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User: kolinahr

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  1. Re:Geeks and narratives. on Do-It-Yourself "Dungeons and Dragons" Film Review · · Score: 1
    I infer from another post that you are affiliated with UIUC. Perhaps you are affiliated with the cybercinema project, or the English department?

    In any case, I'm wondering if you have any other of your writings online. (Reading is a good way to avoid studying for finals week. :)

  2. Re:Artificial Reality on Lightsaber: Input Device Of The (Near) Future · · Score: 1

    As the creator of Project Earthlight, let me mention that I do in fact reference Krueger in the paper I published. He did very good work.

  3. 3-D Drunk Driving Simulator on Horribly Bad Game Designs · · Score: 1
    Students at UIUC wrote WinDrunk, a 3-D Drunk Driving Simulator last year. You can download it at ghettosoft.com.

    The goal of the game is to get back to your dorm after getting drunk at the bars. Evading cars and pedestrians, you drink a beer every 15 seconds as your vision of the virtual world blurs and your control delays proportional to your BAC.

    The game supports Force-Feedback steering wheels (the best way to play), but requires an OpenGL accelerated video card. It was written for Windows, but I suppose could fairly easily be ported to Linux if there was enough demand.

  4. Re:BZZZT... wrong on Philip Greenspun Answers · · Score: 2
    The SAT is definitely a game. But, in playing it well, one can show that they can compete intellectually and derive the rules of a game without much a priori data.

    The difference between a score in the 1500s and a score in the 1300s or 1400s has to do with vocabulary and the ability to detect tricks and use a modicum of creativity.

    When I was applying to college (not too seriously), I made the mistake of playing the SAT game well but not playing the admission/interview game as well. Don't forget that good SAT scores don't guarantee acceptance, especially if you're a male Asian from the East Coast (cough).

  5. Re:Programming Skill Question on Ask John Carmack About Quake - or Anything Else · · Score: 1

    Q for John: Other than "skill", what do you consider to be the elements of success? Several days ago Mike Abrash was at a local conference we hold here, and said the three most important things are 1) Hard work 2) Hard work and 3) Hard work.

    I've read about how you are a workaholic -- pushing yourself hard, and was curious about your thoughts on the subject.