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Do Next-Gen Games Have to be 3D?

sudnshok asks: "Last week, an article was posted where an EA executive discussed the high cost involved with next-gen game development. While I agree that sports games do benefit from a high-resolution 3D environment, do all games have to be developed that way? Why can't game companies develop 2D games for these systems? I would assume the development cost would be much lower. As a gamer who grew up on the NES, I'd love to see a new 2D side-scrolling installment of Castlevania or Zelda. I'm curious if other gamers would buy 2D games for next-gen systems."

211 comments

  1. Cloning Clyde by tgd · · Score: 2, Insightful

    Cloning Clyde (in the XBox 360 Marketplace) is a blast, a great side scrolling platform game. I wouldn't call it 2-D in the Super Mario Brothers sense... its sort of 2.5D. You're definitely looking at narrow depth 3-D space, but you can only move in 2-D.

    Its got good 2-player action, too!

    I think the XBLA games are good proof that you can have a lot of fun HD next-gen gaming without 1st or 3rd person 3D photorealistic mega-rendering.

    1. Re:Cloning Clyde by dj961 · · Score: 1

      It's still 3d. It's not about in which axis you can move.

    2. Re:Cloning Clyde by Stormwatch · · Score: 2, Insightful

      Now that depends if you're discussing graphics or gameplay.

    3. Re:Cloning Clyde by Fozzyuw · · Score: 1
      It's still 3d. It's not about in which axis you can move.

      Since the original posts point was on 'less development costs', it would interest me to findout if a 3D rendered game with 2D movement is easier or more complicated (these days) to develop for?

      Cheers,
      Fozzy

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    4. Re:Cloning Clyde by snarfbot · · Score: 0

      much cheaper and faster, with classic 2d you have to draw all the different frames, which takes forever. and they gotta pay the artists and what not you know.

    5. Re:Cloning Clyde by Directrix1 · · Score: 1

      It would be slightly more complicated still (they do still have to make 3D environments after all, but they only have to look good from one vantage so you could use a bunch of tricks like billboarding after a certain distance, diminishing detail with distance, and not drawing anything behind the camera), but the animation side of things would probably be a lot smoother I would imagine

      --
      Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
  2. Metroid by Grey+Ninja · · Score: 2, Insightful

    I'm still waiting for the promised 2D Metroid for NDS. Or better yet, 2.5D, as is the case of the New Super Mario Bros.

    Of course there's still a market for sidescrollers. The New SMB proved that quite well with astounding sales. The problem is that most developers are completely stuck on 3D graphics still. You know, in some ways 3D graphics are a bit easier than 2D though. With 3D, you have to create models, animations, and textures. With 2D, you have to hand draw each and every frame. It seems like a bit more work to me.

    But the programming side of a 2D game is MUCH MUCH less strenuous.

    1. Re:Metroid by Anonymous Coward · · Score: 1, Insightful
      Remember when 2.5D meant the game had an isometric perspective?


      No... oh, okay...

    2. Re:Metroid by erbbysam · · Score: 1

      Look at the Crash Bandacoot(probably misspelled) series, they were a really good 2.5D game with truly next gen graphics(for the time) because they were able to restrict the perspective and use some nasty arthrograms to compress it down the PS1 pipeline.

    3. Re:Metroid by pipatron · · Score: 3, Funny

      Heck, I remember when 3D meant isometric.

      --
      c++; /* this makes c bigger but returns the old value */
    4. Re:Metroid by CantStopDancing · · Score: 2, Informative

      arthrograms

      You keep on using that word. I do not think it means what you think it means.

      --
      I'm running a pirated copy of Linux.
    5. Re:Metroid by poot_rootbeer · · Score: 1

      With 3D, you have to create models, animations, and textures. With 2D, you have to hand draw each and every frame. It seems like a bit more work to me.

      Developers always have the option of creating the characters as 3D models, and then prerendering them as sprite animations, as has often been done since Donkey Kong Country on the SNES.

    6. Re:Metroid by BytePusher · · Score: 1

      Always? I think not. Recall the awesome world of "Lawnmower Man," SO REALISTIC! 3D graphics had serious limitations in the past and for some time required quite a large sum of money and time to render moderately complex models.

    7. Re:Metroid by poot_rootbeer · · Score: 2, Insightful

      3D graphics had serious limitations in the past and for some time required quite a large sum of money and time to render moderately complex models.

      Yes, in the past they did, and that's why games like DKC didn't do real-time 3D rendering, choosing instead to leave that work to a cluster of SGIs back in Rare's server room before you even bought the game, and taking as long as was needed to render each frame of animation.

      The consoles of today are capable of doing complex, if not quite "Toy Story" quality 3D renders in real time. But it doesn't mean they HAVE to.

  3. Simple by TodMinuit · · Score: 4, Interesting

    Most people won't pay $60 for a 2D game.

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    1. Re:Simple by aadvancedGIR · · Score: 1

      Maybe, but I personnaly won't play most 3D games currently produced even if I didn't have to pay for them, they're just not entertaining.

    2. Re:Simple by thc69 · · Score: 4, Interesting

      It's hard to feel entertained when I feel motion-sick...so I guess I could say the 3d games aren't entertaining for me, either.

      --
      Procrastination -- because good things come to those who wait.
    3. Re:Simple by Total_Wimp · · Score: 1
      Most people won't pay $60 for a 2D game.

      It also begs the question of whether they would feel cheated if they were playing 2D after spending $600 for their game console.

      I really like Loco Roco on my PSP, even though it's not using all the capabilities of the machine. It's fresh, and that's not easy to do these days. But if the majority of games I played were 2D, I'd feel like it was a waste to buy the PSP. I think the guys buying Xbox 360s and PS3s might really enjoy a small number of 2D games, but they'd start to question the next gen creds of their box if they saw too many. Lets face it, the term next gen implies that you have something new. If you don't have a slick new controller and you're not playing graphically high end games, what exactly is "next gen" about your fancy new box?

      The system that could probably get away with this best is the Wii, because everyone knows it's not as graphically powerful as the other two. But, ironically, that new controller is so well suited for 3D space that I'd be surprised if anyone even tried to do a 2D game. Then again, I was also surprised anyone made a fresh, new 2D game for the PSP.

      TW
    4. Re:Simple by haddieman · · Score: 1

      The system that could probably get away with this best is the Wii, because everyone knows it's not as graphically powerful as the other two. But, ironically, that new controller is so well suited for 3D space that I'd be surprised if anyone even tried to do a 2D game.
      Trauma Center is 2D.
    5. Re:Simple by CDPatten · · Score: 3, Insightful

      You really missed the point here.

      Development costs would be much cheaper and the game wouldn't have to be $60.

      That said, I'm not sure you have any reason to make such a bold statement. If the game play was really good than people would buy the game...

    6. Re:Simple by twistedsymphony · · Score: 4, Insightful

      Do you think any fewer people would have bought Guitar Hero or the latest Dance Dance Revolution if they had the occasional 2D dancing character in the background instead of the occasional 3D dancing character in the background? GH probably has the fret markers come at you in 3D but they could have done it in 2D just as well. I doubt it would have taken anything away from the game.

      One game genre that I genuinely miss having in 2D is the fighting game. Most of them have moved to 3D and IMO most of them were better left in 2D. I miss cool fighters like the older Mortal Kombats, Killer Instinct, Primal Rage, etc. Capcom and SNK still make some in 2D but I've never been that big of a fan of their fighting franchises.

      I believe it's foolish to think that all games have to be in 3D today, I definitely think that certain game types lend themselves to being either 2D or 3D, some of the worst games IMO are those that are better suited to 2D but were squeezed into a 3D framework... just because. Worms, Lemmings, Frogger, Mortal Kombat, Sonic, etc. Some games handled the transition well (like Mario) other's didn't (like Worms). Not everything needs to be bigger and better, some things can do well just being fun and I think they would still sell well on that premise rather then one based on 3D graphics.

    7. Re:Simple by aadvancedGIR · · Score: 1

      Absolutelly, among many other drawbacks...

      From my recent experience:
      HMM5: 3D, poor visibility of the ugly user interface, no feeling of immersion. the 4 was far better looking.
      NWN2: 3D, simply too slugish on my AMD X2 + NV7600
      Metal Slug 5: 2D, great
      Yoshi's island: 2D, great
      Disgeae2: isometric 2D, great
      Runaway2: 2D great, except the many bugs in the cutscenes
      Dragon Quest IIX: 2/3D, absolutely great

      I have absolutely no problem with the people who want to play driving or sport games on the 360 and I agree that high quality 3D is needed for those kind of games, but 3D is very expensive so when it is not required, it is usually a drawback since it usually reduces the ergonomy takes financial resources that could be usefull in level/quest design.

    8. Re:Simple by Threni · · Score: 1

      The graphics card thing is important. Most graphics cards were fast enough for 2D games years ago. They'll never be fast enough for 3D games, so you'll always have to keep spending £300 every 2 years if you want DirectX 10...11....12, which you'll need if you want to play new games, even if you don't need that sort of power just to run the game.

      It's possible that enough people will get sick of the pointless upgrade cycle that games will have to be released in 2 flavours - one requiring the latest graphics hardware/directx, and one which works adequately (no impediment to game play) using a card capable of 1280x1024x32bitx70hz and some suitable minimum of polygons per second/anti-aliasing/etc etc. No matter how good a game released in 10 years will look, can it not still be played using `merely` the graphics quality of modern games (ie 'pretty good').

    9. Re:Simple by Anonymous Coward · · Score: 0

      Well, then 4D games will make you puke! Luckily, since you still play basically in 2D space (moving on surfaces) with depth perspective, 3D projection minimaps helps orientation a bit. After a while you get the grasp, but still have to rotate camera like mad on the intersecting planes... 4D Interstellar flight simulators are however too hard to navigate.

      Spacetime games are really mind-boggling. OTOH usually no need for saving your progress, ever.

      Oh wait, this is 2006, right? I guess then they are still not selling multidimensional GPUs... nor realimage displays...

    10. Re:Simple by Total_Wimp · · Score: 1

      Interesting game. 2D in a 3D space (you are the 3rd dimension). Folks are really pushing this Wiimote in some interesting directions.

      TW

    11. Re:Simple by Jace+of+Fuse! · · Score: 1

      "But, ironically, that new controller is so well suited for 3D space that I'd be surprised if anyone even tried to do a 2D game."

      Yes, but the new controller also turns sideways and make an excellent NES-style controller.

      If that's not enough, there is that whole "classic" controller thing.

      I personally would LOVE to see a huge spike in popularity of 2D games. The hardware is even will suited for handling the task, and has a lot to offer a 2D game. Scaling and rotation would be a breeze for modern hardware, transparency is a piece of cake, sprites aren't limited to any specific number. There's no practical limit to the number of colors on screen. Unlimited levels of parallax are easily realized. The list goes on.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    12. Re:Simple by Thraxen · · Score: 3, Insightful

      Hell, no. Games don't have to be 3D. The Castlevania games on the DS are pure gaming nirvana and Symphony of the Night (PSX) is considered one of the best games of the PSX era. I would LOVE to see similar games in full HD glory on a modern system and would gladly hand over my cash for them. Sadly, it seems like the DS has become that last bastion of 2D gaming and that SUCKS (not that the DS sucks, I love that system... just that it's a shame that 2D games are shunned on the modern systems).

    13. Re:Simple by the+dark+hero · · Score: 2
      I personally would LOVE to see a huge spike in popularity of 2D games. The hardware is even will suited for handling the task, and has a lot to offer a 2D game. Scaling and rotation would be a breeze for modern hardware, transparency is a piece of cake, sprites aren't limited to any specific number. There's no practical limit to the number of colors on screen. Unlimited levels of parallax are easily realized. The list goes on.

      this was the case with The Legend of Zelda: Four Swords Adventure...or whatever it was called.there were amazing parts in the game that displayed a ridiculous amount of sprites you had to fend off and there was no drop in the framerate.

      --
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    14. Re:Simple by blaster151 · · Score: 1

      Link?

      Or are you projecting your own opinion onto "most people" . . . ?

    15. Re:Simple by MBGMorden · · Score: 1

      Yes, but in general you have to deal with what they can market. These companies sell a LOT of these stupid little games every year to younger kids and people who need the latest eye candy (heck I like eye candy too). That's what they make money off of.

      What I have just resolved myself to doing, is only playing a very limited number of games. Out of the bazillion and a half games that come out each year, I buy and play about 3. No more than 5 if there's some really good ones that come out. Generally I research all these games before I buy and make sure it's something that I think I'll like. For these games I'd willing dump $200 per game into them if they asked it just because I do truly enjoy a well-done game, it's just that there's so few of them that come out.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    16. Re:Simple by GriffinDodd · · Score: 0

      I wont pay $60 for a 3D game

    17. Re:Simple by Total_Wimp · · Score: 1

      Wasn't all that actually the case with the gamecube or PS2? Do we need a PS3, Xbox or Wii to accomplish it?

      I'm not saying it's some kind of crime to release games that don't use everything your console can muster, I'm just saying that it's not neccessary. I have a 1.4 Ghz PC running Win98 that I use to play quite a few of my favorite games and the only reason I ever upgraded was because I needed more power for my the more recent ones. In other words, I use next gen hardware for next gen tasks. If you're not looking for next gen taks, why use next gen hardware?

      TW

    18. Re:Simple by Anonymous Coward · · Score: 0

      "Worms, Lemmings, Frogger, Mortal Kombat, Sonic, etc"

      Worms DS, PSP
      Lemmings PS3 downloadable game, PS2 eyetoy version (partly a port), PSP (port)
      Frogger Live Arcade (port - but surely a port is better than a sequel to anyone who cares about Frogger?)
      Mortal Kombat Live Arcade (port - but with added online play)
      Sonic Rush DS

      So all those 2D-gone-3D games have recent 2D releases anyway.

    19. Re:Simple by springbox · · Score: 1

      Ha, I'd pay $50 for those 5 Metal Slug games!

    20. Re:Simple by _iris · · Score: 2, Informative

      Development costs would eventually be lower, but the initial costs would be much higher.

      * There are costs involved with creating new content tools. Most studios develop new features for their tools to match the new hardware capabilities, but creating good 2D tools that allow creation with real-time preview is harder than you'd imagine. 3D space lends itself to intuitive controls and an abundance of places to put control points.

      * Dinding developers and especially artists who want and/or understand how to finesse 2D would be very difficult at first. It is very hard to do 2D physics because often your calculations are constrained by the small geometry of the levels. It's hard to scale all 2D art after it is completed. A huge reason most of the 2D games today are Flash-based is because of the vector graphics. You don't see rich FF/Chrono Trigger/etc style backdrops in those games, do you?

      * Most 2D games would require a higher-cost marketing campaign that their 3D competitors, because the ads would actually have to show the game-play in an illustrative manner instead of a knock-your-socks-off manner like most of today's TV-advertised games.

      Viewtiful Joe was a fairly successful 2D game (although I think it is really 3D behind the scenes).

    21. Re:Simple by twistedsymphony · · Score: 1
      "Worms, Lemmings, Frogger, Mortal Kombat, Sonic, etc" Worms DS, PSP Lemmings PS3 downloadable game, PS2 eyetoy version (partly a port), PSP (port) Frogger Live Arcade (port - but surely a port is better than a sequel to anyone who cares about Frogger?) Mortal Kombat Live Arcade (port - but with added online play) Sonic Rush DS So all those 2D-gone-3D games have recent 2D releases anyway.
      You miss my point... most of those are re-releases of classic titles, which is fine but what I'm asking for is NEW games made in 3D... I want to see a NEW Worms game in 2D... I want to see Mortal Kombat 8 in 2D, I want to see other new and innovative franchises in 2D... And I want to see them on a home console rather then shunned to a portable.
    22. Re:Simple by peterpi · · Score: 1

      Do you think any fewer people would have bought Guitar Hero or the latest Dance Dance Revolution if they had the occasional 2D dancing character in the background instead of the occasional 3D dancing character in the background?

      Yes, absolutely.

    23. Re:Simple by Anonymous Coward · · Score: 0

      No, only 40% of those games are re-releases only. Not most. There is a NEW Worms, a NEW 2D Lemmings, a NEW 2D Sonic.

      There are plenty of other new 2D games too. They are mostly on handhelds, true, but what's wrong with that? I don't call it "shunned" to a portable - the DS is the most popular piece of videogame hardware out there at the moment. I have one and it's great. The PSP, which many regard as a bit of a flop, has outsold the Xbox and Gamecube already. It would be more accurate to say that home consoles (aside from PS2) are niche platforms and there are fewer 2D games in that space.

    24. Re:Simple by grumbel · · Score: 1
      There is a NEW Worms, a NEW 2D Lemmings, a NEW 2D Sonic.

      Lemmings on the PS2 isn't new, they reworked the graphics a bit, added some more levels, but for most part its the exact same game as Lemmings 1. Worms and Sonic aren't exactly the most innovative titles either, given that they had frequent releases for a decade or so and still look basically the same.

      The handhelds really don't have much 2D left either, sure you have Yoshi there, Mario and Castlevania, but again, all just sequels, remakes or whatever. Completly new and good 2D titles are *very* rare these days, the 2D stuff that is there are simply sequels, remakes and stuff, but nothing new.

    25. Re:Simple by Anonymous Coward · · Score: 0

      some of the worst games IMO are those that are better suited to 2D but were squeezed into a 3D framework

      Amen!

      Actually, I pretty soon begun hating Ultima IV's "isometric" view (still a 2D map but everything on it looking like sort of 3D) -- for me it totally killed the incredibly strong atmosphere of the beloved Ultima III, in that way easily the best of the entire series.

      (This was back in C=64 times. And oh how I got a laugh out of Ultima II, trying it after Ultima III... anybody played Ultima I?)

    26. Re:Simple by Omestes · · Score: 1

      In the real world cheaper development costs going down NEVER translate to cheaper for the customer, just more wallet padding for execs. I'm sure if they could sell cheap simple 2D games, they would in a heart beat since it just means more profit.

      --
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    27. Re:Simple by Drooling+Iguana · · Score: 1

      Are you the guy who parked the police box on my lawn?

      --
      ... I'm addicted to placebos
    28. Re:Simple by Anonymous Coward · · Score: 0
      "Dragon Quest IIX"

      Can anyone figure out what number that's supposed to be? My guess is eight, except that looks like this: VIII.

    29. Re:Simple by Anonymous Coward · · Score: 0

      Ha, I'd pay $50 for those 5 Metal Slug games!

      You're in luck, since you'll be able to save over $10 (at launch price) from your limit.
      http://www.amazon.com/SNK-20019-Metal-Slug-Antholo gy/dp/B000HTWWUU
    30. Re:Simple by OverlordsShadow · · Score: 1

      You hit the mark with those 2D fighting games. Thats the one thing that would draw me to the wii(besides the price). I love to play Mortal Kombats and the Street Fighters. Played Mario World again for the SNES and man was that a blast. The graphics were pretty hokey compared to todays though. The one thing I'm sure the wii could improve was the lagout I experienced when detonating 50+ lemmings hehe. Mabye there is a possibility of a comeback for 2D games with Microsofts release of their development software for the Xbox and PC. Time will tell.

      --
      Legalize Green Today!
    31. Re:Simple by KDR_11k · · Score: 1

      4D games are great for confusing and impressing viewers.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    32. Re:Simple by Anonymous Coward · · Score: 0

      Lemmings PS3 is the new one. Yes, it's just new levels and high-def graphics. Likewise, Sonic isn't particularly new, it's retro style fun and a continuation of the franchise. This is what the guy was asking for, I told him it was already out there.

      And as for no new 2D stuff on handhelds... what the hell?

      Let me list my DS 2D game collection. The ones with stars are new, imaginative and innovative games, mostly built around doing something new with touchscreen/stylus control.

      Meteos *
      Pac Pix *
      Kirby Canvas Curse *
      Ouendan *
      Age of Empires DS
      Electroplankton *
      Brain Training *
      Sonic Rush
      Advance Wars DS
      New Super Mario Bros (the included minigames deserve a *)
      Polarium

      I think that proves my case without me even having to list the GBA games. I will mention the Bit Generations series and WarioWare Twisted though, because they're great.

    33. Re:Simple by Anonymous Coward · · Score: 0

      thats stupid. And wrong.

      We live in a society that has a lot of competition. That is WHY prices drop.

      Hell, even in the game industry. What happens as the development process for the PS2 and Xbox improved? The prices droppped? Same with the next generation.

      I know in your head that must have sounded like a good post, but it really wasn't.

    34. Re:Simple by bigman2003 · · Score: 1

      "It's possible that enough people will get sick of the pointless upgrade cycle..."

      Yes, that has already happened to me.

      So I went out and bought a gaming system that runs its games at a standard resolution, anti-aliasing, etc. etc. Of course it's an Xbox...

      Seriously- I was tired of the upgrade treadmill, and wondering if my set-up would run the most recent game on the quality settings I wanted to use. Once I switched to the Xbox I never looked back (except with disdain).

      My only upgrade was from the original Xbox, to a 360.

      --
      No reason to lie.
  4. Absolutely by Deathscurge · · Score: 1

    While the PSP and the DS are not considered "next-gen" (anymore anyways) there have been great great 2D side scrollers for them. LocoRoco and new Super Mario Bros. anyone?

    1. Re:Absolutely by ShadowsHawk · · Score: 1

      Agreed. I played Castlevania: PoR for 3.5 on a plane yesterday and loved every minute of it.

  5. Hmm? by joshetc · · Score: 1

    First, the only Zelda game I can remember with any side-scrolling elements was Zelda-2 for NES.

    Now my opinion, one of my favorite game series of all time (Mega Man / X) was 2D. I would love to see another version in the future, though I doubt it would live up to some of the best games of the series (My fav being MMX2)

    I do think 2D graphics are basically up to indie developers now though as there is basically too much hype behind 3D. The consumer market would probably almost immediately reject it just because of the fact. Though I can think of one amazing recent game, Super Smash Brothers: Melee that is 2D...

    1. Re:Hmm? by Endo13 · · Score: 1

      First, the only Zelda game I can remember with any side-scrolling elements was Zelda-2 for NES. Link's Awakening for GB also had some side-scrolling elements. I know what you mean though; Zelda as a whole is not a side-scroller series. But I think what the OP meant was side-scrollers and other 2D games like the old Zelda games.

      Besides that minute quibble I do agree with your post. :)

      For what it's worth, most of my favorite games are not 3D.

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    2. Re:Hmm? by Stormwatch · · Score: 2, Funny

      There's also Link: The Faces of Evil and Zelda: The Wand of Gamelon for the Philips CD-i.

    3. Re:Hmm? by theCurse · · Score: 1

      He has spoken aloud the names of the evil ones!

    4. Re:Hmm? by Anonymous Coward · · Score: 0

      [points to head] Not up here there aren't, not up here there aren't...

    5. Re:Hmm? by Drooling+Iguana · · Score: 1

      The Mega Man Zero series for GBA had very similar gameplay to MMX and was, imho, pretty good (MMZ3 was the best one, again, imho.) I've also heard good things about Mega Man ZX, but I don't have a DS.

      --
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  6. Sega Saturn by tie_guy_matt · · Score: 1

    After the sega saturn no one is going to release a system that is designed to do 2d games better than 3d games (they added a second processor to the saturn as so it could do 3d games well but it was much harder to program for.) Sony has spent so much money marketing 3d games as being better that I am afraid that 2d games may never be as popular again. If you want a good 2d game get a used saturn (with the 4 meg ram cart) or dreamcast and go nuts with imported games. If you buy popular games from Sony, Nintendo, or MS then I am afraid you may find yourself stuck with 3d games.

    1. Re:Sega Saturn by MemoryDragon · · Score: 2, Interesting

      On handhelds they are... some of the Nintendo DS games already have made it in the top 10 list of games with most sells ever...

  7. Well.... by mr_jrt · · Score: 0, Redundant

    ...yes.

    --
    Boo.
  8. No. Next Question. by LewsTherinKinslayer · · Score: 1

    There's of course nothing stating that next-gen games have to be 3D. But its kind of within the idea of next-gen systems; you upgrade the technology to allow for more complexity in your graphics/sound/interface/control scheme/etc. Of course, you'd also want video game companies to still deliver with excellent storylines and interesting characters, innovative concepts as much as possible. Typically however, the market is driven by old franchises being continued by sequels and massive upgrades in graphics.

    That's not to say however that they all have to follow that line. A good example of a good 2d-ish game from what was previously a next-gen console was Paper Mario for the GameCube. Its certainly not a strict necessity that games by 3D for next-gen, but you'd figure almost all would be.

    1. Re:No. Next Question. by blahplusplus · · Score: 1

      "There's of course nothing stating that next-gen games have to be 3D."

      The problem is cultural, the suits think that all games have to be 3D, but if you look back in time many of the most popular games before the advent of 3D systems were 2D and it in no way hampered their fun or saleability.

    2. Re:No. Next Question. by PingSpike · · Score: 1

      I'd argue that the only reason it didn't hamper their saleability back then is because there were no 3D game systems to compete with.

      2D graphics have their advantages, but they are limited to an extent. I'm not even saying I don't enjoy 2D games myself. But at this stage in the game, there's little cost to stick a 3D chip into a system. Sure, the best chips cost a lot but 'decent' ones don't these days.

      Anyway, I'm not sure why a lot of people here seem to be (at least somewhat) opposed to using 3D graphics to render traditional sidescrolling or top down style games. If you want to do any large amount of animations for a character the sprite approach leaves you with a lot of art work to churn out. The code may take longer to write, but I'd argue its more adaptable once its done.

    3. Re:No. Next Question. by damiangerous · · Score: 1
      many of the most popular games before the advent of 3D systems were 2D

      Which ones weren't?

    4. Re:No. Next Question. by DrSkwid · · Score: 1

      Come on, don't you remember those great 1D and 1.5D games ?

      Dot and Isometric Dot ruled

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    5. Re:No. Next Question. by Stormwatch · · Score: 1
      many of the most popular games before the advent of 3D systems were 2D
      Which ones weren't?
      Pseudo-3D games, maybe? Those that used all sorts of scaling and rotation to make a fake 3D out of 2D sprites. Pretty much every game on the Sega Y-board was pseudo-3D. What about the SNES' famous Mode 7 ? It was not actual 3D either, but it allowed for amazing 3D-like effects.
    6. Re:No. Next Question. by Anonymous Coward · · Score: 0
      Yes there is (or was anyway). Sony. It was a technical requirement that all PlayStation games must be 3D to "show off the hardware". 2D game designs were rejected.

      Perhaps they have ditched that like Nintendo did with their "think of the children" censorship rules for US releases (on the NES and SNES) which were relaxed for "Conker's bad fur day".

    7. Re:No. Next Question. by revlayle · · Score: 1

      I think the costs into 3D modeling and increased texture amounts at the VERY least offsets (or, maybe, MORE than offsets) the cost and effort into do much simpler 2D animation.

    8. Re:No. Next Question. by harrkev · · Score: 1
      If you want to do any large amount of animations for a character the sprite approach leaves you with a lot of art work to churn out.
      Huh?
      Let's look at this for a minute... Let's first of all assume that on staff there are a few talented artists. With a sprite-based approach, you have a guy using some sort of graphics program (photoshop, gimp, etc.) drawing a couple of dozen sprites. Somewhat time consuming, but it can be done in a day or so if the guy has a clear vision of how he wants the characters to look.

      Now, with graphics, he has to handle the case of when everything is zoomed in, so there has to be detailed textures on everything. He had to deal with placing dozens, if not hundreds of polygons, making sure that the corners line up, and that everything looks good from every angle.

      Look at the old SNES game, Donkey Kong Country. The graphics of the SNES could not really handle 3D, so they designed and rendered the entire game on a workstation and transferred rendered graphics to the SNED to be handled in a 2D fashion. Now, why did they do this? The simple answer is that they wanted it to look good. AFAIK, very few games did things that way. If 3D is both better looking AND easier to do, it would be the standard for every game made. I think that the reason that most side-scrollers did not use 3d-rendered graphis is because it is more labor intensive.

      I also sometimes question the need for 3D for some genres. Can somebody please explain to me why 3D is needed for RPGs and adventures? For example, I consider the Fallout series to be the finest RPGs ever made, yet those used 2D graphics. Other games, such as Neverwinter, had full 3D graphics, yet did not really look appreciably better. The only read advantage is that you could zoom in if you wanted to. As far as adventure games, Day of the Tentacle stands out as one of the best, and that runs on a QVGA display!

      I think that the reason that people use 3D is just because "it is there." and people expect it.
      --
      "-1 Troll" is the apparently the same as "-1 I disagree with you."
    9. Re:No. Next Question. by Anonymous Coward · · Score: 0

      Any flight sim game, perhaps? I recall Stellar 7 on the C64 as being pretty popular. It was a 3D game on a 2D system.

  9. 2D still exists by onedobb · · Score: 0

    If I'm not mistaken Metal Slug Anthology for Nintendo Wii is a 2D side scroller. I was able to find some screenshots at http://media.wii.ign.com/media/825/825884/imgs_1.h tml

  10. You want 2d games? by antifoidulus · · Score: 1

    buy a DS. 'Nuff said.

    1. Re:You want 2d games? by ProppaT · · Score: 2, Insightful

      Yes, there's plenty of 2D games on the DS, but I sympathize with the original point. You could do some drop dead gorgeous hand painted games in 1080i. There's so much more detail that could be squeezed into games.

      Personally, I'm holing out for a true sequel to Symphony of the Night, fully hand painted, in 2d. 3D effects, sure. Maybe even 3D medusa heads and bats.

      When I play games, I play to escape reality...not look at something that tries to mimick it. If I want reality I can go outside. I'd really love to see more abstract 2D games out on the market for consoles. I guess we have the new Paper Mario game on the Wii to look forward too....

      --
      Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
    2. Re:You want 2d games? by drsquare · · Score: 1
      Yes, there's plenty of 2D games on the DS, but I sympathize with the original point. You could do some drop dead gorgeous hand painted games in 1080i. There's so much more detail that could be squeezed into games.

      That's the problem: you'd have to handpaint every single graphic in the game. It would take years and years to do. A side benefit of 3D is that it makes complicated graphics very simple. Make a shape, put a texture on it, let all the fancy algorithms do the rest.
    3. Re:You want 2d games? by faragon · · Score: 1

      I would pay 300 euros for a XBOX/PS3 "Castlevania: Symphony of the Night" 2D kick-ass sequel, promise. Instead of this, we've got Castlevania's "true 3D crap". What the hell these people have in the head? The Nintendo DS 2D games in the top 10 shows that people *is* interested in 2D games, then, why do not follow the line and release some preciosist and hiperdetailed 2D games? (I'm tired of so much 3D unplayable trash).

  11. You need an idea by nuggz · · Score: 1

    Why 2d for the next gen consoles?

    Pretty much everything could do a 2d game today, but gamers don't want them.

    Go to yahoo games and see the large amount of simple 2d games available. I don't see people paying big money for them, although I did enjoy Zuma.

    1. Re:You need an idea by Duds · · Score: 4, Insightful

      There's plenty of 2d doing very well on XBLA.

      Geometary Wars and the massively superb Assault Force for example.

    2. Re:You need an idea by blahplusplus · · Score: 1

      "Pretty much everything could do a 2d game today, but gamers don't want them."

      That is a huge load of crap, 3D was forced on gamers from the PS1 era. Many 2D games survived on the PS1 platform (i.e. fighting games, Streetfighter 2 comes to mind).

      If gamers don't want 2D games then you have to blame the developers that shoved 3D games down our throats, after all they are paradoxically in control of what games get released. I don't think 'the market' can be blamed, it was more a problem with game dev's and publishers they've helped create and re-enforce a culture paradoxically that may be 'anti 2d game' but we'll see how that pan's out with the Wii or other games on the Xbox 360.

  12. Look no further.. by Anonymous Coward · · Score: 4, Informative

    The handheld market is still chock-full of 2D games, including the new installments of Castlevania and the like that you seem to be after. It's a helluva lot cheaper and doesn't waste the 3 gigahertz processors and state of the art GPUs the home consoles are built with nowadays. Buy a Nintendo DS and you are guaranteed access to a couple hundred good 2D games (counting that the machine plays GBA games as well). Looking at handheld console sales, it's a golden age right now for these machines - the DS is selling better than just about everything else, and even the underdog PSP has sold more machines than the original Xbox by now. Bottom line: there's just no point in spending $250-600 on a new system to make games with graphics the same as a $40 SNES.

    That's not to say that there aren't those games such as the Xbox Live Arcade hits that aren't in 2D, but for the most part that's just a bonus feature, and not the reason the system is selling. Chances are if it's a retail game and it's 2D it's going to be handheld. And that's okay.

    1. Re:Look no further.. by Anonymous Coward · · Score: 1

      Who says that 2D games have to have the graphics of an SNES game? With greater processing power and higher resolution displays, I imagine you can make a 2D game that looks pretty darn good. Alpha channels on sprites, huge numbers of layers, vector graphics, large numbers of enemies without slowdown. All stuff that you couldn't do on an SNES, but could on a modern system, and could make a game that I bet would look amazing. Especially in full 1080p.

  13. 2D more expensive? by cHALiTO · · Score: 2, Interesting

    As I learned in this discussion, apparently it's cheaper to do a game with 3d models than to actually do it in 2d with decent animation and artwork (at least for a graphic adventure.. but I guess It'd be the same for a platform game).

    A Shame, really. When Street Fighter 3 came out I was really happy to see it wasn't some 3d-shit like virtua fighter (which I dislike.. a lot), and the animations clearly take advantage of the updated hardware.

    Can any game developers confirm this?

    --
    "Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." -- Terry Pratchett
    1. Re:2D more expensive? by Short+Circuit · · Score: 1

      Not a game developer, per se, but I did spend a couple hundred hours poking at the source code and game data for the original Quake, and I've spent more time than that chatting about such things with actual developers.

      Yes, it takes a while to pixel paint sprites for 2D games, and to develop levels for them. However, you spend more time trying to build 3D models that will have the same level of on-screen detail when rendered. And you spend more on tools aimed at making that process easier.

      But again, I'm not a professional, I'm just a hanger-on.

    2. Re:2D more expensive? by miyako · · Score: 1

      The solution to that problem, as some other posters have mentioned, are games like New Super Mario Bro's. which use 3D graphics to create a 2D game.
      I think New SMB showed that there is a lot that can be done with 2D gameplay using the power of the new systems (of course, NSMB is for the DS, but the DS is quite a bit more powerful than the SNES was) and it also enable companies to take advantage of the ease of working with 3D.
      I agree that well animated 2D games can be absolutely beautiful (along with the afore mentioned SF3 look at Legend of Mana, which was a PSone game, and had some of the most wonderful looking animated graphics I've ever seen) and the success of a number of cell shaded games (Windwaker looked nice for the parts of it you saw something other than a blue screen, and Dragon Quest VIII was amazing) goes to show that the style won't mean that a game will necessarily fail.
      I hope that Nintendo's promise of new games written for the virtual console happens, it might allow us to see some new great 2D games.

      --
      Famous Last Words: "hmm...wikipedia says it's edible"
    3. Re:2D more expensive? by Grr · · Score: 1

      Confirmed :)
      - 2d pixel animation is becoming a lost art. If it's done at all it's probably by rendering and postprocessing 3d models, which actually adds an extra step in the production pipeline
      - 3d is simply an extra degree of freedom for gamedesign. 2d and 2.5d worlds have a bunch of stuff you'll have to figure out exceptions for (tunnels, tall buildings)
      - complete engines are 3d engines which have things like 3d sound and collision detection integrated with the 3d graphics for optimization reasons. you don't want to pay for the engine you also have to do all the minor stuff yourself.

      well I can think of more minor reasons and of course there are solutions for all of this, but it's all extra hassle that's only worth it if you specifically want to make a 2d game or if you're a hobby/webgame developer.

    4. Re:2D more expensive? by donaldm · · Score: 4, Insightful

      The costs associated with developing a game are getting more expensive because most modern games are getting to the stage were they require a Hollywood style budget. I think gone are the days when you could get a few programmers together and churn out a simple innovative game that would sell well. Now you have to think storyline, concept artists, modelers (both physical and digital), testers, managers, continuity, level designers, actors (voice and motion capture), ..... the list goes on. If gaming houses don't adopt the above strategy then the game will most likely be bad or mediocre at best resulting in poor sales and this affects the company.

      I could not say if 2D games are more expensive to produce than 3D games but once you take all the costs into consideration then there probably would not be much of a difference.

      Like it or not the current trend of gaming is 3D and that is were the money is. It is no good saying "Microsoft or Nintendo or Sony prefers/forces the developer to design 3D games" these companies are not saying this to to be domineering they are saying this so the developer will make a game that will sell on their console and a game that sells means more revenue for said console supplier.

      I still have nostalgia for some 2D games going back to the NES days but those days are over although it may be possible that some interesting 2D games can come from home-brew developers but ask yourself "would you pay for them?" and there in lies the dilemma.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    5. Re:2D more expensive? by PingSpike · · Score: 1

      The 3D models, particularly these days, do take a good deal of time to create I'm sure. (I'm not professional either so don't take my word as gospel) But, consider that the sprite character has to be redrawn for each step of its animation...do that in a higher resolution like some here seem to want and I'll bet you'll find you need expensive tools and a lot of time as well. Consider this...you don't get to draw just one set of animations either. You might get away with that in a side scroller by just mirroring the image, but in top down you've got to draw your guy swinging his sword facing up, facing down, etc.

      Now imagine this, after you've done all the sprites for the characters animation some one decides that the main character needs a backpack on. Or he has a tail. With 3D, to some extent you can just open the old model and stick a backpack on it and you're done. With the sprites, you'll have to fix all images.

      Sure, it was easy enough to do sprites in games like mario where he had like a 3 frame run animation, a fireball animation, and a jump/brick punch/swim animation. But you start doing this for lots of high resolution characters and its probably going to turn into a lot of work!

      Now, understand I'm not saying 3D games are easier then 2D games. I'm just saying that I don't think its say 10 times easier to make 2D games.

    6. Re:2D more expensive? by Short+Circuit · · Score: 1

      The same multi-image problems apply to 3D models as well, if your engine doesn't support skeletal modeling. And, really, vector motion systems are already available for 2D modelling. Just look at all those flash animations out there.

    7. Re:2D more expensive? by vertinox · · Score: 1

      As I learned in this [grumpygamer.com] discussion, apparently it's cheaper to do a game with 3d models than to actually do it in 2d with decent animation and artwork

      I'm not sure about games, but I've heard a reason why Disney has dumped its 2D animations houses is because 3D is cheaper for them due to it not requiring houses of Korean workers to do frame by frame by hand but have the models created in 3d and teams of animators move the model.

      Or at least it makes script changes easier for them... I haven't been able to confirm or deny that rumor though.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
    8. Re:2D more expensive? by jackbird · · Score: 1

      Defcon. $17.50. Fun. Disturbing. Needs more players.

    9. Re:2D more expensive? by Anonymous Coward · · Score: 0

      Well, I'm no expert, but it seems to me tha video game budgets - like movie budgets before them - are ballooning because they're subject to supply side laws, not demand.

      Let me explain.

      If you start with a game (or movie) concept and you don't have a budget, you'll spend the least possible amount to bring the vision a money making reality. That's demand side.

      If, on the other hand, you start with a budget, the objective is to maximize ROI. Given the fixed costs of marketing per - title -, you'll want to minimize the total cost by have a few big projects. Blockbusters. Plus, nobody - certainly no CEO - want to be proud of having 10 of the 100 top selling games of the year; they want to have 2 of the top 10. Now that you have big projects with 20M+ budgets, you're not going to try and save money, because you can't take the risk of jeopardizing sales. That's supply side.

      Now I'm sure that the people involved in all the separate tasks would scream that their work is absolutely required and so on. But I'm not convinced at all that you need to spend that kind of money to make a blockbuster (you do need the marketing money, however). It's just that since the objective is to make a blockbuster, you're not going to spare any expenses.

      Note that this in no way imply that this is bad. There's been plenty of low budget crap and quality big budget made.

    10. Re:2D more expensive? by Drooling+Iguana · · Score: 1

      Strange game. The only winning move is not to play.

      --
      ... I'm addicted to placebos
    11. Re:2D more expensive? by Anonymous Coward · · Score: 0

      Pixel-by-pixel spriting will always be the theoretical best way to maximize detail for a given screen resolution. However, what's happened is that average resolutions, and the size of the palette, have gone up - especially now that we're "in the HD era." Games through the early 1990s had low resolutions - usually around 320x200, a little less on some consoles, a little more for a few computer resolutions. Most of those games had to work with palettes of 16,32,64, or at most 256 colors. The artists could usually complete a character sprite with a few animations in a few days; or, in about the same amount of time, do one large still background.

      Early 3d games also usually used these resolutions; they had a bare minimum of detail but they were 3d and moved smoothly so they were impressive at that time.

      But in the later half of the 1990s, our average resolution went up, first to 640x480, then to 800x600 and 1024x768, and nowadays some gamers want to get a resolution of 1600x1200.

      The number of pixels in a 1600x1200 screen is many, many times that of a 320x200 screen. Plus we have virtually unlimited color depth. Nobody can feasably draw to a resolution that large one pixel at a time, and still expect to finish in a reasonable amount of time.

      Hence we've turned to other methods of doing the art. Scanning in painted work; using Photoshop and tablets; using Flash for that clean vectored look. And using 3d models.

      I've been trying a different approach with my own little game projects; draw to 400x300, pixel-by-pixel, then double the resolution at runtime and interpolate. The effect is a little blurry, but it still looks pretty detailed. I also imagine that with substantially better pixelling tools I could bring my draw resolution up as high as 640x480.

    12. Re:2D more expensive? by atomicstrawberry · · Score: 1

      I think gone are the days when you could get a few programmers together and churn out a simple innovative game that would sell well.

      Maybe in certain genres or game styles. As some markets become inaccessible, other markets emerge.

      One of the best counter-examples I can think of is Neopets. Started by a few guys in late 1999. Sold in 2005 to Viacom for $160 million. It's fair to assume that with the 30 million userbase they gathered before selling it they were probably making a pretty fair income on it too (Wikipedia indicates at least $30 million USD revenue per year, though as with anything wikipedia you may want to take that with a grain of salt).

  14. The best case for 2D... by dosboot · · Score: 1

    The best case for 2D over 3D is the Fire Emblem games. The GC version graphically is worse than the GBA's.

    Point 1 is that a 3D view of a 2D battlefield is far less useful than a 2D view of a 2D battlefield. What is the use of the 3D when the player is just going to use the highest possible camera angle? False perspective is flat out superior to staring at the helmets of every enemy unit and trying to distinguish them based on that.

    Point 2 are the battle animations. The 2D sprites are fluid and snappy. The 3D animations are clunky and very slow. Take for example the pegasus knight and wyvern attacks in both games. With the GBA versions you are treated to your character swooping across the screen hitting the enemy as they go by. The GC animation on the other hand looks like you put the wyvern on a swing or pendulum and the "attack" consists of your unit bumping into the enemy with no arm swing what so ever.

    1. Re:The best case for 2D... by Anonymous Coward · · Score: 0

      Sounds to me more like a bad design by the Fire Emblem dev teams who have no experience in 3D development, than a flaw in 3D graphics itself.

    2. Re:The best case for 2D... by Aladrin · · Score: 1

      Those do not actually compare 2D and 3D. They only compare how poorly the 3D was implemented and how well the 2D was implemented. It could easily have been the opposite.

      At one point, 2D 'animation's consisted of 2 frames. Now they can consist of dozens to make it 'fluid'. Those 3D animations were poorly done, and in low resolution, so they look choppy and cheap. If they had been done well, they would look as good or better than the 2D animations.

      What's the difference if you are looking at a 2D helmet or a 3D helmet to distinguish the characters? Or maybe you are saying that the 2D view provided an additional way to recognize the characters. 3D can do that also.

      I say we go back to the horse and buggy because cars are louder and more dangerous. In fact, let's go back to having to walk everywhere, because horses stink and they bite. The whole 'wheel' thing was a bad idea. In other words, you can't compare the poor implementation of 1 tech to the good implementation of another.

      The 3D wasn't badly implemented because it HAS to be.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    3. Re:The best case for 2D... by Brunellus · · Score: 1

      Totally agree. There's a lot of 3D that's more ornament than real use in strategy games. My number 1 offender is Civ4.

      Whereas the 3-d terrain in Sid Meier's Alpha Centauri had game effects (sea levels changed, artillery combat bonuses/penalties based on relative elevation, and so forth), the beautifully-rendered 3D maps of Civ4 have no such effects that could not have been better implemented with fewer resources in 2D.

      I think the main problem is that people have grown accustomed to 3D without thinking critically why a certain perspective in 3D might be useful. Where 3D rendering has been used to enhance the actual playability of a game, I have been all for it: the Total War series of games (Shogun, Midieval, and Rome) from Creative Assembly use 3D terrain to excellent effect, and players have to take the lay of the land into effect. But it's simply no good rendering beautiful terrain in 3D and then not incorporating its very three-dimensionality into the ruleset.

  15. Opinion by GMC-jimmy · · Score: 1
    good-game-play-does-not-need-a-z-axis

    I beg to differ. I miss my jet pack.
    --
    __________________________________
    Free your mind - Flush your toilet
  16. Combine the mechanisms by bestinshow · · Score: 1

    Use 3D models and environments, but limit movement to 2D.

    You get the smoothness of animating 3D characters rather than frame-by-frame 2D animations, and free depth of field and scrolling effects. Don't forget proper lighting, animated features like water via pixel/vertex shaders and the like.

    Something like Viewtiful Joe, that was a left to right beat-em-up but in full 3D.

    And yes, there's a large market for something like this.

    1. Re:Combine the mechanisms by Lordpidey · · Score: 1

      Yeah, that reminds me of megamanX7/X8 I've played both, and X8 is much better since it goes back to a 2d type stage which is rendered in 3d. X7 on the other hand, is utter crap, this series was meant for 2d. Thats not to say however that all series that were previously 2d shouldn't go 3d, in fact, some will do really well in 3d (Metroid).

      --
      Some people encrypt by using rot-13 twice. I prefer the more secure method of using rot-1 a total of twenty six times.
    2. Re:Combine the mechanisms by shoptroll · · Score: 1

      So you mean this: http://en.wikipedia.org/wiki/2.5D ?

      --
      Insert Sig Here
  17. Better question... by AlXtreme · · Score: 3, Interesting

    Do games have to be 'next-gen' to be fun?

    The geek in me wants next-gen, 3D HDMI-enabled toys. However, yesterday the misses and I pulled out Super Mario 3 for an evening of retro-gaming, and it was a blast. Great graphics, 3D gaming on a HDTV are great to impress your friends, but this dinosaur craves for the simple fun games you can play together for a few hours and be done with them.

    Now get off my lawn!

    --
    This sig is intentionally left blank
    1. Re:Better question... by cliffski · · Score: 1

      You are not a dinosaur, your just not seduced by the whizz bang flash of modern games. Good for you. I like some whizz-bang myself, but only on top of a decent, deep, well designed game. Sadly this is rarer and rarer. Oblivion was a good example of balancing the two.
      Generally, I prefer 2D games, more thought and care seems to go into them, and they tend to be more niche games, which I enjoy.
      And as a developer, I can assure you there *is* a market for 2D games, despite what the marketing droids and l33t k1dd13s think.
      If people didn't buy 2D games, I'd be starving.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    2. Re:Better question... by Anonymous+Brave+Guy · · Score: 3, Interesting

      Of course games don't have to be next-gen to be fun.

      My two favourite games of all time, both first time through and for replay value, are still the Baldurs Gate series and Total Annihilation. In the several years since these were released, I've encountered no RPG with better plot/characters, and no RTS that was better for all-out action combined with genuine strategy.

      My other half is a big fan of puzzle games. She has spent many hours enjoying the games from PopCap, and spent more money buying the full versions of her favourites from them than on any trendy 3D FPS.

      Sure, funky 3D graphics and a rocking soundtrack can make some games more atmospheric. It's not like there's much comparison between Gears of War and Wolfenstein 3D (or perhaps more fairly, Quake) in the presentation department. But much as I have enjoyed many FPS games over the years, the gameplay is still pretty close to the original Wolf3D/Doom/Quake model that popularised the genre all those years ago, even if I can now use different weapon types, lob grenades with my other hand, and drive vehicles.

      Where I personally find the gaming experience lacking is on-line competition/collaboration. Many games I've played are no doubt much more satisfying against real people, but IME pretty much all of the on-line services suck if you're not in the US (lag issues) or not willing to spend silly amounts of time waiting around for an opponent. The only games I've ever played on-line for long and truly enjoyed were Quake and Quake II in my university days, when there was an active student population and getting a good deathmatch game going was easy. For TA, it was too hard to find an opponent of a similar skill level and to set aside an hour or two for a good game. For Neverwinter Nights, I never even worked out what on-line facilities were available, as I'd lost interest because of poor single-player. Lots of people seem to enjoy things like World of Warcraft (and I notice they've been running ads for it on TV here in the UK in the run up to Christmas), but I also hear a lot about powergamers who can arbitrarily spoil it, which puts me off trying it given the cost involved.

      Of course, my system is a little long in the tooth now -- it's about time to build a new ueber-PC but I haven't got around to it yet -- so I'm not running much from within the last year or two. Do the latest "next gen" games have good player-matching for on-line competition as well as the snazzy graphics? If they do, then maybe next gen games are the future after all. :-)

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    3. Re:Better question... by JFMulder · · Score: 1

      It's not like there's much comparison between Gears of War and Wolfenstein 3D (or perhaps more fairly, Quake)

      I couldn't agree less. Not even considering that the gameplay is not shown from the same perspetive (Gears is 3rd person, Quake is 1rst), the pacing of both games is very different. And the gameplay mechanics, mostly the cover, the reloading and the realistic movement (the guys walk and run at human speeds, unlike Quake and Unreal series) make those two games VERY different. If you want to compare Quake to something and show that FPSes haven't evolved gameplay-wise, you dont' have to look further than Quake 4 or from what I saw on the 360 demo FEAR. FEAR seems to have a really nice story tough, which Quake didn't have. (Did it even have one???)

    4. Re:Better question... by Omestes · · Score: 1

      It is amusing, last weekend I downloaded Zelda and Sonic for my Wii, and now I'm actually playing them more than I am TP or Wii Sports. They have a simplicity that I never really realized I missed. Zelda is just perfect, it has some degree of complexity (exploration, ample items), but it doesn't require to much thought, you can just plug yourself in and play, and get even more wrapped up in the action. Sonic is still fun, even if you only really need 3 buttons to play it ( ->, V, and 2), it just makes me wonder where all my 2D twitch reflexes went since I was a kid, though the irony of playing the original Sonic on Nintendo hardware keeps me coming back.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    5. Re:Better question... by Anonymous+Brave+Guy · · Score: 1

      Fair enough, that was a bad example on my part. As you say, though, my point certainly does hold for many of the current "next gen" FPS types. Storylines do make a difference in single-player, of course -- witness Deus Ex for example -- but again, it's usually the quality of the story that really makes those games stand out, not the funky graphics.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    6. Re:Better question... by Anonymous Coward · · Score: 0

      I do agree with the gameplay comments here. The problem with video games -- for me, at least -- is that with most games, once the gameplay really starts to evolve beyond pure memorization and reflex action, the competition and/or interest in the game dries up. Excuse me for being a complete and utter gaming geek, but IMO you haven't mastered a game until you've mastered all its aspects and developed an overall philosophy for the game. For an FPS, that means utterly and completely mastering the movement system and all the vehicles, fixing your aim, learning every concievable way to use a weapon to kill someone else, developing multiple strategies for exploiting all competition content (memorization, pathfinding, area control, nimming for strategic advantage), tweaking your gaming rig AND your program setup, AND getting to know the best players in the arena and their play styles. Now, do all of that before the next game in the series comes out. I tried and didn't quite make it 3 times before throwing in the towel; now, if I'd had another year on any of those, I would have been golden. Oh well...

  18. yes/no by Mini-Geek · · Score: 1

    On the wii I'm going to get soon, I'm going to buy the NES super mario bros. for $5 (in the form of 500 wii points) on the virtual console.
    On the 64, gamecube, and wii, the super smash brothers games are 2.5D (3D characters that only move left/right/up/down). But good luck finding a Wii, 360, or PS3 game that costs the standard amount and is only 2D!
    So to answer your question, yes and no. Yes because nobody would want to pay $50/$60 for a next-gen game that is only 2D, and no because people don't mind paying $5 for the old ones or $50/$60 for a new, fun, 2.5D game.
    IMHO.

    --
    do {print "Mini-Geek Rules!\n";}
    until ($TheEndOfTheWorld);
    1. Re:yes/no by Mini-Geek · · Score: 1

      My mistake, there is no super mario bros. (only mario bros., which I mistook to be the side-scrolling super mario bros.) available right now for the wii...but you still get the idea of what I mean.

      --
      do {print "Mini-Geek Rules!\n";}
      until ($TheEndOfTheWorld);
  19. What about "retro"and Mobile Games by problemchild · · Score: 1

    There must be a market for 2D games if you consider the constant mentioning of "retro" gaming especially within Slashdot. Companies are regurgitating old game models and making money with them particularly with Mobile games. the problem here is that they are well within the sub $10 a pop range so no one is going to get rich form a small volume of games. Having said this we have already seen that big name Game companies are complaining about the large upfront costs associated with new 3D games. Maybe lower budget games will come through as a viable undercurrent .. making money but not been the latest technology. Hopefully this will mean that games creators will think more about game play rather than pretty pictures.

  20. they don't have to be... by joe+155 · · Score: 2, Interesting

    ...most people do expect it though. I would say that it is highly possible to make great 2D games, or more old-style games with some 3D elements. Take Ikiruga (I might have spelt that wrong), a great game with primarily a 2D action mode, or Paper Mario (if you can get hold of that I'd recomend it). These are "last gen" of course, but they do show well that even in a situation where people expect 3D you can still give 2 and have people happy.

    If they make it, and make it well, people will buy it. Sure some ass-hats might not buy it because they think "it doesn't look good so it can't be fun" - but sod 'em.

    --
    *''I can't believe it's not a hyperlink.''
    1. Re:they don't have to be... by The-Bus · · Score: 1

      Well, there's certainly a lot of games on the next-gen consoles' download stores that (new or old) are 2D. And the next Paper Mario installment on the Wii is going to remain 2D and it looks gorgeous.

      In general, handhelds and download stores are going to be the easiest way to get your 2D gaming fix, and do it for $5-$30, not $40-$60.

      --

      Small potatoes make the steak look bigger.

  21. gameplay more important than graphics by reflector · · Score: 4, Insightful

    good gameplay is what counts in a game, for me at least.

    something like civilization with GOOD AI opponents and simple 2D graphics would be much better than flashy graphics and weak gameplay.

    even something like nethack with ASCII graphics is still very playable.

    1. Re:gameplay more important than graphics by cliffski · · Score: 1

      civ is a great example of a good game spoiled by an obsession with making it as 3D looking as possible.
      WHY?
      its a 2D game design. Don't be so ashamed of that. Adding a 3D animated 'virtual sid' put me off buying the latest one. Pure techy willy-waving, and a map that was actually HARDER to use.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    2. Re:gameplay more important than graphics by demo9orgon · · Score: 1

      Agreed, gameplay is more important than graphics...however, I'm a virtual fossil.

      So many gamers have grown up playing 3D games that the simplicity and efficiency of a 2D game doesn't excite them, it's not where the market has taken gamers because it's comical to model "breast jiggle" in a 2D game. And most people are too uptight to laugh and still be turned on (it's probably just an American thing).

      So many people would be happy if $omeone would take Mr. Philip Price by the hand and explain how "Alternate Reality" doesn't need to be re-invented, it just needs to exist in all of it's glory, with all of it's parts w/in a single game. It's been possible for over 10 years, but he's just been busy.

      A while back he wanted to go MMORPG with it but that went vapour before it really got started.

      It could exist on cell phones, or even the NDS. Having it on the NDS would damn exciting. Having it on a PC would potentially underwhelm pc-gamers because the emphasis for PC games hasn't been innovation in games, it's been over-the-top utilization of 3D and pushing the envelope and driving hardware/GPU sales. Such a place would be an empty-home for an innovative 2D game, even with the complexity of "Alternate-Reality" and it's open-ended gameplay (something hearalded as innovative in games such as GTA).

      For those who haven't heard of this game here's a good page to start with to learn more about one the most interesting 2D rpg's ever made.

      http://www.eobet.com/alternate-reality/

      --
      Every new form of media has it's own Requirimento
  22. A 2-D side-scrolling Zelda? by meringuoid · · Score: 1
    ... You might want to rethink that. Last time around, it didn't go down too well. All the other 2-D Zeldas are top down.

    Personally I loved Zelda II, but most people didn't. And even I would be loath to play another game like it. It was so utterly evil. Even many years later, playing through the Water Temple in Ocarina, it affected me badly. Shadow Link. Oh God. The memories are coming back! I was slashed to pieces repeatedly because I was simply too terrified to make a fight of it. Ended up tanking up on green potions and setting off Din's Fire whenever the bastard came anywhere near.

    Twilight Princess suits me down to the ground. It's so easy. I've only been killed twice so far, and that was while working out the deal with those kill-all-three-at-once beasties right at the start.

    --
    Real Daleks don't climb stairs - they level the building.
    1. Re:A 2-D side-scrolling Zelda? by pipatron · · Score: 1

      Personally I loved Zelda II, but most people didn't.[citation needed]

      Seriously, I think Zelda II is one of the better Zeldas, and I'm sure we're not alone!

      --
      c++; /* this makes c bigger but returns the old value */
    2. Re:A 2-D side-scrolling Zelda? by Anonymous Coward · · Score: 0

      If you get the urge to play through Zelda 2 again (a very fun game) and get stuck on shadow Link, remember this:
      Stay ducked at the far left corner of the screen, if he jumps at you up-stab, if he walks at you, stab while still ducked. He has no way to hit you. It's pretty weak but you can't lose.

    3. Re:A 2-D side-scrolling Zelda? by meringuoid · · Score: 1
      Laaaaaaame. But then, so is the Din's Fire technique I use to beat him in Ocarina, I suppose...

      Back in the NES heyday I used to beat Shadow Link OK by just casting Shield and then taking him on fair and square in the middle of the screen. With a full magic meter you'd have enough left for two shots of Life, which normally was enough to survive.

      What I never did manage was to beat the guy straight - I always let him win the first, so that I'd come back on my next life with full life and magic meters. I mean, you had to use Thunder just to be able to touch the previous boss, and that drains half your magic right off. To beat Shadow Link directly after having survived the other boss would be a hell of an achievement. Unless you use a lame trick, of course :-)

      --
      Real Daleks don't climb stairs - they level the building.
    4. Re:A 2-D side-scrolling Zelda? by Caffeinate · · Score: 1

      You're definitely not alone. I was in boarding school in Kenya and my buddy used to go home on the weekends (he only lived about an hour away). On occasion I would be lucky enough to be allowed to go home with him. We finished Zelda II on a broken cartridge that wouldn't allow you to save by using the "never-turn-this-damned-thing-off" trick over 6 weekends. It took this long simply because after the first two there was a power cut and we had to start again. Ahh, those were the good old days. That and my buddy shooting his brother in the leg with a BB gun.

      --
      Godless heathen.
  23. Missing the OPs point. by splutty · · Score: 3, Insightful

    The whole point of this was the question whether it wouldn't be *cheaper* to develop 2D games (I'd like an Aleste/Zanex/R-type kind of game), thus actually reducing costs, thus actually making it cost *less* than $60.

    --
    Coz eternity my friend, is a long *ing time.
    1. Re:Missing the OPs point. by Anonymous Coward · · Score: 2, Insightful

      thus actually reducing costs, thus actually making it cost *less* than $60.

      For entertainment companies in general, reducing costs is a way of increasing profits, not decreasing the retail price.

    2. Re:Missing the OPs point. by Arvedui_Argeleb · · Score: 1
      For entertainment companies in general, reducing costs is a way of increasing profits, not decreasing the retail price.
      Well, if they're doing their economics properly, sometimes the best way to increase profits is to decrease the price.

      ...but yeah, consider who we're talking about here, I suppose.

  24. Next-gen games don't need to be 3D... by Schraegstrichpunkt · · Score: 3, Insightful

    ... but 2D games don't sell next-gen consoles.

    1. Re:Next-gen games don't need to be 3D... by hungrigerhaifisch · · Score: 1

      Exactly....you see we are facing a conspiracy here. The gamedevs don't WANT to write all these shiny 3D-Graphics-engines which require ridiculous amounts of memory, horse power and of course disk space, not mentioning that huge graphics card, its just their employers. And guess on whose payroll they are...

      But seriously, I think a legitimate question to ask is,
      Has the explosion of progress in the 3D-Graphics area (and thus the exploding costs for development and for playing ) not left behind something...
      or am I just getting old ? (I'm 21)
      And regarding the original question, I would welcome it if someone would prove it, by making a good 2d-game, or at least a 3D-game that 'looks' 2D :)

    2. Re:Next-gen games don't need to be 3D... by Anonymous Coward · · Score: 0

      Ikaruga

  25. Graphics begone! by Anonymous Coward · · Score: 1, Funny

    A pox on your graphical tomfoolery I say! I'd rather stick to my text based gaming for true quality. While I may dabble in 2D or even 3D entertainment on occaision with my console systems I still return more often to Discworld MUD than any other game. It's totally free, has no graphics at all and has a level of detail and depth that would make the average game developer blush and make excuses. Graphics maketh not the game! Gameplay is not measured by frame rate or polygon count and you can ram your vertex shaded gouroud lightsourcing where nothing but the lightsourcing shines.

    These developer chappies should damn well consider gameplay first and consider presentation later. It is an add-on; window dressing and nothing more. If a game would be poor without its graphics then it is a poor game that has been disguised in a deceitful mantle of polygonal lies!

    *fumes*

    1. Re:Graphics begone! by nsmike · · Score: 1

      Oh, go get ye flask.

  26. No. by ThinkingInBinary · · Score: 1

    (This should have been a poll as well.)

    3D games like first person shooters and strategy games have their place, but I have a place in my heart for 2D puzzle games, like Marble Drop or Lemmings. I'd like to see more of them, and more sophisticated ones. (Of course, I prefer Quake 2 to anything newer because the shinier graphics in the newer ones--especially Quake 3--are actually distracting.)

  27. Actually... by Anonymous Coward · · Score: 1, Insightful

    2-D Animation is more expensive (if you want it to look even passably good). There's a lot more work that goes into drawing and clean-up for all of that in-between animation versus moving a few 3D points.

    That being said, there's nothing wrong with making 3-D graphics more simple to cut down costs. Let me tell you about a little game called Katamari Damacy...

  28. Examples can't get much worse than Zelda by GroeFaZ · · Score: 1

    If you are desperate for modern 2D Zelda titles, get a handheld console. However, for living room consoles, "Ocarina of Time" has shown that, if there is such a thing as a perfect Zelda game it probably has to be 3D. There are games that are just meant to be 2D, but Zelda is not among them.

    --
    The grass is always greener on the other side of the light cone.
    1. Re:Examples can't get much worse than Zelda by BishonenAngstMagnet · · Score: 1

      > However, for living room consoles, "Ocarina of Time" has shown that, if there is such a thing as a perfect Zelda game it probably has to be 3D.

      I beg to differ

    2. Re:Examples can't get much worse than Zelda by Anonymous Coward · · Score: 0

      "Ocarina of Time" is a bland boring blurry mess on the N64 (my worst buy ever), on an emulator with high-res textures it's actually quite pretty - but still bland and boring. Fortunately I've heard the Minish Cap is descent, I'll probably shell out for it one of these days.

    3. Re:Examples can't get much worse than Zelda by escherIV · · Score: 1

      I so strongly disagree with this it's not even funny.

      While I will grant that OoT was a great game, A Link to the Past is the exact reason why Zelda should NOT have gone 3D. I enjoy OoT, Windwaker, TP, etc. (hated Majora's Mask, but that's a different discussion), but nothing can top the SNES Zelda.

      As for why, it's all in the controls. I hate having to line up perfectly and get the just the right angle on the camera to jump from Small Platform A to Small Platform B. I wouldn't mind so much if I had free control of the camera, but using Z to center it isn't always the best option. Some things do work better in 3D, I'll grant that. But overall, I'd take the almost-top-down-perspective of A Link to the Past. It had perfect controls, pretty graphics, and a great storyline. Can't top it.

      --
      I can't help it that you're stupid enough to listen to me! I'm an idiot!
      -- einstein (slashdot user 10761)
    4. Re:Examples can't get much worse than Zelda by Big+Boss · · Score: 1

      While LttP is an amazing game, and I'd buy and play more games based on that engine, I find OoT and TP much more fun to play. Also, my wife likes to watch me play and point out things to check. She's even played some herself, which is amazing because she has a hard time with control in 3D games.

      Someone also mentioned camera control. It's easy, use the "C" button on the Wii and you can point the camera (and yourself) anywhere you want to! There is a similiar feature in OoT. I played it on the GameCube though, so I don't know if that version added that feature or if the N64 version had it as well. That really makes the jumping puzzles a LOT eaiser to handle.

      If you want more 2D Zelda fun, get Minish Cap. It's a fun game that keeps the best of the 2D Zelda games alive. It's a little short, and not quite as good as LttP, but it's well worth the time and money.

    5. Re:Examples can't get much worse than Zelda by Omestes · · Score: 1

      Sorry... the original Zelda wins, still. I still have the fondest memories of that game, that and the first GB one. Hours wasted, the joy of beating the second quest. When the N64 ones came out I thought it lost something, I do't like worrying about camera angles, or meticulously aiming. Granted I did enjoy them, and am happy about paying and playing them, I still don't regret my $50 for TP, even if the controls are wonky (the silly flight minigame... grr. I still haven't touched it since then!), and Windwaker was surprisingly fun, even the sailing (reminded me of Skies of Arcadia, best DC game ever), but Zelda 1 still holds a place in my heart, as I said earlier, my play time on Zelda 1 is higher than on TP right now, its like rediscovering perfection, that game is FLAWLESS.

      But that is my opinion...

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
  29. Mod Parent Up! by cyclomedia · · Score: 1

    several of the posts around here are suggesting that 2d games require much more effort because they require drawing sprites and such. Er. no.

    the line between what i'd call a 2d and a 3d game is not as clear cut aw sprites vs polygons. let's start with the classics: Doom, a 2d game made to play like a 3d game by the use of FPS and clever use of height and Goldenaxe, a 2d sidescroller but with depth, you can move in and out of the field of play, occasionally yielding different routes. Whilst Doom fits a 3d game into a 2d setting Goldenaxe does the reverse.

    Taking goldenaxe, there's no reason that the same gameworld view and approach couldnt be taken today with NG arcitecture, but instead of sprites and clever z-axis trickery it would just be a long, thin, but "true" 3d gameworld with a fixed aspect camera.

    Next, what about a top-down game? such as the suikoden series or zelda on the gameboy, again height, set pieces and seperate-insides-of-buildings-to-the-outsides play a role here but the same gameplay feel can be replicated again using a camera mounted up high with perspective turned off.

    Next, FPS, i've already mentioned doom, but Dungeon Master was most definately 3d, but used 2d tools to create each view, sprites of varying sizes to create the illusion of depth.

    What I'm getting at here, and what i suspect the poster is getting at is that what we call 3d is not always what is actually 3d, when we say 3d we probably should say FPS or chasecam and when we say 2d we should probably say platform or top-down.

    As a final thought, you can play GTA3 in "classic" mode, with a top-down view, i wander how fps's might fare with a top-down view, you'd need vertical autoaim and sniping would be troublesome but it's not the giant leap you might think it is.

    --
    If you don't risk failure you don't risk success.
  30. What is the question here? by Blakey+Rat · · Score: 1

    Is it technically feasible?

    Yes, an Xbox 360 or PS3 won't PREVENT you from writing a 3D game.

    Is it feasible in a business sense?

    No, nobody's going to buy the damned thing. The last 2D game I saw on a home (non-portable) console was Metal Slug 3. I don't know how well it sold, but I only saw it in stores for a couple of months... and of course it was like 80% a port from another platform anyway. Writing a 2D game from scratch is not feasible from a business perspective.

    1. Re:What is the question here? by damiangerous · · Score: 1
      Writing a 2D game from scratch is not feasible from a business perspective.

      Probably not as a boxed retail game, no. But XBox Live Arcade has many popular 2d games. They're priced much lower of course, and I think the fact that every XBLA game has a demo really helps sell them.

      The Virtual Console seems to be doing well with classic games and there's no reason original games can't be introduced there. Sony is also doing something very similar to XBLA from what I've seen.

      I think the real answer is "No, next gen games don't have to be 3d but the ones that aren't will be developed with an entirely different business model."

    2. Re:What is the question here? by Akaihiryuu · · Score: 1

      What about Viewtiful Joe and Four Swords Adventures? VJ did use 3D graphics, but the gameplay was 2D (I guess you could call it 2.5D). FSA was 2D all the way...the graphics were like Link to the Past on steroids combined with the enemy death and bomb explosion animations from Wind Waker. It was a great game...I played it all the way through by myself using a GBA, and it's rather long.

  31. Sonic 2D by Anonymous Coward · · Score: 0

    Sonic is one of the games I would like to see go back to 2D as all the 3d Sonic's suck.

  32. Viewtiful Joe... by trdrstv · · Score: 2, Insightful
    Most people won't pay $60 for a 2D game.

    Maybe. But Viewtiful Joe came out for $40 and sold pretty well on the Gamecube. (Awsome game BTW)

  33. The engine has to be 3D, but the gameplay doesn't by Xest · · Score: 2, Insightful

    You have to draw a distinction between what you mean by "Do next-gen games have to be 3D?", do you mean "Do next-gen games have to use a 3D engine?" or do you mean "Do next-gen games have to play in 3D".

    In the first case I'd say yes, next-gen games should always be built in a 3D engine, there's simply no reason to do otherwise, you can offer far more animations, a near infinite amount if you include rag-doll physics in your game than you ever could draw each object frame by frame.

    In the second case, what this means is whilst your game is 3D, your gameplay doesn't have to be. Anyone who's ever played Cloning Clyde or Assault Heroes on the 360 knows what I mean - these games play from a side scrolling or above scrolling perspective like the games of old however they are entirely 3D.

    To answer the question, there's little point not building a game in a 3D engine, it really offers little benefit not to in 99% of games however there's still plenty of room for 2D gameplay in a 3D world.

  34. Five words: by adam613 · · Score: 1

    Castlevania: Symphony of the Night. Back in the early days of 3D, everyone predicted the end of 2D side-scrollers. Who knew the best game for the PS1 would be a 2D side-scroller? And it's being released in HD on the XBOX 360.

    1. Re:Five words: by kattphud · · Score: 1

      Hear! Hear!

      C:SotN and Super Metroid are quite possibly the best 2-D side-scrollers evar!

  35. No, they don't by harris+s+newman · · Score: 1

    Just the games I buy do. Shouldn't this be a poll, not a story?

  36. Hands tied behind backs by DrXym · · Score: 1

    Why stop at 3D? I think next gen games should be played on line printers using the postal system for turn based gaming.

  37. Slowly the industry is realizing... by Flailmonkey · · Score: 1

    This question, about trading off a lot of extra work to implement a 3D environment instead of putting that work into gameplay in a 2D game, has been sitting in the back of my mind (and the minds of many others') for quite a while. The cry that comes up about 2D seems to be this idea that all "those 2D games" have already been made, get an emulator, etc etc. I for one can see one area where a great improvement can be made to the world of 2D games, and I think that a lot of people will start realizing it. Online multiplayer. If Sony and Nintendo want to really make all their retro games kick some new-gen ass, they should start finding ways to make online multiplayer additions. I even worked at a company that focused on making lobbies for online games, it really should not be that hard. I will see a lot of people stop complaining about "paying for the same game again" when they can play SNES Mario Kart or Street Fighter 2 Turbo against their friends online. Here's hoping that this idea is viable and gets picked up!

  38. On the DS by JFMulder · · Score: 1

    I'd love to see a new 2D side-scrolling installment of Castlevania or Zelda

    Well, if you consider the DS to be the next gen of portable gaming (the PSP being the portable's space Jaguar), then you will find your 2D Zeldas and Castlevanias in there, looking better than ever.

  39. Yes by slapout · · Score: 1

    I for one miss the old school 2d scrollers.

    --
    Coder's Stone: The programming language quick ref for iPad
  40. Gameplay by arachnoprobe · · Score: 1

    To answer the question: No. In the end, it comes down to having fun, which is mainly influenced by the gameplay. Of course, an ugly graphics is bad for gameplay, but even simple 2D-Interfaces can look good. Example: DEFCON (http://www.everybody-dies.com/)

  41. According to developers they do... by HalAtWork · · Score: 1

    A lot of developers somehow feel compelled to make games 3D even if they don't work in 3D, for example Castlevania. A clip from this review of 3D Castlevania says a lot about the problem:

    The real problem with Castlevania: Curse of Darkness is that Konami tried to do too much, too soon: they pushed for another 3D game before they figured out how to it right. Everything that made Castlevania a popular franchise--the platforming in the older games combined with the intricate detail and endless exploration of the castleroids--was completely lost when the transition was made to 3D. The cost of filling up that empty space may have been too high for the CoD budget, but that's no excuse. If a thing's worth doing, it's worth doing right. Either make 3D work or go back to what you know you can do.

  42. Metal Slug Anthology by Evangelion · · Score: 1


    Keep in mind, Metal Slug Anthology is being released for the Wii shortly, which contains 6-7 different 2D Metal Slug games.

    So there's some 2D still coming out...

    1. Re:Metal Slug Anthology by Cyno01 · · Score: 1

      Someone else mentioned this, these arent new games, but a collection of arcade games.

      As for the topic at hand. 2.5d is where its at. I have a wii and a DS, and my DS and New Super Mario Bros gets more play time than anything else (since i beat zelda TP and am taking a break from FFIII). Its just fantastic classic mario and i'd love to see a return to platformers like that. Maybe start with a new sonic game that doesnt suck.

      --
      "Sic Semper Tyrannosaurus Rex."
  43. clay animation by tezbobobo · · Score: 1

    clay animation rocks. Of course it is easier to render in 3d...

  44. 2D from pre-rendered low-detail 3D by tepples · · Score: 1

    With 3D, you have to create models, animations, and textures. With 2D, you have to hand draw each and every frame.

    With Donkey Kong Country style 2D using prerendered 3D cels, you have to create comparatively low-detail models with low-detail textures, as they won't be seen close.

    But the programming side of a 2D game is MUCH MUCH less strenuous.

    Unless the programming department blocks on the marketing department's negotiations with the console maker's approval department when the console maker wants to focus on games using real-time perspective projection of 3D models (as has been the case for Sony since the original PlayStation).

  45. Naaah - look at Settlers II by KlausBreuer · · Score: 2, Insightful

    Remember the game "Settlers II"? Glorious 2D, great fun.
    Since the follow-ups (Settlers III and IV) simply flopped, they now re-created Settlers II. In 3D.

    Sure the graphics look nice - but suddenly, you don't have the overview anymore. 3D means that you *don't* see everything, that this path there is hidden by the nicely detailed 3D trees, that you keep having to rotate around... nice being able to zoom in, but WHAT FOR?

    Bah.
    Some game concepts work well in 3D. Others simply work better in 2D.

    --
    Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
    1. Re:Naaah - look at Settlers II by Soul-Burn666 · · Score: 1

      So you'd might be instead interested in the DS port which is in glorious 2d and on a handheld with a touch screen. I can only assume it will have 4 player nifi and internet play.

      --
      ^_^
  46. Cost of development by j00r0m4nc3r · · Score: 1

    The cost of developing next-gen titles is mostly due to the game industry's inefficient development model. Every game company I have ever worked at has re-invented the wheel over and over and over and over and over again for every project. Even if you use middleware for some things which most companies do now, you have to keep re-writing AI and gameplay systems and keep re-creating art assets from scratch. There is very little re-use from my experience. Even multiple divisions within the same company will rarely share code between them. Game companies need to learn how to develop reusable systems with good APIs, and scalable art assets, so that lateral and future products can both leverage them to keep costs down. Good games don't NEED the fastest bestest most-shaderific kickass modern graphics and physics engines to be good. A good filmmaker can take 50 year old equipment and create a masterpiece. In fact, film as a medium hasn't changed much over the years. It's all about content and direction.

  47. Well, that's marketing for you. by hey! · · Score: 1

    What you buy a thing for and what you use it for are two different animals.

    Computer games are used by gamers to achieve flow: a timeless state of mind some use drugs or a multi-year course of hard core religious mysticism to achieve. It seems to me that for this purpose graphical refinement are neither here nor there; they may help a bit they may hurt a bit, but theyu aren't even necessary.

    However, it's quite possible to buy a game because it looks really cool, or owning a console with amazing 3D capabilities and playing 2D games feels silly.

    --
    Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
  48. Does anyone remember.... by zarthrag · · Score: 1

    The DirectDraw API? Those were the days...the days when 2D programming was actually easier than 3D. Heck, if it weren't for SDL there might not *be* a decent 2D api.

    --
    Why can't all fpga/microcontroller manufacturers just release free optimizing compilers???
  49. Not likely to be cheaper. by supabeast! · · Score: 1

    Developing a nice-looking, hi-res raster 2D game isn't likely to be any cheaper than 3D. There's still a tremendous amount of content that has to be drawn and tweaked, frame by frame. At HD resolutions, it needs a hell of a lot more detail to look good--maybe not so much for kids games, but adults likely won't be happy with a bland, flat 2D game--than it ever did at 320x240, which adds up to a lot of time spent detailing sprites.

    A vector based 2D game could be done at a lower cost than traditional sprites, giving a look similar to most of the cartoons on Adult Swim, but to make it run well it would probably just end up being a 3D game with a lot of textures slapped onto planes.

  50. 2D vs. 3D by MaWeiTao · · Score: 1

    In some cases I'd argue 2D games are superior than 3D games. Excluding truly old games, 2D in general ages much better than 3D. NES games, and especially anything produced since then generally still looks good today whereas PS1 and even many PS2-era games look severely outdated. I suppose it's a consequence of how much 3D has evolved but I also think it's that there is a general lack of style to 3D.

    In 2D creativity is required to properly depict a character or environment. And because it's closer to a cartoon or comic book in how the art is produced that enables the artist to be more faithful to the original concept. I can't help but notice that in 3D games the concept art is consistently more impressive than the three-dimensional end result. Part of it is a technological limitation, but I think a more significant problem is production limitation. Designers just don't have the time to invest in producing artwork that's detailed to the level of the original concept. I do think, however, that cartoony 3D games are more faithful to the source because that complexity isn't there.

    It does bring me to another problem which is developer's current obsession with recreating reality in game art. It seems that there's this consensus that the only way to impress people with graphics is by making them as realistic as possible. Unfortunately, it also sucks the personality out of the game. Let's take Oblivion. Technically, it's impressive. But from an artistic and stylistic sense it's terrible. The game looks like a tech demo where they tried to recreate photos of forests and castles. The characters don't look like battle-hardened, magically-infused inhabitants of a fantasy world. They look like actors, like they pulled some guy off the street and had him wear a suit of armor.

    Certainly, there are exceptions. Japanese RPGs, for example, tend to use a more creative art style but then they're also being more faithful to 2D art to begin with. Even recent Final Fantasy games which tend to look more realistic are infused with plenty of style and fantasy.

    However, even then there is yet another problem. The amount of production required for many current 3D games is mind-boggling. It often feels like the developer has put more effort into the art than they have into the gameplay. A developer isn't limited by being forced to reproduce a fairly realistic physics model, for example. It doesn't matter that Mario can jump 10 meters, it doesnt matter whether he looks convincing when he falls. There are no concerns about the camera. 2D games are all about gameplay. The emphasis isn't put on whether something looks and feels convincing but rather if it plays as desired. It doesn't matter if an environment doesn't look like a realistic location if the sequence is entertaining.

    It's not to say that 2D games are easy to create. It still requires a lot of work to make a 2D game look good. And excluding perhaps shooters and puzzle games, it demands an immense amount of illustration. Imagine trying to create all the artwork for a game like Street Figther 3. It's so daunting a task that it does make 3D very attractive. 3D can simplify production immensely.

    Ultimately, the problem isn't 3D in and of itself but the fact that developers today overdo everything. It's entirely possible, if they kept things simple, that a 3D game could require less production than some of the more complex 2D games. Either way, in the end it does all come down to gameplay more than it does the number of dimensions.

    1. Re:2D vs. 3D by Soul-Burn666 · · Score: 1

      Maybe i'm the only one, but I pretty much feel the monsters in Doom1/2 look scarier than Doom3 monsters.
      FFS, a super low res imp actually looks more artistically "nasty" than a fully bump mapped 3d model. Not to mention death animations which in D1/2 were nice bloody gratifying animations instead of stupid ragdolls and a bit of red particles...

      --
      ^_^
  51. Maybe by argStyopa · · Score: 1

    Personally, I don't think so. Look at the success of Icewind Dale or Baldur's Gate for how well done and engrossing a 2d game can be.

    HOWEVER...I think that you have to separate the tech from the game.

    The constant drive to improve render speeds, add polygons, always pushing for ever-faster, ever more expensive hardware? That's little more than phallus-comparison-by proxy, since current 3d games are plenty realistic enough to convey just about any experience visually. Would games get MORE realistic with dynamic shadows, glare, and higher poly counts? Sure. But do they NEED to? Probably not.

    It should be noted though, that with the new tools coming out making it ever easier to work in 3d, it's in many cases EASIER to build a world for acting in 3d than 2d - we're monkeys, after all, we THINK in 3d. So to take a game like Planescape, for example, I believe it was rather convoluted to make sure that the character could path to each NPC, reach every clickable on-screen item, etc, etc. "Ah, the character can't walk back there, because then we can't see him."

    In a 3d world, that's intuitive and there are (optimally) no 'blind spots'.

    --
    -Styopa
  52. 3d not the problem by Kuvter · · Score: 1

    They could make interesting 3d games with a lower level of graphics and better game play. For example Wii Sports, I've had so much fun in the last month playing Wii Tennis and Wii Bowling that I don't even want a new game any time soon. The joy and excitement of playing those games hasn't faded in the least bit yet.

    What most 3d games are doing however is pushing the graphics to the max, making sweat drip down the characters (fight night), having a dynamic environment where even towns people interact with you based on your actions (assassins creed), making the environment more life like with shadows and lighting effects (god of war). These things among others add a lot to the cost of the game. Some times, as in the past, this has made companies give in to a little worse game play.

    For me next-gen means they're bringing me something new and exciting. In that case it could be new/better game play, graphics, or physics. I guess I'd rather have all of them, but from playing the Wii I've realized the game play is what most if I had to pick between them all.

    --
    "To be is to do." --Socrates
    "To do is to be." -- Aristotle
    "Do-Be-Do-Be-Do..." --Sinatra
  53. Hells yeah by reanjr · · Score: 1

    I would love to see more 2D platformers. In fact, I think HD has alot more to offer 2D, hand-drawn games than it does 3D games. In a hand-drawn world, the pixel-per-pixel rendering can be used to make a fantastically beautiful scene, whereas in 3D the constant motion of the world detracts from the artistic aspects.

    If someone were to come out with an excellent 2D platformer with a huge world or great replayability (Symphony of the Night comes to mind), I would certainly be willing to drop $60 for it.

    Oh well, not likely to happen from a major publisher who could really pull it off well.

  54. 2.5D is the new 2D by Yvan256 · · Score: 1

    Real, "classic" 2D games require way too much time because of the sprites animation. Let's not forget that these games can be incredibly impressive (most SNK games), but there's always the "Donkey Kong Country" way (3D renders turned into sprites for a 2D game) and the 2.5D way, where you move in a 3D world but only in two directions at once. Think Einhänder on the PS1, New Super Mario Bros on the Nintendo DS, etc.

    Being that all dev kits are now probably aimed at making 3D games, I guess 2.5D games are the new 2D.

    1. Re:2.5D is the new 2D by Sciros · · Score: 1

      And the single best example of 2.5D, IMO, the Smash Bros. series. Super Smash Bros. Brawl for the Wii is going to sell millions, and it's 2.5D. Honestly it would probably sell just as well if it were 2D like Guilty Gear (but smoother and more unique frames per animation... GG is just way too ghetto haha).

      --
      I like basketball!!1!
  55. What about $20 ? by Nicolay77 · · Score: 1

    A 2D game would sell for $20 and give as much profits as an expensive 3D game, because it would cost hundreds instead of millions to develop.

    --
    We are Turing O-Machines. The Oracle is out there.
  56. Wrong question: It's not 2D vs 3D. by Randolpho · · Score: 1

    The problem with the original post/article is that it asks the wrong question.

    3D games, in and of themselves, are not inherently more expensive to produce than 2D games. The reason modern 3D games are getting so expensive is that they're doing their best to be *realistic*, in terms of photographic quality, physics, and (usually) story. *That* is where the time and money is spent.

    I've played some damn good "cartoony" 3D games in my day that cost a hell of a lot less to make than today's photorealistic Doom clones, and offered better gameplay while they were at it. Games like Mario 64, Warcraft 3, Roller Coaster Tycoon 3, the new Pirates!, or Civilization 4. (JUST. ONE. MORE. TURN!!!!)

    So, the original post is correct, in my opinion, that modern games focus too much on certain aspects and end up costing a lot more to make, but it's not 3D that's the problem.

    It's priorities.

    --
    "Times have not become more violent. They have just become more televised."
    -Marilyn Manson
    1. Re:Wrong question: It's not 2D vs 3D. by Whitemage12380 · · Score: 1

      While I will always love 2D games, old and new, I like your take here. 3D games have the potential to be fantastic, but the focus on realism makes so many look... pretty much the same as one another, as they're going for the same style. Surely others also find this just plain boring. Furthermore, brilliant things can be done in 3D that haven't even been touched on, and they don't have any reason to cost nearly as much as the realistic style. In my opinion, teams could be considerably smaller and costs significantly less, and with a little genuine inspiration (a rare trait, thanks to big publishers), create a fantastic, dare I say mindblowing 3D game.

  57. You picked the wrong example. by Randolpho · · Score: 1

    Civ 4 is the *wrong* example of how going 3d is bad. It's heads and shoulders above any previous version of Civ, and I've owned them all (even that non-Sid version that had future tech). The map takes a little getting used to, but not that much, and in the end is actually *more* useful, IMO, than Civ 3's map. Especially when you zoom out and use the strategic layers.

    No, Civ 4 *oozes* gameplay. Sure, 3d virtual Sid is painful to watch (and listen to), but he's only in the tutorial.

    --
    "Times have not become more violent. They have just become more televised."
    -Marilyn Manson
    1. Re:You picked the wrong example. by cliffski · · Score: 1

      I'm not saying the gameoplay is bad, but the extra 3d whizz-bangness added nothing. Except system requirements shot up, and no doubt laoding times did too. Wahey for progress.

      --
      DRM-free indie games for the PC and Mac: Positech Games
  58. No, 4D is the future. by ShyGuy91284 · · Score: 1

    Current gen games are 3D. Last gen games were 2D. It's obvious where the future is heading.

    --
    In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
  59. Next Gen? by Viewsonic · · Score: 1
    We are talking about the XBox 720 and PS4, right?

    Why not ask this about current gen?

  60. Short answer: Yes by drinkypoo · · Score: 1

    Longer answer: A game doesn't have to be glitzy to be fun, but frankly fun isn't the only thing that sells video games. Hype and eye candy do that. How many of us have at some point in our lives bought a game based on a screenshot on the back of a box and ended up being totally robbed by the experience?

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    1. Re:Short answer: Yes by Anonymous Coward · · Score: 0

      I can't ever remember that happening. When you were a kid, you'd either have to have a) rented it b) played it elsewhere c) read about it in a mag and gotten a review. No goddamn way would I have asked for a game without knowing it would be decent - this is mostly due to the fact that as a kid, you are beholden to your parents for stuff like video games, and they're not going to go all crazy and just buy a ton of games because the last one you wanted looked good but sucked and you hated it. When you got older, you figured out you should read up on something before taking the plunge. So no, never have I (nor most people I know) ever bought a game because it looked pretty on the box.

  61. 2d games not dead but limited by Anonymous Coward · · Score: 0

    I think that if a game becomes improved due to 3d then by all means make it 3d. One fine example is the transition from Metal Gear to Metal Gear Solid. That transition from 2d to 3d really improved the gameplay. And if you really want some 2d games check out the handhelds. I cannot say much about the psp since I do not own one but the ds has alot of good 2d games. The best example is the two Castlevanias for it. While I did play the two Castlevanias for the ps2, which I think were decent games, still they just do not match up to the 2d Castlevanias. The day Castlevania goes 3d for good is the day the series dies for me.

  62. My next gen experience: by rehtonAesoohC · · Score: 1

    I recently purchased an Xbox 360. Why? Well... the only *real* reason I bought it was to play Gears of War. And let me tell you, holy crap!

    I have a high-defition projector with a 106" screen, and playing Gears of War when the lights are all off and the game is giving you every ambient noise from a 7.1 surround sound system... The first time I encountered wretches, I about wet my pants. I saw them coming at me on the ceiling, and then all of a sudden I heard the screeching noise they make, but it was from behind me. REALLY behind me- behind my couch from the back wall to be precise. *shudder*

    Anyway, basically, that type of immersion would have never been possible (for me at least) on a system that didn't look or sound as absolutely stunning as Gears of War. I think that "next gen" can't really be defined without there being some form of 3D in the game. After all, after playing a game like Gears of War, plugging in an NES and playing Mario at 480i on the same projector would just look like ass.

  63. Castlevania by JMZero · · Score: 1

    If you want to play new 2d Castlevania games, pick up a Nintendo DS. Portal of Ruin is great. It even has a cool co-op over internet mode.

    Dawn of Sorrow was good too. You'll also be able to play the GBA Castlevania games (I think there was 3, with Aria of Sorrow being my favorite).

    There's also Zelda games available like Minish Cap and 4 swords - as well as a port of Link to the Past. 2d gaming is alive and well on handhelds.

    --
    Let's not stir that bag of worms...
  64. Alien Swarm by tjwhaynes · · Score: 1
    As a final thought, you can play GTA3 in "classic" mode, with a top-down view, i wander how fps's might fare with a top-down view, you'd need vertical autoaim and sniping would be troublesome but it's not the giant leap you might think it is.

    For those of you who wonder how a FPS might play in top down, the one that springs immediately to mind is the awesome Alien Swarm mod for UT2k4. This was a team-based top-down FPS shooter, Marines Vs Aliens style. Of course, there is now a chase-cam-style third-person sequel in the works although the News page appears to be a little quiet.

    Cheers,
    Toby Haynes

    --
    Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
  65. SSB! by Anonymous Coward · · Score: 0

    I dunno, SSB could have been done in 2D. It might be a huge pain to animate and make pretty, but it would still be an awesome game. The 3D aspects just make it much more aesthetically pleasing. SSB selling consoles? It's gonna sell me a Wii!

  66. 2D castlevania? by Epyn · · Score: 1

    Castlevania: Portrait of Ruin was released a couple weeks ago on the DS and is a fantastic 2d game, plays just like Symphony of the Night on the playstation 1 and is worth every penny ($35).

    Also note that within a week or two Metal Slug Anthology will be released on the Nintendo Wii. While not next-gen it certainly is fun, and will feature something like six different control schemes utilizing the Wiimote.

    By the way, assuming by 2D you mean 2D control, not 2D graphics only, I like to point at Smash Brothers. The game is technically 3D but plays as a 2D beat em up game. So while it doesn't suffer from terrible visuals it is easy to grasp the basics and have some fun. Games like Viewtiful Joe and such have been very successful by using new visual styles on the old 2d formula.

    Sadly, the reality is they don't care about filling niche desires. Capcom closed down Clover(makers of viewtiful joe) shortly after they released God-Hand and Okami(A game of the year contender). It's hard not to be cynical about creative gaming in the face of such actions.

  67. Re:The engine has to be 3D, but the gameplay doesn by bishiraver · · Score: 1

    I long for the days of a 3D engine, but 2D gameplay Metroid.

    I love MP. I loved Metroid: Zero Mission more.

  68. Trauma Center: SO by Tofof · · Score: 1

    The current list of best-rated Wii games puts a pure 2D game at #3, just behind the latest Zelda and Madden offerings. While it's just a remake of the DS game, the stylus-to-wiimote conversion works surprisingly well - in fact, it's the best use of the Wii's motion sensing capabilities I've tried yet. In short, no. I think it's been long enough that there's no reason a game that only needs two-dimensional graphics should be forced to add a useless third one.

  69. Interdimensional fun by empaler · · Score: 1

    Viewtiful Joe was 2.5D... So no, not 3D, but not 2D either.

    1. Re:Interdimensional fun by lidocaineus · · Score: 1

      ...which in this discussion is completely pointless. Who cares if it's 2.5D? Anything worth it's salt these days will add 3D elements to enhance a game, even if it's inherently two dimensional. This is EXACTLY the case with VJ. The action takes place in what amounts to a 2d space with some very nice eye candy made possible by using polygons as glorified sprites. This is simply an outgrowth of what scaling and rotation attempted to do back in the 16-bit days. Now, instead of spinning around a sprite in a strange fashion, you can just make a poly out of it and spin it around with no fuss.

    2. Re:Interdimensional fun by BTWR · · Score: 1
      Yes but it's essentially 2-D. If someone were to gripe "All animation is CGI these days!" and you pointed to quality like The Simpsons, South Park and Futurama, they may counter with "Yeah, well Futurama used computer-generated shots in nearly every episode." While true, Futurama still is essentially a "traditional" animation style, even if it does use computer technology.

      Same with Viewtiful Joe. It's mostly a 2-D (or... "2.5-D") but it's definitely not 3-D.

  70. Just to post the exact same thing as I above by empaler · · Score: 1

    Viewtiful Joe was 2.5D... So no, not 3D, but not 2D either.
    (Copy-paste of earlier posts)

    1. Re:Just to post the exact same thing as I above by KDR_11k · · Score: 1

      So what's Castlevania DoS then? It has some 3d backgrounds. Sonic Rush? 3d characters on 2d stages except for boss fights.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  71. Seriously? by Tarlus · · Score: 1

    "As a gamer who grew up on the NES, I'd love to see a new 2D side-scrolling installment of Castlevania or Zelda."

    Has this guy not heard of the DS?

    --
    /* No Comment */
  72. No, but you'd lose a lot of flexibility. by Bones3D_mac · · Score: 1

    To create a marketable (as in a full-length disc-based game, not a download) "2D" title on a next gen console, you'd have to at least keep the game assets themselves 3D and simply the camera itself so it can only pan horizontally/vertcally and track/zoom only on the axis perpendicular to the user's display (think Super Smash Brothers). This would at least allow you access to most of the effects and capabilities of the system in question... something a user who just shelled out $60 for a game is going to expect at the very minimum.

    Otherwise, all of that expensve hardware, development tools and other production elements are just plain overkill for a title that could be ran on a previous generation console and for much cheaper. For example, a game like Alien Homonid just wouldn't have any market on the next gen consoles, except as a cheap download.

    --


    8==8 Bones 8==8
  73. Graphics are king by abradsn · · Score: 1

    No need to get back in time, or wait for new games. If you like the old ones, they are still out there. Go ahead and buy them.

    New games need to look good. (Remember, Just as many of the old games suffered from poor gameplay too!)

    You would not have wanted text based games on your nintendo.

    3d is plain better than 2d.

    Personally though, I like the old games, and I buy them still. I don't think that there are enough people out there like me to justify a game shop betting the company on a 2d scroller though.

  74. It's possible. by SanityInAnarchy · · Score: 1

    Yes, this is very possible. Moreso the bigger the game gets.

    I play Nexus TK, which is a 2D MMO. There are some things that it's got to be easier for them to get to look good in 2D, of course -- it's easy to just sketch a character and be done with it.

    Trouble is, the characters can do a lot. There are 16 different emotes, for instance -- 5 of which actually require the character's body to move as well as their face, and 2 of those which look different depending on which direction the character is facing (of 4 possible directions). And then there's the emote players do when they're casting spells, which also looks different from each of those four directions. Players can also attack in those four directions, and the attack animation is either a swinging motion (club, sword, or punch) or a stabbing motion (staff).

    The game is isometric-ish, so you can't dupe stuff for the 4 directions -- for one thing, facing down is facing towards the camera, and up is away from the camera -- and most things look different from the back than they do from the front.

    So, that's 5 emotes + 1 sort-of emote (casting spells) + 2 different attacks that I know of, + walking + riding a horse + standing still. That's 10 different animations -- for each direction, so 40 animations of 3 frames each, as well as 4 frames just standing still (or sitting on a horse) -- plus probably 2 more for when someone's holding a weapon or a shield. That means if they want to introduce a new outfit, say, they need to draw roughly 130 frames of animation.

    Per item of clothing.

    Now, a 3D game with skeletal animation (or morph targets) might take longer to get those animations initially, but you could just create a model for the clothing and attach it to the character. So, if you can create such a model faster than you can create 130 frames of animation, 3D will eventually be cheaper than 2D.

    Same with everything else, by the way. Weapons have a drop graphic (what it looks like on the ground), as graphic for being held in each of those 4 directions, a swing animation in each of the 4 directions, and possibly a walking animation.

    Technically, you can do skeletal animation for 2D, but only if you want your game to look like Ragdoll Kung-Fu.

    Now, I'm not a game developer, but I can definitely say that there are cases where at least doing 3D artwork is cheaper now. However, what's often missed is that games don't have to be "next gen" to be good. Recently, I've been playing a lot of lugaru -- definitely worth the $20. The graphics and artwork is actually very old-looking -- will be much better in Lugaru 2, apparently -- but they focus on detail where it counts. Throw a knife at someone, and you'll have to retrieve it if you want to throw more knives. If it doesn't kill them, it'll be sticking out of their chest -- they can then grab it and use it against you, dripping blood all over the place...

    In many ways, it actually looks much better than most "modern" or "next-gen" fighting games -- and they're going to make a sequel!

    --
    Don't thank God, thank a doctor!
  75. 2D Games are out there, they just moved... by Anonymous Coward · · Score: 0

    2D games are still being made and played, they just moved from the forefront to handhelds, cell phones, internet, and arcade services.

    In all truthfulness, that's where they belong. After all, who wants to spend $600 on a PS3 and $1000 on a 1080i TV to play a 2D side scroller, even though it'll be more fun. :)

  76. Next Gen games have to be entertaining. That's It. by n2rjt · · Score: 1

    I have spent more time playing Koules than Doom or the various Quakes and other similar games.
    On consoles, Frequency, Amplitude, DDR, and Guitar Hero take my time, none of them 3D.
    Of course, they have a common thread, music and rhythm, which I find compelling.
    The games I tend to enjoy to are entertaining without having a visual WOW factor.

  77. A next-gen game mainly not 3D by tiberiusteng · · Score: 1
    Railfan.

    This is a train-driving simulation game featuring HD recorded front view and overhead view, realtime switchable. (so it almost sucked an entire BD disc just for that ...)

    And from an blog post from the producer, roughly translates:

    ... Rumor says because next-gen game consoles have high spec, they tend to require high production cost, if you don't have the budget you can't produce games for them. But seems it's not an accurate description. Of course there are masterpieces on them, and there are also titles that cost billions to develop. But PlayStation 3 is not a tall hurdle that small-scale third parties like us can't participate. We want to prove that it's an environment that can compete with major companies, and definitely want to take the challenge to head for next-gen consoles.
  78. Trauma Center! by isaac · · Score: 1

    Look at the success of Trauma Center: Second Opinion on the Wii - there's clearly room for first-class, full-price 2D console titles with innovative gameplay.

    Now, will Yet Another 2D Platformer do so well at $50? Probably not, unless it's got Mario in the name.

    -Isaac

    --
    I am not a lawyer, and this is not legal advice. For Entertainment Purposes Only.
  79. 2D or 3D... by Baiken · · Score: 1

    IMHO 3D or 2D doesnt matter, the thing thats valuable is FUN... http://agtp.romhack.net/doukutsu.html A very old school freeware platformer, but fun nevertheless...

  80. high res 2D by gelfforce · · Score: 1

    I would absolutely love to see ultra high res 2D games that only modern systems would have the capability to handle. And I'm talking about 2D graphics here not gameplay, as there are already a few games with 2D gameplay using polygon graphics

  81. They already are...it's called Xbox Live Arcade by Retired+Replicant · · Score: 1

    Many of the games on Xbox Live arcade may be rendered in 3D, but have gameplay similar to older 2D games. I think the 3D capabilities can be use to add visual flair while still retaining the gameplay of popular 2D gametypes.

  82. No graphics needed for next gen games by Krishnoid · · Score: 1
    Interactive fiction has lived on, but kept a low profile after its commercial heyday. As of April 2006, the new authoring system has (IMHO) vastly increased the possibilities for creating interactive fiction for the general population.

    A good example of what will be easier to write in the next generation of interactive fiction is Galatea, and some of the worked examples that come with inform 7 really showcase its power. I defy you to read through the manual and not come up with an idea for at least one story to implement.

    One great article I read that actually made me stop, reread the paragraph, and put down my pilot (I read it in plucker) and think about the implications was in SPAG issue 44. Another couple good articles are in http://brasslantern.org/writers/howto/i7intro.html and http://brasslantern.org/writers/iftheory/i7observa tions.html . Without spoiling the latter article, I'll mention that one of the paragraphs under the 'relations' section blew my mind.

  83. Yea, verily by Krishnoid · · Score: 1
    Interactive fiction has lived on, but kept a low profile after its commercial heyday. As of April 2006, the new authoring system has (IMHO) vastly increased the possibilities for creating interactive fiction for the general population.

    A good example of what will be easier to write in the next generation of interactive fiction is Galatea, and some of the worked examples that come with inform 7 really showcase its power. I defy you to read through the manual and not come up with an idea for at least one story to implement.

    One great article I read that actually made me stop, reread the paragraph, and put down my pilot (I read it in plucker) and think about the implications was in SPAG issue 44. Another couple good articles are in http://brasslantern.org/writers/howto/i7intro.html and http://brasslantern.org/writers/iftheory/i7observa tions.html . Without spoiling the latter article, I'll mention that one of the paragraphs under the 'relations' section blew my mind.

  84. Demographic sandwich by Anonymous Coward · · Score: 0

    Game tastes are kind of a demographic sandwich.

    Gamers from 5-12 years old really don't care that much about cutting edge 3D graphics - they care about gameplay. Graphics aren't a big deal because this is their first experiences with a computer anyways.

    Gamers from 13-27 years old are the ones buying (or asking their parents to buy) expensive graphics powerhouses because they need every pixel shader working to its fullest on the latest, cutting edge games. This is the largest game playing demographic.

    Finally, gamers from 28 and up are the ones who remember games from the pre-Doom/Quake days (I'm talking around like Hard Hat Mack and M.U.L.E!) and appreciate gameplay over graphics. Thus, they (me included) share the same values as our kids (the 5-12 year olds).

    In a way, it's a lot like the way parents and kids get along so poorly only during their adolescence. Maybe not a coincidence...

  85. A case in point by Anonymous Coward · · Score: 0

    StarCraft -> Warcraft III

    I don't think you'll find many people that will argue that War3 had a better game design than StarCraft and the addition of 3D graphics in War3, while pretty, didn't make up for the downgrade in gameplay.

    Game developers: please learn from Blizzard's mistake.

  86. Do Next-Gen Games Have to be 3D? by Rayor · · Score: 1

    Short answer: No. Long answer: Get off my lawn!

    --
    "Using linux is like a game, if you're able to make it run better than Windows, you're winning" - Unknown slashdotter.
  87. And railroad tycoon... And Civilisation... And... by Anonymous Coward · · Score: 0

    The 3D version of Railroad Tycoon was worse than the original with its primitive graphics. The 3D bits added to this game were not required and just didn't fit.

    There has been too much emphasis on "lets make a 3D version of this" during whatever time frame rather than deciding what works well for a game and pursuing that.