First of all, these two statements are completely incompatible
Not necessarily. Best example: The xbox 360 is an awesome gaming console, but the older versions still had horrendous reliability. Hence, it did its job as a gaming console well, but that doesn't make it a well designed piece of hardware.
Second, what are the iPhone's glaringly bad issues?
To name a few of the more obvious ones...
Sync issues (admittedly, this is more due to iTunes being bad software rather than the iPhone being bad hardware, but still...), problems with many new firmware rollouts (for example the random shutdowns and decreased battery life of 3.1), no MMS until just a couple of short months ago, Appstore approval inconsistencies (again, not an issue with the phone itself, but I doubt you could convince anyone the iPhone would be the success it is without the Appstore)...oh, and that little problem with randomlycatchingfire.
We are used to our politicians lying to us, but most people are still getting used to their Advertising Service Provider or Dropped Call Provider lying to them.::shrug::
I agree. While I personally agree with Fake Steve Jobs in that the iPhone isn't the cause of AT&T's crap network, the lunacy that people defend the iPhone with is...well, it's baffling.
EVERY phone has issues, and the iPhone's issues are glaringly bad. It's a decent device that does its job well, but to claim that it is perfect is like saying 360's don't get teh red ring...
Odd...usually, when people prefer something, they don't throw a tantrum that would rival a five year old...they just say "I prefer it"...but hey, whatever dude. Your loss for limiting your gaming choices.
As good as a mouse and keyboard are for first person shooters, they are less than useless for third-person over the shoulder games like Mass Effect and Gears of War.
What's that you say? Hook up a gamepad? Well how is that any different than a console?
Don't get me wrong, I absolutely adore gaming on the PC...hell, I started gaming on a Commodore 64. Consoles definitely have their place, however...and writing them off the way some fanboys write off a Playstation or an Xbox because of the brand name is a really bad idea as a gamer. You are locking yourself out of a lot of great experiences by doing that, and for what? Pride? Being "right"?
...I think Wii hardware sales declining have more to do with everyone who wants one freaking has one now. That's the problem with selling fast and hard, you drop off a cliff and lose all of your potential buyers because they already own it!
Your point? My entire family games...my brother (6 years older than me) and dad got me started when I was 4. We would switch between a commodore 64, an atari 2600, and an NES. I didn't really start getting into NES games until the year before the SNES was released...so I had plenty of time to experience what had come before it.
Case in point about having a family that gamed together: there were a total of 6 of us (including parents), and we ALL had Game Gears that we would link up and play while taking a train down to florida twice a year to visit family and spend a day or two at disney.
I likely have about as much time/played on a commodore 64 and a 2600 as I do on an NES.
We young-hands (I'm 26 in a couple months) like to tell you old-hands that older isn't necessarily better, either. Example:
I still absolutely LOVE the Commodore 64, Atari, and NES games that I played as a kid. They are amazing games that I will cherish and love forever...but mostly because of the nostalgia associated with them. Lets be honest, much as we all gush over Adventure on the 2600, it's a crap game. Same with everything from Pitfall to Altered Beast. Little from that era still holds up today (although what does hold up from my childhood holds up VERY well)...nostalgia and the memories associated with them are what keeps them awesome.
I still own and love those games very much, and break them out somewhat frequently...but it is to relive the memories, not to experience their amazing design.
Keep in mind, the spear was once the height of weapons engineering.
You do realize that DX9 is still considered the "standard"...yet was released back in December of 2002, with the most recent revision (DX 9.0c) released in 2004 (not counting the version updated to work with SP3). That's nearly 5 years old.
Now consider that DX1 was released in 1995. That means Direct X has been around for nearly 15 years, and for a full 1/3 of that time, Direct X 9 has been the standard.
Stop complaining just because another version is being released. Even using Direct X 9, games will look exponentially better on a gaming PC than they will on a current-gen console. What's the problem?
If the Supreme's repsonses are any indication, software patents do not have a lot of time left. This is a case where ALL SUPREME COURT JUSTICES WERE IN COMPLETE AGREEMENT. How often does that happen, eh?
I never said that resolution would be allowed, hence why unless you plan on maxing out AA and AF while playing on a 30 inch PC monitor...their resolutions are significantly higher than the 1080P spec:-)
Obviously, the impact of piracy on PC gaming can't be ignored...but, much like America and our issues right now, I don't think it can all be boiled down to one simple thing. If piracy could magically be destroyed on the PC, I highly doubt that would re-energize the market by itself.
It's a combination of TVs in the living room looking as good as computer monitors, the graphics gap between consoles and PCs getting much smaller, and the larger install base of gaming consoles vs. gaming capable PCs (and people with the knowledge to maintain them.) These, amongst other things, are a large contributor. Not to mention with a large portion of consoles being connected to networks now, patches can be rolled out after a console game is launched...meaning developers are less weary about releasing something they can't patch later.
Piracy certainly has had an effect, but saying that it's the one reason isn't quite accurate (in my opinion.)
Completely agree. Overclocking a 166 Pentium to 200 could mean the difference between barely being able to load a game and being able to play a game smoothly. Nowadays, an extra 200-400 MHz is an incremental improvement at best.
Of course, going all out and overclocking a system to its full extent is similar to "going green"...each individual part doesn't mean much, but added up together, the difference can be substantial.
Nobody said the iPhone was perfect.
I backed up my statement by invoking the "fanboy" clause...an obvious thing to do when discussing technology, but done nevertheless.
Just for your own information...
sync issues:
http://mashable.com/2009/11/09/iphone-windows-7-sync/
http://reviews.cnet.com/8301-13727_7-10330485-263.html
http://www.ilounge.com/index.php/news/comments/intel-responds-on-iphone-sync-issues/
http://www.mac-forums.com/forums/ipod-iphone-software-apps/139937-i-have-mind-boggling-iphone-3g-sync-problem.html
http://www.iphonefaq.org/archives/97665
Random shutdowns/decreased battery life:
http://www.iphonehacks.com/2009/09/iphone-os-31-problems-random-shutdown-poor-battery-life-bricked-iphone-slow-performance.html
http://www.theiphoneblog.com/2009/09/16/iphone-31-bugs-random-freeze-shut/
http://iphone-chat.org/31-random-shutdown-and-battery-death-iphone-3g-65401/
http://www.chicagonow.com/blogs/iphone-therefore-iblog/2009/09/iphone-shutdown.html
As far as overheating/burning/asploading, it isn't a widespread problem...but...well...I'll just let the 103 million results speek for themselves:
http://www.google.com/search?sourceid=navclient&ie=UTF-8&rlz=1T4GGLL_enUS354US354&q=iphone+fire
First of all, these two statements are completely incompatible
Not necessarily. Best example: The xbox 360 is an awesome gaming console, but the older versions still had horrendous reliability. Hence, it did its job as a gaming console well, but that doesn't make it a well designed piece of hardware.
Second, what are the iPhone's glaringly bad issues?
To name a few of the more obvious ones...
Sync issues (admittedly, this is more due to iTunes being bad software rather than the iPhone being bad hardware, but still...), problems with many new firmware rollouts (for example the random shutdowns and decreased battery life of 3.1), no MMS until just a couple of short months ago, Appstore approval inconsistencies (again, not an issue with the phone itself, but I doubt you could convince anyone the iPhone would be the success it is without the Appstore)...oh, and that little problem with randomly catching fire.
Again, I don't think the iPhone is crappy, I just think it is ludicrous to act like there is nothing wrong with it.
yes, yes, I know...that's what fanboys do...but this trait seems to be exacerbated by Apple fanboys moreso than other groups.
Oh, except for Browncoats. Try telling one of them that Firefly is nonsense...it will likely be the last thing you ever say, lulz
I'm not talking about its internet performance, I mean as a device it has some fundamental issues.
I did accept that I don't like some aspects of it...that's why I don't own one :P
We are used to our politicians lying to us, but most people are still getting used to their Advertising Service Provider or Dropped Call Provider lying to them. ::shrug::
I agree. While I personally agree with Fake Steve Jobs in that the iPhone isn't the cause of AT&T's crap network, the lunacy that people defend the iPhone with is...well, it's baffling.
EVERY phone has issues, and the iPhone's issues are glaringly bad. It's a decent device that does its job well, but to claim that it is perfect is like saying 360's don't get teh red ring...
...the only console I've ever had die on me was my first 360...hell, my PS2's optical drive is still fine to this day ::knock on own head::
yes. yes I did. :p
Agreed, but the method of input is the same for consoles when you use a gamepad :-)
I never got used to the stupid little joysticks
waving your arms around like a lunatic
Odd...usually, when people prefer something, they don't throw a tantrum that would rival a five year old...they just say "I prefer it"...but hey, whatever dude. Your loss for limiting your gaming choices.
As good as a mouse and keyboard are for first person shooters, they are less than useless for third-person over the shoulder games like Mass Effect and Gears of War.
What's that you say? Hook up a gamepad? Well how is that any different than a console?
Don't get me wrong, I absolutely adore gaming on the PC...hell, I started gaming on a Commodore 64. Consoles definitely have their place, however...and writing them off the way some fanboys write off a Playstation or an Xbox because of the brand name is a really bad idea as a gamer. You are locking yourself out of a lot of great experiences by doing that, and for what? Pride? Being "right"?
...I think Wii hardware sales declining have more to do with everyone who wants one freaking has one now. That's the problem with selling fast and hard, you drop off a cliff and lose all of your potential buyers because they already own it!
At the age of FOUR. Not to mention it was my only my second gaming experience...my first being Bop'n Wrestling on the Commodore 64 :-)
Your point? My entire family games...my brother (6 years older than me) and dad got me started when I was 4. We would switch between a commodore 64, an atari 2600, and an NES. I didn't really start getting into NES games until the year before the SNES was released...so I had plenty of time to experience what had come before it.
Case in point about having a family that gamed together: there were a total of 6 of us (including parents), and we ALL had Game Gears that we would link up and play while taking a train down to florida twice a year to visit family and spend a day or two at disney.
I likely have about as much time /played on a commodore 64 and a 2600 as I do on an NES.
We young-hands (I'm 26 in a couple months) like to tell you old-hands that older isn't necessarily better, either. Example:
I still absolutely LOVE the Commodore 64, Atari, and NES games that I played as a kid. They are amazing games that I will cherish and love forever...but mostly because of the nostalgia associated with them. Lets be honest, much as we all gush over Adventure on the 2600, it's a crap game. Same with everything from Pitfall to Altered Beast. Little from that era still holds up today (although what does hold up from my childhood holds up VERY well)...nostalgia and the memories associated with them are what keeps them awesome.
I still own and love those games very much, and break them out somewhat frequently...but it is to relive the memories, not to experience their amazing design.
Keep in mind, the spear was once the height of weapons engineering.
You do realize that DX9 is still considered the "standard"...yet was released back in December of 2002, with the most recent revision (DX 9.0c) released in 2004 (not counting the version updated to work with SP3). That's nearly 5 years old.
Now consider that DX1 was released in 1995. That means Direct X has been around for nearly 15 years, and for a full 1/3 of that time, Direct X 9 has been the standard.
Stop complaining just because another version is being released. Even using Direct X 9, games will look exponentially better on a gaming PC than they will on a current-gen console. What's the problem?
Read the transcript to the recent Bilski v. Kappos arguments:
http://www.supremecourtus.gov/oral_arguments/argument_transcripts/08-964.pdf
If the Supreme's repsonses are any indication, software patents do not have a lot of time left. This is a case where ALL SUPREME COURT JUSTICES WERE IN COMPLETE AGREEMENT. How often does that happen, eh?
Naw, on my Windows 98 station that we keep running specifically for DOS games, we have a Microsoft Intellimouse on there...just for nostalgia:-)
What's the point arguing on a forum if it isn't over semantics? Zing!
I never said that resolution would be allowed, hence why unless you plan on maxing out AA and AF while playing on a 30 inch PC monitor...their resolutions are significantly higher than the 1080P spec :-)
Eh...
Obviously, the impact of piracy on PC gaming can't be ignored...but, much like America and our issues right now, I don't think it can all be boiled down to one simple thing. If piracy could magically be destroyed on the PC, I highly doubt that would re-energize the market by itself.
It's a combination of TVs in the living room looking as good as computer monitors, the graphics gap between consoles and PCs getting much smaller, and the larger install base of gaming consoles vs. gaming capable PCs (and people with the knowledge to maintain them.) These, amongst other things, are a large contributor. Not to mention with a large portion of consoles being connected to networks now, patches can be rolled out after a console game is launched...meaning developers are less weary about releasing something they can't patch later.
Piracy certainly has had an effect, but saying that it's the one reason isn't quite accurate (in my opinion.)
Completely agree. Overclocking a 166 Pentium to 200 could mean the difference between barely being able to load a game and being able to play a game smoothly. Nowadays, an extra 200-400 MHz is an incremental improvement at best.
Of course, going all out and overclocking a system to its full extent is similar to "going green"...each individual part doesn't mean much, but added up together, the difference can be substantial.
With a ball mouse and an old IBM style clackyboard!
BTW, please excuse the double-response, but why the hell would I play a game like Dragon Age on a console???