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DX11 Tested Against DX9 With Dirt 2 Demo

MojoKid writes "The PC demo for Codemasters' upcoming DirectX 11 racing title, Dirt 2, has just hit the web and is available for download. Dirt 2 is a highly-anticipated racing sim that also happens to feature leading-edge graphic effects. In addition to a DirectX 9 code path, Dirt 2 also utilizes a number of DirectX 11 features, like hardware-tessellated dynamic water, an animated crowd and dynamic cloth effects, in addition to DirectCompute 11-accelerated high-definition ambient occlusion (HADO), full floating-point high dynamic range (HDR) lighting, and full-screen resolution post processing. Performance-wise, DX11 didn't take its toll as much as you'd expect this early on in its adoption cycle." Bit-tech also took a look at the graphical differences, arriving at this conclusion: "You'd need a seriously keen eye and brown paper envelope full of cash from one of the creators of Dirt 2 to notice any real difference between textures in the two versions of DirectX."

201 comments

  1. ehh by Dyinobal · · Score: 5, Insightful

    I Personally view DX11 as I do sonys push from DVD to blueray. Sure blueray has some nice features but I'm still enjoying my DVDs, and I don't really need uncompressed audio tracks for every language on my disks. Same thing with DX11, I've not even properly gotten set with many DX10 games and now they are pushing DX11 (well pushing as in mostly tech demos) and I've not even got much dust on my latest graphics card. I'll upgrade in a few years, perhaps when I see DX9 vanish, or at least become increasingly uncommon.

    1. Re:ehh by webheaded · · Score: 0, Flamebait

      You know, for this being a nerd site, a lot of you guys sure seem to go into the future kicking and screaming don't you? There is no LIMIT to the amount of shit you'll complain about. It's a new version. They're not PUSHING it on anyone...it's just there. That's what new cards have. It isn't detrimental to your performance and you can still play in DX9 if the higher version gives you shit fits.

      Some things are worth complaining about. Not EVERYTHING is a conspiracy by some rich bastard forcing some product down our throats. Maybe the benefits ARE incremental, but who the hell is buying a new card JUST for DirectX 11? Seriously, what kind of moron is doing that? If I buy a new card, it's for an overall performance game, not for some arbitrary new version of Direct X or whatever. That's just an added benefit.

      --
      "Those who would sacrifice essential liberties for a little temporary safety deserve neither liberty nor safety." - BenF
    2. Re:ehh by White+Flame · · Score: 4, Funny

      But these go to 11!

    3. Re:ehh by LOLLinux · · Score: 3, Funny

      I Personally view DX11 as I do sonys push from DVD to blueray. Sure blueray has some nice features but I'm still enjoying my DVDs, and I don't really need uncompressed audio tracks for every language on my disks.

      I still watch VHS tapes you insensitive clod!

    4. Re:ehh by Dyinobal · · Score: 1, Insightful

      obligatory xkcd comic incoming?

    5. Re:ehh by Anonymous Coward · · Score: 0

      Sigh... I would have agreed with that sentiment if this article was on biotech or AI research or any of the other topics that prompt widespread paranoia and technophobia. Unfortunately, that isn't the case here.

      The reason is simple: Microsoft controls the lifespan of both the old and new versions, new versions means the plug gets pulled on older ones (No longer selling copies of XP, anyone?). Now, MS can't can old DX versions per-se since they need old software to run but they can make it a pain in the ass to use for new stuff (Deliberately sabotage the development tools for example).

      No, this isn't a conspiracy, MS does in fact stand to commercially gain by keeping everyone on the latest version of DX/Windows since they then get to use that as leverage against nVidia/ATi, especially when dealing with competing platforms including in other product domains (I'm reminded of MS strong-arming nVidia for a price cut on the nVidia GPUs in the original Xbox by withholding the specs for DX9 until nVidia caved).

    6. Re:ehh by ShooterNeo · · Score: 3, Insightful

      Are you blind? It's one thing to compare DirectX 9 versus 11 video games, where either API lets you create highly detailed, high performance graphics.

      It's another to compare the gigantic difference in picture quality between 1080p/720p and craptacular 480p (at most)

      The difference between high def and standard is pretty darn immediate and obvious for new content such as TV shows that were made using the right digital cameras. Film, not so much, because the darn camera and lenses in movies is often set to blur hard edges and details, and of course is a craptacular 24fps.

    7. Re:ehh by LOLLinux · · Score: 1

      Now, MS can't can old DX versions per-se since they need old software to run but they can make it a pain in the ass to use for new stuff (Deliberately sabotage the development tools for example).

      Yes, because pissing off developers and having them not want to use your dev tools anymore is clearly how Microsoft has achieved the success that it has!

    8. Re:ehh by Petrushka · · Score: 4, Insightful

      Quoth Dyinobal:

      Sure blueray has some nice features ... I don't really need ... I'll upgrade in a few years ...

      Quoth webheaded:

      ... kicking and screaming ... There is no LIMIT to the amount of shit you'll complain about ... the higher version gives you shit fits ... what kind of moron ...

      Compare and contrast: which of these two is complaining and having shit fits?

    9. Re:ehh by Anonymous Coward · · Score: 3, Insightful

      Where are they going to go?

      And you should seriously learn some computing history, MS has a long healthy history of pissing off various segments of its developer base. Anyway, you are assuming that the sabotage would be obvious rather than just 'bad documentation' or APIs that return values they aren't supposed to, things that can be easily written off as bugs [which are never fixed] or lazyness.

    10. Re:ehh by Anonymous Coward · · Score: 0

      LOL RAGE MORE

    11. Re:ehh by dragonsomnolent · · Score: 4, Funny

      if you insist: http://xkcd.com/670/

      --
      I got nuthin
    12. Re:ehh by davester666 · · Score: 2, Funny

      Hah. LaserDisc's totally kick VHS tapes.

      --
      Sleep your way to a whiter smile...date a dentist!
    13. Re:ehh by hairyfeet · · Score: 4, Insightful

      I think the problem is that DX9 has gotten "good enough" for most folks, at least IMHO. There is only so much pretty you can look at while dodging gunfire and shit blowing up all around you. I haven't played a game in the last 4-5 years where I thought "they really need to add more pretty" because I've been too busy going "Holy Crap! dodge dodge duck blast Shit! The bad guys are packing hefty and I'm packing wimpy! shit!". See for example the first time I whipped around the corner and shot at a splicer and hit Big Daddy in the ass by mistake. When those big red eyes spun on me all I needed was a sound bite of Daffy Duck to make the moment perfect.

      For me pretty much everything after Far cry 1 has been past the "good enough" level as far as graphics and bling goes. Now if they would do better on stories and AI I would be a happy camper, but sadly we haven't gotten much better on that front since Far Cry 1. IMHO it isn't so much the graphics that separate the okay from the good from the great, but decent story and AI. Bioshock, FEAR, L4D I was too busy playing the game to actually spend much time looking at the pretty. But the atmosphere, the AI (or lack of it in too many games), the story, these things I notice.

      So I have to agree that while I am running Windows 7 HP I just don't see the need to toss my ATI 4650 1Gb. The games I play already look prettier than I can actually pay attention to while not getting the living shit blasted outta me, I haven't seen anything in DX11 that will make bad game companies come out with better AI (I'm looking at you, EA!) or better stories. So I will stick with DX9 until there are enough compelling games out that use DX11 to make it worth using.

      And doesn't the X360 use DX9? Considering how many PC games are nothing but shitty X360 ports anymore DX11 will probably be waiting until the x720 before getting adopted. Oh well, that is what MSFT gets for killing MechWarrior and turning every game company they touch into an X360 company.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    14. Re:ehh by giuseppemag · · Score: 0

      The XBox 360 uses a modified version of DX9 featuring tessellator units. This means that the XBox 360 is closer to DX 11 than it is to DX 9 or DX 10...

      --
      My book: Friendly F#, fun with game development and XNA; my game: Galaxy Wars by VSTeam; my gamedev language: Casanova.
    15. Re:ehh by X0563511 · · Score: 1

      You mean 23.976 fps.

      Yea, NTSC is retarded in some ways.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    16. Re:ehh by Anonymous Coward · · Score: 0

      a new direct3d api isn't really comparable to the transition from DVD to blu ray though, your DVD player doesn't get too slow for the latest movies in a couple years and you don't upgrade to a newer model that costs about the same as what you payed for the old one

      when your current GPU gets too old for your tastes, you buy a new one. a new version of directx doesn't really throw off that cycle, despite how much AMD would love to convince you otherwise

    17. Re:ehh by Jeremy+Erwin · · Score: 3, Informative

      On a DVD, if something's out of focus, it could be because of the cinematography, or it could be because the DVD doesn't have enough bits. On a bluray, if something's out of focus, it's probably because the director of photography intended it to be out of focus.
      Water looks a bit more realistic. Animation looks a bit sharper.

      On a smaller screen, these are all subtleties, and don't jump out at the viewer unless edge enhancement is added-- which tends to bother viewers with larger screens. Too much processing can also make skin look like plastic.

    18. Re:ehh by Anonymous Coward · · Score: 0

      The first twit!

    19. Re:ehh by mrmeval · · Score: 1, Informative

      Film is 24fps, NTSC is 23.976fps

      Film can go higher in some formats. HDTV can be a variety of frame rates.

      --
      I'd go on a Vegan diet but the delivery time from Vega is too long. --brownkitty
    20. Re:ehh by smcn · · Score: 2, Funny

      Forget 11, BD's go to 1080!

    21. Re:ehh by Aceticon · · Score: 3, Insightful

      I reckon that being specialists in one technical area or other, many of us are actually knowledgeable enough about technology and technology companies to know that newer is not the same as better.

      As such, the old-hands amongst us we feel bound by duty and ethics to inform the bright-eyed, young and inexperienced amongst us of that.

      Not that it makes any difference most of the time ...

    22. Re:ehh by Opportunist · · Score: 1

      Personally I see DX11 just like BluRay as well: What good is better graphics if all you get is to see better how much the content sucks?

      Movies without scripts don't get better just with more eye candy. Likewise, games with no replay value don't get more interesting with more particle effects.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    23. Re:ehh by Anonymous Coward · · Score: 1, Funny

      There was only one twit, so "first" is a bit redundant.

    24. Re:ehh by SimonTheSoundMan · · Score: 1

      So does Betamax...

    25. Re:ehh by Anonymous Coward · · Score: 0

      Give me $2,000 and I'll build you one that goes to 12!

    26. Re:ehh by SimonTheSoundMan · · Score: 2, Informative

      Blur hard edges with film lenses? It does depend on which lenses are used, this is the choice of the DP, however most are incredibly sharp. Are you thinking of depth of field? Most HD cameras are 2/3 or 1/2 inch sensors, compared to films 16 or 35 mm, as they have greater magnification, focal length, aperture, circle of confusion etc.

      Film cameras (35mm for example) can resolve resolution far beyond 1080p, more like 6 to 12 thousand pixels horizontal can be scanned from the negatives with no worry about resolution.

    27. Re:ehh by Ma8thew · · Score: 1

      Has it not occurred to you that sometimes good enough is Good Enough? Standard definition is a high enough resolution that you can enjoy the content. Sure, high definition is better, but it costs sometimes twice as much for the HD version a the moment. The GP didn't say he couldn't tell the difference, just that he didn't see the need for an increase in quality.

    28. Re:ehh by Anonymous Coward · · Score: 1, Funny

      There is only so much pretty you can look at while dodging gunfire and shit blowing up all around you.

      That's a hell of a road rally game!

    29. Re:ehh by Anonymous Coward · · Score: 1, Informative

      uh, NTSC is not 23.976. It's 29.976 (AKA, 30).

      http://en.wikipedia.org/wiki/Telecine#2:3_pulldown

      Film converted to NTSC may be slowed to 23.976, but it's still broadcast at 29.976. NO one ever "sees" NTSC running at 23.976.

    30. Re:ehh by Anonymous Coward · · Score: 0

      Nope, the 360 does not use DX9, although it's fairly similar.
      DX10 is just a cleaner version (API wise) of DX9, with a couple of extra features, most notably geometry shaders
      DX11 adds compute shaders, and allows you to share resources across multiple contexts without having to mess around with swap chains.
       
      So yeah, you can wait until the xbox 720 if you want, but it should be obvious to most people that DX11 is going to be adopted a hell of a lot quicker than DX10. Let's be honest, the only reason people are still targetting DX9 right now is because a large number of people are still running XP (having shunned vista as a piece of crap). Windows 7 is looking like a far more popular OS than vista, so I think it's a matter of time before you'll see games that target DX9 & DX11 (who cares about vista and DX10 anyway?).

    31. Re:ehh by MrNaz · · Score: 1

      "No longer selling copies of XP, anyone?"

      XP is almost 9 freakin' years old. What are you waiting for? Confirmation from Netcraft?

      --
      I hate printers.
    32. Re:ehh by Anonymous Coward · · Score: 1, Insightful

      The decision of which API to use is not being made by devs but the bean counters in marketing or the publishers.

    33. Re:ehh by Anonymous Coward · · Score: 0

      Why is this modded interesting ?

      Some dinosaur doesn't like new stuff. Suggest staying away from slashdot. We're interested in things like that around here.

      HADO - High Ambient Definition Occlusion ? Think u got your acronym rong.

      DX11 compute exposes lots of cool features previously only available via OpenCL or nvidia specific CUDA.

      Please don't post cr@p.

    34. Re:ehh by n3tcat · · Score: 1, Insightful

      Are you blind? It's one thing to compare DirectX 9 versus 11 video games, where either API lets you create highly detailed, high performance graphics.

      It's another to compare the gigantic difference in picture quality between 1080p/720p and craptacular 480p (at most)

      The difference between high def and standard is pretty darn immediate and obvious for new content such as TV shows that were made using the right digital cameras. Film, not so much, because the darn camera and lenses in movies is often set to blur hard edges and details, and of course is a craptacular 24fps.

      You must work for sony, have stock in sony, or have spent thousands of dollars on the equipment you're talking about.

    35. Re:ehh by Lord+Pillage · · Score: 1

      I'm not sure, but it sure does stink in here.

      --
      try { Signature mysig = new CleverAttempt(); } catch(NonCleverSignatureException e) { postanyway(); }
    36. Re:ehh by Anonymous Coward · · Score: 0

      Hahaha!
      Genius!

    37. Re:ehh by Anonymous Coward · · Score: 0

      >EVERYTHING is a conspiracy by some rich bastard forcing some product down our throats.

      Here, fixed up for you. t'was easy.

    38. Re:ehh by thisnamestoolong · · Score: 1

      Sure, sometimes good enough is good enough for most. Then there are some who care about quality and are willing to pay more for it. I happen to enjoy watching films more when they are on Blu Ray, and the higher quality image and sound further immerse me into the experience. If you don't happen to find the difference worth the cost, that's fine, but I see no reason to complain. Blu Ray is coexisting quite nicely with DVD at the moment, and I don't see anyone shoving the upgrade down your throat.

      --
      To the haters: You can't win. If you mod me down, I shall become more powerful than you could possibly imagine
    39. Re:ehh by thisnamestoolong · · Score: 3, Insightful

      Yes. You need high quality equipment for the difference between DVD and Blu Ray to be worthwhile. What's your point? There are some of us who care about quality and have thousands of dollars of home theater equipment. There are some who don't. I feel that it makes the experience of watching a film far more engrossing and worth the cost. You have chosen to spend your money differently, so it's not worth upgrading to Blu Ray. On my set-up, however, the difference is immediate, obvious, and clearly worth the money for those who care about such things.

      --
      To the haters: You can't win. If you mod me down, I shall become more powerful than you could possibly imagine
    40. Re:ehh by El_Muerte_TDS · · Score: 1

      Running in circles three times doesn't matter, in the end you're still at the same place where you started. So BD's 1080 sounds useless to me.

    41. Re:ehh by yoyhed · · Score: 1

      (No longer selling copies of XP, anyone?)

      Windows 7 is fantastic. Windows Vista was fine (on nice hardware) once SP1 came out. XP came out over EIGHT YEARS AGO. You can cling to the past as much as you want, but you just exemplify the GP's point. The rest of the world is moving on without you, and no, they don't care about your idealistic anti-corporate view (why don't you use Debian?). If you can't afford the 250 bucks to build a new Windows-7-capable machine, then you need to get a job and move out of your mother's basement.

      --
      WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
    42. Re:ehh by Goaway · · Score: 1

      Sony and Nintendo?

    43. Re:ehh by yoyhed · · Score: 1

      Film ... is a craptacular 24fps.

      Have you ever watched a movie on a new 120hz or 240hz TV, with the frame-interpolation feature on? Try watching a whole movie like that and really getting into it.

      Film is 24fps because it is easy to get absorbed into the movie, rather than being jerked back to reality by home-video-amateur-too-real 30 or 60fps.

      Alright, so I don't know if that's WHY it's 24fps, but I'm very happy with 24. Unless you've been sitting there playing a 60fps game for hours immediately before, 24fps looks smooth.

      Plus, framerate has nothing to do with clarity of picture. But you are right that resolution doesn't matter so much with film, because in my experience a DVD player over component outputting 480p to a nice 720p plasma will look awesome from any reasonable distance (indeed, because of the softness of the picture).

      --
      WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
    44. Re:ehh by Anonymous Coward · · Score: 0

      you know, back in the time even coming down the trees to start fires was not a so clever idea.

    45. Re:ehh by yoyhed · · Score: 1

      Exactly. I'd like to note that all of Valve's games are still DX9, and they still rule, and they also look pretty damn nice in my opinion.

      --
      WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
    46. Re:ehh by hoooocheymomma · · Score: 1

      Alright mister, no more use of the word 'craptacular' for you today!

    47. Re:ehh by Chaos+Incarnate · · Score: 1

      Not many people, especially since DirectX 11 is also available for Vista now. ;)

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    48. Re:ehh by nxtw · · Score: 1

      The difference between high def and standard is pretty darn immediate and obvious for new content such as TV shows that were made using the right digital cameras. Film, not so much, because the darn camera and lenses in movies is often set to blur hard edges and details, and of course is a craptacular 24fps.

      Are you unaware that many TV shows are recorded and produced at ~24 fps?
      Here are a few: Lost, Heroes, House, 30 Rock, The Office, Burn Notice, Star Trek TOS.
      My HTPC is set to output 24 Hz almost all the time.

    49. Re:ehh by drinkypoo · · Score: 1

      Bioshock, FEAR, L4D I was too busy playing the game to actually spend much time looking at the pretty.

      The fact that you don't remember the graphics being ugly means that they were, in fact, pretty. Or at least, the artists and developers successfully collaborated to provide a game world [predominantly] without offensive glitches. When it comes right down to it, that is a massively difficult task, and consists of a truly massive and complex work of absolute art. Not that I've actually played any of those games. I'm getting ready to try out Lost Planet on the 360.

      And doesn't the X360 use DX9? Considering how many PC games are nothing but shitty X360 ports anymore DX11 will probably be waiting until the x720 before getting adopted.

      DirectX would be dead now if not for Xbox. Bastards :( Of course, I have one, and have even bought games (well, addons for GTA IV) online. Shame on me. DX11 will come on slow just as you suggest, mostly for the reason you suggest.

      Oh well, that is what MSFT gets for killing MechWarrior and turning every game company they touch into an X360 company.

      Well, we all know that games often fail before hitting the shelf, but there is some hope there. I enjoyed MechAssault, but not so much that I'm not far more excited about the impending Mechwarrior IV rerelease. I have a Logitech Extreme 3D pro for my right hand, and a Cyborg 3D USB Gold for my left, and joystick mixing solutions for both Windows and Linux... And a history of riding the number one spot in the Attrition and Team Attrition rankings. Oh yeah, my spanking new GT 240 has HDMI out :D

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    50. Re:ehh by CecilPL · · Score: 1

      I much prefer Phonovision.

    51. Re:ehh by Anonymous Coward · · Score: 0

      I dunno. I've been watching HDTV at home (1080p), and NTSC at school. And while it looks better, my impression is "Not worth the money".

    52. Re:ehh by loutr · · Score: 1

      What's so fantastic about 7 ? I use it on my gaming machine (free license from MSDNAA), it works fine and all but nothing made me say "WOW" like MS wanted me to, more like "well that's about time" (e.g. snapping windows). I certainly wouldn't have paid €120 for it.

    53. Re:ehh by mdwh2 · · Score: 1

      Where did he claim that there is no difference? His point was that DVD was still enjoyable for him, just as DX 9 is.

      And your point that things have improved does apply to DX 11 too. When you say:

      It's one thing to compare DirectX 9 versus 11 video games, where either API lets you create highly detailed, high performance graphics.

      Are you seriously suggesting there is no difference? There are technical improvements that makes things look nicer, just as there are for Blu-Ray over DVDs.

    54. Re:ehh by mdwh2 · · Score: 1

      A game that requires DX 11 doesn't "get too slow", it won't run at all. Sounds pretty similar to trying to play Blu-Ray on a DVD, to me.

      (Yes, there's the separate issue about games needing faster graphics cards, but that's not what the OP was talking about - the issue was the new DX version.)

    55. Re:ehh by Enderandrew · · Score: 1

      The size of your TV makes a huge difference. My first HDTV ever was a 32" TV, and the difference between HD and standard TV didn't seem that great. Then I got a 56" TV, and the differences were jarring. I can't stand to watch normal TV now.

      Likewise, the difference in quality with BluRay is also suddenly more prevalent on a larger screen.

      Once you go Blu, you'll never go back.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    56. Re:ehh by Enderandrew · · Score: 1

      XP came out in 2002. It is almost 8 years old.

      But your point remains.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    57. Re:ehh by Enderandrew · · Score: 1

      * Self healing NTFS that allows you to fix HDD problems while a drive is mounted.
      * In theory you can hot-patch updates without needing a reboot now, except most updates still ask for a reboot.
      * Per-application volume control.
      * The nifty taskbar.
      * Window tiling tricks
      * DirectX 11
      * ipv6
      * Microsoft bribes you if you say Windows 7 is great. They just bought my daughter a pony.

      That being said, 7 isn't light-years better than XP. And in some ways it has regressions (mainly the same UI regressions Vista had in comparison to XP).

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    58. Re:ehh by Enderandrew · · Score: 1

      I don't understand retailers trying to charge $35 for a BluRay movie and then complaining that BluRay sales aren't that great. I get all my BluRay movies on Amazon and usually pay in the $15-$20 range.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    59. Re:ehh by plague3106 · · Score: 1

      Well by that arguement the model-t was "good enough," right? The fact that there are always dumbasses that don't care about an increase in standards doesn't mean the rest of society doesn't. Standard def. is usually good enough for people that don't actually have an HD tv. I didn't think it would make that much of a difference (except for my ps3), but watching standard tv downstairs isn't nearly as nice as watching the hd tv I have upstairs. The jump in quality is far greater than I imagined it would be.

    60. Re:ehh by plague3106 · · Score: 1

      I think the problem is that DX9 has gotten "good enough" for most folks, at least IMHO.

      It is? The difference in the two images of the car driving through water was immediately clear to me. The DX11 one had water coming up along side, and over the lower part of the car below the grill. Which is what it would look like in real life. The DX9 version lacks this realism.. so we're not even at a point yet where games can render realistic scenes, but you think most gamers dont' care about realism? I'd be suprised.

    61. Re:ehh by ThatMegathronDude · · Score: 1

      * Per-application volume control.
      * ipv6

      These were both in Vista.

    62. Re:ehh by Stele · · Score: 1

      When I "watch" movies, I just close my eyes and imagine them in my head. No expensive disks and the "screen" is *huge*!

      Remember that part in Star Wars where Han made out with Ohura while Spock watched? Then Marty saved them all by going back in time and rescuing some giraffes from the 80s? That was so cool.

    63. Re:ehh by loutr · · Score: 1

      First item seems nice, hadn't heard about it. The taskbar is OK, jumplists are neat, but lacks customizability. All the other features were already available in other OS/DE's, apart from DirectX 11 (meh). Oh, and the pony.

    64. Re:ehh by Anonymous Coward · · Score: 0

      Bullshit.
      DirectX 11 isn't made to force nVidia or ATI to do anything, it made to expose the new features nVidia and ATI are adding to their GPU. The DirectX versions are designed with nVidia and ATI. It's made to move the industry forward. The hardware vendors in fact are the ones that gain the most from having developers and user move on to the latest version of DirectX. Otherwise everyone is satistified with the old hardware for ever and the new hardware doesn't show much advantage over the old since the new features aren't used by anyone.

    65. Re:ehh by hairyfeet · · Score: 1

      Thanks, I so rarely get to use this in a sentence....WHOOOSH! Kinda missed my point there pal! I did NOT say that you couldn't/wouldn't see a difference between the two, when you are looking at side by side screen captures or running a benchmark where it just plays like a movie or you can just tiptoe through the tulips.

      What I DID say was when you got a bunch of bad guys bearing down on you, with bullets flying and bombs exploding, or you are in 5th place in some road rally and trying to squeeze off the perfect 90 degree slide to round that corner ahead of 4th place, that frankly your ass will be too damned busy to notice anything but obvious "suspension of disbelief" killing moments, like world tearing or a body halfway in a wall doing the "Havok herky jerky".

      Also note that I said that thanks to everything being a shitty 360 port....errr I mean "multiplatform" that in all likelihood you will see maybe 1 game in 100 using this stuff, most likely the "tech demos" that masquerade as a game like Crysis, because everyone is building for the 360 and then just porting afterward. So the odds that any games other that the AAA top tier games getting this is probably pretty small. Everyone else will just code for the x360 and if we are lucky we might even get the ability to use a mouse to choose options or change the controller config!

      So in a way this tech may end up being the victim of MSFT's own success. MSFT wanted the Xbox to be a hit so bad they devoted huge mountains of money to it, ate billions on the RRoD fiasco, cut prices until Sony cried like a little girl, and now it is a hit. But since they can't pop a GPU into the 360 and everyone is coding for it FIRST I'm betting only the top companies like Valve even bother with this. The rest will just pump the 360 for every dime they can and if it don't work on the 360 (like DX11) then we PC gamers won't get it. It's sad, I know, but the game companies can make more money squeezing the 360 owners, who are used to paying for every little add on (DLC anyone?) and then just crapping out a bad port a year later to scrape a few more bucks off the bottom of the barrel.

      --
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    66. Re:ehh by Pojut · · Score: 1

      You do realize that DX9 is still considered the "standard"...yet was released back in December of 2002, with the most recent revision (DX 9.0c) released in 2004 (not counting the version updated to work with SP3). That's nearly 5 years old.

      Now consider that DX1 was released in 1995. That means Direct X has been around for nearly 15 years, and for a full 1/3 of that time, Direct X 9 has been the standard.

      Stop complaining just because another version is being released. Even using Direct X 9, games will look exponentially better on a gaming PC than they will on a current-gen console. What's the problem?

    67. Re:ehh by Pojut · · Score: 1

      We young-hands (I'm 26 in a couple months) like to tell you old-hands that older isn't necessarily better, either. Example:

      I still absolutely LOVE the Commodore 64, Atari, and NES games that I played as a kid. They are amazing games that I will cherish and love forever...but mostly because of the nostalgia associated with them. Lets be honest, much as we all gush over Adventure on the 2600, it's a crap game. Same with everything from Pitfall to Altered Beast. Little from that era still holds up today (although what does hold up from my childhood holds up VERY well)...nostalgia and the memories associated with them are what keeps them awesome.

      I still own and love those games very much, and break them out somewhat frequently...but it is to relive the memories, not to experience their amazing design.

      Keep in mind, the spear was once the height of weapons engineering.

    68. Re:ehh by Ltap · · Score: 1

      This is what I like to call "tech/science news deceptive timeline". It's sort of like a short-term version of "where's my jetpack?!" Basically, someone will read an article in a magazine or online about a new discovery or invention which has just been tested. It'll seem like it falls into an abyss until it is eventually available to consumers in a few years, mostly because article writers want to make it seem as exciting as possible and that it's just around the corner.

      The fast progression from DX10 to DX10.1 to DX11 is a result of highly advanced hardware which is constantly being improved. The relatively low number of games that USE those technologies is due to the fact that very few developers will pay to have their programmers retrained, and the programmers would prefer to work with something they already know on games.

      So, while to you DX11 seems premature, it will be a year or two before it begins appearing in games, and three or four before it becomes widespread or even ubiquitous (that is, completely replacing its predecessor, something DX10 STILL hasn't done) ... just in time for the appearance of DX12.

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    69. Re:ehh by Anonymous Coward · · Score: 0

      I think the problem is that DX9 has gotten "good enough" for most folks, at least IMHO.

      I can definitely second this.

      Historically, I've followed an approximately 1.5 to 2 year upgrade cycle on my video card. I'm currently running a Radeon 4800 1GB, which is a card that's almost 1.5 years old (June 19, 2008 release). At this point in the past, I've felt that my videocard was getting a bit sluggish, and started researching a good replacement card, but at present I have no desire to. I can run modern games with decent settings at 1920×1200 with fluid framrates, so what's the incentive to upgrade?

      I expect to keep running this rig pretty much as is for a while now. The only upgrade I'm currently considering is a processor upgrade since I'm only clocking a 2.14GHz dual core. With modern games it feels like I'm hitting a processor bottleneck sooner than a graphics bottleneck. (WoW for example lags in some 25 man raids totally independent of my graphical settings. It's clearly a processor bottleneck, not graphics.)

    70. Re:ehh by JCSoRocks · · Score: 1

      "Good enough" is the enemy of great.

      --
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    71. Re:ehh by Jeremy+Erwin · · Score: 1

      No country for old men had a fine script. It looks pretty spectacular on bluray.

    72. Re:ehh by DiLLeMaN · · Score: 1

      (who cares about vista and DX10 anyway?).

      People with nVidia cards, if I'm to believe the comments on TFA. Someone there said that those don't do DX10.

      --
      /var/run/twitter.sock is a twitter socket puppet.
    73. Re:ehh by Anonymous Coward · · Score: 0

      This is not to nitpick, but I think those resolution numbers are a little optimistic. I know from experience that after about 4,000 dpi -- about 5500px across the wide end of 35mm film -- you get into territory where you're no longer scanning the photograph but the grain structure of the film itself, even with exotic film.

      Be careful when comparing resolution in still and motion picture photography because the physical formats differ. Movies shot on film are 35mm anamorphic; the physical area recorded to film is 24mm wide and optically stretched horizontally to those wide-screen aspect ratios when projected. When production houses scan the film for editing (telecine) the high-quality standard is 4k. Then, after editing, it's printed back to film at 4k. So to amend your above statement, standard modern cinema is 4k -- about double the horizontal resolution of 1920 HD.

      You might be able to see incremental gains by scanning a 35x24mm frame at 6k (what is this, tech pan on a drum?), but it would be quite a stretch indeed to get 6 or 12 thousand pixels horizontal from 35mm motion picture film.

      This is totally unrelated but something I noticed when I saw CSI in HD once: the advent of HD television has rendered obsolete the old trick of backfocusing when shooting close-ups of faces to hide actors' makeup -- watch for the actors ears to be in razor sharp while their faces fall into soft focus. Yikes.

    74. Re:ehh by CaseM · · Score: 1

      +4 Insightful? The GP post is correct - on the proper equipment (not sure what Sony has anything to do with it) there is a significant difference between the image quality from a DVD and the image quality from a Blu-ray disc.

      But you're right, in the past you had to spend thousands of dollars on equipment (mostly owing to the cost of the TV) to reap the benefits of Blu-ray. These days? Prices has fallen and the barrier of entry is significantly cheaper.

    75. Re:ehh by CaseM · · Score: 1

      Regarding films being at 24fps - I think it's all about what you're used to. I have a neighbor who LOVES his 120HZ LCD with interpolation and all that. To me, it just looks way too awkward to ever consider investing in that technology. I think it's because I'm used to my movies being at 24fps and my TV at 30 (more or less), but I don't know if one is necessarily better or worse.

    76. Re:ehh by plague3106 · · Score: 1

      I got your point; its utter rubbish though. Details like that, especially when everything else is done realisticly, can jar you out of your suspension of disbelief. But I guess you've never watched a movie, been enjoying it, but were pulled out of it because of some glitch in the movie.

      It also might suprise you that not every game is nonstop action where you're madly pressing buttons constantly. Maybe that's the kind of game you like, but that's not the only kind out there.

    77. Re:ehh by White+Flame · · Score: 1

      Yet every Blu-Ray movie I've seen just looks like a blocky, compressed mess, containing FAR more severe compression and movement artifacts than was typical on DVDs. But then again, I notice such things immediately where others don't.

    78. Re:ehh by Jeremy+Erwin · · Score: 1

      Turn down your sharpness.

    79. Re:ehh by wondershit · · Score: 1

      Come again when it's OVER 9000!!!

    80. Re:ehh by Jeremy+Erwin · · Score: 1

      Criterion discs list for $40, but then most of their DVDs listed for $40. Disney blurays ("Up","Monsters Inc", etc. ) list for $45.99...

    81. Re:ehh by Draek · · Score: 1

      If you consider 480p "craptacular", you're so far out of the mainstream even the word "nerd" falls painfully short.

      --
      No problem is insoluble in all conceivable circumstances.
    82. Re:ehh by Jeremy+Erwin · · Score: 1

      480i NTSC is pretty awful. 480i component video? not so much.

    83. Re:ehh by AmiMoJo · · Score: 1

      To be fair I think the outlay for a high end gaming PC is now a lot lower than it was five years ago, and much lower than Bluray players started out.

      A quad core CPU, DDR2 RAM and a 48xx or 58xx series card will run even the latest stuff on high detail with AA and at your 24" monitor's native resolution (1920x1200). That kind of set-up only costs as much as a mid-range PC if you self-build, a bit more if you buy from Dell or whoever. TFA notes that you get about 55 FPS average on a 5870 at 1920x1200 on a Core i7 at ultra quality setting, but if you can live with just the high quality setting...

      It's a shame the first Dirt game was rubbish as an actual game, but at least it advanced the state of the art a little. If we want to get to holodecks one day we will unfortunately have to play a lot of flashy but shallow games in the meantime.

      --
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    84. Re:ehh by AmiMoJo · · Score: 1

      You need high quality equipment for the difference between DVD and Blu Ray to be worthwhile.

      Not really. My TV cost £680, is 42" and full 1080p with 100Hz motion compensation (it's a Samsung, well reviewed). Even on a friends 720p 32" set which cost him about £350 you can tell the difference between HD and SD. That kind of outlay is not what I would regard as "high" for a main TV.

      It's not just the resolution. HD also has better colours and usually less artifacting. The difference is more noticeable with broadcast TV where the colour on SD is not even as good as DVD, but where HD programmes benefit from the full range.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    85. Re:ehh by hairyfeet · · Score: 1

      That is why I just went and ordered an AMD Phenom II 925 Quad as like you I was seeing more of a CPU bottleneck than anything else. You really can't beat the 'bang for the buck' on the AMD Quads, especially when you figure in the cheaper cost of a decent AMD 790 based board. I just put it in over the weekend and the speed is niiice.

      I probably could have stuck with my 2.6GHz 7550 dual, but I figured CPUs are getting phased out so quickly now I wanted to get one of the biggest quads I could fit in my board before they are replaced for the next gen. I figure I can probably get me 4-5 years off that CPU, just change out the GPU in a year or two when games finally start taxing the graphics enough for me to notice.

      If you are only running a 2.14GHz it would probably be wise to try to get one of the biggest chips your board can take (that you can afford of course) before the next gen chips come out and the older chips become harder to find. I waited too long on my P4 based board and it ended up cheaper just to pass down the box and build a new one than it did to track down one of those P4 based Smithfield duals. So I would see what they got at Newegg that'll fit your board and not break your budget. Better to go for the cheaper CPU upgrade now than to have to start over IMHO.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    86. Re:ehh by Khyber · · Score: 1

      "Per-application volume control."

      As if each application already didn't have its own volume settings BUILT-IN?

      Every single program that uses audio in some form or another on my computer has a volume control built-in.

      Accessibility in Vista and 7 is practically non-existent. The volume control panel that was in use from Windows 95 up to XP was better. I had to move to a dedicated mixer board when I moved to 7 because Microsoft stripped out so much fucking functionality in the name of DRM.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    87. Re:ehh by toiletsalmon · · Score: 1

      FYI: His point isn't "rubbish" just because YOU don't agree with it. I happen to agree with him, so that pretty well proves that it's not complete "rubbish".

    88. Re:ehh by Cwix · · Score: 1

      Nvidia has been doing DX 10 since the 8800 GTX. In fact they were first to market with DX10 if im not mistaken. I dont think they have an 11 out yet, but im too lazy to check.

      --
      You are entitled to your own opinions, not your own facts.
    89. Re:ehh by plague3106 · · Score: 1

      Its not rubbish because I don't agree with him, its rubbish because a good majority of gamers probaby would notice the difference. The fact that you agree with him just shows you're probably not that observant, it doesn't prove his point.

    90. Re:ehh by Dogtanian · · Score: 1

      I'm 26 in a couple months [..] Lets be honest, much as we all gush over Adventure on the 2600, it's a crap game.

      "We"? I'm over 8 years older than you, and I'm only just old enough to have potentially played the VCS during its glory days (I didn't much actually, mainly because I never owned one, but I'm just old enough to have done so). Even if you'd got a bargain-basement 2600 at the tail-end of its life (late-80s), it still would have looked dated compared to other consoles that were available by that time, and Adventure, being a very old game, would have looked particularly crude by late-80s standards.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    91. Re:ehh by Pojut · · Score: 1

      Your point? My entire family games...my brother (6 years older than me) and dad got me started when I was 4. We would switch between a commodore 64, an atari 2600, and an NES. I didn't really start getting into NES games until the year before the SNES was released...so I had plenty of time to experience what had come before it.

      Case in point about having a family that gamed together: there were a total of 6 of us (including parents), and we ALL had Game Gears that we would link up and play while taking a train down to florida twice a year to visit family and spend a day or two at disney.

      I likely have about as much time /played on a commodore 64 and a 2600 as I do on an NES.

    92. Re:ehh by Dogtanian · · Score: 1

      My point? What I said about Adventure- and the hardware it was played on- having to have been old when you played it would have been true, which somewhat damages your argument about it only being good at the time. It was obviously good enough for you 10 years later!

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    93. Re:ehh by Dogtanian · · Score: 1

      think it's because I'm used to my movies being at 24fps and my TV at 30 (more or less),

      If you're watching traditional-style interlaced video on your TV, it's 60 fields per second, not 30 frames; that's partly why it looks different.

      Film is still effectively 24fps on your TV, not 30, since 2:3 pulldown doesn't interpolate, only duplicates and/or overlaps frames.

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    94. Re:ehh by Pojut · · Score: 1

      At the age of FOUR. Not to mention it was my only my second gaming experience...my first being Bop'n Wrestling on the Commodore 64 :-)

    95. Re:ehh by Penguinoflight · · Score: 1

      XP came out August 2001. 2 years was much too long to wait while using Windows ME.

      The age of the system doesn't really matter. By now your average malware writer knows XP inside and out, I've seen virii (I don't care if it's supposed to be viruses) recently with features as advanced as real-time process infection.

      --
      "And we have seen and do testify that the Father sent the Son to be the Savior of the World"
      1 John 4:14
  2. OpenGL by some_guy_88 · · Score: 2, Interesting

    Not even sure if I knew there was a DirectX 11.. Does anyone know how OpenGL compares to direct3d 11?

    1. Re:OpenGL by LanceJZ · · Score: 0

      Just so you know, OpenGL was designed for 3D rendering applications, not real time 3D rendering, hence its name. It does not have a direct path to the hardware, its an in-between, a Graphic Layer library, to make it easier for 3D application developers, to compare them is ludicrous.

      --
      Lance Zimmerman of Panther Games
    2. Re:OpenGL by QuoteMstr · · Score: 5, Informative

      This is the most ill-informed comment I've ever seen.

      You don't have a "direct path" to the hardware on modern computers at all. After all, you're not filling DMAed command buffers and programming memory registers, and you don't want to be: the details would drive you to madness. That's what we have drivers for.

      OpenGL and Direct3D are both abstraction layers for the hardware. Neither is intrinsically more "direct", but both were certainly designed for real-time 3D rendering (although OpenGL was initially more used for CAD applications than games).

    3. Re:OpenGL by FranTaylor · · Score: 1

      "to compare them is ludicrous."

      Really?

      You did it yourself. In fact you did it twice.

    4. Re:OpenGL by noname444 · · Score: 3, Interesting

      Cards are lazily called "DX11" or "DX10", but the features are not DirectX-specific. The term shader model, or pixel shader version can be used to describe GPU hardware generations correctly and/or in an API neutral fashion.

      Since these are hardware features they are available to any API that implements them, and OpenGL usually is implemented by the graphics driver, which is written by (or under contract of) the graphics card manufacturers, they usually expose any new hardware features to an OpenGL-application through extensions.

      It's a shame that the Khronos Group isn't faster when it comes to including the extensions in the standard and upping the version number of OpenGL. I'd love to see an OpenGL release schedule synced with the shader models.

      DX8 -> PS1.0 / PS1.1
      DX11 -> PS5.0

      For more information see:
      http://en.wikipedia.org/wiki/Pixel_shader#Hardware

    5. Re:OpenGL by Anonymous Coward · · Score: 0

      I have filled DMAed command buffers and programmed memory registers... although I was also described as autistic in my pursuit of hardware optimization :D

    6. Re:OpenGL by Anonymous Coward · · Score: 0

      You must be a filthy Windows user. Microsoft doesn't want you to know but [hushed voice] there's more than one flavor of Kool-Aid in the world now. There has been for quite a while.

    7. Re:OpenGL by Anonymous Coward · · Score: 0

      This is the most ill-informed comment I've ever seen.

      You must be new here.

    8. Re:OpenGL by Anonymous Coward · · Score: 0

      You are wrong.

      OpenGL, as any library based on rasterization, was designed for real time. It was designed mainly for interactive (real time) previews. In fact it was based on the graphics library of the SGI workstations that were well known because of their real-time rendering capabilities, thanks to hardware acceleration.

    9. Re:OpenGL by machine321 · · Score: 1

      He meant "Ludacris", now get back.

    10. Re:OpenGL by Anonymous Coward · · Score: 0

      The simple and sad fact is MS is the leader with Direct X, OpenGL and even the card manufacturers are the followers. Direct X has it first, Graphics cards have it second, sometime down the road openGL gets it. some of the changes and innovations are being driven by MS (good or bad I don't know), that is just the way it is. they are the market leader and hence the naming is following their version naming.

  3. Power efficiency by afidel · · Score: 2, Interesting

    Would be interesting to know if either the DX9 or DX11 codepath had a significantly higher power requirement on DX11 capable hardware.

    --
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    1. Re:Power efficiency by ascendant · · Score: 0, Flamebait

      Oh, god, why?

      Why would you care? Why does it even matter, compared to GPU load vs idle power consumption? Are you one of those terminally retarded morons that plays nex-gen games on a laptop with the graphics settings all the way up on battery?

      And, for a desktop, why power usage of DX11 vs DX9 enter into your buying decisions at all? You already know the computer is going to suck tons of power while rendering. The only thing that matters is how much power it draws when it's not being used.

      --
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    2. Re:Power efficiency by Anonymous Coward · · Score: 1, Insightful

      More power with less juice would be nice, even on a desktop.

      Insulting him will not make his argument invalid.

    3. Re:Power efficiency by 0ld_d0g · · Score: 1

      Well, TBH, its not completely irrational. You would need a bigger SMPS if you want to run a card (DX11?) with higher pw consumption

    4. Re:Power efficiency by drinkypoo · · Score: 1

      It's not really that interesting, unless and until there are enough low-power video cards on the market supporting the standard to make a difference. I just bought an allegedly low-power GT 240 card with 1GB during black friday (free shipping whee) and though I do not own an amp meter ATM it at least doesn't require an auxiliary power connector like my 9600 GT does. However, it only provides DX10.1 support, so it's not eligible to participate in this discussion.

      --
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    5. Re:Power efficiency by afidel · · Score: 1

      The HD5750 is pretty darn low power, couple watts idle and 86W max (though some sites have measured peak consumption as low as 75W).

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  4. OpenGL Development by bazald · · Score: 4, Informative

    Most of the "important" features of Direct3D 11 will be exposed immediately as OpenGL extensions.
    The next version of OpenGL will officially support those features.
    As usual, it will be a nightmare to take advantage of those features without requiring their presence. (GLEW and GLEE help only so much.)
    If there are any features of Direct3D that would require architectural changes to OpenGL, they won't appear until the next major version, at the earliest. I'd be surprised if virtualization of texture memory were supported soon, but I'm not really expert in these developments. (For all I know, it is already supported...)

    In summary, OpenGL will remain competitive with Direct3D with the usual caveats.

    --
    Insert self-referential sig here.
    1. Re:OpenGL Development by Anonymous Coward · · Score: 0

      Virtualization of texture memory is more of a driver issue than anything to actually do with OpenGL directly. See the work on TTM and GEM for details on how it's being handled in Linux.

  5. WTF by Anonymous Coward · · Score: 0

    Performance-wise, DX11 didn't take its toll as much as you'd expect...

    Apparently you were expecting more than a THIRTY PERCENT (30%) drop in frame rate??

    Exactly wtf were your expectations?

  6. I can see the difference between DX9 and DX10 by crazybit · · Score: 2, Insightful

    while playing Crysis. I haven't seen DX11, but from what I've seen on DX9 vs DX10, the only way you couldn't tell the difference is if the game graphics are poorly programmed. I am sure anyone that has seen Crysis superhigh on DX10 in 30+ fps could tell the difference.

    Is it worthy? well, it depends on how much the gamer values graphic quality, so it's really very subjective. But don't say there is no visible difference.

    --
    - Human knowledge belongs to the world
    1. Re:I can see the difference between DX9 and DX10 by sznupi · · Score: 1

      I haven't seen DX11, but from what I've seen on DX9 vs DX10, the only way you couldn't tell the difference is if the game graphics are poorly programmed.

      Why do you seem to exclude the possibility that DX9 path is excellently programmed?...

      --
      One that hath name thou can not otter
    2. Re:I can see the difference between DX9 and DX10 by JustNiz · · Score: 0, Troll

      Uhh dude its a Microsoft product. Thats why.

    3. Re:I can see the difference between DX9 and DX10 by Rip+Dick · · Score: 1

      I am sure anyone that has seen Crysis superhigh on DX10 in 30+ fps could tell the difference.

      Exactly how high should one be?

    4. Re:I can see the difference between DX9 and DX10 by Anonymous Coward · · Score: 2, Insightful

      Ignorance is bliss isn't it? The real difference between dx9 and dx10 in Crysis is barely noticeable.

      How does it feel to be duped?

    5. Re:I can see the difference between DX9 and DX10 by ultral0rd · · Score: 1

      The big advantage of DX 11 is Tesselation / Displacement, Realtime Meshdisplacement and making Normal maps into geometric detail. Here is dx 10 vs dx 11 : Dx 10 : http://www.pcgameshardware.com/screenshots/original/2009/10/Tesselation_aus.jpg Dx 11: http://www.pcgameshardware.com/screenshots/original/2009/10/Tessellation_an.jpg Even with the screenshots of the car in the link mentioned in the article you can see how the water is more interactive to the forces applied to it. But yes, just like the early days of anti-aliasing, this is going to complete rape PC's for a while.

    6. Re:I can see the difference between DX9 and DX10 by thisnamestoolong · · Score: 4, Informative

      No. Crysis DX9 vs. DX10 really is no appreciable difference at all -- in Crysis, the Very High setting is locked for DX10 only, but this is a totally artificial limitation, probably to try and drum up support for DX10. Even at that, the difference between High and Very High is not earth-shattering. The Internet quickly figured out how to enable all of the Very High graphics setting for DX9 through .INI tweaks, even before Crysis was on store shelves. Being called out on their bullshit, Crytek then released Crysis: Warhead with the Enthusiast (Very High) graphics setting unlocked in DX9. Here is a great article with screenshots:

      http://www.gamespot.com/features/6182140/index.html

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    7. Re:I can see the difference between DX9 and DX10 by Anonymous Coward · · Score: 0

      So your proof is some extremely low resolution pictures where you can't make anything out.

      How does it feel to be an idiot?

    8. Re:I can see the difference between DX9 and DX10 by Anonymous Coward · · Score: 0

      > How does it feel to be an idiot?

      Look in a mirror if you can figure out what one is.

  7. Dx11 vs 9 by Anonymous Coward · · Score: 2, Insightful

    Just for the record "...notice any real difference between textures in the two versions of DirectX." Direct X has nothing to do with textures. (Textures are created by the artist & are bound by engine limitations) The textures would not change unless the game was specifically changed with higher resolution textures. I.e. 4098 vs 2048 etc... now that that's over... The engine is the limiting factor in the benchmark. Remember how games became dx10 when dx10 came out? Its not really using the framework to its full capacity. Such as COH or Bioshock having an update for DX10, it doesnt actually add that much, but compare dx9 crysis to dx10 crysis you'll see a difference as the engine was coded to use both frameworks fully. (or flight simulator X) anyways check out the video it shows dx11 not constrained by the engine, dx11 can actually tessellate normal maps http://www.youtube.com/watch?v=PR40GwRtFyw&feature=player_embedded (go to like 2:50)

  8. What progress! by FranTaylor · · Score: 0, Flamebait

    Yes Microsoft hired away all of the greatest talent in 3-D graphics many years ago and sequestered them in Redmond, working on hardware-tesselated dynamic water.

    Future people will ask how the US squandered all of its great intellectual talent, and the only answer we will have is that we spent it designing hardware tesselators so that video gamers could have photorealistic water.

    It is hard to imagine a more horrifying waste of resources.

    Microsoft Research has blown through billions of dollars and this is what we get for that?

    1. Re:What progress! by nedlohs · · Score: 1

      billions of dollars just aren't what they used to be.

    2. Re:What progress! by FranTaylor · · Score: 1

      Yeah, it's easy enough to pour it down the drain when you didn't even really earn it in the first place.

    3. Re:What progress! by abigsmurf · · Score: 2, Interesting

      Go watch the Heaven tech demo/benchmark which makes heavy use of hardware tesselation and say that Microsoft wasted their time. Hardware tesselation is going to be the next big thing (it's been around for a while but this is the first time there's really been a universal standard for it).
      A massive increase in the number of polygons you can use in models for minimal cost (or even a performance bonus) is a "horrifying waste of resources"?

    4. Re:What progress! by smallfries · · Score: 1

      Failing troll is full of fail?

      So why would the output of a part of Microsoft other than Microsoft Research, need to justify the entire budget of Microsoft Research? If I spend $1B to fund 100 projects, does each of them need to justify $1B of resources? I think there is a job on Wall Street in securitisation waiting for you.

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    5. Re:What progress! by X0563511 · · Score: 1

      Yea, just like nPatches were going to be a big thing too.

      I think driver support for those dropped years ago?

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    6. Re:What progress! by Jesus_666 · · Score: 2, Funny

      Yeah, those graphics experts could have done something more worthwile like ending war or curing cancer!

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    7. Re:What progress! by Anonymous Coward · · Score: 0

      was a 'major feature' of the geforce3 cards (nvEvaluators), let you evaluate nurbs in hardware! Feature dropped less than a year later. reason: hardware tesselation of Nurbs patches is a retarded idea.

    8. Re:What progress! by FranTaylor · · Score: 1

      Okay wise guy give me a list of all the innovations that Microsoft Research has brought to market.

      I think Clippy and Bing will be the only noteworthy items.

    9. Re:What progress! by smallfries · · Score: 1

      I didn't claim that they had brought anything to market. They are a blue sky research lab. A better question would be how have they advanced the scientific community, and to answer that just look at the list of publications from Microsoft Research.

      The issue of whether or not each project within them should produce results comparable to the resources spend on the whole organisation is separate to the issue of whether or not we should put a dollar sign on what they have achieved. You were plain wrong on the first point, and the second point is highly subjective. But if a large company wants to sink resources into something that improves science rather than their bottom line then I think they're doing a good thing.

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    10. Re:What progress! by FranTaylor · · Score: 1

      "But if a large company wants to sink resources into something that improves science rather than their bottom line then I think they're doing a good thing."

      What you think is the opposite of the corporation's fiduciary responsibility to its shareholders. Corporations get sued all the time for blowing money on stupid money losing crap instead of looking out for the bottom line of their investors.

      Although to be fair, anyone who is still holding Microsoft stock at this point is probably not too concerned about making money. If they were they would have dumped the crappy stock long ago and bought something that at least keeps up with inflation.

      And at least you agree with me that Microsoft Research is really just a place to hide talented engineers so that they don't go off and do good things for other companies.

    11. Re:What progress! by smallfries · · Score: 1

      What you think is the opposite of the corporation's fiduciary responsibility to its shareholders.

      Yes. I guess that makes me a bad capitalist but a good human being :)

      And at least you agree with me that Microsoft Research is really just a place to hide talented engineers so that they don't go off and do good things for other companies.

      Yes, I'd also be a bit contrary and suggest it is also a good place to hide talented academics so that if they do come up with anything good Microsoft can patent it. But I'd have the decency to make the suggestion very quietly as it does contradict my original point.

      --
      Slashdot: where don knuth is an idiot because he cant grasp the awesome power of php
    12. Re:What progress! by Cwix · · Score: 1

      I like to buy things from companies that make me warm and fuzzy by doing nice things, chalk it up to PR. Perhaps making money is more important than everything else to you.

      --
      You are entitled to your own opinions, not your own facts.
  9. Textures? wtf by Anonymous Coward · · Score: 0

    Just for the record "...notice any real difference between textures in the two versions of DirectX." Direct X has nothing to do with textures. (Textures are created by the artist & are bound by engine limitations) The textures would not change unless the game was specifically changed with higher resolution textures. I.e. 4098 vs 2048 etc... now that that's over... The engine is the limiting factor in the benchmark. Remember how games became dx10 when dx10 came out? Its not really using the framework to its full capacity. Such as COH or Bioshock having an update for DX10, it doesnt actually add that much, but compare dx9 crysis to dx10 crysis you'll see a difference as the engine was coded to use both frameworks fully. (or flight simulator X) anyways check out the video it shows dx11 not constrained by the engine, dx11 can actually tessellate normal maps http://www.youtube.com/watch?v=PR40GwRtFyw&feature=player_embedded (go to like 2:50)

  10. wtf indeed! by FranTaylor · · Score: 1

    "Direct X has nothing to do with textures"

    Please tell me how the data for the textures gets from the disk to the screen. Exactly what software manipulates them? What software renders them? What software is responsible for how the textures look on the screen?

    Quote from the article:

    "DirectCompute 11 accelerated high definition ambient occlusion (HADO), full floating point high dynamic range (HDR) lighting, and full screen resolution post processing. "

    Do you REALLY assert that these features have NO effect on the rendering of textures?

    1. Re:wtf indeed! by Anonymous Coward · · Score: 0

      Thats not really a texture, its a filter really. You cannot have bad textures, turn on a fancy filter and expect textures to change, it changes how its rendered but the underlying textures will remain the same

    2. Re:wtf indeed! by X0563511 · · Score: 1

      I do.

      Textures are just that. Image maps applied to geometry.

      You're talking about shaders.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  11. HotHardware Test by DeadPixels · · Score: 4, Interesting
    From the HotHardware test:

    The DirectX 11 performance numbers were recorded with the game set to its "Ultra" quality mode, while the DirectX 9 numbers were recorded with the game set to its "High" quality mode. ... As you can see, performance dropped off significantly in DirectX 11 mode.

    Now, is it just me, or does that seem a little biased or inaccurate? Of course you're going to see lower performance when you set the graphics higher. Wouldn't it make much more sense (and be a fairer comparison) to compare the FPS with both cards set on either High or Ultra, instead of each on a different level?

    1. Re:HotHardware Test by Anonymous Coward · · Score: 0

      I suppose it really depends on what you want to see. IF you want to see if the DirectX 11 codepath is more efficient than the DirectX 9 one, then yes, you probably should be using the same settings. If you want to see if the "extra" DirectX 11 effects cause a significant performance detriment, then I'd say no. This is of course operating under the assumption that "Ultra" mode is only available in the DirectX 11 renderer. If that assumption proves false, then you're absolutely right.

    2. Re:HotHardware Test by psyph3r · · Score: 2, Informative

      DX9 systems can only go to High. the ultra mode is only for the latest dx hardware.

    3. Re:HotHardware Test by Anonymous Coward · · Score: 0

      IN my opinion,

    4. Re:HotHardware Test by Anonymous Coward · · Score: 0

      Are you being purposefully oblivious? OK, so since you agree that the DX11 card could be set to High just like the DX9 card, why not set them both to the same setting if only for the test? Maybe run a 2nd test and then show them performing asymmetrically, but first show us apples to apples, if only from the games software config standpoint.

    5. Re:HotHardware Test by darthflo · · Score: 4, Informative

      If I'm not mistaken, High sets the game to use the highest quality rendering it can get using only DirectX 9 features while Ultra is the only setting that actually enables stuff specific to DirectX 11. The article doesn't mention there being two cards or different installs or anything, so they probably just ran the game twice on the same box, first with DirectX-9-style rendering (done through DiretX 11 and only then switched on DirectX 11's full visual splendor (Ultra quality).

    6. Re:HotHardware Test by L4t3r4lu5 · · Score: 1

      I remember from Crysis that "High" was DX9, and "Ultra" was DX10. The "Ultra" setting may have nothing to do with increasing graphics quality above "High" on DX9, and just enable the DX11 codepath.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    7. Re:HotHardware Test by Anonymous Coward · · Score: 0
      I suppose it really depends on what you want to see. IF you want to see if the DirectX 11 codepath is more efficient than the DirectX 9 one, then yes, you probably should be using the same settings. If you want to see if the "extra" DirectX 11 effects cause a significant performance detriment, then I'd say no. This is of course operating under the assumption that "Ultra" mode is only available in the DirectX 11 renderer. If that assumption proves false, then you're absolutely right.

      This response applies to you, as well as all the other following posts that say the same thing in other words. From the fucking article:

      To force DirectX 9 mode, head into the Documents folder in Windows, followed by My Games and head into the Dirt 2 Folder. Here you will find a final folder titled Hardware Settings which contains an XML file called hardware_settings_config.xml. Right click the file and select Edit to open the file in Word Pad. Find the line of code that says "forcedx9=false" and change it to "forcedx9=true". Your game will now run in DirectX 9 mode.

    8. Re:HotHardware Test by TubeSteak · · Score: 1

      If I'm not mistaken, High sets the game to use the highest quality rendering it can get using only DirectX 9 features while Ultra is the only setting that actually enables stuff specific to DirectX 11.

      Pssst... What about DirectX 10?

      --
      [Fuck Beta]
      o0t!
    9. Re:HotHardware Test by darthflo · · Score: 1

      They test DirectX 9 against DirectX 11. Version 9 is the latest available on XP and can be perfectly emulated by 10, which is the one Vista ships with. Also, of course by 11, which is what Windows 7 ships with.
      I'm guessing (educated, but still a guess) there's a "compatibility mode" that runs features available in DirectX 9 (directly or through 10 or 11, doesn't really matter) which includes everything from "Low" to "High" and a "quality mode" that'll max out the details with DirectX 11's features. The former makes the game run on XP, the latter makes it look prettier on Windows 7 and, if you manage to skip the DirectX 11 setup, Vista. Oh, I almost forgot: The level also depends on what kind of GPU is used. Windows 7 on a DirectX 9 GPU will probably disable the "Ultra" setting (or make it unplayably slow as all the tesselation would need to be done by the CPU.)

    10. Re:HotHardware Test by Hadlock · · Score: 1

      I thought that the xbox and xbox 360 used dx9? Is there a console that uses dx10? I thought the ps3 used their own proprietary methods. Whenever the xbox 3 comes out, will anyone care about dx11 (or 12 by then?)? Game specs are written to the latest xbox console's specs. That's largely why dx9 has reigned supreme for so long. dx10 only existed on paper (for the most part) to push gamers to Vista. dx10 will probably be glossed and wallpapered over in the grand scheme of things to make way for dx11 and 12 when the xbox 3 is released

      --
      moox. for a new generation.
  12. The Difference by rdnetto · · Score: 0

    Bit-tech also took a look at the graphical differences, arriving at this conclusion: "You'd need a seriously keen eye and brown paper envelope full of cash from one of the creators of Dirt 2 to notice any real difference between textures in the two versions of DirectX."

    I've seen it, and the difference is like night and day! Well worth the extra $$$.
    On a completely unrelated note, I have never seen so much green in one little brown package.

    Hint to mods: +1 obscure movie reference

    --
    Most human behaviour can be explained in terms of identity.
  13. huh? by FranTaylor · · Score: 2, Insightful

    "Hardware tesselation is going to be the next big thing (it's been around for a while but this is the first time there's really been a universal standard for it). "

    Boy you are really living in some sort of Microsoft fantasy world.

    You can't tell the difference between "Microsoft" and "universal".

    1. Re:huh? by abigsmurf · · Score: 1

      There hasn't been a universal standard for it. nVidia and ATI both required different implementations and they didn't really push support for it. As very few companies want to program multiple renderers for different cards, everyone used bezier patches instead (which have a bigger performance hit and aren't capable of the complexity tessellation allows).

      Tesselation allows for a massive increase in visual quality, if hardware tesselation could've been implemented easily in engines before DX11, you'd see it all over the place rather than a just professional modelling tools.

    2. Re:huh? by FranTaylor · · Score: 1

      "Tesselation allows for a massive increase in visual quality"

      See this is exactly what I am talking about. "massive increase" in the one area of the product that really does not need increasing.

      How much more real do things have to look? Does the game play better just because you can see the individual hair strands and blood drops of your victims?

      Microsoft could have spent their billions inventing new ways to be productive, but instead they spent them on new ways to be NOT productive.

    3. Re:huh? by Anonymous Coward · · Score: 0

      There hasn't been a universal standard for it. nVidia and ATI both required different implementations and they didn't really push support for it.

      SGI added openGL evaluators and GLUnurbs back in the nineties. AFAIK, only 1 manufacturer ever implemented them in hardware, and SGI provided partial hardware support

      Nvidia brought NV_evaluators to the table with the geforce3, and they were quietly dropped from the drivers at a later date.

      ATI brought along PN triangles, which they added as a GL extension.

      Then came geometry shaders (DX10/GL3) which created a universal standard for it. You can now apply any tesselation scheme you want

      Therefore, there has been a universal standard that no one has used for over a decade. DX10 has been around for a few years now, and is a standard that ATI/Nvidia/Intel support....
       
       

      Tesselation allows for a massive increase in visual quality, if hardware tesselation could've been implemented easily in engines before DX11, you'd see it all over the place rather than a just professional modelling tools.

      Tesselation in modelling tools is done in software (i.e. Maya, Max, Xsi, et al), typically either Catmull-Clark-eqs subdivision, or parametric surfaces (NURBS/Beziers et al). Realistically though, Per-pixel shading has removed most of the need for tesselation. Infact, the only thing tesselation will do for you in modern games is to improve the silhouettes of the ingame models, or as a way of getting higher fidelity out of particle effects (eg cloth, water etc. These normally just use quads instead of tri's, which lends themselves to tesselation schemes). PN triangles are probably the best solution for standard triangle based models, however some times the results aren't ideal, and can involve some additional setup and pre-processing to make it look good.

    4. Re:huh? by thisnamestoolong · · Score: 1

      Yeah, I agree. I see no reason why we need anything more than Quake 2 era graphics in games -- I mean, we can still see everything that's going on, and we can still play the game. I mean, does Quake 3 really play better than Quake 2? Sorry dude, but you fail at logic. Just because games don't NEED better graphics is hardly an argument against better graphics. You don't NEED anything more than a bit of food, some water, and a way to stay warm when it gets cold outside.

      --
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    5. Re:huh? by Anonymous Coward · · Score: 0

      Much more real I would say. Until there's no visible difference between a photo and a real time rendering, time spent on graphics is not wasted.

  14. HADO by Waccoon · · Score: 1

    A shadow under a rock? Anything that has its own acronym should affect more than 0.5% of the pixels in a screenshot.

  15. Bad summary by julesh · · Score: 4, Insightful

    Summary picks out one point where the article states that graphics haven't improved, but article goes on to discuss improvements in other areas. The pictures speak for themselves; the shadows are much more realistic and the water effects are much more realistic. The textures were fine to start with -- who cares if they improved?

    1. Re:Bad summary by Anonymous Coward · · Score: 0

      Summary picks out one point where the article states that graphics haven't improved, but article goes on to discuss improvements in other areas. The pictures speak for themselves; the shadows are much more realistic and the water effects are much more realistic. The textures were fine to start with -- who cares if they improved?

      It's a summary about something from Microsoft on Slashdot, what did you expect? :)

    2. Re:Bad summary by Kenoli · · Score: 1

      The article says nothing of shadows.

    3. Re:Bad summary by Anonymous Coward · · Score: 0

      You should try reading the article:

      Some minor differences can be spotted in the lighting effects, though. Both DirectX 9 and DirectX 11 mode do an admiral job of mapping the sunlight onto the surfaces of the cars. However, we felt that Direct X 11 rendered the beams from our local star in a slightly more accurate and cleaner fashion, making the light sourcing look more believable. Most noticeable is the cleanness of the shadow, particular when it's cast by the rear spoiler onto the bodywork - in DirectX 9 mode, the shadow has a chunky edge, whereas in DirectX 11, its edges blend away smoothly. Still, the differences are marginal, not easy to spot and not worth a 30fps cut to your frame rate.

  16. NOTICE the word "notice" by FranTaylor · · Score: 1

    "notice any real difference between textures "

    The word NOTICE speaks to its appearance on the screen, which is INDEED affected by shading.

  17. So it's not simply about higher resolution? by Anonymous Coward · · Score: 0

    I understand (and to some extent) agree with the "good enough" argument for DX9. Many games look very realistic and are damn impressive.

    From the screenshots in the article, I agree it takes a discerning eye to pick out the differences between DX9 and DX11. However, to me some things seem more natural and less CG-ish with DX11. Specially the textures applied to the road (to avoid it looking flat). The DX9 screenshots, while they look just fine (quite good, actually), very much look computer generated to me. The DX11 feel much more natural and realistic (and not realistic in terms of simply being higher resolution). This makes me think that the "next battle" in terms of graphics cards and DX isn't simply about higher resolution, but about recreating the naturalism (and randomness) that occurs in nature in the real world. If that is indeed the case, DX11 seems like it might be in a very good position to tackle that kind of problem.

    Sorry that all isn't worded very clearly, I'm up after only two hours of sleep.

  18. wrong by FranTaylor · · Score: 1

    NTSC is essentially 30 Hz. Intentionally chosen so 60Hz line noise will be stationary on the screen.

    1. Re:wrong by BrokenCube · · Score: 1

      Actually, all of you are right. Behold the oracle that is wiki

    2. Re:wrong by Anonymous Coward · · Score: 0

      Film is 24 fps. NTSC is approx 29.97 fps (60/1.01 half-frames per second) and film is displayed as NTSC using 3:2 pulldown ( Film Frame => 3 NTSC fields, Film Frame=> 2 NTSC fields, repeat). There is also NTSC FILM standard which is 23.976
      The reason NTSC is not quiet 30 fps is due to the non-video data that it contains (CC, Vertical blanking interval, etc)

    3. Re:wrong by Dogtanian · · Score: 1

      The reason NTSC is not quiet 30 fps is due to the non-video data that it contains (CC, Vertical blanking interval, etc)

      According to Wikipedia, the reason is that "to reduce the visibility of interference between the chrominance signal and FM sound carrier required a slight reduction of the frame rate from 30 frames per second to approximately 29.97 frames per second, and changing the line frequency from 15,750 Hz to 15,734.26 Hz."

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    4. Re:wrong by Dogtanian · · Score: 1

      Film is 24fps, NTSC is 23.976fps Film can go higher in some formats. HDTV can be a variety of frame rates.

      NTSC is essentially 30 Hz. Intentionally chosen so 60Hz line noise will be stationary on the screen.

      This is somewhat true, but talking of "frames" here is slightly misleading.

      Traditional interlaced NTSC video isn't transmitted as complete "frames", but as "fields"- the odd-numbered lines are recorded/transmitted/displayed first, then the even-numbered ones. That is, 60 half-"frames" per second.

      This sounds like it should give the same result as 30 frames per second, but it doesn't exactly, at least not when dealing with purely video-sourced material. Reason is that inbetween the odd-numbered lines being scanned and their adjacent even-numbered ones being scanned 1/60s later, the object being videoed could have moved.

      The end result is that NTSC has temporal resolution of 60Hz, not 30; that is, much more "fluid" motion. (*) Not at full 525-line spatial resolution, admittedly, but you're less likely to notice this on a fast-moving object.

      This is one of the major reasons that traditional video "looks" different to film- video has a much higher temporal resolution. (Other reasons being lighting, colour response, grain structure, etc.)

      Material originally shot on film doesn't exhibit this. That's because it was still originally shot at 24fps. In the case of PAL (which operates at 25/50Hz instead of NTSC's 30/60Hz), 24fps films are speeded up slightly to 25fps, and each frame is recorded twice, once for the odd fields, once for the even ones. Of course, it's the same frame- the contents haven't moved between times- so in this case it gives the same result as 25 frames per second.

      I mention PAL because film transfer to NTSC is more complicated, requiring "2:3 pulldown" (due to 24 frames not being easily converted to 30). But that was irrelevant to the example and my point- on both NTSC and PAL, "true" analogue video looks different to film in part because the temporal resolution (field rate) is much higher than with film.

      And the massive irony is that people "prefer" the look of film to the look of video for drama and the like. It could be because subconsciously film has more "professional" associations, but it may also be because film looks more "detached" (**) which aids in suspension of disbelief.

      (*) I'd say "look at a pan on a movie and notice how 'steppy' it is when you pay attention". This is fine if you live in a country that uses PAL, but in NTSC countries additional judder may also be caused by the 2:3 pulldown.
      (**) It's very hard to explain this- you'll either get it or you won't. I remember watching a kids' TV programme when I was fairly young and it looking oddly different. In retrospect I realise it's because it's the kind of thing that would normally have been shot on video, but in that case had been done in film instead.

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      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    5. Re:wrong by mrmeval · · Score: 1

      Yes, if you've ever seen a true black and white broadcast it is marvelous. I'm not sure it can be done anymore even in an educational environment.

      --
      I'd go on a Vegan diet but the delivery time from Vega is too long. --brownkitty
    6. Re:wrong by Ironsides · · Score: 1

      The Vertical Blanking Interval existed before NTSC with the B&W standard. CC was still in there are it is CC is in the Vertical Blanking Interval. B&W was 30 fps. As another poster has said, it was changed to 29.97 (well, it's actually slightly more) when they went to color due to interference issues.

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  19. Clean cars by the_arrow · · Score: 1

    I took a look at the video in TFA, and for a game named "dirt" the cars looked very clean... I mean, in the video the cars drive on a dirt track (with a nice dirt cloud after the cars), with small pools of water, and still the cars looks like they just have been thorough clean and waxing session. While using so much extra power for more realistic flags, crowds and water, which you have no time to see really, why not use some of that to make the cars, which you do see quite a lot, become dirty?

    --
    / The Arrow
    "How lovely you are. So lovely in my straightjacket..." - Nny
  20. Dirt 2 by RogueyWon · · Score: 1

    I've played Dirt 2 on the PS3, back when it was released a few months ago. I can see why the graphical improvements in the PC version might attract attention, but I have another question...

    Does DX11 have any kind of feature that lets you take that complete and utter XTREME moron who does the voice-overs for the game and kill him slowly in imaginative ways? Any enjoyment in the game was killed for me by XTREME SURFER DUDE RAD TO THE MAX guy screaming his head off every time I tried to do anything. Seriously... who actually likes that kind of thing? Who can even actually tolerate it, in a game that doesn't give you any option to turn it off.

    I'll stick with Forza 3 for my racing game goodness for the time being. Yes, it has the strange old-bloke with the curious mid-Atlantic accent doing voice work on the menus, but at least he's not being all XTREME and you can shut him up if you want to.

  21. Re:11 is the FUTURE by MrNaz · · Score: 2, Funny

    Is your mama Netcraft?

    --
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  22. It was all about build quality by Anonymous Coward · · Score: 0

    I always thought the DX9 was better constructed than the DX11 although the lack of multi-timbral operation on the DX9 meant it was more limited.

    http://www.vintagesynth.com/yamaha/dx9.php
    http://www.vintagesynth.com/yamaha/dx11.php

    1. Re:It was all about build quality by Jupiter+Jones · · Score: 1

      I'm glad to see I wasn't the only one here who first thought of 80's FM synthesizers when reading the subject line of this thread.

      JJ

  23. The problem with using games to test APIs by 0ld_d0g · · Score: 1

    is that no game publisher would choose to make a game that looks drastically better on cards that few people have(or worse, the PC version ends up looking way better than the console one). Its bad business. (Not for GPU manufacturers though!)

    But, OTOH, if you stick just to demos made by MS, AMD/ATI & NVIDIA all you have are contrived scenarios that use all of what DX11 offers and DX10,9 don't. I would personally suspend judgement till more games are released w/ DX11 support

  24. Is there coll detect with testellated surfs? by Anonymous Coward · · Score: 0

    Are testellated surfaces only for eyecandy or is there for ex. support for collision detection with them? Could it be possible to make a speedboat or jetski racing game where natural waves, bow waves and wakes are correctly affecting all the floating bodies?

    1. Re:Is there coll detect with testellated surfs? by Anonymous Coward · · Score: 0

      Yeah, I think you completely missed Waverace 64 from '96. It did just exactly that.

    2. Re:Is there coll detect with testellated surfs? by sexconker · · Score: 1

      Waverace 64 is STILL the best feeling water-based game.

      Blue Storm (the sequel on the gamecube) was great too, but the water physics didn't feel as tight.

  25. Open*CL* not Open*GL* by DrYak · · Score: 4, Informative

    Not even sure if I knew there was a DirectX 11

    Well, of course.
    Most of the new features of DX 11 have nothing to do with graphics. There are few addition to Direct*3D* and biggest new stuff of DX11 is Direct*Compute*.
    It's for general purpose computing on GPU.

    Therefore it's no surprise that no player and game company gives a damn about it.
    It has few advantage to offer on most current games.
    It also explains why the testers almost didn't see any *visual* difference between the DX9 and DX11 versions. (It's not the same as between DX9 and DX10 - where most differences were on the graphic side - Direct3D - and thus translated into more eye candy).

    DX11 is not used for the visuals. It is used for the computations going under the hood. It will be useful for physics simulations, etc.
    The main problem in such situations - just like a few years ago with the PhysX accelerator - is that you can't have different level physics support that won't affect the gameplay.
    With difference of graphics capability, you can just have difference in detail level : one configuration will look prettier than the other, but the game will always play the same.
    But you can't have more-or-less realistic physics, because the game won't play the same if the objects don't react the same based on the level of physics simulation. Therefore, the gameplay use the same simulation no-matter what the configuration is (the same rigid body physics for all player-driveable vehicles), and GPGPU (CUDA, OpenCL or in this situation DirectCompute) will only be used for a few small details - water surface, cloth simulation, debris displayed on screen during an explosion animation, perhaps ragdoll physics for NPC death (in games where it doesn't matter where the body lands).

    Thus differences are virtually invisible on screen shots. Its only while playing that some of the players will say : "Hey look, the monster fell in a funny way down the stairs !"

    Does anyone know how OpenGL compares to direct3d 11?

    Given the above, the most correct would be to compare Open*CL* to DirectX11.

    And OpenCL does very well. It looks like a genericised version of CUDA, with a slightly lower level API on the host setup side (the same level of verbosity as OpenGL).
    Also, OpenCL integrates well with OpenGL (just like DiectCompute integrates well with Direct3D)

    Last but not least, OpenCL will be supported much more widely in its target market (Scientific computing) having implementation for most OSes (including Linux and MacOS X), having support from major hardware producers (ATI, Nvidia, Intel) including embed ones (ImaginationTech. PowerVR, ARM, etc.), and even having open-source implementation (Gallium3D framework for the next gen Mesa3D).

    Whereas DXCompute is only available in Windows 7 and probably soon on the current or on the next XBox.

    In conclusion :
    In most case, game developers wont bother (except in some simulator requiring as much realism as possible and thus advanced physics support).
    They'll rely on 3rd party middle ware for physics (like Havok).

    And middle-ware makers will probably target several platforms anyway, in order to be interesting for non-microsoft consoles too.

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    1. Re:Open*CL* not Open*GL* by Anonymous Coward · · Score: 0

      Your post is so articulate and informative that it made me cry. Thank you.

    2. Re:Open*CL* not Open*GL* by giuseppemag · · Score: 0

      The tessellation stages of the pipeline are quite an important addition, in that they are the first attempt to truly standardize parametric surfaces for videogames. http://msdn.microsoft.com/en-us/library/dd835170.aspx

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      My book: Friendly F#, fun with game development and XNA; my game: Galaxy Wars by VSTeam; my gamedev language: Casanova.
  26. It all comes back to providing a better game... by Targon · · Score: 1

    One thing to keep in mind is that since we are at the point where textures themselves are high enough quality for things to look very good. So, the focus then becomes motion and in the details. Things like physics, and how objects interact are where a lot of the focus is moving to, as well as things like motion, and in the really TINY details that you may not notice when things are in motion, but are still there(like the fuzz and frayed edges on worn clothes, or sweaters). These sorts of things may not be required, but they do add to things. Water is one of those things that people keep pointing to, but improvements in how REAL things feel in a game or computer rendering are what make NEW games look better than things from previous generations.

    A big problem that people need to remember is that just because the highest end cards have a lot of power to handle the newest features does not mean that the low end DX11 cards do. This is why adoption of even DirectX 10 has been low, because developers need to code based on what consumers will have in their computers, and if most people can't use a feature, that reduces how attractive that feature is when it comes to selling the game/application. DX11 may not be limited ONLY to Windows 7 this time around, but it will still be limited to people with a DX11 class GPU in their system. I am still seeing many low-end systems with the Geforce 6150LE in them these days, as well as the crappy Intel graphics, so it is clear that it will take at least six years before DX 9 is finally gone(because I expect to see new machines sold with Geforce 6150LEs for the next two years STILL being sold retail).

    The big names in the retail/mail order computer field, HP/Compaq, Dell, and Gateway/eMachines are encouraging a shift to newer generations. If this is because they have too high an inventory, or are just unwilling to transition to newer generations I don't know. It is just annoying that THEY are holding us back. I know on the AMD side that it would be NICE to see more entry level systems with an integrated AMD graphics chipset since these not only perform better, but also support the newer standards.

  27. Most important feature of DirectX11 = DirectComput by DrYak · · Score: 1

    Most of the "important" features of Direct3D 11 will be exposed immediately as OpenGL extensions.

    Well, given the fact that the most important feature of DirectX 11 isn't Direct3D, but in fact is DirectCompute, OpenCL would be a better suited equivalent.

    And OpenCL integrates nicely with OpenGL, just like DirectCompute with Direct3D.

    But beside a few simulation eye candy like water surface or debris during an explosion, it won't cause much difference in games (because otherwise the physics would influence too much on the game play).
    That is, until monstrous power hogs like Crysis 3 and Windows 8 are out. Then the users will have to buy modern hardware en masse, and the install base of DX11 hardware will increase. Only then the developers will be free to safely harness DXCompute for complex physics simulations at game-play level.
    Imagine a massive stock car race with Rigs-of-Rods -grade physics simulation of every single vehicle - much more realistic collision and more fun, but would require massive acceleration. If a game developer decides to go for DirectCompute as a possible acceleration solution, better check that most of the user have DX11 capable hardware ! (And be ready to say good-bye to PlayStation & Nintendo players)

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  28. It's worse. by DrYak · · Score: 1

    I haven't seen DX11, but from what I've seen on DX9 vs DX10

    It's worse :
    - DX9 vs. DX10 was about graphic capabilities. At least they could translate into some visuals.
    - DX11 is about DirectCompute - GPGPU (like CUDA, OpenCL, etc.). Hardly anything beside a few discrete eye candy (like water surface, debris in an explosion, etc.)

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  29. In one sentence: by ledow · · Score: 1

    Not worth 20fps on an 80fps game, I'm afraid.

    The price you pay for a little more realistic water and other minor changes that could easily be "faked" without DirectX 11 (if they bothered) isn't worth it for the hardware, the driver suppport, forced OS for DirectX11, the increased power of the cards, etc. If that was my PC, I'd be playing it in DirectX 9 mode.

    1. Re:In one sentence: by ProppaT · · Score: 1

      It's not worth it, no, but it'll sell a whole bunch of videocards to people. There's a whole sect of people out there who constantly buy the newest / fastest video card just to they can wank off to the graphics. I don't even think these guys play the games and they might as well just look at screenshots.

      --
      Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
  30. Procedural texture by DrYak · · Score: 1

    Just for the record "...notice any real difference between textures in the two versions of DirectX." Direct X has nothing to do with textures. (Textures are created by the artist & are bound by engine limitations) The textures would not change unless the game was specifically changed with higher resolution textures. I.e. 4098 vs 2048 etc...

    In theory "Yes", but not in practice.
    What a tester calls "texture" is what he/she sees on the surface of objects.
    Which could be a simple bitmap texture mapped on the object.
    Or could be the result of a complex shader written to combine several source of data (textures, other parameters) to creat a nice-looking surface (as for example in procedural textures).
    For example, parallax mapping can be used go give impression of depth and surface details to something which is only a flat triangle with a texture painted onto it.

    DX10 expands shader capability compared to DX9 - thus leading to more complex calculation possible to paint object surface. Thus nicer surface and nicer "textures" in the testers jargon (although "Shader" or "Procedural texture" would be more appropriate in this situation).

    Now DX11 adds mainly on the GPGPU front with DirectCompute. So not much more visible graphic eye candy. Thus nothing of interest in screen shots.
    The difference will be in some minor physics simulation that doesn't break the gameplay.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  31. Because by DrYak · · Score: 1

    the water effects are much more realistic. The textures were fine to start with -- who cares if they improved?

    Water Effects = Physics simulation = not directly to do with graphics = Done by DirectCompute (which is the big new stuff in DX11) (or done by CUDA or OpenCL or other GPGPU)
    Texture effects & Shaders & Procedural textures = Graphics rendering = Entirely dependent on Direct3D = Where DX11 doesn't feature as many new gizmos.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  32. Re:Clean cars; dirty no-no by Animaether · · Score: 1

    They may not have been allowed to dirt up the cars; although you'd have to strangle that out of an employee as they're bound to be under NDAs regarding the exact contracts.

    Compare that to car manufacturers not allowing damage models on 'their' cars, or dictating exactly what damage models would be allowed (e.g. a bent fender.. sure. an engine dying.. hell no.)

    Ahhh to remember the early 90's when every racing game just tossed in whatever car they da*n well liked at a splendid 50 polygons and car manufacturers were off-the-record just glad for the free advertising.

  33. Only Demo? by spammeister · · Score: 1

    Bah, try the full version ("available" since the evening of the 2nd), and then see what ya get.

    --
    I tried to think of a good sig, and this wasn't it.
  34. API changes more Hype than substance. by guidryp · · Score: 1

    The days of big changes from DX api change are gone. We had ridiculous hype for DX10 which turned out to be negligible improvement and even Faked "improvement" as in Crysis.

    DX11 here is more of the same. Screen shots from both flipped back and forth to point out that this flag has more flap in it.

    DX11 is the last reason to buy new graphics hardware (just as DX10 was). Buy new graphics hardware when you need the performance boost a new generation card will bring, or some new feature like Eyefinity if you want to use that, but DX11, that is 99% hype, 1% substance.

  35. Re:Couldn't score at the glory hole tonight by ZarathustraDK · · Score: 1

    Ahh clever.

    See what he's doing guys? He's trying out the lesser known Mac-DDOS-attack strategy on Slashdot.

    --
    If you quote this signature there'll be 72 copies of Windows ME waiting for you in Heaven.