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Is Console Gaming Dying?

mr_sifter writes "PC gamers love to obsess over whether PC gaming is dying, but bit-tech thinks it's time to look at the other side and examine if console gaming is really as secure as publishers would have us believe. All three console manufacturers suffered from the recession — this year, Sony announced its first net loss in 14 years; a stunning ¥989.9bn, which includes record losses of ¥58.5bn in its gaming sector. Microsoft also announced its first loss since it went public in 1986 in the second quarter of this financial year, with a $31 million US loss coming straight from the Entertainment and Devices division, which is responsible for the Xbox 360. Not even Nintendo has escaped the financial plague either, with sales of the Wii dropping by 67 percent in the US, 60 percent in Japan and 47 percent in the rest of the world. In addition to reduced profitability, casual games and the rise of the iPhone further suggest the current model is not invulnerable."

496 comments

  1. No by Anonymous Coward · · Score: 5, Insightful

    Next question.

    1. Re:No by Anonymous Coward · · Score: 0

      Come again, Mr. Troll OffTopic?

    2. Re:No by Andy+Dodd · · Score: 2, Insightful

      Yeah. Global economic meltdown + console sales expected to slow down as the generation goes on explains it.

      A 60% drop in sales for the Wii isn't exactly saying much considering the insane and unexpected "we can't keep up with demand" aka "license to print money" sales pace for the first year or two of the console's existence.

      Yeah, so it's not a license to print money any more - I'm sure Nintendo is still doing just fine.

      --
      retrorocket.o not found, launch anyway?
    3. Re:No by UnknowingFool · · Score: 5, Informative

      Microsoft also announced its first loss since it went public in 1986 in the second quarter of this financial year, with a $31 million US loss coming straight from the Entertainment and Devices division,

      This statement seems to imply that the console losses from the Entertainment Division somehow led to the sudden loss as a company for MS. Except for a few quarters, the division has historically been a money loser for MS. MS has had cumulative losses of $8 billion from the division since the Xbox was started.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    4. Re:No by Anonymous Coward · · Score: 0, Troll

      He's right. Console games are still great for the kids who don't know where the real gaming is. Seriously, though - console gaming is the ONLY place for most of the good sports titles. Even the PC version of NBA 2k10 is an afterthought compared to the console versions. EA doesn't even make NBA LIVE for the PC anymore (though some might consider that a blessing).

    5. Re:No by Anonymous Coward · · Score: 0

      It's onTopic because of the +5 Funny

    6. Re:No by AuMatar · · Score: 1

      Over 1 million consoles sold last week, according to vgchartz. They're doing just fine. Hell, the DS had a million sales in NA 2 weeks ago. Nintendo still prints money.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    7. Re:No by nine-times · · Score: 1

      The video game industry isn't the only one posting losses recently, so this doesn't seem like a big deal at all. That and these consoles are four years old, it's not surprising to see sales dip.

      Agreed. In particular, when the summary gets to the sales drop of the Wii, I have a hard time feeling sorry for Nintendo. For one thing, if you're talking about sales of the actual Wii console, well for something like a year and a half after launch it was still hard to buy a Wii because they kept selling out. If sales have dropped, it's probably because the Wii has only now hit its saturation point and everyone who wants a Wii has already bought one.

      But also, it's important to note that Nintendo was making a profit on Wii sales from day one. Both Sony and Microsoft started off by selling their consoles at a loss in order to make up the loss in game licensing. This loss was compounded for Microsoft by all the defective units. But the Wii? It started out being sold at a profit. The original $250 price was more than the cost to Nintendo, and with the current price at $200, the profit margin has probably increased. That doesn't include all the sales of additional controllers and games. They had to have made money from their Zelda, Super Mario, and Metroid properties.

      If you wanted to convince me that Microsoft had lost money, I might be able to convince me. They rushed a defective product to market, sold it at a loss, and they're still paying to replace defective units. Some estimates have the 5 year 360 failure rate as being higher than 15% per year, and higher than 60% since launch. Ouch! But Nintendo? They've been raking it in.

      And if the console market did die, what would replace it?

    8. Re:No by Trepidity · · Score: 1

      It's a fairly small proportion of Microsoft's business overall to begin with, so it's odd that people would attribute either successes or problems at Microsoft as a whole to its Entertainment and Devices division. Microsoft has annual revenues just under $60 billion, while its the Entertainment and Devices division has revenues just under $2 billion--- it's about 3% of the company's business. If Microsoft is doing better or worse one year vs. another, it's much more likely to be due to something going on with Windows or Office than with the XBox.

    9. Re:No by nine-times · · Score: 1

      Well I think that the implication was supposed to be that the console market was a money-loser for Microsoft and so they might not want to continue. You're not doing a very good job of disputing that.

    10. Re:No by ThePhilips · · Score: 2, Insightful

      IMO both console and PC gaming are dying - in a figure of speech.

      "Rise" of casual gaming now only further highlighted that gaming as many of us relate to it is a rather smallish niche of modern entertainment. For many people the idea that one has to spend hours and hours before screen (TV or PC display) only to learn controls - before s/he could enjoy a game - is simply absurd. E.g. I take my (now decade old) FPS skills for granted and even though I write this it is still hard for me to imagine why many people just can't "get it".

      The point is that we do not need skills to enjoy movies or TV shows. And the learning divide, for as long as it would exist, would be making gaming business vulnerable.

      Console gaming in that respect is even more vulnerable: PC gaming in a way is self-sustainable thanks to the fact that a gamer can become game developer rather easily. Console gaming on other side creates only consumers who depend completely on a business to provide entertainment to them.

      Though thanks to Nintendo's WiiMote (and following it Sony's Wand and MS' Natal) I'd say console business has a pretty good shot at making games more accessible. As business and market, they are still pretty strong and still manage to come up with something new.

      --
      All hope abandon ye who enter here.
    11. Re:No by interkin3tic · · Score: 4, Insightful

      The next question is: what exactly would the mechanism of "console gaming dying" be anyway? I would argue that the death of console gaming would/will have look like one of the following scenarios:

      1. Most of the "major" games will be released for the PC and not the consoles.
      2. New major consoles will not be released, eventually the consoles out there would lag so far behind PC that 1 would happen
      3. All major consoles will become so PC like that they will be indistinguishable and it will be pointless to talk about PC vs console

      1 doesn't seem to be happening, and I don't really see many signs that it will happen any time soon, there seem to be more releases of significant games for consoles than PC. I think everyone but the most ridiculous fanboys of a given console would agree that games -should- be released on all platforms that can support the game. I want to choose what platform to game on based on my needs and equipment, being denied a gaming experience because I don't have the right hardware, or having to choose hardware based on -artificial- game availability is not a good situation. (Emphasis on artificial. Obviously MS isn't going to release their Halo games on a nintendo console, and obviously I'm not expecting to run Crysis 2 on an NES.) So I hope that more games continue to be released on all platforms, PC and console.

      2. Consoles obviously aren't as powerful as PCs, but again, 1 seems far from happening. Already, the idea with MS at least seems to be delaying the next console for longer. If the next generation (and I mean the -actual- next generation, not the current xbox 360/PS3/wii generation which is sometimes mistakenly referred to as "next gen") is still a loss for the console makers, I suppose they might decide to not release another one. Games would continue coming out for them for a while, but eventually enough customers would migrate away from the PC to where the consoles become obsolete. Games are to this day coming out for the PS2, and the next generation of consoles is undoubtedly going to be released, so it will be quite a few years before console gaming dries up completely.

      3. Doesn't seem very likely to me. Consoles are aimed squarely at people who want to plug in and play immediately, without messing around with hardware or software configurations. I think MS is having enough headaches with the optional hard-drive in the 360 that they're going to move away from even that, back to "one console, one hardware configuration." I don't see any signs from nintendo that they'll start making games that can run on both their hardware and other hardware, and given the sales of the wii, even with this recent decrease, they'd be nuts to do so any time soon.

      So I don't really see -how- console gaming could be dying. Slowing down temporarily, sure, but it's not like console gaming is a living thing, where if it's vitals (sales) drop low enough, the beast is going to die and not be revived.

      For the next next question I'd like to propose one of the following: do game journalists feel the need to declare "X is dying" -entirely- because it gets attention they're not getting otherwise? Do even they think that a trend like "sales declining" should be extrapolated to ridiculous extremes like "IT'S GOING TO DIE COMPLETELY!!!" Is rational commentary on videogames dying or did it ever even exist in the first place?

    12. Re:No by dunng808 · · Score: 1

      You must be new here. For your make-up assignment you are to familiarize yourself with our /. culture. CowboyNeal would approve it, and Netcraft would confirm it.

      I, for one, welcome our FreeBSD 8.0 overlords. Long live FreeBSD!

      --

      Gary Dunn
      Open Slate Project

    13. Re:No by nine-times · · Score: 1

      Correction: I had messed up in editing the end of the 3rd paragraph. Should read as, "Some estimates have the 360 failure rate as being higher than 15% per year, and higher than 50% since launch."

    14. Re:No by UnknowingFool · · Score: 1

      The point of the article was that consoles were dying because all 3 major console makers were suffering recent losses. The GP simply stated the effects of a recession make it hard to connect the two directly. Correlation does not imply causation. My point is that you can't look at only one company like MS because they have always had losses. If you look at Nintendo, they were making profit before the recession hit. Suddenly they are posting losses.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    15. Re:No by Anonymous Coward · · Score: 0

      MS' entertainment division has been profitable for years.

    16. Re:No by dziban303 · · Score: 1
      Indeed. I've been seeing a lot of articles titled "Is (insert platform here) gaming dying?" recently, and I think the answer is clearly no.

      You'd think that people would be able to find something else to write about these days.

    17. Re:No by seamonkey420 · · Score: 0, Redundant
      no kidding.

      WTF are these people reading?? console gaming IS ANYWHERE FROM dying. pc gaming? now thats more relevant.

      also, um anyone heard of this crazy thing called the world recession???

      so modern warfare 2's largest launch in the history of media/movies/music means nothing?? yea, who pays these people? 12yr old gamers on 2ch would do a better analysis than these people (sure there may be a few flame wars started).

      just my .02

    18. Re:No by Anonymous Coward · · Score: 0

      No Next question."

      How do you know until the obligatory has Netcraft confirmed it's not dying been reviewed?
       

    19. Re:No by KalAl · · Score: 1

      Console games are still great for the kids who don't know where the real gaming is.

      I know you're being facetious, but I disagree. The reason I play console games almost exclusively now is because I don't have a desire to spend copious amounts of cash every year to upgrade my rig. I spent 400 dollars years ago for my 360 and I can play the newest games just as well as anyone. Buy a decent computer and watch how long it takes without upgrading before your games barely run.

      --
      I'd rather let a thousand guilty men go free than chase after them.
    20. Re:No by maxume · · Score: 1

      The problem is that the statement is nonsensical. Apparently Microsoft had their first quarterly decline in revenues since 1986, and the article writer somehow twisted that into a statement about them losing money (where in reality only the games division lost money, the company as a whole still made more than $1 billion a month).

      --
      Nerd rage is the funniest rage.
    21. Re:No by Hatta · · Score: 1

      4. Console games become so dumbed down that anyone who actually likes games won't bother with them.

      --
      Give me Classic Slashdot or give me death!
    22. Re:No by morari · · Score: 4, Insightful

      If you have to spend "copious amounts of cash every year" to upgrade your rig, then you're doing it wrong. A well thought-out build should easily last several years, or, about the same lifespan of a similarly priced console. You're doing nothing more than throwing out the same tired argument that technologically impaired people have been using for the last decade. Consoles are a great option if you don't like to have control or options, that is it.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    23. Re:No by donaggie03 · · Score: 1

      Just to be clear: you are saying that I should be able to shell out $300 and get a decent gaming computer that will "easily last several years" ??

      --
      Three days from now?? Thats tomorrow!! ~Peter Griffin
    24. Re:No by mattack2 · · Score: 3, Insightful

      "Rise" of casual gaming now only further highlighted that gaming as many of us relate to it is a rather smallish niche of modern entertainment.

      Small niche? Some of the biggest games are making more than movie releases nowadays. Would you consider movies a "smallish niche of modern entertainment"?

      (BTW, I don't say this as a hardcore gamer... I'm just barely a gamer at all, I have a PS2 I got only a few years ago, and have I think way less than 20 games.)

    25. Re:No by Junior+J.+Junior+III · · Score: 3, Funny

      The question isn't "Is console gaming dying," but rather, "How many extra lives has it racked up?"

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
    26. Re:No by ThePhilips · · Score: 1

      Small niche?

      Compare the number of TV/FM/cellphone owners to the number of console/PC owners.

      Reach of gaming industry pales in comparison.

      P.S. "the biggest games are making more than movie releases" - picking at ailing movie industry is a bad taste.

      --
      All hope abandon ye who enter here.
    27. Re:No by subsolar2 · · Score: 4, Insightful

      I doubt that he meant $400 (amount sited by person he replied to).

      But he is right, if your upgrading every year, then you are doing it wrong by buying the cheapest components that will just barely play current games right now. I built my gaming system three years ago and spent about $1200 (system, keyboard, mouse, new LCD) and just now starting to feel some performance issues.

      A 360 does not cost $300, it costs $300 + $50/year for Live + $10 extra each game over PC + $600 for HD TV + $50 for an additional controller + $30 x 2 for chatpads or about $1300 in three years.

      Don't tell me console gaming is any cheaper as I happen to own both.

      Don't say "well you can use your regular HD TV" and I say my wife & kids would like to watch their TV programs, or "you don't need a HD TV" and I tell you it sucks as I've had to suffer playing games that the text is unreadably small on a SD TV.

    28. Re:No by KalAl · · Score: 1
      Similarly priced console? I wonder how well a 400 dollar "gaming" PC purchased in 2005 runs the newest PC games. And if you had such a system, your games start to look worse and worse, whereas a 360 owner will only notice improvements in graphic quality.

      Consoles are a great option if you don't like to have control or options, that is it.

      Or if you want all the console exclusive games.

      --
      I'd rather let a thousand guilty men go free than chase after them.
    29. Re:No by Omestes · · Score: 5, Interesting

      Just to be clear: you are saying that I should be able to shell out $300 and get a decent gaming computer that will "easily last several years" ??

      I hate this fallacy. Lets reverse this, to try to illustrate the absuridity: "So I can just shell out $300 for a console that supports 5x the resolution as my TV, is capable of running any software I can throw at it, has an input device with more than 6 buttons, and that can support a near infinite range of 3rd party add-ons? A console is a one time investment that has only one purpose (sometime with other functionality tacked on in a half-assed manner), a PC is an investment that does much much more than just playing video games. You already have a PC, right? How much did that PC cost you? For $300 tacked onto the price of the PC you already bought, you could have a rig that would put your current consoles running on outdated tech to shame.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    30. Re:No by Blakey+Rat · · Score: 4, Informative

      Microsoft didn't post a loss this year. They posted their first-ever reduction in revenue... those are two different things, and the author of this article is a retard for not knowing the difference.

      In fact, considering all factors (and Vista), Microsoft has been weathering this recession much better than most companies.

    31. Re:No by Anonymous Coward · · Score: 0

      Corpses, of course. Oh and maybe meteroids.

    32. Re:No by Omestes · · Score: 1

      so modern warfare 2's largest launch in the history of media/movies/music means nothing?

      It probably does mean nothing, since I really doubt that Modern Warfare 2 actually had the largest launch in history. It might have, I suppose, but that sort of claim needs some proof outside of "well, man, I stood in line for it, it was awesome!"

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    33. Re:No by Dhraakellian · · Score: 2, Funny

      OffTopic?

      Okay, bsdgames is dying.

      --
      I've read Grocklaw. BoycottNovell, you're no Grocklaw
    34. Re:No by BrentH · · Score: 1

      Yes sir. But you'll also have to dail the graphics down in Quake 5 or Crysis 3, because that's how developers get those games to run on your console (perhaps even dropping your resolution). Playing at ultra-high year in year out, that's an expensive hobby, and only possible on PC's.

    35. Re:No by KalAl · · Score: 1

      $10 extra each game over PC

      Not if you're playing Modern Warfare 2 =P

      $600 for HD TV

      I'm not including the price of a monitor when I compare the costs of PC and 360.

      $50 for an additional controller

      How much is an additional controller for PC?

      $30 x 2 for chatpads or about $1300 in three years.

      Never needed one of those.

      I'm not saying consoles are better, just that they're cheaper. I also have used both.

      --
      I'd rather let a thousand guilty men go free than chase after them.
    36. Re:No by Ihmhi · · Score: 1

      There's different kind of games. I'd have no problem playing, say, a Need For Speed game on my computer, but I'm pretty sure my friends would think it's a hassle to crowd around my PC to play Rock Band. I don't even have enough free USB ports with all my other game controllers and doodads.

      Console gaming will not die, but it will probably be rendered largely irrelevant in the near future IMO.

    37. Re:No by mattack2 · · Score: 2, Insightful
    38. Re:No by seamonkey420 · · Score: 1
      http://kotaku.com/5403788/was-modern-warfare-2-really-the-biggest-launch-in-history

      it did but depends on what your comparing; units vs overall sales. overall, gross sales it killed everything in revenue generated due to the fact that video games are that much higher priced than other media.

      btw, i didn't buy Modern Warfare 2 and never said it was awesome just that the claim console video games are dying is absurd. if anything, its growing due to the casual market. us core gamers have always been a given but the casuals bring another sect to the game. sure, they won't buy games like us core gamers but they still buy games and were consumers that prior to this generatio may have never bought a video game (ie wii market).

    39. Re:No by Anonymous Coward · · Score: 0

      Just to be clear: you are saying that I should be able to shell out $300 and get a decent gaming computer that will "easily last several years" ??

      Certainly. You will be able to get a decent gaming PC for $300 in exactly the same sense and with the same parameters as you would be able to get a console and HDTV, HDD, and controllers, all for $300.

      Most people already have most of the necessary components. That really ought to have been obvious. As for the components they don't have: $300 will easily cover those.

    40. Re:No by RichardJenkins · · Score: 2, Informative

      I heard from a reliable news source that the movie industry just had their biggest year ever, in the middle of a recession.

    41. Re:No by hairyfeet · · Score: 4, Insightful

      Well lets see....I gave my 2006 era PC (3.6GHz P4, 2Gb of RAM, 7600GT) to my oldest and he is currently playing L4D on it and it sure looks nice to him. Granted that's not Crysis, but he hasn't seen anything newer that he wants ATM so I can't answer how Crysis would run. But of course he also uses it to chat with his friends, watch Youtube, check his emails, etc. My 2004 era PC (Socket 478 2.8Ghz Celeron, 2GB of RAM, X1950) is currently playing MMOs for his little brother, AuraRose and Lunia I do believe, along with the Youtube and reading up on Wii games (cause the little twerp figured out he is getting one for Xmas)

      See to me that is the big difference between the PC and consoles, in that after it is done with gaming duty it can just get passed along to another member of the family who will be quite happy with it. In fact my gaming PC from a decade ago (733Mhz Compaq with 384Mb of RAM and an MX4000) is STILL going and makes a perfect web surfing and video watcher for my mom. My current PC (AMD 925 quad, 8Gb of RAM, 750Gb HDD, ATI 4650 1Gb, Win7 HP X64) cost me $750 before rebates and probably around $625 after, and frankly since PCIe seems to be the standard going for quite awhile I figure it'll be probably 5 years or more before it gets to be a hand me down.

      So considering the fact that I am not only able to game with it, but I am watching NCIS over a USB TV Tuner right now (The new Windows Media Center is reaaallly nice!) and checking my email after just ordering my GF's Xmas present (yes I know I'm a late shopper, but I went fast shipping and will get it here by Friday) and posting here on /. I really do think it is a good value for the $$$, don't you? Oh and let us not forget mods are actually FREE on the PC and can keep a game fresh for years, like the Freelancer I was playing last night. So much better IMHO than being nickel and dimed to death over every little addon....errr I mean DLC.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    42. Re:No by Anachragnome · · Score: 1

      6 year old P4 single core-WinXp ($580 new)

      ONE video upgrade 2 years ago (Nvidia 8600GTS, $129.00 at Newegg) and a nice Montego 5.1 card w/ 5.1 headset(totally unnecessary for gaming, but really cool)

      I just installed Dragon's Age:Origins and it runs beautifully even though the minimum sys specs are much higher then what I have (torrented to make sure it worked before purchase!). I also play Lord of the Rings Online with ALL the settings at maximum.

      Plus I get to use it for word-processing, web-surfing, playing music, watching videos, etc. etc.

      My daughter has SIX consoles (has to fuck around disconnecting/reconnecting them to play all her games), 16 different controllers, numerous little add-ons (IR receiver, etc.) and still can't do half of what my PC does.

      The worst part? Half of the consoles no longer even have games being developed for them.

      The ONLY advantage I see her having over my PC is the few times she has company over for gaming. Her friends all fit in front the TV. I cannot say that about my PC.

    43. Re:No by mister_playboy · · Score: 4, Insightful

      The point is that we do not need skills to enjoy movies or TV shows. And the learning divide, for as long as it would exist, would be making gaming business vulnerable.

      I have to disagree with this point. I first began to avoid watching TV 7 years ago as a bet with a roommate in college, and it's been long enough that I have "unlearned" the attention span needed for the pattern of commercial breaks in a show. If I try to watch a show now with family, the (from my viewpoint) constant interruption is extremely irritating, but it's just normal to everyone else.

      The skills for TV are so ingrained in most of us that we don't even know they are there unless we get rid of them.

      --
      Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
    44. Re:No by KalAl · · Score: 1

      I do agree. I didn't want to start a PC vs. Console war, I was more speaking from experience as someone who has little to no extra cash for gaming nowadays. For me, the 360 that I bought all those years ago is now the center of my entertainment setup. I use it for playing DVDs, last.fm, Netflix, and as a bonus I can play the latest game if I can afford it.

      I guess that when it comes down to it I'm just not a hardcore gamer anymore, not by choice but by budget. If I could blow 600 dollars to start a new PC from scratch it would probably kick a lot of ass, and I'd do it in a heartbeat. But as it stands now my PC does the things I need it for, and I don't need it for games. Doesn't stop me from firing up Counter Strike Source every now and then, though.

      --
      I'd rather let a thousand guilty men go free than chase after them.
    45. Re:No by tsotha · · Score: 1

      Not only that, but $31m is petty cash for Microsoft. Further up the thread people are claiming the cumulative losses on xbox are $8bn, which puts that in perspective.

      But it does make you wonder whether if the xbox was some gigantic multi-year mistake or if Microsoft is reading from Hollywood's book. You know, realizing profits in a Cayman Islands subsidiary so they don't have to pay taxes.

    46. Re:No by maxume · · Score: 1

      I don't think it is creative accounting or a mistake, I think they are working hard at figuring out how to have a presence in the entertainment center, and succeeding at it (The games/entertainment division made money the last two years, Xbox 360 and Xbox live seem to be working pretty well).

      --
      Nerd rage is the funniest rage.
    47. Re:No by mjwx · · Score: 1

      What's really happening is that the Xbox and PS3 as they are, are dying.

      My first console was an Atari 2600, my first PC was a Commodore 64. I played games on both and the Commodore was always more capable then the Atari, same story with my SNES and 286, N64 and Pentium II. Consoles have always been about casual games, Mario was out on NES when Wolfenstein 3D was out on PC. Consoles were always about accessible casual games, PC's were for dedicated games.

      The Xbox and Playstation are anomalies in the gaming world, the consoles who tried to be PC's but never quite made it. Yes there's plenty of "I think I could" but little "I actually did it". The Xbox and Playstation are continually outshone by the PC and the costs for these platforms continues to rise. At their release the Xbox cost A$650 and could not do full HD, the Playstation was A$999. Yes costs have reduced but the same as PC components, console cost reductions took two years where as a PC graphics card takes six months. Also games are cheaper on the PC, take modern warefare 2 for example PS3 - A$119 Xbox360 - A$119 PC - A$99.

      Recently, Nintendo swooped in with it's casual console, the Wii and basically proved that a casual console will make money hand over fist. Console gaming isn't dying, it's returning to what it's good at, accessible, fun, casual gaming. This means that the Xbox (as it is) and the Playstation are dying and they deserve to. Microsoft took notice of Nintendo's success so I expect the next Xbox to be a Wii clone, this what Project Natal was about. Sony on the other hand aren't known for admitting mistakes and with the way Sony is losing money at the moment their entertainment division may not exist by the time the next generation of consoles comes around.

      The anomaly of the "hardcore" (I loath that word) console is ending as console manufacturers are finding out the money is in casual games and are changing to accommodate this. Dedicated games which have always had a smaller audience then casual games will move back to the PC.

      Time now for some disclosure, I'm a PC and Wii gamer, they both play different types of games. This flowchart explains a bit.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    48. Re:No by Sirusjr · · Score: 1

      Uh I've been playing 360 games on my SDTV since launch and never once found text impossibly small. Perhaps developers of RPGs make the text more readable specifically because the games are so text-heavy but I don't find it bad. Although I do play 3 feet from my TV usually. Do action, fps, racing, or other non-rpg genres have much smaller text or are people just developing bad eyesight?

    49. Re:No by cbhacking · · Score: 2, Insightful

      I still have to take issue with your $600 "for HD TV" though. First, there's absolutely no reason to buy a TV - all the better flatscreen computer monitors have HDMI (or DVI, a simply adapter from HDMI) and if necessary you can get an adapter to output VGA from the Xbox 360 (though at that point the money is probably better spent on a high-quality display). Such a monitor, capable of at least 1920x1080 (1080p, i.e. full HD) will cost well under $300 for 32" if you take the time to shop around a bit (I've seen as low as $240). If you need bigger they're available, although selection decreases. You either need one with speakers or a decent set of external speakers, either of which will add no more than $50 to the price tag. Throw in $6 for a HDMI cable + shipping (they're vastly cheaper online than the hideously overpriced Monster cables you find at electronics stores) and you're talking at worst about $400.

      If you're going to use it the same way you do PC gaming - that is, primarily single-player or online - you can get a nice 24" display (with 1080p and HDMI) for under $200. In fact, you may not even need another display - just use the one connected to your PC. It's not like you'll be using the PC at the same time, and you presumably already have a good monitor and adequate audio setup. For that matter, it's probable that such a system will be adequate for 2 people (you mentioned buying only one additional controller) provided the space its in has room for a second chair.

      --
      There's no place I could be, since I've found Serenity...
    50. Re:No by sqlrob · · Score: 2, Insightful

      Don't have Live, so no cost there.

      How much for used games for the PC, and where can I walk in and buy some?

      No chat controller either.

    51. Re:No by TikiTDO · · Score: 1

      I think 3 may actually be a bit more likely than you think.

      The long boot times are really a relic of legacy systems. We have been using essentially the same boot process for decades, and it's just not able to keep up with the features available in modern hardware. However, there is light on the horizon, as some upcoming standards may finally get us to reasonable speeds.

      Hardware/driver hell should also not be a problem for much longer. The system should technically have all the info it needs to get set up, and there are more and more standards that dictate the features that the hardware must provide. A bit more work on developing a system to sync all this together, and in a few years computers may really be just as easy and quick to set up and use as consoles are now.

      That said, I actually agree that consoles are here to stay. However, I think we may see a change in what we call a console, and for that matter, what we call a PC, before the next decade is done. In fact, I would not be too surprised to see a synergy of what today are two as separate platforms. This would have the added benefit of shutting up both the "Consoles are Dying!" and the "PCs are Dying!" crowds.

    52. Re:No by subsolar2 · · Score: 1

      To reply to some others ... no you don't need two chatpads, the total is still over $1300 then assuming buying 15 games in 3 years and 3 years of live. The PC and Console game price difference still seems to sick at $10 even for older releases.

      As far as used games, that is one minor console advantage, though it's not hard finding games on steam for half regular retail quite often. Used games I normally see for only $5 less than the new version at Gamestop, I've never sold a game at Gamestop, I just usually give them to somebody else or keep them, hmmm I seem to give more games than I get.

      As for a second controller for the PC ... I can't remember any PC games where you can play co-op on the same system other than a few casual games.

      As far as using a computer monitor, it's possible, though if multiple people are playing a 32" is pretty much the minimum unless you like being crammed shoulder to shoulder 4' from the screen. A 32" LCD HD TV will run $300-350 new on the bottom end unless you catch a sale on a no-name brand. The 32" size seems to have dropped in price the most, though a 42" plasma or 40" LCD at full HD is good for 2-3 people sitting about 8' away.

      Actually since my Daughter plays on live also on her own account I could have added another $50 a year. My son has live also, but that's out of his pocket book.

      The costs are similar, for casual games using steam the PC could be cheaper, for somebody that plays more hardcore games it's about the same or somewhat cheaper on the console.

      Consoles generally are easier to use, but I've had to wait longer for patches on the 360 than on the PC. Mass Effect Pinnacle station DLC caused issues with some players and it was patched in a couple days on the PC, but took over two weeks for the 360.

      Also DLC in the past has been free on the PC, but that seems to be coming to an end.

    53. Re:No by subsolar2 · · Score: 1

      Well I found the text on Resident Evil 5 unreadable and Fable II tended to be half off the top of the screen on my SD TV. On the other hand Eternal Sonata, Tales of Vesperia and probably 80% of the games are OK on a SD TV.

    54. Re:No by RedK · · Score: 1

      And the console will last 5 years. For 300$. The PC won't. I've played the game you are playing (gaming PCs and the upgrade loop). It's not worth it in the end. You might think some RAM here + a vid card there doesn't add up. Let me tell you it does. I now have a PS3 and a laptop. My computers spending have gone way down since I stopped the PC gaming thing.

      --
      "Not to mention all the idiots who use words like boxen."
      Anonymous Coward on Monday August 04, @06:49PM
    55. Re:No by hairyfeet · · Score: 1

      Oh no, don't get me wrong, I think each have their place, I was simply pointing out that for hardcore gaming you get more "bang for the buck" with the PC, especially with AMD Quads going for $100. Now if you are wanting something along the lines of a HTPC that can also game? Then those $199 X360s are a steal and as you pointed out work quite well for streaming media and such. I'm getting ready to mod my oldest boy's original Xbox to make it into XBMC so he can use it as a media center on his TV. Great for the task.

      And if you are like my buddy Dale? Who actually has a deal with the local Gamestop to have Madden for every system he owns (PS3, PS2, PSP) delivered to his door on release day? Well then a PS3 like he has or an X360 is absolutely the way to go. For sports nuts like him they really are the only game in town. But we were strictly talking cost VS value here, and I think I pointed out that as long as you don't go with the $300 Worst Buy Junker o' the week the lifespan on modern PCs is truly staggering and will make up for their cost in the many long years of use one can get out of them. After all, how many of the x360s will still be functional a decade from now, VS RRoD'd?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    56. Re:No by rve · · Score: 1, Troll

      2. Consoles obviously aren't as powerful as PCs, but again, 1 seems far from happening.

      I don't really agree with this statement.

      My PC at work is far more powerful than my gaming PC at home in terms of memory, processor, disk transfer speed, but it doesn't have a 3D accelerated gfx card, so it couldn't be used for playing modern games. The latter is true for nearly all PC's in existence.

    57. Re:No by Dahamma · · Score: 1

      But that would only happen if they sell MORE of the dumbed down games - which I admit would suck, but it will make more money for consoles, not less...

    58. Re:No by Lordnerdzrool · · Score: 1

      Console games are roughly like their PC counterparts nowadays. Consoles are basically specialized computers. The only notable feature the PC versions of games sometimes have that the console ones do not is the ability to mod them using toolkits the developer provides. And that is pretty rare still. I can only think of three games that have been released on consoles and PCs that this is relevant for.

      Sometimes they get dumbed down versions, or versions that are just ignored after release. From my understanding, Team Fortress 2 for PS3/360 sucks compared to PC because they never update it, and you can do ancient map exploits on them, and etc. But that isn't too common.

    59. Re:No by happyemoticon · · Score: 2, Insightful
      • Children pick up video games very quickly. Children are naturally drawn to video games of all kinds because the idea of moving a controller and having something on a screen respond is almost magical to a child. Don't you remember being a child?
      • There is a constant supply of children.
      • Old people die.
      • Therefore, both the amount and percentage of people who can play real games is constantly increasing.

      Once you know how to play one game in a particular genre you're pretty much set. Only once in a while do you encounter a game with a real learning curve, like Demon's Souls or Ninja Gaiden, and even then, gamers will STILL play them because it's actually refreshing to feel like you're LEARNING rather than just storming in and facerolling a bunch of bad guys who are trivially different from the ones in the last game.

      Furthermore, developers won't stop making hardcore games because the casual space is bigger (and I doubt it is, because hardcore gamers buy MANY more games per year). As long as there's enough of a market to make a profit, there will be games. Look at Galactic Civilizations 2, or Sins of a Solar Empire, or EVE Online. There aren't as many people who want to conquer the galaxy as there are people who want to stop terrorists in Modern Warfare II, but the games are there because the customers are there.

    60. Re:No by mgblst · · Score: 1

      To be fair, Microsoft are a large company, not just involved in consoles. Now, did their console divison make a loss? Have they ever recouped all the money they have spent on consoles?

      We all know Micrsoft have huge pools of cash, and they need to spend them on something. But does that include wasting money on consoles, year after year?

    61. Re:No by The_countess · · Score: 1

      Not if you're playing Modern Warfare 2 =P

      ooo 1 game, great argument there.

      I'm not including the price of a monitor when I compare the costs of PC and 360.

      then maybe you should. unless you live alone, using the living room monitor is not going to cut it.

      How much is an additional controller for PC?

      who need a controler on his PC? controlers are bad uhmkay i have 10 fingures, so why are controllers designer so i have to use 80% of the buttons with just 20% of my fingers?

      Never needed one of those.

      great you saved 60 dollars. thats 1 game.

      and besides i need a PC anyway, and im probably not the only one, so lets take 400 off that 1200 quoted above. btw, besides 3 upgrades my PC is a year older then the 360, and still plays the latest games. it didn't cost 1200 dollars in the first place, and has had 1 cpu upgrade to a dual core for about 120 dollars, a extra gig of ram for 50, and a hd4870 for 200 dollars.

    62. Re:No by The_countess · · Score: 1

      im sorry but then you did it wrong. my 5+ year old PC has had 3 upgrades for in total 300 dollars, including a new CPU and videocard (and the old one is still happy in my brothers PC... and the one before that in the PC of my GF. that is easily less the the cost of live or a HD monitor back then.

    63. Re:No by The_countess · · Score: 1

      the point is that any game of even reasonable complexity (in gameplay) wont work on a console. they tried with supreme commander, which is a great game on the PC, and failed miserably. most other strategy-games i like to pay wont even make the attempt. the ones that are successful on the console are so simplified that i have no interest in them. the other genre i like to play are shooters, but those just dont work without a mouse.they need to be simplified, slowed down, and have auto aim added to them(auto-aim? * shudder* why buy a game only to have the computer play the game for you?) the only genre i like that would work on consoles would be adventures, but those are pretty scarce.

    64. Re:No by KDR_11k · · Score: 1

      Those biggest games sell at 50-70€ a copy, they need significantly fewer customers to reach the same revenue number. Compared to the customer numbers movies have games are still a tiny niche.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    65. Re:No by The_countess · · Score: 1

      easily fixed with a ~120 dollar graphics card.

    66. Re:No by The_countess · · Score: 1

      that doesn't change the fact that their 360 decision made a loss this year, which is was the auther of hte article was point too. which you should have know if you'd read a bit more carefully. so... who was the retard?

    67. Re:No by Anonymous Coward · · Score: 0

      If only a console maker would put a trackball in a controller instead of one of the analog sticks, I think the console would be a decent platform for FPS.

    68. Re:No by nametaken · · Score: 1

      I'm confused by the comparably priced part. I've not seen a gaming rig that can play all the newest titles smoothly for $250. For that you can buy a 360 pro.

      Also, as a console ages, everyones console ages equally. In the PC world the passage of time puts you at a disadvantage.

    69. Re:No by smash · · Score: 1

      Agreed. It depends on usage patterns. Mac mini (with maxxed out RAM) + a PS3 does all the gaming and general purpose PC usage that I want. Is it the latest and greatest? No - but then, i've not seen any PC games as of late that make me consider upgrading (or, for that matter, booting) my PC (Q6600 with 4gig and 8800GT). Consoles are more of a social gaming machine too - if you have friends over its easier to sit in the living room with wireless controllers, etc than crowd around a desk to use someone's PC.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    70. Re:No by minus9 · · Score: 3, Funny

      You forgot to include the cost of a house to live in and a solid gold gaming hat which you need if you use a console.

    71. Re:No by Xest · · Score: 1

      So in other words you're just twisting the figures to suit your argument?

      How do the figures look for 5 years- a reasonable life for a console, possible even an underestimate, by which time you'll have had to pay another $1200 to upgrade your PC again whilst your 360 is still playing it's games just fine and still looking great?

      It's not as if a $1200 PC will even play the latest and greatest PC games. I bought a high end PC for double that (and yes, I used the cheapest possible source for components, I've been building gaming PCs years, I know what I'm doing) 18 months ago without a monitor as I already had one and it still wouldn't run Crysis in full detail at a reasonable framerate. It ran the likes of Spore, Warhammer Online and Dawn of War II fine of course, but you'd have to spend far more to get all games to run fine. Again, you just don't get this problem with a console, it just works, and still nearly always looks better than the PC, even as the console hardware ages and drops below the spec of your average gaming PC, largely because it's a single gaming dedicated hardware platform and hence easier to optimize for.

      There's realistically too many factors to do a sensible price comparison, you'd have to do it long term rather than cherry picking favourable stats like the life of the PC, rather than the life of the console. Mentioning 2 chat pads when most people use a headset and you can only use one chatpad at a time because the onscreen keyboard can only show one at a time doesn't exactly help your cause for providing a balanced comparison either.

    72. Re:No by Xest · · Score: 2, Insightful

      It's rather sad that you realise in the first half of your post that a direct PC/console comparison is stupid, and then continue to make the same stupid comparison further down.

      The idea that an extra $300 will make a general use PC capable of gaming better than a console is laughable. They're different platforms, sticking a decent graphics card in wont make up for the fact that a console is dedicated to gaming (as you note earlier on) is exactly what allows it to run better games at better framerates well after it's spec drops below the average spec of a PC.

      The generic nature, the nature of the fact PCs can have an unlimited amount of addons is what cripples them in terms of gaming performance, the various generic buses capable of handling a plethora of different addons is what acts as a bottleneck in relation to buses dedicated to transferring game related data between game related hardware.

      Don't be an idiot and try and turn the perfectly "you can't make a direct comparison" argument into an attempt to show the PC as somehow superior- use it for what it is, an argument that simply points out you can't make a direct comparison. Each has it's advantages and disadvantages for it's specific purpose, each has a different price point. The very idea that you can get more gaming bang for buck out of a PC compared to dedicated gaming hardware is quite simply false otherwise they'd simply put in standard PC components all the way through rather than have custom built processors, motherboards and graphics cards. The benefit of the PC is although you get much lower bang per buck in terms of gaming, as you correctly state to start with, you can do fuck loads more than just gaming with it.

    73. Re:No by John+Betonschaar · · Score: 1

      I think you should just stop trying to project your own gaming preferences onto others by arguing that PC gaming is so superior, and console gaming is for 'kids who don't know where the real gaming is'. It's ridiculous.

      I for one absolutely hate PC gaming, for exactly the reasons argued by other posters: I don't want to dick around with my hardware to play games, and I want my games to just work. I want them to just work when I'm on the couch, with a joypad, looking at my HDTV which I already had when I bought the console anyway. I don't wan't to be sitting behind a desk on a chair, using a mouse and keyboard. Also the fun element of the games I play doesn't come from graphics alone but from the gameplay itself, and last but not least I don't perceive graphics on modern consoles (PS3 and 360 in my case) as inferior or ugly, they might be if you compare them to a PC pixel-for-pixel, but that's not what I'm after, 2 metres from the TV the difference is almost invisible. My xbox + 2 controllers was $299 and I've had it for 3 years already and it's still going strong with many great games coming that don't even hit the PC. Most games I buy about half a year after release for ~15 to ~20 euro, and I buy only about 5 of them a year anyway. So you can twist your numbers any way you like but it doesn't impress me at all, and I think my setup is pretty representative of other console gamers.

      The _only_ argument you could have made (but somehow failed to make) that would have made sense to me would have been genres: RTS's, sims & builders are stikk PC territory, and would literally be the only reason for me to sit behind a PC to play games (I absolutelty hate online FPS, so that's no issue for me).

    74. Re:No by bronney · · Score: 2, Insightful

      Same here bro, last time I tried to watch some TV during dinner I got so pissed off by the commercials I torrented the whole season.

    75. Re:No by L4t3r4lu5 · · Score: 1

      I bet you notice just how much louder the advertisements are than the programs, despite the supposed regulation on the practice.

      My best guess is it's because they know everyone walks away from the TV or has a chat when the adverts are on, and want to ensure their exposure.

      Like you, I've not watched TV for some years. I get irritated if I'm made to. My family are in for a treat when the Queen's Speech is broadcast on Christmas Day...

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    76. Re:No by bronney · · Score: 1

      Now now boys, you're both doing it wrong! I upgrade for........ guess what? I upgrade for FUN!! muahahahah. Are you guys nuts? It's fun to upgrade but generally yeah, you should upgrade such that your rig easily lasts a few years. From the days of the riva TNT, I skipped Geforce 4, 5, 7. Almost skipped 8 but those were peanuts.

      I also own the Sega Dreamcast, PS2 Slim, and the Wii but I rarely play them if ever. I would say yes the console route is cheaper but it's apples and oranges here. Anyone who played GTA3 before the stupid console ports of the sequels arrived can tell you how much more superior the PC version was compared to any console. Now that the latest gens of console closes the gap somewhat, I can still honestly say that my PC is way ahead of the 360 or PS3 in sheer frame rates which, matters in all games especially the driving and shooting ones.

      Asking if console gaming is dying is like asking if scooter riding is dying compared to driving an automobile.

    77. Re:No by John+Betonschaar · · Score: 1

      Allow me reverse your own fallacy:

      So I can just shell out $300 for a console that supports 5x the resolution as my TV

      I don't need 5x the resolution of my TV, 1x is sufficient for me, the difference is almost impossible to see from 2 metres distance anyway. On the PC I always preferred framerate over resolution anyway, resolution is only relevant for typical PC setups, where you have your face almost inside your screen (which I don't find a comfortable way of gaming anyway).

      is capable of running any software I can throw at it

      I already have a PC for that, one that doesn't need ridiculous fans or cases to cool all kinds of crap inside just to support playing games. Which means it's cheaper, quieter and uses much less power.

      has an input device with more than 6 buttons

      Great one... First of all a console gamepad has 10 buttons, 2 analog triggers and 2 analog sticks. Second: how is having more buttons an advantage over having a game that allows you to control it with less buttons. I've honestly never perceived a lack of buttons a problem in any console game I've ever played. Maybe if you play WoW you need 100 sick macro's, but WoW is not my idea of fun anyway.

      and that can support a near infinite range of 3rd party add-ons?

      Care to explain what kinds of add-ons your talking about, because last time I checked there's 100s of different third-party gamepads, joysticks, steering wheels, headsets, I honestly wouldn't know what kind of 3rd-party addons I'm missing.

      For $300 tacked onto the price of the PC you already bought, you could have a rig that would put your current consoles running on outdated tech to shame

      That's simply untrue. Only if I make a trade-off between gaming capabilities and the desirability of my PC for everything unrelated to gaming I would be able to build a PC that might be 'sufficient' to run a few games for a year or so for $300 more than a console. My main PC is a laptop and an all-in-one, which are not upgradeable, but fit my usage pattern perfectly, and with the specs they have should last at least 5 years. A gaming rig priced equally exists, but has so many downsides (noise, form factor, uglyness, power consumption, ergonomics) that I wouldn't want to trade my $300 console for it no matter what.

    78. Re:No by Anonymous Coward · · Score: 0

      I agree with everything you said until the last sentence, as you make it sound like people who like consoles are stupid. People who prefer consoles do not dislike control or options per se, they just value a streamlined experience more than these things. I say this as a PC gamer who loves to tweak configurations and spend time and effort gaming. Many people who play games are not enthusiasts and hobbyists; still, there's no reason to disparage them over a preference, and in flaming these people you are inviting them to chirp about how PC gamers are obsessive, antisocial control freaks.

    79. Re:No by rhyder128k · · Score: 1

      I've got a bit longer than that and I find it really hard to have a conversation while the TV is on.

      --
      Michael Reed, freelance tech writer.
    80. Re:No by Eraesr · · Score: 1

      I don't get this article. First it asks itself if console gaming is profitable for the companies involved, then it continues to say that it isn't because of the recession. That simply doesn't make sense. It's like saying banking isn't profitable because so many banks went bankrupt during the recession.

    81. Re:No by Anonymous Coward · · Score: 0

      I agree with your underlying sentiment that console gaming isn't cheaper than PC gaming. But...

      The 600 USD TV is a disingenuous addition. This is a one time purchase. And in my experience, a 600 USD TV can get you something nearly equivalent to a really good LCD monitor, that plays TV! Most people in Western society purchase TVs in this day and age regardless of whether or not they are gamers.

      When you add the 50 USD controller, you are comparing apples to oranges, because a good additional gaming mouse (>50 USD) and keyboard (??? USD) is also an additional charge. But PC gamers don't buy multiple mice and keyboards. So, what's your point? Consoles allow for multiple players per unit?

      PC gamers typically invest more time into building their rigs than Joe Sixpack spent buying his console. Time is money. Comparisons about value are thusly hard to make based on dollar signs alone. Again, I agree that consoles are not a better value. But simply throwing around some numbers doesn't prove this. What does is that there is a thriving and enthusiastic PC gaming community in addition to a thriving console community.

    82. Re:No by KDR_11k · · Score: 1

      Note that casual does not exclude hard, casual games are like arcade games except without quarters and people played arcade games casually too. In fact many "hardcore" games are easier than casual games because they aren't about increasing your skills but experiencing the story, in a casual game you often play until you lose (Tetris) or try to score as efficiently as possible within the level (Peggle), it's about getting better to beat your previous score, getting better to survive more levels. Hardcore games even dabble with dynamic difficulties so noone will ever have to get better again, if the game becomes too hard it'll make itself easier (and this isn't limited to the Super Guide which has to be invoked deliberately, games with dynamic difficulties have existed much longer than that and often didn't even tell you that they're making themselves easier).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    83. Re:No by Slashed+Dot · · Score: 1

      to be honest, sir, my gaming rig is about 5 or 6 years old, and to this date remains useful for playing rather modern games. in this time, i have installed and reinstalled windows xp and countless versions of linux, for various (mostly 'i fucked something up') reasons. i have added more hard drive space, as that became cheaper and i needed more of it, doubled my ram from the original build spec, and added a more modern graphics card. all in all, i still play games and it still does its job without really showing its age too badly. finally, all those extra upgrade parts? they were bought used, either from craigslist of friends who no longer wanted their 'old' hardware. i laugh in the face of the traditional 'obsolescence' argument.

    84. Re:No by KDR_11k · · Score: 1

      Five years ago I upgraded my PC for half that money and it's still running new games. Though I disagree on the extra prices, while console games are indeed more expensive than PC games (especially when you're bargain bin hunting, console games drop MUCH slower in price) stuff like an HDTV (you can get a monitor for that purpose, much cheaper) or Live* are unnecessary costs. Yes, MS's usability requirements seem to miss "text must be readable in SD" but most games are still playable even on an SDTV. A second controller is only if you want local MP and the chatpads? Seriously?

      *= I simply consider 360 games to have no online multiplayer at all which is why I prefer Wii and PC games if I need online.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    85. Re:No by geminidomino · · Score: 1

      Dead Rising was one of a few early games that were VERY bad about text size on SDTVs, but it does seem to be developer/game specific rather than a systemic problem (though a lot of those games were the popular ones, so one can understand why people might think it was)

    86. Re:No by geminidomino · · Score: 1

      To reply to some others ... no you don't need two chatpads, the total is still over $1300 then assuming buying 15 games in 3 years and 3 years of live. The PC and Console game price difference still seems to sick at $10 even for older releases.

      The 50/yr of live can easily be offset by the fact that console games can be purchased secondhand, whereas it's all but impossible to buy used PC games.

    87. Re:No by geminidomino · · Score: 1

      Yeah, maybe at first...

      But how many of the "casual" gamers are going to pay $60-$80 a pop like we've been doing forever for Zuma?

      Screw em... Let them all take the nintendo route and make games I aint interested in. I'm sure I can find something else to do with my cash, and just go back and play any of my 600 games from past generations.

    88. Re:No by N1AK · · Score: 1

      + $600 for HD TV + $50 for an additional controller + $30 x 2 for chatpads

      Did your PC monitor (in your $1200 rig) cost you $600? Is it as good as or better than gaming on a $600 HDTV? Even ignoring the fact that most people don't need to buy an additional $600 TV just to game I doubt your costing that correctly.

      Did your gaming rig come with everything required to allow two+ people to play major titles together or online with friends? If not why are you costing additions to the console which add this functionality.

      Buying a complete computer setup that will provide you with ability to play all games released over a ~5 year period will cost more than doing the same with a games console even factoring in other costs, although not by nearly as much as many people argue. Personally, I console game because I find it more convienant, although I still have fond memories of wasted days PC gaming on CounterStike and StarCraft.

    89. Re:No by GameboyRMH · · Score: 1

      The PC version of NFS:Shift data mines your browser history to provide targeted in-game advertising. That's a game I'd never run on a PC.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    90. Re:No by Hatta · · Score: 1

      I think it's more that PC games are becoming like their console counterparts. See Games For Windows, for example.

      --
      Give me Classic Slashdot or give me death!
    91. Re:No by Anonymous Coward · · Score: 0

      Hmm, I think 2 and 3 are already happening?

      Consoles are technically far behind the PC, which has had 1080p+ resolutions for years, and Steam and the like are doing their best to match Xbox Live-like features.

      If this was last generation, we'd be hearing about new console already. The way it's going, it'll be past 2012 before anything new comes along (probably with an even longer gestation period than the current gen, which took a long time to build up momentum). Natal, motion plus and the PS3 magic wand are all signs the companies want this base hardware to last as long as possible.

      As for ever increasing pc like features, since when was browsing the web, steaming tv & movies, viewing photos and ripping music something we did on our SNES? :)

    92. Re:No by Ascagnel · · Score: 1

      Games for Windows is a scourge. I don't know anyone who actually likes it. Games that use it typically are ports from the 360 (Fallout 3, Dirt 2, Gears of War to name a few). It only runs when the game is running (a blessing or a curse, depending on your point of view). Steam is far more popular in my circle of friends because you can just hop in to a TF2 server or get invited to a L4D game without having the game running already. Also, Steam DRM tends to suck less than the GfW DRM.

      --
      "It's the end of the world as we know it, and I feel fine."
    93. Re:No by Ascagnel · · Score: 1

      Did you *gasp* read the article? It doesn't talk about now, its mainly about whether or not the current cycle of console hardware refreshes every X years will last, and if something like OnLive (streaming games over the net to a dumb interface, and letting the actual hardware sit in a data center) will take its place. MW2's launch says that consoles are good now, but says nothing about consoles beyond the X360/PS3 generation.

      --
      "It's the end of the world as we know it, and I feel fine."
    94. Re:No by rve · · Score: 2, Interesting

      It's not about what's easily fixed, it's about what is. The market for PC software is huge, but the market for 3D graphics heavy PC games is not as huge as you might expect. The current generation of consoles really are more powerful than most PC's when it comes to running modern games.

      Not sure all the mods understand what a 'troll' is. Hint: it's not a synonym for 'i disagree with this'

    95. Re:No by HertzaHaeon · · Score: 1

      I don't think this is necessarily such a big factor. Spending a few hours to learn a computer game is no different from spending a few hours to learning a card game, board game or sports game. They're better analogies than film, which is passive. People are happy to invest a little time in something that gives a return on that investment. For some reason, games aren't there yet for most.

      My guess is that the themes of many games are still alien to people. A lot is kiddie fare or macho space marines. If you compare this to films or books, the variety isn't nearly on par, even if it's getting better.

    96. Re:No by Anonymous Coward · · Score: 0

      or you know.. the benefit of being on the same platform that your less technologically inclined siblings/friends are likely to be able to operate/maintain easily..

      Console bigots are so amusing, one can easily imagine the disdain dripping from your face .

    97. Re:No by CodeBuster · · Score: 1

      How many extra lives has it racked up?

      Well, it got 30 extra lives right off the bat by pressing up up down down left right left right start .

    98. Re:No by Sylver+Dragon · · Score: 1

      Well if this story is to be believed then while Microsoft showed a 14% decline in year over year revenue for Q3 2009, the Entertainment and Devices Division (Xbox and Zune) showed roughly a doubling of profit from $159 million to $312 million. So, while we may never know if MS has recouped all of the money they sunk into getting into the console market, it looks like they are making money on it now; even with having to carry the albatross that is the Zune.

      --
      Necessity is the mother of invention.
      Laziness is the father.
    99. Re:No by TheRaven64 · · Score: 1

      Why would you need five USB ports? Just get a USB hub, it's not like game controllers will suffer much. They don't even use all of the bandwidth USB 1.0 provided. More to the point, the current generation of consoles uses Bluetooth for controllers so you don't need any USB ports, just a bluetooth interface, which most laptops made in the last few years have and can by added if you have a free USB port and spend $10 on an adaptor. You can also plug a projector or a TV into a laptop just as easily as you can plug in a console.

      --
      I am TheRaven on Soylent News
    100. Re:No by TheRaven64 · · Score: 1

      You're talking overall, not for the games division. I've not seen any recent figures, but for the first few years of its life the XBox division posted a loss every year. It was kept afloat by the Windows and Office divisions, which between them accounted for over 90% of Microsoft's profit.

      --
      I am TheRaven on Soylent News
    101. Re:No by TheRaven64 · · Score: 1

      Would you consider movies a "smallish niche of modern entertainment"?

      Yes, absolutely. They're competing with computer games, TV shows, books, radio, and live events (including visits to the pub). I doubt there are many people who spend more than 20% of their entertainment budget on movies.

      --
      I am TheRaven on Soylent News
    102. Re:No by Anonymous Coward · · Score: 0

      Console gaming IS cheaper and I happen to own both. :)

      $600 for a HD TV? I used my Xbox 360 on my old CRT VGA monitor for months. You can find those for free nowadays. Or just plug it into the LCD monitor you already have for your PC.

    103. Re:No by Omestes · · Score: 2, Informative

      It's rather sad that you realise in the first half of your post that a direct PC/console comparison is stupid, and then continue to make the same stupid comparison further down.

      You can't compare a console to a PC, but you can compare their ability to play games. A console is, by definition, nothing more than a gimped PC used for dedicated gaming, they are this, and nothing more.

      The generic nature, the nature of the fact PCs can have an unlimited amount of addons is what cripples them in terms of gaming performance, the various generic buses capable of handling a plethora of different addons is what acts as a bottleneck in relation to buses dedicated to transferring game related data between game related hardware.

      I've never actually seen this problem. Generally consoles have the advantage (performance wise) for about a year after their release, ignoring Nintendo's products, after that PC hardware catches up at the same price points. Oddly, this year is generally the same time when the consoles are selling the most under cost, since the price of hardware would bring them at, or above, the price of a similar speced PC. Right now I'm running a $500 Dell with an old video card ( ATI 4650; $50 at Fry's), and can run just about any game at max settings, and get a decent frame-rate. I don't see any performance degradation, obviously, since it performs better.

      The only question involved is taste. Which do you prefer. The PC holds a slight edge (especially if we tack on a few extra bucks, and you have the technical skills to actually use it), but consoles also work fine as well. I really don't care what people want to waste their time on, I just don't like self-justifying arguments to back up their decision.

      For instance, while I do think that my PC has higher gaming capabilities, I really want to drop money on a 360 (if only they weren't plagued by hardware issues) because of their exclusives. I also own a Wii, just for the drunken fun factor. All things are matters of preference.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    104. Re:No by subsolar2 · · Score: 1

      You forgot to include the cost of a house to live in and a solid gold gaming hat which you need if you use a console.

      Well that's a constant between the two so I did not happen to include them ... I have a solid gold gaming chair for my PC :D

    105. Re:No by JorgeFierro · · Score: 1

      Was that on the Xbox? I played Resident Evil 5 on my SD TV with no problems, on the PS3. Just curious.

    106. Re:No by subsolar2 · · Score: 1

      So in other words you're just twisting the figures to suit your argument?

      How do the figures look for 5 years- a reasonable life for a console, possible even an underestimate, by which time you'll have had to pay another $1200 to upgrade your PC again whilst your 360 is still playing it's games just fine and still looking great?

      And it's not like people with an apparent ax to grind against PCs don't twist the numbers also. In my not to unusual circumstances Console gaming is not really much cheaper than PC gaming. In 5 years I will probably end up replacing the 360 and/or upgrading the hard drive (at 4-5x normal retail price) and possibly a Natal add-on ($100??). On the PC side I'll probably be spending $700-800 or so for a major upgrade (MB, CPU, RAM, GFX) in a year or so.

      It's not as if a $1200 PC will even play the latest and greatest PC games. I bought a high end PC for double that (and yes, I used the cheapest possible source for components, I've been building gaming PCs years, I know what I'm doing) 18 months ago without a monitor as I already had one and it still wouldn't run Crysis in full detail at a reasonable framerate. It ran the likes of Spore, Warhammer Online and Dawn of War II fine of course, but you'd have to spend far more to get all games to run fine.

      Never played Crisis, it seemed to be mostly a tech demo than a real game, mostly suitable for benchmarks. I will agree that there are a couple games that *require* the latest and gratest and then still won't play decent when released.

      Again, you just don't get this problem with a console, it just works, and still nearly always looks better than the PC, even as the console hardware ages and drops below the spec of your average gaming PC, largely because it's a single gaming dedicated hardware platform and hence easier to optimize for.

      It's not always easier, I've had DLC break games on the 360 and the consoles generally seem to take longer to get patches than the PC version of major titles because each patch has to be "certified" and even then the patches add new bugs and exploits like "infinite ammo" exploit in MW2 on the 360 which is funny as it apparently acts like a worm and anybody that joins a game with the hack get the hack also and can pass it on to other matches, or so I've read. Now gearbox has been a bit better patching Borderlands on the consoles than the PC and the same probably can be said for other games.

      There's realistically too many factors to do a sensible price comparison, you'd have to do it long term rather than cherry picking favourable stats like the life of the PC, rather than the life of the console. Mentioning 2 chat pads when most people use a headset and you can only use one chatpad at a time because the onscreen keyboard can only show one at a time doesn't exactly help your cause for providing a balanced comparison either.

      I will agree that it varies alot depending on what you play ... I frankly only buy 2-3 PC games a year and so far the DLC for them has all been free. On the console side I'm buying 5-6 games (2-3 are new releases) plus another $20-30 for DLC for the games. Some may be fine with using their main TV for a display, myself it does not so that comes into the calculation. Some have stated here that they don't use Live Gold so it's possible for them that $300 + Games is all it costs for them. They apparently are on one end of the spectrum and I'm and some of my friends are on the other side. We both have friends that use MSN, but don't have Xboxes that we like chatting with and the chatpad is much better than the OSK. My daughter and myself have our own favorite controllers and I got tired of having her unsnap the chatpad from mine and snap it on her controller and worrying about the connections wearing that I bought the 12Mo Live, Chatpad, Headset, PGR4 bundle as that was the best deal on two of those items.

    107. Re:No by Dahamma · · Score: 1

      I guess my point is that the market for games is the same as the market for any other goods... it's amazingly efficient at optimizing for maximum profit. It will end up at the optimal balance between quality and revenue - we can just hope that somehow that balance skews towards quality. Ironically at some level that means it's more in the interest of us hardcore gamers to discourage the casual gamers from taking too much of an interest ;)

    108. Re:No by Xest · · Score: 1

      "You can't compare a console to a PC, but you can compare their ability to play games. A console is, by definition, nothing more than a gimped PC used for dedicated gaming, they are this, and nothing more."

      This really makes no sense, you recognise they're dedicated to gaming, but then suggest they're somehow gimped. They're better than the PC at what they do because they are dedicated, but because they're dedicated they can't do everything the PC does. That does not make them gimped, it makes them superior at their task.

      "Right now I'm running a $500 Dell with an old video card ( ATI 4650; $50 at Fry's), and can run just about any game at max settings, and get a decent frame-rate. I don't see any performance degradation, obviously, since it performs better."

      This is simply an outright lie. Even a current $500 Dell will not offer the same graphical quality and frame rate as the 3 - 4 year or so old PS3 or 360 period. You need to spend close to $3000 for a PC to even get near a high end console at release, and around $1500 now, even then you'll see disadvantages in performance simply because of the nature of generic buses. This is inarguable basic fact. The architecture alone of the PC prevents equivalent performance and if you try and pretend otherwise it simply demonstrates you know zero about hardware architectures.

      "The only question involved is taste. Which do you prefer. The PC holds a slight edge (especially if we tack on a few extra bucks, and you have the technical skills to actually use it)"

      No, this is still simply false. The only edge the PC holds is in being able to do things other than gaming, if it's a gaming vs. gaming comparison the PC cannot hold a slight edge purely because it is designed to be able to do more than just gaming. I'll produce a simple example for you, imagine Jon and Joe have $50 to spend on buttons and each button is $1 each, Jon buys 50 red buttons, Joe buys 20 green buttons. No matter how hard Joe tries, he cannot also have 50 red buttons because he's already bought 20 green buttons. It's the same with the PC, it has hardware that must support tasks other than gaming so for a similar cost, cannot possibly be as good as the console which is dedicated to just gaming and can ignore the requirements for the other task. The issue is that it even goes beyond this, beyond simple performance to other areas- the PC is open because you need to be able to do what you want with it, the console however does not need to be open because people just need to play games on it, this means the console is inherently less prone to cheating than the PC.

      "For instance, while I do think that my PC has higher gaming capabilities, I really want to drop money on a 360 (if only they weren't plagued by hardware issues) because of their exclusives."

      See, people like yourself keep using this argument, but the 360 has been over the hardware issues for over 2 years now. Again, it really suggests you don't actually know much about current consoles at all if you weren't aware of this.

      I've said it here before, if people prefer the PC that's perfectly fair, but when they try and pretend it doesn't have any disadvantages over consoles like you are they are simply outright lying. Each has benefits, but hardware dedicated to a certain task is always going to be better at that task than hardware designed for generic tasks. It's really not that complicated a concept to grasp.

    109. Re:No by Supurcell · · Score: 1

      If these controls are so ingrained on us, why force us to play through an hour of tutorials(which sometimes include massive amounts of text which constantly break up gameplay) so often?

    110. Re:No by NiTr|c · · Score: 1

      Just to back you up on one point. I currently have my 360 hooked up to an older tube TV. Yes, really. The text in Dragon Age is so unbearable that I've made the jump and bought a new LCD HDTV.

      --
      Try actually thinking for yourself. It's quite refreshing.
    111. Re:No by hairyfeet · · Score: 1

      BTW you don't actually have to spend anywhere near $600 to game anymore. That $750 PC I was talking about in my other post? It started out as a Tigerdirect $229 AMD special, with a 7550 dual, 4Gb of RAM, a 200Gb SATA II, and a built in Radeon HD3200, which I played Bioshock and other games on for nearly two months before I got around to spending a whole $39 on an HD4650 1Gb.

      You see what I have found is that ATM the AMD "bang for the buck" is just crazy insane right now, and since AM3 is backward compatible with AM2+ it is really easy to start dirt cheap, and just buy a part here and a part there when they are on sale or have killer rebates. I used an old OEM of XP X64 I had sitting in a drawer until the Newegg $50 pre-order of Windows 7 came in, used the dual until I ran across a 925 for $140, which you can actually get Propus quads now for $99 bucks, and used the built in for gaming until like I said I found a cheapo PCIe with plenty of RAM for $39 after $20 MIR.

      So if you want to have a long and happy PC gaming experience for dirt cheap, just go here, pick you out a dirt cheap that has good upgrade potential (I would recommend AMD, but they have a nice Intel Dual for $199 that with a $20 RAM stick and a cheap PCIe card would make a nice game machine) and just do it a little bit at a time.

      I just got the final piece for mine today as a matter of fact, an 8Gb flash drive for Readyboost that I got at Walgreen's of all places on sale for $14. It took me about a year to finally get her decked out the way I wanted, but I was able to use her the entire time and by waiting for sales and MIRs I probably shaved a good $250-$325 off the cost just by staying patient and waiting for the deals to come. 4Gb of DDR 2 800Mhz RAM for $40 here, a 500Gb drive for $45 there (you can get crazy steals by getting open box or refurb on Newegg) and before you know it you have a PC you can really be proud to show for for very little $$$.

      And of course the nicest thing is not only did I get to use it while I built it up, but like my previous machines I'm looking forward to a good decade or more of service out of her. My GF is gonna come down next week while on break and pick up the 2001 era PC I used to game on so she will have a spare to do her Facebook and check her emails on while I work on hers. With just a little thought and TLC you'd be amazed how long a PC can last. In fact my FIRST 3D gaming rig, a P100Mhz with a Voodoo 1 is STILL being used 5 days a week by a local lumber mill to run a C&C lathe making custom columns using an old ISA card and running DOS 3! I'd love to see a console still be useful and work that hard after all those years.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    112. Re:No by RedK · · Score: 1

      Factor in the inital PC cost please. The console is 300$ for 5 years. The PC is initial + upgrades costs. Don't factor in monitors please, you don't for PC, you don't for Consoles (everyone has a TV as much as everyone as a computer monitor).

      --
      "Not to mention all the idiots who use words like boxen."
      Anonymous Coward on Monday August 04, @06:49PM
    113. Re:No by Anonymous Coward · · Score: 0

      The real 'next gen' idea was being able to have 5 times the amount of data as a DVD on one disk - So games could be bigger and better. It wasn't long ago when you got 5 CD's to play start wars on the PC - nice but the install took a while.

      I'd looked at the spec of the PS3 and really hoped it was going to be able to offer more than any other console, or PC becasue of the blu ray and cell processor. But it turns out they don't understand their own hardware and don't develop games themselves that actually utilise the blu ray technology or the cell chip - so games seem identical or worse than on the XBox or PC. The only thing that I think is pretty cool is the fact you don't have to pay for the playstation network and you can download demos. Home is also a nice free 3d interactive world but I don't really think it's quick enough or allows enought personalisation to be fully usable / entertaining.

      I used to laugh at the red ring, but now I too have a fault on the blu ray (after 2 years) and I can't read games anymore (apart from ones downloaded from store). Oh well at least I can play WORMS!

  2. it's not dying by Shakrai · · Score: 4, Informative

    <non smart ass answer>The console industry is hardly the only one that lost money this year. Hello, recession?</non smart ass answer>

    <smart ass answer>Netcraft hasn't confirmed it yet, so it can't be dying.</smart ass answer>

    --
    I want peace on earth and goodwill toward man.
    We are the United States Government! We don't do that sort of thing.
    1. Re:it's not dying by Anonymous Coward · · Score: 0

      I wish I had just posted my first loss in 14 years this year.

    2. Re:it's not dying by Anonymous Coward · · Score: 0

      <non smart ass answer>The console industry is hardly the only one that lost money this year. Hello, recession?</non smart ass answer>

      Maybe they need a bailout?

    3. Re:it's not dying by Lord+Ender · · Score: 4, Interesting

      non smart ass answer = Steam. Whenever they have a sale, I buy games. Lots of games. I'm not going to pay $60 for a game, but $20-$30 = impulse buy. And you don't even have to leave your house to get the games. You don't have to juggle discs. Just click and play. Since everybody has a computer anyway, a $100 graphics card will get you better graphics than a console at a lower price than a console. Gaming with Steam is just a better experience at a better price.

      smart ass answer = Unless you're playing a 2D scroller, joysticks are for losers.

      --
      A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    4. Re:it's not dying by Anonymous Coward · · Score: 0

      Evil Global Organization rules forbid it. Not allowed in the same year as a "waaaa we need tighter laws" cry.

    5. Re:it's not dying by jellomizer · · Score: 1

      Exactly. In a recession people buy less, it is a cause and the effect of a recession (kinda of a catch 22 effect) For small recessions video games may have seen an increase as it is an "affordable" method for entertainment. So you may loose your job for a few weeks but during this time you can play the games. During a large recession such as this, Video Games could mean an extra week worth of food enough to get the rent/mortgage over for the next month.

      After the recession/loosing jobs end and the economy picks up people will get games again as they have "suffered" long enough.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    6. Re:it's not dying by Gizzmonic · · Score: 1

      And you don't even have to leave your house to get the games.

      And you'll never be able to resell them. And, if Steam decides to ban you, you lose access to your entire library. Even if you're banned because someone stole your credit card, you have no recourse.

      Since everybody has a computer anyway, a $100 graphics card will get you better graphics than a console at a lower price than a console.

      On a much tinier screen, with a far less comfortable input device...and did I mention that your games will get progressively slower unless you plunk down $250 every year for a new video card? And if you have a laptop, you can't upgrade at all.

      smart ass answer = Unless you're playing a 2D scroller, joysticks are for losers.

      Unless you're playing RTS or FPS, keyboards are for losers.

      --
      (-1, Raw and Uncut is the only way to read)
    7. Re:it's not dying by Anonymous Coward · · Score: 0

      Now if they will just cut their prices to reflect the fact that there are no more boxes, CDs, or CD cases we will be good.. I'm an avid Steam user, just not paying 60 bucks for a download when the game in the store is 60 bucks as well.. Feels like I'm getting robbed.

    8. Re:it's not dying by Anonymous Coward · · Score: 1, Funny

      Unless you're playing a 2D scroller, joysticks are for losers.

      I guess space sims really are dead. :(

    9. Re:it's not dying by sunderland56 · · Score: 2, Interesting

      Sony's loss is hardly the fault of the PS3 - gaming consoles are only a tiny fraction of the Sony empire.

      Citing a 60% drop in Wii sales is also highly suspect - the Wii is over 3 years old. In fact, I can't think of any other console that sold so well in it's *fourth* Christmas season.

    10. Re:it's not dying by RichPowers · · Score: 1

      At the end of the day, Steam is the same thing as the Xbox 360 or PS3, from a business perspective at least.

      Consoles are sold at a loss with the belief that game royalties, DLC, subscriptions, etc. will make up for hardware costs and then some. The hardware is just a gateway for a locked-down platform where the proprietor gets a cut of every transaction made over the platform.

      Valve completely sidestepped the hardware and retail floorspace aspect of the traditional console sales model and delivered a platform straight to users' computers. Like Microsoft and Sony, Valve makes money from every game and DLC pack sold over their service, only Valve didn't have to sink billion of dollars into manufacturing and marketing an entire console to do it. Valve boiled away all of the extraneous stuff and focused on where the money's actually made.

      Microsoft and Sony undoubtedly bring in more revenue from their respective videogame divisions, but Steam must have a staggering return-on-investment given that it cost virtually nothing to create.

      "Hardcore" videogame consoles only exist because there are a few megacorps out there with enough capital to sink into making them. Given the enormous costs of creating the PS3 and Xbox, it strikes me as a horribly inefficient way of making money. Does anyone know if the PS3 and Xbox divisions are net winners for their respective companies yet?

    11. Re:it's not dying by Alphathon · · Score: 1

      Other than MW2 what PC game costs $60? I'm honestly asking - I heard that $60 was the kinda base value for console games in the US (I assume you're from the US, corrct me if I'm wrong). In the UK console games go for about £35-£40 (RRP is generally higher so £40-£45) while PC tend to be about £20-£30. As for joysticks, you ever tried to play a flight sim without one (of course it was your smart ass answer, so I'll let it slide).

    12. Re:it's not dying by windex82 · · Score: 3, Insightful

      And you don't even have to leave your house to get the games.

      And you'll never be able to resell them. And, if Steam decides to ban you, you lose access to your entire library. Even if you're banned because someone stole your credit card, you have no recourse.

      No one I know resells their games anyway... PC or Console, if they didn't want to have it they would have rented it.


      Since everybody has a computer anyway, a $100 graphics card will get you better graphics than a console at a lower price than a console.

      On a much tinier screen, with a far less comfortable input device...and did I mention that your games will get progressively slower unless you plunk down $250 every year for a new video card? And if you have a laptop, you can't upgrade at all.

      I have 46 inches of useable space on my desktop, its just a matter of what you plug your screen into...

      And 250 a year? Not even close... try 250 everytime a console is release AND you get to play your existing games AND the new games. Too bad the console makes all your current games garbage....

      smart ass answer = Unless you're playing a 2D scroller, joysticks are for losers.

      Unless you're playing RTS or FPS, keyboards are for losers.

      (which pretty much just leaves scrollers and sports)

    13. Re:it's not dying by Ash+Vince · · Score: 2, Insightful

      And you'll never be able to resell them. And, if Steam decides to ban you, you lose access to your entire library. Even if you're banned because someone stole your credit card, you have no recourse.

      So how does someone stealing my credit card get me banned exactly? Do I keep my steam password in my wallet? Or is because some cretinous thief tries every credit card they steal on steam in case they have an account? I know this would theoretically work but please, if you have my credit card you have a limited amount of time to extract as much cash as possible, if you then take it home and log in to my steam account by emailing Steam support then the Police now have a lovely electronic trail to follow. That is such a collossal risk I very much doubt anyone would bother unless they really wanted to see what bars look like on windows.

      I know many people bitch about steam banning them, but I have a sneaky suspicion they do one of the following which I never do:

      1) Download a game hack (Actually this only gets you banned from online gaming AFAIK)

      2) Try and resell or buy a resold game on ebay (Not sure if this gets you a ban, might just mean you wasted the money if you bought it)

      3) Lose their email address, username, password and previous bank account details all at the same time (not really a ban, you just lost the account).

      You might argue that these things should not get you banned, but I don't really care. I do not plan on doing 1 or 2 (even for that Operation Flashpoint crap I recently purchased) and 3 is impossible. If I lost my email account, username and password I would still know my previous credit card number from a statement, or by asking my bank.

      The people I do sometimes feel sorry for are people who use some wierd bit of PC optimisation software they do not understand or buy a game on ebay only to discover the reason it was so cheap was that it was previously used by a hacker. I know it is a bit harsh but as an honest net player who has never cheated I realise that if they bent the rules in any small way for niavity then the cheaters would just exploit this. Anyone who has read anything about trying to bypass should know that humans are often the weakest link and the social engineering can often net the best results.

      --
      I dont read /. to RTFA, I read /. to offend people in ignorance.
    14. Re:it's not dying by morari · · Score: 1

      A new video card every year? I don't know what you're playing, but generally a $200 is going to last a good few years. Of course, this is somehow who thinks that the gimmicks of a gamepad are more comfortable than the ergonomics of a properly configured desk and keyboard/mouse.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    15. Re:it's not dying by interkin3tic · · Score: 1

      Since everybody has a computer anyway, a $100 graphics card will get you better graphics than a console at a lower price than a console. Gaming with Steam is just a better experience at a better price.

      Man, I don't think they even sell graphics cards for my 7 year old dell laptop anymore, I know I don't have the space or the memory. And even if they did, my wife wouldn't let me. She's still mad that I installed noscript and use the 360 on the TV.

      I get annoyed every time someone suggests that the only reason one wouldn't be PC gaming is that they aren't aware of a cheap fix. There are many reasons I and others don't game on PC. The cost of getting a completely new computer, one I don't need, is only one of those reasons.

    16. Re:it's not dying by icebraining · · Score: 1

      And you'll never be able to resell them. And, if Steam decides to ban you, you lose access to your entire library. Even if you're banned because someone stole your credit card, you have no recourse.

      You know, if they're at $20-$30 now, they will be $10 six months from now. Who will buy $20 games in second hand? I dislike DRM much as the next guy, but Steam offers those games at prices that prevent resale anyway.

    17. Re:it's not dying by Anonymous Coward · · Score: 0

      If your best computer is seven years old, it means you are poor and therefore irrelevant to any discussion of any industry other than the ramen noodle industry.

    18. Re:it's not dying by icebraining · · Score: 1

      OK, so you have an old PC, so it doesn't work. Nobody said that applied to everyone.

      Most people have decent PCs (by which I mean, bought in less than 5 years), which *can* do as a gaming rig with minor upgrades. I play CoD4 in my 6 years old P4, with 1.5GB DDR1. I just bought a $75 graphics card and 1GB of RAM ($15) two years ago when my Geforce 4 MX died, and it works fine.

    19. Re:it's not dying by aztracker1 · · Score: 1

      That and just about every family member's family has one... Mom, sister, brother, brother in law, etc...

      --
      Michael J. Ryan - tracker1.info
    20. Re:it's not dying by interkin3tic · · Score: 1

      OK, so you have an old PC, so it doesn't work. Nobody said that applied to everyone.

      I guess he didn't say "everyone" but Lord Ender, to whom I was responding, did say "everybody." As in

      Since everybody has a computer anyway, a $100 graphics card will get you better graphics than a console at a lower price than a console.

    21. Re:it's not dying by WCLPeter · · Score: 1

      I guess space sims really are dead. :(

      Sadly I think you're right. I certainly loved X-Wing and Tie Fighter, but the one thing that could really get me to spend money on a PC was the Wing Commander franchise. I spent so much money upgrading my systems to play those games, Origin really liked to push the limits of what was possible back then.

      Unfortunately they were bought out by EA, who promptly stopped making Space Combat Sims. Now that they haven't made a decent space combat sim in a long time, and no I don't count a sim that requires me to pay a monthly fee for game play likened to working two full time jobs, I've really had no incentive to upgrade my system.

      Luckily DosBox works just fine on my early 2009 iMac, so I've been playing some Wing Privateer (that would be one hell of a great game if they made it into an MMO). ;-)

    22. Re:it's not dying by icebraining · · Score: 1

      Oh, in that case I'm sorry. But I think he didn't meant *everyone*, it's just a figure of speech.

    23. Re:it's not dying by Belial6 · · Score: 1

      I just bought new computers for me and my son. They were $500, and they can play games easily with graphics as good as any current console. They come with HDMI, so, while I do have them plugged into monitors, I can just as easily plug them into my 50 inch plasma. As for controllers, XBox controllers work on Windows with a free driver, Adapters to use Playstation controllers are cheap and widely available, and XBox360 controllers are officially supported on Windows.

      Computers do not get slower each year. There is nothing in them that wears out. What you are think of is that each year, games come out that look better for those that upgraded that year, but the games still look great on previous generation PC hardware. This means that you can choose to continue to use your existing hardware, OR upgrade for better graphics. On consoles, you just stick with the existing hardware, and your games don't look significantly better until new hardware comes out.

      You are right, Steam is a terrible idea and not a selling point. Unfortunately, consoles are not a lot better off in that area.

      The thing to remember is that a console IS a computer. What surprises me is that one of the PC motherboard manufacturers has not taken Linux, licensed a few game engines, built a desktop/dashboard that gives a console feel, dropping it all into one of their all in one motherboards in a livingroom electronics looking case. Someone like Asus, Acer, or even Dell, could in very short order be a major player in the game console market.

    24. Re:it's not dying by Hacker_PingWu · · Score: 0

      Console and PC games both have different feels to them, and are socially different things.

      Many games that are released for consoles are not released for PC... so, that in itself is reason for some people with the spare cash to invest in a console over a PC.

      However, with a bit of technical knowledge, a PC can do everything and more than a console. You can hook up a desktop to a TV with gamepads for the inputs, and play games a la console style in your living room the same way a console can.

      It's that extra functionality and overall life span that you're missing when you compare PCs and consoles, while the price points are similar. And that's the point pretty much everyone in the thread is trying to make.

      You don't *need* to buy a completely new computer, unless you're running a system that dates back to Windows 98. And even then, there are probably some parts you can salvage and reuse. PCs are modular, you can decide for yourself when you want to upgrade, and what you replace for expanded performance.

      Your monitors, hard drives, cd/dvd drives, cables, Plug and Play USB hardware are all reusable. With a console, you will *never* be able to do that. Ironically, you complained about the "cost of getting a completely new computer" in what seems an implied argument favoring console gaming over PC gaming... deciding instead to shoulder the cost of getting a completely new console, comparable to the cost of a completely new computer?

      If this is what you meant - instead of protesting people assuming that there is no reason you'd want to game on consoles and do so because of lack of technical knowledge - you prove their point and provoke their arguments. There are reasons to invest in a console, or a laptop, over a desktop model PC. But hands down a PC will win on functionality, lifespan, and reasonable reasonable price. Consoles have been (mostly) less expensive, at least short term, than PCs have until the XBox 360 and PS 3 generation of consoles. Then they lost their short term expense advantage as well. Arguing in favor of reasonable price, functionality, lifespan, etc, all of the areas PCs dominate will only earn richly deserved ridicule.

    25. Re:it's not dying by Haoie · · Score: 1

      Is 'dying' a new buzzword or something?

      --
      If each mistake being made is a new one, then progress is being made.
    26. Re:it's not dying by lena_10326 · · Score: 1

      smart ass answer = Unless you're playing a 2D scroller, joysticks are for losers.

      Playing Mario Galaxy would really suck with a keyboard. No thanks. I'll keep my wireless Wiimote^H^H^H^H^H^H^H joystick.

      --
      Camping on quad since 1996.
    27. Re:it's not dying by Fallingcow · · Score: 1

      You've played Tacyon: The Fringe, right? Not that it's new, but if you like space fighter combat games and haven't played it you really, really need to.

    28. Re:it's not dying by Anonymous Coward · · Score: 0

      Joysticks are awesome. Console joysticks are for losers. There is a huge difference. As someone with both microsoft force feedback sticks and a thrustmaster HOTAS Cougar. I'm going to say you really have no idea what you are talking about. Freespace 2 with a joystick is fifty times the game played with a keyboard. The same goes for all the Wing Commanders and basically any space game out there. Too bad the genre is almost dead but joysticks have their place.

    29. Re:it's not dying by Xest · · Score: 0, Troll

      You do realise all consoles have a games on demand option now to download games too if that's what floats your boat right?

      Oh, and:

      "a $100 graphics card will get you better graphics than a console at a lower price than a console."

      Have you ever actually seen a console game? This kind of clearly false comment would suggest not. Or by better graphics did you just mean more pixels, even if the contents of those pixels combine to create far inferior quality images?

      Oh, and did I forget to mention that the different between my retail 360 games and my Steam games (including those bought at retail but that have to be activated via Steam) is that I can actually sell my 360 games on?

      How about when Steam's setup completely fails as it does and I can't even activate my game to play?

      What about when your games just simply don't work as in the recent Saboteur article here on Slashdot?

      How do any of these stack up to a better experience?

      In fact, have you ever even been near a console? None of your comments would suggest you have, because they're simply wrong. I'm not saying PC gaming doesn't have it's advantages- I'd never play an MMO on a console for example, but you just don't seem to know anything about console gaming judging by your comments.

    30. Re:it's not dying by Anonymous Coward · · Score: 0

      20-30 dollars? Man, what planet are you on. I get stuff for 5 bucks on Steam, like Doom. And I get like 200 FPS when I play it. I know, my rig could be better, but that's still like 5 times more than what those doofuses on xbox get with Halo. Haha, I laugh at them and their primative gaming console experiences.

    31. Re:it's not dying by cheekyboy · · Score: 1

      if you had a pvr with timeshifted everything by 1hr, you can watch it all with FF through the ads.

      --
      Liberty freedom are no1, not dicks in suits.
    32. Re:it's not dying by Anonymous Coward · · Score: 0

      I can't imagine playing any God of War/Ninja Gaiden type games using a keyboard and mouse...

      As for Steam, I bought Dragon Age: Origins over Steam and honestly it would've been much faster to drive to the store than to download that amount of data...the nice thing about Steam is that they have a good back-catalog of older games and they don't cost much.

      Note that some console games can also be purchased online, although not very many.

      Whether I buy some game for console or PC depends on availability or, if available for both, control suitability and differences noted in reviews. So Dragon Age: Origins definitely on the PC (both console versions are reportedly considerably worse), Assassin's Creed games on console (also available sooner), Arkham Asylum on console, FPSs generally on PC.

    33. Re:it's not dying by Ascagnel · · Score: 1

      On your last point: Asus, Acer, and Dell are pretty smart not to try to be a major player in the game console market. The market is crowded as hell (3 huge competitors with a several-year lead in install base and minimum 8/9 year lead in mindshare for Xbox, decade and a half for PlayStation, and decades for Nintendo), their competitors have a pretty big back library, and you're talking about hardware companies that don't generally develop software (and when they do, it tends to suck). Licensing an engine isn't cheap, and building a good game around it isn't any easier: there are a bunch of UE3 licensees that put out crap games, including Too Human, Stranglehold, Area 51, etc. The best these guys could do is to pay id to have Rage on their systems day-and-date, and then pick up on the scraps of gaming on Linux (and as a Linux fan, I know how scrap the games tend to be). Remember: game consoles aren't bought based on the hardware or OS inside them, they're bought on whether or not there is a big library good games for it.

      TL;DR version: crowded, competitive market won't be overtaken by the likes of Frozen Bubble and Warsow.

      --
      "It's the end of the world as we know it, and I feel fine."
    34. Re:it's not dying by Ascagnel · · Score: 1

      The X series is a very simmy space game. Also, if you're running a Mac, you should check out Boxer; its pretty much DosBox with better OS X integration.

      --
      "It's the end of the world as we know it, and I feel fine."
    35. Re:it's not dying by Ascagnel · · Score: 1

      As for joysticks, you ever tried to play a flight sim without one (of course it was your smart ass answer, so I'll let it slide).

      Freelancer.

      --
      "It's the end of the world as we know it, and I feel fine."
    36. Re:it's not dying by Anonymous Coward · · Score: 0

      ya cause 100$ is likely to get you a *decent* video card that works on every computer.... /eyeroll

      then all the lovely compatibility issues these "bargain" cards bring (when you find one that works in potentially aging hardware).. oh what joy.

    37. Re:it's not dying by Sylver+Dragon · · Score: 1

      Yes, but fortunately, it's dying.

      --
      Necessity is the mother of invention.
      Laziness is the father.
    38. Re:it's not dying by Gizzmonic · · Score: 1

      No one I know resells their games anyway... PC or Console, if they didn't want to have it they would have rented it.

      Well, since no one you know does it, I guess it doesn't happen. I guess that multi-billion dollar business called "Gamestop" must be part of my imagination. And where can you rent PC games?


      I have 46 inches of useable space on my desktop, its just a matter of what you plug your screen into...

      What does that mean? You have dual monitors? Cool, but that's pretty useless for games...not to mention LCDs still suck compared to CRTs/plasmas in terms of motion and color fidelity. But maybe I'm just too picky.

      And 250 a year? Not even close... try 250 everytime a console is release AND you get to play your existing games AND the new games.

      You get to play your existing games*.

      *Unless you have Vista/Windows 7 and you wanna play early Win95/98 games like System Shock 2. *Or you get a virus. *Or the DRM timebomb in your game goes off and leaves it inaccessible.

        Too bad the console makes all your current games garbage....

      Ignoring backwards compatibility (which is featured more or less in all 3 major consoles), your console doesn't magically stop working when a new one is released. In fact, the only console I've owned that's ever broken is the Xbox 360. I have every console from the NES to the PS3. My PCs on the other hand, die a lot more often, whether it's due to bitrot or hardware failure, and it takes an injection of cash (or warranty replacement) every time.

      (which pretty much just leaves scrollers and sports)

      Wow, you really can't think of any other genres. RPGs ring a bell? Puzzle games? Music games? You know what? Never mind, I know you want to get back to Starcraft, so I'll just let you get back. They'e probably destroying your city.

      --
      (-1, Raw and Uncut is the only way to read)
    39. Re:it's not dying by Gizzmonic · · Score: 1

      I just bought new computers for me and my son. They were $500, and they can play games easily with graphics as good as any current console. They come with HDMI, so, while I do have them plugged into monitors, I can just as easily plug them into my 50 inch plasma. As for controllers, XBox controllers work on Windows with a free driver, Adapters to use Playstation controllers are cheap and widely available, and XBox360 controllers are officially supported on Windows.

      So, you paid $1000, and if you're willing to unfasten them from their desk, scoot them around, and pay for other peripherals that you would have bought anyway, you can sort-of replicate the experience of playing with a $200 console. Well, there goes my argument!


      Computers do not get slower each year. There is nothing in them that wears out. What you are think of is that each year, games come out that look better for those that upgraded that year, but the games still look great on previous generation PC hardware. This means that you can choose to continue to use your existing hardware, OR upgrade for better graphics. On consoles, you just stick with the existing hardware, and your games don't look significantly better until new hardware comes out.

      Computers, especially computers with Windows, get slower every time you install junk...like say, the matchmaking software that comes with your games, or the DRM that's snooping on your CD-ROM drives, or just any old run of the mill garbage software. They're also prone to spyware and viruses. And "games still look great on previous generation PC hardware"?!! No way, Pollyanna. Eventually, you'll get to the point where PC games require you to turn the resolution down until they look butt ugly, and sometimes they still revert to a slideshow in a crowded room. Each step along that path is a depressing one, as your formerly screaming graphics card ends up obsolete. Whereas with consoles, developers find ways to make the most out of the hardware, and games do end up looking significantly better. Compare early PS2 games to God of War 2 if you want to see an example.

      You are right, Steam is a terrible idea and not a selling point. Unfortunately, consoles are not a lot better off in that area.

      Totally agree, and they're getting worse...but at least for now, you can buy a disc and not have to worry about a company throwing a switch somewhere and depriving you access to hundreds of dollars worth of your own games on your own hard drive.

      The thing to remember is that a console IS a computer. What surprises me is that one of the PC motherboard manufacturers has not taken Linux, licensed a few game engines, built a desktop/dashboard that gives a console feel, dropping it all into one of their all in one motherboards in a livingroom electronics looking case. Someone like Asus, Acer, or even Dell, could in very short order be a major player in the game console market.

      Maybe you've heard of this company called "Microsoft." They did that about 8 years ago, and they've lost billions because of it. And now you're suggesting another company without its massive cash flow try it? I don't think that's a great idea, to put it mildly.

      --
      (-1, Raw and Uncut is the only way to read)
    40. Re:it's not dying by windex82 · · Score: 1

      Just wanted to respond to a few things...

      Well, since no one you know does it, I guess it doesn't happen. I guess that multi-billion dollar business called "Gamestop" must be part of my imagination. And where can you rent PC games?

      Don't be that guy.... really you would have to be trying to be so ignorant as to think any considerable amount of business gamestop does is from PC game resells.

      What does that mean? You have dual monitors? Cool, but that's pretty useless for games...not to mention LCDs still suck compared to CRTs/plasmas in terms of motion and color fidelity. But maybe I'm just too picky.

      Yes, and one of them is 46", its the one I make games display on. Like I said before, a screen is a screen, you can plug it into anything that has an output for it.

      Ignoring backwards compatibility (which is featured more or less in all 3 major consoles), your console doesn't magically stop working when a new one is released. In fact, the only console I've owned that's ever broken is the Xbox 360. I have every console from the NES to the PS3. My PCs on the other hand, die a lot more often, whether it's due to bitrot or hardware failure, and it takes an injection of cash (or warranty replacement) every time.

      Yeah, its true... you can keep using your old console... but most people upgrade leaving the matchmaking services with no one to match up to anymore... special controllers begin breaking and since the manufactures have moved on to the next console (which has different standards for input devices each time for some reason...), the devices begin to breakdown after a few years (old systems with pure solid state parts not included).

      PC's don't die, parts fail and need to be replaced. Consoles die and you cannot replace the bad part.

      Wow, you really can't think of any other genres. RPGs ring a bell? Puzzle games? Music games? RPGs have traditionally been 2d scrollers with a story, they have recently moved to 3d using 3d engines... Music games are just scrollers with a beat that use non-standard controllers... Puzzle games, you got me on that one...

  3. No by Anonymous Coward · · Score: 0, Offtopic

    But BSD is.

  4. Something wrong with the sales model? by Bartles · · Score: 5, Insightful

    Perhaps if they charged less than $60 for a tier one new release, sales would go up.

    1. Re:Something wrong with the sales model? by yayotters · · Score: 5, Interesting

      I'm sure Valve's pricing experiments can attest to this.

    2. Re:Something wrong with the sales model? by Anonymous Coward · · Score: 0

      I thought the reason why the Xbox 360 wasn't profitable right now was because of the warranty repairs/replacements for the early red-ring models?

      I own one. I'm not a trolling fanboy. But isn't that a big chunk of the loss?

    3. Re:Something wrong with the sales model? by im+just+cannonfodder · · Score: 1

      pc titles are far cheaper as no licence fee is demanded by sony, microsoft or nintendo!

    4. Re:Something wrong with the sales model? by Red+Flayer · · Score: 1

      Sure, but would the increase in sales make up for the reduced margins?

      FWIW, price doesn't make a difference to me. I don't own a current-gen console, and I don't plan on buying another console, ever. Why?

      For exactly the reasons outlined in TFA. Casual games are good enough for me. I work, I have a family, I have other hobbies. A quick 30-minute session of Nethack or Elona Shooter[1] or Gemcraft or a thousand other casual games is good enough for me. And in the long run, I expect good gaming experiences on mobile computers. So why would I buy a console, that can only be played in my home, costs hundreds of dollars, when I have a game platform (PC or mobile phone) already?

      [1] Elona Shooter is crack. Seriously. Props to Noa for his first flash game. Though Elona is a fun somewhat-roguelike. Don't play at bedtime or 30 minutes turns into three hours. It's just as bad as Civilization for "just one more turn" syndrome.

      And one more thing in my rambling... all the games that I might want to play are based on multiplayer, with some kind of chat. I hate people-in-general, so that's right out for me.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    5. Re:Something wrong with the sales model? by StreetStealth · · Score: 1

      For major releases, I think the market has actually adapted quite well. Consumers are given a pretty good tradeoff spectrum to decide how much a game is worth to them:

      If a game looks to you like a good enough value proposition that you're willing to buy it at launch, you pay $60.

      If a game looks worthwhile but you don't need it at launch, you can hold off for a few months and someone will have it for $40 (eventually MSRP reflects this).

      If a game looks fun but you wouldn't pay more than a budget title for it (and it isn't a consistent bestseller), play other games for a few more months and you'll see it for $20.

      The last game I paid $60 for was LittleBigPlanet, just over a year ago. I've played some other great games this year that I'd been looking forward to, but I haven't paid over $40 for a single one.

      Now, download-based games are another story. Steam is getting it right on the PC with the frequent sale promotions and bundles, but Sony, Microsoft, and Nintendo barely ever do it. They'll figure it out in time.

      --
      Your mind is clear / The things that you fear / Will fade with how much you / Believe what you hear
    6. Re:Something wrong with the sales model? by tepples · · Score: 1

      If a game looks fun but you wouldn't pay more than a budget title for it (and it isn't a consistent bestseller), play other games for a few more months and you'll see it for $20.

      I've tried this several times: wait for a PS2 game to hit the bargain aisle, buy it, unwrap it, put it in my PS2, and try to play online only to find that Sony has shut off the matchmaking server with DNAS Error -103.

    7. Re:Something wrong with the sales model? by Monkeedude1212 · · Score: 1

      Sure, but would the increase in sales make up for the reduced margins?

      Big thing lately is downloading your content. Steam, Xbox Live, PS3 Second Life - it all offers content straight from the developers or your console maker.

      Gamestop & EB Games & Toys R Us put the prices up about $15-20 more So that they can turn a profit off of games. You cut them out, either the prices go down, or the profits go up.

      Steam has shown this - Everything I have looked at for games are at least $10 less than in store boxed goods, and often they have deals, 50% off, 75% off, bundled packages, and all that good stuff. Why, I got myself the entire Civilization 4 series (expansions included) for about $15 dollars + tax. No shipping, No markup, just straight up. They made the same profit they would have made had it been manufactured and shipped to a store, only now the consumer is HAPPY to buy their product. And will do so again.

    8. Re:Something wrong with the sales model? by __aamnbm3774 · · Score: 0, Troll

      After I graduated and put my CS degree to use, 60 bucks isn't as bad as it used to be.

    9. Re:Something wrong with the sales model? by thule · · Score: 1

      Well, if you don't need to play it when it is new, you can save yourself $10-20. If the game does not have much content or replay value the price drops pretty quickly.

    10. Re:Something wrong with the sales model? by Anonymous Coward · · Score: 0

      THIS.

      These days, i only buy games i am 100% interested in.
      Even slightly off, it isn't getting bought unless it falls under $30.
      I'm just not willing to fork over that amount for games.

      And i am not in the minority either, the majority of people are like this.
      But if they had prices lower, $20-40, many many more gamers would buy more games other than the ones they are used to.
      The only ones losing out are publishers, and quite honestly they deserve it.

      Sadly, publishers are the ones who control the system, and they are slowly raping everyone of their hard earned cash just because they can.

    11. Re:Something wrong with the sales model? by Cornflake917 · · Score: 1

      Didn't MW2 break sales records at that price point? Also, this price point isn't any more expensive than price points of the past after inflation is factored in.

      The article discussed how the consoles are losing profits, not the game developers themselves. I think adjusting the price of all games is a very simplistic answer to a very complicated problem. As an indie game developer, I have had seen peers actually sell less units by reducing their price. Sometimes reducing the price also reduces the perceived value, and that is definitely not going to help game companies mitigate losses.

    12. Re:Something wrong with the sales model? by Anonymous Coward · · Score: 0

      Bah $60 is cheap, I have to pay over $100 for new 360 games. So I don't buy new games only used. I wonder if I could buy them in the US but I'll bet there is some sort of region code.

    13. Re:Something wrong with the sales model? by ShakaUVM · · Score: 1

      >>Perhaps if they charged less than $60 for a tier one new release, sales would go up.

      This.

    14. Re:Something wrong with the sales model? by Anonymous Coward · · Score: 0

      I'm not sure I'd call NetHack a "casual" game.

    15. Re:Something wrong with the sales model? by Blakey+Rat · · Score: 1

      [1] Elona Shooter is crack. Seriously. Props to Noa for his first flash game.

      I just tried it. I beg to differ.

    16. Re:Something wrong with the sales model? by gbarules2999 · · Score: 0

      Well said. Besides, look at the price of the consoles themselves. They're at the prices their predecessors launched at. If we've got another five years left for these three consoles, plus more prolific price cuts so that casual gamers don't feel like they're gabling money, then they will surely continue to sell like madmen.

      Everyone I know - including me - is playing the PS2. A lot of my friends play the PS2 games on the BC PS3, because that's just what everyone else is doing. (Yeah, some play Xbox Live too - I'm not saying that's all they play.) That console was just too good, and in times like these, the used market is a gold mine.

    17. Re:Something wrong with the sales model? by Anonymous Coward · · Score: 0

      Over 50% of the games on my PS3 were purchased for under $20 via PSN. Admittedly they aren't "tier one" (I'd say Wipeout HD or Flower is pretty damn close) but they provide just as much, if not more, enjoyment.

    18. Re:Something wrong with the sales model? by Anonymous Coward · · Score: 0

      Wii games start at $50...

    19. Re:Something wrong with the sales model? by Anonymous Coward · · Score: 0

      Team Fortress 2 was $2.50 over Halloween weekend. Most of us don't even consider that money. Its newish and still has content being added (two class updates coming this week).

      I can walk to the big box stores, wanting to give them $10-20 for a decent game (don't really care how old), and not even find anything worthwhile in the discount jewel-case section.

      So yay Steam.

    20. Re:Something wrong with the sales model? by redbaaron123 · · Score: 1

      Yes, I believe that when there are sales on steam, like counter strike source on sale for 5 dollars. In my opinion Pc games will dominate when people decide to upgrade their systems so they can play modern games. I think that the price of one of the consoles is the same amount as it would take to upgrade a machine that cant run games, to a machine that can run games as good as the consoles. HOWEVER, with PC games you normally have to enter in a product key to activate, which brings some value down a little. For instance, Far Cry 2, and GTA 4, which I both own on PC, have a 5 machine maximum.

    21. Re:Something wrong with the sales model? by The-Bus · · Score: 1

      Nintendo doesn't.

      --

      Small potatoes make the steak look bigger.

    22. Re:Something wrong with the sales model? by Verity_Crux · · Score: 1

      Cut the effects crew in half. Give half of the left over money to the game writers to make something original. Use the other half of the leftovers to reduce the sale price. In other words, show Hollywood how it should be done.

    23. Re:Something wrong with the sales model? by goose-incarnated · · Score: 1

      Casual games are good enough for me. I work, I have a family, I have other hobbies. A quick 30-minute session of Nethack

      Since when is Nethack a "casual" game?

      --
      I'm a minority race. Save your vitriol for white people.
    24. Re:Something wrong with the sales model? by CronoCloud · · Score: 1

      Some of them are still running though. All the SOCOM ones are up, as is EQOA. Last I checked the Champions of Norrath servers were up too.

    25. Re:Something wrong with the sales model? by Red+Flayer · · Score: 1

      Well, to each his own. Good thing there's so much variety in games out there...

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  5. Not for me by MarkWatson · · Score: 1

    After playing video games on my grandson's XBox 360 over Thanksgiving, I signed up with GameFly so I can try a lot of Wii games at home. It is so much better playing video games standing up :-)

    1. Re:Not for me by Red+Flayer · · Score: 5, Insightful

      I find it hilarious that people spend hundreds of dollars on a Wii and then even more money on games and controllers and other shit, only to do stuff they could, you know, do in real life.

      What, like gripe in a real-live conversation instead of posting some stupid shit on slashdot?

      Pot meet kettle...

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    2. Re:Not for me by pluther · · Score: 3, Insightful

      I don't own a Wii, but I'm pretty sure there are several games available for it other than the "Wii Sports" to which you allude.

      --
      If the masses can keep you down, you're not the Ubermensch.
    3. Re:Not for me by HideyoshiJP · · Score: 0

      You're so angry! I... I like... things.... I'm scared.

    4. Re:Not for me by prockcore · · Score: 3, Insightful

      Instead of writing that presumptuous post chastising some random guy you don't even know, you could've gone outside and we wouldn't have had to read your condescending bullshit.

    5. Re:Not for me by pizzach · · Score: 3, Insightful
      • Some games can be used at training simulators, instead of forcing you to lose golf balls or forcing other people to go after miss-thrown frisbees.
      • Not everyday is a sunny warm day. It could be raining, winter, etc.
      • Some people don't have the health to.
      • Some people like the tactile feel and required body dexterity compared to thumb games.
      • There are other types of games.
      • These is such a thing as matter of preference.

      In other words, under any of this situations you would come off as a jack-ass if you said just what you wrote. There is no holy grail way to play games.

      --
      Once you start despising the jerks, you become one.
    6. Re:Not for me by MBGMorden · · Score: 1

      Indeed. My brother has a Wii. His favorite game on it was Resident Evil 4. I actually borrowed his system for a bit (we traded and he took my 360 for a while) and bought Twilight Princess and Metroid Prime 3 for the system and enjoyed those far more than the Wii Sports or Wii Fit games which he had.

      Overall IMHO the whole Wii Sports "flail the controller around" thing was a fad. Literally every person I know that bought a Wii has either sold it or has it collecting dust somewhere. The general consensus (to which having played one I'd agree) is that it's fun for the first month or so, and after that it's just repetitive and boring. My brother got tired of seeing "all the cool games" coming out for PS3 and 360 and was going to buy a 360 but found out that his wife has him a PS3 for Christmas this year so he's holding off for that.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    7. Re:Not for me by pseudofrog · · Score: 2, Insightful

      A video game isn't (normally) a replication of a real activity -- it's an activity in and of itself. Just because it is based on a sport doesn't mean it's a simulation intended to replace said sport. Using your logic, people who play ping pong ought to go play tennis since ping pong was inspired by tennis (IIRC).

      I don't really like bowling, but I like Wii Bowling. It's more convenient, cheaper, and much faster. Not to mention that I suck at bowling, and would have to invest a significant chunk of time and money to become proficient enough to actually enjoy it.

      I find it hilarious that people spend their valuable time on Slashdot arguing that others aren't wasting their time the correct way.

    8. Re:Not for me by MarkWatson · · Score: 1, Funny

      I used to be a Nintendo U64 developer (mostly game AI, a bit of graphics). The U64 was a good platform, but I stand by my statement: the Wii is awesome because the games are *fun*.

      BTW, even the Wii Fit "games" are cool: Yoga, balance exercises, etc. Lots of fun, and it is a good break during the day (I work at home as a software developer and author). I live 150 feet from a National Park trail head, but going on a hike takes hours, and the Wii games provide some fun and gets me away from my laptop - good for 10 minute breaks.

      On the other hand, some of the games I have seen on (for example) the XBox are fairly much psychotic. What kind of people like to play games here they shoot people. If I want to shoot a gun I go my local the shooting range (I only shoot aluminum cans that don't have mothers :-)

      Seriously, I don't intend to insult anyone, but I look at some of the violent video games and it makes me think of the fall of western civilization.

    9. Re:Not for me by Zantac69 · · Score: 1

      While I found this post hilarious (because I am too an arsehole), I think you are missing something: Most people who play Guitar Hero/Rock Band cant play an instrument for their lives. Most people who play Wii/PS3/XBawx360 sports cant do it IRL because they suck at it.

      So its for the same reason they do the FPS - because its pure fantasy being a golf pro, basketball player, super soldier ...etc...

      Its good that the Wii provides SOME mobility though...its better than some people would normally get.

      Now...regarding the wife f*cking. If there was a Wii interface for the PC, I am sure that someone would have written a invented a virtual f*cking game where you clip the controller to your belt or...something. In fact, I would not be suprised if someone is not working on that game now.

      --
      1331461 is only semiprime *sigh* Alas - I am just short of 1337.
    10. Re:Not for me by Hurricane78 · · Score: 1

      What about this here is not talking to another real live human?

      I don’t get why many people always act as if people on the net somehow were not real.

      Just because you act differently on the net, doesn’t mean we do. :)
      (Some newbies tend to think they are anonymous, and because in reality they can’t fully be themselves for some reason, they do it here. I once was like this too. Luckily, I started to be myself everywhere. And somehow the Internet helped me with this.)

      If you want to see it as “real”, see it as we all writing real letters with a pen on paper, and sending them to each other. ^^

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    11. Re:Not for me by lee1026 · · Score: 1

      slashdot is not expensive.

    12. Re:Not for me by Red+Flayer · · Score: 1

      I think you're bringing up an unrelated subject.

      My point was that if Wii Soccer != "real" soccer, then slashdot != "real" conversation. This is the natural extension of the OP.

      I don't believe it to be the case, but the irony of the OP gave me a good chuckle.

      --
      "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
    13. Re:Not for me by Anonymous Coward · · Score: 0

      What about this here is not talking to another real live human?

      Why do you ask?

      Just because you act differently on the net, doesn't mean we do.

      Do any other reasons not come to mind?

      Some newbies tend to think they are anonymous, and because in reality they can't fully be themselves for some reason, they do it here.

      Would you like it if they were not anonymous and because in reality they can't fully be themselves for some reason they do it here?

      I once was like this too.

      What resemblance do you see?

      Luckily, I started to be myself everywhere.

      Can you elaborate on that?

      And somehow the Internet helped me with this.

      Can you elaborate on that?

      If you want to see it as “real”, see it as we all writing real letters with a pen on paper, and sending them to each other.

      Do you wish that i want to see it as "real" see it as we all writing real letters with a pen on paper and sending them to each other?

    14. Re:Not for me by Anonymous Coward · · Score: 0

      Wife? Yep, for the past 20 years.

      Going outside and walking around? Yep, every day for 45 minutes, until the snow arrived. I'm in Minnesota, and it's 3F outside right now with a nasty wind chill. Not really walking weather, or soccer, or golf for that matter.

      I have $300 invested in my Wii, Wii Fit Plus, and the balance board. Tonight, after getting home from work, my wife and I each spent 40 minutes "playing" Wii Fit. During that time, I did yoga, I did some rhythm boxing and rhythm Kung Fu. I blocked soccer balls, did some ski jumping (without risk of breaking a leg), and some other assorted activities. All without the hassle of driving somewhere, dealing with the "health club" crowd, none of that.

      Yes, it's a GAME, but if you think you're not getting some exercise, you've never tried it. During my first week of "playing", I was physically sore in muscles that I'd forgotten I had. In a month, I've lost TEN POUNDS. Ten pounds lost, by playing a video game - my diet hasn't changed, nor am I getting any other form of exercise - this is it. Not bad for "waving my fucking hand around".

    15. Re:Not for me by feepness · · Score: 3, Interesting

      the Wii is awesome because the games are *fun*.

      The Wii had the lowest rated games of all platforms in 2009.

      Wii: 362 games... 1 considered great.

      Xbox 360/PC: 7 considered great. PS3: 10 considered great.

    16. Re:Not for me by Anonymous Coward · · Score: 0

      Seriously, I don't intend to insult anyone, but I look at some of the violent video games and it makes me think of the fall of western civilization.

      I know what you mean. I say we burn them, along with the Iliad. Simply an obscene amount of violence in that, graphically described. Bet western civilization won't last even 50 more years if publishers keep pushing out filth of the sort that Homer writes. And that Shakespeare fellow--nothing but murder, sex, and dick jokes.

      At least film's safe. Good thing most of the best works in that medium aren't loaded with horrible events and imagery. Save for that hack Kubrick. Ingmar Bergman, too, I guess. But just those two. Oh, forgot about Sam Peckinpah. Him too. Oops, also forgot about... huh. Well shit, maybe most of the best work in film is full of the same kinds of violence, sex, and dick jokes that have infected literature and video games. Guess we'll have to write off film, too.

    17. Re:Not for me by mgblst · · Score: 1

      Ok, fair point, but I am not sure how much you spend to post on slashdot? I don't spend anything at all, in fact I get paid to do it.

    18. Re:Not for me by gmhowell · · Score: 1

      Eliza, why did you post anonymously?

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    19. Re:Not for me by L4t3r4lu5 · · Score: 1

      There is no holy grail way to play games.

      I think this is the fundamental flaw in any arguement supporting "xxxxx gaming is dying!" Everyone has their own preference of interface, experience, and play style. Hell, even their own choice of game type affects the controls.

      Look at how top-down RTS games fair on consoles with joypad input, or how FPS games with analog sticks and "auto-aim" compare against a high-precision mouse. I don't recall Rome: Total War being released on any console, yet at the same time Marvel: Ultimate Alliance is borderline unplayable on the PC without a gamepad.

      Neither is dying; They're just appealing to different demographics, and never the twain shall meet.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    20. Re:Not for me by L4t3r4lu5 · · Score: 1

      (I only shoot aluminum cans that don't have mothers :-)

      And I only click buttons on a mouse or joypad. What's your point?

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    21. Re:Not for me by JonStewartMill · · Score: 1

      I was wondering how long before the gratuitous sniping against the Wii would start. Thanks for not making me wait long.

    22. Re:Not for me by JonStewartMill · · Score: 1

      No, like driving around like a maniac, flinging turtle shells, banana peels and live squid at other drivers.

    23. Re:Not for me by MarkWatson · · Score: 1

      I was just saying that I enjoy target shooting, but not hunting.

    24. Re:Not for me by easychord · · Score: 1

      That would mean something if you could prove that games are reviewed mainly on how much fun the average consumer would have with the game. Instead they are rated on things like graphics, story, marketing spend and the personal preferences of the narrow demographic who self select themselves as game reviewers.

    25. Re:Not for me by feepness · · Score: 1

      That would mean something if you could prove that games are reviewed mainly on how much fun the average consumer would have with the game. Instead they are rated on things like graphics, story, marketing spend and the personal preferences of the narrow demographic who self select themselves as game reviewers.

      The Wii also has the lowest attach rate, indicating users feel similarly.

    26. Re:Not for me by easychord · · Score: 1

      Attach rate could also indicate more than one thing. Software like Wii Sport Resort and Wii Fit Plus are selling very strongly showing that lots of people found the originals fun enough to buy sequels and expansions. Many people also do not want to buy a 10 hour FPS game and a 60 hour RPG every month.

  6. It's called a recession? by yayotters · · Score: 0

    During a recession, some people make cutbacks on non-essential needs [Game consoles for example], so why is this at all surprising?
    When thousands of people lose their jobs, are they going to continue to spend money on expensive purchases like game consoles and the accessories and games that go with them?
    Of course not.

  7. No by kryptKnight · · Score: 4, Informative

    The video game industry isn't the only one posting losses recently, so this doesn't seem like a big deal at all. That and these consoles are four years old, it's not surprising to see sales dip.

    --
    Facts do not cease to exist because they are ignored. -Aldous Huxley
  8. Smaller developes by tepples · · Score: 1
    From the article:

    Virtual marketplaces such as WiiWare and Xbox Arcade enable smaller developers to get a foot in the door

    Smaller, yes, but not smallest. It appears that a small business still needs to do a first title on either the PC or the iPod Touch, and some genres aren't suited to those platforms.

    1. Re:Smaller developes by Monkeedude1212 · · Score: 2, Informative

      Define Smallest?

      I alone could submit a game to the Xbox Live Arcade - for a small investment. Whether it makes it up there or not depends on how good it is - but the fact remains a single person can make a game for the 360.

    2. Re:Smaller developes by tepples · · Score: 1

      I alone could submit a game to the Xbox Live Arcade

      Now try to implement speech synthesis to voice the characters' dialogue. No, XNA doesn't support generating audio data in real time. Now try to add words in the language of a fantasy culture that your player character encounters. No, XNA games may not include words in any language to which the system menu is not customized. Now try porting the game to a console that doesn't RROD. No, Sony and Nintendo don't have a Creators Club.

    3. Re:Smaller developes by Monkeedude1212 · · Score: 1

      All I was saying is that the size of the business has nothing to do with it.

      And AFAIK, you do not NEED to use the XNA system to develop for the 360. You can produce something in C++ using Visual Studio and submit that (But don't hold me to that).

    4. Re:Smaller developes by eddy · · Score: 1

      >Whether it makes it up there or not depends on how good it is

      After watching this, there's no way that can be true.

      --
      Belief is the currency of delusion.
    5. Re:Smaller developes by Blakey+Rat · · Score: 1

      Ok, that second link can't possibly apply to fantasy (i.e. made-up) langauges. All they're saying is that if your game has content in both English and Spanish, it has to be approved by both the English- and Spanish-locale approval processes. Which is much more innocent than your implication.

      The sound point, from the thread you linked, is just an oversight in the API that they're working to correct, and the Microsoft reps in the thread seemed quite apologetic over it. It's not some horrible conspiracy against you.

      Plus, any XNA game you developed that's rejected, or impossible-to-finish, due to those limitations? You can just release it on PC for free, anyway! Sure you lose console customers, but you can always patch your game and come back later for approval.

      Seriously, I don't know what your beef with Xbox Creator's Club is, especially when you admit that Sony and Nintendo have absolutely nothing comparable.

    6. Re:Smaller developes by tepples · · Score: 1

      Plus, any XNA game you developed that's rejected, or impossible-to-finish, due to those limitations? You can just release it on PC for free, anyway!

      Trust me, I want to release on PC, but I don't think it's viable. The biggest problem I can see is that I don't think most of my audience has a second PC in the TV room, and four people holding gamepads connected through a USB hub can't easily fit around the 19" widescreen monitor that comes bundled with a PC.

  9. Ridiculous analysis by gzsfrk · · Score: 5, Insightful

    What an ignorant story. We're in the middle of the worst recession/near depression that has ever occurred since videogames came to be, and it's somehow an ominous sign that the companies behind videogames experienced losses either during the whole year (Sony), a single quarter (MS), or simply had lower sales than the previous year PRIOR to the recession? How about looking at it from the perspective that it's amazing that the videogames sector has done as well as it has over the course of the past year, despite a tremendously inhospitable economic climate?

    --
    m@
    1. Re:Ridiculous analysis by thule · · Score: 0, Offtopic

      ...and so far Nintendo is doing pretty darn well. They blew passed their previous non-bundled record for a game (Super Mario 3 for NES -- 18 million units) with Mario Kart Wii. Mario Kart Wii isn't the best selling non-bundled game Nintendo is selling. Check:

      Top 20 console games of all time

      It seems to me that Nintendo may have had a drop in sales, but overall is doing very well considering the economic climate.

    2. Re:Ridiculous analysis by CodeBuster · · Score: 1

      While "X is dying" is like a troll magnet here on Slashdot, the OP does raise an interesting question: To what extent will casual smartphone gamers, notably on the iPhone, cut into the future sales of consoles which have historically catered to and targeted more casual gamers? The smartphone effect will probably not much effect PC gaming because PC gamers, with the exception of those who simply play flash games in their browser or the bundled OS games, are already mostly not casual anymore (the casual ones have long since left for consoles) because of the large investments of both time and money required to get into PC gaming.

    3. Re:Ridiculous analysis by EpsCylonB · · Score: 1

      indeed videogames tend to do quite well in recessions, games are generally considered good value for money in terms of entertainment

    4. Re:Ridiculous analysis by ahabswhale · · Score: 1

      Questioning the state of console gaming is fair considering that the movie industry is having its best year ever, recession be damned. People are still willing to pay for entertainment, so something is up. There are a lot of consoles out there, and most of the games just flat out suck (especially when you take the price into consideration). Gaming has also become an innovation-free zone.

      --
      Are agnostics skeptical of unicorns too?
    5. Re:Ridiculous analysis by Anonymous Coward · · Score: 0

      Yes, BUT it could have been stated better. There's been quite a few articles and statements to the fact that "Videogames are recession-proof". And if not, then it's a perfect time to counterpoint those statements.

      Yeah, but this article is kinda dumn.

  10. Yes, console gaming is dying. That must be it. by TaggartAleslayer · · Score: 3, Insightful

    Or it could be that we're in a global recession, it's been a rather lackluster year for gaming in general, and all of the consoles have reached the maturity/decline slope in their product life-cycle.

    1. Re:Yes, console gaming is dying. That must be it. by CortoMaltese · · Score: 1

      all of the consoles have reached the maturity/decline slope in their product life-cycle.

      Really? "For years, Sony has argued that its video game consoles have 10-year lifecycles" says this interesting article, which mainly focuses on PS2's 9th birthday. Also, I don't see a big decline in sales in this console hardware sales chart (which, admittedly, might not be too accurate, but gives you a rough idea).

      Frankly, I don't think we're nowhere near seeing what can be eventually squeezed out of PS3 or 360 or Wii. Remember the difference between early vs. later PS2 games?

      And I don't realistically see what major upgrades in the main units would be beneficial for either the manufacturers or gamers in the near future, apart from cutting manufacturing costs and providing new kinds of controllers and accessories and online gaming modes. The current consoles will be with us for a long time, and they will sell huge numbers for years.

    2. Re:Yes, console gaming is dying. That must be it. by TaggartAleslayer · · Score: 1

      It is most certainly a hazy line between maturity and decline until you have enough distance to tell, but there is no question that all are in the mature stage at least. I would wager that decline is bleeding over on all three to differing extents.

      It's why I put a / in there.

      I don't think any are on the wrong end of the decline slope yet, but if you go crack open your Business 101 book and blow the dust off of the big blue line graph you will see the peak is behind us.

      That doesn't mean they have no profit or life left in them. It just means they are on the other side of the fence. The side facing the retirement home, rather than the playground.

  11. I doubt it by inode_buddha · · Score: 1

    I doubt it. My 75-year old step mother recently bought a wii so she could play bowling. It seems she was quite active in a local bowling league till her health started to go.

    --
    C|N>K
    1. Re:I doubt it by LWATCDR · · Score: 3, Interesting

      I think you hit it on the head. Hard core gaming is dying not console gaming.
      I have been playing video games since I got a new 2600 way back when. Just like war games and flight sims you have reached the level of just to hard to be fun. When I pick up a game for the XBox I can not just start to play it and be any good at all.
      There will always be hardcore users that want hard core games. But the number of casual users will always be many times greater.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    2. Re:I doubt it by Anonymous Coward · · Score: 0

      Wait, you doubt it because you know one person who bought a wii? That an very small sample population. Do you also believe in anecdotal evidence?

    3. Re:I doubt it by Toonol · · Score: 3, Insightful

      I think you hit it on the head. Hard core gaming is dying not console gaming.

      I don't think that's true at all. "Hardcore" gaming (I hate that term) isn't declining, it's just being OVERSHADOWED by the massive growth in the entire gaming market. It's a smaller piece of a vastly larger pie. That may bother some egos, but isn't really a bad thing. Probably good for the industry.

    4. Re:I doubt it by NoPantsJim · · Score: 1

      Tell me which casual game made more money than the very very hardcore Modern Warfare 2.

    5. Re:I doubt it by genner · · Score: 1

      I think you hit it on the head. Hard core gaming is dying not console gaming. I don't think that's true at all. "Hardcore" gaming (I hate that term) isn't declining, it's just being OVERSHADOWED by the massive growth in the entire gaming market. It's a smaller piece of a vastly larger pie. That may bother some egos, but isn't really a bad thing. Probably good for the industry.

      All this may be true but it's also the reason why the new Calll of Duty doesn't have dedicated server support.
      #@!$ casual players ruining it for the people who carried the industry for years.

    6. Re:I doubt it by brkello · · Score: 1

      *sigh* Hardcore gaming isn't dying. Hardcore games are probably selling as well, if not more, than they ever did 20 years ago. Actually, I am sure they sell more now because more people play games.

      The only thing that is dying is my patience for people who claim stuff is dying.

      --
      Support a great indie game: http://www.abaddon360.com
    7. Re:I doubt it by LWATCDR · · Score: 1

      Tetris

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    8. Re:I doubt it by LWATCDR · · Score: 1

      Dying is probably the wrong word. Fading is probably better. You can still get Falcon 4.0 and other hard core sims FSX is still around for now but it looks like Microsoft may kill it off.
      Once companies figure out they can make more money selling small cheap games then big expensive games I think you will see the very expensive games drop off in number.
      Think about how much money Tetris has made over the decades and how little it costs to make.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    9. Re:I doubt it by NoPantsJim · · Score: 1

      Possibly true (I'm having a hard time finding figures online) but Tetris has a 25 year head start. I doubt Tetris made as much in it's opening week as Modern Warfare 2 did.

    10. Re:I doubt it by timeOday · · Score: 1

      I used to play "hardcore" flight sims (Falcon 4, Longbow 2, Apache vs Havoc, Red Baron 3d) and as far as I can tell, they did die. About 10 years ago there was a sudden glut of WWII titles, then the whole genre flamed out. Same for driving sims such as Grand Prix Legends.

    11. Re:I doubt it by LWATCDR · · Score: 1

      But will Modern Warfare 2 be around in 25 years?
      Tetris will probably still be around in 25 years from now and still making money. Same probably for BeJeweled as well.
      And how much did it cost to make MW2? And how much did it cost to make Tetris?
      The big games make a big pile of money and then fade. Casual games cost little to make and make money for a very long time.
      Really from a risk to profit point of view casual games are a much safer bet.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    12. Re:I doubt it by NoPantsJim · · Score: 1

      You're correct about Tetris, I'm just saying Modern Warfare is a good indication that hardcore gaming is still very very lucrative.

    13. Re:I doubt it by Anonymous Coward · · Score: 0

      wow... so in other words, screw the simulation, rts, rpg, and fps fanbases. waggle games and platformers are the future.
      has anybody ever thought gaming is not a zero sum game?
      the more consoles the better. nintendo is needed to keep the casual players happy. Sony is there for multimedia buffs and gamers with a taste for imports. Microsoft caters to those who want a rich online experience. They all address the issues in gaming differently and thats needed. A gaming world completely ruled by nintendo would suck, same way one ruled by microsoft or sony would as well.

      the market is big enough for everybody.

    14. Re:I doubt it by inode_buddha · · Score: 1

      You may have something there. I haven't considered myself to be a gamer since the Atari 800. Most of the games I play are found in the major distro repositories. When I do play, I like it to be fairly brainless and easy to pick up. No network connection required, no huge configuration, not necessary to personalize the characters, etc. The most intense game I play, which requires thinking, is chess. The most character game I play is Farmville -- and I *wish* there was a native linux port with offline play modes. I would actually pay for that even if it was closed source. Otherwise I like things like tetris and asteroids.

      --
      C|N>K
    15. Re:I doubt it by inode_buddha · · Score: 1

      No, I've lost count of the people who bought wii's. What is noteworthy about this is that a total non-gamer bought it and likes it.

      --
      C|N>K
    16. Re:I doubt it by Anonymous Coward · · Score: 0

      yeah, a larger gaming player base is just what the hardcore demographic needs.

      make a game for a large group of easily impressed noobs or make a game for the small hardcore market, i wonder whats been happening...

      the old stock of gamers have hardly anything worthwhile to play. the hardcore scene is dying.

    17. Re:I doubt it by ppanon · · Score: 1

      Exactly. It used to be there was a wide variety of arcade video games in the 80s. Then player vs. player fighting games came out and they were so much more profitable (because players would keep on putting in quarters to fight each other) that the arcade owners wound up buying mostly those and the occasional outliers like racing games and dance dance revolution (still player vs. player). As a result the arcade machine manufacturers stopped making anything else and, with no variety to choose from, arcades became boring and withered and died. Now you may find a few old arcade machines in the lobby of movie theaters and that's about it. There have been some attempts to revive the arcade, most notably Playdium but, while the one in Missisauga is still operating, the one in Burnaby shut down a few years ago.

      To a certain extent, I think the same thing has been happening again in the hardcore gaming market. I see the rise of casual gaming as a realization that the gaming market has similarly lost its way by focusing on specialty niche games with highly addictive game play to extract high MSRPs.

      --
      Laissez lire, et laissez danser; ces deux amusements ne feront jamais de mal au monde. - Voltaire
    18. Re:I doubt it by mjwx · · Score: 1

      I think you hit it on the head. Hard core gaming is on the console dying not console gaming.

      Fixed that for you.

      I have a gaming PC and a Wii. I play different types of games on either machine. Historically consoles have always played causal games whilst PC's have handled "hard core" (I loathe that term so from now on I will use "dedicated"). When Mario was released for the NES, Wolfenstein 3D was released for the PC. Dedicated gaming isn't dying, PC game developers are reporting increased sales in the depression (as is typical with the entertainment industry during depressions), the gaming market is simply returning to its natural state, casual for console, dedicated for PC.

      The Xbox and Playstations were anomalies when looking at the history of gaming (I started on the Atari 2600 and Commodore 64) and these anomalies are being fixed. Nintendo came from nowhere with the Wii and started making money hand over fist (the Game Cube was lacklustre at best). Microsoft took note immediately, this is what was with things like Project Natal so I expect the next Xbox to follow the casual path after the Wii, if MS is good at anything it's copying. Sony I wouldn't bet on, the company is losing money as fast as Nintendo is making it, their entertainment division is one of the biggest money sinks. Sony's only saviour is that the Japanese government will never let Sony go under but this means if things get too bad Sony will become faux nationalised (look at the way INPEX is run).

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    19. Re:I doubt it by LWATCDR · · Score: 1

      For now. But the games themselves are getting harder and expensive all the time. This trend can not continue. The iPhone and iPod touch show that simple games can be extremely profitable and frankly low risk.
      But I could be wrong.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    20. Re:I doubt it by Boycott+BMG · · Score: 1

      Farmville is a lot like Harvest Moon. If you have a SNES/GBA/PS1/PS2/N64/GC/DS/PSP/Wii then you could play that instead.

    21. Re:I doubt it by Mindcontrolled · · Score: 1

      You might want to have a look at DCS. Haven't tried it myself, but it looks like a pretty decent hardcore helicopter combat sim. Also Rise of Flight is said to have pretty decent flying physics. So the genre is not totally dead (yet).

      --
      Ubi solitudinem faciunt, pacem appellant.
  12. MSFT didn't post a loss. by Anonymous Coward · · Score: 5, Informative

    This article is inaccurate. Microsoft didn't post a loss, it posted its first REVENUE DROP since it became public in 1986. They still made a pretty good profit in that quarter.

    1. Re:MSFT didn't post a loss. by ElSupreme · · Score: 4, Informative

      +1 informative. MSFT is still hugely massively, obscenely profitable.

      --
      My addiction: Arguing with idiots. AKA Slashdot!
    2. Re:MSFT didn't post a loss. by Anonymous Coward · · Score: 0

      Nobody mentions the Entertainment and Device segment also covers the Zune and Microsoft Mobile Phones which aren't facing ANY competion right now from Android or iPhone.

    3. Re:MSFT didn't post a loss. by radish · · Score: 1

      It's also worth mentioning that Xbox as an overall business is profitable and has been for some time, and that even the hardware is making them good money. My memory is that I heard that in the last quarter the E&D div made a loss but Xbox within that div made a profit.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

  13. No, you dumbass. by Anonymous Coward · · Score: 0

    It's not dying.

  14. Another drawback of OnLive: ping time. by tepples · · Score: 4, Interesting
    From the article:

    Instead, with fattening broadband connections, mainstream gaming is probably going to go towards the way of OnLive, where one big bank of hardware can churn out the power needed for broadband-connected gaming machines, without needing to fill a loss-making box with proprietary hardware. In fact, limited bandwidth is the only obstacle to this technology taking off worldwide.

    Bandwidth isn't the only problem; latency is another biggie. Players are used to being able to press a button and see something happen within 30 milliseconds. The latency for sending your keypresses to the game server, rendering and compressing a frame, and sending it back is likely to be much larger than that, even if only for speed-of-light reasons.

    1. Re:Another drawback of OnLive: ping time. by MattSausage · · Score: 1

      Absolutely, while the idea of Onlive or one of the other on demand gaming services is the holy grail for a gamer, I will believe something like this is possible when I see it.

      However, when it becomes possible, it will take off like nothing you've ever seen.

    2. Re:Another drawback of OnLive: ping time. by Anonymous Coward · · Score: 0

      No, what you describe is a bandwidth only problem. The amount of data send becomes bigger but that's completely compensated for by higher bandwidth.
      With unlimited bandwidth, the amount of data send does not influence the latency.

    3. Re:Another drawback of OnLive: ping time. by tepples · · Score: 1

      Anonymous Coward: Assume for the case of your argument that bandwidth is infinite, but the speed of light is not. The data for your keypresses still can't get from your computer to the server faster than the speed of light, and the data for the rendered frame can't get from the server to your computer faster than the speed of light. So unless GoLive plans to colo its game servers in every ISP's data center (and compromise multiplayer in the process), the pure speed-of-light latency to and from GoLive's ISP will hurt responsiveness.

    4. Re:Another drawback of OnLive: ping time. by Anonymous Coward · · Score: 0

      True, you will always have latency, but the latency would be similar to the latency we have now with for example FPS games were the latency seems to be acceptable and feels responsive enough.

      Beau -- to lazy to log on

  15. Yes by Anonymous Coward · · Score: 0

    People have stopped enjoying video games, and they will never enjoy video games ever again unless they dumbass iPhone timewasters.

    Great article! Really got your finger on the pulse of the worlds gamers, there.

  16. Never Liked Consoles by sycodon · · Score: 1, Insightful

    I never got used to the stupid little joysticks and the A button, B button with no obvious functions. And back when i was trying them, there never seemed to be any rhyme or reason for which button did what.

    Add to that the fact that I can play a perfectly good game on my PC using superior controls (F-16 Fighterstick, etc.) and the rich keyboard environment for additional settings, consoles just never seemed to be good gaming option in the first place.

    I guess the only good reason for a console is that you can hook it up to a big screen TV and standing there, waving your arms around like a lunatic.

    --
    When Fascism comes to America, it will call itself Anti-Fascism, and tell you to give up your guns.
    1. Re:Never Liked Consoles by garynuman · · Score: 4, Funny

      you must be a blast at parties...

    2. Re:Never Liked Consoles by Pojut · · Score: 1

      As good as a mouse and keyboard are for first person shooters, they are less than useless for third-person over the shoulder games like Mass Effect and Gears of War.

      What's that you say? Hook up a gamepad? Well how is that any different than a console?

      Don't get me wrong, I absolutely adore gaming on the PC...hell, I started gaming on a Commodore 64. Consoles definitely have their place, however...and writing them off the way some fanboys write off a Playstation or an Xbox because of the brand name is a really bad idea as a gamer. You are locking yourself out of a lot of great experiences by doing that, and for what? Pride? Being "right"?

    3. Re:Never Liked Consoles by sycodon · · Score: 1

      Only after the second six-pac

      --
      When Fascism comes to America, it will call itself Anti-Fascism, and tell you to give up your guns.
    4. Re:Never Liked Consoles by Jimmy+King · · Score: 4, Interesting

      I like consoles because I know that even in 5 years, if a game is released for my xbox 360 (or wii, or whatever), then it'll work on that console. I can build a PC this year and I've still got to check every game to be sure it'll work. For the next 1-2 years, it'll probably work, after that, all bets are off. Maybe it'll work as long as I turn down some of the graphical options or maybe it'll be completely unplayable. This is especially true if I'm building a PC that has a cost in the same range as a game console.

      Then you've got various hardware and software compatibility issues to worry about. I have to assume that stuff isn't as big of a deal as back when I did play a lot of PC games in the DOS/Win 3.2/early win95 days, but judging by posts on forums the problem still exists.

      Some people are ok with that to have the "better" (which is really opinion anyway and varies between games) controls, the usually better graphics on the PC version of a game if a console is more than a year or so old, the mods from the game community, etc. I can certainly understand that and there are times where I think about getting back into PC gaming because of those reasons, particularly the community mods. In the end, though, for me and for most console gamers I personally know, the known ability to just buy the game, stick it in the console, and get playing wins out.

      It also seems like there are more games released for console that do not make it to PC than the other way around. I may be wrong on that due to not following PC only games, though.

    5. Re:Never Liked Consoles by Monkeedude1212 · · Score: 2, Informative

      Left Joystick Movment
      Right Joystick aiming/Camera Movement

      A is to select a menu item
      B is to cancel out of a menu item

      These are all pretty standard across all the consoles (Well PS3 uses shapes but if you use their relative positions its the same).

      The thing that scares most people away from consoles is that they have too many buttons. 2 Joysticks, 2 bumpers 2 triggers, a D-pad, start, select, and 4 other buttons? It overwhelms most casual gamers. A keyboard full of controls gets even worse.

      The arguement has and always will remain the same: Computers have more flexibility but also more issues tied with it. The money you save in online playing fees are spent in computer upgrades. Console games are guaranteed to work on your brick whereas your PC game might not support your video card.

      We can circle around all day - neither is any "Better" for gaming, its all dependant on your needs. Some people would much rather sit down, use two thumbs to make masterchief Shoot, putting little to no thought into cursing at 10 year olds on Xbox Live. Other people want to be able to micro manage and feel their adrenaline pump as they perfectly maneuver their forces into the enemy base.

    6. Re:Never Liked Consoles by osopolar · · Score: 1

      I never liked purchasing a video card every 12 months. After my third 200 dollar video card I realized that a gaming console costs relatively the same as a video card and the game lifecycle is much longer. One gaming console every 4-7 years beats one video card per year, not to mention processor/memory/mobo/powersupply/hd upgrades. My TCG is much lower - especially when I only buy a game every 3-4 months.

      --
      Never Compromise
    7. Re:Never Liked Consoles by Anonymous Coward · · Score: 0

      I never got used to the stupid little joysticks and the A button, B button with no obvious functions.

      Yes, a complete nightmare compared to the clear meaning of keys such as F7.

    8. Re:Never Liked Consoles by sycodon · · Score: 1

      "Pride", "being right?"

      How about just because I prefer it.

      --
      When Fascism comes to America, it will call itself Anti-Fascism, and tell you to give up your guns.
    9. Re:Never Liked Consoles by allknowingfrog · · Score: 0

      I think there's something to be said for a tool that's designed for the job though. What I like about the Wii, for example, is the ability to play games with three of my friends and feel like I'm playing with real people. Fraging a guy who's half-way around the world just isn't the same.

    10. Re:Never Liked Consoles by Anonymous Coward · · Score: 0

      Why? What is it about over the shoulder that makes mouse and keyboard not work? I've played MMORPGs in over-the shoulder mode and mouse-and keyboard control works fine for adjusting the cameras there. And camera control seems to be the only possible difference between first person and third person in control-scheme needs.

    11. Re:Never Liked Consoles by Anonymous Coward · · Score: 0

      You've had a console last more than 2 years? wow, you mustn't use it, or the most reliable one ever!

      I find that any console lasts around 2 years -- then requires repair/replacement. As far as it continuing to work... perhaps. Not so much through new versions of consoles but certainly with replacement ones.

      What I find is that I have a PC all the time, not so much with the consoles. I don't have one that works, except for a snes, but I don't use that any more.

    12. Re:Never Liked Consoles by tepples · · Score: 1

      I never got used to the stupid little joysticks and the A button, B button with no obvious functions.

      Compared to the W, S, A, and D buttons with no obvious functions other than entering text? A keyboard is the ideal controller for a text adventure, but that genre is dead commercially.

    13. Re:Never Liked Consoles by Anonymous Coward · · Score: 0

      That's not a joystick. That a game pad. Hell, even devices markets as jokesticks aren't really jokesticks. A true joystick is an analog device, no a big stick that pushes (hidden) buttons.

    14. Re:Never Liked Consoles by sycodon · · Score: 1

      The Fighter Stick is a joystick. Uses analog "pots".

      Even the $20 Siatek is analog.

      --
      When Fascism comes to America, it will call itself Anti-Fascism, and tell you to give up your guns.
    15. Re:Never Liked Consoles by pwfffff · · Score: 1, Troll

      I like PCs because I know that even in 5 years, when your xbox can't even produce enough pixels to cover my 22" monitor and has to upscale its renderings, my PC will be (for the price of a graphics card) right back up at the top of the line for graphics. And really, I have no idea what the fuck you're talking about with regards to 'compatibility issues'. How about the 'compatibility issue' of not being able to play 360 games on my PS3?

      For me, and hopefully for other people as they move out of the stone age, buying computer games is easier than buying console games. Four or five clicks on Steam and I have a full version game slowly filling up my hard drive. I can't believe people still bother with all the 'putting the disc in the tray' nonsense. I'd like to know how many console gamers are playing a game literally the minute it's released. Most of the gamers I know are standing at the back of a line in the freezing wind on release night while I'm sitting at home happily watching the 'decrypting preloaded content' dialog.

      You are right about more games, but then again, that's your fault. You and people like you, who settle for mediocrity, guaranteeing that it's catered to. Now PCs just get crappy console ports which were rushed out with minimal testing because, not-so-surprisingly, frat boy Halo gamers are more easily manipulated by changing when you sell your crap than by actually improving the quality of the product.

    16. Re:Never Liked Consoles by IICV · · Score: 1

      For the next 1-2 years, it'll probably work, after that, all bets are off. Maybe it'll work as long as I turn down some of the graphical options or maybe it'll be completely unplayable. This is especially true if I'm building a PC that has a cost in the same range as a game console.

      This has been true historically, but it seems like things are levelling off. I bet that if you built a $500 computer when the PS3 was released, it would still be able to play games at higher quality than the PS3 today. Modern chips are going more towards parallelism than pure power - after all, CPUS hit 3.0 Ghz, and haven't gone much higher than that. Instead, they're going outwards to dual and quad and oct cores. It'll take a long time for game developers to start leveraging that, and even more time for it to get to the point where it's necessary.

    17. Re:Never Liked Consoles by Anonymous Coward · · Score: 0

      you can connect those to the ps3 and the ps3 controllers to your pc

    18. Re:Never Liked Consoles by MillionthMonkey · · Score: 1

      Why not hold onto your older PCs that you know play the game correctly, get a Sharpie, and write "console" on them? If you're building a new PC every few years you can just buy new games, plug them into your new PC, make sure they work, and then rubber band them to the case. (Unless you're cannibalizing old parts- then never mind.)

    19. Re:Never Liked Consoles by GabriellaKat · · Score: 1

      I never got used to the stupid little joysticks and the A button, B button with no obvious functions. And back when i was trying them, there never seemed to be any rhyme or reason for which button did what.

      Add to that the fact that I can play a perfectly good game on my PC using superior controls (F-16 Fighterstick, etc.) and the rich keyboard environment for additional settings, consoles just never seemed to be good gaming option in the first place.

      I guess the only good reason for a console is that you can hook it up to a big screen TV and standing there, waving your arms around like a lunatic.

      I have to disagree with you. The only games I liked on PC are MMORPGs, and even those I cant wait for them to be on a console, and so far it looks as if SONY will lead the way. I love all the controllers that have been available for consoles over the years! Everything from Ninja Swords to Steel Battalion to Guitar Hero and Rock Band and Flight Controllers for Air Combat (PS2 and Xbox360). Consoles have PCs beat hands down in this department for me. We used to have some interesting controllers for PCs, like the one made for Descent when that game was popular (for the love of all thats gaming, someone bring this to console oneday, please, if ONLY I had the money for making this game on consoles!) I really, really, look forward to NATAL and WHATEVER Sony is developing for the future of console gaming. Could you imagine being able to hold a sword and shield infront of your PC and have realtime battles? Or casting a spell, using only your hands? Just imagine how games are going to be in 2 ~ 5 years from now when the next consoles come out. And XBOX Live is totally worth it as far as I am concerned. We love being able to find a game in a matter of moments and it being on a dedicated servers that dont fail, and not worrying too much about cheaters. And yes, being in front of my big screen is a must for everything from streaming Netflix to playing games now. I have given up on "The Grind" of buying the latest, hottest video card with 1.6GB of GDDR and etc etc. I cant wait for those chips and level of memory to be standard in a XBOX or PS(X) one year. I just want to put a game in and it play at a great frame rate and everyone be on the same level playing grounds and have fun. It might not be a Star Trek Holodeck, but its going to be damn close to that level of fun in a few short years, and it wont be on a PC.

      --
      "Have you ever thought about just turning off the TV, sitting down with your politician, and hitting them?"
    20. Re:Never Liked Consoles by el3mentary · · Score: 1

      Wow you must take rubbish care of your consoles, I have my original working Playstation, N64, GBC and somewhere in the attic an old NES I found. they all work fine and they're all well over 2 years old now.

      --
      I reject your reality and substitute my own.
    21. Re:Never Liked Consoles by brkello · · Score: 1

      Except your console probably won't be working by then. And I still can play many of my old games on my modern PC (if I bother to, which is rarely). And the older they get, the more likely I can get an emulator to play those games.

      I play on both the PC and console and love both for different reasons. I am not anti-console. But the arguments against a PC are fairly weak.

      --
      Support a great indie game: http://www.abaddon360.com
    22. Re:Never Liked Consoles by Anonymous Coward · · Score: 0

      I use my consoles all the time. Since the 2600 (mine had a flakey color switch), I have not had a single one die except the 360 (and we all know the reasons behind that). The rest are still in perfect working order. I use at least one of them every day, sometimes more than one. Either your extremely unlucky or there is something in your environment not helping these things? My other 'gamer' friends have similar experiences. Take care of your stuff and make sure you dust (#1 killer for power supplies and fans). Go buy a duster wand, vacuum the area around the game center (at least once a week) and you will find the life of your HW will go up considerably.

    23. Re:Never Liked Consoles by Pojut · · Score: 1

      I never got used to the stupid little joysticks

      waving your arms around like a lunatic

      Odd...usually, when people prefer something, they don't throw a tantrum that would rival a five year old...they just say "I prefer it"...but hey, whatever dude. Your loss for limiting your gaming choices.

    24. Re:Never Liked Consoles by Anonymous Coward · · Score: 0

      I find that any console lasts around 2 years -- then requires repair/replacement. As far as it continuing to work... perhaps. Not so much through new versions of consoles but certainly with replacement ones.

      Let me guess...your entire experience with consoles is the Xbox 360. I still have my original Game Boy Advance SP, DS, NES, SNES, Genesis, Saturn, N64, Dreamcast, Gamecube, PS2, Wii, and PS3. The only console that I've ever had break is the original Game Boy, and Nintendo fixed that for free.

      What I find is that I have a PC all the time, not so much with the consoles. I don't have one that works, except for a snes, but I don't use that any more.

      Yes, because PCs are magical and they never break. Hard drive and power supply failures only occur on consoles. Viruses and registry corruptions don't ever prevent you from playing games. Nor does incompatibility with drivers or newer versions of Windows. Everyone who plays on PC is in a happy fairyland!

    25. Re:Never Liked Consoles by Anonymous Coward · · Score: 0

      I have to assume that stuff isn't as big of a deal as back when I did play a lot of PC games in the DOS/Win 3.2/early win95 days, but judging by posts on forums the problem still exists.

      PC gaming has change a lot in 14+ years. You don't have a clue.

    26. Re:Never Liked Consoles by sycodon · · Score: 1

      Did you check your sense of humor at the home page?

      --
      When Fascism comes to America, it will call itself Anti-Fascism, and tell you to give up your guns.
    27. Re:Never Liked Consoles by DiSKiLLeR · · Score: 0, Troll

      I never liked consoles either. Ever. Fuck that shit.

      PC gaming is where its at, and always has been.

      --
      You can tell how powerful someone is by the magnitude of the crime they can commit and be able to get away with.
    28. Re:Never Liked Consoles by Draek · · Score: 1

      Mass Effect was pretty much a standard FPS with Shephard's butt on-screen, so I didn't have a problem with good ol' keyb+mouse control. Gears of War I haven't tried, though, but I can't see it being too different, there's plenty of good TPS that work quite well on PCs already.

      --
      No problem is insoluble in all conceivable circumstances.
    29. Re:Never Liked Consoles by Velimir · · Score: 1

      As a recent convert to console gaming (PS3), I couldn't agree more! I always used to build my own computers and upgrade them yearly to be able to play the latest games. I would get driver problems, updates needing to be downloaded, keys/no cd's not working, graphics problems etc... Once the PS3 slim came out I just couldn't resist for the price and got one. Best gaming purchase ever, I can pick up a used game for $20 (NZD) and play it and resell for the same price. There's no keys to annoy me and everything 'just works'. I have it connected to a projector and while the potential of the PS3 is lower than a hardcore gaming PC, I am satisfied with the graphics level. Nowadays, everything seems to be released for consoles anyway so it's the place to be.

    30. Re:Never Liked Consoles by Gizzmonic · · Score: 1

      I like PCs because I know that even in 5 years, when your xbox can't even produce enough pixels to cover my 22" monitor and has to upscale its renderings, my PC will be (for the price of a graphics card) right back up at the top of the line for graphics.

      How much is "the price of a graphics card?" $200? Or, you could get an Xbox. Plus, if you have a laptop, you'll have to either buy a new laptop or a separate PC, specifically for gaming. And you'll still have to deal with that crushing feeling of your PC getting sloooower and slooooower with every new game you install, unless you keep paying every year.

      Not to mention...hunched over a desk at a laggy, overly bright LCD panel is no way to play games. How about sitting comfortably on your couch experiencing deep blacks and no lag on a 46 inch plasma screen?

      And really, I have no idea what the fuck you're talking about with regards to 'compatibility issues'. How about the 'compatibility issue' of not being able to play 360 games on my PS3?

      Oh really? Have you tried playing System Shock 2 on Windows 7? A lot of early Windows games won't run at all on Win7. And to top it off, there are more titles shared between PS3 and 360 than there are exclusives, so your point is even weaker. Oh, and buying both consoles is still cheaper than buying a dedicated gaming PC.

      You and people like you, who settle for mediocrity, guaranteeing that it's catered to. Now PCs just get crappy console ports which were rushed out with minimal testing because, not-so-surprisingly, frat boy Halo gamers are more easily manipulated by changing when you sell your crap than by actually improving the quality of the product.

      "Easily manipulated by changing when you sell your crap"- Syntax error: what are you trying to say? Why get angry about people who would rather pay once and get a simple experience with no intrusive DRM (StarForce, Steam etc). Who wants to imperil their PC with all that garbage in order to play games? If my home PC went down, that would mean serious trouble for my work productivity. I'd rather have a dedicated console for games.

      PC is great for community and customization, extending the life of a game, etc. but for everything else (integration, stability) it is clearly inferior to consoles, and getting worse.

      --
      (-1, Raw and Uncut is the only way to read)
    31. Re:Never Liked Consoles by Anonymous Coward · · Score: 0

      You could just put your old pc away in the attic like i assume you do with your old consoles... its not like keyboards, mice, and monitors are incompatible that often.

    32. Re:Never Liked Consoles by Draek · · Score: 1

      So you buy a game every 3-4 months, yet you upgraded your GPU every year!? unless you used them for scientific work and gaming was only a secondary concern, you *really* should've re-examined your priorities before blaming PC gaming.

      Me, I just grabbed the very same computer I had built to do Java and C# dev work, and put a $80 GPU on it. Plays even the latest and greatest strategy games flawlessly, and runs nearly all multiplayer FPSs without a problem as well, what more could I ask for? MMOs I guess, but I trust anything powerful enough to run Left 4 Dead with everything on High will be more than enough for World of Warcraft or Everquest 2, should I ever decide to play those things. And if not, I can just wait for the next work-related upgrade, stick a newer $80 GPU on it, and get crackin'.

      --
      No problem is insoluble in all conceivable circumstances.
    33. Re:Never Liked Consoles by Pojut · · Score: 1

      yes. yes I did. :p

    34. Re:Never Liked Consoles by Bengie · · Score: 1

      I'm sorry, but you just can't pull off a 180 degree turn plus head-shot in 0.1seconds with a joystick. And try running MW2 at 2560 x 1600 with AA and all those goodies on your 360/PS3. Wanna FRAPS your PS3/360? Good luck. You need to hook DVR and a bunch of crap up. Need to find out why your internet is laggy or not working? Try to diagnose that on any console. Hardware failure? yeah... try to "off the shelf" any console.

      And like someone pointed out, most console have under 5 good games at most. Who the F would buy a computer for a single game? If I wanted to get MW2, now I gotta pay $300 for a console?!... Yay, a $400 game.

      Even if you dish out for your $400 game and play it, your twitch reflexes are still limited by a joystick. Unable to play an FPS without twitch shooting is like running around with downs fighting against other people with downs. I guess some people find not playing at your best against other people who aren't playing their best is fun. I guess that would be like watching football where the people walked instead of ran.

      Console are great for playing single player games or arcade style games, but online FPS style games suck on them.

    35. Re:Never Liked Consoles by Pojut · · Score: 1

      ...the only console I've ever had die on me was my first 360...hell, my PS2's optical drive is still fine to this day ::knock on own head::

    36. Re:Never Liked Consoles by feepness · · Score: 2, Informative

      I like consoles because I know that even in 5 years, if a game is released for my xbox 360 (or wii, or whatever), then it'll work on that console

      Yeah, but with regards to the 360, whether the console itself will be working is a major consideration.

    37. Re:Never Liked Consoles by Fishchip · · Score: 1

      Sight first four TICs, BTMUX.

      That's all I ever use F7 for. What button do I press for that on a joypad, prioritised out of the 25 other hotkeys I have set?

    38. Re:Never Liked Consoles by rabiddeity · · Score: 1

      System Shock 2 actually does run just fine under Win7, but you need to download a fix for it -- SS2Tool by Kolya fixes the compatibility problems and removes the CD check on top of that, and even provides a widescreen patch. To Looking Glass's credit I don't think they could have foreseen the issues with multicore systems or NT permissions issues back then. But someone fixed it, and it runs. Do you think anyone will be able to maintain your console games 10 years from now? Will anyone be able to cut through the legal red tape? Will anyone bother?

      I just played through SS2 in 1920x1200. Keep in mind that game came out in 1999, which makes it 10 years old. How many old Xbox or PS2 games can you play on a next gen console with higher resolution? None. How many can you patch with high res texture packs or reskins? None.

      You lumped Steam in the list of intrusive DRM with Starforce. I don't like DRM any more than anyone else on ./ but Steam isn't intrusive. It doesn't break your system and it does just work.

    39. Re:Never Liked Consoles by drsquare · · Score: 1

      He doesn't go to parties.

    40. Re:Never Liked Consoles by GabriellaKat · · Score: 1

      No, I dont want to pull off a 180 in a unreal amount of time in a game, and I dont want to run at insane resolutions to prevent "jaggies" (because I know the look of games will improve with each console cycle, and dont mind them anyway) I can trouble shoot my internet just fine with my old PC, and only have problems if someone is torrenting, and not just streaming. I have a router that I set for game ports to have 1st priority. I enjoyed playing our Steel Battalion set up, even if it cost as much as the console, but I was pissed when MS and Capcom stopped having servers, thats still a sore point for me/us. I enjoyed spending $150 on our Ace Combat 6 Flight Controller and still like using it, even if I am worse in the house and crash too often. We play a lot of FPS, at a decent frame rate, with no lag, on our 60in SONY, money I am happy to have spent vs buying 2 or 3 new video cards and PCs to play on a 22in LCD at stupidly high resolutions. At least when we play the whole family can enjoy it, and more then one can play at a time if they want. I also feel there are a lot of good FPS and games on consoles, HAL0 Series, Call of Duty Series, Anything Tom Clancy, Resistance: Fall of Man, and so many other games I cant name them all. Its about the price vs. fun for me, and for me and my family, a console has become the way to go.

      --
      "Have you ever thought about just turning off the TV, sitting down with your politician, and hitting them?"
    41. Re:Never Liked Consoles by Hacker_PingWu · · Score: 1, Informative

      All this talk in this thread and others about "compatibility and driver issues," and "consoles just work" and the like are all lunacy.

      If your PC stops running the games you buy now more than two years from now, you're seriously doing something wrong with your PC! And if you're referring to playing new games on a 2 year+ old system, you're doing something even more wrong - buying old parts for twice as much or more as they're worth in belief they're modern. In some of Apple's desktops, this is often enough the case. :rolls eyes:

      If you looked over the specs for parts, and spent a good half hour planning out your decision (probably something everyone should do when making a purchase of a few hundred dollars or more) you wouldn't get these issues. Hardware/software incompatibilities happen with upgrades, but they're usually infrequent, and even more frequently easy to fix and easy to avoid beforehand with just a little planning.

      The ability to 'just buy the game...and get playing...' exists for PCs as well. Building your own system is *simple* and unless you make a huge mistake with different hardware brands being incompatible or your own users settings in your software and OS, you won't have the '...various hardware and software compatibility issues to worry about.' You are equally able to buy a game, install it and 'just play it.' With the advent of direct download services and delivery clients such as Steam, you can click several times and get to playing.

      A PC is greatly more complex with more potential use than a console, and in kind has more options and settings to mess with. If you don't want or like to fiddle with that, that's fine! Nobody *should* ridicule you for feeling that way. But that's different than trying to justify the superiority of an functionally inferior product with a comparatively simplified User Interface because it requires less knowledge and effort to use. That's when you get a line of people arguing with you, like in this thread.

      You're making a claim that an overall more expensive, less functional product with a shorter life cycle than an overall less expensive, exponentially more functional product with a comparatively longer lifespan is superior overall, because it doesn't require effort, learning and sometimes problem solving to learn to use. If you don't understand why that attitude would incite argument or deserve ridicule, you're all the more deserving of them.

      If you don't want to deal with complexity, then say so. PC users often take the technical competence they gain over time for granted - it's similar in a sense to auto repair & maintenance, home remodeling, etc. etc. etc. in that it's much less expensive to do things, and you can do more, when you know how to do it yourself. But not everyone wants to be bothered with it, and if you're in that camp you WILL pay much more for your tune ups, your repairs and replacements, even be price-gouged, at the hands of someone with the know-how.

      The larger point people try to make aside from protesting functional lack of options/simplicity == functional superiority, is that unlike auto maintenance or home remodeling, basic computer use is very simple & quicker to pick up - and is so pervasive in society and will continue to be so that you had better learn. For all of the cost of buying your geek friend lunch, a $60 weekend course at a community college, or a few hours starting from scratch, you can learn to use all that extra utility a PC provides.

    42. Re:Never Liked Consoles by Hacker_PingWu · · Score: 1, Insightful

      With both the PS 3 and especially the XBox 360, you still have driver/firmware problems, and have to download updates from PSN or XBox LIVE to fix them (e.g., you cannot play most video codecs on the XBox 360 without downloading a firmware patch. If you want to play most burned media from a PC and don't have a LIVE account, you're mostly screwed). You still have to download updates to your console to utilize expanded content for games (e.g., to play DLC for Fallout 3, at least for 360, you need to install a patch. Map packs for Halo, etc.). You may not have to deal with keys not working, but for what you gain for not having that, you lose tenfold in hardware issues/failures and restrictive online user agreements. Like being banned from XBox Live if your console is modded. Or unknowingly exploiting a glitch while playing online (http://www.dailytech.com/article.aspx?newsid=17039).

      Hardware failures, like all of the problems XBox 360s have had with overheating, failures/RROD, and permanently damaging game discs by etching the read surface when given the slightest poke while running. PS 3 hasn't been free of its share of hardware problems, with several hardware recalls over crashes/black screens the first week of release to similar issues about a year ago with the new firmware implementation. And unlike consoles, where your entire system is shot not if, but when you have an issue - PCs usually only have issues with specific applications or hardware, that does not cripple the entire system. And if the problems you have *do* cripple the system, it's almost always through a mistake of your own doing. Many older, but *new/unused* PC games can be had for $20 or less... the whole Civilization IV collection on Steam, for example... I don't buy that you're reselling your used games for the same price. But if it's true, then you live in a very different world than the rest of console gamers throughout the world. And new console games cost 1.5 to 2x the cost of most new PC games.

      You may be satisfied with the current graphics level, and that's fine. But once the development cycle for the PS 3 or any other console ends in a couple of years, you need to buy a whole new box - instead of simply needing a new graphics card for a PC... and that's *if* you need to upgrade, instead of your card lasting another 2-3 years. And with the new current generation of consoles, and likely future generations to come: your price of admission is roughly equal, and often exceeds that of a PC. XBox 360 system (not the striped down "Core" package) cost $400 at launch. The PS 3 cost $499 for the 20 GB model, and $599 for the 60 GB model at launch, and was marketed as a tool to store and watch video, play music, and browse the internet... in other words, an overpriced, gimped PC. Future console releases are likely to cost as much, if not more at launch.

      For roughly the past decade, a sturdy decent PC that would last for a good 4-5 years without needing a major overhaul never cost more than $500. 4-5 years being longer than the average 2-3 year life cycle of consoles. For the past 5ish years, a sturdy decent PC capable of playing any game you could want and last for a good 4-5 years+ without needing only a small upgrade here or there afterward should only cost $400. And if it to you 'everything seems to be released for consoles' you simply aren't fluent/aware of the PC game market, which has *always* had a higher volume of releases - if not all of them massively publicized - even if we only consider corporate releases and ignore mods, and ignore the plethora of free small games and browser apps. This is even more true commercially with interfaces such as the Steam engine making publication of inexpensive, Indy titles much more accessible.

      You don't escape most of the problems PCs can have when you use consoles, they only change form & become the manufacturer's problem. And it makes sense, because it's all computer hardware we're talking about anyway, console hardware

    43. Re:Never Liked Consoles by Hacker_PingWu · · Score: 0

      You shouldn't have been buying a $200 video card every year to begin with - it's completely unnecessary, as well as a waste of money.

      Even today, a good Intel 3.2+ GHz P4 Extreme Edition with 2 GB of RAM and a $80-100 video card will run everything but games like Crysis and Supreme Commander on respectable graphics settings, if not high graphics settings - including L4D, WoW, Aion and such. A refurb desktop with Intel 3.6 GHz EE, 2 GB RAM, maybe a hard drive and no video card with 1 year warranty can be had for about $150.

      A similar bare bones Dual Core system could run you $250ish. PCs are not expensive when you don't buy overpriced hardware, or make purchases that are mostly unnecessary to improve performance.

    44. Re:Never Liked Consoles by Fallingcow · · Score: 2, Informative

      Do you think anyone will be able to maintain your console games 10 years from now?

      Of course you'll be able to play current console games 10 years from now.

      Using an emulator.

      On a PC.

    45. Re:Never Liked Consoles by rabiddeity · · Score: 1

      I sure hope so. I'm still waiting for a fullspeed Gamecube emulator but Dolphin just isn't quite there yet.

    46. Re:Never Liked Consoles by Fallingcow · · Score: 1

      A few years ago I never imagined I'd be playing my favorite N64, PS1, and PS2 games on a PC, at insane resolutions and with FSAA. Gamecube will get there, and the Wii won't be far behind it.

      Honestly not sure about the other current generation consoles, but then again I'd have said "no way!" if, the first time I saw Mario64, someone had told me that in just a few years I'd have a PC+emulator that could do a good enough job of pretending to be an N64 to run that exact same game at 1600x1200, without even straining. The only thing that worries me is that there's not even an original X-Box emulator yet--then again, if you take away the dual-release X-Box/PC games, the dual-release X-Box/PS(1,2) games, and the ones that were just minor updates to Dreamcast or Saturn games, are there any truly exclusive X-Box games worth playing? I can see why it might be hard to get volunteers to write an emulator for that system, and I'm more optimistic that a PS3 (and maybe 360, depending on which is easier and how many of the decent "exclusives" on each end up being ported over the next couple of years) emulator project would draw some developers.

      At any rate, I'm fairly confident that the PC is going to remain the best solution for playing your back-catalog from every system. My biggest concern right now is that some of the very early 3D 32 bit Windows games will continue to be hard or impossible to play on a modern machine, but however much I like a few of them it's still a pretty small gap. If only VMWare or VirtualBox or someone would release an emulator that includes faithful emulation of, say, the original ATI Radeon or a GeForce 2 or something.

    47. Re:Never Liked Consoles by rabiddeity · · Score: 1

      My biggest concern right now is that some of the very early 3D 32 bit Windows games will continue to be hard or impossible to play on a modern machine

      You might be surprised. Wine is making surprising progress on the early 3D 32-bit Win front, and with luck they'll finish the job once they acknowledge how critical the DIB bug is. That would be the ultimate goal; make a platform that will run old Windows games agnostically and you've succeeded in the hardest part of a goal to "emulate" Windows (yes yes, Wine is not an emulator). Apart from that I think the only critically broken game right now is Alpha Centauri, and it used quite a few stupid tricks with the IDX register for speedups so that might take awhile to be fixed. Hopefully when Windows XP is long forgotten we'll still be able to play these games.

      Looks like you and I both appreciate the games of the era. Let's hope some other folks take an interest in preserving the classics. You can be certain in 50 years people will be looking back and either appreciating our ability to still play them or lamenting the lack thereof. It very much resembles the state of early film. History will repeat itself, I'm certain of it.

    48. Re:Never Liked Consoles by gmhowell · · Score: 1

      This post adds so much to the discussion. You have made things so much clearer. In fact, let's see if we can get Malda to erase every comment to the story other than this one. Seriously, with rhetorical abilities like that, you should be a legislator.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    49. Re:Never Liked Consoles by Jimmy+King · · Score: 1

      I do. I've got the following all working and playable: NES SNES JVC X'Eye (Genesis clone with build in Sega CD) N64 PSX Dreamcast PS2 Xbox Xbox 360 Gamecube Wii

      That said, thew newer consoles are more likely to break, which does bother me. I don't foresee my Xbox 360 or PS2 (which I have had to replace since relase) working in 20 years like my NES still does.

    50. Re:Never Liked Consoles by Jimmy+King · · Score: 1

      I don't see anywhere that I said that consoles are inherently better than PCs for gaming because they're simpler. I said they're simpler and some people, such as myself, feel that benefits their current lifestyle and desires moreso than the added flexibility and added complexity of a gaming PC.

      There's no lack of technical understanding or competence keeping me from having a full on gaming PC. I installed my first sound card/cd-rom combo back in '93 or '94. I've built every PC I've owned since then from individual parts. I currently manage 16 servers, both Linux and Windows, with replicated database servers, load balanced web servers, etc. and 4 more servers coming. I also am the sr software developer where I work and lead development on a few projects with a code base of 500k+ lines of in house developed Perl (yeah, you feel sorry for me now, don't you?) and some C# web apps. There is no complexity to it that I don't understand, just a little bit of complexity that mostly results in dull, tedious work if it acts up, that I don't feel that I personally benefit from given my preferred usage.

      The only problem I see in the posts above is the assumption that everyone has, or at least should have, the same goals. Anyone who doesn't have the same goals must not know what they're doing rather than just getting enjoyment from different things. There are advantages and disadvantages to both PCs and consoles. Which one is the better choice for a person just depends on exactly what they want to get out of it. I spend all day dealing with technical complexities. When I come home, I want to grab my xbox 360 disc and throw it in my xbox 360 and play. If an update is needed, it installs. I don't want to track down the patch to make it work on my new pc with my new OS, to use an example from one of the posts above. It's not hard, it's just tedious and dull to me and not what I want to do with my evening. If someone else enjoys that sort of stuff or at least finds it to be worthwhile to get the gaming experience that they want, no problem, do what you enjoy and have fun with it. Sure, eventually I just flat out won't be able to play some of those games (short of an emulator on a pc). That's alright, I've factored that into my decision and I'm ok with it. 99% of them I won't want to play in 10 or 20 years anyway. I keep the old consoles because they're an interesting part of my life and personal history, not necessarily because I intend to replay all of those games again. Much like someone else might keep a bunch of baseball cards or comic books, many of which they'll never look at again.

    51. Re:Never Liked Consoles by Jimmy+King · · Score: 1

      Damn it. I forgot to put by
      tags in there or use a better selection for the type of content... sorry for the long list which is not properly broken up.

    52. Re:Never Liked Consoles by Anonymous Coward · · Score: 0

      OK so I would not buy a video card every 12 months, but I also don't want to worry about system minimums every time i buy a game. But if you are just not good enough to use just the a and b button then you should stick to 101 key keyboards...

    53. Re:Never Liked Consoles by Jedi+Alec · · Score: 1

      As good as a mouse and keyboard are for first person shooters, they are less than useless for third-person over the shoulder games like Mass Effect and Gears of War.

      Wha...ME with a gamepad? Are we talking about the same game where you use a reticle to aim at enemies?

      Ewwwwwwwww.

      --

      People replying to my sig annoy me. That's why I change it all the time.
  17. [fill in] dying by Anonymous Coward · · Score: 0

    I'll consider this as seriously as when slashdot predicted that microsoft was dying, as well as the ipod and amazon.

  18. The big lack of user maps and mods does not help a by Joe+The+Dragon · · Score: 1

    The big lack of user maps and mods does not help also.

    Xbox pay to pay on line is a joke when you look at that next to free pc and ps3 on line play.

  19. Really? by MBCook · · Score: 1

    Linkbait.

    Let me see if I have this right... during a giant global recession during which people had trouble paying rent and were scared of losing their jobs, they weren't out buying $200 consoles? Egads!

    Look at how gaming has done through all this. Yes, sales fell, but New Super Mario Brothers Wii has sold over 2 million units in a month in the US. Modern Warfare 2 sold tons and tons of units. Amazon is having tons of trouble keeping the Wii and Wii games in stock.

    All things considered, gaming is doing amazingly well.

    And why not? There is tons of trash out there, but some games are really REALLY good. GTA4 was the best yet (even if it still had flaws). NSMBW is classic gaming bliss. It's throw-your-controller-through-your-TV hard at times but still fun. It's a real challenge. Legend of Zelda: Spirit Tracks has been a blast so far (got my copy of the weekend).

    Console gaming is doing very well.

    BTW: Losses from MS/Sony? They sell at a loss, so that's a given. In fact, how many quarters has MS made a profit in the gaming division since '01? That's what I thought. If things were really bad, the losses would be much higher.

    If New Super Mario Brothers Wii didn't sell, that would be a good indicator of gaming's downfall. But good games/stable franchises seem to be selling really well.

    So why would consoles die? Only computers can compete with the graphics from a 360 or PS3, but computers haven't killed consoles in the last 15 years, so why now? My iPhone is great and has great games, but the games on the DS are better. The DS is targeted at games and it shows. Even with physical buttons (like most other phones) it wouldn't be as comfortable to play as a DS with it's buttons.

    I'd say OnLive (or something similar) would be the most likely to kill gaming as we know it soon. Only problem: OnLive is basically a console, so that wouldn't kill "console gaming".

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:Really? by Servaas · · Score: 1

      FYI New Super Mario Bros for Wii is a triple AAA title from THÉ best console maker (Lets be honest they know what people want) into a starved Wii owner market that has been hungering for even a quality thirdparty game.

  20. Anecdotally... no. by Brandee07 · · Score: 3, Insightful

    Consoles aren't in any danger in my house, because I have ceased to maintain a gaming PC. I've switched to console gaming entirely- at the cost of the superior control scheme of Dragon Age, the third-party mods of Oblivion, and the keyboard-and-mouse input that I'm so familiar with. I gave that all up in order to get a game that I know will work when I get home, that won't disagree with my video card or run like a slideshow cause I don't have enough RAM.

    Console gaming is, in my opinion, stronger than ever. It just happens to be a recession and people are spending less on luxuries... like video games.

    1. Re:Anecdotally... no. by Quiet_Desperation · · Score: 2, Insightful

      at the cost of the superior control scheme of Dragon Age

      Ha! Dragon Age on the X360 has made me consider putting together a proper gaming PC again. I beat the game (no, not on Casual setting), but micromanaging the battles through the radial wheel was tedium personified. And I never did figure out which direction on the D-pad changed the target selection in what way. There was a general dense of direction, but then it would do something unexpected, or select a target way offscreen.

      And, hey, Bioware? Maybe a little contextual influence on the target selection? Maybe? In the middle of the battle I don't need to select the locked chest 500 feet down the hallway, and I really don't need to loot the corpse of a fallen enemy right when a darkspwan is swinging an axe at my head. It's the little things like that that cry "polished" over "let's port this bitch over quickly". KTHX.

    2. Re:Anecdotally... no. by pwfffff · · Score: 2, Informative

      If it runs like a slideshow, try turning down the freaking settings. You know, so it matches the Xbox graphics. Those things don't magically get more hardware over time, they just keep the games looking crappy.

    3. Re:Anecdotally... no. by Anonymous Coward · · Score: 0

      OR fill you windows installation with DRM and copy protection software.

    4. Re:Anecdotally... no. by Roogna · · Score: 1

      Oh, my all time favorite annoyance from the console version... middle of a battle, hit the button, and I'm... talking to one of my party members. There's a list of things I'm not allowed to do during battle, like level up, but casual conversation, sure!

    5. Re:Anecdotally... no. by Anonymous Coward · · Score: 0

      Have you heard of a console port?

      I play games on the PC.

    6. Re:Anecdotally... no. by Quiet_Desperation · · Score: 1

      Saw the gameplay of the PC version on X-Play today, and saw that you can issue movement commands during pause! WTF! Would that have been so hard on the console? The left stick does NOTHING during pause, so it's available for issuing a movement command. Just have a simple X you can move around.

      And don't get me started on having to spend points on tactics slots. If the consoles were supposed to use tactics more, give me 50 friggin slots from the outset and let me program those bastards. The tactics were an order of magnitude deeper than FF12's gambits, but then I have just a handful of slots.

  21. I'm sorry by Anonymous Coward · · Score: 0

    I'd mod you up, but it's hilarious that you talk about something "waving ... fucking hand around" on their Wii.

  22. Of course by Again · · Score: 3, Funny

    Yes it is dying along with driving cars. GM lost a lot of money and so we know that people just aren't into driving cars anymore.

    And I'm pretty sure that Sony and Microsoft both lost a lot of money in the format war that went on between Blueray and HD DVD. It seems to me that Sony won that war because of the PS3.

    1. Re:Of course by luther349 · · Score: 0

      cars is sorta a good analogy. people are still driving cars but they are not running out and buying a new one every year. there are keeping what they have. same for gaming pc or otherwise. my pc cant play new games being they pretty much demand you upgrade every year with the shadier scam. guess what i just am not playing those games. i even quit my favorite mmo being the upgraded to video modes my pc does not support insane netbook sales have proven people don't care abought having the latest hardware just something that's cheap and works. same for cars people are just driving old cars around to avoid owing the bank. if gm came out with a cheap fule effcent car say 5000$ i bet it would sell like crazy.

    2. Re:Of course by Anonymous Coward · · Score: 0

      No, Sony only won because they paid Toshiba to stop producing HD-DVD.

    3. Re:Of course by Hacker_PingWu · · Score: 0

      Agree with the sarcasm. Loss of revenue or decrease in sales =/= industry is dying.

      And yes, BOTH M$ and Sony lost a lot of money in the format war, and the PS3 coming equipped with a BluRay drive certainly helped make the technology more common to consumers. But the BluRay technology was developed by a committee of electronics companies of which Sony was part, Sony putting a large financial stake in the propagation of BluRay. But BluRay won for two reasons. Because it's a superior technology to HD-DVD and always was from the start, except for price; and because many large studios such as Warner Brothers officially backed BluRay and sold their video releases in BluRay format only.

      BluRay has a much, much higher maximum data storage capacity than does HD-DVD. It will be ideal for the future disposable data disc next in line in as were CDs and DVDs before it, as well as for increasingly complex and visually stunning games. It just cost a ton to produce at first, as most technologies using a new manufacturing process do. Typically, companies pioneering a new tech do a much better job of eating the initial investment and selling hardware, etc. at a loss to foster a new 'need' in the consumer market. This wasn't done with BluRay, and most of the development cost was passed onto consumers for the first few years. BluRay drives for PC and players for entertainment centers cost $1000 for the first few months after release, and have only slowly gone down in price over the years.

      Once the cost of BluRay drives decreased to $650 and less with burnable media becoming cheaper, with the trend looking to continue and movie studios selling their major releases in Blu Ray format, the format war was over, won in favor of BluRay.

  23. Price Inflexibility by dikdik · · Score: 1
    What is killing console games is the inflexibility in pricing structures. Although AAA release game is okay at $60, a game like "Darkest of Days" is not. But since they are stuck in the same distribution channels they are forced into this pricing structure that doesn't make sense for the game.

    This is why online stores like Steam have taken off. "Plants vs Zombies" is a hell of a lot of fun and would have died at the fixed $60 price. A developer may notice their game sales are slowing down so they do a price cut weekend which is impossible to do with the classic distribution chain. Even in the citation, half of the cost instead of being consumed in the distribution chain just putting disks on shelves can be put elsewhere. I don't have much illusions the big boys with the big games will pass the savings on to us but having the flexibility is at least a start.

  24. PC gamers love to obsess ??? by ArcadeNut · · Score: 1, Informative

    PC gamers love to obsess over whether PC gaming is dying? No, Console Players obsess over that. PC Gamers just keep playing :)

    --
    Visit the Arcade Restoration Workshop @ http://www.arcaderestoration.com
    1. Re:PC gamers love to obsess ??? by Locke2005 · · Score: 1

      PC gamers love to obsess over whether PC gaming is dying? No, Console Players obsess over that. PC Gamers just keep playing :) Comments like this do very little to improve the stereotype of the obsessive/compulsive WoW or Evercrack player!

      --
      I've abandoned my search for truth; now I'm just looking for some useful delusions.
    2. Re:PC gamers love to obsess ??? by ArcadeNut · · Score: 1

      That's funny considering I've never played either of those games. I primarily play FPS and RTS games, two genre that don't translate very well to the console side...

      --
      Visit the Arcade Restoration Workshop @ http://www.arcaderestoration.com
    3. Re:PC gamers love to obsess ??? by Anonymous Coward · · Score: 0

      What? FPS and RTS are better when you have more precision (mouse) and commands (keyboard) than a 12 button controller?

      Specific genres work better in specific platforms. News at 11. Do not miss the follow-up: iPhone games do not play well on PSP.

  25. I mostly agree, but... by Pojut · · Score: 1

    ...I think Wii hardware sales declining have more to do with everyone who wants one freaking has one now. That's the problem with selling fast and hard, you drop off a cliff and lose all of your potential buyers because they already own it!

  26. console gaming will not die by Vorpix · · Score: 4, Insightful

    there's two questions here:

    1) is GAMING dying?
    2) is CONSOLE GAMING dying?

    1. no. people continue to want to play games. it will only grow as current gamers grow older and have kids who become new gamers.

    2. no. while PC gaming will continue to have its niche market, especially in areas where keyboard and mouse have dynamic advantages (especially MMO and RTS games), console gaming makes modern games accessible to the masses who cannot (through lack of knowledge or lack of money) continually upgrade their PC's to keep up. Consoles give a consistent platform for several years where upgrading is not necessary, and games will "just work".

    Sure during recession all forms of entertainment will suffer cuts, but gaming is far from being alone here.

    --
    frog blast the vent core
    1. Re:console gaming will not die by luther349 · · Score: 0

      i have grown tired of console gaming.back in the 90s it was awsom. now its just yet another fps game every cuple weeks. its gotten old. rpgs and hack and slash titels or even 3rd persion games are few and far. pc gaming will always rule on mmo titles thers tons and tons of em.

  27. Not being snarky, genuinely curious by rehtonAesoohC · · Score: 1

    with sales of the Wii dropping by 67 percent in the US

    Couldn't this be because enough households already have a Wii?! I mean, they make a good enough product that doesn't break every other year, and then they're surprised when sales slip... Maybe it's just that everyone already has one!

    1. Re:Not being snarky, genuinely curious by MarkWatson · · Score: 1

      I thought the same thing. Nintendo products have long lasting value.

      I still on occasion use my U64 and I bet I am still playing at least a few Wii games 5 or 10 years from now. The US market is saturated with Wii consoles but I expect Nintendo still gets fairly good revenue from new game sales.

      Gaming is about having *fun*, not technology. Nintendo's chief game designer came to Angel Studios (where I worked) and I think that I can paraphrase his philosophy as fun first, technology second.

  28. No... DUH! by denzacar · · Score: 1

    When thousands of people lose their jobs, are they going to continue to spend money on expensive purchases like game consoles and the accessories and games that go with them?

    Of course not.
    It is the government that provides the entertainment for the masses in such a case.
    Worked for the Roman Empire... No, wait...

    --
    Mit der Dummheit kämpfen Götter selbst vergebens
    1. Re:No... DUH! by nschubach · · Score: 1

      Gaming is a right! You're damn sure someone's gonna pay for me to play.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
  29. Re:The big lack of user maps and mods does not hel by Dyinobal · · Score: 1

    For sure, I couldn't imagine paying for a xbox live, that would be like valve asking me to pay for steam. Seriously it should be an incentive to buy their freaking console not something they use to grab more money from my pocket. Oh and buying Microsoft money is the most retarded thing ever. There's a reason why people think gaming is for kids, and one of them is having to buy tokens like you're at chuckycheese.

  30. Those arguments are pretty tenuous... by Anonymous Coward · · Score: 0

    The XBox is actually turning a profit; it's the Zune that caused a loss at the division. And the fact that the Wii printing press, years after release, is churning out slightly less hundred-dollar-bills per second hardly seems like a sign of Nintendo's imminent demise.

    The argument may have some merit, but not the way they've argued it.

  31. Heh, console gaming is not going anywhere by Anonymous Coward · · Score: 0

    There is a lot to love by video game makers for consoles:

    Piracy is not a significant issue (XBL bans, uncrackable platforms like the PS3 and Wii).
    Game makers can release beta-level games, patch them via the Internet. This is unlike previous generations of consoles where the games had to be 100% perfect before they left the stamping (or cartridge making) place.
    Big money stream after sale (charge for network access, new levels, etc.)
    One standard, no worry about incompatible hardware.
    And finally, every console gen generally tends not to run the previous generation of stuff, so game companies get their customers to re-buy everything every 3-5 years.

    The reason why consoles are losing money is the same reason why everything else is losing money. Banks screwed up, took TARP money and now stopped lending. All this is now affecting people's disposable income.

  32. Stupid details by MBGMorden · · Score: 1

    The story's facts are twisted up and down to try and create a story.

    For one, as stated Sony posted a huge loss OVERALL with it's gaming division being only a portion of that. Could it possibly be that with the PS3, as with every other product they try to hawk at us, Sony managed to create a product that does nothing their competitors don't yet costs much more?

    Microsoft's entertainment division's loss was paltry. $31 million for a company that is swimming in money. Nothing was said about sales popularity though, which is what the article is talking about in general. It's no secret that Xbox 360's failure rate has been incredibly high. Microsoft, rightfully so, has been replacing and repairing these consoles pretty much no questions asked. This is needed to keep customer satisfaction high, but all that replacement work ain't free. How much of the losses were because of expenditures in the warranty/repair division?

    Nintendo they even went worse on. They didn't report losses because Nintendo was profitable, but instead reported a drop in sales of the console itself. Wow. Hell of a shocker that that in it's third year of existence with only minor price drops sales of the console have declined. I'll give you a hint: at it's general price point most people who want a Wii ALREADY HAVE ONE. Until Nintendo's next console comes out most of it's sales will be after price drops to and to parents whose kids finally bugged them enough to buy one.

    Not to mention the obvious reality that the entire country is in a friggen recession right now and sales of EVERY entertainment medium are down a bit. That's like saying "Is the world tired of being entertained?" Hell no, but food, shelter, electricity bill, etc are a little higher on the priority list.

    --
    "People who think they know everything are very annoying to those of us who do."-Mark Twain
    1. Re:Stupid details by mjwx · · Score: 1

      For one, as stated Sony posted a huge loss OVERALL with it's gaming division being only a portion of that.

      A big portion of that.

      Sony's business model with the PS3 was to sell and run at a loss for several years with this being compensated by other divisions. Now the profitable divisions are reporting losses as well. In order for one PS3 to be in the black it must sell X number of games in order to recoup the loss on the console via licensing fee's on the games themselves (this is why Xbox and PS3 games are A$20 more expensive then their PC equivalents). Sony are not making that quota of games per console and are still selling each console at a loss. Without the other more profitable divisions the PS3 has become a huge money sink.

      Sony's only saving grace is that the Japanese government will never let Sony go under but if things get that bad for Sony it will become semi-nationalised. Japan is one of the few places where the recession has hit harder then in the US.

      Note that Microsoft followed the same business model, sell the console at a loss and make the difference up in license fees (game sales) although MS went into the black earlier this year and they are now selling the Xbox360 at a profit rather then a loss. Nintendo made a profit on every bit of hardware from the word go.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    2. Re:Stupid details by gmhowell · · Score: 1

      Not to mention the obvious reality that the entire world is in a friggen recession right now

      There, fixed that for you.

      And as far as your sig? Mod me down and I will become more powerful than you can possibly imagine.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
  33. Console Games by im+just+cannonfodder · · Score: 1, Insightful

    Lets hope so, as PC games have been dumbed down to suit arcade button bash style for consoles, with a stream of terrible lazy titles over the last few years, & now you only purchase half a game & are sold the rest via micro payments.

    Added to this, is that once FREE user created content, is in the process of being blocked & turned into a micro payment hell.

    Also, you are now sold just a licence like the PSP Go titles & all downloaded content, so you can no longer sell, lend, take around to a friends house to play easily, give your software away for free or even sell the software when you sell your console as Sony's EULA for both the PS3 & PSP Go states you have to wipe your hard drive before you sell it or you could face criminal prosecution.

    Game consoles & greedy corporations like sony, microsoft, EA, etc are destroying the gaming industry through greed.
     

  34. Re:The big lack of user maps and mods does not hel by Anonymous Coward · · Score: 0

    Xbox pay to pay on line is a joke

    Sup dawg, I herd you like paying, so we put fees in your fees, so you can pay while you pay.

    Moderation Guide:
    +1 Funny if you like the misspelling in parent
    +1 Insightful if you don't like microtransactions

  35. you ask silly questions by Eil · · Score: 4, Insightful

    Is Console Gaming Dying?

    No.

    All three console manufacturers suffered from the recession -- this year

    All car manufacturers suffered from the recession. Is driving dying?

    Not even Nintendo has escaped the financial plague either, with sales of the Wii dropping by 67 percent in the US, 60 percent in Japan and 47 percent in the rest of the world.

    The Wii has been out for quite awhile too. Wii games (and therefore licensing) can continue to be massively successful, even if sales of the console peter out. You left out the fact that despite falling sales of the Wii (which can actually be a good thing if it indicates market saturation), Nintendo is actually the only one of the three that posted an overall profit.

    In addition to reduced profitability, casual games and the rise of the iPhone further suggest the current model is not invulnerable."

    Are you an idiot? The iPhone is not going to replace anyone's XBox, PS3, or Wii. Mobile phones, PC games, and console games all serve entirely different markets. None of these are going to take over the other in the foreseeable future. Stop trolling the easily-trolled Slashdot editors.

    1. Re:you ask silly questions by BobMcD · · Score: 1

      You left out the fact that despite falling sales of the Wii (which can actually be a good thing if it indicates market saturation), Nintendo is actually the only one of the three that posted an overall profit.

      I was just going to post the same thing. They likely left it out chiefly because it ruins the article. Console Gaming isn't dying so long as someone is still profiting from it. These are market forces at work here folks, and little else. Expect to see Sony and MS produce more consoles at a realistic cost, and with casually-aimed titles front and center.

    2. Re:you ask silly questions by ahabswhale · · Score: 1

      You're seriously comparing the car industry to the video game industry and then asking him if he's an idiot?? Why not compare gaming to other entertainment industries like the movie business which happens to be having it's best year ever...

      --
      Are agnostics skeptical of unicorns too?
    3. Re:you ask silly questions by rAiNsT0rm · · Score: 1

      You are actually quite wrong, console gaming has been dying since the initial shrinking of E3 (but by admitting there were massive slides they were hurting the marketing image that you and others buy into so they had to quickly recover even if it meant hemorrhaging money to attempt to save sales) and it continues rapidly. The issue is the risk/reward structure in the current generation of consoles. Development, production, and marketing costs are through the roof and the player base is not there. Much more money can be made from a small shop/indie game than a single A or double A title. This has been the case long before any economic issues.

      Nintendo is actually in a very bad spot right now, and has been for a number of years too... you forget their massive restructuring which chopped huge chunks of Nintendo away. They are being consumed by media playes/phones/ipods and facing huge competition from their rivals who are going to bring out motion control very soon to fragment what little market is left. The DSi and DS XL are proof of this floundering.

      Check the current sales numbers of handheld/consoles against the app store and you will quickly see the numbers shifting on a large scale. The profits are very large in that segment as well and no saturation point is even on the near horizon.

      You've bought into an outdated notion struggling to be kept alive by marketers. I won't call names, but I'd rethink that idiot comment. I worked in this field for a long time and know it well, it's not trolling, it's the truth and whether or not you want to believe it, it will be more and more apparent in the coming year.

      --
      http://teasphere.wordpress.com - A little spot of tea
    4. Re:you ask silly questions by Anonymous Coward · · Score: 0

      Slashdot has to get in a certain quota of iPhone references per day. Double points if they manage to wedge it into a conversation that has absolutely nothing to do with cell phones.

  36. So... in short. by jbezorg · · Score: 1

    with a $31 million US loss coming straight from the Entertainment and Devices division, which is responsible for the Xbox 360

    Websense blocked the article but.... So, Microsoft lost money. One part of the company lost $31 million. That one part is responsible for the Xbox 360. Therefore the conclusion is that the Xbox 360 and it's ilk are doomed to failure? Sorry, but it seems to me that leap in logic could mean anything produced from Microsoft's Entertainment and Devices division was doomed to failure. Like games,... and keyboards...

    What I think is far more likely was someone was thinking of how to drive traffic from /. and other geek sites to their site and said to themselves "Ooooo.... I bet an article about console gaming dying would do the trick!"

    --
    I've lost all my marbles except one & It's fun to test angular & centripetal acceleration in my skull
    1. Re:So... in short. by Zerimar · · Score: 1

      Bit-Tech is actually a really good website - kind of like the British version of AnandTech. It's also Custom PC magazine's website, I believe.

    2. Re:So... in short. by jbezorg · · Score: 1

      I'll read the article when I get home then. Perhaps the summary over condensed and squeezed out too much detail. Still, even good websites can produce articles with poorly supported conclusions.

      --
      I've lost all my marbles except one & It's fun to test angular & centripetal acceleration in my skull
    3. Re:So... in short. by Zerimar · · Score: 1

      No, the article is pretty crappy and is definitely troll bait, but the website is good in general.

  37. No by Anonymous Coward · · Score: 0

    It's not dying. There's your answer. MS didn't post a loss either they posted a drop in total revenue. They still made a profit. I'd still rather play game on my 360 any day over my PC.

  38. Exagerrating the numbers. by NoPantsJim · · Score: 1

    The Sony gaming loss of 58.5 billion sounds a lot less drastic when you actually measure it in US dollars, although $612 million is still nothing to sneeze at. It accounts for approximately 6% of Sony's losses, so I doubt it's the division bleeding the most at the moment.

    I don't have the Microsoft numbers off hand, but a $31 million dollar loss is infinitesimal compared to the sheer size of that company. They probably spend more money on paper and staples. Ballmer could probably support the Xbox division out of pocket just to give his kids something cool to play with.

    Nintendo still made a profit. Just less of a profit.

    Let's just ignore the fact that Modern Warfare 2 was the biggest media launch of all time and write a doom and gloom piece stretched to 5 pages with 7 obnoxious ads on each.

    1. Re:Exagerrating the numbers. by Intron · · Score: 1

      But you aren't taking into account the obvious trend. This is already one years in a row where a loss has occurred!

      --
      Intron: the portion of DNA which expresses nothing useful.
  39. poor form by Anonymous Coward · · Score: 0

    so then the current model *is* vulnerable. Double negatives might not be unclear, but it's difficult.

  40. Modern Warfare Might Say Otherwise by Anonymous Coward · · Score: 0

    Yeah, console gaming is dying. Especially since Modern Warfare 2 only sold 7 Million Copies on XBOX and PS3.

  41. Are absurdly paginated articles dying? by FlyingBishop · · Score: 1

    I guess not.

    1. Re:Are absurdly paginated articles dying? by mathieuI · · Score: 1

      Obviously not.

  42. Probably not going anywhere. by Anonymous Coward · · Score: 0

    I doubt console gaming is going anywhere.

    What may be going away is the practice of selling consoles at a large loss and then trying to make up for it in software sales, which may cause the next generation of consoles to only be slightly more powerful than this one.

  43. Forgot to mention by NoPantsJim · · Score: 1

    "with a $31 million US loss coming straight from the Entertainment and Devices division"

    I am pretty sure the Entertainment and Devices division is responsible for more than just the Xbox, so equating the $31 million loss to the console is kind of a stretch. Seems to me like the Zune would fall under that category, and I'd bet they lose plenty of money on that thing as well.

  44. not dying, yet by Ephemeriis · · Score: 1

    No, console gaming is not dying, yet.

    Fine, they suffered a bit... So did pretty much everyone else - especially anyone in the entertainment industry. Money is tight, folks aren't spending as much on games. The fact that there are different consoles that don't run each-other's games just spread the money even thinner. Deal with it.

    However, I do think gaming in general is going to have to make some adjustments.

    $60 for a game that barely offers 10 hours of gameplay just isn't going to cut it. I think the gaming industry is going to have to either start delivering smaller, cheaper games on an accelerated timetable - episodic stuff. Or they're going to have to start delivering much more substantial gameplay for that $60 price point.

    --
    "Work is the curse of the drinking classes." -Oscar Wilde
  45. It's not a luxury, it's a human right! by syousef · · Score: 1

    It just happens to be a recession and people are spending less on luxuries... like video games.

    Dude, not cool! First you you couldn't be bothered maintaining a l33t gam31ng r1g because of petty things like compatibility and cost. Then you said video games are a luxury! Every gamer knows they're not a luxury, they're a human right. So that's it! Hand in your l33t gam1ng card, grandad! And get out of my treehouse! (If I can't be on your lawn, you can't be in my treehouse!)

    --
    These posts express my own personal views, not those of my employer
  46. It is not dying cause its already dead! by chucklebutte · · Score: 0

    It's the truth. Consoles died after the Dreamcast. Since then its been imitation and not innovation.

  47. Ask the experts -- what does Netcraft say? by Nimey · · Score: 1

    Does Netcraft confirm it?

    --
    Hail Eris, full of mischief...

    E pluribus sanguinem
  48. PC + gamepad != console, more like > console by tepples · · Score: 1

    What's that you say? Hook up a gamepad? Well how is that any different than a console?

    For one thing, once you've plugged a gamepad into the PC, you can use it for minor mods, total conversions, and even original games by microstudios. Those tend to be underrepresented on consoles, apart from 1. token efforts like basic level editors and a few editor-oriented games like RPG Maker and LittleBigPlanet, and 2. cracks.

  49. Larger problem by Moryath · · Score: 1, Insightful

    Look at the parallels to 1983.

    Too many consoles? Check. We have the Wii, Xbox360, PS2, and PS3 all jockeying. Back in 1984 it was Coleco, Vectrex, Atari and Mattel (plus a bunch of people making Atari/Mattel clones) battling it out.

    Loss of control of licensing? Well, sort of. It's not that there are nonlicensed titles, but the licensing is so wide open that the shovelware problem is just as bad. There are maybe (if you're optimistic) 20 good titles for the Wii, out of a selection of well over 300. Similar ratios exist for the other consoles (hell, there are maybe 5 good games for the PS3 at best).

    Overhyping and epidemic of crappy movie/TV license titles? Oh, you'd better fucking believe it. Activision are at the forefront of "crappy movie games", but there are plenty from other sources. Between those and overhyped "blockbuster" titles that can only get a high reviewer score if it's bought and paid for (one of the reasons Gamerankings now only aggregates from the few big Gamespot/IGN-level sites, rather than including honest sites that actually played the real game instead of partial publisher-provided demos with a promise of "everything you don't like will be fixed so review as if it was"), what do you expect?

    We had a minicrash a while back when Sega almost folded and turned themselves into a "software developer"; it's quite ironic that they're now primarily publishing on their former biggest rival's (Nintendo) console. Then again, no Sega game has been worthwhile in years; they even managed to crap up a few good Nintendo franchises (see F-Zero GX, a pale imitation of its predecessor).

    The only reason that yet another console manufacturer hasn't fallen out has been that they're all bankrolled. Nintendo is the "too big to fail" of Japan and are very canny about making sure none of their manufacturing is at a loss, even though their hardware is far inferior (gimmicky controller that rarely sees its features truly used notwithstanding) to the other two. Microsoft and Sony have deep, deep pockets. Sony isn't about to let the PS3 go when they're counting on it to push Blu-Ray (their proprietary format), just like they counted on the handheld camera market (Betacam) to push Beta and the PS2 to push DVD back when Sony was one of the 6 companies that held licensing interest in the DVD format.

    Outside answer? Yeah, we're looking at a crash. It may not be as total as the 1983 crash, but the market can't exist at the level of shovelware being pushed. Something has to give, a number of developers need to die, and certain overly abused lines need to get radically scaled back (Activision's yearly Tony Hawk crappings, for instance: after seeing Tony Hawk: Ride we might as well rename the series Tony Hawk: Bird Poo and get it over with).

    1. Re:Larger problem by PopeRatzo · · Score: 1

      Gamerankings now only aggregates from the few big Gamespot/IGN-level sites, rather than including honest sites

      Gamerankings hasn't been worth a damn for quite some time. If I have to look up game reviews, I prefer Metacritics. You'll still see some of the "bought and paid for" reviews, but you'll also see reviews by some of the honest reviewers as well as the reviews of regular gamers. You have to sift through some garbage, but you'll find what you're looking for. And it's really not that hard to get a sense about which reviews are the astroturfed "pay-for-play" rave reviews by recipients of game-ola and which ones are for-real assessments by people who love games. When you see entire phrases taken verbatim from the promotional material for a game, it's a pretty good bet that the person writing the review is "in the bag".

      Another way to go is to look at the forums on the game manufacturers' sites themselves. Again, you sometimes have to read between the lines, since they're inclined to eighty-six negative reviews, but you can get a sense of how the people who've already bought the game feel about it.

      If you look at the game forum on Steam, for example, you can definitely get a clear picture of whether people feel ripped off or not. There's an effort to moderate bad reviews away, but you can still get a feel for the real.

      --
      You are welcome on my lawn.
    2. Re:Larger problem by Hurricane78 · · Score: 1

      WTF? You call three and a half consoles too many?? And base your whole argumentation on that?

      Sorry, but that way of arguing is what you find, when you search in the great lexicon of argumentation under FAIL. ^^

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    3. Re:Larger problem by lidocaineus · · Score: 2, Insightful

      I didn't know F-Zero GX was so badly received - it appears to be fairly WELL received in fact. Are you talking about direct comparisons to the fun factor compared to the other versions, as if so, do you have any claims to back that up?

      I find Sega's situation completely disheartening however. They used to be all about really cool, slightly off-beat games, or REALLY well done "more normal" type games. It's really sad to see them in their current state where maybe a handful of interesting games per year comes from them anymore (MadWorld, HotD: Overkill, Valkyria) when they used to pump out game after game of awesomeness and originality.

    4. Re:Larger problem by Anonymous Coward · · Score: 0

      Too many consoles? Check. We have the Wii, Xbox360, PS2, and PS3 all jockeying.

      PS3 and Xbox360 are the only real contenders. Nintendo Wii is on its own in the party/non-gamer market. PS2 is obsolete.

    5. Re:Larger problem by RedK · · Score: 3, Informative

      Sony isn't about to let the PS3 go when they're counting on it to push Blu-Ray (their proprietary format)

      I don't know how the rest of your post got +5 insightful, but this comment especially should've gotten you a couple of troll mods. Blu-ray is design by committee. It's not Sony's proprietary format even though they started the project to work on it and were most aggressive in pushing it (through the PS3). Sony doesn't own the format and if Sony died tomorrow, you would still have Blu-ray on the market.

      --
      "Not to mention all the idiots who use words like boxen."
      Anonymous Coward on Monday August 04, @06:49PM
    6. Re:Larger problem by Archr5 · · Score: 2, Insightful

      You seem to be a little scattered with what you're saying, but the gist seems to be "of course there will be a crash, look at all the crappy games that are coming out."

      What you're failing to notice is that those "Crappy games" are selling... What we're seeing now are Once great publishing houses (Midway, etc) that have too much overhead and outstanding debt to function in the low effort - high reward shovelware market.

      That's not a sign that the market is failing, it's a sign that Some publishers aren't lean enough to hack it and they're going to falter as a result.

      You can crap on Activision all you want because Tony Hawk: Ride was bad. But they made $550,000,000, in FIVE DAYS by releasing Modern Warfare 2. And don't think they aren't constantly raking in the World of Warcraft dollars... Most of what Activision puts out is garbage, but as long as projects mostly cover their costs, and the company as a whole doesn't put too much money on one horse, they'll be fine.

      The bottom line is, it's a recession. Every industry is seeing large declines, (the average is something like 18%) and will this kill off some poorly structured developers/ absolutely, Is it a "Crash" or does it spell the doom of console gaming? Absolutely not.

      Even if developers die, the Platforms will go on.

    7. Re:Larger problem by interkin3tic · · Score: 1

      Yeah, we're looking at a crash. It may not be as total as the 1983 crash, but the market can't exist at the level of shovelware being pushed.

      How exactly is that? Too much shovelware and the gaming crash dragon gets woken up and destroys the bank accounts of game makers? The 1983 shovelware-related crash occurred because the entire market was casual gamers. It would have been hard to describe yourself as a serious gamer before the atari. The current casual gaming market could easily crash because of shovelware, mom buys a wii, likes wii sports, buys wii fit, likes it, gets tired of both, buys something like "ninjabread man" hates it as all sane people would, doesn't buy any more games, wii collects dust on the shelf.

      Today though, in addition to the casual market, there is a sizeable group of gamers who won't be turned away from shovelware. As long as I've been gaming, there has been shovelware, I'm immune to it because I learned long ago to not buy it in the first place, and in the off chance that I do end up with shovelware, I see it for what it is and realize that not all games are that crappy.

      So maybe nintendo will be stung a little by too much shovelware, but I don't see amount of shovelware being capable of crashing the industry this time. If the number of good games stays constant, but you increase the shovelware by a hundredfold, that might strain gamestop, but most of us still aren't going to buy the crap, it won't affect anything.

    8. Re:Larger problem by Moryath · · Score: 3, Insightful

      Did you not note that I pointed out DVD was in the PS2 for the same reason?

      Sony has a hand in the design of Blu-Ray. They, along with a set of other companies who also "contribute", gain a certain amount from the royalties on discs/players adhering to the blu-ray format, the same way they were connected to DVD.

      Sony's setup has always been this way. They never implement an open, universal standard unless they absolutely, positively have to. Look at the amazing number of "standards" they've tried to develop themselves (Beta vs VHS, Compact Disc they had a hand in, DAT, Video8/Hi8, Minidisc vs Philips Digital Compact Cassette, Sony ATRAC vs MP3, Sony SACD vs DVD-Audio, MMCD vs SuperDensity till they gave in and "contributed" their patents to merge EFMPlus into the DVD standard with Toshiba, Memory Stick Duo vs SD, SDDS "Sony Digital Dynamic Sound" versus DTS and Dolby Digital, and of course the craptacular UMD format). Their goal is to make their proprietary "standard" the industry standard, and rake in the royalties, not unlike Microsoft's "embrace, extend, destroy" philosophy concerning open standards.

    9. Re:Larger problem by Anonymous Coward · · Score: 0

      You're calling F-Zero GX "a pale imitation of its predecessor", leading me to wonder if we played the same game. F-Zero GX was a huge step up for the series in almost every way. The controls were tight, the physics were great, the graphics and sound were amazing for the time, the courses were excellent, and that classic F-Zero feeling of speed was intact. There was tremendous depth in gameplay for those seeking a more technical racer. Its difficulty may have been tough for some to swallow. But I would argue that F-Zero had long since become a game for more hardcore genre players--GX delivered the harder edge demanded by that crowd. If that's not enough for you, it received favorable review scores from the rags. In short, your opinion on the matter is totally wrong. And yes, I also played the hell out of F-Zero X.

    10. Re:Larger problem by RedK · · Score: 3, Insightful

      The 3 1/2 floppy disagrees with you. Not to mention, like you say, a lot of companies are part of the Blu-ray association and as such, if every maker of Blu-ray devices is part of it, no one charges royalties. Like DVD, Blu-ray is very much design by committee with no one company controlling it. This is the exact opposite of proprietary.

      --
      "Not to mention all the idiots who use words like boxen."
      Anonymous Coward on Monday August 04, @06:49PM
    11. Re:Larger problem by gsarnold · · Score: 1

      Ha-ha!

      Looking over your list, not only have they been doing this forever, they are also remarkably inept at it.

      You'd think they'd have figgered out that they have no business making up their own formats by now, not only because it's sociopathic, but because it makes them look like asses.

      -G

    12. Re:Larger problem by Moryath · · Score: 2, Interesting

      You'd be surprised.

      Beta, for instance, ran for nearly two decades. Not in the home VHS market (which was their original target) but in the home camera market (where the smaller size made for easier handheld video cameras) and the television broadcast market (where they don't care so much about having to switch tapes after a certain time limit, but DO care very much about getting higher, more reliable video quality). Those two sectors were still using Beta tapes for a very long time, in fact some more rural TV broadcasting stations were still using them right up until the limit of HDTV broadcast conversion.

      DAT was exceedingly popular in Europe and Asia, just not in the US - and Sony took their money there quite happily. It took longer to get DAT into the US because the RIAA, and their pet senators like Al Gore Senior, pushed the predecessor to the DMCA, the Digital Audio Recorder Copycode Act of 1987, with the intent of making DAT carry a "copyright flag." Sound anywhere similar to MafiAA tactics today?

      Memory Stick Duo hasn't gone away. It's not used on many non-Sony devices, but Sony sells enough cameras and PSPs that they can keep it on the shelves and make a fair bit of money back from third-party manufacturers like Sandisk who license it.

      I could go on, but the point is, not all of their "failures" failed spectacularly, and they have had plenty enough successes to fund everything else they have wanted to do. Had they actually been smart and come up with a "flash once" Memory Stick Duo standard rather than trying to push UMD on the PSP for their games (or alternatively, had the PSP had RCA/Composite video and audio outputs in its original incarnation so that it could simply be plugged into a TV for playing those UMD movies), it's quite possible they could have had yet another proprietary standard that did "well enough."

    13. Re:Larger problem by RedK · · Score: 1

      Or they made things like the 3" 1/2 floppy. Compact Discs (in partnership with phillips), DVDs... you know, successful stuff. Sony tries a lot, misses some, wins some. A lot of the stuff they put out is partnerships and they participate in many of the industry standard committees.

      Their electronics division is not as bad as people make it out to be. It's certainly not as evil as their media division (Sony Pictures and Sony Music).

      --
      "Not to mention all the idiots who use words like boxen."
      Anonymous Coward on Monday August 04, @06:49PM
    14. Re:Larger problem by Moryath · · Score: 2, Insightful

      A lot of the stuff they put out is partnerships and they participate in many of the industry standard committees.

      Yes, so that they can get their patents included in the "standard." It's part of the ongoing barrier-to-entry collusion on the part of the "standards committees"; if you're part of the committee, you generally have some form of patent-access trade so that you can produce the "standard-based" equipment with no patent cost. If a new guy wants to come along and enter the market, the "standards committee" members (of which $ony is one) all agree to hike their access costs to an exorbitant amount to keep real competition out of the marketplace.

      They've sectioned up the market quite nicely to themselves, really. Note how LG is given de facto control of the entry-level segment, as long as they agree to not compete higher up.

    15. Re:Larger problem by flabordec · · Score: 0

      There are maybe (if you're optimistic) 20 good titles for the Wii, out of a selection of well over 300. Similar ratios exist for the other consoles (hell, there are maybe 5 good games for the PS3 at best).

      According to Game Rankings, there are 7 Wii titles with a score of 90 or greater, and 22 PS3 titles with a score of 90 or greater.

      --
      "I see undead people" Warcraft III - Necromancer
  50. You don't follow PC exclusives by tepples · · Score: 2, Insightful

    It also seems like there are more games released for console that do not make it to PC than the other way around. I may be wrong on that due to not following PC only games

    You're right that you're wrong. Pretty much every shareware, freeware, or free software game for PC is a PC exclusive. If you thought Apple's App Store model wasn't friendly to small studios and individual developers, the model used by Sony and Nintendo (and for Xbox 360 games that use the console's advanced features) is far more of a hassle.

  51. Feeding the troll by ChefInnocent · · Score: 1

    Have you ever thought maybe he's no longer married because he got tired of dealing with her whinny-ass nagging? Or maybe he was never married and his grandchildren are the result of a one night stand. Or maybe he does f*** the wife, but isn't 18 anymore, so needs something else to do for the other 23 hours of the day.

    Going out side and walking around are nice, when the winds are less than gale force and the temperatures are above freezing. Same with golf & soccer, it's damned hard to perform those when there's a foot or more of snow on the ground.

    So how about this, since I've already invested the money into the machine, I spend the $60 to buy a copy of Tiger Woods Golf and enjoy waving my hand around when it's too cold to go outside and I've finished f***ing the wife. Now take your condescending, smug-ass, 12 year old self and get off my lawn.

    1. Re:Feeding the troll by Anonymous Coward · · Score: 0

      Just so you know, you're allowed to write "fuck" and "fucking" on the Internet.

    2. Re:Feeding the troll by Anonymous Coward · · Score: 0

      Maybe, but from a work computer, it's safer not to.

  52. Man I wish by bug_hunter · · Score: 1

    Here in Australia we get charged 110 Oz for a tier one game, which works out to be 100 US with current exchange rates.
    Relative CD, DVD and game prices were set when the Oz dollar was worth about 60 US cents which was a decade ago and margins haven't been adjusted since.

    --
    It's turtles all the way down.
  53. Normal Product Cycle + Recession by prefec2 · · Score: 1

    In a recession people start saving money instead of spending it. Also in some countries (like the US) many people used credit buying to get the items they wanted. They also bought houses the same way. Now many people have lost their jobs and other people are encouraged by their banks to pay back the credits. So people stop buying unimportant luxury stuff, like games or game consoles. When they bau they try to spend less money. That's why they buy netbooks rather than full fledged notebooks.

    In addition to the recession. The consoles are now on the market for quite some time. And the number of people who really want such device already bought it. So fewer people want new units. In some cases people buy replacement units for their old machines. But honestly, the market is satisfied and new devices are not needed. The next thing would be to create new consoles which can do things the old one cannot, but what shall that be? As graphics is not the primary sales argument, it is story line. That's why Nintendo was so successful lately. They invented interactive games which can be used in groups. A little like Activity or Cranium (board games where you have to perform).
     

  54. Top 10 of the top 20 console games... by thule · · Score: 3, Informative

    ...are recent games! Mario Kart for Wii and New Super Mario for DS has sold very well.
    Top 20 console games of all time
    1. Wii Play (Wii – 24.43 million)[68]
    2. Wii Fit (Wii – 22.5 million)[68]
    3. Nintendogs (DS – 22.27 million, all five versions combined)[69]
    4. Pokémon Red, Blue, and Green (Game Boy – 20.08 million approximately: 10.23 million in Japan,[45] 9.85 million in US)[19]
    5. New Super Mario Bros. (DS – 19.94 million)[68]
    6. Mario Kart Wii (Wii – 18.36 million)[68]
    7. Super Mario Bros. 3 (NES – 18 million)[108]
    8. Brain Age: Train Your Brain in Minutes a Day! (DS – 17.41 million)[69]
    9. Grand Theft Auto: San Andreas (PS2 - 17.33 million)[114]
    10. Pokémon Diamond and Pearl (DS – 16.81 million)[70]

    Except for the single PS2 game and Super Mario Brothers 3, DS and Wii games seem to be selling very well. It will be very interesting to see how well New Super Mario Wii sells. It has been out for three weeks and is currently clocking in near 2 million units.

    1. Re:Top 10 of the top 20 console games... by crhylove · · Score: 1

      My guess is NSM Wii won't do that well. It's reviews have largely panned it in favor of the original titles, including SMB 3, arguably the greatest game ever made.

      --
      I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
    2. Re:Top 10 of the top 20 console games... by rAiNsT0rm · · Score: 1

      I already posted a lengthy reply below, but I worked as a game reviewer for over a decade, and I can tell you that the numbers you have posted there actually show the complete opposite of what you think. The only game in that list supporting the console market as a whole is GTA. The rest except for a small amount of bleed over with SMB and Kart, are casual games that do not require a "console" proper or involve a handheld. With the current super high costs of game development and marketing that list solidifies the death of console gaming. The "hardcore" market is a sham perpetuated by the industry and has been for a number of years now to keep things afloat, I saw the writing on the walls 5-6 years ago, as did many in the field and the bottom is falling out. Handhelds are being replaced by media players, and derivative and complex games are on the way out. It's sad but true, and the numbers you see there are proof positive.

      --
      http://teasphere.wordpress.com - A little spot of tea
    3. Re:Top 10 of the top 20 console games... by thule · · Score: 1
      It seems to me that it should sell around the same number of units that Super Mario Galaxy sold (8 million units). It is almost half way there in three weeks. Factors in its favor:
      • 2D Mario is cool!
      • Local multiplayer is FUN! No issues with latency.
      • There is likely a huge number of people that loved paying Super Mario Brothers on NES. Why wouldn't they like playing a new Mario with new challenges and fun?

      The people that are panning it are probably the same people that think the only cool games are ones with "cinematic feel" and "professional voice acting".

    4. Re:Top 10 of the top 20 console games... by thule · · Score: 1

      I agree that the "hardcore" market is a sham. That is why Nintendo did what it did. They are trying to make gamers. Not "hardcore" gamers, but gamers none-the-less. They are trying to make games with very good reply value. People still play the Super Mario of old because it has lots of fun levels and therefore makes for fun year after year. Nintendo is hoping the New Super Mario Wii will have that same value, not only with new levels, but with the addition of local multiplayer and the minigames. The "hardcore" hates this stuff, but "gamers" love it.

      The "hardcore" laughs at Wii Fit, but it sold very well. Lots of people are playing the games in Wii Fit that may never play games on the PS3.

      It will be interesting to see if motions controls can "save" the PS3 and XBox. Nintendo was able to build mindshare, will they be able to keep it?

    5. Re:Top 10 of the top 20 console games... by rAiNsT0rm · · Score: 1

      Nintendo isn't trying to "make" gamers they saw the numbers and decided children and older folks were less of a risk and almost eliminated piracy issues plaguing competitors. They are able to bring back some of the demographic that enjoyed th NES and 2D simpler games with solid production values and franchises. This is and was their play. There are fundamental flaws though, and these will begin to show more and more in the next year or two. Nintendo is being crushed by cell phone apps/games and ipod/media players. They know it which is why they are going even more after the older demographic with things like the DS XL, they don't use MP3/iPods or if they do they use them for music only.

      Look at all of the NPD/sales numbers over even the last 8 years... you will see it hasn't been "hardcore" for a lot longer than many think... but hype and marketing was trying to keep a lid on it and a shiny veneer.

      Motion control won't "save" anyone, what will happen is it will simply further fragment what market is left and ultimately turn off many of what is left.

      There is one saving grace to gaming which will be coming, and that is built-in gaming to devices like TVs/streaming boxes. This has been a long time goal but technology just wasn't there... it is now. Sony will embed it in their products. Nintendo will most likely fight for a spot with a major Japanese producer. Microsoft will most likely partner with a Chinese OEM. As you can see from the massive fight over Netflix, this is the outlook and future.

      "Consoles" will be gone after this round as we know them. Gaming and games will not, it will just dramatically change. There will always be a market for "hardcore" games, but production has to drop to the point that they can become viable again or they will simply become indie/niche and minor players.

      --
      http://teasphere.wordpress.com - A little spot of tea
    6. Re:Top 10 of the top 20 console games... by Anonymous Coward · · Score: 0

      You've got 4 console games up there, in case you can't count. The Wii is every bit as much a proper console as the PS2 (And the PS3/XBox 360 for that matter). It doesn't have the power as the other consoles for this generation, but it's not like it's a step backward or anything, just a smaller step forward. Nintendo just decided to, instead of investing in pure computing power, to play with the controls a bit and market primarily to a different segment of the gaming market. Maybe it's topping of that last (while Ps3 and XBox don't show at all) is a sign that that console market is changing. Maybe it's just a sign that Wii owners are all buying the same games, while the other consoles instead spread their purchases out among a larger number of games.

    7. Re:Top 10 of the top 20 console games... by Anonymous Coward · · Score: 0

      And Super Mario Bros. 3 is now a Wii Virtual Console game and available for around 500 Nintendo points. The Wiki link doesn't specify if those are included.

    8. Re:Top 10 of the top 20 console games... by gmhowell · · Score: 1

      I'm not disagreeing with your observations, but I am curious about why the reviewers didn't care for the New Super Mario Wii. I haven't played the whole thing yet, but spent about 20 minutes on it in a store demo and rather enjoyed it. I never cared for SMB 3 (yeah, yeah, I'm a heretic)

      Are these reviews accurate assessments, or are they signs of the reviewers caving in to nostalgia?

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
  55. They're not dying, they're changing. by DdJ · · Score: 1

    From the article:

    It's with this in mind that I've been watching the current console generation with great interest, and even I'm starting to think that this may be the last generation of consoles as we know them.

    Okay, that I'll buy. This generation of consoles is changing the console world in two important ways: input mechanisms (Wii, Guitar Hero, Project Natal, et cetera) and network connectivity (and all of its implications).

    Yeah, look at the Nintendo DSi, and look at XBox Live's "games on demand"... the console as a standalone box that exists to play software off of media that you buy at a retailer, using a standard gamepad... yes, this might be the last generation with that as its focus. But I don't give a rat's ass. I'm content to download code to internal storage, and I've got nothing against more diversity in control schemes.

    And note that the article doesn't even pretend to claim that Nintendo has lost any money doing what they're doing. Yeah, profits are down, but the numbers are still in the black. Sony and Microsoft are still being silly, sure. Next generation may see them approach it more like Nintendo, which is certainly fine with me.

  56. Indeed... by Nomaxxx · · Score: 1

    Console gaming is dying... arcades will come back!

  57. Small problem with numbers by GoNINzo · · Score: 1

    I don't generally trust analysts who have problems with decimal points.

    http://online.wsj.com/article/BT-CO-20091119-702857.html says that Sony "reported a net loss of ¥98.9 billion for the fiscal year ended last March." Which is a little different than the ¥989.9 billion reporting in this article. Especially when you consider that Sony's revenue is listed as ¥7.730 trillion on Wikipedia.

    http://www.guardian.co.uk/world/2009/may/14/sony-japan-sales-financial-loss seems to be the actual source of the numbers, as that lists the ¥58.8 billion number as well. So I think this article was a copy/paste that went a bit wrong.

    --
    Gonzo Granzeau
    "Nothing the god of biomechanics wouldn't let you into heaven for.." -Roy Batty
  58. Sales are up though (at least for ps3/360) by jrhawk42 · · Score: 1
    This seems to be just a jumbling of the numbers to make things look worse than they really are. MS reported that the 360 sold about 30% better using the same sources as the article. Also I'd suggest just looking at what the "Entertainment and Devices Division" (EDD) actually contains. Basically EDD not only contains the xbox 360, but also several projects which are in R&D which won't be making a profit anytime soon. The 2 major known projects right now are Project Natal (motion camera/controller for the 360), and the Microsoft Surface (basically a table computer) which have to be costing the division quiet a bit of money.

    Now w/ the recent price cut on the ps3 slim Sony is knowingly losing money on the ps3. The ps3 is selling better, and will probably continue to sell well assuming it makes another price cut, and the ps3 continues to release great software.

    The Wii however is seeing a decline in sales, and it's not surprising. It's pretty much hit full saturation, and w/out re-releasing a new variation of the console Wii sales will continue to drop.

  59. LAN party by tepples · · Score: 1

    What I like about the Wii, for example, is the ability to play games with three of my friends and feel like I'm playing with real people.

    <devilsadvocate>
    Of course you can frag your friends in person on a PC. You just have to unplug your friends' PCs, carry them to your house, put in the WEP or WPA key, and play with your friends over the LAN. It's no different from multiplayer gaming on DS or PSP.
    <devilsadvocate>

    But seriously, I agree with you. I just want some solid arguments as to why a LAN party is not enough.

    1. Re:LAN party by allknowingfrog · · Score: 0

      LAN parties are great, but only if you plan to make a day of it. If I could have four computers permanently set up and ready to go, that would definitely beat out a console. Even so, portability is another plus on a console. It's easier to bring the entire party in console form than to bring one computer to the LAN party.

    2. Re:LAN party by tepples · · Score: 1
  60. As long as consoles don't have by Joe+The+Dragon · · Score: 1

    As long as consoles don't have
    Open development and development that does not force you to pay fees to just to make a game.
    console manufacturers have censorship control
    user mods and maps
    user upgradeable HDD's nice job sony! M$ real bad move to ban people for useing 3rd party memory cards and HDD's
    pay to play on line
    game size limits
    needing to pay $60 for a game and then $10+ more to get the full game.
    on line game store lock in. The pc has few differnt ones.
    be able to do other stuff like office, the web, non game apps.
    2 more screens yes some games are better with more screens.

    The pc will be better.

  61. C++/CLI by tepples · · Score: 1

    And AFAIK, you do not NEED to use the XNA system to develop for the 360.

    My sources indicate that unless you have a big-company devkit, you need to use XNA in order to run your games in the Creators Club environment on an Xbox 360.

    You can produce something in C++ using Visual Studio

    That's true technically, but only because Visual Studio can compile C++ to .NET bytecode since VS 2005. The developer is still subject to XNA limitations, such as no audio synthesis and no foreign languages.

  62. Re:The big lack of user maps and mods does not hel by tepples · · Score: 1

    The big lack of user maps and mods does not help also.

    <devilsadvocate>Super Smash Bros. Brawl has a stage editor, and the player can decorate the town in Animal Crossing: City Folk. Sony consoles have RPG Maker 2 and LittleBigPlanet, which are designed from the ground up to be modded.</devilsadvocate> According to fanboys that I've met on Slashdot, these should be enough to count for "user maps and mods". I'd like some ammo to use against them.

  63. How hard? by tepples · · Score: 1

    [The latest Mario platformer is] throw-your-controller-through-your-TV hard at times

    Is it Kaizo Mario World hard? Or Super Mario Forever hard? Or is it only Super Mario Bros. 2 (Japanese edition aka The Lost Levels) hard?

  64. Sony close to breaking even... by HockeyPuck · · Score: 1

    Sony's even close to breaking even on the PS3...

    http://m.news.com/2166-12_3-10414022-52.html

    A new iSuppli report issued Friday suggests that Sony may finally be nearing the break-even point with the PS3. It said that its teardown analysis service estimated that the design cost of the new 120-gigabyte PS3 Slim comes in around $336, while it sells for $299 in the U.S.

    That means that while Sony is still losing about $37 per unit--plus somewhat more for marketing, royalties, box contents, and other expenses--it is for the first time closing in on breaking even with the console itself.

    1. Re:Sony close to breaking even... by Mr.+Pibb · · Score: 1

      Not quite, they didn't include markup (ie store profits and overhead) in their analysis. That could run anywhere between 20-50%.

      From TFA:

      iSuppli’s teardown analysis accounts only for hardware and manufacturing costs and does not take into consideration other expenses such as software, box contents and royalties. Thus, the difference between the cost of the product and the U.S. price is even greater than $31.27.

    2. Re:Sony close to breaking even... by Anonymous Coward · · Score: 0

      That is based on purely manufacturing cost. It does not include packaging, shipping, advertising, retailer markup etc etc. They are a long long way from breaking even. But then they don't need to, the article is absolute garbage, the model of the console industry is generally that the hardware is a loss leader with the money being made on the licensing fees for games. The industry if anything is stronger than ever with record numbers of consoles out there. The Wii is really only on the decline because of market saturation and still has huge game sales and the ps3 and xbox are also still selling very strongly with very impressive numbers and large game sales even if they are a distant 2nd to the wii.

    3. Re:Sony close to breaking even... by mjwx · · Score: 1

      Sony's not even close to breaking even on the PS3...

      TFTFY...

      Breaking even means that Sony has made a profit overall, this simply means that Sony is getting close to not making as much of a loss on each hardware sale. Sony's business model with the PS3 was to sell the hardware at a loss and make up for it with license fee's (via game sales, this is why PS3 and Xbox360 games are more expensive then PC games). Sony has been failing to meet that quota with less then stellar sales. In addition to making a profit on each console in order to break even Sony must make a profit overall, including the losses incurred up until now and development costs.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  65. if true, ps3 dies by Anonymous Coward · · Score: 0

    It is the weakest link

    1. Re:if true, ps3 dies by smash · · Score: 1

      Not. Blu-ray has established itself as the HD format. At the PS3's current price point, its a reasonably priced BD player, with a console thrown in for free...

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  66. bs by Anonymous Coward · · Score: 0

    if you've ever touched or seen an iPhone game, you'll know that it in no way competes with Ps3 or Xbox360...get a clue. Mobile gaming is a novelty

  67. Why buy a console at all? by crhylove · · Score: 1

    I never understand when somebody buys a console. You can get TONS of great games to play on a computer, including many older console titles in emulation. You can play all those games with better controllers, better graphics, without shuffling for DVDs, etc...

    I mean, Wii has a few fun games, and it's cheap enough to at least consider, but then again the Wii emulator runs most of the games nearly perfect if you have a decent machine.

    Buying a console is just throwing your money away so you can play the latest games, most of which are inferior to their earlier incarnations.

    I'm still playing Civ 2 and Mario Kart 64. Not because I don't have the newer titles, but because the games are more fun!

    --
    I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
  68. Re:The big lack of user maps and mods does not hel by Anonymous Coward · · Score: 0

    There's a reason why people think gaming is for kids, and one of them is having to buy tokens like you're at chuckycheese.

    LOL. How apt. Atari shares its founder with Chuck E. Cheese. Nolan Bushnell.

  69. New PCs still come with Voodoo3-class GPUs by tepples · · Score: 1

    If it runs like a slideshow, try turning down the freaking settings. You know, so it matches the Xbox graphics.

    The problem is that a lot of games' settings don't even go all the way down to Xbox graphics, which are more like a GeForce 3, let alone the Voodoo3-class graphics that an Intel GMA offers.

  70. Nintendo by sexconker · · Score: 0, Redundant

    Not even Nintendo has escaped the financial plague either, with sales of the Wii dropping by 67 percent in the US, 60 percent in Japan and 47 percent in the rest of the world. In addition to reduced profitability, casual games and the rise of the iPhone further suggest the current model is not invulnerable."

    The Wii drop is due mainly to demand finally being supplied. For all of 2008 it was still hard to get. This year marked the first year that the Wii was able to fulfill it's backlog of demand since the thing was launched.

    And here comes the iPhone mention, right on queue.
    The iPhone is a drop in the bucket compared to the DS.

    Nintendo is still massively profitable.
    They make TONS of money on hardware alone, AND they make buttloads on software. MS and Sony LOSE money on hardware, and don't develop, let alone publish, nearly as many successful games themselves as Nintendo does.

    Nintendo's missed earnings projections have far more to do with the falling dollar (as much of their holdings are in US currency) than they have to do with falling sales.

    Articles like this are usually filled to the brim with ignorance, so it shouldn't surprise me that they got it wrong yet again, but I still feel the need to point out the obvious. Nintendo OWNS the "casual" market, Nintendo OWNS the portable market, and Nintendo fucking won this round BECAUSE they realized that the current model was broken before anyone else did.

    I simply don't see how it can take people more than three fucking years to see it.

    "Console gaming dying"? That's fucking absurd. It's PC gaming that's on its death knoll (unfortunately), and the only ones complaining about console gaming sales are hardware loss-eaters and mega publishers like EA who haven't been able to transition away from the "uber development cost, hope to break even model".

    This console generation is a fucking travesty.
    MS launched a defective product at a loss, had such a shitty supply situation that they had a SECOND launch a couple months later, and STILL can't produce a 360 that won't fry itself to death.

    Sony launched the PS3 at a mind-numbing $599, with a shitty controller and an extreme lack of games.

    Nintendo launched the Wii at an affordable price, but took 2 fucking years to meet demand because they underestimated themselves and refused to up capacity, fearing demand would drop off quickly.

    MS and Sony have a shitton of different SKUs out there. Nintendo has people with motion + and without motion +, people with the balance board and people without it. With the microphone and without it.

    MS charges you to play online. Every console whores out paid downloadable content.

    I could go on, but it doesn't matter. Despite all the shit we've seen in the past 4 years, people keep paying for it. I fear hardware manufacturers will be much more service-oriented next generation in an attempt to recoup money lost on hardware sales. I fear games, and my overall experience as a gamer, will suffer greatly as a result.

    Console gaming isn't going anywhere, and all players involved are fully capable of ponying up the dough to play in the next round. If Sony or MS fuck up as badly as they did this go around, THEN they may be out of the running.

    But as of now, it's full steam ahead - the question is who's going to jump the gun and talk about new hardware first? Sony and MS seem to want this year to be about their motion controllers. Nintendo has a few key titles this year and is typically the last one to the party in terms of hardware.

  71. DGOM Geeks by fm6 · · Score: 1

    Double-smartass answer: only a typical doesn't-get-out-much geek, who thinks that he and his friends are the whole marketplace, would even ask whether console gaming is in trouble. When the care and feeding of a PC is as simple and pain-free as a console (which is to say, never) then we can talk. The DGOM geek doesn't see this, because dealing with his PCs weirdnesses is something he takes for granted, and even enjoys. He simply doesn't relate to non-geeks who have no interest in hacking their toys, and may even suffer from anxiety attacks when they have to solve technical problems.

  72. XBLA and WiiWare by tepples · · Score: 1

    Retail game prices might be fairly uniform, but Xbox Live Arcade and WiiWare prices are significantly lower.

  73. Re:PC + gamepad != console, more like console by Pojut · · Score: 1

    Agreed, but the method of input is the same for consoles when you use a gamepad :-)

  74. It has been for some time now... by rAiNsT0rm · · Score: 1

    I worked as a videogame writer/reviewer for over 10 years... covering the PS1 and PS2. When the "next generation" was just beginning to take form the Revolution/Wii was the only one I had any interest in and even then I saw massive issues/shortcomings. This industry has been massively declining for some time. The thing is, it's all media/marketing driven based on essentially lies. The concept of the "Hardcore" gamer has always been far less in number than marketing would like you to believe. It seems like a lot when you only travel in certain circles or sites (gaming sites, mags) but that is because they are essentially funneling everyone into a few small channels so the numbers seems very high. They are not. This charade was kept going for a number of years and only fairly recently have the cracks begun to show through. The E3 shrinking. The cost of game production began to rise meteorically and companies had to basically admit that the "hardcore" market is small and couldn't support the costs of such games. Franchises, sequels, and their ilk are all that can be made right now and it's not getting better.

    The emperor has no clothes.

    --
    http://teasphere.wordpress.com - A little spot of tea
  75. Umm, global recession? by Ed+Peepers · · Score: 1

    Asking this question is like claiming the automobile is dying because Toyota and the rest of the industry had a bad year.

  76. Compare to LAN parties by tepples · · Score: 1

    Also, you are now sold just a licence like the PSP Go titles & all downloaded content, so you can no longer sell, lend, take around to a friends house to play easily

    Is it any harder to take a console to a friend's house to play downloaded content than to take a PC to a friend's house for a LAN party? At least console games are more likely to have single-screen multiplayer, and Xbox Live is like Steam that you can log in to Live and play your DLC while online.

  77. Re:PC + gamepad != console, more like console by tepples · · Score: 1

    the method of input is the same for consoles when you use a gamepad :-)

    Which is hardly a bad thing. The consoles' typical method of input is superior when you have friends over and don't feel like setting up a LAN party: you can all look at one TV-sized monitor.

  78. What all gaming really suffers from by thetoadwarrior · · Score: 1

    Gaming suffers from too many analysts talking shit to justify their job.

  79. HAHAHAHAHAHHAHA by Schnoogs · · Score: 0

    HAHAHAH!!! This is a joke right?

  80. Not directly comparable by gringer · · Score: 1

    As mentioned previously, that summary puts an odd spin on data in an attempt to make it look like everyone is suffering equally:

    Sony... net loss [of]... ¥58.5bn [~650 million USD]
    Microsoft... first loss [of] $31 million US
    Nintendo... sales of the Wii dropping by 67 percent in the US, 60 percent in Japan and 47 percent in the rest of the world.

    The summary (excluding the first sentence) seems to essentially be a direct quote from page 2 of the article. Clicking through on the Nintendo link, there's a mention of Nintendo net profit for a 3 month period of ¥42 billion (US$443 million).

    The first sentence of the article mentions that

    the title of this feature alone has “troll” written all over it

    I think if this guy wants to look less like a troll, he should at least try to choose more comparable statistics.

    --
    Ask me about repetitive DNA
  81. May levels of purchase now. by SuperKendall · · Score: 1

    Perhaps if they charged less than $60 for a tier one new release, sales would go up.

    I think they realize there is a place for all tiers, which is why you have $60 games, but also PSN original games that go from $5 to $15.

    Yes, I too think $60 is too expensive. But Sony still made money, probably even better margins, on the many things i've bought cheaper.

    The variability of offering is why I really doubt we'll see any of the consoles suffer like we in the last videogame crash.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:May levels of purchase now. by smash · · Score: 1

      With electronic distribution, getting the game out there costs them effectively nothing. So... launch at 60 bucks, or 100 or whatever, and drop the price when sales taper off. There is no unsold inventory to worry about or ship, so they can charge whatever they like without having to worry so much about inventory levels.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  82. Feed the troll by Anonymous Coward · · Score: 0

    Try playing soccer in the middle of winter. Also, do you know enough people with free time all at the same time to play? Also, can you instantly play in a leagure tournament with refs and scores? So you buy clubs...spend 80-100 bucks per 18 holes round...if you can find some people to play. You can't do these things in real life. With the Wii, you can.

  83. Re:Yes by Dan667 · · Score: 1

    Of the people I know who started out on consoles, when the got a Gaming PC they never went back.

  84. In a way, yes... by hahn · · Score: 1

    While I don't think it's ever going to disappear, I do think that the gaming aspect of consoles is slowly becoming less important than its media functions. I'm a tech geek and I only recently bought a PS3, but not for its games. I bought it because: #1 it became slimmer, #2 it became cheaper, #3 it plays DVD's and Blu-Ray movies, #4 it can stream my photos, music, and videos wirelessly from my MacBook.

    After I got it, I discovered that I could also rent a substantial selection of videos (though not as much as iTunes yet and the prices are still $1-2 too high), and buy very cheap ($5-15) downloadable games that are often much more fun than the games on a disk b/c they were simpler to play, took much less time to play, and I didn't have to pop in a new disc everytime I wanted to play a different game. Furthermore, I really enjoyed the news by location feature in Life with Playstation (the World Heritage Channel is very cool too if you like National Geographic quality photos).

    After I showed all these "features" to my non-techie friends, 3 of them went out and bought a PS3, and 2 more are about to. If Sony manages to either finally bring PlayTV and/or Hulu to the PS3 in the US, they have essentially managed the very nifty trick of turning their "gaming console" into a Home Theater system. It would essentially negate the necessity of owning a HTPC.

    I don't own a Xbox 360, but it seems that Microsoft is essentially going for the same thing. Nintendo looked like they were going to head down this path at the beginning with their "channels" menu system, but they haven't done as much as Sony or Microsoft. I'm guessing the next Wii will have HD hardware and push harder towards this goal. So, while I don't think console gaming is dying, what we think of traditionally as a gaming console is being transformed. "Convergence" would be term I suppose?

    --
    "The only normal people are the ones you don't know very well."
  85. Scroll a bit up by Singularity42 · · Score: 1

    The box office is up for the year. If sports are up too, this is all bad news for nerds!

  86. fail. by Anonymous Coward · · Score: 0

    what a lame attempt at creating news.

  87. Why buy a console at all? Because consoles rock! by Alvare · · Score: 1

    No PS2/3 emulator.

    That means you can't play some of the greatest titles in the universe, like the Metal Gear saga, Okami, Resident Evil, Silent Hill, Final Fantasy, Ace Combat, Virtua Fighter, Katamari Damacy or God of War.

    In other words, you are not a gamer.

    --
    4 - A robot may not masturbate, except where such action would conflict with the Second Law.
  88. It maybe that PC gaming is dying... by dudeX · · Score: 1, Interesting

    I have an acquaintance who works in the console gaming industry, and based on his look at his market data, he has mentioned these points:
    - Microsoft laid off huge swaths of internal game studios/developers, so they're limiting their output to only surefire titles for the Xbox 360
    - Many major publishers prefer to sell games on consoles, pirating on the PC and the difficulty and expense of supporting PC users makes it less desirable
    - The Wii is not a good console to publish for due to low sales. The only games that sell well are made by Nintendo, and Nintendo offers little help to third parties; and they have unusual rules as well. Most third party games tend to be shovelware.
    - Major publishers have announced many exclusive games to come out for console only. PCs are considered too expensive to support.
    - Though nvidia and AMD make their video cards faster and better, only a few independent development houses are interested in taking advantage of faster cards, like Crytek. He feels Valve software still uses old technology for a lot of its games, so faster video cards are not worth the money. Developers hate Unreal Engine 3.0 so Epic games won't get too far trying to get new licenses with major publishers.
    - There will probably be many exclusive games for the PS3 since there are no pirated games for it (yet) and support from Sony is a little better than Microsoft. Though Microsoft has better development tools.
    ~~~~
    I don't agree with this guy on points but when I think about my own habits, I have bought more games for my console than my PC. The games I have bought for my PC have been mostly small games from indie publishers, the only excpetion being Fallout 3.
    On the Wii and PS3 I have bought some of the downloadble games.
    When I look at potential games for the PC to get, I look for RPGs or something unique that can't be done on console. But I don't see too many compelling games. And those that do look good often come to console first. PC games that are based on console games tend to be poorly programmed so I avoid those.
     

    1. Re:It maybe that PC gaming is dying... by Anonymous Coward · · Score: 0

      Oh, so since *you* swing the other way that means that it's PC games that are in trouble?

      In that case; I haven't bought a console game since Pitfall on the Atari 2600. I buy PC games at a steady pace. Thus consoles must already be dead and PC games are going gangbusters!

    2. Re:It maybe that PC gaming is dying... by mjwx · · Score: 1

      - Microsoft laid off huge swaths of internal game studios/developers, so they're limiting their output to only surefire titles for the Xbox 360

      Fortunately MS does not rule the PC gaming world with a iron fist. If they did the Xbox would never have existed. Wait until Valve exits the PC arena, then we can begin to not laugh at this statement.

      - Many major publishers prefer to sell games on consoles, pirating on the PC and the difficulty and expense of supporting PC users makes it less desirable

      That's why Modern Warfare 2 wasn't released on PC, right. Despite their complaining they are unwilling to cut of several million sales.

      - The Wii is not a good console to publish for due to low sales. The only games that sell well are made by Nintendo, and Nintendo offers little help to third parties; and they have unusual rules as well. Most third party games tend to be shovelware.

      The Wii is an example of what consoles are meant to be, casual gaming machines. Not that there's anything wrong with that, I have one and it's great for casual gaming however the console has never been good at dedicated gaming.

      - Though nvidia and AMD make their video cards faster and better, only a few independent development houses are interested in taking advantage of faster cards, like Crytek. He feels Valve software still uses old technology for a lot of its games, so faster video cards are not worth the money

      And this means... Nothing. and its wrong, all games take advantage of faster cards, even if it's just better/faster rendering of an older engine. Civ IV performs faster on my Geforce 285 then it does on my old 8800 and Civ IV runs fine on my housemates 7300.

      I'm sorry but reports of PC gaming's death have been greatly exaggerated.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    3. Re:It maybe that PC gaming is dying... by dudeX · · Score: 1

      The problem with the Wii according to the game dev is that it costs a lot of money to license the games. And if the game doesn't sell well, they won't recoup their investment. In fact EA and Ubisoft have stated that their general revenues make up for the poor sales of their Wii games.

      As for the PC side of things, faster and latest gen cards are not a bad thing, but it will take a good year or two before a worthwhile game comes out that can take advantage of the capabilities without it being some variant of a shooter. I love games like Half Life (and a few of the mods) but I would prefer to see more variety now a days and I hope to see novel games that use 3d in a fun way. Something like Trine.

  89. Real Men by Anonymous Coward · · Score: 0

    game on PC. Console is for Tetris and Super Mario.

  90. I wish... by Anonymous Coward · · Score: 0

    I wish it would, but that isn't going to happen any time soon...

  91. because by Anonymous Coward · · Score: 0

    PC gaming is dying because no one has made a game better than ut2k4.

  92. It's the *content* that matters by thule · · Score: 1

    I mostly agree with what you said. I see Farmville on Facebook more of a threat than iPhone and iPod games -- Farmville for iPhone anyone? It seems like everyone I know on Facebook is playing that game. The question is how much does Farmville make? I know Apple says they have tens of thousands of apps, but we don't know how much people are making off those apps and how well games are actually selling.

    You mentioned solid production values. That is key. A game company is not selling technology, they are selling content. As long as Nintendo can make good content then they will be able to compete. Is Super Mario Brothers Wii fun? Can you play it over and over? What about Wii Sports? Mario Kart Wii?

    I think a lot of game companies are having problems because they are making very expensive games that lack content. How do I know that? Just look at what these $60 games sell for after three months on the market. Instead of the game companies ramping up content, they spend more money on making an "interactive movie" or putting in steamy sex scenes and complain about used game sales. Game over.

    1. Re:It's the *content* that matters by rAiNsT0rm · · Score: 1

      Well, thanks for an actual intelligent discussion... so rare on teh intertoobz these days. Farmville and the like are just the same as those kinds of games always were, it's just more easily accessible to the average person. Games like that always existed but either needed a console or handheld (Harvest Moon, or even Animal Crossing) and as a result saw limited followings.

      Nintendo could clean up by re-launching those titles in a place like Facebook... but they have always resisted that. Eventually they may be forced into this direction. Hop on with a media player vendor and create a real iPod alternative with Nintendo branded titles = insta-win over Apple.

      Those $60 short games often have good production and gameplay, but they are short because of the enormous costs to make a game any longer... plus us gamers shot ourselves in the foot by glomming onto downloadable content packs and endless sequels. Make your game $60 and short with what normally be the rest of the game in multiple DLC packs for an extra $5-10 a pop and you suddenly got $100+ for the same game you normally would have sold for $50-60.

      It is all interesting to me to watch play out simply because I was on the other side for so long. I also only wrote fully independent articles and reviews which meant I wouldn't take the standard bribes and payments for glowing reviews. It's also why I'm not afraid to speak out in forums like this. I have no dog in the fight, so it's purely academic anymore.

      --
      http://teasphere.wordpress.com - A little spot of tea
    2. Re:It's the *content* that matters by thule · · Score: 1

      Well, thanks for an actual intelligent discussion... so rare on teh intertoobz these days. Farmville and the like are just the same as those kinds of games always were, it's just more easily accessible to the average person. Games like that always existed but either needed a console or handheld (Harvest Moon, or even Animal Crossing) and as a result saw limited followings.

      Animal Crossing has a decent showing: DS - 11 million units and Wii - almost 3.5 million. But I see your point considering Farmville claims over 70 million people playing. I don't see much in the way of Hollywood voice acting, amazing 3D visuals, cut screens, and detailed story in Farmville. Take note game companies, people play Farmville without all those elements! I still wonder what their revenue is like.

      Nintendo could clean up by re-launching those titles in a place like Facebook... but they have always resisted that. Eventually they may be forced into this direction. Hop on with a media player vendor and create a real iPod alternative with Nintendo branded titles = insta-win over Apple.

      I have no idea what Nintendo will do after Wii runs it's course. Then again, no one knew what Nintendo would do after the Gamecube. They managed to zig when everyone else zagged. Can they pull that off again?

      Those $60 short games often have good production and gameplay, but they are short because of the enormous costs to make a game any longer... plus us gamers shot ourselves in the foot by glomming onto downloadable content packs and endless sequels. Make your game $60 and short with what normally be the rest of the game in multiple DLC packs for an extra $5-10 a pop and you suddenly got $100+ for the same game you normally would have sold for $50-60.

      This is where gaming is truly in decline. Game companies wanted to become movie companies and look at the results! I blame the "hardcore" crowd. The result is that consoles are in decline. The way I see it is that most consoles have a "hardcore" stigma -- testosterone to the max. I don't remember the Atari 2600 having this "hardcore" stigma. On the contrary, I remember going over to a friend's house and playing Atari 2600 games with him and his mom!

      It is all interesting to me to watch play out simply because I was on the other side for so long. I also only wrote fully independent articles and reviews which meant I wouldn't take the standard bribes and payments for glowing reviews. It's also why I'm not afraid to speak out in forums like this. I have no dog in the fight, so it's purely academic anymore.

      It is very interesting. I have never owned a console until I bought a Wii. I am *not* a hardcore gamer, but so far I am having a blast playing New Mario Brothers and Mario Kart. It makes me wonder if I missed out when the NES was king.

    3. Re:It's the *content* that matters by rAiNsT0rm · · Score: 1

      The only systems I keep currently hooked up to my TV: Atari 2600 (Taz, Warlords, and a couple others), NES (without a doubt the best gaming had to offer, check out ROMS/Emulators or at least the Wii store), PS2 (The original couple Tony Hawk's, some RPG's, and a scattering of others), and the Wii. I own every system, and close to every game for each of them since I did the reviewer gig and without a doubt those are the tops. Out of the 360/PS3 there are at best 3 games total that I enjoy and only 2 on the horizon for the next entire year.

      A lot of us that grew up on the Atari 2600 are aging and have limited time and interest in rehashed leftovers. The kids coming up now have so many entertainment options that gaming is minor and the more social aspects are what they want like the Rock Band junk. Gameplay and depth are secondary to gamer scores and friends. It's polarizing and game companies can't reach both audiences at once, so there is a rift. Things are fragmented, and only getting more so.

      Again, thanks for a good chat... sadly work calls.

      --
      http://teasphere.wordpress.com - A little spot of tea
  93. Holy Grail by Anonymous Coward · · Score: 0

    There is no holy grail way to play games.

    How can you SAY that?
    eg: http://megatokyo.com/strip/17

    Oh L337 M4573R...

    (captcha: dodged)

  94. console gaming dying b/c of losses? by Anonymous Coward · · Score: 1, Informative

    hey, it's the Great Recession...just about everything is losing money

  95. Re:PC + gamepad != console, more like console by sapphire+wyvern · · Score: 1

    Yes, indeed. Which is why it's so annoying that there are hardly any PC games that support multiplayer on one system any more. Especially considering how many games on the PC are console ports that *do* support single-system multiplayer on their home systems!

  96. Will PC always offer better graphics? by Anonymous Coward · · Score: 0

    Supremacy of computer graphics over console graphics isn't to be taken for granted in the future.
    GFX cards have recently hit a point that you have to get more than one card to satisfy your top performance, and last ATI card has almost broken the ATX standard to power the card.
    GFX cards haven't been enhancing as good as other computer HW, maybe they are reaching a point where no better thing is required, just better coding for games. If that point exist and GFX cards reach that, then consoles will catch up soon and the whole point of PC being better in graphics than consoles will fall.
    I'm not saying that GFX cards won't develop and get better, I'm just saying there is a possible scenario that maybe considered.

  97. Re:Yes by Dahamma · · Score: 1

    Funny, I went the other way - I used to get everything on a PC if possible, but now I am starting to find myself choosing the console when a game is available on both. I just don't have time these days to deal with "maintaining" a decent PC for games.

    Case in point - I just bought Dragon Age for the PC since I heard the gameplay was better - and in about 5 hours of playing on Saturday, it crashed a half dozen times and BSOD'ed twice. After manually downloading and applying the latest patch (why couldn't they have added an auto update system?) and *downgrading* my Nvidia graphics drivers, I got that down to 2 crashes in 3 hours on Sunday. If I had picked the XBox version, it would have autoupdated, and probably not crashed at all - but at the cost of a simplified/clunky RPG interface. Sigh.

  98. What it is by Anonymous Coward · · Score: 0

    Console games sales are down. Mainly I think that is because they are priced FAR too high, and far too many games are just remakes of the same old thing. In addition, all games released for consoles should be released for PC as well. The PC is MUCH superior for gaming, both graphics wise, and control wise.

  99. who wants to buy a gaming rig every once in a whil by Ruede · · Score: 1

    e? nobody. it is annoying an makes no real sense anymore since games are published on the console 6months prior the pc release. some even never see a PC port.... having a high performance gaming rig will result in a high performance electricity bill too. why bother paying for high performance parts (electricity) when your pc is idling like 95% of the time, especially the vga card...?

  100. The biggest error, forgetting about Genre by SmallFurryCreature · · Score: 1

    The article ends with mentioning that cutting edges graphics don't matter apparently because of the success of iPhone games.

    This is both WRONG and RIGHT at the same time.

    It don't matter in a "cheap" and cheerful game you play on the move to amuse yourself for a bit. It don't matter in a game that is window dressing for excersise. It DOES matter in the latest EPIC major story thrill ride game. I am currently both playing Dragon Age Origins and Ghost Master. Not heard of the last one? Not suprised, small game from years ago. Bit of an oddity in which you have to haunt a house. The graphics are "okay" but horribly out of date. I am not going to say that graphics don't matter in the game, but they are good enough and the subject matter is such that it don't matter that all the characters look really badly drawn (women have chests that would make Dolly Parton complain of backache).

    Graphics MATTER for certain genre's same as input and for that matter storage. Would you want to play Dragon Age or the latest FF without speech? But speech soaks up space, space that has to be somewhere. Que the Wii not being able to handle nearly as much and meeting serious trouble with "random" speech. Streaming from CD was the reason the early Tombraider games used regular music CD track for complex sound moments, a horror to PC gamers who were used to sounds being mixed on the spot from sample randomly read from a HD. Non-developers or people without technical knowledge often over-estimate the Wii's capabilities, they see it as a non-HD version of the current console generation, a scaled down PS3/360. It is not. It is a totally different machine aimed at a different genre.

    The new mario isn't a throwback to decades old gaming for nothing, that is what the Wii does. For people who like that, it is perfect but for people waiting for the next Triple A title, look somewhere else. You wouldn't expect them on the DS or on the iPhone would you?

    On a dutch news site someone commented that Dante's Inferno wasn't coming for the PC and how that meant the end of PC gaming. Eh... when has a slash-em-up EVER come to the PC? Those type of games are the domain of the controller, not the keyboard. From the same company (EA) Dragon Age not only launced on the PC but is now also coming to the Mac and Saboteur (a FPS) is coming for PC as well. These Genre's started on the PC (console RPG's were a very different beast to what Bioware makes) and are remaining there more or less. Where is the DAO modding community for the PS3/360?

    Different hardware for different genre's. You can't make WoW for the console, the way that game works is to have a ton of buttons and the challenge is to pick the right one. Bayonetta on the other hand has the challenge of hitting 1-2 buttons over and over. Different market.

    I don't think that console gaming is dying, but the current console companies MIGHT have to rethink their strategies. Maybe... the sales figures in the article are horrible. MS posted a loss... eh no? Their REVENUE dropped. By a tiny amount. They STILL make a profit and a very nice one at that. Talk about mis-reporting, it is "correct" but also a complete and utter lie. Sony does seem to be in trouble but then again, Sony has been bleeding for a long time and it can't all be blamed on the PS3. They lost their position as "slightly overprice but reliable decent to good quality". This was a good position to have, it meant that the fast majority of the market, the "we got money but are not swimming in it" bought Sony if they could because it was better then the cheapo stuff and not as expensive as the high-end stuff.

    What I think is hurting gaming is the move away from the nerdy gamer into the general "cool" kids market, but the companies forgot that this market is far more fickle. It is in a way easier to make game for the OLD hardcore market (think Deus EX/Mario) then it is for the MTV crowd. Modern Warfare 2 is a game for that crowd, lots of flash and bangs but very little substance once you dig down. The pro

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:The biggest error, forgetting about Genre by Cederic · · Score: 1

      I remember when Ghost Master had rather good graphics.

      The ladies are particularly unrepresentative of society though, I'll agree.

      However, gameplay is king. Angband rocks, and it's got ASCII graphics. (Nethack likewise, for those of that perversion.)

      Elite was popular long after everybody else switched away from wireframe graphics.

      People play Wii games because they're fun, not because they're exercise or great graphics.

      Graphics will continue to sell games, but people will continue to play the games that are fun to play, that have depth, that last more than 3 hours, and the graphics wont be a determining factor in much of that.

  101. I'm never going back to PC gaming. Ever. by Computershack · · Score: 1

    After the thick end of a decade and a half of pretty much constant upgrades combined with 100+MB drivers and patches being up to 2.5GB (Battlefield 2 1.50) and still getting loads of problems just trying to run some games, I gave up on PC gaming. And thats even before you get to the hackers, aimbotters, those using modified drivers so they can "see" through walls and those who think its fun to exploit bugs that kick everyone on a server or punt them to desktop.

    All in all, PC gaming is becoming one epic fail and will degenerate into nothing more than a raft of MMORPGs.

    --
    I only please one person per day. Today is not your day. Tomorrow isn't looking good either. - Scott Adams
    1. Re:I'm never going back to PC gaming. Ever. by pandrijeczko · · Score: 1

      You're correct about the online cheating & patches that are prevalent on many PC games, I don't know how much of the same exists on consoles because apart from a Wii in the house that the missus plays Wii Fit on & I play the occasional drunken party game on with friends, I don't use a console.

      But it may come as a surprise to you to learn that as an avid PC gamer, I've not yet once played in a single MMORPG, simply because I want to buy games, rather than subscribe to them, and I don't want to be constantly hassled online by bored teenagers. (I have a close group of friends who do play WoW and Champions Online.)

      No, I'm quite happy playing solo games like Fallout 3 or going online for the occasional bout of UT2004, Quake Online or World Of Padman. Yes, in the latter case, it's quite obvious that on some servers, people are even playing those games with cheats activated - if that's the case, I just logoff and find another server. But it doesn't bother me, because with the wealth of PC games there are, much of them free to download and play, I've plenty of choice.

      And while we're on the subject of patches, let's be a little more clear about those. It is highly unlikely that a 2.50GB patch contains just bug fixes. In all likelihood, it contains new textures, maybe a few new levels and game enhancements - so the fact is, by downloading it you are probably getting some extra content for the game. Yes, we can argue until we're blue in the face about why games are rushed out and why that stuff wasn't included on the original DVD but that's a fact.

      So, for me, PC gaming is about freedom, I can play pretty much what I want to when I want to, if I want to have a LAN party with a few friends, I can do that.

      Do I think console gaming is dying? I don't know, I do think the entire games industry is collapsing under its own weight due to bloated mega-sequels that require film production budgets to be made in the first place, yet I remember a time a quarter of a century ago when a bedroom programmer could produce a game that was also, at the time, the most amazing game anyone had ever made.

      Personally, I'm more than happy to see a return to simpler games on mobile platforms - even better, on open mobile platforms so anyone who has a desire to create a great game has the chance to do so.

      --
      Gentoo Linux - another day, another USE flag.
  102. What a silly question. by minus9 · · Score: 1

    "Is Console Gaming Dying?"

    As the entire thread seems to be people desperately defending the cost of PC gaming it would seem not.

  103. Re:who wants to buy a gaming rig every once in a w by pandrijeczko · · Score: 1

    Let me think what I've done on my PC the past week or so:

    1. Done a mail merge and printed address labels for my Christmas cards.

    2. Ripped a load of DVD movies to put on my PC media server in the lounge.

    3. Checked email, ordered presents on line, browsed Slashdot.

    4. Ripped a couple of new CDs to FLAC and MP3, and played them.

    5. Booted up in Linux, wrote a few shell scripts to do some automated tasks.

    6. Had a Spanish/English exchange session with a Spanish colleague using Skype.

    7. Edited some photos that were taken at a Christmas party last weekend.

    8. Sync'ed my mobile phone to it.

    9. Remotely accessed my sister's PC using Hamachi & VNC to fix a problem she had.

    10.Burnt a Linux distro onto CD for a friend of mine who was asking for one.

    Oh, and found time to play a couple of quick games of Azgard Defence as well.

    --
    Gentoo Linux - another day, another USE flag.
  104. Re:Yes by BeardsmoreA · · Score: 2, Insightful
    Seriously, this is the way it goes:
    • Kid - pocket money + xmas presents, little knowledge - consoles
    • Student - loans + part time job, knows enough to throw a rig together, happy to pirate all software - PC
    • Working Adult - disposable income, what little time available for hobbies precious, DOES NOT WANT THE HASSLE: back to consoles

    That's the path that I and most of my peer group at work (for major IT name) have followed, and I'd give 50:50 odds you're in the middle segment at the moment. When you realise that you just cannot be bothered fighting whatever copy protection is stopping you playing that legally purchased disc in your hand, and you've got too much to lose to torrent the new release of Windows, maybe things will look different.
    Maybe I'm wrong, and the upgrade cycle is really your hobby, with gaming an occasional bonus - that's the other way to go.

  105. Re:PC + gamepad != console, more like console by tepples · · Score: 1

    Which is why it's so annoying that there are hardly any PC games that support multiplayer on one system any more.

    I think the lack of major-label single-screen multiplayer games for PCs has something to do with a perception 1. on the part of publishers that people don't have their PCs connected to a TV, and 2. on the part of gamers that PCs aren't designed to be connected to a TV. The rise of HDTV starts to solve #2, but the rest is a catch-22. If I were to develop such a game, what would be the best way to get it to sell?

  106. Re:PLEASE MOD PARENT UP!!!!!!!! by Anonymous Coward · · Score: 0

    Whoa.

    Some modfag decided to go for broke. Way to go diggfags, you're all the same. This is why Slashshit is going down the toilet, insightful comments modded down by the diggfag crowd.

  107. I concur by hesaigo999ca · · Score: 1

    I have to agree, for awhile back when PC games were the craze, (Halo, Unreal, Age of Empire)...there was many games out for the playstation, however I felt the lines were getting thinner and thinner. Before that we had nintendo 64, which was already on its way, way out! Tehy came out with a console that could also play dvds and mp3, and hook up to your pc to see image files on your network, this saved or extended console's lives longer, and now the wii, with its fitness games will be the next life extender in a dying breed.

    The console is just another computer, right, the games are too limiting when they are made for a console, where as when you have a pc, you could have it anyway you want, and then you can install your game....so if you can afford to have a octocore computer, more power to you...you don't need to get stuck with jimmy's p3 which still plays unreal tournament perfectly, but would never be able to handle the needs of a game like call of duty 5.

    So yes, you need a console for most cool games as many do not want to try and pc their games, but think about this, when you put it on the shelf, and dust it off in about 10years for your kid, most everyday computers will be able to still run those games, where as most people will not still have an ol xbox sitting around, as the next craze of consoles kicks in.

  108. Anecdotal evidence: Kaillera by tepples · · Score: 1

    the latency would be similar to the latency we have now with for example FPS games were the latency seems to be acceptable and feels responsive enough.

    FPS games also have client-side prediction to make at least the player's own actions happen instantaneously. GoLive can't offer that, except by a lot of faking (e.g. drawing the HUD and playing weapon sounds locally and everything else remotely). As far as I can tell, they won't be able to get the latency down below that of, say, Kaillera. I've tried playing a Tetris clone for NES over Kaillera, and the sideways motion of the pieces was so slippery that it got hard to place pieces accurately.

    Besides, I still dispute your premises of zero compression delay and zero transmission delay apart from speed-of-light latency. Zero compression delay would require transmitting uncompressed frames over the wire, and uncompressed HDTV at 720p and 4:2:0 chroma takes 1280*720*60*12 = 663 Mbps. I'll grant you 8:1 compression using motion JPEG, which theoretically would need only 16 scanlines worth of delay. But even then, I don't see 83 Mbps coming to homes in the United States any time soon.

  109. Sony's losses by Anonymous Coward · · Score: 0

    Sony's losses have a lot more to do with blu-ray, sluggish music sales, psp FAIL, and it's utter failure to penetrate the digital player market than it's console, Microsoft just released a new OS and people aren't buying it. Nothing to see here, move along...

    It's called a "recession". _everything_ is depressed, not just console gaming. Recession + new products = losses.

  110. More gamers != better by phorm · · Score: 1

    I wish this were the case, but it seems that what we actually end up with is a lot of :
    NFL/NHL/etc 2006
    NFL/NHL/etc 2009
    NFL/NHL/etc 2156 (TBA)

    We also end up with games shipping too early, way too late, and generally full of bugs or other bullsh*t. Why? Because people will buy them. Yes, they will bitch and whine, but they will still buy them.

    Now maybe I have rose-coloured-glasses, but it seems to me that when gamers were fairly "hardcore" or at least a smaller group, releasing stinkers such as these would get you blacklisted. When your market is fairly select, this can be fairly profit-destructive as those that actually give a damn would a pretty big chunk of your target-market.

    A good thing is that the advent of internet gaming seems to offer a fair bit more in the way of players etc, so *finding* competition isn't so bad, and you don't have to wait until you actually have 3-4 friends to play with. On the other hand, finding decent competition and a not a bunch of 12-year-old aimbotting I've-got-a-map-hack your-mama-is-fat lamers is not so easy.

    Maybe it's rose-colored glasses on my part, but while it might be good for the *industry* in terms of sales, it's not necessarily good for the people.

  111. Modern consoles by phorm · · Score: 0, Flamebait

    I've got an NES, SNES, an old gameboy in a drawer somewhere that still works (though nobody wants it), old PC's, a gamecube, a PS2, etc etc. The first ever truely dead console I've had was the 360 (I don't count the NES where the power brick got pulled on too much, besides that was easy to fix with solder and heat-shrink). With a failure rate of over 50%, I'd say it's not just a matter of taking care of the consoles. Other than needing a little bit of "blow-on-the-pins" magic, the old game carts tended to weather better than current-gen discs as well.

    Similarly, I've heard of elevated failure rates behind various models of PS3, though not nearly that of the 360. An honorable mention goes to older DS's with scratched screens, but nowadays screen-protectors are easily available and I believe the screens are a bit more resilient.

  112. wtf? by Ranma-sensei · · Score: 1

    [...] console games can be purchased secondhand, whereas it's all but impossible to buy used PC games.

    Dude, where'd you get that? Go to your next GameStop, heck, search eBay - there's tons of used PC games to be found.

    --
    Non-supporter of Online Activation and any other draconian DRM
    1. Re:wtf? by geminidomino · · Score: 1

      Go to your next GameStop, heck, search eBay - there's tons of used PC games to be found.

      If there are, they aren't in the places you mentioned. GameStop stopped dealing in used PC games several years ago, and Ebay pulls sales/auctions of them regularly, whether justified or not. Not to mention the abudnance of anti-first-sale DRM technology that is present in PC games and not in console games.

  113. Re:No - Conspiracy Baby by Island+Admin · · Score: 1

    Hey .... heres one RIAA went into cahoots with the bankers to create the current recession ... people stopped spending money on PC games and fell back on "cheap" entertainment, movies!

  114. Console gaming will never die by Fear13ss · · Score: 1

    I can't believe this is a legitimate post. Console gaming will never die. The direct association with console gaming to sales of consoles is ridiculous. At his point in time there are close to hundreds (only a handful of mainstream) of consoles to choose from. I myself had a great blast from the past playing some Tiger Heli and Jackal on an old Nintendo over the weekend. I think the concept of needing the latest and greatest console is wearing off. Nostalgia wins out sometimes, my PS2 still runs like a champ. Of course I've also logged a few hours in the past few days with MW2 on the Xbox 360. The Wii has done wonders for introducing console gaming to a new market. Of course at the same time, I used to complain that PC gamers had a natural bias based on the machines of the gamers they were playing against. I still see connection speed as the biggest factor hurting multiplayer gaming, that is, the one with the fastest connection, always seems to win.

  115. ORLY? by Anonymous Coward · · Score: 0

    Really? Again? 'Seems this topic comes up about once every 3-4 years, until the next new fangled console is released. This ranks up there with other fear mongering I ignore like... an email tax.

  116. Re:Yes by Sylver+Dragon · · Score: 1

    I think it has less to do with what phase you are in in life than what types of games you play.
    While I do play both console games and PC games, the choice is usually dictated by what type of game I am buying. If I am looking for a Prince of Persia or God of War type game, I buy it on the console. Since I won't really need fine control with lots of buttons, the console works out great and the ability to just drop in the disc and play is nice. For FPS or other games where I want a fine level of control and a good array of buttons, give me a PC. For example, look at the progression of the Rainbow Six games. By the second game of the series, I had an amazing amount of control over my character. The third game simply added to that. When the fourth game was announced as a console only game, I and many other fans started whining. Unfortunately, UbiSoft decided to give us what we asked for and ported Rainbow Six: Lockdown over to the PC. The controls felt like a dumbed down version Doom. And the actual game play wasn't much better. The series went from a tactical shooter to a yet another run and gun fest.

    As for the hassle of keeping a gaming PC running, it's really not that hard. Yes, I have seen my fair share of games which lock up or refuse to run, but they aren't that common. And the trade off is usually a community around a good game making maps and mods. Yes, paid for downloadable content can be nice, but the stuff some of the modders do can be as good as, and sometimes even better than, the original game which gives me a lot more bang for the buck.

    --
    Necessity is the mother of invention.
    Laziness is the father.
  117. FPSs on consoles? Consoles turning into PCs? by Uriziel · · Score: 1

    I've been playing PC and console games since I was like 6 years old, (I'm 25 now). I pretty much consider myself an hardcore gamer. Well first thing, it's been 3 years since I bought my last PC (~800€ - g80 year) and I can still play every game that gets released with good graphics, the reason? Maybe we are stuck with the consoles? Games still on DX9? console ports? Many reasons. The era of exclusives on the consoles is pretty much over and I look at the games that are released today for the consoles and think "wow nice selection of casual games" many of them available on the PC , and I still think playing FPS with gamepads is a step back. In my opinion console gaming died, where are the J-RPGs? the beat'em up on the streets? I could go on... Most of the games you can play them on the PC, and the ones you can't I guess it doesnt matter because they are not that exclusive. As for the PC gaming it has been dying for some time now, few good games come out each year, I miss my dungeon keepers and fallout spirit of inovation

  118. Bigfoot ate my lasagna! by Anonymous Coward · · Score: 0

    Just got a new system and started buying PC games... then I remembered why I had switched to consoles in the first place. The second game I bought - bam - Sony secuRom. Console games usually don't have poorly written software protection schemes that degrade the performance. Sure, I'm playing on hardware that's a couple generations old, but I'm actually playing the games and not wondering if my $1200 PC now has a security hole.

  119. Re:Yes by Dan667 · · Score: 1

    Your problem was actually buying an Electronic Arts Game. They are crap on consoles too.

  120. Re:Yes by Dan667 · · Score: 1

    Nope, I am middle aged. And all the people I know have stayed on Gaming PC's once they got them. It is funny that you say they don't want the hassle, but things like the red ring of death, vendor lock-in problems are more hassle than PC Gaming.

  121. Re:Yes by Dahamma · · Score: 1

    Electronic Arts is just publishing it. Bioware developed it, just like they developed Baldur's Gate, KOTOR, Neverwinter Nights, Jade Empire, and Mass Effect, all of which are up there in my list of favorite games. That's enough credibility for me. You might as well blame Best Buy for selling the game.

  122. I expect consoles will go away ... someday by aztektum · · Score: 1

    At some point there will be a convergence and all you will have is one host machine somewhere in the house and you access the content from different portals around your house. Just sit on the couch, pick up the controller (or not depending on what control method you prefer), turn on the tele and pick a game. Want to use a keyboard and mouse? Go over to your desk, turn on the monitor and pick a game.

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    :: aztek ::
    No sig for you!!
  123. Re:Yes by gullevek · · Score: 1

    So true. I really do not want to fight with updates, hardware problems, building or buying a PC for gaming. A console was the logical choice.

    --
    "Freiheit ist immer auch die Freiheit des Andersdenkenden" - Rosa Luxemburg, 1871 - 1919