In Snowcrash Neal Stephenson describes how professional swordfighting works. He explains that it is very important to stop just a few centimeters after you have gone through your opponent so the sword would not get stuck, which is what would happen if you tried to do this in real life.
I had kind of the same problem, and then tried i3, which was awesome at first, but then on the latest version they fucked it up so the tiling doesn't work as it did before. I hacked it so it did, and it works fairly well actually. Try it out!
In a good RTS game the loser loses because he could't foresee an event or he could't figure out fast enough how to stop it.
In most sports there may be strategy, but often the better team looses because the other team had one lucky point.
How could the losing team foresee that lucky point?
I guarantee that if I'm at the bar watching a White Sox game, and somebody turns it off in favor of some video game, there's going to be hell to pay.
If the video game supporters outnumber the 'real sport' supporters, I would think not...
Instead of a game of who can be the smartest*, you prefer a sport where the luckiest win first and the best win second.
* Where smartest here means the one who can outsmart the opponent, is better at strategy and can think faster.
It's hard going from the biggest company to nothing. They may not be biggest in the smartphone industry, but is still the biggest mobile phone industry, as I haven't heard otherwise. That may not last long though...
No built in mechanism no, but that is where genetic algorithms comes in.
Say one would build this into a cell, that could multiply, and then you designed a virus that only let those you want to survive which you can kill by another chemical, then you would have a very cheap platform that can learn anything. Just make a tank of food, put a single of these cells in it. Wait a little, put some viruses in, wait a little, put some virus killer in and repeat.
Interesting, but what if we see this as a storage device instead?
Isn't the purpose of DNA to be robust, which is perfect for longtime storage, and a DNA-molecule should be very small thus enabling very high storage densities, exactly what our cells are using it for!
...that Microsoft comes up with something very cool on its own
IIRC Microsoft didn't come up with it, they just bought the technology from another company. Although Microsoft did develop the software, which probably is a rather large part in it.
If some improvements are made this could be made into something that intercepts incoming missiles and bullets, thus rendering the current guns and firearms almost useless.
Does anyone know anything about any new features of GF110?
Or is it just more speed?
Are there any new cool shader extensions that are 10 times faster?
The problem as I see it here is more about getting strategy into the game, and there just happens to be such genre called just that, strategy games.
I'm mostly thinking of Rome total war, where there was a rock, paper, scissors element in.
It worked like this if I can remember correctly: Phalanx spearmen beats everything head on. Cavalry beats everything while charging (except charging into spears). Swordsmen beats everything in melee. Axemen beats heavily armored units. Slingers, bowmen beats everything at a distance. Artillery beats everything at a even grater distance. Skirmishers beats non-ranged infantry on open ground. Light cavalry beats lightly armored enemies. Heavy cavalry beats everything in melee. Cavalry archers beats everything except light cavalry on open ground. Elephants beats everything (even heavy cavalry and swordsmen) in melee, except phalanxes.
And then one has to consider the terrain, morale and lots of other things. And this isn't even strategy, just the rules of the strategy.
In Snowcrash Neal Stephenson describes how professional swordfighting works. He explains that it is very important to stop just a few centimeters after you have gone through your opponent so the sword would not get stuck, which is what would happen if you tried to do this in real life.
Everyone can benefit from a basic knowledge of carpentry and automotive mechanics too. Would you like to make those mandatory as well?
At least in Sweden basic carpentry is (was) a mandatory course. Basic automotive mechanics are learned when taking your driving license. Your point?
I had kind of the same problem, and then tried i3, which was awesome at first, but then on the latest version they fucked it up so the tiling doesn't work as it did before. I hacked it so it did, and it works fairly well actually. Try it out!
You haven't customized it as much as him?
One word: Redundancy.
120petabyte*5/3/200000 = 1TB
with 2 redundancy disks per 5 disks
Not only that, but quicksort is faster on average sized inputs, which is what you work with most times.
Low complexity doesn't equal speed.
In a good RTS game the loser loses because he could't foresee an event or he could't figure out fast enough how to stop it. In most sports there may be strategy, but often the better team looses because the other team had one lucky point. How could the losing team foresee that lucky point?
I guarantee that if I'm at the bar watching a White Sox game, and somebody turns it off in favor of some video game, there's going to be hell to pay.
If the video game supporters outnumber the 'real sport' supporters, I would think not... Instead of a game of who can be the smartest*, you prefer a sport where the luckiest win first and the best win second. * Where smartest here means the one who can outsmart the opponent, is better at strategy and can think faster.
If you print out the database, you can still do it by pen and paper?
It's hard going from the biggest company to nothing. They may not be biggest in the smartphone industry, but is still the biggest mobile phone industry, as I haven't heard otherwise. That may not last long though...
No built in mechanism no, but that is where genetic algorithms comes in. Say one would build this into a cell, that could multiply, and then you designed a virus that only let those you want to survive which you can kill by another chemical, then you would have a very cheap platform that can learn anything. Just make a tank of food, put a single of these cells in it. Wait a little, put some viruses in, wait a little, put some virus killer in and repeat.
Natural selection has selected for easy reproduction using few materials, that is the same as cheap.
Too bad they patented it. Every site would benefit from this...
Interesting, but what if we see this as a storage device instead? Isn't the purpose of DNA to be robust, which is perfect for longtime storage, and a DNA-molecule should be very small thus enabling very high storage densities, exactly what our cells are using it for!
...that Microsoft comes up with something very cool on its own
IIRC Microsoft didn't come up with it, they just bought the technology from another company. Although Microsoft did develop the software, which probably is a rather large part in it.
If some improvements are made this could be made into something that intercepts incoming missiles and bullets, thus rendering the current guns and firearms almost useless.
Last.FM died for me when Canadians needed to start paying while Americans didn't.
That was also the case for europeans. Are there any alterantives to this for us non-us folks?
Does anyone know anything about any new features of GF110? Or is it just more speed? Are there any new cool shader extensions that are 10 times faster?
If they use ProFTPD for hosting the code too, why wouldn't the Hackers just use that same exploit on that? Why do they need to insert another way in?
Unless the seeding number is as large (which is very plausible actually).
You failed the turing test
What's the cost? Every feature in the world for infinite cost doesn't make a good product...
But does it run Linux?
The problem as I see it here is more about getting strategy into the game, and there just happens to be such genre called just that, strategy games.
I'm mostly thinking of Rome total war, where there was a rock, paper, scissors element in.
It worked like this if I can remember correctly:
Phalanx spearmen beats everything head on.
Cavalry beats everything while charging (except charging into spears).
Swordsmen beats everything in melee.
Axemen beats heavily armored units.
Slingers, bowmen beats everything at a distance.
Artillery beats everything at a even grater distance.
Skirmishers beats non-ranged infantry on open ground.
Light cavalry beats lightly armored enemies.
Heavy cavalry beats everything in melee.
Cavalry archers beats everything except light cavalry on open ground.
Elephants beats everything (even heavy cavalry and swordsmen) in melee, except phalanxes.
And then one has to consider the terrain, morale and lots of other things.
And this isn't even strategy, just the rules of the strategy.
The code finds the last element in a linked list...
Isn't that useful?
For example concat:
void concat(s,x){
for(ss = s->ss; ss; ss = ss->ss);
s->ss = x;
}
Although as the article describes it, the semicolon is a typo...