I would suggest you need to play more games, if you think GT is the pinnacle of racing realism. And for the love of God, I hope you at least bought pedals and a wheel. Your intentions are good though, in that you have fun driving for fast lap times. If there were only more people like us, there would be more racers and less arcade games.
You got it righ in saying that, "everything else is a distraction". Any person who claims he won't play the game because it doesn't have car damage obviously isn't playing for "realism" reasons. The last time I checked, being a successful driver meant NOT getting car damage and getting fast lap times. The whole point of a simulation is to take the danger and costs out of real world training events and to improve productivity. A side benefit is the fun-factor (read my thesis if you really want to be bored to tears).
Maybe I can make a "realistic" racing game that puts these wreck-happy fools in the hospital for 3 months every time they refuse to lift (most likely their thumb off a button, snicker) for a corner and ram into the wall at 120 mph.
We can just drop the whole HD moniker any day now. I mean, I stopped hyping my Quadraphonic records about 5 years ago. Sometimes you just gotta let go.
Why do people automatically assume that because a game has amazing graphics that the gameplay is immediately questionable?
Because I have 12 years of sim racing experience as data collection proving this very correlation? Or perhaps it is the simple rule of software design trade-offs. Budgets and deadlines don't allow for every aspect of the game to be the best, so the developer has to make a decision regarding the which aspect his particular game will emphasize. Lately, it seems 99% of the games have taken the graphics-over-realism mode, since that obviously moves more product.
There are too many examples to cite, so just stick with the original assumption that if it looks great, the driving sucks and vice-versa, because it is true. Sadly, the best driving game STILL is Grand Prix Legends which is nearing 10-years old now. Just look at the online community supporting it with various add-ons and visual upgrades. I think it is time for someone to be "brave" and just remake the game with modern graphic capabilities. I would pay $100 or more for Grand Prix Legends II, as long as EA "Sports" isn't involved.
Have you ever had a poorly-executed downshift in the middle of a turn throw your car out of control while playing GT?
This is the problem with every racing game I've ever played with the exception of two (and I've been playing racing games since arcade consoles in the 80s. Arcade racers have ruined the genre, with the ever increasing need for prettier cars. You can blame consoles is you like, but the PC games are equally bad. Nearly every developer has abandoned physics simulations for visuals and official licensing.
The only two racing games I've played that have realistic effects of bad shiffting are no longer created: Nascar Racing 2003 and Grand Prix Legends. Both were made by Papyrus who is out of business because EA Sports (and their ilk) have thrown money to NASCAR and the FIA so we can have pretty cars that handle well with control pads, instead of steering wheels.
Yeah, I know, it is a marketing issue, and more casual players want to just ram into other cars and fly around corners at impossible speeds, but there must be a market of 37-year-old gear-heads like me who like racing and simulation. And by gear-heads, I don't mean your average 18-year old who has memorized the specs of every not-sold-in-the-USA Japanese super-car. I'd pay $100 or more for a realistic racing game if anyone is listening.
No kidding! I wanted to say that maybe iPods have great specs, but since I don't have any proof, I chose to keep my mouth shut. I am interested in where the various iPods fall in the sound quality spectrum, though, if anyone has a link.
The only thing worse than the below-average attempt at humor in this article is the sheer number of slashdot people who don't even get it is a joke in the first place (even if the joke isn't that funny). Seriously, get out and get some air.
My friend, you were guilty of what all my friends who don't like Macs are guilty of: applying Windows logic to Mac OS. If you turn the tables around, and were a Mac user for years, then went to Windows, it becomes so obviously clear why Apple has the highest customer loyalty and satisfaction rates. This article itself is a microcosm of why Macs are so great. Two experts find 15 nit-picky, and easy to circumvent "problems" with OS X. I could write a book on the shortcoming of Windows XP.
Thanks for the iScroll hint. Most people who complain about no second mouse button don't realize you just have to turn it on in the system prefs (MacBooks). Yeah, dumb that it isn't on by default, but oh well. My wife doesn't like it or click-drag or two finger scroll, so to each their own. At least it is an option.
you could fill a hole in a quarter panel with moldy donuts and used up steel wool pads, just as long as the end result appeared completely professional to the customer.
And this, my friends, is why so many people hate Microsoft. They use Linux or Mac OS X for the first time and realize they've been using a computer stuffed with donuts and steel wool their entire lives and feel a bit, well, raped.
MS Office was on my Mac when i bought. MS Office was removed from my Mac 10 minutes after i got it home.
This actually says volumes, considering Office 2004 for Mac is much better than 2003 for Windows. Just look at the *snicker* clip art and the PowerPoint templates. Mac version = usable, professional, PC version = tacky, Wal-Mart worthy
I don't hate Microsoft for making money. I do dislike Microsoft's corporate climate, however. They make mediocre products, although they could (read: should) make the best products in the world. Bill Gates talks a lot about altruistic projects and has good intenetions, but when it comes to the buildings in Redmond, its all bottom-line. Their mediocrity is sort of a microcosm of American society in general. Like I said, I don't hate them for being successful, I just hate the fact that the consumer doesn't have more discriminant tastes, and that market forces have allowed such mediocrity to prevail. Microsoft perpetuates the error of central tendency. I give Microsoft one pass: Excel. That is the only program I can't find a better more viable option for on my Macs or my PCs. OH yeah, and the Xbox is pretty cool.
where is this new DRM system that the RIAA is strong-arming companies into using?
Well you can start with the Zune, as you've duly noted.
I haven't heard of any new ones since Zune.
You mean the same Zune that has only been out for a month? Did I claim there would be emerging DRMs every week?
It is obvious with Microsoft all but abandoning PFS that the music industry has lured the digital market into the unavoidable reality of DRM. I may be wrong, and Apple may be some evil corporation trying to tie the entire music world to iPods, but for the reasons I've already stated, I doubt this is true.
The real question is if Apple is using DRM to lock in music to their business model, or if DRM is a requirement of the big music industry. Perhaps it is a little of both? I happen to be more cynical towards the music industry, given their behavior since Napster. Call me an Apple Fanboy if you must, but I lean towards supporting Apple and I'm against the RIAA on this one.
Do you think that any of the major labels will allow new iTunes/iPod competitors to sell songs without a DRM scheme? I get the feeling people are cynical and think Apple is DRM'ing the songs to keep them propietary to Apple. I disagree, and see it more as the music industry forcing their will on the vendors. "You MUST copy-protect electronic files or we will not let you sell them!" The industry is smart that way: make Apple/Sony/Microsoft et al solve the music industry's lack of copy-protection problems for them.
I'm no fan of DRM myself, but it I see it as a necessary response by the industry to at least try and protect their files from flying all over the internet. I have only had one bad experience with DRM, and that is with e-books and Acrobat Reader. Many times it flat out refuses to authorize, which is unacceptable. I've NEVER had an iTunes file not work on any one of my 4 computers or 2 iPods. That's the way it should work. Since Apple DRM has not interfered with my ownership, I will tolerate it. Some people complain about deauthorizing a computer, but last time I did it, it was a single mouse click. Is that really too much to ask the user? Evidently it is, based on some of these posts.
Ok, that would make sense then, why my wife and I can buy from the UK or US store. Being Americans living in the UK, we have both types of cards. I guess my wife setup the UK store with a UK card. Who says you can't learn anything from slashdot?;-)
It is most likely the marketing laws of the country, and not Apple's unwillingness to provide a product. Sorry, I didn't mean to offend and I apologize for sounding insensitive.
You got it righ in saying that, "everything else is a distraction". Any person who claims he won't play the game because it doesn't have car damage obviously isn't playing for "realism" reasons. The last time I checked, being a successful driver meant NOT getting car damage and getting fast lap times. The whole point of a simulation is to take the danger and costs out of real world training events and to improve productivity. A side benefit is the fun-factor (read my thesis if you really want to be bored to tears).
Maybe I can make a "realistic" racing game that puts these wreck-happy fools in the hospital for 3 months every time they refuse to lift (most likely their thumb off a button, snicker) for a corner and ram into the wall at 120 mph.
We can just drop the whole HD moniker any day now. I mean, I stopped hyping my Quadraphonic records about 5 years ago. Sometimes you just gotta let go.
There are too many examples to cite, so just stick with the original assumption that if it looks great, the driving sucks and vice-versa, because it is true. Sadly, the best driving game STILL is Grand Prix Legends which is nearing 10-years old now. Just look at the online community supporting it with various add-ons and visual upgrades. I think it is time for someone to be "brave" and just remake the game with modern graphic capabilities. I would pay $100 or more for Grand Prix Legends II, as long as EA "Sports" isn't involved.
No kidding! I wanted to say that maybe iPods have great specs, but since I don't have any proof, I chose to keep my mouth shut. I am interested in where the various iPods fall in the sound quality spectrum, though, if anyone has a link.
Best reply ever! Can I borrow it? "Hot" really is a relative term.
The only thing worse than the below-average attempt at humor in this article is the sheer number of slashdot people who don't even get it is a joke in the first place (even if the joke isn't that funny). Seriously, get out and get some air.
Uh, it said it was an article for non-techies. Oh yeah, and the article is meant to be a JOKE! Slashdotters just don't do humor I guess?
My friend, you were guilty of what all my friends who don't like Macs are guilty of: applying Windows logic to Mac OS. If you turn the tables around, and were a Mac user for years, then went to Windows, it becomes so obviously clear why Apple has the highest customer loyalty and satisfaction rates. This article itself is a microcosm of why Macs are so great. Two experts find 15 nit-picky, and easy to circumvent "problems" with OS X. I could write a book on the shortcoming of Windows XP.
Thanks for the iScroll hint. Most people who complain about no second mouse button don't realize you just have to turn it on in the system prefs (MacBooks). Yeah, dumb that it isn't on by default, but oh well. My wife doesn't like it or click-drag or two finger scroll, so to each their own. At least it is an option.
Learn the menu shortcuts.
Windows users are like ugly Americans. Everyone should speak English in their world...
I believe they were complaining because they wish the program didn't need to be open.
I missed your answer to Excel. What is better than Excel again? (Curious, because I'd like to not have to use Excel).
Your entire point can be summed up in one Microsoft feature: The Paperclip dude.
And it costs less money to not give a shit, so therefore they make more money.
I don't hate Microsoft for making money. I do dislike Microsoft's corporate climate, however. They make mediocre products, although they could (read: should) make the best products in the world. Bill Gates talks a lot about altruistic projects and has good intenetions, but when it comes to the buildings in Redmond, its all bottom-line. Their mediocrity is sort of a microcosm of American society in general. Like I said, I don't hate them for being successful, I just hate the fact that the consumer doesn't have more discriminant tastes, and that market forces have allowed such mediocrity to prevail. Microsoft perpetuates the error of central tendency. I give Microsoft one pass: Excel. That is the only program I can't find a better more viable option for on my Macs or my PCs. OH yeah, and the Xbox is pretty cool.
The Detroit Lions can't beat anybody, let alone Christians!
It is obvious with Microsoft all but abandoning PFS that the music industry has lured the digital market into the unavoidable reality of DRM. I may be wrong, and Apple may be some evil corporation trying to tie the entire music world to iPods, but for the reasons I've already stated, I doubt this is true.
The real question is if Apple is using DRM to lock in music to their business model, or if DRM is a requirement of the big music industry. Perhaps it is a little of both? I happen to be more cynical towards the music industry, given their behavior since Napster. Call me an Apple Fanboy if you must, but I lean towards supporting Apple and I'm against the RIAA on this one.
I'm no fan of DRM myself, but it I see it as a necessary response by the industry to at least try and protect their files from flying all over the internet. I have only had one bad experience with DRM, and that is with e-books and Acrobat Reader. Many times it flat out refuses to authorize, which is unacceptable. I've NEVER had an iTunes file not work on any one of my 4 computers or 2 iPods. That's the way it should work. Since Apple DRM has not interfered with my ownership, I will tolerate it. Some people complain about deauthorizing a computer, but last time I did it, it was a single mouse click. Is that really too much to ask the user? Evidently it is, based on some of these posts.
Ok, that would make sense then, why my wife and I can buy from the UK or US store. Being Americans living in the UK, we have both types of cards. I guess my wife setup the UK store with a UK card. Who says you can't learn anything from slashdot? ;-)
It is already happening. No need to wager, just look around.
It is most likely the marketing laws of the country, and not Apple's unwillingness to provide a product. Sorry, I didn't mean to offend and I apologize for sounding insensitive.