I agree. While using a "territory" game may fall inline with the mass's perception of video games, they're not the only games out there. The industry has evolved to gear games at their male target audience, though recently innovative and casual games outside of the "territory and agression" mentality are becoming common.
When you test subjects on games in which the male brain is supposed to be inclined, it should be little surprise that they find the games more addictive. This shouldn't necessarily mean that video games can't be as compelling to women as to men. Have the study participants play a variety of games -- not just those related to screen territory -- and then let me know if this still holds true.
It should be available in the US on January 1st. (Good luck finding one, though. I'm guessing it'll quickly sell out and then become almost as hard to find as a Wii console.) Where have you seen a 1/1 launch date? Although it launched in Japan in Q4 2007, I haven't seen a launch date for Wii Fit in the US other than TBA 2008 until I saw Q1 2008 on the site you linked.
Is this a new concept? I thought MapQuest had been using the assumption (that left turns take longer than right turns) to compute their routes and approximate their times. Also, I think my inexpensive GPS unit has options such as a slider to tell it how much to bias turns. Why wouldn't UPS use a similar system?
I mean, I guess it's interesting that a company is introducing the practice, I'm just not surprised about the impact of left turns on travel time (especially on large vehicles).
I agree. This game is far better than the skeptics' review that is here a month late. Online mode and it's unlocking of items in the games is certainly a big point missed. Trading can be fun and the different value of goods in each cartridge is rather innovative.
Sailing is no where near as tedious as Wind Waker if you're adept enough to get the Cyclone Stone early on. Plus, you don't have to control the ship once you've drawn the path. A much smoother experience.
I found very few elements of the game didn't work. I was finally wanting to use bombchus. My only complaint was finding the Gems; it would have been nice to be able to track those you found.
All in all, I loved the game and was rarely frustrated. I blew through it quickly with little concern for the story, but it was fun and certainly shows that a touch pad Zelda game works.
I have an old computer at home (7 years old with the same motherboard). It runs XP and I hate Web 2.0 on it for exactly the reason you're stating with Vista. Whenever sound plays, the computer lags, often freezing for a few moments before playing the sound. It's noticeable and a pain in the ass, though I don't know if this is the same as the Vista problem.
I say it's time to build a Futurama-style Smelloscope.
I agree. While using a "territory" game may fall inline with the mass's perception of video games, they're not the only games out there. The industry has evolved to gear games at their male target audience, though recently innovative and casual games outside of the "territory and agression" mentality are becoming common. When you test subjects on games in which the male brain is supposed to be inclined, it should be little surprise that they find the games more addictive. This shouldn't necessarily mean that video games can't be as compelling to women as to men. Have the study participants play a variety of games -- not just those related to screen territory -- and then let me know if this still holds true.
Is this a new concept? I thought MapQuest had been using the assumption (that left turns take longer than right turns) to compute their routes and approximate their times. Also, I think my inexpensive GPS unit has options such as a slider to tell it how much to bias turns. Why wouldn't UPS use a similar system? I mean, I guess it's interesting that a company is introducing the practice, I'm just not surprised about the impact of left turns on travel time (especially on large vehicles).
I agree. This game is far better than the skeptics' review that is here a month late. Online mode and it's unlocking of items in the games is certainly a big point missed. Trading can be fun and the different value of goods in each cartridge is rather innovative. Sailing is no where near as tedious as Wind Waker if you're adept enough to get the Cyclone Stone early on. Plus, you don't have to control the ship once you've drawn the path. A much smoother experience. I found very few elements of the game didn't work. I was finally wanting to use bombchus. My only complaint was finding the Gems; it would have been nice to be able to track those you found. All in all, I loved the game and was rarely frustrated. I blew through it quickly with little concern for the story, but it was fun and certainly shows that a touch pad Zelda game works.
I have an old computer at home (7 years old with the same motherboard). It runs XP and I hate Web 2.0 on it for exactly the reason you're stating with Vista. Whenever sound plays, the computer lags, often freezing for a few moments before playing the sound. It's noticeable and a pain in the ass, though I don't know if this is the same as the Vista problem.