The removal of Mod Tools in MW2 has nothing to do with any RPG elements. It is completely feasible for RPGs to have mods, and indeed many popular RPGs have some of the most impressive mods. Also, the summary mentions Bioshock, but that games was a 'spiritual successor' to System shock 1 & 2, and Bioshock actually was LESS of an RPG than those.
I can understand the complaint about RPG elements (in simple form) creeping into other genres, but a similar problem is faced by RPGs; they are being diluted by other genres. Look at something like Fallout 3 for an example. I'd argue that the bigger problem is that ALL game series seem to eventually slowly turn into first person shooters with light rpg elements. It's a lowest common denominator style of gameplay that is pulling in games from all directions.
In America the passage of the Copyright Act of 1976 gave an author or his heirs a chance to recapture lost rights; Conan Doyle's daughter, Jean, did so in 1981.
Yes, and it's a travesty. The heirs of Jack Kirby are using it in an attempt to steal dozens of characters that Kirby helped create while at Marvel back in the 60's, and the heirs of Siegal used it to reclaim the character of Superboy from DC. It is going to happen a LOT in the upcoming decade.
Cameron's father was an engineer... and, from the sounds of it, nearly Heinleinian. I read an interview with Cameron where he remarked something about "steam rising from the water" in a shot, and then corrected himself, saying "No, not steam. Water vapor. My father would have been mad if he heard me make that mistake."
I don't think anyone was suggesting that Avatar symbolized hatred for any nation. Rather the discussion dealt with Avatars simplistic criticism of technology and embrace of the unrealistic noble savage.
It's rather simplistic to think that was the message of Avatar. Notice how EVERY scientist was portrayed as noble, and how the hero was an ex-marine (and proud of it). The villains were corporate and mercenary slimes.
or the developer, he seems to be completely cured of the idea that he can become rich writing closed source software. I just hope he's not suffering from MoWiGRiQiS (Monty Widenius Get Rich Quick Syndrome) because then we'd have to make rawhide out of his sorry ass.
What I'm getting from that is that developers need to just get rid of the idea that they'll get rich, ever, doing anything.
Not all game soundtracks are classically themed. I LOVE my final fantasy soundtracks, but the best melding of music and game I've seen in years was Persona 4. That soundtrack was all over the place... orchestral, pop, jazz... the most aesthetically fresh approach to a soundtrack in a game I've heard in a long time.
I greatly prefer MPC over VLC; it's cleaner, faster, lighter, more sensible ui... but VLC seems to have wider format support, so I keep it around as a backup.
The meeting ended on a boisterous note. "That fuckin' rocks!" Cameron called out in response to an image of a snarling maw of thin blue-veined tissue, the mouth of the pterodactyl-like banshee that Jake's avatar domesticates for his ride. "Look at the gill-like membrane on the side of the mouth, its transmission of light, all the secondary color saturation on the tongue, and that maxilla bone. I love what you did with the translucence on the teeth, and the way the quadrate bone racks the teeth forward. It's a sharky thing. As wacky as this creature is, it looks completely real. Maybe I'm getting high on my own supply." He was practically out of breath. "The banshee lives! He's a fierce-looking sonuvabitch."
I think Cameron was a motivator and drill sergeant, heavily involved in the technical aspects of the work, and was certainly not someone that just handed the job off to the SF guys to do. Interesting article here. I'm not sure I'd want him for a boss, honestly.
There's a lot of customers out there secretly wishing they could FORGET that they have an inexpensive BluRay player, so they could return to their preening. I think of it like a double-blind test; if nobody had busted into the thing, no audiophile would ever have noticed the cheap hardware just by listening.
There's difference of about 25% in the length of a twist. That translates, probably, into a less then 2% difference in wire length. The transmission speed of electrical signal in wire varies, but it's a significant percentage of the speed of light, probably around 0.5c. Now... figure how much a total length difference of 20cm (in a 10m cable) delays a signal traveling at 0.5c.
Hmm. The circumference of the Earth is 24,900 miles, so to stay directly under the moon you would need to travel (24,900 / 28 days / 24 hours) 37 mph.
The bigger problem is the rotation of the earth... that would require traveling (24,900 / 24) 1,037 mph in the opposite direction to compensate for. Of the top of my head, I'm not sure if your total speed would have to be 1037 + 37 or 1037 - 37. Probably the latter, because it's much more elegant.
Doom is the best selling game on xbox live, if I remember correctly. Unenhanced graphics. My son at college just recently beat Nightmare mode, and called me to brag. Pixelation and all.
I think that Nintendo's going to go with a new paradigm for console releases: They'll follow the iPod route. Their next Wii will just be the new model of Wii, with improved features, and slightly changed styling, but fully backwards compatible.
I've stopped caring about advances in graphics since about the time of the PS2. There are new things the current gen of consoles offer... networking, motion sensing, better storage... but if you look fundamentally at the games, I don't think the improved graphics make them any more fun. There's nothing on the 360 that couldn't have been done on the x-box, if the developers had just cut back the complexity of the graphics; and it would have been no less fun.
At some point, the majority of televisions will transition over to HD, and so it will make sense that the Wii needs to upgrade to meet that. But I see no point in upgrading purely to get a boost in graphics.
Fire Emblem, by the way, is the best game I've played on any console this gen... and they could have made it for the Nintendo DS with almost no changes in gameplay.
The removal of Mod Tools in MW2 has nothing to do with any RPG elements. It is completely feasible for RPGs to have mods, and indeed many popular RPGs have some of the most impressive mods. Also, the summary mentions Bioshock, but that games was a 'spiritual successor' to System shock 1 & 2, and Bioshock actually was LESS of an RPG than those.
I can understand the complaint about RPG elements (in simple form) creeping into other genres, but a similar problem is faced by RPGs; they are being diluted by other genres. Look at something like Fallout 3 for an example. I'd argue that the bigger problem is that ALL game series seem to eventually slowly turn into first person shooters with light rpg elements. It's a lowest common denominator style of gameplay that is pulling in games from all directions.
How about: Copyright lasts 30 years.
Why all this 'x after death, or y if z' nonsense? The heirs receive the benefit of the money the creator makes from the work, after all.
In America the passage of the Copyright Act of 1976 gave an author or his heirs a chance to recapture lost rights; Conan Doyle's daughter, Jean, did so in 1981.
Yes, and it's a travesty. The heirs of Jack Kirby are using it in an attempt to steal dozens of characters that Kirby helped create while at Marvel back in the 60's, and the heirs of Siegal used it to reclaim the character of Superboy from DC. It is going to happen a LOT in the upcoming decade.
Cameron's father was an engineer... and, from the sounds of it, nearly Heinleinian. I read an interview with Cameron where he remarked something about "steam rising from the water" in a shot, and then corrected himself, saying "No, not steam. Water vapor. My father would have been mad if he heard me make that mistake."
I don't think anyone was suggesting that Avatar symbolized hatred for any nation. Rather the discussion dealt with Avatars simplistic criticism of technology and embrace of the unrealistic noble savage.
It's rather simplistic to think that was the message of Avatar. Notice how EVERY scientist was portrayed as noble, and how the hero was an ex-marine (and proud of it). The villains were corporate and mercenary slimes.
Yes. Deliberate and rude obstructionist behavior that impedes thousands of innocent people does that.
(Not to violence, of course; just to outrage and contempt.)
or the developer, he seems to be completely cured of the idea that he can become rich writing closed source software. I just hope he's not suffering from MoWiGRiQiS (Monty Widenius Get Rich Quick Syndrome) because then we'd have to make rawhide out of his sorry ass.
What I'm getting from that is that developers need to just get rid of the idea that they'll get rich, ever, doing anything.
Not all game soundtracks are classically themed. I LOVE my final fantasy soundtracks, but the best melding of music and game I've seen in years was Persona 4. That soundtrack was all over the place... orchestral, pop, jazz... the most aesthetically fresh approach to a soundtrack in a game I've heard in a long time.
Maybe you're paying for the lawyers that will weasel out of the liability charges?
I greatly prefer MPC over VLC; it's cleaner, faster, lighter, more sensible ui... but VLC seems to have wider format support, so I keep it around as a backup.
And... which flower is the THIRD? Count from the left? Too many questions!
The meeting ended on a boisterous note. "That fuckin' rocks!" Cameron called out in response to an image of a snarling maw of thin blue-veined tissue, the mouth of the pterodactyl-like banshee that Jake's avatar domesticates for his ride. "Look at the gill-like membrane on the side of the mouth, its transmission of light, all the secondary color saturation on the tongue, and that maxilla bone. I love what you did with the translucence on the teeth, and the way the quadrate bone racks the teeth forward. It's a sharky thing. As wacky as this creature is, it looks completely real. Maybe I'm getting high on my own supply." He was practically out of breath. "The banshee lives! He's a fierce-looking sonuvabitch."
I think Cameron was a motivator and drill sergeant, heavily involved in the technical aspects of the work, and was certainly not someone that just handed the job off to the SF guys to do. Interesting article here. I'm not sure I'd want him for a boss, honestly.
Seriously, can we please try to remember that this Internet thing is a global medium?
...perhaps at the same time, we can try to remember that Slashdot is an American site, and the majority of readers are American.
Leadership skills? Planning? Cooperation? Have them play D&D. (That's partly a serious comment, actually.)
There's a lot of customers out there secretly wishing they could FORGET that they have an inexpensive BluRay player, so they could return to their preening. I think of it like a double-blind test; if nobody had busted into the thing, no audiophile would ever have noticed the cheap hardware just by listening.
Signal speed in copper is about 15-20cm per second.
What? Signal speed in copper is over 100,000 KILOMETERS per second. Am I completely misunderstanding what you're trying to say?
There's difference of about 25% in the length of a twist. That translates, probably, into a less then 2% difference in wire length. The transmission speed of electrical signal in wire varies, but it's a significant percentage of the speed of light, probably around 0.5c. Now... figure how much a total length difference of 20cm (in a 10m cable) delays a signal traveling at 0.5c.
The impact on the audio signal is irrelevant.
Hmm. The circumference of the Earth is 24,900 miles, so to stay directly under the moon you would need to travel (24,900 / 28 days / 24 hours) 37 mph.
The bigger problem is the rotation of the earth... that would require traveling (24,900 / 24) 1,037 mph in the opposite direction to compensate for. Of the top of my head, I'm not sure if your total speed would have to be 1037 + 37 or 1037 - 37. Probably the latter, because it's much more elegant.
But building a space elevator with only limited funding... now, THAT'S an engineering problem.
Doom is the best selling game on xbox live, if I remember correctly. Unenhanced graphics. My son at college just recently beat Nightmare mode, and called me to brag. Pixelation and all.
It's more powerful than the PS2. Did you not enjoy a PS2? I would give up all my current gen consoles before I gave up my PS2.
I guess I look for very different things in a game than you do.
Visiting slashdot? How's 4chan?
I think that Nintendo's going to go with a new paradigm for console releases: They'll follow the iPod route. Their next Wii will just be the new model of Wii, with improved features, and slightly changed styling, but fully backwards compatible.
They want your WIFE to want to upgrade.
I've stopped caring about advances in graphics since about the time of the PS2. There are new things the current gen of consoles offer... networking, motion sensing, better storage... but if you look fundamentally at the games, I don't think the improved graphics make them any more fun. There's nothing on the 360 that couldn't have been done on the x-box, if the developers had just cut back the complexity of the graphics; and it would have been no less fun.
At some point, the majority of televisions will transition over to HD, and so it will make sense that the Wii needs to upgrade to meet that. But I see no point in upgrading purely to get a boost in graphics.
Fire Emblem, by the way, is the best game I've played on any console this gen... and they could have made it for the Nintendo DS with almost no changes in gameplay.
Evidently, it proves that pandemics aren't worth getting worried about.