For a few ideological zealots, closed source drivers are as good as, or worse than, no drivers. For "many users", closed source drivers make the product work and thus are fine.
Well well, you learn something new every day... I though it was odd that there was something good about buying petrol in Australia. Recently it's been as high as 156 cents/liter for 98 RON fuel, which works out (if Google's not lying to me) at $5.44/gallon. How does that compare? I seem to recall complaints a few years ago that the civilisation as we know it couldn't exist with petrol over $3/gallon...
And then, of course, you have the fact that you don't leave your lounge room parked in the hot sun for hours, then expect it to be nice and cool 20 seconds after you hop in and start it up.
A 400-horsepower engine that you never take above 3000rpm is going to kill you in terms of mileage, because you're barely straining it, and you're hauling around a lot of dead weight. That's my justification for driving around like a complete leadfoot. And in fact, it really doesn't do any damage to my fuel efficiency if I do fang it, compared with babying it.
So the expected value of switching envelopes is 50% (0.5X + 2X), or 1.25X. This is wrong. If one envelope contains X and the other contains 2X then the expected gain G from switching is: G = 50% * (Gained if we were holding X) + 50% * (Gained if we were holding 2X)
= 0.5 * (2X - X) + 0.5 * (X - 2X)
= 0
So switching envelopes doesn't change the expected value.
In these fat times, those of you with yards might want to get a manual lawn-mower and work off some of that waistline. It'd cheer you up no end, too - improved self-esteem AND better brain chemistry due to the exercise.:)
Agree 100%. When a lot of people say they need a "psychologist", what they really need is good friends to talk to.
As for psychoactive drugs, if the problem is unarguably physical/chemical then they are necessary. Otherwise they should be reserved strictly for recreational use.;)
Anyway, what fool modded my other post a troll? *sigh* I was serious, you want a fast-paced PvP game with your choice of gear at the outset, you want it to be well balanced and accessible with no boring PvE grind. It sounds like CounterStrike would be perfect for you, or if you prefer WoW's combat style, a tournament server is what you want out of the game.
I want a group-based combat RPG with character progression via level and gear upgrades and PvP tacked on for fun and as a way of flexing one's e-peen. That's probably why I'm happy with WoW.
You and your 100 friends want a different game, I have no idea why you're playing WoW in the first place. I suggest you go thataway ------------> http://www.counter-strike.net/
Then again, a mage with 400 resilience and 11k hitpoints is hardly glass. If you're talking PvE, the 'glass' bit doesn't matter because you seldom get hit even by AoE. If you're talking about PvP then gear for it.
Your points about travel time betray a fundamental lack of understanding about virtual worlds. Travel time is vital to give players a feeling of size and distance within the world, and adds to the suspension of disbelief even while you find it annoying. Realise your hearth's down when you're in Kargath, and you genuinely feel like it's a "long way". Same for acquiring gear - what gives items value is in equal parts the time taken to acquire them and the in-game power of the item. Arena gear is really pushing the limits of what they can give you per time investment without devaluing the 'conventional' PvE gear available. Any easier to obtain and you'd feel the same sense of accomplishment at having your shiny s1 sword as you feel picking up the rocket launcher in Quake.
Offtopic? Just because the subject is "first post" (which it wasn't), doesn't mean the body is offtopic (it hits the nail on the head - not innovative, but fun).
I don't think anyone has ever accused Blizzard of being innovative. They use sufficient technical ability to bring their games to market, but the company rides on the back of its artists, its writers and its production values. Creativity doesn't sell games. Polished, smooth, fun gameplay sells games.
"Rely on critics"? I have never seen they do that. There is now a 5-man gear progression. PvP gear is competitive (in fact superior to) raid gear and is attainable without working 12-hour shifts to grind to rank 14, but still rewards skill as well as time invested.
"Excellence"??? the game is full of bugs(created in game) even a gm could fix it with 5-6 letter command word and yet they still refuse to fix things up. WoW is the worst MMO out there... except from all the others. I'm guessing this is just lack of clue.
I really think Blizzard archived this high number of players because of "friend factor" Now you're getting somewhere. WoW is popular because 'critical mass' is an extremely important factor in MMO success, and they achieved it early and maintained it. MMO games are only fun when they're, for want of a better description, "massively multiplayer". If the game ceases to have a large-enough player base that finding groups is quick and easy, it rapidly falls apart. 'Everyone' leaves, and everyone else does too.
This also means that they cannot generate the 'most beautiful' face but if they did, it would simply be the composition of all their eigenvectors (in this case, ghostly looking images of faces) into one representing the highest scoring beauty. What's to say that this doesn't work? I seem to recall reading that averaged faces tend to be attractive, even if the most attractive faces aren't average (probably due to some hardwiring in the brain to seek genetic diversity).
What do you mean? Of course she does, I'm marrying her in September!
And obviously she's human, if she weren't she wouldn't be perfect! Just like if she didn't get tired or cranky occasionally (hell, I know I do too), or if she didn't drag me around to her relatives' places when I was very hung over and just wanted to sleep, or if she didn't decide to recite the history of renaissance painters to me when I wanted to concentrate on the dungeon I was running in WoW... she's a person, and she's very real and human, and she's perfect. For me. As they say - no-one's perfect... until you fall in love with them.:)
I had similar happen once, I got rather a sweet note passed to me from one of the girls in my Indonesian class in year 9. Having been given hell by a lot of the other students I was way too paranoid to act on it, didn't occur to me until years later that it might not have been a trap.
As I understand it, that's what the bomb itself does, very rapidly. ;)
:P
Oohhh you meant "instructions for making" rather than "ingredients. Never mind.
For a few ideological zealots, closed source drivers are as good as, or worse than, no drivers. For "many users", closed source drivers make the product work and thus are fine.
Well well, you learn something new every day... I though it was odd that there was something good about buying petrol in Australia. Recently it's been as high as 156 cents/liter for 98 RON fuel, which works out (if Google's not lying to me) at $5.44/gallon. How does that compare? I seem to recall complaints a few years ago that the civilisation as we know it couldn't exist with petrol over $3/gallon...
And then, of course, you have the fact that you don't leave your lounge room parked in the hot sun for hours, then expect it to be nice and cool 20 seconds after you hop in and start it up.
91 octane is pricey? Wow, there really IS somewhere with worse petrol than Australia, our is 91 standard and most premium is 95 / 98.
G = 50% * (Gained if we were holding X) + 50% * (Gained if we were holding 2X)
= 0.5 * (2X - X) + 0.5 * (X - 2X)
= 0
So switching envelopes doesn't change the expected value.
In these fat times, those of you with yards might want to get a manual lawn-mower and work off some of that waistline. It'd cheer you up no end, too - improved self-esteem AND better brain chemistry due to the exercise. :)
Agree 100%. When a lot of people say they need a "psychologist", what they really need is good friends to talk to.
;)
As for psychoactive drugs, if the problem is unarguably physical/chemical then they are necessary. Otherwise they should be reserved strictly for recreational use.
Man, don't you hate ricers and their massive, distended... exhausts.
You must not understand the concept of 'humerous reference'.
Dessication? You imply that I play WoW without a drink in hand? Nevar!
Bah, this isn't hard. These rockets are just getting speed wobbles, any 8-year-old boy with a bike will be able to tell you all about them!
But... WoW has better graphics. :(
Anyway, what fool modded my other post a troll? *sigh* I was serious, you want a fast-paced PvP game with your choice of gear at the outset, you want it to be well balanced and accessible with no boring PvE grind. It sounds like CounterStrike would be perfect for you, or if you prefer WoW's combat style, a tournament server is what you want out of the game.
I want a group-based combat RPG with character progression via level and gear upgrades and PvP tacked on for fun and as a way of flexing one's e-peen. That's probably why I'm happy with WoW.
You and your 100 friends want a different game, I have no idea why you're playing WoW in the first place. I suggest you go thataway ------------> http://www.counter-strike.net/
With bloom. More bloom. MORE BLOOM! MOOORRREE BOOO0- *kslportch*
Then again, a mage with 400 resilience and 11k hitpoints is hardly glass. If you're talking PvE, the 'glass' bit doesn't matter because you seldom get hit even by AoE. If you're talking about PvP then gear for it.
Your points about travel time betray a fundamental lack of understanding about virtual worlds. Travel time is vital to give players a feeling of size and distance within the world, and adds to the suspension of disbelief even while you find it annoying. Realise your hearth's down when you're in Kargath, and you genuinely feel like it's a "long way". Same for acquiring gear - what gives items value is in equal parts the time taken to acquire them and the in-game power of the item. Arena gear is really pushing the limits of what they can give you per time investment without devaluing the 'conventional' PvE gear available. Any easier to obtain and you'd feel the same sense of accomplishment at having your shiny s1 sword as you feel picking up the rocket launcher in Quake.
Offtopic? Just because the subject is "first post" (which it wasn't), doesn't mean the body is offtopic (it hits the nail on the head - not innovative, but fun).
I don't think anyone has ever accused Blizzard of being innovative. They use sufficient technical ability to bring their games to market, but the company rides on the back of its artists, its writers and its production values. Creativity doesn't sell games. Polished, smooth, fun gameplay sells games.
Did she grab you by the hair and drag you into the bedroom soon afterwards? If so, yes.
What do you mean? Of course she does, I'm marrying her in September!
:)
And obviously she's human, if she weren't she wouldn't be perfect! Just like if she didn't get tired or cranky occasionally (hell, I know I do too), or if she didn't drag me around to her relatives' places when I was very hung over and just wanted to sleep, or if she didn't decide to recite the history of renaissance painters to me when I wanted to concentrate on the dungeon I was running in WoW... she's a person, and she's very real and human, and she's perfect. For me. As they say - no-one's perfect... until you fall in love with them.
I had similar happen once, I got rather a sweet note passed to me from one of the girls in my Indonesian class in year 9. Having been given hell by a lot of the other students I was way too paranoid to act on it, didn't occur to me until years later that it might not have been a trap.