Why would he waste his time on a sequel for a great old game when he can make a great new game? Look up Brutal Legend, and see if you wouldn't rather have that than Psychonauts 2.
1602 is a fun read, so I'm amazed there's so much surprise about all of this. Marvel had a fascist American government kill Captain America several years ago. The government was rounding up all the superheros, and with CA they weren't sure they'd finished the job so they tore a hole in the space-time continuum and punted him, causing an temporal storm that relocated all the Marvel heros to England shortly after the founding of the Roanoke Colony, a storm that threatened to create a chain-supernova of timelines, leading one of the Watchers to step in and take action.
Come on, the cynical, wise-beyond-his-years street-smart child with a gift for playing the system and a heart of gold/soft-spot for lost lambs? That's sort of character is almost Jungian.
When was it the "best and deepest MMO around?" I paid to play SW:G's beta and I didn't like it. The game felt like a terrible mashup of EQ and the tabletop Star Wars (altho' to be fair I hadn't played the old SW tabletop, just the d20 version, so maybe it was more true to the mechanics of the older system). They planned right from the outset to delay implementing vehicles and starcraft, they restricted access to force-sensitive characters, etc.
One of the only MMOs that gave players a real choice between good and evil, and offered a real incentive for players to spontaneously draw up sides and battle each other was Asheron's Call. SW:G was only ever EQ's theory of "naked elfs = profit" + lekku + Outer Space.
If it's so great, why did all my friends tell me it wasn't that good? If it's so great, why is the guy writing it giving interviews where he talks about how he just changes his mind about what's supposed to happen, decides characters' fates on a whim, and generally treats script-writing like Kurt Cobain wrote songs (ie, show up high 45 minutes early at the studio and scribble something out)?
I haven't watched it, honestly. My work schedule is kinda weird, and my DVR's got more reliably-well-written shows to track.
I don't understand your animosity. Did you submit a better article that didn't get run?
Why would he waste his time on a sequel for a great old game when he can make a great new game? Look up Brutal Legend, and see if you wouldn't rather have that than Psychonauts 2.
1602 is a fun read, so I'm amazed there's so much surprise about all of this. Marvel had a fascist American government kill Captain America several years ago. The government was rounding up all the superheros, and with CA they weren't sure they'd finished the job so they tore a hole in the space-time continuum and punted him, causing an temporal storm that relocated all the Marvel heros to England shortly after the founding of the Roanoke Colony, a storm that threatened to create a chain-supernova of timelines, leading one of the Watchers to step in and take action.
Come on, the cynical, wise-beyond-his-years street-smart child with a gift for playing the system and a heart of gold/soft-spot for lost lambs? That's sort of character is almost Jungian.
When was it the "best and deepest MMO around?" I paid to play SW:G's beta and I didn't like it. The game felt like a terrible mashup of EQ and the tabletop Star Wars (altho' to be fair I hadn't played the old SW tabletop, just the d20 version, so maybe it was more true to the mechanics of the older system). They planned right from the outset to delay implementing vehicles and starcraft, they restricted access to force-sensitive characters, etc. One of the only MMOs that gave players a real choice between good and evil, and offered a real incentive for players to spontaneously draw up sides and battle each other was Asheron's Call. SW:G was only ever EQ's theory of "naked elfs = profit" + lekku + Outer Space.
If it's so great, why did all my friends tell me it wasn't that good? If it's so great, why is the guy writing it giving interviews where he talks about how he just changes his mind about what's supposed to happen, decides characters' fates on a whim, and generally treats script-writing like Kurt Cobain wrote songs (ie, show up high 45 minutes early at the studio and scribble something out)? I haven't watched it, honestly. My work schedule is kinda weird, and my DVR's got more reliably-well-written shows to track.
Try reading the classic manga, Lone Wolf and Cub. You might just change your mind about Cardboard Tube Samurai.