Ron Gilbert Working on Penny Arcade Game
Yesterday at the Penny Arcade site Gabe shared the news that Ron Gilbert is working with them on Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness. The well known designer, veteran of several LucasArts adventure titles as well as the creator of the SCUMM engine, has apparently been assisting the duo in planning out their first commercial game title. Says Gabe, "We had our first meeting with Ron pretty early in the design process. Tycho and I were getting the story fleshed out and we had some ideas about the design and over all pace of the game. We laid it all out for Ron and then he picked up a whiteboard marker and started teaching class. I'm not sure how many people can say they got a game design 101 course taught by Ron Gilbert, but that's exactly what Tycho and I got that day. His insights into the way you move the player through an interactive story so that they get to explore the world but don't loose the narrative were incredible." 1up also has commentary from Gilbert, who says, "I have been a fan of Penny Arcade because I have always found their comic so funny and biting. When I first heard they were making a game and that they had chosen to weave adventure game elements into it, I knew immediately I wanted to be involved. Working with the Penny Arcade guys and the team at Hothead has been an absolute riot."
Great to see that just maybe this game might not suck so bad that the PA guys May have to take a step back and mock themselves. Im truly hoping that the game critics chance to make a game doesnt backfire.
You fight like a dairy farmer!
The penny boys hold gaming corps to a fairly high standards, it will be interesting to see if there game can live up to their own standards
-Ours is the wisdom of Solomon, the magic of Merlyn, the fall of Icaris.
How appropriate, you fight like a cow.
I strangely had a dream about this game last night. It was a bit surreal and difficult to explain.
On a more serious note, I'm excited to see the creator of one of my favorite adventure games playing a role in the creation of this game. My only regret is that I probably can't let my eight year-old play it. Trying to explain why masturbating fruit fuckers are funny would probably challenge my parenting skills more than they can handle.
It might help to point out that Ron Gilbert is the guy behind a bunch of those classic Lucas Arts adventure games. I've played them all, but Ron Gilbert isn't necessarily a household name, even in the gaming community. I won't lie, I had to look him up on wikipedia.
Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
Produce Panic was a game a few years back that was about Penny Arcade's character fruit fucker 2000, link: http://www.garagegames.com/products/35/
Not sure if it was the first game ever made about/related to penny arcade though.
This space is not for rent.
If I was Aric Wilmunder, I'd be incensed by this statement.
Oh, you don't know who Aric Wilmunder is? He's the other creator of the SCUMM engine; the guy who actually programmed it.
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
How can you be objective (or even funny) in reporting about an industry that you are now part of?
I love this strip. If they want to go and do video games from now on, that's great. But they shouldn't for a moment think they can do both. A lot of what makes Penny Arcade so great is that these guys have demonstrated their integrity... a big part of why people tune in to the site is because they know Gabe and Tycho say it like it is. Once that's lost, it's over.
I understand why it may seem like it's a good idea. Gabe draws great. Tycho talks pretty. The two have talents that naturally form the foundation for no doubt many a great game.
But the market is constantly taking people who excel at X and convincing them they can succeed at Y, and while financially that may sometimes work out, invariably X is lost, and Y ends up sucking.
I hope I'm wrong.
Please no cardboard tube ninjas. Am I the only one who hates those comics. I love Penny Arcade, but I'm always disappointed when they get into one of those cardboard ninja routines, and there's no good comics for 3 or 4 days.
Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
Maybe the Aphex Twin can drop by for soundtrack duties.....
My handkerchief will wipe up your blood!
Your brain is not a computer.