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Voice Chat Can Really Kill the Mood

Raver32 writes with Wired article about the strange juxtaposition of real life identities intruding on virtual world bliss. Voice chat is becoming a very common component of online games, from MMOGs to FPS titles. Many even bundle a voice chat service into the game client now. That's useful, tactically, but socially it can be downright frustrating, confusing, or awkward. "Recently I logged into World of Warcraft and I wound up questing alongside a mage and two dwarf warriors. I was the lowest-level newbie in the group, and the mage was the de-facto leader. He coached me on the details of each new quest, took the point position in dangerous fights and suggested tactics. He seemed like your classic virtual-world group leader: Confident, bold and streetsmart. But after a few hours he said he was getting tired of using text chat — and asked me to switch over to Ventrilo, an app that lets gamers chat using microphones and voice. I downloaded Ventrilo, logged in, dialed him up and ... realized he was an 11-year-old boy."

539 comments

  1. Pedophilia jokes in 3 ... 2 ... 1 ... by Rhodey · · Score: 5, Funny

    Go! Seriously, though. "Kill The mood"? "Virtual world bliss"? "Confident, bold and streetsmart"? "Dwarf warriors"? This is too easy.

    1. Re:Pedophilia jokes in 3 ... 2 ... 1 ... by tacarat · · Score: 1

      Go! Seriously, though. "Kill The mood"? "Virtual world bliss"? "Confident, bold and streetsmart"? "Dwarf warriors"? This is too easy.

      Ummm... kill the mood, not enhance it.
      --
      "Common sense will be the death of us all"
    2. Re:Pedophilia jokes in 3 ... 2 ... 1 ... by Anonymous Coward · · Score: 5, Funny

      "Hi, I'm Chris Hansen with Dateline NBC. Getting ready for a night of level grinding huh?"

    3. Re:Pedophilia jokes in 3 ... 2 ... 1 ... by Anonymous Coward · · Score: 0

      dialed him up and ... realized he was an 11-year-old boy. Listen, Pops, unless that somehow turned you on, then you really should adopt an "age is just a number" attitude with respect to this kid who can kick your ass. I mean, it's either that or re-evaluate your gaming as an adult with grown-up priorities.
    4. Re:Pedophilia jokes in 3 ... 2 ... 1 ... by monkeyboythom · · Score: 3, Insightful

      realized he was an 11-year-old boy

      Maybe he mistook role playing for role playing
      So...was he hoping for someone younger?

    5. Re:Pedophilia jokes in 3 ... 2 ... 1 ... by zoogies · · Score: 1
      from the rest of TFA:

      ... realized he was an 11-year-old boy, complete with squeaky, prepubescent vocal chords. When he laughed, his voice shot up abruptly into an octave range that induced headaches and probably killed any dogs within earshot. Oh, and he used "motherfucker" about four times a sentence, except when his mother came into his bedroom to check on him.

      I still enjoyed questing with him -- he was a terrific World of Warcraft player. But there's no doubt that hearing each other's voices abruptly changed our social milieu. He seemed equally weirded out by me -- a 38-year-old guy who undoubtedly sounds more like his father than anyone he recognizes as a "gamer." After an hour of this, we all politely logged off and never hooked up again.

    6. Re:Pedophilia jokes in 3 ... 2 ... 1 ... by sohare · · Score: 5, Funny

      Blizzard, makers of World of Warcraft, a.k.a NAMBLA, have recently announced a voice chat client that you can customize to make everyone sound like 11-year old boys.

    7. Re:Pedophilia jokes in 3 ... 2 ... 1 ... by Anonymous Coward · · Score: 0

      In the end all of this comes to a big "so what"?

      I have another anecdote: "I was the lowest-level newbie in the group, and that guy was the de-facto leader. He coached me on the details of each new quest, took the point position in dangerous fights and suggested tactics. He seemed like your classic virtual-world group leader: Confident, bold and streetsmart. But after a few hours..." I met him in person. He was a blonde girly-looking teenager. We conquered Greece, true, but who can avoid to be disappointed about that Alexander the Great?

    8. Re:Pedophilia jokes in 3 ... 2 ... 1 ... by Thangodin · · Score: 4, Funny

      Was his name Ender Wiggin, by any chance? Maybe he was a natural game leader...

    9. Re:Pedophilia jokes in 3 ... 2 ... 1 ... by vuffi_raa · · Score: 2, Funny

      okay this can go a number of ways but I will go with..... was he upset that it was a boy?

    10. Re:Pedophilia jokes in 3 ... 2 ... 1 ... by Cecil · · Score: 1

      Like a movie, role playing requires some suspension of disbelief. A hurdle in the way of that is still a hurdle, even if it is possible to get over it.

    11. Re:Pedophilia jokes in 3 ... 2 ... 1 ... by Anonymous Coward · · Score: 0

      no, only pedophiles think that only pedophiles think of such jokes.

    12. Re:Pedophilia jokes in 3 ... 2 ... 1 ... by Yaotzin · · Score: 4, Funny

      What? Why would the National Association of Marlon Brando Look Alikes do that? That makes no sense.

      --
      Error: No error occurred
    13. Re:Pedophilia jokes in 3 ... 2 ... 1 ... by djasbestos · · Score: 1

      Nah, you're thinking of Starcraft II...

    14. Re:Pedophilia jokes in 3 ... 2 ... 1 ... by Brian+Gordon · · Score: 1

      Well, kids around that age are fully able to master complex games, and don't have jobs or cars so they have a lot of hours in the day to learn WoW...

  2. Ogre image vs reality by Maxo-Texas · · Score: 1

    yup...

    roleplaying is tough when the voice is totally wrong.

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    1. Re:Ogre image vs reality by Cerberus7 · · Score: 1

      Is the solution some kind of built-in voice modulation, then? Have sound effects that, when layered on top of the audio captured by the microphone, can produce a desired characterization. Have a "font" for "Burly Dwarf" or "Dainty Fairy" and see what happens, give the users a certain amount of freedom with what happens with their voice.

      --
      I don't know about you, but my servers run on the power of cotton candy and happy thoughts. -Anonymous Coward
    2. Re:Ogre image vs reality by Zibblsnrt · · Score: 4, Insightful

      Does anyone actually roleplay as opposed to rollplay in WoW anyway?

      Not trying to be too flippant; I'm genuinely curious. Anyone I know who talks about WoW goes on almost exclusively about either gaming the system or inter-player drama, and I'm wondering if there's more than a handful of exceptions in the game.

      --
      "All that is necessary for evil to succeed is for good men to do nothing." - Edmund Burke
    3. Re:Ogre image vs reality by lgw · · Score: 4, Interesting

      Oh, *many* people, heck I'd say *most* people, roleplay in WOW. You were perhaps hoping they'd be roleplaying in a way that would be in-character for their avatars - this is a very odd expectation for a group that didn't come to MMORPGs from other RPGs.

      Nevertheless, people play with very distinct and consistant personalities that are often quite different from their "real life" personality. They're roleplaying an online persona, just not an "in-character" one. And, truthfully, if you just look at a game like WOW without bringing any background to it from other books and games, there's not much there to get in-character about.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    4. Re:Ogre image vs reality by geminidomino · · Score: 2, Funny

      In other words, "very few."

      If you're looking for roleplay, stay the hell away from WoW. /Former Feathermoon RPer.

    5. Re:Ogre image vs reality by LackThereof · · Score: 1

      WoW has realms specifically tagged as either role play or "normal". The normal realms vastly outnumber the RP realms, but people actually do fully role-play on the RP servers. And the role-play focused guilds on the RP servers really get into it. Blizzard strongly encourages it too.

      --
      Legalize recreational marijuana. Seriously.
    6. Re:Ogre image vs reality by Chibi+Merrow · · Score: 1

      Nevertheless, people play with very distinct and consistant personalities that are often quite different from their "real life" personality.


      You know, there's definitely some truth to this. But I think in some ways they're less roleplaying and more allowing themselves to express some part of their personality that's more repressed. I, for instance, really do like helping people. It's why I've volunteered several times for positions involved in teaching/tutoring while a graduate student. I love seeing people accomplish something, especially when I was able to help them do it somehow. Unfortunately I don't get to do this much as most of my time as a GA has been in research positions. I still do get in trouble for helping with other people's projects more than I've worked on my own, however... :)
      For some reason when I started WoW I rolled a Priest. I've been playing since beta, and I've always been Holy spec (even when it sucked). I get a kick out of seeing people succeed, and I will go out of my way to help anyone who truly needs help. For the past eight years now I've worked in one form of government job or another (before I started my Master's, I was a PC tech in a local government). I hate bureaucracy and I hate having to take crap day in and out and not be able to do or say anything about it. In WoW I don't put up with anyone's stupidity, because I don't have to. I can tell people when they're being stupid, or greedy, or unfair. They don't like it? Tough, they can get another healer. I've reoutfitted "newbies" completely with tailored gear and/or enchants after adventuring with them and finding out they're enthusiastic, polite, and fair. Nothing beats the feeling of showing someone some unexpected kindness. I've also stood by and watched people die who were miserly, rude, and greedy. That's a whole different kind of pleasure. And after a long day of kissing bureaucrat butt, if I find myself needing more of that pleasure, well that's what a warlock is for... :)
      In the end, yes, people do play a persona in an MMORPG generally. This persona often does not represent the game character they're playing, but some facet of their personality instead. This is not unique to MMORPGs. I doubt the Goatse spammers you see on here go around mumbling incoherent rants and flashing pictures of hyperextended assholes at people (if only, then they'd be locked up away from the rest of us). We all wear masks in our daily lives to fit in with society, and online those masks are much less necessary. An online persona, whether in a game or on a message board, is obviously a different character than who a person is in real life... But which one is a play, and which one is closer to the truth?
      Is it more fun to pretend to be someone else (And believe me, I love a good game of D&D as much as anyone else), or is it more fun to have a chance to really be yourself? If I had to choose between pretending and being honest for the rest of my life, I'd rather choose the latter. I think that's why so many peoples' personality changes so much when they're put in the context of an online community.
      And why griefers and spammers should be strung up by their own intestines. Because deep down inside they really are bad people. :P
      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
    7. Re:Ogre image vs reality by xystren · · Score: 1

      Depending on what your meaning? I role play good old DnD on a weekly basis.

      Joined this group back in '98, as the baby of the group (was 28 at the time) and was quite intimidated. This group has been together since basic DnD came out (about '74 or so)

      So there are a few that do roll the dice in real time and real life...

      Cheers,
      Xyst

    8. Re:Ogre image vs reality by Impy+the+Impiuos+Imp · · Score: 1

      I play on RP WoW servers (RP-PVP to be precise.) The PvP is loaded with people named Istabu (who's actually a very good WSG player) and Iganku-types.

      Quite frankly, the last serious, regular rolepolaying I ever saw was way back in the original Quake before the first expansion pack, where everybody who played an Ogre seemed to roleplay. This was fairly easy, as it was just dumbspeak when you typed.

      "Me needs fud"

      "Ok. We go city now."

      etc.

      That was back when the original body styles for Ogres and Trolls existed as the one and only option. The "fatties" were cool, to be replaced later by "more realistic" bodies as a default, that lacked any coolness whatsoever, but probably pleased some idiot incorrectly in charge at Sony/Verant.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    9. Re:Ogre image vs reality by Impy+the+Impiuos+Imp · · Score: 1

      Original EverQuest! Sorry.

      "If you made a mistake, well, you should have programmed an edit button like modern BBS systems have."

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    10. Re:Ogre image vs reality by lgw · · Score: 1

      Oh, I dunno about the Goatse spammers. But the expectation that people are going to RP *in character* is silly: it's not like WOW was designed to attract pencil-and-paper RPG players like myself. It specifically caters to console gamers, and is very successful at that.

      But I have known people to RP very different personalities for game to game, or even sometimes from character to character, none of which were in character for the game. That in character part is just a little too weird and geeky for most people. I've been playing PnP RPGs for 25 years, and while we always insist on characters acting in character, players actually speaking in character would be ... too weird and geeky.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    11. Re:Ogre image vs reality by Chibi+Merrow · · Score: 1

      Oh, I dunno about the Goatse spammers.
      Yeah I dunno about them either.

      But the expectation that people are going to RP *in character* is silly: it's not like WOW was designed to attract pencil-and-paper RPG players like myself. It specifically caters to console gamers, and is very successful at that.
      Bingo. Roleplaying works much better in smaller groups in person where you have an actual chance to interact. Too many people or not enough interaction and someone's going to get drowned out.

      But I have known people to RP very different personalities for game to game, or even sometimes from character to character, none of which were in character for the game.
      I know I'm more of an asshole when I play my Warlock, but YMMV. :)

      That in character part is just a little too weird and geeky for most people. I've been playing PnP RPGs for 25 years, and while we always insist on characters acting in character, players actually speaking in character would be ... too weird and geeky.
      Talking in character? I think they call that LARPing...
      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
    12. Re:Ogre image vs reality by lgw · · Score: 1

      That's it! The "RP purists" on the MMOs want LARPers, not RPers. Perfect description. And don't get me started on people who think RPing involves typing "thee" and "though", which is about 400 years wrong. More like:

        And gan to crie "Harrow!" and "Weylaway!
        Oure hors is lorn, Alayn, for Goddes banes,
        Step on thy feet! Com of man, man, al atanes!
        Allas, our wardeyn has his palfrey lorn."

      But try that on an MMO RPer. ;)

      --
      Socialism: a lie told by totalitarians and believed by fools.
  3. Cue Ender's Game comments! by 2nd+Post! · · Score: 1

    I suspect this is the future, however.

    You will be chatting with another engineer, then take a call and realize they are 10 years younger than you.

    1. Re:Cue Ender's Game comments! by mdm-adph · · Score: 1

      ...I've met 10 year-olds that could code circles around some "professionals" I know. It's the way the world's getting.

      --
      It is by my will alone my thoughts acquire motion; it is by the juice of the coffee bean that the thoughts acquire speed
    2. Re:Cue Ender's Game comments! by mdm-adph · · Score: 1

      Okay, I just looked up Ender's Game. I knew you weren't being serious, though.

      --
      It is by my will alone my thoughts acquire motion; it is by the juice of the coffee bean that the thoughts acquire speed
    3. Re:Cue Ender's Game comments! by moderatorrater · · Score: 1

      Raising child engineers in space is the future? I'm jealous!

    4. Re:Cue Ender's Game comments! by juuri · · Score: 5, Insightful

      realize they are 10 years younger than you.

      You speak as if this is something new. I'm actually getting uh, older now, but for the first part of my adult life working in and around the 'Net since the early 90s there was very rarely a situation where the other engineers or technicians were not significantly older than me. Many a lunch was spent listening to DEC guys talk about the work they did before I was born. Earning their trust and respect was a pretty hard thing to do.

      In virtual worlds, when you remove the things we base our common 1st opinions on, you tend to take a person at their acts and words more quickly. This lack of information which you would normally use in judgement forces you to focus on what is actually more important. In work situations wherever possible my preference is for text communication because it is easier for *me* to focus on the task at hand by removing the personal element from the people I am working with.

      --
      --- I do not moderate.
    5. Re:Cue Ender's Game comments! by Amouth · · Score: 3, Funny

      wait.. you had to look up Ender's Game and you are on slashdot?????????

      something is not right in the world......

      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
    6. Re:Cue Ender's Game comments! by mrchaotica · · Score: 1

      You will be chatting with another engineer, then take a call and realize they are 10 years younger than you.

      Yeah, it's great: on Slashdot, as long as I continue to write intelligently, nobody will every realize I'm a college student!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    7. Re:Cue Ender's Game comments! by mrchaotica · · Score: 1

      ...crap. Well, so much for that!

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    8. Re:Cue Ender's Game comments! by dougmc · · Score: 1

      ...I've met 10 year-olds that could code circles around some "professionals" I know. It's the way the world's getting. Smart kids? Not really a new phenomena -- we've had kids who could beat the adults at things for as long as we've had kids and adults.

      But computers do often make it more obvious.

    9. Re:Cue Ender's Game comments! by bankman · · Score: 1
      I suspect this is the future, however.

      You will be chatting with another engineer, then take a call and realize they are 10 years younger than you.

      Errrm, you must be really young. IMNO it's been like this for quite some time now. Of course, being a real thirtysomething dinosaur probably gives me a different perspective... ;-)

      --
      I feel so sig.
    10. Re:Cue Ender's Game comments! by Anonymous Coward · · Score: 0

      Complete nullification would have an even better effect on HIV infection rates - how could you possibly be against that?

    11. Re:Cue Ender's Game comments! by Anonymous Coward · · Score: 0

      How about stop sticking your dick in another man's ass? That would cut the HIV infection rate by a little more than half.

    12. Re:Cue Ender's Game comments! by Courageous · · Score: 1


      You speak as if this is something new.


      We were working on a DARPA contract quite a while back, back when the Semantic Web, OWL, and all that stuff was still in complete infancy. There was this outsider who kept on creating and uploading interesting OWL ontologies and sometimes software tweaks to some of our tool sets. The DARPA PM noticed, too, and we wanted to figure out how to perhaps pick him up.

      HE WAS STILL IN HIGH SCHOOL.

      Hah.

      C//

    13. Re:Cue Ender's Game comments! by OceanBarb · · Score: 1

      At least the ten year old's get to have some recognition of their competence...much of our society, for legal reasons, has shut down many other opportunities that kids used to have to show their competence and earn respect. For instance, Civil Air Patrol does fewer actual rescues (thanks to emergency beacons) and they don't do recoveries...at least the kids aren't allowed near the downed planes. And they can't do search and rescue operations in the boonies because they might run into pharmaceutical entrepreneurs' booby traps. Many organizations have stopped hiring anyone under 18 for liability reasons, or you have to be an employee's child to get in the door. Tried applying online for any jobs and had the website tell you "so long, and come back when you are older"...? Ah, well, that really encourages the youngsters to look forward to paying my social security.

    14. Re:Cue Ender's Game comments! by Arancaytar · · Score: 1

      It's not that popular/good.

      Something wouldn't be right if a /.er hadn't heard of Asimov or Tolkien, but Card?

    15. Re:Cue Ender's Game comments! by nmx · · Score: 1

      Seeing as how we just found out male circumcision cuts HIV infection rates in half how could you possibly be against that?

      Condoms cut HIV infection rates down to almost zero, and don't require genital mutilation. Some people might prefer that solution.

      --
      "Well kids, you tried your best, and you failed. The lesson is, never try."
    16. Re:Cue Ender's Game comments! by terabot · · Score: 1

      Well said.

    17. Re:Cue Ender's Game comments! by hurfy · · Score: 1

      I like the other way too, tho i have been on both ends ;)

      I took my 1st computer class at the community college when i was still in high school. Took all kinds of permissions and crap, nobody did that back then, tho more common nowdays. HS only had one teletype terminal at the time. College had 12 or more plus...a graphics terminal.

      It is fun sometimes when the people you are racing online find out you are old enough to be their dad :) Oddly enough one of the most hardcore lobbies lately has most OLDER than me, not often you find a group 45 and up :) Makes it even better tho when someone finds out EVERYONE that beat them is old enough to be their dad :O

      Depressing to find out the 15 year-old punk is really a 40-something punk, hehe couldn't believe the guy was that old and couldn't form a coherent thought with less than a R rating...

      I leave voice off however, mostly i hear background noise and stupidity outweighing any useful info :( And my voice sounds funky so mic is off anyways. No I am not a drunken gay japanese-american from new england....

      Royce - online gamer for 25 years :)

    18. Re:Cue Ender's Game comments! by midnighttoadstool · · Score: 1
      In work situations wherever possible my preference is for text communication because it is easier for *me* to focus on the task at hand by removing the personal element from the people I am working with.

      Yup, when work is what it's all about then it's better to be a robot, or something like one. Henry Ford pioneered that one.

      It's a new kind of slavery. Personally I prefer people. Work is going to be for the enjoyment of people....one day.

    19. Re:Cue Ender's Game comments! by bronney · · Score: 1

      In work situations wherever possible my preference is for text communication because it is easier for *me* to focus on the task at hand by removing the personal element from the people I am working with.

      Do you have any Japanese co-workers?

    20. Re:Cue Ender's Game comments! by Anonymous Coward · · Score: 0

      Pretty sure the socialist bullshit already gave it away to most of us.

    21. Re:Cue Ender's Game comments! by Anonymous Coward · · Score: 0

      Asimov? Tolkien? Are those NPC's from that Ender game (I assume Ender is a RPG)?

    22. Re:Cue Ender's Game comments! by mdm-adph · · Score: 1

      To tell you the truth, I've had just about every single one of my friends tell me to read the book, but I've been too busy reading everything William Gibson has ever wrote to find the time.

      [Geek status, restored!]

      --
      It is by my will alone my thoughts acquire motion; it is by the juice of the coffee bean that the thoughts acquire speed
    23. Re:Cue Ender's Game comments! by mrchaotica · · Score: 1

      I'm sorry, you must have confused me with a socialist. Perhaps you replied to the wrong person?

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    24. Re:Cue Ender's Game comments! by Alsee · · Score: 1

      Ah, Gibson. Neuromancer would be #3 on what I consider The List Of Books.

      There is no #2 on that list. No 4, 5, or 6 either. Just Ender's Game at #1, Neuromancer at #3, and uncertain unspecified books rounding out 7 through 10.

      There is just some magic chemistry in Ender's Game that seriously resonates with the experience and psyche of (most) geeks. I just thought of a funny comparison... it's abysmally vague but the closest explanation I can think of is as the exact opposite of everything most of us around here love to hate about annoying fake-geek technobabble-phony-genius Wesley Crusher. Heh. Ender's Game (and the main character) is so exactly right in many of the ways that Wesley is so exactly wrong.

      One note of warning though. If you're into the "reading everything [great author] has ever wrote" thing, in my opinion Ender's game stands alone as a strike of lightning from Orson Scott Card. I found the follow up Ender books completely hollow. Everything that Ender's Game was about, everything that Ender's Game *was*, was over and gone. The follow up Ender books were run-of-the-mill science fiction in themselves, but they mar the original rather than add to it. I also tried reading some of Card's other work hoping for more great stuff, in particular the Alvin Maker series comes to mind, but it was downright painful. I couldn't believe the words were coming from the same author. It was the most peculiar and most dreadful fantasy... which I later learned was intended as some sort allegory on Mormonism. Whatever. It was Really Bad.

      Post Script:
      Thinking about my metaphorical The List Of Books... one of the the books rating one of those unspecified 7-through-10 slots may be Flowers for Algernon, a very mental-themed science fiction story. But it makes the list in a very different way. Ender's Game and Neromancer were "amazing", but Flowers for Algernon... Flowers for Algernon... ... ...it still haunts me years later. I generally don't react to things on an emotional level, geeks don't generally don't react to things on an emotional level, but Flowers for Algernon is like a dirty punch below the belt to one's very identity, if one's identity is built upon intellectual/geekish aspects.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  4. If you think thats bad... by Tridus · · Score: 2

    Imagine the surprise the customers of the are in for!

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    1. Re:If you think thats bad... by FiloEleven · · Score: 5, Funny

      I think you a key word in that sentence...

    2. Re:If you think thats bad... by Tridus · · Score: 1

      hmm, yeah. There's supposed to be a guild tag in there:

      Oh well. Serves me right for not hitting preview.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    3. Re:If you think thats bad... by camperdave · · Score: 1

      Isn't "the" one of those trendy New York tea houses, you know, the kind that let you know they're trendy by not capitalizing the name. If so, you don't have to think any words to him. The sentence parses.

      --
      When our name is on the back of your car, we're behind you all the way!
    4. Re:If you think thats bad... by AgentPhunk · · Score: 1

      This sentence no verb.

  5. So? by AuMatar · · Score: 4, Insightful

    If he's competently leading the party, does it matter if he's an 11 year old boy or a 70 year old woman? Either way you're getting things done.

    --
    I still have more fans than freaks. WTF is wrong with you people?
    1. Re:So? by Omnifarious · · Score: 4, Insightful

      If he's competently leading the party, does it matter if he's an 11 year old boy or a 70 year old woman? Either way you're getting things done.

      This is true. But it's really hard to take them seriously anyway. I knew an 11 year old in college who was better at math than I was and knew more of it. It was still really hard to take him seriously. In took a serious act of willpower, even though I knew, intellectually, that he really did know more than I did.

    2. Re:So? by RedElf · · Score: 1

      It does when the excitement kicks in and the decibel meter breaks over the shrill sound that ensues. Then you are left without any hearing abilities for the rest of your life.

      --
      You know, I have one simple request. And that is to have sharks with frickin' laser beams attached to their heads!
    3. Re:So? by Loadmaster · · Score: 2, Insightful

      It's about suspension of disbelief and role playing. Take HBO's Rome for example. Replace Ceasar's voice (same actor) with Jaleel White as Steve Urkel. Maybe that's how Ceasar really sounded, but it doesn't help your attachment and emotional involvement in the show.

      Same thing here, if your leader is a beefy Ahnold-esque barbarian you expect a deep manly voice. He may be a great leader, but it hurts your role playing ability.

      Swi

    4. Re:So? by Threni · · Score: 1

      > If he's competently leading the party, does it matter if he's an 11 year old boy or a 70 year old woman?

      Better do what he says. If he takes a dislike to you and he makes a false complaint to the police, and you've even been suspected of anything dodgy with kids - you're going to jail.

    5. Re:So? by GWLlosa · · Score: 5, Interesting

      The problem I have with the age variations on a video game is that I was raised to address certain social groups differently. It _totally_ kills my gaming mood when I chew out the squad leader in BF2142 for making a bad call and then have some kid (or worse, some young girl) come on voice comms to apologize. I mean, I would never have used that language if I'd realized it was a kid/girl in the first place, and now I'm an asshole. I realize this is a 'self-inflicted' problem, but the converse (you realize that hard-charging drill-sergeant vocabulary is coming from a 6 year old) is just as disquieting.

    6. Re:So? by mdm-adph · · Score: 1

      Hey -- the article never said they were on a RP server! That's a whole different enchilada, there.

      --
      It is by my will alone my thoughts acquire motion; it is by the juice of the coffee bean that the thoughts acquire speed
    7. Re:So? by UncleTogie · · Score: 5, Insightful

      It was still really hard to take him seriously.
      Silly question here, and I'm not telling you to take all 11-year-olds seriously...

      If someone has important information, why does their age/gender/religion/culture matter?
      --
      Don't tell me to get a life. I'm a gamer; I have LOTS of lives!
    8. Re:So? by UbuntuDupe · · Score: 3, Funny

      I agree. Or as some wag put it: "The internet has done wonders to eliminate the barriers to human interaction posed by age, gender, and distance. First question people ask online: a/s/l?"

    9. Re:So? by AuMatar · · Score: 1

      Then you have problems with your imagination. I've rped as everrything from a female to a barbarian to a kender, all with my somewhat deep male voice. Dispension of disbelief has to do with your imagination, not with the voice of the other person. Or have you never played a tabletop game?

      --
      I still have more fans than freaks. WTF is wrong with you people?
    10. Re:So? by Anonymous Coward · · Score: 0

      Ah-friggin-men. This isn't a matter of "killing the mood", it's a matter of bias being exposed for what it is. Voice chat is a problem when people are immature, swearing or talking shit and genuinely detracting from the experiences of others. If they are genuinely helping you and being mature (even if they are 11 years old), I fail to see what the problem is.

    11. Re:So? by Altus · · Score: 4, Insightful


      Im with you here. I'm still young enough to remember how much it would piss me off when adults wouldn't listen to me even when I knew something they didn't.

      I used to watch Nova back in early elementary school and my brain would hold onto all sorts of shit from than and from time to time I would spout some of this information back. My parents never took me seriously, they always assumed I was making it up (yea, I'm just making up shit about astrophysics... sure).

      Its important not to disregard someone just because of their age.

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

    12. Re:So? by Altus · · Score: 1


      yea, but at least you can lie.

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

    13. Re:So? by Altus · · Score: 5, Interesting


      Back in the day I used to do larping. I was the leader of my group and for the most part they were just friends of mine. I was one of the natural leaders of the social group anyway so it wasn't that hard to deal with, but one of my friends fathers came to game with us. I was a high school/college student at the time but he was a very intelligent engineer with fantastic reasoning and logic skills and I really looked up to him personally.

      His character, however, was that of a basic support healer, not a lot of initiative and very risk adverse. My tendency would have been to go to this guy for advice but instead he would come to me asking if he should use his healing now or save it for later (staying in character). This totally threw me, how could I be in charge of someone like that? how could I be the one making the decisions in the face of someone I would normally deffer to.

      So I sucked it up and made the decisions and became a better role player for it.

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

    14. Re:So? by Omnifarious · · Score: 4, Insightful

      Because he was so much an 11 year old in all other respects. He had an 11 year old's social skills, and everything else that came with being 11.

      If a woman walked into my workplace and started acting like an air-headed bimbo I'd have a hard time taking her seriously too, even if turns out that she developed a public key encryption method that isn't defeated by quantum computing. Especially if she was always asking the men around to 'help' her.

      When certain aspects of a personality don't come over, like in text chat, it doesn't matter. But when you hear them a whole bunch of things you didn't notice before suddenly pop out and it's really hard to ignore them and just pay attention to the important thing.

    15. Re:So? by Anonymous Coward · · Score: 0

      Precisely. How is this different from the same person suddenly typing, "gtg, homework/bedtime/my mom's making me log."

    16. Re:So? by servognome · · Score: 3, Insightful

      If someone has important information, why does their age/gender/religion/culture matter?
      Why does anything matter, including education, confidence, height, clothes, etc?
      It comes down to trying to determine if you believe somebody has important information. We have to internally decide whether the person is believalbe or not based on whatever cues we given. Typically this is done based on our previous experiences and over time we build up a database and naturally use them to fill in gaps of knowledge and make assumptions.
      This is why social engineering works so well, it plays upon widely accepted expectations of human interaction.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    17. Re:So? by Zibblsnrt · · Score: 1

      I assumed his point is that it doesn't - or at least *shouldn't* - matter, but that it can be hard to shut up that nagging voice in the back of your head that says "Oh, come on" whether it has any business doing so or not.

      --
      "All that is necessary for evil to succeed is for good men to do nothing." - Edmund Burke
    18. Re:So? by MMC+Monster · · Score: 2, Interesting

      Problem is when you "talk trash" with them and get arrested for something regarding child pornography.

      Having a special icon when you are under the age of consent (A lovely debate on what *that* should be) is not just to protect the juvenile, but also everyone who interacts with them.

      --
      Help! I'm a slashdot refugee.
    19. Re:So? by Angostura · · Score: 2, Insightful

      I'm sure that's it in a nutshell. Intellectually it doesn't matter that he is 11. But when you are trying to immerse yourself in a fantasy role playing game, anything that breaks the illusion isn't really helpful.

    20. Re:So? by digitalchinky · · Score: 5, Funny

      I'm guessing the difference between 'then' and 'than' never took hold, looks like the whole 'not listening' part went both ways.

    21. Re:So? by zero_offset · · Score: 3, Funny

      Suspension of disbelief.

      Although you can figure out a way to dispense disbelief, I can think of a whole bunch of fun ways to cause all sorts of trouble.

      --

      Slashdot quality declines as the number of hot grits posts decreases. - Provolt's Law, Apr-09-2005

    22. Re:So? by HardCase · · Score: 4, Insightful

      I don't care who's running the party, but what is it with the language? The author of the article hits on something that really bugs me. Fuck this, fuck that, motherfuckin' giant kicked my motherfuckin' ass. All this spewing out of the mouth of some kid who isn't even old enough to see a Samuel L. Jackson movie. I'm 45, spent 10 years in the Navy and even I don't use language like that. Hey, I'm not some overly sensitive, touchy feely guy, but, holy crap! Maybe somebody who is a quarter of my age can fill me in...

    23. Re:So? by darkshadow · · Score: 1

      Shut-up Wesley!

      --
      -Darkshadow (There was a thing called Heaven; but all the same they used to drink enormous quantities of alcohol.)
    24. Re:So? by Yvanhoe · · Score: 1

      Well I think the mains point of this story is that it kills the mood. The voice of a 11 years old used by a 50 years old mage could possibly make disbelief suspension fail.

      The next killer-feature will be a live voice-changer. As far as I know, it is working in the labs, but I don't know the CPU requirements of these...

      --
      The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
    25. Re:So? by westlake · · Score: 1
      If he's competently leading the party, does it matter if he's an 11 year old boy or a 70 year old woman?

      It seems to me that if you are uncomfortable talking to an eleven year old boy the problem is with you and not him.

    26. Re:So? by Anonymous Coward · · Score: 0

      She must have had a lot to offer for you to give her credit for your Nobel prize-winning encryption method.

    27. Re:So? by Terrasque · · Score: 4, Interesting
      I was thinking of moderating your post up, but I just had to write something on this

      and ... realized he was an 11-year-old boy. My first reaction to this was "yes, and?" - He's obviously been doing a great job up till then, and there is no reason why the fact that he's 11 (which he was all the time, even before you knew it) should change anything about that.

      I've played WoW for some time now, and I have been in raids where we use voice chat to coordinate the raids (and crack jokes at each other, of course), and one lesson learned is : Listen to what people say, not who's saying it. A 12 year old have saved our raid's collective asses a few times when on raiding, and is class leader in our guild (He coordinate that class, distribute loot for that class, and generally keep control over them). The fact that he's 12 is of no consequence to us. He knows what he's doing, he's smart enough, and that's all that matters.

      Now, of course, if you actually read the article (which I did just now.. shame on me), the text goes on like this :

      I still enjoyed questing with him -- he was a terrific World of Warcraft player. But there's no doubt that hearing each other's voices abruptly changed our social milieu. He seemed equally weirded out by me -- a 38-year-old guy who undoubtedly sounds more like his father than anyone he recognizes as a "gamer." After an hour of this, we all politely logged off and never hooked up again. Which brings a different light to it all, and may have some valid points, best described as "cultural shock". The boy's way of talking was different than what he was used to, and vice versa. Looks like a great opportunity really, to learn something new about the world, too bad they couldn't handle it.
      --
      It's The Golden Rule: "He who has the gold makes the rules."
    28. Re:So? by westlake · · Score: 1
      If a woman walked into my workplace and started acting like an air-headed bimbo I'd have a hard time taking her seriously too, even if turns out that she developed a public key encryption method that isn't defeated by quantum computing

      With all due respect, it seems like you are pre-disposed to see and hear any woman [and any child] trespassing on your domain as incompetent and irresponsible, which is why you need to construct so elaborate and improbable a scenario:

      when you hear them a whole bunch of things you didn't notice before suddenly pop out That's a very revealing statement, when you look at it closely.

    29. Re:So? by charlesbakerharris · · Score: 1

      Because when you have an annoying laugh that you use uncomfortably often, and you swear like a sailor, maybe you're going to tick people off.

    30. Re:So? by AuMatar · · Score: 3, Interesting

      In my last guild, we had an age minimum of 18. But the rule was that we never asked someone their age directly, and we ignored little slips like applicants mentioning high school. Or grade school for that matter (we basicly pretended school meant college). The idea was that if you could trick us into thinking you were a certain age based on maturity level, you were cool no matter what your true age was. If you couldn't, we suddenly remembered those slips and said no based on age. This helped us to weed out the immature kiddies, while letting in those who were mature for their age.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    31. Re:So? by nschubach · · Score: 1

      Aw shit, he's just trying to make a point. Why you all shittin' in his shit? Shit.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    32. Re:So? by shaitand · · Score: 4, Interesting

      'It comes down to trying to determine if you believe somebody has important information.'

      You have just nailed one of the greatest flaws in typical human reasoning. Humans attempt to judge the source rather than information. Hitler could have written the most profound poetry, work that gives the reader a beneficial life altering insight into their soul. Only a few historians would ever read it and even they may not read it with an open mind.

      A better example is Eugenics. Eugenics has never been seriously considered in the modern day because of the unscientific manner in which the Nazi's used the concept to justify genocide. People can't seem to separate the two. It's actually fairly sad because ranchers and farmers have assumed the validity of Eugenics (probably without even knowing what it was and the stigma attached to it) for decades if not centuries and their successful results make it very difficult to dispute the core concept.

      One should never consider the source when determining the validity and importance of information except as a last resort. Instead, one should consider the information itself and let it stand or fall on its own merit.

    33. Re:So? by Barny · · Score: 1

      Hehe, not overly eloquent but you are spot on the mark.

      I am not a "leader" or someone who enjoys leading in MMOG, however I do know a cubic arseload about the games I play, I will gladly (and have in the past, and will in the future) follow someone's lead if they are competent in it, age has very little bearing.

      If the original story poster can't deal with following someone competent but younger than them, they are going to have a great difficulty reaching the top tier of any MMOG.

      --
      ...
      /me sighs
    34. Re:So? by StikyPad · · Score: 5, Interesting

      I remember the frustration as well, but what I conveniently forget (which has been painfully illustrated by my own kids) is how often I was wrong. We judge people's insight based on past performance, and kids generally have a poor track record because, among other things, while they may clearly remember a conversation, or an event that occurred, they frequently mis-interpret what actually transpired, or leave out important details. For example, when his teacher asked him to confirm that "xxx-xxxx" was our phone number, my 6 year-old came to the conclusion that his teacher had the same phone number as we did, and vehemently insisted that this was true. For some reason or another, he had completely misinterpreted what had happened. As another example, apparently his school is still teaching that Pluto is a planet (as of last month). I was completely unsuccessful at convincing him otherwise, probably because he doesn't yet completely understand that definitions are not absolute (although I didn't try very hard because I didn't want him to fail his assignments. Yes, I could have pressed the issue with the school, but I think it will be easier, and no less effective in the long run, to just explain it when he's a bit older). Anyway, when someone presents you with misinformation on a fairly constant basis, you have to take everything they say with a grain of salt, and that's true whether the source is a child or an adult. I try to give the benefit of the doubt, but unless you have kids, or deal with them on a regular basis, it's hard to appreciate how often they're just plain wrong. Given that, it's not hard to understand why parents assume their children are wrong if what their children say conflicts with their view of reality. Parents should probably try to be open to the idea that their children are right, but at the same time, learning to present a convincing argument (and when not to bother) is an important part of growing up.

    35. Re:So? by Anonymous Coward · · Score: 0

      pop out ... revealing


      Double entendre much?
    36. Re:So? by Snaller · · Score: 1

      "Its important not to disregard someone just because of their age."

      Mostly people disregard someone because of the way they behave and they way they piss you off.

      --
      If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
    37. Re:So? by Dan+D. · · Score: 0, Offtopic
      That reminds me of a story a friend of mine told me (I'm going to get the text wrong because I don't know Latin):

      The famous phrase attributed to Caesar of "I came. I saw. I conquered." was according to him supposed to sound like "VINNIE VEENIE VICHIE," but according to some new research he'd heard about, it may have actually sounded like "winnie, weenie, wichie"

      Apparently that severely ruined it for him.

      --
      People who quote themselves bug the crap out of me -- Me.
    38. Re:So? by Stripe7 · · Score: 1

      An 11 year old boy who has probably spent every waking moment thinking about the best way to optimize a party, fight monsters and do well in the game. On the other side you have a working parent who spends most of their time looking after the family , working, fixing up the house etc.. and just takes a few hours a week to play an online game. Which one will get the team to succeed?

    39. Re:So? by oddfox · · Score: 2, Insightful

      Translation: Everything that's actually important is pushed aside and made more difficult to acknowledge once I find this person isn't what/who I thought he/she was.

      You're always going to find something to nit-pick about anybody, it's very rare to find someone who never gets on your nerves for anything. It's pretty ridiculous that even in this day and age teens and younger kids (and women who don't make the cut) have to go above and beyond for most "adults" to take them seriously.

      In the context of this article, at least, it's just a game, keep your eyes focused on being an effective party and completing your objectives, don't be the one person in the party complaining about something so superficial, or find a party where you've got a leader that doesn't throw up all these mental blocks you've got setup. In the context of work, it's your job and personal feelings like that should be checked at the door, it does no good for you, the company or the person you're silently beefing with (whether they're a customer of some sort, a visitor, or a co-worker).

      --
      "We invented personal computing." - Bill Gates
    40. Re:So? by adelord · · Score: 1

      I'm not sure you made the correct decision regarding the Pluto misinformation. I remember when I was in the 3rd grade (10 years old?) My teacher mentioned that the Empire States Building was the largest in the world. This was in the early 80's, no shit. I had just gone to stay with my Aunt that summer, in Chicago, who worked in the Sear's Tower, and she took me on the tour. Realizing that teachers can be very wrong, while sill being nice and well meaning, at an early age helped me to grow into a skeptical & free thinker. You may have missed a potentially invaluable life lesson.

      --
      Eugene Debs: "Money constitutes no proper basis of civilization"
    41. Re:So? by UncleTogie · · Score: 1

      When certain aspects of a personality don't come over, like in text chat, it doesn't matter. But when you hear them a whole bunch of things you didn't notice before suddenly pop out and it's really hard to ignore them and just pay attention to the important thing.
      ...and by the same token, if a kid that lies lots gets sexually abused, and tries to report it, they'll have trouble getting help. Hell, many GOOD kids have tried to ask for help, but get ignored because "Uncle Bob wouldn't do THAT..."

      I'm still convinced that "what they're like" isn't nearly as important as "what information they have"... and on a side note: My youngest son, age 9, gave me a cheat for AOE that I'd never seen before, even though I dug for them. Good thing I listened!
      --
      Don't tell me to get a life. I'm a gamer; I have LOTS of lives!
    42. Re:So? by sohare · · Score: 2, Insightful

      There are some situations where you shouldn't disregard a person based on their age. This is especially true in mathematics which requires no emotional maturity. However, a child or adolescent can sometimes fail to recognize when they are plunging into woo-woo land. I suspect a lot of this has to do with a lack of refined respect on part of the youth for the giants who came before them. Look at those who extol modern pseudoscience and you will see two types: frauds and people who think like a child.

      Almost every other intellectual activity, outside of the natural sciences, requires wisdom and social tact, which youths rarely possess. Even within the natural sciences youths rarely have the critical thinking skills necessary to do legit science. Skepticism and the scientific method either have to be discovered by the youth on their own (extremely rare) or taught. There is huge correlation between people who can think skeptically and scientifically and those who hold Ph.Ds in the sciences.

    43. Re:So? by midnighttoadstool · · Score: 1

      Because of trust: experience goes some way to helping the trust problem. He may have important information but how can I trust the bearer when he is 11 years old.

    44. Re:So? by Anonymous Coward · · Score: 0

      Actually, the kid is 16, and he is a born leader. His father is a bit crazy though.

    45. Re:So? by PMBjornerud · · Score: 5, Informative

      The social norms of 30- and 11-year-olds are different, obviously.

      Text is a very slow medium, so only the most information is conveyed. Little overhead. If you use text, you don't have time for chatter and socializing. The game is in focus. If someone knows how to play, he can be 5 or 50, it does not matter.

      Speech is much faster, and allows for a great deal of nuances. Subtle jokes, puns and references. A different social context between the person will be extremely obvious. The way you normally talk to your friends doesn't connect with the other person. It doesn't really matter for the game, but your instincs will tell you that you're interacting with people ouside your "group".

      In closing: Have anyone here ever met a group of roleplay'ers that coordinate internally using voice chat? everything you see will match their character, and be wonderfully synchronized. Voice chat improve the mood, too.

      --
      I lost my sig.
    46. Re:So? by tompaulco · · Score: 1

      When certain aspects of a personality don't come over, like in text chat, it doesn't matter.
      My question is, does the 11 year old text chat like an adult, or do adults text chat like an 11 year old. In my experience, text chat lowers everyone to the spelling and grammar equivalent of an 11 year old, if that.

      --
      If you are not allowed to question your government then the government has answered your question.
    47. Re:So? by dabraun · · Score: 1

      Seriously, I don't think I'd have much trouble explaining to my son (6, just finishing Kindergarten) that Pluto may or may not be a planet and that there are a variety of reasons that it's official definition has changed. In fact, I'm pretty sure I've had that conversation with him at some point. Give your kids a chance - sure, half the time it goes over their head (at 6 anyway) but it's amazing how hard they *try* to understand and I'm often suprised at how much they do get.

      And also entertained when they play it back in a completely different manner.

    48. Re:So? by StikyPad · · Score: 1

      I'm not saying I made the best decision, just presenting the decision I made. Anyway, I think teachers are wrong often enough that I'll get another chance in the near future. ;) Though probably not until September, at least.

    49. Re:So? by Anonymous Coward · · Score: 0

      Ok, fine then. Eugenics (defined here as enforced selective breeding) is wrong because it deprives people of fundamental liberties.

    50. Re:So? by dabraun · · Score: 3, Interesting

      You have just nailed one of the greatest flaws in typical human reasoning. Humans attempt to judge the source rather than information. Hitler could have written the most profound poetry, work that gives the reader a beneficial life altering insight into their soul. Only a few historians would ever read it and even they may not read it with an open mind.

      There is too much information to give everything equal consideration. We apply a higher level filter to determine which sources of information we should spend our time on. The filter is not perfect, but without it you can not focus on anything specific. We miss some gems because of this, we think within a box, we value people who can think outside the box - but consider that if you are so far outside the box that you can't find the box you are no longer "clever" you are just "crazy".
    51. Re:So? by Dhalka226 · · Score: 1

      You have just nailed one of the greatest flaws in typical human reasoning [. . .] one should consider the information itself and let it stand or fall on its own merit.

      I disagree with the "importance" of the flaw. I agree that when possible the information should be judged independent of the person who delivered it, I'm just not sure that situation comes along very often.

      Take the OP's comments: He was basically asking somebody for math help. In any situation where you are asking somebody something you don't know, you have to make a decision based on their reliability. When something is explained to you (rather than a n answer just provided) you certainly have the ability to sanity-check it in your own head, but there are times in life where the correct answer is counter-intuitive. Obviously, that all falls apart pretty much entirely when the discussions are about things without a strictly right and wrong answer. If a friend tells me he want to an orgy and had sex with five different women, I'm going to be awfully skeptical. No friends I have are like that. It's fairly unlikely even if they were. The judgment is about them, the context and previous experiences--as the OP said--and not the information itself.

      While in some cases you might be able to research the answers yourself to see if they're right, it's simply too time consuming. The amount of things we're told in a given day and have to decide if we believe or not is fairly staggering. In some areas and some circumstances it's absolutely vital to know whether the information is right or wrong, but those are a relatively small proportion.

      As far as eugenics, the reason the Nazi version doesn't get anywhere is because most people in the West consider selectively breeding human beings to be morally reprehensible. You're right that ranchers and farmers have used it for a long time and nobody has an issue with it. I'm also fairly sure that it is studied in those contexts, but even if it's not it must not be too much of an issue since it's been used successfully for a long time.

    52. Re:So? by shaitand · · Score: 1

      That isn't the definition of Eugenics.

    53. Re:So? by mcrbids · · Score: 1

      One should never consider the source when determining the validity and importance of information except as a last resort. Instead, one should consider the information itself and let it stand or fall on its own merit.

      Sounds all nice and fuzzy. Only problem is that this idea is utterly worthless in any environment where computational power is limited. And the memory capacity and computational power of our poor little brain is very limited indeed.

      The number of shortcuts taken by our brain in order to reduce the computation cost is staggering. One of the tools used to reduce computation is the abstract concept. By pattern matching common things into categories, it allows us to generalize the amount of information to process. In short, since we can genericize the properties of a pine tree, we can draw deductions about all pine trees based on these properties, allowing for an immense reduction of computation.

      The truth is that you could spend centuries contemplating the bullshit being generated in a single day on this Earth. Resources to consider all information independently of source simply does not exist. Thus, we have to find ways to shortcut the bullshit factor and get to information with a better signal to noise ratio.

      Look at it like this: Are you going to read every A/C post that's been moderated to -1? Because if really and truly don't consider the source of data, that's what you're saying we should all do.

      Somehow, I doubt that you do this. Idealism is nice and all, but come back when you've had a better taste of reality.

      --
      I have no problem with your religion until you decide it's reason to deprive others of the truth.
    54. Re:So? by shaitand · · Score: 1

      'As far as eugenics, the reason the Nazi version doesn't get anywhere is because most people in the West consider selectively breeding human beings to be morally reprehensible.'

      You just failed to separate the Nazi version from the concept. In fact, a quick search shows that many sources you might have found to discover the meaning of the word do the same. Eugenics is not artificial selection. The core concept of Eugenics isn't selective breeding so much as the concept that in some measure some behavioral characteristics are passed on genetically. Selective breeding is just a natural application of the theory.

      As for the moral issues, mythical morality will slowly dissipate as the common man gains a greater understanding of the way the world works. It will probably go hand in hand with a diminishing belief in imaginary friends. In the meantime, eugenics can be applied on a large scale simply by opposing measures that attempt to prevent idiots from killing themselves. You can even call it 'natural' selection (as if man and his actions aren't a natural element either way).

    55. Re:So? by Anonymous Coward · · Score: 0

      "His father is a bit crazy though."

      Warname "Darius".

    56. Re:So? by WhiteWolf666 · · Score: 2, Insightful

      If a woman walked into my workplace and started acting like an air-headed bimbo I'd have a hard time taking her seriously too, even if turns out that she developed a public key encryption method that isn't defeated by quantum computing. Especially if she was always asking the men around to 'help' her.

      I hope you don't plan on being in the upper echelons of whatever social order you are engaged in, at least not in the U.S., and most of Europe.

      From my experience, people at or near the top use whatever skills, capability, and appearances they have in order to manipulate those around them.

      That air-headed PhD/MBA bimbo is counting on you having a hard time taking her seriously. She's going to rip you a new asshole as she applies for the position above yours, and you'll never see her coming. And she'll probably "ask" you carry some of the furniture into her office.

      As I've glimpsed at the upper realms of several different companies, it shocked me how many people we "working" some kind of angle. Either they were acting stupid, manipulating sex appeal, or using some other emotional/social play. I've seen people fake hot-blooded rage at a social gathering so they could see how an opponent would react.

      But when you hear them a whole bunch of things you didn't notice before suddenly pop out and it's really hard to ignore them and just pay attention to the important thing. This may not apply to 11-year olds, but this line between the "important thing" and the "whole bunch of other things" is something that some people manipulative masterfully. It's hard not to be taken in by it.

      --
      WhiteWolf666 an exBush supporter. All you new-school,compassionate,save the children Republicans can rot in hell
    57. Re:So? by shaitand · · Score: 1

      'Are you going to read every A/C post that's been moderated to -1? Because if really and truly don't consider the source of data, that's what you're saying we should all do.'

      Yes. Hopefully so does everyone else with mod points.

      'Idealism is nice and all, but come back when you've had a better taste of reality.'

      lol. That is cute. How would you rate my taste of reality? What metric is used? I must have a way to quantify it as you have so that I might be sure I have had enough of a taste to be worthy of commenting in your divine presence. Obviously your own experience is the highest standard. How else could you safely assume you had a superior experience? How else could you assume that your view was that bred of a 'better' taste or reality rather than the result of an inferior taste? After all, you are comparing yourself to someone you know nothing about.

      I COULD ignore what you had to say because of the obvious problems with the source. Instead I prefer to consider your comments based upon their own merits. Considering, what are we doing when we consider? We are filtering in the manner you referred to. That is indeed an essential process required to imagine meaning and definition in a universe that lacks any. Perhaps it would help to clarify, when referring to 'source' we are talking about human sources. Human or not, pure practicality becomes more dangerous than idealism if you do not strive to achieve the ideal. For instance, in the world of academics and mainstream science massive quantities of good ideas and information are ignored because practicality is used without an eye on the ideal. Ideally every idea presented would be tested as thoroughly as modern technology allows. Practically the amount of material must be reduced because every idea can not be tested. The best marriage of the two is to consider every proposed idea possible and narrow the choices based upon the result of applying your filters to the IDEA.

    58. Re:So? by dbIII · · Score: 1

      That airheaded bimbo behaviour perfectly describes a former Mayor of my city and a current leading businesswoman that appears to be connected everywhere. Sometimes it can be a nausea inducing but effective act.

    59. Re:So? by Anonymous Coward · · Score: 0
      ... because he doesn't yet completely understand that definitions are not absolute ...

      Reads like he understands it and you don't. Pluto is still a planet even if you agree 100% with its demotion. There are no final authorities in science - this includes the IAU. Professionally, this is more emabarrasing than creationism. At the very least, most of those yokels lack advanced degrees in the field.

    60. Re:So? by Hack'n'Slash · · Score: 1

      Bah, you just need some training to fit in! Listen to this lady for a great start: YouTube - Ventrilo Harassment
      (The lesson starts about 1 minute in, I must say she is very creative.)

      WARNING: There's a whole lotta foul language, so make sure you put on headphones if you're at work!

    61. Re:So? by Anonymous Coward · · Score: 0

      The point he's making is that the source has no actual relationship to the validity of the information. The age/gender/race or whatever of the person he is getting math help from has nothing to do with whether that person's help is correct.
      Certainly, there tend to be correlations between those things, for instance an asian male in his mid-twenties would tend to be more knowledgeable about math simply due to the demographic population of mathematics and science students in college. However, and this is the important point, you can't simply ignore, for instance, a 60 year old female african-american woman. She could well be a college professor in Math.

      For a more salient example, I am posting as an Anonymous Coward. A significant number of troll posts are as ACs. One could surmise that all AC posts are trolls and ignore my post as being just another troll post. They would of course be incorrect to do so.

      And back to Eugenics. The poster's point was that most people don't actually bother to think about WHY they consider Eugenics reprehensible. They simply do so because it's Eugenics and they have a mental connection between Nazis and Eugenics. The basic principle has nothing to do with forced breeding, or sterilization or anything else, but because that's how the Nazis treated it, the concept is tainted forever. All Eugenics means is fixing the human genome, perhaps to eliminate disease, or make people live longer, or even just to keep people from getting fat. If you asked someone whether they think that we should use genetic engineering to eliminate cancer, I think they'd say that's a good thing. It would also be considered Eugenics.

    62. Re:So? by Grant_Watson · · Score: 1

      Well, I'm not 11, but at 23 that reminds me a bit of the halls in junior high school. But yes, in such excess it does get distracting.

    63. Re:So? by Baldrake · · Score: 1

      If he's competently leading the party, does it matter if he's an 11 year old boy or a 70 year old woman? Either way you're getting things done.

      Sure, but most people aren't playing MMOs just to "get things done"; they're playing to have fun in a social environment.

      One of the amazing things about MMOs is that you often wind up socializing way out of your normal social group -- economic, education level, political leanings, and yes, age. But finding out how far you are from your normal peers can be jarring. You wouldn't dream of going over to the local schoolyard and asking if any of the kids there want to hang out with you, and so it feels weird to find out that you're doing the virtual equivalent of exactly that. It has nothing to do with the kid's perceived intelligence or competence.

    64. Re:So? by Adult+film+producer · · Score: 2, Funny

      In my last guild, we had an age minimum of 18. But the rule was that we never asked someone their age directly, and we ignored little slips like applicants mentioning high school. Or grade school for that matter

      I tried that same strategy for the production of my last movie.. not really a good move on my part I guess, ended up in jail for 18 months. Life goes on.. But hey, it sold 80k copies at least.

    65. Re:So? by lessthan · · Score: 1

      So what you're saying is when religion fades away (something I never see happening IMHO) that Eugenics will take over? Eugenics meddling in our bedrooms, dictating who we can have sex with? Well, religion did SUCH a good job at that, I'm sure Eugenics will do much better.

      --
      Space Shuttle was a program that strapped humans to an explosion and tried to stab through the sky with fire and math
    66. Re:So? by Mieckowski · · Score: 1

      The most swearing I remember was in junior high school too. I think people cut back later because at that point the swearing doesn't mean anything and it's just a waste of time.

    67. Re:So? by Anonymous Coward · · Score: 0

      Damn reality and basic human psychology! Why can't it be like my childish fantasies? *boo hoo*

      Let me take a guess, you wouldn't appreciate being led by a little kid now that you are an adult now either?

    68. Re:So? by Hoi+Polloi · · Score: 1

      Oh yah? Well I knew a fetus who could bake an excellent soufflé.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    69. Re:So? by Hoi+Polloi · · Score: 1

      Try BF1942. All too often when I try teamspeak I get this conversation:
      "Hold on, I'm gonna light up a joint...ok, oh, gotta respawn..."

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    70. Re:So? by freedom_india · · Score: 1

      Nice point though.
      Am 32 with a kid and after 3 years i fired up Rise of Nations to battle against PC itself on Easy mode.
      Was soundly defeated and shell-shocked.
      I agree with you.

      --
      "Doing what i can, with what i have." ~ Burt Gummer
    71. Re:So? by Anonymous Coward · · Score: 0

      No, your average 11 yr old boy will be online typing/saying "FAG!!" everytime he loses.

    72. Re:So? by shaitand · · Score: 1

      Apparently you didn't actually read my post. And yes, of course science produces better results than religion but there is no need to interfere with your bedroom or stop you from having sex. Genetic correction, sterilization, and experimentation on clones can yield the desired results. There is no reason to hurry in this field to try to produce results overnight. In fact, a great deal of study is needed to determine what, if any, behavioral traits are passed genetically in the first place. You aren't likely to impact thievery by sterilizing everyone who gets hungry and steals a loaf of bed. The only time eugenics makes sense is after it has been concretely established that the characteristic is genetic or at least is usually genetic.

      Who knows, further inquiry could determine that Eugenics is bunk and the only thing being passed genetically is a tendency for hormone imbalances and that the behavior characteristics are actually just symptoms of the imbalances.

    73. Re:So? by Anonymous Coward · · Score: 0

      This is why we will have a hard time getting along with aliens, should we eventually meet some. The human brain is trained to LOOK at something and judge it. What you see tells you nearly everything you need to know about someone or something.

      That man has a spear so perhaps he's dangerous. That man looks strange. Be wary. That woman is pretty, she has good genes. Etc.

      This has generally been pretty useful throughout evolution.

      Any alien we meet is likely to look different or radically different than anything we "know" so our judgment will falter. We won't know whether to trust it or fear it, greet it or panic and try to kill it. It COULD be preparing to give us the keys to solving all our ills but our human brains will stumble and reboot and the default underlaying OS is Fear. Run. Fight. Be afraid. Any message of peace or science or religion will not be heard.

      I am certain it will go rather badly, all because we're so stuck on "seeing is believing" instead of thinking. We simply cannot separate one from the other.

    74. Re:So? by mcpkaaos · · Score: 1

      Here is a page of various definitions. GP kinda nailed it.

      --
      It goes from God, to Jerry, to me.
    75. Re:So? by AmiAthena · · Score: 1

      If you use text, you don't have time for chatter and socializing. The game is in focus. Someone's never seen Barrens chat!
    76. Re:So? by R2.0 · · Score: 2, Insightful

      I think it's just young boys. My son (about 5 at the time) woke up in the middle of 3 hour car trip and became convinced that I had accidentally gotten turned around and was heading home, away from his beloved Nana's. He had woken up on a stretch of the PA turnpike which is quite monotonous, and could NOT be convinced that we were still heading in the right direction - adult logic did not avail him any insight. We spent another hour in the car with him sobbing, until I pulled into Mom's driveway - then he was his little chipper self again.

      The worst part was that he wasn't upset that I was ignoring him. I had simply made a dreadful error, and he was trying to set me right so that we'd get to our destination. He had the best intentions, but he was still wrong, and I couldn't humor him because that really *would* have sent us in the wrong direction.

      --
      "As God is my witness, I thought turkeys could fly." A. Carlson
    77. Re:So? by syousef · · Score: 1

      Personally I think you missed an opportunity with your kid. You should have helped him to understand the IAU definition of a planet, and most importantly you should have helped him to understand why the definition is a bunch of bollox. (...and no I couldn't care less if Pluto is labeled a planet or planetismaloid or whatever. The definition is just awful - inconsistent and way too narrow given the common use of the term beforehand, not to mention the brilliant classificational move of ensuring that "dwarf planet" isn't actually a "planet" at all).

      In any case, at six it might be a little bit of a stretch but letting your kid know early on that people in authority can and will mislead him, teaching him to be skeptical while being respectful, and teaching him to verify what he hears from multiple sources is a skill that'll put him in good stead. Once you learn not to question, or to be a disrespectful ass when someone is wrong it's very hard to unlearn this behaviour.

      I don't know why people put down kid's abilities. It's well known that children learn multiple (human) languages much more quickly than adults. There are things you struggle to teach later in life that if you sew the seeds early are much easier.

      --
      These posts express my own personal views, not those of my employer
    78. Re:So? by Anonymous Coward · · Score: 0

      He's doing it to sound cool and mature and older then he is. Kids are smart; they pick up on these things.

    79. Re:So? by dodobh · · Score: 1

      Actually, text is a highly information dense medium, especially when it comes to facts. Speech is far less dense in terms of factual information, and far denser in terms of emotional content. Both have their place, but I prefer text over speech for facts (and in any case when the content is more important than the context) and any form of non-realtime communication.

      --
      I can throw myself at the ground, and miss.
    80. Re:So? by CaptainAvatar · · Score: 1
      It's more or less true, but it's not new research or anything, it's been known for decades if not centuries. V in classical Latin (ie the kind that the Romans spoke) is usually (always? not sure) pronounced as an English W, so "veni vidi vici" would be pronounced "wenni widi wiki" (C's are hard IIRC, so a K more than CH, which sounds more Italian to me). Between church Latin and English pronunciation we get a lot of Latin words wrong -- so "Caesar" should itself be pronounced "kye-sah" rather than "see-zar".

      Of course it's been over 20 years since I last took a Latin class, and I was like the second-worst student in that class, so no doubt I've got some things wrong too ...

      --
      The real Captain Avatar is a fictional character, so I suppose he doesn't mind if I impersonate him.
    81. Re:So? by servognome · · Score: 1

      You have just nailed one of the greatest flaws in typical human reasoning. Humans attempt to judge the source rather than information.
      As others have pointed out it's not a flaw, it's a feature. There's too much information in the world that needs to be filtered. This process is especially useful for making decisions based on information from others.
      For instance, why do you go to a doctor to receive medical related information? There's no guarantee that the information the doctor gives you is correct, but we accept their background as a means to justify accepting the information they provide.

      I think of discrimination as a human spam filter. When properly applied it can be helpful to filter good and bad information, when misapplied (to trivial factors such age, sex, race, etc) it makes the person ignorant.
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    82. Re:So? by Sage+Gaspar · · Score: 1

      You're getting generation gapped maybe? :P

      I am sorta serious though, I'm in my mid-20's and the F-bomb still gets dropped pretty casually. It's just not really a head-turner. It might be a regional thing or some other demographic, but you interact with all kinds of people on the internet. As to why these eleven year olds are using them? They're on the internet, they've probably seen Samuel L. and much, much worse.

    83. Re:So? by shaitand · · Score: 1

      'For instance, why do you go to a doctor to receive medical related information?'

      A doctor is one source of medical related information but hardly the only one.

      'There's no guarantee that the information the doctor gives you is correct'

      Exactly, which is why you should always independently verify that information as best you can. You probably will not be able to verify medical information you are given directly so the next best thing is to corroborate that information with other sources.
      If you don't do this then I highly recommend you start, doctors troubleshoot people in the same way technicians troubleshoot computers and their competence seems to vary just as it does from one tech to the next. Plus, doctors are even more arrogant than techs and will NEVER let on that they don't know.

      'but we accept their background as a means to justify accepting the information they provide.'

      Speak for yourself. The only time I take the word of someone based upon their background is when it is the only feasible option or when the consequence if they are wrong is less substantial than the cost of independently verifying the information.

    84. Re:So? by Anonymous Coward · · Score: 0

      You missed out "Im" and "I'm" or "Its" and "It's".

    85. Re:So? by BlueTrin · · Score: 1

      Aren't you scared of making your kid a skeptical low-EQ pessimist person ?

      --
      Don't you know it is now both immoral and criminal to think beyond the next quarterly report?
    86. Re:So? by syousef · · Score: 1

      I have no kids (yet). Getting married in Sept.

      But theoretically...Skeptical yes. Pessimist no. Nothing wrong with learning about the scientific method and learning to question things. If you can only do this in a pessimistic fashion then your own education is lacking. If you read what I said the aim was to teach the kid to be skeptical without being a mal adjusted rude little upstart and to realize early on that people - even good people in positions of authority - can and will make errors and that the most powerful thing you can do is learn to use your own mind to work around that - it's a good thing.

      --
      These posts express my own personal views, not those of my employer
    87. Re:So? by Anonymous Coward · · Score: 0

      Dood,

      You've just condemned the entire establishment, as well as most of the advertising industry.

      In fact, most of human interaction. Perhaps we should just sit in caves?

      Oh, wait - I'm a geek, that's what I do ....

    88. Re:So? by An+Onerous+Coward · · Score: 1

      I'm getting some strange defensiveness from you. Your UID indicates that you can't be in solidarity with your fellow eleven-year olds. You would have had to join Slashdot when you were four. The writer doesn't seem to have intended to disparage the MMORPG'ing competence of any particular age group. It was more of a rumination on how identities and preconceptions can be totally demolished when you introduce voice into the mix.

      If your primary goal is to accomplish in-game goals (levelin', killin', and pillagin') then nothing matters but the in-game skill of the people you're with. But if you're in Azeroth to relax, to hang out with friends, and who gives a rat if you never find the Vorpal Sword of Wenching, then maybe finding out you're hanging with a cussing eleventeener might present a problem for you.

      I was questing earlier this week in a slightly too high-level area, and grouped with a very helpful orc who helped me fend off some mass gnollage. But the whole time he was offering polite but unsolicited advice about why my gear sucked, and how I could improve it, and how I needed to spend all the talent points I'd been hoarding. This seemed a bit immature to me; he couldn't imagine that my reasons for playing might be different from his. As soon as I'd collected my mushrooms, I thanked him and sprinted for the hills.

      My point is, sometimes your enjoyment of the game depends heavily on your perception of the people you're playing with. Someone you might enjoy while texting might not give you the same satisfaction over voice. Nobody is trying to trash anybody else; it's just something to keep in mind.

      --

      You want the truthiness? You can't handle the truthiness!

    89. Re:So? by Altus · · Score: 1


      honestly I don't mind that as much. If a kid is being a little punk then he deserves to be treated like a little punk. The same is true of an adult who is acting like a little punk though.

      Admittedly you might miss out because sometimes people who are punks are also useful, but they are not often worth the effort.

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

    90. Re:So? by lessthan · · Score: 1

      Okay, I give up. What is eugenics? I thought it was the breeding of animals to produce desired traits. How is that applied to humanity without force?

      --
      Space Shuttle was a program that strapped humans to an explosion and tried to stab through the sky with fire and math
    91. Re:So? by Altus · · Score: 1


      First off, I don't want to give the impression that my parents were asses. This is pretty normal behavior and it wasn't constant or anything, it just sticks out in my memory and I try to avoid it. Frankly not many young kids parrot NOVA anyway so you wouldn't expect my

      Depends on the kid. One of my friends has a son who was 11 when I met him, we game together and while he can be a little annoying (hes a bit hyper and at the age where that is usually at its worse) I'm more than happy to listen to him when it comes to a game he has played a bunch. Hell Ive done construction projects with him and his dad and he is reasonably competent for his age. Im willing to listen if he has ideas.

      I do wonder if its harder to do this with ones own children thought, something about changing their diapers perhaps?

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

    92. Re:So? by Altus · · Score: 1


      There are limits, no doubt, but I do feel that adults sometimes set that limit too low. Emotional maturity issues are certainly still there and I would not treat a kid like an adult when it comes to such maturity, but beating a game is a technical challenge and a kid can be much better at that then an adult in some cases.

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

    93. Re:So? by lundbergaj · · Score: 1

      Yes, but online in Warcraft people don't ask a/s/l. In terms of getting to know you, they just ask,"What's your spec?". Much later they ask, "Does everyone know this fight?", but that's just to see if you need any helpful hints. Beyond that, they judge you by how you play.

    94. Re:So? by IckySplat · · Score: 1

      This actually raises an interesting point....
      That being, how many 11 year old kids you love to spend quality time playing with a parent?
      My guess is lots would.

      Isn't it weird that kids are still getting quality time with parents online, just not their own.

      --
      Help! help!, the termites are eating my DRAM!!!
    95. Re:So? by dousette · · Score: 1

      Shut up, Wesley!

    96. Re:So? by servognome · · Score: 1

      You probably will not be able to verify medical information you are given directly so the next best thing is to corroborate that information with other sources.
      You still need to have some level of trust in the information, there is so much conflicting information how do you decide what is true or false? If you go by sheer amount of evidence provided then the thousands of emails and anecdotes I receive would tell me that male enhancement pills work. Now if you are trying to corroborate by looking at sources that do not have a vested interest, then you are in fact evaluating the messenger.

      Speak for yourself. The only time I take the word of someone based upon their background is when it is the only feasible option or when the consequence if they are wrong is less substantial than the cost of independently verifying the information.
      The time to independently verify is a huge cost, and can't always be accomplished. Unless you want to become an expert in every field out there and conduct your own studies, then at some point you need to accept information based upon a degree of confidence, and part of that process is evaluating the messenger.

      An extreme example if George W Bush declared that we need to invade Syria because intelligence reports they are actively working on nuclear weapons to use against US targets, would you believe him?
      This is a case where the stakes are very high no matter which decision is made, but the corroborating information is not easily available. How else do you evaluate the information other than by evaluating the messenger?
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    97. Re:So? by shaitand · · Score: 1

      'What is eugenics? I thought it was the breeding of animals to produce desired traits.'

      Eugenics is the idea that some behaviors, as opposed to just physical characteristics, are passed genetically. For instance, based upon a belief in eugenics the US used to sterilize individuals who had been convicted of certain crimes. This continued until the 1970's.

      There are a number of ways you could utilize the theory of eugenics some of the ones that have been used are genocide (kill everyone with bad genes), sterilization (stop the bad genes from spreading), cloning, and selective breeding. One that I am not aware of ever being used is gene therapy but it should be equally applicable to eugenics as it is to altering other genetic characteristics.

      Eugenics comes into play in the animal breeding world not when a farmer breeds an animal to be bigger or produce more milk, but rather when he breeds the animal to be spirited or docile. There is also even stronger evidence to support eugenics in the pet (especially dogs and cats) breeding world where behavior tendencies in different breeds is seen even though the animals are raised in different environments.

      As far as force goes, there is no need to make eugenics mandatory. That said, I see no problem with either sterilization or gene therapy so long as modern scientific methods are used to determine, in an objective manner, that behaviors are transmitted; what behaviors are transmitted; and the genes responsible for the transmission.

      That is what neither the US nor the Nazis did. In both cases no attempt was made to scientifically establish anything. The US used a blanket approach, it is possible that not all negative behaviors result in crimes and likely that not all criminal behaviors are the result of genetics. The Nazis just picked a random set of criteria as bad and then set up so called doctors to determine how to identify it.

    98. Re:So? by shaitand · · Score: 1

      'Now if you are trying to corroborate by looking at sources that do not have a vested interest, then you are in fact evaluating the messenger.'

      No, you are evaluating groups of diverse messengers and that is a different ball of wax. But again, corroborating by looking at other sources is a less than ideal solution. Slightly better than looking at the individual messenger.

      'The time to independently verify is a huge cost, and can't always be accomplished.'

      Indeed. I said filtering based upon the messenger should be considered a last resort. I never said anything about the frequency with which you'd have to use that last resort.

      It seems as if you and others who wish to debate the issue would like to paint me into an idealistic box. I never claimed that you could in practice always ignore the source of information. I never claimed that in the real world you wouldn't have to evaluate information in that way every day.

      That said, there are no shortage of people who have dismissed the idea of evaluating the message rather than the messenger entirely simply because it is not always practical to do so. It has even become common to use this worst case method of evaluation as a PRIMARY filter for information.

      Again, I stand by my previously expressed opinion that ideals are something that one should eternally for. In case I wasn't firm enough the first time, those who think they can be achieved, and those who dismiss ideals entirely because they can not be achieved are both imbeciles in the matter. Unfortunately, most fall into one group or the other.

      'How else do you evaluate the information other than by evaluating the messenger?'

      Put the box away already. That is why its a LAST resort, not a NEVER resort.

    99. Re:So? by servognome · · Score: 1

      Indeed. I said filtering based upon the messenger should be considered a last resort. I never said anything about the frequency with which you'd have to use that last resort.
      If you are always filtering to some level then it isn't a 'Last Resort', it's part of the overall process. Evaluating information is holistic, not iterative.
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    100. Re:So? by Omnifarious · · Score: 1

      *rolls eyes* Oh yes Mr. psychoanalyst, you sure have me dead to rights.

    101. Re:So? by shaitand · · Score: 1

      'If you are always filtering to some level then it isn't a 'Last Resort', it's part of the overall process.'

      A last resort is the least desirable way of doing something. It's the last choice. If you have to pick a choice a billion times then you can be forced to pick the least desirable choice numerous times a day without it somehow magically becoming more desirable. Last resorts are part of the overall process.

      'Evaluating information is holistic, not iterative.'

      Care to back that up? Simply because you MIGHT iterate quickly does not mean you don't iterate.

      I gave you a sound practical example to demonstrate this concept and because you are unable to dispute it you have chosen to ignore it. Give it up already, you are wrong.

    102. Re:So? by Alsee · · Score: 1

      I would never have used that language if I'd realized it was a kid/girl in the first place...
      hard-charging drill-sergeant vocabulary is coming from a 6 year old) is just as disquieting.


      Weird... I can't imagine how that 6 year old could have picked up that verbal skill set. ;D

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    103. Re:So? by NeMon'ess · · Score: 1

      Text is a very slow medium, so only the most information is conveyed.

      Was that accidental or intentional? :-)

    104. Re:So? by lessthan · · Score: 1

      What exactly would you establish? Any set of criteria is "bad." There is no objective way to quantify good or bad qualities. Also, if you tried to introduce this, people wouldn't object because God/Goddess/Gods said so. They would object to this because they aren't sheep. Deep down, everyone is convinced of their right to live and breed. (except suicides, but they take care of themselves(yes, this aside is callous and uncalled for)) Anyone who would put this into law, even if the proper science had been done, would be thinking that it doesn't apply to them. IMO, that is a recipe for disaster.

      --
      Space Shuttle was a program that strapped humans to an explosion and tried to stab through the sky with fire and math
    105. Re:So? by adelord · · Score: 1

      I'm not saying I made the best decision, just presenting the decision I made. Anyway, I think teachers are wrong often enough that I'll get another chance in the near future. ;) Though probably not until September, at least. lol. You are absolutely correct about that.
      --
      Eugene Debs: "Money constitutes no proper basis of civilization"
    106. Re:So? by shaitand · · Score: 1

      'Anyone who would put this into law'

      I never said anything about mandatory legal requirements. But I think the best method is genetic screening and gene therapy for children. If you do it that way, mothers will voluntarily bring their children to you. When the process is applied it will be applied to a potential human rather than an actual human. Trust me, the potential human won't object and will roll his eyes later when mom tells the story about how the doctors resolved his 'condition'. With gene therapy you might even be able to reintroduce genetically modified cells and resolve issues in adults without sterilization.

      'Deep down, everyone is convinced of their right to live and breed.'

      I have to disagree. I have convinced a number of mothers with severe genetic psychological illnesses to have themselves sterilized. The world will be a better place tomorrow because of it. It is also common for parents to have mentally retarded children sterilized. I have also convinced a number of mothers that circumcision is genital mutilation akin to removing a woman's clit in order to prevent yeast infections. There are a number of male children who will thank me later.

    107. Re:So? by shaitand · · Score: 1

      Aha, I have it, in addition to gene therapy we make infant screening and sterilization a free public service. There are no shortage of people who want these procedures simply to avoid children. Many won't get the procedures because they are expensive. Kill two birds with one stone.

    108. Re:So? by servognome · · Score: 1

      A last resort is the least desirable way of doing something
      Just because it's the least desirable doesn't mean it isn't part of every process.

      Care to back that up? Simply because you MIGHT iterate quickly does not mean you don't iterate.
      I'm not sure how you think, but personally I choose to take all the information available to make a decision. Rather than evaluating each piece of information, I weigh each piece against the others. Information isn't "good" or "bad", it's all part of creating a complete picture.

      In your example of Eugenics, there are a number of reasons that it isn't considered, it doesn't just have to do with the Nazi stigma. Yes most average people would immediately dismiss it for that reason, but for experts working in that field, the questions addressed by eugenics will still pop up no matter what it's called.
      The reason it isn't widely championed is there are ethical concerns in terms of interpretation (what is an undesirable trait), implementation (abortion, genetic engineering, etc), and just the overall impact on humanity (reduction of genetic diversity).
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  6. Lucky you by ajenteks · · Score: 5, Funny

    I downloaded Ventrilo, logged in, dialed him up and ... realized he was an 11-year-old boy. Hey, at least it wasn't feds or NBC reporters right?
    1. Re:Lucky you by daveywest · · Score: 1

      Still waiting for someone in the Guild to announce he is a producer for Dateline.

  7. Voices not what you expect by callistra.moonshadow · · Score: 4, Interesting

    I play Guild Wars. Recently we (the hubby) and I picked up Vent since it is what our Alliance and Guild uses for communication on long/complicated missions. I generally know how old folks are in my guild/team but it was definitly enlightening to hear accents from the UK to the deep South of the US. On some levels it was cool but it does have a different flavor from going at it with text. Somehow you lose some of the ambience. Not sure how else to explain it.

    --
    --Cally
    1. Re:Voices not what you expect by k_187 · · Score: 3, Insightful

      If you're reading text its a lot easier to picture the sounds as coming from a dwarf or elf or whatever than when you hear their actual voice.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    2. Re:Voices not what you expect by Sciros · · Score: 1

      But a great advantage is that you can mute the "dialog" volume in options and take turns acting out cutscenes. Improv beats Guild Wars in-game voice acting any day :-P

      --
      I like basketball!!1!
    3. Re:Voices not what you expect by callistra.moonshadow · · Score: 1

      Exactly. Somehow, when you are running around with the mighty warrior and the mage and then you hear a deep South accent or a 9 year old it just skews the entire mission. Of course, if I already know most of the folks then it does make a long, complex mission easier to manage.

      --
      --Cally
    4. Re:Voices not what you expect by LocoMan · · Score: 1

      Specially when the though warrior dwarf ends up sounding like this:

      http://karacry.ytmnd.com/

      In the guild I play on in WoW (we're a rather casual guild) we're actually preparing to do our first raid test soon, and thinking about getting ventrilo... but right after it was mentioned, most of the people said they won't be doing any talking, and most of us have known each other for years on IRC before getting into WoW.

    5. Re:Voices not what you expect by rkanodia · · Score: 5, Funny

      One of the guys in my guild sounds exactly like Homestar Runner and doesn't know it. We've been trying to trick him into saying 'fishsticks' for weeks now; we can only hope...

    6. Re:Voices not what you expect by Private.Tucker · · Score: 1

      I agree with you here. I have a team mate in BF2142 from England, and I find him more pleasant to chat with over TeamSpeak than anyone else on the team. There are 2 people from Canada that I cannot stand when they talk because one talks too much and the other bitches about getting pwned too much. I also find that if I don't talk on it myself, I play better than usual. It's a different path than the OP suggests but clearly suggestive that maybe VOIP (used loosely here) may be counter-productive.

    7. Re:Voices not what you expect by StikyPad · · Score: 2, Funny

      Yeah, the 45 year-old chain smoker voice really kills the illusion of the young dainty wood-elf as well. Especially when it's a man.

    8. Re:Voices not what you expect by westlake · · Score: 1
      If you're reading text its a lot easier to picture the sounds as coming from a dwarf or elf or whatever than when you hear their actual voice.

      so how do you "picture" the sound of an elf?

    9. Re:Voices not what you expect by fractoid · · Score: 1

      Then again I remember back when I played on a US WoW server, the range of 'foreign' accents actually added to the game. :) The tauren druid with the yee-haw texan accent, the stoner orc, the weedy sounding mages arguing over mana efficiency and crit versus spell power... It depends on whether you expect the player to play the role of the character, or the character to play the role of the player.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    10. Re:Voices not what you expect by dargaud · · Score: 1

      I don't play games, but I find this subject interesting. Wouldn't this little kid to elf warrior voice problem be a good application of vocal recognition / synthesis ? Have the player speak up, convert it to text and then read it back with using speech synthesis of a type in tune with the character... I'm sure others have thought about it before...

      --
      Non-Linux Penguins ?
    11. Re:Voices not what you expect by Anonymous Coward · · Score: 0

      At least he doesn't sound like jarjar. Yeah, we had to record it.

    12. Re:Voices not what you expect by k_187 · · Score: 1

      They sound just like Orlando Bloom or to be more snarky, with my imagination.

      --
      11 was a racehorse
      12 was 12
      1111 Race
      12112
    13. Re:Voices not what you expect by callistra.moonshadow · · Score: 1

      You make good points. I've only played a little with vent. Most of my history has been with text chat and using the battle map. I'm primarily a PvE player although I've done farming and some PvP. I really think things depend on what you are working towards. Some missions in GW can be day-long events. When dealing with a party of 8 or 12 it can be more confusing to only use vent. I see a combination of vent, battle map, and text chat. As prior posters and my own commentary have said - I guess it is dependent on situation and what you as an individual and/or team are after. If atmosphere and preservation of the PvE exerience is important I'd say avoid vent when running the story of the game you are playing.

      For what it's worth.

      --
      --Cally
    14. Re:Voices not what you expect by callistra.moonshadow · · Score: 1

      Good ideas. I commented along those lines in another response in this thread. I guess at the end of the day even if you had the correct-sounding avatars the responses could very well blow it too. *shrug* However, it's definitely food for thought.

      --
      --Cally
    15. Re:Voices not what you expect by Anonymous Coward · · Score: 0

      I knew a guy who sounded exactly like H*R. The best was when he said "My head is reverberating." I highly recommend trying to get him to say that.

  8. Text chat's easier to follow by Anonymous Coward · · Score: 4, Insightful

    I hate voice chat, not because I care if the player on the other end is 11, or the female elf is played by a man, but because I'm not good at distinguishing new voices. It's much easier to see who's talking in the text chat where there name appears next to whatever they say, then try to remember if that voice is the fighter or the cleric.

    1. Re:Text chat's easier to follow by Anonymous Coward · · Score: 0

      I agree, the only time I liked using Vent or teamspeak was with buddies from work. Otherwise it's just annoying not knowing who's talking.

    2. Re:Text chat's easier to follow by chill · · Score: 1

      Team Speak Overlay http://www.teamspeakoverlay.com/

      A small utility that overlays the name of whoever is talking on your screen.

      It works great with America's Army and Battlefield 2.

      I have no idea if there is a similar utility for Ventrillo.

      --
      Learning HOW to think is more important than learning WHAT to think.
    3. Re:Text chat's easier to follow by Ogive17 · · Score: 1

      I was going to suggest the same thing, but it was a program what worked with both vent and TS.. unfortunately I don't know the name of it.. guess I should fire up my old PC and see what the program was called.

      But like the GP, I struggle with picking out some voices. It's the ones with a distinctive accent that are easy to remember.. or one of three females who are in the guild.

      --
      "Action without philosophy is a lethal weapon; philosophy without action is worthless."
    4. Re:Text chat's easier to follow by GodaiYuhsaku · · Score: 1

      Another option is to pick up a Logitech G15 keyboard. It has a seperate LCD display and has built in ventrillo support. Not sure if Team Speak is working with it yet. But the LCD will display the server name of the person speaking.

    5. Re:Text chat's easier to follow by ivan256 · · Score: 3, Insightful

      Additionally, there's no scrollback for voice chat. With text chat you can maintain and follow several lines of conversation at a single time. Voice chat makes that impossible.

      Difficulty of roleplaying: Strike 1
      Squeeky immature jerks (sometimes): Strike 2
      Loss of multi-chatting functionality and scrollback: Strike 3... I'll stick with text.

    6. Re:Text chat's easier to follow by Ant+P. · · Score: 1

      Maybe I'm just weird, but a lot of the time I can tell people apart just from their writing style, without a name.

    7. Re:Text chat's easier to follow by Flarg! · · Score: 1
      Me, I've got a hearing problem. There's enough distortion on microphones as it is, I often time have a hard time picking things up. When you have a bunch of people (with all their assorted background noises and mic hiss) all at once, it can get to be nearly impossible to pick up what people are saying. Throw in someone with an accent that I'm not used to, and I'm done.

      In addition to that, I have a good idea of what my MMO guild's voices "sound" like. Hooking up to a vent server and finding out I'm wrong is always pretty jarring. And anything that pulls me further out of the fantasy world I'm paying for is unwelcome. If someone wants to exclude non-voice chatters from their guild, then I guess I'm looking elsewhere.

      --

      I may be wrong, but I'm never uncertain.

    8. Re:Text chat's easier to follow by crashfrog · · Score: 2, Insightful

      With text chat you can maintain and follow several lines of conversation at a single time.

      The problem is, with text chat that's all you can do. You have to stop controlling your character to relay anything but the simplest and fastest of 1-letter instructions.

      As long as you don't need to carry on multiple lines of conversation, but you can't afford to have everybody stop and stand still while you communicate complex strategy, voice chat is the way to go. That's why it's de facto for raids; it's a necessity for commanding 40 people.

      --
      I never have frustrations, the reason is, to wit:
      If at first I don't succeed, I quit!
    9. Re:Text chat's easier to follow by ivan256 · · Score: 1

      Frankly, that's bullshit.

      You can have a commander that is precisely that. A commander. Relaying complex strategy, even if via text. It works. It works better than voice chat because the commander can easily be relaying orders to multiple groups. Voice is only better if you can't type fast.

      Also: not all games involve "raids".

    10. Re:Text chat's easier to follow by nschubach · · Score: 1

      That's part of the reason I've been on the CONSTANT search for a huge group based MMO and/or RPG. Raids don't cut it for me. Getting together 40 people to have them spam the same spells over and over just to get one item is not fun. I don't care who you are. I think my biggest problem with MMOs is competition and raiding. Your supposed to be there (IMHO) to help each other conquer the odds and take out the boss or defend your village, not fight over DKP points and loot drops. Why do MMOs have to be about competition? XBox Live is the same way with achievements. Any way to get you to compete against another player instead of competing against a mob. I want to go back to a co-op MMO. Sure, you'll say that raiding is the ultimate man vs monster scenario, but I'll tell you your wrong. Find me a single group of 4-6 people and a nice elaborate dungeon and I'm happy for hours! We need to go back to the days of community helping each other instead of killing each other to try to sooth some sort of e-peen envy.

      If you get together a few people in a random dungeon spelunking group, you'll find out way more about those few than you will ever find out about 300 of your closest guild-mates. You shouldn't need to read through pages and pages of spam to find the text you want in a small group.

      Alas, my perfect MMO doesn't get Joe and Jim to invite 250 other paying subscribers to play "the new game" so I pretty much gave up looking. MMORPGs went from a subscription fee to support the servers and devs to a subscription fee to support the kids of an overpaid CEO.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    11. Re:Text chat's easier to follow by AntiNazi · · Score: 1

      If your group or raid or whatever you want to call it is good enough that they can complete the content short one player (the "commander) then they probably don't need one in the first place.

    12. Re:Text chat's easier to follow by YggdrasilOS · · Score: 1

      I believe this http://www.voice-overlay.info.ms/ is what you're looking for.

      --
      "We dwell within a silent country, beyond the reach of time and death" -Nothing Sophotech, The Golden Transcendence
    13. Re:Text chat's easier to follow by crashfrog · · Score: 1

      Relaying complex strategy, even if via text. It works.

      It doesn't, though. By the time you've typed your complex strategy, the opportunity to use it has passed. Almost nobody can type as fast as they talk, and the "message-not-sent-until-completed" architecture doesn't transmit information as fast as the "message-conclusion-can-be-anticipated-from-its-be ginning" feature of spoken communication.

      The reason that people use voice chat software is because text chat doesn't work for those groups. You have to take your hands off the movement/action keys to talk, so you can't talk at the same time that you're taking actions. Voice chat obviates that problem.

      Also: not all games involve "raids".

      Not all games involve talking to another person. What's your point?

      --
      I never have frustrations, the reason is, to wit:
      If at first I don't succeed, I quit!
    14. Re:Text chat's easier to follow by crashfrog · · Score: 1

      If you get together a few people in a random dungeon spelunking group, you'll find out way more about those few than you will ever find out about 300 of your closest guild-mates.

      Yeah. Usually what I find out about the people in the random dungeon group is "man, I don't ever want to run a dungeon with these dumbasses ever again."

      Why do MMOs have to be about competition?

      Conflict is the soul of narrative.

      --
      I never have frustrations, the reason is, to wit:
      If at first I don't succeed, I quit!
    15. Re:Text chat's easier to follow by Anonymous Coward · · Score: 0

      It is amazing where games that required much more complex planning and execution worked just fine in the past, even with many more players involved. In vent you have 20 people all wanting to speak at the same time because they want to be the chief and not one of the Indians. You have to deal with a lot of retardation in Vent as well. Frankly, people pissed me off by doing idiotic things in groups and it is nice to be able to resist the urge to yell at them. People are more apt to speak their mind than to type it. If you say something it is almost intangible, but if it is in text it is there for good.

    16. Re:Text chat's easier to follow by ivan256 · · Score: 1

      The reason that people use voice chat software is because text chat doesn't work for those groups. You have to take your hands off the movement/action keys to talk, so you can't talk at the same time that you're taking actions. Voice chat obviates that problem.


      The reason that people use voice chat software is that:

      They don't teach people to type correctly in school anymore.
      People are lazy.

      So it has become the "standard" (At least in some games, not any that I play).

      Any reasonable typist should be able to convey information as fast on average as if they were typing, because you can almost type that fast, and you can be typing while somebody else is typing... While many other people are typing in fact. Unlike many of the times when I've used voice chat and 3 people are constantly trying to talk at once so you can't tell what is going on.
    17. Re:Text chat's easier to follow by ivan256 · · Score: 1

      If the game considers you "short one player" because you have a dedicated leader, I'd say the game is flawed. Yes ever if a hojillion people are addicted to it.

    18. Re:Text chat's easier to follow by ivan256 · · Score: 1

      Let me be more specific that that. If you can lead a group and fight in the group at the same time, and that's the game's idea of "complex strategy", then the strategy isn't very complex at all. You shouldn't be able to be in the trenches and still run the battle. If you can, it's a small battle, you're fooling yourself into thinking you're being effective, or you're merely providing moral support. (Replace the metaphor with your favorite in the case of naval and air combat games.... Unless you only play the cartoony fantasy type.)

    19. Re:Text chat's easier to follow by Oblio · · Score: 1

      I've had problems following conversations in teamspeak channels in the past, but this helped me. http://www.teamspeakoverlay.com/

      --
      Pax -- Ob
    20. Re:Text chat's easier to follow by Miaomiao · · Score: 1

      I type around 110 wpm but still use team speak when I can. The downside to typing is that you have to pause to switch from controlling your character to "typing mode" which can last even a second or three, but that time is better spent just focusing on the game. Generally outside group content I can type fast enough for everything to work pretty well, but it's horrid when I have to stop that just to explain something or give warning when I could be focusing ingame.

    21. Re:Text chat's easier to follow by crashfrog · · Score: 1

      Any reasonable typist should be able to convey information as fast on average as if they were typing, because you can almost type that fast, and you can be typing while somebody else is typing...

      But you can't be playing while you're typing, and these are games where seconds matter.

      But, you know, congratulations on reducing the entire issue to "lazy people." Sure, I'm sure that's it. Dumbass.

      --
      I never have frustrations, the reason is, to wit:
      If at first I don't succeed, I quit!
    22. Re:Text chat's easier to follow by crashfrog · · Score: 1

      If you can lead a group and fight in the group at the same time, and that's the game's idea of "complex strategy", then the strategy isn't very complex at all.

      It took me a while but I think I figured out the bad assumption underlying your argument. That thing, where you can't do two things at once? You know, like walk and chew gum?

      That's just you, actually. That's not the rest of us.

      --
      I never have frustrations, the reason is, to wit:
      If at first I don't succeed, I quit!
  9. Are You Comfortable Using the Queen's English? by morari · · Score: 0, Flamebait

    MMO's aren't for roleplaying or atmosphere. They're for wasting money and time with the only pay-off being carpal tunnel syndrome. Maybe I'm just chained to the past though when we actually acted out characters in our tabletop sessions and even going so far as to indulge in a LARP more often than not. Even back then, I couldn't stand all of those level-grinding kiddies that played D&D or Rifts while sacrificing story and mood.

    --
    "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    1. Re:Are You Comfortable Using the Queen's English? by drinkypoo · · Score: 0

      Maybe I'm just chained to the past though when we actually acted out characters in our tabletop sessions and even going so far as to indulge in a LARP more often than not.

      As if people could believe I am any more nerdy; I used to play the Vampire LARP (started shortly after it came out, mind you) but that's not what I wrote to talk about. One of the times I attended the Slug-a-Thon (in Santa Cruz - Go Slugs!) I remember acting out several scenes. It was kind of weird because I was playing a kender. I'm gigantic so I ended up kneeling through most of the scenes. It's the best way to handle dialog, by far.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Are You Comfortable Using the Queen's English? by KingSkippus · · Score: 2, Insightful

      we actually acted out characters in our tabletop sessions

      So what's stopping you now? Just because a lot of old D&D players were really "roll" players instead of role-players, did that mean that you couldn't enjoy the game the way you wanted to?

      My addiction of choice is City of Heroes, and my characters and I are pretty much totally separate. Just because there are people in the games that don't roleplay does not mean that you can't. In fact, there's quite a large contingent of role-players around in City of Heroes, ranging from casual to "I never speak of game mechanics even if my character ends up dead, dead, dead" players. You just have to get out there and find them.

      My advice if you ever do decide to try out any of these games is to get on the official game site's roleplaying forums (they all have them) and ask for guilds/supergroup/whatever where the primary focus is roleplaying. You'll be pleasantly surprised.

    3. Re:Are You Comfortable Using the Queen's English? by geekoid · · Score: 1

      "started shortly after it came out, mind you"

      Just a word to the wise:
      how long you've been playing a game seldom give credence to your opinion.
      Seriosuly, if anything it says "I have a week argument, so look at how much longer I've been going this!"

      It is very annoying. I should know, I've been playing DnD for 32 years. ;)

      Actually, the only time I use how long "I've been playing" bit is ni humor(as above) or to show someone how stupid there argument is.

      Person: "I've been playing DnD for 20 years, and I know blah blah blah."
      Me: "I've been playing for 30 years, so your opinion can't be right"
      Person: "That makes no sense"
      Me: "That's right, please stop doing it."

      Most people either laugh and realize how lame it is, or stalk off. Which is fine.
      Now if they bother to make their argument again based on some logic, why I'll listen, and hopeful learn a new view point to look at my opinion from.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    4. Re:Are You Comfortable Using the Queen's English? by drinkypoo · · Score: 1

      how long you've been playing a game seldom give credence to your opinion.

      Actually, for those in the know, what it tells them is that I started on their original, less retarded system. It doesn't say so much about me, just what game I played.

      But go ahead, tell us all about how I didn't make people think I knew more than I do when I wasn't trying to.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Are You Comfortable Using the Queen's English? by GammaKitsune · · Score: 1

      CoH has been a pretty good community for that sort of thing, I must agree. Most of the people I've played with have been enjoyable, with the possible exception of some idiot who made much over his opinion that you had to be stupid to write a description for your character. Because, you know, trying to add depth to your character? Pfft.

      --
      Gamertag: WyleType
    6. Re:Are You Comfortable Using the Queen's English? by fractoid · · Score: 1

      Seriosuly, if anything it says "I have a week argument, so look at how much longer I've been going this!" Stating how much longer you've been playing is definitely a week argument. Seriosuly!
      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
  10. Voice Chat Sucks, Precious by Puff+of+Logic · · Score: 4, Funny

    We hates the squeakers, Precious, we hates them!

    --
    P.P.S. I'm doing Science and I'm still alive.
    1. Re:Voice Chat Sucks, Precious by MikeTheMan · · Score: 1

      "I'm going to become rich and famous when I invent a device to stab people in the face over the internet."

  11. Voice Changing Technology by Gman14msu · · Score: 5, Insightful

    Wouldn't the logical expansion of the role playing game be to implement voice changing technology? That would make the game completely immersive and allow anyone to assume an identity completely different from themselves and project the image that they want to into the game not their own selves, which is probably a big draw of the game in the first place. This would really take MMORPGs to another level where the online self is completely separate from the "real life" person. Honestly (in some sense) it's unfortunate for that 11 year old in the game that he was judged later on based on his voice and not just skills in the game. Nobody said you needed to have certain skills and a baritone voice to be a successful leader.

    1. Re:Voice Changing Technology by Anonymous Coward · · Score: 1, Informative

      going along with this, check out morphvox junior, it's a free voice thing that can make your voice for online games sound like woman. seriously, it's REALLY good... it also can turn your voice into a mans voice (if ur a woman, i guess) and it can turn ur voice into this really wierd voice... that alone is pretty cool, but just imagine all the other voice alts that they could add. homer simpsons, any family guy character, bush, clinton, ect... to me, this would be the perfect application for micro transactions. while this word is an 'evil thing' to most people, who really wants to buy a 40$ app that comes with 40 different voice alterations when really all you wanted was to sound like homer simpson? they should sell the app for like 20$ have it come with like 5 basic voice alterations and then micro sell additional voice packs for like 2~3$

    2. Re:Voice Changing Technology by Atroxodisse · · Score: 1

      Sir, that is an awesome idea, and I don't imagine we're too far off from seeing something like that in the future.

      --
      Read my short stories - You won't regret it.
    3. Re:Voice Changing Technology by Drachemorder · · Score: 5, Funny

      Unfortunately, there hasn't been a device yet invented that is capable of disguising my severe redneck accent.

    4. Re:Voice Changing Technology by advocate_one · · Score: 1

      quick, get that idea properly into the public domain or else patent it yourself... cos if you don't some bastard will...

      --
      Donald 'Duck' Dunn: We had a band powerful enough to turn goat piss into gasoline.
    5. Re:Voice Changing Technology by the+dark+hero · · Score: 1

      I don't know about you but a commanding voice is very important in leadership. Do you think Dr. Martin Luther King would be as famous if he didn't have the same power behind his speeches? Take America's fearless leader George W. Bush for example. Can you begin to respect a man who sounds like a bumbling fool? What if Leonidas in the movie 300 had a cracking voice like that of a teenage boy? You don't have to sound like James Earl Jones, but an effective communicator is key in leadership. So if you don't happen to have a voice worth listening to you better keep on typing.

      --
      You constantly struggle for self improvement - and it shows.

      Hooray for bad Engrish on fortune cookies

    6. Re:Voice Changing Technology by Loconut1389 · · Score: 1

      Original XBox live had this (unknown if Xbox 360 does), but it left much to be desired and many asked people to turn them off.

    7. Re:Voice Changing Technology by Anonymous Coward · · Score: 0

      Wouldn't the logical expansion of the role playing game be to implement voice changing technology? That would make the game completely immersive and allow anyone to assume an identity completely different from themselves

      Yes because "ZOMG u n00bs i tld u assholes not 2 du that!" sounds so much better spoken in the lyrical tones of an elven maiden.

    8. Re:Voice Changing Technology by Jeek+Elemental · · Score: 1

      Nature patented this under its Puberty (tm) label quite awhile ago.
      Good number of satisfied users, tho the uninstall is described as downright painful.

    9. Re:Voice Changing Technology by badman99 · · Score: 0

      He He 'fearless leader George W. Bush'. Now give us all your oil, or well invade and take it anyway cos we are bigger than you.....Reminds me of that age old saying....One in the hand is worth two in the bush

    10. Re:Voice Changing Technology by Dan+D. · · Score: 2, Informative

      Unfortunately, there hasn't been a device yet invented that is capable of disguising my severe redneck accent.

      Actually you just did. I gave you a John Cleesian accent in my head. That made it funny... to me.

      --
      People who quote themselves bug the crap out of me -- Me.
    11. Re:Voice Changing Technology by Robotech_Master · · Score: 1

      The funny thing about this question is that Abraham Lincoln's voice in real life was anything but the deep, resonant tone that he is usually given in the movies.

      "Lincoln's voice was, when he first began speaking, shrill, squeaking, piping, unpleasant[...]" --William H. Herndon letter, July 19, 1887

      --
      Editor Emeritus and Senior Writer, TeleRead.org
    12. Re:Voice Changing Technology by Ikester8 · · Score: 1

      Well, bless your heart! (one of my favorite Southern sayings...)

      --
      That's the last time I run code posted in somebody's sig...
    13. Re:Voice Changing Technology by Anonymous Coward · · Score: 0

      Voice changing technology won't filter out accents, "uh, er". "like", or "you know?". It won't provide non-native speakers text and time to try to figure it out. It won't provide a transcript of what is said at a lecture, or evidence of who is bullying someone or yelling profanities to disrupt a lecture or a musical performance.

      Remember the apocryphal Tony Curtis line, "Yondah lies da palace of my faddah, da Caliph?" Prepare for that when voice arrives, in spades. Temptresses who turn out to sound like Tom Waits or Fran Drescher, dragons who sound like Gilbert Gottfried or Bobcat Goldthwait.

    14. Re:Voice Changing Technology by jejones · · Score: 1

      Gee, that's nice. Does it run under Linux? I think not.

    15. Re:Voice Changing Technology by FleaPlus · · Score: 2, Informative

      Wouldn't the logical expansion of the role playing game be to implement voice changing technology? That would make the game completely immersive and allow anyone to assume an identity completely different from themselves and project the image that they want to into the game not their own selves, which is probably a big draw of the game in the first place.

      After some googling, it looks like something like that already exists:

      http://www.screamingbee.com/product/MorphVOX.aspx

      I haven't had a chance to try it myself yet, but it looks like it has add-ons for various fantasy voices like "Gruff Dwarf," "Warrior Princess," and "Lich Lord." They also seem to have a free version which does gender changes.

    16. Re:Voice Changing Technology by coldcell · · Score: 1
      No, but after talking with the dev team about a possible linux version, I was told they are currently trying to port it...

      At least that's not a "no, never", right?

      --
      Launchy.net changed my world.
    17. Re:Voice Changing Technology by the+dark+hero · · Score: 1
      "But whenever he began to talk his eyes flashed and every facial movement helped express his idea and feeling. Then involuntarily vanished all thought or consciousness of his uncouth appearance, or awkward manner, or even his high keyed, unpleasant voice." --Abram Bergen in Intimate Memories of Lincoln

      I'll admit there are exceptions, but you gotta work with what you got. Remember that Lincoln struggled greatly as a politician in the beginning. He was lanky and sickly looking without that signature beard of his.

      --
      You constantly struggle for self improvement - and it shows.

      Hooray for bad Engrish on fortune cookies

    18. Re:Voice Changing Technology by Robotech_Master · · Score: 1

      Interestingly enough, the quote you used sort of emphasizes the original point of the article. Lincoln was able to overcome his unpleasant voice with the aid of his body language. But how well would Lincoln do over a telephone?

      (This also brings up that televised debate Nixon was in, where everyone who listened to it on the radio thought Nixon won, but everyone who watched it on TV and saw Nixon's shifty body language thought he lost.)

      --
      Editor Emeritus and Senior Writer, TeleRead.org
    19. Re:Voice Changing Technology by Das+Modell · · Score: 1

      Apparently you can no longer say the word "Bush" on the Internet without someone launching into a rant about oil.

    20. Re:Voice Changing Technology by badman99 · · Score: 0

      No...don't go with the status quo, don't associate the word 'Bush' with unjust wars or oil monopolies......When I hear the words 'Bush', the two things that come to mind are.... Economic mismanagement it's pretty obvious the American economy is bracing itself for a recession and ethnic cleansing in New Orleans; yeah lets wait till all the poor black people are dead before we send anything. Bush just needs to find himself a Monica, it worked well for Clinton.

    21. Re:Voice Changing Technology by Das+Modell · · Score: 1

      Apparently it's also impossible for people to stop abusing the term "ethnic cleansing." In a few years it will be an "ethnic cleansing" if the police arrests a black person.

  12. identity by Hemogoblin · · Score: 5, Funny

    ...realized he was an 11-year-old boy. Thats silly. Everyone knows that anyone claiming to be between the ages of 10 and 14 is an FBI agent.
    1. Re:identity by BumBiscuit · · Score: 2, Funny

      Thats silly. Everyone knows that anyone claiming to be between the ages of 10 and 14 is an FBI agent.
      Either that, or Dateline NBC's Chris Hansen.
      --
      Ceci n'est pas une sig.
    2. Re:identity by jellomizer · · Score: 1

      He is a Kid, Kids play games... Kids only have School Mon-Fri for 6 Hours a day. Skip doing homework to play more games. This kid probably has more experience in one week in the game then most adults can get in a year.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
  13. Uhhh by Anonymous Coward · · Score: 0

    What does something like age have to do with anything in a virtual place?

  14. Same by Anonymous Coward · · Score: 0

    Same for me with Guild Wars. I really enjoy being in the world but sometimes using a chat program really takes away from the environment, music, and the entirety of the gameplay. Text is the best way I think to go in MMO's

    But FPS there is that team aspect that needs to be seen. I guess thats a different matter...

    1. Re:Same by Anonymous Coward · · Score: 0

      Or, you know... PvP. I mean, GW is a mediocre at best MMO - but the PvP is the best out there. Certainly the reason *I* play GW. And you just can't do well without voice chat. I mean, I've seen attempts to call spikes in team chat, but it just doesn't work so well. Not to mention calling "runner, BA ranger, and second warrior go back and deal with that split, and tell me how you're doing" is kinda hard without voice.

  15. Newer voice services? by Anonymous Coward · · Score: 0

    Ventrilo, always Ventrilo! What about some newer clients like GSC? (http://www.getgsc.com)

    1. Re:Newer voice services? by Minwee · · Score: 1

      Because nobody else uses it?

      If the group of people I wanted to talk to were among the 377 users currently on GSC, then that would be perfect. As it happens, they usually aren't.

  16. So what? by Anonymous Coward · · Score: 0

    I downloaded Ventrilo, logged in, dialed him up and ... realized he was an 11-year-old boy."

    Maybe this is more about adjusting your expectations of what a kid is capable of than something wrong with the system itself.

  17. I smell a new market by spun · · Score: 5, Insightful

    We need something for gaming like those voice alteration devices for the phone. You know, the ones that frightened little old ladies use to sound like burly bikers? It could be done in software as a plug-in for voice chat. You could select your character's voice through a menu.

    The thing is, that 11 year old is getting valuable leadership and teaching experience. If he is competent to lead the party, and a simple software tweak would let you suspend disbelief, it's a good thing.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    1. Re:I smell a new market by SatanicPuppy · · Score: 1

      Usually, for me, it's not about the voice, its about the content, and there is no filter that is ever going to fix that. There are a few guildies of mine I leave on perma-mute because they're just so goddamn annoying...Great players, some of them, but jesus.

      That being said, I'd definitely like to see some filter technology. It'd add a lot to the ambiance. I think actually a lot of issues with that are currently relating to the voice actors guild, and their (understandable, though buggy-whippish) desire not to see a lot of high quality voice reproduction make it into games.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    2. Re:I smell a new market by spun · · Score: 5, Funny

      Hehe, I'm imagining a content filter, l33tsp34k to faux-olde-english. "n00b, I totally pwned joo!" becomes "Forsooth! Mighty foe, thou art vanquished!"

      Seriously though, I've been thinking about a MMORPG collective for serious gamers. A few thousand true role players could easily afford to go in on an adequate server and you could give people memberships for content contribution. It could work, but it would be a lot of effort and there would be no profit in it, so I don't see it happening. I would join something like that. It's hard coming from a pencil and paper RPG world where everyone really gets into the role playing aspect, to an MMORPG world where paladins have names like hotchixxor69. Ugh.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    3. Re:I smell a new market by SatanicPuppy · · Score: 3, Funny

      Heh. Now if only we could find a way to filter the virtual tea-bagging...

      Pure role playing would be nice; lot of companies have role playing servers, but it's never really given serious support, so you still end up with the annoying l33t sp33kers showing up every now and then breaking up the mood.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    4. Re:I smell a new market by cliffski · · Score: 1

      I am interested in your ideas and would like to subscribe to your newsletter.

      Seriously. agreed 100%.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    5. Re:I smell a new market by Kaetemi · · Score: 1

      There are MMORPGs (or at least 1 as far as I know) without anyone using leetspeak (and those who do, leave quite fast anyway), and where you simply can't use numbers or whatever other weird stuff in names...

      --
      Kaetemi
    6. Re:I smell a new market by evanknight · · Score: 1

      Careful, don't use the actual name! Hotchixxor may issue a DMCA takedown!

      --
      Well, its not quite a mop, and its not quite a puppet, but man.. So to answer your question I don't know.
    7. Re:I smell a new market by MBraynard · · Score: 1

      This was a feature on most games on the Xbox. I'm not sure if it's available on the 360. Very few people used it, however.

    8. Re:I smell a new market by fair_n_hite_451 · · Score: 1

      You mean like a lot of the private NWN servers were?
       
      I played extensively on two different ones a couple of years ago, and you never saw griefers or l33t speakers there.
       
      Roleplaying abounded ... too bad NWN2 didn't have Linux support right out of the box, killed off both servers when the admins couldn't upgrade, but the players wanted the new toys.

      --
      Reason why there is hope for the future generation #364:
      "I wish my grass was emo so it could cut itself."
    9. Re:I smell a new market by Skip666Kent · · Score: 3, Interesting

      You should be able to do this pretty easily by having a moderated server with a 'dmz' zone where new players can 'audition' in a short, simple game setting. Accepted players would be accepted for a trial period.

      You could have at least 3 or more levels or 'realms' of access, with the higher levels being available to those players who show spirit, interest and stay in character. 'Experience points' or whatever should be lower on the list. If you want good role-players, then award experience/merit for good role-playing and advance them to higher realms (if not levels) based on that.

      The highest 'realm' might have lots of lowly 2nd level fighters/mages/whatever and 20th level wizards and so on, but they would all have proven themselves capable of playing by the rules and staying in character. That could afford some really interesting roleplay encounters, rather than a wide-open field with 'L33ts', high-score-hounds, spammers, gender-benders and genuine role-players all in one space. You could develop much more sophisticated storylines and such rather than just having strong characters prey on the week to go for the next level. Weak (low-level) players who are good role-players in a higher-realm setting could be given (in context) information or objects or abilities which make them valuable to the higher-level players in the context of one storyline/adventure or another.

      Exclusive access to the higher (more refined) realms would be a good carrot to encourage roleplay. People who don't like that would quickly go elsewhere to 'greener' (?) pastures. That would be a very interesting sort of server, and while I wouldn't be a player myself, I'd love to see some other group put it together and make it work.

      --
      **>>BELCH
    10. Re:I smell a new market by dlZ · · Score: 1

      Not many people used it because they were ignored immediately by almost everyone. It seemed mostly younger kids would pick the robot voice, and it would make them sound even more headache inducing. I don't believe the 360 has the option, but I almost never end up in a game with younger kids playing.

      --
      rm -rf ./evidence @ punkcomp
    11. Re:I smell a new market by Katharine · · Score: 1

      My issue is this: Although a woman, I always play a male character for a variety of reasons that I'm not going to go into right now. (Yes, people I play with regularly know my true gender.) And I'd just as soon that people I'm playing with casually don't know that I'm a woman. Voice chat makes that impossible. And even in the case of people I play with regularly who know I'm a woman and might even know me in real life, voice chat makes it harder -- if not impossible -- to role-play a guy convincingly.

    12. Re:I smell a new market by spun · · Score: 1

      Are you sure you're replying to my post? I was advocating a voice altering electronic filter that could make your voice sound like anything from a robot to an alien to a biker dude. That kind of negates everything you've just said, so I have to assume that maybe you replied to the wrong post?

      You don't have to go into the reasons why you play as a guy. I think everyone over the age of twelve who plays games online knows why.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    13. Re:I smell a new market by ByteGuerrilla · · Score: 4, Interesting

      On the topic of the leadership skills that kid is gaining, this is a consideration I've come across recently and that might actually be a very valuable aspect of these computer games, in contrast to the ''they're turning your brain to mush!'' hyperbolae. My EVE-Online alliance has a 14-year old (well, he was fifteen the other week) pilot, and he is one of our fleet-commanders. While not as mature as those older than him, he is a great leader with a cool and level head, and I think his experience here is going to value him greatly when he is older, whether he is managing in business or joins the military.

      --

      A block of code, sufficiently well-written, is indistinguishable from magick.

    14. Re:I smell a new market by lgw · · Score: 1

      There are MMORPGs like that in existance already, if not quite so artifically stratified as you suggest. Dedicated roleplaying abounds and those who break character often are soon ejected.

      These games typically have hundreds of users, with dozens of people logged on to them on any given night. WOW has, what, 6 million users? I think the market is where Blizzard thinks it is. Actual interest in roleplaying is confined to a very small (but real) niche.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    15. Re:I smell a new market by lgw · · Score: 1

      The funny thing is, before WOW took off women in their 30s were the largest demographic in the popular MMORPGs of the day. However, they were mostly playing male characters, and mostly convinced that women were quite rare on the server, since most other women were playing male characters as well. It was an odd social dynamic.

      Sadly, while there are many reasons to cross-dress online, WOW has brought back the most annoying: crowds of teenage male players.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    16. Re:I smell a new market by Metasquares · · Score: 1

      Our solution on a roleplaying-only UO freeshard I used to run was to roleplay those people as crazy and/or speaking a foreign language... which they essentially were. They went away soon enough when they realized they were being ostracized by the community and picked on by the GMs.

      Another interesting fact was that these were almost always the people who ran into random moongates (portals) without knowing where they led. Calling up a gate to somewhere dangerous and dispelling it immediately after they run in was one perfectly legal way to get rid of those people (after all, it was their choice to run in).

    17. Re:I smell a new market by Krovik · · Score: 1

      No one used the Xbox voice masking because it quite frankly sucked. Half the time you either couldn't understand the person, or as stated above, it became annoying very quickly. If developers actually made one that didn't sound so fake and cheesy, younger people, and frightened old ladies might actually use it and not be shunned for it.

    18. Re:I smell a new market by sohare · · Score: 1

      The thing is, that 11 year old is getting valuable leadership and teaching experience.

      Erm, no. First, the situations you encounter in a fantasy MMORPG rarely have bearing on real life unless you attend a lot of conventions for the clinically weird or Furries.

      Second, an MMORPG has few of the social ramifications that real interactions do. Your inhibitions are incredibly low because of this, and this translates to interacting in ways that you might possibly never do in real life. It at best gives you an outlet (like imagining what you'd do to the guy who stole your girlfriend), but I'd wager that simply imagining yourself in a leadership role provides you with more experience than playing a game.

      I can see how he might gain some teaching experience, but this also is modest. The concepts in even heavily technical table-top games are elementary. Explaining an easily understood concept requires much less skill on part of the teacher than a difficult idea.

    19. Re:I smell a new market by natet · · Score: 1

      It's been tried in games before... http://www.penny-arcade.com/images/2002/20021118h. gif

      --
      IANAL... But I play one on /.
    20. Re:I smell a new market by Scoth · · Score: 2, Interesting

      I agree, but it's not limited just to kids. I'm in my mid-20s, and I'd always been a happy worker bee type. I was good at taking specific instructions and making good things out of them. From there I could even take initiative and extend it. However, give me something vague or anything involving much leadership, and I froze up. I'd be tentative, cautious to the point of paralysis, and generally ineffective worrying I'd mess something up and let people down. Somewhere along the line my fiancee dragged me into WoW (sounds backwards, but that's how it went. She still plays lots more than me). At first that initial trait worked great. A party leader would mark targets, and I'd tank my warrior's little heart out, and generally did well at it. Did that all the way to 70 even. Then one day I ended up partied with some guild newbies on a first run of an instance I'd run several times, and suddenly they expected me to lead. Latter problem popped up. I wiped the group on the very first pull even. I made it, though, without too much further trouble. A little later, I led another group successfully. And on from there. Now, even in real life, I've found I'm better able to handle leadership initiative without freezing and have been doing a pretty good job of it so far. I just needed somewhere risk-free to have a chance to loosen up rather than somewhere where failure really would be a significant setback.

    21. Re:I smell a new market by geminidomino · · Score: 1

      What are these MMOs you speak of? Anything outside of the MU* realm? I'd consider one of them, after seeing what a clusterfsck WoWs "RP" servers are.

    22. Re:I smell a new market by Anonymous Coward · · Score: 0

      Some games, like Lost Planet, have this built in. It's funny at first but quickly gets annoying, when some kid starts singing in a robot voice.

    23. Re:I smell a new market by Mike610544 · · Score: 1

      If WoW implemented something like that I would probably re-subscribe. The game itself was still fun, but there were always some people around that would ruin the vibe.

      I remember playing Gemstone III back in the day; It was very rare to see anything out of character and it really contributed to the immersion. They probably had about 0.00001% the number of players that WoW has so it was easier for the GMs to reign in disruptive players, but some system that is player moderated should be workable on any scale.

      WRT to article: I couldn't agree more. It's pretty much a necessity to be on Vent/TS to do any raiding, and usually the most prolific speakers are the most annoying ... that and other people would always be put off when I'd launch into a rambling drunken rant about gnomes or something.

      --
      ... also, I can kill you with my brain.
    24. Re:I smell a new market by thePowerOfGrayskull · · Score: 1

      Roleplaying abounded ... too bad NWN2 didn't have Linux support right out of the box, killed off both servers when the admins couldn't upgrade, but the players wanted the new toys. You might want to take another look at the NWN2 scene in the coming months. A lot of RP-heavy worlds are getting ready to begin their beta phases within another month or so; and the expansion pack coming out this fall should also bring in some additional numbers/interest for multiplayer. At this point, the servers can run on Linux, via WINE...
    25. Re:I smell a new market by Maxo-Texas · · Score: 1

      The logistical and political skills and confidence that I picked up running a 60 person guild directly lead to my promotion to leadership positions at my company. I see the same traits in corporate worker bees that I did in my guild worker bees.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    26. Re:I smell a new market by dave1791 · · Score: 1

      NWN2 is alive and kicking. The problem it had was something else entirely. Firstly - It simply takes forever and a day to build a high quality area in the NWN2 toolset. In NWN1, you could slap a reasonably decent area together in 15 minutes and within an hour it was polished. NWN2 is at least an order of magnitude more time consuming to do level design for. A lot of NWN1 RP worlds that are migrating to NWN2 are still not yet in beta. Players, by and large, are impatient and wandered off. They'll be back when the expansion comes out and the worlds will be ready fro them. NWN2 suffered (and still does) from some multiplayer related bugginess. If it will succeed at all as a PW platform, that needs to be taken care of before the expansion hits the streets.

      In 2007, there are also other options for teams building the kind of hardcore RP worlds that can only thrive in a non-commercial environment. There is an MMO kit for the Torque engine in development ( http://www.mmoworkshop.com/ ) that looks promising and Multiverse ( http://www.multiverse.net/ ), while still not yet ready for prime time, also has the potential for supporting a large number of community worlds.

    27. Re:I smell a new market by werewolf1031 · · Score: 2, Insightful

      Sorry, I have to disagree here. The "situations you encounter in a fantasy MMORPG" typically involve a great deal of teamwork, everyone working together and contributing their collective skills and natural strengths to achieve a common objective. Even in a typical business, everyone has a 'role' to play, a task to perform for which they (hopefully) have the skill and experience to achieve for the betterment of the team. If everyone on the team knows their job well and works together, and the leader is effective at both managing people and knowing how to best utilize the capabilities of everyone on the team, the results can be spectacular. Similarly, the most effective guild/raid leaders I've worked with in WoW are those who have strong people skills as well as the knowledge and experience to make sure everyone in his team is assigned a task that best suits their strengths, not only of the characters they rolled but the players' strengths as well (not all Hunters are created equal!).

      Principals of leadership and teamwork can be applied to a huge variety of situations. A person who is a skilled leader in real life and is adept at handling fast-changing situations and coordinating the abilities of his subordinates to achieve the objective at hand would quite likely excel as a raid leader in a game like WoW, once he/she acclimated to the game's play mechanics. The inverse is also true; a game like WoW can teach many principals of teamwork and leadership, if the player is willing to learn, in a safe environment where severe screw-ups are only a temporary setback to gameplay.

      Conversely, those who refuse to work with other players in the (always-voluntary) group situations and are poor team players will find themselves soloing most of the game - as can be expected.

      Can MMO's teach concepts of teamwork and leadership that will be useful in other areas of life? Certainly, if one is willing to learn.

    28. Re:I smell a new market by nacturation · · Score: 1

      I'm with you right up to the part where it says "Greetings, male sibling. Slip me some epidermis."

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    29. Re:I smell a new market by Chibi+Merrow · · Score: 1

      lot of companies have role playing servers, but it's never really given serious support


      From what I've seen of WoW's roleplaying servers, they seem more designed to keep the "roleplayers" away from the rest of us than anything else. That's the right amount of support for me.

      (Disclaimer: I'm a tabletop gamer, I love RPGs, but "roleplayers" in MMOs generally aren't.)
      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
    30. Re:I smell a new market by mwvdlee · · Score: 1

      Can't you just mute whoever is l33tspeaking?

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    31. Re:I smell a new market by AnoniMoose+Cowherd · · Score: 1

      I had that voice-alteration idea too. But it might not hide your accent, or grammar. How about voice-to-text?

      --
      - AnoniMoose Cowherd
    32. Re:I smell a new market by An+Onerous+Coward · · Score: 1

      Sorry, I have to disagree here. The "situations you encounter in a fantasy MMORPG" typically involve a great deal of teamwork, everyone working together and contributing their collective skills and natural strengths to achieve a common objective.
      Leeeee-rooooooyyyyyy!!!!
      --

      You want the truthiness? You can't handle the truthiness!

    33. Re:I smell a new market by kria · · Score: 1

      I play in a Living campaign (Arcanis) and in White Wolf's Camarilla, so while it's not thousands of people online, it is a pen and paper game that involves thousands. I, too, have tried to roleplay in MMORPGs, and I think that besides the people, the world is against it, just because nothing changes.

      Anyway, over in Puzzle Pirates, they have a filter that converts some phrases. Most, if not all, profanity gets changed to something pirate appropriate (okay, cute puzzling pirate appropriate), while LOL turns into SoAndSo laughs loudly.

    34. Re:I smell a new market by midwestnets · · Score: 1

      That product exists. It is called Morphvoxpro. http://www.screamingbee.com/

    35. Re:I smell a new market by Tsagadai · · Score: 1

      If that ever came in we would have not only people pretending to be girls but people talking like them as well. It would be an erotic role playing fantasy for many people and a nightmare for others. Having a murloc voice would be very cool though.

    36. Re:I smell a new market by Tsagadai · · Score: 1

      Wow that's one of the first WOW related success stories (other than finding love) I've ever read. Thank you sir you have restored faith in me taht not everyone in WoW is going down a spiral.

    37. Re:I smell a new market by Sandbags · · Score: 1

      It's not a bad idea, but I can't image real time voice wave translation coming at any cheap cost in CPU power. Maybe with a low end ($45) daughter board to offload the CPU cycles this could work.

      Of course how good of a mood are you going to be in when most of your teammates sound exactly the same? Figuring out who's talking could be handled by on-screen indicators like D&D online does, but it would get irritating after a while. An option to turn it on or off would be nice.

      Of course, with a little practice, it's not hard to tell the difference between an adult male and a female or young boy even with voice modulation. The only real solution to guarantee complete anonymity is to allow speech to text Or some encoded system), and then text to speech on the other end. Now everyone could be indistinguishable. Offering a series of 8-10 variable modulations on the voice output could generate literally hundreds of voice possibilities. Again, the power necessary to do this would be high (if not higher), and in the end, it's an aesthetic. Also, anyone with a strong accent would not be able to use the system reliably without training the engine.

      --
      There is no contest in life for which the unprepared have the advantage.
    38. Re:I smell a new market by Katharine · · Score: 1

      Yes, I was replying to your post. I was AGREEING with you that having the "wrong" voice is a problem.

    39. Re:I smell a new market by Impy+the+Impiuos+Imp · · Score: 1

      Ever since Quake II introduced female body styles, I've been playing solid females (with emphasis on the solid -- luv that butt slider on City of Heroes! "Little in the middle and ya got much back!")

      Why? Got sick of the idiocy of playing a "brutish tough guy" with a gun. There's a reason it's called The Great Equalizer.

      Every time someone questions me about it, I just reply, wondering why they enjoy running around behind a wiggling man's ass for hours a day.

      Hence, everyone, from Quake II to III to CoH and WoW and everyone in-between has been female. For example, it's a little known fact, but did you know both Darth Revan and The Exile were both chicks? Hot chicks? Who 2-shotted the dead guy at the end? Hot chick.

      The two level 1 characters who pushed in a beachhead and secured the city in Icewind Dale II on Heart of Fury mode, no imported money or items? Hot chicks.

      The fighter who solo'd Baldur's Gate II? Hot chick.

      Ehh, that Blood Elf is cute, got up to level 20 as a mage, let's try the cow people. Holy crap! I ain't seen bootie like that since City of Heroes.

      Yeah, go run around behind some dudes, "Mr. not gay guy".

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    40. Re:I smell a new market by spun · · Score: 1

      Oh, my dumb, sorry.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    41. Re:I smell a new market by beef+curtains · · Score: 1

      First of all, nice post. I can honestly say you're the first person I've heard of who's rolled a female Tauren due to a penchant for junk in the trunk. ;)

      Second, in WoW I'd only played male characters (mainly for voice-matching-with-char reasons...otherwise, I'd much rather look at a cute girl's butt than the backside of a burly dude, even in virtual situations such as this) until yesterday. I thought I'd roll a Blood Elf so I could see what their starting area looks like. As soon as I clicked the Blood Elf button on the New Character screen, it defaulted to female...those Blood Elf chicks are rather aesthetically pleasing, with their modern/realistic hair styles and colors. So I put together a slightly-tanned redhead and started playing.

      I gotta say, after the first few minutes, I stopped noticing that I was playing a chick. Much like I don't really notice when I'm playing a dude. I play zoomed out all the way (unless I'm in a tight dungeon or in a place with lots of foliage), so to me it's just a sprite that kills other sprites.

      After my little Horde experience, I jumped on my main and mentioned in guild chat that I just got done checking out the Blood Elf area while playing "a blood elf paladin cutie"...well that went over like a lead balloon. A few responded with "O.o", and a couple said things along the lines of "dude, you're scaring me" and "umm...is there something you're not telling us?"

      I thought the reactions were kind of odd, considering that none of us are burly, mustachioed warriors, or weird, 8-foot-tall blue aliens with tentacled chins & cloven hooves. I guess suspension of belief only goes so far for most people.

      --
      Just once I'd like someone to call me 'Sir' without adding 'You're making a scene.'
    42. Re:I smell a new market by Caladrius · · Score: 1

      You can already do this on a smaller scale: make your own neverwinter nights or neverwinter nights 2 persistent world.

      You end up with a MUD/MUSH/MUX style and size community with commercial graphics and game engine. It may be significantly smaller in scale, but it's much easier to maintain a pencil and paper style RPG world with a player cap of 64 to 96 versus a thousand. Otherwise the ratio of DM to player gets really bad or you have to have a huge DM staff that becomes hard to coordinate with ... not to mention maintain a level of quality. If the focus is on RP over grinding and huge raids, you won't want more than 6-8 players in an individual party anyway.

      Shameless plug for the neverwinter nights 2 server I'm helping with: http://moonsea-adventures.com/

    43. Re:I smell a new market by Anonymous Coward · · Score: 0

      In WoW, anyway, role-playing servers are no different from the normal ones. If anything, they're worse, because everyone there is new enough to the game to have not discovered that yet.

    44. Re:I smell a new market by Maxo-Texas · · Score: 1

      I played EQ (still play) since 1999.

      I lead a large casual but serious raiding guild called the "Brewmasters" (90 to 120) for about 27 months before choosing my successor (and current guild leader still after 3 years).

      We had a nice real live party atmosphere and had get togethers in RL as well.

      If I were to change one thing- I would be a big handsome barbarian avatar instead of a little gnome avatar.

      My coolest memory is performing an ingame marriage and the raid that finally took down "Vox" after 7 attempts (several months of effort) back when Vox was still a difficult challenge.

      The key challenges were
      1) Logistical (correct balance, recruiting, seeing everyone had appropriate potions, maps, instructions)
      2) Training (seeing everyone knew their role)
      3) Motivation (you never have "wipes" in business. Greed is a primary motivator in mmorgs but ego/recognition is a close second)
      4) Distinguishing between people who wanted to be a 'star' vs those that wanted to be a 'cog'.
      5) Getting 60 people moving at the same time in the correct direction while dealing with the 2 or 3 who missed an instruction without upsetting them (and their friends-- and their friends friends).
      6) Fairly distributing rewards
      7) planning our short, medium, and long term strategic goals and communicating those to the members so that they could do the necessary solo work to be ready.
      8) Delegate... delegate... delegate!
      9) Dealing with the loss of a star performer (lost their job, spouse, stationed over seas (we had about 10% military personnel), and a couple serious illnesses. I never had to deal with a RL death.
      10) Dealing with other guilds (contracts, negotiations, renegotiations "does the deal we have with them still make sense today")
      11) Dealing with conflicts between members! (big one!)

      Leading a large raiding guild is like running a business at 6x the intensity. As a low level manager over 7-12 now (varies by project), the work is very easy and slow paced compared to when I was running a guild.

      I also got very good at detecting "users" since about 80% of people in EQ were users. Some nasty ones (about 20%) and the rest very nice people who just lost interest as soon as their needs were met (about 60%). The latter didn't consider themselves bad people- but they didn't meet their commitments. The worst reveled in screwing people over. In RL, I find the user ratio a lot lower-- more like 30% users and 70% okay. I think it is the anonymity and the age of the people involved.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    45. Re:I smell a new market by spun · · Score: 1

      Cool, that actually makes me want to buy NWN2, just to check out your server. I only played NWN when it hit the $10 bin, so I was too late for the heyday of individual servers. I read about it after I had played the game. The thing is, I played D&D first of all RPGs I've played. And I mean D&D, original blue box set. Not AD&D, not D&D basic, or edition this or that, D&D. I played a bunch of others, then found GURPS, and level based games seemed trite and constricting after that. But I actually liked NWN even in single player. Still, skill based systems such as say, The Elder Scrolls series, have always appealed to me more than class based systems.

      The ultimate for me would be a persistent online RPG married to a complex sim. That way, skills other than combat could be modeled in game with real effects, and the emergent properties of such a system would make game play unique to each server. Social and political skills would suddenly have real meaning if you could use them to sway mobs or rule kingdoms. Crafting skills would become far more powerful if you could train NPCs and purchase shops to run. And actual social connections to established groups of players would become most important of all, as in a real society.

      I would also like to see a virtual world server governed, paid for and run through a collective government. That would be OOC, but in character, in the game world, I would like to see governance and law modeled with systematized effects. Characters could become a part of the systems, or fight against them. Having a fair and democratic OOC governance would be especially important when you were modeling in game oppressive and unfair systems. These of course are entertaining to play in, acting out rebel and fascist fantasies, but people who have been gaming for a while know players can get... confused. Thus the fair OOC governance.

      Anyway, these all seem like pipe dreams now, but someday, I think all us geeks know something like that is bound to happen.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    46. Re:I smell a new market by spun · · Score: 1

      MMORPGs especially, and video games in general are an embryonic art form. Look at movies. Look how much more popular the independent films have become in the last decade. Films like Sideways, Lost in Translation, Adaptation, Being John Malcovich, these weren't that expensive to produce and they made good money for their investors. But audiences had to become more educated, they had to learn to appreciate more subtlety and nuance, and that is one of the things that art is for. Good art teaches and instructs as it lifts us up or lets us look into dark places we'd rather not. Video games and MMORPGs can be good art.

      So sure, the larger market, and in some ways the most predictable market will be in providing the equivalent of the Hollywood blockbuster, pandering to the lowest common denominator. But that market, as new as it is, is nearing saturation and there is an untapped market for content with more nuance, subtlety, and complexity. That market has until now been served primarily by the hobbyist/DIY set. That will never go away, but it will be nice to have a developed market for talented hobbyists to graduate into and actually make some money doing what they love.

      Games need to reach out to the larger market anyway. Do bored housewives go see blockbusters? Well, sometimes, but they really like romances, don't they? Ever wonder why there aren't more women involved in gaming? Not that I mean to stereotype, of course any particular person may like any damn thing they please, but I do think I'm on to something here. Can it be that hard to make an MMORPG with romantic type quests for the ladies? Safer than role playing it with another human if you're married, if you know what I mean.

      In short, no, I don't think WOW style content is the end-all, be-all of MMORPG market penetration in America, by any means.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    47. Re:I smell a new market by spun · · Score: 1

      Your faux-olde-english to nerd translator has developed some kind of malfunction.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    48. Re:I smell a new market by skidv · · Score: 1

      You know, they have mods (is that short for modules or modifiers or modelers?) for guitars (to make them sound like particular amplifier/speaker systems), MIDIs that sound like violins or trumpets, RSS feeds that sound like robotic overlords ... I think the technology is already out there to change the quality of a human voice.

      There must be more gamers using voice chat than guitar players buying amplifier modelers.

    49. Re:I smell a new market by spun · · Score: 1

      You know, I had a feeling something like that must exist. Now, to force people to use it!

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    50. Re:I smell a new market by spun · · Score: 1

      That 'nothing changes' part is a problem for me, too. We need dynamic content, some sort of MMORPG combined with a sim. I talk more about that here.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    51. Re:I smell a new market by spun · · Score: 1

      That is so well put. I don't usually post if I have nothing to add, but well said.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    52. Re:I smell a new market by spun · · Score: 1

      You think it was staged? It's too fucking hilarious, come on, 33.3% chance of success? They thought up that dialogue beforehand. They don't even sound seriously mad towards the end. You can tell from their voices they knew all along they were going to get slaughtered. I think it was staged.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    53. Re:I smell a new market by Scoth · · Score: 1

      I played around a bit in Second Life and There, but got terribly bored with nothing much to do that wouldn't be better off done in First Life. I also play World of Warcraft, which is fun, but gets dull with nothing but combat and the same four or so quest types to do over and over. I always thought some combination of the two could be a lot of fun. Want a be a shopkeeper selling clothing designs? Do it. Find a nice safe city somewhere and have at it. Prefer battle? Defend the front. Maybe have a couple or three factions vying for territory and power. Want to make a lot of money? Make weaponry and set up shop in a frontier town where you risk getting overrun by the enemy every day. Want to rp a nice family life? Go to a nice safe capital and ignore the battles all you want. Diplomat? Join one of the governments. Police? Keep peace in one of the towns tracking down misbehavers. Seems like there'd be a lot of opportunity for gameplay types that aren't exploited by any current setup.

    54. Re:I smell a new market by spun · · Score: 1

      Yeah, but you need something with a universal and game-like set of rules, that is the hard part. Second life is a programmable 3d chat more than anything. It has to be playable as a game, not like working in a real job, unless you could make real world money, and that was your job. But then who would pay to play? There are definite opportunities here. I think the future in games, as an art form rather than a sport, is in telling interesting stories. And the future of MMORPGs is in letting players create interesting stories.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    55. Re:I smell a new market by Reapy · · Score: 1

      You know, how do you roleplay in a mmo? I mean, I kind of like the idea, and like one night in EQ way back in the day I decided to use emotes like crazy and describe how I slashed into things and what not, but really I don't know how to do an "accurate" character.

      First off, you can't make your character interesting if you just got the game. Where do you add backstory? Where the hell did your character grow up? There's no children in the game, theres no real "towns", where did your character get predjudices, what are the "rumors" floating around about real place ins the game that you can go to.

      I mean, after you've played your character up for a long while, you might know the game enough to start making up something plausable that fits within the game world, but when you start out right away, how to do you explain yourself as an adult character who doesn't even know how to walk around, doesn't know how to swing a sword but can kill things, and gets lost in their home town?

      You really need to get out in the world and play a while before you can really roleplay to the world.

      Meh, I don't know, I guess people who want roleplay, just want you to pretend like you are in the world and what you are doing is real. But anyway, you guys just need to find a dedicated neverwinter nights server somewhere and you will probably be golden.

      That, or try a mud.

    56. Re:I smell a new market by skotte · · Score: 1

      Here's a great idea which would be hard to implement and I want nothing to do with! Cool huh!

      ... you don't say.

      I liked the part where you outlined a big community plan. Comedic gold.
    57. Re:I smell a new market by skotte · · Score: 1

      hear hear! Agree with you completely! I suppose some people like making these big mean angry trolls and dwarves with enormous shiny axes. And I suppose I can understand that. But game designers always seem to put a little more swagger in the walk of the girls. And god bless the designers who allow lesbian romances in the plot. Because really, I don't want to have to play through half hearted pick-up lines on some dork-ball guy who is supposed to be the decided romantic interest of the main character. I mean, I can do without the romance thing entirely in a game really, but man, the Jade Empire girl and the ninja/princess -- Mmmmm Lesbians.

    58. Re:I smell a new market by lgw · · Score: 1

      They're just modern MUDs. It's easy to throw together a "MUD with pictures" these days, and many people have done so. I've been out out MMO gaming for some time now, so I don't keep track any longer, but they weren't hard to find if you actively search for them - just remember none of them are going to have an adverising budget, or even necessarily show up on the MMOG list.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    59. Re:I smell a new market by lgw · · Score: 1

      I have (or at least had when i had time to play) a reputation for always playing burly 8-foot tall tanks. At one point I made a City of Heroes tank that was the smallest, cutest, youngest-looking anime-style schoolgirl I could make in the editor (nigh-invincible anime schoolgirls are an estabilished theme, after all). It *really* weirded my friends out, especially when I would giggle. ;) Still haven't figured that one out.

      --
      Socialism: a lie told by totalitarians and believed by fools.
  18. What does it matter of the age? by RaigetheFury · · Score: 1

    Hate to say this but I've met just as many whiney 22 year olds playing games than 11 year olds. He obviously knew what he was doing, you even admit to that, why judge someone because of their age?

    Some of the best players of video games in the world are under 18.

    1. Re:What does it matter of the age? by twistedsymphony · · Score: 1

      I don't think it really changes anything but a lot of times it can come as a shock or surprise, like seeing a picture of a radio personality that you've listened to for years but never seen. Or seeing someone cast in a movie reproduction of book that is nothing like the person you imagined.

      I'm a head moderator on the Xbox-Scene forums so I imagine some people view me as an authority figure... a few months ago I made a video documenting one of my projects. I received a number of emails from forum members who basically told me that "the illusion was shattered" after hearing my voice and having it be completely unlike what they expected.

      Now I'm not an 11 year old boy, I'm a 24 year old engineer/programmer but the concept is the same.

      Sometimes when the voice doesn't fit the personality it's hard to take someone seriously... If you had a politician that really knew their stuff and could do great things for the people but he had a high pitch voice and stuttered it would be hard for people to take him seriously no matter how good his positions were... Similarly regardless of the that 11 year old boy's leadership skills I would imagine it can be difficult for a grown man to "look up to" a child as a role model or superior. It really doesn't have much to do with discrediting them because of their age but the way our society is setup that our natural tendencies tell us otherwise.

    2. Re:What does it matter of the age? by desmondmonster · · Score: 1

      It's like that Star Trek TNG episode when Picard, Guinan, Ro, and someone else get transformed into children. He's still the same Captain Picard, but no one can take him seriously and he ends up relieving himself of duty. As I hope we nerds are aware of, physical appearance goes a long way in others' perception of you, even in an intellectual context.

  19. hotness by WetBeaverSRU · · Score: 5, Funny

    I am a 27 year old male that plays a female rogue bloodelf. I was first invited into a guild because they must've thought I was a chick only later to find out that I was a dood when I first spoke in vent during a Gruul run. It was soooo funny because I always just thought the gm was just being a nice guy all those times he told me he'd definately save me a spot!

    1. Re:hotness by laffer1 · · Score: 3, Interesting

      Yeah, I had a similar experience. My wife and I were in a party in an instance. I kept getting hit on by some dude in the party. I had a female mage and my wife was playing a male rouge. That moron got us all killed and then asked me if I would be interested in some action... when he found out I was a guy, he freaked out. My wife was laughing her ass off.

      I have this theory that almost all the female characters in WoW are men. Most women I know that play usually pick guys so they don't get hit on all the time.

    2. Re:hotness by irix · · Score: 1

      I'm not sure about your guild, but we have plenty of guys who play female toons, including myself, our GM and our top mage. We also have some females who play male toons (although their mains do tend to be female). I'd never assume someone to be male or female based on the sex of their character, and quite frankly I don't know anyone in-game who would.

      --

      Do you even know anything about perl? -- AC Replying to Tom Christiansen post.
    3. Re:hotness by GammaKitsune · · Score: 1

      Seriously, though. I play a female character on City of Heroes, and it always feels like something I should try to hide. Not out of shame or anything of that sort, but just because it would be awkward for my teammates if Mezura the Controller suddenly announced that the player is a man, baby.

      --
      Gamertag: WyleType
    4. Re:hotness by Arterion · · Score: 1

      Exactly. At least in WoW, I think all the male toons (except the belfs) are ugly as sin. The typical straight guy argument for it is this: "Why would I want to stare at a man's ass for hours at a time?"

      --
      "That which does not kill us makes us stranger." -Trevor Goodchild
    5. Re:hotness by Anonymous Coward · · Score: 0

      I always play female characters 'cause it is fun to screw with the pervs.

    6. Re:hotness by JPriest · · Score: 1
      I hear you there, my first name can be both a girl and a guys name.

      I am taking some online computer science classes and although there are some other geeky people in one of my classes I noticed a few times the professor directly complimented me on discussion posts and work etc.

      The first couple of times I thought nothing of it, but after a while of me being the only geek ever to get kudos from the professor it occurred to me that he thought I was a chick.

      I am one of the only guys in one of my other classes, and you build relationships with other classmates. I have never seen what any of them look like and sort of wonder what impact seeing pictures of them would have on my opinion of them.

      --
      Saying Java is nice because it works on all OS's is like saying that anal sex is nice because it works on all genders.
    7. Re:hotness by Chris+Burke · · Score: 2, Insightful

      I have this theory that almost all the female characters in WoW are men. Most women I know that play usually pick guys so they don't get hit on all the time.

      Yeah, the women don't want to be bothered, and the men would rather look at a female avatar's behind for endless hours than a male one.

      At least, the normal self-confident men. The ones who get all wrapped up in their character's sexual identity really crack me up. Like the guy you talked about freaking out that a man was playing a female character, obviously has some issues. Probably went to bed in a cold sweat, worrying if trying to cyber with a man-playing-female-character meant he was gay.

      --

      The enemies of Democracy are
    8. Re:hotness by Anonymous Coward · · Score: 0

      I have only one male character in City of Heroes, who was the first one I made and first played to level 50. After that I always made female characters for a couple reasons.

      One was that, yes, I would rather stare at a womans backside for hours instead of a mans.

      Second was that the female characters had way more costume options to play with. Yeah, I'm a man playing dress-up with virtual dolls, so sue me.

      The funny thing was that all my fully-clothed women got hit on more often than any scantily-clad females on the same team. Maybe other players thought that since my girls had more "realistic" proportions and didn't dress like strippers that there might be an actual female gamer behind the keyboard.

    9. Re:hotness by CronoCloud · · Score: 1

      You probably won't see this, Mr Anonymous Coward with an honest, insightful comment, but have you tried Second Life. I've said that SL is like Barbie taken to 11. or as the http://www.lindenlifestyles.com/ ladies say in their masthead "Our Wardrobe is Better than Barbie's"

      And you might my take on "virtual dolls" interesting:

      http://ccslfashionista.blogspot.com/2006/10/playin g-with-dolls.html

      And yes, the future addition of voice to SL has me doing some thinking. I've been playing with the voice enabled First Look build and it does surprise people when I talk, though I'm honest in my SL profile. (SL has more female players playing female avatars than other line games)

    10. Re:hotness by DreamingReal · · Score: 1
      I play EVE Online religiously. It was reported in E-ON, the "official" magazine of EVE, that 97% of the player community is male in RL, but 53% of the in-game characters are female. Do the math.

      --
      We want some answers and all that we get
      Some kind of shit about a terrorist threat

      - Ministry
  20. macho, macho man... by MrBulwark · · Score: 1

    Sounds like the poster has a little too much Machismo. If your opinion of somone's abilities changes that much just because of their age, gender or accent, then perhaps the problem is with you, not the game.

    1. Re:macho, macho man... by tacarat · · Score: 1

      Ever wonder if the offer to earn more "DKP" might have meant something a bit different then?

      --
      "Common sense will be the death of us all"
    2. Re:macho, macho man... by geekoid · · Score: 1

      It's a societal issue. Hearing someone will change your attitude toward them in a number of ways.
      Generalities follow:
      1) Men usually aren't as aggressive with women.
      2) Children are 'watched' over by the 'tribe'
      and so on.

      All those things that kept us alive as a group for the entire race of man are more pronounced in a new environment.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  21. Yeah Like... by Greyfox · · Score: 5, Funny
    My, um... friend was like totally cybering this night elf chick when some other guys said "Dude! That chick is a dude!" Well I... I mean my friend didn't want to believe that so he asked her to get on vent and and what do you know, she was a dude! Total mood killer!

    Moral of this story: Watch out for the hostess, she may have a twinkie...

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    1. Re:Yeah Like... by HarvardAce · · Score: 1

      What I found in my teamspeak experiences is that people are more surprised when the chick is actually a chick than when the chick turns out to be a dude.

      --
      Note to self: Stop putting jokes in my insightful comments so I can get something other than +1 Funny!
    2. Re:Yeah Like... by PMBjornerud · · Score: 1

      she was a dude! Total mood killer! Yeah. I never use voice chat. I don't even want to imagine that undead chick last friday. If she was actually a live human... ugh, that's just gross.
      --
      I lost my sig.
  22. Menacing?? by revlayle · · Score: 4, Interesting

    "I AM THE DESTROYER OF WORLDS!" really doesn't work with a beginning-to-crack-prepubescent-boy voice, does it?

    1. Re:Menacing?? by damien_kane · · Score: 1

      "LEEEERRROOOYYYY JEEENNNKKIIIINNSS" does, though, doesn't it?

      Damn lameness filter, not letting me all-caps.
      I know it's yelling.. that's the point

    2. Re:Menacing?? by Minwee · · Score: 1

      "I AM THE DESTROYER OF WORLDS!" really doesn't work with a beginning-to-crack-prepubescent-boy voice, does it?

      No, it sure doesn't.

    3. Re:Menacing?? by Altus · · Score: 3, Funny


      Im totaly hearing that whinny pimply guy from the simpsons.

      --

      "In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson

    4. Re:Menacing?? by Anonymous Coward · · Score: 0

      I dunno, I always found the "and conquer worlds" kid from the old Sony (PS2?) ad to be rather disturbing.

    5. Re:Menacing?? by badman99 · · Score: 0

      Silver Surfer.....Is that you ?

    6. Re:Menacing?? by dbIII · · Score: 1

      Or since I'm a guy with a bad cold people would get a bit of a surpise at a female night elf that sounds like Tom Waits through gravel and whisky.

    7. Re:Menacing?? by Magada · · Score: 1

      Wish I had mod points. Yes, it was a PS2 ad, featuring this really creepy girl with a paranoid stare and a very calm, very flat tone of voice saying "and conquered worlds". A similarly hair-raising moment can be found at the end of Dune, the movie.

      But seriously, now, and back to the subject on hand... what kind of a retard would care about age? Alexander the Great, anyone? TA Edison? Need I say more? Suck it up, stick to text if immersion is THAT important to you and give the kid due respect, is what I say. The author of the article is going to find far more 20-something male n00bz posing as elven rangers than competent 10-year-old raid leaders anyway.

      --
      Something bad is coming when people are suddenly anxious to tell the truth.
  23. Old guy gamer? by Anonymous Coward · · Score: 0

    So basically your an old guy gamer who just realized an 11-year-old boy was better than you? I get owned by my nephews in racing games... accept it... get over it.

  24. Did you read a different article... by Nos. · · Score: 1

    or just not read it at all?
    FTA: I still enjoyed questing with him -- he was a terrific World of Warcraft player.
    This has nothing to do with judging someone on their age or appearance, its about immersing yourself in the game and having a voice that just doesn't fit. As someone above mentioned, how popular would your favourite TV show be if the lead characters voice was done by Urkel?

    1. Re:Did you read a different article... by edmicman · · Score: 1

      What if my favourite TV show is 'Family Matters'?

  25. Voice alteration? by aapold · · Score: 1

    I mean they do it to protect witnesses? The informant on Michael Vick sounds like he's 7' tall and drinks crude oil for breakfast, at least on ESPN. The old xbox live used to have some cheesy voice mods, but they've got to have better tech by now. That being said I don't really ahve any interst in using voice chat. I can type it at least as fast as I can say it, and am not interested in hearing what others really sound like.

    --
    "Waste not one watt!" - CZ
    1. Re:Voice alteration? by ericrost · · Score: 1

      sure, but can you type it while casting spells and moving around? That's where voice chat comes in handy.

    2. Re:Voice alteration? by Anonymous Coward · · Score: 0

      Didn't they do exactly that in a hugely successful PlayStation advert? A ten year old boy going "I've commanded armies - and conquered worlds!". It worked really well.

  26. I don't use voice chat. by Bongo+Bill · · Score: 2

    Any game whose developers considered the flood of racial epithets, pathetic enraged profanity, and inane babble that inevitably results from voice chat vital is a game that I don't play. If I can't shut 'em off and still be effective, it's a deal-breaker. I don't want to hear your shit.

    --
    ...but is it art?
    1. Re:I don't use voice chat. by nagaicho · · Score: 1

      If I can't shut 'em off and still be effective, it's a deal-breaker. I don't want to hear your shit.


      Look, I explained already: it was the middle of a raid; I have a gaming laptop; I really needed to go.

      I'm SORRY I forgot to mute the mic.
  27. To the summary by Pojut · · Score: 1

    Congrats. You have just been shown that just because someone is young doesn't mean they aren't capable.

    1. Re:To the summary by coren2000 · · Score: 2, Insightful

      Whats your point? The summary is postulating that voice chat kills the immersion of a game, the "Role Playing Feel"; not that 11yo can't play video games.

      We all know that 11yo are the best at video games.

  28. ah yes by crabpeople · · Score: 4, Interesting

    Glad to know im not the only one who finds voice a mood killa. Peoples insipid gossip and just talking for the hell of it. Some people just like to talk and talk about NOTHING. I assume these are the same people who start dialing their phone before they start their car. Who has that much idle chatter stored up in their brain? If its text, its pretty easy to filter, but voice? Forget about it.

    The usefull information and orders are intermixed with information about some guys hernia operation or fluffy kitty. Not to mention the pre pubescent people SCREAMING into the mic for attention, girls flirting with everyone, etc. Nothing makes me cringe more than hearing nasily wow players flirting with girls over vent. I especially hated that when I played wow. It completely ruins the fantasy mood but was required for endgame raiding. I dont want to be slaying dragons with the pimple faced kid from the simpsons. Id much rather picture peoples characters than the "character" that their voice reminds me of.

    --
    I'll just use my special getting high powers one more time...
    1. Re:ah yes by autophile · · Score: 1

      The usefull information and orders are intermixed with information about some guys hernia operation or fluffy kitty.

      I absolutely agree. It's not a social club, it's a game. And I lurvs my fluffy kitty.

      --Rob

      --
      Towards the Singularity.
    2. Re:ah yes by BuhDuh · · Score: 1

      I am a grandfather whose 6-y/o grandson loves WoW, and although he can't read or write much yet, seems to be fairly effective in his game-playing. He plays with his dad's headset, but as he has not felt the need to ask to be included on their TeamSpeak channel, he just listens to the sound effects, but I can't help but wonder if his gaming experience would be enhanced by be able to talk to other players? Big drawback? Exposure to adult language, which although he may not fully comprehend, I don't think would be justified. Incidentally, my first WoW character was and is a NE Priestess, and initially I would get hit on a lot. Strange thing is, when I joined a mature guild the innate prejudices which other threads have commented on disappeared. It was accepted that I was a mature male doing what the game suggests: roleplaying. I also run a text-only MUD with my wife, and we both agree we can make better pictures in our heads than we can ever get from these "graphical upstarts".

      --
      Enlightenment? It's just a flush in the pan.
    3. Re:ah yes by rpillala · · Score: 1

      I wish posts could get a score higher than 5. This is exactly why I avoid voice comm except in a raid situation. In a raid, someone is in charge and there's a reason to avoid idle chatter. More about that later.

      Who has that much idle chatter stored up in their brain?

      I don't think they have it stored up. It's a feature of hyperactivity that people (especially children) talk "too much." I've had students like that before. With one kid, I was talking to his mother and she said she drives him home and it takes 20 minutes and he talks the whole way home about stuff that happened to him that day. The difficulty you have filtering it is the same difficulty they have. You'd think they can do this without their mic open but then they're sitting at a computer talking to themselves. Who wants to be that guy?


      The usefull information and orders are intermixed with information about some guys hernia operation or fluffy kitty. Not to mention the pre pubescent people SCREAMING into the mic for attention, girls flirting with everyone, etc. Nothing makes me cringe more than hearing nasily wow players flirting with girls over vent. I especially hated that when I played wow. It completely ruins the fantasy mood but was required for endgame raiding. I dont want to be slaying dragons with the pimple faced kid from the simpsons. Id much rather picture peoples characters than the "character" that their voice reminds me of.

      I disagree with you about people talking about personal things on vent. If someone just had an operation or they were in a car accident I'd want to hear about it and maybe wish them well and know they were OK. I'm sure you would too. As for the teenybopper stuff: one of the better raid leaders I've had responded well to this on vent. We had this one kid who just never shut up about anything. So the leader says to him one day: "Look, if you were talking about something like having a conversation that other people could participate in, that would be fine. I mean that's why we have vent is so that people can get to know each other and have a good time. But talking to yourself about things that aren't related to anyone else is just annoying." Then we all had a conversation about cereal. Froot loops tear up your mouth. Things like that. It was fun. People on vent like you describe tend to talk about stuff they wouldn't want you eavesdropping on but there's no way to avoid it.

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
  29. Same problem happening in Second Life by Morgaine · · Score: 3, Informative

    Like TFA said, it's a widespread problem in virtual worlds, but it can become even worse when the world itself introduces voice support, without requiring 3rd party software. Then you get a presumption of voice availability, and not wishing to use voice can then get interpreted in various destructive ways.

    This came to a head recently in Second Life, when they introduced voice chat functionality (actually still in beta). One of the most cogent discussions about it was made by a well-known SL commentator in her essay The End of Anonymity, Part II, which focussed mainly on the end of immersion in SL. Her conclusion, that it will force non-politically-correct roleplayers into "ghettos" and destroy mainstream immersion, does seem reasonable.

    Avatars in SL can be anything you like, no limit, so not surprisingly roleplay is extremely popular. The main grid is expressly for adults only, and so of course there is much interest in gender roleplay, in both directions (the gender spread is almost exactly 50/50). Needless to say, the loss of immersion through voice immediately gave rise to a lot of concern among roleplayers. This still has to be played out on the main grid, but it's certain that the impact will be large.

    --
    "The question of whether machines can think is no more interesting than [] whether submarines can swim" - Dijkstra
    1. Re:Same problem happening in Second Life by Mr.+Hankey · · Score: 1

      On the other hand, the Linux client doesn't have voice support yet. It won't have it until the voice sw vendor gives them an object file or shared library build for the platform, which will happen who knows when. For those of us using the Linux viewer, there's still a good excuse.

      FWIW, half the time I play SL with sound turned off - never mind voice. There's no real need for listening to the sound when you're just building objects.

      --
      GPL: Free as in will
    2. Re:Same problem happening in Second Life by CronoCloud · · Score: 1

      I'm CronoCloud Creeggan in SL, and I've got one of those female avatars with a male voice. I've been playing with First Look and haven't really decided what I think about voice. I'm honest in the profile so it's not as much a big deal to me as it is to others who are more private. But I do use a female avatar for a reason (also in my profile)

      It surprises people. IT doesn't upset people, so far, but they are surprised and sometimes say they don't understand why people play opposite sex avatars (they sometimes say similar things about non-human avatars)

      I've also played with MorphVOX, but I don't think it's worth $40 ($20 yes). I suspect that it might become popular among those who are more private about their gender in SL than I am.

  30. Not The Usual Case by endianx · · Score: 2, Interesting

    He seemed like your classic virtual-world group leader: Confident, bold and streetsmart. This is not the usual case. When the standard of text chat is something along the lines of "OMFG I PWN3D teh orx0r!11!1l lolol", it is much less disruptive to the fantasy world to actually hear them speak.
  31. Analogy to a table top game, years back: by mikeasu · · Score: 1

    Back in '95 or so, a coworker got me into a wargame run by a tabletop gaming store - called something like Conflict of Nations - weekly turns, the store owner collected the turns NLT say, Tuesday by 6pm, resolved the actions, and you went into the store the next day to get the results. When you signed up to play, you were put on a phone roster, so you could call the other "country leaders" to coordinate actions, make alliances/deals, etc. Once I called a number and realized the player was some 10 year old (I was 20) - that was it, I was done - just seemed a little too creepy. Now at 33 and a parent of a one year old, I can't say I'd want 20-30 year old gaming geeks calling my boy some years from now. For similar reasons, the FPS clan I'm in (sas-clan.net) has a strict 18 and over policy for members. Some of it is perceived maturity issues with the younger crowds, some of it is also CYA. Don't want little Johnny telling Mommy he learned the f-bomb on teamspeak playing Battlefield with his "clan friends".

    1. Re:Analogy to a table top game, years back: by Anonymous Coward · · Score: 0

      Don't want little Johnny telling Mommy he learned the f-bomb on teamspeak playing Battlefield with his "clan friends".

      Why not? He's going to learn it someday anyway. Would you rather he learn it from his dad when he overhears him calling his mother a "fucking whore"?

      Alternately, why would you be uncomfortable with 20-30 year old gaming geeks calling your boy years from now due to the fact that you've done so in the past? Are you admitting that you would've done something bad to the boy if you had the chance? Also, why are 30+ gaming geeks acceptable?

    2. Re:Analogy to a table top game, years back: by Anonymous Coward · · Score: 0

      From one AC, to another, your an idiot. He said he thought it was creepy THEN, why would he suddenly think it was not creepy? And yes your right, every dad calls every mom a mofo, so let's start teaching it in grade school, and show the rest of the world what a bunch of ignorant yanks you all really are.

      Ugh.

    3. Re:Analogy to a table top game, years back: by Anonymous Coward · · Score: 0

      From one AC to another, YHBT YHL HAND.

      Oh, and it's "you're".

  32. The upsides: Chocolate Milk! by Demon-Xanth · · Score: 5, Funny
    --
    If you think education is expensive, you should try ignorance -- Derek Bok, president of Harvard
    1. Re:The upsides: Chocolate Milk! by bryan1945 · · Score: 1

      This is why my kids will have to deal with an Atari 2600.

      --
      Vote monkeys into Congress. They are cheaper and more trustworthy.
    2. Re:The upsides: Chocolate Milk! by razpones · · Score: 1

      That is hilarious.

    3. Re:The upsides: Chocolate Milk! by WCLPeter · · Score: 1

      I honestly don't know what to think.

      Part of me wants to believe that the whole Chocolate Milk thing was staged. But another part of me just knows it was real. What saddens me is that the parent would not only let their child hurl obscenities at them without any kind of consequences, but that they were an active participant in it.

      As I watched I kept expecting the video to just cut out, but amazingly it kept going. I kept thinking, "Oh my, he's called her a bitch, she's going to turn it off." "What the hell, he said mother fracker, here comes the slap." but nothing. I simply can't believe the mother would show such a lack of parenting skill. All she had to do was walk over and push the big green button on the X-Box and turn the damned thing off.

      And the swearing, wow, if I'd even dared to call my parents the tiniest fraction of what that kid said, I'd have been forcibly disconnected from the console and been gargling Palmolive.

      As for the second one:

      I have to admit, I did that whiny "puhleazeeee" thing once when I was a kid. Hey, I'd like to see you spend all day getting to the final level on Super Mario 3 only to be told it was time to get off, and there's no damn save game possible! While I didn't get all super whiny like this kid did, I did make fair bit of an noise about it.

      Well, that was right up until my dad put his fingers near the power button. Right then I knew I wasn't going to win the argument and begged my parents to leave the console on all night so I could finish it after school the next day. Just my luck, but we had a nasty thunderstorm that night and the power went out. So when I got home from school the next day, not only was the screen doing that flashing two shades of grey "cartridge not inserted correctly" thing, but nothing I did was ever able get that cartridge to work again.

      Oh well, I hear you can play SMB3 on the Wii now. So once I can actually find one, I just might take the time to try and finish this time. ;-)

      Pete...

    4. Re:The upsides: Chocolate Milk! by L0rdJedi · · Score: 1

      Unbelievable. As a parent, not only would I have turned off both machines, I would have no problem either 1) cutting power to the room or 2) forcefully removing the child from the machine. The machine would then be disconnected entirely and put in storage (for the 360) or be severely disabled (for the computer).

      Why aren't you allowed to play right now? Because I said so. I am the parent, you are the child. Parents who actually argue with their children about a game are just asking for trouble. If it's a single player game and it can't be saved, pause it, turn off the tv, and go to bed (another poster mentioned this). That's what we did when I was a kid. We left the Nintendo running all night and into the next day. When we finished dinner the next night, we finished the game. I think that was the one and only time our parents compromised. They flat out turned it off more than once.

  33. Roleplaying may suffer, but it can be a lot of fun by HarvardAce · · Score: 5, Interesting

    While I agree that roleplaying may suffer a bit when you have a night elf female voiced by a guy who sounds like he's from the south, I've found that having voice chat can make the games much more fun.

    Back in my WoW days I enjoyed jumping on Teamspeak and chatting with people during our raids. Our guild was good enough that when we were clearing trash mobs (unless someone screwed up) we could freely chat and tell jokes and stuff. It also made hours of grinding for items much more fun when you could just chat with people. The range of real people behind the players also made for some interesting times. We had people that ranged from early teens to grandmothers/grandfathers, all across the world in a variety of different occupations. It made the game a lot more fun because you developed a certain bond with the other players that you couldn't do only over text chat.

    Plus it was really fun listening to the guys/girls with the Australian accents!

    --
    Note to self: Stop putting jokes in my insightful comments so I can get something other than +1 Funny!
  34. Worst case is wrose than Best Case is best by SuperKendall · · Score: 3, Insightful

    I have been in online games, where the people using mikes actually used them to communicate information pertinent to the team.

    But I've also been in other games, where the voice was used to discuss movies, or worse yet by a weird whining 11 year old who kept asking why people were so stupid they had to type instead of just using voice.

    The thing is, the information passed along by voice is often just as well delivered by keyboard, and can be almost as fast to deliver if you set up macros or just type quick. But when people are yakking, it's really distracting and it usually means you are on a losing team.

    So I'd say that voice chat when it's bad can be horrible, but as its best is only marginally more useful - therefore I can leave it more than take it.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Worst case is wrose than Best Case is best by L0rdJedi · · Score: 1

      It's generally quicker to have team members calling out the location of the enemy. It's even quicker when it's necessary to call out grenades or anything else that might be about to explode. I've noticed that it doesn't matter if a team is chatty or not. If all the players aren't focused on the same objective, you're going to lose either way.

      Personally, I use voice chat for 99% of communications. The other one percent I use team only text chat where I don't want the other team to know what I'm telling team members.

    2. Re:Worst case is wrose than Best Case is best by asland · · Score: 1

      So I'd say that voice chat when it's bad can be horrible, but as its best is only marginally more useful - therefore I can leave it more than take it. I agree that when voice chat is bad it can be game-destroying, especially if there is no mute mechanism. When it is good however, VOIP is worlds beyond typing. How fast can you type "contact to the southeast, 2 tanks and a squad of infantry" even with macros? Maybe pretty fast if you have great macros or a good game for that type of reporting (BF2-esque). But how about "joe, i want you covering the back entrance from behind that car, bob up on top of the south building, everyone else over by me. bob drop some mines before you go up."?

      Features like command channels really shine when there are more than a few people and squads. It is really hard to operate a competitive, cooperative team of 30+ people and 5+ squads without voice. It can certainly be done, but voice makes it so much easier.
    3. Re:Worst case is wrose than Best Case is best by deanoaz · · Score: 1

      I play Battlefield 2142. I don't use a mic (Because I'm not sure I have the mental bandwidth to play the game and talk at the same time) but I can hear others talk over the built in voice channels.

      Sometimes it is great. A good Squad Leader or Commander can give very granular orders quickly (i.e. "We'll defend here for another minute and then I'll order an attack on the enemy base, but I want Bob and Larry to stay here on defense.") or ("Look out Joe, there's a guy behind that dumpster with a shotgun!")

      But when lots of people are talking about things happening far away from me, or some kid is constantly distracting everyone with non-game chat, it can be pretty useless.

      Actually I have the most trouble with technical aspects of it really. Like some people with so much mic gain I can't understand anything they say, and others with so little I can't even tell they're talking.

      --
      If 'the people' in Amendment 2 are 'the state' then Amendments 1, 2, 4, 9, and 10 benefit the state, not you.
  35. Same since it began by edawstwin · · Score: 2, Interesting

    I played Everquest pretty much from the beginning, and, even though I'm male, at some point I created a female Barbarian (Henna Barberra - ah fun with last names). She became my main, and when I would stand at EC and give SoWs for donations, players would always give me much more than normal. Some higher level players would just run up and give me nice items and not even want the SoW. Of course this led to plenty of A/S/L tells. I don't play female characters any longer - the free stuff isn't worth all the "Hey, baby"'s. It's probably somewhat better now that more females actually play, but during EQ's early days, female players were extremely rare.

    --
    I don't want to achieve immortality through my work. I want to achieve it by not dying. - Woody Allen
    1. Re:Same since it began by Das+Modell · · Score: 1

      It's weird, I always play female characters* but I never run into problems with asl requests, stalkers or horny teenagers, and I don't recall getting much special treatment from players. Could be that people notice from my typing that I'm male.

      * if you're going to stare at a character for 70 levels, it may as well be an attractive female

  36. Voice cuts communication bandwidth by jofny · · Score: 1

    ...With voice, gone are the days where you're having 5 or 6 simultaneous private conversations with various people at once. As sneaky and underhanded as its uses CAN be, the fact that you can be having a group conversation while IMing someone else privately in the group at the same time is incredibly (and legitimately) useful. Its MUCH harder to typechat while voicechatting at the same time...

    1. Re:Voice cuts communication bandwidth by twinberettas · · Score: 1

      I have to disagree. My experience of online multiplayer extends no further than WoW, though. When I used to play, it was with a small group of meatspace friends; we would party up and go questing in dungeons (Woo!), all the while talking through Ventrilo. Simultaneously, there were often meatspace conversations between rooms, as three of us shared a house, as well as private (whisper) and public (party/guild/general) text chat, not only between meatspace friends who may or may not have been on Ventrilo, but also 'Internet people.' In a game which is ultimately about juggling activities, it really isn't hard to juggle multiple voice and text conversations, and different situations suit different communication methods. If anything, it is easier to say something with your voice and simultaneously type something, than it is to say two things with your voice at once, or type two things at once.

  37. Yeah I know, right by Anonymous Coward · · Score: 0

    Why psychology?

  38. Unreal Tournament by JustNiz · · Score: 3, Interesting

    I only play UT2004, no other online games, but I can say that voice chat is generally a benefit and does add a lot to the atmosphere of the game even if you don't have a mic. It usually turns out that someone with a mic suggests tactics and alerts which most people generally respond to, so it makes the team more cohesive.

    Of course you do get the odd annoying whiney little moron, but its pretty rare. From other reports it sounds like UT generally attracts a better class of player comapred to games like Wow. Maybe because its 3 or 4 years old now and doesn't need a monthly subscription, it keeps the more braindead/annoying/younger players away.

    1. Re:Unreal Tournament by Anonymous Coward · · Score: 1, Insightful

      Wait... how does not requiring a monthly subscription keep griefers away? I'm sure you're spot on about the relative age of UT, but if mommy and daddy have to pay for your WoW subscription, that tends to be a barrier for the younger set. Maybe not a huge one, but still more than for UT. Of course, mommy and daddy might want you playing WoW more than UT2004 anyway, so perhaps it's a wash.

    2. Re:Unreal Tournament by JustNiz · · Score: 1

      because you would be more likely to be clueless (i.e. the sort of person who would be a griefer) if you're paying $$ to play when there are good and free alternatives out there? Just an idea...

    3. Re:Unreal Tournament by karnal · · Score: 1

      For me, it seems like the people who are still playing UT have been playing for years - my clan has been together for about 2 years, and no matter what other game we try or play, it comes back to UT.

      Some of our newer members have been playing just as long. I'd imagine the griefers have all but moved on - of course, our demo server still gets hit by botters and idiots, but we turn off the in-game voice chat - more for the benefit of the other users.

      We're one of the few demo servers left that has a regular stream of players; some really good, some really bad....

      --
      Karnal
  39. only minds by genner · · Score: 1

    How did that old microsoft commerical go.
    On the net there is no race or age, only minds.
    VOIP software has killed that illusion for all of us.

  40. Fearomones..... by TyFighter · · Score: 1

    Voice chat, a number of years back now, can now be blamed for brining testosterone gorillas into a video game arena where they can yell and scream expletives and homoerotic insults. Thank you voice chat for bringing the sweaty sporting event that I don't care about and it's attendees into my ears.

    --
    -tyfighter
  41. Projection, shmojection by Anonymous Coward · · Score: 0

    ..............I don't want to hear your shit. If the voice chat was merely littered with casual, light profanity like your post it would make things more bearable?
  42. What about the Sex factor? by Mr.Fork · · Score: 1

    I agree with the main premise with this. My friend sounds like a school girl, yet she's a brilliant, smart, and sexy 30 year old. Does it mean that it dimishes our perception on what we can hear versus what we see in action on line? YOU BECHA! If she's playing a MMOG with me, and she's kicking but, then quirps up with a 'tee hee' 1-900-hot-sexx voice sounding giggle, maybe... maybe... a little distracting, but dam she's sexy. All the pimply faced 12 year olds with their hard-on's asking for her phone #, 'do you have a boyfriend.' She replies, "frak-off kid, I'm old enough to be your mom."

    Back to the 12 year old pimply faced kid, I've been playing a MMOG that has been using the built-in voice comms for 5 years now. Some of the more 'commanding' sounding players do get a lot of respect sounding like a 300lb gorilla. I have a pretty decent online voice too, but sounding husky/rustic does give you a Clint Eastwood impression - all is missing are the background Spaghetti Western music.

    --
    Management is doing things right; leadership is doing the right things. - Peter F. Drucker
    1. Re:What about the Sex factor? by charlieo88 · · Score: 2, Funny

      I'm sorry, what was her number again?

    2. Re:What about the Sex factor? by revengebomber · · Score: 1

      My friend sounds like a school girl, yet she's a brilliant, smart, and sexy 30 year old. And you're on Slashdot? Liar.
      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  43. Article continues: by brian0918 · · Score: 1

    "... and then, things really got interesting..."

  44. No surprise here. by amenbea · · Score: 1

    Just because they act mature doesn't mean they aren't kids. There are many kids that play WoW so expect around 20% of them to be kids.

  45. 11 year old boy... by Anonymous Coward · · Score: 0

    it is because you are playing on the alliance sir!

  46. In the eye of the beholder by Pearson · · Score: 1

    This issue is pretty common, and hinges on the fact that the recipient forms opinions about information they don't currently have access to. In this case, the voice, including pitch, inflection, cadence, etc. The typed text may seem direct, competent, perhaps terse or commanding. But, while pitch could be shifted rather easily, it wouldn't hide the "um, so, like, let's go, uh, do scholo."

    I notice it a lot with radio personalities. I form an opinion of what they look like based on how they sound, and then am shocked when I find out what they look like. It's also happened with books I've read that were turned into movies. The characters don't look like I envisioned them, even though I only had a vague impression of what they looked like.

    --
    I...I'm attacking the darkness!
    1. Re:In the eye of the beholder by geekoid · · Score: 1

      I hear you. NO matter how many times I say to myself:
      "They probably have the face for radio." they still turn out uglier then I imagined.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  47. Vice Versa by ControlAltDelete · · Score: 1

    You know the REAL problem is when voice chat impedes on real life, not real life impeding on voice chat. My problem isn't that the morons on the other end of my Ventrilo server are 11 - it's when they scream and I've left my computer on while I'm..uh..with my girlfriend. Nothing will make you nerdier than having to get up and mute Ventrilo in the middle of that. I'm lucky I still get any.

    1. Re:Vice Versa by Anonymous Coward · · Score: 0

      You should watch this then:

      http://www.youtube.com/watch?v=pkXPbEb4NyI

  48. My Experience with Clancy games and PS2 by ducomputergeek · · Score: 2, Interesting
    I am a huge fan of the eariler Red Storm Rainbow Six and the first couple Ghost recons and their expansion packs. (Recently they've become arcade shoot 'em ups instead of being tactical games) And so I bought a mic for my PS2 thinking that folks would actually use them to communicate and use tactics.

    Wrong. All it seems people use them for is just talking crap about each other. I maybe only get to play a couple hours a month anymore and really only want to play co-op missions for fun. It's entertainment. I always run into a few folks there for the same reason, but even more kids that are frankly punks out to diss everyone else and prove to the universe how cool they are.

    That and clans. Everyone seems to be talking about this clan or that clan or do you want to join a clan...crap, I want to charge up the hill with people that know a thing or two about fire/movement tactics, and have some fun! I don't care about the inner politics of the gaming community.

    --
    "The problem with socialism is eventually you run out of other people's money" - Thatcher.
    1. Re:My Experience with Clancy games and PS2 by PMBjornerud · · Score: 1

      I want to charge up the hill with people that know a thing or two about fire/movement tactics, and have some fun! I don't care about the inner politics of the gaming community. Sounds like you want to join a clan. ;)

      But seriously, playing with people you know and discussing tactics beforehand will probably give you a completely different tactical experience that charging up a hill with 20 other individuals all knowing different things about tactics and acting according to their own plans.
      --
      I lost my sig.
  49. Age is irrelevant. by olehenning · · Score: 1

    There are morons of every age. I've played with people who make the "ICH WILL UNREAL TOURNAMENT SPIELEN!!!" kid seem like a choirboy, and they were well over 11.

    The worst is people who use shitty microphones and crappy in-game voice chat and don't realize that they're just bothering everyone. Especially in games where one cannot ignore these morons.

  50. Is it just me? by gosand · · Score: 1
    This isn't meant as a flame, but do people really get online and do this stuff? I mean, I used to play Quake Mega TF online quite a bit, but it was a game. Do people really chat about TV shows, and music, and other crap? Do they really hit on girls JUST because they think they are girls? These games really impact their LIVES?


    I understand that gaming is much bigger now than when I used to play online, but I guess I am just genuinely surprised that there seems to be so many people in these online worlds. When I hear all that 'gaming speak' about raids, and 'plus this' and 'casting spells' and all of it - I just snicker inside. I do find it interesting that so many people seem to REALLY get into it, enough to ruin their lives/marriage/jobs. It just seems so ridiculous. Maybe I am the odd one, because I just don't get it.

    --

    My beliefs do not require that you agree with them.

    1. Re:Is it just me? by geekoid · · Score: 1

      I've never seen it in WoW, but I can imagine if you play a game where you join up randomly to people this would happen.

      OTOH, I ama member of a guild that doesn't tolerate too much in there members.
      There not hard ass, but if you constantly pull crap they will ask you to leave.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Is it just me? by rehtonAesoohC · · Score: 1

      Do people really chat about TV shows, and music, and other crap?
      Yes.

      Do they really hit on girls JUST because they think they are girls?
      Hell yes. Much more so if they know who they are talking to is a girl.

      These games really impact their LIVES?
      Sadly, yes...

      Maybe I am the odd one, because I just don't get it.
      No, you sir, are the smart one. Stay out while you still can!!
    3. Re:Is it just me? by Anonymous Coward · · Score: 0

      Some people really get into their hobbies. Film at 11.

    4. Re:Is it just me? by Anonymous Coward · · Score: 0


      "I mean, i used to play baseball in my backyard but it was just a game. Do people really chat about TV shows and music and other crap? do they really hit on girls JUST because they appear to be women? Does this game actually impact their LIVES?!"

      uhhh yeah! playing baseball with the same group of people is extremely fun! Occasionally, you may even find it interesting to talk about things /not/ related to the currently progressing baseball game with them!

      Also, if you ask around ill bet at least SOMEONE you know has a really great story involving mardi gras and mistaken gender ;)

    5. Re:Is it just me? by twinberettas · · Score: 1

      It is good that you are concerned about casual chat in MMO videogames. It shows you haven't been destroyed by MMOs. I know a few people whose main discussion topics of choice in meatspace revolve around their virtual endeavours, even going so far as to (humourously, but still annoyingly and depressingly) act out moves and mimic character voices. In short, count yourself lucky.

    6. Re:Is it just me? by Rayonic · · Score: 1

      I understand that gaming is much bigger now than when I used to play online, but I guess I am just genuinely surprised that there seems to be so many people in these online worlds. When I hear all that 'gaming speak' about raids, and 'plus this' and 'casting spells' and all of it - I just snicker inside. I do find it interesting that so many people seem to REALLY get into it, enough to ruin their lives/marriage/jobs. It just seems so ridiculous. Maybe I am the odd one, because I just don't get it.

      Well, I can't believe people actually get into your favorite hobby or pastime. It just seems so ridiculous. It makes me snicker inside.
    7. Re:Is it just me? by gosand · · Score: 1
      Well, I can't believe people actually get into your favorite hobby or pastime. It just seems so ridiculous. It makes me snicker inside.


      ME too. I have hobbies and pasttimes... but I don't let them ruin my life. I have a motorcycle - I consider it a pasttime. But I don't gear up in Harley-logo clothing and go hang out at the local dealership on weekends. I used to take my car to the track... definitely a fun hobby. I would discuss it with my friends, and spent some time doing it - but it didn't run my life. I knew people who ONLY talked about their cars, it seemed to be the only thing in their lives.


      I just don't get the group-think mentality.

      --

      My beliefs do not require that you agree with them.

  51. Re:Wow by spun · · Score: 2, Insightful

    You know what matters less? Your opinion about this story. You know what matters even less than that? My opinion about your opinion. So there we are, then. Glad that's settled.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  52. ROLEPLAYERS!!!! by jzuska · · Score: 1

    Get off my server, ruining the mood are you kidding me. You should know he's not a mage in real life either.

  53. Dives knew the secret of voicechat by Anonymous Coward · · Score: 0

    http://www.youtube.com/watch?v=Sxh1xlp3J_Q

    Dives knew how to use Vent.

  54. May I say by geekoid · · Score: 1

    "Henna Barberra" is genius! I can't not believe I didn't think of that.

    Well done sir,wsell done.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  55. Inability to lose yourself by Midnight+Thunder · · Score: 1

    Not sure how else to explain it.

    I can help you with a few examples of what I don't think would work:
        - Gandalf with a deep Texan accent
        - King Arthur with an Indian accent
        - your female avatar speaking with a guy's accent
    Sure it could make great comedy, but it makes it difficult to lose yourself in medieval England or whatever the game context is meant to be. Games like this are about suspension of belief and escapism, so bring in real elements kinda ruins things.

    --
    Jumpstart the tartan drive.
    1. Re:Inability to lose yourself by callistra.moonshadow · · Score: 1

      Let's say that gaming tech moves on to a point where you could speak into a headset and have your avatar respond with an appropriate voice - well all well and good. Yet...what if what they say is off? I guess at least the atmosphere is preserved if not all of the content. Voice chat preserves some of the mood but I must admit that sometimes in the middle of hard mode having to type is a pain in the arse and vent is my preferred venue. Of course doing hard mode is for getting titles and good drops as opposed to just running PvE through the story.

      --
      --Cally
  56. Telephone taxes a significant issue by Maxo-Texas · · Score: 1

    Some one else mentioned voice actors as an issue but seriously-- games that let you talk to each other at international distances for free will be used for telephone calls if the taxes on telephone calls don't come down in many countries.

    --
    She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    1. Re:Telephone taxes a significant issue by CthulhuDreamer · · Score: 2, Interesting

      I knew some people that used Diablo II as a long distance phone system. Free real-time chat to anywhere in the world.

    2. Re:Telephone taxes a significant issue by shaitand · · Score: 2, Interesting

      Why wouldn't you just use free pc to pc voice services like skype?

    3. Re:Telephone taxes a significant issue by mollymoo · · Score: 1

      Taxes on telephone calls? Is that common? In the UK you get charged VAT (17.5%) on phone bills, but you would also get charged VAT on a game subscription or ISP account, so the tax burden is identical.

      --
      Chernobyl 'not a wildlife haven' - BBC News
    4. Re:Telephone taxes a significant issue by Impy+the+Impiuos+Imp · · Score: 1

      Except that game subscriptions are usually much cheaper than monthly phone bills, to say nothing of extended calls running up per-minute charges, which does not have a real parallel in online subscription games.

      And if politicians threaten to add a phone-like tax to every minute you spend voice chatting in online games, please ask them, loudly, why they want to take away your games? "Why take away our games we love, Mr. Wants To Get Re-elected In Seven Months?" Always remember to analyze politics in terms of getting elected. It is to politics what the moment of copulation/impregnation is to evolution.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  57. Voice Modification by zod2002 · · Score: 1

    Won't this just lead to more technologies to help keep you in the "blissful world"? If everything else about your in-game player is fake, why use a real voice. I see this leading to technologies that allow people to hide their gender, nationality and age in their voice the same way they are in their visual appearance.

  58. Voice chat can kill the mood... by brkello · · Score: 0

    but not for the reason listed in the summary. The guy is just age biased. If the kid was a competent leader before you heard his voice, than he probably knows what he is doing. It is a pain to type everything in when you are telling people about how to handle a pull or a boss fight. Much easier/faster to just say it. Really, the guy comes off as a dick. Wisdom is still wisdom whether it comes from the very young or the very old.

    --
    Support a great indie game: http://www.abaddon360.com
    1. Re:Voice chat can kill the mood... by geekoid · · Score: 1, Insightful

      He just brings up the point you mention.
      That people make these assumption. I didn't see where he said the kid wasn't a good leader at all.

      really, you come off as an ignorant SOB who just yaps like a little dog just to show the world he can.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Voice chat can kill the mood... by Anonymous Coward · · Score: 0

      Read TFA - he didn't say that the age was the real problem - just that it threw him.

      it continues:

      "... realized he was an 11-year-old boy, complete with squeaky, prepubescent vocal chords. When he laughed, his voice shot up abruptly into an octave range that induced headaches and probably killed any dogs within earshot. Oh, and he used "motherfucker" about four times a sentence, except when his mother came into his bedroom to check on him.

      I still enjoyed questing with him -- he was a terrific World of Warcraft player..."

    3. Re:Voice chat can kill the mood... by brkello · · Score: 1

      This is Slashdot..who actually reads those things? Obviously I just read the summary...ah well, got caught this time. Just there is a large age bias...and despite being 29, I feel for the guys who are decent (besides, half the time they turn out to be 20 something girls...it's hard to tell).

      --
      Support a great indie game: http://www.abaddon360.com
  59. Of course you've read... by Valdez · · Score: 2, Insightful

    Ender's Game. I can't remember if the starship captains were aware they were taking orders from young children.

    1. Re:Of course you've read... by Anonymous Coward · · Score: 0

      In Ender's Game it never came up. In Ender's Shadow Bean wondered if their voices came across as they were or if they were modified to sound older or even metallic and computer like. It was never stated either way.

  60. It's an issue of self preservation by briancnorton · · Score: 5, Insightful
    If someone has important information, why does their age/gender/religion/culture matter?

    It matters because bias is a psychological mechanism of self-preservation. People like to chalk up biases to "ignorance, anger, and hatred" but we all have them because they are typically correct for the situations in which we formed them. Our mind processes the information different based on the source.

    If a stately man his 60s wearing a suit and an 18 year old with a Green Day shirt start talking about global economic policy, who do you tend to believe? Chances are fairly good that you believe the old fart, irrespective of the fact that he may be a janitor and the teenager could be some kind of economic prodigy. We have those biases because probabilistically, they are usually correct for a familiar situation.

    As such, an 11 year old may be a VERY capable gamer, but we don't mentally endow them with the required wisdom and experience needed to be an effective leader. In "virtual reality" he is portrayed as an old mage with leadership ability. On some level, you anticipate the person to posses the attributes of the character they are playing, and when you perceive that they don't, you feel lied to.

    --

    People who think they know everything really piss off those of us that actually do.

    1. Re:It's an issue of self preservation by Anonymous Coward · · Score: 0

      If a stately man his 60s wearing a suit and an 18 year old with a Green Day shirt start talking about global economic policy, who do you tend to believe? Chances are fairly good that you believe the old fart, irrespective of the fact that he may be a janitor and the teenager could be some kind of economic prodigy.

      Never trust someone wearing a suit.

  61. Hey, y'know by Malakusen · · Score: 1

    If the 11-year old boy knows his class and the game, I've got no problems with it. So long as he's not a dumbass, cause I know people of all ages who play WoW without the required mental "gear". Nothing like logging into Vent and hearing the old age and confusion in the voices of the people you're running with.

    --
    Never give in--never, never, never, never, in nothing great or small, large or petty, never give in except to conviction
  62. Kills the mood by Anonymous Coward · · Score: 2, Funny

    I initially thought of posting something about questing with a sexy female night elf and then finding out through voice chat that she is really a big hairy guy...

    But they are all played by guys. The real surprise is when it turns out to be an actual female.

    1. Re:Kills the mood by Anonymous Coward · · Score: 4, Funny

      You can hear hairy?

    2. Re:Kills the mood by Anonymous Coward · · Score: 5, Funny

      Sometimes, yes, you can.

    3. Re:Kills the mood by fractoid · · Score: 5, Insightful

      But they are all played by guys. The real surprise is when it turns out to be an actual female. It used to be that way, but these days with the influx of newbies, most players don't seem to realise that most female characters are played by males. It's amazing how many players start hitting on my gf's female blood elf character within 2 minutes of meeting her (she's always helping lowbies find the flight master or set their hearthstones or whatever) - surely her typing can't be that feminine? >.> I've always played male characters as my 'serious' alts but this one time I rolled a female night elf priest (have you seen male night elves? bletch!) and ended up with a male nelf druid following me around 'helping' me. ><

      On the main topic, though - why does it matter if it's an 11-year-old kid, a 42-year-old mother of three, a college drop out, or an IT worker on the other end of that mage? If he or she is courteous, skilled, and knowledgeable then s/he deserves respect regardless of any other factor. That's where online games, and indeed the internet in general, are great - they let you meet the person without prejudice based on appearance, age, gender, or any other factor (except literacy, I guess... :) Why should it matter if that person is currently living in the body of an 11yo boy or a grey-whiskered tabletop RPGer?
      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    4. Re:Kills the mood by bdjacobson · · Score: 5, Insightful

      But they are all played by guys. The real surprise is when it turns out to be an actual female. It used to be that way, but these days with the influx of newbies, most players don't seem to realise that most female characters are played by males. It's amazing how many players start hitting on my gf's female blood elf character within 2 minutes of meeting her (she's always helping lowbies find the flight master or set their hearthstones or whatever) - surely her typing can't be that feminine? >.> I've always played male characters as my 'serious' alts but this one time I rolled a female night elf priest (have you seen male night elves? bletch!) and ended up with a male nelf druid following me around 'helping' me. ><

      On the main topic, though - why does it matter if it's an 11-year-old kid, a 42-year-old mother of three, a college drop out, or an IT worker on the other end of that mage? If he or she is courteous, skilled, and knowledgeable then s/he deserves respect regardless of any other factor. That's where online games, and indeed the internet in general, are great - they let you meet the person without prejudice based on appearance, age, gender, or any other factor (except literacy, I guess... :) Why should it matter if that person is currently living in the body of an 11yo boy or a grey-whiskered tabletop RPGer? As you hint at, it struck me immediately that the only problem here is the submitter's pride. He thinks Voice Chat killed the mood; what killed the mood was him realizing he was having his ass handed to him on a golded platter for hours straight over and over by an 11 year old. He didn't like feeling like a noob. Pure pwnage on the 11 year old's part.

      Maybe he just needs to work on his uber micro. ;)

      In contrast to the submitter's perspective, I found voice chat to be a godsend in WoW when I still played it. Without it you lose the human element of the game, and you forget the noob on the other end (this was other people sometimes, but also myself many times over) is still human. This is only a bad thing. Text conversations fall to hissy fits much faster than they do when you're talking with someone.
    5. Re:Kills the mood by Anonymous Coward · · Score: 0

      "On the main topic, though - why does it matter if it's an 11-year-old kid, a 42-year-old mother of three, a college drop out, or an IT worker on the other end of that mage? If he or she is courteous, skilled, and knowledgeable then s/he deserves respect regardless of any other factor. That's where online games, and indeed the internet in general, are great - they let you meet the person without prejudice based on appearance, age, gender, or any other factor (except literacy, I guess... :) Why should it matter if that person is currently living in the body of an 11yo boy or a grey-whiskered tabletop RPGer?"

      You're in my guild, apparently. Although he's a 13 year old boy in the rogue that outDPSes everyone else twice over (or one of our better healing paladins [different 13 year olds, no less]), and my whiskers are a brown/blonde mix (I tend to blonde naturally at this time of year).

    6. Re:Kills the mood by Saint+Fnordius · · Score: 2, Insightful

      On the main topic, though - why does it matter if it's an 11-year-old kid, a 42-year-old mother of three, a college drop out, or an IT worker on the other end of that mage? The point is "suspension of disbelief". With text filtering out all the nuances, you can imagine the voice of the on-screen character, and see the chat as coming from Ragnar Wormtoter. Voice chat however comes from Jimmy, the kid behind the character, and can be incongruous with the visual of the hulking big bloke with a big hammer.

      This has nothing to do with respect, but with maintaining the atmosphere. Not all of us are good enough voice actors to play the role.
    7. Re:Kills the mood by hotdiggitydawg · · Score: 5, Insightful

      On the main topic, though - why does it matter if it's an 11-year-old kid, a 42-year-old mother of three, a college drop out, or an IT worker on the other end of that mage? If he or she is courteous, skilled, and knowledgeable then s/he deserves respect regardless of any other factor. As you hint at, it struck me immediately that the only problem here is the submitter's pride. He thinks Voice Chat killed the mood; what killed the mood was him realizing he was having his ass handed to him on a golded platter for hours straight over and over by an 11 year old. He didn't like feeling like a noob. Pure pwnage on the 11 year old's part. Exactly. Voice chat is not responsible for killing the mood, his own prejudice is.

      I was in a similar situation years ago - playing online in a clan for 5+ years before we started using voice comms together. Turns out our clan leader had a really high squeaky voice. Funny for all of about 5 minutes, but then we all got over it and got on with gaming, and he continued to lead the clan for years after. In no way did it diminish his leadership, our collective pwnage or my enjoyment of the game.

      Learn to respect diversity and life gets a whole lot better.
    8. Re:Kills the mood by Anonymous Coward · · Score: 0

      ...without prejudice based on appearance, age, gender, or any other factor

      My guess has less to do with prejudice than escapism. It's tough to escape into a world of wizards and warriors when one of them sounds like the brat who lives up the street.

      And while we're on the subject of prejudice, what if you did know the appearance, age, gender, etc of all the people who played their characters? How exactly would you set up the Hord and Alliance factions? Aren't they set up along racial lines in the game? Couldn't you see it: "Hey Bob, are Samoans Hord or Alliance?" Trust me, you don't want to go there.

      In online games in general, where we're often divided and pitted against each other in deadly struggles, I think it's a bad idea to know the true nature of the the wizard(of Oz?). I might be ok with being led by an 11 year-old, but the first time I have to kill a 12 year-old girl in a pink Hello Kitty t-shirt and she starts to tear up, I'm moving permanently to off-line games.
    9. Re:Kills the mood by Anonymous Coward · · Score: 0

      surely her typing can't be that feminine? :) You :) realize, :) it's :) easy :) to :) tell :) if :) they :) are :) female :) by :) their :) overuse :) of :) emotions :D ^^ xD :P =)
    10. Re:Kills the mood by mdwh2 · · Score: 1

      The real surprise would be when the female night elf character turns out to be played by an Elf.

    11. Re:Kills the mood by Golias · · Score: 1

      The point is "suspension of disbelief". With text filtering out all the nuances, you can imagine the voice of the on-screen character, and see the chat as coming from Ragnar Wormtoter. Voice chat however comes from Jimmy, the kid behind the character, and can be incongruous with the visual of the hulking big bloke with a big hammer.

      To borrow a concept from Fark...

      Thread over. Saint Fnordius wins.

      --

      Information wants to be anthropomorphized.

    12. Re:Kills the mood by Das+Modell · · Score: 1

      what killed the mood was him realizing he was having his ass handed to him on a golded platter for hours straight over and over by an 11 year old. He didn't like feeling like a noob. Pure pwnage on the 11 year old's part.

      Did you even read the article? They weren't playing PvP, and it is pretty fucking weird and creepy when you're 38 and your group leader turns out to be 11 when you're voice chatting. And if he simply didn't want to feel like a newbie, then how does age factor into this? He wouldn't have even started playing the game in the first place.

      I wouldn't want to voice chat with a 11 year old either. I never ask where people are from, what their gender is or how old they are. I don't want to know.
    13. Re:Kills the mood by C0rinthian · · Score: 1

      Men lol, Women :giggle:

    14. Re:Kills the mood by Archades54 · · Score: 1

      Cept if you're on an American server in an American based build as an Aussie that swears like a sailor:D

      The cultural divide between the two countries would regularly result in some big hissy fit as some of the yanks never could understand Aussie humor and would complain to the poor GM.

      --
      If your neighbours roof is flying past your window, you know it's cyclone season.
    15. Re:Kills the mood by AiToyonsNostril · · Score: 1

      Well, the swish-swish of sweaty back-hair upon an armchair would kind of clue one in.

      --
      "I'm not good. I'm not nice. I'm just right."
    16. Re:Kills the mood by Divide+By+Zero · · Score: 1

      What, Dennis Kucinich's wife plays WoW?

      Interracial relationships: gnome/elf marriages, next on Donahue/Geraldo/Sally Jessy/Town Talk with George.

      --
      Dare to Hope. Prepare to be Disappointed.
    17. Re:Kills the mood by Archiviste · · Score: 1

      questing with a sexy female night elf and then finding out through voice chat that she is really a big hairy guy...

      I am a big hairy guy playing a female ninja in COH, you insensitive clod!

    18. Re:Kills the mood by lazyl · · Score: 2, Insightful

      Exactly. Voice chat is not responsible for killing the mood, his own prejudice is.

      Prejudices do come into play, but it's not the only factor. To expand on the article's point, with voice chat you can open up and be yourself and say whatever comes to your mind. So with voice chat you really get a much better impression of what the other person is like. That might result in you deciding that you don't like them. Not because of thier age or the sound of thier voice but because you know more about them and you just dont like them.

      BTW, the 11-year old was just as uncomfortable playing with him once he heard the voice of someone who could be his Dad.
      --
      Aw crap, ninjas!
    19. Re:Kills the mood by Charcharodon · · Score: 1
      Haha, why does it matter? Well imagine if the movie Conan the Barbarian stared Mike Tyson instead of Arnold. Sure he's kicking some serious butt, but that squeeky little voice sort of spoils the whole "What is best in life speach."

      Mongol General: ...what is best in life?
      Mongol: The open steppe, fleet horse, falcons at your wrist, and the wind in your hair.
      Mongol General: Wrong! Conan! What is best in life?
      Conan: To crush your enemies, see them driven before you, and to hear the lamentation of their women.
      Mongol General: That is good! That is good.

      General leans in close to Conan, very good Conan, but maybe your loin cloth is a little too tight.

      It may just be me, but it just wouldn't sound as bad ass coming from an eleven year old. Of course there have been some pretty great leaders, that ruled with an iron grip at an early age, but all of them at least had reached the point in life where their testicals had actually dropped.

      I'm sure there will some voice apps out there soon that not just change the pitch of the users voice, but actually layer over a voice actors voice, with great sounding Barbarian Aarrrnnoldness to had by all.

    20. Re:Kills the mood by Anonymous Coward · · Score: 0

      On the main topic, though - why does it matter if it's an 11-year-old kid, a 42-year-old mother of three, a college drop out, or an IT worker on the other end of that mage? If he or she is courteous, skilled, and knowledgeable then s/he deserves respect regardless of any other factor.

      Welcome to the real world, where people are not chosen for their skills but their looks for a majority of things. First impressions last, and that was before she opened her mouth and made her big, wonderful boobs wobble as she took her first breath.. oops I was saying ?
  63. So what? by Leptok · · Score: 1

    Uh... so what? I've gotten tips from many players who I find out later are like 12. Get over it, he sounds like a whiny college kid who expects to know everything.

  64. 3 words: by Anonymous Coward · · Score: 0
  65. Don't Get The Point by N8F8 · · Score: 2, Insightful

    I'd put my 11YO's judgment up against many 40YOs I work with any day.

    --
    "God fights on the side with the best artillery." - Napoleon, Marshal of France - speaking truth to power
  66. Re:Roleplaying may suffer, but it can be a lot of by djp928 · · Score: 2, Interesting

    You sound like an extrovert. Those of us who are introverts freaking HATE "jumping on teamspeak and chatting with people".

    One is not better than the other. But extroverts seem to not recognize that introverts exist, or think they're dong them some kind of favor by forcing them into situations they do not want to take part in.

    I'm not the commited introvert I used to be, and I don't mind using Vent or Skype these days with people I know. But back in the day, using voice chat would have been an absolute deal breaker for me in online games.

    -- Dave

  67. You could use it to enhance the experience by Centurix · · Score: 2, Funny

    All you need is to purchase a big cylinder of helium, play some kind of dwarf and inhale some before speaking. And to creep someone out, you can just giggle, because giggling while on helium would really creep out anyone during gameplay...

    --
    Task Mangler
  68. Scary... by akkarin · · Score: 0

    The 11 year olds are taking over! Watch out... They could even be posting on Slashdot!!

    --
    This sig left intentionally blank.
  69. Like in Filesystems by zdude255 · · Score: 2, Funny

    You just can't tell if someone could be a murderer if they publish a file system... Or something like that.

    1. Re:Like in Filesystems by Frank+T.+Lofaro+Jr. · · Score: 2, Funny

      Gives a whole new meaning to the phrase "killer app", doesn't it?

      --
      Just because it CAN be done, doesn't mean it should!
  70. So basically by unablepostAC · · Score: 1
    So basically this old person was took down because a kid helped him in a game.

    Serious issues about maturity

  71. yeah by Jenovaside · · Score: 1

    its the opposite effect on me. When i first did the voice chat thing , my voice had not cracked and made everything very ... strange. I still try to avoid it because I want to play with joe smashum the lvl 30 dwarf warrior , not billy joe who is doing 5 grade for the 3rd time this year, or jonny 12-year-old knowitall; it really does kill the game. If they are irl friends its a different story though.

  72. Kills the mood? by eataTREE · · Score: 1

    My World of Warcraft guild uses Teamspeak for raids, and it's a valuable tool, both for the raid leader to give instructions, and for keeping everyone apprised of the tactical situation. It does reveal which players are not the same gender as their toon, but I never jump to conclusions about the player based on the online character, so it doesn't really matter. WoW is a game, not a dating site. What matters is your skill in playing your class, not your real-life situation. That being said, twelve-year old players tend to act like twelve-year olds, in the game as in real life. They usually give themselves away by being overly reckless in game and by not making proper preparations before trying to do something hard. We don't take members under 18, mostly for this reason.

  73. Female characters... by Kuvter · · Score: 1

    I still have yet to perfect my female voice, my male one works just fine. I'm going to stay away from Ventrilo for now. It might kill the mood if a sexy female Night Elf busted out with a deep male voice, and I still get me free stuff because they think I'm a girl, YAY.

    --
    "To be is to do." --Socrates
    "To do is to be." -- Aristotle
    "Do-Be-Do-Be-Do..." --Sinatra
  74. My Son Plays WOW and He's 6 by oborseth · · Score: 5, Interesting

    He has a level 31 Blood Elf hunter and to my amazement he is always getting into instances. He can't really read what is being said in party chat and he can't really communicate with them but he'll go an entire instance. I often wonder what the other people in the party must be thinking about him. I assume they think he doesn't speak English. If they check out hi character they have to be thinking WTF. He's got a cloth piece with spirit and healing and some odd leather pieces that don't belong on a hunter. Although, he is able to determine if something is leather or cloth now. He does lots of runs without a pet and at times without arrows so he has to use his sword, dagger, or whatever random weapon he happens to be using at the time. So, moral of the story is you just never know who you might be playing with online. It could be a 6 year old kid.

    1. Re:My Son Plays WOW and He's 6 by b1scuit · · Score: 1

      I don't mean to sound like a dick, and I'm not one to say he's too young to be playing that game at age 6... But players like that, be they 6 or 36 or 86, are a huge pain in the ass to deal with.

    2. Re:My Son Plays WOW and He's 6 by Anonymous Coward · · Score: 0

      The above post sounds like its completely made up. Unless the player described above is constantly playing in instances well below his level he simply would not be any use at all to a group. Communication (is that resto druid healer because the priest is shadow? Who pulls? mb?) is crucial to a successful instance run. Doing the job required of you in the party is equally important, so a hunter who provides neither of his two main advantages (pet and ranged attack) because he doesn't understand the game AND who cannot use the his other advantages (traps) when required because he cannot communicate with the rest of the group is worse than useless and, more often than not, will end up on peoples ignore list.

      In fact, I'd wager parent's post is someone making up an extreme story to gain karma and illustrate a point - or just a good attempt at trolling.

      (posting anonymous because I'm a lurker)

    3. Re:My Son Plays WOW and He's 6 by oborseth · · Score: 1

      I assure you it is not made up. Kind or ridiculous that I would make something like that up. If you are ever in Denver CO feel free to stop by and you can partake in the glory that is the epic six year old raiding adventure. They are low level instances and almost always below his level. So, your wager is wrong.

    4. Re:My Son Plays WOW and He's 6 by oborseth · · Score: 1

      He's not too young. He has actually learned a lot of math and reading skills playing the game. Because of playing he can take a number like 20 (get me 20 plain strider beaks or whatever) and as he gets them he can calculate how many he has left to acquire. I see him apply in real life the math and reading that he learns in game all of the time. However, I know what you mean about players like that being a pain in the ass. But that is the nature of the MMORPG, especially in a random PUG. You might get people that don't speak your language, young players, etc. He has also been kicked out of numerous groups because of the fact that he cannot communicate well yet.

  75. WoW South Park Episode by DaveAtFraud · · Score: 1
    Probably the best part of the WoW South Park episode was the voices as matched to their WoW identities.

    Cheers,
    Dave

    --
    They that can give up essential liberty to obtain a little temporary safety deserve neither safety nor liberty.
    Ben
  76. Dude! You spent hours playing WoW... by rholland356 · · Score: 1

    Seems to me that if you have that much time to fritter away on WoW, you must not be much older than 11 yourself.

    Oh, wait, now I'm a pot calling the kettle black. I just frittered away 45 seconds on /. .

    Stupid guilty pleasures...

  77. Re:Roleplaying may suffer, but it can be a lot of by Remillard · · Score: 1

    Well, I find I'm in between these two positions. While I am very introverted, I honestly don't mind being on Vent while out running around in WoW. It could be because it's guild only and we have a pretty mature group (20's-40's) and things tend to stick to gameplay. We have women in the guild and I've not heard them get hit on yet, though they do tend to be quieter.

    I think the important thing is that being on Vent doesn't require you to actually talk. If you enjoy listening to what people say while you're doing your own thing, you can pretty easily do that. The only trouble I've found is forgetting that I muted the microphone when someone asks me a direct question.

    And there's no doubt that for tight group interaction, voice is much faster for most people.

    So I think there's room for introverts and extroverts while managing voice chat. I think it depends FAR more on the group make-up and overall maturity levels of those involved.

  78. Good Ventrilo voice is just another prerequisite.. by Anonymous Coward · · Score: 0

    For joining our guild, having a good ventrilo voice- agreeable, good attitude etc. is just another prerequisite to raiding with us. Easier to tell if you are a jerk if we can hear it in your voice...

  79. Voice Chat More Efficient than Text Chat by Secret+Agent+Man · · Score: 1

    I'm predominantly a CounterStrike player. In most cases I find voice chat to be incredibly useful as opposed to typing. With one hand on the mouse and the other frantically flying over movement/weapon keys, it'd be pretty difficult to type even simple notifications to other teammates such as "A rush" or "Camper at long." I suppose I could bind those to some keys, but 1) I don't have enough keys to bind such communications to, and 2) it's just so much easier to use voice chat. Now, there are cases where you run across the prepubescent kid who won't stop whining about hackers and cheaters, the karaoke kid, the music spammer, or the drunken frat boys who talk about nonsense throughout the game, but that's what the Ignore function is for. An anonymous person's voice over the Internet isn't too awkward for me to listen to, even if it does get annoying occasionally.

  80. and ... realized he was an 11-year-old boy." by CitznFish · · Score: 0

    And Penthouse forum, let me tell you, that was when things started to get hot......

    --
    'mmmmmmmmm.... forbidden donut'
  81. Silly indeed by Anonymous Coward · · Score: 0

    It matters because it matters. Nobody says it matters -- but it matters.

    That is the discrepancy you see between the 11 yr old in this example (real life) and the age/gender/religon/cultural neutral situation you describe (ideal).

  82. Re:Roleplaying may suffer, but it can be a lot of by WhiteWolf666 · · Score: 1

    Agreed.

    I'm a serious introvert. Occasionally, with one or two other people, I'll speak (and have conversations) in Vent. Otherwise, I limit it to gameplay stuff, and listen to other people. Particularly in raids. If I'm with a lot of people I don't know well in raid, I break out into a sweat just thinking about speaking.

    Listening, however, I find it strangely like people watching. I don't mind listening to mature people talk on their own tangents, occasionally with me piping in with a comment. And sometimes, when I group with other introverts, nobody talks (except very occasionally, and almost 90% gameplay stuff), but it isn't *uncomfortable*.

    In-game voice is gravy, that's all. I'm glad that Blizzard decided not to implement it via proximity; the party/raid thing makes a lot of sense. As long as you get to choose who you are "in chat" with, and you have full control over whether or not you'll speak (text chat still available), I'm all for an additional tool inside of WoW. Yes, the barrier to fucktards is lower (some people are far ruder on voice). It'll be a minor adaption, that's all.

    --
    WhiteWolf666 an exBush supporter. All you new-school,compassionate,save the children Republicans can rot in hell
  83. new killer app: SlashVoice by hashmap · · Score: 1

    Tired of reading? Our new web 2.0 application "vocalizes" Slashdot for you, so that you don't have to.

  84. I agree by obeythefist · · Score: 1

    Seriously, for any fantasy game, nothing wrecks the atmosphere quicker than an american accent.

    The actors in Jackson's LOTR were all coached so they could speak with an english accent - I'm not making fun of americans here, I even went to the USA once, I was amazed because everyone sounded like "the people from TV".

    But if I'm playing in an immersive fantasy world with elves, dwarves etc, the last thing I want to experience is the jarring unbroken voice of a whining 12yo american kid named "Likestospooge". Kind of ruins the atmosphere.

    --
    I am government man, come from the government. The government has sent me. -- G.I.R.
  85. Chicks/Kids/Random Household Pets in Online RPG by Magdalene · · Score: 3, Funny

    What, is this 1990 all over again? I can understand being a bit weirded the first time you realize that most of the online gaming community:

    1.) Is Better than you.
    2.) Has already beaten you to all the unique items and has proceeded to sell them for real money on Ebay.
    3.) Is not in your Age group, Tax bracket, Generation Gap, Location or Species.

    But I think the thing that the original poster has not realized is that he is the *odd man out*
    An "*ageing hipster* who participates in Online RPG" translates into "weird OG" to most of the kids online which, for the uninitiated masses of my generation does not stand for "original gangster" but "*Old Guy*". We aren't in charge anymore. These kids grew using computers, and didn't learn how to role play with those weird dice you had to colour in with the crayons that came in the box with the first books.

    The mean age of online gamers is 13. some may even be cats. you can never trust cats. They sneak online when their owners aren't home and download huge videos of tuna fishing. Thats where all the bandwidth they can't understand they have used is coming from.. their cats. Some cats even post to /.

    Then they sit smugly on top of their monitors and laugh at them.

    anyway, I digress.

    -m

    --
    -Magdalene --"there are 10 types of people in the world, those who read binary, and those who don't"
    1. Re:Chicks/Kids/Random Household Pets in Online RPG by MikeBabcock · · Score: 1

      Personally its the ignorant racial epithets that get tossed around in games without a mute function (yes, I'm looking at you, Motorstorm!)

      People who go voice chat just because they have already alienated all possibility at real life friends with their moronic banter are the bane of online gaming. I mute online voice-chat whenever possible, period.

      --
      - Michael T. Babcock (Yes, I blog)
    2. Re:Chicks/Kids/Random Household Pets in Online RPG by Anonymous Coward · · Score: 0
      im in ur /. trolling ur posts!1!

      oh noez! i haz ben cuaght!

    3. Re:Chicks/Kids/Random Household Pets in Online RPG by revengebomber · · Score: 1

      Some cats even post to /. sdfjhlkdfsdfskjejk! sdlkjsdfkjsdfsd, dlikfhw87dlkdfj43l... djsd;lkjdfDFTHYUJKDHNG!!!

      --
      09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    4. Re:Chicks/Kids/Random Household Pets in Online RPG by Magdalene · · Score: 1

      "I'm in my daytimer, booking Ur *completely unnecessary* veterinary surgery "

      *GRIN*

      --
      -Magdalene --"there are 10 types of people in the world, those who read binary, and those who don't"
  86. Tell me about it by JFMulder · · Score: 3, Funny

    I was having sex with this girl last night and she was always talking "give it to me, oh yeah, big brute, I love it, yeah, harder, bad boy"

    So I stopped. Too much talking is like too little.

    Oh wait, we're talking internet chat...

    1. Re:Tell me about it by fractoid · · Score: 1

      Please for the love of god tell me you weren't in the Deeprun Tram at the time.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    2. Re:Tell me about it by JFMulder · · Score: 1

      Oh yeah, I forgot, she kept insisting that I "give her my Ironforge"

    3. Re:Tell me about it by Anonymous Coward · · Score: 0

      You are so a virgin.

  87. BAH! by alisson · · Score: 1

    I hate it when I'm jerking off and someone wants to skype with me! It totally ruins the...

    Wait, seriously? Another stunningly informative article brought to you by zonk.

  88. All walks of life play online by Stu+Charlton · · Score: 1

    I used to play multiplayer Quake, Quake GL, and Quake 2 a lot, and loved it. I have dabbled with games since 1998, but nothing really captured my time and imagination as the Quake era, where I would play almost every night after work for around 12-18 months straight.

    WoW is the first game that's come close to that feeling. It's like 5 games in one: deathmatch FPS, co-operative teamplay like capture the flag & team fortress, solo RPG, co-operative RPG, and speculative trading (via the auction house, gathering, and crafting professions). After taking a year off, I rejoined in August 2006 and have played a fair amount (though not a lot by some standards -- I only have one level 70, a high-end-geared Warlock, and my alts are quite low).

    Where WoW has really shined is in the social aspects of the game, particularly guilds.

    The Warcraft guild I'm a part of consists of 14 through 60 year olds. Many family members play together (siblings, parents, and spouses).

    The jobs are from all walks of life
    - Blue collar workers: roofers, construction workers, factory workers
    - Young thirty-something lawyers
    - College students
    - Some are just entering high school
    - At least three are U.S. Military personnel, one of which was recently on leave from the guild because he's in Iraq, another is stationed in Germany but still plays, others are in the U.S.
    - Several are in IT, ranging from Directors, managers, DBAs, programmers, project managers, and architects
    - At least two (including myself) are highly paid technology consultants
    - One is a financial fraud & digital forensics investigator for a major bank
    - Some are homemakers or retired
    - I would say that out of 40 regular players, around 7 are women (and yes, have female characters), including my real life girlfriend.

    We play because it's a hobby. Sometimes we run 5-man dungeons and wind up chatting on Ventrilo afterwards about TV, life, music, etc. With 10 or 25-main raids, it's a bit more serious, though some goofing off happens.

    Does it impact lives? Absolutely. Sometimes we fight. Often there is drama. Sometimes it's really freaking stupid. Other times it's just normal human b.s.

    On Romance:
    - Some guild members are unhappy in their marriage and seriously have saught companionship with others through the game. Not that they'll pack up and move to another city or country, but flirting, definitely.
    - Some members are just 20-somethings that are naturally flirtatious.
    - Some are just nice people to talk to and don't cross any lines.
    - Couples that travel a lot for work spend time together through the game (I know I do).

    On Marriage:
    - At least one guildie is separated from his wife, who's on the guild, leading to tension when he makes friends with the other female guildies
    - Another separated from her husband, who left the guild, but now she's dating someone else in the guild. They didn't meet through the game, though the game is one of their ways of spending time together
    - Some player's spouses don't play the game, and this can cause problems if the player overdoes it, particularly if they have kids.

    Is it ridiculous? Well, no more than a bowling league, or golf club, I don't think. Except it tends to be more diverse, and less physically active. Plus, MMORPGs are a good substitute for reality TV -- guild drama always rears its head from time to time.

    --
    -Stu
    1. Re:All walks of life play online by gosand · · Score: 1
      Thanks for the post, it was more informative than the ones from people who just get offended and start throwing insults.


      Is it ridiculous? Well, no more than a bowling league, or golf club, I don't think. Except it tends to be more diverse, and less physically active. Plus, MMORPGs are a good substitute for reality TV -- guild drama always rears its head from time to time.


      Well, to be honest, I don't understand most clubs. When I was into racing my car, I was a member of the local BMW club. I went to a couple of meetings, but they just seemed kind of ... clubby. I just don't get that mentality. I really really enjoyed working on my car and taking it out on the track. But I had no desire to sit around and socialize with other random people who did the same thing. There must be some kind of desire to do this, because groups/clubs like that exist all over the place - I just don't get it.



      Plus, MMORPGs are a good substitute for reality TV -- guild drama always rears its head from time to time.


      If you want to support online gaming, saying it is a 'good substitute for reality TV' isn't really the best way to do it. :)

      I don't know why, but I have always found people who immerse themselves into things "like this" very annoying. I have met people, friends of friends, who I found very annoying. When they eventually led the conversation to [whatever their 'thing' was], it was then obvious why I found them annoying. That was the only thing they cared about, or wanted to talk about. D&D, Magick, Baseball, Stock Market, NASCAR, Fantasy Sports, Religion etc etc etc. There is always something.


      This is obviously not an isolated phenomenon, it happens all the time. I feel like the odd man out because I just don't get it. Maybe I should start a club for people who feel the same way I do. :)

      --

      My beliefs do not require that you agree with them.

  89. Richard Bartle by 404notfound · · Score: 2, Informative

    Richard Bartle, the father of MUDs (and by extension MMORPGs) tackled this issue four years ago: http://www.gamegirladvance.com/archives/2003/07/28 /not_yet_you_fools.html

  90. Education? by Rix · · Score: 1

    Sorry :P

  91. Teamspeak + wow by Anonymous Coward · · Score: 0

    Recently, our leader was getting hit on because of her sweet, sexy voice. Turned out, it was a boy who hadn't gone through puberty yet. That was fun :)

  92. lol eugenics by ChromeAeonium · · Score: 2, Insightful

    I agree with the point you're trying to make, but eugenics is a bad example, and I'm going to give a little rant about it.

    First, there's a difference between Nazi eugenics and selecting and/or breeding superior cultivars. Only one of them hurts people.

    Second, eugenics fails to take social influences into consideration. Isn't it obvious that someone raised to believe in their own innate superiority will be, generally speaking, better than the average person. People are not plants. They are not limited by their inherent nature like superior varieties will, due to their genes, produce a superior crop. They can learn, grow, and put fourth effort. Plants just do in encoded in their DNA. Read The Mismeasure of Man sometime.

    Third, eugenics is only a short term deal. Keeping with the agricultural reference, think about bananas. The genetics of the banana of commerce are identical because of its breeding, and a single disease could decimate the commercial banana population. Granted, they've got identical genes because of vegative propagation methods, but similar genes, the result a eugenics program would have, are still a liability for a species. Diversity is not beneficial for a species survival; its essential. Eugenics is nothing more than Darwin simplified, and it only works on paper.

    Fourth, it doesn't matter what the results are, with eugenics, the ends do not justify the means.

    1. Re:lol eugenics by shaitand · · Score: 1

      'First, there's a difference between Nazi eugenics and selecting and/or breeding superior cultivars. Only one of them hurts people.'

      Agreed, I seem to recall writing a nice post about that and how the misuse of the Nazi's has been used to redefine eugenics in the eyes of the masses. Nazi Eugenics is not Eugenics. The post you replied to if I recall.

      'Second, eugenics fails to take social influences into consideration.'

      There is no reason that you can't both have eugenics and social influences.

      'Isn't it obvious that someone raised to believe in their own innate superiority will be, generally speaking, better than the average person.'

      Certainly, although your example hints at an inability to separate the Nazi practices from eugenics. Nobody is entirely superior to another. Someone with true schizophrenia is genetically broken in that respect, that person might blow relativity away tomorrow. Would you care to name their superior? In order to have any accuracy you must narrowly define the superior aspect.

      'People are not plants. They are not limited by their inherent nature like superior varieties will, due to their genes, produce a superior crop.'

      Nonsense. Environmental factors play heavily on the development of man but that hardly means you aren't born with a genetic raw potential just like everything else. Most of that raw potential is probably cultivated or wasted before you are developed enough mentally to have a conscious role in the matter. The idea that only a small portion of the brain is active in humans is false, the idea that man only uses x percent of his brain's potential is probably true.

      Let me stick with your plant comparisons. Humans match up plants rather well. The raw potential of a plant is defined by genetics. If you breed plants that show the best characteristics in a given environment then over time you will improve crops raised under those circumstances. That doesn't mean that environment doesn't play an equally important or more important role in plant development. It is less apparent because we can more easily control the environmental factors that affect a plant. That and plants don't live as long and we aren't afraid to do testing on them because of false codes of morality. That means we have a much greater understanding of how their environment impacts them then humans. Last but definately not least, we can define what is 'best' for plants more easily then humans. After all, there is nothing cosmic that makes ANY condition or state superior to another so it is left for man to make up definitions of superiority to strive for.

      'Granted, they've got identical genes because of vegative propagation methods, but similar genes, the result a eugenics program would have, are still a liability for a species.'

      I disagree. Eugenics would remove selected genetics from the pool. The only way you would see the results you are speaking of in a genetic pool as large as that of humans would be if you either cloned a selected set of genetics on a large scale or you went Nazi style, picking a small set of genetics and exterminating any variances.

      'Diversity is not beneficial for a species survival; its essential.'

      Eugenics has nothing to do with eliminating everyone who is different from a narrowly defined template. There is room for removing obviously defective genetics and diversity.

      'Eugenics is nothing more than Darwin simplified, and it only works on paper. '

      Eugenics is nothing more than Darwin being guided intelligently. As for only working on paper, actual implementation in animals that are very close to ourselves has proven otherwise. Dog breeders are closest to Nazi's of course, praising race without actual cause but even with those greatly diminished genetics pools the dogs are able to fight disease. Ranchers and farmers are also able to successfully breed disease resistant animals. Both cases demonstrate that eugenics can work even when propagating small sets of genetics, nobody but the Nazi's ever sugges

  93. The solution is simple... by WoollyMittens · · Score: 1

    There's a very straight forward solution to this problem: Stop roleplaying as a woman.

  94. Lies by tknd · · Score: 0

    Recently I logged into World of Warcraft and I wound up questing alongside a mage and two dwarf warriors. I was the lowest-level newbie in the group, and the mage was the de-facto leader. He coached me on the details of each new quest, took the point position in dangerous fights and suggested tactics. He seemed like your classic virtual-world group leader: Confident, bold and streetsmart.

    But after a few hours he said he was getting tired of using text chat -- and asked me to switch over to Ventrilo, an app that lets gamers chat using microphones and voice. I downloaded Ventrilo, logged in, dialed him up and ...

    ... realized he was an 11-year-old boy

    I'm gonna have to call this one and say that the author probably thought the mage was a girl. Just probably. Otherwise, why would he be so quick to download ventrillo?

  95. The mentor by mach1980 · · Score: 1

    Guess the old manifesto might have to be reworked a bit now that WoW gotten all big and stuff...

    This is our world now... the world of the dwarf and the witch, the beauty of the elf.
    We make use of a service already existing without paying for what could be dirt-cheap if it wasn't run by profiteering gluttons, and you call us criminals.
    We explore... and you call us criminals.
    We seek after knowledge... and you call us criminals.
    We exist without skin color, without nationality, without religious bias... and you call us criminals.

    You build atomic bombs,
    we wage wars,
    we murder, cheat, and lie to each other and try to make us believe it's for our own good,
    yet we're the halflings.

    Yes, I am a WoWer.
    My crime is that of curiosity.
    My crime is that of judging people by what they say^H^H^Hwrite and think, not what they look like.
    My crime is that of outsmarting you, something that you will never forgive me for.
    I am a slasher, and this is my manifesto.
    You may stop this individual, but you can't stop us all... after all,


    we're all alike.

    --
    Break the sound barrier - bring the noise.
  96. It sorta does in an indirect way by Moraelin · · Score: 1

    Well, it sorta does in an indirect way, at the very least.

    Imagine that you're talking to a guy that looks like Rambo, but has a squeaky eunuch voice. (Well, at least an adult would have to be an eunuch to sound like that.) I'm guessing you'd be trying real hard to not burst into fits of laughter. I'm also guessing that it would make it a lot harder to take him seriously as a bad-ass tough guy, or at least you'd get funny ideas what he's really compensating for.

    That's the thing. Regardless of 11 years or not, most voices just don't match that character. It may not necessarily be age or gender discrimination as such, but a character kind of is a _whole_. If the parts are mismatched, it starts to trip suspension of disbelief. Think "uncanny valley" if it makes the point easier to swallow. (Although I don't actually believe the uncanny valley hypothesis as such.)

    Basically a big burly male orc with a 11 year old girl's voice, is just as weird as the same orc with hooves or floppy ears. It makes one think "wth is wrong with that guy?"

    Thing thing is, as long as you don't know something about a character, you're free to imagine the details it in a way that makes sense for you. Having the wrong details shoved down your throat can trip suspension of disbelief in a major way.

    And the more time you've had to imagine it in your own way, the more it will feel wrong when you get something that doesn't match. See how fans of some, say, novel or comic end up arguing to hell and back in which ways it was the wrong choice of actors.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:It sorta does in an indirect way by Cro+Magnon · · Score: 1

      Agreed! Someone in one of the games I play has been playing the game for a long time and developed a reputation as an "elder statesman". I picture him as a distingushed older man with a wise voice. But, IRL he's 15, and presumably has a teen voice. I just ignore his RL age, but that would be a lot harder with voice.

      --
      Slow down, cowboy! It has been 4 hours since you last posted. You must wait another few hours.
  97. Re:Screaming Bee by Anonymous Coward · · Score: 0

    I used the cracked version and several other cracked versions of voice-changing software for that very purpose. After testing them all out (using friends and vent) I loved the morphvox stuff, so I bought it. The paid version did things cleaner (I think cuz of the updates, which cracks would miss?) and I've used it ever since. Nobody even asks twice about 'my' voice and yes, using it to swap genders works well enough to give me and my SO freak out a little (she doesn't sound half as cute as a gruff guy O_O )

  98. Idea. by Mr2cents · · Score: 1

    Changing the pitch etc. shouldn't be a problem, so if you integrate voice in the game and make the filter customizable together with the rest of your character, that would be really cool. Problem solved.

    --
    "It's too bad that stupidity isn't painful." - Anton LaVey
    1. Re:Idea. by Anonymous Coward · · Score: 0

      Great idea! I've been told that it can be really benificial to pretend to be a chick in an MMO. They say people always want to group with you, and they just give you gear and stuff. The problem is when they want to voice chat. With this idea, you could just run your voice through a filter and make your 30yr-old self sound like a hot 18yr-old.

  99. Maybe... by Anonymous Coward · · Score: 0

    ...it's time to grow up??

  100. Stereotypes, meritocracy by KlaymenDK · · Score: 1

    It's amazing how many players start hitting on my gf's female blood elf character within 2 minutes of meeting her (she's always helping lowbies find the flight master or set their hearthstones or whatever) - surely her typing can't be that feminine? You know, I think it's more in the reception than in the delivery, and I'll tell you why. Either I'm rather well in touch with my feminine side (which could be useful, but I'm decidedly not), or there's a heavy stereotypic conception of how females act.

    I play a definitely gender-less game (BZFlag), and I like to chat a bit, instigating a happy friendly atmosphere. Saying "nice shot" when I get whacked out of the blue. Helping newbies. You know, to keep the game fun and things. (I do the same in most other games I'm skilled at and that have a chat system.)

    Here's the rub, though: every now and again, I find myself in a perhaps-a-little-above-average chatty mood on a server with few players and consequently a leisurely pace. And in *all* of those cases people take it for granted that I'm a chick -- which seems to make them more inclined to chat with me. Being a fan of OOTS and its comical "V gender issue", I never admit to my gender but prefer to keep them guessing.

    On the main topic, though - why does it matter if it's an 11-year-old kid [...] on the other end of that mage? If he or she is courteous, skilled, and knowledgeable then s/he deserves respect regardless of any other factor. That's where online games, and indeed the internet in general, are great - they let you meet the person without prejudice [...]. I couldn't have said it better. Using an alias or avatar provides anonymity which evens the playing field and enables meritocracy. To me this seems common on online forums, but strangely different in online gaming.
    1. Re:Stereotypes, meritocracy by It'sYerMam · · Score: 4, Interesting

      While some of the meritocracy associated with text-only gaming disappears when you fire up TeamSpeak or Ventrilo or whatever, in my experience plenty remains. I've played TrueCombat:Elite for a good while now, and I would never want to go back to text-only. Gaming has now become for me a social experience - it's no longer just about relaxing for half an hour fragging some terrorists, it's now about fragging and actually talking to people who can quite honestly call friends. Yet these friends are respected because of who they are (and, to an extent, how well they play) not according to any social stereotype.
      Age enters into it somewhat, admittedly. But we happily play alongside a 16 year old friend of ours (although the clans have an 18-years rule) and he is respected because he is friendly. At the same time, I've made friends with a mass of people who I would otherwise never have been able to - not in the way that I have. I now know a Scot from Dundee who's married with two children, I know tens of Germans, several of whom are twice my age or more. In real life, I, as an 18-year-old, would perhaps know and talk with a married 36 year old, I might even be friends with him. But I would never, I would say, have the kind of frank, uninhibited conversation that we all do - it's more like a bunch of blokes at a bar, and if you go to a bar you don't go with people twice your age, usually.
      Without voice chat, I would perhaps "know" some of these people - I remember before I used to log on to TeamSpeak I would recognise a few of the regulars on the servers. But one can never hold a conversation of the same type purely through the in-game text chat feature. The conversations we have online range widely in topic - we see little glimpses of each other's home lives, mundane things like the Scot having to leave temporarily because one of his daughters is holding a tin of paint (a new variation on the "it's past the 13-year-old's bedtime) or discussions of Marmite which proceed from my becoming peckish. We discuss television, politics, language, photography, share jokes and behave altogether more like... blokes at a bar than gamers at their PCs.

      --
      im in ur .sig, writin ur memes.
    2. Re:Stereotypes, meritocracy by Reapy · · Score: 1

      I think that is more a product of the game style then voice. In FPS games the time for conversation via text is slim to none. In a game with slower pacing, there is time to get to know one another. I've found that must of my online buddies came from games with slower pacing with time to talk, or a game with a chat channel or something associated with it.

      But I've had plenty of "online only" friends whom I've known longer then most of my "real life" friends and know them just as well.

      For the greater debate, I tend to not like having voice in game. I find it is a product of the genera though which determines if I like it. Often times when I get online and play "random people" I'm looking for an escape for a few from my normal life, to kind of step into another role. Not to act differently, but to just be around different people.

      If I step into a high fantasy realm, I don't really want to hear voice chat. It draws away from the "larger then life" persona of people's avatars and characters. When DEATHSTRIKER the most feared player in the game has a tired southern drawl, it just ruins the illusion the game has created. Sometimes it's like seeing your favorite book get turned into a low budget made for tv movie, just... sad.

      Now, there are times for voice as well. When I played planetside, the guy in our clan who flew the galaxy (big transport plane) was a pilot irl. When he was talking over voice it was incredibly immersing. The squad leader would call for transport, and he had this perfect airline pilot voice, responding where he was heading and his eta and all that. So in that case, in a situation where you expect to hear the squad you are in talking via comms, it works very well.

      But when I want high fantasy and to disappear into a world, I want text, so it's more like a moving book with pictures. Let my mind give the voice to the chat and not the other way around.

      Either way, voice is the way of the future and is here to stay. If you want to win any kind of team game, you NEED to talk via voice, and that's really the bottom line.

      Reapy

    3. Re:Stereotypes, meritocracy by WuphonsReach · · Score: 1

      While some of the meritocracy associated with text-only gaming disappears when you fire up TeamSpeak or Ventrilo or whatever, in my experience plenty remains. I've played TrueCombat:Elite for a good while now, and I would never want to go back to text-only.

      There's a big difference between playing a MMORPG (especially ones based in Fantasy where you expect large characters to speak in deep voices and the little munchkins to have high squeakies) and playing FPS or other non role-playing games.

      In EVE, I don't mind voice. All the game characters are human - the only weirdness can be (if you care) the gender benders. The setting is sci-fi, there's not much expectation going in as to what the character should sound like. Hell, you never even see the character (just ships, and a static portrait).

      For FPS games, it doesn't matter either. Everyone is using one of a handful of character designs and you can change those character designs at the start of each round (if you wanted). In fact, voice in FPS is definitely superior to text because it allows you to communicate quickly in the heat of battle. (Voice is important in EVE and other PvP environments for the same reason.)

      But in a fantasy genre, things get sticky. By looking at the character, your mind conjures up pre-conceived notions of what the voice should sound like. And a lot of people like to role-play in fantasy environments. So you have a conflict between the people who want to treat it like a FPS (hack-n-slash and focus on uber loot) and those who treat it more as a pastime (RP, stay mostly in character, it's all about the journey). The hack-n-slash focused folks don't care about the fantasy aspect - so voice chat isn't seen as jarring.

      (That's not to say that you can't RP in voice chat - but unless you're good at voice acting, it's rather difficult for a deep voiced man to play a squeaky voiced female as convincingly as if they were staying with text and emotes.)

      --
      Wolde you bothe eate your cake, and have your cake?
  101. Lame by LordBafford · · Score: 1

    This guys was just aggravated that he was almost 40 getting helped by an 11 year old. But if you think about it during the summer a child can play all day, where as most adults would have a job, I hope. When I played wow, i played with people from all over the age spectrum, the only thing I found annoying about being on vent with younger kids was trying to watch my language, i tend to curse a lot. But i never had a problem with omg this is a kid helping me, who cares help is help take what you can get. I am sure this guys E-peen just shriveled when he heard that kids voice. OK rant done have fun.

    --
    Today's Tomorrow is Yesterday's Future! --- "Where Ever You Go, There You Are" -- Diablo 1
  102. Planeshift by sveinungkv · · Score: 1

    Seriously though, I've been thinking about a MMORPG collective for serious gamers. A few thousand true role players could easily afford to go in on an adequate server and you could give people memberships for content contribution. It could work, but it would be a lot of effort and there would be no profit in it, so I don't see it happening. I would join something like that.
    Have you tried Planeshift?. Works on GNU/Linux, OS X and Windows. The software is free software, but the gamedata are unfree.
    --
    Spelling/grammar nazis welcome (English is not my first language and I am trying to improve my spelling/grammar)
  103. Comma splice by Anonymous Coward · · Score: 0

    Perhaps you should learn how to use the comma correctly before you criticize the spelling and grammar of other people.

  104. or...alternative headline by hswerdfe · · Score: 1

    Voice chat reintroduces bigotry into human interaction in on online games.

    --
    --meh--
  105. Why I hate it by ImaLamer · · Score: 1

    I play WoW to escape the real world, I don't want to talk to people.

  106. Just have to find the right mix of people.... by WyrdOne · · Score: 1

    I play WoW. I am currently a raid leader & MT and previously GM of a large guild on Shadowsong. (Jade Phoenix)

    I have met teens (12-18) that have been better behaved and more well spoken than many of the adults who also play the game (most of Cydonia complex for example). Our officer ranks, while primarily adults, also contain a few teens who have distinguished themselves and proven themselves capable and level headed individuals.

    There are exceptions to this rule. One of our members Fordtow for example can spell or speak proper english to save his life....he grew up typing and speaking "text messaging" and it shows.

    So out of a guild of roughly 380 people (470ish toons), we have a couple who we have to haul out the good old Booterang and knock some sense into them.

    Other posts in this thread seem to poke fun that the only people who play MMO's fall into the stereo type of unwashed basement dwellers. I laugh at that and will say that roughly 1/3 of our guild are female (and yes that is a fact) and that is about the same across the other guilds from what I've seen. Moreover, most of the female players are also better people to play with.

    So I guess the point I'm making, if that person ingame is being a well versed individual turns out to be an 11yr old kid, listen to them and you might just learn something new about the game.

  107. Realization by theblade · · Score: 1

    Realization of your demotion at work to someone that not only makes a better leader, but has a lvl70 that can kick your noob butt is teh suck!1! ...but evidence of the future.

  108. Playing With Peers is Better by tjstork · · Score: 0

    If everyone who is 40 thinks hanging out with 11 year olds is so great, then why are so many kids in daycare? If squeeky voices don't matter, then, where are they on radio?

    The fact of the matter is, once you add voice chat to an experience, the tone of one's voice, the depth of one's experience, completely matters, and to pretend otherwise is just a way of being deliberately ignorant of the environment you are in. Going online is not just a game, its an escape, and part of that escape includes wanting to relax and part of that is an assumption of being with your peers.

    It's not a question of prejudice. If you are relaxing, you want to be able to be yourself without the filter of making sure the cultural references you make are worthwhile. Being "open minded" and putting up with a bunch of different punks is a job, and sometimes, you just want to be with people like yourself. Online games should let players filter for age, gender, orientation or any number of criteria. If you want to play with the kids, go ahead and hook up your virtual swingset and have it, but sometimes, you just want to be with your own kind.

    --
    This is my sig.
    1. Re:Playing With Peers is Better by Leonard777 · · Score: 1, Interesting

      Which is the definition of prejudice.

    2. Re:Playing With Peers is Better by L0rdJedi · · Score: 1

      If you want to be with your own kind, go hang out with your friends IRL.

      When you jump online, chances are you won't find a group of "your own kind" right away. Any random group will be made up of people from 12 to 50. I play DoD:S on one or two servers a lot and that's about the age range of the 20 or so people that play on the same server. Sometimes the kids get made fun of for a little bit when they're playing during the day and everyone else thinks they should be in school, but it doesn't last that long. And chances are, any cultural references you make will be understood by at least half the people playing.

    3. Re:Playing With Peers is Better by Anonymous Coward · · Score: 0

      I don't have any friends IRL, you insensitive clod!

    4. Re:Playing With Peers is Better by Endo13 · · Score: 1

      No actually it's not. Prejudice is if you decide that because the guy is an 11 year-old kid he must not be all that great of a player and is really not worth playing with. In this case, it seems the writer simply found the player's voice annoying and distracting - he was not using this to make a judgment about the player.

      Also, preferring to play games with people your own age is not prejudice either: it's a preference, nothing more. Notice that the parent doesn't imply that younger players aren't as good or worthwhile because they're younger.

      Personally, I have no problem playing with gamers of any age. I've played with people all the way from age 7 to 50+. But I have to say that if I was playing with someone and having a good time, then got on VOIP with that player and found his/her voice to be extremely annoying it really would kill the mood for me.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    5. Re:Playing With Peers is Better by Sierpinski · · Score: 1

      No actually it's not. Prejudice is if you decide that because the guy is an 11 year-old kid he must not be all that great of a player and is really not worth playing with. In this case, it seems the writer simply found the player's voice annoying and distracting - he was not using this to make a judgment about the player.

      Also, preferring to play games with people your own age is not prejudice either: it's a preference, nothing more. Notice that the parent doesn't imply that younger players aren't as good or worthwhile because they're younger.

      Personally, I have no problem playing with gamers of any age. I've played with people all the way from age 7 to 50+. But I have to say that if I was playing with someone and having a good time, then got on VOIP with that player and found his/her voice to be extremely annoying it really would kill the mood for me.


      I have to agree about the prejudice part. Preference to play with someone his own age is in no way a predjudice. Thinking that the 11yr old couldn't possibily know what he's doing (which the poster has already established that he DID know) and not wanting to listen to him after that is another story.

      I also joined a guild when I played WoW, and they also used ventrillo. A RL friend of mine and I were on, and someone else from the guild that we didn't know very well joined our channel, and he turned out to be young, probably 11-14 or so if I had to guess. The three of us still played, however while I wasn't uncomfortable with the situation, I was slightly annoyed (very slightly) that I couldn't "be myself" and use all the regular language that the two of us RL friends were used to using. I didn't feel comfortable saying things like 'I just F---ed that guy up' or whatever in front of someone who might still be in middle school. The kid knew how to play and he pulled his weight, so I didn't say anything. My RL friend and I sent /whispers in game a few times about various things that we didn't want a kid to hear, but that was basically the extent of the annoyance. We both had a preference for playing with people our own age, just like I have a preference for women with long hair. I don't have a prejudice towards short-haired women, but I just prefer the ones with long hair. It's the same thing.

    6. Re:Playing With Peers is Better by hotdiggitydawg · · Score: 1

      Online games should let players filter for age, gender, orientation or any number of criteria. Why? It's a public server. In fact, every other public space in the western world has government legislation to prevent exactly this sort of discrimination. Yes, everyone (even you) is allowed to be yourself in public.

      He was on a public server and the kid was doing him a favour to boot. He just didn't like the fact that the kid was capable of handing his ass back to him on a platter.

      If you want to play with the kids, go ahead and hook up your virtual swingset and have it, but sometimes, you just want to be with your own kind. Then get the hell off the public servers, you bigot, and set up & admin your own server for you and your "kind".
  109. The real problem here... by MS-06FZ · · Score: 1

    The problem I have with the age variations on a video game is that I was raised to address certain social groups differently. It _totally_ kills my gaming mood when I chew out the squad leader in BF2142 for making a bad call and then have some kid (or worse, some young girl) come on voice comms to apologize. I mean, I would never have used that language if I'd realized it was a kid/girl in the first place, and now I'm an asshole. I realize this is a 'self-inflicted' problem, but the converse (you realize that hard-charging drill-sergeant vocabulary is coming from a 6 year old) is just as disquieting. The real problem here is that you're directing this level of aggression and verbal abuse at a stranger over a trivial matter. Normally you'd just figure the person on the other end of the line doesn't matter - but for whatever reason, when you actually talk to them and find out it's a kid on the other end you think they do matter. If you just made a rule of showing people some respect, you wouldn't have that problem.
    --
    ---GEC
    I'm but the humble pupil, seeking to snatch the scratchbuilt pebble from the master's fully articulated hand
  110. Cool! A Minnie Driver/Anne Hathaway love scene. by Impy+the+Impiuos+Imp · · Score: 1

    > "Recently I logged into World of Warcraft and I wound up questing alongside a mage and two
    > dwarf warriors. I was the lowest-level newbie in the group, and the mage was the de-facto
    > leader. He coached me on the details of each new quest, took the point position in dangerous
    > fights and suggested tactics. He seemed like your classic virtual-world group leader: Confident,
    > bold and streetsmart. But after a few hours he said he was getting tired of using text chat -- and
    > asked me to switch over to Ventrilo, an app that lets gamers chat using microphones and voice.
    > I downloaded Ventrilo, logged in, dialed him up and ... realized he was an 11-year-old boy."

    And now, the punch line.

    Wait for it...

    Waaaaaaiiiiiit.....

    Well, at least you weren't playing World of Cybersex With Obama Girl.

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  111. Vox by Rihahn · · Score: 1

    Way back in the Before Times I did a few year stint as a voice actor and mastered such things as the Scottish brogue and the Brittish stiff upper lip... So, much to the amusement of my guild, I use these skills on our vent server when we're not hardcore raiding.

    It really is a lot of fun to be playing my Dwarven warrior and telling a team mate on vent while we're in a battleground "Don' do tha' ya ninny! They be baitin' ya to come an' give 'en 'nother free kill." in an almost perfect replica of a Dwarven NPC.

    There are a few folks now who've gotten over their mic-fright and have started to give their characters a bit of an accent... Good times, good times.

  112. Temporary Problem by ao_coder · · Score: 1

    It's only a matter of time before speech recognition/synthesis technology allows near-realtime chat with language filtering/whatever built in. I'd be surprised if within 10-15 years, that 11 year old boy didnt sound like a dwarf too. In the meantime, I think the internet continues to provide an interesting way to confront your prejudices.

    --
    The best lack all convictions, while the worst Are full of passionate intensity. -Yeats, The Second Coming
  113. I sound like an 11-year old boy.... by realsilly · · Score: 1

    My char on WoW is a female and when asked I admit to being a female playing a female. But once I'm on vent, people who don't know me often mistake the sound of my voice for being that of a young boy. The sad fact is that I'm a 36 year old woman.

    LAWL!

    --
    Life takes interesting turns, but the most interest is when you're off the beaten path.
  114. Someone's never watched anime... by DataShade · · Score: 1

    Come on, the cynical, wise-beyond-his-years street-smart child with a gift for playing the system and a heart of gold/soft-spot for lost lambs? That's sort of character is almost Jungian.

  115. Sigh by robpoe · · Score: 1

    It's bigotry, IMO, to discriminate against kids playing.

    I've run countless FPS servers, and whenever a squeaky comes on the voice chat, they're almost always harassed and teased (but usually by kids who were just in the very same position not long before that themselves).

    I've ALWAYS stuck up for them, because as long as they're being respectful and good team players, they're usually GOOD. Better than this old man is ..

    --
    = Grow a brain...
  116. Kids make the best gamers... by DougofTheAbaci · · Score: 1

    This really reminds me of back when I was in CAP back when I was a younger teenager in Vermont. We went to visit the National Guard base up in Burlington and they showed us their training simulator for the fighter pilots (F-16's). Imagine an arcade game, you sit in this chair with the controls all around you and a screen in front of you that shows a badly rendered world, only the world you see is the area around the airport, mountains and all. There was only enough time for one of the cadets to take a turn but the rest of us stood around asking questions. One of us asked if they ever did dog-fights among the pilots and they said yes, there was another simulator that they could connecto this one for just such a purpose.

    This brought the expected question from a cadet, "Can we duel each other? Can we duel one of the pilots?!" Everyone looked excited at the prospect but the officer who was guiding us around said, "Actually we stopped allowing visitors to take on the pilots if only because it was embarrassing for us to lose." The reason why, as seems obvious now, is the pilots are trained to do specific maneuvers and follow certain rules and proceedures. Kids can fly how it was meant to be done and push the aircraft to the digital limit, even risking death in extreme low-level flying to get the advantage, something no real pilot would do because in real life that would likely get you killed.

    I guess this leads to the point of kids tend to be better at games and the like because it's more natural for them. They don't see the reality behind it, it's all just play. They see how the story should go, how they can push things, what the real boundaries are of the game and not how it would really have to be done. In a game you can go that extra distance because if you die, you just restart. Kids know this about the games and don't have the natural inhibitions gained from age and experience to be warry of such actions by default.

  117. Digging in the lucky packet by wamatt · · Score: 1

    So you mean its just like going on a blind date. Never know what you going to get. Picky bastard ;)

  118. Obligatory Comic (not PA) by Anonymous Coward · · Score: 0
  119. Playing with an 11 year old outside WoW by wilsonthecat · · Score: 1

    Not sure if this has been mentioned, but one of the main things I wouldn't feel comfortable with if the guy was 11 (or any age up to 18) is I wouldn't socialise with this player outside of the game, so why do it inside?

    Generally I like online games when you're playing with people of the same demographic, or close. Or people who have roughly the same interests. So playing with an 11 year old, or playing with a 50 year old woman is personally something I don't find comfortable doing. Infact it kind of makes you open your eyes to what you are actually doing - stamp collecting but online and anonymously.

  120. No children... by Snaller · · Score: 1

    its not a troll. Grow the fuck up will you.

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  121. moderation out of control, please get a grip by Gary+W.+Longsine · · Score: 1

    This comment received not one, but two Troll mods!? WTF?! People, get a damn grip. It's a rational comment, expressed rationally. You may disagree, but it's not a Troll. The comment is based on recent science that you may not be aware of.

    --
    If you mod me down, I shall become more powerful than you could possibly imagine.
  122. The number one entertainment medium by Doctor+Cat · · Score: 1

    I dug up some numbers years back - I should get more up to date ones, but at the time, computer & videogames were around a 10 billion dollar a year industry. Movies were too if you just counted box office, and didn't add in video rentals and sales, licensed toys and merchandise, etc. Radio, magazines, and books each weighed in at around 20 billion a year. Television was 40 billion a year. At the same time, telephone service was a $172 billion a year industry. Is all of that for entertainment purposes? Of course not. Many calls are for business purposes, medical emergencies, etc. etc. But estimate what percentage of phone calls you think are leisure related & multiply it by that 172 billion - unless you guess pretty low, it's still the world's number one entertainment medium. Games like WOW may not be the most ideal place for it to "fit in" in some ways. That just says to me that games where voice chat fits in perfectly with what people are wanting to do will, someday, possibly be much bigger than WOW. With seven million players, about 1 in 1000 humans on the earth plays WOW. How many of the earth's humans like "talking to other people" as one of their very most favorite things to do? Regarding the 11 year old group leader, by the way - this is part of the "future shock" inherent in moving from the physical labor era, where small kids couldn't do work with economic value as effectively as full-grown adults, to the intellectual labor era, where sometimes they can. This suggests that some of them would/should/could be taken more seriously, given more freedom or authority, etc. But of course we're not used to that, and social change takes a while to catch up with new underlying realities. America is still gradually adjusting its culture about sex decades after we invented birth control pills and blood tests for all known STDs.

    --

    Furcadia - A free online game with user created content, DragonSpeak scripting, & more.

  123. slashdot's double-speak by Jaeph · · Score: 1

    I'm struck by the double-speak I see going-on in this thread:

    comment) I enjoy playing the game, and this person is a competant leader.
    response) You should use voice chat! Don't just play the game, socialize!

    comment) I turned on voice chat. This is someone I don't want to socialize with.
    response) What's wrong with you? Is he good at the game, that's all that matters!

    Pick an argument and stick with it, please. For me, I can well see how an adult may want to game with a kid, even enjoy it, but not wish to spend time socializing with a kid. And vice-versa, I might add.

    -Jeff

    --
    Please learn the difference between a dissenting opinion and a troll before you moderate.
  124. Something missing from both... by moloko_synthemesc · · Score: 1

    the sound of leather striking skin with force.

    I got more of a kick out of the actual video for the first one. What game are those kids supposed to be playing? Tom Clancy's Shoot the Floor Grating? My daughter handled a mouse better at age 8.