Those are the ones with complementary venomous insect 'pets' in every room.
Here in the UK, there are essentially zero venomous insects in the wild. You could buy them and release them into people's rooms, if you really wanted, but I doubt this hotel has that sort of initiative.
Never give government more power than the worst-case scenario you would be willing to live under.
Oh, here we go with the libertarianism spiel.
Fundamentally, I trust my government to create laws, and to imprison people. I benefit immensely from this, as it is one of the enabling factors of modern civilized society. In the worst case, these governmental powers could be used to create a draconian police-state... but I'd still rather trust them with that power, than live in a country with an impotent government.
If I want to see people misuse computer terminology, there are plenty of TV shows full of it. (I'm not sure if I'm right in thinking that 24 started it.)
I don't know if people realize it, but consoles have always been crippled PCs operating at a fraction of the speed of their PC counterparts
Nope. The original Xbox was the first major x86 console. The PS2 has a MIPS CPU, and a Graphics Synthesizer GPU, which I believe is a custom job by Sony themselves. The PS1 was similar. The Dreamcast used a SuperH CPU, and PowerVR graphics. The PS3 used the Cell. The Xbox 360 was PowerPC based. Nintendo's recent machines have been ARM CPU + AMD GPU.
Anyway, no, consoles certainly have not always been crippled PCs. This is the first console generation in which we're seeing more than one x86-based console. Even still, the PS4 uses GDDR5 for its main memory, rather than DDR3. No PC does this.
Meanwhile after just a year, PCs are already 8 times more powerful, and each year the gap in performance doubles under Moore's law.
Wrong again. Moore's Law is about transistor-count, not performance. Serial execution speeds are not increasing that fast, and they're often very important for real performance.
Publishers combat this with preorder incentives: a slightly reduced price if you pre-order, and an unfair advantage in-game (items, free in-game money, etc).
Personally I have the patience to wait a few months.
Indeed. Why do so many people continue to trust these publishers? They've shown time and again that they cannot be relied upon to release a working game. SimCity (the recent one), and Diablo 3, spring to mind as high-profile examples.
Maybe people really do fall for the pre-order 'bonuses'.
One of the things that always amazes me about breastfeeding is how much more uptight our modern western culture is about it than our Victorian Era ancestors were. But today it's perfectly normal to see advertising that is overtly sexual, and almost pornographic in nature, plastered everywhere selling almost anything.
The opinion widely held in the USA and UK seems to be that it's nipples that cause the downfall of society, but other than that it's ok. In Europe they seem a bit less nipple-averse.
As "shutdown -p now" says, the inlining point is not correct. As I understand it,.Net has been pretty competitive with C++ for performance, depending on the task; substantial optimisation seems not to be an issue. I know that Sun/Oracle Java has done very aggressive inlining, for a very long time. They even push it as part of the advantage of VMs: the compiler can 'see' everything, from your code to, say, the GUI library, and inline things all the way down to the calls to OpenGL (or whatever). This is generally not possible in C/C++.
Additionally, in 'mixed-mode execution', a JIT compiler can run in the background, and eventually take over from the bytecode interpreter. Using this, JIT compilation is not a start-up delay, and advanced optimisations can be performed. This is how mainstream JVMs have worked for years, but if I understand correctly,.NET never uses interpretation. Extending this, multi-tiered compilation is now emerging in JavaScript engines, where a slow-to-run-but-generates-fast-code JIT compiler is used only if the code generated by a quick-to-run JIT is executed heavily.
What if you report your card as stolen? Does that invalidate it for such transactions?
Those are the ones with complementary venomous insect 'pets' in every room.
Here in the UK, there are essentially zero venomous insects in the wild. You could buy them and release them into people's rooms, if you really wanted, but I doubt this hotel has that sort of initiative.
Never give government more power than the worst-case scenario you would be willing to live under.
Oh, here we go with the libertarianism spiel.
Fundamentally, I trust my government to create laws, and to imprison people. I benefit immensely from this, as it is one of the enabling factors of modern civilized society. In the worst case, these governmental powers could be used to create a draconian police-state... but I'd still rather trust them with that power, than live in a country with an impotent government.
Maybe I just missed it in the comments, but: here is the TripAdvisor page for the hotel.
To avoid this 'charge', would it be enough to just wait until you've checked-out before posting your review? Or would they charge your card even then?
Seconded.
If I want to see people misuse computer terminology, there are plenty of TV shows full of it. (I'm not sure if I'm right in thinking that 24 started it.)
Fair point, but it only applies for applications which don't inherently require Internet communication.
Being more generous, Kickstarter is an advanced purchase
Not counting those Kickstarters where 'donating' doesn't even get you a copy of the final product.
GTK's answer to the Qt's 'MOC' preprocessor is Vala: a whole C#-like language, just for GObject, which compiles to C.
Because both are in use, and benefiting either is valuable.
This is true even if Qt is better than GTK in all respects.
Maybe you could present some evidence showing how the GP is wrong?
Not difficult: JavaScript is dynamically typed. Java is statically typed. This is a fundamental difference between the two languages.
I'm afraid not in most fields.
What? No. Well-written text communicates ideas clearly. Are you seriously suggesting this isn't the case?
Ah, quite right - my bad.
I don't know if people realize it, but consoles have always been crippled PCs operating at a fraction of the speed of their PC counterparts
Nope. The original Xbox was the first major x86 console. The PS2 has a MIPS CPU, and a Graphics Synthesizer GPU, which I believe is a custom job by Sony themselves. The PS1 was similar. The Dreamcast used a SuperH CPU, and PowerVR graphics. The PS3 used the Cell. The Xbox 360 was PowerPC based. Nintendo's recent machines have been ARM CPU + AMD GPU.
Anyway, no, consoles certainly have not always been crippled PCs. This is the first console generation in which we're seeing more than one x86-based console. Even still, the PS4 uses GDDR5 for its main memory, rather than DDR3. No PC does this.
Meanwhile after just a year, PCs are already 8 times more powerful, and each year the gap in performance doubles under Moore's law.
Wrong again. Moore's Law is about transistor-count, not performance. Serial execution speeds are not increasing that fast, and they're often very important for real performance.
Publishers combat this with preorder incentives: a slightly reduced price if you pre-order, and an unfair advantage in-game (items, free in-game money, etc).
Personally I have the patience to wait a few months.
I presume you'll also be waiting for a discount. 17 weeks might be a bit optimistic for 50% off, but it might happen.
And then Valve/Ubi will shut down your account, because they can, and because it's their policy.
The wonders of Internet-based DRM: they always have the power to take it away from you, even if it's a single-player game.
Indeed. Why do so many people continue to trust these publishers? They've shown time and again that they cannot be relied upon to release a working game. SimCity (the recent one), and Diablo 3, spring to mind as high-profile examples.
Maybe people really do fall for the pre-order 'bonuses'.
This is correct. I believe it's even in their EULA.
Would make for an interesting European lawsuit.
Still no explanation as to why they closed the UK version in April.
You're right of course - I should've mentioned that. Male nipples are just fine.
One of the things that always amazes me about breastfeeding is how much more uptight our modern western culture is about it than our Victorian Era ancestors were. But today it's perfectly normal to see advertising that is overtly sexual, and almost pornographic in nature, plastered everywhere selling almost anything.
The opinion widely held in the USA and UK seems to be that it's nipples that cause the downfall of society, but other than that it's ok. In Europe they seem a bit less nipple-averse.
Why don't they just send an email?
Indoors, too. Nasty.
As "shutdown -p now" says, the inlining point is not correct. As I understand it, .Net has been pretty competitive with C++ for performance, depending on the task; substantial optimisation seems not to be an issue. I know that Sun/Oracle Java has done very aggressive inlining, for a very long time. They even push it as part of the advantage of VMs: the compiler can 'see' everything, from your code to, say, the GUI library, and inline things all the way down to the calls to OpenGL (or whatever). This is generally not possible in C/C++.
Additionally, in 'mixed-mode execution', a JIT compiler can run in the background, and eventually take over from the bytecode interpreter. Using this, JIT compilation is not a start-up delay, and advanced optimisations can be performed. This is how mainstream JVMs have worked for years, but if I understand correctly, .NET never uses interpretation. Extending this, multi-tiered compilation is now emerging in JavaScript engines, where a slow-to-run-but-generates-fast-code JIT compiler is used only if the code generated by a quick-to-run JIT is executed heavily.
I wasn't aware that .NET Native uses the VC++ backend. Interesting.