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Elite: Dangerous Dumps Offline Single-Player

Robotron23 writes: The developers behind the sequel to legendary video game Elite have, to the anger and dismay of fans, dropped the offline single-player mode originally promised. The game is due for full release in under a month. With the title having raised about $1.5 million from Kickstarter, and millions more in subsequent campaigns that advertised the feature, gamers are livid. A complaints thread on the official Elite forums has swelled to 450+ pages in only three days, while refunds are being lodged in the thousands. It is down to the discretion of Frontier, the game's developer, whether to process refund requests of original backers.

473 comments

  1. To be expected by Anonymous Coward · · Score: 4, Interesting

    Disappointing but not at all surprising.
    Their focus on the online multiplayer has been pretty obvious for awhile.
    They sell different colored ships and stuff - can't have people running their own multiplayer servers or cheating and give stuff like that away, not if they're trying to run a business.

    1. Re:To be expected by Anonymous Coward · · Score: 1

      That will not prevent private servers. Every online only game that is worth playing has hacked private servers. For example take the first Torchlight that was offline only. A 100% user created project in their forums exist that makes it possible to host multiplayer games. The Torchlight creators were actually cool about their game being hacked to do it.

      Company staff are not the only people that know how to code a game server. After it happens it's easy to setup and run a local server to play offline.

    2. Re:To be expected by damnbunni · · Score: 3, Interesting

      Where are the pirate servers for City of Heroes/City of Villains?

      I've looked, and haven't found any. There was a server emulator project, but it never seems to have gotten very far.

    3. Re:To be expected by fuzzyfuzzyfungus · · Score: 1

      The question is whether or not you go the way of bnetd, which worked just fine; but couldn't take the legal heat.

      (Also, if it's a console, or a PC title with nasty DRM or a 'warden' style thing, convincing it to connect to something that doesn't have the vendor's SSL cert could be a bit of a trick, even if you have a protocol and behavior compatible server.)

    4. Re:To be expected by Aziour · · Score: 1

      They don't sell ships, they sell paint jobs. Big difference.

    5. Re:To be expected by Anonymous Coward · · Score: 1

      Fuck 'em. Being a fan of the original games, I was all set to buy Elite Dangerous. Now they can go fuck themselves, I'll spend my money on Star Citizen instead.

    6. Re:To be expected by Anonymous Coward · · Score: 0

      "can't have people running their own multiplayer servers"

      How it that related to "dropped the offline single-player mode"?

    7. Re:To be expected by danbuter · · Score: 1

      That's one game I really wish was still around. Fuck NCSoft.

    8. Re:To be expected by timeOday · · Score: 5, Insightful
      Minecraft allows people to run their own servers, for free, and is doing awfully well.

      Online-membership-only is killing gaming for me. I'm not paying $120/year, forever, to link up my XBox 360s to play with my son sitting across the room. (I scrounge for games that support system link, but there are hardly any.) Nor am I going to watch a bunch of commercials before every game (mobile gaming). The deal is, I pay money for a game, which I can then play as much as I like. Take it or leave it. They're leaving it.

    9. Re:To be expected by Anonymous Coward · · Score: 0

      welp, there goes a sale, cya.

    10. Re:To be expected by Anonymous Coward · · Score: 0

      >Worth Playing
      There's your problem

    11. Re:To be expected by Sperbels · · Score: 0

      OMG...is slashdot going to turn into another forum for spoiled MMORPG players to whine about not getting exactly what they want? Can't you just go screw up the developers website instead? I've been listening to this for a month over on the Archeage forums.

    12. Re:To be expected by Anonymous Coward · · Score: 0

      Such projects exist still, but are like invite-only Torrent Trackers.

      These days Google can't find such things between Tor and other forms of dark-nets, entire racks of hardware can be in play without things being publicly visible. :)

    13. Re:To be expected by Anonymous Coward · · Score: 0

      how do you know there isn't one and you're not "entrusted with the secret"

    14. Re: To be expected by Anonymous Coward · · Score: 1

      Normally I would agree with you on this, however when you go up to people that liked the original game and say "I want to make the original except without wireframes, give me money" and then don't deliver, it kind of falls in the breach of contract territory. Unfortunately for those who kickstarted the deal, there was no writen contract to be breached, only a vaguely worded agreement.

    15. Re:To be expected by ultranova · · Score: 1

      Minecraft allows people to run their own servers, for free, and is doing awfully well.

      Yes, but how much more would it make if all those private servers were monetized? Which you might remember as RIAA's logic on downloads. I'm beginning to suspect your average businessman simply doesn't comprehend the concept of nonlinear functions.

      The deal is, I pay money for a game, which I can then play as much as I like. Take it or leave it. They're leaving it.

      What's wrong with Good Old Games?

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    16. Re:To be expected by Areyoukiddingme · · Score: 1

      Yes, but how much more would it make if all those private servers were monetized?

      No doubt Microsoft won't be able to resist the urge to find out.

    17. Re:To be expected by Zephyn · · Score: 4, Insightful

      OMG...is slashdot going to turn into another forum for spoiled MMORPG players to whine about not getting exactly what they want?

      It's more like they're not getting the product that they donated money for.

      The larger problem is this: If a Kickstarter developer can renege on the promises they made to get people to donate to their project, and not suffer any negative repercussions from it, it's going to make it a lot harder for other developers to get people to donate - once somebody gets away with a bait & switch, everybody else comes under suspicion.

    18. Re:To be expected by rjstanford · · Score: 1

      Yes, but how much more would it make if all those private servers were monetized?

      People fail to do the math properly. Dropping free usage by 99% and increasing paid usage by 10% still increases paid usage by 10% - and at the end of the day, that's what's important to the owners of most commercial ventures.

      --
      You're special forces then? That's great! I just love your olympics!
    19. Re:To be expected by meerling · · Score: 2

      I wouldn't say that dumping single player from a game is "not getting exactly what they want", it's more like ordering a luxury 4 wheel drive vehicle, and upon delivery you have a luxury rail car. Major issue of limited usability for many people.

    20. Re:To be expected by Anonymous Coward · · Score: 0

      It's like a doomsday device. What's the point of having one if you don't tell people about it?

    21. Re:To be expected by Anonymous Coward · · Score: 0

      It should be noted that Elite: Dangerous is not a monthly subscription game - so don't get that impression. It just requires you to have an internet connection so that the servers can handle simulating the same universe for everyone.

      It's NOT like Eve Online, where you have to pay a monthly fee. If you buy the game - you only have to pay for it once.

    22. Re:To be expected by jess_wundring · · Score: 1

      I really like GOG, appreciate what they're doing, and have spent hundreds of dollars at their site. That said however, what they do to the games' graphics has totally ruined my enjoyment of a bunch of those much-loved games. The visual effects become truly cringe worthy, and I don't understand WHY these changes occur. I can have the original game and the GOG release playing on the same machine and the graphics on the GOG release looks like its been converted to 240x320 resolution while the original is, well, original.

    23. Re:To be expected by cerberusss · · Score: 1

      One feature got dropped from this massively successful project. We've seen much bigger problems with Kickstarter projects.

      --
      8 of 13 people found this answer helpful. Did you?
    24. Re:To be expected by Anonymous Coward · · Score: 0

      You have to pay for online multiplayer? in 2014 ?! Oh...you're still using outdated hardwa-... I mean next-gen consoles.

    25. Re:To be expected by Anonymous Coward · · Score: 0

      One feature? More like the very core of the game was dropped. Most of us do not want to play Elite in an MMO setting.

    26. Re:To be expected by Anonymous Coward · · Score: 0

      Then fuck off and go read another forum, you whiny little shit. Nobody made you read this story or the comments, so either you're a complete idiot or a masochist who likes to bitch about shit you inflict upon yourself.

    27. Re:To be expected by bingoUV · · Score: 1

      At least read the inputs before doing the math - you failed even before starting the math.

      The context is " The deal is, I pay money for a game, which I can then play as much as I like". Comparison is not between completely free vs paid - it is between one time fee vs recurring payment.

      --
      Bingo Dictionary - Pragmatist, n. A myopic idealist.
    28. Re:To be expected by BadDreamer · · Score: 1

      But that isn't the comparison. It's dropping usage by 99% *period*, and increasing the paid portion of the *remaining* use by 10%. Because that is what happens if your game isn't already in a hit series, with very few exceptions.

      Plus. games which have a Minecraft model just keep selling. At GoG you can buy games which were made over 20 years ago, and they still sell. Very few games which charge by server use keep selling.

    29. Re:To be expected by Anonymous Coward · · Score: 0

      If only they'd donated money. But they didn't. They invested. A lot of kickstarter investors seem to have a really hard time getting this, but when you give money to a company on kickstarter, you aren't buying a damn thing, You are investing in a company, and assuming all the risks that entails. Kickstarter has some features to help reduce investing risk by setting targets and such, but at the end of the day you're an investor. If all you get for being an investor is some early access or a little plastic figure or something, well, you made your investment in a company that doesn't give a shit what you think. Don't be surprised when they make decisions without asking you.

    30. Re:To be expected by ran88dom99 · · Score: 1

      Not the problem because NP completeness theory (i think) and all the steam drm dodgers. MMO servers often contain a third of the game logic so writing a private server would require remaking a huge chunk of the game itself.

    31. Re:To be expected by rtb61 · · Score: 1

      Basically what you have done is spout fantasy spreadsheet economics. Reality is dropping off line single player means losing all those who will be tempted to play multilayer as well. So dropping 100% of people who want to play offline means also losing say 50% of them who would have gone on to play mutli player. Of course that is just a guess but far more reflective of reality than your guess. Add to that the game does not exist in the vacuum it simulates (space heh heh) and has to compete against other games and this will do a lot of damage to the game. You can bet people will avoid the game just to stick it to the developers for scamming people who wanted the single player.

      --
      Chaos - everything, everywhere, everywhen
    32. Re:To be expected by Anonymous Coward · · Score: 0

      Wrong, Kickstarter funds are donations. An investment implies a return.

    33. Re:To be expected by Anonymous Coward · · Score: 0

      Just FYI, but when you whine about whining it makes you an even bigger whiner.

    34. Re:To be expected by cerberusss · · Score: 1

      Single-player didn't get dropped.

      --
      8 of 13 people found this answer helpful. Did you?
    35. Re:To be expected by anyGould · · Score: 1

      Yes, but how much more would it make if all those private servers were monetized?

      No doubt Microsoft won't be able to resist the urge to find out.

      They already know - Minecraft offers paid servers - Minecraft Realms. If you don't want the time/hassle of doing your own maintenance, throw them a few bucks a month and they set up a server for you.

    36. Re:To be expected by Anonymous Coward · · Score: 0

      When "single player" requires a constant, always on internet connection then yes it did.

    37. Re:To be expected by Anonymous Coward · · Score: 0

      Elite doesn't have a subscription. And you can play solo mode, it just pulls economy and world data from the servers so that your universe is shared with others.

    38. Re: To be expected by Anonymous Coward · · Score: 0

      Private

    39. Re:To be expected by Desirsar · · Score: 1

      That analogy just seems off to me. Maybe "ordering a luxury four wheel drive vehicle that has deployable rails, and upon delivery it doesn't have the rails." You can still drive it straight, but it's no longer built it. (Yes, I'm implying that anyone that wanted a single player version without MMO was asking for a game on rails.)

  2. Buyer Beware by fustakrakich · · Score: 5, Insightful

    This Kickstarter stuff isn't very well regulated...

    --
    “He’s not deformed, he’s just drunk!”
    1. Re:Buyer Beware by Dahamma · · Score: 4, Insightful

      You could say that (and in a way it's true), but technically there is no "buyer" since it's NOT a purchase, it's financial backing of a project.

      Not much different from venture capital, except by giving $50 instead of $50M you don't get a board seat and massive returns if successful, you just get a possibly sketchy promise of a "reward" for your investment.

    2. Re:Buyer Beware by Anonymous Coward · · Score: 0

      Not just Kickstarter, early access in general. Point is, when you back a game so early in development you run risks, namely features could change which would be normal for development occuring behind the scenes.

      Of course, always a chance with EA/Kickstarter that the game completely fails to even appear (although not in the case of Elite, its already in late beta and about to release in a months time)...

      Star Citizen has already raised 61+ million, that's a great deal to live up to.

    3. Re:Buyer Beware by Anonymous Coward · · Score: 0

      You've just discovered this ? Kickstarter is a scam 99,9999% of the time.
      Let the companies take all the risk and the gamer decide wether to buy the game or not. This is in the natural order of things.
      Anything else is just a scam, good for the company, bad for the investor/gamer.
      I'm not at all suprised by this, very very few companies have the foresight to stick to the fundamentals and deliver what they originally advertised in the kickstarter campaign. Having focus is really hard.

      I don't know how many times it's worth repeating, kickstarter is not a way to buy a product. You're an investor, giving money away for the promise of a future product (which may materialise with different characteristics than what was advertised if at all).
      With kickstarter it's you, the gamer that bears all the risk.

    4. Re:Buyer Beware by Smidge204 · · Score: 4, Insightful

      you just get a possibly sketchy promise of a "reward" for your investment.

      Kickstarter is NOT an investment. An investment is when you put in a small amount of capital with the expectation that you will get some slightly larger amount of capital back after a period of time. You do not "own" anything when you give money to a Kickstarter project. You are not a stakeholder. You are not entitled to or owed anything.

      Kickstarter is best described as a donation. Being more generous, Kickstarter is an advanced purchase, but since there is no guarantee to delivery it's not really that either.
      =Smidge=

    5. Re:Buyer Beware by Dahamma · · Score: 2

      Good point. Kickstarter is billed as a micro-investment, but in reality it IS a donation. The reward is basically like getting a coffee mug for giving to PBS, but it's delayed by a year and if PBS goes bankrupt in the meantime you can kiss your mug goodbye.

    6. Re:Buyer Beware by gnupun · · Score: 1

      Good point. Kickstarter is billed as a micro-investment, but in reality it IS a donation.

      If you're getting something in return, it's NOT a donation. In this case, it is prepayment for early access to a product. Of course, when you get nothing, or something below your expectations, it's more like a ripoff.

    7. Re:Buyer Beware by Anonymous Coward · · Score: 0

      That's why is works! (mostly)

    8. Re:Buyer Beware by N1AK · · Score: 3, Insightful

      If you're getting something in return, it's NOT a donation. In this case, it is prepayment for early access to a product. Of course, when you get nothing, or something below your expectations, it's more like a ripoff.

      It's a crowdfunding platform. Perpetuating the falsehood that it is more than that just encourages more people to put money into the platform expecting more than they should.

    9. Re:Buyer Beware by Anonymous Coward · · Score: 0

      It's buyer beware in other ways as well.

      Most people are upset about the offline mode being axed which was promised them. After doing a bit of research I'm surprised anyone believed the company would even consider offline despite promises. Both top guys at FD have a history of being VERY anti-offline game due to how offline games hurt sales due to secondhand sales.

      So you're damned right they'd try to horseshoe in the server by making it take over more and more of what your PC was perfectly capable of doing on it's own.

      This doesn't make FD any less scum for stringing their backers along and then finally coming clean just a month from release. I'll never purchase a title from them.

    10. Re:Buyer Beware by SeaFox · · Score: 5, Insightful

      You could say that (and in a way it's true), but technically there is no "buyer" since it's NOT a purchase, it's financial backing of a project.

      I don't think it's possible to apply a blanket label to Kickstarter, which is the first mistake people seem to make with comments on Kickstarter stories.

      In my mind there are three distinct types of Kickstarter campaigns.

      1. The Distribution Campaign - This is for a tangle good generally, and it's an item the maker already has planned and maybe prototyped as well. The reason for these campaigns is lots of times "we can't get this mass produced unless we order at least x units". So they take the minimum number of units and multiply by the price they want to charge and that becomes the funding goal. These are very straight-forward and the goals are, too. You will get one of the (widgets) in (color) for this backer level. There's little way you wont know what you're getting or for the maker to "rip you off". It's clearly defined what you get. These Kickstarters also have fairly short turnaround times between funding ending and backers getting rewards, because it's a pre-sale drive for the most part.

      2. The Charity Campaign - This is a campaign that oftentimes is for a visual art, theater, or dance companies. The money is used to fund a tour for a play to be performed by a company, or a series of exhibits, and another popular example as of late is small independent movie chains being caught with their pants down with the end of film-reel distribution of movies (forced upgrade to digital projection). The rewards are often times simple thank-you's, shout-outs on official websites or Facebook. You name on a "wall of fame" at the business. The higher dollar rewards for these might be admission to a show, or if you're a real high funder, actual face-time (dinners or private Skype discussions) with important individuals about the project. Most backers don't really get any "thing" so there's little to dispute about (unless someone embezzles the money and runs off).

      3. The Production Campaign - This is the one that causes the most issues, generally because the goals are not very concrete. Lots of times it's "we want to make a video game and we have these ideas and here's some characters sketches and maybe even some initial computer graphics work, but we can't really focus on this because we have to maintain our day jobs. Please give us monies so we can stop taking all these freelance gigs to pay the rent." Lots of times the backer rewards are copies of said game when it gets released. But the exact form of the game is something that can change during production, which can be delayed, too. This is also the type of Kickstarter that generally can take years to get rewards to its' backers because it requires the people who started it to actually spend time creating something from scratch something afterwards. Another example of this is musicians pre-selling an EP or new full-length studio album they haven't recorded yet. They might have a song or two to demo to you, but the Kickstarter is to front the money needed for studio time, engineering, and disc production of the album.

      The problem is lots of people get involved in Kickstarter and don't recognize campaigns for the type they are, and adjust their expectations accordingly. They back one campaign and expect every campaign to be as clear cut or easy as the last, completely ignoring what Kickstarter is -- a showroom for completely unrelated groups of people to reach a geographically diverse audience to seek financial support. They each have their own unique work ethic, and definition of meeting expectations.

      I personally avoid Production-type Kickstarters because of the long turn-around times and lack of clear-cut goals. I fund some Donation-types, but mostly focus on Distribution-type campaigns and I generally am very satisfied with what I get in all of them.

    11. Re:Buyer Beware by Anonymous Coward · · Score: 0

      "Project stakeholder: a person, group or organization with an interest in a project"

      http://en.wikipedia.org/wiki/Project_stakeholder

      You are a stakeholder, in fact even potential customers who did not give money are still stakeholders. Stakeholders aren't entitled people, they're simply the people you're dealing with.

    12. Re:Buyer Beware by Anonymous Coward · · Score: 0

      Exactly, Occulus Rift is a perfect example of this.

      Real investors got very rich after Occulus was sold to Facebook, while Kickstarter backers got nothing.

    13. Re:Buyer Beware by Half-pint+HAL · · Score: 4, Insightful

      Kickstarter was originally designed to comply with US law. There are laws in the US that cover investments, and Kickstarter is not an investment. These laws were created because of the sort-of-legal scams that would see travelling conmen roll up into a small town and offer to put them on the map by setting up a company or making a film. The locals only had to invest the money to get the film made, and then they'd all be rich. Well, the film would get made, and the film crew would get paid. But the film would never be released, because it was rubbish. The scam was all in the wages -- the conmen were the production staff and crew. So it's not an investment.

      Is it a donation? I don't think it is legal to donate to a for-profit entity. Kickstarter doesn't seem to think so either, which is why projects offer at least some sort of token for their lowest levels.

      As I understand it, Kickstarter funding is VATtable -- translation, en_US: subject to sales tax. This means there is a clear relationship between the project as a commercial entity and a customer.

      There's not a lot of case law to go by, but there's strong legal opinion that the rewards are good or services for sale or hire. If the reward level includes "the game", a lot of people consider that a preorder. The fuzzy bit here is how important the description of the game is. I'd say this is not what was advertised, and I don't see how they can justify dropping it without offering refunds. I'd be surprised if they didn't have enough cash to do it, or at least enough projected sales to be able to promise it later.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    14. Re:Buyer Beware by Wootery · · Score: 1

      Being more generous, Kickstarter is an advanced purchase

      Not counting those Kickstarters where 'donating' doesn't even get you a copy of the final product.

    15. Re:Buyer Beware by tburkhol · · Score: 1

      Not much different from venture capital, except by giving $50 instead of $50M you don't get a board seat and massive returns if successful, you just get a possibly sketchy promise of a "reward" for your investment.

      It's very different from venture capital. If you "invest" in a company or startup, you are very literally buying a piece of that company. It becomes yours, and you have (proportionally) as much right to say what that company does as any other owner. Venture capital is a terrible analogy for kickstarter.

      A better analogy is charity. If you give money to PBS or Habitat for Humanity, they may send you some 'gift' in return. If they run out of the particular gift you asked for, they'll substitute something they feel is similar. Giving money to PBS doesn't give you the power to change their programming. It doesn't give you a vote on corp direction.

      Kickstarter is charity, where kickstarter the company holds all donations in escrow until the success threshold is reached. That's actually quite nice, because it makes it less likely that donors will contribute to doomed projects. eg, if a project needs 100k to buy studio time, but they only get $50k, then their project will fail. Absent kickstarter, all those people who donated to get to $50k would be out their money. With kickstarter, they get it back and everyone walks away - disappointed, but financially whole.

    16. Re:Buyer Beware by DrXym · · Score: 1

      This Kickstarter stuff isn't very well regulated...

      A fool and their money are soon parted. I've yet to see a single kickstarter that would justify me giving a single penny to it. Most of them are glorified preorders - "give us money now and in a year or two we might deliver a product you can have for a small discount off its eventual retail price". No thanks.

    17. Re:Buyer Beware by tburkhol · · Score: 1

      Is it a donation? I don't think it is legal to donate to a for-profit entity. Kickstarter doesn't seem to think so either, which is why projects offer at least some sort of token for their lowest levels.

      It's absolutely legal for you to give money to any entity (ok, maybe not Hamas or ISIL) you desire. It is not legal for you to claim a tax deduction for giving money to a for-profit entity. "Gifts" or tokens are offered because it turns out that very few humans will give money to someone else's project without something in return. Look at all of those actual, non-profit charities that offer postcards from the kids you've fed, souvenir mugs, or buttons in exchange for targeted donation levels.

    18. Re:Buyer Beware by Charliemopps · · Score: 1

      The project has goals, if the team doesn't meet those goals the users get refunds.
      If a single player version was in those goals, then the backers should get a refund.
      If it's not, then the backers were stupid to assume that it would be.

      It's as simple as that.

    19. Re:Buyer Beware by Anonymous Coward · · Score: 0

      This will get lost since I am an AC, but this is exactly where congress should step in, pass laws that are reasonable (fat chance that happens with those shit for brains) since publicly funding projects such as this, rip-off, rob people of their money, but at the same time this is what you get for throwing money at projects without an insurance/refund policy.

    20. Re:Buyer Beware by Anonymous Coward · · Score: 0

      in investment the return given can be anything; it doesnt have to be money. but with that comes various rules and regulations....R&R that kickstarter wanted to avoid. those R&R though serve to protect the investors (and investees) by mandating certain levels of transparency, and dictating what can and cant happen, and even allow for exiting the contract, because thats ultimately what it is.

      kickstarter is only a "donation" in order to skirt the laws that control investment and present a legal fiction.
      and its an area not currently well regulated, like much of the things on the net (like the sales tax stuff).
      but it really should be considered an investment. lets face it, they are taking peoples money and promising something in return, ie the development of a game, even if that thing is not a traditional ROI. its still a return.

    21. Re:Buyer Beware by Anonymous Coward · · Score: 0

      the first sentence is the key part: they wrote it to comply with current US law regarding investments, law that currently makes it difficult to create smallscale investment platforms, and law that imposes a lot of regulatory oversight (for the protection of both the investor and investee).

      KS wanted to avoid all that.
      so its not an investment....according to the law.
      but it very much an investment in concept.
      its another case of the law not yet catching up to new technological platforms and abilities.

    22. Re:Buyer Beware by Anonymous Coward · · Score: 0

      no, its legally a donation, but in really its a small sum investment site.
      they skirt the law, and some projects promise nothing (investor beware).
      but it IS an investment in concept if not in law.

    23. Re:Buyer Beware by MitchDev · · Score: 1

      Yet another example of why I don't spend a dime on Kickstarter or similar "Get in on the ALpha/Beta" schemes. Create your product and show me it's worth buying first...

    24. Re:Buyer Beware by BitZtream · · Score: 1

      , it's financial backing of a project.

      No, its not.

      Its a gift. Acting like it is anything else is just ignorance. Calling it financial backing implies that it comes with certain privileges that Kickstarter does not actually afford, like the ability to complain when they change their minds.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    25. Re:Buyer Beware by Anonymous Coward · · Score: 0

      It most certainly is not an investment in a company. You are donating money. If you get something nice for the money you donated, good on you. If you get shit for the money you donated, oh well! If you were investing in a company, there'd be regulations that these companies have to follow.

    26. Re:Buyer Beware by kannibal_klown · · Score: 1

      Heck, I remember Ground Control II. Originally you were supposed to be able to play as X factions (I think 3). They even had the factions on the box-cover.

      And... they had to cancel one of the factions close to release. Which was sad because it was a neat faction (high tech / high cost).

    27. Re:Buyer Beware by Anonymous Coward · · Score: 0

      Kickstarter is best described as a donation. Being more generous, Kickstarter is an advanced purchase, but since there is no guarantee to delivery it's not really that either.

      Personally, I would describe it as a perfect system for connecting scammers with gullible marks. There are way more weak-minded fools with money on Kickstarter than you'll ever find in the richest nursing home in Miami. And you don't even have to put in the effort of playing dominoes with them.

    28. Re:Buyer Beware by Half-pint+HAL · · Score: 1
      This sentence is important:

      so its not an investment....according to the law.

      This sentence is irrelevant:

      but it very much an investment in concept.

      This sentence is (IMHO) outright wrong:

      its another case of the law not yet catching up to new technological platforms and abilities.

      The law seems to be perfectly suited to this situation. It imposes all applicable consumer protections. It means Kickstarter projects have three options: deliver, refund or file for bankrupcy, and protects against the same species of shysters who cried "be a part of the movie industry" generations ago returning with the cry of "be a part of the games industry".

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    29. Re:Buyer Beware by wired_parrot · · Score: 1

      Kickstarter is best described as a donation.

      Kickstarter is best described as panhandling. In a donation, there is still an explicit agreement that the donated funds will go to a certain use. Kickstarter startups are more like a beggar on the street corner - you may give money with the intention for the beggar to buy food, but if he goes off to the liquor store to buy a bottle of booze instead, one shouldn't be surprised.

    30. Re:Buyer Beware by Anonymous Coward · · Score: 0

      Why on Earth wouldn't it be legal to donate to a for-profit entity? Sure, it's not tax-deductible, but neither are your Christmas gifts to friends and family.

    31. Re:Buyer Beware by ArcadeMan · · Score: 1

      These laws were created because of the sort-of-legal scams that would see travelling conmen roll up into a small town and offer to put them on the map by setting up a company or making a film.

      Monorail!

    32. Re:Buyer Beware by geekoid · · Score: 1

      There are different type of investments.
      You should probably learn that.

      Kickstarter is an investment. It's an exchange of money in something that does not yet exist in exchange for a gain latter. Usually a product. I"Ts generally a good investment because you don't spend anything if certain goals are not achieved. And you can gain more if certain goals are exceeded.
      In this case, they failed to deliver on a promise, and a fairly important promise at that.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    33. Re:Buyer Beware by geekoid · · Score: 1

      False. You are using the wrong use of investment. You are thinking about stocks and trades. There are many kinds.

      "Investment is time, energy, or matter spent in the hope of future benefits actualized within a specified date or time frame. Investment has different meanings in economics and finance."

      http://en.wikipedia.org/wiki/I...

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    34. Re:Buyer Beware by geekoid · · Score: 1

      No, it's an agreement between someone giving money(investment of capital) in exchange for specifically stated items based on achieving specific goals.
      In this case, they decided not to give what was promised.

      So the investor can take the same actions anyone can take when someone say they with do A for X, and then decided not to do A after they get X.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    35. Re:Buyer Beware by geekoid · · Score: 1

      And all are investments.
      Investing to see that you get a thing.
      Investing to see that a thing happens.
      Investing in a concept that will become some sort of thing.

      In this case, it's a state goal they refuse to honor.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    36. Re:Buyer Beware by TangoMargarine · · Score: 1

      So when you give them money and don't know whether you'll get anything in return, is it a donation at that point? Or is this some sort of Schrödinger transaction where we can only say whether it's a purchase or a donation in retrospect after we've observed the finished process?

      --
      Unity? Screw that: XFCE. Slashdot Beta? Screw that: SoylentNews. Australis? Screw that: Pale Moon. UX developers DIAF
    37. Re:Buyer Beware by geekoid · · Score: 1

      No, it's not a gift. A gift mean you expect nothing in return, and nothing was promised in return.
      You are ignorant of what the word 'Gift' means.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    38. Re:Buyer Beware by Anonymous Coward · · Score: 0

      It really isn't a donation, and it really is an investment.

      Investing doesn't even imply getting more of the same stuff you put in. I can invest money into some thing, in the hopes that that thing becomes more valuable than the money I put into it.

      Entertainment can be very valuable. If I give money to a video game Kickstarter campaign, I'm doing so in the hopes that the entertainment value of the game is higher than the money I put into it. That's an investment.

      Obviously what is valuable entertainment for one person is not necessarily a valuable entertainment for another person. But I'll tell you, if anyone can get Jodorowsky's Dune into full production, I'll donate $20/$30 to it, since I believe (re: have faith) that the resulting entertainment will be worth more than $20/$30.

    39. Re:Buyer Beware by gnupun · · Score: 1

      It would be a donation if you pay and don't expect anything in return (eg: paying $100 for cancer or alzheimer's research and not getting anything new facts). But when you start complaining about what you're getting, it's no longer a donation.

      I think a KS backer is a blend of a purchaser, investor (he/she provides capital but does not receive any equity), and a donor (many times the project does not result in a usable product).

    40. Re:Buyer Beware by jythie · · Score: 1

      I am not sure it is really a case of the law not having caught up to new platforms and abilities. While one can argue how good of a solution it has been, the problems current investment law was put in place to deal with are just a present in the new platforms as they were with the old ones, so the situation has not really changed. Putting a fancy UI on an old practice is not really a new ability.

    41. Re:Buyer Beware by rochrist · · Score: 1

      It's patronage. But whatever it is, what it is NOT is an investment.

    42. Re:Buyer Beware by frovingslosh · · Score: 1

      Not well regulated is an understatement. While the concept of the community joining together to help launch a little guy with a great product started OK, it has become a scamer's dream. We've seen big multimillion dollar studios rake in money for large projects that they could well have financed themselves and then not deliver on promises that they made to the original funders, people presenting off-the shelf hardware as their own designs that they supposedly need funding to bring to market, and outright scams that take in a small fortune but never deliver anything.

      I don't have data to back this up, but I suspect that you have a better chance of getting what you paid for with the electronic bay of thieves than you do with Kickstarter. Or at least you might not be cheated as much. And that is not an endorsement to risk your money with the former.

      --
      I'm an American. I love this country and the freedoms that we used to have.
    43. Re:Buyer Beware by TangoMargarine · · Score: 1

      I play an RPG called Kingdom of Loathing that has something labelled a "donation" but that has always given you an in-game item, so pragmatically speaking, it's a purchase, since the reward is reliable.

      After this, and the Oculus Rift sale, I can see why it's rather dangerous to take this stuff at face value.

      --
      Unity? Screw that: XFCE. Slashdot Beta? Screw that: SoylentNews. Australis? Screw that: Pale Moon. UX developers DIAF
    44. Re:Buyer Beware by frovingslosh · · Score: 1

      To represent it as an investment is even more off the target than calling the mark a "buyer". The "reward" is usually sold at a premium price if it ever materializes at all, and "backers" share in absolutely no profits. Even huge backers are offered things of no value for being a top backer. I would, however, suggest the use of the terms "chump" or "mark" or even "victim" rather than "buyer".

      --
      I'm an American. I love this country and the freedoms that we used to have.
    45. Re:Buyer Beware by Anonymous Coward · · Score: 0

      You are a complete CRETIN. Like the morons who suggest EULAs can rob you of your Rights, you are completely and totally WRONG.

      The Law of the Land over-rules all attempts to find new ways to engage in business and financial fraud. Nothing that a conman writes in any form of business 'agreement' has legal validity when it attempts to limit or remove Rights and Protections provided by your government.

      By removing single-player functionality, Braben is engaging in CRIMINAL FRAUD under UK Law. In the UK, the original terms of the Kickstarter represent a CONTRACT- where both parties have agreed to exchange VALUE (a contract requires that both parties gain something). No aspect of Kickstarter 'terms and conditions' can modify the application of UK Law to a person running their 'Kickstarter' under British legal jurisdiction.

      Braben is in breach of contract. No dribbling cretin, like Smidge204, gets to 'define' what 'contract' means. In the UK, as with most modern nations, it is an exchange of value between two parties, defined verbally or in writing. Other, non-contractual interactions, have to be DEFINED by specific legal exceptions, like charitable donations. Individuals, or corporations, CANNOT create these legal exceptions themselves.

      So EVERYTHING is a standard contract, unless the Law of your Land defines otherwise. This is the SAME concept of how every sale of goods between entities will fall under FIRST SALE DOCTRINE unless existing Laws say otherwise- hence making a complete nonsense of so-called EULAs.

      Now the Law exists to be practical and realistic, so in court, entities that modify their Kickstarter products in minor ways as a consequence of true NECESSITY would not be liable. But single player computer games of great complexity that run fully offline exists, and have always existed, so fraudster Braben hasn't a leg to stand on.

      PS don't get me wrong- criminal fraud is the SAFEST form of criminality in the USA and UK- Braben knows the likelihood of punishment for his type of crime is vanishingly low, and even if convicted, the penalty would be paltry. But that fact doesn't change the truth that Braben is purposely engaging in criminal fraud under the Laws of the UK. I mean, in most African countries, a rapist knows they'll get away with their despicable crime- but that doesn't make rape 'right' or acceptable as a consequence.

      And remember this. The success of this 'Elite' project made it trivial for Braben to split the concept- delivering a MARK ONE version that meets the original CONTRACT definition to Kickstarter funders, and starting work on an Elite II that he is free to design in whatever way he so wishes.

    46. Re:Buyer Beware by Anonymous Coward · · Score: 0

      No, it's an agreement between someone giving money(investment of capital) in exchange for specifically stated items based on achieving specific goals.

      Well, no. It's giving someone money based on his stated intent to follow a path that they think leads to a general goal. It's giving someone money in the hope that they can meet the challenges and follow the path. It's giving someone money with the hope that, if they can't overcome the challenges, then they at least make reasonable compromises. It's giving money to someone because you believe they really can build a perpetual motion machine.

      But let's see what Kickstarter itself has to say:

      6. Backing a project is more than just giving someone money.
      It's supporting their dream to create something that they want to see exist in the world.

      So there you have it. Your contribution is more than a donation: it's supporting someone's dream.

      According to kickstarter's TOS, a creator unable to complete their project should 1) explain why 2) try to come as close as possible 3) provide financial accounting 4) not lie 5) if there is left-over money, either offer to refund it pro rata or use it for a related project. There's nowhere that says the finished project has to live up to the funders' dreams (let alone the creator's) and plenty of leeway for modifying or discontinuing projects that were just too big or too complicated.

      There's legally no investment through kickstarter. You can use the word "investment," but it's in the sense of "investing in your future," not "investing in Coca Cola." That distinction is exactly as important as the difference between "The sale price on these phones is a steal," and "I just stole this phone."

    47. Re:Buyer Beware by fustakrakich · · Score: 1

      Eh, the place is kind of a casino. Yous takes yer chances. Put the money in and pull the lever.

      --
      “He’s not deformed, he’s just drunk!”
    48. Re:Buyer Beware by Anonymous Coward · · Score: 0

      Kickstarter is best described as a donation. Being more generous, Kickstarter is an advanced purchase, but since there is no guarantee to delivery it's not really that either.

      It's unlikely that you'd have this opinion If you'd ever participated in a kickstart. I've done several, and they often treat people like stakeholders, only more so.

      Many projects put a lot of time into surveys, responding to comments, incorporating feedback, and sending newsletters. They're usually very serious about pleasing their backers. It's actually too much, and I don't have the time to handle the deluge generated from just a half-dozen or so projects. I'm more concerned about design by committee problems than wondering whether the projects will ship.

      But like everything in life, it's about being able to make reasonably good judgements. There are high-risk projects and low-risk projects. If you have the ability to tell the difference, the risk is relatively low. It's more a matter of a whether you'll be happy with the end product, and that problem is no different than any other purchase.

    49. Re:Buyer Beware by Half-pint+HAL · · Score: 1

      I'm using the legal definition. If we argue semantics we'll end up including psychological investment, where people align their ego with the product and therefore refuse to evaluate it objectively. IE "every fanboy is an investor". That would, of course, be stupid. We're talking about legal status, so for now let's talk in legal terms.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    50. Re:Buyer Beware by Dahamma · · Score: 1

      Nah, even though I originally called it that, it's not really an investment in a legal sense if you can't take any value back out of it. If the only value you ever get out is a product, it was either a purchase or a donation with a reward/gift. Legally it seems closest to the latter since there isn't any guarantee of product, and there isn't any way (except for the discretion of the company) to get your "investment" back...

    51. Re:Buyer Beware by asz1596 · · Score: 1

      Can you give me pointers where I can read more about this movie-production scam? I found this fascinating and would love to read more about the history. It's impossible to search for "movie scam" etc. because all I get is pages about movies depicting scams and cons why does that have to be such a beloved topic in storytelling, right? (Don't even get me started on "movie con", 'cause that only gives me movie-related conventions.)

    52. Re:Buyer Beware by Anonymous Coward · · Score: 0

      You're over-complicating it, people can call it a donation, gift, investment, backing, hell they can call it a three-headed-man-eating-giraffe but as soon as someone drags one of these projects to court the judge is going to look at it and say: "You've got an agreement between two parties with consideration for an exchange of goods at a later date, that's a contract".

      Kickstarter's terms and conditions will only come into it insofar as they don't conflict with a huge body of contract law (and Kickstarter doesn't care much about that because their T&C are only there to keep their executives and board members from spending the rest of their life in Club Fed for securities fraud).

    53. Re:Buyer Beware by RyoShin · · Score: 1

      I'd say that Kickstarter is more like a Pledge. You "donate" a certain amount, and there are levels where you get various rewards, most of which include the end product (and that is the ultimate goal for being part of a Kickstarter, after all), but the end product is a wobbly thing subject to all sorts of potentially issues no matter how much the group running it promises.

      Consider things like PBS or NPR. Their pledge drives do talk about specific programs, and depending on how much you pledge you might get a nice item, and might be pledging for a specific part of their programming, but in the end the pledge is only just for the overall idea, which could have programming added or removed over time. And, unlike an investment, you don't get any "return" aside from what is ultimately produced.

      So it's something of a mix between a Pledge and an Investment.

    54. Re:Buyer Beware by Desirsar · · Score: 1

      I've always hated the use of either "donation" or "investment". It's a pre-order for a product that may be delivered in any amount of time, which may be longer than the buyer's lifetime.

  3. Apparently "backers" don't understand the term by Dahamma · · Score: 3, Insightful

    Sure, it sucks when projects don't meet their exact launch goals, but I don't have too much sympathy for the "backers" on Kickstarter in general.

    The whole thing is clearly labeled as "crowdfunding", not "preorder". If you want to preorder a game, go to Gamestop. If you want to be a backer, i.e. basically micro funding of a startup project, go ahead and use Kickstarter, but in that case you really aren't *guaranteed* anything. There will be poorly managed Kickstarter projects that fail miserably and blow through their investment without ANY decent return/reward. And since you basically agreed to be an investor in the venture (that's why you get a "reward", not a "purchase"), do you know what you can do about that in most cases? Jack and shit.

    1. Re:Apparently "backers" don't understand the term by Idimmu+Xul · · Score: 5, Funny

      If you helped crowd fund my shoe, then I deliver you a hat, I think you'd be a little disappointed. Even if it was an awesome hat.

      --
      The problem with slashdot is that most of its users were bullied and stuffed into lockers as kids!
    2. Re:Apparently "backers" don't understand the term by Anonymous Coward · · Score: 0

      Never crowdfund with money you can't afford to lose.

    3. Re:Apparently "backers" don't understand the term by ledow · · Score: 4, Insightful

      Agreed. However, crowdfunding for something and then completely abandoning the idea is only going to prompt ire.

      You're still obliged, in law, to deliver what you promised you would. Sure, it's almost impossible to enforce that, but you can't go spending the money on holidays in the Caribbean nor can you use it to develop an entirely different game or product. People have had their projects shut down and been chased through the courts for failing to deliver on Kickstarter. It's not easy, but it's no different to any other payment. If you misrepresent what you're going to receive in return for someone's money, it's fraud whether it's an investment, crowdfunding, or written into a sales contract.

      To be honest, E:D is my worst Kickstarter. I've contributed to a handful and they've all been great, whether for physical products, digital content, or whatever. I've got several rare beauties of games (I collect mathematically-interesting board / card games), good video games on Steam (including copies), video graphics hardware, all kinds from it.

      E:D is disappointing, however, mostly because of the constant demands for more money and the complete under-delivery of the base product. I backed it out of retropathy, yet I have ZERO idea how it plays as yet. That doesn't bother me. But being told "Just X amount of money more and you could see how it plays!" every week in an email is really grating. I regret backing E:D just because of the lack of real return for the backers as yet, and the constant demands for more cash.

      That said, it was such a pittance that I don't really care because I always follow your "rule": Never crowdfund with money you can't afford to lose.

    4. Re:Apparently "backers" don't understand the term by Anonymous Coward · · Score: 5, Insightful

      They lied. They claimed offline was part of the project in 2012 and took a lot of money in on the back of that. Now they're going back to the original plan after raking in all that money. They should at least be offering refunds to those they conned, but their refund statement is almost two years out of date and leads nowhere.

      This outfit will not make anywhere near month they need to sustain their product. Therefore the online only requirement means this project will disable all copies of the game when they shut up shop in a few months.

    5. Re:Apparently "backers" don't understand the term by Darinbob · · Score: 4, Insightful

      Agreed. However if you lose the money that you can afford to lose, you still have the right to complain about it. And that's what people are doing. Telling them to stop complaining is kind of dumb. At the very least there's some moral obligation to warn potential customers to stay away from Frontier and its games.

    6. Re:Apparently "backers" don't understand the term by Dahamma · · Score: 1

      No, a lie is when you say something you know isn't true. Changing your mind (or in this case, adapting the product to reality of schedules and finance) is NOT A LIE. And it happens every freaking day in development.

    7. Re:Apparently "backers" don't understand the term by Dahamma · · Score: 3, Informative

      You're still obliged, in law, to deliver what you promised you would.

      No, you are absolutely not in this case. Kickstarter is microfunding investments in a project/company, not a purchase of a product with a specific guarantee or warranty. The fine print says as much. Sure, if they absconded with your money for a vacation you could try to sue them. But in this case they tried in good faith to deliver what they could and ran out of cash before implementing all features (not only common but almost universal in the games industry - if you haven't seen this a dozen times you are not a gamer).

      t's not easy, but it's no different to any other payment.

      This is ABSOLUTELY incorrect. It's not a payment at all, you are NOT buying a product. You are investing in one, and you get a reward if it succeeds. Luckily the majority do, but if they declare bankruptcy and don't product anything because of mismanagement or just bad luck, you get to line up as an investor to collect/sue for any capital invested, which means you are 99.9% shit outta luck.

      "Just X amount of money more and you could see how it plays!"

      Welcome to the world of "venture capital." Just luckily for the investors it's $50 at a time and not $50M.

    8. Re:Apparently "backers" don't understand the term by Xelios · · Score: 1

      I agree with you about Kickstarter but for the past few months Frontier has been selling preorders for the game on their website, clearly labeled as "preorders". For the people who bought those dumping the offline play could be cause for a refund.

      --
      Murphey's fighting Occam, and we're in the stands.
    9. Re:Apparently "backers" don't understand the term by Anonymous Coward · · Score: 0

      If you're getting a product, and not a return. Are you really investing, or is it a pre-order?

      Because, regardless of what it is called, it sounds closer to early pre-ordering than investing to me.

    10. Re:Apparently "backers" don't understand the term by Simon+Brooke · · Score: 2

      I was one of the original Kickstarter funders.

      I threw my money into the pot because I got so much fun and game play out of the original Elite. Basically I thought David Braben and his team had already earned it. Am I disappointed that there's no single player offline? Yes, I am. My home internet connection has a long ping time (it's via satellite) so multiplayer combat was never going to work for me. It may be, for that reason, the game won't work at all - FOR ME. But I'm not making a fuss.

      Basically if you back a kickstarter you're taking a risk. This kickstarter has enabled an amazing game to be built, and lots of people will get a huge amount of fun out of it; as far as I'm concerned, my money's well spent.

      --
      I'm old enough to remember when discussions on Slashdot were well informed.
    11. Re:Apparently "backers" don't understand the term by Anonymous Coward · · Score: 1

      So far this is actually one of the best Kickstarter games that I backed, and I can say that unlike the person here I have actually played it.

    12. Re:Apparently "backers" don't understand the term by RogueyWon · · Score: 5, Interesting

      You're right that "backers" need to realise that Kickstarter is not a pre-order mechanism. But developers also need to realise that turning to crowdfunding means, by necessity, a different kind of development model to a "traditional" game.

      If this game was - as is more usual - being funded by a big publisher and Frontier decided that the offline mode wasn't working out, then that would be the cue for them to begin a negotiation with the publisher. The publisher might be fine with the change. It might not be. The publisher might want to change its funding committment. It might even want to walk away and leave the project looking for a new publisher. But at the end of the day, it's a commercial negotiation.

      Now generally, when a game Kickstarter goes horribly wrong, the root cause is that the developer was a "two men and a dog" team with little to no experience of games development. That's not the case here; Frontier are an established studio with a long track record of delivering games (even if most of those games for the last decade-and-a-bit have been low-profile franchise tie-ins). But they're attempting to behave here as though the absence of a traditional publisher means that they have licence to do what they want without the usual accountability to backers. There's no possible world in which that is reasonable.

      So it's no wonder backers are upset.

    13. Re:Apparently "backers" don't understand the term by Anonymous Coward · · Score: 0

      No, you are absolutely not in this case. Kickstarter is microfunding investments in a project/company, not a purchase of a product with a specific guarantee or warranty. The fine print says as much.

      You can't put whatever you want in fine print. It has to be consistent with the rest of the text.
      Promising one thing and having a fine print that claims that you don't promise that thing is fraudulent.
      There is no reason to do a thing like that if you don't intend to scam people.

    14. Re:Apparently "backers" don't understand the term by Half-pint+HAL · · Score: 5, Insightful

      You're still obliged, in law, to deliver what you promised you would.

      No, you are absolutely not in this case. Kickstarter is microfunding investments in a project/company, not a purchase of a product with a specific guarantee or warranty. The fine print says as much.

      The fine print is less important than the law. In the US, microfunding commercial for-profit enterprises is illegal -- this is why Kickstarter, Indiegogo et al don't offer equity: it would get them thrown in jail. In the UK (where Frontier Developments is based), there are no "competent investor" laws so all microfunding is legal, but because there is no equity stake, Kickstarter is not considered microfunding. Last I knew it was considered a commercial transaction ruled by the Sale and Supply of Goods Act, and Kickstarter income was subject to VAT (similar to US "sales tax"). This means that they have to deliver the promised rewards, or declare insolvency.

      This is ABSOLUTELY incorrect. It's not a payment at all, you are NOT buying a product. You are investing in one,

      As I say, if this was true, the Kickstarter team would now be in jail for breaking investment law.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    15. Re:Apparently "backers" don't understand the term by Half-pint+HAL · · Score: 1

      Crowdfunding is for hippie communists who want to live in a magical dream world where capitalism isn't capitalist.

      Kickstarter isn't capitalist, as capitalists who give money to set up the business, do no work and (here's the crucial bit) skim off the profit.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    16. Re:Apparently "backers" don't understand the term by Half-pint+HAL · · Score: 1

      OK, but a contract can't allow unilateral rewriting (change of mind) for one party but not the other.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    17. Re:Apparently "backers" don't understand the term by mwvdlee · · Score: 1

      But is this a contract?

      This is not a "We promise to deliver X if you pay us money" situation, this is a "We'd like to make X but don't have enough money. If you give us money we'll do our best to give you something in return".

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    18. Re:Apparently "backers" don't understand the term by Anonymous Coward · · Score: 0

      But in this case they tried in good faith to deliver what they could

      If this is the case, then yes, you're right. However, I strongly suspect that this was a deliberate move - you can't pitch microtransactions at offline single-players. I'd like to see a court look into it and decide.

    19. Re:Apparently "backers" don't understand the term by gnupun · · Score: 1

      Kickstarter isn't capitalist, .

      Okay, and the sky is not blue as well... Crowdfunding provides capital to entrepreneurs with much fewer strings attached (less consequences if you don't deliver the product, and no profit-sharing of with your so-called-investors). Crowd-funding IS capitalism.

      ... capitalists who give money to set up the business, do no work and (here's the crucial bit) skim off the profit

      Wrong, providing capital is the work here. How many people will offer you tens-of-thousands or millions of dollars if you tell them there's a good chance they won't see a cent of that money again? They take a huge risk for which they demand a huge percentage of ownership of your company.

    20. Re:Apparently "backers" don't understand the term by Anonymous Coward · · Score: 0

      If you play in "solo" mode you should find yourself to still be fine.
      Basically, you'll get Galaxy state updates when you load into new locations, but everything else will be handled locally.
      In the core game the vast majority of ships you encounter will be AI, even if you were playing multiplayer (if every human on Earth were to play we could still have 57 star systems each), so you won't lose anything significant playing solo and you'll only be touching server connections for the commodities markets etc.

    21. Re:Apparently "backers" don't understand the term by AmiMoJo · · Score: 3, Informative

      According to Kickstarter's TOS:

      When a creator posts a project on Kickstarter, theyâ(TM)re inviting other people to form a contract with them. Anyone who backs a project is accepting the creatorâ(TM)s offer, and forming that contract. ...

      If theyâ(TM)re unable to satisfy the terms of this agreement, they may be subject to legal action by backers.

      So Kickstarter is saying that backers need to sue the project creator for breech of contract if they fail to deliver what was promised. The contract Kickstarter creates between the backer and creator is legally binding, and creators have a responsibility to fulfil it.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    22. Re:Apparently "backers" don't understand the term by Anonymous Coward · · Score: 0

      It's either a donation, or a purchase.

      Both have an implied contract.
      You're basically saying, you bought an item online, but when it arrives it's the wrong color. Well, that's ok, you took that risk. Or, if the company went bankrupt in the mean time, poof you've lost your money and the promissed product.

      Kickstarter has no policy to enfoce these things though they should be legally bound to. It's the reason why the whole thing is like a massive scam that relies on people's trust. Some work, but most don't. There's a reason why these companies never got a bank to fund them in the first place.

    23. Re:Apparently "backers" don't understand the term by hawkinspeter · · Score: 2

      I think you've got a couple of things wrong there. Kickstarter is in no way an investment as you don't get any ownership of the company/project and you don't receive any profits. You "pledge" money rather than "investing".

      In the Kickstarter basics, they state explicitly: "Project creators kepp 100% ownership of their work, and Kickstarter cannot be used to offer equity, financial returns, or to solicit loans."

      In section 4 of their terms-of-use, they state: "the creator must complete the project and fulfill each reward." There then follows a description of the appropriate actions for the creators to follow when it's impossible for them to fulfill the project.

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    24. Re:Apparently "backers" don't understand the term by gbjbaanb · · Score: 4, Informative

      no, it is a contract - under UK law (and FD are in the UK) once money has changed hands you have some form of implicit contract, though you may have difficulty in court getting your cash back, or it'll cost you more to claim than most backed even in small claims court (£25 filed online)

      Plus, the Kickstarter TOS explicitly say that it is a contract between the backer and the producer.

    25. Re:Apparently "backers" don't understand the term by hairyfeet · · Score: 0

      Bimbo newton Crosby, they have generated such negative feelings from the very community REQUIRED to keep such a game alive (not like space sims are very popular and their community is small but loyal) so you can stick a fork, this thing is done. they'll probably bleed through what isn't taken in chargebacks in a few months and find their game is a ghostown and that will be that, just another failed MMO that nobody will remember a year from now.

      Its a damned shame as I like Descent Freespace and Freelancer and would have looked into this upon release but not now, I don't support companies that treat their supporters like that.

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    26. Re:Apparently "backers" don't understand the term by dywolf · · Score: 1

      sounds like something you would say to an investor

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    27. Re:Apparently "backers" don't understand the term by tburkhol · · Score: 1

      You're still obliged, in law, to deliver what you promised you would.

      I'm pretty sure, if you look at the 'gifts' offered, they are all offered contingent on success of the project. Not success of the funding campaign, but success of the project. I'm pretty sure you'll find that the projects are all roadmaps or visions and subject to revision. So, E:D's kickstarter "promise" to deliver you a specific game is a lot like Comcast's promise to deliver up to 25 Mbps.

      So far as I know, there is exactly one pending lawsuit aimed at testing the obligation to deliver promised goods. I don't expect it to be very successful, because funders are generally putting money into a risky venture without guaranteed success.

      Even authentic, tax-deductible charities get away with diverting donations from their ostensible purposes. Look at a group like National Veterans Services Fund. Their administrative costs are 82% of their revenue. You can find 'charities' with administrative and fundraising costs as high as 95% of donations. The point is that "delivering" on marketing literature is very different than "delivering" on a contract.

    28. Re:Apparently "backers" don't understand the term by mwvdlee · · Score: 1

      Still; it doesn't state what is in the contract.

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    29. Re:Apparently "backers" don't understand the term by Anonymous Coward · · Score: 0

      You're right that "backers" need to realise that Kickstarter is not a pre-order mechanism.

      And I would add "backers" need to realise that Kickstarter is also not a investment mechanism. As an investor you should get a cut of profits.
      Kickstarter is more like if you give me some money I will give you a free beer when I get enough to build my own bar. In Kickstarter you only get tokens of appreciation for your financial support. IMHO helping to financially kickstart peoples ideas is not a good deal, you would be better off buying stocks.

    30. Re:Apparently "backers" don't understand the term by Half-pint+HAL · · Score: 1
      The FAQ states clearly that

      What is a creator obligated to do once their project is funded?
      When a project is successfully funded, the creator is responsible for completing the project and fulfilling each reward. Their fundamental obligation to backers is to finish all the work that was promised. [...]

      And:

      What should creators do if they're having problems completing their project?
      [...]
      If the problems are severe enough that the creator can't fulfill their project, creators need to find a resolution. Steps should include offering refunds, detailing exactly how funds were used, and other actions to satisfy backers.

      Project creators are directly answerable to their backers. As with any retail contract, they are free to offer alternative reward, but the customer can cancel the contract and demand refund for failure to deliver.

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    31. Re:Apparently "backers" don't understand the term by fox171171 · · Score: 1

      And since you basically agreed to be an investor in the venture (that's why you get a "reward", not a "purchase"), do you know what you can do about that in most cases? Jack and shit.

      And Jack left town.

    32. Re:Apparently "backers" don't understand the term by silas_moeckel · · Score: 1

      And the solution is to do a chargeback for item not delivered. Suddenly kickstarter will feel the pain of the chargebacks and stop trying to foist the responsibility onto it's customers.

      This is exactly the reason why micro investments are not legal in the US, VC capitol needs to be two things able to be lost and able to afford to sue. Yea it sucks to need a pile of cash in a bank to make what are very lucrative investments. People forget that VC is also adding contacts and business acumen besides cash.

      --
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    33. Re:Apparently "backers" don't understand the term by Oligonicella · · Score: 1

      "But in this case they tried in good faith to deliver what they could" You do not know this, you're presuming. Let a court decide.

    34. Re:Apparently "backers" don't understand the term by TangoMargarine · · Score: 1

      Except for all those ones that do.

      Do you have a cell phone?

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    35. Re:Apparently "backers" don't understand the term by tepples · · Score: 1

      the root cause is that the developer was a "two men and a dog" team with little to no experience of games development

      So if a developer wants its Kickstarter campaign to succeed, its employees should first obtain experience somehow. Apart from developing a few small-scale games and releasing them as free software, how should they obtain this experience locally?

    36. Re:Apparently "backers" don't understand the term by RogueyWon · · Score: 1

      Shouldn't be the customer's problem. A big part of the root cause of the Kickstarter backlash is that it makes it into the customer's problem.

      I know people who have taken entry-level development positions with large games developers. That's certainly one way to get experience. Yes, the pay, working hours and culture will probably suck, but that's the price you pay for wanting to work in an over-subscribed field. Any large developer will always be carrying a lot of people with little to no experience of games development - the things that suck which I just mentioned mean that this is a field with high turn-over. What matters is that there are experienced people in the right places.

      In fact, given that the main skill that seems to be lacking in failed Kickstarter campaigns is project management, you could argue that relevant experience doesn't have to come from games development. Delivering (or at least making a major contribution to) any complex technical project within fixed time and budget constraints is good experience, regardless of field.

      Launching a Kickstarter or Early Access for an implausible game design and taking people's money for a project that you then mismanage horribly and fail to deliver any product is not a viable business model. Unfortunately, a lot of people seem to think it is.

    37. Re:Apparently "backers" don't understand the term by Half-pint+HAL · · Score: 1

      Except for all those ones that do.

      Do you have a cell phone?

      No, I have a mobile phone, which also means I live in a country that has reasonably adequate consumer protection. For example, I have a 3G phone with a network provider that does not allow tethering on any of their current offerings, but my 2012 prepay SIM deal allows it. They don't want any tethering, but they can't stop me, because that's the deal we agreed, and they would have to renegotiate with me. I'm currently missing out on slightly lower prices, but as a tradeoff I can use my iPad for browsing, instead of the tiny screen.

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    38. Re:Apparently "backers" don't understand the term by TangoMargarine · · Score: 1

      No, I have a mobile phone, which also means I live in a country that has reasonably adequate consumer protection.

      What is this, "we're English so we have to have crazy words for everything instead"? Pray tell what the difference between a "cell phone" and a "mobile phone" is.

      I need to just change my signature to "Slashdot is a U.S. company with servers in the U.S. largely concerned with U.S. problems so stop bitching about the natural U.S.-centric viewpoint." Maybe then people could just mod me down without reading my comments and apparently we'd all be happier.

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    39. Re:Apparently "backers" don't understand the term by Jesus_666 · · Score: 1

      And the solution is to do a chargeback for item not delivered. Suddenly kickstarter will feel the pain of the chargebacks and stop trying to foist the responsibility onto it's customers.

      What's keeping Kickstarter from recouping the lost money from the creator? I haven't read the fine print of the deal between Kickstarter and a creator but I'd be surprised if it didn't contain a clause that allowed them to do exactly that.

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    40. Re:Apparently "backers" don't understand the term by PhilHibbs · · Score: 1

      DB has said that they will release the galaxy server data in the event that they have to take the servers offline, so that the game will still be playable in another 30 years' time even if they go down the tubes.

    41. Re:Apparently "backers" don't understand the term by silas_moeckel · · Score: 1

      Absolutely nothing and that leads to the desired effect of deliver as promised or go under.

      --
      No sir I dont like it.
    42. Re:Apparently "backers" don't understand the term by Dahamma · · Score: 1

      Except apparently the chargeback goes against the project "creator" not Kickstarter:

      http://ignitiondeck.com/id/cro...

    43. Re:Apparently "backers" don't understand the term by Dahamma · · Score: 1

      True. Go ahead and sue over $40. You will lose 100x more time and money suing, and it will be extremely difficult to prove that a game company did not intent to implement features of a game from the initial project plan (since almost all game projects bite off more than they can chew).

    44. Re:Apparently "backers" don't understand the term by Anonymous Coward · · Score: 0

      A cell phone is a very small phone used by single cell organisms to contact each other.
      A mobile phone is a phone that transports itself independently using its own power.

      good lord man, think before you spea... oh wait... american eh? nvm.

    45. Re:Apparently "backers" don't understand the term by popoutman · · Score: 1

      You may consider that changing your mind does not constitute a lie, and you may be correct in saying that. However, changing from the product as described up front at the beginning of funding to a product that has significantly changed from the original premise - that constitutes FRAUD.
      I bought in on the kickstarter on the assumption - validated by the original text - that there was going to be a single-player offline game mode, that did not require always-online.
      I d not want a game based on an external set of servers - I want to be able to play my game at my pace, on my own computer, without the need to phone externally for in-game items, transaction etc. Frontier Developments have shot themselves in the foot here - two-thirds of those that have already paid want offline play, and one in 5 of those that have already paid have stated that they need offline.
      I've a funny feeling that the consumer protection laws will apply here, as one thing was sold pre-development, and another is being delivered. You would not be happy if you pre-bought a watch only to find that the production version, while having numerals on the face, does not tell you the time; as such I am not happy at all with this development.

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    46. Re:Apparently "backers" don't understand the term by Half-pint+HAL · · Score: 1

      What is this, "we're English so we have to have crazy words for everything instead"?

      What is this, "we're American so we have to believe that the only English-speaking country outside the US is England"?

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    47. Re:Apparently "backers" don't understand the term by TangoMargarine · · Score: 1

      Hey, he's the one who said, "No, I don't have a cell phone, I have a mobile phone." If that wasn't the meaning, I have no idea.

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    48. Re:Apparently "backers" don't understand the term by TangoMargarine · · Score: 1

      Or, as it turns out, you. And you still haven't answered the question.

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  4. You have been WARNED! by Anonymous Coward · · Score: 0

    Now go do it ANYWAY!

  5. Features change... by Anonymous Coward · · Score: 0

    Its unfortunate to those affected, but features, especially those which don't form the original pitch and instead gt added on after much arguing, gnashing of teeth and sometimes carried with threats of lowering or removing pledges gets dropped due to technical reasons after more code moves server side. That's how it is...If Robotron23 is looking to further a backslash against Frontier I hope people research it further and make their own, non-biased conclusions.

    I doubt it is thousands upset about losing offline component though, here are a couple more polls:

    https://forums.frontier.co.uk/showthread.php?t=59048

    https://forums.frontier.co.uk/showthread.php?t=59016

    Barely a thousand voted in total on that poll with close to 80% not seeking a refund. Thousands seeking a refund?

    Here is a good article, but aside from the article excellent commentary:

    http://www.drewwagar.com/progress-report/elite-dangerous-and-playing-offline/

    1. Re:Features change... by Fallen+Kell · · Score: 1

      I am sorry, but those polls mean nothing due to the way they were done. The only people who even saw the polls were people who actively read the forums, which is a fraction of the people who back a project. If however, a poll was sent by email to EVERY backer to notify them of an important possible feature change and request for input to determine the course of action, then I would bet you would have seen closer to 100,000 votes and you would have gotten more of the people who specifically backed due to that feature.

      Consider this, the people who want offline play may want/require it due to not having good connections to the internet. It stands to reason, that those are also the same people who don't brose the forums for games that are not even out yet, and use their internet for the most essential things.

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  6. I'm just happy they made it by cerberusss · · Score: 1

    I do understand the complaints made. Sometimes it feels limiting that a constant connection is required.

    However, I'm just happy they are finishing the project. I have many happy memories of playing Elite in my youth. In this day and age, creating a video game is a massive and complicated project, and they seem to have succeeded. I pitched in a hundred pounds, and they're also going to release it on the Mac, which is currently my most-used platform.

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    8 of 13 people found this answer helpful. Did you?
    1. Re:I'm just happy they made it by Aziour · · Score: 2

      Yes, I think it's a bit unfair that they got so much negative attention about this one thing while the solid steady development of their amazing game has struggled to get serious attention at all. I guess people love to have something to complain about, but for a fan of this amazing piece of technology, it can be very frustrating.

    2. Re:I'm just happy they made it by Luckyo · · Score: 1

      "Yeah, our banks just shafted the entire economy, but I kept my job so hey, can't we just forgive them?" angle is really disturbing.

    3. Re:I'm just happy they made it by cerberusss · · Score: 1

      That's completely over the top and you know it.

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      8 of 13 people found this answer helpful. Did you?
    4. Re:I'm just happy they made it by Luckyo · · Score: 1

      Of course. But it's the exact same point that author is making. "They didn't shaft me, so you should forgive them".

  7. Is that the one... by Torp · · Score: 0

    ... that looked in previews like a clone of Eve: Online anyway?
    Or was that Star Citizen?
    Both have too much money for their own good ;)

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    1. Re:Is that the one... by Anonymous Coward · · Score: 0

      No, Eve was the one inspired by Elite and never got nearly the same amount of funding Star Citizen. Star Citizen is basically Wing Commander/Privateer and both Elite and Wing Commander/Privateer pre-date Eve Online, but actually include cockpits.

    2. Re:Is that the one... by Anonymous Coward · · Score: 0

      Elite has been around for much longer than wing commander or eve.

      Unfortunately, this is closer to the original elite, not Frontier, with atmospheric flight and being able to land on planets and in cities.

    3. Re:Is that the one... by Torp · · Score: 1

      Meh, Eve *was* inspired by Elite (and Privateer after Elite) but not by this particular incarnation of Elite.
      And by clone of Eve Online I mean a focus on online play with cutthroat pvp, not the concept of the lone trader wandering around the galaxy.
      Youngsters...

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    4. Re:Is that the one... by Anonymous Coward · · Score: 0

      Elite has been around for ~30 years, Wing Commander ~24. It's longer, but I don't think I'd call it "much longer".

  8. Wow Frontier Sure Can Shovel It by BBF_BBF · · Score: 4, Informative

    It's definitely for the backers' own good that the experience be the same for all players... so just one month before release we tell them that we didn't bother to implement the single player offline component.
    /s

    It took a while for me to decode all that marketing speak to figure out that they were canning single player. It was a deliberate design decision they must have made months ago, and just conveniently "forgot" to tell the backers.

    1. Re:Wow Frontier Sure Can Shovel It by Anonymous Coward · · Score: 0

      That's the one bad point, when did they truly know and why did they wait to tell them? Sucks for those who badgered them into agreeing to try and get offline going, bad for Frontier in not stating it won't be working sooner.

      Game is great so far though.

    2. Re:Wow Frontier Sure Can Shovel It by ljw1004 · · Score: 2

      It took a while for me to decode all that marketing speak to figure out that they were canning single player.

      How did you get that? What I understood was that single-player still exists, but it requires an internet connection and is in a galaxy that steadily evolves. Here's what they actually said:

      it does mean the single player has to connect to the server from time to time, but this has the added advantage that everyone can participate in the activities that can happen in the galaxy

      So: their statement is that single player exists, and it's in an evolving galaxy, sort of like implicit/automatic DLC.

    3. Re:Wow Frontier Sure Can Shovel It by Anonymous Coward · · Score: 0

      So the single player will be a time lapse shots of the online world where you then just play in between the shots, sure sounds like that. I don't know how the real single player missions and storyline would be added, since it sounds like they just don't have the means to do that.

    4. Re:Wow Frontier Sure Can Shovel It by drinkypoo · · Score: 1

      So: their statement is that single player exists, and it's in an evolving galaxy, sort of like implicit/automatic DLC.

      A competent team would be able to do that on the client. And in fact, they are probably able to do that, too. But they made the decision to make it an online-only game for some reason; either they are going to sell subscriptions and all the people making excuses for them right now are going to be madly pissed off, or they're going to be selling advertisements in-game. Hence they don't want to include their server in the package, because you might figure out how to make it host games without them deriving benefit. And taking the goodies out of the server and putting them into the single player game (as in games of old) would actually be difficult and take work, so they're not doing that.

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    5. Re:Wow Frontier Sure Can Shovel It by Anonymous Coward · · Score: 0

      I don't know how the real single player missions and storyline would be added, since it sounds like they just don't have the means to do that.

      So what you're saying is "I don't know but I'm going to criticize them anyway".

      From what I understood it seems more likely that they won't have time to implement the storyline, so by forcing single player to connect frequently they can add to the story as they go. There's no technical reason why the single player missions and storyline couldn't be "patched in".

      What we can criticize this guys on, though, is only coming out with this one month before delivery of the product. It might be a bit more understandable on a standard commercial game, but crowdfunding presupposes a more transparent approach towards the backers.

      Clarification: I didn't participate in the Kickstarter, but the game seems interesting and I may buy it when it's out.

    6. Re:Wow Frontier Sure Can Shovel It by Anonymous Coward · · Score: 1

      So: their statement is that single player exists,

      Offline single player no longer exists. When the Kickstarter went live there were a lot of questions about whether or not a single player, and often specifically an offline single player, were coming, and they said yes.

      For someone who wants solo but doesn't mind the internet requirement this isn't a big deal, but there are loads of people who play on the move, have dodgy internet connections or just plain don't want something which is handcuffed to servers which someone else controls and can shut down at any time. This is why the crappy online system in the most recent version of Sim City caused so much of an uproar.

    7. Re:Wow Frontier Sure Can Shovel It by Anonymous Coward · · Score: 0

      For "from time to time" read every time you interact with the galaxy -landings, takeoffs, buying, selling, moving from one system to another etc are all tracked and integrated with other players actions even if you never see those players in single player mode. And because its all online now, no mods, no pause, no way to avoid MMO hamster-wheel grinding even if you're playing 'single player'. Its not connect and make a small download, its being constantly online.

    8. Re:Wow Frontier Sure Can Shovel It by Anonymous Coward · · Score: 0

      Or the intention is to have living, breathing commodities markets, much like the real World and having this hosted locally allows players to cheat, either manipulating the markets or their own currency levels.
      To all intents and purposes the connect to server is almost purely for a moderated economy as I see it.

    9. Re:Wow Frontier Sure Can Shovel It by AmiMoJo · · Score: 1

      What happens when they turn off the servers in a couple of years?

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    10. Re:Wow Frontier Sure Can Shovel It by Anonymous Coward · · Score: 0

      Yeah, mainly because they KNEW that it was a problem with the backing they got to MAKE the single-player mode in the first place.

      Heh...stay classy, Frontier and Braben...stay classy!

    11. Re:Wow Frontier Sure Can Shovel It by Anonymous Coward · · Score: 0

      I was just saying, that if the case is to do what i said it sounds like, then how are they going to actually have a real single player experience? Because a single player game, that comes in episodes, has been done already, and this does not sound like that. The mentioned possibility is really nothing exciting as pretty much it should rather be an online game then and not have some pseudo single player game.

    12. Re:Wow Frontier Sure Can Shovel It by Cederic · · Score: 3, Insightful

      With no save-reload ability.
      With no modding.
      With no "lets try this out for a giggle" without consequences.
      With no exploration of your own private galaxy.

      Computer gaming is escapism. I want to be a god in my own universe, not an also-ran in theirs.

    13. Re:Wow Frontier Sure Can Shovel It by Anonymous Coward · · Score: 0

      That was a stupid argument when they tried to use it for Diablo 3 and it is a stupid argument here. There is no reason someone shouldn't be able to play without an internet connection with some type of offline profile that can't go online or interact with the precious 'moderated economy'.

    14. Re:Wow Frontier Sure Can Shovel It by Luckyo · · Score: 1

      They send you images of schematic that you can print out, and then cut out and glue together to make a paper donkey ears hat.

      So you can wear it every time you think of backing up a kickstart project based on promises they make again.

  9. Phew I'm glad I didn't sign up! by Anonymous Coward · · Score: 0

    Was going to help fund this via kickstarter, cuz I loved this on my Amiga!!
    Specifically I was wanting the offline single player mode..
    But I guess I will have to continue waiting...

    Why the hell does every game have to be online??? Call me anti-social but I don't like playing with others (unless I can play with their boobs). It just pisses me off that every game company has HAS to know every little thing about my gaming habits??? They make a game always require an Internet connection, but no technical reason for that except they can collect and resell the data!!! And when they can't justify the need for a Internet connection they simply drop features so there is no other way to play...
    I think my days of gaming are over!!

    I don't do DLC that's just a bullshite scam!!!

    Oh I guess I am just too old to play games anymore :(

    When I read that this was coming Out I thought sweet... Not now :(

    1. Re:Phew I'm glad I didn't sign up! by ljw1004 · · Score: 1

      Call me anti-social but I don't like playing with others

      ??? They said the game would have single-player. Presumably that means "not playing with others". The only thing is that the single-player game will require an online connection and the galaxy will gradually evolve.

    2. Re:Phew I'm glad I didn't sign up! by Anonymous Coward · · Score: 0

      And - that it is no "real" single player, because your actions will be communicated to the server and will change your part of the universe, but so does anyone else! In short - you play single, but the universe is NOT single, and actions from players you cannot see will change things in your universe. The difference with multiplayer is that in multiplayer modus you can see why things change (because another player is changing it) and in single player you can only ask "what the hell happened, and why is this happening". In fact the "single player" - is simply multiplayer without the possibility to see the others...

  10. Re:Oh the horror by Anonymous Coward · · Score: 2, Insightful

    I FEEL ENTiTLED AND MY OPiNION MATTERS BECAUSE LOUD

  11. No longer a day one purchase by Mike+O'Hara · · Score: 1

    Well, that sucks. Elite: Dangerous was going to be a day one purchase. Now, I'll wait for reviews and maybe a steam sale.
    E:D was the reason I was so interested in Occulus Rift.
    Way to go, Dave.

    --
    [FUCK BETA]
    1. Re:No longer a day one purchase by Mike+O'Hara · · Score: 1

      Having RTFA... the summary is misleading. Single player still seems to exist, but will need to sync your universe with that of the multiplayer universe "from time to time". That's perfectly acceptable to me.
      I'm back on with E:D and the Rift. ;-)

      --
      [FUCK BETA]
    2. Re:No longer a day one purchase by Anonymous Coward · · Score: 0

      unfortunately the from time to time was,............. politely.... disingenuous

      solo online DOES exisit but its from time to time is actually every time you try to hyperspace or buy/sell anything... so always online.

      also, you may be waiting a while on the steam sale...... AFAIK ED is only going to be available direct from Frontier.

      That being said, Rift DK2 in elite is THE most amazing experience I have ever had in a game, and if you are waiting for the consumer version it is only going to get better... imo the rift is a game changer, and Elite is currently the best implementation of VR I have tried (and trust me I have tried a LOT!)

    3. Re:No longer a day one purchase by krane · · Score: 3, Informative

      Yeah, as it turns out, "from time to time" means (in the dev's words): "At the moment it's whenever you need to conduct a server moderated transaction like trading." and "The servers handle more than just the data, they handle all the key processes for interaction in the game, so trading, mission generation and background simulation to name a few." Anecdotally, in the beta at least, the client apparently lasts between 2 and 5 seconds if you pull your 'Net connection. The enormous rage-thread about this on Frontier's forum is hither: https://forums.frontier.co.uk/... (is at nearly 500 pages now). Another useful thread to check out is this one: https://forums.frontier.co.uk/... which just has stuff the company has had to say since the whole thing blew up (although they haven't posted since Saturday).

      --
      -- It sucks to be a pilot in the bonus wave.
    4. Re:No longer a day one purchase by citizenr · · Score: 4, Insightful

      Single player still seems to exist, but will need to sync your universe with that of the multiplayer universe "from time to time". That's perfectly acceptable

      no, that online DRM, like simcity

      --
      Who logs in to gdm? Not I, said the duck.
    5. Re:No longer a day one purchase by Mike+O'Hara · · Score: 1

      Thanks. Having read through a few pages of the forums.

      It turns out your are correct. Your game needs to connect to a server "whenever you need to conduct a server moderated transaction like trading." - Michael Brooks, Executive Producer.

      You need to connect everytime you trade?! That's not from time to time, that's every time you dock... at least thats how I played Elite (and F:E2, F:FE).

      Guess I'm back to not buying this, or a Rift until there's another 'must have' game.

      --
      [FUCK BETA]
    6. Re:No longer a day one purchase by Anonymous Coward · · Score: 0

      This has been clarified by the developers in the thread on the Elite board. 'From time to time' essentially means 'every 5 seconds'. You'll be kicked out when your computer polls the server, which it will do regularly.

      Quotes from Michael Brookes:

      'Single player online does require a consistent connection'

      'It's not just the data on the servers, it's the processing of everything that happens in the galaxy - so generating missions, trading, events, exploration - the core of the game'

      'For single player it's transaction type data'

    7. Re:No longer a day one purchase by nmb3000 · · Score: 1

      Yeah, as it turns out, "from time to time" means (in the dev's words): "At the moment it's whenever you need to conduct a server moderated transaction like trading." and "The servers handle more than just the data, they handle all the key processes for interaction in the game, so trading, mission generation and background simulation to name a few."

      Oh hey, so it's exactly like every other MMO, including WoW. The client is basically a dumb terminal which renders graphics and plays sound, but as soon as you do something like sell to a vendor, or cast a spell or use an ability, a check is fired off to the server to make sure that your character is in a valid state to perform those actions, and then the result of the actions are sent back to the client for rendering. To do it any other way is just inviting people to cheat.

      From what I can tell, their "single player" sounds more like the normal MMO, except that you can't see any other players even though their actions continue to have an effect on the game world. Seems like they're using baldfaced lies to do damage control.

      --
      "What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
      /)
    8. Re:No longer a day one purchase by Luckyo · · Score: 1

      Basically, diablo 3 always online style. You need to connect every time you trade so server can verify that you're eligible. It's straight on DRM.

    9. Re:No longer a day one purchase by Luckyo · · Score: 1

      Not quite. MMOs like WoW also require server verification for every action. Even movement, which can be done for a short while without server input is usually synced with the server, hence the term "rubber banding" referring to server pulling you back to the known position after the connection is disrupted and re-established.

      This is not going to be quite as harsh, more in line with diablo 3 apparently. I.e. you get to do some stuff without needing to call the server, but every time you trade, create a mission or interact with certain things, server needs to give you permission and feed you material to perform those actions.

      Basically, it's always online DRM.

  12. "Just pay extra..." by ledow · · Score: 5, Informative

    Elite Dangerous is a shower.

    I'm one of the backers of the Kickstarter. I am absolutely TIRED of being asked for more money for every damn thing they do.

    The number of paid Alpha's, premium content, several Beta's (Beta Premium!) is unbelievable and they seem to want to make me wait until the very day of release before I get anything out of my backing unless I pay more money.

    Sure, I get a "reserved Commander name" and a couple of bits of digital content but I have seen nothing of the actual game in all that time except for the occasional screenshot. They have probably made more from the Beta's than they have from the Kickstarter, and every damn newsletter is "just another $15 will get you this...".

    I've totally lost any interest and regret backing but, unlike some, I'm true to my word so have written off the money I've given them so far. I've truly not expected to see the game because every preview/screenshot/update still without any access by myself but with begging all the way through it just disappoints me further. If they are milking it that early, what the hell is going to happen in-game when they want to form the economies?

    I'm honestly fatigued by the requests for money, which they are still putting in every newsletter. It makes me worry that any final game is going to die from budgetary shortages the second it's release because the begging is so intense.

    Meanwhile, all I have to show for backing it is a cart with one item "bought" that I can't touch for another month or so and that's all I ever had.

    Honestly? I'm sick of it already. And I haven't even got to play it. Given that it was one of the largest and most successful Kickstarter projects there was, I'm a bit disgusted by how much more they seem to want in order to let me see how it plays, even in a tiny demo.

    It's gonna be an over-hyped flop, isn't it? Or crash and burn in the first few months when the servers can't be kept running due to lack of budgeting. And to leave it until NOW to tell people about the lack of single-player, while you're still pasting in 4K screenshots and plugs for various books written in the Elite:Dangerous universe (that doesn't exist yet as far as I'm concerned)? I just don't care any more.

    The one Kickstarter project that I really regret backing.

    1. Re:"Just pay extra..." by Anonymous Coward · · Score: 0

      when the servers can't be kept running due to lack of budgeting.

      In my day, the community ran the servers for free. Servers didn't need a budget because fans enjoyed running servers and playing games for fun. Now get the fuck off my goddamn lawn!

    2. Re:"Just pay extra..." by gaspyy · · Score: 2

      Of all the things you could complain about Elite:Dangerous, you complain about money? The extra 15 pounds is for those who preordered the game, if they want to get early access.

      Compared to the Star Citizen money grab, what the Elite devs are doing is just great. There are people who spent over $10,000 (real money!) in Star Citizen to buy ships and a "business hangar". Money spent on a game that doesn't even exist yet (there is just a hangar and an in-game simulator and the controls are a pain).

    3. Re:"Just pay extra..." by ledow · · Score: 1

      In my day too.

      But you can't really have multiple peer-run servers co-operating in an MMO without cheating taking place. And that's basically what they've turned off - you won't get any "alternate universe" run by gamers on their own servers here.

      The days of MUDs, and even just community servers, died when cheating became profitable. Sure, you can run your own TF2 / CS / other servers, but they won't be a part of the official game unless they defer to Valve's central servers for weapon drops, etc. As soon as any kind of digital content is the preserve of only paying people, all control is taken from the community's hands - and you can see why that has to be.

      P.S. I have, or still do, run many servers for CS, CS:CZ, Altitude, OpenTTD and a multitude of other games.

    4. Re:"Just pay extra..." by ledow · · Score: 1

      Just because another project may be worse (or attract more stupid people), doesn't mean this one isn't bad.

      It costs them nothing to put out a limited demo server, while still preserving full early access for those who want it.

    5. Re:"Just pay extra..." by Tyr07 · · Score: 4, Insightful

      I'm disgusted that you're disgusted that you didn't receive more than what you paid for.

      I paid the price to include the beta access, and I've had a lot of fun with the game, it's actually a lot of fun. I combined it with voice attack and astra and it's quite immersive. Especially playing with friends, its amazing.

      You're really missing out over your bitterness that you didn't pay for early access. Personally I'm fine with no single player component, there are plenty of excellent single player space games like the X series (X-2, x3 etc). It's about time we got a quality game like this, that was online and that was their primary focus.

      Imagine if you just ignored all the emails, and waiting for the game to come out. Would you be satisfied? Probably. Your real issue, is a bunch of us paid more and are having fun, and you feel you deserve what we got as an extra for you because you're some special cupcake. Suck it up, spend the extra, good game development costs money, and I've seen enough shitty games just trying to make a dime I'm happy to seriously invest money (on a game purchase anyway) for a quality game.

    6. Re:"Just pay extra..." by ljw1004 · · Score: 1

      Honestly, your complaints seem totally ridiculous.

      I'm in the same boat as you. I paid an initial kickstarter fee. I enjoy seeing screenshots and videos. And when the game comes out then I'll get a copy of it at no extra cost. That's what kickstarter is.

      If you're "fatigued" by their requests for more backing? If you're upset that you don't get access to the beta without paying for more money? First world problems, a.k.a. "whining".

    7. Re:"Just pay extra..." by Anonymous Coward · · Score: 0

      You weren't asked time and time again for money, if you had bought the level of access you have (i.e. Alpha) then you're in, forever.. there's no 'ask for more money' after the point where you're in...The newsletters just pointed out that 'IF' you only pre-ordered (£35) then you still have the *option* to get beta access for an extra £15..

      You need to learn to read.

    8. Re:"Just pay extra..." by Fusselwurm · · Score: 1

      [...] and they seem to want to make me wait until the very day of release before I get anything out of my backing unless I pay more money.

      I dont know how much you gave them, but it seems it was less than the amount required to get you into one of the betas. And I dont remember there being a tier for "I want to get a pre-release demo"

      So, you did not get what you did not pay for.

      But maybe I just didnt read your whining thoroughly enough.
      So, what is your *real* problem again? Them saying "hey you could still be a beta tester for $$" ?

    9. Re:"Just pay extra..." by gaspyy · · Score: 1

      I agree that dropping offline support at the last moment wasn't wise, but how would a demo server have helped?

      I backed both Star Citizen and E:D. My fear with Elite is the lack of variation and depth. Everything seems repetitive. If they can add more varied missions, interesting space sightings and inject some life into the universe, it'll be a fun game.

    10. Re:"Just pay extra..." by Anonymous Coward · · Score: 0

      I do not see your problem on this.... you COULD have paid for beta access, you chose not to..... if FD suddenly opened up the doors to people - people who got the game for £20 I might add assuming you are, like you say an early KS backer - then how would the people who DID kick in the extra money feel?.

      bottom line, you are owed nothing other than the game, and I do not understand your vitriol. Sure if your problem was with needing/wanting offline I would sympathise, and indeed I truly hope FD do the honourable thing and give full refunds to those who ask (even though it is open to huge abuse)

      but, complaining that you do not get the game before launch? or being offended by FD offering people to upgrade? naaaah sorry no dice from me.

      Do you get angry every time an advert for sky TV (/whoever) offering you up upgrade to movies or sports packs?
      http://www.eurogamer.net/articles/2014-07-02-age-of-empires-online-waves-goodbye-after-servers-shut-down
      On the bright side, Whilst I am not 100% certain, as a kickstarter I think there is a chance you may get access to the gamma which is...... Sunday I *think*.

    11. Re:"Just pay extra..." by jones_supa · · Score: 2

      Actually a lot of game servers were run by Internet Service Providers.

    12. Re:"Just pay extra..." by Anonymous Coward · · Score: 0

      To sum up that wall of text: you trusted a corporation's marketing to be true to their word and learned a valuable lesson. Hopefully you understood the principle instead of following the fashion of our time and pitying yourself as a "victim of bad luck". There's nothing quite like a legally binding agreement for when you really want a corporation to behave a certain way. Without that, expect more of the same.

    13. Re:"Just pay extra..." by Crashmarik · · Score: 1

      Oh heck remember the days of dial up bbs and door programs ?

    14. Re:"Just pay extra..." by jones_supa · · Score: 1

      I remember them too. Legend of the Red Dragon II was fun.

    15. Re:"Just pay extra..." by Aziour · · Score: 1

      Are you sure you are talking about the right game? They haven't requested more money at all. They have been very respectful and grateful toward their backers. It sounds a lot like you have no idea what you talk about and are just spreading miss-information to give them a bad name.

    16. Re: "Just pay extra..." by Anonymous Coward · · Score: 0

      http://en.m.wikipedia.org/wiki/Kali_(software)

      When 56k was king, this was what I used.

    17. Re:"Just pay extra..." by drinkypoo · · Score: 1

      ve totally lost any interest and regret backing but, unlike some, I'm true to my word

      You gave your word to something you're now not receiving, you no longer have any obligation because in the quid pro quo which you actually gave something for, you're not getting the promised something in return. It may not legally be fraud, since you agreed to the terms, but it's still fraud.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    18. Re:"Just pay extra..." by Anonymous Coward · · Score: 0

      So was Elite.

    19. Re:"Just pay extra..." by Anonymous Coward · · Score: 0

      Why do you care what people do with there money? Must be nice to throw $10,000 against a crowd-funding project.

      That said, I don't see you why you've been upvoted. With a project like this, I'd expect at least a bare minimum playable experience for any amount of money. Whether 1 or 2 years later, something. That they're constantly pining for more funding when you haven't even touched gameplay, and after $1.5Mil , tells me they've become addicted to money, and the daily modus operandi is, "if we can get X more funding, we can do this, this and this". The notion of initial game release, is so far fetched to them point, they've become addicted to the design aspect of gaming, and not the finish. That right there tells me what those initial backers will get, will be wholesale dissapointment. But remember, 'just another $15 gets you treasure chest C, viewable in 3 weeks'. What a joke!

    20. Re:"Just pay extra..." by RoninRodent · · Score: 1

      Sure, I get a "reserved Commander name" and a couple of bits of digital content but I have seen nothing of the actual game in all that time except for the occasional screenshot

      You obviously have not looked very hard as Youtube is full of videos.

      Meanwhile, all I have to show for backing it is a cart with one item "bought" that I can't touch for another month or so and that's all I ever had.

      Honestly? I'm sick of it already. And I haven't even got to play it.

      You had the option of essentially pre-ordering but at every stage they gave you the option of buying into playing early. There is nothing unreasonable about this. I made a single payment of £50 and have been playing for weeks (and having a whale of a time). I'm sure you are sick of your local supermarket and their disgraceful option of buying 2 apples when you only wanted one. What bastards.

      This has all been blown out of proportion by a bunch of whining children who feel hard done by and are now dreaming up reasons Frontier have withdrawn offline for no reason other than spite rather than considering there may be technical reasons.

      DRM? Please don't be ridiculous. It is an MMO, of course it needs to connect to the servers. Do you know how the internet works?

      They had offline before! Yes, in a completely different game where the universe wasn't curated. This is not that game. Go play the other one.

      Cash grab? Do you see subscriptions or a cash shop anywhere? They aren't even keen on players exchanging real money for game credits but people keep asking them for this so they are considering.

      Control? It is their game. They already fully control it.

      There is still a single player mode as others have stated but you have to be connected. The game is built around the server and all of the commodity prices, background simulation, missions, ship availability and upgrades re all controlled by the server. They could add some code in to enable the client to do all of this but it would be a boring and bland semi-remake of the original. Those same whining children would then say the game is boring and Frontier have not brought anything new to the table so Frontier chose not to do that. These are the people that would not be happy not matter what they got and they are a very loud few not "thousands" as poorly researched articles like this one indicate. The forums are awash with people who are more than happy with the game and as a previous poster says one of the polls about refunds it was a firm "no" by landslide. Aside from a few people who genuinely don't have internet or very poor internet I have no sympathy for these losers and they can all fuck off as far as most of the player base is concerned as the community is better off without them.

    21. Re:"Just pay extra..." by Half-pint+HAL · · Score: 2

      Job title: playtester
      Employer: Frontier Developments Ltd
      £15

      Potential applicant: "Is that £15 per hour? For playtesting? Sign me up!"

      Recruiter: "No, it's a one-off payment."

      Potential applicant: "You're only going to pay me £15 to playtest a near limitless galaxy sim?"

      Recruiter: "No, you're going to pay us.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    22. Re:"Just pay extra..." by Half-pint+HAL · · Score: 1

      To sum up that wall of text: you trusted a corporation's marketing to be true to their word and learned a valuable lesson. Hopefully you understood the principle instead of following the fashion of our time and pitying yourself as a "victim of bad luck". There's nothing quite like a legally binding agreement for when you really want a corporation to behave a certain way. Without that, expect more of the same.

      Like the contract made through Kickstarter, you mean?

      From the FAQ:

      What is a creator obligated to do once their project is funded?
      When a project is successfully funded, the creator is responsible for completing the project and fulfilling each reward. Their fundamental obligation to backers is to finish all the work that was promised.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    23. Re:"Just pay extra..." by kannibal_klown · · Score: 1

      Actually... Elite Dangerous Alpha was quite expensive at the beginning. More than an extra 15 GBP over box-price.

      They eventually reduced the Alpha price as it was getting closer to release to something a bit more sane. But I think the whole package was something like $150; I forget the exact number but I know it was *well* over $100; it might have even been close to $200 towards the beginning.

      Meanwhile for Star Citizen, Alpha access was like $35 for the entire game. Now I think it's $40 or $45. The "other" ships are entirely optional. And honestly, the Star Citizen Alpha is't that much more lacking than the earliest Elite Dangerous Alpha. Sure, eventually the difference was night and day, but ED was further along in general.

    24. Re:"Just pay extra..." by gaspyy · · Score: 1

      I'm pretty sure you are not part of the Elite:Dangerous community. The game is almost complete, playable, now. I have my complaints with the game, but the developers never had the attitude you're describing, in fact that is the exact attitude of Chris Roberts and his Star Citizen: keep buying our ships and hangars.

      The E:D devs did state that some features will come as an expansion (e.g. planetary landings) but that was stated up-front. They never asked for more money to deliver a new ship or something.

      What I think is they are under huge pressure to release the game before Christmas and simply don't have the time to implement & test a proper offline mode. As a note for those not familiar, the game already has a "Solo" mode, where you're online but don't interact with other humans, just NPCs.

    25. Re:"Just pay extra..." by bluefoxlucid · · Score: 1

      If they are milking it that early, what the hell is going to happen in-game when they want to form the economies?

      I'm going to Kickstart some games just so I can repeatedly put #2 or #3 on the list: "No micropurchases". I'll turn "micropurchase-free" into a selling point. DLC will be like... expansion packs, entire new campaigns or some shit. Not like "oh we give you a new weapon and skin suit in the original game".

    26. Re:"Just pay extra..." by PoisOnouS · · Score: 1

      I'm having a shitty day. Your sig made my shitty day better. After 4 days of coughing up snot until my back ached, I'd love to stab someone in the face over the Internet. Is that so wrong?

    27. Re:"Just pay extra..." by Sibko · · Score: 3, Informative

      I have also paid for beta access.
      The game is NOT fun. It's a fucking disaster.

      First of all, what's good: The visuals, audio, UI, graphics, etc. Everything related to how the game looks and feels is top-notch. It suckers you in that way.
      What's bad: The gameplay.

      Oh lord the gameplay. In one word: Shallow. It's like a pile of disjointed minigames. Everything is "there" in the sense of a checkmark on a list, but it is not there in the sense of "I actually want to play this."

      And the game is monetized out the ass.

      For the longwinded bits, read below:

      More detail:
      Combat: Like your typical "spacesim", AI is easy to kill, and between players - whoever has the biggest most expensive ship is the winner. Skill doesn't enter the picture because ships are not sidegrades, they are direct upgrades. The incompetent player with 1 million credits will always beat the skilled noob in his sidewinder, no exception. The combat brings nothing new to the genre and lacks serious complexity. (They have a good idea with their stealth system, but it's tacked on rather than a core concept in dogfighting like it needs to be) In spite of all these problems, the combat is probably the best/most fleshed out portion of gameplay and the one that can be legitimately fun for awhile.

      Mining: In every game I have ever played, mining has been an exercise in tedium. This game is no different. You shoot an asteroid with a laser until it pops out a rock that you scoop up. Repeat ad nauseum.

      Money: Get this out of the way quickly, everything you do - mining, combat, missions, trading - earns you next to nothing. To put it into perspective, the most expensive ship in the game was the Anaconda at 150 million credits (after every stage of beta they increased its price, who knows what it'll be post-launch). Your average mission earns you 15,000cr and takes about 5-30 minutes to complete. If you are extremely dedicated you could probably earn ~100,000cr/hr (more is possible with a good traderoute and a lot of cargospace, but this is hard to find now). It'll take a good year of playing multiple hours per day, to afford the most expensive ship. Then the upgrades to that ship will double or triple its cost, at the least. There were comments by Braben (co-creator) [archive link in case reddit deletes the post as they are known to do with touchy subjects] that the game is going to come with a cash shop. Considering the grind and the comment about the cash shop for credits, I can understand why they wanted to get rid of the offline singleplayer: They don't want people modding the game to get what they paid for.

      Trading: It's really just hauling goods, and it's rather boring. There is a 15 minute video here which shows almost the entirety of trading gameplay. (Not including hours spent trying to find a decent traderoute) You fly back and forth, earn a few thousand credits for the trouble and that's that. There used to be a trading calculator available on the forums - you downloaded it, it would check the trade good prices wherever you docked and give you a centralized database from everyone else's information which allowed you to pick the best trade routes. People were using it to make boatloads of cash and Frontier, failing to think of a way to counter this tool by making trade interesting, instead banned it.

      Exploration: You literally jump into a system and hold down a button for 5 seconds. Your ship "pings" everything nearby and if its newly discovered, it gets added to the exploration catalog and earns you 1,000-10,000cr (depending on number of planets/stars you found and only after returning to a space station). You can also fly close to the stellar object to do a detailed scan - but it takes a long time to fly around a system and the reward is peanuts. Maybe 500cr per planet. It's faster

    28. Re:"Just pay extra..." by PhilHibbs · · Score: 1

      The number of paid Alpha's, premium content, several Beta's (Beta Premium!) is unbelievable and they seem to want to make me wait until the very day of release before I get anything out of my backing unless I pay more money.

      Why is it unbelievable? You will get the product when it is released, presumably that's the level that you backed it at. They just don't want to give stuff away for free that others have paid for.

    29. Re:"Just pay extra..." by Khyber · · Score: 1

      "Money spent on a game that doesn't even exist yet (there is just a hangar and an in-game simulator and the controls are a pain)."

      Uhh, I've got much more than that in my current download/install of SC, including five custom ships. Unless you backed it and have a copy, you don't know what the hell you're talking about.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    30. Re:"Just pay extra..." by Luckyo · · Score: 1

      And then there are people who spent the minimal cost to buy the game like myself.

      The biggest difference between Star Citizen and Elite: Dangerous is the way devs treat backers. On Star Citizen, they treat you like actual people, not "money bags to beg for money" that Elite: Dangerous project treats its backers as. If SC devs have a questionable decision, they don't drop it on people like this. Instead they ask people for comments and opinions, and then often publicly debate it. To this day, they're struggling with controls because they need to somehow make controls work for joystick and mouse+keyboard people equally well for example.

      As a result, even people who spend a lot are generally happy with the project even if some parts of design don't match their expectations. Do you know why? Because they feel their voices have generally been heard, and their points were debated on their merits, instead of "dictat from above" that this particular decision appears to be. Because this cancellation of a feature clearly came completely unexpectedly and blindsided a lot of people.

    31. Re:"Just pay extra..." by Luckyo · · Score: 1

      I paid about 30 Euro for it. Considering the exchange rate at the time, it was probably around 35-40USD. With that I have full access to all alphas and betas as well as basic version and starting gear in the final product.

    32. Re:"Just pay extra..." by Luckyo · · Score: 1

      But you can't monetize people on those private servers to buy skins, boosts and so on.

      And can you imagine the fact that these servers will reduce grind, so you don't have to work for half a year, several hours a day just to get to the best ships? Who will buy booster packs?

    33. Re:"Just pay extra..." by Anonymous Coward · · Score: 0

      you paid to be 'allowed' to download what is essentially a free2play cash shop game with advertisements.

      10 bucks says they allow free downloads of what you paid for within 2 years.

      you got ripped off. and are not even smart enough to see it.

    34. Re:"Just pay extra..." by kannibal_klown · · Score: 1

      As I mentioned, the price dropped eventually.

      But mid 2013 (after kickstarter, before the price drop), the full price for the Alpha bundle bundle was quite high. I think the total was $150-$200

      Not back-breakingly high. And many Star Citizen subscribers went well beyond that.

      I got the regular Beta-bundle for Elite instead, but early-mid 2014 they offered the Alpha for a small add-on price (perhaps what you posted) and I got that.

    35. Re:"Just pay extra..." by Anonymous Coward · · Score: 0

      Thank you.

    36. Re:"Just pay extra..." by Anonymous Coward · · Score: 0

      What they should have done is focus on the Single Player first, get that launched and out into the market, and then focus on the Multiplayer with the revenue from Sales. Instead they did it the other way around.

    37. Re:"Just pay extra..." by lagi · · Score: 1

      Good comment. Now I know something about this game, the newsletters they send are shitty. I got the most basic package I could in Kickstarter (£20) at the time.

    38. Re:"Just pay extra..." by MrL0G1C · · Score: 1

      How do you get the pound sign to work? Qhen I type it it looks like this £20.

      --
      Waterfox - a Firefox fork with legacy extension support, security updates and better privacy by default.
  13. Shattered by Anonymous Coward · · Score: 5, Informative

    Another disappointed backer from the kickstarter in late 2012.

    I have wasted over $500 on this game with the PROMISE that it will be offline.

    Now a few days before its official launch, they drop this bombshell, and are not even responding to refund requests.

    Absoulutely shattered.

    Frontier, hang your heads in shame. I will NEVER purchase anything from you again.

    1. Re:Shattered by Kuroji · · Score: 2

      Frontier is going to fold, and you know it.

      What you need to do is pay attention to who is in charge of this, and find ways to boycott any products they have anything to do with in the future. Especially the bastards who were involved in the marketing.

    2. Re:Shattered by ljw1004 · · Score: 1

      Gosh, $500 is a lot. What kind of things did you keep paying for?

    3. Re:Shattered by jareth-0205 · · Score: 1, Insightful

      Frontier is going to fold, and you know it.

      What you need to do is pay attention to who is in charge of this, and find ways to boycott any products they have anything to do with in the future. Especially the bastards who were involved in the marketing.

      Yeah! Let's make sure we punish people for the rest of their lives! Damn them for not providing me with my exact requirements!

      The internet has turned into somewhere we can destroy people. It's ugly.

    4. Re:Shattered by StarTuxia · · Score: 0

      Really? Troll much? Frontier has been around since the 90's, they've seen many other developers come and go which makes me doubt they're anywhere near going to fold. Actually, when they got close to 100K backers they were mentioning about breaking even with Elite, so they should be in the black now they hit 140K +. How did they do so? Despite reacting to an obvious troll Kickstarter was pretty much a proof of demand exercise as they received not only private funding, but also successfully raised funds through shares. Oh and now they're creating a game for Amazon, might not seem like much to you, but they're going to around for awhile...

    5. Re:Shattered by Aziour · · Score: 0

      Sure, call for a boycott of one of the most trustworthy developers in existence. I love to see what you do to devs that really screw over their costumers.

    6. Re:Shattered by Anonymous Coward · · Score: 1

      Except if we are talking about someone who has basically defrauded thousands of people, it's not so ugly any more.

      First he basically steals the UK KS launch, even though he's an established development house, and pretty much makes sure the true indies on there get no media coverage at all.

      Second, he says he can make E:D with a budget that was laughably small. There's no way he could have believed that. The plan all along must have been to try to get money out of people all along the line, as he has done.

      And now third, he's not delivering what he promised to.

      At best he's a shuckster, at worst a fraudster. The internet made this possible so of course it's going to be used to redress it, by destroying his reputation. That's what he put on the line with this project and that's what he stands to lose. The upside is he potentially makes a lot of money from this. That's not ugly, that's the risk/reward curve, and he chose to participate. You don't get to leave the table if you've already placed a bet.

    7. Re:Shattered by Anonymous Coward · · Score: 0

      You could have bought the standard edition and an Occulus Rift for that. And got to use the Occulus Rift.

    8. Re:Shattered by drinkypoo · · Score: 1

      I have wasted over $500 on this game with the PROMISE that it will be offline. [...] Frontier, hang your heads in shame. I will NEVER purchase anything from you again.

      They already have your money. They don't need any more of it. You already fell for the fraud. It's just like Oculus Rift, in fact; they went full-commercial, while you went full-retard. Spending $500 you might miss on something you might not get is something only a fool would do.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:Shattered by Anonymous Coward · · Score: 0

      Everyone involved with a Kickstarter project should be listed and registered with roles and responsibilities noted.
      Everyone who commits money should be able to give feedback that is tied to the people on the project.
      The next time anyone is involved with a Kickstarter project, their cumulative project ratings and what projects they've worked on should be listed.

    10. Re:Shattered by Anonymous Coward · · Score: 0

      What the hell did you spend $500 on? I've been playing Beta constantly and I think I spent $80 on that and maybe $5 on a new ship design.

      Did you buy every ship design then another 4 copies of the bloody game?

    11. Re:Shattered by Anonymous Coward · · Score: 0

      There is a cost to be paid for breaking trust. And if the cost is shunted to a failing company, then the people responsible get away. The price of breaking trust needs to stick with the people who broke it.

    12. Re:Shattered by Anonymous Coward · · Score: 0

      I have wasted over $500 on this game with the PROMISE that it will be offline.

      Can I by any chance interest you in a great real estate investment opportunity? I happen to have some inside info on a bridge in Brooklyn that's coming up for sale, and you seem like the kind of savvy investor I would like to have on board for this guaranteed money-maker.

    13. Re:Shattered by Anonymous Coward · · Score: 0

      Frontier is going to fold, and you know it.

      What you need to do is pay attention to who is in charge of this, and find ways to boycott any products they have anything to do with in the future. Especially the bastards who were involved in the marketing.

      Yeah! Let's make sure we punish people for the rest of their lives! Damn them for not providing me with my exact requirements!

      The internet has turned into somewhere we can destroy people. It's ugly.

      You are only as good as your word. When people promise something, take money for it and then don't deliver, they should be punished.

    14. Re:Shattered by Anonymous Coward · · Score: 0

      >Yeah! Let's make sure we punish people for the rest of their lives!
      For scammers and sheisters? Yeah, they deserve it. This is nothing less than a deliberate scam by a bunch of low life scum who happen to be able to code. Fuck 'em and put 'em away wet.

    15. Re:Shattered by Anonymous Coward · · Score: 0

      Yes. Contards, Trolls and all forms of liars NEED to be made to pay for their LIES for the rest of their lives.

      YES. NO MORE LIES!

    16. Re:Shattered by jandrese · · Score: 1

      If a dude totally lies to you and one of the defining features that made you excited for the game (no goddamn online only DRM bullshit) is pulled then yeah, I'm not going to buy anything from the guy again. Not unless he really really works hard to prove that he learned his lesson the first time somehow. What is the point of crowdfunding if you're going to be beholden to publisher's whims anyway?

      --

      I read the internet for the articles.
    17. Re:Shattered by PhilHibbs · · Score: 1

      I backed at the £750 level, the top reward at that tier is an invite to the launch party this Saturday. As well as that you get access to the design descussion forum, the alpha and beta stages, a bunch of naming rights (system, planet, station, NPCs, etc.), and a few extra starting options in the game.

    18. Re:Shattered by Anonymous Coward · · Score: 0

      Frontier is going to fold, and you know it.

      What you need to do is pay attention to who is in charge of this, and find ways to boycott any products they have anything to do with in the future. Especially the bastards who were involved in the marketing.

      Yeah! Let's make sure we punish people for the rest of their lives! Damn them for not providing me with my exact requirements!

      The internet has turned into somewhere we can destroy people. It's ugly.

      Yeah! Any fraudster should be able to escape consequences by simply finding a new job. There's no way out of this ugly dystopia except paying back your victims.

    19. Re:Shattered by fox171171 · · Score: 1

      Frontier is going to fold, and you know it.

      What you need to do is pay attention to who is in charge of this, and find ways to boycott any products they have anything to do with in the future. Especially the bastards who were involved in the marketing.

      Yeah! Let's make sure we punish people for the rest of their lives! Damn them for not providing me with my exact requirements!

      The internet has turned into somewhere we can destroy people. It's ugly.

      While I agree some things get out of hand, and vigilantism is often not a very good thing, are you suggesting that it is okay for them to screw people over, change to a new company and then do it again, and again? Telling people they will get what they want if they give them the money, taking the money, then turning around and not giving them what they want is not okay. And if the company folds because of it, and the people move on and start a new company, it should not be okay to do it all over again.

    20. Re:Shattered by jareth-0205 · · Score: 1

      As has been pointed out before in this story, a lie requires intent. It is a bit of a stretch to claim they never intended to make a disconnected game, just that it hasn't worked out that way. A project that has been in development for nearly 2 years does not know all the challenges and how the whole thing is going to turn out. Things change all the time.

      It would be far more accurate to say that they 'failed' to make what was initially promised, and then perhaps we can be a little less over emotional about it.

    21. Re:Shattered by jareth-0205 · · Score: 1

      I just disagree that this is 'screwing people over'. You contribte to a Kickstarter, and they start a 2-year development cycle, it's a bit naive to expect exactly everything to work out as was originally planned. You have to expect a bit of give and take in the actual result.

    22. Re:Shattered by Anonymous Coward · · Score: 0

      Second, he says he can make E:D with a budget that was laughably small. There's no way he could have believed that

      You're talking about the guy that modeled the galaxy so that it could fit on two floppies for elite2. Yeah, i think he might know what he's doing even if it's beyond you.

    23. Re:Shattered by jandrese · · Score: 1

      There's no technical reason why this should have been difficult. The only reason they "failed" is because they need to protect their goddamn micropayment system. I wasn't even a backer of this project (there were some other red flags early on), but I can totally understand why people are so angry.

      --

      I read the internet for the articles.
    24. Re:Shattered by popoutman · · Score: 1
      If you have broken your promises and failed to make good on it - honest and free market forces mean that you'll be remembered for that and punished appropriately. Personally if I was the recipient of such broken promises I would ensure that everyone knew about it so they would not fall victim to the same lies. The internet does make it easier, and that's a very good thing for cases like this where snakeoil salesmen can more easily be outed.

      Having said that - if the promise breaker made good on the restitution, I'd also make sure that everyone knew about it so that the good work done by the promise-breaker.

      --
      - This sig deliberately left blank. Nothing to see, move along.
  14. Real investments come with guidance by Anonymous+Brave+Guy · · Score: 5, Interesting

    You could say that (and in a way it's true), but technically there is no "buyer" since it's NOT a purchase, it's financial backing of a project.

    Right, but when grown-ups accept investment in their company/fund/whatever, they normally publish various information about their strategy so investors know what they are backing. If the officers/fund manager/whoever then deviate significantly from that strategy, investors typically have some redress in law and regulatory action may be involved.

    It's a simple analogy to look at backing a Kickstarter campaign that states certain things about their project goals in the same way. Whatever the legal position, in practice a deliberate and unnecessary deviation from what backers were explicitly told they were supporting seems likely to end only one of three ways:

    1. The project team relent to save their reputation/project and issue refunds to those who feel it's not a project they would have backed under the new conditions.

    2. Kickstarter themselves step in to protect their own reputation, somehow forcing the project to issue refunds. This issue could be an existential threat for the crowd-sourcing business model, after all.

    3. Kickstarter and/or the project admins argue that a bait and switch is OK under Kickstarter rules and say something weaselly about legal terms and the deal not being what everyone thought it was. If too many backers take a different view and pursue this with their card providers claiming fraud, good luck doing any further business after the resulting chargebacks.

    It's not clear to me how significant and widespread the objections to this actually are, but if it's a real problem, I don't really see any way it ends well for either the project or Kickstarter if they don't proactively do something to make things right with backers who thought they were being ripped off.

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    1. Re:Real investments come with guidance by mwvdlee · · Score: 5, Insightful

      Or, perhaps the best option of all:

      4. The project team reinstates offline single-player mode.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    2. Re:Real investments come with guidance by Anonymous Coward · · Score: 0

      Right, but when grown-ups accept investment in their company/fund/whatever, they normally publish various information about their strategy so investors know what they are backing.

      And when grown-ups invest in a company/fund/whatever they normally make sure that the information is available before they put any money into it.
      If people started to think about where they put their money before funding kickstarter projects there would be way less drama. (And way fewer kickstarter projects would be funded.)

      The issue has to be solved on kickstarters and the investors side. Solving it on the project manager side will only work for the ones that already are well behaved, while the scammers can roam free.

    3. Re:Real investments come with guidance by Shadow+of+Eternity · · Score: 2

      The last one is pretty much what happened to Mighty Number 9, they lost a lot of money to chargebacks.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    4. Re:Real investments come with guidance by gbjbaanb · · Score: 4, Informative

      And when grown-ups invest in a company/fund/whatever they normally make sure that the information is available before they put any money into it.

      but the information was available - it said there would be an offline mode.

      Now they just changed their minds, but its ok, they said there would be offline mode when you invested so obviously that makes it ok not to have offline mode now?

      Imagine I buy into an ethical investment fund, and later they decide "well, by ethical we meant drugs, tobacco and defence".. investors would be a bit miffed. We have regulators for this in investments, I think its obvious we need the same with Kickstarter - either privately or socially (ie sue them until they change their practices!)

    5. Re:Real investments come with guidance by Barefoot+Monkey · · Score: 1

      Oh? I guess that's a story I missed. What happened with Mighty Number 9?

    6. Re:Real investments come with guidance by Anonymous Coward · · Score: 5, Insightful

      4. The project team reinstates offline single-player mode.

      Game creators seem to hate single player anymore. I guess it is because they have to make an actual game with a plot, and goals, and an actual AI to fight against you. It is so much easier nowadays to take an engine (licensed and written by someone else) and create a bunch of pretty graphics for it. Then setup a server and charge monthly fees, no pesky AI or plot to worry about.

    7. Re:Real investments come with guidance by bluefoxlucid · · Score: 4, Insightful

      You picked literally the worst analogy possible. I'll give you two important facts.

      First, investment funds don't actually support the things you buy. A company's stock isn't directly tied to the company, and buying into it doesn't put money into the hands of the company. The big Harvard divesting projects to sell out of oil companies is more likely to make the oil companies huge profit in temporary corporate buybacks and stock reissues than anything.

      Second, stocks work by buying off other people and selling to other people. What you call "growing your money in the market" amounts to "sucking cash out of stupid people's retirement funds". The stock market is a partial information game, like poker or blackjack. Some players have access to more information--one or three cards in an opponent's hand, the top card on the deck, and so on--and others have just the minimum. In the stock market, information amounts to understanding of the game itself: high-information players (investment bankers) know how to read technical charts, react to news, and overall predict the market; they also often buy into level 2 quotes, and know which purchase orders in which clearing houses are likely to relate to bankers rather than retailers (i.e. they know when other big firms are making a move).

      Overall, 401(k) holders are there to funnel in money; day traders are picking at scraps (and paying loan fees for it); and big banks are leaning over everyone's shoulders and making enormous gains by outplaying everyone. If you make any money in the market, you do it by robbing someone stupider than you.

      Enjoy your ethical investment.

    8. Re:Real investments come with guidance by Anonymous Coward · · Score: 0

      They lost a lot of money to chargebacks.

    9. Re:Real investments come with guidance by ArcadeMan · · Score: 1

      They had the option to only offer that option from the start, they didn't.

    10. Re:Real investments come with guidance by geekoid · · Score: 1

      4. class action lawsuit.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    11. Re:Real investments come with guidance by geekoid · · Score: 3, Informative

      Actually, his example was fine, your understanding of the market is, well, broken.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    12. Re:Real investments come with guidance by geekoid · · Score: 3, Informative

      seven eight it.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    13. Re:Real investments come with guidance by jythie · · Score: 2

      I think it is less a factor of not wanting to make AI/content and more a new generation of developers and what they grew up playing with their friends. Unfortunately often the people who go into development are not representative of the wider population and in the case of the multiplayer-centric teams they have a pretty strong self reinforcing tunnel vision linked to their social group. They do not even see single players people among their peers since multiplayer is such a big part of how they build community (which includes who they hire).

    14. Re:Real investments come with guidance by jythie · · Score: 1

      'grown ups' investing also have legal resources available to them that kickstarter funders do not, and because of investment regulations they are required to have the assets necessary to actually fight a legal battle, it makes them a lot riskier to take advantage of.

    15. Re:Real investments come with guidance by jythie · · Score: 1

      Ahm, actually, once you get past day traders and other people with short term focus, a great deal of the 'growing' people get out of the market comes from dividends, investors receive a percentage of the company's profits based off percentage owned. So the market is only a 'partial information game' if one is playing it that way, in which case one is playing against other people who are doing the same. Long term investors are playing a differnt one entirely.

    16. Re:Real investments come with guidance by rochrist · · Score: 1

      A kickstarter is financial backing, not investment. They are not the same thing.

    17. Re:Real investments come with guidance by operagost · · Score: 1

      My second favorite grade-school joke after, "How do you keep a moron in suspense?"
      ...
      ...
      ...

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    18. Re:Real investments come with guidance by Anonymous Coward · · Score: 0

      They're a month away from launch. It's a bit late to take such an important decision, which leads me to think they've hardly spent any effort on it. Even if they claim to reinstate it, there's not a chance it will be ready in time. They would have to launch the game without it and promise a single player release for an unspecified later date. They might even need to do more rounds of funding, since apparently the money they have wasn't enough to reach that goal, and they've already committed themselves to spend the next few months releasing their game to Mac OS X.

      TLDR: It's not likely at this point that a single player mode will be present, and if it is, that it will be good.

    19. Re:Real investments come with guidance by Anonymous+Brave+Guy · · Score: 4, Insightful

      Game creators seem to hate single player anymore. I guess it is because they have to make an actual game with a plot, and goals, and an actual AI to fight against you.

      I fear there is a much simpler explanation: on-line games are far less susceptible to piracy and generate more reliable financial returns.

      Next time some pirate posts about how copyright isn't theft because the developer didn't lose anything, they wouldn't have bought the game anyway, and DRM is pointless, consider that the modern games industry is the logical result. Copyright infringement is economic damage and the big game publishers have routed around it.

      Unfortunately, in doing so, they have almost killed off entire chunks of the industry, such as single player games with any serious depth, or games with novel gameplay and new ideas. Why bother with little things like creativity and making fun new games when Call of EVE: Advanced WarCraft 2017 is a safe bet to make a fortune?

      Most of the innovation in the industry these days is done by the little guys. On very rare occasions, those little guys make it big, but mostly you just don't get the same kind of epic scale and production values at that end of the market.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    20. Re:Real investments come with guidance by Anonymous Coward · · Score: 0

      Come on tell us then :)

    21. Re:Real investments come with guidance by Shadow+of+Eternity · · Score: 0

      Think about all the asinine stupidity coming out of tumblr and why you'd never want to hire one of those people. Now imagine someone got duped into doing exactly that and because that person's position let them filter all of your correspondence you never got to find out how badly they were fucking things up with your community.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    22. Re:Real investments come with guidance by almitydave · · Score: 1

      Yeah, come on, you're killing us here!

      --
      my, your, his/her/its, our, your, their
      I'm, you're, he's/she's/it's, we're, you're, they're
    23. Re:Real investments come with guidance by gbjbaanb · · Score: 1

      I agree - and anyone thinking of investing, I'd recommend the "high yield portfolio" approach but that's a bit off-topic. Regardless of investment length, the investor always wants to know information, whether its short-term things that will cause swings in the share price, or the backing or sector the investment is in for the long term. I mean, even if you're a long term investor, you wouldn't invest in a company known for high volatility or less-than-reputable directors. You'd also want to know what kind of support there was for dividends. Then the market can float freely and be as efficient as it can be. The alternative is to encourage a kind of insider-knowledge base where you will not do well unless you know the people who are in the know. That doesn't make a good market at all.

      So for all investment, information is key - all these places asking for money need to be fully open and transparent to those putting the money in. It should be mandated by law, if not peer pressure.

    24. Re:Real investments come with guidance by Khashishi · · Score: 1

      Can't be done in a month before release.

    25. Re:Real investments come with guidance by Jesus_666 · · Score: 1

      The gist of it is that a terrible and untouchable community manager managed to get several backers to a point where they felt that the only effective way to protest a community management issue was to financially hurt the developers. You can find the details online; a search for "mighty number 9 chargebacks" should bring up relevant stories. There's a dash of Gamergate towards the end but it's only tangentially related to the core issue.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    26. Re:Real investments come with guidance by MaWeiTao · · Score: 1

      In fact, investors typically have a hand in critical decisions like these. When that company decides they need to change their business model or alter some fundamental aspect of their core product they have to get buy in from the board. They make a case for what they want but it's up to the board to give the go ahead.

      Now, you could argue that thousands of Kickstarter backers don't equate to a board of investors comprising maybe 8 guys. But en masse it's essentially the same thing. If the argument is that Kickstarter backers aren't investors then the acknowledgement is that Kickstarter is basically a glorified pre-order.

      I suppose people should know better by now. But changing things up this late in the game does feel very much like bait-and-switch.

    27. Re:Real investments come with guidance by Anonymous Coward · · Score: 0

      I tend not to pirate any more. About the only thing I really want pirates for is the crack. Occasionally, I'll download a game to check it out to make sure I actually want to spend the $XX. But, really I have no problem purchasing the game. What really bugs me is the DRM and the need to connect to the internet to even play a single-player off-line game; It just pisses me off. Why do I need to log into one or more online services to be able to play a game on top of draconian DRM? I don't care about the fucking achievements or whatever, I just want to install the game and play. Games, much like the movie industry, are really only hurting the people that purchase their stuff. I get they don't want me to just hand out copies to people, but why make it such a painful experience for paying customers? Shit, I wonder how much money these pirates make, just making it convenient for me to play a game or backup (copy) a movie. It just doesn't have to be as painful as it is and I think the prime example of that is CD Projekt (a la The Witcher games). They don't put DRM on their stuff and they seem to make money. I happen to like their games and I like how they do things, so I'll happily spend my money on their stuff. Maybe the rest of the industry should take a page out of their playboo and stop pissing off paying customers!

    28. Re:Real investments come with guidance by Anonymous Coward · · Score: 0

      Copyright infringement is economic damage and the big game publishers have routed around it.

      Next, you'll be suggesting that unmet financial forecasts by businesses should guarantee insurance payouts because, should they not meet the expected income, piracy is clearly responsible.

      Perhaps you should investigate the issue of overtime and wage theft within the game industry before you start to blame the general public. All you have to do is open your eyes to the huge amount of information about developers working 12+ hour shifts seven days a week, anybody who goes home to sleep is frowned upon, and you'll see that you're listening to an entirely one-sided argument.

      "We've worked so hard on this, and now we're not getting money people owe us!"

      What about the actual people who worked hard on it, and weren't given any more money even though they were working nearly double the hours they originally contracted for? Or are you going to be sociopathic about it, and say "They didn't have to work there. They could quit at any time," or something along those lines?

      Perhaps a game that costs one third of the median wage is overpriced.

      Perhaps the whole marketing ideal of convincing people that they desperately need something they don't really need is backfiring.

      There's certainly a lot more to it than your naively oversimplification of the issue.

    29. Re:Real investments come with guidance by Anonymous Coward · · Score: 0

      Such a statement requires backing up. You may proceed.

    30. Re:Real investments come with guidance by tompaulco · · Score: 1

      GP described what amounts to pre-IPO investing and you are describing common stick investing. However, in both cases, you still have a say and you still are entitled to get pissed if they start changing their minds about their product. I'm sure EA stock dropped when they announced no offline mode for Simcity, and I'm sure it rebounded some when they came up with their halfhearted offline mode.

      --
      If you are not allowed to question your government then the government has answered your question.
    31. Re:Real investments come with guidance by Anonymous Coward · · Score: 0

      Because Elite, Frontier and Frontier: First Encounters had LE EPIC STORYLINE huh.

    32. Re:Real investments come with guidance by Anonymous+Brave+Guy · · Score: 1

      Your strawman about wages is irrelevant. I said nothing about the individual staff working on game development -- who, as you said, do seem to be treated very badly by certain large employers in the gaming industry. (For completeness, perhaps it is fair to note at this point that Frontier Developments is local to me here in Cambridge, UK and does not have that kind of reputation for mistreating its staff as far as I'm aware.)

      In any case, that is an entirely separate issue to the one I raised, where the big businesses in the gaming industry are now spending staggering amounts of money to develop and market a AAA title. When that kind of money is involved, their management is likely to choose safer bets, even if that means some genres and the gamers who enjoy them now lose out.

      I don't know the financial model of this particular game. I have found widespread reports that each newsletter seems to ask for more payment for something, so it seems clear that someone has at a minimum misjudged the pricing model and the presentation/PR side of the project. But these guys are industry vets, so it would be naive to think they aren't aware of the general trends in the industry and likely to react to them. Again, it seems like they probably made a mistake in how they handled that reaction in this particular case.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    33. Re:Real investments come with guidance by Anonymous Coward · · Score: 0

      And because of that, games from this period of time will disappear, forever, into a black hole after the servers have been shut down.

      I'll stick to true single player games. I can still play the 1984 classic "The Ancient Art of War". Thirty years from now, will people be able to play games from 2014? I doubt it.

    34. Re:Real investments come with guidance by Anonymous+Brave+Guy · · Score: 1

      Personally, I agree. If I want to play a game or watch a movie, I buy it. If I don't think it's worth the money, I move past it and do something else instead.

      It therefore annoys me greatly when software or a movie or music I've paid good money for then doesn't work properly and DRM or unskippable ads or whatever it is this week actively give me a worse experience than someone who pirates. This is a significant part of the reason I haven't bought a new AAA game from a big studio for many years, and I only buy DRM-free music formats.

      Sadly, I suspect we are in a minority and a lot of people still don't see why they should pay for something they can easily get for free, often with a better experience, without much real downside.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    35. Re:Real investments come with guidance by Anonymous+Brave+Guy · · Score: 1

      Sad, but true. Sadder still that "after the servers have been shut down" can be a very short time after the game has been bought.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    36. Re:Real investments come with guidance by Anonymous Coward · · Score: 0

      Which makes David Braben's excuse for why he can't have SP mode in ED all the more ridiculous.

    37. Re:Real investments come with guidance by RyoShin · · Score: 1

      Then setup a server and charge monthly fees

      It's not about the complexity of single player (which is probably as complex as multiplayer, just a different kind of complexity), it's exactly what you mention. Multiplayer can be a constant source of revenue, whereas single player is a single source that quickly dwindles (and the game can, rightly, be resold, at least for physical copies.) Depending on what kind of crowd they're looking for, they can do monthly or micro-transactions (which, when you're charging $10 for a digital hat, isn't so micro anymore.)

      So if their goal is about profit rather than putting out a solid experience, they're going to focus on multiplayer as much as possible. I'm surprised that games like Call of Duty and Battlefield even bother with single-player anymore, as the campaigns are usually incredibly short (six hours for one of the more recent iterations, so I've heard) and most people buy them for multiplayer anyway.

    38. Re:Real investments come with guidance by Anonymous Coward · · Score: 0

      As someone who might receive a million from an investment fund, let me correct you. If you create a company, grow it for ten years, and then want to sell as you retire, investment funds are your best hope. You're unlikely to be big enough to go public (not every company is a Google), your successor is unlikely to have that amount of cash at hand, your competitor might not care.

      The whole "partial information" stuff is also just hurting day traders, and I couldn't care less. I'm not in stocks for the short run - haven't ever sold shares within 5 years of buying them - and over those periods I'm not lacking that much information. The partial advantages are mostly short term. Long term gains are driven by fundamentals. And Piketty does have somewhat of a point there: capital does make money.

    39. Re:Real investments come with guidance by bluefoxlucid · · Score: 1

      Yes, and the stock dropped because of a perception that EA would be worth less as a company. EA didn't have any less money; just people went, "Ohhh, EA's customers are pissed. That should translate to less money!" It was a fantastic buy event, where a lot of people sold the shit out of that stock, so you buy the stock and wait for a week or four and it comes back up.

      Notably, selling EA's stock didn't actually cost EA anything. It looked ugly on paper, and probably pissed off the shareholders; but it didn't really suck money out of the company. It's not like EA pays you when you stand on the floor of the NYSE screaming "SELL SELL SELL!!"

    40. Re:Real investments come with guidance by bluefoxlucid · · Score: 1

      Actually, the price of a stock is affected by its dividend. A dividend stock holds value because of its dividend, which means it's harder to get for cheap; likewise, it increases in value after the dividend announcement, and decreases in value after the ex-date, rolling the dividend into the spot price and then discounting it off. This is purely because of investor perception: investors perceive the value of a dividend-bearing stock going up and down as usual, but also perceive that they'll get 15 cents per share, and thus perceive that they're buying the stock minus that 15 cents per share after the ex-date.

      This is actually a point of contention when we describe the market as a zero-sum game: the money for the dividend comes out of the company's profits--out of their bank accounts; but many people mistakenly argue that the market is *not* a zero-sum game because it produces dividends from the ether.

      I do invest both for dividends (income investing) and for growth (swing trading); income investing is often a matter of accepting monetary losses as long as stable yields are viable. For example, I like SCHD (ETF): it may swing by a few points, and it will probably drop with the market; but it will also put out reasonable dividends, as it's selected from good-fundamentals companies which will more often continue to produce real profits, and so I can rely on the yield to not vanish completely or run down to 0.01%. I can build an investment strategy from that, looking to retain my share count by avoiding the risk of swing trading--that is, not trying to sell high and buy low by technical analysis and other market prediction--but I'll have to accept the risk of lost value, as I'll simply hold when I feel the market's volatility is threatening the share price.

      As long as I hold the ETF, the fund managers get to scrape a small fee off the top. They don't want me to sell out.

    41. Re:Real investments come with guidance by Anonymous Coward · · Score: 0

      And if they suddenly decided "fuck it, we're making a movie not a video game" you would. What you're getting is a slightly different video game, and honestly, no one expected the initial vision to come out perfectly. This is a bigger disappointment than most things, but it's not out of line for development.

  15. Beware of Gamers by Darinbob · · Score: 4, Interesting

    Beware of gamers developing games. Too often you find them preferring their own game play style, ramping up difficulty, no bones thrown to casual players, and so forth. Then it gets defended as "by real games for real gamers" or something like that.

    I get a sneaky suspicion this might fall into that category. They've got a "vision" of what they want, and damn the paying customers who say differently.

    I mean isn't this part of the whole reason kickstarter games are popular, because they're supposed to listen to customers which is the opposite of what the big name game publishers do?

    1. Re:Beware of Gamers by Tyr07 · · Score: 3, Insightful

      The game isn't difficult, oh wait I know what your problem is. In eve, you would be called a care bear.

      Someone who if they lose even once gets extremely upset, even more so if it's because of a player. People need to look at it like a first person shooter, you die sometimes, and that's okay.

      This doesn't mean it's not for casual gamers. Casual doesn't mean 'Super easy I never die so I'm the best and feeds ego'

      If that's not what you mean I apologize but it's what it sounds like.

    2. Re:Beware of Gamers by Anonymous Coward · · Score: 0

      "I mean isn't this part of the whole reason kickstarter games are popular, because they're supposed to listen to customers which is the opposite of what the big name game publishers do?"

      I think that was before big publishers started using Kickstarter for free money.

    3. Re:Beware of Gamers by Anonymous Coward · · Score: 0

      Making a game online-multiplayer-only isn't a choice a gamer makes to make it a more hardcore game. It's a choice that a business makes to ensure they have the chance to pitch microtransactions at the players.

    4. Re:Beware of Gamers by StarTuxia · · Score: 1

      Erm, no. Would you trust a chef who wouldn't eat his own food? The question is not that a "gamer is developing games", rather the passion that goes into it coupled with professional skill. If you have someone who simply is in gaming for the money, or a publisher completely focussed on the profit margin what do you expect to see?

    5. Re:Beware of Gamers by drinkypoo · · Score: 2

      People need to look at it like a first person shooter, you die sometimes, and that's okay.

      The problem is that you have to work it like a job in order to advance. People get pretty cross when what they've worked for hours to attain is lost in a matter of seconds, especially when it's just because someone is feeling like being an asshole.

      This doesn't mean it's not for casual gamers. Casual doesn't mean 'Super easy I never die so I'm the best and feeds ego

      No, it means "I don't have to spend hours and hours and hours grinding only to lose all my progress in seconds". Casual gamers don't want to grind.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:Beware of Gamers by Tyr07 · · Score: 1

      Right, I agree fully with what you said.

      I've died in ED, it cost me a few credits. Depending on the mission I take it costs me anywhere from 4 missions worth or 1/20th of a mission.
      So as for starting out, the penalties really aren't there that much, much friendlier than say, Eve online which I do not rate as casual.

      I assume they scale the higher you get but so does the mission pay. It's enough that I definitely do not /want/ to die, but it didn't upset me either when someone interdicted me and killed me randomly.

    7. Re:Beware of Gamers by Half-pint+HAL · · Score: 1

      In this case, it appears to be because they beta'd up the universe engine on mammoth servers and found they couldn't refactor the code to work efficiently on user machines. The client software seems to be essentially just the flight engine and an API that interacts with the servers.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    8. Re:Beware of Gamers by Richy_T · · Score: 1

      I think it's really easy to unbalance a game this way though. Rust is/was much the same way. The penalty for death is low so some players just go around being a-holes. Can't really blame them because it's the game's mechanic but that often cuts off so much of what else a game has to offer.

      There are ways to keep the gist of the mechanic in and keep the game fun (bounties, infamy lists etc) but they weren't there the last time I played Rust.

    9. Re:Beware of Gamers by Richy_T · · Score: 1

      Wasn't this the excuse for Sim City?

    10. Re:Beware of Gamers by Darinbob · · Score: 1

      Passion for the games is great. But you also need at least some management with reality in mind, who keeps the customer and profits as priorities.

      I say this as a developer, because when I develop something I get caught up in my own world and can lose sight of the bigger picture. I may deliver the best product ever but if it is a product that the customer does not want then what's the point?

      They promised product X, got a lot of money for it, and are delivering product Y instead. Bait and switch. Somewhere along they line they got caught up in their own world and forgot about the customers who gave them the money. I'm only guessing, but I just have this feeling that some devs are thinking about making the game that they want even if it's not the game that the customers want.

      If a product's direction needs to make a major change then it needs to be brought up before the board, and for kickstarter games the board are the funders.

    11. Re:Beware of Gamers by Darinbob · · Score: 1

      Shouldn't they then take these problems and present them to the funders of the game? Tell the paying customers of the problems and find out if changes are acceptable or not. Maybe find other solutions (ie, some games delay themselves and the customers are actually happy about it, see Project Eternity for example).

      So many gamers hate online-only games, the devs can not be ignorant of that, they must know this would go over badly. To remain in the dark seems strange, as if the devs are caught up in their own small world where they've never played any non-PvP games in their lives, don't know any of their close friends who play offline games, or think that those players aren't worth keeping as customers ("care bears" or "not real gamers" or other idiotic stuff).

      Where is the layer of management that is supposed to remain objective, keep the dev team on track, keep the investors happy, etc?

    12. Re:Beware of Gamers by Anonymous Coward · · Score: 0

      Seriously. Fuck casuals. They've fucked over so many other would-be great games, they don't need this one too. Not every game has to be designed for someone with the attention span of a fruit fly.

  16. Don't spread FUD by Anonymous Coward · · Score: 0

    It's a shame people don't get their facts straight before the start misquoting this such as "...lodged in the thousands...".
    This is completely unsubstantiated and get the impression this is a thinly veiled attempt to spread FUD.

  17. combining micropayments with hefty sticker price? by mrvan · · Score: 1

    Is that the game that I can buy for 60 EUR and then have the privilege of paying another 12.50 EUR to get a "cutting-edge" freighter ship, and another 12.50 to get a 'viper chrome'? Why would I do that??

  18. I can guess the reason by Pallando-zi · · Score: 3, Informative

    There's already a single player mode, for days when you don't feel like interacting with other players, and a 'friends only' mode where you only interact with people on your friends list.

    Your ships and money are shared between modes. If they added an off-line mode too, then they'd face complaints like "I've just spent 60 hours in off-line mode working my way up to an Asp, and now you're telling me that I can't use it when I play with my friends??!? W.T.H. You guys suck!"

  19. I paid for beta access, and it was worth it by Tyr07 · · Score: 2, Insightful

    Hello /.

    I've purchased the game plus it's early access, and I've had a lot of fun with it. I've played games like X3 and earlier so I know what a decent single player game consists of.

    Frankly, I think it's about time we received a game that was even of better quality that was just online, we have great single player space games, we really do. However, I always wished they were online, that those ships out there were other players I could comm with or do things with my friends. Elite dangerous, has brought me that. Eve online is a fantastic game, but I always wanted a first person cockpit, full docking procedures, aiming, the whole I'm a spaceship in space experience, not the mmo style.

    Elite brought it. They also added new features, and patched them quickly to make the game stable, playable, look fantastic, fun, and immersive. Sitting in the cockpit with voice attack, astra, engaging in combat yelling divert power to weapons! Full impulse! and shooting down npcs or players is great fun.

    If they focused on a single player offline mode, I think the game would really suffer, we need that open ended focus where players get the drive the story and history of the game by their actions, not by a predefined script.

    I want to see alliances of mercenaries that you know to avoid or that will steal cargo from you. You'll eventually see player factions I'm sure that you recognize as pirate. You get the joy of someone pulling you out of hyper drive, and fighting to stay in it. If they pull you out, you see what it is, oh crap it's system authority, do I fight or run? I kick my engines to full speed as I have a bounty on me and as soon as they scan me, they'll open fire.

    I'm trying to get away and spin up my hyper drive engines, and I hear the dreaded 'Ship scan detected' Next thing I know, shots are wizzing past me, I'm under attack. Fortunately my quick reflexes allowed me to get away this time.

    It's not always like that though, I've had players pull me out and open fire right away. I was in a slow cargo ship, their proximately slowed the spin up of my hyper drive, I couldn't get away, they destroyed me.

    Other times, I was in a small attack ship, the eagle, and I inderdicted other players. Some got away, had enough distance to spool up and run before I could get them, others, not so lucky.

    Plus all the docking is fantastic, it's actual ports, you go in the actual station, there is no state change to dock, and land in a landing port. Also even when you're waiting after you landed, and told the platform to pull you in, which it literally does and hides your ship in the station, if you want to go to the outfitting and it 's not done yet, your interface says 'please wait'. That is, your ships interface. You have several consoles, can still look around and muck with them still.

    So it's quite well done to make you feel like you're in that ship and things are happening as they should with no loading trickery.

    The only state changes are entering hypercruise, which with a bit of network lag you can tell it's a state change, but once in it, it feels natural, and if it's instant exiting and entering feels like it's not a state change. Also hyper jumping to other systems can tell it's a bit of a state change, but you never see a 'loading' screen.

    Let this small detail go. It's one of the few games that will really benefit from online play.

    1. Re:I paid for beta access, and it was worth it by qeveren · · Score: 3, Insightful

      This 'small detail', unfortunately, leaves a number of backers who were depending on an offline mode - that they understood all this time they were going to get - basically shit-out-of-luck. That's kind of hard to let go.

      Anyway, the real reason single-player offline got ditched is because the game is going to include technology to upload real-life advertising into the game world. It's right there in the EULA.

      --
      Don't just stand there, get that other dog!
    2. Re:I paid for beta access, and it was worth it by Tyr07 · · Score: 1

      Ironically I don't have a problem with it if it doesn't interfere with gaming and is like a backdrop, a billboard passing by or something, I think it would add to the immersion.

      I think if we ever entered the space age to the point we were flying around publicly to stations, we would see advertising go there.

      It's probably a better solution for continued development than a subscription model.

    3. Re:I paid for beta access, and it was worth it by Tyr07 · · Score: 1

      P.S Eve has in game advertisements but they are theme fit and for eve companies, not real world ads, they felt natural. It wouldn't bother me if it was the same but about a real product. I would ignore it just the same.

      Maybe they can add an adblock component to your ship for a subscription :P

    4. Re:I paid for beta access, and it was worth it by Anonymous Coward · · Score: 0

      Hello /.

      I've purchased the game plus it's early access, and I've had a lot of fun with it.

      But those who funded the games rather than buying a beta did not get to have any fun.

      It would seem like "Kickstarter" is short for "Kick the starters".

    5. Re:I paid for beta access, and it was worth it by Tyr07 · · Score: 1

      The difference between fund the game and buying the beta is none.

      I funded the game at 75$ at a time when they were offering beta for that level of funding.

      Period.

      Others did not.

    6. Re:I paid for beta access, and it was worth it by StarTuxia · · Score: 1

      That's been mentioned before, it will be interesting to see if they actually implement it, and as long as it isn't jarring or out of place it should be OK. Anyway, code was moved off of the client computer to the servers, I suspect "cheating" during Alpha and early Beta phases may have led, at least partially, to this decision as I know credits were moved from client to server as people had used Cheat Engine to get credits. Of course, this is what testing is about...

    7. Re:I paid for beta access, and it was worth it by Anonymous Coward · · Score: 0

      The difference between fund the game and buying the beta is none.

      I funded the game at 75$ at a time when they were offering beta for that level of funding.

      Period.

      Others did not.

      If there's no difference between funding the game and buying the beta, why are there tiers that allow you to give them money without getting access to the beta? Beta access is a subset. By definition, there is a difference.

    8. Re:I paid for beta access, and it was worth it by Aziour · · Score: 1

      The advertisement is not a given at all.
      It's in the EULA of all their games, it's not in the game however.

      Offline mode for this that game was always going to be a crippled version of the main game, much of the workings of the game happens on the servers.
      Frankly I wasn't surprised at all that they weren't able to make an offline version.
      The only thing you could fault them on imo is that they should have realized this sooner/from the start.
      So they made a mistake in that, big deal.

    9. Re:I paid for beta access, and it was worth it by Anonymous Coward · · Score: 0

      How many existing products would be immersive in outer space? Do you want a fly-by McDonalds? How about a Coke can in your cockpit's cup holder? New missiles for your ship might be nice, but the army generally doesn't sell those to civilians. Maybe you can pay for "All Coke Drinkers Must Die" messages on your rockets.

    10. Re:I paid for beta access, and it was worth it by drinkypoo · · Score: 2

      Offline mode for this that game was always going to be a crippled version of the main game, much of the workings of the game happens on the servers.

      Do you remember the days when the game came with the server? It wouldn't cost them any more to deliver it to the players, but it would rob them of the opportunity to milk the playerbase for profit, because they wouldn't be the only ones capable of running a server.

      The only thing you could fault them on imo is that they should have realized this sooner/from the start.

      It's obvious they've known for months that they were likely to make this decision. What (again, obviously) happened is that they decided on this architecture ages ago, and they always knew that they might decide not to release the server to the players, so that they could wring more money out of them. And now they have announced this decision, but if the game requires the server to function then they've known about this for a long time. They're just only announcing it now.

      They could deliver the server to the backers in order to make good on their promise to them, but they won't do that unless forced in court. Luckily, since they are capable of delivering on their promise, there's a chance that a court might force them if enough customers file suit, and that's precisely what they should do. Anything else is blessing fraud and if you willing fund fraud against your own peer group, fuck you.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    11. Re:I paid for beta access, and it was worth it by Aziour · · Score: 2

      You assume bad intent while there is no proof of that at all.
      We don't know when they internally made the decision to no longer aim for an offline mode.
      For all we know they been trying until shortly before the announcement. Maybe you are right, but you simply can't know if you are.
      Heck, if they knew sooner it would have been in their best interest to say so sooner and have this backlash over with long before the launch.
      To assume they would do it now, shortly before their big event, out of some evil plot to mess with people is just not a realistic assumption.

      Projects goals change all the time, and this was a kickstarter project. There is no guaranties when you back a kickstarter.
      So a lawsuit is not realistic at all, there is no chance at all that a lawsuit could force them to change their plans, and it shouldn't either.
      Heck, some projects got funded and never delivered anything and didn't get a lawsuit either.

      At least with Elite Dangerous we know they are doing an amazing job at really bringing the game.
      They have been very reliable through out alpha and beta, and been very respectful toward their backers.
      And just for this one thing you act like they are the scum of the earth.

    12. Re:I paid for beta access, and it was worth it by Oligonicella · · Score: 1

      "Do you want a fly-by McDonalds?" As long as I could blow the shit out of it, yes.

    13. Re:I paid for beta access, and it was worth it by qeveren · · Score: 1

      Honestly I don't either. If they make the ads fit the atmosphere of the game and aren't being intrusive, then hey a new revenue stream for them I guess.

      --
      Don't just stand there, get that other dog!
  20. Do they have choise but.... by Anonymous Coward · · Score: 0

    Does Frontier even have a choise but do refund? Single player was part of contract that backer bough, you can go back later and change contract to your liking. What you can do is negotiate with customers on other end of contract.

    Personally i see this as one more server locking that will render game useless when servers go down. Unless of course you can host your own server, preferably open source server...

    1. Re:Do they have choise but.... by osu-neko · · Score: 1

      Single player was part of contract that backer bough...

      There is no such contract. When you back any project on Kickstarter, you're agreeing to fund the game and (if it was part of the package) receive a copy when it's done. There's no contract for specific features, things can change in development, and all you're guaranteed to receive is the game when it's done, with whatever feature set it ultimately ends up with. Programs often don't have the exact feature set on completion as they were estimated to have at the start of a project, so they make sure their estimated feature set is not set in stone as part of any contract.

      In any case, the game still supports single-player mode. It just requires an internet connection, since it's getting data from the servers as it goes.

      --
      "Convictions are more dangerous enemies of truth than lies."
    2. Re:Do they have choise but.... by ljw1004 · · Score: 1

      Does Frontier even have a choise but do refund? Single player was part of contract that backer bought, you can go back later and change contract to your liking.

      To be clear: THEY STILL HAVE single-player. The only thing is that single-player requires an online connection, and is done in a galaxy that evolves.

    3. Re:Do they have choise but.... by Zocalo · · Score: 1

      Technically correct, but that doesn't help those people who expected single player to be a fully off-line mode that would let them play the game when an Internet connection was not available. Some people spend a lot of time travelling and like to have something a little more entertaining the Solitaire or Minesweeper to keep them occupied while they have some downtime, even if they are slightly hamstrung by lack of space and limited control options, so when a game promises a fully offline single player mode that's a big draw - especially given how many SP games require connectivity for their copyright protection schemes these days.

      That E:D not only reneged on that initial design goal but left it until the last minute to announce the fact when they must have known about it for months comes across as a deliberate bait and switch to keep the money coming in as long as possible to me, especially when considered with the "Give us MOAR money!" rider on many of their newsletters. Sure, there are no guarantees in crowdfunding and the golden rule is "don't give money you can't afford to lose", but annoying a large chunk of your customers right before a major product launch isn't exactly the best of business strategies either. IMO, Frontier badly needs to offer an olive branch here, including at least partial refunds to those that really want one.

      --
      UNIX? They're not even circumcised! Savages!
    4. Re:Do they have choise but.... by Half-pint+HAL · · Score: 1
      From the FAQ:

      What is a creator obligated to do once their project is funded?
      When a project is successfully funded, the creator is responsible for completing the project and fulfilling each reward. Their fundamental obligation to backers is to finish all the work that was promised.

      That leaves you three options: deliver, refund, or file for bankrupcy.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    5. Re:Do they have choise but.... by Anonymous Coward · · Score: 0

      Uh huh. Right, yeah.
      And so does FFXIV.

      You can TECHNICALLY play alone. Granted you can't do any of the lategame content, are missing most of the high level gear, won't have much use for the advanced jobs...

      TECHNICALLY you can load the game (well the launcher) while offline too.

      TECHNICALLY. But let's be honest here, "always-online single player" always means its a goddamn MMO.

    6. Re:Do they have choise but.... by Luckyo · · Score: 1

      Yes. They can:
      1. Deliver what they promised (in this case, would require reversal of the decision).
      2. Issue refunds.
      3. File for bankruptcy protection.

    7. Re:Do they have choise but.... by Anonymous Coward · · Score: 0

      That's just kickstarter's legal weaseling way of saying "nothing to do with us".

    8. Re:Do they have choise but.... by Half-pint+HAL · · Score: 1

      It's no different from TicketMaster, really. Your ticket is a contract between you and the company responsible for the event.

      Well, actually it is different from TicketMaster, because TM explicitly states that the booking fee is an agent's fee and not refundable, and by leaving that out, KS leave the projects liable for all money paid by the backers -- if you cancelled a KS project the day after receiving funding, you'd immediately lose cash.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
  21. Even Donations Come with Obligations by Roger+W+Moore · · Score: 5, Informative

    Kickstarter is best described as a donation.

    Even donations come with obligations though. If I donate to a charity to support science education in country A and they use the money instead to purchase needles for drug addicts in country B then you could sue them to get you money back since they are using it for a significantly different purpose even though both might be considered good causes.

    Whether the a single player game is sufficiently different from the delivered MMO game is something for the courts to decide if it ever gets that far. However what is very shabby about this whole thing is that the announcement has come only 1 month before the release. Given their description of how essential the online servers are to the game it seems highly likely than they have known about this for a very long time and have only just come clean.

    It's also a real shame. Part of the beauty of the previous games was that they made such a detailed, massive open sandbox which you could explore and admire the intelligence that went into crafting the procedural generation. Now you are going to be sharing the galaxy with immature, adolescent school kids and any unusual features you will ascribe to a human moderator putting them there. It's going to have more similarity to Eve Online than Elite.

    1. Re:Even Donations Come with Obligations by ljw1004 · · Score: 2

      Now you are going to be sharing the galaxy with immature, adolescent school kids and any unusual features you will ascribe to a human moderator putting them there. It's going to have more similarity to Eve Online than Elite.

      Why do you say that? They clearly state that they will have single- and multi-player. And they say that single-player requires an online connection so it gets a gradually evolving galaxy. That sounds more like automatically-downloaded DLC, entirely different from "sharing the galaxy".

    2. Re:Even Donations Come with Obligations by Smidge204 · · Score: 2

      Sure, you could conceivably sue a charity but only if there is a blatant misuse of funds. Benefit of the doubt, most Kickstarter campaigns I feel do at least have honest intentions and use the money the collect in a manner consistent with those intentions... they just completely botch it. (Of course, there are some "genuine" frauds as well...)

      Back on topic; How about offline play with an option to update at each launch? Seems like a good compromise; You don't *need* an internet connection to play, but you can still keep in synch with updates. "Always on" single player is complete bullshit, and I defy you to provide one example where a constant connection to the internet for single player has actually provided a benefit to game play that could not be achieved through a player-invoked update function.
      =Smidge=

    3. Re:Even Donations Come with Obligations by Anonymous Coward · · Score: 0

      "it seems highly likely THAN they have known "

      LOL.

      American?

    4. Re:Even Donations Come with Obligations by Anonymous Coward · · Score: 1

      But if that "DLC" consists of user-generated content, you may as well be sharing the galaxy.
      I can't wait to see planets with stupid names like "Froztypiz", "Mainigur", "Bigdong", or "Peniston".

    5. Re:Even Donations Come with Obligations by drinkypoo · · Score: 4, Insightful

      Back on topic; How about offline play with an option to update at each launch? Seems like a good compromise; You don't *need* an internet connection to play, but you can still keep in synch with updates.

      You won't be able to do that with this game, because the game requires the server, and instead of giving the server to the backers so that they can run their own single-player games like they would do if they gave one fuck about the players, they are keeping it for themselves so that they can profit from it. They are keeping half of what they promised to deliver to the backers. That is bait and switch, and therefore fraud, because they are able to provide single-player: simply deliver the server component to the player.

      I predict that if they have free servers that they will be shit, and that you will have to pay a monthly fee for access to a server that doesn't lag you into oblivion. As my internet connection is crap, an online-only game is simply not an option for me at all, so I would be livid if I had backed this kickstarter.

      I've backed two kickstarters so far. The first one was the new space quest game, which the discerning reader will note is years overdue. YEARS. That is to say, it's still not there. The other was the infrablue photography kit which was actually delivered. Until I get the rewards from my first Kickstarter, though, I'm not even going to look at their site. I am not even considering contributing to any more projects.

      Kickstarter is a Bad Deal if you don't have money to throw away.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:Even Donations Come with Obligations by Anonymous Coward · · Score: 1

      Kickstarter is only for people who have money to "throw away", it's not a purchase channel, it's a backing channel.

      Secondly, it's obvious you haven't played the game as "I predict that if they have free servers that they will be shit, and that you will have to pay a monthly fee for access to a server that doesn't lag you into oblivion" shows. The server setup is designed so your contact to the server itself is minimal even in full multi-player, all ship to ship information is handled peer-to-peer. If you play "solo" then you occasionally touch back to the servers for the Galaxy state, but it's relatively small information and ALL of the other data handling will be local to you. That gives you the benefit of being in an evolving Galaxy while eliminating almost all cause for connection based lag.

    7. Re:Even Donations Come with Obligations by Anonymous Coward · · Score: 0

      Why do you say that? They clearly state that they will have single- and multi-player. And they say that single-player requires an online connection so it gets a gradually evolving galaxy. That sounds more like automatically-downloaded DLC, entirely different from "sharing the galaxy".

      Single player online is the same as the full multiplayer, in the same universe. The only difference is that you won't see any other players in your instance.

      So in single player online you won't be dogfighting with any other humans, but you will come across planets which were discovered by `Cmdr l33tg4mer69', and you will find that the goods market on a planet has been distorted by a gaming clan running an embargo operation, and you'll see news stories about the seeded events being discovered by other players, and so on.

    8. Re:Even Donations Come with Obligations by Sibko · · Score: 1

      I predict that if they have free servers that they will be shit, and that you will have to pay a monthly fee for access to a server that doesn't lag you into oblivion. As my internet connection is crap, an online-only game is simply not an option for me at all, so I would be livid if I had backed this kickstarter.

      The game uses mostly peer-to-peer hosting. The server likely just does routing for players.

      I bought the game; not through the kickstarter either. I made a mistake of buying the game when it was "early access", and I want a refund, but I have no customer rights so that will never happen.

    9. Re:Even Donations Come with Obligations by Anonymous Coward · · Score: 0

      My kickstarter contributions have been mixed, but generally positive:
      Disaster Looms! - received
      The Resistance: Avalon - received
      Coup (set in The Resistance) - received
      Teramydd: Earthsphere - due Oct 2013, still late
      Elite Dangerous - Mar 2014, still late
      March of the Ants - Jan 2015 (probably more like Feb 2015)
      Galaxy of Trian - Jan 2015
      Probably because my first few were very successful, I still feel willing to back projects. I also said my experience has been positive, because even the late projects have had frequent communications sent from the developers, so that I still feel like I will receive my rewards.

    10. Re:Even Donations Come with Obligations by Roger+W+Moore · · Score: 1

      No a Brit who made a typo probably assisted by auto-typo since 'n' is nowhere near 't' on the keyboard.

    11. Re:Even Donations Come with Obligations by Roger+W+Moore · · Score: 1

      If it is truly single player why would you need a network connection? The only reason for this is so that other player's actions can affect your game (either that or a as a form of DRM but they have denied the latter). While this might provide some protection it still allows hoards of idiots to impact your game and I don't want that. If the changes are made centrally then there is no need for an always-on connection: just provide optional updates from time to time.

    12. Re:Even Donations Come with Obligations by Jesus_666 · · Score: 1

      Crowdfunding is a bit of a gamble. I've backed a few projects that are massively overdue. On the other hand I also backed Shadowrun Returns and Wasteland 2, both of which are here and immensely enjoyable. And a high-efficiency LED bulb I'd buy again if I needed another one. Aside from Kickstarter I bought myself into the Path of Exile closed beta and PoE became a succesful and very fun game that I spent a lot of time with.

      Of course there are some wasted Euros in there. I'm not going to deny that. And I'm still waiting for a few promising-looking games, although at least I get status reports every once in a while. One semi-example for a failed Kickstarter would be Preaching to the Perverted; while the Blu-Ray version works fine and looks great, the promised digital download first turned into an iOS app (I don't own a recent iDevice) and then had to be redone from scratch because Apple wouldn't allow it on their store. If I remember correctly it's still being worked on.

      You have to accept that it's always going to be hit-and-miss with crowdfunding. Sometimes you get a polished, fun product that will leave you entirely content with how much money you spent to obtain it. Sometimes you get something disappointing or the project folds due to mismanagement. In my experience the former is more common (even if time overruns are the norm), especially if it's a high-profile project. But it's still a gamble and it's up to you to decide whether you're willing to take it.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    13. Re:Even Donations Come with Obligations by Khyber · · Score: 1

      Early Access, as in on Steam?

      Uh, yes, you do have recourse. Contact Steam and get to it. Demand a refund for the reason the game is no longer what was advertised.

      Or you call your credit card company and chargeback.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    14. Re:Even Donations Come with Obligations by maestroX · · Score: 1

      Kickstarter = Yankee Trading

    15. Re:Even Donations Come with Obligations by ljw1004 · · Score: 1

      If it is truly single player why would you need a network connection? If the changes are made centrally then there is no need for an always-on connection: just provide optional updates from time to time.

      It sounded to me as if (1) yes they are providing updates from time to time, and that "time to time" is every time you do a commercial transaction. (2) why do they need the network connection? I assume because it was lower-risk for them and their schedule to use the same economy engine than to develop two separate economy engines.

      Maybe they discovered that their economic engine felt a bit lackluster unless there are huge numbers of participants (reminds me of Ultima Online) and they wanted to force there to be a higher number of participants, both single-player and multi-player. So they're forcing everyone to contribute to make the economy engine feel more realistic.

    16. Re:Even Donations Come with Obligations by Anonymous Coward · · Score: 0

      If you do a chargeback on steam. There is a VERY HIGH CHANCE they will kick you off steam.

      And you lose EVERYTHING you have bought. Account gone. Poof.

      one example. there are many. http://forums.steampowered.com/forums/showthread.php?t=1565985

    17. Re:Even Donations Come with Obligations by Khyber · · Score: 1

      I would sue them and win. They only manage my licenses. I OWN the licenses.

      they take my licenses away from me, I file criminal charges on top of the lawsuit, on top of a heavier chargeback for ALL purchases made through that service, and report them for fraud.

      I would win here in California, where I would have Jurisdiction.

      EA backed down really fast against me. Valve's lawyers don't want to test me, either.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    18. Re:Even Donations Come with Obligations by Anonymous Coward · · Score: 0

      what the hell is infrablue? a quick google shows some weird ass music guy.
      do you mean ultraviolet?

  22. Design Decision Forum experiences by Anonymous Coward · · Score: 0

    I too am a backer, and one of the DDF members (If you backed I think it was 500 USD or more, you had access to the Design Decision Forum, where the game design was discussed).

    Regarding the loss of single player - as an experienced software developer, I thought there were trying to write two complete separate products in one game - but the handling has been an example of what not to do. I would imagine they were trying to keep the option in for as long as possible, only to be forced into facing the truth when it came to release.

    My bone with it all though, and the reason I quit the forum more than a year ago and will not be buying ir playing the game, is simply that it has, in my humble opinion, been botched. It's like a Hollywood summer blockbuster - tons of flashy graphics, but the plot, acting, dialogue... are all appalling. Style, not substance. The game has ended up as thing of shreds and patches, where a thousand fairly superficial decisions have been taken about gameplay, *but where there is no consistency or coherence in those decisions*.

    I advocated defining a set of basic rules and then extrapolating how things must be, from those - e.g. do shields only stop energy weapons, or do they stop shells, too? is communiction between ships instant? can you follow other ships through wormholes? do ships have fuel? and then if you don't like the results, you have to modify the basic rules and then see what all the consequences are. This is the only way to achieve a consistent universe.

    What has happened is that ll these questions have been answered one by one, without thought about how the answers might make or not make sense with regard to earlier or future questions, *and so the game makes no sense*. It is massively internally inconsistent. Classics in any genre *make sense*. You can believe in them. You can' believe in Elite:Dangerous. But it has nice graphics and it's Elite. Summer blockbuster, all that could have been...

  23. You're screwing it up devs by Karmashock · · Score: 5, Insightful

    You got all excited about this new funding opportunity. The ability to get funded directly by your customers rather then going through the big scary publishers.

    And it could have worked except you crapped all over your customers the instant it became possible. You told them what they wanted to hear until the checks cleared... and then you betrayed them.

    Again and again.

    All these crowd funding systems need to have some sort of refund clause built into them.

    We're very happy to fund you guys... but if you intentionally fuck us over then you deserve to have the money pulled.

    Obviously you can't afford that happening. You already spent it. I get that. That is in fact the fucking point. You make your commitments and you damn well follow through. Alternatively, just bail on the whole project and never get funded again. Either way, this sort of behavior needs to be a third rail. It needs to mean financial ruin or career suicide.

    The first rule of crowd funding is DO NOT fuck over your sponsors.

    The second rule of crowd funding is DO NOT fuck over your sponsors.

    --
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    1. Re:You're screwing it up devs by Aziour · · Score: 0

      They did not fuck over anyone.
      They just (in hindsight wrongly) assumed they could offer an offline mode.
      Other than that, they have come true to pretty much all of their promises. The speed and quality of their development is outstanding.

    2. Re:You're screwing it up devs by Karmashock · · Score: 3, Insightful

      They could very easily offer a light version of the server as well as a setting to have it look to the local host for server updates rather then their server.

      Neither of these things would take more then an afternoon to configure. I could do as much with my own programs so I don't see why they couldn't offer the same thing. It isn't rocket science.

      If they don't want to give away the mini server code... fine. Fix offline mode.

      The issue here is control. If the game requires their systems to function then I do not have control of my game. It remains their game. The beauty of an offline game is that 100 percent of the relevant code is operating on my system. Their systems go down and I am not impacted. I am off the internet for some reason and it does not effect the game.

      Offline mode is not a minor issue. People are asking for refunds for a reason.

      Kickstarter, IndiGoGo, etc terms need to be adjusted so that organizations that raise money through them are held to their promises on pain of reversal of funds.

      I am okay with projects failing. That is one thing. It is quite another for them to make promises that are easily kept and then betrayed when all the checks have cleared.

      --
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    3. Re:You're screwing it up devs by Aziour · · Score: 1

      Few reasons I can think of:
      Offering the server as is would potentially reveal all the secrets that's in the galaxy, making exploration pretty much pointless.
      I'm sure the server code for this kind of project is not same light piece, as you play the game more and more will have to be kept track off. Most likely more than you want running in the background while playing the game.
      Having the server out in the wild will just make it easier for cheats and bots to ruin the online experience.

      So the only coarse of action they had was try to make a offline version without the actual server.
      Doing so would have cost them significant amount of time, only to got a crippled down version of the game that would do a bad job at giving an impression of an otherwise amazing project.
      I think they are doing their backers a service by no longer wasting precious time and money on a feature that only very few will have a use for.

      Yes there are some people that really do have a bad connection, and it's a shame for them. I hope they got the pre-order price of the game back.
      But I really doubt that all the negative voices are those people. Mostly it's people that didn't even care about the game in the first place and are just seeing an opportunity to jump on it.

    4. Re:You're screwing it up devs by drinkypoo · · Score: 2

      They did not fuck over anyone.
      They just (in hindsight wrongly) assumed they could offer an offline mode.

      Congratulations, you just proved that you're a useful idiot.

      Other than that, they have come true to pretty much all of their promises

      Whether a game is single-player or multi-player is the first or second most important thing about it. In fact, we often describe a game as single- or multi-player as the first words in its description. This is a central promise.

      If they have a server, they can release the server to the players. So there is no way in which they could not offer single player. They'd just give you a dedicated server. If it was meant for single-player-only, then they could simply limit it to one connection from localhost, or another node on your local network as defined by masks. But if they did that, there would be no reason other than milking the playerbase for money not to give the users a multiplayer server. And this is why this is fraud: They promised the users a single-player game, used the money to develop a multi-player game (bait and switch) and now they are outright lying about their ability to deliver a single-player game. They can, but they choose not to. And that is why they will lose in court. They're going to have to try to prove that this was not their intent all along, but the architecture of the game will prove otherwise. It's a client-server game when a single-player mode was promised, and they are choosing not to implement a single-player mode so that they don't have to deliver the server component to the players, even though they paid for its development.

      Fraud is a felony. And your argument is stupid.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:You're screwing it up devs by Karmashock · · Score: 1

      Were they promised this feature when they paid into the kickstarter?

      Yes.

      Is it being offered now despite funding being provided and it being easy to make good on the promise?

      No.

      If a company sells you a product saying it will do something and it doesn't do it, do you have a right to a refund?

      Yes.

      End of discussion.

      --
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    6. Re:You're screwing it up devs by Anonymous Coward · · Score: 0

      The real sponsors are the high capital investors (as in actual investor investors) that they get outside of Kickstarter. They don't care about you, they already got your money.

    7. Re:You're screwing it up devs by HBI · · Score: 1

      There is seriously no point in explaining to these nimrods that they are being (semi-)expertly fleeced by con men. Con men suitable for their dulled senses, at least. They'll either learn with time, or they won't. The fact that they are still willing to dump tons of money on games - moreover, with Kickstarter, even worse than the usual 'prerelease' scam* - indicates the foolishness beyond a shadow of a doubt.

      Imagine an alternative situation where a food retailer crowdfunded "Christmas Dinner". You donate your money, and they remove the previously promised turkey and replace it with Spam on December 23. Would these same morons argue that Spam was better for you at that point? I think they would...

      * Why on earth would you ever give money to a retailer or even a manufacturer for a vaporware product? Ever.

      --
      HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
    8. Re:You're screwing it up devs by Anonymous Coward · · Score: 0

      What if what the company sold you was essentially a donation to the cause, and not a product in and of itself? I don't care if a copy of said product was offered up as a possible reward. Kickstarter/IndieGoGo are not preorders.

    9. Re:You're screwing it up devs by Karmashock · · Score: 1

      The only difference is that the high capital investors got a contract that lets them put the dev's balls in a vice and squeeze until they pop if the devs fuck them.

      The fans... the people that just wanted the game to get made and didn't even want a profit had no such contract.

      My point is that instead of respecting the fans and honoring their commitments... they fucked them because they could.

      Which gets back to what I said about kickstarter and indiGoGo etc... their contracts need to be changed such that projects deliver on the promise, declare a failure, or refund the money.

      Crowd funding doesn't work if you don't treat your backers like your boss. Simply fucking someone because you can is at best unethical. At worst...
      http://youtu.be/ZnZ2XdqGZWU?t=...

      --
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    10. Re:You're screwing it up devs by Karmashock · · Score: 1

      Okay, lets say I have a charity... and as part of the charity, I say that I am going to do something. Then when I get the money, I don't do it.

      Logic is not your friend here. They said they were going to do something with money. When they got it, they didn't do it even though they could do so very easily.

      Refunds are reasonable in this situation.

      Those that care should be able to get a refund.

      Those that don't obviously won't. If not many people care then the money won't matter. If lots care then maybe the dev might reconsider their treachery.

      --
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    11. Re:You're screwing it up devs by Aziour · · Score: 1

      "End of discussion."
      Has this ever stopped people from responding to you before?

      Backing a kickstarter is not the same as buying a product.
      Maybe the people that pre-ordered the game would have a claim for a re-fund.
      They do have the option to ask for a refund on their site, so I'm hoping for people who genuinely feel they wouldn't be able to enjoy the game now will get a refund of the pre-order price.
      I actually don't expect there to be many backers at all that would request this, the main game is still right on track.
      Most of the negativity you see won't be from backers at all.

    12. Re:You're screwing it up devs by Aziour · · Score: 1

      They did not fuck over anyone.
      They just (in hindsight wrongly) assumed they could offer an offline mode.

      Congratulations, you just proved that you're a useful idiot.

      How very insightful of you. Yes I think you really got me figured out.
      I can tell from your very eloquent reaction.

      Other than that, they have come true to pretty much all of their promises

      Whether a game is single-player or multi-player is the first or second most important thing about it. In fact, we often describe a game as single- or multi-player as the first words in its description. This is a central promise.

      And it's always been described as a Massive Multiplayer Online game.
      So, I guess by your logic there is no breach of promise at all then?

      If they have a server, they can release the server to the players.

      You can't seriously think that is a good thing to do for an MMO?

       

      And your argument is stupid.

      Such a pleasure to talk with someone who's so good with words.

    13. Re:You're screwing it up devs by Anonymous Coward · · Score: 0

      They could very easily offer a light version of the server as well as a setting to have it look to the local host for server updates rather then their server.

      very easily, eh? so you work at FD, know their source code, and can glibly report to us all that its easy-peasy for them to support two different codebases?

      perhaps you work at google too and can report to us that it's similarly easy for google to release a mini-google server so we can search the internet when we have no mobile signal, right?

      get a grip

    14. Re:You're screwing it up devs by Karmashock · · Score: 1

      I know enough to know it would be easy.

      Your silly claim about how little I know is a double edged sword as it invalidates your own opinion as well.

      So... congrats... your argument that my opinion is worthless also renders your opinion worthless.

      And unfortunately, because your opinion of my opinion is still your opinion... you just invalidated your entire argument.

      You basically went back in time and killed your grandfather creating a time space paradox where in your argument exists, kills itself, then ceases to exist... then because it doesn't exist, can exist... and then it kills itself again.

      Make an argument that is less stupid please.

      --
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    15. Re:You're screwing it up devs by Karmashock · · Score: 1

      As to what has ever stopped people from arguing on the internet.

      Has being right ever stopped an idiot from disagreeing with me?

      Nope.

      Has declaring an argument over when it is clearly over ever stopped an idiot from carrying on like it isn't over?

      Nope.

      Is the point of saying "end of discussion" to make an idiot stop arguing?

      Nope.

      What then is the point of saying that? To signal to anyone able to do the logic that I have finished the proof of my argument and it is logically complete and immune to any rational attack.

      Is my argument immune to irrational attack? Nothing is immune to the illogical but physics. Argue with physics and physics is very happy to crush you into a singularity or whatever else is handy at the moment.

      I lack those godlike powers of retribution. All I can do is call people retards for not grasping simple concepts... possibly bear bait them like the simple creatures they are for my amusement... and hope at some level in their pathetic little souls they grasp that all their sad protestations are transparent and meaningless.

      --
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    16. Re:You're screwing it up devs by Cederic · · Score: 1

      Offering the server as is would potentially reveal all the secrets that's in the galaxy, making exploration pretty much pointless.

      As opposed to, I don't know, finding out that every other cunt in the game has already been there anyway, in the game instance you're playing?

      I'm sure the server code for this kind of project is not same light piece, as you play the game more and more will have to be kept track off. Most likely more than you want running in the background while playing the game.

      I play Dwarf Fortress. I play X3 variants. I play Football Manager. I play rich complex games that do a lot of work. I don't see why ED is any different.

      Having the server out in the wild will just make it easier for cheats and bots to ruin the online experience.

      Having the server unavailable ruins the offline experience. Give and take, and they chose to take. Fuck 'em.

    17. Re:You're screwing it up devs by Aziour · · Score: 1

      That's all nice and well if you had indeed "finished the proof of your argument and it was logically complete and immune to any rational attack.", but it wasn't.

      And calling it "end of discussion" does not make it suddenly true what you claim.
      All I see is someone who can't take a counter argument and even lashing out with name calling if he can't get his way.

      But lets see how well it can work.

      End of discussion.

    18. Re:You're screwing it up devs by Anonymous Coward · · Score: 0

      > And it's always been described as a Massive Multiplayer Online game.

      This is completely false. No wonder you are confused.

    19. Re:You're screwing it up devs by Aziour · · Score: 2

      The exact description on their own website.
      http://elitedangerous.com/abou...

      Elite: Dangerous is the spectacular new sequel in the Elite series of games.
      Head for the stars, take a ship and trade, bounty-hunt, pirate or assassinate your way across the galaxy in this ,massively multiplayer online space adventure
      It's an awe inspiring, beautiful, vast place; with 400 billion star systems, planets, moons and asteroid fields just waiting to be explored and exploited.

    20. Re:You're screwing it up devs by Asgard · · Score: 1

      Every single-player exploration game falls under the 'could make exploration pointless' category, yet they are still fun games.

      It doesn't make sense that a game with one player requires more CPU then a desktop can provide -- tracking that a NPC spawned some items on a market in various star systems is not that intensive. The CPU intensity of MMOs comes from tracking all the player interactions and routing/filtering those actions, not the spawn rates of various events.

      The alternative is to say that one players interactions require more resources then a desktop CPU can provide, which bodes poorly for the scalability / longevity of the game if they need 1.5 cloud-nodes to run 1 player's simulation.

    21. Re:You're screwing it up devs by Aziour · · Score: 1

      Exactly!

    22. Re:You're screwing it up devs by Karmashock · · Score: 1

      contradiction is not a counter argument.

      They made promises in return for the money.

      They got the money

      They didn't provide the service they promised despite being able to do so easily.

      Refunds are reasonable as the quid pro quo was not satisfied.

      Here you say "they weren't selling something so they have no obligation"... so they clearly could just spend all the money on booze and whores. Right? Obviously not... which renders your point void.

      Here again you might say "but it really was hard to release an offline mode version" even though if you go through what the online component does it is quite clearly extranious. And even if you said it wasn't, which it is, then you could as a last ditch option release the server code.

      They clearly can do that immediately.

      So you're obviously wrong... because logic.

      Here you're going to demonstrate your pathetic grasp of logic and rhetoric by simply contradicting me again... not realizing that you actually have to present a fucking counter argument to rebut ANYTHING I have said.

      Lets see if you do that.

      If you don't... you will have outright conceded to the superiority of my argument or at the very least admitted you're far too ignorant to even have even a basic rational discussion about a fucking video game.

      Let us see which way you jump, grasshopper.

      --
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    23. Re:You're screwing it up devs by Aziour · · Score: 1

      See, "End of discussion" apparently didn't convince you that I finished the proof of my argument and it was logically complete and immune to any rational attack.

      I guess we at least got that part settled.
      I'm not going to repeat what I already said on the actual discussion.
      You can dismiss it if you like, but I made good points.
      Not my problem if you don't agree.

    24. Re:You're screwing it up devs by Karmashock · · Score: 0

      Actually that isn't how it works. A logical rebuttal can be offered.

      But if you want to run away like a coward then I'll be very happy to golf clap you into the sunset, twit.

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    25. Re:You're screwing it up devs by Aziour · · Score: 1

      This is fun and all, but you haven't even responded to my argument.
      Al you did was avoid it and call names.
      So how about you show your amazing skills first before calling the discussion ended or yourself some sort of winner.

    26. Re:You're screwing it up devs by Anonymous Coward · · Score: 0

      That's what it says NOW. That's not how they advertised it when asking for backers to support them in building a game with offline single player support...

      https://www.kickstarter.com/projects/1461411552/elite-dangerous

      Update! The above is the intended single player experience. However it will be possible to have a single player game without connecting to the galaxy server. You won't get the features of the evolving galaxy (although we will investigate minimising those differences) and you probably won't be able to sync between server and non-server (again we'll investigate).

    27. Re:You're screwing it up devs by Karmashock · · Score: 1

      Wrong.

      This was your argument:
      ""
      Backing a kickstarter is not the same as buying a product.
      Maybe the people that pre-ordered the game would have a claim for a re-fund.
      They do have the option to ask for a refund on their site, so I'm hoping for people who genuinely feel they wouldn't be able to enjoy the game now will get a refund of the pre-order price.
      I actually don't expect there to be many backers at all that would request this, the main game is still right on track.
      Most of the negativity you see won't be from backers at all.""

      I addressed that backing a kickstarter still involved a promise between producer and backer thus rendering the objection moot.

      As to legal options, that has nothing to do with ethics and I just ignored it because it was irrelevant.

      If the law said I could rape your left eye ball for fun would that be ethical, moral, or "good" behavior? Obviously not. The law is not the supreme arbiter of righteousness. To the contrary, we shape the law to fit our understanding of justice. And with new things like fucking crowd funding, you can hardly rely upon legal precedence to make any sense. Unless you're a moron.

      The relevant portion of your argument was addressed repeatedly, halfwit.

      Your pathetic lack of reading comprehension makes having a discussion of this nature literally impossible. You're just too fucking stupid. Its like trying to play catch with a blind man. The most I can do is hit you with the ball which you'll never catch.

      --
      I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
    28. Re:You're screwing it up devs by Luckyo · · Score: 1

      "Banks didn't fuck over anyone. They just (in hindsight wrongly) assumed they could make money off bad loans without any problems for economy".

      Hey, this argument works no matter what cause you try to put into it!

  24. Bought merely for single player... by sTERNKERN · · Score: 4, Insightful

    I do not want to synchronize anything with any server which might or might not make it for some years until it is shut down. This is DRM nothing more. I bought this game to play on my own not bothered by any other player... Kickstarter should be able to penalize companies which are not willing to fulfill their promises.

    1. Re:Bought merely for single player... by StarTuxia · · Score: 2

      You can still play single player, offline is gone, so we'd better hope the game is a success and if they ever decide to shut down we had better hope they get a chance to put the code back in the client so that it can be played offline.

    2. Re:Bought merely for single player... by sTERNKERN · · Score: 1

      I see your point and will most probably play the game either way but I would prefer simply having it "offline" by default than hoping for the best.

    3. Re:Bought merely for single player... by Anonymous Coward · · Score: 0

      Some of us can't even do that if we want to.
      Bandwidth may be great with satellite, but the latency is in the "did you hear westwood is going to make some kind of strategy game? Command something or other I think it was?" era.

      "you have to be logged in at all times to experience... uh, content. like, uh... the auction house. and occasionally changing commodity prices at the starbases. If you aren't, well screw you you can't play" is an affront to all of us who do not believe in herding 39 other people as a fun way to pass the time rather than a worse version of our job.

    4. Re:Bought merely for single player... by jandrese · · Score: 1

      The only way the single player only mode goes back in is if online crackers put it back. Companies very rarely patch out DRM systems like this, assuming that the long tail isn't worth servicing.

      --

      I read the internet for the articles.
    5. Re:Bought merely for single player... by jandrese · · Score: 1

      Another thing that dies with DRM systems like this is the mod community. When you have to worry about "cheating" because you intend to make money by keeping features locked behind micropayments, then you can't allow people to mod the game. The first thing they're going to do is install a "free money" button to bypass those micropayment barriers.

      But a vibrant mod community can utterly transform a game. There have been two orders of magnitude more code written to mod Minecraft than is in the base game. Kerbal Space Program would just be a toy without many of the mods (which were eventually incorperated into the game). Have you seen what people can do in Skyrim these days? Elite is not going to have any of that because they can't afford to threaten their micropayment income.

      --

      I read the internet for the articles.
    6. Re:Bought merely for single player... by Anonymous Coward · · Score: 0

      The future is Mike Hearn's "Lighthouse" - the funds are held in an escrow account until the work is completed.

    7. Re:Bought merely for single player... by Luckyo · · Score: 1

      They describe the system is like the one in diablo 3. That is server needs to be synced with on any action that is related to goods and such.

      It means that game simply won't have the code necessary to perform these actions. Instead what you will get is dumb MMO client that asks the server "what should I do here?" to do a lot of things.

    8. Re:Bought merely for single player... by Pallando-zi · · Score: 1

      Since they run the servers on Amazon's cloud, it is more likely that, if they won't support it, they'll let a fan organisation keep servers going if the fans want to pay for them.

  25. The reality is... by blahplusplus · · Score: 1

    ... people funding AAA kickstarters know nothing about AAA development costs. I knew Planetary annihilation was taking everyone for a ride because to make a real RTS you need 10 million minimum (thats whta supreme commander cost). Trying to do a full fledged RTS on 2.5 million isn't going to cut it. Same can be said for elite dangerous. Braben is taking his fans for a ride because he wants to ride the money into an MMO to make $. He damn well knows a AAA game costs a huge amount to create.

    The problem is crowdfunding so far has only been able to get enough funding to get back to maybe mid 90's level games like Shadowrun, Wasteland 2 and Pillars of eternity. Both wasteland 2 and shadowrun ended up being short on content . Shadowrun and Faster than light have only been the few real kickstarter successes in terms of game quality. There are some others that have flown below the radar but I can't name them at the moment.

    I'm looking forward to Next car game (Now wreckfest) and Star citizen. But I'm not holding my breath of star citizen.

    1. Re:The reality is... by StarTuxia · · Score: 1

      Elite's Kickstarter was more of a proof of market exercise, they received additional private backing after the Kickstarter ended as well as a sale of shares a year ago. Why would David Braben taken anyone for a "ride"? Elite is his baby basically. Having said that, planetary landings will not be in the release, as was well described by Frontier at the time, but we're also not seeing all 25 ships this December either (it was 15 originally) and at the time of me writing this we're expecting more content, few additional features and lots of bug fixes, plus polish. Oh and now another 5 more over time, to make at least 30. I've backed SC too, and well...I agree, things will change for them too and they have more riding on trying to keep all their backers happy which in itself will be impossible. Interesting, whilst writing this I have realised we're actually getting what was described in the original Kickstarter, before any mention was made of an offline mode, or any of the stretch goals, so honestly aside from the poor communication they seemed to have done remarkably well for just around two years work.

    2. Re:The reality is... by Anonymous Coward · · Score: 0

      "Why would David Braben taken anyone for a "ride"?"

      The MMO was the big tipoff, he implied there was an offline game. Roberts and Braben are playing their audience, now I know braben see's Elite as "his baby" but let's be honest they've been spamming everyone for money. You only do that if you don't have enough money to finish the game. Braben is trying to make a AAA game and the funders are ignorant of AAA game development, and have no clue about the pie in the sky nature of it all. Braben is doing both (deluding himself) and taking his fans for a ride.

    3. Re:The reality is... by StarTuxia · · Score: 1

      "The MMO was the big tipoff, he implied there was an offline game." It was "implied" when people started demanding it during the Kickstarter and was not part of the original pitch. We shall see soon enough how well it does financially, "spamming" for the Mercenary edition is not necessarily just to push sales, but also because once they hit the 22nd these offers will no longer be available...

    4. Re:The reality is... by drinkypoo · · Score: 1

      Why would David Braben taken anyone for a "ride"?

      Money. They're keeping the server component needed for the game for themselves so that they can use it to extract still more money. they can provide a single player mode using the same server they're using for online-only play, but they won't provide it to you because they want opportunities to extract money from your pocket. It's a cash grab, plain and simple.

      Yeah, people work to get paid, but this is fraud.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:The reality is... by Anonymous Coward · · Score: 0

      You know, millions of $$ don't magically turn into content. In fact, actual project organization is more important here. Personally, I don't think that any game project can actually cost millions. AAA projects are just grossly inefficient. It's time to dump this AAA bullshit and get to basics. Start again with small dev teams and focus on getting things done rather than inflating budgets to astronomic numbers. Multi-million software projects just fund personal yachts and personal jets.

    6. Re:The reality is... by Anonymous Coward · · Score: 0

      It's hard to tell for sure, but seems like you're assuming that's some genuine Americanism. It's not. I think the poster just made a typo.

    7. Re:The reality is... by Anonymous Coward · · Score: 0

      I just sold you a piece of something that is worthless unless you pay me every month.

      Gee.. I wonder why anyone would do that....

  26. The click-bait FUD continues by ArithonUK · · Score: 2

    If you are one of the 17% that posted you want a refund because Frontier tried and failed to make their online game work offline, then good luck. The guy who put ã5,000 in the KickStarter (Liqua) says while disappointed, he's NOT going to ask for a refund, and "The game is awesome - a good solid foundation. FD just need some PR lessons (and I in some self control)" if you didn't already have the game (as most complainers are saying) then you backed to the tune of less than ã50 - I don't think that gives you a seat on the board. Frontier have been honest. They could just have easily waited until after December 16th to not hurt sales, but they put their hand up and said "we just cannot do it". Most posters, which really annoy me are saying "I was going to buy this, now I'm not + rage comment". So no interest or commitment to Elite: Dangerous, just want to rage at someone. Nice. It's a shame that the offline option isn't open, but to anyone who had followed the game development you'd have to have been wearing a blindfold to see this announcement as a shock.

    1. Re:The click-bait FUD continues by Anonymous Coward · · Score: 0

      This guy is astroturfing/shilling for Frontier. This is the ONLY comment on this BRAND NEW user account. More shitty behaviour from those asshats.

      Maybe if ONE IN SIX customers want a refund, you might want to accept that you fucked up, and try and fix it instead of playing this bullshit PR game.

      Sorry if you're "annoyed" by the fact you're losing customers hand over fist with this terrible strategic decision that's clearly based on Frontier maximizing their profits.

    2. Re:The click-bait FUD continues by drinkypoo · · Score: 2

      Frontier have been honest.

      No, no they have not.

      They could just have easily waited until after December 16th to not hurt sales,

      They could just have easily told us about this decision months ago when they made it, and went to a full client-server model, and then subsequently decided not to provide the server to the players so that they could run their own? Remember when games came with the server? Those days are gone now, and this game is part of that.

      but they put their hand up and said "we just cannot do it".

      And that is a lie. They are liars. Restrict the server to one login, deliver it to the player, done and done. They are choosing instead to control the server component to the point of fraud. They promised single-player, they can deliver single player, they are choosing not to deliver single player, and they have to have known about this for months.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:The click-bait FUD continues by ArithonUK · · Score: 1

      I created an account so I wasn't an "anonymous coward" like you. That doesn't make me a "shill" because I don't agree with your rage-fuelled world view. What is you interest in this, apart from spouting capital letters? Are you a backer (like me)? Have you played the game (like me)? Didn't think so. Plenty of loud opinion, backed up with little to none first-hand knowledge.

    4. Re:The click-bait FUD continues by Half-pint+HAL · · Score: 1

      So no interest or commitment to Elite: Dangerous,

      Commitment? Why should customers be committed to something that doesn't exist yet?

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    5. Re:The click-bait FUD continues by blackomegax · · Score: 1

      As a backer, who plays the beta constantly, I have every right to say: Fuck the devs. I'll be doing a charge-back if they can't fulfill their own damned promises. This game will be dead in 2 years once they shut the servers off for greener pastures. I've seen it happen many dozens of times.

  27. PEBKAC by Anonymous Coward · · Score: 0

    Do people really think they have enough resources on their home computers to be able to handle the level of information going to be made available from full release? From my point of view, having a small playable demo of a game for single player purposes is nice and dandy but it seems that there's some technical understanding that's not being comprehended by the users who share their disappointment of an expectation of a fully playable offline mode.

    1. Re:PEBKAC by Anonymous Coward · · Score: 0

      Do people really think they have enough resources on their home computers to be able to handle the level of information going to be made available from full release?

      Yes. When playing single player, you don't need to simulate millions of ships in different star systems. You just need statistical simulations of the economy. And with 4+ cores available to gaming systems these days, there's a hell of a lot more computing power than there was back when the predecessors were around.

  28. Kickstarter is a charity donation by Anonymous Coward · · Score: 0

    You donate upon promise but the one getting the donation can change or even drop the term. There is no contract, nothing. Which is why I never do kickstarter.

    1. Re:Kickstarter is a charity donation by Half-pint+HAL · · Score: 1

      There is no contract, nothing.

      Has that been determined in court? Consumer protection laws often provide for "implied contract" in any exchanges between commercial entities and members of the public. A lot of legal people still feel that Kickstarter constitutes presales.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    2. Re:Kickstarter is a charity donation by geekoid · · Score: 1

      Yes, there is a contract.
      When you say when we achieve X amount of money, we will do A. That's a contract.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:Kickstarter is a charity donation by Anonymous Coward · · Score: 0

      If they ever want to use KickStarter again. Indeed ALL employees of the company should be tracked and marked as FRAUDSTER if THEY ever try to use a kickstarter or any other crowd sourcing campaign again

      OR the other financial backers. There is more than one kind of court.

    4. Re:Kickstarter is a charity donation by Anonymous Coward · · Score: 0

      There is no contract,

      That word, I do not think it means what you think it means... in fact I know it doesn't - sure kickstarter likes to muddy everything up talking about 'backing' projects and making it sound like there's no recourse in their terms and conditions but I guarantee you the first time time someone drags a project to court the judge is going to take one look and say there's an agreement and consideration and therefore a contract. Enforcing it may be more trouble, if they're going to kickstater for money to start with its not likely they've got anything to repay you with after you drag them to court.

  29. It is a great game. by StarTuxia · · Score: 1

    I backed early, probably the second day of the Kickstarter before people asked for an offline mode, and I feel truly bad for those who were actually reliant on it or deemed it an essential mode, but the game itself is really solid and fun so far. Honestly, there is nothing like it out there right now which allows you to control a spaceship from the 3D cockpit in a realistically scaled 1:1 galaxy with realistically scaled planets and even space stations.

  30. Re:combining micropayments with hefty sticker pric by StarTuxia · · Score: 1

    People voted for this believe it or not as a way to avoid subscription fees, selling cash for credits or even ships.

  31. Re:combining micropayments with hefty sticker pric by Aziour · · Score: 1

    Elite Dangerous does not sell ships.
    You can buy a purely cosmetic paint jobs. The 'viper chrome' is a limited edition, so more expensive. It does not offer any benefits, so there is no need at all to feel left out if you choose not to buy those.

    The price for pre-order is 40 Euro, the 20 extra is if aren't patient enough to wait for release and want to join the beta.
    So, pretty decent all around considering you get to play an MMO without monthly fees.

  32. Re:combining micropayments with hefty sticker pric by mrvan · · Score: 1

    Do you know whether it is pay-to-win (i.e. in-app purchases have a significant effect on gameplay) or mainly cosmetic (buying a paint job on your ship)?

    If I pay real money for a game (>20 EUR) I expect it to be playable without subscription fees, microtransactions etc. For free or almost free games, I can understand either subscription OR microtransactions, but certainly not both...

  33. They are actually delivering.... by StarTuxia · · Score: 1

    Whilst I was replying to another person I realised they seem to be currently delivering on the original proposal set out before any offline compoment was added during the campaign, or even when an additional ten ships were going to be added. Original proposal did not mention offline at all, and it was to ship with 15 ships, so far they are close to this number. We may not see all 25 (10 more raised as a stretch goal) on the 16th, but sometime after, so I think they've so far done pretty well.

  34. Come again? by Sneeka2 · · Score: 1

    A story about offline single-playing in "Elite: Dangerous Dumps"? No, wait.
    Dangerous dumps have offlined a single player in "Elite" (wherever that is)? That can't be right.
    It is elite to dump dangerous offline play--argglgalwhatever?

    That's some serious headlineze going on here.

    --
    Bitten Apples are still better than dirty Windows...
  35. Cheating in singleplayer doesn't matter by evilandi · · Score: 3, Insightful

    (disclaimer: this turned into a general letting-off-of-steam rather than a direct focussed reply to your specific points)

    What does it matter if there is cheating in singleplayer mode?

    I backed this game to the tune of around a hundred quid on the basis that there would be a singleplayer mode; I bought Beta and Lifetime Expansion Pass. And there still will be a singleplayer mode, it's just that it will require an internet connection. That's fine for as long as the game remains profitable enough to keep the servers running (and for as long as I don't move back to the sticks or join the armed forces; the latter is unlikely, the former is possible).

    The problem is that it was funded as a one-off-purchase game, not a subscription game, and therefore I'm having trouble identifying how they will keep the money coming in to fund the servers past the initial, say, 18-month sales peak. As I've mooted elsewhere, Frontier need to commit to releasing the server modules as freeware on or before the day the servers inevitably become unprofitable. I appreciate the servers are cloud-based with multiple interdependencies, but it's not like the Elite fanbase is short of technical skills - the community WILL be able to manage it, even with near-zero documentation.

    As far as the "it was always obvious it was going to be an MMO" goes, I disagree strongly.

    I backed this because it was Elite, and not because it was Eve Online Plus. If I'd wanted an Elite MMO, Eve Online already exists.

    I have neither the patience to deal with the minority but significant number of griefers, spammers and general idiots that proliferate in online games, nor do I have the time required to grind my skills up to the level required to participate fairly against those who can put 20+ hours a week into the game. I used to be one of those 20+ hour/week gamers (what I don't know about TFC:Badlands isn't worth knowing), they're mostly lovely people, but now I have kids and a mortgage, which was my choice, and a choice which informed which Kickstarter games I backed and which I didn't.

    I backed a singleplayer game with up-front paid lifetime pass.

    Now it looks like "lifetime" means the lifetime of the game, and with that lifetime is looking pretty short.

    (And while I'm having a moan, have I just forgotten how steep the original's learning curve was, or are all the available control systems in E:D really, really hard, or is this just another symptom of me not being a 20+H/week gamer any more?)

    --
    Andrew Oakley - www.aoakley.com
    1. Re:Cheating in singleplayer doesn't matter by Anonymous Coward · · Score: 1

      What does it matter if there is cheating in singleplayer mode?

      Indeed. Hacking savefiles was how I learned to become 31337 in the first place. Then I saw the bits of ASCII that referred to the Thargoids (but no generation ships!) and wanted to figure out how to get the Thargoid mission to trigger... and all I got for my single-player offline cheating was a successful 20-year career in tech.

      The game should have banned me and reformatted its floppy disk instead. Yeah, that'll teach me.

    2. Re:Cheating in singleplayer doesn't matter by cfalcon · · Score: 1

      When I play MMOs, I generally gank and will absolutely grief when the mood strikes- but I play factional MMOs, not all-for-themselves types. I definitely respect the griefer playstyle in general though, I just dislike when it essentially becomes real world trickery and betrayal (as seen in Eve, with the most notable heists being social exploits).

      So I definitely get how you would want to avoid ALL of this. I'm actually pretty surprised that they coded it like this- it appears that they must have known for MONTHS, if not a year or more, that they had no intention of supporting offline play.

      I say this as someone with three active MMO subscriptions that I play in widely varying amounts over time: games that rely on a company running a server are services, and everyone who backed this backed a good. Without a concrete binary you can run locally to full effect, they haven't delivered anything at all, they haven't made a product. It's a service contingent on their continued profitability.
      And I haven't given them anything yet, but I was (and still am) planning on buying this at launch. How much I play or avoid this entirely is based entirely on how the multiplayer looks and what the rest of my gaming crew drifts to. My X-55 is ready if it rocks hard, and the last thing I wanted was a single player experience out of this.

      Which changes nothing- this is very much a bait and switch. So goddamned much.

    3. Re:Cheating in singleplayer doesn't matter by TheRaven64 · · Score: 2

      Same here, I remember finding the line in the savegame files that contained the inventory and set the number of missiles to 0xff. The game became a lot less fun after that, but it was the first time I'd used a hex editor and it was very useful experience for later life.

      --
      I am TheRaven on Soylent News
  36. Don't Worry by Anonymous Coward · · Score: 0

    Don't worry, I'm guessing the cracked version will have an offline mode. Not that I'd bother. If they don't want me then I don't want them.

    Kudos to all the cracking teams out there. Cracks used to be dangerous, virus filled crud. Now they're better than the original product! I have more faith in a random crack than a game installer from any known company.

  37. Re:Alternatives... by Raumkraut · · Score: 1

    X Rebirth was pretty much panned by everyone who was a fan of the previous X games. Consequently, it's the only one of the X games that I haven't bought at least once.

  38. Re:Oh the horror by Half-pint+HAL · · Score: 2

    Just to think that a company would change there mind on what to leave out and put in..... in a game....

    You realise that if the backers had been a company (eg Electronic Arts) and Frontier had changed the product without consulting them, they would be in trouble, right? Either the Kickstarter backers have preordered a product (in which case "changing there [sic] mind" nullifies the contract of sale) or they are investors who have control over what their investment is used for.

    --
    Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
  39. KS terms are not relevant by LabRatty · · Score: 1

    A difference here is that Frontiers Developments are Europe based and bound by the consumer protections there. Things that cannot be signed away or over ridden by what KS saying in their terms.

    They made a number of unambiguous statements that the mode would be available and these are almost certainly binding. Such as this 1 week before the KS closed.
    https://www.reddit.com/r/IAmA/...

    That is strong grounds for a refund and they really do not want to get the consumer protection regulators involved, or generate bad will for release day reviews. The KS may have funded development, but additional sales are needed to keep the servers running and review score will decide if that happens since it is not planned to be a subscription game.
    The game looks great but I will still be surprised if they are in the very small % of server based games that still have their servers online a couple of years later.

  40. Re:combining micropayments with hefty sticker pric by mog007 · · Score: 1

    Full Disclosure: I'm a beta premium backer of the game

    You can only purchase ships with in game currency. At least, as of right now that's the way the game works.

    Most of the early backers, as well as kickstarter supporters, will get a free second ship when the game launches, but it's an Eagle, a bit of a sidegrade to the default Sidewinder. The only other advantages for people who paid early access is the ability to play the game sooner, which means more practice before things launch, and a better insurance rate, which reduces the amount of in game currency to replace your ship after it blows up.

    There are micro-transactions for paint jobs for the ships you fly in the game, but it's purely cosmetic.

  41. No problem. by Anonymous Coward · · Score: 0

    I will just keep playing the X series. X Rebirth is actually shaping up nicely after a year of bug fixing. And 100% offline single player.

  42. Re:combining micropayments with hefty sticker pric by Anonymous Coward · · Score: 0

    Cosmetic only, there are no plans to introduce any pay-to-win mechanism, all material transactions will be with in game currency only which cannot be bought for real money either.

  43. Some thoughts by argStyopa · · Score: 1

    1) I don't even argue with their choice as far as content/connectivity. My personal skepticism about Star Citizen is that they're asserting that they can & will do/be everything for everyone under the sun. Ceaseless mission-creep is Chris Robert's nemesis (from his historical projects) and it seems to be the issue there. The Elite team has always been more focused; for them to say "no, we're going to do X, not Y or Z" I don't have a beef with that. Of course, the issue becomes when they take money based on promises of features that are then not delivered. At the very least, one would hope people would have the sense to stop donating, as well as at least an investigation of fraud (although that's going to be nearly impossible to prove: it's fine to try and fail, it's illegal to take the money and not 'reasonably' try).

    2) for the people complaining about having given money in Kickstarter: sorry, but you're an idiot - nobody can save you from that. Kickstarter has been, from the very beginning, a no strings attached deal. It's a wish-fulfillment site, connecting people who donate freely to people who (one would hope) try to accomplish goals with that money. It's not an investment, it's not a pre-purchase, it's not even a donation (I don't think you can write off KS $?). You gave the money freely, and if it evaporates, well, that's that. I've been trying to tell people for YEARS that there's nothing there but the word of the people to whom you're donating, and that the system is extremely vulnerable to scammers. All the trust in the world doesn't make more honest people.

    --
    -Styopa
  44. Discretion my ass by Anonymous Coward · · Score: 0

    IAAL

    There are several layers of consumer protection. First, fraud. Second, false advertising. And, third, just charge it back. The last line of this article is defeatist bullshit. Practice the Network principle: "I'm mad as hell and I'm not going to take it anymore."

  45. Re:Apparently by Anonymous Coward · · Score: 0

    Agreed. How anyone could pan the process of this kickstarted is beyond me. Consistent deliveries on time, every time. They have not once asked for more money.

    For a few people this (no fully offline mode) will be disappointing, and with how frontier has progressed so far I can only expect that they will be allowed to have at least the purchase price of the final game refunded (they probably wont refund the beta access part, as they have already 'consumed' that).

    Slashdot should come with a warning, "Ere be Trolls", cause I keep reading a lot of stuff that seems just made up about the ED kickstarter.

  46. Always online is how most games are by Anonymous Coward · · Score: 0

    Sorry for those people who were expecting offline single player, but for any game with online capabilities, an offline mode is becoming rarer and rarer. The reason is that it's what gamers want. The flawless online experience that we demand doesn't allow for an offline mode. Diablo 3 did it too, and for exactly the same reasons. People whined and moaned and then Diablo 3 became a huge hit.

  47. Sloppy reporting by Anonymous Coward · · Score: 0

    If you'd bothered to research it properly, you'd have noticed that the number of posters in the threadnaught number under a thousand. Of those posters, many are unhappy with the decision but are in fact undecided about whether they want to apply for a refund or not.

    Still, never let the facts get in the way of a good clickbait story, eh? Tosser.

  48. Re:combining micropayments with hefty sticker pric by Anonymous Coward · · Score: 0

    Do you know whether it is pay-to-win (i.e. in-app purchases have a significant effect on gameplay) or mainly cosmetic (buying a paint job on your ship)?

    If I pay real money for a game (>20 EUR) I expect it to be playable without subscription fees, microtransactions etc. For free or almost free games, I can understand either subscription OR microtransactions, but certainly not both...

    cosmetic. FD have released no plans (yet?) for IRL monies translating to in-game upgrades. only paintjobs.

  49. They never ask for money by Anonymous Coward · · Score: 0

    Troll.

    They NEVER request money.

    The fact that the game has in game purchases, which most games do now.

    There is no lack of single player, it's still there, it currently needs an online connection, but single player still exists (slightly improved with dynamic content too boot).

    They have been the best kickstarter project I've ever backed.

  50. One less game on my list... by CFBMoo1 · · Score: 1

    I was keeping an eye on this for the single player aspect. That seems to have vanished along with my desire to put any money in to this game. I loved the old version years ago and was looking forward to this being released. Oh well, maybe if they realize that life isn't just multi-player and put single player back in I would consider buying the game again.

    --
    ~~ Behold the flying cow with a rail gun! ~~
  51. They lost me at 99... by MindPrison · · Score: 1

    ...pounds for the full game with updates.

    I loved the Elite Frontier game, I spent SO many hours of my youth on chasing pirates, mail service for the military, mining asteroids, smuggling goods, trading and looking for interesting ads at their version of the "internet", that game was SO ahead of its time.

    But I refuse to pay 99 pounds for ANY game, even if it's the super-duper-full-updates-for-life-mega-peta-giga-edition of the century. Glad I didn't plunge into the investment. Dodged a bullet there...

    --
    What this world is coming to - is for you and me to decide.
    1. Re:They lost me at 99... by Anonymous Coward · · Score: 0

      99 quid was for the premium beta version which is
        Beta online multiplayer PLUS Single Player Combat missions to develop your Sidewinder skills
        Automatic access to all the Beta development stages
        All major downloadable expansion packs as they are release

      On the game's full release you also get the Elite: Dangerous Mercenary Edition, loaded with digital extras:
        A digital download Elite: Dangerous
        Your very own Eagle fighter ship docked in a secondary location in-game
        Exclusive pack of ship paint jobs
        A ‘day one’ ship decal
        A digital players guide
        A digital concept art book
        Plus loads more digital goodies to be announced over the coming weeks.

      i know this cause this is the one i got.

  52. Do it like Star Conflict by Anonymous Coward · · Score: 0

    Build it yourself, build it to the backers specification or fuck off bitchez

  53. Well, that makes my decision for me by JerryLove · · Score: 1

    I was a kickstarter on Star Citizen, but missed Elite (wasn't paying attention to Kickstarter at the time). Star Citizen has worn me out with some of the same complaints I am seeing here on Elite.

    The last week or so, I've brought up the Elite webiste many times and sat on the edge of buying. I kept arguing with myself. Well: argument over. I will not be pre-ordering. I'm too big a fan of offline mode. There are too many flags.

    Which means, if this game is well reviewed by players, I'll buy it in a year when it goes on sale. I just see too much EA-style tactics here. Whatever my complaints with Wasteland 2, they never pulled any of what appears to be happening here.

  54. Re:combining micropayments with hefty sticker pric by Cederic · · Score: 1

    The best way to avoid subscription fees is to sell the fucking game and let me play it without needing to provide further services.

    See also: Offline single player.

    I appreciate this is a difficult proposition, especially in large scale first person space games. If only it had been possible in the X series, Freelancer, Privateer, Evothingy or, I don't know, fucking Elite. In 22k.

    In case you haven't guessed, they've lost a sale here.

  55. Re:Oh the horror by Anonymous Coward · · Score: 0

    Or they are donors contributing money to a project they hoped to see happen.

  56. Porting a completed app by tepples · · Score: 1

    I personally avoid Production-type Kickstarters [and] focus on Distribution-type campaigns

    "We've produced a PC game, which you can buy now at example.com. But we think it would be an even better experience on a non-PC platform. Please help us fund a port of our game to $console." This isn't exactly the same as "production" because you can see almost "the exact form of the game" by playing the PC version with an Xbox 360 controller or by watching the video of the PC version. But it isn't exactly the same as "distribution" either because some engineering is still needed for the port. Under your criteria, would porting a completed application to another platform be closer to "distribution" or "production"?

    1. Re:Porting a completed app by SeaFox · · Score: 1

      "We've produced a PC game, which you can buy now at example.com. But we think it would be an even better experience on a non-PC platform. Please help us fund a port of our game to $console." This isn't exactly the same as "production" because you can see almost "the exact form of the game" by playing the PC version with an Xbox 360 controller or by watching the video of the PC version. But it isn't exactly the same as "distribution" either because some engineering is still needed for the port. Under your criteria, would porting a completed application to another platform be closer to "distribution" or "production"?

      Distribution. Because the game itself already exists. The key point is the purpose of porting is to allow close to the same experience on a different platform.

      Some of the Kickstarters I fund are for international releases of anime that are currently only available in Japan. I don't know what the packaging or menu structure of the disc for the final product will be verses the Japanese release. Maybe it will be a simple Amray case, maybe it will be the same packaging as the Japanese release, Maybe it will be unique for this region. Maybe there will be special packaging for only Kickstarter backers that will not be produced again later -- making the Kickstarter edition collectable and potentially more valuable. These are creative points that have to be realized, but these are still Distribution campaigns because the core product (the anime itself) is already there. I know what the video and audio content will be, and that is what I'm really paying for. It's not an "investment", IMHO. I am expecting a copy of the anime for my contribution so it is a purchase for all intents and purposes once my card is charged.

      My mistake for using the term "distinct" before is there are campaigns that can be more one than the other.
      For example: I actually did fund a game production campaign despite just saying I usually avoid these. But the game is being released freeware. In fact, the first two parts are already released at this point and you can get it from Steam and other sources.

      Because the game is available for all and I don't really need to take part in the crowd-sourcing campaign to get it, or buy it later, I actually considered this a Charity campaign. I didn't spend much, and what I got for my contribution was access to beta builds. To me, even if the game turned into something way different I wouldn't be bothered so much, because I frame the whole thing as helping creative individuals realize a dream, so to speak. This is a bit different than people contributing larger sums with a promise of a playable game they personally want and have certain expectations for, expectations that may not be met given the creative process.

  57. Re:combining micropayments with hefty sticker pric by Anonymous Coward · · Score: 0

    ED is currently pay to Glam.

    There is no RMT or in game credits. you earn what you fly.

  58. No "Promise" broken by Anonymous Coward · · Score: 0

    It amazes me how this has gotten blown so out of proportion. Offline mode was never "promised", it was part of the vision for Elite: Dangerous, that's all. The kickstarter was to raise money for the development of a SIM/game. Anyone who backed it for just one proposed feature, has only themselves to blame for being so short sighted.

    Offline mode didn't work out at present, they tried to do it and found it wasn't working out to fit with their vision, so our finally had to be dropped, at least for now. I'm sure there will be more work put into it in the future, and perhaps we'll have a single player version somewhere down the line. In the meantime, it's a great game in beta, and should prove to be great after release.

  59. Praise be the leader Chris Roberts by 0xdeadbeef · · Score: 1

    What a bunch of chumps. They should have followed the smart people and put their money into Star Citizen, which totally isn't a cult or Ponzi scheme.

  60. Frontier? More like Frontbottom! by Anonymous Coward · · Score: 0

    What it says on the tin.

  61. Decentralize all the things by Anonymous Coward · · Score: 0

    What we need are smart contracts!

  62. SPAM Oven Roasted Turkey by tepples · · Score: 1

    You donate your money, and they remove the previously promised turkey and replace it with Spam on December 23. Would these same morons argue that Spam was better for you at that point?

    They promised turkey. They delivered SPAM brand turkey. I fail to see the problem, unless you're trying to say they delivered the pork variety.

  63. Re:Oh the horror by Half-pint+HAL · · Score: 1

    Kickstarter project creators are obliged to deliver on their promises. This leaves four options, deliver, refund, renegotiate or declare bankrupcy. Frontier Developments is a long-running company and can't afford to declare bankrupcy over a single project. Renegotiating with every dissatisfied customer/backer would be a long, slow process, so the offer of a refund is the best option. If they don't immediately have the cash to support it, then they'll have to defer payment until the game is on sale and further copies sold.

    --
    Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
  64. Trust by Anonymous Coward · · Score: 0

    Trust is not a black and white affair.

    If I give a £10 note to a stranger to hold for me while I tie my shoes, and they are gone when I finish and look back, I would blame myself for being so trusting. Off course stealing is bad and ideally I should have to etc. but at the end of the day the upset and betrayed feelings are the result of a foolish decision.

    Live and learn.

  65. Better when they sell themselves to EA? by cfalcon · · Score: 1

    If they had an offline mode, then the whole game would be in the hands of those to whom it is delivered- they would have a good (not just a service). If you want to say "We have X players, 40% of whom play in a persistent world and we profit from steadily, the others of whom might at some point in the future, but do not now" that is one thing, but if you can say "We have X players, 100% of whom depend on our servers to run", in the SECOND case, you are offering more stuff than can be monetized when EA buys you out- you represent more value to EA because you are holding your whole playerbase hostage to your servers.

  66. Offline? The game has major issues by danknight48 · · Score: 1

    Personally, i'am not fussed there will be no offline mode (i didnt buy it for that).

    My concern is that the online multiplayer code is a complete mess and feels like an alpha prototype. The game is being released in December, the netcode is at least 4+ months behind being anywhere stable.

    The funny thing is, the "solo" mode which is offline to peers runs really well. Hardly any bugs. But already i'am noticing the forced connection to the master server is being overloaded, causing the "solo" mode to disconnect.

    I love the game, i really do. But there are so many gamebreaking bugs and lazy mistakes in the game from the devs, most of which are caused by the network code in online play.
    Frontier need to get their act together. Hopefully they can deliver a quality experience to prove that the offline mode isnt required. At the moment, Solo play is the only way to play this game stable.

  67. harsh DRM by Anonymous Coward · · Score: 0

    These harsh DRM systems are the main reason i will never buy another game (that isnt a FPS) BF series mostly other then that i have zero interest in any kind of public online play

    If i cant play alone or just setup a LAN or run my own server (for me and my brother)
    Then im not buying it

    Game developers who dont listen to their intended customer base
    Are why websites like the piratebay flourish

    I dont know about you but my living room 3 Pcs in a 19 rack 2 HD monitors and a 48in tv has cost me around $6000 im not spending $80 a game if the developers wont listen to the customers

    Ironically im a game modder
    I also BETA test alot of games (getting you name out there gets you emails without even sighning up)
    And i develop aircraft for a opensource aircraft simulator

    So when i tell you im not gonna pay for this game or that game
    But would rather risk torrenting it then getting ripped of or defrauded by the lying game developers

    Then shit is really getting out of hand
    Maybe if you didnt make shitty games and stoped lying to me i might actually pay for them

  68. Why even support a company that does this? by Anonymous Coward · · Score: 0

    Why even support a company that does this? They reneged. At this point you don't want them to "add it back in", you want a refund. 100%, full-stop, refund. They have showed their colors, why would you even want their product at this point under any circumstances no matter what backtracking they do.

  69. Programmers and Program Managers by Anonymous Coward · · Score: 0

    Hate to see Offline mode scrapped. Especially with the network issues they've been having.

    I feel sorry for the Programmers and Program Managers that worked on the game. Right or wrong, any job these people interview with, any competent interviewer will look online to see whatever details that they can regarding projects these individuals have worked on. The company appears to be publicly throwing its Programmers and Program managers directly under the bus, blaming a fairly serious mismatch between promised features and deliverables squarely on these folks and telling the public that the company didn't really know that top line requirements weren't being met until the project was within a few weeks of completion. That the software architecture they developed is incompatible with (public) requirements. Were I the one hiring, I'd ask some very hard questions before I'd hire anyone that was responsible for these aspects of the game. They might not even get an interview.

  70. Re: by Anonymous Coward · · Score: 0

    Not trying to claim he is not whining, because he is.

    I'd just like to laugh at everyone who pay money to be alpha tester or beta tester. Alpha testers have at some point been paid to test the damn game. Ok, that does mean actually testing the game, not just playing and fooling around. Betas used to be kinda short, where at present you don't even have a clear line between beta and release, seems like some things are at beta forever. Anyways, it's a no thank you for me, and a lot of others I imagine. If I pay for a game it has to be finished. It's ok by me that some people want to pay to help development, I just find it silly and laughable. People I so desperate for a game they actually pay to play some unfinished turd. And this is not ever the worst of it. The worst is people why cry when their character or favourite thing gets reset, removed, or otherwise changed. It's a goddamn alpha. That means it should be in development and things changing, if you don't like it, then, for godssakes, do as I do and don't sign up for that.

  71. Beware of Gamers by Anonymous Coward · · Score: 0

    Beware of gamers developing games. Too often you find them preferring their own game play style, ramping up difficulty, no bones thrown to casual players, and so forth. Then it gets defended as "by real games for real gamers" or something like that.

    I get a sneaky suspicion this might fall into that category. They've got a "vision" of what they want, and damn the paying customers who say differently.

    I mean isn't this part of the whole reason kickstarter games are popular, because they're supposed to listen to customers which is the opposite of what the big name game publishers do?

    Listening to customer leads to nanny games like WoW. IF they have a vison, good for them, I really hope they stick to it. Test, tweak, sure, but abandon your vision or perma death MMORPG because people complain? Don't. You'll end up like everyone else, a game with nothing original. The big publishers have loads of people just "listening to customers". What does that result in? Endless remakes of the same game with tiny tweaks. Here, grab the 15th version of NHL Hockey! It's the same as 4 last versions, and almost the same as 4 before that, luckily technological development has enforced some chenge from the four before that.

  72. Title confusion by opine · · Score: 1

    I'm not sure a game titled Elite: Dangerous Dumps would be particularly good, even with a offline single player option.

  73. Well, I'm done with this game then. by Methadras · · Score: 1

    Yeah, this was a deal killer for me. I want to be able to run my own game on my terms, now I won't be able to do that. It's really sad too.

  74. Re:Alternatives... by cwsumner · · Score: 1

    X Rebirth was pretty much panned by everyone who was a fan of the previous X games. Consequently, it's the only one of the X games that I haven't bought at least once.

    I'm playing X-Rebirth V2.51 right now. They have fixed most of the bugs and I am having fun.
    But if what you want is an FPS, this is not the game for you. It is your job to fix the economy, the devs start it off but you have to maintain it. It is not easy.
    But, with that sort of "live" universe, things can happen that even the devs didn't know about.
    Or you can just play the plots (plural), The update coming out in December has a third plot included, and more space.
    And it sounds like the other space games are coming out in even worse shape than X-rebirth was in ! 8-P

  75. and that's why... by Anonymous Coward · · Score: 0

    and that's why i won't fund kickstarters for commercial companies. If they want to make profit they can front their own funds, then they can make and break promises as many as they like.

  76. There is single player. by Anonymous Coward · · Score: 0

    There appears to be alot of misinformation going on in this post.

    There is still a single player version. You can play on your own in the universe - no griefing, trolling, scumbags. BUT you need to be on line. In fact you can choose to switch between Single Player and MMO.

    ED has delivered a significant game with a fairly immersive universe.

    ffs stop moaing