for some people like me, it's the other way around. I want to make a FOSS game project and have me doing all the art for it but there's no coder interested.:(
But where's the source? The diff?
Reminds me of the "from scratch" Source engine which is still Quake derived and had removed id software acknowledgments (as required by the commercial Quake engine license)
for some people like me, it's the other way around. I want to make a FOSS game project and have me doing all the art for it but there's no coder interested. :(
it also has the same bland saturated colors, blurry textures and other annoyances (10fps netcode, obfuscated hud) from quake2. Brilliant
The fact alone that you have included such drivel is quite sad by itself.
But where's the source? The diff? Reminds me of the "from scratch" Source engine which is still Quake derived and had removed id software acknowledgments (as required by the commercial Quake engine license)
It is true, plus the build isn't even the same. http://vogons.zetafleet.com/viewtopic.php?t=16285
Stupid exaggeration. The fire must've came out from the lower Apex storage floors though
Kenneth Scott made the light images himself and he knows it. Not licensed. :)