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The Aftermath of QuakeCon

Dr. Eggman writes "This past week quite whispers and rumors became fact as two FPS giants, id and Valve joined forces to bring id games back catalog to Valve's Steam. This marks a huge influx of old classics as well as opening up the possibility of bringing some of the newest, most anticipated id games to Steam. That wasn't the only news, of course. There were many announcements by the FPS veteran: Quake Wars is slated for October 2nd release. Quake 3 is coming to Xbox Live Arcade. Their next big game is called Rage , and will feature the id Tech 5 platform technology. All the details can be found in Eurogamer's full convention report. Probably the most interesting news from id was the revelation that they're working on a web-browser based version of Quake 3 . It's going to be completely free, supported by ad revenues."

50 comments

  1. Just what we wanted! by frovingslosh · · Score: 4, Funny
    Probably the most interesting news from id was the revelation that they're working on a web-browser based version of Quake 3 .

    Boy, I hope this can satisfy us while we wait for the colaboration with Infocom to bring us a text based version of Quake 4.

    --
    I'm an American. I love this country and the freedoms that we used to have.
    1. Re:Just what we wanted! by aichpvee · · Score: 3, Funny

      Well they already have a text-based version of Doom 3 for Linux. For some odd reason you type "clear" to start it. Weird.

      --
      The Farewell Tour II
    2. Re:Just what we wanted! by grammar+fascist · · Score: 1

      How are they going to do it? Java? Flash? ActiveX? DHTML and JavaScript? AAlib and a text box? Something like Java and JOGL seems most likely, but I have a hard time imagining it rendering at any decent framerate.

      At any rate, I'd guess they're targeting the casual gamers. I have a brother-in-law that spends at least two hours a day playing Flash games. Carmack must be going after those people.

      --
      I got my Linux laptop at System76.
    3. Re:Just what we wanted! by Man+On+Pink+Corner · · Score: 1

      You'd be surprised at how far you can push XmlHttpRequest() these days. :-P

    4. Re:Just what we wanted! by Anonymous Coward · · Score: 0

      Canvas.

    5. Re:Just what we wanted! by Excors · · Score: 2, Interesting

      I've experimented with a simple FPS engine using the HTML5 <canvas> element (which provides a 2D graphics API for JavaScript). It's not exactly Quake (it's much more like Duke Nukem 3D minus the gameplay), but it works in most browsers and it's not too terribly slow. It can even do multiplayer AJAX deathmatch, though that's not available online right now...

      I expect id would do something more sane, though.

    6. Re:Just what we wanted! by rbarreira · · Score: 1

      At any rate, I'd guess they're targeting the casual gamers. I have a brother-in-law that spends at least two hours a day playing Flash games.

      If someone spends 2 hours a day playing games, can (s)he be considered a casual gamer?
      --

      The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
    7. Re:Just what we wanted! by babbling · · Score: 2, Informative
    8. Re:Just what we wanted! by Walkingshark · · Score: 1

      Oh wow, I wish I had mod points. That was absolutely hilarious :)

      --
      The world you experience is only a close approximation of reality.
  2. Think of the mods! by irby0 · · Score: 1

    Great- Quake 3 without mods. Just what I wanted...

  3. Still paying after all these years by My+name+is+Bucket · · Score: 5, Funny

    Why are we getting a free version of Q3 when we still have to pay $10 for Doom? The game is so old, I've had to re-buy it 3 times-- once because the disc actually decomposed, and again when I left it by a tree and the tree grew over it, and finally when MIT procured it for carbon dating. Come on, give us old-school gamers some slack!

    1. Re:Still paying after all these years by Anonymous Coward · · Score: 0

      I hope you're not being serious. I mean, really, disc? I've still got the original Doom 2 floppies - the game isn't as recent as you make it sound.

    2. Re:Still paying after all these years by thegnu · · Score: 4, Funny

      I hope you're not being serious. I mean, really, disc? I've still got the original Doom 2 floppies - the game isn't as recent as you make it sound.
      I think he may have been referring to the original sanskrit on clay disc distribution that failed early on.

      --
      Please stop stalking me, bro.
    3. Re:Still paying after all these years by My+name+is+Bucket · · Score: 1

      Oh, so you're one of the high-tech folk whose PCs could handle a monstrous 15Mb game. I played the shareware until we finally upgraded to a 486DX 100. Plus, it's not like I could just drop $20 on the allowance I was getting (or not getting, because of my grades).

  4. Carmack's other announcements... by everything_X3N · · Score: 3, Informative

    Carmack also said yesterday in an interview with Game Informer that "there will be a Doom 4" at some point and "there's going to be a Quake Arena sequel." The Quake Arena sequel will be built with the id Tech 5 engine. Also, Carmack stated that id Tech 5 will probably not be changed to Direct3D 10 for the PC version of Rage (the engine uses OpenGL). http://gameinformer.com/News/Story/200708/N07.0803 .1731.12214.htm?Page=1

  5. Quake by samwh · · Score: 3, Informative

    Well, its not Doom, but the original Quake maps were open sourced by Mr. Romero recently: http://rome.ro/2006/10/quake-map-sources-released. html

    1. Re:Quake by Breakfast+Pants · · Score: 1

      Did Romero actually get permission to do this?

      --

      --

      WHO ATE MY BREAKFAST PANTS?
  6. ooo we definitely need all those games available by nomadic · · Score: 3, Funny

    This marks a huge influx of old classics as well as opening up the possibility of bringing some of the newest, most anticipated id games

    Great, the variety of Id's library is amazing. Futuristic/Horror Shooter 1, Futuristic/Horror Shooter 2, Futuristic/Horror Shooter 3, and of course the legendary Futuristic/Horror Shooter 4.

  7. Rage trailer by antdude · · Score: 1

    See here.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  8. Re:ooo we definitely need all those games availabl by CrazyJim1 · · Score: 1

    You forgot: Futuristic side scroller, grid pattern WWII shooter and their other line of futuristic/evil monster shooters!

  9. Just what we wanted!-Free clicks. by Anonymous Coward · · Score: 0

    Considering I can play a Quake-like game on my Palm Pilot. I wouldn't be surprised if iD could pull this off.

  10. Games on Steam... by micpp · · Score: 2, Interesting

    From what I've heard the various DOS games that id has put on steam seem to use the DOS emulator DOSbox to work. DOSbox is GPL but it seems id has neglected any idea of following this license agreement. Do you think this could cause some problems?

    1. Re:Games on Steam... by Anonymous Coward · · Score: 0

      So if you go into the game folders, and into the base folder for a game (eg: Steam\SteamApps\common\commander keen\base1), there's a file named COPYING.txt, which has the following header:

      GNU GENERAL PUBLIC LICENSE
      Version 2, June 1991

      I haven't checked all of the games but I checked a few of the others and whenever there's a dosbox.exe file in plain sight, that COPYING.txt file is right alongside it.

    2. Re:Games on Steam... by Hsien-Ko · · Score: 1

      It is true, plus the build isn't even the same. http://vogons.zetafleet.com/viewtopic.php?t=16285

    3. Re:Games on Steam... by micpp · · Score: 1

      I believe they released an update (since my original post) that put these in. Which basically means problem solved.

  11. Fear-mongering on Steam... by Anonymous Coward · · Score: 0

    Before you get the rumor-mill started. Why don't you show us iD violating the GPL?

    1. Re:Fear-mongering on Steam... by micpp · · Score: 1

      They included DOSbox without any license information included.

    2. Re:Fear-mongering on Steam... by Anonymous Coward · · Score: 0

      The GPL is intended as both license and notice to those who use the code, not to end-users employing the GPL'd end product.

      You're so used to EULAs, you actually find fault when a non-EULA (the GPL) isn't displayed?

      Comedy, in a most bitter sort of way.

    3. Re:Fear-mongering on Steam... by Anonymous Coward · · Score: 0

      False. The GPL very strictly dictates that if you release a binary of a GPL program, the stipulation is that you either include the full machine-readable source code of the program with the binary release or include a written agreement, good for three years, to send the code to anyone who asks.

    4. Re:Fear-mongering on Steam... by micpp · · Score: 1

      May I quote from the GPL? The bit that says "...give any other recipients of the Program a copy of this License along with the Program." could possibly be relevant here. Also the stuff about providing source code if distributing a binary.
      So yeah... the GPL is license and notice to those who use the code... but they're not following it.

  12. Re:ooo we definitely need all those games availabl by fistfullast33l · · Score: 1

    You forgot the Wolfenstein series -

    Historically Innacurate/Horror Shooter 1,Historically Innacurate/Horror Shooter 2, Historically Innacurate/Horror Multiplayer Shooter 1

  13. The PC is here to stay by MindKata · · Score: 1

    "just how dead pc gaming is"

    That's just PR talk from the console companies ... They say similar things with each new generation of consoles. They "speculate" about the "end of PC gaming". When in reality, its not speculation, its a sales pitch. Also the PC always ends up with more powerful processors and graphics cards than the consoles. They want us to believe their consoles are so much better than the PC.

    If anything, we could be nearing the end of the consoles. Within 5 years we are likely to have cheap Terra-scale processing power, so its likely we will be doing things like real time ray tracing of 3D worlds. Beyond that, we are likely to be getting into diminishing returns on graphical improvements. With entry level PCs getting ever cheaper, even low end PCs in even just 5 years from now will be far better than any current console ... plus the Wii is doing well on game play not technology. The trend is towards technology becoming less important.

    The PC is here to stay, but I can't say the same for future generations of closed source consoles, which limit the number of applications on their systems.

    --
    There are 10 kinds of people in the world... those who understand binary and those who don't.
    1. Re:The PC is here to stay by Anonymous Coward · · Score: 0

      "That's just PR talk from the console companies"

      No, it is hard cold facts from games sales data. The pc gaming market has been and shows no sign of changing from over five years of decline.

      The pc section of gaming stores is looking more and more pathetic every year. And, anyways, no one wants to be around dorks who refer to their computer as "my rig". Fucking lamers.

    2. Re:The PC is here to stay by Anonymous Coward · · Score: 0

      Ha ha ha ha! I haven't had such a good laugh for a couple of days thanks!

      You're the lame PS3 fanbot who infests every single console gaming article with PS3 is 133t speak aren't you - I just worked out why you post so many times, sometimes in response to your own posts - because you have no games worth playing on your PS3.

      Ha ha ha - make sure you wipe your PS3 down once a week to keep the dust of it!!!

      You are a lamer!

    3. Re:The PC is here to stay by SanityInAnarchy · · Score: 1

      If anything, we could be nearing the end of the consoles. Within 5 years we are likely to have...

      Right, we'll have huge improvements that are available for the PC.

      But what makes you think a console won't have them?

      The only advantage the PC has over a console is its openness -- that I can download a few simple tools and start to develop a game, for free. Or I can download games for free, or pay for them, as well as buy them on disc. Or that it's easy and cheap to upgrade things like disk space...

      plus the Wii is doing well on game play not technology. The trend is towards technology becoming less important.

      Indeed. Which would also make the PC less important, as people will buy things like the Wii, as the tech keeps getting cheaper.

      The PC is here to stay, but I can't say the same for future generations of closed source consoles, which limit the number of applications on their systems.

      Yes, they limit it to only games. What a horrible limitation.

      I know what you meant -- they limit homebrew and indie games. But it's precisely because of that that consoles get to start out so much cheaper than an equivalent PC, if, indeed, an equivalent exists.

      Imagine yourself as John Q. Public for a moment. On your left is a PC, which can get viruses -- don't know what they are, but they sound scary -- and can crash, and all that other bad stuff. It costs $1000, at least -- maybe $3000 -- and you get a bunch of crappy free games that might come with spyware (etc) on them. There are also some very nice, high-end games for it, at maybe $50 each.

      And on your right is an Xbox 360. It costs $350 or so, and you can get a bunch of crappy games for small amounts of money, but they're guaranteed to be safe. You also get the same, high-end games, at maybe $55 or $60 each.

      So, decisions, decisions: $1000 PC for crappy indie + $50/game, or $350 Xbox for $60/game. Oh, almost forgot -- you can rent games for that Xbox, beat them quickly, and take them back, or buy them if you find you like them enough to play again (or couldn't finish quickly enough). But suppose you buy all your games -- you're still going to have to buy about 60 or 70 brand new games for each before that Xbox costs as much as the PC, and you still have to maintain the PC -- you don't have to maintain the Xbox.

      Now, I'll take the gaming PC every time, and I'll put Linux on it. But I don't think I'll ever be able to declare consoles dead, just as I hope they're never able to declare PC gaming really and truly dead -- though the way things are going, it might be.

      --
      Don't thank God, thank a doctor!
    4. Re:The PC is here to stay by MindKata · · Score: 1

      "I know what you meant -- they limit homebrew and indie games. But it's precisely because of that that consoles get to start out so much cheaper than an equivalent PC, if, indeed, an equivalent exists."

      Think further than just games. 10 years ago, consoles made a lot of sense, as back then, far less people were on the Internet. So non-technical people had less need for a PC. Now a lot of non-technical people have a PC.

      Also in the past, it was possible to make big cost advantages between building a PC and building a console. But look at the trend with PCs. My first home PC (back in 1995), cost £3000 and it was (for a few months) a high end PC. My second PC in 2000 cost £1800 and was also a high end PC. Now a good high end PC can be put together for less than £1000. Also I can (and have) built very good PCs for less than £250 excluding the price of a high end graphics card. Also we are now seeing projects to build low end PCs for less than $100 ... yet the specification of these low end PCs are actually way beyond my original home PC from 1995 which cost about 60 times as much! ... and that is over a period of just 12 years!

      This trend is going to continue.

      Also, older generations of consoles relied heavily on very specialised custom hardware. But now its becoming more cost effective to build a console using more off the shelf technology.

      In the future, they are going to combine ever more off the shelf components (and off the shelf IP cores). With the volumes of production on some components these days, it makes a lot of sense to just use off the shelf components. For example, combine a motherboard, CPU, PSU, Hard Disk and some RAM and you have the basis of a generic console. Its just a generic processing box. What separates that generic console specification from a PC is peripherals like a keyboard and mouse etc. The choice of peripherals define the purpose of the generic processing box.

      Also look at the trend with a company like VIA with their Nano ITX and now Pico ITX motherboards. More and more consolidation of components into an ever smaller form factor.

      Looking further, many companies are looking into 3d layered chips. It provides a lot of advantages, like far higher memory access speeds etc. (which is great news for future advanced 3d graphics :) ... but beyond that, it also provides another way to continue component consolidation.

      Its not hard to imagine a future embedded PC combining CPU, RAM and some kind of Flash like Hard disk into one chip package (even if that chip package is formed from a multi-layered 3d chip). That effectively gives a future PC on a chip. Now give that chip a video output and also give it high speed serial connections to things like external Hard Disks etc.. then also give the future PC chip a wireless transceiver to connect to things like a Keyboard, Joypad, Mouse etc.

      So we end up with a PC on a chip with many connection pins into the chip still available to use for things like extra external RAM etc. Also with the volumes of production on some components, these future generic PC on a chip style packages will likely end up becoming very cheap to make. Imagine when its less than say $50 for the core generic processing box. Imagine when its less than $30.

      So the cost advantages of a console are not going to last. Why buy a closed box when it will be possible to buy an open box which I can put whatever I like on it. Being closed becomes a reason not to buy it.

      Imagine a time when every TV has one of these PC on a chip modules in it or used with it. With a market of billions of TVs, the current console market is going to look very small.

      --
      There are 10 kinds of people in the world... those who understand binary and those who don't.
    5. Re:The PC is here to stay by SanityInAnarchy · · Score: 1

      10 years ago, consoles made a lot of sense, as back then, far less people were on the Internet. So non-technical people had less need for a PC. Now a lot of non-technical people have a PC.

      And the typical PC is far, far less powerful than the typical console.

      You're not going to find a "non-technical person" who bought a PC for web and email playing Bioshock on it -- probably not even Oblivion. For that, you need something much more powerful. Which means that for many people, it's not a question of whether they already have a PC or not. It's a question of whether they want to buy a new PC or a new console, because their old one won't cut it.

      Now a good high end PC can be put together for less than £1000. Also I can (and have) built very good PCs for less than £250 excluding the price of a high end graphics card. Also we are now seeing projects to build low end PCs for less than $100...

      Let's see -- by my estimate, that high-end PC is $2000 US, which is more than I said. And the low-end PCs, well, let's compare apples to apples -- a PS2 can be had for less than $100, and I think it's fair to consider that a low-end console.

      But think about it. Which makes more sense -- $2000 for a high-end PC that can also play games, or $100 for a low-end PC and $350 for a game console that's every bit as powerful as that $2000 PC, if not more?

      Also, older generations of consoles relied heavily on very specialised custom hardware. But now its becoming more cost effective to build a console using more off the shelf technology.

      It's far from "off the shelf". The Xbox 360 uses a PowerPC processor, and is perhaps closest to "off the shelf", as similar cores have been used in Macs for awhile (before the switch to Intel). But the PS3 uses the Cell, which is very specialized custom hardware.

      But even if you're right, so what? Economies of scale, combined with the licensing fees of the games themselves, plus Microsoft's willingness to actually lose money just to stay in the gaming business, all of that means that a new console will be cheaper than an equivalent computer. Assuming you can actually build an equivalent computer -- the Xbox 360 came out with, what, 3, 4 cores? At the time, we were just barely starting to see dual-core on the desktop.

      What separates that generic console specification from a PC is peripherals like a keyboard and mouse etc.

      And also that a console can actually have a fundamentally different architecture. It can share RAM between the CPU and the GPU. It can experiment with other architectures, even bizarre stuff like the Cell.

      It can, in short, drop all of the legacy bullshit that plagues the PC. My desktop PC still has a floppy controller, for God's sake! I don't have anything plugged into it, but why are we wasting silicon on that? But more relevantly, it's still capable of running 386 code!

      We're having a major leap forward with x86_64, but I'm just pointing out, PCs have to run legacy stuff as well as they ever have. Consoles, when they bother with backwards compatibility, are a full generation ahead, meaning they actually have the raw brute processing power to emulate the old architecture -- the PS1 is actually included as a really cheap separate chip on the PS2.

      So the cost advantages of a console are not going to last. Why buy a closed box when it will be possible to buy an open box which I can put whatever I like on it. Being closed becomes a reason not to buy it.

      Tell that to the millions of people who buy Windows.

      I really, really hope you're right, but I have a feeling that in the era you're talking about, when generic processing is $50 a pop, people will still buy whatever the new Xbox is, because it'll run whatever the new Halo is. They don't want to hear about closed vs open, they want to hear where there are great games.

      An

      --
      Don't thank God, thank a doctor!
  14. No music in Quake 1 or 2 on Steam. by samwh · · Score: 2, Informative

    Ugh. They have yet again left the music out of the Quake 1 and 2 games from Steam (they left the music out of Quake 2 that was bundled with Quake 4). While it is certianly a sad thing for Quake 2, it is a TRAGEDY for Quake 1, which had it's soundtrack done by Trent Razor. It is a shame to leave the music out of these great games...

    1. Re:No music in Quake 1 or 2 on Steam. by everything_X3N · · Score: 1

      I agree-- the sound effects and haunting music in Quake 1 were top notch and really created a dark, creepy atmosphere. Playing the game without Reznor's music ruins the atmosphere.

    2. Re:No music in Quake 1 or 2 on Steam. by Anonymous Coward · · Score: 0

      umm....you mean Trent Reznor right?!

  15. OpenGL/Linux by Moniker42 · · Score: 0

    Will iD be upholding their tradition of being native OpenGL? That means there shouldn't be a problem getting it working equally well (even better, in fact) on Linux or a Mac than Vista.
    Doom 3 worked much faster on Ubuntu for me... In XP with full settings the game was borderline unplayable but on Ubuntu - as smooth as could be!

    iD is still the only really major developer i can think of that makes their games openGL native and Linux friendly... Hopefully this collaboration with Valve is another sign that other developers will collaborate and follow their lead.

    PS Steam available as a .deb on the valve website, anyone? :)

  16. Browser FPS by Yuioup · · Score: 1

    You can already play a browser based deathmatch game here:

    http://www1.rasterwerks.com/game/phosphor/beta1.as p
    Y

  17. It would be fair to note... by Darundal · · Score: 1

    ...that in his keynote, Carmack stated that Quake Zero was probably going to be more along the lines of 2.5d than 3d. Also, and I find this odd that nobody has written about it, Carmack talked for a bit about what they were originally working on before Rage, a game called Darkness, which was more of a survival horror game and got shelved because they didn't feel it was coming together at the time.

  18. The PC is here to stay, PC gaming is not. by Panzergheist · · Score: 1

    In order for PC gaming to retake developers from consoles, it will have to lose the openness that makes the PC great. Mostly, the reason that PC gaming is dying is because of the relative ease in copying games compared to consoles. It's why most game stores will not buy used PC games, but will buy used console games.

    Now consider that it's easier, cheaper and faster to develop games for PC versus consoles. Those three reasons are very important to publishers, yet the PC market is being neglected in favor of consoles. Now ask yourself why, and you'll probably see the writing on the wall.

  19. I was there... by friedmud · · Score: 1

    I was both at QCon and at the Keynote... and I gotta say it was pretty awesome.

    The best part of the Con by far was the release of public beta 2 of Enemy Territory: Quake Wars. My crew spent billions of hours over the past two days (with little sleep) battling it out in that game.

    Another highlight for me were the tourney finals last night. Watching Toxiq and that other guy (can't remember his name sorry) go at it through all 4 Quake games was a blast...

    The keynote was _very_ good... with a lot of little bombs dropped in between the big announcements. As others mentioned... the biggest thing was me is that there is going to be a Quake 3 Arena sequel that is built on id Tech 5... it should be awesome!

    I'm not really sure why all these haters have come out against id Software... they're a great bunch of guys that still do things the old way (just keep hacking at it "until it's done"). They show a lot of passion towards their products and truly embrace the community (I mean, Quakecon alone is free) even GPLing old game engines.

    Really, I don't think there is a better gaming company out there to support....

    Friedmud

  20. PC gaming is here to stay. by MindKata · · Score: 1

    "Mostly, the reason that PC gaming is dying is because of the relative ease in copying games compared to consoles. "

    Which means they are going to want DRM on PCs to stop copying. As they are already pushing adverts in games (which I hate), its not much more to make every PC game a client which requires phone home authorisation from a server each time the game starts up etc. They can also serve patches this way as well. We are just seeing the start of online distribution of games. Up until very recently the publishers and especially the distributors have been scared of downloadable games. (No wonder as most disk based distributors would go out of business). Its only recently we have something like Value's Steam. Now we have ID wanting to use Steam. Online distribution of games is going to evolve and its still very early days for it.

    PC gaming is not going to die as you keep saying. We have two pressures on PC games. One is from console companies who want people to believe PC gaming is failing. The other is from companies afraid of online distribution and so want to make us believe PC gaming is going to fail. Both types of companies PR departments are pushing these ideas in the news/press and its an ongoing theme with them.

    Also in a way, custom hardware is also another way to control a console, as it provides some lockin to prevent or limit cross platform development. This lockin also provides a degree of control over who develops for the closed platform. But even then developers are moving towards more generic games engines to allow easier development on multiple platforms. (Which unfortunately means they are less likely to really push a home computer or console the way developers did in the 1980s and 1990s. Again we see a tread towards more generic solutions, in this case from the software developers).

    DRM and custom hardware lockin are two forms of control. Many of these companies want control and closed systems provide more control. That doesn't mean PC games are going to die. It just means the companies want more control, but ultimately they want money more than they want control. If they could access a future market with 100 million consoles or a future market with 2 billion TVs (with embedded PC cores) then they would still want to access both markets. They may complain about the future TV PC core market ... they want better DRM on it etc... but even if they were loosing 90% of the games to piracy, they would still be earning serious money. The PC in the future is going to become a lot more wide spread than it is now.

    I don't think they will ever stop piracy, no matter how much they try to control everyone. So they are just going to continue to complaining about it. PC gaming is here to stay.

    --
    There are 10 kinds of people in the world... those who understand binary and those who don't.
  21. Have you even glanced at ThePirateBay lately? by SanityInAnarchy · · Score: 1

    It is, in fact, possible -- even easy -- to download and burn many games and play them on consoles. It's even safer than doing the same for PCs, because it's a lot harder to put spyware on a console.

    Piracy is really no more a threat to PC games than it is to music or movies. Which is to say, it's not a threat.

    Now consider that it's easier, cheaper and faster to develop games for PC versus consoles.

    I don't know how you could have arrived at this conclusion.

    That may be true if you're making a Flash game or something. PCs are cheaper than console dev kits, so yes, the barrier of entry is lower.

    However, the PC is not a game platform the way a console is. It's more like an infinite number of platforms. There are two major video card manufacturers, and a few minor ones -- and Intel might become a major player in the future. There are two different processor instruction sets (x86 and x86_64) even in the Windows world, and more on the Mac or Linux -- not to mention the shading languages for the video cards themselves. There's at least three major versions of Windows you'll want to support -- 2k, XP, and Vista -- and all of those have more than a few permutations. There's CD drives, DVD drives, Blu-Ray and HD-DVD drives -- the only way you can guarantee that everyone can read your game is to ship a CD, at which point you exclude people who only have floppy drives. There are way more keys on a keyboard than buttons on a controller, and you better bet the users are going to want to customize them all.

    Compare that to a console -- the most variation you're going to get is, some PS3s have 10 gigs, some have 50 gigs. Some Xbox 360s have a hard drive, some don't, and some have HD-DVD, but all have standard DVD. And all Wiis are basically the same. It is actually possible to pick one console and go for the lowest common denominator -- for example, go Xbox 360, standard DVD, and don't use the hard drive. That's simply not possible on the PC, because there is no lowest common denominator that will actually work everywhere, and support even close to the amount of power you'd get with that Xbox game I just described.

    Now, it certainly would be possible to develop an abstraction on top of the PC. For example, you could develop your game in C# or Java, or do the low-level stuff in C++ and most of the logic in Python, meaning most or all of your code isn't even aware of the CPU architecture it's running on. You could develop strictly for OpenGL, strictly by the spec (with no vendor-specific extensions), or you could write a wrapper around all the vendor-specific stuff so you can use it in an abstract way. You could, in short, develop a platform for the PC that is as easy to develop for as a console.

    But that takes time and money, and it also takes skilled programmers -- and judging by the number of "loading" screens you see in modern games, the industry is either badly in need of skilled programmers, or is just plain lazy.

    --
    Don't thank God, thank a doctor!
  22. Much Ado About Nothing by AutumnLeaf · · Score: 1

    Pretty much a non-issue now. The Notices have been added back. This looks like a classic "oops", not a conspiracy.

  23. We want our Quake music! by Christophotron · · Score: 1

    We need to get together and demand that they provide the music we paid for! They should rewrite part of the game to make it play the songs as MP3s. If not, they should at least provide the music for downloading so we could burn it to CD. Can anyone provide contact numbers for these folks? If we call enough times, they have to listen to us, right?