Most of the cost of sending people to Mars is the cost of getting them back again. The trip should be one way, with new people and supplies sent every few months. Eventually, after 10 - 20 years, there may be enough manufacturing capacity on Mars to send people back to Earth, but that wouldn't be guaranteed. I'm sure out the 5 Billion people on Earth we could find a few thousand settlers. Most of the people who settled the "New World" (Europians coming to North America) came on a one way trip. Maybe the volunteers remaining families would receive money (a pittance compared to the savings). There might be enough demand to go, you could run a lottery, with the winners going and the money raised for paying part of the trip.
the term voxel goes back many years: First mention in 1987 on Usenet http://groups.google.com/groups?hl=en&lr=& as_drrb= b&q=voxel&btnG=Google+Search&as_mind=12&as_minm=5& as_miny=1981&as_maxd=24&as_maxm=5&as_maxy=1987
Re:Implications for Radio Astronomy. . .
on
Unlimited Airwaves
·
· Score: 1
We'll just have to build our dishes on the far side of the moon - zero interference.
Maybe we need a new email server/client system? One that only allows authenticated/verified emails to be sent/received. Maybe we could expand it to ip telephony to get rid of all those telemarketers!
Check out http://www.electrovaya.com/ for the cool flat, external batteries for laptops - they claim 12 hours @ 10w. Look under Products|Current|PowerPad160 and 120 - expensive though (http://www.electrovaya.com/prod/prod_df00_pop.htm l)
A great way to see the history and evolution of BBS's (and the internet) is by checking out the Boardwatch magazines, online, from the current issue thru 1995. The mag goes back before then, and they don't show any of the ads, so you'd have to check at a good library for older issues. If they do an interview, Jack Rickard, founder of Boardwatch, would be a must.
Brute force is fine in a game but what about a real war - you can't just throw man and machine at the enemy without a real cost. Games don't reflect this. I remember playing a game of Starcraft vs a friend, and that's how I won - just wave after wave of expendable troops and machines. Later, I wondered about those "lives". They should have complained or rebeled over these suicide missions and the people back at HQ would have balked as well. It would be a nice feature, in a game like Starcraft, where there was some balance between the sacrifice of war and the need for intelligent command. Kind of like the difference between WW2 and the current war on terrorism. Back then it was OK to fire-bomb/nuke cities into oblivion, killing 10's of thousands a day, where today, we fret over every life lost (on our side at least)
I had fun looking at the old kits I had from the early 70's - like most people here, I built it once and then spent untold hours having building competitions with friends (I grew up in the Yukon where going outside to play in the long dark winter wasn't an option!!)
A few years back I was off work with a broken bone or 2, pulled the lego out and rebuilt all my old kits - what a blast!
I've had one experience and it was bad. I'd hoped to hire a programmer to free up time for me to work on the "bigger picture". The code that was created was late, buggy, unreadable and I'll have to start from scatch to expand on the feature set. The programmer didn't follow instructions and would waste hours and days stuck on a problem that I could fix in a short time.
Conclusions: Communication - lots of checking of the progress of the project (2-3 times a day). Check that there is progress, that the code works, that it is well documented and that it actually does what you want it to do. If you're not happy after a couple of days, find someone else. Otherwise it'll only get worse.
Looks like N and S America have worse stats than Europe
Most of the cost of sending people to Mars is the cost of getting them back again. The trip should be one way, with new people and supplies sent every few months. Eventually, after 10 - 20 years, there may be enough manufacturing capacity on Mars to send people back to Earth, but that wouldn't be guaranteed. I'm sure out the 5 Billion people on Earth we could find a few thousand settlers. Most of the people who settled the "New World" (Europians coming to North America) came on a one way trip.
Maybe the volunteers remaining families would receive money (a pittance compared to the savings). There might be enough demand to go, you could run a lottery, with the winners going and the money raised for paying part of the trip.
the term voxel goes back many years:& as_drrb= b&q=voxel&btnG=Google+Search&as_mind=12&as_minm=5& as_miny=1981&as_maxd=24&as_maxm=5&as_maxy=1987
First mention in 1987 on Usenet
http://groups.google.com/groups?hl=en&lr=
We'll just have to build our dishes on the far side of the moon - zero interference.
Maybe we need a new email server/client system? One that only allows authenticated/verified emails to be sent/received. Maybe we could expand it to ip telephony to get rid of all those telemarketers!
Weren't there any students in 91-92?
Check out http://www.electrovaya.com/ for the cool flat, external batteries for laptops - they claim 12 hours @ 10w. Look under Products|Current|PowerPad160 and 120 - expensive though (http://www.electrovaya.com/prod/prod_df00_pop.htm l)
"...the possibilities of that are, over time, enormous." ah, I think they meant ominous
Don't forget the Height component of GPS
A great way to see the history and evolution of BBS's (and the internet) is by checking out the Boardwatch magazines, online, from the current issue thru 1995. The mag goes back before then, and they don't show any of the ads, so you'd have to check at a good library for older issues. If they do an interview, Jack Rickard, founder of Boardwatch, would be a must.
Brute force is fine in a game but what about a real war - you can't just throw man and machine at the enemy without a real cost. Games don't reflect this. I remember playing a game of Starcraft vs a friend, and that's how I won - just wave after wave of expendable troops and machines. Later, I wondered about those "lives". They should have complained or rebeled over these suicide missions and the people back at HQ would have balked as well. It would be a nice feature, in a game like Starcraft, where there was some balance between the sacrifice of war and the need for intelligent command. Kind of like the difference between WW2 and the current war on terrorism. Back then it was OK to fire-bomb/nuke cities into oblivion, killing 10's of thousands a day, where today, we fret over every life lost (on our side at least)
http://www.brickshelf.com/scans/
I had fun looking at the old kits I had from the early 70's - like most people here, I built it once and then spent untold hours having building competitions with friends (I grew up in the Yukon where going outside to play in the long dark winter wasn't an option!!)
A few years back I was off work with a broken bone or 2, pulled the lego out and rebuilt all my old kits - what a blast!
...and actually sells a product: Check out their cramped site: http://www.electrofuel.com/
I've had one experience and it was bad. I'd hoped to hire a programmer to free up time for me to work on the "bigger picture". The code that was created was late, buggy, unreadable and I'll have to start from scatch to expand on the feature set. The programmer didn't follow instructions and would waste hours and days stuck on a problem that I could fix in a short time. Conclusions: Communication - lots of checking of the progress of the project (2-3 times a day). Check that there is progress, that the code works, that it is well documented and that it actually does what you want it to do. If you're not happy after a couple of days, find someone else. Otherwise it'll only get worse.
Check out fridges from sail/motor boats. Most run off of 12V DC with no fan (or can be placed elsewhere where you can have a fan)