1.0 - Minimum System Requirements - (aka take care of the tech)
1) Windows 9x, ME or NT (Windows 2000 is not currently supported)
2) nVidia (TNT2, GeForce...), Voodoo (3 or above) chipset or S3 Mobile chipset
3) 64M Ram
4) 200+ M in Windows partition
5) 16 bit sound
A more detailed Graphics Card requirement list is available in the readme file included in the game download.
* All current ATI and Matrox drivers are currently incompatible
Wow what a crock! My beloved Radeon 64MB DDR VIVO is worthless.
The end of the waiting is near. I've lusted for this combo for more than a year:
Dual Athlon
+
PC2100 DDR Ram
We're yet to see the full potenial of the EV6 bus. Sadly it looks like my system of 2000 will probably have to wait for 2001.
Sigh.
Get the geeks out of the house!
Time to assemble in front of the courthouse and start singing.
In front of the capitol......store the result
back int the pointer sec
then advance the pointer sec by one byte...
There just isn't enough patience around to get people to play good flight sims.
HOWEVER
Not many sims have come up with decent in-game training. For those of us who played the original Jane's Longbow, that had the best training ever, in addition to being a great sim. Every new sim I've played (with the execption of Jane's USAF) has had little to no in-game training at all (Falcon 4, Janes F/A-18, Longbow 2).
Every good sim should include comprehensive in-flight or video training. Without it, the learning curve can be too steep. I'd rather spend 4 hours on my HOTAS than either fly-pause-n-read or just plain reading. It already takes alot of time just to configure my Saitek X36...
It's too bad some game companies are looking too hard at bottom lines (Sierra-damn you for B5) or pushing shlock (EA, Interplay).
OK, I'm not a super-coder but from my own understanding (and a slashdot article earlier thatn addressed these issues) I'd like to point out that it's a very unfair assumption to claim that GUI porting is easy. Not as hard as you think...see below The earlier/. article suggested (or at least the comments did) that if M$ released IE for OSX that IE could be ported to X. Not quite. Not quite as hard as you think. IE is just a browser, and at that a fairly 'tight' assembly of one. I'd imagine if one had the source code to the HTML rendering system it would be a reasonably simplistic (still fairly non-trival) port process. In order to port over a GUI application, you first need to port the graphics libraries and other libraries, which more than likely aren't going to be Open under OSX (correct me if I'm wrong). True, Aqua's Toolkit library will not be open, but other open toolkits will likely be ported (QT, GTK, Tk) which could make those apps extremely portable. [Note] I'm no expert. Correct me if I'm wrong and flame to/dev/null
I saw 'Patriot' the week before and was ready for disappointment. How could X-Men live up to any expectations, let alone someone who was enough of a casual X-men fan to have his favs (Gambit first, but you gotta like Wolverine's Bad-Ass-Ossity). I was not disappointed. It was ane enjoyable yet short film. I hope that:45 mins cut end up on a DVD. Some of the action sequences capture that comic book feeling, and that's not easy in real life. Try not to think too hard, and go see the movie.
X can be a major pain in the ass. It can also be remarkably wonderful. You'll get your 3d soon enough. I almost have my tnt2 working... Standard desktop? Buy a copy of RedHat or Mandrake. I'm sure there are 3-doxen.rpms that the download resds 'for Linux-Mandrake'. I like having choices. And if that still is not enough for you, go work on berlin (http://berlin.sourceforge.net/) >
this is great news for the modelling Hobbyist...
on
Blender Goes Freeware
·
· Score: 1
And Linux. Now a combo linux hacker/Modelling hobbyist has no excuse to use linux full time, having a competent and free modelling program they don't have to pirate or shell out $3500 and still use windows. Modelling is a great hobby. Thank you NaN for giving us a great tool.
Consider: The Q1/QW clients bins are about 470K a peice. Even Q3 weighs in at 870k. What if the 'client' downloaded the binary from the server, then removed it when you disconnect? You're probably wondering whats to stop someone from keeping binarys or trying to spoof the program into using your cheat bin instead of the legitimate one. Well, I'm not sure, but it's just and idea.
After limiting to threshold 3 (Thank GOD) I came across many great comments. I like open source quake. I learned a mound from the source to QE4 and continue to learn more from Q1. I'm not a 'pro' c or opengl programmer, but now I can see more of how to do it. John C: Keep it up, we love you. I also like this discussion on cheating. Consider carefully the lasting effects of so many intelligent people working twords the objective of secured cheat-free gaming. Don't you think other game companies will pick up on what we learn from Quake today? I like pure gaming, and I think this will only help promote it and make it better.
at least flash has one standard
I find a ping of more than 50 intolerable. I won't play a game at 100 or more.
From the manual:
1.0 - Minimum System Requirements - (aka take care of the tech)
1) Windows 9x, ME or NT (Windows 2000 is not currently supported)
2) nVidia (TNT2, GeForce...), Voodoo (3 or above) chipset or S3 Mobile chipset
3) 64M Ram
4) 200+ M in Windows partition
5) 16 bit sound
A more detailed Graphics Card requirement list is available in the readme file included in the game download.
* All current ATI and Matrox drivers are currently incompatible
Wow what a crock! My beloved Radeon 64MB DDR VIVO is worthless.
Of course, I have ways of making you work...
Dual-1.5ghz Mustangs
Mamba board
256MB DDR SDRAM
Nvida's Next-card
That ought to be enough workstation for a while.
The end of the waiting is near. I've lusted for this combo for more than a year: Dual Athlon + PC2100 DDR Ram We're yet to see the full potenial of the EV6 bus. Sadly it looks like my system of 2000 will probably have to wait for 2001. Sigh.
Get the geeks out of the house! Time to assemble in front of the courthouse and start singing. In front of the capitol... ...store the result
back int the pointer sec
then advance the pointer sec by one byte...
There just isn't enough patience around to get people to play good flight sims. HOWEVER Not many sims have come up with decent in-game training. For those of us who played the original Jane's Longbow, that had the best training ever, in addition to being a great sim. Every new sim I've played (with the execption of Jane's USAF) has had little to no in-game training at all (Falcon 4, Janes F/A-18, Longbow 2). Every good sim should include comprehensive in-flight or video training. Without it, the learning curve can be too steep. I'd rather spend 4 hours on my HOTAS than either fly-pause-n-read or just plain reading. It already takes alot of time just to configure my Saitek X36... It's too bad some game companies are looking too hard at bottom lines (Sierra-damn you for B5) or pushing shlock (EA, Interplay).
Did anyone else find it ironic that it was CNN.com having this story?
OK, I'm not a super-coder but from my own understanding (and a slashdot article earlier thatn addressed these issues) I'd like to point out that it's a very unfair assumption to claim that GUI porting is easy. Not as hard as you think...see below The earlier /. article suggested (or at least the comments did) that if M$ released IE for OSX that IE could be ported to X. Not quite. Not quite as hard as you think. IE is just a browser, and at that a fairly 'tight' assembly of one. I'd imagine if one had the source code to the HTML rendering system it would be a reasonably simplistic (still fairly non-trival) port process. In order to port over a GUI application, you first need to port the graphics libraries and other libraries, which more than likely aren't going to be Open under OSX (correct me if I'm wrong). True, Aqua's Toolkit library will not be open, but other open toolkits will likely be ported (QT, GTK, Tk) which could make those apps extremely portable. [Note] I'm no expert. Correct me if I'm wrong and flame to /dev/null
$3-4 per SONG? What about the $30-70 we pay for a concert? Music wants to be free. Concerts we should have to pay for.
I saw 'Patriot' the week before and was ready for disappointment. How could X-Men live up to any expectations, let alone someone who was enough of a casual X-men fan to have his favs (Gambit first, but you gotta like Wolverine's Bad-Ass-Ossity). I was not disappointed. It was ane enjoyable yet short film. I hope that :45 mins cut end up on a DVD. Some of the action sequences capture that comic book feeling, and that's not easy in real life. Try not to think too hard, and go see the movie.
X can be a major pain in the ass. It can also be remarkably wonderful. You'll get your 3d soon enough. I almost have my tnt2 working... Standard desktop? Buy a copy of RedHat or Mandrake. I'm sure there are 3-doxen .rpms that the download resds 'for Linux-Mandrake'. I like having choices. And if that still is not enough for you, go work on berlin (http://berlin.sourceforge.net/) >
And Linux. Now a combo linux hacker/Modelling hobbyist has no excuse to use linux full time, having a competent and free modelling program they don't have to pirate or shell out $3500 and still use windows. Modelling is a great hobby. Thank you NaN for giving us a great tool.
Consider: The Q1/QW clients bins are about 470K a peice. Even Q3 weighs in at 870k. What if the 'client' downloaded the binary from the server, then removed it when you disconnect? You're probably wondering whats to stop someone from keeping binarys or trying to spoof the program into using your cheat bin instead of the legitimate one. Well, I'm not sure, but it's just and idea.
After limiting to threshold 3 (Thank GOD) I came across many great comments. I like open source quake. I learned a mound from the source to QE4 and continue to learn more from Q1. I'm not a 'pro' c or opengl programmer, but now I can see more of how to do it. John C: Keep it up, we love you. I also like this discussion on cheating. Consider carefully the lasting effects of so many intelligent people working twords the objective of secured cheat-free gaming. Don't you think other game companies will pick up on what we learn from Quake today? I like pure gaming, and I think this will only help promote it and make it better.