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Vanishing Game Genres

turpie writes "CNET's Gamecenter is running a story about dying game genres, their arguments seem valid for some genres like Flight Sims, and but are stretching it a bit for others like RTS (StarCraft) (they may not be too original anymore but I wouldn't say they're dying.) I'm also wondering what this leaves us apart First Person Shooters (ala Dooom & Quake)?" For that matter, since the first person shooter, I don't feel like a new genre has really appeared in awhile.

403 comments

  1. RTS Dead, eh? by Flynn777 · · Score: 1

    Anyone who thinks this has remained ignorant of 2 very important projects:

    1) Blizzard's Warcraft III
    2) Valve's TeamFortress 2

    Warcraft III is a bit different than an RTS -- it's really an RTT, Real-Time Tactical game. Action will focus on smaller party size, not unlike more recent party-oriented games such as Baldur's Gate and Diablo 2. Rather than a party of 6 or 8, though, players will work with a squad of a dozen or so -- with required specialist and leadership roles. This will compel force-mixing nicely, breaking out from the old RTS problem of the "superunit" that allows any player to dominate.

    TF2, on the other hand, will present an RTS idea where the objects being direct on screen are actually *OTHER PLAYERS IN FIRST-PERSON SHOOTERS!* This is about as exciting as 'net team play is likely to get in the next few years, and if you haven't checked out what Valve is doing in this regard, I'd highly recommend stopping by their web site. The game will feature some great technology -- but more importantly, it will feature game play ideas that are brilliant evolutions from what we seen today.

    Is the RTS dead? Perhaps in the form of "gather resources, build units, advance technologies, repeat." But they are far from dead.

    Consider the possibilities of RTS scenarios in which the units are real people! Morale, fatigue, situational awareness and ability to command will become more important that click-speed and fps.

  2. Re:Is realism stopping us from making genres? by EvlG · · Score: 2

    Half-Life had the alien planet, yes, and it sucked royally.

    Too much console-style gameplay (jumping puzzles abounded) and it was just dumb.

    The vast, vast majority of people I know either hated or stopped playing HL when they got to the alien planet. It was just that bad to lots and lots of people.

    I was always of the opinion that they should have come up with another few areas of the complex to explore, or some underground, or something. ANYTHING but the crappy alien world.

  3. ?? by inetd · · Score: 1

    What happened to games like Metal Gear and Zelda, 2/3D overhead view that was more maze/puzzle. Those were the most time consuming things I had ever played. Speaking of puzzles, what about things like phantasmagoria, I haven't seen RPG/puzzlers in ages.

  4. The ultimate game.. by esonik · · Score: 1

    ..for me would be one that combines Elite(space travel + trade) + System Shock (FPS + discovery) + Civilization (research + build up)

    I'm definitely bored by bare FPS (shoot all that moves) - just pulling the trigger is too less interaction for me. The games I wasted incredible amount of time on: Civ, Deuteros, Millenium 2, Elite, Final Frontier, XCOM, Railroad Tycoon, Carrier Command, Mid Winter.
  5. save adventure gaming! play Colossal Cave! by abde · · Score: 1

    anyone want to play a game of Colossal Cave Adventure? we have a game running on the Ultimate Bulletin Board at Floor42 (reg. required)

    Or download your own copy from here and play it yourself

    perhaps gaming needs to take a step back - and then fork?

    JOIN !LINK CLUB!

    --
    Don't blame me - I voted for Howard Dean. http://dean2004.blogspot.com
  6. Re:PC is hardly dead - but it may not be very well by seaker · · Score: 1
    PC games are struggling as what is popular is arcade and action type games. For these you don't need a PC so this is where the consoles clean up.

    The PC works best for games with greater depth, like Sim City, Civilization, hard core flight sims and the like. But it's a smaller market so developers don't get kudos from their shareholders for going there

    -----------------------------

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    If you can't blind them with brilliance, baffle them with bull.
  7. My opinion by MartyC · · Score: 1
    Coupla things really. First I'm pretty sure FPS wasn't the last genre of game to be invented, but maybe I'm a bit hazy on dates. I'd have thought Dune 2 invented RTS, but was that before or after Wolfenstein?

    And what about the soldier sim? Games like Delta Force 2, Rainbow Spear, Shadow Company and top of my chart, Hidden and Dangerous, don't count as FPS in my book as they're all about squad tactics and using team members with different strengths and weaknesses. Game slike that have only recently started to appear.

    Games like Metal Gear Solid and Tenchu are also hard to place in the FPS band. They're stealth'em ups

    If you think there is a decline in genres (something I'm not so sure of) then it's probably down to growth in consoles. Consoles are less flexible in their control methods so it's not possible to do a flight sim with 90 odd controls.

    Another problem with the flight sim is that the emphasis is on realism and, in the end, except for the hardcore aviator no one can be arsed to learn how to fly that precisely. Especially when they also have to manage the campaign, set all the way points, load the ordnance and direct 4 wingmen to their targets at the same time.


    That'll do me for now...

    --
    -- "Sponges grow in the ocean. I wonder how much deeper the ocean would be if that didn't happen."
  8. Re:RTS is dying? huh? by wizard992 · · Score: 1
    Starcraft was in the top 10 for a long time simply because it offered well balanced gameplay (at least for a while), and a killer multiplayer game. But when you get down to it, the only new thing that has been added to any RTS since Dune 2 is networking. Everything else is just window dressing.

    I am sitting here and trying to think of the last time I saw a truly revolutionary game, and I just can't think of one. I would say Half-Life, but when you come down to it, it's just another FPS with a great story. I think Thief was a wonderful game, what I call first person RPG instead of an FPS, but it got bogged down in the same old "walk the maze, flip a switch, avoid the zombies, get the prize, good mouse" formula that so many games seem to end up with. I think a large part of the problem is people who have great ideas, and make an incredibly fun game to start with, but then don't know where to go with it. In the end, the game then just becomes routine and the only reason you keep playing is to see the endgame video.

  9. I really miss classic Sierra... by kill+-9+$$ · · Score: 1
    I miss the witty humor in games like Heroes Quest I (before the VGA upgrade) and II, Leisure Suit Larry, etc. It seems that as the company evolved they got rid of a lot of the humorous element in their games (well maybe not Leisure Suit...)

    Oh well... Anybody know of any other game companies around now who now provide a similar quality of entertainment?

    --

    -- A computer without COBOL and Fortran is like a piece of chocolate cake without ketchup and mustard
    1. Re:I really miss classic Sierra... by elomire · · Score: 1

      One must look to Europe and Funcom. They made "The Longest Journey", called the best game you can't buy by Gamespot. Adventure games are still being made in Europe. Also be on the look out for Simon the Sorcerror 3D by Adventure Soft.

  10. Re:Dying for PCs - but PCs are not everything! by simm_s · · Score: 1

    You are absolutely correct. I cannot stand the way PC games operate. I heard Deus Ex was a great game so I downloaded the demo to test it out and it was horribly slow, this is with a TNT2/450MHz K6/128MB of ram. What the hell do I need to do to keep up with the computer gaming market! All I ask is that the PC game market create a standard base game system and release standard (OPEN) interfaces that scales well with newer systems [Not DirectX]. Also they should simplify gameplay. Yeah consoles are not very flexible but who cares! All of my console games work! Best yet I don't have to install conosle games either!

    I nearly choked when I saw the visuals for Chrono Cross and realised I was playing on a system with 2MB of RAM and 90MHz proc. Many PC game developers do not even spend the time pushing technology to the limit before jumping on to another techonology.

    That produces games that are incompatible with older systems, and games that are buggy. At least it's pretty :>.

  11. RzE is fat by joshwa · · Score: 1

    Counter-Strike: Half a million active players can't be wrong!

  12. Re:No flight sims? What about Descent I/II/III? by PhatBhuda · · Score: 1

    The Descent games are first person shooters that give you a hover ability. There's nothing flight or simulation about it. A flight simulator seeks to give you something more, perhaps a link with reality.

  13. Re:Right.... by Golias · · Score: 1
    Bah! I totally disagree. Doom was Wolfenstein with a lot more of the color red used. Sure, you could play against 3 other people, but it really was not much of an advance over the "3D Pac Man" game I played on my old Commodore.

    When Quake came along, it allowed you look up and down, and shoot independently of which way you were facing. It required you to actually aim your weapon once in a while, rather than just pound on the control key every time you see a few pixels moving in front of you. That, and the ability to play in huge deathmatches, made it much more immersive. Doom never succeeded in creating the illusion of being in the action for me.

    Even the "two-and-a-half-D" games (Marathon, Dark Forces, Outlaws, Duke Nukem 3D, etc.) were vastly superior to Doom. The only reason Doom stayed on top was because there were so many keyboard-jockeys that had invested hours and hours into developing their Doom "skillz", who did not want to adapt to games where they were newbies once again.

    --

    Information wants to be anthropomorphized.

  14. There have been new genres released. by Toodles · · Score: 3

    You all are going to laugh, but, yes, there have been new genres that have gotten very popular. The most notable is dancing games. This started out with such PSX games as PaRappa the Rapper. Now, accessory 'dance mats' for the very popular Dance Dance Revolution are easily available, and gaining in popularity. This falls into the category of 'All the rage in Japan' and actually involves exercise, something most gamers could use. COmpanies are tryign new genre's all of the time. Someone only need to think of the money Tetris brought in, and it should be obvious game companies want BADLY to bust a new genre open. For example, there is a four seat racing game at my local arcade. Sound normal? Not quite. It horse racing. You play jockey on the horse, and the movement of your rocking and the movement of the horse's head determines your speed, not to mention looks really funny to onlookers. WHat about Silent Scope? Maybe you would just call it a 'really, really First Person Shooter', but thats a crock. You could call it 'A Gun Game', but comparing this to Operation Wolf isn't even fair. I feel Konami should be praised for this game, because it was original, well played out, and damn fun. Don't pigeon-hole yourselves. A lot of people don't see the inovations because they stick to what they know they like, such as RTS, RPG's, FPS, etc. Keep your eyes open and see the new stuff, and give it a shot. Besides, if *YOU* can come up with a genre that hasn't been tried, but would be addictive, Let me know and we'll sell it for a ton of cash. Toodles

    --
    Toodles D. Clown
  15. Re:Adventure games by FortKnox · · Score: 2

    I have to disagree with you. Adventure games are -NOT- dead. They just don't look like they used to.
    Run out and get yourself the game "Deus Ex", and play it for a while.
    Yes, it is in the first person perspective.
    Yes, you can shoot people with guns.
    But, it has an adventure plot and action. You can play the entire game without killing a sole! And there is multiple solutions for multiple types of characters.
    The game was developed by like 3 programmers, and 12 writers. It was made like an adventure game.
    I'm gonna stop sounding like a Deus Ex salesman now. My point was... adventure games haven't died, they are just adapting to the first person perspective, which is the popular thing now.


    -- "Almost everyone is an idiot. If you think I'm exaggerating, then you're one of them."

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
  16. Re:we need a MCGUYVER game by Tomoshi · · Score: 1
    Heh heh that would be a Zork-style adventure game, really. Just like King's Quest, where you had to take the corn you got from the merchant by selling one of your kidneys (which you had to have removed by the local butcher, who charged you one golden crown which you earned by washing the dishes at the tavern) to the mill and mill it before feeding it to the cow who you can then lure off the path to allow you to walk by to get to the red door that takes the needle-shaped blue key which you found by randomly clicking on the haystack . . .

    Yeah, I miss those games.

    --

    Back off, man. I'm a scientist.

  17. Re:Old Games vs New Games by Vigilante+Moderator · · Score: 1

    Amen to that my brother. I've wasted more hours playing nethack this year than any other game I've ever played. Well, it's probably close to silent service (I loved that game for some reason, I had it for the C64 and then the DOS version, I would love to see that on linux). I have Q3, and it's fun, but it doesn't suck me in like nethack.

    Don't get me wrong, I'm not your typicall gamer, and I'm not in the majority, but I agree with you 100%.

  18. Re:The old fashion PC style RPG by PhatBhuda · · Score: 1

    Monkey Island, Kings Quest are adventure games. They are definitely few and in between. But, you can always check out games like Sanitarium, Grim Fandango, and the upcoming Monkey Island game.

  19. Dying or ... excluded by ackthpt · · Score: 1

    I grew up with Apple ][ games (I still have miniposters for a few!), so have followed game genres from character based (nethack, larn), text based (Dungeon, Adventure), puzzle solving, simulation, arcade, action, and so on for pretty much the gammet of hardware between the 70's and present.

    Something which should be obvious is the excessive number of variations on StreetFighter-like, sports, racing and 3D shoot-em-ups. Ultimately these things have pretty much been beaten to death, which probably explains the rise in popularity of card games.

    I'm so bored of these things, I'm going back and digging up old games and playing them again, because ... they were actually fun and still are. I can think of a few games I'd really love to see (and would certainly pay good money for) come out for my PC or Linux workstation or PDA, etc. Sadly, when game companies did bring a few great games over to PC's, years back, they utterly ruined them by putting too much extra crap in them for some II, III, etc.

    IMHO it's certainly time for game companies to take a deep breath, sit back with a brew and think about what really is fun and how to put it into a game. Perhaps some inspiration could come from old Atari 2600, C64, Apple ][ games. Until then I'll have to resort to emulators and abandoneware and keep coaxing my tired old Quantum drive to spin up one more time on my old Amiga.

    Vote Naked 2000

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    A feeling of having made the same mistake before: Deja Foobar
  20. Obviously those idiots at cnet arnt real gamers by Jainith · · Score: 2

    1) The adventure games are dead becuase kings quest, space quest, and the like SUCKED I mean has anyone actully played them, I used to on my old tandy, and Im sorry to say but a crappy sentance based interface and a story line in which you die every few seconds made these games playable to only a few die hard freaks. As far as myst goes yeah the graphics were awsome but then you have to think that the only people who could play it are those who arn't die hards (die hards never bought a new computer they were to damn busy playing police quest). Now myst on the other hand was to damn easy for us, becuse after we got over the inital shock of its awsome graphics, we realized you could beat the dam game in under 5 min (if you still havent figured this out im not taking the time to explain it now). So we have a bunch of die hard freaks who are content with crappy games and dont buy new computers that can handel todays games, and a bunch of people with desecnt computers who dont like the games cause though pretty they arnt all that fun...

    2) What makes a combat flight sim? REALISM! What kills a combat flight sim? REALISM!!! What we did is we created games so real they became to hard for the average use to play and have fun with. Face it were obviouly not all qualified to fly the moden jet fighter, so why try when its not really fun. Anyway these REALISM games replaced all the actually fun games, for example Pacific Strike, this game was awsome, it wasnt too hard but challenging...but more important it was FUN!!!
    So realism killed the fun games, and the realistic games wernt fun enpught to keep the average user intresteding the genre. Thus it died.

    3) RTS games now this is an intresting one, What I think killed this genre what CRITICS, every game that came out was over critisized, resulting in low sales and thus underdevelopment of the genre. Take Force Commander for example, look for reviews and you'll find 100 bad ones for every good one. If you ask me I like the game, but these people just see all these bad reviews and get scared to say anything else good about the game. Todays rts's are reasonably fun, however predictable ai, but have fairly good graphics. SO as I said I think critics killed this genre.

    4) Space combat games are far from dead, Just the best one I can recall was tie fighter, It just had better features than its sucessor x v t. Then you can take a look at the Home World series, this is actully a spaced based rts. The usings actully pull strafing runs, and the graphics are prettry cool too...Anyway i dont care what cnet says this genre is still out there and if another decent game is made it will have high sales.

    5) War games have siply become the other genres, so yeah I guess cnet actully got this one right.

    Anyway my point is that the future for video games is just as bright as ever, just keep in mind people play games for fun if a game isnt fun people wont play it.

    Jainith

    HALFLIFE IS STILL KING

    1. Re:Obviously those idiots at cnet arnt real gamers by Supergrass · · Score: 1

      1) The adventure games are dead becuase kings quest, space quest, and the like SUCKED I mean has anyone actully played them, I used to on my old tandy, and Im sorry to say but a crappy sentance based interface and a story line in which you die every few seconds made these games playable to only a few die hard freaks.

      Part of the short attention span generation, eh? Normally, you play these games, and try to do intelligent things so you can avoid dying "every few seconds." The joy is in the exploration of the world they've created. And text-based interfaces worked well in this case, because they allowed you to try many, many other things than the "four icons and a question mark" you seem to get with modern adventure games. Granted, there had to be a tremendous amount of writing behind such a game, but again, since the joy of these games is in exploration, it made it worthwhile.

      2) What makes a combat flight sim? REALISM! What kills a combat flight sim? REALISM!!! What we did is we created games so real they became to hard for the average use to play and have fun with. Face it were obviouly not all qualified to fly the moden jet fighter, so why try when its not really fun. Anyway these REALISM games replaced all the actually fun games, for example Pacific Strike, this game was awsome, it wasnt too hard but challenging...but more important it was FUN!!!

      I agree somewhat. But then, the whole idea behind a simulation is realism.

      3) RTS games now this is an intresting one, What I think killed this genre what CRITICS, every game that came out was over critisized, resulting in low sales and thus underdevelopment of the genre. Take Force Commander for example, look for reviews and you'll find 100 bad ones for every good one. If you ask me I like the game, but these people just see all these bad reviews and get scared to say anything else good about the game. Todays rts's are reasonably fun, however predictable ai, but have fairly good graphics. SO as I said I think critics killed this genre.

      Critics killed a genre...whatever. Force Commander got poor reviews for many reasons, most of which were enunciated in the reviews I've read: poor interface, poor graphics, poor gameplay balance. When Joe Gamer is looking for a new game to play, he usually doesn't want to buy Generic RTS No. 43, because he's already played Generic RTS games ... there needs to be the promise of something new.

      4) Space combat games are far from dead, Just the best one I can recall was tie fighter, It just had better features than its sucessor x v t. Then you can take a look at the Home World series, this is actully a spaced based rts. The usings actully pull strafing runs, and the graphics are prettry cool too...Anyway i dont care what cnet says this genre is still out there and if another decent game is made it will have high sales.

      Homeworld is an RTS, which happens to be 3D and based in space. What they were talking about in the article are traditional "fighter in space" games like Wing Commander, the X-Wing series, and the Freespace series. Freespace 2, the latest game in that series, sold extremely poorly despite excellent reviews. I haven't seen the numbers on Tachyon or Allegiance, but I don't think they are burning up the charts, either. Finally, remember, there are no future Wing Commander games planned. Sounds like a potentially dying genre to me.

      5) War games have siply become the other genres, so yeah I guess cnet actully got this one right.

      What? I think the point of the article was that while wargames have incorporated some elements from other genres, they will continue to survive because Internet sales can support a niche genre (with diehard fans).

      Judging by your comments, I'm not sure if we read the same article, to be honest. To be honest, I think the article raised some pretty good points, and I think it's a little bold to claim that "Obviously those idiots at cnet arnt real gamers".

      --
      Wherever there's a will, there's a motorway.
  21. Re:Frames per second by inetd · · Score: 1

    Bullocks.
    you can tell the difference between 100fps and 40fps. Try doing an offhand grapple from ceiling to ceiling tossing hundreds of rockets on a 30fps machine. It's impossible, you can't see the damn ground and you only get one or two frames of visible target. At 100 you can actually see the rolling heads and gut splatter.
    that whole 30-60fps thing is for FMV where the images blend into each other. You can see more than that.

  22. Re:Retro gaming is popular for a good reason... by drj11 · · Score: 1
    ... gameplay.

    And this is why I think handhelds have it.

    There's only so much budget you can waste doing fancy artwork and hours of music on a Game boy colour (though Disney are trying their best). So in the end the good people spend their money on gameplay.

    Aside from Perfect Dark the games I play most are Super Bomberman (a 1992 release on the SNES) and Zelda: Link's Awakening (a 1993? release on the Game boy).

  23. Re:Ah but... by Andrewkov · · Score: 1

    The reason I said that was because the article refers to Myst as the killer RPG. Read the article before posting!!

  24. Two words by SquadBoy · · Score: 1

    Scorched Earth This should be moderated up to 5 it is the best Turned Based Strategy game ever period.

    --

    Cypherpunks: Civil Liberty Through Complex Mathematics. Those who live by the sword die by the arrow.
  25. Where have you been? by Borealis · · Score: 2

    Since the first person shooter came of age (arguably with wolf3d, more realistically with doom), we've had several genres arrive. RTS, while marginally existent starting with Dune (1990) really didn't take off until Warcraft. While technically not an original concept, the MMORPG games are realistically a new genre as they take their MUD origins to significantly larger scales.

    Arguably, team based FPS is a new genre as well, arriving on the scene significantly after the original FPS. First person "sneakers" (as somebody else coined previously) are also radically different from the original "shoot everything that moves" FPS.

    While the C-Net article describes some symptoms of shifting awareness, it's probably very premature to declare any genre as dead. Flight sims, for instance, are a relatively niche product that appeal to a distinct audience. If somebody doesn't mind not selling a ton of units, then they will find an audience for a good flight sim. Further, I think that in the future you'll see a lot more cross genre games as the gaming worlds become for fleshed out. Having a FPS RPG game where you can climb into the cockpit of a helicopter to reach some objective is probably not too many years away.

    --
    Unbreakable toys can be used to break other toys.
  26. Ah but... by Ratface · · Score: 3

    there's a form of games that they've not mentioned, which is continuously *gaining* in popularity...

    ... retro gaming!

    It's certainly where I spend all my gaming time these days. Who needs games that require a supercomputer to process, when the gameplay is lacking. With MAME and my ROM collection, I can keep my gaming urges satisfied for years to come:-)

    "Give the anarchist a cigarette"

    --

    A little planning goes a long way...
    1. Re:Ah but... by Rico_Suave · · Score: 1
      ". I never liked Myst - I don't think it comes close to real RPG's. "

      Uh, Myst was never intended to be an RPG - in fact, it's nothing like an RPG at all.

      --

    2. Re:Ah but... by Seigfried · · Score: 1

      As an interesting note, I'd like to point out that a few major console publishers seem to be going retro these days- recently, I've seen a few older series be re-made very well with new technoloy. Take a look at the recent Strider 2, a sequel to one of the first 16-bit-era games (Remember playing it in the arcades back in 1989?) or the excellent R-Type Delta, a sequel to the classic arcade shooter, R-Type.

      Do I sense a developing niche market? :)

      --{-Seig----

    3. Re:Ah but... by The+Step+Child · · Score: 1

      Who needs games that require a supercomputer to process, when the gameplay is lacking. With MAME and my ROM collection, I can keep my gaming urges satisfied for years to come:-)

      Don't put away that supercomputer just yet - MAME needs a pretty high-end system to run some of its games at a decent speed.

    4. Re:Ah but... by RebelScum · · Score: 1

      Nope... it sayd Myst killed Adventure games, like King's Quest, Monkey Island, etc., which are a different genre from RPG, although slightly.

    5. Re:Ah but... by A.+Aria · · Score: 1
      Mmmm... WWIV...

      -A. Aria

      Is it wrong of me to still use my old handle? ;)

    6. Re:Ah but... by Andrewkov · · Score: 1
      Yes guy!! I used to play with the keyboard, because it had seperate keys for digging left and right ... I found it easier than the joystick. I've played the Apple II version as well, but wasn't it in monochrome?

      Every play the advanced version with all new levels? That was almost impossible.

    7. Re:Ah but... by Andrewkov · · Score: 2

      There was a story lately on Slashdot about abandonware - old games which the publishers no longer supports or sells. Check it out... If you follow the links to the abandon ware sites, you can download all kinds of good stuff, PacMan, Tempest, etc (or do a search on Google).

    8. Re:Ah but... by Andrewkov · · Score: 1

      I stand corrected.

    9. Re:Ah but... by Angelwrath · · Score: 1

      Game genres won't die out, they will simply cycle between periods of popularity and periods of scarcity. Just like the people talking about MAME... that is VERY cool. But game developers during those scarcity periods will still come out with the occasional movie... kind of like excluding summer season and winter season for movies, there is that intermediary period where the quality of movies degrades (less action flicks), and the number of new releases may decline as well, but there are still movies coming out from all genres, from romance & comedy to romance & action to romance & pornography. Oh wait, those are all the same thing.

    10. Re:Ah but... by IronBlade · · Score: 2

      I have to voice my agreement here.
      I haven't bothered getting a new PC for some time (I have a P90), so my choices are getting pretty limited.
      Sure, I play some of the latest games at work (I love my workplace), but at home, I can barely run StarCraft! (I can and do play it - still THE best RTS in my books!)
      I haven't played too many emulator games, but the couple I have (old Amiga games...) were great!

      I may be impressed with games that require computing power similar to a decent Beowulf cluster, but since I can't run it at home, I won't buy it.

      --
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    11. Re:Ah but... by pausz · · Score: 2
      With MAME and my ROM collection, I can keep my gaming urges satisfied for years to come:-)
      Yeah, and by the time those get boring, Quake et al. will be retro.

      OK, Quake IS already retro...

    12. Re:Ah but... by Andrewkov · · Score: 1
      As an old time gamer from the Commodore 64 era, I miss a lot of the retro games ... Some of my favorites of all time were Ultime 3, 4 and 5 (1 and 2 were fun be cheesy), and the many shoot-em-ups. I never liked Myst - I don't think it comes close to real RPG's. I also really like Starcraft, it's got to be one of the best games of all time -- I still play it regularily. Doom 1 and 2 were also a lot of fun .. I like the simplicity and ease of play compared to the newer first person shooters.

      But really, there havn't been too many games recently that I would bother playing ... But PC games still kick butt on console games.

    13. Re:Ah but... by hamburger+lady · · Score: 1

      tell me about it. I've been playing Snokie for the C64 like a madman, that game is frikkin' impossible! IMHO, more challenging than anything today.

      --

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      Is this the MPAA? Is this the RIAA? Is this the DMCA? I thought it was the USA!
    14. Re:Ah but... by British · · Score: 2

      That's whats great about MAME though. Over 1 thousand games. You get a chance to play arcade games that never were popular, or ones that made you run out of quarters before fully getting into the game.

    15. Re:Ah but... by extar-bags · · Score: 1
      I remember plowing thorugh each and every level of that game in the early 90's when it was the hottest thing.

      Yeah, I remember plowing through each and every level in the early 90's when it was the hottest thing. I also remember plowing through each and every level in 1999, when it was less than the hottest thing, but still the best.

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      "Rock over London... Rock on Chicago..." -Wesley Willis

    16. Re:Ah but... by Andrewkov · · Score: 1
      Ever play Loderunner for the C64? That was a fantastic game ... it even came with a level designer. I must of spent hundreds of hours playing that one.

      All this retro talk is reminding me of the BBS scene from way back ... I wonder if I still have my 300 baud modem kicking around here somewhere!!

    17. Re:Ah but... by gmm · · Score: 2

      IMO it's all down to playability. Some of the old-skool games have amazing longevity because of their great playability and adictiveness - this is what has inspired the MAME type emulators. But on the other hand, some of them were complete crap. This can also be said for the processor-hungry games of today.

      No gaming genre is ever really going to die, as long as game developers come up with good, adictive games.

      --

      ---------------------
      %46%55%43%4B !
  27. Re:3D killed some types of games by Kublai · · Score: 1

    I have wondered if this might be due to the technical complexity of producing a 3D game, or just the processing overhead that such games incur. I would expect genres to broaden again once the environment for programming 3D is a bit more familiar to programmers. RPGs have always liked lots of detail and that's expensive to come by in terms of 3D. These days you need a team of people to create a new game, whereas I think a lot of original 'new genre' games were created by individuals with a passion. As far as 3D shooters go, I'll have to disagree with you there. What about the Descent series? Another big genre killer, I think, would be the rush to create online games. This has sucked up more precious resources in terms of budget and technical difficulty.

  28. Re:The Current State of Gaming by clare-ents · · Score: 1

    I think that the gameplay still matters. I think the problem is we have a few games with outstanding gameplay - so outstanding that people play the same game for several years.

    I personally have been playing Starcraft multiplayer now for over 2 years. I still play Starcraft frequently multiplayer. I haven't bought any other RTS game because everything I've demoed just doesn't compare to Starcraft. I want to buy and play a better RTS than Starcraft but there still isn't a game that can compare to Starcraft + Expansion + 8 revisions to balance the game and bugfix on version 1.0. The other advantage is that Starcraft runs on low end hardware - I have 4 machines that can play Starcraft in my house against 1 (arguably 2) that can play Q3A or most of the latest games. Consequently when I feel like playing with friends, we play Starcraft on the LAN because we can all play. We still play warcraft 2 mutliplayer too because it's easy to pick up for new players.

    If anything it's multiplayer thats killing games, a single player game lasts ~1-2 months. A multiplayer game lasts 2-3 years.

    --
    Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. (Einstein)
  29. MUSE's too! by cprincipe · · Score: 1

    Ah, the good old days: 1993. My Mac, my modem, the intermittent Trent University modem pool, and MicroMuse, TimeMuse, OceanaMuse, EcoMuse, etc......

    I actually met my wife on Micro. It was like the wild west back then, very little adherence to the purported charter of the Muse, but damn it was fun!

    --

    bun-fhuinneog agam!

  30. They're dying for a reason by Jon+Erikson · · Score: 2

    Which is that nobody wants to play them any more. Supply and demand is at play here. If people still wanted flight sims companies would be developing them.

    Since obviously nobody wants or plays many of these types of games, I have to ask - who cares?

    ---
    Jon E. Erikson

    --

    Jon Erikson, IT guru

    1. Re:They're dying for a reason by MonkeyBoy · · Score: 3

      Hmm. I don't know if my information is still accurate, but a couple years ago all the studies I read basically stated this:

      The casual gamer accounts for 40% of all sales. They want instant gratification & easy gameplay. They basically "walk down the isle and pick out a box" at purchase time. Their sheer numbers are huge. They rarely purchase games (1-5 a year).

      The core gamer accounts for 60% of all sales. They are willing to put up with all kinds of nonsense, including obtuse manuals and difficult controls, if the game is worth the time. They research their purchases ahead of time, either online or through word-of-mouth (talking with other core gamers). They number less than 10% of the total market, but purchase very often (15+ year).

      I'm not sure if the entire market has suddenly done a turnaround in 2 years but given that these tenets have held true for 10+ years I'd be really, really surprised.

      Keep in mind this is just computer gaming. Consoles fall somewhere way outside of this and have all kinds of demographics, many odd (witness Parappa Da Rappa!).

      Personally I place the blame on lousy games and deaths of genres on the publishers. This is in large part due to the influx of non-game-playing individuals who jumped into the industry so they could "get in on the action", then proceded to screw up the development process. Of course the fresh-into-the-industry executives who put a high priority on the opinons of their fresh-into-the-industry marketing wonks shoulder a large part of the blame too.

      I just wish the industry would shake all these idiots out of the tree, send them off to blow big wads of cash on the console arena (which will implode sooner or later like it did in the 80s due to a very similar phenomenon), and let everyone who genuinely gives a rats ass about this industry get back to making fun, immersive, excellent bang-for-the-buck computer games.

      By the way, Myst, Deer Hunter, blah, blah, blah - they were/are considered "breakthrough" games, since they sold in large numbers of casual gamers. (Core gamers ignored them because, after all, they're crap) A couple years ago every marketing weenie I dealt with was psyched out about these types of games and felt that every game currently in development could "learn" from Myst. As I said, shake them out of the tree and let's get back to work...

      --

      Moof!

    2. Re:They're dying for a reason by catscan2000 · · Score: 1

      Has anyone seen FlightGear?!

      Dead? Probably not ;-).

    3. Re:They're dying for a reason by Steveftoth · · Score: 1

      Hey man Parappa rocks!

      "M I X the flour into the bowl"

      "In the rain or in the snow, I got that funky flow, but now I really got to go!"

      "The toilet over there will bring your luck"

      "What? I gotta believe!"

    4. Re:They're dying for a reason by SteveRyan · · Score: 1

      Hey, if my memory is right, that's the way Roberta Williams started out (co-founder of Sierra, responsible for a number of top-selling games). She's in good company.

    5. Re:They're dying for a reason by Sick+Boy · · Score: 1
      Every new sim I've played (with the execption of Jane's USAF) has had little to no in-game training at all

      Yeah, USAF has decent training. I tested it for a while, and since I had never played a flight sim before, that training was *very* important.

      [game companies are] pushing shlock (EA, Interplay)

      You do know that those Jane's games you praised earlier were/are done by EA, right?
      --

      --
      Does narcissism count as a hobby? --Shawn Latimer
    6. Re:They're dying for a reason by JJ · · Score: 1


      I think the limits of realism in flight sims have been reached within the current technology. I have a friend who uses three monitors for 'complete cockpit effect' but it still doesn't give that much of a flight feel to a flight sim. Once a new technology comes into play, flight sims will be right back.

      --
      So long and thanks for all the fish . . . !!!
    7. Re:They're dying for a reason by Eso · · Score: 1
      USAF rules... I tried Falcon 4, F/A-18... they didn't do anything for me. But USAF really brought me back into the flight sim world (it adheres slightly less to exact realism and physics, but is slighty more playable).

      I'd rather be pepper-sprayed by a mountie,

    8. Re:They're dying for a reason by rtscts · · Score: 1

      i love to play flight sims, but i've yet to find a joystick that doesn't float around with at least half the games I want to play, regardless of how much calibration or driver updates i do. so, until someone makes a decent ACCURATE joystick with top notch drivers (with, OMG, a dead-zone), fuck it. i'll play FPS with a nice accurate mouse.

    9. Re:They're dying for a reason by LordLobo · · Score: 2

      There just isn't enough patience around to get people to play good flight sims. HOWEVER Not many sims have come up with decent in-game training. For those of us who played the original Jane's Longbow, that had the best training ever, in addition to being a great sim. Every new sim I've played (with the execption of Jane's USAF) has had little to no in-game training at all (Falcon 4, Janes F/A-18, Longbow 2). Every good sim should include comprehensive in-flight or video training. Without it, the learning curve can be too steep. I'd rather spend 4 hours on my HOTAS than either fly-pause-n-read or just plain reading. It already takes alot of time just to configure my Saitek X36... It's too bad some game companies are looking too hard at bottom lines (Sierra-damn you for B5) or pushing shlock (EA, Interplay).

      --
      ------------------------ LordLobo - Because I can
    10. Re:They're dying for a reason by luckykaa · · Score: 1

      Thats a good point. Current analogue joysticks really suck. And the standard PC interface is terrible. I'm surprised the mouse-sticks that emulate a rodent never cought on.

      An opto-mechanical system is a lot more accurate than the horrible variable resistor design. Maybe USB joysticks will improve over time.

    11. Re:They're dying for a reason by Talgor · · Score: 4

      One thing which must be taken into account is the change that has happened in the profile of the "average player"... Computer games haven't been a "popular" thing for too many years yet. Computer game players used to be a much smaller group, and were much more likely to be programmers, etc, who LIKE complex games. Today's average player is someone who's barely computer literate (if even that) and who likes his games simple and straightforward. The kind of people who actually want to spend days learning how to, for example, fly a realistically simulated airplane, have not become more scarce, they are just vastly outnumbered by the 5-second attention span players... Absolute numbers may have even grown, but their relative amount (of all players), which is of course what the game companies look at, has decreased drastically...

      .
      . Dies nox et omnia michi sunt contraria
      .

      --
      .
      . Dies nox et omnia michi sunt contraria
      .
  31. Re:3d everything by vslashg · · Score: 1

    The Oddworld game for PS2 looks like it's going to be 3D. Now *that* scares me. The sidescroller is a generally forgotten idea anymore, and when you get right down to it, most of the best games were side scrollers, if they scrolled at all.

  32. graphical MUDS by evilphish · · Score: 3

    What about the graphical MUDS, like everquest (called evercrack here at work for its addictiveness.) there deffinatly gaining popularity. ultima online didn't seem to do as well as everquest. but go on e-bay and you can find players selling there everquest items FOR REAL MONEY. and with upcomeing starwars rendidtion of the game they will get even more popular.


    Gentleman, you can't fight in here, this is the war room..

    --


    who sez death can't be funny....www.endlesssorrow.com
    1. Re:graphical MUDS by evilphish · · Score: 1

      come on man, i got this bag of cheezzzzzzzzzzzzzzzz burgers. just let me kill one spider man.
      Gentleman, you can't fight in here, this is the war room..

      --


      who sez death can't be funny....www.endlesssorrow.com
    2. Re:graphical MUDS by BiLlCaT · · Score: 1

      shutup junkie! -- Randall
      ----------------------------------------- -
      the amazing bc
      latin/funk flugelhorn & trumpet
      webnaut, music junkie, sysadmin from hell

      --
      the amazing bc
      just another guy doing IT
      webnaut, music junkie, holes-in-head
  33. Quick thought or 2 on flight sims by alumshubby · · Score: 2

    ...combat and peacetime alike: Some of us prefer nth-degree realism, even if it means the sim costs upward of $40 per and it's a cast-iron unforgiving bitch to learn how to operate properly.The trade-off, though, is that the sim better be well documented and thoroughly debugged. I snuck a look at the resource page for Falcon 4.0, and from there I went to Reviews. One of the knocks on F4.0 was that the air-campaign module was buggy. A misbehaving feature-laden sim is less enjoyable than a bulletproof if relatively unsophisticated one.

    --
    "How many light bulbs does it take to change a person?" --BMcC-->
    1. Re:Quick thought or 2 on flight sims by Chris+Johnson · · Score: 2
      Tell me about it ;) I bought X-Plane when it was $200... now it's $80 but I'm not a bit sorry, I've really enjoyed it. In a funny sort of way this is an example of how good things can survive and persist even in a total wasteland of consumer-driven lowest common denominator garbage... X-Plane sold to fanatics. It still does, perhaps a bit easier now. It isn't for Fred Consumer who wants to fly a 747 to La Guardia by fast-forwarding it and then shooting a 'forgiving' landing- it's for the lunatics who'd be asking 'Why does the digital readout on the altimeter not have the correct font for Boeings?' Those are the people who've done things like entirely model aircraft cockpits in 3D rendering to accurately place the locations of gauges and the view obstructions at each perspective. They're the ones who were willing to cough up $200 or $300 when MSFS just would not do (it still won't- flightmodel is still a comparative toy, and at this point the eyecandy-driven framerate for MSFS is a sick joke- X-Plane's beginning to look as good but is a _lot_ smoother in use)

      It's not even about documentation and debugging- X-Plane's always been developed so rapidly that documentation is a black art. It's about the target audience, pure and simple. Anytime you target the lowest common denominator instead of the high white scream of a perfect, unattainable concept, a part of your art dies. Those who refuse to grovel to the lowest common denominator are doomed to miss the consumer market- but there are the fanatics- then it just becomes a question of this: can your business model support a real business with selling and expenses and a breakeven point, or are you playing dotcom and expecting to sell to the whole world at a loss and make it up on volume? If it's the latter, forget it- if you have some sense, then it's still possible to make a product (even a game, even a game that doesn't target the mainstream) and do business with it. It's almost like a litmus test- these days, it's _impossible_ to play 'A-list' except by playing dot-com and king of the hill. Hence, CNet's article, and the perception that the game industry is dying. It is- if that's all you're looking at.

  34. Re:Sierra games! by Demon-Xanth · · Score: 1

    Problem I have with the "Sierra Classics" is that when the game pops up and asks "What color is ... on page ...?" and the manual is in low res black and white. I don't know how many of them I've tried and had to keep running the program until I guessed right.

    --
    If you think education is expensive, you should try ignorance -- Derek Bok, president of Harvard
  35. First person sneakers by Ratcrow · · Score: 2

    Some would argue that games involving stealth are in a genre of their own, and not merely first-person shooters (Thief, Deus-Ex, etc.).

    1. Re:First person sneakers by TheBlueJackal · · Score: 1

      yeah

      sneak'em ups are bringing game play back into the mix.

      Despite some mismanagement by those involved in Thief I & II, Thief III will be released after all.

      On the subject of Vanishing game genres and where its going:

      I think we need to go back to our gaming roots and remember that keeping a game really simple helps - many flight sims become less engrossing because they are over complex and the user interface is not sufficient to really model flying a plane.

      Consoles also seem to be setting the pace as ever with new sport sims (skating, snowboarding) but first person shoot-em ups are easier to develop and so cheaper to push out.

      The major factor in the popularity of first person shoot'em ups is the tournament concept that drives playing for longer as it becomes a competition between gamers rather than between the limited AI that programmers develop in advance.

      Aaron.

      --
      Perl & C Hacker :: London New Media Whore :: Pokemon Master
    2. Re:First person sneakers by Golias · · Score: 2
      Unfortunately, what got me hooked on the FPS games was the network gaming. A human opponent is still far more interesting than a room full of bots.

      The stealth games like Deus Ex are pretty cool, but lack of human interaction means I will get bored with it and move on before long. Network games like Everquest, UT, and so on tend to have a lot more longevity.

      Story-driven games like Diablo are really only impressive until you complete the story, then they are really dull. Vampire:The Masquerade looks like it is pointing in the right direction, in that a game master can create new interactive stories for a group of networked players. I hope we will see more titles along this line of thinging soon.

      --

      Information wants to be anthropomorphized.

  36. The Salvation of Gaming by ChaoticCoyote · · Score: 1
    The article overstates the troubles in computer gaming -- the correct premise is: Gaming suffers from a severe lack of successful innovation. It isn't that developers aren't creating anything innovative -- it's that the gaming industry, like all industries, is being driven by a commodity mentality.

    Perhaps gaming will do better once the "niche" markets move to the web for distribution. I'm serious considering the development of a strategy/adventure game, written in conjunction with my family. Will I go to a big-name publisher? Hell no; I'm going to publish on the web.

    The need to make a buck is what kills most innovative industries; we can see the problem in everything from car design to clothing styles. Those who start a new idea are enthusiasts, people who do X because they really love X. When X becomes successful, imitators appear, dilluting the market; innovation is seen as a threat to success; the end is mediocrity.

    Gaming was once a hobby, a niche industry built by people who loved to play games. I've been gaming since before the birth of most people who will read this message; I've watched it evolve from paper-and-pencil to pixels-and-modems. The creativity is simply gone -- exemplified by Blizzard, a company that now make oodles of cash from games that clone past successes! What really makes Diablo 2 different from Diablo 1? Not much... (although we have had fun playing Diablo 2 as a family on the home LAN, mixing role-playing with the hack and slash.)

    So what's good in gaming these days? Lots of stuff:

    Majesty (Cyberlore Studios) is a wonderful variation on RTS. Instead of controlling your units, you influence them; it is more of an RTS than Dungeon Keeper (Majesty lets you pick the units you'll influence), and more of a sim than Age of Kings (AoK still has horrible unit AI). Majesty is a great application of artificial life to gaming...

    System Shock 2 (Looking Glass Studios) The praises of this game have been sung everywhere; too bad it didn't make enough money to keep Looking Glass alive. I'm no fan of shooters -- but I do like action games with a strong story line.

    Heretic 2 is also a good game, a bit more of a shooter, but with an immersive story line. And Heretic 2 is available for Linux...

    Games will diverge into two broad categories: The popular commodity games designed to appeal to script kiddies and twitch gamers, and "real" immersive/innovative games designed for the people with more evolved tastes. The former will be sold in Best Buy; the latter will be available over the web.

  37. Those are adventures, not RPGs by Rico_Suave · · Score: 1
    Baldur's Gate, Fallout, Ultima, Wizardry, Wasteland - *those* are RPGs.

    --

    1. Re:Those are adventures, not RPGs by argentus · · Score: 1

      Very correct. I was going to point that out until I noticed that you did...

      King's quest was *not* an rpg, unless you only like to play one role: The inept child of a king.

  38. Simple platform games by Therlin · · Score: 2
    This article basically covers what I was complaining about the other day to some friends.

    I used to enjoy playing some games once in a while, and I enjoyed keeping up with the latest releases.

    Then Doom, Quake, and RPG/Strategy games appeared and that was the end of my gaming years.

    I play games to relax and have fun. I want to be able to play a game that will last a few minutes, and not, literally, days or weeks.

    I miss the good old platform games and all those other games with simple plots and simple goals. I even wonder if many of today's high school kids have even played those types of games.

    1. Re:Simple platform games by RealUlli · · Score: 1
      So go get yourself a console! Most of the console games are exactly what you want, because a console lacks the memory to store large pieces of state info. (Especially savegames etc.) So, console games *are* games quick to play!

      Regards, Ulli

      --
      Simple things should be simple, complex things should be possible.
    2. Re:Simple platform games by Ravagin · · Score: 1

      I even wonder if many of today's high school kids have even played those types of games.

      Erm. I'm a high school kid (a junior, if you must know). I grew up on Commander Keen, Rogue, Battlehawks: 1942 (there was a game for quick stress relief), Lemmings, Dangerous Dave, and so forth.
      Mind you, I was probably into computers much earlier than most people my age. Granted, I missed Zork and it's ilk, but I've been playing them on my Palm Pilot, so I have been exposed to them. ;)
      -J

      --

      Karma: T-rexcellent.

    3. Re:Simple platform games by Lerc · · Score: 3

      A few years I was working on a nice 2d Platform game. The project was dropped in favor of a First Person Shooter with the same name. The publishers wern't interested in a 2d platformer. It's been said before in this thread and it's certainly the case.

      Publishers are only interested in clones of already sucessful games

      It is a very rare event to see a game get published without being in the 'in' genre. Abes oddysee was one brilliant example. I'm not sure how they sold the idea but if you told most publishers that you were maging a paged screen 2d platform game they would be absolutely positive that the game would be a dud.

      The stupid thing is that most games lose money which just makes the publishers more conservitive. 'We lost money on our last game, it obviously wasn't enough like that best seller.'

      The game I'm working on has had trouble finding a publisher, mostly because it doesn't look like current bestsellers. I can't help noticing that my friends sit down for hours and play the thing though. I now have a likely publishing deal, Ironically it's part because my game is similar to one of their current games that is selling well.

      --
      -- That which does not kill us has made its last mistake.
    4. Re:Simple platform games by Voxol · · Score: 1

      I think these genres are surviving, even with younger kids. My [10 year-old] sister has a megadrive (she got it free off a friend) and about 50 games, (all also free). Altered beast is still addictive.

    5. Re:Simple platform games by idistrust · · Score: 1
      I miss the good old platform games and all those other games with simple plots and simple goals. I even wonder if many of today's high school kids have even played those types of games.

      ...I agree. I've bought Quake, Quake 2, Quake3a, Doom, etc... but I get bored with them really quick. There's some element missing from them. I just dug out an old super nintendo and bought some more games off of E-bay -- I can play Mario Bros. for hours, but it'd be hard to see me playing Quake for more than 10 minutes.

      They didn't have fancy graphics, they didn't need graphics accelerators and super k-rad processors, but they sure as hell were, IMHO, a lot more fun.

      (BTW - I'm barely a high school student... (for one more year anyway, then i'm through!)... but I played all of those games. I had digdug on my XT :)

      --

      --Ask a silly person, get a silly answer.

  39. Supply and demand doesn't apply... by don_carnage · · Score: 3
    How many of us were walking around saying, "You know, I wish I had a game where I could run around and shoot Nazi's..."?

    Innovation drives the gaming industry. The problem with the flight sim genre is that it's been overdone. From A10 Tankkiller to Wing Commander to (gulp) MS Flight, there's only so much you can do. Shoot, turn, shoot, loop, turn, crash into a mountain.

    Today's gaming climate blurs the lines of definition between genres. Look at Half Life, Asheron's Call, BattleZone, Metal Gear Solid and Spyro the Dragon. Only games that give us more to explore and kill actually make it.

    --

    1. Re:Supply and demand doesn't apply... by RussRoss · · Score: 1
      don carnage said: How many of us were walking around saying, "You know, I wish I had a game where I could run around and shoot Nazi's..."?

      I see your point, but I thought it interesting that Wolfenstein 3D was the game that really spawned this genre, and it was based on an old Apple II game called Wolfenstein. Carmack was an Apple II game programmer before he moved to PCs, so I assume that's where he came across Wolfenstein. The basic idea (in crude 2D graphics) was that you were a prisoner breaking out of a Nazi stronghold. Wolfenstein 3D (and its successor, Doom) certainly deserve credit for creating the first person shooter genre, but even they were based on old material.

    2. Re:Supply and demand doesn't apply... by don_carnage · · Score: 1
      Now, however, I am able to enjoy all of the aspects of high-res textures and 40 fps frame rates. I recently upgraded my Monster II to a Voodoo 3 and I am very happy with the results. Tribes looks so nice in 1024x768!

      Of course, there's always Freelancer, Halo, Tribes 2 and Homeworld Cataclysm to look forward to.

      --

    3. Re:Supply and demand doesn't apply... by don_carnage · · Score: 1

      I remember the old Wolfenstein vividly from my Atari 800xl days. Although it kinda pissed me off everytime I opened a trunk expecting to find a gun, only to turn up "brautwurst".

      --

    4. Re:Supply and demand doesn't apply... by randombit · · Score: 1

      From A10 Tankkiller to Wing Commander to (gulp) MS Flight, there's only so much you can do. Shoot, turn, shoot, loop, turn, crash into a mountain.

      The Freespace series has actually managed to make it more than that. There's at least some element of strategy (what ships and loadout do I choose for myself and my wingmates, what ship should I order my wing to attack, so on).I've played through both games, plus innumerable user-created missions, and will readily buy Freespace 3, assuming it comes out.

      Only games that give us more to explore and kill actually make it.

      True, which is why I'm starting to like console gaming more and more. Really enourmous games, that take you months and months to win, and even then you know you haven't found everything (I'm still missing some big ones in The Ocarina of Time, I think).

    5. Re:Supply and demand doesn't apply... by don_carnage · · Score: 1

      I was excited about Freespace because of the multiplayer aspect, but unfortunately my system couldn't hack it at the time and none of my network gaming friends liked it as much as they liked Total Annihilation.

      I'm looking for a game with a Homeworld (control the fleet) kind of feel but with the online interaction of Asheron's Call. It seems that most games are moving to the exclusively multiplayer or massive online multiplayer genre anyways, so I think it's just a matter of time.

      As for console -- I absolutely loved the Spyro series and spent quit a lot of time in Resident Evil (1,2 and 3). Metal Gear Solid was another great, well-written console game.

      Those who don't transcend the divide between PC gaming and console gaming are really missing out!

      --

    6. Re:Supply and demand doesn't apply... by randombit · · Score: 1

      I was excited about Freespace because of the multiplayer aspect, but unfortunately my system couldn't hack it at the time

      Fortunatly, I was lucky enough to win a new video card when I bought Freespace2 so my system can handle it pretty well (though I think I need to upgrade my CPU - the framerate gets slow when there's > ~30 ships in the mission at once). And once I get my 1.5 Mbit DSL line installed, oh, baby, let the explosions begin. :)

  40. The old fashion PC style RPG by PeglaPalic · · Score: 1

    RPGs like Monkey Island, Kings Quest (the old ones), or interactive movie games like Braindead 13, and games a la syndicate. Boy I miss those....

    1. Re:The old fashion PC style RPG by aphr0 · · Score: 1

      Blah. I really do miss the old style 2d hand drawn games like the old Sierra games. 3d characters have no life to them. The engine and processor arne't powerful enough to do anything close to the kind of comical, zany reactions that 2d characters can. I saw Monkey Island 4 mentioned and I instantly got a hard on, but the 3d engine just ruins the game for me.

    2. Re:The old fashion PC style RPG by BiLlCaT · · Score: 1

      Monkey Island 3, baybee... and they're coming out with a new one. It's a great game; and not really that old. You should check it out.
      ------------------------------------------
      the amazing bc
      latin/funk flugelhorn & trumpet
      webnaut, music junkie, sysadmin from hell

      --
      the amazing bc
      just another guy doing IT
      webnaut, music junkie, holes-in-head
    3. Re:The old fashion PC style RPG by kammat · · Score: 1

      Wow, now that's a game I'd love to see an update of: Syndicate. While the game itself was fun and challenging, there was also nothing quite like coming home after a really frustrating day, equipping all four agents with as many miniguns as they could hold, and just going to town and blow everything to smithereens. I wouldn't want to make many changes to the gameplay, but update the graphics a little, maybe allow a POV from your agents... this could be sweet.

    4. Re:The old fashion PC style RPG by steelhawk · · Score: 1

      Btw, Monkey Island 4 - Escape from Monkey Island will be based on an upgraded Grim Fandango engine...
      After seeing the first screenshots from MI 4 I was really doubtful, but after looking at some of the more recent screenshots out there I really believe in this game!
      I just can't wait 'til they release this baby!! *droool* =)

      I really don't think adventure games are dead... or even dying... not yet at least..

      --

      --
      Ner lbh sebz gur HFN? Gura lbh'ir whfg ivbyngrq gur QZPN!
    5. Re:The old fashion PC style RPG by TheBlueJackal · · Score: 1

      Syndicate was truly ace,

      the gameplay really worked nicely and the AI was farely cool as well. The isometric 3d interface was also cool once you got into it.

      It would be very cool if you could mix that model in with Hidden&Dangerous - Hidden&Dangerous set in cyberpunk universe with agents instead of soldiers and a choice of first person and camera views - the ones in H&D worked well but adding a further zoom out would be cool.

      oh yeah!

      --
      Perl & C Hacker :: London New Media Whore :: Pokemon Master
    6. Re:The old fashion PC style RPG by steelhawk · · Score: 1

      I can understand what you mean... certain 2d adventure are just fantastic!

      But my point wasn't that I was good that Lucasarts decided to make Monkey Island 4 in 3D (I still think that it would probably have been better to stay in 2D), but that I'm still highly interested in the game after seeing some of the more recent screenshots...

      --

      --
      Ner lbh sebz gur HFN? Gura lbh'ir whfg ivbyngrq gur QZPN!
  41. Re:Right.... by Golias · · Score: 1

    True, but it used a pre-Quake engine (the one from Dark Forces), and did not support 3D cards until Lucas released a patch. Still, the ammunition factor and the way the different guns behaved made this one of the most fun FPS games ever, not to mention that it had one of the better story lines in the history of the FPS genre.

    --

    Information wants to be anthropomorphized.

  42. Re:Flight Sims for _______? by Art+Tatum · · Score: 1
    Oh well, such a group of people certainly does not exist.

    I have the pleasure of telling you about one such community. Find out more here. There are people from the UIUC air disaster research department donating flight models, there's work on X15 and hot-air balloon models being done, pilots from all over the place contributing advice (and code, in some cases), and some excellent core developers. Flightgear implements some truly amazing features (like an elliptoid world model; accurate geographical modelling of the whole world; complete simulation of all astral bodies according to date, time, geographic location; etc.) that has really impressed flight instructors all over the place. It's still in heavy development, especially the new flight model and the weather/scenery code.

  43. Re:Nonsense by double_h · · Score: 2

    Most notably, the War Games catagory. Hello? http://civilization.gamestats.com! Firaxis and Activision are duking it out to create the next generation of Civilization games.

    I don't think most people would consider Civilization (the board game or computer games) to be proper wargames -- they are turn based strategy games with a military/conquest element, but that's about it. "Real" wargames (tactical/strategic simulations) don't have roman phalanxes that can destroy an offshore battleship, or planes where a single bombing run takes two years of game time.

    I've been marginally interested in wargaming for about two decades, and in all of that time it's been a niche market with a very specialized audience. You really have to have an interest in military history to enjoy grognard-style wargaming. Most people I've encountered who are serious wargamers are extremely specialized in the types of games they like to play: the Boer wars, or the WWII North African Campaign, the Roman Conquest of the British isles, etc. These people want to know the armament and insignia of every division, the personality of the commanders, etc. It's really not for everybody (for my part, I'd be happiest playing maybe one or two nights a year of serious wargaming, using a game system where I can learn all of the rules in half an hour or less -- I'm not a serious grognard).

    There may be an interesting parallel between wargames and flight sims here: in both cases, the target audience is much more interested in detail and realism than in mass-market playability. The difference being that as computers get better and better, building better flight sims requires more money and effort to design something that makes use of all of those resources (and it will be a LONG time - if ever - before they make a flight sim that is realistic enough for the truly hardcore). Flight sims will always be around, but they may start costing a lot more, and be harder to find through mass-market retail. The future may be better for wargaming, since you don't need millions of dollars and a whole development studio to design a wargame - the target audience mostly only cares about historical accuracy and a good AI. The latter can be tricky, but there are still lots of good wargames being put out by small, independent software companies (I've heard good things about Tac-Ops, for instance).

  44. There ARE new genres. by An+Ominous+Cow+Erred · · Score: 2

    There ARE new genres, just not in the west! Japan has created many new genres in the mid-late 90's. Witness the social sim, like Tokimeki Memorial. Witness the Rhytm Game like Parappa, and its natural extension the dancing game, like Dance Dance Revolution. Hell, Japan has created games that are based entirely on interaction with sound. One game (I forget the name) didn't even have graphics, just a blank screen while you interacted with the sound. I'd love to see some of these genres here but the market here seems to simply prefer generic FPS's and sports games. Oh well. :-/ Hell, not a SINGLE Social Simulation has been released in the U.S. (No, Thousand Arms doesn't count. It was horrible and didn't include very deep social segments.) The Sims sorta is like that but it was more an external "ant farm" simulation rather than one that put you into the social context. Check out Japanese games sometime. Not the ones that are popular here, check out the releases you DON'T see talked about here. You'll find some VERY interesting games.

  45. Re:Right.... by Tet · · Score: 2
    Doom was Wolfenstein with a lot more of the color red used.

    In one sense, yes. I thought Wolfenstein 3D was an amazing game at the time. But the superiority of Doom's gameplay is fairly evident -- today, over 6 years from its original release, I still go back and play the odd game of Doom now and again. I can't say the same about Wolf3D, no matter how much I liked it at the time...

    --
    "The invisible and the non-existent look very much alike." -- Delos B. McKown
  46. 'new' genres by amchugh · · Score: 1

    I haven't seen any new genres, including FPS. I would argue that the first FPS game ( that I played) is at least 17 years old ( Dungeons of Daggorath ). Ok, it wasn't a shooter exactly, but that was technology limiting the concept. For those who don't remember it, it was a first person perspective wireframe '3D' dungeon crawl. It was real time instead of turn based, but your movement was restricted to 'cells'.

    'Space Hulk' was a fairly innovative concept, being a turn based strategy + tactical squad first person shooter in the same game! I don't know why no one followed up on it. If it'd been less buggy, it would have been a hall of famer.

    Anyway, the best games are usually refinements on an initial concept rather than something brand new. Examples:
    Prince of Persia - Side scrolling action game
    Ultima Underworld - first person shooter / puzzle
    Alone in the Dark - third person perspective game

    A notable oddity is Sword of the Samurai, as a mixed genre game it ruled, but I'm not sure if any of the individual pieces were actually that excellent. I still fondly remember wandering up and down Japan insulting the ancestors of my rivals.

    I'm rambling like an old fart, so I'm off to get caffiene, blessed ambrosia from the plastic teat of the goddess of commerce.

  47. Re:new genre? by ErikZ · · Score: 1

    I have a bad feeling about B&W. I thought Populous III sucked. i LIKED Populous I and II, it was even more fun playing over a LAN!

    I'd probably be playing II now if I could get it to work on my PC.

    Later
    Erik Z

    --
    Democrats or Republicans. They are both taking us to the same place and they are not afraid of us anymore.
  48. Re:PC is hardly dead - but it may not be very well by acroyear · · Score: 2
    Almost all games on the PC fall into the categories described - most of these are clones of games which have been around for years.

    I'd agree to that to a certain degree...heck, even top-selling "Civilization" (and all its varients and sequels) are still basically based on the old "Empire" engine, which was running perfectly well on unix and vaxen boxes before PC's were around. Civ just added the "theme" of history, and features there-of, based on the science development model in its A-H boardgame namesake.

    M.U.L.E. still rocks as probably the best PC game ever, IMHO.

    --
    "But remember, most lynch mobs aren't this nice." (H.Simpson)
    -- Joe
  49. Frames per second by panda · · Score: 2

    Besides, is 100 FPS really that much better than, say, 40 or 50?

    Actually anything over about 30 fps is pretty much wasted. Unless you're very exceptional or highly attuned to these things, your eye won't notice much of a difference in performance once you get over 30 fps. Any differences in frame over that would likely be imperceptible. Every human eye is a bit different, but the general cut off is somewhere around 30 - 60 fps.

    So, if you're buying some super hot vid card to get 100 fps in Quake III, you're wasting money. Buy one that'll get you 40 fps and you won't notice the difference in playing the game.

    --
    Just be sure to wear the gold uniform when you beam down -- you know what happens when you wear the red one.
    1. Re:Frames per second by mOdQuArK! · · Score: 2

      For those of us who like to use the stereoscopic shutter glasses occasionally (at the risk of induced nausea), we need that 120Hz framerate so that we can get an effective 60Hz framerate/eye :)

    2. Re:Frames per second by onion2k · · Score: 1

      I second that.. 100fps in 1280*1024 resolution is nice on paper.. but unless you've spent about a grand on your monitor you won't be getting abouve 60Hz at that resolution. 60Hz = 60 refreshs a second.. Maximum of 60FPS.. Onion

    3. Re:Frames per second by Surt · · Score: 1

      Uggh. This is a horribly over propogated piece of misinformation. 30 fps is not the end of smooth motion, it is the beginning. Most people do not see animation as even consistently smooth until 30 fps. Movies are 24 fps but use tricks like motion blur to improve their animated appearance. Games don't use these tricks, so they don't tend to appear smooth to most people until you reach much higher frame rates. Most people find 60 fps fairly smooth, but improvements of 10 fps are significantly noticeable to _most_ people up to 120 fps, and there are some people who can consistently detect 20 fps differences up to about 200 fps, which is roughly the limiting frequency of human vision.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    4. Re:Frames per second by donglekey · · Score: 2

      Movies are 24 fps but use tricks like motion blur to improve their animated appearance. Games don't use these tricks, so they don't tend to appear smooth to most people until you reach much higher frame rates

      Actually, motion blur is a normal and natural effect of both film and the eye when something moves fast. It would be considered a trick with video games because it would have to be added, but in film and what is seen through the eye is is not a trick.

    5. Re:Frames per second by Fred+Ferrigno · · Score: 1

      My considerably less than a grand 19" monitor can do 1280x1024 at 85hz and 1600x1200 at 75hz. Having more clarity, detail, and basic desktop real estate is a genuine plus for me. I'm also uniquely attuned to low refresh rates; I can detect anything lower than 85hz and anything under 70hz gives me a sincere headache.

      Just because you can do 100fps at 1280x1024 doesn't mean you play at 100fps. You push the detail limits as high as they can go until your system screams and your fps count goes down.

      --

  50. Lack of game inovation is nothing new. by Brownstar · · Score: 1

    I'm sick of hearing every one complain about how there are no new styles of game play coming out.
    I agree, there haven't been any completely brand new game genres in a while. And yes, game companies keep coming out with clones of the popular games.

    But guess what, this is nothing new. How many Pac-Man clones were there, and Space Invaders, that you all keep looking back at so fondly?
    Yes there were great games in the past, I personally also enjoy the games I grew up playing more than new games. But lack of inovation is something that has been happening since day 2 of the computer game industry.
    How many games that came out ten years ago do you hate, or don't even remeber because they weren't anything new or spectacular?
    Truly Inovative games only come out every few years, and while yes it's been a while, more will eventually come out.

  51. Re:The Current State of Gaming by Black+Parrot · · Score: 2

    > Remember when the gameplay was what really mattered in games?

    Yep. But now all that matters is what "features" you can pack into the boxtop description. Games are suffering from the same inappropriate feature race that almost all other software is.

    Kind of like movies, that pack in the special effects and forget the things that once made great movies great. Never mind whether the fx contribute to the movie or detract from it; the trailer serves the same role as the games' boxtops. Bait the buyer; that's all that matters.

    Whence all the superficiality?

    --

    --
    Sheesh, evil *and* a jerk. -- Jade
  52. Re:Who needs gameplay.... by Golias · · Score: 1
    Therefore "it's all shit." You notice his date for the death of the good "hi-fi" - 10 years ago. No one uses the term "hi-fi" anymore. Hi-fi died about the time it became impossible to buy new music on vinyl and the CD took over.

    Was that a troll, or are you just ignorant?

    First of all, hi-fi audio is alive and well. My B&W speakers (bought last December) would fool Yo Yo Ma into thinking another cello player was in the room that sounded just like him.

    You can still buy records of every major release... you just gotta know how.

    As for the whole analog-vs-digital debate - both sides spread a crapload of FUD about each other.

    Most of the problems that early critics of CD's thought were built-in limitations of digital turned out to be the result of poor D/A conversion, inferior CD player components, and lossy error correction algorythms.

    Today, a $350 Rotel CD player can easilly compete with the warm, full sound of the finest turntables available... even the most die-hard vinyl junkie will admit it.

    That said, a simple double-blind test of "The Moscow Sessions" from Scheffield Labs can quickly demonstrate that direct-to-disk 2-track analog recording is still far superior to the state of the art in digital recording. There is no room for debate that Scheffield is the state of the art in both platforms. Doug Sax, the owner fo Sheffield Labs, probably oversaw the mastering phase of half the CD's you own, and you will never meet a bigger cheerleader for vinyl than him.

    For purists, analog is still the way to go, but digital can give you Damn Good Sound for a fraction of the price of properly implemented analog.

    --

    Information wants to be anthropomorphized.

  53. Re:The Current State of Gaming by Piic · · Score: 1
    What has been happening with more frequency over the years (well, over the 10-12 years I've been involved) is that successful games that were creative/innovative new "genres" have become the building blocks for "hybrid" games. It's mostly stemming from the developers' desire to play the game that they make, to some extent (setting aside the B.S. about the publishers, 'cause that's another issue.) When a developer really enjoys playing RTS games, RPG's, and action games, they may be inclined to develop a "new" genre of Action RPG Strategy games or whatever.

    For example, the MUDs going graphical are a culmination of the desire to play an FPS with the depth of a MUD. Fallout is an example of wanting elements of RPG alongside RTS/turn-based (it's switchable in this game series) combat. Games like the upcoming Warcraft III are created almost solely from melting together successful/desireable design elements into a single interface, IMO.

    Of course, this type of development exists all over the place, and over time, where new projects build off of the shoulders of older projects. I'm not saying that hybrid games constitute new genres necessarily, however, they are breathing life into the sections of existing genres that may have been going a bit limp on their own.

    That being said, my retail game development experience lies squarely in the "yes, Publisher, I'd be glad to take my 2D scrolling platform shooter and convert it into a 3D RTS hunting game. I understand that it would sell much better, sir, in light of the popularity of Deer Hunter." sheesh.

    --
    PointlessGames.com -- Go waste some time.
    MassMOG.com -- Visit the site; Use the word.
  54. There are more original titles than that... by Rico_Suave · · Score: 2
    Look at Dune II and it's successor Command and Conquer - invented the real-time strategy genre.

    Also, the Thief series, while it's based on first person shooter-like engine, it's different enough to qualify as an original genre in my mind - the "first person sneaker", if you will. And the melding of adventure games, shooters, and putting it in the third person (a la Tomb Raider, Heretic II) is a fairly new concept as well.

    --

    1. Re:There are more original titles than that... by Rico_Suave · · Score: 1
      The point was C&C was a direct decendant of Dune 2 (both from Westwood). Warcraft did indeed come out before C&C.

      --

    2. Re:There are more original titles than that... by Pxtl · · Score: 1

      Umm, I think Warcraft 1 came out before C&C..... its kinda tragic really. I mean, Dune 2 was a ground breaking game, and yet its sequels have been totally derivative and unoriginal. Just slapping a new graphics engine and making some minor revisions each time. This is why I still prefer TA. Its not pretty, but its one of the few games where I don't bitch about the interface (*cough*, *starcraft*, *cough*) non-stop.

  55. No replay value - here's why by allanj · · Score: 1

    Sure they review playability, configurability, stability, and a few other standard review items -- all important, no doubt. Yet they consistently overlook what is going to keep you coming back for more. I think it's time the developers took an objective look at what made those games of yesteryear great, and take a step back from replying on the technological developments of tomorrow for sales.

    A thought just occurred to me - maybe they have no replay value because they don't want you to be too happy with any single game. The reason: Then you won't buy as many games! Think about it - if game X can keep you happily gaming for a year, you are less inclined to buy another title. Fewer bought titles at $40-$50 a pop - less money for the publishers. You might argue that having a thoroughly good time with, say, Civilization for years (as I did) will make me buy Civ II. It didn't - it had changed too much. To this date, I have never played Civ II for more than about 10 minutes at a time. I have not even considered Civ:CTP - lots of fun playing Alpha Centauri though.
    I've bought numerous space sims because I wanted better ones - Wing Commander and X-Wing were kinda cool, but I kept on buying new ones to see if they had "the right stuff". They didn't.
    Although drawing conclusions from just one individual (especially a sick one like me :-) is always a questionable approach, I do think that a lot of people are like me - buying lots of crap hoping to find a nugget of gold. And $40 for a crappy game is exactly as much money as $40 for a marvelous (sp?) one...

    --
    Black holes are where God divided by zero
  56. 2d shooters kick ass! by jovlinger · · Score: 2

    yes!

    I have been looking for a good sidescroller for years! The amiga had one -- R-type I think -- that was absolutely brilliant. The C64 had Delta I think it was. Both kicked serious butt.

    More rencently, (like three years ago) I bought (one of three software packages ever purchased) battlegirl, which was totally kick ass. As soon as I get my hands on another mac, I'll dust off the zip disk it is installed on. It had a top view 360 scrolling action, with 100s of levels, and best of all, separate fire and fly controls (like Bolo for the Apple II).

    Does anyone have any good 2d shooters to recommend?

    1. Re:2d shooters kick ass! by JamesGreenhalgh · · Score: 1

      I've been into 2d shooters for years (starting with defender on the ZX81, through Delta on the C64, and onto stuff like Battle Squadron, Blood Money (etc) on the Amiga).

      Currently I'm playing Gradius IV on the Playstation 2 quite a bit, but the BEST ever 2D shooter I've played is Einhander (which although rendered in polygons, is essentially just a sidescrolling 2d shooter) on the Playstation. Done by Squaresoft, and only available in Japan or America.

      Incredible! Graphics, sound, gameplay - all perfect, with a decent level of difficulty.

      james

      --

      --
      ALL YOUR BASE ARE BELONG TO US!
    2. Re:2d shooters kick ass! by Ikari+Gendo · · Score: 1

      Abuse was by Crack dot Com, distributed for the Mac by Bungie. There is an x86 version (I'm fairly sure it came first.) The FAQ says that Crack dot Com was partially owned by Dave Taylor, formerly of iD. Aside from the Mac and PC versions, Abuse was also apparently ported to BeOS and Acorn. Apparently the PC version is no longer sold. I'm also fairly sure that Crack dot Com is also quite defunct.

      Abuse was a damn cool 2d platform shooter though -- you controlled your character with the arrow keys, and your aim and weapon firing with the mouse. A pity it came out right when Quake (or was it Quake II) was hitting it big. For information on everything Abuse-related, check out http://www.net-mage.com/nkrell/abuse/.

    3. Re:2d shooters kick ass! by Niko. · · Score: 1

      Abuse by Bungie.

      I think it's in the Action Sack along with the Marathon series. I'm not a huge sidescroller fan but I thought it was pretty good, especially that you can move and shoot in different directions. And it also had some sort of LAN play that I never had a chance to try.

    4. Re:2d shooters kick ass! by Pxtl · · Score: 1

      Bungie bought abuse? I'd wondered what happened to it when crack dot com went under. Kewl. Abuse has a really complex and detailed level editor, reminds me of a 2d-platform Quake, and its got network deatmatch play if you can find the right version (network is windows only, sorry). Excellent ambience too, can get really scary at times.

    5. Re:2d shooters kick ass! by RallyDriver · · Score: 1

      The canonical Amiga one was Menace, although R-Type did get ported from the 8-bit's

  57. Re:Who needs gameplay.... by GypC · · Score: 2

    Vinyl sounds better. But to get a decent turntable, needle, and the vinyl itself you're going to spend a lot of money. CDs are cheap hifi, but they don't approach the richness of an analog recording on a killer turntable.

    Of course that vinyl degrades quickly, even with lots of care and a well-balanced needle. CDs are literally orders of magnitude cheaper in the long run and they do sound quite good, despite the infamous clipping of the "inaudible" frequencies.

    There are still a lot of people that buy new turntables and vinyl. They spend lots of dough on the stuff... they are the same people who buy vacuum tube powered (sometimes liquid-cooled!) amplifiers for $10,000 + a pop.

    "Free your mind and your ass will follow"

  58. New Genre by rubberducky · · Score: 1

    I am waiting for WarCraft III to come out. I have heard that its supposed to be a Role Playing Strategy!?! That's a new genre for you. Anybody have anymore details?

  59. Re:Adventure games by ConceptJunkie · · Score: 1

    I'm with you man, I really hate games that glorify violence against fish!

    Seriously, though, while id has only ever made one game, DOOM (which was simply Wolf 3D with better graphics and multiplayer), and then made upmty-million dollars rereleasing the exact same game with better graphics for how many years now? FPS's are not all just mindless twitch-fests.

    I haven't tried out Deus Ex yet, but System Shock, from way back and more recently System Shock 2 are FPS's with a rich environment, rich game mechanics, and while they do involve a fair amount of running around shooting things, they also have interesting story-lines that draw you in... characters you can take an interest in, and a great sense of immersion in an non-trivial science fiction world and satisfaction in succeeding at the game.

    --
    You are in a maze of twisty little passages, all alike.
  60. Re:Who needs gameplay.... by pallex · · Score: 1

    "He doesn't understand or recognize or care about the issues that the literature, film, and music of the 90's speaks about, he does not care for the tone of voice it speaks in, or the palette of colors it's painted in"

    No i understand it, i just think its a tacky version of earlier stuff, that covered the same themes, only with more depth and subtlety.

  61. Its all about replayability by wonder · · Score: 2

    It's not that games aren't fun.. They are. It's not that games aren't sexy-lookin. They are. Most games that have a decent development team, and a good QA team to make sure it works properly, are good games and they are great fun.. Did you sense a "but" coming? Indeed, because here it is..

    The problem as i see it is that they are fun, but only the first few times you play em. Why is that? Well, replayabilty just isn't there anymore for many new games released. I sure hope some game developers actually get to read this because with almost all of my friends and my gaming community buddies, we complain about the same thing. Lets examine some games that have made it, and others that haven't.

    They say that the combat flight sim is dying. Well, i might tend to agree, and for a few reasons. Complexity is one, they have that much right, but if you get people into the genre, that's not enough, if you want to sell more games of the genre later on, you have to keep them there, and that's where replayability comes in. To see the same formation of enemy aircraft or ground vehicles in the same place at the same time every time you play the game really makes it boring. I used to be a fan of this genre, and the last game that really tickled my fancy was Gunship 2000. Simple graphics, nothing terribly complicated, but every map you played, even though there were only perhaps 5-10 maps that the game just kept selecting from seemingly at random, the location and configuration of your targets changed every time you loaded the map. That kept me playing that game for a couple years.

    Something more recent? How about Quake(series), Diablo, TFC? Now many might say that its just the multiplayability of these games that made them good. Well, they're right, but probably not for the reasons they suspect. How many people do you know that sit there and play the single player QuakeII game over and over? It's not especially thrilling anymore, and not many people bother. Yet there are still thousands of people playing QuakeII multiplayer every day even after 3 years. Why? New maps come out on occaision but its not that. Its that the people you play against make the game like-new every time you join a server. Same with diablo. Diablo had an interesting concept, but it became one of the most popular games in years because different monsters, items, and indeed even the levels you played changed everytime you loaded the game. Same game, but replayability was high.

    The real cause of the death of all games, not just PC games is misdirected focus in development. Most games are being directed toward making better more intense and real graphics thanks to the intense graphics competition out there. New hardware means new capabilities, but really, i don't want sexier graphics if it means after i buy the game and play it once, i don't want to play it again. Maybe the game reviewer's themselves are contributors to the apparent stagnation in innovation. Development companies do pay attention to the reviews and suggestions they make, and when was the last time you saw a category in a review for replayability. Its all about graphics, graphics, graphics. Sure they review playability, configurability, stability, and a few other standard review items -- all important, no doubt. Yet they consistently overlook what is going to keep you coming back for more. I think it's time the developers took an objective look at what made those games of yesteryear great, and take a step back from replying on the technological developments of tomorrow for sales.

  62. HOTAS? by Hairy_Potter · · Score: 1

    Without it, the learning curve can be too steep. I'd rather spend 4 hours on my HOTAS than either fly-pause-n-read or just plain reading.

    HOTAS? Please explain, all I can come up with is Hampster Of The Appropriate Sex, but it's probably not that.

    1. Re:HOTAS? by SuiteSisterMary · · Score: 1

      HOTAS: Hands On Throttle And Stick. The method of controlling a flying vehicle by having a 'throttle' generally mounted on the left side of your chair to control acceleration, and a stick, generally mounted either in front of, or on the right side of the chair, which links to the control surfaces on the wings and possible tail; to point the plane up or down, and, depending on design, to either turn it left or right, or to rotate it on the long axis, at which point pointing up or down has the effect of turning. Similarly, for rotary winged aircraft, such as helicopters, you get cyclic and collective; basically engine power and rotor tilt.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  63. Flight sims - early saturation to blame? by Hortensia+Patel · · Score: 1

    WRT hardcore flight sims at least, I doubt that sales are actually shrinking that much. I suspect the problem is more that the target market for these games was very close to the early-adopter PC demographic; somewhat anal types who like the challenge of fiddling around with horribly complex systems.

    So most of the potential market was tapped pretty early on; the explosion of PC use among Joe Public hasn't brought many new converts. Meanwhile, of course, dev costs are skyrocketing just like any other genre. From a publisher's POV this plummet in market share and ROI looks like an out-and-out loser.

    Side note - am I the only one who's sick of people saying over and over again with a wistful sigh, "Remember when gameplay was all that mattered...?" Get real. There was never a Golden Age. Remember Sturgeon's Law, "90% of anything is crap". Most games sucked in the 80s too, it's just that we've forgotten those and remember the good ones. Designers then tried to make their games look as good as possible, it's just that back then "possible" didn't go very far. And designers now aren't just forgetting to check the "Good Gameplay" box in Microsoft GameWizard. Gameplay is HARD.

  64. Re:The Current State of Gaming by onion2k · · Score: 1

    Sure, todays it 3d this and 3d that, millions of polygons, and those all important frames per second. Gameplay seems to have taken a back seat..
    But wait a second.. Its always been like that..
    Back in the days when I read Crash, Your Sinclair, Mean Machines and so on there were reviews fortnightly focusing on the latest 'full price' (7.99) graphical licensed blockbuster. Have people forgotten those miraculous sprites in LA Drugs Bust? The amazing no-colour-clash Spiky Harold? How about the '3D filled polygons' of Driller (featuring FreeScape!).
    These games were bloody awful. Waiting for 5 minutes for the game to load off a cassette.. playing for half an hour before the damn game crashed.. and then repeating the process over. And do you remember trying to save your game?
    Gameplay isn't dead. Its still out there in a few games. Theres probably about the same number of fantastic games releashed each year now as there always has been.. but we've forgotten the crap from the early days.
    The main thing I miss these days is the humour. Nothing now is as funny as Your Sinclair. Shame..

  65. Re:They're dying for a reason (Gameplay) by simm_s · · Score: 2

    As a programmer and electrical engineer I have to disagree with your generalization. I think the problem is a sign of a systemmic problem with American computer games. Many games focus on complex and precise details, but fails to deliver good gameplay. When I come home from work I don't want to study a 200 page manual on how to get started, and then another 20 pages on how to get it configured correctly (I do that enough at work already). I want to just want to pop the game in press start and have a fun time.

    The Japanese may not be the most innovative when it comes to games but they create games that are fun and enjoyable. I would prefer to play a well crafted Playstation game at 320x200 resolution that garunteed to work than a 1024x768 resolution PC game with the latest technology that lacks in gameplay.

    Play Chrono Cross and you'll see what I am talking about!

    I do let gameplay slide for some games like Nethack because they are extremely fun and interesting when you get into it.

  66. Re:play homeworld! by j_snare · · Score: 1

    Oh, man.. You're not the only one to miss space flight combat games.. I loved the Wing Commander series, and have played just about every one one like that..

    I wouldn't say the genre's dead, we just got a few new ones fairly recently, Allegiance and comes to mind.. I forgot another that is mainly a single player campaign game..

    Anyways.. I wouldn't say it's dead yet, I'd say it's on a hiatus for the time being. This is about the normal speed that games like these have come out. Just give it a little time.

    I haven't tried Allegiance, but the last space combat sim that I got hooked on was Freespace 2.

    I'm afraid Homeworld just isn't anything like it, it's much more like Tiberium Sun or something like that than X-Wing. Now, if you could pilot one of your fleet's ships..

    *starts to drool as he gets flashbacks to Wingcommander Armada*

  67. Re:GarageGames may save the day by ackthpt · · Score: 1

    An excellent and thoughtful post, Vulgrin. Thanks.

    Something I'd like to add, is the cyclical nature of the appeal of games.

    The first real game platform was the Apple ][, which saw meteoric rise in popularity to play color games. After a glut the popularity waned and pundits were declaring computer gaming dead. Then came the Atari 2600, an inferior piece of hardware, but much cheaper than the $1,500 price tag of an Apple or CGI equiped PC. Another meteoric rise and decline, culminating in 9 million ET cartridges in a southern California landfill. Again, games were declared dead.

    Enter the NES. Wildly popular it brought quality arcade games into the home and demonstrated, probably for the first time effectively, that people would shell out up to $60 for a game cartridge.

    Since then the game market has been fairly strong, as Sony, Sega, Nintendo and PC's have rapidly evolved to present bigger and better games, finally achieving networked games (until then you played NSnipes at work ;-).

    Card games and Harry Potter have siezed the imaginations where games are now failing, but there's always another generation. Probably ushered in by the likes of GarageGames and people, like me, who get bored and decide to finally put an old idea to code.

    Vote Naked 2000

    --

    A feeling of having made the same mistake before: Deja Foobar
  68. Something this article doesn't address by deblau · · Score: 1
    Time. Simple as that.

    The gaming community is always changing due to two things: gamers growing up and getting a job, or first learning how to handle a keyboard and mouse. When gamers have kids and those kids grow up, they will probably be gamers as well. And they probably won't have played Starcraft or Myst or any of the flight sims. It'll all be new to them.

    I think that there are swings in the gaming community. In five to ten years, see if a new breed of gamer doesn't wonder what happened to the industry that generated all the great war sims that he found backed up on his dad's CD-R collection.

    -- Dave

    --
    This post expresses my opinion, not that of my employer. And yes, IAAL.
  69. The last great PC Game by TheMadBishop · · Score: 1

    The Last great PC games I played were Star Control 2 and Myst. Both had all the elements I want, great gameplay, incredible design, infinite replay value and an incredible story. Everything since has just sucked :) Well, except for StarCraft but that was merely good, not great. I don't know what the big deal was with the Sims, I liked it up until I got promoted to the highest level and then it just got boring...

  70. Gamecenter's bust to the RTS far from credible by Zach+Baker · · Score: 2

    Sacrifice looked to be the most well-crafted game at E3 and a lot of fun. It's ludicrous to eulogize the RTS as "dead and buried" while praising the very fresh and playable Homeworld and eliding upcoming games that are actively reinventing the genre like Sacrifice, Black and White and Halo. Gamecenter's eulogy for the RTS convinces me only that they dislike some recent RTS games so much that they've become jaded on the subject.

    1. Re:Gamecenter's bust to the RTS far from credible by Zach+Baker · · Score: 2

      Halo? Duh. Sorry, substitute Hand of Odd in place of Halo.

    2. Re:Gamecenter's bust to the RTS far from credible by drewb · · Score: 1

      Have you been to Oddworld Inhabitants' web page recently? All traces of Hand of Odd have disappeared. It seems to be effectively dead, unfortunately.

    3. Re:Gamecenter's bust to the RTS far from credible by Zach+Baker · · Score: 2
      Eww. Actually did not know about that. Well, priorities being priorities and all, I guess that makes sense. I really don't envy their, er, place in the product cycle.

      Let me rant a little about location. Oddworld Inhabitants is in San Luis Obispo. That's in Central California, pretty much exactly halfway between LA and the Bay Area -- equally remote (about 200 miles) from either.

      Personally, I worry a little about isolated places like OWI. By that I mean not only are they a good distance outside the major game industry hubs (the Bay Area, LA/OC/San Diego, Seattle, Austin, Dallas, and Chicago,) but they're also in a pretty sparse region. Now don't get me wrong, I'm sure SLO is beautiful, and I know they wanted to get away from LA. But what's wrong with, say, Ojai, which is a comfortable 80 miles outside LA?

      Look, if you're starting a game company with your friends and won't need access to good mid-level art and game programming talent, put your business in Antarctica for all it matters. But unless you're Square, you're not going to be attracting the same level of overall talent with an operation far away from your potential employees. Hey, ask Don Bluth and Gary Goldman.

      But soft. Let me point out that a game company that has a decent-sized region or metro area mostly to itself can also do well in the staffing department. They're like regional collectors of game development talent. I'm thinking of companies like Bioware, Raven, Eidetic, Westwood and (before the Dallas area grew to outstrip the talent supply) id Software.

      However, and no offense intended, Central California does not seem like a terribly talent-rich region. [cough...Sierra...cough...] I hope OWI gets along well, though, they seem to have their heads screwed on straight and are a truly unique and fascinating study.

  71. Cycles of game genre popularity by Krackbaby · · Score: 1

    Many things move in cycles, video game genres are no different. These genres will suffer for quite a few years as an influx of casual gamers causes the simpler action games to become so profitable that the more complex types suffer in development support. What will cause an eventual upswing is the paradigm shift (a bit cliche, I know) that society will experience with general acceptance of computers. Kids will grow up surrounded by computers, video games, and even parents who played those games themselves. As the technology becomes more integrated and common, and its use becomes daily routine, tolerance for complexity will increase as unfimiliarity with the medium decreases. Markets for the more "hard-core" genres will be re-created as shear size of the potential audience grows, and as platforms for video games continue to penetrate deeper into our culture. What I mean is, selling 50,000 units of a complex game today, can mean selling 200,000 units of that game to a larger potential audience tommorow, making the difference between a dud and a hit. With little to no games filling those niches in the future, the smarter game development firms will recognize the opportunity, and enthusiasts at those companies will act accordingly. So basically:
    "Don't Worry, Everything Is Going To Be Okay" (tm)

    1. Re:Cycles of game genre popularity by be-fan · · Score: 2

      This guy is right. The popularity of a given genre rises and falls like the tide. For example, RTS games were huge just a short while ago. Before then narrative adventure games were big. FPS games are just what happens to be big right now, it doesn't mean that genres are dying. Soon, the focus will shift to some other gaming arena, and pundits will start saying that FPS games are dying. For an interesting perspective on this, read some of the articles in MaximumPC, the gaming column (can't remember the name though.)

      --
      A deep unwavering belief is a sure sign you're missing something...
  72. Re:The power of nostalgia by theuglykid · · Score: 1

    I gotta disagree with you here. Though most everyone can look back on chilhood through rose colored glasses, games don't always enjoy the same status as, say ice cream or the price of a Coke ("Back in my day I could buy a Coke-- and not that 'New Coke' crap-- for only 45 cents", Grandpa says before the medication kicks in again). I don't plan on reliving my days of ET on the Atari 2600 or playing Mario Brothers (not the "Super" ones). And let's face it, when it came to arcade games, you could have heard the Sonic Boom when SF2 Hurricane Kicked the original's butt right out of the arcades.

    I will give you that many game sequels have improved on the originals, and lots have even thrown the firsts of the genres right out the window. However, most of the games have stopped innovating where gameplay is concerned. Hell, I could walk straight from SF2 to DarkStalkers and never missed a beat. anything I could do in Bad Dudes I could accomplish in Final Fight (though IMHO FF is better). I wouldn't call a Ranchero better than a Ford F150 just because it came out earlier. That's ludicrous! My point is that people don't compare these games to their predecessors necessarily because they were better in their minds eye, but rather because they are just plain better.

  73. Re:RTS is dying? huh? by mantis78 · · Score: 1

    Things are always at their peak just before
    they die/vanish/crumble/dissapear.

    -- mantis --

  74. Re:Flight Sims for _______? by Sloppy · · Score: 1

    *g* well, I can't say it's available for more than Mac and Windows (and on Mac you'd better be running ATI for the 3D) but- http://www.x-plane.com

    That looks very nice. Too bad about the system requirements. My point was that a product that offers increased flexibility/realism in exchange for increased complexity, perhaps should be targeted at people who have already made that flexibility/complexity choice in other aspects of life. To be explicit: try to sell complex flight sims to geek platform (e.g. Unix) users, not Windows/MacOS users.

    It's just a thought. I don't claim to be a marketing genious.


    ---
    --
    As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
  75. Re:"3D" games by JamesGreenhalgh · · Score: 1

    You're not wrong there - the PSX Castlevania is very good. I've played + finished it several times, and I can't ever see myself selling it. Not only is the game full of depth, and fun to play - the graphics are the best true 2D ones I've seen, and the music is breathtaking.

    Why must people have polygons everywhere? A well crafted 2d character can look just as good, if not better.

    james

    --

    --
    ALL YOUR BASE ARE BELONG TO US!
  76. Re:What's left? by The+Step+Child · · Score: 1

    The RTS will get a new boost when Black and White, and Sacrifice come out.

    Shame on you, you forgot Warcraft 3 :)

  77. Re:Bugdom by Evangelion · · Score: 1


    depends. in hexen ii, there was likely a way to switch to first person mode, but it would *suck*, and basically be a novelty. most games made in third-person mode are made that way for gameplay reasons, and if they provide a first person mode, it's generally not as useful. but, yeah, third-person shooter is a fairly widely used term =)

    --

  78. Who defines what's dying? by oneiros27 · · Score: 2

    As I see it, there are two types of games out there-- those to make a profit, and those because the designer was having a bit of fun.

    The problem is that companies are trying to get the most profit that they can. For a flight sim, they've got to get everything right, or some anal retentive bastard's going to bitch that the lever to control the landing gear's in the wrong place.

    It's not so bad with fantasy games, where you can make up whatever you want, and well, that's just how it is. [which is why Halflife starts getting lame when you're on alien worlds -- it's so much cooler to see how well they got the human reactions and such]

    Some games are fun in a more nostalgic way... I'll go back and play Quake once in a while, or Duke3d, when I'm in the FPS mood, but QuakeII....I don't think so. Sometimes, I'm in the mood for a good game of C&C or WarcraftII. [Although, after playing it for so much, I guess I have to admit that AOE and AOK aren't bad games, either]

    You still get people working on text based muds....not for the profit, but for the fun of it. [okay, and I know a few that are just there to be fascist bastards, but that's another story] People still work on NetHack. I think I remember seeing on slashdot a while back mentioning Trade Wars. Hell, there's even a sequel to Dark Castle coming out.

    Good games are still out there, even if they're not coming from the companies who can afford the multi million dollar ad campaigns.

    --
    Build it, and they will come^Hplain.
  79. Re:Myst killed adventure?! by Steveftoth · · Score: 2

    --Quote-- Myst's idea of interactivity involved sparse clicks followed by hours of skull scratching. And text adventure involved vast amounts of typing followed by hours of skull scratching. --Q Off-- Both of those generes involve a TON of head scratching. But the difference is that unlike in Myst (or Riven or and Myst-esque game) There is no involvement with the player. It's like you're a body strapped to a pole wandering around a extremely detailed quake 3 map at 2 frames a minute. Text games had a flavor and style to them that drew you in to the story. But this is not even the worst. What about the death of some great generes like the side scroller? You will never see another game like Super Mario 3 or (Super) Metroid or Alex Kidd or Actraiser (I really loved the action scenes, but the sim scenes were good too). Games have become more bland and will continue to do so as the technology favors the 3-d game. With every NVidia GeFarce card that people buy, they are saying to developers..."Make us Daikatana.... Make me Quake.... Make some bimbo and let me stare at her ass for hours on end." If you notice, the 3-d card is a really awsome processor, it's probably more powerful then the Pentium or Athlon you've got in your system. but it limits the creativity of the people who program for it by forcing them into the 3-d mold. Rant off Rave Off Hasta, Steve Toth

  80. Re:PC is hardly dead - but it may not be very well by GregWebb · · Score: 2

    I'd dispute the suggestion that Wolfenstein 3D was truly original. Plenty of RPGs had used a first-person viewpoint while wandering round a maze before, while the gameplay wasn't really more than a gauntlet clone. Viewpoint alone does not a new genre make.

    Looking across at my shelf, I'd have to suggest the inclusion of Dungeon Keeper, though. It'd seem just as original as Lemmings to me.

    --

    Greg

    (Inside a nuclear plant)
    Aaaarrrggh! Run! The canary has mutated!

  81. Re:Right.... by Golias · · Score: 2
    We will have to agree to disagree, then. Not only do I never go back and play Doom today, I didn't think it was anything special back then.

    Outlaws was my favorite pre-true-3D shooter, and I still play that once in a while, but when Quake and the various Quake-alikes came along, Doom was off my HD, never to be seen again.

    --

    Information wants to be anthropomorphized.

  82. Gaming genres by cmark · · Score: 1

    I am not a die hard gamer but have recently started playing Sieras Homeworld.
    A great interface to this game and I am not sure if it is a new genre or not but I have never played or even seen a game quite like it.

  83. Turn-based by Hard_Code · · Score: 2

    There is also the sub-category of squad-leader type turn-based games, like XCOM and Jagged Alliance. I wouldn't mind seeing more of those. Jagged Alliance 2 would have been excellent if they got the artist from XCOM, and fixed all those *damn bugs* that keep the game hanged for 15 minutes while the enemy "thinks" about what he's going to do.

    --

    It's 10 PM. Do you know if you're un-American?
  84. Re:Adventure games by Maggot75 · · Score: 1

    It's kinda hard to feel sorry for Sierra, seeing that they responded to the low sales of adventure games with mass layoffs.
    But well, I guess the ship can't sail when the captain is a retard, and throwing some crew overboard always solves the problem.
    There are still successful adventure games out there. Planescape: Torment, for one. I know, it's actually an AD&D game, but the storyline is so captivating that you can't let it go.
    It's got what most adventure games lack: replay value. The thing is, once you finish an adventure game, you've just got a pretty box that cost you tens of dollars. It makes you feel stupid, and noone wants to feel stupid. It also encourages piracy, which again hurts sales.
    How long does it take to finish an adventure game? 10 hours? 40 hours?
    How long can you enjoy a well-executed FPS? How many manhours, worldwide, are spent playing Half-Life per day?
    The point is, that if you want 10 hours of creative storytelling, you just go and buy a book for less than ten dollars.

  85. Re:Evolution by scrytch · · Score: 2

    > "Nobody ever went broke underestimating the intelligence of the American Public." - Rupert Murdoch.

    Actually, H.L. Mencken said it first.

    --
    I've finally had it: until slashdot gets article moderation, I am not coming back.
  86. Re:PC game genres have always been cyclical by scrytch · · Score: 2

    > Baldur's Gate started the current flood of RPGs

    Baloney. There were plenty of CRPG's being published immediately before BG, like the Might and Magic series, Fallout, Fallout 2 (Black Isle sure helped revive the genre, I'll give it that), Lands of Lore. BG just happened to sell well. BG is barely even a RPG (but boy howdy is its combat cooler than Diablo) since the main character basically has no identity, and the NPC's are wholly interchangeable and play no part whatsoever in the story.

    --
    I've finally had it: until slashdot gets article moderation, I am not coming back.
  87. Re:My vote for dying game: Text based MUDS by veldrane · · Score: 1

    Don't forget monthly fees...
    :P

    I remember playing quite a bit on Nightmare myself. It had very good level of detail that I liked as well as atmosphere.
    I usually logged onto Darkwind to do some coding and to socialize.

    If Everquest shipped with a LAN version so I could set up a server for LAN parties, I'd be in heaven, otherwise I'll stick to graphical MUDs to feed my addiction. :)

    -Vel

  88. the Real-Time Tactical by BeanieWeenieTapioca · · Score: 1
    I'd say that the RTS games have spawned a new genre--the Real-Time Tactical game. Nearly all RTSes are built around grubbing for resources, spawning hundreds of units, and smacking the other guy's base/city. You can have lots of permutations on this theme--especially with different resource models and interesting units--but the gameplay is the same, from Warcraft II to Total Annihilation. But I think games like Myth/Myth II and Shogun: Total War deserve a subgenre to themselves. The whole concept of resource mining and unit manufacturing is gone, replaced with a focus on battlefield tactics and unit conservation. Like real tactics, your limitations on troop numbers and capability forces you to concentrate on things like formation, unit cohesion, terrain, etc. The focus completely changes.

    I'd argue that the Close Combat games are essentially RTTs as well, though they've become so without being an offshoot of RTSes. CC2 and CC3 are also extremely fun games; every now and then I'll "rediscover" them and end up playing a campaign all the way through again.

  89. decline of wargame playing by Hairy_Potter · · Score: 1

    for me, the biggest reason for me now playing paper based wargames was having a girlfriend, she takes up a lot of time. Ancillary reasons are the cats, even a Tiger Tank counter is powerless against a cat, and a child.

    Which is why I really like Panzer General, I can fit in 10 minutes here, 10 minutes there, and finish a scenario in a week or two.

    A savior to board wargames might be the the Wargame Processor, which lets you play the classic Avalon Hill (and other) games via email, and save everything on your computer. I have yet to try it out, though.

  90. It's not "movies using tricks"... by TheDullBlade · · Score: 2

    ...the real world is motion-blurred.

    The human eye can only detect about 30 FPS; each light sensor basically adds up all the light that hits it in 1/30th of a second and presents that as a "pixel" in that "frame" (which is why things like raster scanning monitors: your eyes' natural motion blur at work!). However, games render views as still-frames. So if you're moving fast enough that the world would be a blur, instead you get what is effectively random garbage on the screen. That is the rendering engine breaking down under conditions it was not built to handle properly; much like when you walk right up to a wall in Doom and walk sideways (ooo, look at the squares!).

    Running extra frames faster than the eye can see creates a fake motion blur. The higher the frame rate, the faster things can move and still look okay. For games like Quake, the necessary speed for effective blurring tops out around 200 fps. I imagine very high speed racing games could benefit from even higher fps rates.

    However, if and when rendering engines start to incorporate true motion-blurring (which nobody seems terribly inclined to bother with, since the fake blurring looks just fine, and is probably cheaper and definitely simpler to compute), 30 FPS will be just fine.

    ---
    Despite rumors to the contrary, I am not a turnip.

    --
    /.
    1. Re:It's not "movies using tricks"... by UnknownSoldier · · Score: 1

      > That is the rendering engine breaking down under conditions it was not built to handle properly; much like when you walk right up to a wall in Doom and walk sideways (ooo, look at the squares!).

      That's because Doom only uses point sampling texture mapping.

      "Give me TriLinear Filtering or give me death !"
      ;-)

      > However, if and when rendering engines start to incorporate true motion-blurring (which nobody seems terribly inclined to bother with, since the fake blurring looks just fine,

      The REASON, is because a high frame is MUCH EASIER to generate then true motion-blurring. With a high frame rate we can have a faked temporal (time) and spatial (scan-line) anti-aliasing image. TV's do this, with their interlaced frames. (And is part of the reason text looks so bad on them.)

      > and is probably cheaper and definitely simpler to compute), 30 FPS will be just fine.

      30 Hz is still TOO LOW. I can't play anything less then 60 Hz without eyeball strain, and I prefer 100 Hz.

      Cheers

    2. Re:It's not "movies using tricks"... by toh · · Score: 2

      Sigh.

      The real world is not motion-blurred. Film and video (and any other quantised visual media) record blurred frames from continuously varying fields of focus. Think about that for three seconds now.

      The rods and cones in your eye don't know what a second is, much less 1/30th of one. They're part of the same real world they're reacting to, and thus not quantised either. They can even be affected by what comes before or after a particular bit of interesting (to you, the scientific after-the-fact observer) data. Think about that for oh, let's say two seconds. Then realise that there aren't any pixels, or any sort of quantifiable matrix in your visual cortex that you can currently define or understand. The one thing that you can guarantee is that it's capable of detecting and using information that no clever psychologist has yet devised a test for. Some people used to think they knew all about the limits of human visual acuity, then someone came up with a neat-o test for vernier acuity, and those limits went out of the window. You receive and usefully process much information that your conscious awareness doesn't trouble itself with, but which still has an effect. Leibniz knew this when he stood on the shore and failed to hear the individual droplets in a crashing wave, but somewhere along the way people forgot about that.

      Sorry, you still owe me another four seconds pondering that point (no more, no less ;).

      Running extra frames doesn't really create any sort of motion blur unless you specifically render that motion blur (I have seen this mentioned in an otherwise excellent article on the subject, and I strongly disagreed with it then too). Oni is reputed to do this; it's the first game 3D engine I've heard of that does (but I could be wrong about that, and note that the Oni engine is unremarkable in other ways). Running extra unblurred frames does have an effect, but this isn't quite it. I do see what you're getting at here, however.

      The bottom line is that 30FPS isn't just fine. Did you really think such a round number would be? No number is likely to be just fine when you're simulating smooth motion with still frames, but even for postmodern western cortexes that have agreed to be fooled, a suitable number is going to be much higher.

      (please forgive the pomposity in the above paragraphs, the writer is testing a new brand of oatmeal stout...)

      --
      -- Life is short. Forgive quickly. Kiss slowly. ~ Robert Doisneau
  91. PBEM Games by Bollux · · Score: 1

    Forget not those forerunners of Battle.net

    My personal favorite game is Galaxy by
    Russell Wallace. It has since been tweaked
    to about 4-5 different flavors (the most
    Darwinian by far is Blind..heh heh)

    VGA Planets was (is?) also good. Diplomacy played
    well over the net, though I didn't play it much.

    Stomping on a computer is all well & good, but
    nothing compares to outwitting a human opponent :)

    Games seem to run the range from Reflex (all
    action) to Cerebral (all thinking). Obviously,
    PBEM is more suited to those cerebral leisures.
    (could you argue that battle.net is just a
    real-time pbem?)

    I always wanted to play in an Empire game marathons...one of those updated every 5 or
    10 minutes for 24 hours.

    Free. Did I mention free? Some of them
    are (like Galaxy).

    so long,
    Bollux

    -"alas poor Yorick..."

  92. Re:My vote for dying game: Text based MUDS by JacksonG · · Score: 1
    There are more of them now, MANY more potential players, all having faster network access, and yet the number of players per mud have dropped.

    Y'know, I would be almost inclined to agree and I have said almost the same thing in the past but I can't refute the evidence of my own observation.

    Whilst a lot of MUDS playerbase is declining the one which I admin on has a new user count that is increasing almost on a daily basis. Of course, I'm pretty sure that that is largely because being Discworld we leech of the popularity of TPs books somewhat, but the people stay which basically leads me to believe that it's not actually that muds are dying in popularity, just that people aren't being drawn to them anymore [since most internet users these days seem to not even know what telnet is or that there is life beyond the web browser] but that once you've got the buggers hooked then the Mud genre is as popular as ever.

    J

    --
    I am not a Frog. I am a Free Womble!
  93. We knew how to make games back in *my* day! by Illserve · · Score: 2

    The amount of nostalgic distortion on this board is a bit disturbing. Many seem to suffer from the all-to-common phenomenon of distorting the memories of a past. People talk about how the game designers of old really knew how to make a game, and that modern day designers need to study human psychology.

    I've got news, many of those early game designers also didn't know thing 1 about technology. They were usually the geekiest throwbacks from their graduating class.

    The truth is that the new games aren't intrinsically worse than these mythical games of old, rather we have become jaded over time. Old game features no longer appeal to us because we are used to them. We know how to solve puzzle X, even if it wears a different face.

    Then of course there's the graphics.

    Implicit in these statements is the implication that if I were to take one of the new games back in time to 1985, the lucky gamer I gave it to would eventually stop playing and go back to his C-64. Frankly, I can't imagine that happening until the game was well played out.

    We're jaded, we're the old men sitting on the porch saying "these kids don't know what a good game is!".

    I for one refuse to believe that game design studios with multiple developers and multi-million dollar budgets cannot outperform a high school kid with a few hours of free time per day. These *are* good games we're seeing, some of them at any rate.

    -Illserve

  94. I loved Sierra's Aces series by Hairy_Potter · · Score: 1

    Aces of the Pacific (runs on a 386), Aces over Europe, they may not have been the most realistic, but they sure were fun.

  95. Immersion by veldrane · · Score: 1

    For those people that want to *be* the card....

    Personally, I love the idea of role-playing Veldrane of Sengir....go figure. >;)

    Jovan, Chandler or even Ihsan.

    -Vel

  96. Old games dont' die, they just become less popular by UnknownSoldier · · Score: 2

    As long as there are people around, there will be games. How long have Chess, Go, and even Gambling been around for ? For over a 1,000 years, or more.

    It's true, a lot of games are just "the same game with nicer visuals". i.e. How far have driving games progressed? From Atari's Stunts up to the latest EA's "Need for Speed".

    Now I don't see too many people playing Quake 1 CTF / ThunderWalker / Team Fortress / Mega-TF because the "majority" of gamers have moved onto newer games (which may or may not be better ;-) Old games don't die, they just become less popular. I see the same thing in the retro-gaming scene.

    What new games ARE doing are becoming cross-genre experiences. e.g.
    Majesty is a nice mix of Sim, RTS, and RPG.
    Dungeon Siege is a sweet mix of RPG+Action. Even Drakan is a mix to a limited extent.

    Part of the problem that we dont' see more new genres, is because of sales. When "gamers" snap up 2 million copies of Diablo 2, which is a just a rehash (allthough fun game!) of Diablo 1, what incentive is there for smaller developers to create a "new" game, when sales can barely even reach 100,000.
    i.e. Thief was a interesting twist and great innovative game, but that didn't help Looking Glass Studios from running out of money.

    We'll continue to see new games. It's just getting harder and harder to do.

  97. Is innovation key? by Quintin+Stone · · Score: 2

    If innovation is key, as GameCenter suggests, then all genres of PC game are dying, including Action and First-Person Shooter. Diablo II is certainly nothing new... even the original Diablo had little innovation. Quake 3 is the least innovative game that Id has ever released. Yet few people would actually come out and say that Action or FPS genres are dying out. Personally, I don't think innovation is nearly as important as having good, solid gameplay... and keeping out the bugs doesn't hurt. This is mainly what has been killing genres: developers who are too interested in flash than making a game that plays well. Even if it's something we've seen before, if it's well done then people will play it.

    --

    "Prejudice is wrong; you should hate everyone the same."

    1. Re:Is innovation key? by Supergrass · · Score: 1

      Interesting point. Then, by that definition, consoles are dying as well. Innovation is pretty rare on consoles, and they tend not to stray too far from what's successful unless they have a 'star' designer. Witness the onslaught of YAJRPGs (yet another Japanese RPG), fighting games, and driving/kart games.

      Unfortunately, I disagree with your point that "if it's well done then people will play it." Flashy graphics and licenses sell boxes -- Joe Six-Pack doesn't read the gaming mags, and probably doesn't read online stuff either, so he doesn't know about a lot of lesser-known games, and Little Johnny Six-Pack is probably only interested in the latest iteration of Pokemon or other big-name franchise.

      --
      Wherever there's a will, there's a motorway.
  98. Re:Who needs gameplay.... by shadrax · · Score: 1

    Half Life was good, no doubt about it. But, as was pointed out in the article this linked to, System Shock 2 had a better plot, that plot was more was more integral to the gameplay, and was generally spectacular (much more interesting, in my view, than HalfLife). But it didn't sell well at all.

    I think the reason it didn't sell was because it tried to straddle the boundary between RPG and FPS. You had to develop your skills and sneak around rather than blasting everything in sight like a FPS, which probably alienated some Quake fans. And you did have some very challenging combat sequences, which probably annoyed RPG fans.

    People often call the boundaries between genres artificial (in games and otherwise...think SF/Fantasy/Horror), and they are. But gamers have come to expect certain things of games that go by the terms "FPS" or "Adventure" or "RPG" or "RTS"; mixing aspects of two or more will mean they don't know--and may not like--what they're getting. So even when great, innovative games are made, like System Shock, they don't always sell. Who's to blame? Not the companies. Gamers.

  99. Re:My vote for dying game: Text based MUDS by Kingfox · · Score: 4

    As a coder on a very old text-based role playing game, I've seen this happen firsthand. There is no way that we can compete with the blood splatter of Unreal Tournament, or the graphical experience of Everquest. So instead we've tried to focus on the strengths of our dying genre.

    People cannot play Everquest from work, while sitting in a programming lab, or other such locations where they find themselves with free time and a firewall that lets them telnet out. Most of our players are people who play these newer games like UT or Icewind Dale, but they don't always have access to that computer. Or people who don't have the computing power and budget to support buying the latest big name game. These people are our target audience at this point, but it is an audience that is slowly shrinking. When we used to use mobs of people in our game's various hangouts and bars, we now consider it great to see a mere dozen.

    Many of us are oldschool pencil and paper role players, and chose to play on the text based online game because it allows for a greater level of role playing then EverQuest or Ultima Online. I've tried most of the MMRPG's, and found them to be either giant deathmatches or painful affairs of watching a blue bar grow while staring at a spellbook. I can stare at a spellbook screenshot if I want to get the EverQuest experience. I, for one, would rather spend my time role playing where imagination and text are your only tools.

    As much as the genre is dying, there is one benefit from the other games seducing the players away. The only people left on the text based role playing games are those that really want to role play. Otherwise, they'd be booting up Quake 3.

    Shameless plug: If you are looking for a great text based online role playing game, check out CyberSphere.

  100. Consider the Console Market... by SethJohnson · · Score: 2


    On the consoles, there's a different evolution going on simply because these machines are largely un-networked. Perhaps the popularity of the FPS genre on computers is due to the networked nature of gameplay there. On consoles up until now (perhaps the PSX 2 or Dreamcast will change this) games are all conceived at most as featuring one to 4 people all playing on the same machine and looking at the same screen (unfortunately, the PlayStation link cable never convinced developers that enough people would connect two playstations and have two tv's and there really aren't any games out there supporting the link cable).

    Without networked play, FPS's are much more limited in appeal, so console game developers have really had to seek out new genre's. And there have been some good developments in the last few years. I've marvelled at some of the innovations coming out on the PlayStation. Here are some games I think have really broken ground:

    Tenchu- Stealth ninja game. This was the first game I ever played where patience and cunning were really rewarded over quick reflexes and pattern memorization.

    Tony Hawk Pro Skater- Skateboarding game built from a 3rd-person action game engine. Tremendous skateboard simulation game with very fluid and realistic movements. 1000's of hours of replayability here.

    Puzzle Games- The growth of this genre is probably due to the creativity and diverse tastes found in the japanese game development community. Some of the amazing games that have fleshed out the puzzle genre in recent years are: Devil Dice, Mr. Domino, and Roll Away.

    Rhythm Games- Obviously Parrapa the Rapper is the standout innovator here. Behind him came Bust-A-Move (Japanese title), Um Jammer Lammy, and Vib Ribbon.

    Not to admit to my true luddite affiliation here, but as console gaming platforms evolve to more closely mirror computer gaming platforms (ala the XBox), we're going to see less and less differences in the games that are released on the two types of platforms. Unfortunately, I think, this is going to mean more FPS's and fewer breakout innovations like Vib Ribbon that don't leverage networked play or high-octane graphics.



    Seth
  101. genres from white to black via all shades of grey by fatphil · · Score: 1

    I can trace a direct line between the first few games I got addicted to in the early eighties and the most recent game I got hooked on.
    The first was some hack/rogue/moria type game on the ZX81, the most recent was Quake.
    The first person shooter really is nothing more than an evolution of the early maze adventures, and not a recent genre at all.

    (text adventures)
    -> 2D maze
    -> 90o grid 2D maze with 3D rendering (3D monster maze)
    -> same but view not stuck on a rectininear grid (Wolfenstein)
    -> Introduction of height into the above (Doom)
    -> Full 3D (Quake)

    You've got to admit, the same story line has lasted very well.

    FatPhil

    --
    Also FatPhil on SoylentNews, id 863
  102. Re:Old school by SuiteSisterMary · · Score: 1

    I know; I've spent the last week scouring video stores and Toy r Us's looking for Super Nintendos and cartridges on a nostalgia kick. The closest I've been able to come is SNES9x, a laptop with tv/out, and a USB gamepad with fully programmable buttons. Just like playing the original. :-)

    --
    Vintage computer games and RPG books available. Email me if you're interested.
  103. Re:Who needs gameplay.... by ambiguous+reference · · Score: 1

    That can and has been said about any time in history. Most themes can be traced back to the dawn of literature. Its all in the execution. As for tackiness, depth and subtelty, those are just other ways of saying "I like this one more than that". If you don't achieve any sort of perspective and acceptance of change, your going to be a tiresome grumpy old man in a few years.

  104. Re:Nonsense by eastMike · · Score: 1

    I agree with most of this. I would truly love to see a good Civil War game. There are many that exist, but even the best of them are mediochre. The thing with war games, if they're going to be realistic, is there would have to be a LOT of soldiers. Not just a few rectangles with pics of lots of soldiers mapped on to them. I mean lots of little independent soldiers. Kinda like CnC, but on a larger scale. Have you ever played CnC 2 against 7 AI opponents? It gets realllyyy slllooowwwwwww. I don't think really good war games will be possible for a few years yet, until the computers are that much faster. I want to command an army of 150,000 troops against another army with 150,000 troops. That's not gonna be possible for quite some time. Of course, many people like war games that are focused more on special fighting units/robots/vehicles/weapons of mass destruction. But even for those types of games, it just isn't possible right now to do anything truly large-scale like that.

    --

    Time is fun when you're having flies.
    -Kermit the Frog
  105. Nah. by catseye_95051 · · Score: 2

    I'm sorry, the game industry (before I got sane and got out.) I worked in or near it for 10 years

    Some catagory is always being pronoucned "dead". 5 years ago it was RPGs. Look at all teh activity now. Any catagory that remains unchanged people gte broed of and it 'dies". (And yes, 1P shooters are abotu due for that dsitinction.) They stay "dead" until some group bucks this preception and comes otu witha new slant on it that "magicly" re-invigorates the genre.

    This is an ongoing pattern. There is nothing new under the sun, but there are new twists and thats all people really want. (The 1P shooter really isn't new, its just a new twist on the basic 2D shooter.)

  106. ALL aspects of gaming doomed by Anonymous Coward · · Score: 1

    That article did make an important mistake in comparing flight sims to Star Fox, then later whining about a lack of space shooters! Star Fox is not a flight sim in any way, but anyway, the article made a good point about vanishing genres. But it's much deeper than that. Not just PC games are affected by this! Go to your local arcade. The arcade industry is on a road to ruin, too. Arcades are closing down all over the country. Attendance is, in many markets, declining. Games typically take multiple tokens instead of one (as in the '80s), and there are only 3 main genres: 1. racing 2. shooting 3. tournament fighters (Perhaps an occasional sports game makes it in, too.) No more multiplayer cooperative games, no more space shooters, no more action-adventure games, etc. (Why else would Gauntlet Legends be so popular? It's got no competition!) Even pinball is disappearing. (Most of the old manufacturers like Gottlieb are long gone!) To make things worse, console gaming is equally plagued with lack of variety: when was the last time you saw sidescrolling shooters on an N64? Zelda and Mario used to be VERY different, but Ocarina of Time, subtle engine and control differences notwithstanding, is basically just Mario64 with a sword. (And equally boring. Hyrule Field is the perfect example of the vast, lifeless 3D stage design paradigm. You can almost fall asleep traversing it.) Didn't Sega already post losses in excess of $800 million for the last 2 fiscal years (in total)? The once elitist SNK seems to be disappearing from our shores after its new handheld failed. Large companies like 3D0 and EA have posted losses recently, I think. I don't mean to sound pessimistic (too late) but I'm almost worried the gaming industry has grown to big to support itself. Perhaps it's time for a repeat of the Atari crash so we can start anew?

  107. If anyone is interested by Mr.roboto · · Score: 1

    Exile III has been ported to Linux, www.spidweb.com. Requires the latest version of GlibC if I remember correctly. I like the RPGs, and can't wait for Wizardry 8 to come out. It's supposedly in windoze only though :(. Wizardry and Might and Magic are both game series that have been around since the 80s. I remember when I used to have Wizardry for the C-64, I'd stay up half the night some times trying to get somewhere on it. The graphics are lousy by todays standards, but the game played well. I think we should start moving away from pretty graphics and get back to having games with plots instead of doom clones.

    --
    Don't call my crazy, that's what they called me back in the home!
  108. Myst didn't kill anything, the "need" for 3D did by Capt_Napalm · · Score: 1

    The author of this article is a complete idiot. Myst had okay graphics but was *yawn* boring as hell. The problem is "some people" decided that now that 3D games are easier to make, that's what people want. What's wrong with 2D graphics? I don't find Sam & Max Hit the Road any less funny or fun because "It ain't 3D!" I bought a SNES a couple of months ago so I could play Super Metroid (I hated playing it on my emulator. My gamepad just doesn't feel the same.) which is an awesome game that is also 2D. I think people equate 3D with cutting-edge coolness or something just as stupid. Good games require solid gameplay and decent controls/interface. I hate Megaman because I feel the lack of control keeps killing me. Abuse (now legal abandonware) is a great side-scroller (2D of course) but has an awesome control scheme. I don't play these things because they use the "latest most powerful 3D engine" but because they're FUN.

  109. Innovation? by DragonHawk · · Score: 2

    I'd dispute the suggestion that Wolfenstein 3D was truly original. Plenty of RPGs had used a first-person viewpoint while wandering round a maze before, while the gameplay wasn't really more than a gauntlet clone.

    Hmmm. Interesting point. Maybe some of the games in question weren't so much "new" as (can I say this without getting a bad taste in my mouth?) "innovative". Taking existing concepts and improving upon them.

    I'd have to suggest the inclusion of Dungeon Keeper, though.

    Dig Dug plus SimCity plus Dungeons and Dragons. It works both ways. ;-)

    --

    dragonhawk@iname.microsoft.com
    I do not like Microsoft. Remove them from my email address.
    1. Re:Innovation? by GregWebb · · Score: 1

      TBH, once the first few games have come out, there's not a lot that can be done which doesn't draw from _something_. There's now simply too big a pool of software out there.

      As with Dungeon Keeper then yes, I see your point :) It rather illustrates what I'm saying, though - a brilliant game, looks very much its own new idea, but can be argued is drawn from others to some degree...

      --

      Greg

      (Inside a nuclear plant)
      Aaaarrrggh! Run! The canary has mutated!

  110. They've left out a genre: the pure puzzle game by scowling · · Score: 1
    The article missed an important genre, and one that was extremely popular at one time: the pure puzzle game. No twitch-puzzles like Tetris, but real puzzles.

    Cliff Johnson (most recently known for "The Light and the Darkness") produced several games in this genre: The Fool's Errand, At the Carnival, 3 in Three (released only for Mac, I believe) and so forth.

    This genre involved nothing more than puzzle-solving; any plot involved was mere window-dressing, and easily ignored. about the only recent example of this genre is Pandora's Box, from Microsoft (a good effort). Games Magazine has released two collections of puzzles from their magazine, and labelled thm "Games Interactive." Give me ten minutes alone in a room with the dumbass who purported to develop the software.

    Dreamcatcher has also produced a few in this line, but they've been gradually moving from the pure puzzle format (Jewels of the Oracle) to a more Myst-like game with their moer recent releases.

    I used to be able to buy a piece of software like this about once a month; now I'm lucky if two or three titles are released a year.
    --

    --
    www.kitchengeek.com -- Nosh for
  111. Re:3D Space Combat? by JebOfTheForest · · Score: 1
    Also check out freespace.

    jeb.

  112. Who needs gameplay.... by pallex · · Score: 2

    ...when people are more impressed with squillions of polygons?

    Its no different with music/films/books/hifi equipment. Its all shit now compared with 20 years ago (10 years ago in the case of hifi equipment), but much better marketed, and if people dont see the old good stuff, then whos going to know the difference?

    1. Re:Who needs gameplay.... by MaxGrant · · Score: 1

      I record music as a hobbby. My chosen medium, if I could afford it, would be digital. Analog recording media adds distortion to the signal. Some people use that to add extra sustain. That's where most people complain about CD's being of 'inferior' quality. The bass usually sounds fatter on an analog recording than when it's transferred to digital. My Rush CD's, for example, just seem to be thinner and quieter than the vinyl used to be. That's because, as it says on the label, the digital recording reveals the inherent limitations of analog tape. But a Pearl Jam CD made 20 years later has a much better bass sound because it's recorded in that medium, for that medium. The extra 10 or so low Hz that's available in digital, which analog equipment simply cannot convey, gets used. It's just not present in the older recordings, but in an all-analog system its absence was made up for by distortion.

      And I'll take your double-blind test anytime. I can _always_ tell the digital from the analog. I have the original Star Wars on LD. For some reason they chose to include the original analog sound. The difference is amazing. The bass tones rattle objects off the shelf in digital. In the analog original, they're weak and undefined.

    2. Re:Who needs gameplay.... by MaxGrant · · Score: 1

      Do you have specifics? Are you going to provide an in-depth critical review of the current state of each of those fields? Have you read all the books published in the last 20 years? Have you seen all the movies? Have you heard all the music?

      If you haven't, your statement has little validity. But, go ahead. I anxiously await your master thesis on How All Art Stopped in 1980. Annotated. With examples. All of them.

    3. Re:Who needs gameplay.... by Legolas-Greenleaf · · Score: 2
      Just one point... =^)

      i would be fairly sure that, like today, the majority of movies/music/tv/etc. was poor quality crap, and we only remember the good stuff, and think back about how much better things were then. I've rented movies from the late 80s and early 90s - the original copies with the original previews. i am always amazed at how few of the movies in the previews i remember. even, say, the movies from 6 months or a year ago... i can only remember the really good/popular ones. People are going to remember Forrest Gump because it was an amazingly unique and profound movie. The Brady Bunch movie, a rehash of an old gendre, is going to be forgotten forever (don't ask me where that example came from).

      Also, for some truly new music, i recommend really good techno and other electronic music (drums&bass, big beat - ala fatboy slim, etc). The gendre is constantly evolving, and i've heard some of the most amazingly unique things in my techno music collection.
      -legolas

      i've looked at love from both sides now. from win and lose, and still somehow...

    4. Re:Who needs gameplay.... by MaxGrant · · Score: 1

      Every moving part in an analog system adds noise to your signal. Every connection where the signal is transferred adds distortion. The motor that turns the table, the needle on the surface of the record, the arm of the record itself. That's no doubt why you have to spend so much for a really good sounding system. All the high-quality machining that goes into minimizing that noise costs. And as you note vinyl is highly destructible. Every time you play it it loses a little of its mass, a little definition, whereas a CD recording will be the same quality no matter how many times it's played right up until it's rendered completely useless by a scratch. So your analog system sounds great the day you buy the record. 20 years later the record is trashed.

      George Harrison didn't like the Beatles on CD because he missed the scratch of the record. No kidding. He demonstrated in an interview I saw one time by making the scratching noise with his mouth. He said he just couldn't listen to a record without it. The 'richness' you percieve is harmonic distortion. It's unavoidable in an analog system, no matter how much you spend. Distortion provides extra sustain. Recording engineers raised on analog learned to rely on that distortion and expect it. So when it vanishes in a conversion to digital, it sounds weak.

      Analog as an audio storage medium is _inherently_ inferior. Analog purists may prefer it because it's what they're used to. But it has technical limitations, and purists are wrong for technical reasons that I can enumerate and describe as I have above. I don't have $10,000 to spend on a stereo, but I can listen to an analog recording and a digital recording of the same sound side by side on the same equipment and I can readily without a smidgeon of effort tell the difference.

    5. Re:Who needs gameplay.... by Pxtl · · Score: 1

      Battlezone is the other approach, a hybrid FPS and RTS. While the game was certainly, massively flawed (no multiplayer teamplay, the inconsistent and confusing pilot resource) overall, its great fun once you get into it. I'd love to see that sort of genre expanded more (getting a new box soon, look forward to tryin Bzone II).

    6. Re:Who needs gameplay.... by delysid-x · · Score: 1

      System Shock 2 is one of my favourite games ever! I really liked the FPS/RPG mix, more games should have it.

      It's showing up in bargain bins and cheap "classic game" releases for $15, if any of you see it, pick it up! Really!

    7. Re:Who needs gameplay.... by IronBlade · · Score: 1

      While I agree with your point about polygons, I feel that claiming that Its all shit now compared with 20 years ago is going a BIT far.
      How can you seriously claim that no books, films or music tracks stack up to those of one or two decades ago?
      Sure, we have a lot of 'eye-candy' but there are gems, too! I could list my own examples, but since this is such a subjective topic, I'll avoid boring you with them.

      I just want to know if you truly mean that EVERY single piece of literature, music, film and HiFi equipment is inferior to those 20 years ago?

      --
      Important info:
      http://www.lifeaftertheoilcrash.net
      http://dieoff.org/synopsis.htm
      http://www.peakoil.net
    8. Re:Who needs gameplay.... by Golias · · Score: 1
      My chosen medium, if I could afford it, would be digital.

      You can. Direct-to-HD recording has come of age, and is beginning to replace mid-to-low-end reel tapes. Check out the some of the PCI digital input rackmounts on the market.

      My Rush CD's, for example, just seem to be thinner and quieter than the vinyl used to be.

      No album from Rush ever had good sound quality in any medium. People listen to Rush because they are masters of their craft, but most of their albums are mush.

      That's because, as it says on the label, the digital recording reveals the inherent limitations of analog tape.

      No, it's because the inexpensive RIAA pre-amp in your cheap turntable adds an artificial "warmth" to the low end. 70's rock producers often compensated for that by backing off the lows on the master tapes, because they knew that their albums would be played on such systems a lot. When those albums were released on CD's, that extra bit of "boom" was gone, and people noticed that the bass was a little thin. Later CD's did not have this problem. It was never the main criticism of the digital sound, though. Most digital-haters claimed (rightly) that early CD players fucked up the high frequencies. It was thought, at the time, that this was due to the limits of the sampling rate... but this has turned out to not be the case. While a higher sampling rate would not hurt, the main problem was lossy D/A conversion. Newer CD players sound much better in the high ranges.

      And I'll take your double-blind test anytime. I can _always_ tell the digital from the analog.

      I didn't say you wouldn't. I was saying that with a good turntable and a set of speakers that can handle it, you will like the sound of the records better. If you mostly listen to stuff like Pearl Jam, you may not be familiar with the Scheffield Lab catalog. Their albums are rare treasures, but if you can get a chance to hear Lincoln Mayorga's "Volume III" album on a no-compromise system, you will hear sounds that no CD player has ever managed to reproduce as realistically.

      As for The Moscow Sessions I was talking about, Scheffield went and recorded 3 albums for the Moscow symphony. They used their classic analog Lathe, and the very best digital recording device available side-by-side. The analog disk was used to cut the vinyl, the digital master was used for the CD's.

      The CD's are universally regarded as 3 of the best sounding symphonic CD's ever recorded, yet the vinyl sounds even better, according to nearly every listener who has experienced both.

      Your Star Wars disk is not an honest AB test. They wanted you to think you were getting something extra, so they were a little less than careful in the transfer of the analog soundtrack. It's kind of like the stereo dealers in the 60's who would sabotage floor room speakers, in order to make sure the one with the biggest mark-up is the one that sounds best to you. (This still goes on sometimes, which is why you should never buy expensive speakers without first evaluating them in your own home.)

      --

      Information wants to be anthropomorphized.

    9. Re:Who needs gameplay.... by Tomoshi · · Score: 1

      I'm not so sure about that. I've played some zillion-polygon games that have had excellent gameplay. Take Homeworld, Half Life, the Quakes, etc. I hear games like Thief are excellent as well, although I haven't played it.

      --

      Back off, man. I'm a scientist.

    10. Re:Who needs gameplay.... by pallex · · Score: 1

      I can think of hardly any truly new stuff...as in new genres/new ideas Slicker versions of older genres, better sounding/looking, but rather shallow/hollow. It really does look like people dont do stuff for its own enjoyment (with the side effect that sometimes it gets really popular), but only do anything after the focus/marketing groups get back with the results.

      Sure there are exceptions, not *everything*, but the main bulk of releases these days. I *really* like Twelve Monkeys, for example, but for all its greatness, its really nothing new (cover of a french art film, mixed with apocalyptic sci-fi/paranoia, time travel etc).

    11. Re:Who needs gameplay.... by pallex · · Score: 1

      No, youre right, i`m going to instead write `how the eighties was the beginning of a cultural renaissance`.

    12. Re:Who needs gameplay.... by pallex · · Score: 1

      Fatboy slim is a load of cack. Hopefully his 5 minutes of fame are almost up.
      I like techno/d&b though.

    13. Re:Who needs gameplay.... by FortKnox · · Score: 1

      Name the two games of the years for the past two years:
      98: Halflife. FPS, just like QuakeII, but why did it win? One word: PLOT.
      99: Homeworld. RTS, in full 3D.
      Its good to see that, although it seems like people just want graphics, the really good games still have gameplay and plot elements. Halflife, in my opinion, was a good game, solely by the great plot it had. Homeworld impressed us by adding a 3rd dimension to the RTS field.


      -- "Almost everyone is an idiot. If you think I'm exaggerating, then you're one of them."

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    14. Re:Who needs gameplay.... by MaxGrant · · Score: 1

      He doesn't know that at all. He's just jaded. Art speaks to a culture and when that culture dies, its adherents proclaim the culture that replaces it to be degraded. He doesn't understand or recognize or care about the issues that the literature, film, and music of the 90's speaks about, he does not care for the tone of voice it speaks in, or the palette of colors it's painted in. Therefore "it's all shit." You notice his date for the death of the good "hi-fi" - 10 years ago. No one uses the term "hi-fi" anymore. Hi-fi died about the time it became impossible to buy new music on vinyl and the CD took over. Digital music completely outdated all of the existing hi-fi equipment of its day. It made the large sums of money invested in cleaning up the inherent distortion and defects of all-analog recording irrelevant. Digital music _does_ sound better. People who are pissed about CD's mostly seem to be pissed that their record collection and the equipment it was meant to be played on are now obsolete.

      So what you have here is a retro with his head in his ass. Don't worry about it, pal. The culture of today will go on without your permission or approval . . .

  113. Re:Myst killed adventure?! by Steveftoth · · Score: 1

    I agree that the text interface was dumb. But typing the same thing over and over is just like having to click over annd over to find that one spot where they decided to put the trigger point. The interface isn't as important as pulling the character into the story. Anyone who played (and loved) a text based adventure game felt like they were a part of the story. Like they were intergral to the game. They had a soul and a purpose to existing. Kind of like when you pick up a good book. (Personally I love the R.A. Salvadore series of DnD books) Myst and the other games like it don't have a strong story. Maybe this isn't the fault of the game genere, maybe the storytellers just aren't that good.

  114. And the reason is: by MugenHagen · · Score: 1

    How long has it been since something new and interesting has happenned to flight sims? The last thing to happen was the two WWII super-detailed sims. But that was some time ago. Space sims are uncompelling and make situational awarenes very difficult, not to mention, usually ignorant of physics. Gimme a Delta Squadron Star Fury in a correct Newtonian (or relativistic, where appropriate) universe, with a useful wingman, a useful squadron, and lotsa action. Sorta like Q3A team deathmatch pace, but with a goal.

  115. Re:Nonsense by pezpunk · · Score: 1

    you should have given StarCraft more of a chance. it was a GREAT GREAT game, which told a GREAT story. something realt-time strategies DONT do, including WarCraft II. Starcraft *WAS* revolutionary. three completely different races with totally differeny philosophies of conquest and yet STILL all 3 compete with relative balance on Blizzard's free battle.net servers. not only that, but it is easily the slickest and tightest RTS ever developed.

    Internet killed the video star,

    --
    i could live a little longer in this prison
  116. Re:Myst killed adventure?! by tgibbs · · Score: 1

    Zork was wonderful for its time, but Iif Myst killed the adventure game, it did so by raising the bar so high that few developers could surmount it. Compared to the detailed texture of Myst and (to an even greater extent) Riven, traditional adventure games seemed dull and hackneyed. Whereas in most such games, the puzzles concerned accomplishing basic tasks toward an well-defined--and generally trite--goal, in the Myst games the true puzzle was understanding the nature of the game's world. The detailed texture of the game's objects and scenery was immensely evocative and imaginative, and motivated the player to continue, and to solve the minor puzzles, just to understand what was going on. A Riven-like adventure, implemented in real-time 3D, could be immensely successful, but there are few developers with the originality and imagination to accomplish the task.

  117. Re:They're dying for a reason (Gameplay) by Ominous+Coward · · Score: 1

    You say "guaranteed to work"? I just bought Chrono Cross yesterday, and for some reason, the game kept freezing up on me. Playstation games should not do that. Maybe my copy is corrupted, but still, I expect PSX games to run perfectly.

    --
    Ceci n'est pas une sig.
  118. Flight Sims and Tactical FPS by Saahbs · · Score: 1

    Granted, good flight sims are hard to come by nowadays. But not all is lost, Fly! (2K) is the best civilian sim to date and flight unlimited series was very good as well. I haven't tried the military sims lately since most of them have hardware requirements far exceeding that of my box. On the topic of new game genres, I would like to note that I've found Tactical FPS like Rouge Spear to be very refreshing union of a strategy turn based games like Xcom series and FPS like Quake. In Rouge Spear one can be killed with just one shot thus is forced to use strategy and suprise to succeed. This game has to be played to understand what I'm talking about. Missions last between 30min and 1.5hr!!!!

  119. Re:Driver by tgibbs · · Score: 1
    Be careful though, it makes it that much harder to drive a real car responsibly.
    I agree. The politicians rail against FPS's, but I'm much more worried about being on the road with somebody who's just finished playing 2 hours of Driver, or Sega's Crazy Taxi.
  120. Re:Myst killed adventure?! by paRcat · · Score: 1

    But the difference is that unlike in Myst (or Riven or and Myst-esque game) There is no involvement with the player

    ok, first of all, what do mean by "involvement with the player"? You mentioned a head on a pole, so that makes me think actual involvement with yourself. Is that right? As in, "what am I wearing?", "You are wearing pants."? If that's all you mean, then forgive me, but that's stupid.

    The fact that you were thrown into a place where you didn't interact with anyone was part of the story in Myst. There's a reason you didn't talk to anyone. The reason you didn't look at yourself, is because the designers didn't feel it was important. Personally, I agree.

    I'm not saying that text adventures suck. I've enjoyed them from the days of the Atari ST. What I'm saying is, wrapping a graphical interface around the adventure is a good thing. How many times did you have to re-type a command over and over to try to figure out exactly how it should be phrased?

    >Attach rake to hoe.
    I don't understand what you mean.
    >Tie rake and hoe together.
    With what?
    >the shirt
    I don't understand what you mean.
    >Tie hoe and rake together with shirt
    The rake and the hoe are fixed.

    In Myst, you didn't have to deal with this, and I think that's a definite 'good thing'(TM).

    And btw, Myst came out in the 486-66 days before 3D cards were used in PC's. You seem to have gotten confused.

  121. Confessions of a "casual gamer" by surferfro · · Score: 2
    Before you blame the decaying state of gaming on the "Casual Gamer" please take a moment to look at it from my perspective. When I was younger and single, it was not a big deal to kill 12 straight hours on the latest computer game,

    Now that I am married and have a newborn child my free time is segmented in fifteen minute increments. as a result I try to get a "quick Fix" where ever I can. Gamespy to me is a lifesaver, I can get in a few frags with just a few moments of free time.

    I don't have the luxury of a lot of disposable time to dedicate to the learning curve of a new game, so I have a tendency to stick to what I know, in my case Quake and a handfull of real time strategy games

    I'd like to add that the Mod community has added a new dimemension, extended the longevity, and ccontributed to the popularity of FPS games like quake I, II, III... It would be great if other genre of games would "open " themselves up to the same community.

    --
    A computer lets you make more mistakes faster than any invention in human history - with the possible exception of handg
  122. PC is hardly dead - but it may not be very well. by ambient13 · · Score: 5
    Unfortunately I have to agree with most of this site. Almost all games on the PC fall into the categories described - most of these are clones of games which have been around for years.

    The only truly original computer games I can remember were Lemmings and Wolfenstein 3D (the precursor to Doom). Both were truly original (at the time). Even a game like Tombraider is basically a platform game in 3D: jump from platform to platform, collect stuff, open doors...exactly the same as all those games on my Acorn Electron 10 years ago. Except looking a lot better.

    Which is obviously the problem at the moment: all games seem to focus on looks and not on gameplay.

    While I don't think the PC is dead as a games platform - it does need some more imagination.


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    --
    Ignore reality - there's nothing you can do about it.
  123. Quality Sports Sims by zericm · · Score: 1

    If there is a genre that has taken a big hit in quality, it is the sports sim. the best baseball sim ever published was Earl Weaver Baseball. Sure, it had horrible graphics, but it did a damn fine job of simulating individual games and full seasons. The stats and game play were realisitic.

    Now, like every other genre, the focus is on high end graphics and killer sounds. Someone hits 100 home runs? Who cares! The player looks great doing it. Game after game after game without a single foul ball? No problem, I've great sound cranking out of my speakers.

    Blah!

    The mass market sucks the life out of everything. The only good game on the market is from an independent publisher/designer. Which is fine. I just keeping wishing that the big boys would spend some money on a qaulity sim engine, and not just the graphics.

    --
    The welfare of the people has always been the alibi of tyrants. - Albert Camus
  124. Re:RTS is dying? huh? by Amokscience · · Score: 5

    I'd contend that being innovative has absoultely positively NOTHING to do with fun. Look at Trespasser. Look at Quake 3. (actually I dislike both but I'm going on majority 'opinion').

    I loved War2, I loved C&C and I still love Starcraft. Being a sheep dyed in many colors isn't a bad thing as long as you still enjoy the game. I mean we play games in real life with balls all day long! Football, soccer, baseball, basketball, foosball, ping pong, etc. These are getting tiresome? No. They only get boring for people who live on quick fixes.

    I suspect RTS's are more prone to 'get old' more quickly to these non-die hard players because of their repetitive nature. Instead of reveling in the intricacies of the gameplay and variety of offense and defense they merely see a battle to control resources and kill the other guy.

    The Gamecenter editors are clearly playing favorites and trying to create controversy with their mentioning of the RTS and subsequent omission of FPSs. Playing 'god' editor is a pretty quick way to lose ALL respect from anyone who is a hardcore gamer at heart.

    --
    Fsck cluebie moderators. I'll say what I want, offtopic or not. And fsck having to qualify every bloody statement just
  125. Old Games vs New Games by beebware · · Score: 2

    To me, modern games just don't have the 'playability' of the old games like Pac-Man, Space Invaders even Colossal Cave.
    Those games, to me, had the 'have another go' factor - you've just passed level 9 on Pac-Man, therefore you know you can do level 10 but you've got to make sure you can do it perfectly...
    Colossal Cave and the ever popular Lemmings had a different playability factor - they needed the player to actually think and anticipate the results of their actions - in Doom you just blast anything that comes across and hang the consequences (okay, I'm over simplifying here, but that's the 'basics').
    I've just got old of a copy of the IF (Interactive Fiction) archive and an old copy of Chuckie Egg - all free, and I've been playing them a hell of a lot more than any others games in the last 5 years.
    Richy C.
    --

    1. Re:Old Games vs New Games by Scurra+UK · · Score: 1

      A lot of people seem to underestimate the amount of skill involved in some FPS's - noteably playing Quake II online. If you want to do well, it's not just shooting at anything that moves bugger the consequenses, there's quite a large chunk of tactics and skillful moves involved (especially in teams play) - the only problem is that PC games don't have the pick up and play arcadey feel of consoles, where you can get to grips with a game in a couple of minutes, and stop playing it a few minutes later if you want to, but more likely playing it for a few hours.

      What I think I'm trying to say is - console/retro games _can_ be played for hours on end, as they're addictive. Most PC games _have_ to be played for hours on end before you can get anywhere.

    2. Re:Old Games vs New Games by rtscts · · Score: 1

      er, old games have playability coz they're impossible to beat. consoles generally mimic (or =) arcade games, designed to keep you pumping money into it. so the levels just keep getting harder and harder until you die. it's all about how far you get/points you score.

      and that's the reason I hate those games, I want a fighting chance to WIN the fucking thing. I paid $80 for it, I don't want some cheating AI to beat me by natural advantage - I want real skill.

      and on the subject of paying for games... when I spend a wad of cash on a game, I don't want to wait until the LAST level to get the really good weapons. GIMME THEM NOW DAMNIT!!

      /rant.

  126. just saw this.... Typing Of The Dead! by Knos · · Score: 2
    If that is not a new genre:

    If you think you've seen everything there is to see in gaming, you're wrong - if you haven't tried out The Typing of the Dead, that is. Sega has created possibly the weirdest game ever, a title that's so unexpected it defies logic when one tries and figure out the frame of mind of the individual at Sega of Japan who said "Hey, we'll make a typing game, and make it fun." The Typing of the Dead is the kind of game that, like Dance Dance Revolution and Beatmania makes people look on as you play, and with good reason: you're killing zombies with precise key strokes! Who wouldn't be intrigued at the prospect.


    from: http://dreamcast.ign.com/reviews/13515. html
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    . . . . . . . .. . . . . . . .
    may u!sh 2 sm!le at dz!z bad nn.!m!tat!ion
  127. RTS dead? by Alternity · · Score: 1

    While I have to agree with the article on many points, I must say that IMHO RTS are really far from dying! In fact they are still one of the best selling type of games!

    Sure, the gameplay is never really innovative (even if we are beggining to see a trend in bringing some roleplaying elements in RTS) but sometimes the storyline are really interesting and I must say I played starcraft for hours even in single players just to see what would happen to Kerrigan, Rainer and company.

    We begin to see innovations on the gameplay too. The latest Warlord game brings some RP elements by making you choose a hero and develop it like you would develop a RPG character. Also Warcraft 3 is leaning in that direction if I am right.

    I hardly think that any type of game will really die... we will just see them merge to create multi-type games.

    --


    "If liberty means anything at all, it means the right to tell people what they do not want to hear"
  128. Re:GarageGames may save the day by dolo666 · · Score: 1
    I know /. said your post was nifty, yet it does fall short when you talk about threats to the game industry.

    The game industry is soely made up of publishers.

    Don't kid yourself. Developers are nothing in the big picture... they are worker ants, building a small subsection to a giant colony. Their ideas mean nothing. They have substandard communication skills, and even worse business sense.

    However...

    The publishers are the ones who inflict the public with substandard games. They put out useless crap -- buggy crap, and their advertisements make us buy buy buy!

    Why do they do it?

    For every one amazing game published, there are over a hundred flops.

    Publishers fear failure more than they love games.

    Gamers love games more than they fear failure. :)

    Why do we buy?

    Because they damn well told us to.

    They hired a guy who looked like we want to look, dressed like we want to dress and talked like we wish we could and we crave the game of the month.

    Remedy?

    Developers need to take business classes to get superior games BACK ON THE GODDAMN MARKET.

    /d

  129. Bugdom by msouth · · Score: 1

    Hi, I have a couple of questions for the "real gamers" out there. I got an iBook recently, and it came with Bugdom and Nanosaur by Pangea.

    Nanosaur is essentially a first-person shooter. Bugdom, though, is certainly not that (at least, not on most levels). I'm not a hard-core gamer, so I'm curious as to whether Bugdom fits into any "genre", and, if so, what else might be out there like it.

    Also, are there other games which, like Bugdom, are challenging for adults but still accessible to kids?

    Just curious,

    mike
    --

    --
    Liberty uber alles.
    1. Re:Bugdom by Evangelion · · Score: 1

      Nanosaur is essentially a first-person shooter.

      If I recall Nanosaur (from the computer store iMac demos years back), that would be classified as a Third Person Shooter (as would Hexen II, Heavy Metal : FAKK2, etc).

      --

    2. Re:Bugdom by drj11 · · Score: 1

      From what I have seen of Bugdom (someone next door plays it a bit) it is a collecting and exploring game. A cynic would say it is like Super Mario Bros, where you have to collect coins, without the platforms.

    3. Re:Bugdom by msouth · · Score: 1
      If I recall Nanosaur (from the computer store iMac demos years back), that would be classified as a Third Person Shooter (as would Hexen II, Heavy Metal : FAKK2, etc)

      Oh, sorry--I didn't realize how fine the distinctions were. So they call it third person just because you can actually see your own whole body?

      Actually, you can hit TAB to switch to "head cam" if you want. Maybe it's both. Or am I not getting the first-third distinction?

      mike
      --

      --
      Liberty uber alles.
  130. Oh, come on. by LNO · · Score: 1
    Like the RTS genre, this one is stagnating due to lack of serious innovation. The gameplay in, say, FreeSpace 2 isn't all that much different from that in Space War: fly around and blow stuff up. Sure, FreeSpace 2 is prettier, sounds better, and has some huge capital ships. Yes, Tachyon was even prettier, with solid flight and combat engines. And StarLancer--generic but playable. At their bases, though, they all followed the template: fly around, blow stuff up.

    Yup, the gameplay in, say, Diablo 2 isn't all that much different from that in Zork I: play game, have fun. At their bases, though, they all followed the template: play game, have fun.

    1. Re:Oh, come on. by Pxtl · · Score: 1

      Yah, that was a little bit of an overstatement, wasnt' it? Meanwhile though, you have to admit that Freespace was no triumph of originality. While it was awesome eyecandy, I played it pretty far, and it basically didn't feel too different from X-wing Alliance, which I had acquired at about the same time. This is kinda silly, since Alliance is really just a remake of the old X-wing with new ships. So why the hell was Freespace touted as this big, original game? Its still the same boring crap (chase ship and shoot at it, keep chasing and chasing).... You can't even play these games in a straight deathmatch, it just doesn't work. You either get endless jousting (chicken with guns) or pointlessly flying around each other in a circle. Unless you have a larger objective then kill the other players, it gets really old really fast.

      The most annoying part is the way people refer to these as "space sims" when they've got very little to do with space at all. Only space game I've played with anything like realistic physics is Independance war. Irony - Spacewar has inertial physics. You keep sliding the way you're moving. Freespace does not. Therefore, Spacewar is, from a gameplay aspect, more realistic then Freespace. More fun too, in my opinion.

      I just think the fundamental weakness of most Starfighter games is the inability to fire your weapons in a direction other then that which you are moving. You are always moving towards your target, so you have to cease fire if you want to dodge. You are always either attacking or dodging, never both. FPS games, because you can strafe, you can do both. Inertial physics would solve that. Strafing jets on fighters would solve that. A turret system that didn't suck would solve that. But instead, they all just end up with the same old sht.

  131. Re:PC is hardly dead - but it may not be very well by jbridges · · Score: 1

    > Almost all games on the PC fall into the categories described - most of these are clones of games which have been around for years.

    Sounds like Television (or the Movies), it's all been done before, everything is a clone of popular series trying to cash in on the originals success, and so on.

    But somehow, every once and awhile, something really good comes out, something original, or just so well made it overcomes the cliches.

    There may still be some great Adventure games to come, and new genres will appear, even if they are blends of what we have seen before.

    Games are like everything else, 99% is ...

  132. Re:Adventure games by pfingst · · Score: 1
    Marathon was similar in this regard. It was a FPS, but it had an actual plot and a rich, detailed environment that really drew you into the game. M2 was supposed to be even better; alas, my poor Mac IIsi could barely handle M1, and I didn't have a PC yet so the PC version wasn't an option.

    Mark

  133. Re:Adventure games by toriver · · Score: 1
    Are you by any chance being U.S. centric? Try getting hold of Funcom's "The Longest Journey" (from Norway) or Cryo's "Faust", then come back.

    Unless you really like Sierra's "take a wrong step and die" approach to adventures... :-)

  134. buck the trend by doug · · Score: 1

    I guess I'm just an old fart, but I have had more fun playing rogue/nethack than I did with glitzy FPS (mostly Descent). For old times sake, I ran nethack a few weeks ago and it was still fun, although at this time in my life (two small kids), I don't have too much time to play.

    Go find some of the old games and give them a try. Adventure, Xork and the like were king of the hill in its day for a good reason. Most of the Infocom stuff was top notch, even if they didn't have any images. Give the older, less animated stuff a try and back off from the animations.

    If you can tolerate still images in this era of animation, and what I consider to be superior game play, try A#'s King of Dragon Pass. IIRC the URL is http://www.a-sharp.com/kodp. It is especially good for a paper-and-pencil RPG like myself. Now if I only had more time to play....

    - doug

  135. Re:Adventure games by dgale · · Score: 1
    If someone whould come out with a new "Monkey Island" or "Infocom" or "Grim Fandango" type game with quality puzzles and stories, I would buy one every month.

    Well, you can find Infocom style games, thanks to Inform.

    Many people have made some really nice text ad^H^H^H^Hinteractive fiction with Inform. Most notably Curses and Jigsaw by Gramah Nelson, creator of Inform.

  136. Re: ..evolving into new genre rather than dying by nelliza · · Score: 1

    Being a harcore fan of Sierra classic games (LSL anybody, heh?) I would agree and mourn the genre if... Recently I happened to walk thru (play is not quite appropriate here) "The Longest Journey" on PC and "Sherlock Holmes Consulting Detective" on DVD (it was available earlier on PC, but much more impressive on DVD). Those two "games" plus of course "Grim Fandango" plus a bit of leisure time encouraged me to ponder where the andenture games genre heads to. I think it will evolve into interactive multimedia fiction - with multiple plot twists, rich visual and audio experience and OF COURSE great storytellers behind the plot. I doubt it will be mass-market hit, however there will always be a narrow niche of consumers ready to pay reasonably high price for that type of entertainment (myself including). I don't expect to find any stock puzzles there (only brain dead would want to solve that Hanoi Tower for 100th time!), puzzles will migrate to mass-market finally, if not already. Only basic exploration elements - the ability to walk/wander thru the plot, direct dialogues, manupulate inventory - will remain. Just try "The Longest Journey" to see what I mean. Not that I like the fantasy, but I have to admin it is well-crafted story with great music, talented actors and nice graphics that makes me think about anything but the death of adventure. If only it had video of same quality as Sherlock Holmes DVDs and more mature content like "Grim Fandango"... But you cannot have it all... Or you can? /nelliza

  137. New audiences - more innovation by erinlee · · Score: 2
    Probably too late to be read, but oh well.

    Maybe the lack of innovation is because of the myopic view of the audience: Video games are still, by and large, made for 8-to-25-year-old guys. And, not surprisingly, game companies then focus on things that young guys (supposedly) like: Babes, gore, cars, science fiction, martial arts, militaria. And then you get stuck in a rut, 'cause there's only so many ways you can mine those stereotypical male interests (which, frankly, probably are only truly the interests of a small minority of guys).

    I know there were plenty of failures when game co's tried to reach out to the girls' market ("Let's make an educational game about sitting around and talking about our feelings in a garden!" Seriously, that was the premise of "Secret Paths." No wonder Purple Moon went broke) but that too had a lot to so with stereotypes. OTOH, lots of male reviewers commented on the gender-inappropriateness of them enjoying a domestic-management game like the Sims, but they enjoyed it!

    Think about the success of the Sims, That's due in no small part to women buying and playing the game. How many other games can you imagine your whole family playing? If the market wasn't so narrowly focused and segregated on one demographic, maybe we'd see less of the same stuff over and over again. And with more potential game players, there's a bigger market and more room for interesting and bizarre niches for everyone to discover.

  138. Re:My vote for dying game: Text based MUDS by Brand+X · · Score: 2

    Ah, the irony:

    The rights to Paranoia were recently licenced by one of the more innovative (text based) commercial mud companies around...

    Skotos has the info in this press release.

    Also of interest is the text mud The Eternal City www.eternal-city.com, as well as others listed in the MUD-Dev FAQ

    Text muds may not be the same, but they're hardly dead... and the best ones are emerging as hybrid graphical/text muds.

    --
    -- Still waiting for the Nike endorsement
  139. Re:saying genres are dead is just stupid by dsyu · · Score: 1

    This is a good point. Racing games had faded away for a while, but now they appear to be making a comeback, mostly thanks to Atari.

    Sometimes, however, genres do really die out. I certainly hope the time of Tetris and Tetris-clones is dead and buried.

  140. Old school by The+Queen · · Score: 1

    Funny I was just feeling nostalgic for my old Nintendo games yesterday... emulators and ROMs aside, there's just something about kicking back in the middle of the living room floor, instead of crouched in a computer chair, that made games more fun for me. I loved Dragon Warrior I-IV, Zelda, Kirby, etc... I have Earthbound 2 on my computer now but it's just not the same... *sigh*
    So whatever happened to the hokey RPGs?

    The Divine Creatrix in a Mortal Shell that stays Crunchy in Milk

    --

    The House Between - Original Sci-Fi Series
  141. One (somewhat) new genre has appeared... by NthDegree256 · · Score: 1

    ... the FPS/RTS hybrid. A few years ago, a game appeared on the market called Battlezone. This game bore little resemblance to the arcade game of the same title, but introduced a whole new style of gaming. Like most RTS games, you created structures, built units, and waged war against the enemy, but YOU PILOTED ONE OF THE TANKS IN BATTLE. At the same time you were ordering strike forces into the enemy base, YOU were blasting away at the foe, leading units into battle, and managing resources. A lack of marketing success kept this game off the top selling lists, but it received rave reviews almost everywhere. The game spawned a sequel, Battlezone II: Combat Commander, and a set of other hybrids (Dogs of War, anyone?) I agree there are too many games that fall into the cookie-cutter groups, but new genres can develop right before your eyes.

    1. Re:One (somewhat) new genre has appeared... by CIHMaster · · Score: 1

      It actually came out at the same time as another game that did the same thing, unfortunately, it was nowhere near as fun as Battlezone. Battlezone was absolutely one of the BEST games I have ever played.

      The expansion pack was The Red Odyssey, which on easy was TOO easy, and you'd break from the script, and on normal was so hard it was damn near impossible. I eventually gave up on trying to beat it, or even play it. The original Battlezone missions were never that hard.

      Battlezone2 was sort of a killjoy, because it was so rushed by Activision that it to this day (was released just before new years in '99) is incredibly buggy, and has many flaws, none of which can be fixed because activision will not permit Pandemic to work on it or release ANY patches. I hear that while it works, it's a beautiful game, but suffers from many flaws.

    2. Re:One (somewhat) new genre has appeared... by drinkypoo · · Score: 2

      Some of the missions in Battlezone were pretty damn hard, like the one where you have to follow the patrols (How long did it take to figure out the patterns of that one?) or the one where you hopped from pinnacle to pinnacle taking things out before your convoy showed up and got decimated. The play wasn't too tough (If you had a wingman warrior anyway) but figuring out the paths you had to walk (fly) could be a nightmare, and sniping with a joystick was pure pain.

      It really was a breakthrough in gameplay, though. I'd definitely like to see a lot more of that. For some reason giving orders to bots in UnrealTournament just doesn't do much for me.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  142. Flight Sims for _______? by Sloppy · · Score: 2

    What a shame. These developers spend huge bucks writing a complex flight sim for Windows that models reality so well, only to find that the users don't want to learn complex things. It's too easy to get shot down, they want to play Starfox.

    If only they could find a market, some community that seems to take delight in learning complex systems. If only there was some computer platform that was widely used by the kind of geeky people who get off on learning how a F/A-18s threat warning system works, and are willing (even enjoy!) taking the time to build skills.

    Oh well, such a group of people certainly does not exist.


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    As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
    1. Re:Flight Sims for _______? by Chris+Johnson · · Score: 2
      *g* well, I can't say it's available for more than Mac and Windows (and on Mac you'd better be running ATI for the 3D) but- http://www.x-plane.com

      You want geeky? Try blade element modelling on all flight surfaces at least six times a second and _emergent_ flight model. Try modelling one of those wack planes from that upcoming MS game and seeing just how *CRASH!* unrealistic *WHAM!* it *CRASH!* really is *SPLAT!* ;) Then, work like a crazed weasel at trying different airfoils, giving the canard a steeper upward cant, messing with the center of gravity, and eventually get something that flies, even something that flies well- and know that if you could build the actual plane, IT WOULD fly like that, for the most part. Now that's geeky! It's freaking delightful. There's no complex system half as much fun as designing aircraft and modelling them with blade element modelling. And half the fun is knowing that the majority of even X-Planers aren't up to the challenge and will only fly the Cessna 172 Skyhawk (aka 'spam can') and bitch about its modelling ;) (which considering that no actual 172 flight model data was put in, just the dimensions of the plane and vital statistics, is not so bad at all)

      I haven't updated the planes to the latest version of X-Plane yet, but I have some planes (with pictures) up at http://www.airwindows.com/gam es/flightsims/index.html. The planes there were a lot of fun to make, and there are infinite other possibilities..

  143. Re:Myst killed adventure?! by Chasuk · · Score: 1

    Here is an opinion I expressed earlier about Myst on the Interactifiction site:

    This game probably did more to damage the adventure genre than any other. It meant that people who hated adventure games could suddenly consider themselves fans of the genre, which spread the same deadly (anti-qualitative) memes that Star Wars had spread over Science Fiction. Millions of people -- people who didn't know or care what a slavering grue was! -- sat enraptured by a slideshow with polished but sterile graphics and token elements of gameplay. Meeting another fan of adventure games become a trepidatious, usually painful experience: "I love adventure games!" could now most-often be translated: "I've played Myst and Riven! What's a Zork? Isn't Scott Addams the guy who writes Dilbert?"

  144. Niche markets and war games. by luckykaa · · Score: 2

    Why can games only be succesful if they are picked up by the mainstream? Turn based strategy games have been around since the Eighties at least (I didn't have a computer before then so I can't comment on exactly how long they were around).

    The thing is strategy games have always been for the niche market. It doesn't matter what the mainstream think about them, since there will always be someone interested. Development costs don't need to be huge. Graphics can be simple, sound need only be a few samples. The only difficulty is the AI, and getting a well balanced set of rules that don't allow you to use a strategy based on putting all your resources into one thing.

    1. Re:Niche markets and war games. by FortKnox · · Score: 1

      Just look at Alpha Centauri.
      Sid Meier... He keeps the turn-based strategy people happy (he's working on CivIII right now, and is finishing up "Dinosaur!" which is a RTS)


      -- "Almost everyone is an idiot. If you think I'm exaggerating, then you're one of them."

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
  145. Re:new genre? by PeglaPalic · · Score: 1

    Ehm. God games are around for quite some time. Still, boy I got high hopes for B&W :)

  146. The real problem by Medgur · · Score: 1

    Beyond greedy distributors refusing to publish a game, or innovative ideas getting shot down for being too original, there is one shameful aspect of the Computer Gaming industry that needs to be recognized: the original games don't sell. Many of these games are great, overflowing with gameplay and style, yet due to a combination of lack of marketing, low shelf space, and limited distribution, they rarely reach their full potential.

    I'm sure that these genres wouldn't be dying if it weren't for this atrocity. Companies like Babbages and EB need to take a look at what they sell, what they don't sell, and ask themselves if their missing some truly great games.

    After this is fixed, something needs to be done about the lack of Linux games on shelves.

    Incubation, anyone?
    Or how about Age of Wonders?
    Maybe Ultimate Race Pro?

  147. Games are better than they ever were by CaseyB · · Score: 2
    Remember when the gameplay was what really mattered in games?

    Yeah, that was back when the internet was all smart people, when music was all original, and when kids used to respect their elders.

    Whatever.

    Videogames have ALWAYS had cheap, crappy games outnumbering the well-made game by 5 to 1. There were lots of cheap Pong knockoffs, and it only got worse from there.

    There is a whole lot of nostalgic rambling going on in this thread, and it's all bullshit. I'm a lifetime gamer, and I honestly don't think that there has ever been a year in which the benchmark for videogame quality has not been raised. It used to be a faster curve, perhaps, but that only stands to reason. People needed a while to figger out what these computer thingies could be used for.

    There are LOTS of good games being produced now -- the best games ever made.

    The nature of the improvement has changed though. It's not about coming up with completely original gameplay, though this still happens. It's more of a process of refinement. Of learning over time how to improve a base genre to make it even better.

    It shouldn't be surprising that there aren't as many new genres. People have been searching for, and have found fundamental game structures that WORK. "But everything is just another FPS now". Well geez, no kidding. Playing a game where you're seeing a 3D world from a first person perspective is NEVER going to go away! You're there! You're in the world! It's immersive and it's a fantastic way to transport someone into a different world. And people aren't going to get tired of guns, they're pretty fundamental to most people's notion of excitement and adventure. So games combining the two are here forever. The improvements will come incrementally, as people learn how to improve this basic formula with better technology, better design, better multiplayer collaboration, and better storytelling.

    This is not a bad thing.

    1. Re:Games are better than they ever were by swordgeek · · Score: 2

      Games are getting better? Definitely! Well, mostly definitely. However, games are getting less and less diverse, and that's not a good thing. Old genres fade into oblivion, and new ones fail to take their places. The FPS is definitely here to stay for a good while, but it shouldn't end up being the only game you can buy! (or download, or...)

      --

      "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
  148. LodeRunner Apple ][ !! by UnknownSoldier · · Score: 1

    > I've played the Apple II version as well, but wasn't it in monochrome?

    Not if your apple was hooked up to a TV. ;-)
    (I only had my Apple hooked up to a green monitor. My uncle had his hooked up to a TV, and it was great to see *COLOR* graphics ;-) I could FINALY play GumBall hehe

    All you Lode Runner fan, check this site out:
    Lode Runner Museum !

    > Every play the advanced version with all new levels? That was almost impossible.

    Championship Lode Runner ?
    That was dam hard, but fun.

    You can find it and some emu's here:
    http://www.geocitie s.com/SiliconValley/Byte/6508/apple2/emu.htm

    Cheers

  149. Game Boy by Lord+Omlette · · Score: 1

    I play Game Boy games. They are fun. I don't care what genre the games are, because I am having fun.
    --
    Peace,
    Lord Omlette
    ICQ# 77863057

    --
    [o]_O
  150. Driver by Seanasy · · Score: 1

    As long as everyone is sounding off about their favorite games, I have to mention Driver. I don't know if there is a PC version but I borrowed a friends copy of this for the Playstation and I'm addicted.

    The plot is kinda cheesy but the playability is what got me. There's something chathartic about speeding around a city smashing into cars while being chased by the cops.

    Be careful though, it makes it that much harder to drive a real car responsibly.

    1. Re:Driver by drinkypoo · · Score: 2

      There is indeed a PC version of Driver. Driver is not a unique concept, but it was done fairly well, except for the way you can fall through building and get stuck, or wander off the map. Maybe they should have had a function to detect if you were OBVIOUSLY off the beaten path and reset you, or end the map.

      It would have been nice to see the physics not go COMPLETELY cartoon once you left the ground, too, or to have curved roads. In fact, that's my number one desire in a sequel; I'd like the maps of cities to be based on actual maps of cities, not vague resemblances.

      In any case, Driver was a fairly fresh look with good framerate at an older concept. Maybe I'll go fire that up later tonight and see if I still have the touch to get greater than two minute times on Survival in SF. Too bad I can't find a way to ditch the supercops in Miami... I'd like to see how far they launch off those little bridges.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  151. What do *YOU* know? by J-J-J-Julius+Guy · · Score: 1

    I'll bet you've never written a game in your life.

    --

    - J. J. J. Julius, author of a considerable number of best-selling games

  152. The author is nuts. by dougmc · · Score: 1
    I don't think any of these genres is going to die out. There may be fewer of these games in the future, but they're far from dead.

    There's still great RTS games being made today. Myth, Myth II were great. I'm enjoying Dark Reign II right now, even though it is `more of the same'.

    FreeSpace 2 was an awesome space sim, with a story as good as Tie Fighter (which is still one of the best games ever, don't get me wrong.)

    I've heard great things about the adventure game `The Longest Day', but haven't played it -- mostly because it's not available in the US yet.

    Flight sims I never cared much for, but I seem to see lots of them on the store shelves even today.

  153. Quiet, you. by J-J-J-Julius+Guy · · Score: 1

    You don't know the first thing about games.

    --

    - J. J. J. Julius, author of a considerable number of best-selling games

  154. the other genres by drj11 · · Score: 1
    They don't mention puzzle, platform, or racing. Do they think those genres as alive and kicking on the PC? PC puzzle says tetris or minesweeper to me. Very very old.

    The last good PC platformer was Prince of Persia.

    I think they mean to say that all PC gaming is getting jaded - not just the in the genres they mention.

    The real innovation is happening in the handheld market. Big games like Pokemon, and little ones like Mr Driller.

  155. Am I the only one.... by Jestrzcap · · Score: 1

    ..who misses Journeyman Project? The 7th Guest is by far my favorite game of all time (stauf scared the shit outta me). I really miss those old games and wish that somebody would come out with something new and exciting in that area. Kings Quest, Gabrial Knight, 7th Guest, (and even) Myst were my staple games once upon a time. Lets see those days again.

    --
    "I have great faith in fools: Self confidence my friends call it." ~Edgar Allan Poe
  156. Wrong. by J-J-J-Julius+Guy · · Score: 1

    Don't even bother telling us about games. You obviously know nothing about them.

    --

    - J. J. J. Julius, author of a considerable number of best-selling games

  157. No wonder flightsims are a dying breed by FlyMuts · · Score: 1

    If you look at the last series of serious flightsims only a few were stable right out of the box. Mig Ally, Fly!, Falcon 4, the serious Janes series etc. all had their difficulties and only people *wanting* to play them very badly had the patience to wait for the endless stream of patches. If you're new to the scene, a 300+ pages manual and a highly instable simulator is hardly entertaining.

    1. Re:No wonder flightsims are a dying breed by British · · Score: 2

      Back in the early '90s I must have played every flight sim I could get my hands on. Falcon, Falcon 3(4?), Chuck yeager's combat sims, Heros of the 357th(insanely hard), etc.

      I almost miss those games, but I realized I wasn't a good dogfighter.

      Among the WORST of the flightsim games I played was Birds of Prey. Extremely dull, even with the selection of jets. The hardest? Jetfighter 2. In a dogfight the guy always was behind me, to the right, and slightly higher.

      The most fun? Chuck Yeager's combat simulator.

  158. Myth / Myth 2 by Pfhor · · Score: 1

    These pretty much introduced the idea of a RTS game, where combat was important, no build orders (as in WACC games) were neccessary.

    That, and they had awesome plots.

  159. Re:lets start over from the beginning... by dsyu · · Score: 1

    The text-adventure gaming world still exists, albeit in a more fan-driven form. Take a look at http://www.ifarchive.org, or even look up "interactive fiction" on about.com or any search engine.

  160. New genres by itarget · · Score: 1

    I think the thief games from the late looking glass software could count as a new genre... Of course the more anal among us might consider them first person shooters even though shooting to kill people only really happens when you really screw the pooch. :p
    ---
    Where can the word be found, where can the word resound? Not here, there is not enough silence.

    --

    "Where shall the word be found, where will the word resound? Not here, there is not enough silence." -T.S. Eliot
  161. Ever heard of ZELDA?!?!?! by Pscion · · Score: 1

    The article's author seems to have a very narrow view of gaming - specifically, PC gaming only. Adventure games are all the rage now in console gaming. Zelda, Metal Gear Solid, etc. FPS games never were a genre on consoles, kinda like fighting games never were a genre on PCs. If the author had done better research, he would've mentioned fighting games dying out as a result of the same lack of innovation as RTS's have. As an aside, I think the console games have a lot more innovation in them than the PC games, which is odd, considering that creating PC games has a lower cost of entry for indie studios and untried concepts. I was really tickled about the attention given Thief, when I had been playing Tenchu, the 'ninja sim', for a few months already on the PSX. And I still have yet to see a PC equivalent of the Deception series.

    1. Re:Ever heard of ZELDA?!?!?! by elomire · · Score: 1

      I'm sorry my friend but Zelda isn't an adventure game, it's an action-adventure-rpg game much like Diablo II. The death that is talked about is the real adventure game, like Monkey Island, Grim Fandango, King's Quest. Real adventures hardly ever showed up on consoles, only one that I can think of and that's King's Quest V for the NES.

  162. Re:Dying for PCs - but PCs are not everything! by Taurine · · Score: 1

    Right on fellow console believer! I totally agree with what you said about your console games still working in the future. I have some PC games that are never going to run again because they are hardware (3DFX) dependent as well as OS dependent. But my Atari 2600 wood-effect still runs Mr Do very nicely ;-)

    I haven't seen Chrono Cross yet, but my friend has promised to bring me a copy when he returns from the US next week. Fingers crossed. Can you believe that Square Europe are not even planning a release of it?

  163. A new genre? by grape+jelly · · Score: 1

    Interestingly enough, I just checked out Arstechnica and saw the following headline: Stress-reducing games. Could this be a new genre of beneficial games?

    1. Re:A new genre? by Spider-X · · Score: 1

      And there IS another type of game, RealTime RolePlaying - Thief, System Shock 2, Deus Ex, Vampire... Wolfenstein wasn't really completely new anyways. There were games where you would shoot people before that, just that they were 2d. Just because a game is 3d and is first person does not make it a "first person shooter".

      --
      witty sig goes here
  164. Get ready to crack open the wallet then by Averye0 · · Score: 1

    Ch Products (who makes just about the BEST analogue joystick in existence.) is coming out with a line of top-end USB joysticks in the next 4-6 months. They won't be cheap though.

    I've been using CH joysticks for the last 10 years and have had the least problems with floating and calibration with them, compared to all others. They're well nigh indestructable too, my original CH Flightstick (2-button w/throttle) is 10 years old and logged thousands of hours in the air/space/ocean etc. and *still* works perfectly....

    Pardon the plug, but I *really* like CH joysticks, they rock! :)

    --
    --o You're just jealous cause the voices talk to me and not to you! o--
  165. Re:My vote for dying game: Text based MUDS by nomadic · · Score: 1

    I don't think that MUDs are getting less popular, but just getting diluted by the number that exist now. They're definitely declining in quality I think. I first started on a BBS Circle (without any other players), then when I got internet access, did original Diku, Alexmud, before moving back to Circlemuds. I've encountered some first-rate MUDs which were every bit as good as some commercial games; MUME and Thunderdome spring to mind, but the vast majority tend to be barely modified, if at all, and dull. Even some of the larger/more unique ones like Realms of Despair couldn't really hold my interest (though I've been on and off that one for around 6 years now, mostly to socialize; I stopped playing the game part after a month). The problem most of them seem to share is that the creators have no sense of what atmosphere and storyline means. Even the best MUD can't hold a candle to Infocom imho.
    --

  166. My idea for a new one by Don_go · · Score: 1

    alright this is the first time I have posted anything here, and I hope it is appropriate. I have a new idea for a game, but lack the resources and free time to develope it. But it is a cool idea and it has been mulling around in my head for quite some years. It would be based on a minatures table top role-playing game, turn-based game play, random terrain and such. Well, email me for details, donde@sco.com

  167. Re:Right.... by Pxtl · · Score: 1

    Actually, I prefer Doom 2 to Quake's system anyways. Doom is more inertial, (you slide around more), doom marines run faster, the weapons are weaker so fights can last, the turning rate is limited so getting behind your opponent can be a serious advantage, and there's vertical autoaiming so people who aren't used to the mouse can still survive without having to get fried trying to aim up+down (though I use the mouse anyways). And yes, Doom does have its weaknesses, such as the "searching for hidden" spacebar-clicking crap. But overall, I prefer the fighting-style of Doom to the later games. The weapon-spread is a little weak (shotgun and pistol are useless, BFG is ridiculous), but that can be fixed with a good deHacked patch (for example, my patch makes a auto-shotgun out of the weak, normal shotgun, a weapon that sucks all of your bullets in one shot out of the minigun, and an uzi out of the pistol).

    With the new openGL versions, Doom's eyecandy is pretty good. Sure, the levels are low-poly orhtogonal messes, and the monsters are all sprites (though I kinda prefer sprites sometimes) but the smoke-trailed glowing rocket is just as cool looking as the ones in UT, more even when you see it in the context of Doom.

  168. Old Timer Speaks Out by micromuncher · · Score: 1

    Back in the old days of the Apple ][, Atari, and C64 there were all sorts of wild and wonderful games. It really was one of those Darwinian radical rapid mutation times, because I saw, played, and otherwise fiddled inside of thousands of games. Some were too wierd to describe and couldn't really fit into a genre, but genres were being evolved. So that brings us to now. The game industry is mature. Before, anyone could spend a summer writing a cool game. But now your need 5 to 10 man years and 1 to 5 million dollars to make an A title. It is economics that is killing the game market; that and a loss of will of people to make games (shareware, freeware) for a variety of reasons. I think some of it has to do with "can't win, don't play" or "just plain out of ideas 'cause its all been done before." The reality is that there is LOTS of good stuff out there for the old computers. Ideas that could be brought forward. The phoenix of gaming - re-write and modernize your favorite 8-bite game for FUN. Make it web-savvy and multi-player. I know I have a box full of "game designs". Some tres froid. But the complexity matches the maturity of industry, and I haven't started anything 'cause I haven't won the lottery yet (though I am riding the current wave making money for others). It doesn't have to be an A title. It needs to be fun. And OpenSource can be good too. I know in 1988 I tried to write a game as open source where I was b.d. The design that came forth was really good, and I met some cool people, but there was so much space between people, and reliablity of moving forward was not there, that really games aren't so good for OpenSource (because they are really hard to manage, especially for free.) I've rambled enough. (Dan Gorlin, Eric Ball, Nasir Gebelli - you guys are my heroes.)

    --
    /\/\icro/\/\uncher
  169. Re:My vote for dying game: Text based MUDS by nomadic · · Score: 1

    Well the question isn't successful vs. unsuccessful, it's good vs. bad. I know plenty of extremely successful muds that I think are just plain bad. If you look at the way MUD design has changed in the last 7 years, it isn't exactly impressive. The games are basically the same, with mostly cosmetic code changes. The older MUDs at least had the novelty value, which has worn off by now.
    --

  170. Re:Myst killed adventure?! by paRcat · · Score: 2

    OK, I understand now.

    I think the problem with Myst is that it gets lumped into the "adventure game" genre when it's a bit skewed from the norm.

    When I played Myst originally, I was drawn into it. I felt like I was part of the game, from the very first room. I thought the story was very compelling, and it made me want to read each of the books.

    Now, why we each have a different view, I'm not sure. Maybe the writers have one type of brain, and you have another, so that the things they found interesting you yawn to. But judging by the success of Myst, I know there are many many people who agree with me.

  171. Re:The Current State of Gaming by sirinek · · Score: 1
    Try IgorMUD. One of the oldest, biggest and best out there. Its been around for at least 10 years.

    telnet igormud.org 1701

    siri

  172. What's left? by FortKnox · · Score: 1

    The first person shooter is taking over, yes. But variation on the FPS leaves us with RPG-FPS like UlitmaIX, and Everquest, Adventure-FPS like Deus Ex (if you haven't played Deus Ex yet, you are REALLY missing out), and the Thief series (sigh...too bad Looking Glass is gone). The first person perspective is starting to be the fad, but other genres are adapting to it.
    Lets not forget that RPG hasn't died (Baldur's Gate, Icewind Dale, etc...).
    The RTS will get a new boost when Black and White, and Sacrifice come out.


    -- "Almost everyone is an idiot. If you think I'm exaggerating, then you're one of them."

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
  173. No new genres? by Fervent · · Score: 1

    What about first-person role playing (like Deus Ex) and more importantly, massively-multiplayer like Ultima Online and Everquest (my favorite addiction right now)? No new genres since first-person was created (with DOOM years ago?)

    --

    - I don't care if they globalize against free speech. All my best free thoughts are done in my head.

  174. Looks like opportunity to me by Nezumi-chan · · Score: 1
    I don't know about the other genres, but I would say that adventure games would really work in the Open Source world. They're interesting sorts of games which work well on almost any machine and benefit by the free (either kind) distribution that Open Source could give.

    It's actually a pity that I'm already involved in a good Open Source project or I'd be very tempted to see out just such a project. Perhaps when this one's done...

    1. Re:Looks like opportunity to me by BorgDrone · · Score: 1

      I'd love an nice 2D adventure game, like monkey island 3.

      It must be possible to write an open-source 2D adventure game engine that can be re-used for multiple adventure games.

      ---

    2. Re:Looks like opportunity to me by Brew+Bird · · Score: 1

      Who said it had to be a cohesive story? Ever try a good old fashioned MUD?

    3. Re:Looks like opportunity to me by Nezumi-chan · · Score: 1
      That's a stupid idea. How would you ever get a cohesive story with scads of people working on it? No, you can't just plug 'Open Source' onto the beginning of any word or phrase and make it instantly good.

      Apparently I need to clarify for the hard of thinking.

      I don't support Open Sourcing the story, I support Open Sourcing the game. There is a large and obvious difference between the two.

      To take my current project, Adonthell, as a practical example, we are designing a story driven RPG very much in the tradition of some of the better console games (say, Final Fantasy III or Ultima VII). The story is being treated as a unified whole. We have set aside people to work specifically on story, scripting and general plot issues, just as we have people to work on the various engines needed to run the game. We don't have enormous hordes of Open Source community members coming in and changing the story on us. However, when we have enough of the code of the engine done, then others will be able to take that code and make similar games.

      This is what I think would be wonderful for Adventure games. Making an Open Source engine which could be modified for whatever the needs of the individual games are, while each retains its unique storyline. After all, one of the things that attract me most to adventure games is the story and puzzles, which are often independent of the code.

      Open Source doesn't necessarily make a game good. But it doesn't necessarily make it bad, either.

  175. Re:lets start over from the beginning... by dherman · · Score: 1

    Amen to the text adventure... I remeber the weeks I would spend on the Adventure (brand and name) game on my TI99/4A I then got hooked on the Infocom games on my C=64. I miss the games that make the user visualize in his/her mind what is going on. Make the user map out the adventure, take notes, etc... I would pay money for a challenging game like that. It would be something I could do with friends/my wife etc... This 3D overendowed gaming world we live in now leaves nothing to the imagination!

  176. Adventure games by potaz · · Score: 3
    Well, the site seems /.'d, but one genre that I've seen almost completely die is the adventure game.

    The great days of Sierra's Space and Kings and Hero quests had some great games, and you don't see anything like those coming out today. I think the games seem less sexy and exciting to people who don't remember the gameplay from before - there's few explosions, and the action is mostly in the mind. It takes time to get some sort of payoff from the game... unlike most games today which offer almost instant gratification as soon as you start.

    Course, the travisty of the last 2 KQ games couldn't have helped the genre (one mouse command? ONE?)... poor poor Sierra.

    1. Re:Adventure games by arcum · · Score: 1

      Also, for a new "Monkey Island" type game, you might check out Monkey Islad 4, which is in the works.

      Oh, and it's "Graham Nelson". If you like Lovecraftian fiction at all, check out Anchorhead, in the Infocom style games link. Probably the most aborbing text adventure I've played, and I had chills running down my back while playing...

      --
      --Arcum
    2. Re:Adventure games by arcum · · Score: 1

      Monkey *Island* 4. *Island*. I know how to spell. Really...

      --
      --Arcum
    3. Re:Adventure games by randombit · · Score: 1

      The great days of Sierra's Space and Kings and Hero quests had some great games, and you don't see anything like those coming out today.

      The early Might & Magic Series were great. I still think M&M II may be my favorite game ever.

    4. Re:Adventure games by Quack1701 · · Score: 1

      My favorite Adventure game of all time was a Lucas Art's game "Day of the Tenticle". Excellent gameplay. Excellent wit. However, it was basically a DOS game and with modern hardware it is very difficult to get running properly. I used to love Infocom games. If someone whould come out with a new "Monkey Island" or "Infocom" or "Grim Fandango" type game with quality puzzles and stories, I would buy one every month.

      I never did get into the King's Quest games or other Serria games because I felt the movement was "too slow" and many of the puzzles too arbitary.

      There's nothing like the way you could zoom through an infocom game with commands like:
      > w; w; u; e; n; d; look
      and the next thing you knew, you were 6 rooms over working on a new puzzle. Too many of the graphical adventure games want to slow you down with the pretty graphics.

      Quack

    5. Re:Adventure games by jawtheshark · · Score: 1
      I fully agree. I loved all those sierra's with the command line interface, I've spent hours playing them and learned more English that way than by going to school.

      Those games shouldn't really die, perhaps it would be possible to redesign the genre in a FP perspective (you know, 3D, you see what the hero sees..and *no* friggin guns, please).
      Of course commandline-like interface would be fairly difficult, but one-mouse-command method could offer a solution. Even better keyboard triggered actions: like pressing 'U' for 'use' while you've got a certain object selected in your inventory. IMHO it must be possible to save the genre that way (lotsa eyecandy + adventure), but I'm no game designer.

      --
      Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
  177. 100 FPS useless if monitor 100 Hz by (void+*)0x00000000UL · · Score: 1

    You're right, you don't need 100 FPS if you have a 85 Hz monitor !!!

  178. 3d everything by _Gnubie_ · · Score: 2

    Every games company seems to be trying to stuff in 3d into their games at the expense of playability.

    When I load up pacman or asteroids (2 examples of incredibly addictive but non-visually stunning games) so I really want to fly around a 3d scene rotating and using mouselook with 15 keys bound to control my player?.

    Games like Quake3 are more suited to a FPP viewpoint but the games deveopers have to realise that some are not. Personally I found Mario 64 visually better than the older mario games but at the expense of the playability. Cameras swinging around you as you go near walls make it difficult to know which way you are actually moving.

    This is why emulators are so popular with ppl. There simply isnt some game genres available today like there was over 5 years ago. Sure we all like great grapihcs and sound but only if they contribute positively to the game. Give me pacman with hi resolution graphics and 3d sound effects and I'll play it. Give me the same game with a 3d engine pasted on top that needs a Geforce 2 GTS and I'll get annoyed with it after 10 minutes.

    1. Re:3d everything by Pxtl · · Score: 1

      Heheh, Strider 2 also just came out, and that's 2d. It uses some 3d graphics, like backgrounds (most objects are 2d sprites though), but that's all they are, the gameplay is all 2d. Damn good 2d at that, very fast-paced action, kinda feels like Sonic the Hedgehog with a broadsword sometimes. The game has its problems, but Playstation hosts a lot of retro-remakes, many of which stay 2d.

  179. i'm a dork by BiLlCaT · · Score: 2

    I actually enjoy those wonderful side scrolling adventure games. I know that the genre was rather tired out in the 80's, but there have been some rather awesome resurrections of it (see Neverhood series). Earthworm Jim is a great game. Another genre I've missed is the overhead shooter (I'm looking down on a plane that's being forced forward and shoot everything in sight; simple mind-numbing game). Now, don't get me wrong. I love StarCraft-style games. I've been hooked on Total Annihilation for what seems like years. But some simple self-competitive gaming is somewhat lacking these days. *dusts off old 486 and loads up Megaman*
    ---------------------------------------- --
    the amazing bc
    latin/funk flugelhorn & trumpet
    webnaut, music junkie, sysadmin from hell

    --
    the amazing bc
    just another guy doing IT
    webnaut, music junkie, holes-in-head
  180. Retro = creative? How abnormal. by dolo666 · · Score: 1
    Okay I have to agree with most of the following... (however)

    With very few exceptions, RTS games are set on a distant planet or postapocalyptic Earth where humans fight for a few scant minerals or against would-be alien overlords. Talk about beating a dead horse until its rib cage collapses; where's the originality, the unique spin? It just isn't there. And though some games, such as Ground Control, follow the lead of games like Myth in terms of how resources are handled, most are simply derivatives of the collect-resources-and-build-factories gameplay model. Borrrring.

    ***

    We tend to remember the creative spins on games a way back when, and we are nostalgic... yet there have been certain innovations that become standards. Rocket Launchers. Health. Ammo.

    Standards are useful to predict market trends; they may not brim with creativity, as a side effect.

    Publishers who lost their shirts in the coin-slot game biz in the 70's & 80's will all agree that market trends hold importance for anyone who is fronting cash.

    All of a sudden, with the advent of floppy disks, the non-commercial games were easily copied and public access was born! The Jump Man's were all very creative because anyone with the patience to learn the language could produce, and with zero overhead and zero publisher BS.

    Retro user games didn't get bogged down in today's market. They were mostly created out of some guy's basement and made zero profit.

    Reminisce back to the day when games were fun and computers had about as much power as 1/62.5 of today's calculators. (I saw a pocket organizer with a meg memory last week at Wal-Mart, and my TI-994A had 16K).

    Many a great adventure game was cranked out on that old TI, when I was about 11 years old.

    Has the word 'retro' suddenly become synonymous to the word 'creative'?

    Heaven's to Betsy, Irene, what a dreadful idea!

    /d

  181. FPS is all I really play anyway. by scumdamn · · Score: 2

    Whenever I play I seem to play the same game all the time now. The only game for me is Counter-Strike. It's the most advanced mod I've ever played, has the most realistic weapons, and has the best modes of play. It doesn't matter to me if no good games come out for other genres as long as there's a good following for my favorite FPS.

    By the way, go back and play Super Mario 2. That's a freakin' game!

  182. Re:My vote for dying game: Text based MUDS by QuMa · · Score: 1

    I don't want to name names in case they get Slashdotted,
    Weehoo, In that case I'll promote the mud I play on a bit (we're running short on mortals atm :-( ): Outerspace. Either enter the mud immediately, or have a look at the mud's webpage.

  183. Re:The Current State of Gaming by Niko. · · Score: 1

    You're absolutely right. I still play MORIA occasionally, for cryin' out loud. (I was so psyched when I got an 8-bit screen so the walls could be ASCIIfied solid instead of | or - )

    I'm surprised no one has mentioned Terminus yet. There's a scifi sim that looks really good AND has non-twitch gameplay elements in it. Real 3D space maneuvering is probably too difficult for the casual gamers though.

  184. Haven't we already hit the limit of genres? by AFCArchvile · · Score: 1

    There's a genre for almost everything. FPS, RTS, RPG, board games, classics, simulations, humor. I'd be surprised to see a new one. Then again, that's the game company's hopes, right? As for me, I'm a die-hard Quaker, and I always go back to my roots (DOOM). If you say RPG to me, the first thing that pops up in my mind is "Rocket Propelled Grenade."

    --
    "Ancillary does not mean you get to rule the world." --U.S. Circuit Judge Harry Edwards, speaking to the FCC's lawyer
    1. Re:Haven't we already hit the limit of genres? by drinkypoo · · Score: 2

      The way to combat this is to make cross-genre games. Dragon Force (Sega Saturn) was a beautiful real-time-strategy RPG game in which you sent your armies around the map, did empire management every "week", and fought battles in a real time management overhead, fighting duels or fleeing when your troops (which, unfortunately, had to be all the same kind of unit) were exhausted.

      Let's not also forget games like Panzer Dragoon which was a neat shooter, or Panzer Dragoon Saga which seemingly used the display engine from Panzer Dragoon but was an RPG with a unique semi-realtime combat system reminiscent of Final Fantasy. (Wait for that meter to charge...) The difference was that your positioning was all-important, and you could pick hit locations on anything bigger than a breadbox. Boy, was that fun to play through, even if it only lasted about twenty hours.

      There are always new kinds of games to be made.

      You don't necessarily have to invent a new genre to make an interesting game.

      What really counts is that the developer is a gamer, and makes a game that is the kind of game they'd like to play.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  185. Re:Myst killed adventure?! by arcum · · Score: 1

    Well, the vocabulary can sometimes be a problem, but a lot of that is a matter of how well the games are programmed.

    Personally, I'd consider the difference between text adventures and graphic adventures to be the difference between a novel and a movie. The movie is appealing to a wider audience, and can bring things to life, but you can still get more involved, and use your imagination more, and responses to actions are cheap, costing coding in a line of text, rather then requiring $$ for an animation for, say, what happens when you try to set a house on fire, which usually doesn't get spent, instead just not allowing you to try it, or, in some cases spewing forth "you can't do that" or some such...

    --
    --Arcum
  186. Contemplating our navel, as usual by ststrat · · Score: 2

    Every time I see a mention of "games" I get excited and think it's an article about games. No such luck. It almost always turns out to be an article about COMPUTER games, which are mainly of the "twitch and bitch" variety.
    I want to see some discussion of games like board games, card games, classic games of strategy and tactics like chess, or go. Games for which the rules can be learned in a short amount of time and mastery requires effort. Compare this to most computer games, which have extremely steep initial learning curves that devolve into one uninteresting template for play for everyone. Which takes more skill, to win at Quake against a variety of opponents or to win at Go against a variety of opponents? Which game really offers greater variety, more possibilities of play?
    Of course, those games don't interest the public any more. They're not splashy enough, with too little noise and a lack of das blinken-lights that users so love. The games require thought, an unthinkable proposition in the current era. Much easier to click madly and then winge about how the lag killed us, or the machine wasn't accepting our commands, or missing key strokes.
    Heresy, I know.

  187. I'm _NOT_ a dork... =P by Canar · · Score: 1

    Earthworm Jim rocked. Super Metroid rocked. Megaman X rocked. (The first time through) What we need is a really well done 2D platformer. I've logged well over a hundred hours perfecting Super Metroid skillz, and it pays off in the end. I can get the Spazer before the Grappling Beam, and do various other things well before I'm supposed to, but why? because I've spent time increasing skills. I like that in a game. Another game like that was NiGHTS, for the Saturn. It was a slow-paced, open-ended game where ability didn't matter, practice and skill building did. It was over a bit too fast, and was kinda easy, and somewhat cheesy, but, if they ever make a sequel (and I think they are, for Dreamcast), I'll snap 'er up. Games with loads of (simple) complexity are a blast.

    Another oldish hit was Virtual On for the Saturn, a port of an arcade game. It had amazingly simple gameplay, but each of the 'roids (Mech type thingies) were different enough, with weaknesses and such varied abilities that for six parties with my friends and I, I'd bring my Saturn, and we'd play, transfixed for hours. Why? Because someone would get good with a certain 'roid and strategy, stay in for fifteen minutes, then someone would figure out a strategy to counteract it.

    Super Metroid was such a hit for me because once you were good, you could actually go about doing things in a completely different pattern. I'm still at about an 89% completion rate.

    Bleh. That's it. I'm gonna make a kickass 2D platformer, and buy a Dreamcast. TTYL,

    -=Canar=-

  188. Other genres by NaughtyEddie · · Score: 2
    "What does this leave us apart from FPSs?"

    This demonstrates well the utter bias of Slashdot towards PC games. Have people here never heard of Playstation or N64? Of beat-em-ups and platform games? Do they not realize that console games outsell PC games 10 to 1, or that the games industry (the *console* games industry, that is) is bigger than the movie industry?

    I guess not; Slashdot has never been huge on reality checks.

    --

    --
    It's a .88 magnum -- it goes through schools.
    -- Danny Vermin
  189. No new genres since FPS? Umm...I know one. by AndyChrist · · Score: 1

    Life sims/virtual pets. Starting with the Tamagotchi, only getting interesting with Creatures, and now The Sims. It's not a huge, or hugely popular genre, but it's new, and it's still with us.

  190. Re:Quest Games by AbbyNormal · · Score: 2

    Rock on. I really liked the first Zelda for the Super Nintendo. It was a game where I could lounge in front of the TV for a day playing this game and truly be caught up in the action. I have yet to find ANY pc games that match this playability and enthrallment that I found with Zelda.


    -*-*-*-*-*-*-*-*-*-*-*-*-*-*

    --
    Sig it.
  191. Re:Myst killed adventure?! by maninblackhat · · Score: 1
    I'm going to take a moment to rip on Myst. Please ignore the following rant if you actually enjoyed it.

    [rant] Myst was a substandard puzzle game. It was not an "adventure", nor was it challenging. It involved putting slight twists on old puzzles in much the same way as 11th Hour and Shivers did. However, anyone who has played Myst through that I have talked to has had one major gripe about it. The ending. I mean, there wasn't one. "Oh, good job, go wander around for a while." My buddy wandered around that map for 3 days waiting for something else to happen. Where's the payoff? The credits? Something to say, Hey, you're done, turn me off? [/rant]

    Whew, that's better. I need some more caffeine. You want a hard game? Play Sierra's Manhunter series. They're way out of print but boy, were they tough.

    --
    "Property is theft, therefore theft must be property, right?"
  192. Re:Myst killed adventure?! by paRcat · · Score: 1

    It meant that people who hated adventure games could suddenly consider themselves fans of the genre

    What genre? Typing commands at a terminal until a program told you that you won? Don't get me wrong, I've always loved text adventures, but why have such a purist attitude? These people found a game that they like and you can't denounce them fast enough.

    Maybe you shouldn't take yourself so seriously. The people you talk about aren't under you. You aren't greater than they are. Get over your little phase and come back when you can have fun. Then maybe you'll get it.

    After all, it's just a game.

  193. A new genre? by Janthkin · · Score: 2

    Okay, I can see the argument for the death of RTSs. I don't agree with it, as they, along with traditional turn-based strategy (board and electronic) games, are at the top of my list. But what about a new genre? The FPS, contrary to the impression that may be given by the /. story, is NOT to be mistaken with a new genre; Wolfenstein 3d, anyone? But what would "The Sims" qualify as? Is it still just a 'sim' genre game, or is it some odd take on role-playing? Or could it be considered...new?

  194. Re:GarageGames may save the day by Black+Parrot · · Score: 1

    > I think gaming is dead because the publishers are killing it. Game publishers are notorious for "sticking" with safe concepts and ultimately flogging them to death.

    The publishers of movies, music, and books also suffer from the Same-old Unimaginative Crap Syndrome (SUCS) to a greater or lesser degree, and for the same reason.

    --

    --
    Sheesh, evil *and* a jerk. -- Jade
  195. Adventure games by BgJonson79 · · Score: 1

    Adventure games are not dying. I picked up Deus Ex a few weeks ago, and System Shock 2 last week. Both are excellent games, with the kinds of eye candy to draw people into the genre but enough story and plot to keep people interested. Of course, these are also only two games in the past year that I've seen jump out, and many people call them a first person RPG. However, these two games have redeemed my faith in the adventure genre.

    --

    There are four boxes used in defense of liberty: soap, ballot, jury, ammo. Use in that order.

  196. Re:The Current State of Gaming by QuMa · · Score: 1

    Tomoshi asks for a good mud and is suddenly pounced upon by hundreds of hideous creatures who slap him in the face with urls.

    Try outerspace, at mud.stack.nl:3333, or have a look at the webpage first.

  197. Re:My vote for dying game: Text based MUDS by Adam+Wiggins · · Score: 1
    As a game developer who is frustrated with the commercial industry, I've greatly enjoyed working on my mud. It allows me to get back to basics: creating a game that's actually fun and immersive, and not worrying about the next milestone or what the marketing guys want.

    In fact, I'll take this fine opportunity to pimp it. The webpage:

    Blood Dusk

    or connect directly:

    mud.dusk.org 7000

  198. I wouldn't count RTS as dead yet.... by xqc_mathias · · Score: 1

    More developers need to follow Relic's lead and create RTS games that defy easy description"

    Two good examples that do - mechcommander and homeworld. Mechcommander worked by ignoring the base building section, and homeworld's proper 3d implmentation does add a lot. Plus homeworld has a sequel out, and mc2 is on the cards (which could be very nice if they put all they're promising).
    I'd say rts is far from dead....

  199. First Person Shooters... by suwalski · · Score: 1

    It's absolutely amazing how these FPS's have evolved.

    Yesterday I was running an old copy of Shadow Warrior whose graphics I remember thinking of as 'pretty good' when the game came out. The thing is, I ran this right after playing Unreal Tournament. The graphics have evolved a lot, to say the least.

    THis leaves me thinking about a time when Unreal Tournament graphics will be considered out of date. The 3-D engine in that game is truly remarkable and the people figures come pretty close to life-like (especially the faces, which Quake has problems with).

    I don't think this genre will gie anytime soon. The graphics become more and more real, and as they do so, the game becomes more and more of a stress reliever!

    Besides this, even when a genre 'dies', it really doesn't. There's always at least one good title of that genre around. Always...

  200. A view from the other side by Storm · · Score: 1

    This is quite an interesting article, and while I, a hard-core flight simmer can see the point of the writer, however, I think it is too corporate oriented.

    Another article appeared yesterday on combatsim.com that looks at it from the simmer's perspective. Steve MacGregor writes about the computer gaming industry having "moved out of the age of bedroom programmers, and into the age of multi-national companies" and the pros and cons of this paradigm shift. On the plus side, this means that they have the budget available to create such productions. But on the down side, it seems the latest crop of games show that they "seem to be designed and developed by faceless marketing divisions who are soley interested in moving product."

    Mr. MacGregor gave a number of examples of games which, when he bought them, were either obviously incomplete (e.g. the reference manual talks about features that are obviously not in the game), or the system requirements were determined by some marketing droid whose sole motivation is the bottom line. (In his example, he bought a game which said minimum requirements were a PII/266, 64MB RAM, 4MB 3D vidcard, recommended was a PII/350, 64MB RAM, 16MB 3D vidcard. His machine is a K6-2/533, 64MB, 32MB Riva TNT2, and even with all of the graphics options at minimum, he can't get above 10 FPS.)

    I think the following statement from his article sums the situation up nicely:

    "Some recent games seem to have been produced solely based on how much revenue they can generate, and have ignored completely the need to give the customer value for his money. This isn't how it is supposed to be. If I buy a microwave oven, or a radio, or a car, or any other item, I have every right to expect that it will perform as advertised. If it doesn't, I get my money back. If I buy a computer game and it doesn't perform as advertised on the box, I am often left to hope that unpaid but talented individuals will assist me via the Internet. It seems that we gamers are getting a poor deal here, and I believe it is time to take a stand."

    I understand that computer games is an industry, and that they want to make profits. But why should quality suffer?

    --
    --Storm
  201. Re:Myst killed adventure?! by Chasuk · · Score: 1

    What genre? Typing commands at a terminal until a program told you that you won?

    If, as you say, you have always loved adventure games, then you know that there is much more to adventure games than your dismissive description. As for it being a genre, there is really no argument here, as a genre is merely a category of artistic or literary composition which is characterized by a particular style (to paraphrase from the dictionary).

    The people you talk about aren't under you.

    Did I say that they were? I didn't even infer that they were. What I did say, however (though perhaps implicitly), and I still maintain, is that their zealotry confused for all late-comers the distinctions between two entirely different genres: the point-and-click puzzle slideshow, and the wholly more atmospheric and interactive adventure game.

    Whether you agree with or not is another matter.

  202. Re:Myst killed adventure?! by Chasuk · · Score: 1

    Zork was wonderful for its time, but Iif Myst killed the adventure game, it did so by raising the bar so high that few developers could surmount it.

    It is fascinating how much opinions can differ. I consider Myst such a shallow and sterile game that it almost chills me that anyone can claim that it "rais[ed] the bar."

    The detailed texture of the game's objects and scenery was immensely evocative and imaginative...

    Again, wow. Banal and _unimaginative_ are adjectives that I might apply to Myst, but "evocative and imaginative?" I guess we have two mindsets here: I have never seen a film, no matter how excellent, which could even BEGIN to compare to a moderately entertaining book. And I love both films and books. But my mind's eye paints a more appealing picture than any cinematographer or director ever could.

    Just my opinion, of course.

  203. Limit? No way! by WyldOne · · Score: 2
    I am a gamer. I will remain one till they pry the gamepad from my cold dead fingers!

    I think the genres will rotate eventually. I think right now the gaming hardware is at a point that you will start to see hybred games. Eg FPS/warcraft/flight combat, or FPS/Adventure/RPG.

    I would like to see a de-cetralllized system of game serverlists for games like quake and unreal. (maybe use irc but the 'users' would be links)

    Maybe even a 'generic game engine' that could be modified on-the-fly depending on what site you hit (like a web link or 'modifiers' for the UT literate)

    Don't forget the advantages of cable/dsl connections. You will NEED one!

    --

    make Linux, not Microsoft. sin(beast) = -0.809016994374947424102293417182819
  204. I used to build Adventure Games... by bikinbill · · Score: 1

    It's sad to see this genre go away... I worked on "The Return To Zork" and others (Pyramid of Peril anyone?).

    It was some of the best combo. of story in interactivity we've ever seen.

    Personal Favorite: The Secret Of Monkey Island (the original).

    Well ... I pretty much left the game biz. in '94 so I missed the blow up of this genre.

  205. Re:Nonsense by elomire · · Score: 1

    The Civilization series is not an example of War games, they are Turn Based Strategy games. War games are a subset of these games and of RTS too, they only focus on War. An example would be Sid Meier's Gettysburg and Antitem.

  206. Latest "big" genre? Chasers! by Ronin75 · · Score: 1

    Third-person shooters have only come out in the past few years, after FPS. My friends and I call them "Chasers", because of how the camera behaves when following the main character.

    On the PC, examples are Tomb Raider and Indiana Jones. On the consoles, these are the biggest selling games of the past 5 years, and are now staple of the industry: Sonic, Crash, Mario, Zelda, the list goes on and on.

  207. Re:My vote for dying game: Text based MUDS by drinkypoo · · Score: 2

    What's really stopped me from MU*ing is that the places I used to go became horribly lagged, and then many of them died due to circumstances ostensibly beyond their control.

    I used to play on AmberMUSH. Had a lot of fun. Wasted a lot of time there. Then the lag became oppressive and I stopped going. Last time I checked in on it (which, admittedly, was years ago) it was still painful.

    Then there was BtechMUSE, which was a whole lot of fun. Doing Battletech on text hex maps and keeping track of your heading, speed, and who's in your field of fire was an exercise in strategy and brainpower, like piloting a submarine. It was pure exultation when you managed to pull a Death From Above on a mech and take it out. I even had a really slick character because I joined a house early on. Then, again, the lag went psycho and I gave up on it.

    Finally, there was FurryFUCK^H^H^H^HMUCK, which was a really slick place to while away the hours, with a full (if difficult to navigate) world. Furry was always kind of lagged, but it was the kind of place where that didn't matter so much. Then it started dropping me, and getting slow to boot, and the communities changed and people I knew stopped going, and suddenly it wasn't as fun any more. So I stopped going there, too.

    Now I fulfill my chatting desires with Irc, I mostly play UnrealTournament and the occasional game of CounterStrike. I stay away from the text-based places because what happened to all the places I used to go. I have a bad taste in my mouth about it.

    Hopefully, we'll see a resurgence of pencil-and-paper gaming. I've been playing a little Warhammer 40k here and there. I get plenty of online community time between Irc and /. and don't really need to make a commitment to a MU*. I certainly hope that they stay around for a long, long while for those people who still get flushed over killing the troll with the nasty knife, though.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  208. Re:PC is hardly dead - but it may not be very well by Bilestoad · · Score: 1

    Don't forget Myth - I don't know how anyone could say that is not original. (Its closest might be the Ancient Art of War, by Broderbund, of which it is certainly partially derivative, but by no means a copy)

  209. The Current State of Gaming by memph1st0 · · Score: 4

    Remember when the gameplay was what really mattered in games? Remember walking through dungeons, which pretty much lacked animation? It was the gameplay that mattered. Nowadays, companies try to make their product as graphically impressive as possible and compromise gameplay. Another problem is development time - since the companies focus so much on graphical content, their development time is vastly increased, and by the time the product ships, it is no longer graphically pleasing [cuz technology has moved on] and the gameplay is unsatisfactory. All this does is make for horrible games.

    Many gamers out there still enjoy non graphical MUDs, since all that matters is the quest and the emotional involvement in a created world. Graphical MUD type games are the thing of the future, and games in general are completely becoming online based. The new era of gaming includes other real people, and this all started with the emotional involvement in games that was created by Doom. I'll never forget those first times I got to chase my friends around and kill them...hehehe...you know what I mean.

    So lets move gaming technology forward not simply in graphical content, but game companies need to do more psychological studies on what gamers need and what they desire in their gaming environments. This is where the true advances can take place.

    -=MeMpHiStO=-
    1. Re:The Current State of Gaming by FortKnox · · Score: 1

      I run a non-graphical mud, and I'm afraid to say that, yes, some players love it to death, but most of the others are dying away and going to UO and Everquest...
      The next generation wants graphics... too bad...


      -- "Almost everyone is an idiot. If you think I'm exaggerating, then you're one of them."

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    2. Re:The Current State of Gaming by jayhawk88 · · Score: 3

      Nowadays, companies try to make their product as graphically impressive as possible and compromise gameplay

      Well, sure they do. If they don't, gamers/game reviewers start crying about the games horrible graphics. Witness Diablo2. I guess it's sort of a Catch-22 for game producers. We as players want it all: cutting edge graphics and steller gameplay.

      It's unfair to say games with great graphics automatically suck, though. Half-Life was one of the best plays ever, and the graphics on it are good. Tribes has some of the best outdoor scenery I've ever seen, and it's gameplay rocks. Ground Control is another recent one.

      I think part of the reason games seem of such lower quality now-a-days is that there's so much more of them. Remember when you'd walk into a retailer, and there'd be 15, maybe 20 titles on the shelf? You had a lot better chance of picking up a title like Civilization instead of a title like Cohort. Now, though, the market's been glutted with game companies that care nothing more than pumping out a set number of games each year, quality be damned. And yes, one good way for a game to hide poor gameplay is to pretty it up with graphics.

    3. Re:The Current State of Gaming by Tomoshi · · Score: 1

      What MUD is it? I want to play! I've been hunting for a good MUD on mudconnector but have been unsuccessful.

      --

      Back off, man. I'm a scientist.

  210. Evolution by mecredis · · Score: 2

    The FPS came along because the technology warranted it, before DOOM and Wolfenstein (and what ever clone you want to dig up) we were confined to 2D settings for our games, when 3D Technology eventually evolved, it inspired the FPS. Now, we are still riding that wave, waiting for the next big thing in gaming. No we don't want another vibrating joystick, or pretty T&L rendering, we want something new. 5D (counting time as the 4th) games anyone?
    I can see it now...

    "The object of Hyper cube, is to take the dissasembled hyper cube, and then re-assemble it before the evil aliens take over your homeplanet and kill your family!"

    But remember, Quake is here to stay. =)

    -Fred

    --
    "Nobody ever went broke underestimating the intelligence of the American Public." - H.L. Mencken
  211. Re:PC is hardly dead - but it may not be very well by Oxryly · · Score: 1

    There are people out there fighting the good fight. Its difficult, and the odds are against you, but truly different and original games are being made right now.

    (Shameless plug alert) Take a look at Sacrifice

    Oxryly

  212. Re:Dying for PCs - but PCs are not everything! by simm_s · · Score: 1

    Good luck to you! I played Mr. Do on the MAME program and it is 10 times more addictive then some of the latest games on the PC.

  213. Right.... by Masker · · Score: 2

    You've got to admit that the gameplay in something like Quake III Arena (single player, even) is a whole lot better than from Doom. The run-around-and-bash-the-spacebar-looking-for-secre ts aspect of Doom, Doom II and Quake was never very appealing. The bots in Quake III are a much more challenging kill than 10,000 screetching demons.

    Also, games like Civ:CTP && Diablo II blow the old turn-based strategy games like the original Civ/Master of Orion/Master of Magic away. Well, ok, not Master of Orion... That game rocks. =) Anyways, that's only about 7-10 years ago. 20 years ago, Nobody even had PCs. And except for rouge-likes and wumpus, what computer games were there that people could play?

    --

    ---------The early bird gets the worm, but the second mouse gets the cheese.

    1. Re:Right.... by Tet · · Score: 2
      You've got to admit that the gameplay in something like Quake III Arena (single player, even) is a whole lot better than from Doom.

      Actually, no. In fact, quite the opposite. Doom was pretty much near the top of the pile in terms of gameplay. Sure, Q3A is by far the best thing Id have done since Doom, but even then, it's lacking that sense of urgency that Doom had. But then, that's mostly due to the difference between having 3 beautifully details polygon models on screen in Q3A compared to the 20 enemies all wanting to kill you that you found in Doom.

      games like Civ:CTP && Diablo II blow the old turn-based strategy games

      I'm constantly stunned at how many people like the Diablo games. They're graphical rip-offs of the roguelike genre (particularly angband), but without any of depth or the playability.

      --
      "The invisible and the non-existent look very much alike." -- Delos B. McKown
    2. Re:Right.... by Andrewkov · · Score: 1

      What he meant was that the space bar was used to check a wall for secret doors ... All real men know that to fire in doom you pressed the CTRL key. ...Back in the days of Doom and Doom II, I could kick anyones ass when playing with the keyboard, not matter what input device they were using.

    3. Re:Right.... by ErikZ · · Score: 2

      >I'm constantly stunned at how many people like the Diablo games. They're graphical rip-offs of the roguelike genre (particularly angband), but without any of depth or the playability.

      Hear hear!
      I was a roguelike game addict for years. So when Diablo came out, I wasn't that impressed. But I like roguelike games so I played it anyway.

      Diablo II was enjoyable for about 2 weeks, and mostly because of multiplay with my friends. I'm hoping that in Diablo III they come up with a programmable game engine so you can set up your own adventures.

      Later,
      Erik Z

      --
      Democrats or Republicans. They are both taking us to the same place and they are not afraid of us anymore.
  214. Re:2D scrollers by Pxtl · · Score: 1

    X4 is for PC, and it was originally developed for the playstation (x3 was for snes) so its got spectacular graphics, deep plotline, and really good gameplay. You can play Zero through the whole game too, not just intermittently like in x3.

  215. RTS is dying? huh? by Tridus · · Score: 4

    Did these guys actually look at the sales figures for Starcraft? It was in the top 10 continously for *two* years for crying out loud! Saying its in trouble is a stretch to say the least.

    Of course then you have crap like Tiberian Sun, but saying the whole genre is dying is rediculous, unless it happened very recently. Starcraft should prove just how popular it can be among the people who find FPS games boring.

    Gamecenter seems to want insane amounts of innovation, but thats not how things work. The best way to do it is to add a few new things, but to stick with what works to make a fun game. Its more important that the game be fun and playable then cutting edge.

    (besides, by the standard of innovation, the FPS genre is more then dead, fancier graphics are not innovation)

    Most of the other ones seem to actually be in trouble, but I'm not worried about RTS games. Well, I *am* worried about Warcraft 3 sucking, but thats more of a problem with Blizzard lately (Diablo 2 is nowhere near as good as it should be, and with the constant change in directions Warcraft 3 is taking, I'm not even sure if they know what they're making anymore).

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  216. Wow. What a great steaming load of crap. by TheDullBlade · · Score: 2

    They're part of the same real world they're reacting to, and thus not quantised either.

    The real world is quantized (hmm... how did that go? [something] mechanics. It'll come to me...). The human nervous system is quantized (not globally synchronized to a fixed clock, but definitely quantized). Neurons fire or don't fire. The light-sensing mechanisms of the eye are connected to neurons, which they cause to fire or not fire periodically. There are definite limits to the speed of transmission and firing rate of neurons, whether they've been measured 100% accurately or not.

    there aren't any pixels,

    Rods and cones. 'nuff said.

    Running extra frames doesn't really create any sort of motion blur unless you specifically render that motion blur

    If you consider motion blur to be a psychological effect rather than a mechanism, it creates motion blur. It should have been clear to the most minimally adequate mind that I meant this from my opening statement, "the real world is motion-blurred".

    The bottom line is that 30FPS isn't just fine.

    Go ahead. Tell me you can distinguish individual frames of a TV signal. 30 FPS is fine as long as you make your camera (or rendering engine) act enough like a human eye.

    The whole purpose of improving rendering engines is to recreate the quality of a competently recorded video display of a real-life scene. To counter a claim that a certain method is sufficient for this with the argument that the purpose is insufficient for the purpose is submoronic.

    I hate people who play with semantics and insist on taking the literal meanings of expressions and then attacking this straw man when the language is inadequate for literal discussion.

    Arguing that explaining the theory used to justify the FPS rate of recorded video is a mistake because, despite the fact that it has yielded useful results, it may yet be proven false by some new test in the future, goes beyond pomposity... but I can't think of a word low enough for someone who utterly rejects the description of a practical model because it's not Certain Eternal Truth ("skeptic" doesn't have the bite it should, having long since swallowed its opposite meaning).

    Why didn't you just save yourself some time and reply with "knowing nothing, we can know nothing"?

    ---
    Despite rumors to the contrary, I am not a turnip.

    --
    /.
  217. I miss C-robots !!! by Schnake · · Score: 1

    I wish somebody made a more revised version of C-robots, with cool graphics, more features, more functions, and maybe even online arenas, with massive spectator events! This would be the ultimate battle of the geeks. I do realize I could just try building bots for Quake, but it's just not the same.

  218. Re:PC is hardly dead - but it may not be very well by skoda · · Score: 3

    I read the RTS analysis, and skimmed 1/2 the posts, and was surprised to not see the comments I'm about to make :)

    The basic argument of the article, which you reiterate, is, "most of these are clones of games which have been around for years."

    If recycling ideas lead to the death of a genre, then the entire entertainment industry should be radically different than it is now. The past 50 years alone in the U.S. show that cloning ideas is the way to *make profits*, not die out.

    Another aspect to consider: those of you who have been gaming for years (decades) and are tired of same-old same-old may very well give up gaming. But it doesn't matter, because there is a whole new generation of young-in's who have never seen these ideas/concepts before, and to whom they are fresh and innovative. And they will buy these games.

    It's the same for movies. I'm tired of "Arnie" flicks. I go now for more 'intelligent' movies. I'm also about 30, and have been watching action movies for 15 yrs (at least). But there's a whole new group of teens & college students that are not yet tired of mindless action flicks.

    And so the trend continues.

    -----
    http://movies.shoutingman.com

  219. It's hard to be original.... by RallyDriver · · Score: 1

    ...it really is......but there are untapped opportunities for originality in puzzles.

    The Lemmings series was a true hit, IMHO the best computer game ever, with very innovative use of the mouse as a then relatively new input device for a mass market computer (it was an Amiga game; Mac's were business machines then, and PC's ran DOS). Why hasn't there been some more stuff like that?

    Does anyone else remember the following British 8-bit puzzles....

    Xor (BBC, Spectrum) - pure turn based cellular puzzle with devilishly hard problems. The icons were chickens, fish, dollies, etc.

    Sentinel (Spectrum) - use a point to point move sequence sneak up a mountain avoiding the gaze of a slowly rotating automaton. The pieces were pine trees.

    Imogen (BBC) - cute monochrome (done for the resolution) semi-realtime puzzle, though very restrictive, with some sick jokes. Character was a wizard who could turn into a monkey, dog and bird.

    Pooyan (Spectrum) - realtime tower climbing platform puzzle with a twist - the tower was a cylinder, with corridors.

  220. Re:No new genres since FPS? Umm...I know one. by elomire · · Score: 1

    Life sims aren't new. They began with Alter Ego and Little Computer People on the Commodore 64. Will Wright even acknowledged Little Computer People as a major influence for the Sims.

  221. Re:PC is hardly dead - but it may not be very well by nEoN+nOoDlE · · Score: 1

    Oh wow. No original ideas... Big freakin whoop. Everyone looks for original ideas in games and it's a load of shit. When I load up a game, I'm looking for something to entertain me. Not amaze me with its originality. I for one, enjoy thinking games. That's why I enjoyed Lemmings. I didn't load up the game and go "Wow! Is this original!" I played it because I liked it. Wolfenstein on the other hand, didn't appeal to me, even though it was original. And from back then (when Lemmings and Wolf3D came out) to today, my taste in games still hasn't changed much. I still like games that require me to think - mainly adventure and puzzle games and I still dislike action games and FPSs. Bottom line, originality is overrated. Good games are good games - no matter how original.

    And on the whole "PC is a dead gaming platform thing." The average person is a moron. They like to push 4 buttons and scroll around with thier little analog pad. That's why PC gaming is dying. As the article stated, games went from complicated adventure games to dumbed down FPS games. The next logical step in dumbing down games is moving on to the console so they have less of a choice of buttons to push and less games that require thinking.

    The whole difference can be explained by comparing console RPGs with computer RPGs. In a console RPG like Final Fantasy, story overtakes gameplay. There's practically no thinking involved - you just guide your character to the next town where a brand new full motion video awaits, whereas in a CRPG, you take on the role of the character. You have to mess around with stats so that the character becomes your character. No 2 characters are the same, the story is a lot less linear, and follows how you want to play the game. There's too much thinking involved for "the average person." That's my 2 cents about this topic.

    --
    Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
  222. The Five Minute Spell by SecretAsianMan · · Score: 2

    One of the things that pisses me off the most is the time it takes to cast a simple spell in many newer RPGs. I was watching my friend play FF8 the other night, and it was just plain horrible (the spells). Note to all game developers: we do most of the casting in battles, where we want to see action. That's right, ACTION, not five-minute CG sequences. Stuff like that will only alienate a bunch of customers (I'm one) and hurt the genre.

    --

    Washington, DC: It's like Hollywood for ugly people.

  223. So is this like Demolition Man? by Ranger+Rick · · Score: 1
    Is every restaurant going to be a Taco Bell?

    Personally, I find pretty much every FPS I've played to be rather boring. I sure hope that everything else doesn't die off..

    :wq!

    --

    WWJD? JWRTFM!!!

  224. PC game genres have always been cyclical by Diablerie · · Score: 2

    I've noticed that the PC game industry really lacks creativity in many ways. This causes a kind of cycle.

    Very often, new games are copies of successful, groundbreaking, original games, and some particualar types of games become a "safe" choice to produce. Game devlopers and publishers want to make money; taking risk doesn't guarantee you profit. For instance, Diablo has many copycats. Baldur's Gate started the current flood of RPGs. Doom made first person shooters popular. X-Wing did the same for space flight sims.

    I read in a recent interview with John Carmack that the concept of first person games was as an enhancement of existing top-down games at the time. Diablo is similar in many ways to old games like Rogue. I don't think any gaming genre is really dead... it may be unpopular for a few years, but eventually someone will think: "Remember _________? That was a fun game! Let's remake it, only make it better!"

    Then, if the game's a hit, it starts the cycle all over again.

  225. Hey hey, here's my 2 cents worth by vinnythenose · · Score: 1

    The bulk of what people want is fancy graphics, violence and cool sounds. I love to sit back and play the old games that every one thinks suck because they're mostly text based. Of course, with the advent of high speed processors, some of them are impossible to play now.

    --
    --- I used to moderate, then I read the -1 articles and decided having to filter through them was not worth it.
  226. saying genres are dead is just stupid by mikester911 · · Score: 2

    i'm sorry, but the game mags are:
    1) terribly myopic
    2) stupid
    3) looking to bump up readership
    when they proclaim a genre is dead - the computer game biz moves in cycles that last years - look at ww2 flight sims. back in the day of the 80286 there were tons of them out there, lucasarts had their finest hour, secret weapons of the luftwaffe, plus there was aces over europe or somesuch, don't remember the name, maybe someone can recall. but then, there were no flight sims about ww2 out there for YEARS. during that time, everyone said "henny penny! henny penny! flight simgs are dead!" then, a year ago christmas, we had like three of them on the shelves. since then, nothing. but b17 is coming, and there are probably more i just don't recall.

    just note which genres they say are dead and watch them for three years.

  227. Re:Wow, etc. by toh · · Score: 2


    Yes, my first reply was pompous (I freely admitted that), but I did manage to avoid an outright ad hominem response. You didn't, but I'll reply anyway.

    Yes, neurons fire or don't fire. How they get into that state depends on a whole lot more voodoo, depending on the stimuli feeding into them (neurotransmitters and their reuse, or photons, for this argument we really don't care). There are certainly limits to the speed with which an axon can transmit such a response, but since we're talking about a continuously developed perception that really doesn't matter much here (it would matter if we were talking about a minimal perceptible signal, but that kinda thing only happens in psych experiments). Any such limit is lost in the processing noise as your moving picture is built and rebuilt.

    Rods and cones aren't pixels any more than CPU registers are (though I deplore the whole analogy). Visual perception - especially time-based scene perception such as you're describing - takes place throughout the eye and brain, and it isn't swayed by what happens in one rod or cone. The digital computer model of perceptual and cognitive processing went out of style in the late seventies, and for good reason.

    Motion blur isn't a psychological effect. It's a filmic effect, and you've assumed that you can argue from what a camera does that you understand something about what the mind does. You can perhaps make a useful abstract model that way, but you've extrapolated from it too far. So says this minimally adequate mind. Likewise, a camera acts like a human eye as far as the retina / film / CCD / whatever, but that's as far as it goes. Knowing that tells you nothing about the bizarre equipment that interprets all that information in the visual cortex and beyond, and you cannot pronounce on what it does or doesn't require without knowing that.

    You already know that recorded video actually varies at 60fps, so that can be left alone. More importantly, 24fps film and 30fps/60 fieldps recordings *aren't* sufficient for a lot of people. I know people who don't go to movie theatres precisely because a 24fps quantised image pisses them off. I also know people who get a headache from watching TV, though I suspect many more than that are bothered and never make the connection. For me (and presumably you) it works fine, but for them it doesn't. So clearly Eternal Truth isn't what I'm looking for here - but the Pragmatic Truth you were aiming for with "just fine" really had the same ring. The point isn't that some new test may "disprove" something, it's that *no test* is sufficient to make such pronouncements, because all such tests are more an expression of the current state of cleverness in testing than the thing they seek to test.

    That said, I am sufficiently pragmatic to avoid "we can know nothing". But I tend to aim a hell of a lot higher to avoid our own ignorance, especially where digital media are concerned.

    Shoulda just had another oatmeal stout.

    --
    -- Life is short. Forgive quickly. Kiss slowly. ~ Robert Doisneau
  228. Gabriel Knight by tycage · · Score: 1
    The type of game I miss most the the classic adventure game. Gabriel Knight being my favorite. GK3 is one of the best games I've ever played. I've been pained to hear that a GK4 is unlikely.

    --Ty

  229. But what about..... by Jester99 · · Score: 1
    The sidescroller! The article doesn't list that as one of the categories, and sidescrollers are definitely a thing of the past!

    (When was the last time one of those was published? Donkey Kong Country 2?)

    Ye olde nintendo had dozens of 'em. Hundreds. Several sucked. But some of those are still fun!

    3d killed the side-scrolling adventure; One-dimensional worlds just aren't fun any more for some folks. Gimme another old-school style mario any day.

  230. not dying, just not profitable by hugg · · Score: 1

    The problem is cash flow. Games are so unprofitable nowadays, and people seem to be want BMW's more than ever, so publishers are super-conservative.

    Some publishers are more clueful than others, but your average game-deaf VC doesn't want art -- he wants a nice, safe game design that has cleavage, blood, and guns, in varying order. Oh, and the art should be anime-influenced (as if that was ever a question!)

    Of course, maybe the Internet is killing single-player gaming? I mean, you can only have so much screen time per day (even if it's 16-20 hours :) ) -- you gotta choose whether you're going to waste that time gaming or Slashdotting.

  231. Re:PC is hardly dead - but it may not be very well by aetius2 · · Score: 1

    I would disagree with the entire article. There is innovation occurring at a fantastic rate in the PC Gaming industry -- you just have to look for it. I mean, you can count the really great PC games in the last ten years on your fingers. Its always been like this, but since there is a lot more money involved now, the wait between the games seems much longer.

    I like Diablo II sometimes, and I like Combat Mission sometimes -- it depends on my mood. I would like to see a lot more innovation rather than putting out games that are guaranteed to make money because they are basically identical to a previous game with a few twists, and that is happening.

    Specifically, I would disagree entirely with the death of the War Game genre. The meteoric rise of Combat Mission makes this out for the lie it is. CM has a huge and rapidly growing fan base -- they've sold so many games they were out of stock a couple weeks ago. It just goes to show that it depends entirely on the gameplay, and not flashy graphics. Let's play!

  232. Re:Wow, etc. by TheDullBlade · · Score: 1

    Knowing that tells you nothing about the bizarre equipment that interprets all that information in the visual cortex and beyond, and you cannot pronounce on what it does or doesn't require without knowing that.

    Once again, you are arguing "we don't know anything" as a general counterargument to anything I say. You propose no alternate model and offer no useful information. It's pathetic.

    it isn't swayed by what happens in one rod or cone

    Gee, then I guess we can take out all the rods and cones, and you'll still be able to see just fine. Since the information is filtered and processed, I guess we can just ignore what gets gathered.

    The actual function of the rods and cones is essential to this issue. The information they provide is the limit of visual data gathered. The brain can throw a lot of it away, but it can't conjure more information from somewhere. The maximum firing rate of the light-detecting cells and their number set absolute maximum limits of temporal and pixel resolution.

    Motion blur isn't a psychological effect.

    Again, semantics. You baselessly assert a different meaning to my words than the one I have clearly explained I intended, and then use the words you thus put in my mouth to attack my arguments. If you want to argue about proper usage, keep it seperate. Otherwise, just try to maintain a consistent semantic standard throughout the discussion, so some meaning might be extracted from it.

    I know people who don't go to movie theatres precisely because a 24fps quantised image pisses them off.

    Yes, there are rare people for whom 30 fps is insufficient (I am one of those for whom 24 fps is insufficient and annoying; the moment any action starts I see distinct blurred frames). There are also people who have seizures when exposed to flickering lights and other people who don't see at all. They are called "freaks" and left out of general discussions.

    My explanation was a good enough analogy to explain why motion-blurred 30 fps is adequate for most people. Just as it is when they watch TV (I don't hear anybody complaining that TV frame rates are too low). The same explanation would apply to explain why 40 fps is adequate for 99.9% or why 60 fps is adequate for 99.9999%.

    The problem of needing a higher monitor refresh rate is entirely distinct and non-psychological.

    Incidentally, I'm not making ad hominem attacks, moron. I'm using arguments to support personal insults, not the other way around. If I said, "You, being a moron, are wrong" that would be an ad hominem attack, but I've said "You, being wrong, are a moron."

    ---
    Despite rumors to the contrary, I am not a turnip.

    --
    /.
  233. new genre by Brigadier · · Score: 1



    perhaps not new but I do think there are some genre that are coming to the forfront. online ongoing games. I forget the name of the game, but where every person in teh game is an actual ongoing developing charactor. The Sims also is a new genre of game. I think it would be fun to do a real world, ala sims, ala complete netplay game. I alos have to plug my new favorite game.
    Shogun Total War www.totalwar.com . I nice combination of explicit war stratagy, combined with resource managment.

    ofcourse there will always be the classics, ( I think) for me nothing beats sitting back and playing a few rounds of donkey kong on mame. I'm not sure if it's the nastalgia or that the game was really that good. but I love it.

  234. Can there be a middle ground? by way2slo · · Score: 2
    This could very easily turn into a large debate between the gamers that want a simple and fun game to kill time and the others that want a complex and challenging world/environment to interact with. (I would classify myself as the latter, although I do enjoy both at times)

    On one hand, large envolving games, Ultima Online & EverQuest, take too much time and are a burden on the gamers that don't want become that deeply engrossed in the game. I knew a few guys that would take turns playing the same Ultima character around the clock. They did it just so they could advance the character quickly. I doubt the masses would purchase a game that required that level of commitment. This is where the adventure and the flight simulators reside.

    On the other hand, games that are quick to learn and master cannot hold the interest of some gamers for more than a week. They become bored with it. They beat it and then...that's pretty much it. They don't want to pay $50 for a game that won't see them through the week. Again, the masses would probably play a copy their friends gave them because they were bored with it instead of buy it themselves. Here you can find the space combat games and the real-time strategy games.

    The sucessful games are the ones that find the middle grounds. Blizzard did fine jobs with Diablo and WarCraft/StarCraft games. They tried to keep things relatively simple, but allowed for a little of the deeper game play. IOW, you could take the game to the level that you are comfortable with. But even so, I felt that Diablo was not complex enough while at the same time some friends felt it took too long to play.

    Can both kinds of gamers be pleased with the same game? I believe it is possible. Games could be made that are very simple and quick to play in the small scale while at the same time can be very complex on a large scale. For example, a virtual world where people interact with it in different ways all at the same time. One person would be in FPS mode where they run around a la Quake style blasting things, another person could be runing a SimCity like game where they are building a city all the while the quake dude is running around in it. Someone else could be flying a jet over the city in their flight simulator perspective. While all of this is going on, someone has an overhead realtime strategy view where they build things in certain places and try to influence the others to take certain actions. Battles could involve all participants. The gamer in the flight simulator could drop a smart bomb on the quake guy. Then a gamer in a tank/mech could shoot down the jet. The gamer in the real-time mode could tell the others where the tank/mech was so they could blast it. Of course, this game would be MASSIVE. At least the server would be. The more CPU's the better. Definately an internet game. It would probably cost so much to make that you could never expect to gain a profit from selling it. Oh well...

  235. GarageGames may save the day by vulgrin · · Score: 4

    If you haven't seen it already (or if it hasn't been posted here) check out GarageGames.com They are a group, founded by many Dynamix game designers, who are looking to cultivate the untapped masses of Independant Game Studios. Being an "indy" myself, I'm very pleased to see this.

    I don't think gaming is dead because the people aren't buying, I think gaming is dead because the publishers are killing it. Game publishers are notorious for "sticking" with safe concepts and ultimately flogging them to death. As a result they don't give many game shops a chance with genre-creating games, thus stagnating the market and making people tired of playing "just another Doom Clone on graphics crack."

    Think about it. Would "The Sims" have been published if Will Wright hadn't already had a name for himself? (and the money and contacts to make it happen?) No. His ideas would have been discarded because they don't contain the words "Frag" or "300 giga-polygons a nanosecond".

    This is a real threat to the gaming industry, and a hotly debated topic in the development circles. Hopefully with GarageGames and their ilk, we'll start seeing a lot more new concepts, some good, some bad, from the teeming masses of under appreciated indy studios.

    My other .sig is a Porsche.
    Vulgrin the MAD

    --
    I sig, therefore I am.
    1. Re:GarageGames may save the day by vulgrin · · Score: 2

      To further prove my point, this was in the GameSpy news this morning:

      More From Wombat Games - by Cassandra
      As we reported earlier today, Wombat Games, developers of the massively-multiplayer online game Dark Zion, have closed their doors. I received the following response from Rick Delashmit, one of the founders who formerly worked on UO and UO: 2nd Age, to my email dated July 31st:
      Hi Tina,
      Sorry about the delay getting back to you, but I wanted to wait until we had our official announcement up. Essentially what happened is that we'd exhausted the list of traditional publishers for the game, and everyone is either only interested in completed games, or is unwilling to take the risk of a game with so many unproven design elements (or in other words, they want clones of already successful games). We were getting tired of doing contract work to support the company through the development of the game, especially given that it would apparantly have to continue until the game was nearly completed based on what publishers were looking for, so we decided to close up shop. Most of us at least will be trying to stay in the online game industry and hopefully we can influence other games to move in the same directions we were headed, if not quite as quickly.

      -Rick

      All members of Wombat are now seeking employment elsewhere, so if you are interested in hiring them and/or know of someone who is hiring, you can get their contact information from

      Vulgrin again:
      Publishers are killing their own industry. Support your indy studios! :)

      V

      --
      I sig, therefore I am.
  236. Deus Ex on Linux by tjwhaynes · · Score: 2

    The first person shooter is taking over, yes. But variation on the FPS leaves us with RPG-FPS like UlitmaIX, and Everquest, Adventure-FPS like Deus Ex (if you haven't played Deus Ex yet, you are REALLY missing out)

    Agreed - when I first looked at this game I thought 'another FPS'. But I load up the demo (both levels) to have a quick burn and quickly discover that this is a pretty well thought out game. The graphic technology may not include all the whizzy shaders of quake 3, but the mere existence of a plot and various hinted-at sub-plots is unusual in a game today. And even better, Loki Games is almost certainly working on a port of 'Deus Ex' for Linux - it was spotted at LinuxWorld in their booth on a Linux machine. Keep eyes peeled for announcements and don't buy that Windows version!

    Cheers,

    Toby Haynes

    --
    Anything I post is strictly my own thoughts and doesn't necessarily have anything to do with the opinions of IBM.
  237. Gamecenter? I think not. by WuTangClanner · · Score: 1

    The eds and writers at Gamecenter.com aren't exactly the greatest source for true gaming information. The purist and hardcore gamers get their information from sites dedicated to their favorite type of gaming, even to the point of shunning the psuedo-targetted gaming sites like the GameSpy network (www.planetquake.com, www.planetunreal.com, etc).

    The future of the gaming industry is my forte. Hell, it'll be my thesis when I hit the point where I want a doctorate. And believe me when I say that the biggest cause of any genre of game "dying off", as they put it, is due to corporate and VC pressure to stick to things that they know work. Gaming companies are less likely to go out on a limb and innovate in their games. The few that do don't end up with the funding for the mainstream marketting thats needed to compete with the big publishes. Its alot like the music industry right now - except no Napster.

    Gaming is becomming more and more about making profits than it is about making games. Companies are producing things that are very much clones of things that sold well. Instead of trying to recreate a good engine, and possibly comming up with new interesting innovations, the companies opt to simply license the engine and make minor upgrades to it. Look at all the various commercial games (not player-made mods) that came out on the Quake2 engine. It was pathetic in my opinion. The only game using the Q2 engine which caught my attention was KingPin: Life of Crime, and still that was only a so-so game. It was only different in that it offered much more of a story than the others.

    Its the large publishers like Interplay and Sierra who are just drowning the game market with these 2-bit titles based on other games. And its these clones that are tiring players out, and confusing them. Titles that are truly different from the pack get hidden behind the clones. FPS games like Rainbow Six and its sequel Rogue Spear that were very much different from the fragfests of Quake didn't get noticed. But games like Soldier of Fortune take the spotlight because they're using the hottest latest (licensed) engine, when all they're really doing is adding some new graphics and more blood and making the genre a little more stale.

    What game design teams really need to do is stop producing clones of other peoples' work, and start working on their own innovations and interesting games. Licensing of engines is fine, when done to a degree and when signifigant changes to the original game are made. Quality games are becomming more and more difficult to find due to the flood of clones. Not all licensed engines turn into junk games, but the amount of them coming out is making it very difficult for gamers to choose which ones to own and which to ignore. If an avid RPG gamer who enjoyed Baldur's Gate decides she wants to play more of those games, does she purchase IceWind Dale or Planescape: Torment, or the Tales of Sword Coast? In my opinion, Planescape: Torment blows the others away, even the original Baldurs Gate. But reviewers can't tell you if you'll like a game or not, or if you'll like it better than another game (and this is only made worse by reviewers who sell out to game companies or to generate clicks).


    More and more games are going online. As an AI designer I can understand this. Its very difficult to write an AI which gets close to simulating a real opponent without using too much cpu power. Also, online games provide the sense of community and friendly rivalry that is lacking in singleplayer games. But the online world still suffers from the same problems that the singleplayer world suffers from. Funding is not provided to game companies with a radically different idea.

    The original NeverWinter Nights was a superb game. It had a large base of absolutely fanatical players. AOL made one of their biggest mistakes by shutting it down. With modern network technology the original NWN could become 10x's what it was limited to on AOL. But no game company now would be willing to do that, because it isn't "safe" for them to do so. The companies see that there aren't enough clones of the original NWN around to make it a surefire sale. Its ironic that NWN, something alot of people who've played it consider pivitol, was only created due to alot of GoldBox clones.. In other words, it takes a saturation of clones in order for a game to become worth of support by a publisher. But its the saturation of clones that confuses gamers and makes them bored of the genre.

    More power to the Garage Developers. More power to Forgotten World, Shattered Galaxy, and all design teams that can create thier ideas from scratch.

  238. gaming and such by Tomoshi · · Score: 1

    I wonder, what about 'massively multiplayer' games? Of course, MUDs and the like have been around for quite some time, but it seems that the graphical kind (like ultima online) are pretty new. Also on a personal note, my good friend and roommate recently brought his original Nintendo up to our apartment and I started playing Final Fantasy (no bloody VIII, no bloody VII . . . ) and was having a blast, devoting almost all of my cart gaming time to it. A few days later, our house was broken into and all of our shiny new consoles were taken, including a playstation, our Nintendo 64, and (this hurt the most) our new Dreamcast with all my Soul Calibur records with it. But luckily, the robbers didn't touch the old Nintendo sitting in my room. As a side note, what kind of party should I be using? I had a fighter and one of each sort of mage (black, red, white) but that didn't seem to be getting too powerful in the later levels.

    --

    Back off, man. I'm a scientist.

  239. Blast Corps! by Ziviyr · · Score: 1
    You guys complain when you get a glut of walking around shooting things for (insert reason here) games come out. What about when something refreshingly new comes out and nobody buys it?

    Rareware's BlastCorps area.
    IGN64 Review.

    I think this deserves its own genre, how about the Third Person Demolish or be Nuked genre (TPDN)?

    And that music is really a bit too addictive. Well, "Time to get movin'"!


    --

    Someone set us up the bomb, so shine we are!
  240. Heh, I try! (but, actually, I am a turnip) by TheDullBlade · · Score: 1

    I think it's pretty funny when I annoy someone enough to go around moderating down all of my old posts in dead threads.

    It's happened a few times before. I wonder how my congenial personality inspires such hatred...

    ---
    Despite rumors to the contrary, I am not a turnip.

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    /.
    1. Re:Heh, I try! (but, actually, I am a turnip) by toh · · Score: 1

      No hatred whatsoever; you certainly are a pseudointellectual nitwit, but you're in exactly the right place for that sort of thing so I wouldn't moderate you down on that basis. I only spent one lonely moderation point on an overrated +5 posting of yours, however, so there must be some leftover annoyance in other folks if you saw more than that. Did they fix the 50 point barrier bug finally? I had the point, couldn't find anything more interesting than Emily Dickinson in new threads, and was reading some of your old posts anyway - I moderate whatever I'm reading, up or down. I'd actually moderate down my own overrated +5's if I could (feel free, but I suspect you may post a wee bit too much to get many moderation tokens).

      I doubt that even someone with as bad a case of lastworditis as you appear to have would use moderation in anger, and it's likely that even past occurences were mostly coincidence added to your almost feline perception that everything notable that happens is related to some boring thing you did recently. So no, I didn't declare war your karma; Slashdot is bad enough as it is without wasting more of my points that way.

      Still got a couple left, though. ;)

      --
      -- Life is short. Forgive quickly. Kiss slowly. ~ Robert Doisneau
  241. My vote for dying game: Text based MUDS by mr · · Score: 2

    Text based MUDS are on the decline.

    There are more of them now, MANY more potential players, all having faster network access, and yet the number of players per mud have dropped.

    There used to be a catagory or role-playing games where you bought a rule book, a suplement or 2 and played. Then, along came the collectable cards gaming idea. Yes, you can still find and play the rule book games, but new 'gamers' are playing PokeMon not Paranoia.

    And, well, face it. After you (or your program) has typed in backstab orge 10+ times, you have mastered that particular skill and can move on.

    --
    If it was said on slashdot, it MUST be true!
  242. You are the Master of Fallacies by FascDot+Killed+My+Pr · · Score: 2

    "If people still wanted flight sims companies would be developing them."

    This is false so many ways it's not even funny. To pick one off the top of my head: For low amounts of demand, there may be no supply. What if there were only 1000 people in the world that wanted a flight sim? A software company wouldn't survive on that for long. But a good portion of that 1000 people are probably here on Slashdot. So "who cares"? Slashdot readers.
    --

    --
    Linux MAPI Server!
    http://www.openone.com/software/MailOne/
    (Exchange Migration HOWTO coming soon)
  243. lets start over from the beginning... by abde · · Score: 2

    Welcome to ADVENTURE!! Would you like instructions?

    >y
    Somewhere nearby is Colossal Cave, where others have found fortunes in
    treasure and gold, though it is rumored that some who enter are never
    seen again. Magic is said to work in the cave. I will be your eyes
    and hands. Direct me with natural English commands. I should warn
    you that I look at only the first six letters of each word. Also you
    should enter "Northeast" as "NE" to distinguish it from "North".
    (Should you get stuck, type "HELP" or "?" for some general hints.)
    Good Luck!
    - - - -
    You are standing at the end of a road before a small brick building.
    Around you is a forest. A small stream flows out of the building and
    down a gully.

    >_


    JOIN !LINK CLUB!

    --
    Don't blame me - I voted for Howard Dean. http://dean2004.blogspot.com
  244. Retro gaming is popular for a good reason... by Darth+Maul · · Score: 1

    ... gameplay.

    Think about WHY you continue to play certain games. It's because of the game mechanics and game play, not the pretty polygons. Here at the office, we have 14 game systems, and the most played is the Atari 2600. Nothing gets us riled up better than a few rounds of Activision's BOXING. That game is amazing! The simple game play with rewarding and adrenaline-pumping control is simply superb. If I had to list games that are truly epic and genre defining, they would all be for the Atari or early arcade. These days people think rail-games like "Resident Evil" are good just because the look pretty, but who cares if the game just isn't there?

    It's a choice of cinematics over games. Every publishers wants a "story" for some reason now in their games. Nobody cares about making a game. By that I mean a play mechanic that is progressively more difficult built upon a simple theme, like Centipede or Space Invaders.

    I'd rather play Laser Blast for hours than stare at the gratuitous use of polygons on today's current "games". There are still some great games these days, though. "Crazy Taxi" on the Dreamcast is wonderful because of the game play, for example. The art _is_ beautiful, but that's not all the game relies on.

    Go to a publisher with a great game idea and the first two questions they'll ask are "Where's the story?" and "Where's the girl?".

    -Mike

    --
    --- witty signature
  245. Your sig (OT) by Imperial+Tacohead · · Score: 1

    My French is a little bit rusty, but shouldn't it be "n'est pas" instead of "ne pas?" Otherwise, your sentence wouldn't have a verb, right?

  246. Mmmm.. Gaming Goodness.. by RAruler · · Score: 2

    Some games have taken a rather unoriginal genre basis and turned into a great game, System Shock 2 and Deus Ex are a thinking mans Doom. SS2 is one of those few games that really frightens you, you hesitate to open doors for fear of what might be on the other side. Dungeon Keeper was a excellent take on RTS, I mean a Dungeon Simulation, only from the people at Bullfrog. Another quite interesting game i've been playing lately is MindRover, a very addicting game that makes you think, alot. Half-Life showed what could be accomplished with a FPS if done correctly, and all the modifications that are based on it make it a delightful game to play (mmmm... Counterstrike). Team Fortress 2 will rock the socks off of everyone, it'll be a great game (hopefully, but the boys at Valve have yet to let us down). There's also some pretty interesting games out on the horizon, like Black and White and Halo (provided Microsoft doesn't give us the shaft).

    Flight Sims and War Games might be dying off now, but they've always had a dedicated fan base. People who like to blow things up from a Falcon will continue to do so, and companies that don't cash in on this are losing money.

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    Insert Witty Sig Here
  247. 2D scrollers by LowneWulf · · Score: 1
    THIS is a genre that is long overdue for some serious work.

    Think, think what you could do with a Megaman game on a PC! Megaman X3 was pretty decent, but then they came out with 7 (or was it 8) oriented to the kids. Some fancy sound, but most importantly, gameplay. Even 1-on-1 fighting games, as dead as THAT genre is... people often forget that all this 3d accel hardware is just fancy 2d effects and polygons. Think, some motion blurs on a few 99-hit combos, or a few alpha transparencies.

  248. "3D" games by Demon-Xanth · · Score: 2

    Want a reason why every game manufacturer is going for pretty polygons? Castlevania: Symphony of the Night wasn't as big as it should have been because people passed it over because it was 2D and "2D games are old" (yes, every gamer that deserves the title wants to pummel these people). Although I never had the cash to plunk down to buy it, I did play it with my cousin on his PSX and it has the chance to be the last truely great 2D game. Even RPGs have gone 3D, and they're the ones who need it the least!

    Last time I fired up a Final Fantasy game was FF5, I've been playing FF5 a lot more (30 hours on the current game) than I ever did FF8 (3 hours total). Why? FF8 is a light show, FF5 is a game.

    From the people I've talked to many want a new Metroid, however most say that if the new Metroid is 3D they won't even bother to look at the box. Too many game manufacturers are ruining perfectly good series by turning them into light shows and not concentrating on game play... and they're making money because of it.

    --
    If you think education is expensive, you should try ignorance -- Derek Bok, president of Harvard
  249. Dr. Robotnicks Mean Bean Machine by donglekey · · Score: 1

    One game that I think was very original (to the best of my knowledge) was Dr. Robotnicks Mean Bean Machine. Try it out on sega genesis or emulation if you have to (don't flame me about emulation please.) Was it derivitative of Tetris, Dr. Mario, and alot of other games like it? Sure. Is it still a great and original game? you bet. When stuff like this happens, games of certain genre won't die, they will just get more advanced and take advantage of the current technology. Dr. Robotnicks Mean Bean Machine is completely made for being multiplayer and is not as repetative at most of the games from which it came. It is simple yet is set up so that their is practically no end to the skill you could reach. You set up chain reactions of events and the bigger the better, but it is hard to plan reactions, especially fast enough to make them happen with what you get. You have to readjust your current strategy to whatever obstacles your opponent throws at you etc. It is one of my favorite games but I don't hear alot about it. I think it proves that even though a genre can get done again and again there is always something cool that can be done with it. Also try out Wetris for N64 another great game that illustrates the same point.

  250. Bad case of lastworditis? Not at all... by TheDullBlade · · Score: 1

    I just had to establish that my penis is larger than yours (that's length and girth, mind you).

    Isn't that what all this was about? You don't really care about frame rates, do you?

    I reserve words like "submoronic" for festive occasions, like when someone starts a flamewar with a long, pompous, patronizing "correction" (especially on a dead or near-dead thread).

    (BTW, I don't moderate: when a thread interests me, I post. Also, I rather expected that I'd pissed someone else off with my rampage on a near-dead thread. Every time I go off like that, usually a half-dozen other posts of mine go down at random. Like I said, I find it amusing. I don't care about karma, I just post whatever I feel like - on topic, off topic, flames, trolls, pissing contests, stupid jokes, made-up figures, oddball theories, anything - and I've still mysteriously got karma coming out the wazoo.)

    Hey, you're the bastard that moderated down my "this idea should work for more than music" aren't you? Now that's just rude. That's the most on-topic, relevant post I've ever written, on a subject that I've given years of consideration to, and you, with your perceptions colored by our recent exchange of flames, moderate it down long after the thread is dead.

    Bad form! Psuedointellectual flame war rule #1 is "Flaming only! No backstabbing."

    The "overrated" and "underrated" moderation choices are stupid. If you can't come up with a better reason than "overrated", you shouldn't bother moderating someone down.

    (yeah, the 50 point barrier is down, karma is unfrozen, and mine has tragically fallen to 190; unshed tears blur my vision ;_; )

    ---
    Despite rumors to the contrary, I am not a turnip.

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    /.
  251. Re:Wow. What a great steaming load of crap. by mc6809e · · Score: 1
    "Go ahead. Tell me you can distinguish individual frames of a TV signal. 30 FPS is fine as long as you make your camera (or rendering engine) act enough like a human eye."

    A NTSC TV signal provides two fields each displayed at 30 fps and interlaced. When horizontal lines of high contrast are next to each other (such as a single white line on a black background) this is perceived as flicker.

    Now consider whats happening: the phosphers along that line are bright then gradually go dark until the electron beam swings back to light them up again. If 30 fps were enough, the eye wouldn't notice this and we wouldn't perceive flickering. Yet the average person does.

    Try a simple experiment: change the refresh rate of your display until you notice no flicker. For me, this is at about 75 hertz.

    For reference, flourescent lights flash at 120 hertz an even this bothers some people.

  252. The perfect game. by Brigadier · · Score: 1



    My perfect game would

    be a combination of.

    Leasure suite larry
    +
    Need for speed high stakes
    +
    quake
    +
    grand theft auto
    +
    Sims

    a game with a huge roaming maps where all objects in the game can be manipultated, and all charactors have a unique AI, also be able ot roam in first person like quake, drive like high stakes, I want to be able to drive to an airport and take a plane to Nicoragwa and play shootem up for a while ( online people) then come back and play family ( the SIMS) hmmm this is sounding like total recall. I dont' want a new game I want a new
    LIFE !!!!
    and thats what we would call it life. Come on down folks, create your own alter ego and live (play) the game of life like youve never played before...

    shoot !
    I' by that for a dollar

  253. what about the fighters! by PablosBrain · · Score: 1

    I remember spending hours upon hours at the arcade playing games like Street Fighter 2, MK and Killer Instinct. They were/are extremely fun in my opinion. It used to be that you'd wait in line to play and then when you did.. you either proved your self and stayed at the front of the line or you had to shortly rejoin the back of the line.

    Ah.. Good times... At least on KI.. I was usually at the front of the line.

  254. Myst killed adventure?! by paRcat · · Score: 3

    Casual gamers killed adventure gaming, and Myst made them do it.

    OK, their argument is that text adventures are somehow more immersive (I guess?) than Myst was. Umm, where do these guys get off? I know there are some people who don't like Myst and Riven, but how in the world did it make users kill adventure games?

    Myst's idea of interactivity involved sparse clicks followed by hours of skull scratching.

    And text adventure involved vast amounts of typing followed by hours of skull scratching.

    Maybe they should go back to the drawing board for this article, and fire the present author before starting again.

    Basically, Myst took the adventure game and wrapped it up in a pretty cool environment. I for one think that environment was very immersive. I mean, compare it to any other games from that time period. And after all, the puzzles in Myst were no different from any others anywhere, they just happened to be done in very pretty graphics.

    I think if adventure gaming was killed just because Myst was so pretty, that must mean there are just a bunch of really lazy adventure game designers. I mean, Myst sparked at least three books, and there's still a webring on D'ni sites that actually get updated. Now that's an adventure game.

  255. Re:PC is hardly dead - but it may not be very well by TheJet · · Score: 2

    I would have to agree with most of this assessment. But, I think that the blame can be placed squarely on the Video/Sound/CPU manufacturers. After all, if games were just fun to play and didn't include the latest whiz-bang features, then how would they sell their products? I think developers are getting swamped by trying to create games which utilize these new features and not spending enough time making games which are fun to play.

    That is one of the reasons why I was actually pleased with Blizzards Diablo II release. Yes, it was late, yes it has problems, but YES IT'S D@MN ADDICTING!! They didn't worry about making the latest-greatest-fancy-schmancy-graphics. But look what happened, the first thing you heard from everyone (after "f'n Battle.Net") was one of:

    "These graphics blow!"
    "Why is this at 640x480?"
    "How come I can't connect to Battle.Net?" (OK, I had to throw that one in :) )

    My point is that gamers are _never_ satisfied, and I think this is largely due to the fact that 3dfx/nVidia just convinced them to buy their latest vid-card, and they want to get their money's worth.

    As someone who wants to break into this industry, I just hope that there are some good companies left when I get there. It seems like the good companies are dying faster than they can be created (***lamenting LGs death***). People aren't interested in good games, they want pretty ones.

    My .02c TheJet
    The "Top 10" Reasons to procrastinate:

    --
    The "Top 10" Reasons to procrastinate:
    10.
  256. Two thoughts by Ravagin · · Score: 1

    First, I think adventure gaming may be dying, but it may also be in a partial reboirth in the genre of Roguelikes. First among these is Rogue, but it also includes biggies like Nethack (which has a greater adventure element to it), Moria, *band, Adom, and many, many more (the Roguelike News is an excellent Roguelike source). They are simple, usually free, and with variant-friendly games like Angband, just about anyone with knowledge of C can write one.
    Just my plug for my favorite genre, one which is certainly notdying out.

    Second thought: It bugs that people think a genre is dying out because a new, unique specimen of it has not recently been released. I still play Battlehawks 1942 and Secret Wepaons of the Luftwhaffe(sp?) every once in a while...and i'm always up for some original TIE Fighter. I think a genre's survival is based on how much people want tto play it, not the amount of release's in it. Of course, the two are linked.
    And that's all. BTW, anyone remmber an RTS called Walls of Rome? I play that a lot, too. ;-)
    -J

    --

    Karma: T-rexcellent.

  257. What about X-Com? by Xuul · · Score: 2

    The original that is (UFO Defense, i believe). That game really did it's own thing. Combined a lot of elements from a bunch of different genres to come up with something new that was more than the sum of its parts. Highly addictive and scary as hell when you're playing it at 3am with all the lights out. I dunno if X-COM should count as its own individual genre, though. Same thing with The Sims. How does a game become a genre? If there's just one, it's "original" but once a bunch of rip-off games are made, it becomes the progenitor of it's own phylum?

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    -a
  258. New Genre in Tribes, Tribes2, and Halo by Xrkun · · Score: 3

    When it comes to new genres, I'd have to say that Tribes is the beginning of a new style of 1st person shooter. In previous games like Quake, Halflife, etc... there really wasn't a strong amount of strategy involved. Then came Tribes. This was a game that required strategy to suceed. You have to spend hours figuring out the best spots for turrets. Hours on defensive strategy and hours on finding the fastest and best paths to enemy flags. Sure it was still CTF, but you couldn't just leave 2 guys back to guard the flag and take the rest of your team out to get the enemy flag. You need to have a plan.

    To me, that seems to bring a whole new demension to the 1st person shooter. We no longer can play online games without Roger Wilco. We need to communicate to every member what is going on at all times. With Tribes2 on the way, we will find that teamwork is even more important. Then there is the promise of Halo. If you haven't seen the game, go to this site. Graphically, it is the most impressive game I have ever seen. (Good enough reason to buy the Nvida GTS Ultra :)

    http://halo.bungie.org

    I suggest watching the E3 trailer. Keep in mind that the trailer was done completely in-game using the Halo engine.

  259. about the history of wargaming by Tomoshi · · Score: 1

    Turn based strategy games (mostly war games, although there are other kinds) have been around for literally thousands of years. However, the historical wargaming period started to fall off with the advent of computers appearing in the average person's home. For an interesting take on this, read some of James F. Dunnigan's work on the subject (also a good designer).

    --

    Back off, man. I'm a scientist.

  260. Re:PC is hardly dead - but it may not be very well by BgJonson79 · · Score: 1

    I have a new Thunderbird, a TNT2 and a Voodoo2, and suddenly Deus Ex runs a lot faster than my old PII-400. If people realized that by the time games come out that take full advantage of their graphics something is now 10^40 times faster, they wouldn't always get the NEWEST and BEST they'd get something that works, works well, but doesn't require a small loan to buy. Besides, is 100 FPS really that much better than, say, 40 or 50?

    --

    There are four boxes used in defense of liberty: soap, ballot, jury, ammo. Use in that order.

  261. Re:Nice attempt at a troll by NaughtyEddie · · Score: 1

    Er ... because Slashdot doesn't recognize the console industry, perhaps? Go fuck yourself, AC wimp.

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    It's a .88 magnum -- it goes through schools.
    -- Danny Vermin
  262. Re:My vote for dying game: Text based MUDS by ChristTrekker · · Score: 1

    Darkwind! Man, I killed a lot of time there over the past 7 years or whatever it's been. I enjoyed MUDs but I'm glad I've weaned myself from them. Of course, being married now has had an affect, I'm sure...

  263. Adventure Games Aren't Dying by Meenky · · Score: 1
    I know for a fact that adventure games aren't dying, specificly the text based ones, you just don't sell them. There are a tremendous number of MUDs out there with new ones popping up everyday, in fact I'm trying to completely rewrite one at the moment. Although they all follow a simple basic game play that hasn't changed much since it was paper based (D&D) there is still a lot of variety and innovation (sorry can't say that without thinking of M$).

    People feel that a genre is dead when one can't make any money off of it, I disagree. I feel that a genre is dead when nothing new comes out for it.

    OT: I'm trying to modify a MUD engine for use with a Doom or Quake client. Actually I'll be using Doom or Quake (modified to have MUD like qualities) as a server and have a slim version for a client. If anybody could give me any pointers on doing this? Mail anything to Meenky.

  264. (Off Topic) : Text based MUDS by veldrane · · Score: 1

    So, how is the cause of that "effect" working out anyway?

    >;)

    I figure the wedding gift I got should have covered all the bases.

    -Vel

  265. Re:Music genre by ChenKenichi · · Score: 1

    No, it's "Simon".

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    The gravitational constant of protein has changed. - Turbine
  266. Dying for PCs - but PCs are not everything! by Taurine · · Score: 1

    If PC gamers find their market stifled they should go get a console (and I don't mean wait until December 2001 for a vapour-console). There is a very wide variety of games for PlayStation and N64, and Sega have some really exciting new and original games coming out for Dreamcast - you just _have_ to see Jet Set Radio! And they'll save a vast amount of money over upgrading their PC every six months mainly to benefit their games, too. Seriously, I am amazed that anyone would buy a graphics card that cost more than a complete (console) system.

    Also there is a strong Linux contingent here, and for them consoles truly shine too. Once I got my first console, well dammit, no more excuse for keeping a dual-boot system. Sure beats trying to work out how to get your new mega-GPU working with DRI/Utah/Mesa...

  267. The disease of today's games by theuglykid · · Score: 2

    Many games today are just a bunch of eye-candy or they get to be too drawn out and convoluted, or both. Many game genres ARE dying because they either don't have enough substance or they require too much time and resources. When I play a game, I play it to get away from the real world for a little while and relax. Lately it seems all the games that have hit the market (i.e. EverQuest and Diablo) were made for the opposite reason-- I should go back to the real world to escape and relax from playing a game!

    Now I can't even play a console without being forced into an uninteresting world that, if I put down for a few days, I could completely forget where I was and therefore need to start all over again (or else buy the strategy guide). Case in point-- FF8. I was hooked on FF1 (and still play it), enjoyed FF2 (though the plot was a little too strict), loved FF3 (because the characters were a lot more interesting and gameplay was a bit more innovative), and then FF7 came out ("Doh! Well even Squaresoft misses every now and then.") A sheer glimmer of hope drove me to buy FF8, where I find that the most fun in the game is that card game! If I ever pick that piece of crap back up (and I haven't beaten it yet) it will be purely for the card game!

    I feel that the biggest downfall of most games is the attention to detail. Companies aren't seeing the forest because the trees keep getting in the way. There should be a return to the basics of gaming. There should be more fun and less seriousness (I want to laugh, dammit). More freedom to screw around with the basic plot and less stringent storylines. I'm tired of the game trying to lead me by the nose to the next step. I want to have a game for the escapism again. But most importantly, I want be able to accomplish beating the game in my leisure time in less than a month!

    This probably isn't all I wanted to say, but it's beginning to get a little long and at least I got this much off my chest.

  268. 3D Space Combat? by ForceOfWill · · Score: 1

    Noone seems to like space combat except me. They might lump it with flight sims, but they're really different. Fly! isn't half as exciting as TIE Fighter. I still play that, even though I've gone throught the entire set of campaigns something like 10 times. I haven't seen many space combat games recently. Where have they gone? The only ones I see right now are Parsec(which is a free project yet to be finished) and Terminus(which is commercial). Are there others like me, or am I the only one who wants more space sims?

    --

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    Seeing is believing; You wouldn't have seen it if you didn't believe it.
  269. There's too much whining going on. by bigmaddog · · Score: 1
    People continuously whine and rant about how one genere is dying and another is not doing well and so on and so forth, whereas the game market is simply fluctuating like any other market for entertainment goods - different things are popular at different times. Call it the changing of trends. A few years ago, people were complaining about how RPGs were dead. Fallout aside, there hadn't been anything good on the market in eons. Then came along Baldur's Gate and now there are tons of RPGs - the genere is thriving.
    The fact that war games or flight sims, or whatever, aren't doing well now is no indication of the death of the genere. They'll die down for a few years but then someone will pull themselves away from Quake VI, fire up Steel Panthers and realize how great a game that is, and how refreshingly different it is, and the genere will pick up once again.
    Recently, I installed X-COM that came on a PCGamer CD and I've been playing it regularily, alongside with Deus Ex and Counter-Strike. It's making me miss detailed turn-based squad-level combat games. Maybe someone should make one?

    Mad Dog, one of the 4,500 owners of Mig Alley, and proud of it.
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    Even as you read this, your pants are strangling your loins! Aaa!

  270. Sierra is dead! Long live Sierra! by xmutex · · Score: 1

    No games, ever, will compare with the Sierra games of the 80s and early 90s. I've never spent so much time with games- console, PC, or otheriwse, as I have with King's Quests, Police Quests, Quest for Glory/Hero's Quests.

    Ah, the fond memories of old Sierra games. I remember- 1986? 87?- Police Quest I in CGA, desperately trying to test the drunk driver ('test drunk'? no, 'test sober'? yes!).

    Even Leisure Suit Larry... I remember sneaking on the old 8086 trying to answer those questions you had to get by in order to play.

    Nothing has, and nothing most likely will, compete with those games: the engrossing, fun story lines, the wit, and the overall enjoyment they gave me is unparallaed.

    Okay, I'm getting too nostalgic. I think I'll go home tonight and beat Space Quest or Colonel's Bequest.

    Hell, I originally beat Colonel's Bequest having to play it in all in black&white (It was EGA color only and I was way t00 k3wl to leave my CGA roots).

    Ah, wither Sierra?

    --

    jack's bicycle is music to my ears
  271. Re:My vote for dying game: Text based MUDS by Croaker · · Score: 2

    My favorite types of MUDs were (are) the Tiny's (TinyMUD, TinyMUCK, and TinyMUSH), where you were more involved in socializing and building than you were killing monsters and boosting stats. Of course, most of the Tiny's are used for roleplay, which are still human-moderated for the most part rather than the Diku or LpMUD-style games.

    It would be fun to see that sort of game/community make the leap into the Everquest-type technology. If you got a simple sort of building interface (say, like a virtual Lego set) a simple scripting language, and maybe a way to tie into other Internet technologies (be able to pull up a web page within the virtual environment). I think you'd start to see something an awful lot like the "cyberspace" that cyberpunk authors of the 80's envisioned.

    I've looked at some of the open source 3D engines out there... some do seemed aimed at this sort of environment, but it looks like no one has put thepieces together.

  272. The power of nostalgia by naibas · · Score: 1

    First off, I'd like to address the repeated sentiment that "games aren't what they used to be." I disagree. I think that people aren't paying attention to the power of nostalgia in the judgements of quality we make. The old games weren't necessarily "better" in terms of gameplay than anything we have today. Nostalgia is a tricky thing that candy coats those things we reveled in our youth because we hadn't yet become jaded gamers. We didn't have the exposure to games to judge them the way we do today. When you look at a game today, you think "that's just like Prince of Persia" or "dude, that's Pacman in 3-D." You can say that because you've been playing games forever. And of course the first games you play are going to be really cool because you are young, excitable, and uninformed. I'm not knocking these games, I've got the same nostalgia that everyone else has, I just think too many people make generalizations like "they don't make games like they used to" without understanding all the prejudices involved in that statement. I go to DigiPen Institute of Technology where we make video games as a course requirement, and I hear this all the time. "Games these days suck, why aren't they l33t like mario?" Well, if you'd never played any games in your life, you might think they were l33t. Ask an 8 year old what's hip, because no offense, but it seems we may be getting a bit old and cynical. Also, a little fun fact, PacMan was originally called PuckMan, but they ditched the title fearing ruffians at arcades would make a few artistic alterations to the title (hint: change the "P").

  273. Re:My vote for dying game: Text based MUDS by ackthpt · · Score: 1

    Hear! Hear!

    I've played, off and on, the same MUD for 10 years. Don't anyone ever try to tell you that text muds can't be addicting. There are a number of other players and immortals who have been around for almost as long.

    I've contributed quite a bit of code, the one thing which keeps a MUD fresh and exciting. I don't think I'd care much for 3D MUDS, as I've played a few 3D games and can say that they're not everyone's cup of tea. Imagination fills in the gap between text and visual.

    Possibly one decline in MUDS is fewer servers available to run them on. I recall one actually running on the back DNS of a large bank. I bet the directors would have dumped core if they ever found that out.

    MUDS are highly appealing to international players, as well, we have a number of russian, german and spanish players, among others. Just because commercial games don't make it is no reason to assume something free is dying as well. Administration is the key. Many MUDS have had corrupt or uncaring admins, which drive players away. In the case of Ultima Online, my nephew gave up because people kept killing his character and he couldn't get anywhere. Another problem, seriously, is balance. What goes around needs to come around.


    Vote Naked 2000

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    A feeling of having made the same mistake before: Deja Foobar
  274. Sierra games! by Hard_Code · · Score: 2

    Police Quest, Space Quest, King's Quest, Leisure Suit Larry, Quest for Camelot, etc., etc. Sure they had EGA and VGA graphics, but they rocked! What true geek amongst us doesn't get watery eyes thinking about those games?

    I see the Police Quest, King's Quest, and Leisure Suit Larry collection packs at Sierra's store, but what about Space Quest, and all the others? I'll probably buy all these up (it would be awesome if they actually came with original manuals, but they probably just come with some lame PDF these days). I guess that's why we have "AbandonWare". These games should be in American history books some day.

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    It's 10 PM. Do you know if you're un-American?
  275. play homeworld! by Tomoshi · · Score: 1
    If you like space and 3D in general, you'd probably really like Homeworld, which is a resource-gathering unit-building real time strategy game, except set in space and entirely 3D. You move your units through a three-dimensional space. I've found it to be a tremendous amount of fun. :)

    A note on the web page, Cataclysm is an expansion to Homeworld. Happy hunting.

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    Back off, man. I'm a scientist.

  276. Re:My vote for dying game: Text based MUDS by porkchop_d_clown · · Score: 1

    There used to be a catagory or role-playing games where you bought a rule book, a suplement or 2 and played. Then, along came the collectable cards gaming idea. Yes, you can still find and play the rule book games, but new 'gamers' are playing PokeMon not Paranoia.

    ????

    Okay, I admit that the card playing games have a wider audience than RPGs, but why would WOTG bother doing a AD&D 3rd edition if it was a dying genre?


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    Greetings New User! Be sure to replace this text with a

  277. Escape from Monkey Island by Faw · · Score: 1

    There is a new Monkey Island on the way. So, not all hope is lost. I always liked LucasArts adventure games more than Sierra's. I found them more fun. I'll take a Maniac Mansion or Monkey Island over Larry or a [King,Space,Police,Hero] Quest any day.

  278. Music genre by razzmatazz · · Score: 1

    A new genre was born late '97 with PaRappa The Rapper (Released Nov '97) and continues with recent releases like Space Channel 5 for the Dreamcast.

    The title for this genre is still up in the air (some try to classify it as adventure or sim), but really, this is an altogether new genre.

  279. we need a MCGUYVER game by Brew+Bird · · Score: 1

    Anybody remember that old TV show with Richard Dean Anderson? Wouldn't it be cool to have a game where the hero gets out of sticky situations without having to resort to the full auto Uzi?

    Nah, it would never sell

  280. Is realism stopping us from making genres? by MickeyJ · · Score: 1
    There seems to be one main restrictive factor on current game genres - what people find realistic. As hardware is getting increasingly powerful, and graphics becoming increasingly similar to 'real life', gamers are looking for a corresponding increase in realism in their games. Most games, if not all, are set in an environment that is interactive and exciting - and we've come to a boundary.

    Flight sims have been 'done', and extended into space. War games have been based in both the past, present, and future. Adventure games have pretty much exhausted the plot lines available. Companies like Sega have moved away from the reality of people, and to that of animals (like dolphins), but that's now been 'done'. The latest genre, first-person, was successful because it added a level of realism to gameplay - but now we're stuck. Where do we go from a style that is as immersive as it possibly can be?

    It seems as if we've come up against a brick wall - our view on the world doesn't allow for any more genres - which is why we need to start moving away from trying to model the 'real world'.

    Half Life, for example, had 'Zen' - and almost everyone I know who has played it was shocked when they entered it. Why? Because it is so different from what we expect in computer games. When you cannot predict what is going to happen, the game becomes more interesting - and Half Life plunged you directly into the unknown. Whereas Q3A, Quake, etc start you off in a 'foreign situation', Half Life went from a 'realistic' scenario, to one that was completely unexpected and unexplained.

    I think there are still lots of genres waiting to be discovered, but I think game creators need to move away from scenarios that simulate reality, and instead try to find something completely absurd that breaks the mould.

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    MikeJ
    Mikesroom.org
  281. Sports Games Goin' Strong by owillis · · Score: 2

    I know the core geek audience dislikes 'em but the sports genre chugs along at a decent clip every year, helped by better graphics and also the great detail allowed by web updates. Viva Madden!
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    Chaosnetwork

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    OliverWillis.Com
    An Operative with an Agenda
  282. Re:My vote for dying game: Text based MUDS by Yunzil · · Score: 5
    Text based MUDS are on the decline.

    There are more of them now, MANY more potential players, all having faster network access, and yet the number of players per mud have dropped.

    Well, I code on a MUD, so I feel I should stick up for the Old School. :) There may be many more MUDs now, but most of them suck. Some k1dd13 downloads a mud base, manages to get it compiled and running, and suddenly he is 1337 with his own MUD. Except that there's 1000 copies of the same game running elsewhere.

    The MUDs that have been around for a while and have a good theme are doing OK. I don't want to name names in case they get Slashdotted, but the MUD I play on has a 24-hour average of about 120-125 players, peaking at over 200, and there a some MUDS that get a lot more.

    Also, a good MUD is not a static thing that you can 'master' and then move on. New areas are always being added, new commands, new quests, new guilds, etc. We have had people playing for 6+ years. Yes, they have very high skill levels and can kill just about everything, but they still play because there is almost always something to look forward to.

    Another reason they stay is for the social aspect that you don't get on other games. I have more friends thanks to the MUD than I ever would have otherwise, and I have met a lot of them in real life.

    Another nice feature is the fact that you don't have to shell out $30-50 to be able to play a MUD. :)

    So, I don't think MUDs will die soon. Oh sure, they might get pushed into some little corner of the Net, but that's where they were anyway. :)