If the CD's too loud, then depending on your volume control, 1 might still be too loud. Shame, really--what ever happened to logarithmic volume controls?
If the economy being realistic makes a game more fun, developers should strive to make the economy realistic--after all, games should be fun. But does treating a game's economy like a real one make the game more fun? Well, economics is all about trying to make people be most productive, and feeling like you've accomplished something is what fun's all about--part of it, at least. Does this mean that the better the economic system is, the more fun the game is? You tell me; I don't know.
...can it factor the number 16 yet?
So we have hypodermic needles and transdermal patches. What's next? Superdermate bandages?
Ah, so Chuck Norris is why men are stronger than women on average? I told you we should have compared the medians instead.
If the CD's too loud, then depending on your volume control, 1 might still be too loud. Shame, really--what ever happened to logarithmic volume controls?
If the economy being realistic makes a game more fun, developers should strive to make the economy realistic--after all, games should be fun. But does treating a game's economy like a real one make the game more fun? Well, economics is all about trying to make people be most productive, and feeling like you've accomplished something is what fun's all about--part of it, at least. Does this mean that the better the economic system is, the more fun the game is? You tell me; I don't know.