[With Windows 7] Right-click the taskbar. Click "Show windows side-by-side".
[With older versions] Right-click the taskbar. Click "Tile Windows" [either horizontally or vertically].
Nerve damage to my left arm makes using it for either mouse or keyboard basically impossible. I can use a trackball with it, but have very little pointer precision and can't click the buttons. Point being: there are valid reasons for not wanting to alternate between keyboard/mouse frequently [which makes using e.g. Apple computers where they tend to force you to use mouse clicks by simply not having keyboard shortcuts for a lot of things a real PITA].
I've been using the Dvorak-RH [right hand] layout since the mid-1990s. I go back and forth between it on my own computer and QWERTY everywhere else, and to be honest, I don't note a huge difference in speed, even typing with only one hand 100% of the time.
What I do notice is that the one-hand layout VASTLY reduces finger/tendon strain. Not having to constantly spread my fingers great distances across the keyboard saves a great deal of pain. Typing on QWERTY for any real length of time hurts a lot.
So.. if you can't get the equipment without being certified, and all levels of the certification teach security "best practices".. then the security problems can only be deliberate negligence.
Preface: I understand that as an advanced user I'm not a typical usage case. I understand that my usage case is based on old preferences like wanting to work with files and file systems directly.
I'm primarily a Windows user at home, mainly because I play games as well as doing other things that require either Windows or OS/X [like using Adobe applications that won't run in Wine]. I also use linux [mainly mint these days]. I don't own any iDevices and I don't use the iTunes store for anything - and I'll happily admit that that may change in the future. I'm not prejudiced against the devices, but I am prejudiced against their desktop apps.
My issues with iTunes and the other desktop iApplications from Apple revolve around their handling of data - usually by obscuring the actual location of things in illogical places that require digging to get to and once you done your digging you run the risk of damaging the files' interaction with the Apple applications [metadata in particular]. iPhoto in particular is egregious in this regard, and while on a Mac I won't use it unless absolutely forced to for the reason above.
On Windows I use foobar2000 as an audio player for multiple reasons, among them being broad format support [including SACD/DSD, HDCD, DTS, AC3, FLAC, etc.] excellent metadata editing, extremely versatile format conversion, support for direct to device playback bypassing all system signal processing, a customisable interface that I've actually customised [in several different versions suited to different tasks] to suit my needs, etc. iTunes can't even begin to compare to the capabilities of foobar2000.. or winamp, or songbird, or most of the linux-originating audio players, or for that matter even VLC. Format support in particular is important to me, and Apple's closed ecosystem makes that a near impossibility right from the start.
iTunes is also a cumbersome pig on Windows and generally unpleasant to use.
More than any of that, though, is that Apple's iTunes installer and updater likes to do things of its own that I don't want any application or installer or updater to do - like hijacking default player settings for various media formats and continuously suggesting that I install Safari [fuck off, installer!] if it doesn't just force-install it whether I wanted it to or not. Maybe their installer/updater has changed to be less fascist but the thing is - I gave up on them. iTunes isn't installed on any of my systems - I do use quicktime-alternative to maintain support for some formats that my editing software requires QuickTime for.
I see the problems they have here, and many of them may be fixable. The fundamental things I take issue with though [obscuring file locations and hit-miss use of metadata outside of their apps alone], won't be fixed without a change in philosophy on Apple's part that simply isn't going to happen, because their entire philosophy is based on wrestling control out of users' hands and keeping users' data inside the walled garden whether they want it there or not.
The truth is: my data is for my use. I use many different applications depending on what my particular needs of the moment are, because no one application handles every usage case. Because of that, I need easy, logical, user-controlled access to all of my data, and I need that data to work across all the applications without destroying usage on the others in the process. I don't want my data hidden from me. I want to be able to find things easily - preferably by looking in the places where *I put them*, not where some application thinks it should put them for me.
For my consulting clients running Windows? I don't install iTunes. I tell them they'll have to do it themselves, and if they want support to contact Apple. I don't support iTunes. I don't even like iTunes, beyond the simplest usage case of "load the program, find the track in the library, and hit play". There are so many usage cases under which it simply doesn't work.. and not because it's not designed to, but because they specifically designed it NOT to. Their artificial limitations are too much for me - though again, I'm not the typical usage case.
You mention the positives of several of Sony's [sometimes co-developed] formats but seem to be skipping over a few facts in terms of proprietariness [nice word?]. Or I've misinterpreted sarcasm. In any case,
CD: Co-developed, proprietary [between partners], and licensable. 20+ years later, Sony themselves extended DRM onto it with rootkits.
DVD: Co-developed, proprietary [between partners], and licensable, yes - but arguably [with Sony's involvement and blessing] the first widely available and used consumer digital format [for anything] to use encrypted DRM nonsense. Cracked in the best interests of humankind.
BluRay: Co-developed, proprietary [between partners], and licensable, yes - but the same as with DVD. Also cracked, though with "required" firmware updates for newer titles it's somewhat of a moving target. It's not rendered useless by its DRM, but it is rendered cumbersome and inconvenient even for the average end-user.
MD: Proprietary and licensable. Forced use of SCMS was the only DRM [besides low-level spec obscurity]. Had plenty of pre-recorded [stamped using them same process as CD] media. It never really took off as a consumer product in North America, though its use for location recording for radio was widespread. By the end of the 90s MD was ubiquitous with broadcasters [in Canada at least].
It was fairly popular in the UK and extremely popular in Japan, where the recordable media made for a huge trading scene for small musical acts. A sizable Japanese indy music scene both depended on and exploited the format. The physical cassette and slip cases were also popular for enabling elaborate custom cover art.
DRM didn't exactly cripple it, because it wasn't used in the way we use media now.
NetMD: standard MD plus USB-writable, utterly crippled by DRM [SCMS least of all]. MD media were writable over an encrypted USB connection with Sony's [or Sharp's, or whoever made the specific player's] software only. Discs could not be read with consumer equipment via USB at all, whether the recordings had been put there by USB or recorded on the unit itself [analogue or digital]. Sony's online music store which sold ATRAC-encoded music for NetMD and other Walkmans was highly restrictive, using a check-in, check-out system for all tracks including those ripped by end users themselves. Their software was also a total abomination, and Windows-only. Their insistence on using their own encoding format wasn't a misstep in the mid-to-late 90s [before mp3 was popularised] but it became a serious liability to the format post-Napster [I just said post-Napster. I feel dirty.].
HiMD: Proprietary through-and-through, but licensable like MD [almost no one did, you do see Buffalo branded/rebadged units around]. Seemed to change things a bit on the surface; a new, 1GB disc [compared to the original ~310MB], uncompressed PCM recording, and the ability to copy recordings made on the unit via USB showed promise.
Almost all the DRM goodness was still there, though. SCMS - yes. Check-in, check-out for purchased music via USB - yes. Copying recordings made via the digital in - disallowed. Direct access to analogue recordings was finally allowed but everything had to be done through the latest iteration of their software abomination and it wouldn't allow copying original MD format disks at all.
A fair number of recordists bought into the format knowing all the disadvantages in advance. I personally bought in because I'd used MD for years [doing all copying of self-made recordings in real time via analogue] and at the time it came out, it was the only format to offer PCM recording, USB transfer [albeit painfully slow due to the physical limitations of the medium itself], and it cost an order of magnitude less than other portable digital equipment like the flash audio recorders which were only just beginning to come out at the same time.
Miraculously [for Sony], some of us users managed to communicate actual needs t
"They also recommend broader adoption of DNSSEC and the development of an "industry framework" to combat IP route hijacking."
Does this mean that ISPs will also stop hijacking DNS themselves? I choose to use OpenDNS partly because the local telco [MTS Allstream] does this.. in some cases, it's like OpenDNS where they'll catch a typo and suggest the actual intended site, but a lot of the time it's being served their advertising or redirecting you whoknowswhere without permission [even from major common well-reputed sites]. It's one thing to choose that as a service, it's another to get commercially-poisoned DNS forced down your throat by default.
I've skimmed the comments above but haven't noted anyone talking about a very specific issue that I've seen with HDMI vs. DVI or VGA.
From what I've seen with many consumer and professional displays trying both HDMI and either VGA or DVI connections methods, EDID [http://en.wikipedia.org/wiki/Extended_display_identification_data] rarely works consistently across all 3. Specifically, VGA and DVI will report correct *native* display resolutions and timings, where HDMI will often only report standard HDTV resolutions [720p, 1080i, 1080p] and a selection of apparently randomly-selected "Generic PnP display" timings.
My experience with most "HDTV" sets that aren't natively 720P or 1080P is that they'll not even report their native resolution over HDMI at all, or they'll report it with an absurd refresh rate like 47Hz [what I see repeatedly with 1360*768 displays]. Again, this is with displays which correctly report their capabilities when connected via DVI or VGA [with NVidia, AMD/ATI and Intel video cards, consistently, on multiple systems].
The loss of DVI [or VGA] with properly-working EDID is a real one, then, since so many displays incorrectly report their capabilities via HDMI, making them pretty much useless [unless, of course, you actually like the scaling artefacts introduced by the display].
One can hope, mind you, that displays manufacturers might start putting valid EDID data in the displays, which would fix at least half of the problem [the other half probably being lazy display driver creators].
Create a folder. Make shortcuts/links to the programs you want in that folder. Drop the folder on the dock.
No compatibility issues that way, but then it does mean all organising is done manually.
Sidebar: check out any MMO type stuff that EA have their hands in. Anything most of the larger publishers put out is much like this.
Here's an example using Black Box / EA Canada's "Need For Speed: World"...
They inflict largely unfinished software on users who then pay for the privilege of eternal beta testing, but ignore their community almost completely. The game's producers are no better than corporate shills, and the development team[s] operate in a total vacuum with no communication with their player base [and this is in fact their corporate policy].
They enforce a level cap to enable "demo" play to get users hooked, then they require real money continue playing.
They then rename the game to "free2play" but keep premium items which can place a brand-new player at the highest level of competition available only for cold, hard cash. Users who paid to get in before this receive no dispensation or thanks for funding the game's introduction [a.k.a. elsewhere in the universe as apha testing].
They create an in-game currency but then render it useless by making big-ticket items unavailable by that means, going so far as to remove the "free" [in-game cash] items and replace them with real-money only ones. They also insult users' intelligence by providing an "inventory" for performance items, but make the inventory one-way: you can't put things back once they're taken out, so performance items [the good ones of which are exceedingly rare unless you dump hundreds to thousands of dollars of real money in] are all single-use, unless you decide to "sell" them for even more insulting amounts of useless in-game currency.
There is no in-game economy; there is no trading between users; there isn't even trading for a user with themself.
While all this is going on, they set their real-cash prices at ridiculous levels [which are ridiculous but not as bad as EVE here], and make the most necessary or desireable items available only by a system of gambling that encourages "hardcore" users to pour up to a few thousand dollars into a game that's not really entered let alone left beta yet, so they can remain competitive with other paying users.
Performance affecting items have a next-to non-existent drop rate to all payers, paying or not. Free players can't compete beyond the lower levels [which are saturated with continual turnover of brand new players who all ragequit by level 20], and high-level paid players [paid or not] are frustrated by the lack of competition and the frequent saturation of the game by blatant cheaters.
Real cash items are one-upped every few weeks or a month by a new for-pay item that blows everything else out of the water, ruining all competition completely, over and over again, for all users.
Meanwhile fundamentally game-breaking bugs and missing basic features [and I mean really basic, like programmable controls or actual graphics options, which all PC games should have, period] are completely ignored by the producers and development team who instead focus on things like adding more useless items that have no more than cosmetic value since they can't be used for actual gaming competition by users.
This is the future of online gaming, nay, gaming in general, where publishers completely miss the point of things like respecting their community, where the "micro" in "microtransaction" leads to games costing users an order of magnitude or several greater [I know of people who have spent >$2,000 USD on NFSW] than an off-the-shelf single player franchise title that itself would cost several orders of magnitude greater to produce than the online game.
The publisher puts less effort in, less money in, shafts their userbase, then makes a crapload more money off it than a traditional title would likely make.
There are few industries other than gaming where customers and fans are so often willing to be bent over to take it up the proverbial backside whil
Does that mean you missed the discussion pages on most wikis? I tend to avoid them, myself, but they're not always useless and sometimes have good, uh, discussion on them.
[With Windows 7] Right-click the taskbar. Click "Show windows side-by-side".
[With older versions] Right-click the taskbar. Click "Tile Windows" [either horizontally or vertically].
Or am I missing something?
This would bring new meaning to the phrase, "My remote died."
Replying to self to note:
Nerve damage to my left arm makes using it for either mouse or keyboard basically impossible. I can use a trackball with it, but have very little pointer precision and can't click the buttons. Point being: there are valid reasons for not wanting to alternate between keyboard/mouse frequently [which makes using e.g. Apple computers where they tend to force you to use mouse clicks by simply not having keyboard shortcuts for a lot of things a real PITA].
I've been using the Dvorak-RH [right hand] layout since the mid-1990s. I go back and forth between it on my own computer and QWERTY everywhere else, and to be honest, I don't note a huge difference in speed, even typing with only one hand 100% of the time.
What I do notice is that the one-hand layout VASTLY reduces finger/tendon strain. Not having to constantly spread my fingers great distances across the keyboard saves a great deal of pain. Typing on QWERTY for any real length of time hurts a lot.
Ignorance after training is just stupidity. There's no excuse after it's been [allegedly] pointed out to you a number of times.
Retranslated: if training includes this information, there's no excuse.
So.. if you can't get the equipment without being certified, and all levels of the certification teach security "best practices" .. then the security problems can only be deliberate negligence.
[shoots eir typist]
"a serial bus that transferred one bit at a time." .. good one.
Yes, the title is that way on purpose.
.. and not because it's not designed to, but because they specifically designed it NOT to. Their artificial limitations are too much for me - though again, I'm not the typical usage case.
Preface: I understand that as an advanced user I'm not a typical usage case. I understand that my usage case is based on old preferences like wanting to work with files and file systems directly.
I'm primarily a Windows user at home, mainly because I play games as well as doing other things that require either Windows or OS/X [like using Adobe applications that won't run in Wine]. I also use linux [mainly mint these days]. I don't own any iDevices and I don't use the iTunes store for anything - and I'll happily admit that that may change in the future. I'm not prejudiced against the devices, but I am prejudiced against their desktop apps.
My issues with iTunes and the other desktop iApplications from Apple revolve around their handling of data - usually by obscuring the actual location of things in illogical places that require digging to get to and once you done your digging you run the risk of damaging the files' interaction with the Apple applications [metadata in particular]. iPhoto in particular is egregious in this regard, and while on a Mac I won't use it unless absolutely forced to for the reason above.
On Windows I use foobar2000 as an audio player for multiple reasons, among them being broad format support [including SACD/DSD, HDCD, DTS, AC3, FLAC, etc.] excellent metadata editing, extremely versatile format conversion, support for direct to device playback bypassing all system signal processing, a customisable interface that I've actually customised [in several different versions suited to different tasks] to suit my needs, etc. iTunes can't even begin to compare to the capabilities of foobar2000.. or winamp, or songbird, or most of the linux-originating audio players, or for that matter even VLC. Format support in particular is important to me, and Apple's closed ecosystem makes that a near impossibility right from the start.
iTunes is also a cumbersome pig on Windows and generally unpleasant to use.
More than any of that, though, is that Apple's iTunes installer and updater likes to do things of its own that I don't want any application or installer or updater to do - like hijacking default player settings for various media formats and continuously suggesting that I install Safari [fuck off, installer!] if it doesn't just force-install it whether I wanted it to or not. Maybe their installer/updater has changed to be less fascist but the thing is - I gave up on them. iTunes isn't installed on any of my systems - I do use quicktime-alternative to maintain support for some formats that my editing software requires QuickTime for.
I see the problems they have here, and many of them may be fixable. The fundamental things I take issue with though [obscuring file locations and hit-miss use of metadata outside of their apps alone], won't be fixed without a change in philosophy on Apple's part that simply isn't going to happen, because their entire philosophy is based on wrestling control out of users' hands and keeping users' data inside the walled garden whether they want it there or not.
The truth is: my data is for my use. I use many different applications depending on what my particular needs of the moment are, because no one application handles every usage case. Because of that, I need easy, logical, user-controlled access to all of my data, and I need that data to work across all the applications without destroying usage on the others in the process. I don't want my data hidden from me. I want to be able to find things easily - preferably by looking in the places where *I put them*, not where some application thinks it should put them for me.
For my consulting clients running Windows? I don't install iTunes. I tell them they'll have to do it themselves, and if they want support to contact Apple. I don't support iTunes. I don't even like iTunes, beyond the simplest usage case of "load the program, find the track in the library, and hit play". There are so many usage cases under which it simply doesn't work
My turn to be pedantic.
You mention the positives of several of Sony's [sometimes co-developed] formats but seem to be skipping over a few facts in terms of proprietariness [nice word?]. Or I've misinterpreted sarcasm. In any case,
CD: Co-developed, proprietary [between partners], and licensable. 20+ years later, Sony themselves extended DRM onto it with rootkits.
DVD: Co-developed, proprietary [between partners], and licensable, yes - but arguably [with Sony's involvement and blessing] the first widely available and used consumer digital format [for anything] to use encrypted DRM nonsense. Cracked in the best interests of humankind.
BluRay: Co-developed, proprietary [between partners], and licensable, yes - but the same as with DVD. Also cracked, though with "required" firmware updates for newer titles it's somewhat of a moving target. It's not rendered useless by its DRM, but it is rendered cumbersome and inconvenient even for the average end-user.
MD: Proprietary and licensable. Forced use of SCMS was the only DRM [besides low-level spec obscurity]. Had plenty of pre-recorded [stamped using them same process as CD] media. It never really took off as a consumer product in North America, though its use for location recording for radio was widespread. By the end of the 90s MD was ubiquitous with broadcasters [in Canada at least].
It was fairly popular in the UK and extremely popular in Japan, where the recordable media made for a huge trading scene for small musical acts. A sizable Japanese indy music scene both depended on and exploited the format. The physical cassette and slip cases were also popular for enabling elaborate custom cover art.
DRM didn't exactly cripple it, because it wasn't used in the way we use media now.
NetMD: standard MD plus USB-writable, utterly crippled by DRM [SCMS least of all]. MD media were writable over an encrypted USB connection with Sony's [or Sharp's, or whoever made the specific player's] software only. Discs could not be read with consumer equipment via USB at all, whether the recordings had been put there by USB or recorded on the unit itself [analogue or digital]. Sony's online music store which sold ATRAC-encoded music for NetMD and other Walkmans was highly restrictive, using a check-in, check-out system for all tracks including those ripped by end users themselves. Their software was also a total abomination, and Windows-only. Their insistence on using their own encoding format wasn't a misstep in the mid-to-late 90s [before mp3 was popularised] but it became a serious liability to the format post-Napster [I just said post-Napster. I feel dirty.].
HiMD: Proprietary through-and-through, but licensable like MD [almost no one did, you do see Buffalo branded/rebadged units around]. Seemed to change things a bit on the surface; a new, 1GB disc [compared to the original ~310MB], uncompressed PCM recording, and the ability to copy recordings made on the unit via USB showed promise.
Almost all the DRM goodness was still there, though. SCMS - yes. Check-in, check-out for purchased music via USB - yes. Copying recordings made via the digital in - disallowed. Direct access to analogue recordings was finally allowed but everything had to be done through the latest iteration of their software abomination and it wouldn't allow copying original MD format disks at all.
A fair number of recordists bought into the format knowing all the disadvantages in advance. I personally bought in because I'd used MD for years [doing all copying of self-made recordings in real time via analogue] and at the time it came out, it was the only format to offer PCM recording, USB transfer [albeit painfully slow due to the physical limitations of the medium itself], and it cost an order of magnitude less than other portable digital equipment like the flash audio recorders which were only just beginning to come out at the same time.
Miraculously [for Sony], some of us users managed to communicate actual needs t
Please hand in your geek cred at the front desk. ;)
Let me know when they've got a full-scale version. Replacing my digestive tract [or parts of it] with one[s] that actually work[s] would be nice. =B
"They also recommend broader adoption of DNSSEC and the development of an "industry framework" to combat IP route hijacking."
Does this mean that ISPs will also stop hijacking DNS themselves? I choose to use OpenDNS partly because the local telco [MTS Allstream] does this.. in some cases, it's like OpenDNS where they'll catch a typo and suggest the actual intended site, but a lot of the time it's being served their advertising or redirecting you whoknowswhere without permission [even from major common well-reputed sites]. It's one thing to choose that as a service, it's another to get commercially-poisoned DNS forced down your throat by default.
Well.... They ARE catholics.
I've skimmed the comments above but haven't noted anyone talking about a very specific issue that I've seen with HDMI vs. DVI or VGA.
From what I've seen with many consumer and professional displays trying both HDMI and either VGA or DVI connections methods, EDID [http://en.wikipedia.org/wiki/Extended_display_identification_data] rarely works consistently across all 3. Specifically, VGA and DVI will report correct *native* display resolutions and timings, where HDMI will often only report standard HDTV resolutions [720p, 1080i, 1080p] and a selection of apparently randomly-selected "Generic PnP display" timings.
My experience with most "HDTV" sets that aren't natively 720P or 1080P is that they'll not even report their native resolution over HDMI at all, or they'll report it with an absurd refresh rate like 47Hz [what I see repeatedly with 1360*768 displays]. Again, this is with displays which correctly report their capabilities when connected via DVI or VGA [with NVidia, AMD/ATI and Intel video cards, consistently, on multiple systems].
The loss of DVI [or VGA] with properly-working EDID is a real one, then, since so many displays incorrectly report their capabilities via HDMI, making them pretty much useless [unless, of course, you actually like the scaling artefacts introduced by the display].
One can hope, mind you, that displays manufacturers might start putting valid EDID data in the displays, which would fix at least half of the problem [the other half probably being lazy display driver creators].
...and for everyone who doesn't feel like waiting, there's the decreased warranties.
Create a folder. Make shortcuts/links to the programs you want in that folder. Drop the folder on the dock. No compatibility issues that way, but then it does mean all organising is done manually.
Dvorak-RH.
How embarassing! idspispopd?
idspipopd?
Cracking something you bought is clearly not piracy.
Stupid unicode. [facepalm]
I love being a synæsthete. Sometimes.
Sidebar: check out any MMO type stuff that EA have their hands in. Anything most of the larger publishers put out is much like this.
...
Here's an example using Black Box / EA Canada's "Need For Speed: World"
They inflict largely unfinished software on users who then pay for the privilege of eternal beta testing, but ignore their community almost completely. The game's producers are no better than corporate shills, and the development team[s] operate in a total vacuum with no communication with their player base [and this is in fact their corporate policy].
They enforce a level cap to enable "demo" play to get users hooked, then they require real money continue playing.
They then rename the game to "free2play" but keep premium items which can place a brand-new player at the highest level of competition available only for cold, hard cash. Users who paid to get in before this receive no dispensation or thanks for funding the game's introduction [a.k.a. elsewhere in the universe as apha testing].
They create an in-game currency but then render it useless by making big-ticket items unavailable by that means, going so far as to remove the "free" [in-game cash] items and replace them with real-money only ones. They also insult users' intelligence by providing an "inventory" for performance items, but make the inventory one-way: you can't put things back once they're taken out, so performance items [the good ones of which are exceedingly rare unless you dump hundreds to thousands of dollars of real money in] are all single-use, unless you decide to "sell" them for even more insulting amounts of useless in-game currency.
There is no in-game economy; there is no trading between users; there isn't even trading for a user with themself.
While all this is going on, they set their real-cash prices at ridiculous levels [which are ridiculous but not as bad as EVE here], and make the most necessary or desireable items available only by a system of gambling that encourages "hardcore" users to pour up to a few thousand dollars into a game that's not really entered let alone left beta yet, so they can remain competitive with other paying users.
Performance affecting items have a next-to non-existent drop rate to all payers, paying or not. Free players can't compete beyond the lower levels [which are saturated with continual turnover of brand new players who all ragequit by level 20], and high-level paid players [paid or not] are frustrated by the lack of competition and the frequent saturation of the game by blatant cheaters.
Real cash items are one-upped every few weeks or a month by a new for-pay item that blows everything else out of the water, ruining all competition completely, over and over again, for all users.
Meanwhile fundamentally game-breaking bugs and missing basic features [and I mean really basic, like programmable controls or actual graphics options, which all PC games should have, period] are completely ignored by the producers and development team who instead focus on things like adding more useless items that have no more than cosmetic value since they can't be used for actual gaming competition by users.
This is the future of online gaming, nay, gaming in general, where publishers completely miss the point of things like respecting their community, where the "micro" in "microtransaction" leads to games costing users an order of magnitude or several greater [I know of people who have spent >$2,000 USD on NFSW] than an off-the-shelf single player franchise title that itself would cost several orders of magnitude greater to produce than the online game.
The publisher puts less effort in, less money in, shafts their userbase, then makes a crapload more money off it than a traditional title would likely make.
There are few industries other than gaming where customers and fans are so often willing to be bent over to take it up the proverbial backside whil
Does that mean you missed the discussion pages on most wikis? I tend to avoid them, myself, but they're not always useless and sometimes have good, uh, discussion on them.