I've already got that, the demo hooked me. The xbox live arcade was brilliant, they've gotten probably around $100 off of me this year through impulse buys, and this is coming from someone who plans what games to buy months in advance and is normally too cheap to buy more than a game every few months.
"Despite the flaws, the outspoken game designer says he's "incredibly proud" of what his team at Lionhead has managed to create. "You can measure me by this game," he said."
Sounds to me like they were just pushed to release it and he's frustrated over not being able to polish what he called, "sideline issues." For me at least, this is one of the few 360 games I'll be buying any time soon.
You don't need the disk to play.
You don't need the serial key to install it.
There are plenty of places that have the patches available for download, that don't involve Impulse.
Also, if you were to perhaps google DRM and go to the first link, you'd be reading the wikipedia article which happens to mention that serial keys are usually counted as copy protection and not DRM. I know wikipedia isn't exactly the ultimate source of infallible knowledge but I believe it at least shows that many people do not count serial keys as DRM. Also, even if it were to count as DRM, complaining about such non-intrusive measures would just be silly.
"Sins of a Solar Empire is also completely free of DRM."
Ugh... it's NOT COMPLETELY free of DRM. I'd like to see you copy the game to another PC and run it without having to phone home or patch it to fix all the bugs that version 1.0 has without Impulse.
It can "phone home" as long as you have the serial key from the game, with no limitation on the number of installs or anything like that. In other words as long as you bought it you're fine (as it should be).
The basis of the movie is that with parents selecting their children's genetic makeup to have "perfect" children, those who are born the normal way are discriminated against, it could easily happen.
Actually C&C 3 (on 360 for me) has a really good control scheme provided you use all the hotkeys and shortcuts (just like you must in a PC RTS), the only shortcomings for me were moving the camera around the map. However with various control pad shortcuts that was partially fixed by adding a button that cycles through important happenings and another that puts the camera at the base. While I'm sure that any competent PC player would destroy all but the best console players my point is that the control scheme works and does not feel clunky. I think what made it work was how they imitated the PC style of control with the A button and R trigger serving the purposes of the mouse and the rest essentially providing the functions of keyboard shortcuts.
Now, I also have to say that when I said the game could go both ways I was referring to the voice control system (not mentioned in this article), if they do it right it could be one of the most amazing games to be played but if they do it "wrong" it will ruin the entire thing.
From what I've seen, this game is going to be either absolutely amazing or its going to be terrible. It would take a lot for it to be the former but I'm a huge fan of console RTS games so I am truly rooting for it's success.
I've already got that, the demo hooked me. The xbox live arcade was brilliant, they've gotten probably around $100 off of me this year through impulse buys, and this is coming from someone who plans what games to buy months in advance and is normally too cheap to buy more than a game every few months.
"Despite the flaws, the outspoken game designer says he's "incredibly proud" of what his team at Lionhead has managed to create. "You can measure me by this game," he said."
Sounds to me like they were just pushed to release it and he's frustrated over not being able to polish what he called, "sideline issues." For me at least, this is one of the few 360 games I'll be buying any time soon.
Ok, you've got a few things wrong.
You don't need the disk to play.
You don't need the serial key to install it.
There are plenty of places that have the patches available for download, that don't involve Impulse. Also, if you were to perhaps google DRM and go to the first link, you'd be reading the wikipedia article which happens to mention that serial keys are usually counted as copy protection and not DRM. I know wikipedia isn't exactly the ultimate source of infallible knowledge but I believe it at least shows that many people do not count serial keys as DRM. Also, even if it were to count as DRM, complaining about such non-intrusive measures would just be silly.
"Sins of a Solar Empire is also completely free of DRM."
Ugh... it's NOT COMPLETELY free of DRM. I'd like to see you copy the game to another PC and run it without having to phone home or patch it to fix all the bugs that version 1.0 has without Impulse.
It can "phone home" as long as you have the serial key from the game, with no limitation on the number of installs or anything like that. In other words as long as you bought it you're fine (as it should be).
They've gotten yet another game the 360 had months before!
a collision with another large solar body I would think
The basis of the movie is that with parents selecting their children's genetic makeup to have "perfect" children, those who are born the normal way are discriminated against, it could easily happen.
That was my first thought too, but I think that the benefits far outweigh any perceived downsides.
more of the same?
Actually C&C 3 (on 360 for me) has a really good control scheme provided you use all the hotkeys and shortcuts (just like you must in a PC RTS), the only shortcomings for me were moving the camera around the map. However with various control pad shortcuts that was partially fixed by adding a button that cycles through important happenings and another that puts the camera at the base. While I'm sure that any competent PC player would destroy all but the best console players my point is that the control scheme works and does not feel clunky. I think what made it work was how they imitated the PC style of control with the A button and R trigger serving the purposes of the mouse and the rest essentially providing the functions of keyboard shortcuts. Now, I also have to say that when I said the game could go both ways I was referring to the voice control system (not mentioned in this article), if they do it right it could be one of the most amazing games to be played but if they do it "wrong" it will ruin the entire thing.
From what I've seen, this game is going to be either absolutely amazing or its going to be terrible. It would take a lot for it to be the former but I'm a huge fan of console RTS games so I am truly rooting for it's success.
This sounds similar to the recent story about Google, I'm not surprised though.
Heh, I can only imagine how fun it would be to mess around with in a high school classroom.