There is a notable difference here in that the PS2 was a hugely successful and profitable piece of hardware that continues to outsell its 'next-gen' counter part on a regular basis, while the xbox was built and sold at a loss for MS and was quickly ignored by consumers as soon as the 360 hit shelves.
Why would MS continue to support a system that is basically dead weight to consumers and a huge hole in their coffers, and conversely, why would Sony not continue support for PS2 since it is still the major source of income for their gaming division?
The Guitar Hero name and franchise is owned by Red Octane, a publishing company now owned by Activision. Harmonix was bought by EA. The two companies are now competitors with Harmonix developing Rock Band and Neversoft (of Tony Hawk fame) now developing Guitar Hero.
Harmonix pitched the Rock Band idea to RO but in the end RO decided that the drum kit idea wasn't as easy for players to pick up and wouldn't do as well as their guitar hero franchise and so passed on the idea.
There is a notable difference here in that the PS2 was a hugely successful and profitable piece of hardware that continues to outsell its 'next-gen' counter part on a regular basis, while the xbox was built and sold at a loss for MS and was quickly ignored by consumers as soon as the 360 hit shelves. Why would MS continue to support a system that is basically dead weight to consumers and a huge hole in their coffers, and conversely, why would Sony not continue support for PS2 since it is still the major source of income for their gaming division?
The Guitar Hero name and franchise is owned by Red Octane, a publishing company now owned by Activision. Harmonix was bought by EA. The two companies are now competitors with Harmonix developing Rock Band and Neversoft (of Tony Hawk fame) now developing Guitar Hero. Harmonix pitched the Rock Band idea to RO but in the end RO decided that the drum kit idea wasn't as easy for players to pick up and wouldn't do as well as their guitar hero franchise and so passed on the idea.