Microsoft Wants 360 To Have PS2-Like Lifespan
Gamasutra is reporting on comments from Microsoft executive Mindy Mount, reacting to Nintendo's Satoru Iwata and his observations about the modern console life cycle. Mount indicated that the company is looking towards the PlayStation 2's success well into its lifespan for inspiration. "In comments very similar to those made by Iwata, Mount suggested that a rush to create a new generation of consoles was not necessary until there was a compelling hardware feature to justify it. 'At this point from the technological perspective, there are some real advances ... that make it worth having a next-generation console," said Mount. "Right now there aren't that many things on the horizon that you think, wow, that's going to be a game-changer.'"
Microsoft *realy* need to get the quality control situation figured out before they can hope the 360 will have the console life of the PS2. Lets face it, when your two or three year old console breaks, chances are you won't buy another one.
I'm guessing they need to produce a console that doesn't die after 30 days before thinking about making a console that lasts for 7 years.
Of course, it's not totally. Microsoft's decision how long the 360 lasts, they've got to ensure publisher support doesn't dry up like it did with the Xbox. I've read in a lot of places that this was down to customers jumping ship to the 360 and the back compatability wasn't really there, so there was no point in developing original Xbox titles. This seems like a good time to bring it up again and ask whether this is reason why the platform was abandoned, or a just-so story.
No kidding!!! What do you say at this point?
The PS2 is still the only console I own.
Interesting, I recall my playstation two breaking itself twice, ruining my soul calibur disc as well as my disgaea disc. so far, with the hardware problems, microsoft is following closely in sony's footsteps.
That still burns me about the first xbox. It's life was way too short. I'd consider getting a 360 since it looks like a great machine, but after the way MS killed the original xbox after 4 years no way. Some 3rd party developers made games to stretch it out to 5 years, but still...
Burn me once, etc...
if the console actually lasted that long.
I sent one back for "red ring of death" - which they still won't admit is their own fucking fault for not putting in enough cooling for the original processors (multiple sites have opened up the new ones and photographed the enlarged heatsinks they're putting in now compared to the original).
What do I get back? A "replacement" unit that dies a month later because the fucking DVD drive motor is defective.
So for this year, I've actually had my 360 for 10 of the 12 months (a full 1/6 of the year) because the fucking morons won't do a proper "advance replacement" (you guarantee w/ credit card that you'll send the defective unit back in the box they shop your replacement) and insist it goes to the factory where their techs will go "yup, it's defective" and ship another out.
If he did, MS would have made ONE version of the 360. Does he really think he can get away for 7 years with a console without a harddisk for that long? Does he really think DVD's are going to be a big enough storage option for that long?
MS has set themselves up to have a constant stream of 360 setups that won't be good enough to play new releases. A game will need a HD, a game will need HD-DVD and whatever else MS WILL decide to add in the future. Make NO mistake about it. MS will find it impossible to resist to release newer 'better' versions of the 360.
Then there is the hardware itself, current generation consoles are obsolete already compared to the PC. Even a modest PC gaming rig will have more video memory then consoles have for TOTAL memory.
Does this matter? Can you say MMORPG? That is one big cash machine in the game industry but so far there has been little luck getting it too run on consoles. That is because in a MMORPG you never really know what is going to happen next. They are memory hogs because they need to have lots of data loaded all the time.
In a more traditional game, no matter how large the level, it is more or less up to the designer WHAT is actually in that level. In a MMORPG (or for that matter a modded game like The Sims or Oblivion) the contents of a level can skyrocket simply because of varation.
I can come across several dozen people each in outfits with their own textures.
Stream load that!
It is one of the reasons why user mods to games like The Sims and Oblivion and Never Winter Nights seem to always include higher resolution textures and more style choices. Why didn't the company include them from the start? Because their minimum requirements would have skyrocketed. My 'pimped' oblivion makes the original look like morrowind but the cost in hardware is extreem.
We all seen how PC games that got the console treatment had to be butchered to deal with the limitations of obsolete hardware. Deus Ex 2 anyone? Why can't I access the huge amount of user mods on the console versions of Oblivion? Where is the user commonity of the Console version of The Sims?
7 years is a long time for the 360 but more importantly Microsoft. Sony is a different company then MS, it (used to be at least) is a hardware company. MS is a software company, and I think MS will find it impossible to resist pushing updates.
The proof? The lifespan of the x-box. It was DEAD the moment the 360 was released, Sony is still actively working on the PS2. This despite the fact that the x-box was a younger machine.
Hardware limitations aside, MS is just not a company that can support a product for so long without new must have features being slipped in. When they see that PC gaming (in which they after all have a very important role) is overtaking their console gaming division in capabilities they WILL release a new 360 with more memory or something, effectivly ending the life of previous models.
But hey, if they don't that is good new too, I am looking forward as a PC snob of half a decade of looking down on console gamers and their quant old relics again.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
Mount suggested that a rush to create a new generation of consoles was not necessary until there was a compelling hardware feature to justify it. I wish they applied the same thinking before creating an OS that no one wants and releasing games that ONLY work on that OS. This is what killed Shadowrun's sales
Clearly one of the most innovative pieces of the Playstation 3 platform is the virtual environment. Not as open ended as Second Life, you can still do all the critical things you would like. There are three things people want from a virtual environment:
1. Permanency
When someone moves an object, they want that object to stay moved. When they kill a dragon they want that dragon to stay dead. When they learn a new skill they want to always have that skill.
2. Diversity & Uniqueness
They want their characters to be unique, just like everyone else. In addition items, locations, sounds, movements, should all be things that are different from person to person. No one wants to show up to the party in the same bunny suit as that other furry.
3. Interaction
People want to have a fairly rich connection with other people. The ability to build groups and maintain them. The ability to create relationships that have in game world effect. These are things people want because they mimic the things they sometimes can't have in real life.
Ditch any pre-created, cookie cutter crap. Let the players rule the world. Fuck off with your sofa units and strine green stripe patterns, I say never be complete, I say stop being perfect, I say let... lets evolve, let the chips fall where they may... wait, I'm from a different movie.
Microsoft will be lucky to last to the end of next year. Every move Microsoft has made with the 360 indicates an quick exit from the console hardware market.
1) The inherently defective hardware design. Every new revision of the 360 hardware has continued to fail regardless of how many heatsinks and other bandaids are put on the motherboard. This is not a single bad supplier or a switch to a single better component problem, this is an endemic problem with the fundamentally poor design of the 360 hardware.
2) The collapse of Microsoft's first party and exclusive developer studios. Bungie is now multiplatform, BioWare has gone off to EA, Bizarre has gone off to Activision, etc. Microsoft now only has Rare and Lionhead as their sole first party developers. Rare is a basketcase and nothing but a shell of the console gaming powerhouse they used to be, Lionhead is at best a minor studio.
3) The last gen storage problem for the 360. Only 7 gigs or so for the 360's DVD drive - which is around 1-2 gigs smaller than last gen for storage space.
4) A complete lack of a roadmap or information on plans for the 360 beyond 2007. Canceled 360 conferences and almost complete silence on what Microsoft has planned for the system now that Halo 3 and Mass Effect are here.
Eight more years? Microsoft is will have moved on to focus completely on Vista gaming a year from now.
Only if the 360 and the PS3 spawn some kind of demonic love child... Besides my 360 gets all my love but suffers RROD, My PS3 gets a passing glance and attention only when my 360 suffers RROD. That and when I need my warhawk fix, aww ya baby...give me some sugar!
Well, if Microsoft wants their console to last that long, I think it MIGHT make it...so long as a couple things happen (most likely already mentioned)
1. Fix the hardware issues. I personally have never had a problem with any of my 3 consoles, knock on wood (1 firmware modded, 2 not modded) and I don't personally know anyone that has, but it's obvious something is going on with it.
2. Either drop the core, or put a hard drive in there with it. I'm sorry, but the lack of the hard drive is really what is keeping the system back. It has decent power in the hardware department, but the lack of a garunteed hard drive has to be a bit cumbersome.
3. Open the console up! I know this is a tough thing to do while contiuing to combat piracy to the best of their abilities, but opening the console up a bit (allow user-created themes, rewrites of the OS/Front end, etc.) would definately help to ensure people continue using it...working with the group that made TVersity would also be a smart move. Hell, they could even make it as they do now so that any modded console still functions, it's just banned from live
4. Speaking of banning people from Live, they state the reason they don't want people accessing Live with modded consoles is for "security reasons". Look, I can understand them not wanting people to cheat, but I would personally still have spent money on the Marketplace even if I couldn't play games online with that 360 anymore...they should lock those modded consoles into a Silver Live membership...that way, they still get money from people, those people can still download demos and whatever, AND they can stick by their BS security reasoning.
Microsoft can do it, but it's going to take a lot of work on their part to make it happen.
Living With a Nerd
1) Build a console that will physically LAST 7 years.
2) Sell 40 million of them.
Microsoft failed at #1, so they stand no chance of reaching #2. It really doesn't matter what the marketing weenies wish for when they close their eyes.
I've had my slimline for about 4 years now, and the only problem I have had is with the laser not reading DVD movies anymore, which doesnt bother me, thats what I have a DVD player for. And I keep that thing running almost 24/7, so that says alot about the quality of the hardware. MS can only hope to produce something remotely similar.
I love the idea of a console lifespan being six to eight years. As we saw with the PS2, while it wasn't the most powerful towards the end of it's life-cycle (which hasn't yet ended), developers had learned how to code for the system so well after five or six years, games often looked and loaded comparably to the more powerful systems. Devil May Cry 3 is a great example of this, with its impressive graphics and negligible load times.
That being said, I have to wonder if Microsoft isn't ceding an advantage to Sony with this policy. While games designed for the 360 still look comparable (and in many cases, better than) the same games on PS3, the PS3 is undoubtedly the more powerful machine. Couple that with the greater capacity of blu-ray discs, and I'm forced to wonder whether the PS3's extra technologies give it significant advantages in such a long run.
Even if one concedes the Cell processor is difficult to program for, its clearly not impossible to do so. If vendors continue producing games for the PS3 (and if we're having a realistic argument, its safe to say they will do so, even if not exclusively), they will become more and more familiar with the nuances of programming over time. As this happens, the greater resources on the PS3 will shine through more and more. After four or five years, its entirely possible we could see significant differences in game-play and graphics on PS3 games, opposed to 360 games.
I'm no Sony fanboy...as a matter of fact, I'm one of the few gamers who does not own a PS2 and I know I'm in a very slim minority.
Fact is, any console manufacturer would looove to have the PS2's sales lifecycle; it's the best-selling console of all time.
The other fact is that no matter what lies the XBox 360 game boxes tell (i.e. 1080i/p stickers on game boxes), the 360 renders games like Gears of War and BioShock in 720p (at best) and upscales its output to 1080i/p. Graphically, the 360 is an intermediate step between the Wii and PS3.
I am a Nintendo fanboy and hope they put out a next-generation console with improved motion controls and 1920x1080p graphics right around the time that PS3 hardware reaches the mass-market price-point of $200-250. That said, Nintendo has not been first to market with a console since the NES. Nintendo is surely hard at work on their next-generation console, but I will be pleasantly surprised if it sees the light of day before its competitors.
... see them make the console itself have a lifespan of a few years (as opposed to the lifetime of this current console generation). Mine bricked back in May, if it wasn't for them extending the warranty I wouldn't have got a replacement (even though the replacement was bricked out of the box). Looking back on things I think I made a mistake buying a 360. I had mine less than a year, and currently I've been without one since May (thanks to the wonderful 6+ weeks wait time).
If they want to have a PS2-like lifespan they better work on fixing the console. It's not much fun owning a video game console which is being repaired/replaced for months on end.
This is one reason why the PS2 has sold more machines than any other console. The PS2 consistently breaks down a few years after (usually the laser on the DVD drive).
Most of these customers had a solid PS2 library already and had to buy another.
Anybody want my mod points?
Why is it so important for there to be a hard drive on the xbox 360?
The PS2 wasn't that inferior to the XBox. The XBox was essentially a PC in a fancy (ugly, IMNSHO) case. The PS2 had an architecture geared specifically to games. I'd compare any of the later Ratchet and Clank PS2 titles with anything on the XBox. (Jade Empire was pretty stunning, though.)
Anyway.
The cell processor isn't hard to code for at all. It just takes a different mindset, and the ability to figure out what to turn into little processing packets and send out to a cell. The hardest part is really just managing the workflow among the various workers.
I think that game companies will see some real payoff in the very near future. I'm looking forward to Insomniac's next "Resistance" title, which will include things like texture streaming to reduce load time (which you can't do on a 360, because there's no guarantee of a hard drive).
In any case, both the 360 and the PS3 have a bright future. There are going to be some kick-ass games for both of them.
Microsoft is to software what Budweiser is to beer.
The Xbox 360 should at least be able to stay alive one year... I'm on my 3rd (bought an Elite, hopefully this one will stand the test of time, I don't want to fool around with MS's refurbished ones anymore)... A piece of equipment that expensive, and designed to be used for at least 5 years, should not have these kinds of problems!
Twinstiq, game news
MS is clearly trying to use the Sega Genesis model; make a basic system and then continually create upgrades for it. HD-DVD attachment, bigger hard drives, HDMI port, etc. etc. And we all know how well that worked out for Sega.
The PS2 was one console, never needed to be upgraded to play new games, and it usually lasted forever. I still have my fat PS2 from early release, and it still works beautifully (had one disc read error a year ago that was fixed by cleaning the disc). Microsoft is clearly NOT going the PS2 route.
Good lord, is Microsoft hiring executive porn stars now? Man, I'm working at the WRONG company.
We have multi processors and sh!t hot graphics and network play. Can't think of what else they could add. The Xbox 360 on sale in 3 years time won't look a bit like the one on sale now though. It will have a new set of outputs for whatever standards they have then as well as a much bigger hard drive and (possibly) a compulsory HD-DVD drive for bigger games. It hasn't even lasted 2 years without that black one coming out with a few extra features. Possibly like the PC, the future will be incremental rather than major leaps.
I have excellent Karma and I am not afraid to Troll it.
My PS2 still functions well. But of course I'm a sample size of 1, so that doesn't mean much.
What I came here to say is that this can't be anything but a good thing. Why should everyone rush out to buy a new console every four years or so? If the PS1/PS2/PS3 and X-Box/X-Box 360 aren't going to change their strategy and market segment at all (like Nintendo has, in handhelds and consoles), there's no great reason to get the latest and greatest.
Better graphics are impressive -- I've seen Halo 2 on the 360; it's gorgeous -- but are they really worth dropping $500 plus a bunch a bunch of money for new games? There's a large segment of the market that apparently seems to think so.
Microsoft is probably, though I hate to say it, making a wise move. Don't create an upgrade path that people don't need or necessarily want to follow unless it provides a clear feature advantage. This isn't the operating system market: you don't WANT to replace your console every four years, especially when you take a hit on each piece of hardware you sell.
[ think ]
It makes me wonder if MS intended the naming of the console to reflect the "entertainment" of continually passing your gorgebox back and forth, instead of the supposed games developed for it. Hell, my Dreamcast still works perfectly after almost ten years of no replacement/repairs. I just still wish it didn't have to die off so soon. Hum.
Bitter, not morose.
Microsoft want to sell more operating system licenses to recoup their upfront cost and make a profit. Selling more copies does that. The upgrade treadmill is expensive for users, but extremely profitable for Microsoft.
Microsoft wants to sell fewer pieces of hardware because they make little or no or negative money on hardware. Extend the life of the console, sell more games without the drag of a new console on the horizon. It's simple economics. The upgrade treadmill in consoles is expensive for Microsoft, not just users. This is why they would like to extend the life of the hardware: the money is in the games.
If they chose to make money on the hardware, it would be different. If Microsoft had a monopoly in the console market, it would different.
[ think ]
I think Gears of War renders in the resolution you set for console output, because I've noticed framerate drops when I set the console's output to a higher setting like 1080.
The way it works is, the game gets to choose whatever resolution it wants for output. The hardware then scales it to the actual output size you have selected (for "free"). If it wants to, the game can take your selected output resolution into account when choosing how big its render target will be.
Or, the developer might want their game to always render to the same size (e.g. 720p) and just let the hardware scale it. We did this on our last game because it made it easier for us to guarantee 30 or 60 fps in graphics-intensive parts of the game. I think Bioshock does it that way too.
should be easy enough to keep xbox360 going for 7 years or more:
xbox360 core
xbox360 full
xbox360 arcade
xbox360 family
xbox360 elite
-------------------
xbox360 v2.0
xbox360 hd
xbod360 ++
xbox360 sp3
xbox360 black
xbox360 gold
xbox360 platinum
xbox360 7
xbox360 dx11
xbox360 <fill in blank>
Microsoft Wants 360 To Be Profitable Now.
Microsoft Wants 360 To Crush The Competition.
Microsoft Wants 360 To Work Reliably For More Than A Couple Months In A Row.
?
Sleep your way to a whiter smile...date a dentist!
My slim PS2 just killed itself. My crime was using it to play DVDs with wacky copy protection stuff on them (they're very hard to back up.) So mostly I was playing originals anyway. I'm not buying another one. Thus I have a stack of some seven or eight PS2 games for sale. I think I shall put the money towards a USB to gameport interface for my PC so that I can use my F22 Pro and my R/C simulator controller with my legacy-free laptop :P
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
I'm going to guess "Final Fantasy"...
"I like systems, their application excepted", George Sand (French)
The thing that is keeping the ps2 alive is not that the hardware is awesome, but rather that developers are still writing games for it.
Consider that XNA just pushed the cost of creating XBox 360 titles (especially LiveArcade titles) down to only requiring a PC & talented people, not special dev hardware that you needed to be an approved developer to get.
Consider that MS is pimping the XBox360 out as a Media Center Extender too.
I can see this thing hanging around for some time... because of the software and services being pushed over it. Hardware is just a decoy for competitors to worry about.
I've experiments to run, there is research to be done on the people who are still alive.
And so, what do you suppose we do when drinkypoo starts trolling against Sony again, like so many times before? Better yet, in an article based on a funny Microsoft rep. quote? I say, we let it slide just as well.
I might have been trolled here; have a nice day anyway.
A World in a Grain of Sand / Heaven in a Wild Flower,
Infinity in the Palm of your Hand / And Eternity in an Hour.
They've already stated there will be no HD-DVD games.
:-)
Well of course they have. But the reality of what they actually do is very different, with pressure growing from the PS3 and publishers of both systems to be able to use more storage media in games.
Even at launch, multi-platform publishers were complaining about the space on the DVD - you think that pressure is going to ease up over the next few years as consumers embrace HD?
The PS2 was trumped by computers long before that one started to fade.
Play God of War II and get back to me on that. Consoles have trumped computers for a number of years now. PC's are good in a few niche fields but as we can plainly see from PS2 numbers, there are few ways in which PC's have trumped consoles.
The fact that you used WILL doesn't mean your right.
No, I'd say they fact he understands the gaming market means he is right.
I will say there's a better chance of me being right then you being right.
I'd say the chance of that being correct is low.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
I'm still buying Ps2 games I enjoy. It's amusing to sit here and read about the "next generation" of console trying to emulate the life spans of consoles when in fact I wish they'd just emulate the great games of the previous generation. Games sell me consoles, not the consoles themselves.