There should be a c++ lab somewhere to run the dual constest of the ICFP. Same format, same rules, but have the challenge be similarly tinted towards imperative and OO programming.
I'm sure it would inject great vigor in 4th generation language research. They need all the help they can to bring them away from traditionnaly functional problems.
And it would make me happy. I hate waiting the whole year to see my favorite constest come back.
About the resolution independant screen: I still alot of 1-pixel wide lines on my desktop, mostly used as frames and accents. How would those be programmed for and how would they be rendered? I'm curious.
Go out and rent Blade Runner (or download it, according to the previous story). It gives an interpretation of the colors such a world would have - with a definitively human touch.
Thanks for your grain of salt. As I non audiophil that can tell the noise difference between lame and blade, but not between a cd d/a and a sound card d/a, your post was insightful.
Would you allow me to get into the mind of an advertiser for two seconds?
Why exactly were you *both* pissed that your adds were running together? From a consumer point of view, I get to hear two adds, decide which one is better and go there. For me it's all double A's.
Are you telling me you want to mislead as many as possible to go to your place? But won't exactly the same number of people be mislead to your competition? I don't understand.
Your post is silly. You are badly trying to unprove something, but just what exactly I don't know. Deep blue is not human? Deep blue is not intelligent? Who exactly said so in such grand authority that you would need to debunk it that harshly?
In fact, I really don't know. Deep blue poked questions at our definition of intelligence. IBM did something, with massive media coverage for sure, and at the end of the day, coming up with a meaning for the event is up to you.
I will say you deserve to get yourself a book about the event. You are obviously interested yet you live with a number of misconceptions. The interesting meat of the Db vs Kasparov games were played in mid games, so the dbs weren't that important. Ibm trained Deep blue at various tournament before meeting with Kasparov and faired very very well, getting slowly better as they accumulated feedback from players. Reading about the team's competence and dedication convinced me Deep blue was running the best chess playing program there is.
To me, Deep blue success lie in the following quote by Kasparov, after the 2nd game of the rematch :
In Deep Blue's Game 2 we saw something that went well beyond our wildest expectations of how well a computer would be able to foresee the long-term positional consequences of its decisions. The machine refused to move to a position that had a decisive short-term advantage -- showing a very human sense of danger. I think this moment could mark a revolution in computer science that could earn IBM and the Deep Blue team a Nobel Prize
Puzzled by the style he saw in the 2nd match, in found hard to keep his concentration and didn't play as well. Thus the remaining games are not interesting nor important. It is Kasparov's quote that changed my perception of intelligence and ai. Maybe, just maybe, intelligence has more to do with brute force computational power that we though it did
It made me optimistic for the future of ai. There this age-old question in ai about the limit. Will we recreate intelligence, and if not, what will break first : our ability to build ever faster machines, or out ability to program them elegantly. Thanks to Ibm, the later is now less worrisome
Well, not realy. Deep blue important computing power came from an array of about 10'000 hardware chess accelerators. Asics dedicated at the generation and evaluation of chess board positions, not unlike 3d cards. And everybody knows generic cpus look miserable even in comparision with 1st and 2nd generation 3d cards
for the DMCA? Napster got fried for vicarious copyright infrigtement, which has been a full part of copyright law for long. I remeber the days, before the rulings, say last year, when we were still arguing wheter napster should be legal or not. I was very happy to hear the american law already had planned for those kind of situation.
Vicarious infrigment is nasty. It is about turning the blind eye on murders because you can sell the meat.
Wheter you will agree with the coparison will have more to do with your belief that copying is a crime, which, indeed, is debatable.
I though the main advantage of SMT was the processor can switch and work on another thread while the first is stalled for data - and thus make use of cycles that would otherwise be wasted. In this light, wouldn't the x86 have the most to gain from SMT?
Shaping screens is fairly trivial maters. If you don't like their default aspect ratio call them up. I'm sure their can arrange something for you no problem. The hard part really is to mold all those pixels in place.
For now megapixels raise fairly linearly with price, a good property. Think of the transistor count mesure for chips. Certainly much better than that "tube diagonal" vs "viewable diagonal" bullshit we were being fed last year.
The number I would like is pixels per scare inch.
For me, cheap high resolution flat screen is the next step towards wearables and actually useful PDAs.
From want I remember, the sites blamed for deep linking where somehow trying to hide the true authorship of the target page and make it appear as their own. Such ruling took into consideration that with most browser, you cannot readily see the url of a page loaded by a framing link.
Also were spiked those that framed other news sites with their own adds. I can see that, as soon as the jude considered the simutanous display of the composite "their news + your adds" as a new derivative work, he would strike down on it as non fair-use.
Hushmail users can't really send encrypted mails to unexpecting non-hushmail-users, can they? Also, as far as I understand it, they are forced to use Hushmail's crappy java mail reader. Correct me if I'm wrong, but this got to be painful.
I fell the important part is to have a tag around the text block. Whichever way you send the data to the server, the idea is to standardize it.
As long as mail readers can pick the text out of the html and decrypt it localy, you garante the mail server will one day be obsolete.
As for passwords, you could have a scale of systems of increasing security:
The password could be held in password tag : you trivialy get rid of simple snoopers.
You could get users to state the passphrase in the unencrypted part of the message: you get rid of simple robots. (This is not unlike anti-spam email address mangling).
You could get the user to pick and point to a passphrase out of some previous message that is shared between users mail archives : this get rid of most robots (beside those that can afford storing a large archive about you).
I particularly like the third one as it can be automated. Get the client to send a ~5 lines context around the passphrase, but not the passphrase itself. The receiver will be able to look it up right away in its own version of the archive.
Although all those are terrible from a security point of view, don't you think they would help creating a critical mass of security-concious users?
I bet they don't know of anything but closed source. It would be interesting to see if they are willing to at least let us look at it. After all, it is a large part of their methodology.
Finaly, statistics houses tend to ask people about much more critical stuff than which website they visit. You can expect them to have scrictly enforced privacy rules as their whole business depend on people being willing to give away very personnal information.
What about sending encrypted mail as html, surounded by a neologist tag:
<encrypted>
<a href=public.webased.decoder.org/cgi/decode?encrypt ed_text>
click here to decode</a>
</encrypted>
Encrypted-tag aware mail readers would know to ignore the <a>-tag and to directly decode the target address.
Up side: this reaches html-enabled maillers and all updated maillers. Down side: it leaves rmail and old pine users either executing outragious copy-yank operations or running for updates.
Another up side not to be left aside: it would becode the first actualy useful piece of html-based mail.
I've went directly at the source end asked them for their methodology. I've put the document they sent me online, and their summary right below.
I'm happy to see your hash critisism is unwarented. The firm appear to be operating very professionnaly, albeit it would have been better to have a link to the methodology right by the number - where it belong.
Media Metrix Methodology Snapshot
This is a brief overview of the Media Metrix methodology.
Measuring the Complete Digital Universe
Media Metrix tracks and measures a representative sample of over 100,000 people in around the world and reports audience measurement statistics for over 25,000 Web sites and Digital Media properties. At the core of Media Metrix is its patented, proprietary meter-based software technology which works with the PC operating system and the Web browser to capture, page by page, click by click, all user activity. The meter captures World Wide Web, proprietary online usage (e.g. AOL), and all other ad-supported programs, as well as all hardware and software usage and ownership. By measuring both at the operating system and the Web browser level, Media Metrix is able to provide the greatest breadth, depth, quality and speed in delivery of Internet and Digital Media usage information.
The Media Metrix Meter
The Media Metrix meter records all activity by individual user, including demographic profiles, date, time and duration of usage across the complete Digital Media universe. The meter captures "clickstream" data - identifying when an application is initiated, when it is terminated, and when a switch occurs between two applications.
The Media Metrix meter is unique in that it captures usage across all platforms, operating systems and all Web browsers. It operates "passively" in the background, so that the user(s) is only aware of its presence when logging on to the PC. The meter can measure multiple PC users at the same time. For example, a parent and child can log on together and be measured simultaneously.
Demographics for each user are captured at the time of PC log-on when the user selects a unique ID number, which is linked to his/her demographics. Media Metrix captures and reports age, gender, size and composition of household, income, education level and census region.
Media Metrix Reports
Because of its large and representative sample, Media Metrix is able to gather and report an enormous wealth of behavioral usage data each month. Its syndicated monthly reports provide reach and frequency measures, including percent and projected unique visitors, time spent, page views, in-depth demographics and monthly trends. Additional measures and special in-depth analyses are available in Media Metrix' custom reports (please see our Products sheet).
Understanding Digital Media Measurement
Media Metrix has taken the first steps towards helping the industry understand the differences between audience and server-side measurement through an in-depth analysis of both sets of usage data (the results are published in our in-depth methodology, available on the Web: www.mediametrix.com). While the purpose of server-side measurement is to understand detailed activity at one particular site, audience measurement provides a demographically rich account of activity across the entire Web.
This post's parent post has:
2 instances of 'shit'
2 instances of 'piss
2 instances of 'fuck
2 instances of 'cunt'
2 instances of 'tits'
2 instances of 'dick'
2 instances of 'cunt'
Sholes' design was even better then we usualy attribute him. He actually went as far as calculate the most frequent pair of letters in the english langage, and made sure those where far enough - which is what really maters.
Placebo effects are dealt-with double-blind experiences. Only half of the subjects are given medicine, the other half is given a similar looking, similarly bad-tasting sugar pills. The key to double-blind is that neither the subject nor their examiner-nurses be allowed to know who took which.
Most experiment measures will an improvement from the placebo group. Those are very physical, actual improvements in the medical condition of the patient, independent of the patient's impression. This is expected from psychologically-related medication like placebo sleeping pills. Placebo also make fair pain relievers. Being content about receiving some-kind of treatment releases happiness-neurotransmeters in the brain (the famous endorphines), which double up as a soft pain inhibitor.
Along side, there are also numerous reports of placebo effect on "strong", absolutely non-psychological diseases. Recent developments now generate leads towards explaining such effect. In particular, I know of a research that "a simple general sense of happiness" greatly increases your chances of surviving a stroke. Or maybe more to the point is the recent discovery of nerve channels going from the lower brain to the ganglias - those centers of the immune system.
Interesting stuff.
That something people have been doing lately. They have you stand at the middle projection screen shaped as a large cylinder, say 2 m high and 3 m radius. Then, using three LCD projectors, they'll back-project images of your surrounding onto the cylinder, shooting from the corners of an imaginary equilateral triangle.
The trick lie in pre-deforming the image such that the cylindrical projection warps them back into their original form. I figure ligning up the projectors might also be an issue.
If the children grow up, and die when they're 12 years old because of some flaky interaction with the third party mitochondria, do you think maybe then there might have been an ethical lapse at some point?
Or rather, if they grow up until 24 - just old enough to have kids - then all die. You will have created a whole lignage whose life expectency is a forth of the rest.
This technology definitivly has non trivial potential of generating more of the kind of problem it is suposed to solve.
Just built the engine and ship with programmer's art, no problem - just build it moddable. Then, you let the artists generate the levels for themselves.
The DMCA, along with the anti-circumvention clauses, also made it oficial that ISP are only courriers, and as thus they are not held responsible for the content they carry. (They do have the responsability to shutdown content once it pointed to them which is disagreable, but that's another debate).
Anybody knows weither they would be welcomed on Abilene (Internet 2) ? That would be a great occasion to showoff the promesses of ultra-fast internet to the masses. Picture higres video streams used to merge two or three arcades room togheter, into one large room - spanning continents.
I could race my brother, who moved to Cambride last year, and prove for once that I still kick is ass - and nag him about it with realtime eye contact - that's the good part.
I can see projects like Disney's "Virtual-World" comming back. (mechwarrior acarde games, played at 10$ a pop). Except now they would be cooler, cheaper to produce, and actualy novel.
There should be a c++ lab somewhere to run the dual constest of the ICFP. Same format, same rules, but have the challenge be similarly tinted towards imperative and OO programming.
I'm sure it would inject great vigor in 4th generation language research. They need all the help they can to bring them away from traditionnaly functional problems.
And it would make me happy. I hate waiting the whole year to see my favorite constest come back.
About the resolution independant screen: I still alot of 1-pixel wide lines on my desktop, mostly used as frames and accents. How would those be programmed for and how would they be rendered? I'm curious.
Go out and rent Blade Runner (or download it, according to the previous story). It gives an interpretation of the colors such a world would have - with a definitively human touch.
Thanks for your grain of salt. As I non audiophil that can tell the noise difference between lame and blade, but not between a cd d/a and a sound card d/a, your post was insightful.
Why exactly were you *both* pissed that your adds were running together? From a consumer point of view, I get to hear two adds, decide which one is better and go there. For me it's all double A's.
Are you telling me you want to mislead as many as possible to go to your place? But won't exactly the same number of people be mislead to your competition? I don't understand.
In fact, I really don't know. Deep blue poked questions at our definition of intelligence. IBM did something, with massive media coverage for sure, and at the end of the day, coming up with a meaning for the event is up to you.
I will say you deserve to get yourself a book about the event. You are obviously interested yet you live with a number of misconceptions. The interesting meat of the Db vs Kasparov games were played in mid games, so the dbs weren't that important. Ibm trained Deep blue at various tournament before meeting with Kasparov and faired very very well, getting slowly better as they accumulated feedback from players. Reading about the team's competence and dedication convinced me Deep blue was running the best chess playing program there is.
To me, Deep blue success lie in the following quote by Kasparov, after the 2nd game of the rematch :
In Deep Blue's Game 2 we saw something that went well beyond our wildest expectations of how well a computer would be able to foresee the long-term positional consequences of its decisions. The machine refused to move to a position that had a decisive short-term advantage -- showing a very human sense of danger. I think this moment could mark a revolution in computer science that could earn IBM and the Deep Blue team a Nobel Prize
Puzzled by the style he saw in the 2nd match, in found hard to keep his concentration and didn't play as well. Thus the remaining games are not interesting nor important. It is Kasparov's quote that changed my perception of intelligence and ai. Maybe, just maybe, intelligence has more to do with brute force computational power that we though it did
It made me optimistic for the future of ai. There this age-old question in ai about the limit. Will we recreate intelligence, and if not, what will break first : our ability to build ever faster machines, or out ability to program them elegantly. Thanks to Ibm, the later is now less worrisome
Well, not realy. Deep blue important computing power came from an array of about 10'000 hardware chess accelerators. Asics dedicated at the generation and evaluation of chess board positions, not unlike 3d cards. And everybody knows generic cpus look miserable even in comparision with 1st and 2nd generation 3d cards
Vicarious infrigment is nasty. It is about turning the blind eye on murders because you can sell the meat.
Wheter you will agree with the coparison will have more to do with your belief that copying is a crime, which, indeed, is debatable.
-
Think about, if it cannot be proven wrong, it has no preditive power. Otherwise its predictions could be checked for correctness.
cf.the fallacy of untestability on everything2.com
-
I though the main advantage of SMT was the processor can switch and work on another thread while the first is stalled for data - and thus make use of cycles that would otherwise be wasted. In this light, wouldn't the x86 have the most to gain from SMT?
-
For now megapixels raise fairly linearly with price, a good property. Think of the transistor count mesure for chips. Certainly much better than that "tube diagonal" vs "viewable diagonal" bullshit we were being fed last year.
The number I would like is pixels per scare inch. For me, cheap high resolution flat screen is the next step towards wearables and actually useful PDAs.
-
Also were spiked those that framed other news sites with their own adds. I can see that, as soon as the jude considered the simutanous display of the composite "their news + your adds" as a new derivative work, he would strike down on it as non fair-use.
-
I fell the important part is to have a tag around the text block. Whichever way you send the data to the server, the idea is to standardize it. As long as mail readers can pick the text out of the html and decrypt it localy, you garante the mail server will one day be obsolete.
As for passwords, you could have a scale of systems of increasing security:
The password could be held in password tag : you trivialy get rid of simple snoopers.
You could get users to state the passphrase in the unencrypted part of the message: you get rid of simple robots. (This is not unlike anti-spam email address mangling).
You could get the user to pick and point to a passphrase out of some previous message that is shared between users mail archives : this get rid of most robots (beside those that can afford storing a large archive about you).
I particularly like the third one as it can be automated. Get the client to send a ~5 lines context around the passphrase, but not the passphrase itself. The receiver will be able to look it up right away in its own version of the archive.
Although all those are terrible from a security point of view, don't you think they would help creating a critical mass of security-concious users?
-
I bet they don't know of anything but closed source. It would be interesting to see if they are willing to at least let us look at it. After all, it is a large part of their methodology.
Finaly, statistics houses tend to ask people about much more critical stuff than which website they visit. You can expect them to have scrictly enforced privacy rules as their whole business depend on people being willing to give away very personnal information.
-
What about sending encrypted mail as html, surounded by a neologist tag:
t ed_text>
<encrypted>
<a href=public.webased.decoder.org/cgi/decode?encryp
click here to decode</a>
</encrypted>
Encrypted-tag aware mail readers would know to ignore the <a>-tag and to directly decode the target address.
Up side: this reaches html-enabled maillers and all updated maillers. Down side: it leaves rmail and old pine users either executing outragious copy-yank operations or running for updates.
Another up side not to be left aside: it would becode the first actualy useful piece of html-based mail.
-
I'm happy to see your hash critisism is unwarented. The firm appear to be operating very professionnaly, albeit it would have been better to have a link to the methodology right by the number - where it belong.
Media Metrix Methodology Snapshot
This is a brief overview of the Media Metrix methodology.
Measuring the Complete Digital Universe
Media Metrix tracks and measures a representative sample of over 100,000 people in around the world and reports audience measurement statistics for over 25,000 Web sites and Digital Media properties. At the core of Media Metrix is its patented, proprietary meter-based software technology which works with the PC operating system and the Web browser to capture, page by page, click by click, all user activity. The meter captures World Wide Web, proprietary online usage (e.g. AOL), and all other ad-supported programs, as well as all hardware and software usage and ownership. By measuring both at the operating system and the Web browser level, Media Metrix is able to provide the greatest breadth, depth, quality and speed in delivery of Internet and Digital Media usage information.
The Media Metrix Meter
The Media Metrix meter records all activity by individual user, including demographic profiles, date, time and duration of usage across the complete Digital Media universe. The meter captures "clickstream" data - identifying when an application is initiated, when it is terminated, and when a switch occurs between two applications.
The Media Metrix meter is unique in that it captures usage across all platforms, operating systems and all Web browsers. It operates "passively" in the background, so that the user(s) is only aware of its presence when logging on to the PC. The meter can measure multiple PC users at the same time. For example, a parent and child can log on together and be measured simultaneously.
Demographics for each user are captured at the time of PC log-on when the user selects a unique ID number, which is linked to his/her demographics. Media Metrix captures and reports age, gender, size and composition of household, income, education level and census region.
Media Metrix Reports
Because of its large and representative sample, Media Metrix is able to gather and report an enormous wealth of behavioral usage data each month. Its syndicated monthly reports provide reach and frequency measures, including percent and projected unique visitors, time spent, page views, in-depth demographics and monthly trends. Additional measures and special in-depth analyses are available in Media Metrix' custom reports (please see our Products sheet).
Understanding Digital Media Measurement
Media Metrix has taken the first steps towards helping the industry understand the differences between audience and server-side measurement through an in-depth analysis of both sets of usage data (the results are published in our in-depth methodology, available on the Web: www.mediametrix.com). While the purpose of server-side measurement is to understand detailed activity at one particular site, audience measurement provides a demographically rich account of activity across the entire Web.
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This post's parent post has:
2 instances of 'shit'
2 instances of 'piss
2 instances of 'fuck
2 instances of 'cunt'
2 instances of 'tits'
2 instances of 'dick'
2 instances of 'cunt'
Draw your own conclusions.
-
Sholes' design was even better then we usualy attribute him. He actually went as far as calculate the most frequent pair of letters in the english langage, and made sure those where far enough - which is what really maters.
-
Most experiment measures will an improvement from the placebo group. Those are very physical, actual improvements in the medical condition of the patient, independent of the patient's impression. This is expected from psychologically-related medication like placebo sleeping pills. Placebo also make fair pain relievers. Being content about receiving some-kind of treatment releases happiness-neurotransmeters in the brain (the famous endorphines), which double up as a soft pain inhibitor.
Along side, there are also numerous reports of placebo effect on "strong", absolutely non-psychological diseases. Recent developments now generate leads towards explaining such effect. In particular, I know of a research that "a simple general sense of happiness" greatly increases your chances of surviving a stroke. Or maybe more to the point is the recent discovery of nerve channels going from the lower brain to the ganglias - those centers of the immune system. Interesting stuff.
-
The trick lie in pre-deforming the image such that the cylindrical projection warps them back into their original form. I figure ligning up the projectors might also be an issue.
-
Or rather, if they grow up until 24 - just old enough to have kids - then all die. You will have created a whole lignage whose life expectency is a forth of the rest.
This technology definitivly has non trivial potential of generating more of the kind of problem it is suposed to solve.
-
>Answer: There is no Slashdot.
There is no spoon either
-
Quake anyone?
-
The DMCA, along with the anti-circumvention clauses, also made it oficial that ISP are only courriers, and as thus they are not held responsible for the content they carry. (They do have the responsability to shutdown content once it pointed to them which is disagreable, but that's another debate).
-
Anybody knows weither they would be welcomed on Abilene (Internet 2) ? That would be a great occasion to showoff the promesses of ultra-fast internet to the masses. Picture higres video streams used to merge two or three arcades room togheter, into one large room - spanning continents.
I could race my brother, who moved to Cambride last year, and prove for once that I still kick is ass - and nag him about it with realtime eye contact - that's the good part.
I can see projects like Disney's "Virtual-World" comming back. (mechwarrior acarde games, played at 10$ a pop). Except now they would be cooler, cheaper to produce, and actualy novel.
-