And what search engine are the kept from working for? It's true that Google has some monopoly power, but I can't see how this is an abuse or even use of it at all.
It's not like they control the market on developers. Unlike the price collusion on LCD panels where there were literally only a handful of manufacturers, this is simply a list of high-profile, high-paying employers. They don't corner the market on jobs.
I think it's a fair compromise with the multi-platform nature of Twitter. Twitter was originally designed as interaction between cell phones and their 160 character limit. They are now trying to incorporate metadata for syndication along with the 140 characters, but they need a compatible way to send that info. Most Twitter services will display the full URL rather than the t.co URL. But devices and services limited to the original 140 character limit on Twitter will use the t.co abbreviation - and http:/// is required in that case so that it can be universally recognized as a URL.
And it seems so silly just how different everyone's experience has been. I bought my first CFL at least 4 years ago. Every time an incandescent bulb goes out, I replace it with a CFL. I've taken these bulbs with me through moves to 3 different apartments since then (replacing the bulbs with the original incandescent when I leave). I've yet to have one fail. I avoid frequent power cycling when I can, but I mostly don't give any thought at all about it.
Maybe if everyone that purchased asks for a refund from Paypal on those grounds, you can all mail him your checks. Paypal, of course, would think they were justified in stealing the funds then - but that's already a losing battle. They look like idiots in the media once again.
Correction - iphone screen was too small to see the input and C64 screen at once. I used the iPad Simulator for the rest of this. And I also simulated having a bluetooth keyboard connected. Even with all that, I couldn't type whenever I wanted to.
Pulled up my iPhone Simulator on OS X. Let's just say it sort of works. There's no way to pull up the on-screen keyboard without tapping on an input. Of course the whole canvas of the C64 screen doesn't count. There is an input box next to this to "focus" the cursor, but it zooms and scrolls so that you can't see the screen.
I was able to load up a few programs, and also to type a character or two and see the C64 code respond to it. But it was incredibly frustrating without an always available keyboard. I managed to type in some BASIC code and get it to run:
It's silly but they ABSOLUTELY don't want to let anyone run any piece of software at all without it going through the app store process, and I suppose that even includes hand-typed BASIC. That is, unless it's on a web page using HTML/Javascript.
OK. Maybe I've said this a little bit backwards. To put your app in the app store, you have to agree not to release your source code. That's not GPL violation, but iTunes Developer Agreement violation. As far as I know, Applidium haven't actually released the source code for this modification under GPL yet. Apple might be violating the GPL if they distributed it without providing the source code themselves, to. Apple rejected Gnu GO likely for this reason, and the FSF also say that Apple's app store is incompatible with the GPL, though I don't remember why.
If I decide to create some important work of art, I'll be sure to give myself a dollar first! But if the author lives 60 years AFTER publishing, then that would be a total term of 130 years.
If he claimed that he was parodying the Star Wars Holiday Special, George Lucas would slowly walk away without making eye contact - careful not to give away that there is such a thing.
Get an NVIDIA card that supports VDPAU. I've been through the Xv mess. Glad it's over.
I wouldn't use mplayer with no de-interlacing, unless you really mean double frame rate. Otherwise, you actually see two frames at once on alternating lines at 30fps - doesn't look like tearing, but combing.
I'm a MythTV user, and I now use the internal player for all video - even DVD rips. It has full VDPAU support and I can play 720p video on a fairly old system as long as the GPU is recent enough.
I don't do anything in the browser, since I run everything by remote control. I use my standalone Blu-Ray player for Netflix and Youtube - but I don't even use it for DVD's anymore, since I have my whole collection ripped to my network storage and it plays flawlessly with 5.1 sound under Mythtv (using optical out and AC3).
There's probably some trick to getting Mplayer to play Youtube videos via a script that points it to the URL of the actual H.264 video on the server.
Sorry - I've had perfect vsync in all interlaced TV and classic console games I emulate (SNES, Genesis, Gameboy, Playstation, N64). As long as I have the OpenGL settings on Vsync and Mythtv set to Vsync. I have a fairly recent (< 3 yrs. old) NVIDIA card, and I don't use Youtube in Linux. I only expect hardware accelerated video to be able to vsync successfully, and that's what I use it for.
It does require a little bit faster hardware.
I also have this PC connected only to the TV. Many older graphics cards only do overlay/vsync on whichever port is being used as primary - but that's usually switchable.
If you're getting a jerky side-scrolling banner from TV source video, then it's possible that you have the wrong de-interlace settings. My TV is capable of 60Hz, so I play my interlaced video with alternating frames at 60fps. If you try to de-interlace down to 30, then you'll have judder on scrolling items and that's unrelated to vsync or the fact that it's even a PC. There's a reason why pans are really slow in movies. They only have 24fps to work with vs. TV's 60.
Keep in mind, I use DVI out on my computer for connecting to my TV, not analog. Perhaps your problem is compounded by the shoddy S-Video out connections a lot of cards have.
And what search engine are the kept from working for? It's true that Google has some monopoly power, but I can't see how this is an abuse or even use of it at all.
It's not like they control the market on developers. Unlike the price collusion on LCD panels where there were literally only a handful of manufacturers, this is simply a list of high-profile, high-paying employers. They don't corner the market on jobs.
Yeah. It's already worked into the price at most well-run stores, so you might as well use it. It's only a tiny bit of inflation.
So what - we're just Tweeting in posts now? I don't understand.
But cyan has green and blue as components, so your 3D effect would be somewhat ruined if you were red/cgreen colorblind.
I think it's a fair compromise with the multi-platform nature of Twitter. Twitter was originally designed as interaction between cell phones and their 160 character limit. They are now trying to incorporate metadata for syndication along with the 140 characters, but they need a compatible way to send that info. Most Twitter services will display the full URL rather than the t.co URL. But devices and services limited to the original 140 character limit on Twitter will use the t.co abbreviation - and http:/// is required in that case so that it can be universally recognized as a URL.
And it seems so silly just how different everyone's experience has been. I bought my first CFL at least 4 years ago. Every time an incandescent bulb goes out, I replace it with a CFL. I've taken these bulbs with me through moves to 3 different apartments since then (replacing the bulbs with the original incandescent when I leave). I've yet to have one fail. I avoid frequent power cycling when I can, but I mostly don't give any thought at all about it.
15W? Humh...I thought he was talking about an Easy Bake Oven
You don't find the 60Hz flicker annoying? Most of the LED lights I see in stores are almost unbearable to look at for more than a few moments.
Except that Godaddy doesn't even talk about the product in their commercials.
Maybe if everyone that purchased asks for a refund from Paypal on those grounds, you can all mail him your checks. Paypal, of course, would think they were justified in stealing the funds then - but that's already a losing battle. They look like idiots in the media once again.
Correction - iphone screen was too small to see the input and C64 screen at once. I used the iPad Simulator for the rest of this. And I also simulated having a bluetooth keyboard connected. Even with all that, I couldn't type whenever I wanted to.
Pulled up my iPhone Simulator on OS X. Let's just say it sort of works. There's no way to pull up the on-screen keyboard without tapping on an input. Of course the whole canvas of the C64 screen doesn't count. There is an input box next to this to "focus" the cursor, but it zooms and scrolls so that you can't see the screen.
I was able to load up a few programs, and also to type a character or two and see the C64 code respond to it. But it was incredibly frustrating without an always available keyboard. I managed to type in some BASIC code and get it to run:
10 PRINT 5
RUN
5
READY
It's silly but they ABSOLUTELY don't want to let anyone run any piece of software at all without it going through the app store process, and I suppose that even includes hand-typed BASIC. That is, unless it's on a web page using HTML/Javascript.
The rejected version had a BASIC interpreter. You could type in code and run it in-app. That's what Apple didn't like.
c64emulator was rejected because it can run interpreted code, not because of low-level access to iPad hardware.
OK. Maybe I've said this a little bit backwards. To put your app in the app store, you have to agree not to release your source code. That's not GPL violation, but iTunes Developer Agreement violation. As far as I know, Applidium haven't actually released the source code for this modification under GPL yet. Apple might be violating the GPL if they distributed it without providing the source code themselves, to. Apple rejected Gnu GO likely for this reason, and the FSF also say that Apple's app store is incompatible with the GPL, though I don't remember why.
If Windows required the binary to have DRM, maybe....
I was under the impression you couldn't release the full source code of an iOS app without open-sourcing the iOS libraries.
Get your technobabble right, you need to reverse the polarity on the technobabble generator.
If I decide to create some important work of art, I'll be sure to give myself a dollar first! But if the author lives 60 years AFTER publishing, then that would be a total term of 130 years.
If he claimed that he was parodying the Star Wars Holiday Special, George Lucas would slowly walk away without making eye contact - careful not to give away that there is such a thing.
Get an NVIDIA card that supports VDPAU. I've been through the Xv mess. Glad it's over.
I wouldn't use mplayer with no de-interlacing, unless you really mean double frame rate. Otherwise, you actually see two frames at once on alternating lines at 30fps - doesn't look like tearing, but combing.
I'm a MythTV user, and I now use the internal player for all video - even DVD rips. It has full VDPAU support and I can play 720p video on a fairly old system as long as the GPU is recent enough.
I don't do anything in the browser, since I run everything by remote control. I use my standalone Blu-Ray player for Netflix and Youtube - but I don't even use it for DVD's anymore, since I have my whole collection ripped to my network storage and it plays flawlessly with 5.1 sound under Mythtv (using optical out and AC3).
There's probably some trick to getting Mplayer to play Youtube videos via a script that points it to the URL of the actual H.264 video on the server.
You're thinking of mDNSResponder or Avahi.
Sorry - I've had perfect vsync in all interlaced TV and classic console games I emulate (SNES, Genesis, Gameboy, Playstation, N64). As long as I have the OpenGL settings on Vsync and Mythtv set to Vsync. I have a fairly recent (< 3 yrs. old) NVIDIA card, and I don't use Youtube in Linux. I only expect hardware accelerated video to be able to vsync successfully, and that's what I use it for.
It does require a little bit faster hardware.
I also have this PC connected only to the TV. Many older graphics cards only do overlay/vsync on whichever port is being used as primary - but that's usually switchable.
If you're getting a jerky side-scrolling banner from TV source video, then it's possible that you have the wrong de-interlace settings. My TV is capable of 60Hz, so I play my interlaced video with alternating frames at 60fps. If you try to de-interlace down to 30, then you'll have judder on scrolling items and that's unrelated to vsync or the fact that it's even a PC. There's a reason why pans are really slow in movies. They only have 24fps to work with vs. TV's 60.
Keep in mind, I use DVI out on my computer for connecting to my TV, not analog. Perhaps your problem is compounded by the shoddy S-Video out connections a lot of cards have.