LoadLibrary("ref_softx.so") failed: can't open/etc/quake2.conf (required for location of ref libraries)
It can't find/etc/quake2.conf, which tells it where to find the renderer modules. Stick a single line in that file (a path to the *.so files), and make it world readable.
Oops... I should've mentioned this: After unzipping quake2.zip, go into the linux/ directory, copy Makefile.i386 to Makefile, edit the MOUNT_DIR line (line 15) to point to the quake2 directory that got created, then apply my patch.
Here's some of the changelog entries from 3.19 and 3.20 that would be kinda important to compatibility and general goodness. Hmmm... and even if Zoid worked on Quake after 3.16, wouldn't that be considered work-for-hire, and thus the ownership of the code revert back to id software?
- "Water surfing" that was present in 3.17 has been fixed (holding jump while
on the surface of water let you swim at full speed).
- Environment maps (env) are now autodownloaded (if allow_download_maps is set).
- Spectator support added.
- New server cvar: sv_airaccelerate. This controls the optional air
acceleration facility. [esp. if you want QuakeWorld physics!]
- Fixed the long standing Quake2 bug of where you would occasionally spawn
or teleport and find yourself either looking straight at the ceiling or
down at the floor.
-... flowing transparent textures now works. [in software renderer]
- Fixed a case where a person joining a server could be invisible
- Linux: Complete rewrite of the OpenGL library handling. [!!]
- Railgun shots now go through gibs as well as other players.
Most of them should be fixable by various people, but some might take a while (like the OpenGL rewriting). Also, I'm guessing that most of those bugs would be relatively obscure and could be tricky to fix (Carmack obviously didn't get it correct the first time, and he _wrote_ the damn thing!).
Since you mentioned a $1000 limit, which I assumes includes software, there is no feasible way to squeeze Photoshop into the equation. Unless you want to use Paintshop Pro (which is kinda nice, but still costs a bit), you'll want to install The GIMP for her.
For the managers, and others who need to use Windows, a better way than using WinCVS is TortoiseCVS, a shell extension that makes CVS repositories transparent.
A while ago, there was a New Scientist article about the Bush Administration wanting to break the Ottowa Treaty, because they wanted to create a so-called "intelligent" mine field.
The basic idea was that the mines could move themselves around, and communicate with other mines, so that when some were blown up or cleared the other remaining mines would rearrange to cover the whole area.
Kinda scary, huh? And that's coming from the Americans!
This may sound obvious, but try talking to them in person, and explain that the biggest threat is email propogated trojans. If you put it to them simply, without jargon or condescension, they'll probably understand.
Oh, and speak to them individually. Management tends to be rather stupid when put together.
IIRC, in 2.2.x (and thus 2.4.x), you can throttle outgoing bandwidth via the ipchains mechanism, for firewall machines. I haven't tried it myself, but you may want to look in that direction.
I think the real reason turn-based games have lost ground is that people's attention span has decreased, frustration tolerance has diminished markedly, and, as a consequence, people are now most likely to seek instant (or fast) gratification.
You gotta love how postmodernism has screwed up the world.
That was the whole point... X11 *is* bloated. Even if you use GTK/QT/whatever, all the X11 mechanisms are still being run; they are just abstracted from the programmer. IIRC, X11 was designed in the 1980s... it hasn't changed that much, since there's too much stuff depending on it.
(quick note to moderators: this is not intentionally inflamatory)
I've been programming for lots of years now. I've done Amiga programming. I've done Windows programming. I've done Mac programming. I've done Unix/Linux console programming. I've even done CFX-9850G programming (it's a seriously overpowered Casio calculator).
However, nothing prepared me for what to expect when I delved into X-Windows programming. It was absolutely disgusting. Before I go any further, let me make a few points:
* Yes, I understand most of it
* Yes, I understand it was designed with a clear separation between display and application (server/client).
* Yes, I use 8-space tabs.
The executive summary: X11 is bloated like a goldfish after eating a crocodile.
I admire the extreme flexibility of X. I admire the degree of control of X. But I absolutely detest the extreme fatuousness (kids, use a dictionary, or ask your parents!) of the whole protocol.
This may, at first, seem off-topic. However, you should stop and think for a moment. Is everybody barking up the wrong tree? Am I a console-using lunatic? Is it important for a monarch to know the land speed of an African swallow?
I definitely agree. My grandmother recently did some genealogical research of our family history, and (originally doing it on paper) came up with a list of around 200 names. She started using Reunion (for windows), and it made her job a lot easier, esp. with respect to generating the charts. IIRC, Reunion used a bundled program called "Charts Plus" that did nice family-tree hierarchies.
Santa, you goose!
LoadLibrary("ref_softx.so") failed: can't open /etc/quake2.conf (required for location of ref libraries)
It can't find /etc/quake2.conf, which tells it where to find the renderer modules. Stick a single line in that file (a path to the *.so files), and make it world readable.
http://www.google.com/search?q=%22Quake+2%22+TC
Here it is as a nice link
Check my post a little bit further down, or simply apply this patch:
m ak efile.diff
http://members.optushome.com.au/davidsymonds/q2
... to linux/Makefile
Here's a patch to get the source to compile under linux -- Carmack forgot to use cl_newfx.c!
m ak efile.diff
http://members.optushome.com.au/davidsymonds/q2
Here's some of the changelog entries from 3.19 and 3.20 that would be kinda important to compatibility and general goodness. Hmmm... and even if Zoid worked on Quake after 3.16, wouldn't that be considered work-for-hire, and thus the ownership of the code revert back to id software?
... flowing transparent textures now works. [in software renderer]
- "Water surfing" that was present in 3.17 has been fixed (holding jump while
on the surface of water let you swim at full speed).
- Environment maps (env) are now autodownloaded (if allow_download_maps is set).
- Spectator support added.
- New server cvar: sv_airaccelerate. This controls the optional air
acceleration facility. [esp. if you want QuakeWorld physics!]
- Fixed the long standing Quake2 bug of where you would occasionally spawn
or teleport and find yourself either looking straight at the ceiling or
down at the floor.
-
- Fixed a case where a person joining a server could be invisible
- Linux: Complete rewrite of the OpenGL library handling. [!!]
- Railgun shots now go through gibs as well as other players.
Most of them should be fixable by various people, but some might take a while (like the OpenGL rewriting). Also, I'm guessing that most of those bugs would be relatively obscure and could be tricky to fix (Carmack obviously didn't get it correct the first time, and he _wrote_ the damn thing!).
No, it's not there anymore (if it was there at all...).
The GIMP
Offtopic=1, Funny=2, Overrated=1, Total=4
I guess it was only funny to 50% of the moderators... oh, well.
... can the gamecube be overclocked?
... can the gamecube boot linux?
... can the gamecube design nuclear weaponry?
Yes, I'd doubt very much whether you'll get this to work at all, if you are running on an x86 box.
I think your only option would be to run it via a forwarded X11 connection to a Solaris box.
Ahhhh.... bring on Transmeta's Crusoe!
http://www.wincvs.org/TortoiseCVS/index.shtml
A while ago, there was a New Scientist article about the Bush Administration wanting to break the Ottowa Treaty, because they wanted to create a so-called "intelligent" mine field.
The basic idea was that the mines could move themselves around, and communicate with other mines, so that when some were blown up or cleared the other remaining mines would rearrange to cover the whole area.
Kinda scary, huh? And that's coming from the Americans!
Dave.
This may sound obvious, but try talking to them in person, and explain that the biggest threat is email propogated trojans. If you put it to them simply, without jargon or condescension, they'll probably understand.
Oh, and speak to them individually. Management tends to be rather stupid when put together.
Dave.
Sorry 'bout that ... it must've been something I ate!
Next thing you know, my gas will be knocking the moon out of orbit...
In HTTP, only certain characters are allowed. For everything else, you need to hex-escape them.
In this instance, 2D is hex for '/'.
Thus %2D is '/', and en%2Dus == "en/us", or American English.
Dave.
IIRC, in 2.2.x (and thus 2.4.x), you can throttle outgoing bandwidth via the ipchains mechanism, for firewall machines. I haven't tried it myself, but you may want to look in that direction.
I think the real reason turn-based games have lost ground is that people's attention span has decreased, frustration tolerance has diminished markedly, and, as a consequence, people are now most likely to seek instant (or fast) gratification.
You gotta love how postmodernism has screwed up the world.
David.
Oops... just realised that TIFF->PS has already been covered.
Oh, well. No-one mentioned the GIMP.
David.
The GIMP can load TIFFs (though for Debian, grab 'gimp-nonfree'); it can also export to PostScript, so TIFF->PS is there.
David.
I think I read somewhere that RealServer has been ported to a few Unices, such as Solaris and Linux, but I don't think FreeBSD got included.
Have you tried emailing Real Networks?
David.
That was the whole point... X11 *is* bloated. Even if you use GTK/QT/whatever, all the X11 mechanisms are still being run; they are just abstracted from the programmer. IIRC, X11 was designed in the 1980s... it hasn't changed that much, since there's too much stuff depending on it.
(quick note to moderators: this is not intentionally inflamatory)
I've been programming for lots of years now. I've done Amiga programming. I've done Windows programming. I've done Mac programming. I've done Unix/Linux console programming. I've even done CFX-9850G programming (it's a seriously overpowered Casio calculator).
However, nothing prepared me for what to expect when I delved into X-Windows programming. It was absolutely disgusting. Before I go any further, let me make a few points:
* Yes, I understand most of it
* Yes, I understand it was designed with a clear separation between display and application (server/client).
* Yes, I use 8-space tabs.
The executive summary: X11 is bloated like a goldfish after eating a crocodile.
I admire the extreme flexibility of X. I admire the degree of control of X. But I absolutely detest the extreme fatuousness (kids, use a dictionary, or ask your parents!) of the whole protocol.
This may, at first, seem off-topic. However, you should stop and think for a moment. Is everybody barking up the wrong tree? Am I a console-using lunatic? Is it important for a monarch to know the land speed of an African swallow?
David.
I definitely agree. My grandmother recently did some genealogical research of our family history, and (originally doing it on paper) came up with a list of around 200 names. She started using Reunion (for windows), and it made her job a lot easier, esp. with respect to generating the charts. IIRC, Reunion used a bundled program called "Charts Plus" that did nice family-tree hierarchies.