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Inside The Nintendo GameCube

Mortin writes "Icrontic.com has ripped apart a Nintendo GameCube. They document the entire procedure with a myriad of pictures. It's neat to see how clearly the Xbox and GameCube differ in respect to physical hardware." Luigi's mansion looks cool. The Star Wars game wasn't very fun. But the cube is so tiny, it's cute!

394 comments

  1. I'm gonna have to go ahead and disagree with you by Anonymous Coward · · Score: 0

    Rogue Leader is a great game. It's fun, the graphics are stunning, and the difficulty matches the levels well, without being too easy or two difficult. Luigi's Mansion is fun, but requires little or no skill and is far less satisfying in the end. Thank you for your OPINION, of course.

  2. Re:Really now by Linuxthess · · Score: 0

    well i was gonna try but i couldnt think of anything to write either

    --

    I sig, therefore I was.
  3. No way, Rogue leader rules! by Anonymous Coward · · Score: 0

    Dunno what game you were playing, Taco, but Rogue Leader is a damn cool game IMHO. Looks great and is lots of fun. It gets pretty hard, but fortunately this is one of the few games where I don't mind replaying the levels until I get it right.

    1. Re:No way, Rogue leader rules! by Anonymous Coward · · Score: 0

      He was sayint that it was not cool because it wasn't open source and didn't run on linux. Understand now?

    2. Re:No way, Rogue leader rules! by Anonymous Coward · · Score: 0

      Mario's moustache is to hide the stretch marks he got from sucking luigi's one-eyed gopher.

    3. Re:No way, Rogue leader rules! by Anonymous Coward · · Score: 0

      Haha. "Run on Linux." Now there's a contradiction in terms. ;-)

    4. Re:No way, Rogue leader rules! by clone304 · · Score: 1

      That's the funniest shit I've ever heard! I'm gonna patent that.

    5. Re:No way, Rogue leader rules! by layingMantis · · Score: 1

      wait a sec:

      do you mean

      1. linux sucks, or is slow

      2. a "run on" linux, as in surge in sales/popularity, would never happen...

      either way, i'm drunk

  4. The critical question is... by XoXus · · Score: 1, Funny

    ... can the gamecube be overclocked?

    ... can the gamecube boot linux?

    ... can the gamecube design nuclear weaponry?

    1. Re:The critical question is... by DouglasA · · Score: 1

      Well, since the site is Slashdotted to hell, all I've been able to figure out so far is that Bob from Home Depot can't hack it. Oh, those tricky Nintendo engineers!

    2. Re:The critical question is... by Computer+suck! · · Score: 0

      http://sourceforge.net/projects/lincube/

      I've seen other unix ports about on BSD pages, when looking to 'upgrade' my Qube. (they both use a MIPS proc(i think) so thats one part out the way :)

    3. Re:The critical question is... by randombit · · Score: 1

      ... can the gamecube be overclocked?

      ... can the gamecube boot linux?

      ... can the gamecube design nuclear weaponry?


      OK, I should probably just assume this is a joke, given the last one, but I still have to say it: "Why would I want my gamecube to boot Linux?" I'm going to buy a gamecube to play games to keep my mind off Linux and other work-related type things.

      I really really hope nobody is using any game platforms to design nukes. :)

    4. Re:The critical question is... by XoXus · · Score: 1
      Yes, it was a joke. The moderation was:

      Offtopic=1, Funny=2, Overrated=1, Total=4

      I guess it was only funny to 50% of the moderators... oh, well.

    5. Re:The critical question is... by Anonymous Coward · · Score: 0

      I think a more important question is:

      does the gamecube CRASH?

    6. Re:The critical question is... by Anonymous Coward · · Score: 0

      Actually, certain version of the ps (and assumably ps2) processor were banned for sale to certain countries for exactly that reason. These are the same countries as the ones that OEM computer manufacturers are banned to sell to.

    7. Re:The critical question is... by Anonymous Coward · · Score: 0

      Unfortunately the GameCube is limited to operating nuclear weaponry, designing nuclear weapons was never Nintendo's claim to fame. At any rate, I'm currently trying to learn the protocol of the DVD drive sitting in front of me plugged into the serial port on my desktop machine. once that's done, it's on to accessing the memory card (which should be rather easy.) I already ordered one of those screens for a hundred bucks, and a battery intended for laptops that should give this baby about 5 hours of game time until recharge. The gamecube will consequently be around 2 inchest thicker (battery on bottom, screen on top) and i'll soon mount some kind of memory module somewhere on the back so that I can just load games from an hd or something and never have to put in any game more than once. if all works out, i'll be able to go with no memory card, and leave all my game discs at home.

      btw, my friend tells me he saw a nintendo brand carrying case for the cube, anyone know where to find one?

    8. Re:The critical question is... by Anonymous Coward · · Score: 0

      you would want to boot linux (or if you're cool netbsd ;P ) because its a really cheap powerpc, really cheap but with alot of muscle...did i say alot of muscle and that its cheap (price/power ratio)...

    9. Re:The critical question is... by randombit · · Score: 1

      Yes, it was a joke. The moderation was:

      Offtopic=1, Funny=2, Overrated=1, Total=4


      Yeah, I have Show Scores turned off so I can never tell. I should probably have just turned them back on to see before responding...

  5. Gamecube outselling xbox 2:1 by arson1 · · Score: 4, Troll

    Check out this article over at ign.com. Nintendo is claiming 2:1 sales over the xbox and 25% more units sold than the PS2 in it's first week.

    I have a relative who works for Best Buy corporate and she says the Gamecube is outselling the Xbox across the US in their stores by a substantial margin as well.

    Xbox will be dead in a year. The game industry doesn't give a shit about third place (ask Sega).

    --


    --
    Don't sweat the petty things, and don't pet the sweaty things.
    1. Re:Gamecube outselling xbox 2:1 by Shaheen · · Score: 5, Interesting

      Okay, I'll believe you that far. Now, I'm a college undergrad sitting in a dorm suite with about 5 20-something people in it.

      We have every game console known to man, including GameCube and Xbox. We've really been playing Xbox for the most part of the past week, even though we got both systems at about the same time. The 3 games we got (Luigi's Mansion, WR:BS, and Rogue Leader) just haven't been able to catch our attention as well as DOA3 and Halo.

      I'm an avid gamer and have been forever, so I know what good games feel like, and most of the games I've played (as well as my suitemates) in the past week just seem to say that at the moment, Xbox has the better games.

      When Super Smash Brothers comes out, that'll probably change :)

      --
      You should never take life too seriously - You'll never get out of it alive.
    2. Re:Gamecube outselling xbox 2:1 by Ondo · · Score: 1

      Xbox will be dead in a year. The game industry doesn't give a shit about third place (ask Sega).

      Sega stayed alive in third place for considerably more than a year.

    3. Re:Gamecube outselling xbox 2:1 by borgboy · · Score: 4, Interesting

      Interesting assertion, and I'll not challenge it. But I'd be curious to know what the relative inventory levels are. You have to have double the in stock to sell double the units, and I havent seen an Xbox (or a GameCube) in stock.

      Nintendo made more....costs less to make in that little form factor....costs less to ship in that little form factor...costs less in warehouse space to store that little form factor.

      Smart guys, Nintendo.

      --
      meh.
    4. Re:Gamecube outselling xbox 2:1 by Anonymous Coward · · Score: 0

      Yo biatch... get "super monkey balls". It more addictive than crack. Still, I agree that XBox has higher quality games, but GameCube has potential too. PS2 is obsolete.

    5. Re:Gamecube outselling xbox 2:1 by Anonymous Coward · · Score: 0

      DOA 3? Are you kidding? That game looks nice, but the gameplay is nowhere to be found. When you get bored of watching the pretty graphics on DOA 3 it will be buried in dead skin and lint and all the other particles which comprise dust.

    6. Re:Gamecube outselling xbox 2:1 by sheber0 · · Score: 1

      hmmm.... I am reminded of netscape... hell it had at least a 2/1 ratio... what browser are you using now?

    7. Re:Gamecube outselling xbox 2:1 by quasipunk+guy · · Score: 1

      You should have gotten Super Monkey Ball, which is the only decent multiplayer launch title for the GC. NHL Hits is good too, but it's on the Xbox as well. I'd say grab it for the GC, because the XBox's controller is awesome*.

      *handcramp inducing

    8. Re:Gamecube outselling xbox 2:1 by Anonymous Coward · · Score: 0

      PS2 already sold over 12 million units, it is not going anywhere. It is here to stay obsolete or not.

    9. Re:Gamecube outselling xbox 2:1 by Anonymous Coward · · Score: 1, Insightful

      The console industry makes little sense. Dreamcast was a huge leap forware from the Playstation and the N64 yet it sold so poorly. It is sad that Sony and their uur system can do 60-70 million polygons per second hype killed Dreamcast. Too bad the public is soo gullible. Just lie from now and say your system is capable of the impossible and run over the competition, it does not matter if it is true or not as long as the media covers it.

      Dreamcast was and still is a nice system. PS 2 can only produce slightly better graphics. RIP Dreamcast.

    10. Re:Gamecube outselling xbox 2:1 by Anonymous Coward · · Score: 0

      Netscape 6.2, thank you very much.

    11. Re:Gamecube outselling xbox 2:1 by arson1 · · Score: 1

      Sega didn't start in 3rd place though.

      --


      --
      Don't sweat the petty things, and don't pet the sweaty things.
    12. Re:Gamecube outselling xbox 2:1 by jandrese · · Score: 1

      Er, Netscape of course. Well, I guess it's technically Mozilla, but Netscape was always called Mozilla under the hood.

      In fact I never use IE here, mostly because I don't have Windows here and MS's idea of well ported code is "It runs on both kinds of platforms, Windows AND Mac[1]". Not that i'd be jumping all over IE even if were ported to FreeBSD anyway, Mozilla does a bang up job for what I do.

      Unfortunatly I can't carry the tone correctly in the post. Just imagine the diner scene in the Blues Brothers where the waitress explains how they have both kinds of music, Country AND Western.

      --

      I read the internet for the articles.
    13. Re:Gamecube outselling xbox 2:1 by mike_sucks · · Score: 1

      Mozilla 2001112712 (0.9.6+)

      --
      -- "So, what's the deal with Auntie Gerschwitz et all?"
    14. Re:Gamecube outselling xbox 2:1 by Lunastorm · · Score: 3, Interesting

      The Dreamcast truly is a great system, but I think the problem with people is that they didn't trust Sega anymore. For awhile, Sega released console after console (Sega CD, 32x, Saturn) and abandoned them rather quickly. Perhaps if Sega was as persistent as Nintendo was with the original Gameboy, more people would have bought a Dreamcast.

      --
      You die too easily.
    15. Re:Gamecube outselling xbox 2:1 by Anonymous Coward · · Score: 0

      You are just bitching cuz sega was too stupid to market the theoretical limits of their hardware like every other fucking vendor on the planet.

      Intel, AMD, Sony, Microsoft, Nintendo, etc... always like to give theoretical limits on their hardware. There is no wrong in doing this.. The only wrong is the parents of dumb fucks like you.

    16. Re:Gamecube outselling xbox 2:1 by RogrWilco · · Score: 1

      The new Metal Gear looks like it can keep up with the X-box, and you don't have the pie plate controller to mess around with.

    17. Re:Gamecube outselling xbox 2:1 by Anonymous Coward · · Score: 0

      Yo biatch, I never said it was going anywhere. I said its obsolete. PIII's are obsolete, but they are probably the mainstream CPUs.

    18. Re:Gamecube outselling xbox 2:1 by Anonymous Coward · · Score: 0

      Remember Saturn, the last Sega console before dreamcast? It was a complete flop in the States. Sega lost the trust of gamers after that system and they needed to regain. They said dreamcast was able to do 2-3 million polygons per sec to help gain their trust. Certain games like Ecco pushed 3-4 million.

      Sony on the other hand completely lied. Their system can do nowhere near 60 millions polygons.

      Bad flame though.

    19. Re:Gamecube outselling xbox 2:1 by singularity · · Score: 1, Redundant

      Having played Super Monkey Ball, Rogue Leader, and Wave Racer on the Game Cube, I would say I like Wave Racer the best, especially for multi-player.

      I do not see what all of the hype about Super Monkey Ball is. That music is *so* annoying. The game just seems so annoying.

      Wave Racer adds on a vs. stunt mode over the 64 version, with things that actually add on to the competition (rings that get smaller after people go through them).

      Although it is difficult to play with more than two people. The screen simply gets too small to see much with 3 or 4 players.

      --
      - (c) 2018 Hank Zimmerman
    20. Re:Gamecube outselling xbox 2:1 by Anonymous Coward · · Score: 0

      2 3/4 years of development can produce amazing results. Look at the XBOX launch titles that had less than 10 months of development time. PS2 controller isn't all that good for the white man's hand.. but hands are probably small since your penis is only 2 inches long.

    21. Re:Gamecube outselling xbox 2:1 by Anonymous Coward · · Score: 0

      Konqueror 2.2.2

      Beside Mozilla base browsers, Konqueror, Lynx, and Opera what else is there? :)

    22. Re:Gamecube outselling xbox 2:1 by Jace+of+Fuse! · · Score: 5, Interesting

      Xbox will be dead in a year. The game industry doesn't give a shit about third place (ask Sega).

      I doubt the XBox will be dead in a year, but I suspect the Gamecube will definately obtain a wider audience.

      As for the Playstation 2, those who are most critical about the XBox "Invading" yet another market in an attempt to "own" it are yelling a big farking double standard the moment they fail to recognize that Sony has done that very same thing. Sony, in my opinion, is much worse. Not only is the PS2 inferior to both the XBox and the Gamecube, but never has there been a game console with such a high volume of crap games compared to excellent games.

      Someone else stated that the Playstation is aimed at hardcore gamers, and I personally feel that comment is WAY off. Most hardcore gamers will buy ALL of the sytems, while just about anybody is prone to be drawn into the Playstation. If anything, the Playstation aims for just about everyone, including people who typically do not play games (to include demographics that were statistically the lowest percentage of game players before the original Playstation came out [anyone who has worked retail selling game consoles can sit back and look at their customers and figure this one out.])

      The XBox will appeal to the hardcore gamer, and they will probably do quite well there.

      The Sony will appeal to just about everybody, and they will probably do quite well there.

      The Gamecube will appeal to Nintendo fans, children, parents of children, casual gamers, AND the really hardcore who just have to have it all. I think they'll do very well with that mix.

      The XBox will probably be the least successful of all three but it will not be "dead" I do not think. Many months back I said there can not be a third place, and I still fully believe this (ask Sega). But sometimes you can win by playing a totally different game (ask NeoGeo owners...)

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    23. Re:Gamecube outselling xbox 2:1 by Anonymous Coward · · Score: 1, Insightful

      The Sony EmotionEngine Docs say that it can achieve 60 mil tris per second. This is for untextured/unlit polys of the proper vertex/pixel ratio. I didn't believe it, so I tried it and its TRUE.


      The XBox docs say that it can do 120+ tris per sec. This is for untexture/unlit polys of the proper vertex/pixel ratio. I didn't believe it, so I tried it on my co-workers dev station and I did get 100+ million.

      Console manufacturers need to gain the trust of developers before they can gain the trust of the consumer. As a console developer I have never seen specs (no matter how outrageous) that were unbelievable.

    24. Re:Gamecube outselling xbox 2:1 by randombit · · Score: 1

      When Super Smash Brothers comes out, that'll probably change :)

      Not a better group game ever.

      It's kind of sad, but I and a housemate have played SSB on N64 probably about an hour a day (average) over the last year and a half.

      Since neither of us have much interest in Luigi's Mansion or Rouge Leader (the N64 one was just too damn hard!), we're waiting for Zelda, Pikmin, and SSB. Maybe even a little bit of a price drop too, though as a poor-as-hell student I find the $100 reduction in price in the GC compared Xbox or PS2 quite compelling, though I wouldn't buy any of them if not for those certain Nintendo games.

      Probably the day we buy the GC will coincide quite closely with the release date for Smash Brothers.

      Totally offtopic: what are the favorite characters to play in your dorm?

    25. Re:Gamecube outselling xbox 2:1 by Rhonwyn · · Score: 1

      At this point, for one to claim to be outselling the other, all they have to do is produce more units. I have yet to see either in a store and only hear rumors of them even being shipped to the stores. How these companies can so severely understimate demand, is well beyond me.

      Of course I still think Sony blew it when they didn't saturate the market originally. Instead they chose to wait to release all their games when all the other systems were released. Now they have to compete with the other systems and their games, when they could have been the only choice in town.

    26. Re:Gamecube outselling xbox 2:1 by pixel_bc · · Score: 1

      Sega stayed alive in third place for considerably more than a year.

      Yes, but there were irrelevent long before that.

    27. Re:Gamecube outselling xbox 2:1 by Anonymous Coward · · Score: 0

      Who was this information released to, who was the target audience for this press statement? The general public who are not developers. The general populous who this info was released to, will not see that many polygons in their games. That is all that matters to them. What they see in games. The media made and Sony's press statement made it sound like it would blow away the Dreamcast.

      The PS2 favours polygons so much so they sacrificied texture quality for polys. It shows. You look at a PS2 game and it is apparent. Alot of Dreamcast games that are ported to PS2 look better on DC as a result of this.

      Sony bought the trust of developers.

    28. Re:Gamecube outselling xbox 2:1 by Jace+of+Fuse! · · Score: 1

      Smash Brothers is to be released December 3rd, I'm fairly sure.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    29. Re:Gamecube outselling xbox 2:1 by hyoo · · Score: 1

      If you dont own (but want) a DVD player then you can probably justify the extra cost for a xbox or ps2.

    30. Re:Gamecube outselling xbox 2:1 by guinsu · · Score: 2

      I thought the controllers on the X-box were gonna suck too, but the analog controls on them are actually really fine. I have never had an easier time manuvering or using a sniper rifle on moving targets than in Halo. Granted the buttons are too far from the analog controls, but I cna live with that.

    31. Re:Gamecube outselling xbox 2:1 by Anonymous Coward · · Score: 0

      Nigga do not diss. It is mad ill. Tis' bad form.

    32. Re:Gamecube outselling xbox 2:1 by Anonymous Coward · · Score: 0

      I would like to congratulate Microsoft on making the first controller which can give you carpal tunnel syndrome. Bravo! It truly is a pc pretending to be a console.

    33. Re:Gamecube outselling xbox 2:1 by Anonymous Coward · · Score: 0

      The game industry doesn't give a shit about third place (ask Sega).

      I think you're right about this. But note that Microsoft is a monopoly, is (now) immune from prosecution, and is sitting on a pile of cash. If the game companies don't spontaneously write games for the X-Box, MS will be sure to use cash or raw power to change that.

    34. Re:Gamecube outselling xbox 2:1 by dimator · · Score: 2

      Not only is the PS2 inferior to both the XBox and the Gamecube

      Huh? A) It was out a year before, and B) it's never been about what your console CAN do (performance specs), but about what it DOES do (quality of games).

      never has there been a game console with such a high volume of crap games compared to excellent games.

      Can't you attribute that to many, many more developers/games for the ps2? There will be more crap games if you have hundreds more to gauge them against (and likewise for great games).

      --
      python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"
    35. Re:Gamecube outselling xbox 2:1 by SectoidRandom · · Score: 1

      How does that help him get Zelda, Pikmin or SSB? :)

    36. Re:Gamecube outselling xbox 2:1 by dimator · · Score: 1

      You should have gotten Super Monkey Ball

      I second that. Amazingly addictive, difficult (easy games suck), and fun.

      --
      python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"
    37. Re:Gamecube outselling xbox 2:1 by randombit · · Score: 1

      If you dont own (but want) a DVD player then you can probably justify the extra cost for a xbox or ps2.

      Yeah, I suppose. However:

      I (well, a housemate) has a DVD player, though she is moving out in May. But we're good until then.

      and

      I would rather buy the DVDized Gamecube than a PS2 or an Xbox, because the DVD playing Gamecube looks really cool to me <g>, and anyway, while there are certain games that I would like to play on PS2 and Xbox (GTA3, GT3, MGS2), the only games where I will think "WOW! I really want to buy this game right now! $#^#@^&#$% Me like!! @%^!%^&" are on the Gamecube, enough so that I would rather buy a regular GC and a DVD player if Panasonic doesn't produce the DVD playing GC in some reasonable timeframe.

    38. Re:Gamecube outselling xbox 2:1 by reo_kingu · · Score: 1
      My dorm room is also filled with 5 20-somethings at the moment, but all we have is a ps2 and a gamecube. And since the gamecube has 4 controllers and we have smash brothers (I'm in Japan :), that's about all that's getting played.

      Oh yeah, and japanese girls are so CUTE when they play smash brothers. :D "pikachu!"

    39. Re:Gamecube outselling xbox 2:1 by linzeal · · Score: 1

      Um, just wait a bit and you'll see all the loonies who write shareware directx fishin' games for win32 break out a sweat and pour all their talent and time into the Xbox. It will smell like carp shit come spring, let me tell ya.

    40. Re:Gamecube outselling xbox 2:1 by Rudeboy777 · · Score: 3, Funny

      hmmm.... I am reminded of netscape... hell it had at least a 2/1 ratio... what browser are you using now?

      That line would have worked on any site's forum EXCEPT Slashdot. What were you thinking?!

      --

      From hell's heart I fstab at /dev/hdc

    41. Re:Gamecube outselling xbox 2:1 by Longstaff · · Score: 1

      just remember that whild both the Xbox and PS2 will play DVD and have a $299 price tag - the Xbox requires an aftermarket add-on raising the price higher for the same feature

    42. Re:Gamecube outselling xbox 2:1 by JubeiX · · Score: 0, Redundant

      Yeah, yeah, yeah... I've run the benchmarks for the XBox. I've built the test apps, and I've written my own tests. It's very rare that a hardware manufacturer outright LIES in their peak performance numbers. What's even rarer though, is having those numbers mean ANYTHING in terms of what you're going to get in a real-world scenario. By the time you're doing physics, input handling, audio, and don't forget about having to make compromises geometry/texture-wise due to MEMORY limitations, you'll never see the peak numbers. Never. Not even close. So far from them that, in fact, they are pretty much irrelevant. It's been my experience, BTW, that the Gamecube comes the closest in that regard thanks in no small part to it's awesome texturing facilities and PRACTICAL parallelism between the CPU and GPU, rather than the XBox setup where the GPU is far too easy to stall. The biggest feature hype I've been hearing about lately has been bumpmapping on the XBox. The Gamecube is highly capable of bumpmapping efficiently (with better lighting, I might add, due to having more texture stages). PS2 technically can do it too, although not very efficiently. The thing is, you're not seeing games on the Gamecube flaunting it because it's a bogus feature. At low resolutions, bump maps really aren't even that effective. Take DOA3 on the XBox for example. At 640x480 and a typical camera distance, the bump maps on the characters either bilinear filter themselves into oblivion or become unsightly noise. Ok, rant over. JubeiX

    43. Re:Gamecube outselling xbox 2:1 by JubeiX · · Score: 3, Interesting

      Yeah, yeah, yeah... I've run the benchmarks for the XBox. I've built the test apps, and I've written my own tests. It's very rare that a hardware manufacturer outright LIES in their peak performance numbers.

      What's even rarer though, is having those numbers mean ANYTHING in terms of what you're going to get in a real-world scenario. By the time you're doing physics, input handling, audio, and don't forget about having to make compromises geometry/texture-wise due to MEMORY limitations, you'll never see the peak numbers. Never. Not even close. So far from them that, in fact, they are pretty much irrelevant.

      It's been my experience, BTW, that the Gamecube comes the closest in that regard thanks in no small part to it's awesome texturing facilities and PRACTICAL parallelism between the CPU and GPU, rather than the XBox setup where the GPU is far too easy to stall.

      The biggest feature hype I've been hearing about lately has been bumpmapping on the XBox. The Gamecube is highly capable of bumpmapping efficiently (with better lighting, I might add, due to having more texture stages). PS2 technically can do it too, although not very efficiently. The thing is, you're not seeing games on the Gamecube flaunting it because it's a bogus feature. At low resolutions, bump maps really aren't even that effective. Take DOA3 on the XBox for example. At 640x480 and a typical camera distance, the bump maps on the characters either bilinear filter themselves into oblivion or become unsightly noise.

      Ok, rant over.

      JubeiX

    44. Re:Gamecube outselling xbox 2:1 by dimator · · Score: 2

      just haven't been able to catch our attention as well as DOA3

      It catches my attention too.

      --
      python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"
    45. Re:Gamecube outselling xbox 2:1 by ndogg · · Score: 1

      Is it as fun as the original? That's going to be one of my biggest reasons for getting the GC. The other might be Pikmin.

      --
      // file: mice.h
      #include "frickin_lasers.h"
    46. Re:Gamecube outselling xbox 2:1 by phaze3000 · · Score: 2
      Huh? A) It was out a year before, and B) it's never been about what your console CAN do (performance specs), but about what it DOES do (quality of games).

      If only that were true I wouldn't be mourning the loss of the Dreamcast..

      --
      Blaming GW Bush for the Iraq war is like blaming Ronald McDonald for the poor quality of food.
    47. Re:Gamecube outselling xbox 2:1 by Jonny+290 · · Score: 1

      Holy shit. I haven't laughed that hard in a long time. Good work!

      --
      Hey Taco! Looks like you're using the "infinite monkeys and typewriters" scheme to generate Ask Slashdots again...
    48. Re:Gamecube outselling xbox 2:1 by Anonymous Coward · · Score: 0

      >> But sometimes you can win by playing a totally different game (ask NeoGeo owners...)

      Argh! You compare SNK to Microsoft?

      Let me clue you in -- one company threw itself on the ground as a sacrifice because it cared so much about games and gamers, that it would never sell out, even in the face of a permanent vacation.

      The other company saw that video games were becoming a mass entertainment medium, and decided to play the "Me Too!" game to cash in on whatever market share they can grab.

      I'll let you guess which is which. Hint: visit www.neogeo.co.jp and read the epitaph at the bottom.

      I can't say that I've had tears brought to my eyes over anything Microsoft has ever done.

    49. Re:Gamecube outselling xbox 2:1 by Cuthalion · · Score: 1

      Um. Obsolete means "No longer in use".

      --
      Trees can't go dancing
      So do them a big favor
      Pretend dancing stinks!
    50. Re:Gamecube outselling xbox 2:1 by Anonymous Coward · · Score: 0

      excellent point.

      also i question if "biatch" is really the accetped spelling for that bit of slang. i always thought it was "bee-otch"

      -ATLien

    51. Re:Gamecube outselling xbox 2:1 by pgpckt · · Score: 2


      I agree one system will die. I believe it will be Nintendo because of the lack of DVD support. DVD has really come into its own in just the last few months. The amount of promotion of DVD players and such is huge and I have seen players at sub $100 prices. If the kiddies want a gaming system and parents were thinking of getting a DVD player, I would sure as hell kill two birds with one stone. The lack of a DVD player will be Gamecube's undoing. That combined with PS2's backward's compatability (read: loyality, wide game selection) and X-box's marketing, speed, power and DVD capablity should put Gamecube in 3rd place, which will mean its' death IMHO.

      --
      Lawrence Lessig is my personal hero.
    52. Re:Gamecube outselling xbox 2:1 by Jace+of+Fuse! · · Score: 2

      I can't say that I've had tears brought to my eyes over anything Microsoft has ever done.

      Then you've never lost a years work to a Windows system failure! ;-)

      No, seriously...

      I agree with you 100%!!! The NeoGeo is a completely different CLASS of machine ethically and philisophically. BUT -- it has many similarities in terms of expense, heavy hitting hardware, and target audience (Adult males with disposable income).

      As much as I would much prefer to see SNK and the NeoGeo as the "Third Wheel" in this battle of systems, that isn't going to happen. Microsoft has more money to throw at the market they are trying to take, and the NeoGeo did remarkably well trying to get that exact same market given how little in terms of marketing they put into it.

      What I'm basically saying is that the market does exist for hardcore gamers. The NeoGeo was proof of that. PC Gamers who buy a new NVidia card every 6 months are proof of that. The proof is everywhere that such a market exists, and Microsoft thinks they can have that market. I for one think they probably can.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    53. Re:Gamecube outselling xbox 2:1 by junkgrep · · Score: 1

      ---I believe it will be Nintendo because of the lack of DVD support.---

      My car lacks DVD support, and yet tht didn't stop me from buying it, instead of a super expensive minivan that actually DOES have it. The point is: not all people want their eletronic appliances integrated. Time and time again companies have bet on their next big product being an "integrated solution" for home entertainment. But for the most part, these efforts fail to catch on.

      ---If the kiddies want a gaming system and parents were thinking of getting a DVD player, I would sure as hell kill two birds with one stone. ---

      The problem is: most of the people who want to buy DVD players already have one. So this just isn't as big a market as you might think.

    54. Re:Gamecube outselling xbox 2:1 by Graymalkin · · Score: 2

      That's sort of a ridiculous premise considering for the price of a XBox or PS2 you can get a GameCube and DVD player as separate units. Matsushita (Panasonic) is going to release a DVD player with GameCube guts eventually (like Sega was going to let people do for a while). The GameCube has from the start been aimed specifically at games rather than trying to be a home theater component like the PS2. The GC also has something Microsoft doesn't even come close to having and that is franchise support. Nintendo itself has the huge money makers like Donkey Kong, Zelda, Mario, and Metroid. Just about anyone in their 20s buying a GC will remember their first console which was probably a NES and playing those games. Oh yeah and the big one, Pokemon. The next Pokemon game that comes out for the GBA will have a sister game on the GC which means mommy and daddy will end up buying little Jonny and little Susie GameBoys and GameCubes so they can play Pokemon on both. I'm waiting for a cool game I can connect my GBA to so I can do something else with it besides play Pokemon Crystal. Microsoft is going to get its ass spanked when it learns the accessory lesson. The GameCube comes with only the stuff you need to play games right now. They don't include shit for networking or anything of that kind in the box. They'll wait a little while until they can get their modems and NICs for 3$ a pop and sell them for 25$ and make a crazy profit. Microsoft won't sell more than a handful of their DVD adapter kits because it is less of a hassle just to have a dedicated DVD component. I think Sony and Nintendo will easily capture the market in 2002 because between the two of them they have just about every game in demand.

      --
      I'm a loner Dottie, a Rebel.
    55. Re:Gamecube outselling xbox 2:1 by nomadic · · Score: 2

      Oooh yeah, I think that that tv commercial is the funniest thing I've seen in a long time.

    56. Re:Gamecube outselling xbox 2:1 by Ella+the+Cat · · Score: 1

      The game industry doesn't give a shit about third place

      Sony PlayStation2 - "the third place" ring any bells?

    57. Re:Gamecube outselling xbox 2:1 by rfsayre · · Score: 1, Flamebait

      If you want to know the truth, read the parent post. But replace the words "hardcore gamer" with "total loser."

    58. Re:Gamecube outselling xbox 2:1 by 3ric · · Score: 1

      It's much harder to find an Xbox than it is to find a GameCube. There are stores in my area that have six or seven GameCubes on the shelf and no Xboxes. Recently (while I was still in the process of trying to get an Xbox) Circuit City told me that they would be receiving a few on a certain day. There was a line outside of CC for the Xboxes, but they didn't receive any, but they did receive about 20 GameCubes which no one bought. I think that Xbox would sell more units if they could produce more. So the problem isn't that the GameCube is outselling the Xbox, just that there are more GameCubes than there are Xboxes.

    59. Re:Gamecube outselling xbox 2:1 by bucky0 · · Score: 1

      Maybe it's harder to find an Xbox because theyre not manufacturing as many of them..... If I remember right, nintendo was producing something like 400,000 units for their launch as opposed to Xbox's 300,000. Anyone wanna look that up?

      --

      -Bucky
    60. Re:Gamecube outselling xbox 2:1 by Vermifax · · Score: 1

      "Sony PlayStation2 - "the third place" ring any bells?"

      Yah, except for one thing. It is currently in 1st place. So I'm not sure what you were going for.

      --

      Vermifax

      Logout
    61. Re:Gamecube outselling xbox 2:1 by Junks+Jerzey · · Score: 2

      Not only is the PS2 inferior to both the XBox and the Gamecube, but never has there been a game console with such a high volume of crap games compared to excellent games.

      *Every* system is similar in that respect. The Atari 2600 had 10 crap games for every one. Ditto for the NES, SNES, and Genesis. If anything, I think the PS2 has had an abnormally high number of must-buy games released in the first year.

    62. Re:Gamecube outselling xbox 2:1 by Anonymous Coward · · Score: 0

      I've tried and played PS1 and 2, NES to GameCube and now XBox and I got to say this: XBox is by far the best. It's fastest because of cutting edge technologies like HyperTransport and NVidias GPU. All my friends agree and even my grandmother doesn't watch Wheel of Fortune anymore because she want's to play with XBox. Also all my workmates here in Redmond say that they're going to buy one XBox to their kids because they don't want to fight over that one unit I donated to each one.

    63. Re:Gamecube outselling xbox 2:1 by __aawwih8715 · · Score: 1

      I will agree with you about wave race.

      But dont' knock monkey ball so hard, its a great game. Just takes a little to get used to. It has good gameplay and if you don't like the music, turn it off...

      But then again, if you don't like marble madness types of games, then i can see why you don't like monkey ball.

      As for 4 player wave race... I think that applies to any 4 player split screen game. Once you get a big tv its not bad anymore.

    64. Re:Gamecube outselling xbox 2:1 by __aawwih8715 · · Score: 1


      Kirby !!!

    65. Re:Gamecube outselling xbox 2:1 by Anonymous Coward · · Score: 0

      By providing DirectX on the XBox, Microsoft made it nearly impossible to do real optimizations and it also hide performance hits. So yes it is easy to do dumb things that will stall GPU or kill performance (such as using "user-pointer" vertex buffers). If MS ever decides to expose the low-level hardware interface like GC/PS2 does, then developers would be able to get better performance.

    66. Re:Gamecube outselling xbox 2:1 by Anonymous Coward · · Score: 0

      Hi fuckface. Are you a gamecube expert? That's what I thought.

    67. Re:Gamecube outselling xbox 2:1 by Anonymous Coward · · Score: 0

      Hmmm I thought it was biznatch

    68. Re:Gamecube outselling xbox 2:1 by Anonymous Coward · · Score: 0

      Or you could just buy a dvd drive for your computer for $20-40. Hardly justification for supporting the borg.

    69. Re:Gamecube outselling xbox 2:1 by Anonymous Coward · · Score: 0

      The dvd gamecube, "Q", is not going to be released in the states. Only in japan for now.

    70. Re:Gamecube outselling xbox 2:1 by Lewis+Daggart · · Score: 1

      Neo Geo is definately a different class of machine, and is therefore out of the console race. The problem is that, even if this is true about the Xbox as well, Microsoft is trying to advertize as if it IS part of this console war. In effect, wether they sould have or not, they've entered an inexpirianced driver into a race, and given him the wrong vehicle to win it with.

    71. Re:Gamecube outselling xbox 2:1 by Anonymous Coward · · Score: 0

      IIRC Nintendo delayed to produce more units for launch and Microsoft delayed and produced less units for launch due to problems (One of which was probably a shortage in 10Gb hd's because they lowered the specs to 8gb yet some systems still appear to have 10)

    72. Re:Gamecube outselling xbox 2:1 by Anonymous Coward · · Score: 0

      I don't know where you live, but here in London, (ON CA) you can find an Xbox just about anywhere. All GameCubes have been sold out here since about noon of the day they launched. The only Xbox that I'm aware of being sold is the one who went home with some guy who came in for a GameCube and decided to take an Xbox just so he wouldn't have to leave the store empty handed... I find it really hard to believe it's only 2:1; BTW Nintendo released 700,000 units for launch.

    73. Re:Gamecube outselling xbox 2:1 by Sentry21 · · Score: 2

      Lack of DVD support? I disagree.

      Look at it this way. At Superstore here (I live in Canada, these are $CAD), I have two options:

      1) X-Box for $614
      2) Gamecube, any two games I choose (of the three), extra controller, adapters, etc. etc. etc. for $402

      With that $212, I can throw on an extra $40, go down to A&B sound, and get a demo-model DVD player (last time I was there, they had a Toshiba with DTS decoder built in, etc., $450 player for $249), and then I don't have to deal with the pain of buying a remote for my X-Box and setting it up.

      Besides, anyone willing to drop $600 on a gaming console in this economic crunch probably already -has- a DVD player. The only reason to get this one is so that they don't have to switch TV inputs as much.

      --Dan

    74. Re:Gamecube outselling xbox 2:1 by Ondo · · Score: 1

      Yes, but there were irrelevent long before that.

      Not really. The Genesis was in third place for well over a year (I think), and the Dreamcast was not irrelevent throughout it's entire existance.

    75. Re:Gamecube outselling xbox 2:1 by CityZen · · Score: 1

      I think Nintendo was aiming at 700K for launch.

    76. Re:Gamecube outselling xbox 2:1 by mongoks · · Score: 1

      Do you really want to wear out your $299 game machine by playing DVD's in it when you can buy a DVD player for $100, GameCube for $200 and if one breaks down you aren't without the other? Also factor in the point that the XBOX and PS/2 require you to purchase a remote control to use the DVD anyways. Add another 20-30 dollars to that $299.

    77. Re:Gamecube outselling xbox 2:1 by keflex · · Score: 1

      I have a ps2 and it sucks ass. Only notable titles for it are GT3, TTT, and MGS2. Worse $300+ dollars I spent in my life.

      --


      My karma is -1 because I don't use AC posting. LOL.
    78. Re:Gamecube outselling xbox 2:1 by CityZen · · Score: 1

      Peak figures are only achievable in extremely unrealistic (unuseful) situations. Hitting the peak polygon rate requires rendering no (or very few) pixels. How useful is that? Hitting the peak pixel fill rate typically requires drawing only one screen-size polygon.

      Drawing any useful types of polygons will dramatically lower the performance figures (especially on the Xbox with UMA memory contention and DRAM latency).

    79. Re:Gamecube outselling xbox 2:1 by rseuhs · · Score: 1
      I'm an avid gamer and have been forever, so I know what good games feel like, and most of the games I've played (as well as my suitemates) in the past week just seem to say that at the moment, Xbox has the better games.


      Well, the Dreamcast also had great games...


      While games are surely very important for a gaming console, there are also other things:


      The XBox is just too expensive. Sony knows damn well why they continue to sell PS-Ones: Because the PS2 is too expensive for many people, too (although at least you get a DVD-player with it too)


      In about half a year, the XBox will face another big problem: While the XBox is now adequate from the PC-gamer in terms of performance, it will look very measly in comparison to future's PCs.


      Overall, the PC is hurting the XBox a lot more than it helps it: I don't think anybody will buy an XBox game if they can get the VERY SAME game for less money for the PC.


      When you look at Microsoft's track record (discontinued Windows/Alpha without warning, discontinued european versions of MS Money without warning) I don't think it's likely you can buy an XBox on Christmas 2002.

    80. Re:Gamecube outselling xbox 2:1 by rseuhs · · Score: 1
      hmmm.... I am reminded of netscape... hell it had at least a 2/1 ratio... what browser are you using now?


      This is pure nonsense.


      Nintendo and Sony are not small startups with a handful of employees, these are megacorps. I don't know excactly about Nintendo, but Sony is A LOT bigger than Microsoft.


      Microsoft can't use their desktop domination here. They can't bundle it with Windows and they can't give it away...


      P.S.: Posted proudly with Konqueror

    81. Re:Gamecube outselling xbox 2:1 by rseuhs · · Score: 1
      The XBox will appeal to the hardcore gamer, and they will probably do quite well there.


      In one year the typical hardcore gamer has an Athlon XP 3000+ with an GeForce4 and 2 Gigs of RAM.


      Oh, and did I mention that the same game will cost substantially more on XBox than on PC?


      What most people fail to see is that the PC is the greatest enemy of the XBox.

    82. Re:Gamecube outselling xbox 2:1 by EvlG · · Score: 2

      I played DOA2 on Dreamcast, and it was fun for about 4 days.

      Then we all switched to Soul Calibur, which is one of the best fighters ever.

      I haven't played DOA3, but I haven't been motivated to either, since we got so bored with DOA2.

    83. Re:Gamecube outselling xbox 2:1 by sunhou · · Score: 1

      It's kind of sad, but I and a housemate have played SSB on N64 probably about an hour a day (average) over the last year and a half.

      My girlfriend and I average about an hour a day on Mario Kart 64... it never gets old. But it's spoiled me against playing other games. Whenever I pop some other cartridge in, I just keep wanting to go back to Mario Kart. It is a dangerously addictive game, and ought to come with a government warning label or something.

    84. Re:Gamecube outselling xbox 2:1 by randombit · · Score: 1

      Kirby !!!

      Right on. I usually play Pikachu (I *LOVE* that party hat it gets in a team battle), and my housemate plays Kirby in our two-on-two (us vs game) battles. I must admit I'm jealous of the brick and the ability to steal the Falcon Punch, though. :)

    85. Re:Gamecube outselling xbox 2:1 by Jace+of+Fuse! · · Score: 1

      Only notable titles for it are GT3, TTT, and MGS2.

      I agree with you on the whole. The number of must-have games has always been in the single digits on the Playstation... but if you have a Playstation 2 do yourself a favor and get Devil May Cry. In fact, there are a FEW good original Playstation titles worth having, too. So if you went ahead got got shafted on a Playstation 2 purchase, make the best of it and buy ALL of the good games...

      It won't be hard to do, there just aren't that many.

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    86. Re:Gamecube outselling xbox 2:1 by pixel_bc · · Score: 1

      and the Dreamcast was not irrelevent throughout it's entire existance.

      Yes, it was. Major publishers didn't even bother producing games, because they knew Sega didn't stand a chance against Sony.

    87. Re:Gamecube outselling xbox 2:1 by Anonymous Coward · · Score: 0

      Having played Super Monkey Ball, Rogue Leader, and Wave Racer on the Game Cube, I would say I like Wave Racer the best, especially for multi-player.

      I do not see what all of the hype about Super Monkey Ball is. That music is *so* annoying. The game just seems so annoying.

      Wave Racer adds on a vs. stunt mode over the 64 version, with things that actually add on to the competition (rings that get smaller after people go through them).

      Although it is difficult to play with more than two people. The screen simply gets too small to see much with 3 or 4 players.

    88. Re:Gamecube outselling xbox 2:1 by Cuthalion · · Score: 1

      biznazzlifrizatch is clearly correct. Don't accept any imitations.

      --
      Trees can't go dancing
      So do them a big favor
      Pretend dancing stinks!
    89. Re:Gamecube outselling xbox 2:1 by __aawwih8715 · · Score: 1


      Everybody i play with hates kirby because i can beat them all with him, but they can't properly use him.

      Oh, and my friend used to sell kirby vaccuum cleaners. They are pretty nice too...

  6. Hey wait... by Anonymous Coward · · Score: 0

    After viewing these "myriad" of pictures, I am left asking myself only one question... why are we taking apart a GameCube again?

    1. Re:Hey wait... by Anonymous Coward · · Score: 0

      well.......obviously.....it's for....shit, i'm not sure either. i only got as far as the very telling "screw comparison" on the first page of it, and the 'next' link didn't work.

  7. damn Icrontic is slow by pj2k · · Score: 0, Offtopic

    you would think they'd allow for a slashdot?

  8. Paging Dr. Freud... by ElJefe · · Score: 4, Funny
    But the cube is so tiny, it's cute!

    Taco, do you frequently rip open things that you find cute? Remind me never to let you near my dog.

    -Chris

    1. Re:Paging Dr. Freud... by Anonymous Coward · · Score: 0

      Taco, do you frequently rip open things that you find cute? Remind me never to let you near my dog.

      That makes 2 of us.

    2. Re:Paging Dr. Freud... by kaimiike1970 · · Score: 1

      Now, is that two of you that rip open dogs for fun? Or two of you that won't let Taco near your dog...

      --


      Do a google search before posting.
  9. great idea by elite+lamer · · Score: 1

    All GameCube units across the country should be ripped apart. Keep it up, guys! If you are thinking of "dissecting" your GameCube, remember to smash the hell out of it with a hammer first, and smash your games to bits. Whee! ~another crazed Xbox & PS2 fan

    --
    Oops!
  10. A couple [2] of links... by hyyx · · Score: 5, Informative

    The link is already slashdotted. I couldn't find a cache on Google. Here is an alternative link to another gutting of the Gamecube. All this Gamecube gutting reminds me of Ben Heckendorn's next project at VCSp to make the Gamecube into a portable... watch for it.

    1. Re:A couple [2] of links... by hyyx · · Score: 0, Offtopic

      I got beat to the first "./'ed" post, and I messed up on my title:

      A couple [2] of links...

      It was 4 links. I'm off to a great start here.

    2. Re:A couple [2] of links... by Anonymous Coward · · Score: 0

      Hey, thanks for the hotlink to Google! I really was confused there for a second as to what a "Google" was, but then I saw the underline.

    3. Re:A couple [2] of links... by Anonymous Coward · · Score: 0

      The LCD screen costs about the same as the PSOne's screen. There's a power adapter coming shortly. Won't be long before the GC is portable (as portable as something like that CAN be)

  11. This is on topic. Honest! by rice_burners_suck · · Score: 5, Troll

    To go off on a tangent for a paragraph or so... I would pick the GameCube over the Xbox any day. Personally, I believe the Xbox is simply Microsoft's way of trying to monopolize yet another market with their inferior stuff. With the Sony PS2 and GameCube on the market, I believe there is no room for the Xbox. If you want a computer to run Linux or one of the BSDs on, get a real computer and don't support Microsoft. And if you don't want a whole computer, pick up a Circuit Cellar or some other magazine and get one of those 4x4 inch boards that contains a complete Pentium computer with everything, sometimes including even the sound hardware. Seriously, I really honestly believe that Microsoft is leveraging their monopoly in the area of operating systems and office productivity software to obtain monopolies in other areas as well. They've been talking about getting into the games market for about 5 or 6 years that I remember. (There were articles in the gaming magazines about 5 or 6 years ago with Bill Gates' pictures all over them.) I think Microsoft has done quite enough to put perfectly good companies out of business and take over markets with their inferior products (only because of the strength and vigor of their marketing).

    Now back on subject:Both the GameCube and Sony's PS2 are very nice machines. I like how, over the years, these things have slowly transformed from machines designed only for video games into machines that serve as a nice component in a home theater (or, as they were called in the 80's, home entertainment systems--this makes more sense to me than home theater, as a theater is a place where you watch plays, a cinema is a place where you watch movies (so it should be called a home cinema rather than a home theater) and an entertainment center can contain any kind of component that serves to entertain). Nice article, and pictures.

    Oh well.

    1. Re:This is on topic. Honest! by spectecjr · · Score: 2

      To go off on a tangent for a paragraph or so... I would pick the GameCube over the Xbox any day. Personally, I believe the Xbox is simply Microsoft's way of trying to monopolize yet another market with their inferior stuff. With the Sony PS2 and GameCube on the market, I believe there is no room for the Xbox.

      Well, it's a pity that in comparison with the XBox, the PS2 is a pile of crap. (As all my friends who've played both of my consoles will attest to; the PS2 just doesn't compare).

      As for the GameCube.. the jury is still out on that until I can buy one of those too.

      Simon

      --
      Coming soon - pyrogyra
    2. Re:This is on topic. Honest! by ImaLamer · · Score: 1

      Dreamcast Dreamcast Dreamcast!

      Want to run Linux? BSD? WinCE Apps?

      Mp3 Player?

      Screw the PS2, the GC and Xcrotch!

      DC is still the best!

    3. Re:This is on topic. Honest! by utdpenguin · · Score: 0
      "If you want a computer to run Linux or one of the BSDs on, get a real computer and don't support Microsoft."



      Thats assmuning, of course, that you build it yourself. Otherwise your sitll paying or a windows lsicence. Oftentimes dealers charge the same wiht or wihtout windows, meanign your paying the liscence fee even if you dont get windows pre-installed.

      --
      In Soviet Russia you dant have to put up with these crappy jokes
    4. Re:This is on topic. Honest! by AfroRyan · · Score: 1
      Well... since Microsoft technically loses money with each X-Box sold, you can purchase an X-Box to run Linux or one of the BSDs on and just vow to never ever purchase a game from Microsoft, or otherwise espouse the X-Box as a viable platform.

      I'd personally like to see many an X-Box used to host websites that malign Microsoft, as an act of protest against the downright silly Frontpage license agreement of late (Not that any of the restrictions affect reasonable human beings, as they wouldn't use Frontpage for website creation in the first place).

      -AR

    5. Re:This is on topic. Honest! by psxndc · · Score: 1
      Just don't use Front Page to make the nasty sites or you'll be in violation of the EULA. ;-)

      psxndc

      --

      The emacs religion: to be saved, control excess.

    6. Re:This is on topic. Honest! by alpinist · · Score: 2, Insightful
      I agree the video game market has always been a dyad. However, I think the XBOX is not in direct opposition to the GameCube and PS2, but rather directly against the PS2, with the GC aiming for a slightly different market.

      XBOX shoots for the PS2 demographic of people willing to drop large bills on a console, who want the latest, greatest performance and features. Hard core, serious gamers in essence. GC appears to be aiming for the more casual gamer and/or a younger audience. This of course could change in the future. The price point alone reflects this difference, as does XBOX's hardware spec. People buying an XBOX get a gaming PC replacement with titles optimized for that exact hardware config, instead of spending twice as much on a PC and hoping their hardware will work with the games they'll want to buy for the next two years.

      So if I had to prognosticate, I'd say we may be looking at a future with a triad of consoles on the market, each with it's own pros and cons. And as far as M$ failing in this market, does anyone really think that will happen? While Gates and company may be snakes in the grass, they aren't fools, and I don't think they'd get into the market if they weren't damn sure they could dominate it.

    7. Re:This is on topic. Honest! by spinwards · · Score: 1

      all i have to say to this is games. i could care less what console has a faster CPU, FPU, grfx accelerator, because game makers will write the software for that platform. i want thte system that has the games i want to play. right now its the PS2, just because i can play al of my old playstation games, and square is putting out its new stuff on it (i think they are writing for xbox as well, but when i can play FFIX on the xbox is the day i switch).

      Games make the console, hardware doesn't, hell, i still love my old NES, Zelda and Willow rock.

    8. Re:This is on topic. Honest! by Legion303 · · Score: 2
      People buying an XBOX get a gaming PC replacement with titles optimized for that exact hardware config, instead of spending twice as much on a PC and hoping their hardware will work with the games they'll want to buy for the next two years.

      Not too long ago I finished Max Payne on my 4-year-old PII 350 with a 3-year-old video card (Voodoo 2). I didn't have every last lens flare effect in play, but I still enjoyed the game.

      As for console wars...I'll consider a GC if Silent Hill 2 is going to be released for it...that's the only reason I want a PS2.

      -Legion

    9. Re:This is on topic. Honest! by Anonymous Coward · · Score: 0

      Silent Hill 2 is coming to the Xbox with improved graphics in December, btw. :)

    10. Re:This is on topic. Honest! by dimator · · Score: 2

      in comparison with the XBox, the PS2 is a pile of crap.

      Say what? Pile of crap is really strong. If it was all about graphics capability, the N64 would have won over PS1, but as we all know that was not the case: it was about games, and the PS had more quality, though not as pretty, titles.

      Secondly, when I saw Halo for the first time, instead of "wow, cool graphics" I thought "wow, DirectX." Maybe I'm alone on this, but I don't like how directX games look... and yes, you CAN tell a difference. The graphics in say, MGS2, look WAY nicer, smoother, crisper than Halo, at least to me.

      --
      python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"
    11. Re:This is on topic. Honest! by Anonymous Coward · · Score: 0

      Funny everyone I know likes PS2 Better and thinks Xbox is a pile of crap. PS2 has much better games and a brighter future.

    12. Re:This is on topic. Honest! by dimator · · Score: 2

      Want to run Linux?

      Have you really done this? I really want to pick up one of these babies, but the documentation and the projects currently out on the web are having trouble convincing me that you can develop REAL, QUALITY games on one. I want FULL access to the sound system, the graphics system, the controller, etc., but I don't think there's anything that mature yet... anyone know?

      --
      python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"
    13. Re:This is on topic. Honest! by Anonymous Coward · · Score: 0

      since Microsoft technically loses money with each X-Box sold, you can ...

      buy the whole lot and cripple their finances??

    14. Re:This is on topic. Honest! by voronoi++ · · Score: 1

      Why not buy both? The Gamecube is a nice little machine and it's got Myamoto san developing for it... The XBOX is easy to develop for and considering it's power you are going to see some great stuff.

      On the subject of how easy the various consoles are to work with:

      The XBox is the developers best friend and believe it or not Microsoft's tech support is actually very good. The same most certainly can not be said of Sony or particularly Nintendo.
      Sony are unbelievably arrogant, and Nintendo
      won't tell you anything unless you are 1st or 1.5 party...

      The PS2 is not an easy machine to develop for, and believe it or not this does have a knock on effect on the games.

      Apparently the Gamecube is OK to work with (I only have first hand experience with PS2 & XBOX), and it does have a PPC which I've always had a soft spot for.

    15. Re:This is on topic. Honest! by spectecjr · · Score: 2

      Secondly, when I saw Halo for the first time, instead of "wow, cool graphics" I thought "wow, DirectX." Maybe I'm alone on this, but I don't like how directX games look... and yes, you CAN tell a difference. The graphics in say, MGS2, look WAY nicer, smoother, crisper than Halo, at least to me.

      I'm not a great Halo fan personally; I much prefer Project Gotham Racing, Arctic Thunder and Dead or Alive 3; I agree with you about Halo -- it does look very DirectX. Very Half Life in fact.

      Which is a shame. The other games put it to shame. Whoever thought that it was a good idea to control a 1st person shooter with a joystick was nuts.

      Project Gotham takes first prize from what was my fave game -- Vanishing Point for the PS1, with 3rd place going to Gran Turismo A-Spec. (It just didn't satisfy). And DOA3... I've not seen anything that compares with it. Anywhere. Ever. Except maybe in some of the arcade games from the past year or so.

      I'm losing sleep on the XBox - which is a good sign. I'm even thinking of selling the PS2 -- which was a mistake in the first place. About the only benefit I've seen from owning it is that I can load my old PS1 games faster.

      But that's life ;-)

      Si

      --
      Coming soon - pyrogyra
    16. Re:This is on topic. Honest! by Anonymous Coward · · Score: 0

      GTA 3 is a funner game than Project Gotham. Gotham just does not have as much replay value.

      What is with all this raving about DOA3. Nothing compares with it graphics wise, but eye candy does not make a good game. The pretty looks wear off.

    17. Re:This is on topic. Honest! by layingMantis · · Score: 1

      first hand experience huh? i hope you mean "playing" and not "developing for" because you sure don't sound like a developer.

      as for your claim that PS2 isn't easy to develop for......

      from what i've read that is true. However, it allows you more freedom, and thus more creative possiblities for those who can master it. (appropriate example: vi editor)

      So, in other words, your claim is rather specious, or at least it doesn't appear to take both factors into account.

    18. Re:This is on topic. Honest! by voronoi++ · · Score: 1

      >because you sure don't sound like a developer
      Pray tell what does a developer sound like?
      Have you ever actually met any?

      >However, it allows you more freedom, and thus more creative possibilities for those who can master it.
      You couldn't be more wrong if you tried:

      Blending modes:
      PS2 - same as PS1 (i.e. fuck all)
      XBOX - more than pc version of DX8 + pixel shaders

      Texturing:
      PS2 - horrid cheap DDA (you can't tile textures many times before the texture breaks up). Non perspective vertex colour and vertex fog interpolation. No texture compression. No single pass multi-texturing. Little VRAM.
      Not much in the way of clamping wrapping options.

      XBOX - nice high precision DDAs, full perspective correct interpolation (including _two_ vertex colours). Texture compression. Four textures at once. Lots of RAM. Lots of wrapping / clamping options. Pixel shaders. Dependant texture reads (very handy for function lookups).

      T&L stuff:
      PS2 - VU1 microcode, not as good as the hype makes it to be. Besides you have to write your own clipper (evil).

      XBOX - Vertex shaders (shame they don't have loops, but are great apart from that). Hardware clipper.

      DMA stuff:
      PS2 - Quite impressive dma subsystem. Getting alignment right is challenging. Has some nice tricks.

      XBOX - DX8 style streams for vertex shaders. These seem to work well for me. The UMA
      tends to remove the need for most common console
      related DMAs (moving textures & sounds about).

      Graphical quality:
      PS2 - designed for 640x240 interlaced, no flicker filter. Hard to get FSAA. Can't really do dot3 bump mapping. No pixel shaders.

      XBOX - It's a PC graphics chip, it's high quality.
      (I.e. it's not a cheap and nasty console hack)

      Sound quality:

      PS2 - Basically 2x ps1. Some brave souls have used VU0 to good effect.

      XBOX - Massively powerful DSP, gives tons of channels, 3d spatial effects, Dolby 5.1 BTW it's possible to pipe the results of one filter into another to get some really interesting effects (I think this is the way synths work).

      The xbox is more powerful and massively more flexible, so don't tell me PS2 gives more creative possibilities.

    19. Re:This is on topic. Honest! by Anonymous Coward · · Score: 0

      Why don't you do a hardware comparision instead of just declaring the Xbox inferior? Insofar as I know the Xbox has a pretty nice video card, decent processor and the whole OS MS put on it is obviously streamlined for the particular purpose the xbox does.

      I don't like Microsoft any more than the next person -- infact, I hate to see them take hold in another market -- but you can't just write something off as "inferior" without backing it up. As for me, I'll take that $300 and buy a NVIDIA card/older PIII chip.

      I think the best point one can make about all this: Computer gaming has always been an exclusive form of gaming when you stop and think statistic-wise -- how many systems out there come with powerful video cards, let alone good processor speed to run the game? For PC style gaming you're talking at least $700 (and that is a very, very low figure) to build a system from scratch and add the necessities. I paid a little over a thousand for scratch. anyway, the Xbox is basically a PC and will make the market further exclusive by locking gamers into one machine and one machine only. I don't know what the situation with PC ports will be but it's safe to say game companies would be foolish not to port.

      The best thing computer manufacturers can start doing is putting *real* video cards in the machines to make PC gaming a more profitable industry. It always amuses me to see a machine with such "impressive" stats and then see the video it has... gah. Apple is already doing it on their G4 towers.

    20. Re:This is on topic. Honest! by Anonymous Coward · · Score: 0

      we are not responsible for your selection of idiotic circles of friends.

    21. Re:This is on topic. Honest! by MrPotatoeHead · · Score: 1

      Now back on subject --this makes more sense to me than home theater, as a theater is a place where you watch plays, a cinema is a place where you watch movies (so it should be called a home cinema rather than a home theater) and an entertainment center can contain any kind of component that serves to entertain).

      so accordingly we should drive on driveways and park on parkways?? :)

    22. Re:This is on topic. Honest! by Anonymous Coward · · Score: 0

      Nothing that compares with DOA3? How about DOA2, since they are the exact same game. Making your second-rate fighter look prettier is great for tech demos, not so great for fun. DOA has always come second to Soul Calibur, Virtua Fighter, and Tekken in the 3D fighter realm, and since this incarnation did very little to change the gameplay maybe they should have stuck to making wallpapers of the DOA girls.

      I'm not saying a redo can't be nice, Wave Race on the GameCube is a perfect example of how a game should evolve over time. Improved control scheme, even better wave physics, and yes, much prettier.

    23. Re:This is on topic. Honest! by WinDoze · · Score: 2

      I found it interesting when I walked into FuncoLand a couple of days ago and asked about GameCubes. I was told they had none, but that they did have a pile of XBox's, and would I please buy one because nobody else was. I found that amusing ;)

    24. Re:This is on topic. Honest! by Steveftoth · · Score: 2

      GTA3 didn't satisify me either, and I think that it's because of the true perfection that was GT2. GT3 was GT2 with less (but cooler) cars and better graphics. In the end it was proven that gameplay matters, not graphics. And the gameplay of the GT series is a ton of cars and a ton of tracks. They shouldn't to have gotten rid of the High Speed Ring either. It's hard for a newbie to start playing it when there are no easy but curvy tracks. The Super Speedway doesn't count. That being said, If they introduce new modes of play in GT4, and more cars then GT2, then it will be a good game.

      I would like to say that I think that no console has a real advantage in the graphics department anymore. And the reason is that it costs so much to make a game that has really good graphics these days that it looks like a lot of game makers are going to target the lowest common denominator and release the game for all three platforms. Only a few high profile games will get the royal treatment of optimization for a platform. Look at games like Simpsons road rage. It's out for PS2, X-Box and I think GC (if not then soon ). That game is the perfect example of the mass market game (which most are). It's got ok graphics, not a great, but playable game. With a lot of games coming out for multiple systems, it will be hard to make a decision as to which system to purchase. Glad I got a DC the other day for cheap.

      Also, why are all games coming in DVD boxes? Now all the games look the same. Even the screen shots on the boxes look the same.

    25. Re:This is on topic. Honest! by Anonymous Coward · · Score: 0

      your mom's responsible for your idiotic friends

    26. Re:This is on topic. Honest! by Anonymous Coward · · Score: 0

      Arguing on the internet is like running in the Special Olympics. Even if you win, you're still retarded.

    27. Re:This is on topic. Honest! by scrytch · · Score: 2

      > Which is a shame. The other games put it to shame. Whoever thought that it was a good idea to control a 1st person shooter with a joystick was nuts.

      Isn't Halo a third person squad level game?

      --
      I've finally had it: until slashdot gets article moderation, I am not coming back.
    28. Re:This is on topic. Honest! by rice_burners_suck · · Score: 2
      so accordingly we should drive on driveways and park on parkways?? :)

      I know you're only joking, but yes, we should. No, that doesn't mean you'll do 45 on someone's driveway and crash into their garage. It means we'll rename parkways to driveways and vice versa. It also means that if the plural of 'mouse' is 'mice' then it stands to reason that the plural of 'house' should be 'hice.' Unless, of course, you want to go by whichever appears first in the dictionary, in which case 'mouse' should be called 'mouses.' But I like the way 'hice' sounds.

      On the other hand, we could go by 'oxen' and use 'housen' and 'mousen,' or to make things as clear as possible, we should use 'hicen' and 'micen.' Which leaves me to wonder what the plural form of 'bison' should be. Maybe that should work the other way around, so that the plural is 'bouse.' But then, the plural of 'house' and 'mouse' would need to be changed accordingly to 'hison' and 'mison.' Yeah, that makes sense.

      Oh well.

    29. Re:This is on topic. Honest! by rice_burners_suck · · Score: 2

      Well if what you're saying is true and Microsoft really does lose money on each Xbox sold (in order to make up for it in game sales), then I think it would be cool to buy Xboxes and use them as cheap computers to run Linux or NetBSD or something.

      On the other hand though, Microsoft would be able to say, "We've sold 328 quadrillion Xboxes!" And then people would flock to buy Xboxes, and then buy the games too. And that would suck. Because Microsoft sucks. They SUCK! And so do all of their products. I am required by blood oath to tell you that Microsoft, Windows, Front Page, Outlook, Internet Explorer, MSN, Xbox and all other products made by them... SUCK! (That's just my opinion though and should not be taken as a statement of fact, slander or libel. The following, however, is a statement of fact: Linux ROCKS!)

      I got 50 Karma. I can say whatever I want. Oh well.

  12. Dang... by Anonymous Coward · · Score: 1, Funny

    slashdotted, time to fire up my little prog that will request the page as many times as possible (given my limited bandwidth) till I get the page. If more people do this, then slashdot will be a true DDOS tool.

    1. Re:Dang... by Anonymous Coward · · Score: 0

      Who the fuck modded my troll as funny? Is it funny because you do the same shit? Just for that I'm gonna let the program run overnight.

    2. Re:Dang... by Anonymous Coward · · Score: 0

      what program whould that be? and where can i find it

      rd382@hotmail.com

    3. Re:Dang... by Anonymous Coward · · Score: 0

      I'll send it to you, but if it removes critical files from your computer then thats just a pure coincidence and not because I secretly added a feature to do just that.

  13. Proprietary screws by quasipunk+guy · · Score: 3, Interesting

    Since most of you who're slashdotting it right now might have seen this part, you'll know why I'm asking this question.

    Why do console manufacturers use proprietary screws?

    Now, in recent years, console manufacturers have let off a bit, but after the NES, Nintendo has gone crazy with the security screws. My SNK NeoGeo Pocket Color has one triangular screw that has prevented me from taking it apart. The GameCube has those weird things. I think the GBA has a full set of those wacky triangular screws.

    Why do they not want me to see inside of it without marring the case? Is it warranty related? One of the first things I do with my things (after I've enjoyed it in its virginal form) is to take it apart. But I also hate ruining cases/screws, and I don't feel like investing the $35 it takes to get the proper bits for certain equipment.

    Is there any good reason? I cannot imagine anything mechanical that makes a phillips head any worse. Has Nintendo or anyone ever commented on this issue?

    1. Re:Proprietary screws by hyoo · · Score: 1

      I think its meant to deter (not prevent) people from fucking shit up by opening it. Saves the hassle of curious people with phillips drivers returning them to nintendo saying that its busted.

    2. Re:Proprietary screws by Computer+suck! · · Score: 0

      it's to promto the use of 'authourised' ppl fixing ya bits.
      And to get said 'authourised' ppl to buy there screw drivers.

    3. Re:Proprietary screws by SuzanneA · · Score: 2, Informative
      They're not exactly proprietary, you can buy the screwdrivers for the screws nintendo uses at just about any electronics supply place. They are usually referred to as 'security bolt' drivers, and only cost a couple of dollars.

      As to WHY they use them, no idea. I suppose it convinces a handful of would be 'fix it myself' people to bother opening the console, though the people that have enough of a clue to do repairs themselves won't be put off by it really. So maybe it reduces any potential liability a little further than just the 'no user servicable parts inside'.

      The triangular head screws on GB/GBC/GBA probably have some basis in nessecity, the screws are smaller and require less clearance room than regular philips screws of a similar size.

      I haven't seen the GameCube's screws yet, but I suspect they're the same screws as used on SNES and N64 consoles and carts, and (although much smaller) on GB/GBC/GBA carts.

      In the end, they only people they stop gaining access to the machine/cart is the casual tinkerer, and perhaps thats the real intention, as those are the people more likely to rip a console apart, then be surprised when it no longer works, and demand a replacement under warrenty.

    4. Re:Proprietary screws by Graspee_Leemoor · · Score: 2, Funny

      As a self-confessed hardware disassembler how can you not have a magnetic screwdriver and full set of hex bits ?

      You start off with at least 8 sizes of flat-head, then 8 sizes of each of pozidrive and phillips, and that's your *basic* set...

      Then you add in 8 sizes each of every "security" type you can get your hands on, starting on the ultra-common "TX", moving on to things like the tri-wing, and on to the *really* obscure stuff.

      Now you can dismantle everything in sight: No games console, PVR, computer or bus shelter will be safe when you are around!

      graspee

    5. Re:Proprietary screws by Anonymous Coward · · Score: 2, Informative

      The types of fasteners are selected more based on the marterials they are being used with, and the tools expected to be used during assembly, than on any dark concept concieved to keep you out.

      An ill-fitting driver on the assembly line can ruin a product, and/or cause slow-downs during the production run. When seconds count, it is important to be able to grab, fasten and move on as quickly as possible.

      They use power-screw drivers, and one of the considerations is the torque that is fed back to the operator...once when the fastener bites and again when the head shouders down. The tool needs to grab only enough to drive properly. If it can't free itself from the head of the fastener easily, it's a problem...if it fits too loosely into/onto the fastener, it's too easy to jump out and damage the product.

      The reason these are not 'common' is that they are custom made by hundreds of different vendors, worldwide, and they are focusing on the assembly line environment. They don't design it so you can tear it apart on the kitchen table because you're not a factor. If this looks like they are building in anti-tampering, you need to stop thinking along those lines. They're not even thinking about you, except how fast they can get it to you in exchange for your wallet :)

      You people are too conspiritorial :)

    6. Re:Proprietary screws by Anonymous Coward · · Score: 0

      I think it's pretty obvious that proprietary screws are there to deter kids from mucking about on the inside. Regardless of what advertisers would have you believe - the majority of people who play video games in the US are still minors.

    7. Re:Proprietary screws by Anonymous Coward · · Score: 0

      Ok... You guys got it all wrong, those screws are on there so people dont steal the guts out of them and return the empty game cube, When i was younger, I would go to blockbuster and rent a nintendo 64 game, unscrew the cartrage and take out the rom, then take a dremal and hack up a old nes rom and stick it in the place of the n64 rom, FREE GAME, screwed it back together, and returned it to blockbuster and said "Hi, this game didnt work" and they would give me another rental... i did this about 20 times to different block busters. Works great, to bad they dont use cartages any more.... hehehhe, also Back in the day playstation would start to skip, (first model playstations) playstations have normal screws, (i worked at a game store called gammers, in las vegas, anyways) people would bring in their playstations they would skip we would give them $10 for it. go to Target/walmart/kmart and buy a playstation, then unscrew them and swap out the cd-rom drive-circuit board, and return the playstation.(we did the same if we messed it up soldering in a mod chip)hehe. We would make a killing doing this. I have alot more stories but i have to go to school, cya!

      --Daryl

    8. Re:Proprietary screws by Gordonjcp · · Score: 1

      I have alot more stories but i have to go to school, cya!

      And now *THEY* have your IP address... Anybody got a warrant to search those logs?

    9. Re:Proprietary screws by mongoks · · Score: 1

      Those screws really piss me off. I had a SNES console that got dropped on the floor too many times and one of the plastic levers on the top needed to be realigned with it's internal switch. I couldn't open the damn thing so I ended up practically ripping the thing apart and making it useless. Then I ended up buying a new console for like $25 used. I looked all over the net and there were only a couple of people selling tools and they were too expensive.

    10. Re:Proprietary screws by PK_ERTW · · Score: 1
      As A matter of fact, they are not the same. We took an N64 apart once (it wasn't working anyway), and the screws for didn't look at all like the ones for the game cube. They were sort of a "Reverse Slot" With slots on the sides and a raised middle.

      We were however able to make a driver for this by taking a dremmel to a regular slot screwdriver and taking out the middle. I think we still have it at home.

      For the record. contrary to what was posted below, I think Nintendo is conciously trying to keep the average person from getting into their machines. There are plenty of screw designs out their that they could use and would work just as good as their wierd game cube screws. For the same note, they wouldn't change screws between modles if they wern't trying to keep people out.

      PK
      Where are we going... and why are we in this handbasket?

      --
      Engineers arn't boring people, we just get excited about boring things.
  14. Sorry by BIGJIMSLATE · · Score: 0, Flamebait

    Too bad IGN, Nintendo, and your "relative" have no facts to back that up. In our area, the XBOXES are outselling the GCN at LEAST 3:1, with EB going through entire shipments of 10+ in a day, while GCN shipments of the same size take about two days, if not a little more.

    Everywhere I go, I see XBOX stuff on the web. XBOX over the internet, xbox info on the same site listed above on how to change parts, etc.

    Regardless, both will sell, and both will sell well. But don't act like a Nintendo fanboy and start bashing CONSOLES. If you want to bash something, bash the GAMES.

    1. Re:Sorry by firebat162 · · Score: 1

      I can't really comment with what you said about EB going through 10 shipments a day, but I know for certain Xbox being over all the internet is a result of MS's extensive marketing campaign. Do not forget that just a month ago it was reported that micrsoft was spending something like 100 million on marketting throughout North America. You would only begin to think that the web is a place that MS would advertise on.

    2. Re:Sorry by mike_sucks · · Score: 1

      Well, of course you're going to see XBox ra! Ra! RA! everywhere you go, if you go to Windows oriented sites, and shops.

      Do you honestly expect to see www.microsoft.com to be sporting PS2 ads?

      --
      -- "So, what's the deal with Auntie Gerschwitz et all?"
    3. Re:Sorry by bobobobo · · Score: 1

      Actually Nintendo themselves disclosed the information in a press release http://biz.yahoo.com/bw/011128/280404_1.html The 500 million budget MS is throwing at X-box marketing can't hurt in your product placement either, don't fall for their ploy.

    4. Re:Sorry by moroboshi_ataru · · Score: 1

      Note that your sample is not necessarily indicative of what's going on in other stores.

      -Jorge

  15. What a relief! by Fatal0E · · Score: 2



    I'm happy to say that upon reassemble of the unit, it still works.

    he spelled it wrong but at least he did it.

    1. Re:What a relief! by Anonymous Coward · · Score: 0

      All the words are spelled correctly.

      What you mean to imply is that a word was chosen incorrectly - 'reassembly' instead of 'reassemble'.

  16. I believe by HanzoSan · · Score: 3, Troll

    Nintendos done everything right.

    As far as hardware goes, PS2 went for all polygons and no textures and is barely better than Dreamcast.

    Dreamcast went with good textures, low polygons, and PS2 was able to hype up 60 million polygons per second and make Dreamcast sound cheap.

    What Nintendo did, was alittle of both, Polygon power thats 12 million polygons per second, which is twice the power of the Dreamcast.

    And 64 megs of ram, This is more ram than any other system and not just any ram but FAST ram.

    Nintendo realized the quality of rendering, and the special effects are more important than the pure polygon power.

    PS2 has better special effects and you see it in certain games, Theres a new water racing game for the PS2 which has the most realistic water i've ever seen, photorealistic and definately better than wave race. Problem is, while PS2 games have better physics, the color quality is horrible. Metal Gear Solid 2 the best game PS2 has to offer right now, clearly lacks color and textures, and this is why a game like Shenmue on the dreamcast actually looks more realistic. Color and Textures are very important, not just physics.

    Xbox has the most potential hardware wise, A pentium 3 which can be used for Physics and a high quality graphics chip, However Gamecube is easier to program for, so while Xbox has the potential to destroy the game cube, right now Gamecube games look better simply because its easier to right them, so with Xbox you have an almost Sega Saturn style system which gives programmers too much power
    and while Microsoft makes good development tools, we have yet to see what Xbox can do and most likely wont see what it can do for a couple of years.

    So why do i believe Gamecube did everything right?

    Cheap, Its cheaper than all the competition.
    Marketing, It has some of the best commercials I've ever seen.
    Power, while Xbox may be more powerful, Gamecube has better looking games.

    I expect Gamecube to outsell all systems this year and Next year and perhaps be the console to Dominate. If the Marketing remains at this level, and Xbox doesnt get some good games fast, I dont think Gamecube will have any serious competition. PS2 is still in the picture, but they better have an ace up their sleeve or they will go the way of the Dreamcast.

    --
    If you use Linux, please help development of Autopac
    1. Re:I believe by quasipunk+guy · · Score: 1

      You're wrong about the RAM, but overall I think you're right.

      The GC has, I believe, a total of 42 MB of RAM. A smaller quantity of that is the really fast stuff, the 1T-SRAM, although it is the majority.

      What is the PS2 game with awesome water you speak of? I'm pretty dang impressed with WaveRace...

    2. Re:I believe by Anonymous Coward · · Score: 0

      Yah I'd get a PS2 if I could get past the stairs
      and the $300 price tag.

      60 million polygons my ass.

    3. Re:I believe by Ziviyr · · Score: 3, Informative

      24 megs of that really fast stuff.

      16 megs of auxillary RAM for audio and disk buffering.

      3 more megs of that really fast stuff inside the graphics chip.

      Totalling 43 megs.

      ...and 12 milion polygons is a gross underestimation by the big N. Think of it as a minimum you should be able to expect, not a peak.

      --

      Someone set us up the bomb, so shine we are!
    4. Re:I believe by ShadowDrgn · · Score: 1

      "I expect Gamecube to outsell all systems this year and Next year and perhaps be the console to Dominate. If the Marketing remains at this level, and Xbox doesnt get some good games fast, I dont think Gamecube will have any serious competition. PS2 is still in the picture, but they better have an ace up their sleeve or they will go the way of the Dreamcast."

      I don't have any hard numbers for Gamecube sales in North America because the system hasn't been out that long and no site really tracks them, but Magicbox has lots of info on the numbers in Japan, which has traditionally been the most important region for gaming.

      According to their news on 11/23: "Nintendo of Japan announced that they have sold 510,000 units of GameCube in Japan since its launch on September 14, approximate 710,000 units of software were sold."

      The first warning sign there is the small number of titles sold. The system shipped with 3 games there, but it also seems that no one has been buying the new ones. Even Pikmin, the only fun innovative game on the system IMO, has only sold a mere 143k copies. Gran Turismo 3 on the PS2 has sold ten times that many!

      Gamecube's launch in North America was full of sub-par remake titles (a few fun multiplayer games, but no system sellers), which are now having to compete with a very impressive PS2 selection. The Gamecube started off poorly in Japan, fairly bad in North America, and has nothing special on the horizon. Sony already has top-tier titles out on the shelves; Nintendo doesn't even have them in the making.

      Suffice to say, I don't share your optimism for the Gamecube. I'm not sure how the XBox is going to fit into all this, but it looks like another win for Sony.

    5. Re:I believe by tshak · · Score: 2

      However Gamecube is easier to program for...

      How do you figure? The XBOX utilizes a slightly modified DirectX8.1. DirectX is very easy to develop for. Not to mention that you can design a game for the PC, and port it to the XBOX with minimal effort (and visa versa).

      For example, Redstorm has been making their Rainbox 6 series for both PC and PS1 (incredible games, IMHO). Now you'd think that with there latest, graphic intensive game, Ghost Recon, that they'd go to PS2 since they have PS1 experience. However, for Ghost Recon, they released a PC version, and have an XBOX version coming out "real soon".

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
    6. Re:I believe by Anonymous Coward · · Score: 0

      Attention fuckhead:

      How can your characterize the GameCube's North American launch as "fairly bad"?

      You know what, you're such a fucking idiot, I'm not even going to bother with the rest of my strongly-worded rebuttal. In conclusion, go fuck yourself.

      ~t

    7. Re:I believe by Anonymous Coward · · Score: 0

      The gamecube's polygon number is with full effects. Both ps2 and xbox report polygon numbers with no effects. I think ps2 only pushes about 3-5million/sec with full effects. Don't know about the xbox.

    8. Re:I believe by ndogg · · Score: 1
      Theres a new water racing game for the PS2 which has the most realistic water i've ever seen, photorealistic and definately better than wave race


      Why are you attributing physics to the PS2? The PS2 has no hardware or software native to it to deal with physics. That's something left up to the programmer on all systems. So really, the developer for that water racing game you're talking about has a better grip on physics than the developer for Wave Race, obviously. It's not the system that produces the effects for the physics.
      --
      // file: mice.h
      #include "frickin_lasers.h"
    9. Re:I believe by Binary+Tree · · Score: 1
      so with Xbox you have an almost Sega Saturn style system which gives programmers too much power

      Please elaborate.

    10. Re:I believe by voronoi++ · · Score: 1

      >However Gamecube is easier to program for.

      Hmm, does it have DevStudio?

      Sure I'd rather work with a PPC than x86 any day, but don't underestimate the effects of a good mature IDE.

      To put this into perspective, the XBOX is actually easier to debug / write for than a normal win32 PC. For a console that's revolutionary!

    11. Re:I believe by Graymalkin · · Score: 2

      The GameCube only has 43 megs of RAM, not 64. The XBox is the one with 64 megs of RAM which is unified so the CPU and GPU share the same memory. The GameCube has 24 MB of low latency SRAM for the GPU plus 3 MB of embeded even lower latency memory on the chip itself. Main system memory tops off with 16 MB of higher latency RAM but it is used for actual game data. I think what Nintendo did right was stick with making a console system. Microsoft is shipping a miniature PC for 300$. Nintendo's got a box they can put together fairly cheap and it's something developers can have alot of flexibility with.

      --
      I'm a loner Dottie, a Rebel.
    12. Re:I believe by jakew · · Score: 1

      DirectX is COM-based.

      It is a well known fact that COM was created by the devil, to prepare programmers for hell.

      Didn't you know that?

    13. Re:I believe by Anonymous Coward · · Score: 0

      For reference, Xbox has 64 meg of 6.4 GB/s RAM, and 125 million quad textured, lit, fogged, vertex shaded, pixel shaded polygons per second.

    14. Re:I believe by Ziviyr · · Score: 1

      For reference, Xbox has 64 meg of 6.4 GB/s RAM, and 125 million quad textured, lit, fogged, vertex shaded, pixel shaded polygons per second.

      "My box is bigger than your box?"

      Gamecube has lower latency RAM so it can randomly pick out whatever data it needs, and the RAM built into the graphics chip does alot to reduce the amount of bandwidth it actually needs to pump images out to the display.

      Gamecube has octa-textured polys, and if I read correctly they actually have interactions of some sort.

      I do like nVidia. But I'm curious as to what you're expected to do with 125 milion polygons with a screen that can only display .3 milion pixels.

      With a 6:1 triangle to pixel ratio why should anyone bother with texturing? :-)

      --

      Someone set us up the bomb, so shine we are!
    15. Re:I believe by AstralSeeker · · Score: 1

      Damn, this is so wrong I created an account to answer.... -XBox has 64mb of memory not the GC. -The PS2 is the Saturn equivalent not the XBox. The PS2 is a mishmash of different chips running in parrallel which you have to program in assembler and synchronize yourself using a lot of customs TAGS for each chip. The XBox is DX8, really, really, really easy compared to the PS2. Just ask any PS2 progammer who much fun it is to write a 3D polygon clipping routine in VU microcode, and who much fun it is to debug it. And the XBox does on-the-fly DD 5.1 encoding, this is the coolest thing ever for me :)

    16. Re:I believe by EvilOpie · · Score: 1

      Personally, I seem to recall being in a store once just after the SNES had come out and seeing that there were only 4 games released for it at the time that you could buy. And look at how many games had been released for that system by the time the N64 came into play.

      Personally I believe that even though there may not be a great number of games for the Gamecube at this moment in time, Nintendo obiously knows what they are doing or else they would not still be around today. I'm interested in how things will pan out in the future for all three companies.

      --
      -Through the server, over the router, off the firewall... Nothing but 'Net!
    17. Re:I believe by derrickh · · Score: 2

      The Saturn had this kinda cool dual processor thing that, in theory, was crazy powerful. The problem was that only SEGA knew how to utilize both processors and therefore, only SEGA's 1st party games looked any good. 3rd party developers struggled with it and the games suffered. SEGA finally released it's inhouse dev tools(Dragon OS?) to other developers but by then, it was too late.

      The XBox has the GForce/P3 thing going and it may be hard to pull the full potential from the box. But so far, the results are pretty good.

      D

    18. Re:I believe by iapetus · · Score: 2

      The PS2 is not the Saturn. The Saturn architecture was a bodge job based on last minute realisation that the competition was too powerful. The PS2 (for better or for worse) was designed that way, and some PS2 developers who have got to grips with the system are actually very happy with the flexibility the EE/VU0/VU1 combination offers.

      --
      ++ Say to Elrond "Hello.".
      Elrond says "No.". Elrond gives you some lunch.
    19. Re:I believe by Anonymous Coward · · Score: 0
      ...game for the PS2 which has the most realistic water i've ever seen...

      Dude! I saw some even more realistic water this morning when I was taking a leak. Then I had a glass of very realistic water with breakfast. You could almost drink it!
  17. Site Down already by Anonymous Coward · · Score: 0

    /. effect again. Oh well, I guess I can wait two days for the hits to slow to a reasonable amount again.

    Anyone have a mirror up?

  18. Deja Vu by guru_steve · · Score: 2

    Once again, this article looks like an old rerun

    Too bad the link is slashdotted already.
    Though the inside of the gamecube can be found here (from the other slashdot article)

  19. i liked their X-Box dissection better by martissimo · · Score: 1

    lots of interesting stuff they had in the x-box breakdown. The 2 blank slots for ram for instance and wondering if u could solder some in, the possibilites for replacin the HDD...it was a pretty neat look at a new type of console game.

    This on the other hand was just basically a take out all the screws we can and see how many pieces we end up with type thing. Nothin wrong with that, heck who doesnt enjoy rippin perfectly good electronics apart and seein if it will still work when you throw it back together....but the x-box one seemed a heck of a lot more interesting

    1. Re:i liked their X-Box dissection better by Anonymous Coward · · Score: 0

      Are you on crack? The X-Box breakdown looked like the inside of my PC. There was nothing new or interesting there, it was practically my PC in a different case. The fact Nintendo have managed to squeeze all the power into such a small space is quite amazing, I think this dissection is far better.

    2. Re:i liked their X-Box dissection better by spectecjr · · Score: 2

      lots of interesting stuff they had in the x-box breakdown. The 2 blank slots for ram for instance and wondering if u could solder some in, the possibilites for replacin the HDD...it was a pretty neat look at a new type of console game.

      Speaking of which... I'm surprised that no-one's mentioned yet that the reason for those extra banks is because that's where the debug RAM sits. If you're developing for any hardware, it's nice to have a chunk of space for your ICE, etc etc, to run in.

      Simon

      --
      Coming soon - pyrogyra
  20. My personal GameCube notes by Dark+Paladin · · Score: 5, Interesting

    Here's my whole deal on the GameCube. It's long. Sorry about that. But I wouldn't feel fair if I said all that stuff on the Xbox in a previous post, then left the GameCube swaying in the wind. So this whole thing is my honest opinion. Take it as it is.

    The size of the past

    About a month ago, I bought my first Nintendo Entertainment System.

    Growing up as a child, I never had a Nintendo of my own. My parents waited until I had left home to stop being poor, so I didn't know the joys of the little sister. That means no Kid Icarus, no Castlevania, and especially no Final Fantasy.

    Until a month ago, when a chance run into a Software Etc made me notice the Final Fantasy (not II, III, or otherwise) - an original Final Fantasy game. 20 minutes later I bought it, and went out to find myself a Nintendo to play it on.

    20 years is a long time to wait, and its interesting how Nintendo's systems have evolved over the years. Some things, like the output plugs for the systems, have remained the same since the Super Nintendo Systems. The cartridges have gotten a little bigger and could hold more memory, but they were still cartridges, made to deliver their information as quickly as possible so game players could focus on playing games rather than waiting for the information to load.

    That also meant there was a trade-off. Companies that went with the PlayStation system could use disks that held far more information, which means more cinematic gameplay, sometimes at their benefit, sometimes to their detriment.

    But now Nintendo has joined the rest of the disk based world with their little square wonder, the GameCube. And in true Nintendo fashion it's brutally efficient at doing one thing: providing gaming entertainment.

    Hip to be Square

    The first thing I noticed when I opened up the box was my little black GameCube is small and perfectly square. Actually, the first thing I noticed was the handle that let me pull it out and walk around the house going "Look at this little thing?"

    The GameCube weight between 3-4 pounds, and while it's small, it feels solid, and the little guy is quiet when you turn it on. To be honest, Nintendo did cheat - the power cord has a large brick on it that's used for AC/DC conversion, and that big brick is a slight problem when you're trying to find a place to plug it in. (The power brick alone is almost as heavy as the GameCube itself!)

    The GameCube is a simple system. On the top are 3 buttons - On, Reset, and Open so you can insert the mini-DVD's (more in that in a moment). The front as 6 slots - 4 controllers, 2 memory. The back has inserts for the power and Video Out (which uses the same plugs as your old Nintendo 64, which uses the same plugs as your Super Nintendo), as well as another plug for Digital Out - and since I don't have a system that supports that, RCA works just fine for me, thank you very much.

    The bottom is where you upgrade the system. Two serial ports and one high speed port are covered by smooth covers, set up so that when you do plug in future add-ons (like a broadband adapter or modem), they'll be perfectly flush with the system so you won't notice them in the way.

    The system is made to play games, so forget any ideas about putting in your music CD's or movie DVD's inside. The individual games come in small, 3 inch disks that are burned with DVD level technology (so they can store lots of information in a small space). Nothing else is going to fit inside, and while there are reports of a GameCube compatible DVD player in Japan being released sometime in the next few months, the unit you buy from Nintendo doesn't aspire to any of that.

    It just plays the games, kids. I can't stress that enough, because it does it so well.

    It's Flipper!

    The original code name for the GameCube was the Dolphin, and it makes sense that the ATI graphics card that powers the GameCube was named Flipper. (Unless you haven't been born in the last 30 years like myself, you might remember that Flipper was the dolphin star of a popular TV show. Like Lassie in the water.)

    ATI proves they know how to do graphics, because so far the first set of games for the GameCube look incredible. I've been playing with Super Monkey Ball, and the game looks incredibly smooth. The spheres look perfectly round, colors and textures are bright and colorful, and the other little tricks like lens flare and so on never slow down the system at all.

    Or another game sure to be popular this year, Rebel Assault II. The first mission alone, a recreation of the Battle of Yavin where you get to destroy the Death Star, looks like you're inside the movie. But the next mission after that which has you flying through a nebula, and I was impressed by the sheer beauty of space, the distant stars shining through interstellar gas in a sight any science fiction fan would sell their soul to be a part of.

    Quick Load

    One problem with most CD or DVD based games is the long load times, or the wait to load or save games to memory cards.

    The opposite is true with the GameCube. Somehow, maybe because the mini-DVD's are so small the seek time is less, games load up very quickly, and games saved to the small memory cards (which resemble the PlayStation 2 memory cards, only half the size (and at 4 MB, half the storage space)) quickly store their information so you can get right back into the game.

    Either way, the near lack of wait between the time you say "Start Game" and the time the game launches keeps you from getting bored.

    Fits like a perfect, tiny glove

    You know what they say about a man who can drive a stick? Yeah, me neither.

    As much as I've tried to avoid it, sooner or later I have to mention the recent review of another console's controller, the Xbox. Like the Xbox controller, the GameCube's contains several buttons and features:

    * Two analog sticks
    * One D-Pad
    * 3 finger triggers (two on the right, one of which is the Z button, one of the left)
    * 5 buttons - A, B, X, Y, and Start

    And while the controller is made for hands slightly smaller than my own, it was still very comfortable. I could reach every single button (except for the Start button, which really doesn't count) with my thumb, and the finger triggers were pretty accessible, except for the Z button which was a further stretch for my right index finger. I believe that there's a larger model made by another company, but as it is the default controller is comfortable enough to use for long stretches. (In fact, I recently bought a second during Thanksgiving so me and the kids could play the games together. Made me a big hit in the family, I can tell you.)

    The buttons give a good response so you know they've been pushed down. The main finger triggers also have a "click", which means that just pressing down the trigger means one thing, while "clicking" it all the way down can mean another. For example, in Rogue Squadron II, pressing down the right means to accelerate, while clicking it can activate the S-Foils or hit a Turbo Boost.

    The controller has rumble technology, which means it can vibrate depending on what's going on in the game. It isn't terribly strong, but it's effective enough.

    Inside the Cube

    When the GameCube is first turned on, even its boot-up sequence is cute as it "rolls" a purple cube on the screen to form the GameCube logo.

    The menu system is also made of a cube, and moving the controller in each of the four compass directions gives you the various options, like sound, video, time, memory, and launching the game itself. The cube menu is transparent, and each item is clearly depicted in little squares that make up the letters, continuing the cube tradition.

    There's nothing outside the ordinary, so let's move onto the big event.

    The Games

    Compared to the Xbox or the PlayStation 2, the GameCube doesn't have a lot of games available at its launch, and if history is a key, it probably won't have as many as its competitors. (Take a look at the games for the PSOne compared to the Nintendo 64.)

    But those games that are out, the two that I've been playing with are both incredibly fun. Listed here are "Gut Level" reviews of the games - these aren't final scores, but just my general impressions after spending around 24 hours with them and the system.

    Star Wars Rogue Squadron II: Rogue Leader:

    For fans of the Star Wars game, this is as close to flying the X-Wing and other crafts as you're going to get. The controls are simple enough - the left analog controls your direction, left and right trigger buttons decrease/increase speed, A to fire the primary weapons, and B to fire the secondary weapons.

    It was evident from the beginning that the Factor 5 crew was interested in fun. When it first starts, you see a group of StormTroopers dancing to the Cantina Theme before the camera pans back to reveal the LucasArts logo. It's cute, and just ads that grin to your face before the game even begins.

    The missions are fairly simple in and of themselves, usually spent blowing up the Imperial Forces in the various crafts. But expertise in being quick, accurate, or not getting dead are rewarded by giving out Gold, Silver, and Bronze awards that can be used to collect points for better ships in other missions.

    As far as the graphics, it is amazing. Flying down the Death Star Trench with the Tie Fighters roaring after me, it almost looked like the gray, dominating trenches of the Death Star trench.

    The other interesting graphical feature depends on the time of day. On planet based missions, the sun moves depending on what time the GameCube reports, so missions flown in late afternoon will have the sun setting, while missions played in the middle of the day has the sun high overhead. It was a surprising detail, and one that just adds to the cool factor of the game.

    Probably the most aggravating thing is the radar system. I'm used to the old Tie Fighter/X-Wing system, where the left circle is the back and the right is the front (or is it the other way around?), but for Rogue Squadron II there's the only the one on the upper right, and I often had problems knowing if something was above me or below me.

    Gut Level Score: 8 or 9

    Super Monkey Ball:

    Oh, yes, I'm sure that PETA will just love this game.

    Sega, I love you. This game is a blast. Imagine one of those marble mazes, where you'll tilt the maze about to move the marble through the hallways, avoiding the tiny holes.

    Except in this case, the mazes are huge, the size of a football field, and the marbles are encased with...monkeys. Cute little monkeys that try to run and keep up with the marbles as they race down the ramps at 70 mph, while you try and grab the bananas (I believe sponsored by Dole) while keeping them falling off the edges down into oblivion.

    First, the graphics are even better than Rogue Squadron II. It's bright, the balls are perfectly round, the the little monkeys have all sorts of expressions as they're rolled around, expressing shock or glee as they race about your tilting world.

    The game has that "Ah-ah-woah!" feeling as you just barely keep your Monkey from falling off the edges so you can get that one extra banana, or the sudden fear as parts of the mazes break off to float away, leaving you to make split second decisions of whether to play it safe, or go for broke.

    Then there's the party games and mini-games mode. I've only played one of the party games, Monkey Fight, where you control a monkey with a boxing glove and try to punch the other monkeys off the board. Boxes will drop down that will give your monkey's various abilities, but primarily it's a romp to move around the board, trying to keep a wall at your back so you aren't knocked off.

    Sega captured the very essence of gaming with Super Monkey Ball - it's just flat out fun.

    Gut Score: 9 or 10.

    Closing the Box

    I like the GameCube, and I'm not going to be ashamed of that. It's almost half the size of its competitor, but it's like looking at a puppy around some big dogs. It's cute, it wants to please you, and it's got the charm and energy to make playing with it funner than playing with the bigger, dogs that might know a lot of cool tricks, but they don't make you want to scratch the back of their lids. Er, ears. I like the system, I like the games, I like the controller, and I'd gladly buy it again, and gladly recommend its purchase to anyone who just wants to have fun.

    As always, I'm John "Dark Paladin" Hummel. And that's my opinion.

    1. Re:My personal GameCube notes by Exatron · · Score: 2, Informative

      There's one small, but important detail that you got wrong. The GameCube's graphics chip was designed by ArtX, which was later bought by ATI. Flipper was finished before ATI purchased ArtX- ATI just took the opportunity to add its logo to the GameCube.

      --
      "I think so, Brain, but 'instant karma' always gets so lumpy." - Pinky
      "Decepticons FOREVER!!!" - Ravage
    2. Re:My personal GameCube notes by Anonymous Coward · · Score: 0

      That's Rogue Leader, not Rebel Assault.

      Oh, and for my money, the closest one got to flying an X-Wing happened to be...the X-Wing series for the PC by Lucasarts/Totally Games. If you've ever played those games, the Rogue Squadron/Leader games seem just shallow in comparison.

    3. Re:My personal GameCube notes by wheany · · Score: 2, Insightful
      One problem with most CD or DVD based games is the long load times, or the wait to load or save games to memory cards. The opposite is true with the GameCube. Somehow, maybe because the mini-DVD's are so small the seek time is less, games load up very [clipped]
      I don't believe short loading times are somehow inherent to GC, I think it's all about the developer. And I've heard Nintendo is pretty strict about the games developed for the GameCube, so it could just be that Nintendo doesn't give the publisher permission to publish the game if the loading times are too long.

      OTOH I could be full of shit...
    4. Re:My personal GameCube notes by phong3d · · Score: 1
      I don't believe short loading times are somehow inherent to GC, I think it's all about the developer

      You're absolutely right about that. On the PS2 for example, Devil May Cry is a fast-loading game with scads of gorgeous textures and effects. Crash Bandicoot 4, on the other hand, take as long as a full minute to load a level, during which time you're treated to the game engine rendering Crash falling through some floating lights. I've heard Munch's Oddysee on the Xbox has some horrible load times as well, but I'm off-topic enough here :)

    5. Re:My personal GameCube notes by Sentry21 · · Score: 2

      I don't believe short loading times are somehow inherent to GC, I think it's all about the developer.

      Yes and no. Let's remember the Playstation, and the horrid load times on some games. Then let's remember scene changes in Final Fantasy IX. You'd change screens, and the game would load up a pre-rendered image five screens high by three screens wide, and you wouldn't notice any load times. Why? The FF Developers fade out/in, and the software starts loading the next image while the fade-out starts (I believe).

      But then let's look at Q3 for PS2. It's not worth playing. You get a couple of boring maps and a few neat ones, but you have to wait up to 4 minutes just for the title screen to come up, and a good three minutes every time you want to load a map. It's pathetic.

      I'd wager that 1) Nintendo has the benefit of faster DVD seek/read mechanisms because they had a year of technology behind them, and 2) That we will see games with high and low load times

      Still, it seems to me that most games on Nintendo systems emphasize quality over quantity. Let's see if Nintendo is as finicky about its licensees this time around.

      --Dan

    6. Re:My personal GameCube notes by Namarrgon · · Score: 3, Insightful
      I've heard people say the Xbox loading times are enormously long - I'd have to disagree. I own an Xbox, and I've also played on a Cube, and to me they seem pretty similar.

      I did notice that some Xbox games (e.g. DOA3, Project Gotham) have a really long intro before the menu pops up. Perhaps that made people think they had to sit through all of it? I personally hit the Start button imnmediately, and I get the game menu straight away, within seconds of putting in the game.

      With the Cube (looking at Wave Race and Rogue Leader), the intro was certainly shorter, but not interruptible. Total time taken before you could get to the menu was more or less equivalent.

      I doubt the mini-DVDs will seek any faster than a full-size DVD. Perhaps average seek time would be less for a full 1.3 GB mini-DVD than for a full 9.4 GB disk, but if you stored 1 GB of data on each type of disc, it'd actually seek quicker on a full-size disc (since on the Xbox all data is stored at the outside rim, where it spins faster and you can fit more data per track, thus resulting in higher transfer rates, fewer seeks required, and a smaller average seek distance).

      Are the Cube's mini-DVDs dual-layer, like the Xbox? A dual-layer disc would have twice as much data in the same area. Though I don't know what the refocussing delay is to switch layers, or whether an Xbox game always uses both layers or only when one layer is full.

      --
      Why would anyone engrave "Elbereth"?
  21. "so tiny, it's cute" by Patrick+McRotch · · Score: 0, Troll
    So, Rob, did you first hear that phrase from a girl?

  22. MOD PARENT DOWN! by Anonymous Coward · · Score: 0

    parent is obviously a troll.

  23. Gamecube has better games and marketing by HanzoSan · · Score: 2



    What do you expect? Look at the ads on TV, they are just a billion trillion times better than any I've seen. Then look at the price, its cheaper. Then look at the games like Luigis Mansion, Metriod Prime, Starwars. And even if these games all suck, we know two things.

    1. They are better than the average Xbox game.
    2. The ads make each game look like its the next coming of christ or something.

    Xbox has crappy ads which look as bad as Sega and their Dreamcast ads.

    Xbox needs better games and better marketing for the few good games they do have. Lastly to compete with gamecube Xbox would need a cheaper price tag.

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    If you use Linux, please help development of Autopac
    1. Re:Gamecube has better games and marketing by skoda · · Score: 5, Insightful

      ???

      I'm a big-N fan, but the XBox ads work much better for me.

      The XBox commericals show me the gameplay. They show me incredible graphics, cinematic scenes, and compelling gameplay.

      GCN ads show me glass cubes with men squished in them.

      Further, the XBox ads are exactly *unlike* the PS & PS2 ads. They'd show 25 seconds of random stuff (man in Crash Bandicoot costume. WTF?) and then 5 seconds of game footage. Sorry, but show me the game -- man in freak-suit doesn't make me want to buy the game.

    2. Re:Gamecube has better games and marketing by geomcbay · · Score: 1

      Personally, I plan on buying both the XBOX and GC, but the XBOX ads work better for me.

      In any case, I must say EA's ads for SSX Tricky (which will exist on all the major platforms, IIRC) are simple but brilliant..best videogame ads in years, IMO.

    3. Re:Gamecube has better games and marketing by Elbereth · · Score: 2

      Incredible graphics?

      IT'S A TELEVISION, PEOPLE!

    4. Re:Gamecube has better games and marketing by Anonymous Coward · · Score: 0

      Yeah, and what's your point? I seem to recall the television displaying the most realistic looking images for the last 50 years or so...

  24. See? This is why... by kaxman · · Score: 1

    ...I should stop staying up so damnably late (early?)! I want to see this, but the site is still blasted to hell. At two in the morning, too...

    --
    Everyone on slashdot has a journal.
  25. Re:Attention Linux Fags by Anonymous Coward · · Score: 0

    Gay homosexual? This should be mod'd redundant, not troll! Christ, you moderators fucik your grannies!

  26. Re:I BELIEVE! by Anonymous Coward · · Score: 0

    I went into a chinese restaurant once... and I wanted to eat egg foo young.. aparently he was not working that night.

  27. I predict PS2 to be the first to go by HanzoSan · · Score: 2



    Xbox is in the same situation as PS2, but Xbox is more powerful, and Microsoft has more influence in the USA.

    Xbox will survive. This isnt a question. Because with enough money a failed console survives.

    Sega didnt survive not because their console didnt sell, Sega didnt survive because Sega didnt have the money to compete with the likes of Sony and Microsoft, When Xbox came into the picture thats when Sega called it quits.

    Xbox is taking the Market that Dreamcast was going after.

    --
    If you use Linux, please help development of Autopac
    1. Re:I predict PS2 to be the first to go by arson1 · · Score: 1

      Xbox is taking the Market that Dreamcast was going after.

      I won't disagree wwith your other points, but I have to respectfully disagree with that. While I'm sure Microsoft will take any market they can, judging from what I've seen so far, they are headed for the throats of the PS2 fans...

      Sega had (and still has... see Super Monkey Ball) a great ability to make unbelievibly innovative games that on the surface look a little strange.... a little Japanesish (yeah, not a word, I know :-)) Their best games don't always (there are exceptions) revolve around killing or professional sports. On the other hand you have Xbox which seems to offer only the typical games I'm used too... how boring. I want something new, not DOA 3 (I haven't played it yet, but as a fighter fan, I think the first two sucked). Halo seems like it is at least a little innovative. My point is, I think Sega's market is the hardcore gamers, people that play the games that are indepth, have balance, and high replay value. XBox is going after the frat boy demographic, guys that want to play a couple of games of football, or kick each others asses in some fighting game, but would write off Super Monkey Ball because it looks like a little kid game

      Personally, I have a PS2, which I love (Grand Theft Auto 3 is an amazing game), I have a GameCube on the way (Chistmas present), and I will most likely buy an Xbox, probably after Christmas.


      ps. Dreamcast destroys them all

      --


      --
      Don't sweat the petty things, and don't pet the sweaty things.
  28. Re:Pope John Paul II, dead at age 94 by utdpenguin · · Score: 0

    your an idiot

    --
    In Soviet Russia you dant have to put up with these crappy jokes
  29. Actually by HanzoSan · · Score: 2



    Sega was in first place and actually the Dreamcast still has more units Sold than PS2, Xbox and Gamecube.

    The problem isnt selling the units, Its the fact that Sega didnt have the money to compete with big companies like Sony and Microsoft who were buying Developer support left and right.

    Sega was losing third parties because SEGA didnt have the money to keep them. Third parties dont like to hang around a company which is bleeding money left and right, They prefer the stability of a Microsoft or Sony.

    Sega couldnt make enough money off of Dreamcast on their own, and unlike Nintendo Sega didnt have enough money to save dreamcast on their own, Sega was in debt.

    Sega had no other choice but to kill Dreamcast, not because Dreamcast wasnt selling, or Because Dreamcast was a bad system, but because Sony, Microsoft and Nintendo left no third parties for Sega. Money is made on game sales mostly from Third Parties.

    --
    If you use Linux, please help development of Autopac
    1. Re:Actually by Ondo · · Score: 1

      Sega was in first place and actually the Dreamcast still has more units Sold than PS2, Xbox and Gamecube.

      But the Genesis was in third place for over a year, wasn't it?

  30. Sega doesnt have as much money as Nintendo by HanzoSan · · Score: 2



    Sega Dreamcast sold well. Sega however always does bad in Japan and good in the USA and this is where Sega seems to look (oh we arent selling in japan, lets scrap this system, who gives a damn if it sold 9 million units in the world, it sold 500k in japan)

    Nintendo however has the money to pull an N64, N64 did way worse than dreamcast however, Nintendo has gameboy to fall back on, Pokemon, etc etc so if N64 didnt sell Nintendo didnt lose money but gained it.

    Sega just had Dreamcast and nothing else, Dreamcast was losing money and Sega was and maybe still is on the verge of going out of business.

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    If you use Linux, please help development of Autopac
    1. Re:Sega doesnt have as much money as Nintendo by Anonymous Coward · · Score: 0

      Dreamcast is a cheap sytem now and it can still live if Sega was smart. In countries like Brazil they are still selling and manufacturing Sega Saturns and there are companies realeasing games for older Sega systems. If Sega were smart they would market Dreamcast more in less affluent nations. Most consoles companies just chase after the Western European, North American (US and Canada mostly) and Japanese markets. If Sega were smart they would market DC in Brazil, Mexico, Spain, Greece, Argentina, South Korea, Portugal, Israel, Taiwan etc. They can also slap on a hd(it still would cost around $100 or less) and it would make a cheap pc for your living that would sell well.

      It is easier for Sega to dominate the markets I mentioned that their competitors tend to ignore. It is easy to become a big fish in a small pond. Also if they did what I mentioned, market DC in less affluent nations, they could translate popular games developers over there make, into English and rejuvinate North American interest in the sytem.

      But Sega is too dumb to do this most likely. They announced they are abandoning DC for the sake of their investors with no regard to the people who bought their system. There were games being developed and now they are all canceled. Now all that is being announced is a few Sega Sports games that will be available for other systems as well.

    2. Re:Sega doesnt have as much money as Nintendo by layingMantis · · Score: 1

      I doubt Sega is going out of business. Their skill is games anyway, so forsaking the 'Cast is the smart move. Besides, by doing this, and with the subsequent huge drops in price (providing ppl can still buy the games), it could actually extend the life of the Dreamcast for some time to come.
      Now, Sega has moved into a position where they can actually influence the sales of the respective consoles, since they are now a pure, and elite, game publisher. They always, like Nintendo, come up with some new shit (super monkey ball), then throw in their sports and other franchises and they have clout.

  31. Re:It never ends........ by Lunastorm · · Score: 1

    I doubt they've even heard of Slashdot until they've been hit.

    --
    You die too easily.
  32. Dreamcast sold 10 million systems. by HanzoSan · · Score: 2


    The Sega Genesis only sold 16 million systems.

    Poorly? 10 million systems in 2 years?

    Sales werent the problem, Its lack of third party support, Third parties dont like to develop for multiple consoles anymore, and Microsoft, Sony and Nintendo all had more money than Sega.

    For the same Reason Microsoft Dominates the PC, and Apple is in the position they are in, is the reason why Sega couldnt survive, Sega had less money than everyone, even a few developers like EA have more money than Sega.

    --
    If you use Linux, please help development of Autopac
    1. Re:Dreamcast sold 10 million systems. by Anonymous Coward · · Score: 0

      Sales weren't the problem -- selling at a loss was the problem (when you are undercapitalized like Sega and don't have $40Billion in the bank). They just couldn't hang on until the profits started rolling in in a couple years.

      3rd parties only shyed away because their financial situation wasn't exactly a secret, and the dreamcast dying an early death was inevitable.

  33. good interview with ATI about GameCube hardware by horster · · Score: 1

    read about it here , has great info about the hardware design, the slick memory architecture and the support form IBM.
    GameCube is a really slick box, very efficient and astounding considering that Nintendo just about breaks even with it considering the $200 price tag (and considering that at $100 more, MS is supposedly losing about $150 per xbox). Overall very impressive. By the way, Rogue Leader is a great game, but one that requires a little work to get into. Quite frankly, flying something at high speeds in a real 3d environment is a little more involved than running around and shooting. I don't think Taco really gave this game a chance, then again he seems to be somewhat of an xbox cheerleader these days.

  34. Re:Pope John Paul II, dead at age 94 by Anonymous Coward · · Score: 0

    So are you- it's "you're".

  35. facts please by horster · · Score: 2, Informative

    > Too bad IGN, Nintendo, and your "relative" have
    > no facts to back that up. In our area, the XBOXES
    > are outselling the GCN at LEAST 3:1, with EB going
    > through entire shipments of 10+ in a day, while
    > GCN shipments of the same size take about two
    > days, if not a little more.

    And where are your facts? eh?
    everything I've seen and heard says that the gamecube is selling excellently and the xbox is selling well but notvery well. the gamecube sold out in about 3 days, and nintendo had to increase shipments of another 200,000 boxes to the us, with an estimate of 1.3 million by Christmas.
    http://www.cube-europe.com/news/221101a.html

    Oh, and by the way, GameCube had the BIGGEST LAUNCH EVER! that's right, bigger than the xbux
    http://www.planetgamecube.com/news.cfm?action=it em &id=2408
    so, uh, neener neener neener!

  36. SpashDown (Movies Included) by HanzoSan · · Score: 2

    Spashdown

    Splashdown is the name of it
    Mpeg1
    Spashdown Trailer

    Movie 2 Spashdown movie

    --
    If you use Linux, please help development of Autopac
    1. Re:SpashDown (Movies Included) by Ziviyr · · Score: 1

      Ummm, maybe its just me. But it looks like from that first trailer that they're kicking up snow on a lake of oil. (which would be fine if it were competing with the original Waverace, where hte water looked alot like liquid metal)

      But I'd like to point out that when you aren't playing against 16 foot waves thw water in the current Waverace actually looks quite watery.

      Looks like splashdown has more of an arcady grab and play feel to it though (if you can get past riding over oil, kicking up snow, and bobbing around like a balloon on top of fog).

      --

      Someone set us up the bomb, so shine we are!
  37. Rogue Leader does rule by Aqua+OS+X · · Score: 1

    Ya, I'm quite a fan of Rogue Leader. It's kind of hard towards the end...but you learn how to take the levels and there is a million things you can unlock. Fighting off rebels on the Death Star as vader is an awesome level to unlock ;). It is one of the better in flight shooters I've played. I love it ...great game :).

    --
    "Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
    1. Re:Rogue Leader does rule by horster · · Score: 1

      I agree totally - that was a really lame and uncalled for slam by Taco.

      I too thought that Rogue Leader was going to be lame when I first played it. The first board is so slow and easy it seems like a joke, but wait a little longer and you are in for the ride of your life!

      This game is genuinly great - a few examples:
      1. totally smooth framerate - its a monster 60 fps at all times regardless, period. makes for incredible play.

      2. great graphics and really good scenery, pretty much the screenshots & previews are what you get, simply astounding.

      3. it's Star Wars! it's not some secret parallel star wars universe, it's actually the movies, you blow up the death star, you bring down AT's in hoth, you blow up the second Death Star, just great! Everything is just like the movie, which is a first and a welcome one.

      4. AI - there are actually different levels of AI in the game all coming together at once! this is actually something I've never seen in a game. The groups of plans actually behave differently and swirl around you in a reallys stunning way. Bombers, tie's advanced tie's all doing there own thing all at once. They are clever too in the later boards, very slippery and hard to shoot down.

      This is absolutely a real treat and I hope slashdot readers don't miss out by taking Taco's smug comments at face value - give it a chance, I think you'll enjoy it!

    2. Re:Rogue Leader does rule by Osty · · Score: 1

      Let me just preface this by saying that 1) I don't own a GameCube, 2) I've only played Rogue Leader on demo Kiosks, 3) I never really liked the original Rogue Squadron, and 4) I'm a pretty big star wars fan (not a geek, I've only read a few of the non-canonical books and comics, but I enjoy star wars is what I'm saying). Now, let's have at it.


      1. totally smooth framerate - its a monster 60 fps at all times regardless, period. makes for incredible play.

      Maybe during gameplay, and I'll grant you that's the most important part, but what I've heard and read is that many of the cutscenes bog down a bit. Neither here nor there as far as gameplay is concerned, but it shoots down your "60 fps at all times" claim.


      2. great graphics and really good scenery, pretty much the screenshots & previews are what you get, simply astounding.

      The graphics are very nice, and fit the theme well (duh!), but there are shadowing problems, and polygon "cracking" problems in several places. (notably, watch the heads of the AT-AT's to see shadowing problems). Standard caveats about this being a first-gen title, and it's not using the full power of the Gamecube, and so on certainly apply, but it's still disappointing.


      3. it's Star Wars! it's not some secret parallel star wars universe, it's actually the movies, you blow up the death star, you bring down AT's in hoth, you blow up the second Death Star, just great! Everything is just like the movie, which is a first and a welcome one.

      This isn't the first Star Wars game to give you events right out of the movies. Star Wars: X-Wing Alliance (it was the last PC game based on the updated X-Wing/Tie Fighter engine) gave us the Battle of Endor, for instance.


      4. AI - there are actually different levels of AI in the game all coming together at once! this is actually something I've never seen in a game. The groups of plans actually behave differently and swirl around you in a reallys stunning way. Bombers, tie's advanced tie's all doing there own thing all at once. They are clever too in the later boards, very slippery and hard to shoot down.

      This, too, has been done before. To draw from past Star Wars games, even as early as the original X-Wing (playable on a 386, even!) had multiple AI levels for enemies within the same mission, ranging from cadet (rookie) to top ace (super pro). Plenty of other games have done this, as well (for instance, the Wing Commander series, to draw from the space flight genre again).


      Overall, Rogue Leader is the best treatment to-date of the Star Wars space-fighting theme on a console, but if you have a PC, I really suggest you pick up a copy of X-Wing Alliance (still available -- LEC re-released it recently), especially if you want a more "realistic" flight model. The Rogue Squadron series just doesn't compare.

  38. ho ho! by Anonymous Coward · · Score: 0


    Trying to use the equation:
    "white man = big penis" ?

    Obviously you've never been bludgeoned w/ a black man's penis before... but try asking your mom about that, junior.

    1. Re:ho ho! by Anonymous Coward · · Score: 0

      Black men should be bludgeoned with baseball bats.

  39. Fact, Cubes sold much faster in my town by Aqua+OS+X · · Score: 2

    Although, it's not really important. Cubes did sell better at the Toys R Us in my town. A woman behind the couter told be that all the xboxes were gone in about 6 hours, yet the Cubes were going to be finished off in less then 2.......moreover, they had a larger shipment of Cubes.

    --
    "Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
  40. One man's freak-suit is another man's catnip by Anonymous Coward · · Score: 0

    "Sorry, but show me the man in the freak-suit ....seeing splash screens on my TV doesn't make me want to buy the game"...for every yen there's a yang.

    Marketing rule #1.....don't waste budget selling to someone that is already sold.

    Marketing rule #2....say the name, say the name, say the name....

    ...try to sell it to everyone, except the ones that will buy it without needing to be sold. And make sure they hear the name!

    The freak-suit stops you from changing the channel...anything past that is just branding.

    You stayed around for the screen-shots because they've already sold you.

    None of the MS ads are targeted at you (they want people that haven't been hooked on MS yet) and you don't see it...pretty typical MS fan, actually. Spoon fed and waiting for more.

    I bet you're a smoker too...right?

    As for 'incredible graphics, cinematic scenes, and compelling gameplay'...now I think you're a MS troll. Mind if I take a look under your skirt for a second? I smell shill...

    1. Re:One man's freak-suit is another man's catnip by kaimiike1970 · · Score: 1

      Mind if I take a look under your skirt for a second? I smell shill...

      Is THAT what you smell under skirts? I must be doing it wrong...

      --


      Do a google search before posting.
  41. Sony cant win by HanzoSan · · Score: 1, Troll



    Sony has the weakest System.

    Sales in the USA are more important than Japan, Genesis never sold in Japan and N64 didnt sell well in Japan until late in its life and only because of pokemon.

    PS2 cant keep up in the graphics department, cant keep up in the price department, or the games department with Nintendo.

    Ps2 can keep up with Xbox but this is America and Microsoft has too much influence here.

    I expect Gamecube to lead in the USA.

    Xbox to be second.

    Ps2 to lead in japan but fail in the USA.

    Why? PS2 has games, but so do all the other systems.

    Ps2s price is expensive, yet its the weakest.

    --
    If you use Linux, please help development of Autopac
    1. Re:Sony cant win by Anonymous Coward · · Score: 0

      PS2 sold 12 million units already, it is here to stay.

    2. Re:Sony cant win by moroboshi_ataru · · Score: 1

      Hm, as much as I really want Gamecube to win, it's really completely up in the air right now (with the advantage going to Sony). Xbox is a bit of a wildcard. Part of the statistic is taken from www.actsofgord.com, from the book of Proclamations.

      Sony has a worldwide installed base of 22 million or so units already. They've got a huge head start. Plus, all of their system sellers are coming out now or soon(MGS2, FFX, GTA3). Gord says that most people only buy one console during the current generation, if that's true... then Nintendo's got one hell of an uphill battle.

      -Jorge

    3. Re:Sony cant win by iapetus · · Score: 2
      Sony has the weakest System. Sales in the USA are more important than Japan

      Not really. Domestic sales are still important to the Japanese software developers, who are widely regarded as the most important in the console market.

      PS2 cant keep up in the graphics department, cant keep up in the price department, or the games department with Nintendo.

      Hardly. I don't know if you've been following Sony's first party development recently, but they've been churning out a lot of great and in some cases innovative stuff, including GT3, ICO, Ka, Wipeout Fusion, Jak & Daxter, Twisted Metal Black, Frequency, Parappa, Ape Escape, Sky Oddyssey, Wild Arms, Dropship, WRC, and plenty of others.

      On the technical front, obviously Nintendo's machine is more powerful. Moore's Law pretty much dictates it. But when was the last time the most powerful console won the race? It didn't help the N64 against the PSX, did it?

      Why? PS2 has games, but so do all the other systems.

      But PS2 has a lot of exclusive games or games with a long delay before they release on other platforms that will sell systems. FFX, Devil May Cry, MGS2, GT3, GTA3, VF4, Silent Hill 2, State of Emergency to name a handful of them. Because of their position last generation, and their huge advantage in installed userbase this generation gives them a lot of sway with third parties.

      --
      ++ Say to Elrond "Hello.".
      Elrond says "No.". Elrond gives you some lunch.
  42. mod parent down by Anonymous Coward · · Score: 0

    Who modded up that insightless garbage? Mod parent down!

  43. Re:Pope John Paul II, dead at age 94 by utdpenguin · · Score: 0

    Yes, I know how to spell it. That I choose not to should tell you something. I geuss subtelty is lost on your peolpe

    --
    In Soviet Russia you dant have to put up with these crappy jokes
  44. Star Wars not fun? by timothy · · Score: 5, Interesting

    Cmdrtaco might not think the Star Wars game is very fun, but Cliff and I do. Cliff is busy destroying towers right now, in fact -- this game is making me want to buy the GameCube and glue the lid shut ...

    timothy

    --
    jrnl: http://tinyurl.com/c2l8yr / foes: http://tinyurl.com/ckjno5
    1. Re:Star Wars not fun? by hyoo · · Score: 1

      Threaten to post an article which links to a page on Nintendo's site, bringing it down to a halt. That should send some GCs your way.

    2. Re:Star Wars not fun? by inio · · Score: 2

      Wait till you get to the asteroid field (4th level, 2nd after Hoth), it gets REALLY annoying.

      If you haven't made it past Hoth yet (I certainly had enough trouble), some advice: take out ALL the AT-STs (little guys) first. Only after they're all gone (theres several groups) should you take work on AT-ATs. Slow down all the way (left shoulder button till it clicks) turn infront of them and fire the harpoon. For easier flight around them use the cockpit camera with the C "button" pulled toward the walker you're entangling.

      Anyone got tips for the asteriod field?

    3. Re:Star Wars not fun? by Longstaff · · Score: 2, Funny

      I'd have to agree with you there. We got a GC w/ rogue leader at the office to review. Wow. I ran right out to the local Target and picked up a GC and SWRL 15 minutes after seeing it.

      SWRL has lived up to every expectation I had. Buy a copy if you can - but by all means, play it

      Luigi's Mansion is a fun game with neat game play, too. Although I don't think it will have much replay value.

    4. Re:Star Wars not fun? by Graymalkin · · Score: 2

      In the asteroid field avoid the fighters if at all possible. Have your wingmen take care of them and go after the shield generator things. Strafe right over the energy field and try to hit three consecutive generators with the ion canon. Be careful when strafing over the energy field because about by the time you waste two of the generators a Lamda class shuttle hops on your ass and starts shooting up your pipe. I pulled some fancy footwork and slid behind him and blasted him with my lasers until he pulled way up then i got the third generator and went on with the mission.

      --
      I'm a loner Dottie, a Rebel.
  45. But is Gekko a G3, G4, or G5? by yerricde · · Score: 1

    I've seen other unix ports about on BSD pages, when looking to 'upgrade' my Qube. (they both use a MIPS proc(i think) so thats one part out the way :)

    N64 uses a MIPS processor, but GameCube uses an IBM PowerPC Gekko processor. I'm not sure G-what Mac processor Gekko compares to.

    --
    Will I retire or break 10K?
    1. Re:But is Gekko a G3, G4, or G5? by Anonymous Coward · · Score: 0

      None. It is based on IBM's PPC 4xx series of embedded processors.

  46. Troll, troll, troll, and troll by Anonymous Coward · · Score: 0

    Seriously, I really honestly believe that Microsoft is leveraging their monopoly in the area of operating systems and office productivity software to obtain monopolies in other areas as well.

    Would you care to explain how Microsoft is leveraging their monopoly to get into the gaming market? This is nonsense.

    To go off on a tangent for a paragraph or so...

    A paragraph or so? So you mean all two paragraphs are fsckshit? I'll agree with that.

    1. Re:Troll, troll, troll, and troll by Anonymous Coward · · Score: 0

      Directx. There was an open gaming spec called OpenGL that was far superior to the early directxs. MS used its OS dominance to bundle directx on most consumers pcs. Directx is now more widely used in the pc gaming industry when compared to Opengl.

      Lots of windows games developers are now 'porting' their games from PC directx to the PC wannabe console, Xbox.

    2. Re:Troll, troll, troll, and troll by Anonymous Coward · · Score: 0

      you forgot the fact that directx has been getting better and better since it's first release while opengl has moved along at a glacial pace. Now, most people would agree that DirectX is the better solution than OpenGl

  47. ATI's driver history by Lepruhkawn · · Score: 2, Informative

    Having an ATI GPU doesn't give me worm and fuzzies. Everybody has driver problems but ATI's problems are bad enough that people yawn at the new Radeon even though some say its as fast or faster than the Geforce 3.

    Maybe they spent so much time on the Flipper, the PC chipsets played second fiddle.

    --
    Jesus saves....And takes 1/2 damage.
    1. Re:ATI's driver history by Anonymous Coward · · Score: 0

      ATI wouldnt need to write a DirectX/OpenGL driver... so no worries. Console developers are given the barebones and very low-level libraries to play with. On the other hand, console have fixed hardware so there is less likely chance of strange hardware conflicts which is usually the cause of driver fuckups.

    2. Re:ATI's driver history by WhyCause · · Score: 5, Informative
      ATI did NOT design the graphics chip in the GameCube.

      The chip was designed by a company called ArtX, which was purchased by ATI prior to the mass production of the GameCube. I believe that ATI kept most of the employee base from ArtX, and let them run with it through final production. I wouldn't be surprised if it came out that ATI bought ArtX just so they could say "see, we make console GPUs too," to nVidia. A lot of this is from an interview with one of the head engineers on the Flipper chip that I read on IGN, but I can't find now.

      Having an ATI GPU doesn't give me worm and fuzzies

      I, for one, am very glad that you don't have worms ;)

    3. Re:ATI's driver history by neafevoc · · Score: 1

      Exactly.

      And ArtX were made from former SGI employees who also worked on the original Project Reality machine... the Nintendo64.

      I forgot why ATi picked ArtX up though. I don't know if it was their technology, or ArtX was going to go down the tubes due to lack of funding... I dunno.

    4. Re:ATI's driver history by Osty · · Score: 1

      Console developers are given the barebones and very low-level libraries to play with.

      Actually, console manufacturers tend to also develop higher-level libraries that game developers can use to get started. Sony did this with the PSX/PSOne, but not the PS2, and that caused the whole uproar about the PS2 being harder to target. The problem is not so much that the PS2 is weird (it is), but that developers were not given high-level libraries, so they have to sink a couple million up front to develop their own in-house libs before they can even get a game out to start bringing in the cash needed to fund such in-house development.


      Sega provided high-level APIs (SegOS and WinCE w/ DX), Nintendo provides high-level APIs, and Microsoft does as well. Most 2nd gen and 3rd gen titles won't use those APIs, but that's okay. They're designed to let game houses get on their feet quickly, and get a game or two under their belts to provide a cash flow.

  48. DirectX is easy, Gamecube is easier by HanzoSan · · Score: 2, Informative



    What? You think nothing can be Easier than DirectX now? Now you think No company can compete with Microsft here?

    Nintendo has been making DirectX like software since before Microsoft even created Windows 1.0.

    Who do you think is better at making development software, Nintendo whos been doing it for 20 years, or Microsoft?

    Redstorm and all these PC companies love Microsoft, but their games arent as good as alot of Japanese game companies.

    Sure Microsoft will have the support of all American developers, but the Japanese developers prefer the game cube.

    Just like some people prefer Linux over Windows.

    The reason Gamecube is the easiest to program for, is if you look at the games, all of them look good, theres not a single ugly Gamecube game.

    Look at Xbox or PS2 and i can find some games which look like shit, worse than Dreamcast, these games show that the system is hard to program for.

    Dreamcast game was easy to program for too thats why the standard dreamcast game looked pretty good.

    --
    If you use Linux, please help development of Autopac
    1. Re:DirectX is easy, Gamecube is easier by Shaheen · · Score: 2

      Who do you think is better at making development software, Nintendo whos been doing it for 20 years, or Microsoft?

      Well, BASIC *was* one of Microsoft's first products, and they've been doing development tools ever since... almost 25 years ago...

      But enough nitpicking...

      --
      You should never take life too seriously - You'll never get out of it alive.
    2. Re:DirectX is easy, Gamecube is easier by Glonk · · Score: 1

      Who do you think is better at making development software, Nintendo whos been doing it for 20 years, or Microsoft?

      Who do you think was better at making development software with the introduction of the Playstation 1, Nintendo whos been doing it for 15 years, or Sony?

      Also, the N64 was one of the absolute WORST platforms to develop for in history. ;)

    3. Re:DirectX is easy, Gamecube is easier by voronoi++ · · Score: 1

      >Look at Xbox or PS2 and i can find some games >which look like shit, worse than Dreamcast, >these games show that the system is hard to >program for.

      Err, no. That's nintendo having very high production standards (they can do this since they are very very selective about who developes for their machines and which titles actually make it).

      BTW have you ever written a non trivial programme?

    4. Re:DirectX is easy, Gamecube is easier by Ziviyr · · Score: 1

      Also, the N64 was one of the absolute WORST platforms to develop for in history. ;)

      And then the Playstation 2 came along...

      I have heard very little beyond the agony of wrestling with that hardware from developers. Oh, it has massive banks of FPUs. I have not heard anyone allude to the PS2 having ANYTHING in it that actually specializes in producing a polygon.

      I have heard EA made a nice DSP out of half of the PS2's "graphics processor".

      No wonder some people worried about this thing guiding missiles...

      --

      Someone set us up the bomb, so shine we are!
    5. Re:DirectX is easy, Gamecube is easier by tshak · · Score: 2

      I never said that "nothing was easier then directX". I just know that the latest directX is extremely easy to develop for. Just look at the PC gaming industry. Sure, there where major issues in the past, but since 7.x, many developers have favored DirectX over any other API (for the PC), and this is why so many developers are excited about the Xbox.

      --

      There is no longer anything that can be done with computers that is nontrivial and clearly legal. -- Paul Phillips
  49. Re:Important Information For Slashdot Users by Anonymous Coward · · Score: 0

    who the fuck modded this down from +1 funny?

  50. Re:Important Information For Slashdot Users by digitalunity · · Score: 1

    That's the funniest shit I've ever heard in my life. Ouch, my tummy hurts :(

    --
    You can't legislate goodness. Let each to his own destiny, by will of his freely made choices.
  51. mod parent down by counterfeitfake · · Score: 0, Offtopic

    rice_burners_suck thinks microsoft-sucks and finds a way to bring it up. This is pure opinion with no fact, just the standard anti-MS accusations. There's nothing new or useful here. This is neither insightful nor on-topic.

  52. Remember: Check Your Sources Before Posting! by Anonymous Coward · · Score: 0

    For those of you that enjoy having actual factual sales figures prior to getting into such discussions, this article from BBC News Online shows that the GameCube has sold 500,000 units so far, while the XBox has only sold 300,000. I can't think of a more impartial and authoritative news source than that.

  53. Why we should not support M$ and buy gamecubes. by Mark19960 · · Score: 0, Troll

    this console looks well made. i would buy one of these over an xbox anyday, not to mention its not an M$ product.. be careful.. we will wake up one day reading the Microsoft times, turning on our televisions to watch Microsoft run television, and our kids will grow up in a microsoft controlled world. my first console as a kid was the original Nintendo, and I awed at playing mario bros. and duck hunt (yeah, lame) if you like consoles, buy a gamecube, because it is a console.. not a glorified computer. if you want a microsoft world, by all means buy an xbox. i like consoles, and i like gaming.. but i will stick to my preference, FPS games. its been cool looking at the guts of this console, even if the webserver has been DDOS'd by us slashdotters. :) we should be leary of that xbox... it might assimilate you in your sleep. so, protect your kids and yourself and buy a gamecube. we were discussing this on irc (irc.justirc.net) and many of our users say down to the xbox, and long live nintendo now here is my question, to the actual owners of this hardware.. does it boot from the cd, like playstations do? or does this load an os from a rom? if it does boot from a disk, why couldnt someone hack up a loader and start it up using ppc linux? :) im sure this is already in the works.

  54. Re:Pope John Paul II, dead at age 94 by Anonymous Coward · · Score: 0

    Jesus. How the hell were we supposed to know your chose to misspell it? Nice job with the humourous (?) misspellings, by the way... COCK GOBBLER.

  55. +5 Funny by Anonymous Coward · · Score: 0

    Mod parent up!

  56. Gee, you don't say. by nobodyman · · Score: 5, Informative
    Maybe it's because Nintendo released 750,000 gamecubes and Microsoft only released 350,000 Xbox units? So, when you consider that both consoles sold out, your factoid amounts to exactly jack shit.

    As long as they both sold out, it's pretty hard to guage which has greater demand at this point, so stop spreading your Microsoft-bashing FUD.

  57. Nintendo = Apple by Anonymous Coward · · Score: 0, Troll

    Nintendo = Apple

    As time goes by, it is clear that Nintendo is becoming the Apple of the video game world. What that means for its future is obvious -- it will always have the maximum respect, others will always try to steal something from it, it will always be the acme of its time, and it will never be defeated.

    Just like Apple, Nintendo produces the world's best software for superior consumer hardware. There is Mac OS X and Metroid. There is QuickTime and Mario. There is Aqua and Zelda.

    Mac OS X is so advanced that its raw, God-like potential will not be fully appreciated for at least several years. It is untouchable -- just like Metroid. Both share an existence to unique and powerful that nobody dares making something similar. Just as Apple has embarked on a new journey for its latest version of Mac OS , Nintendo has done the same for Metroid Prime -- changing Metroid into a first-person experience.

    Mario is the ultimate ruler of all video game characters, just like QuickTime owns all other media players. Everyone who tries to make a fake Mario (i.e. Sonic the homosexual hedgehog) fails miserably and ends up blowing their brains out.

    Have you ever tried to look at porn movies that just can't be viewed with QuickTime player? Wimp has never worked, and Real just sucks (it will "Real"ly make you lose your boner). Real and Sega might have a beautiful but meaningless future relationship.

    Aqua is Apple's gorgous new interface. Nintendo also has a legendary new look for its Legend of Zelda series that is going to combine cartoon nostalgia with revolutionary graphics.

    If that doesn't convince you, just look at the GameCube's hardware. Its CPU is a PPC, which comes from the same family of chips as the one that your Mac has (and the superiority of the Macintosh can always be proven).

    Apple and Nintendo even have the same mortal enemies -- Fugly, boring, evil machines with disgraceful, uninteresting software. And Microsoft.

    Samus Aran could easily take out any character from Halo. In fact, she could take them all on at the same time. She probably wouldn't even break a sweat, considering that they would probably turn traitorous, just like the company that made them -- Bungie.

    That is why I urge all hardcore Mac users who are interested in purchasing a video game console to get a Nintendo GameCube. If Nintendo retakes the video game world, then it will not be that difficult for Apple to own the computer world.

    If you have already purchased (or have been given) an Xbox or a PS2, simply bring it outside of a video game store, with a sledgehammer, and tell everyone how boring, crappy, and slow the system is, and how you are not going to give Bill Gates any more of your money. Then smash it to fucking bits. If you have an Apple or Nintendo shirt, wear it for extra impact.

    We can do this. People just have more fun with Apples and Nintendos.

    1. Re:Nintendo = Apple by freeweed · · Score: 2
      Except for the fact that at one point, Nintendo was the Microsoft of the videogame world, your post might actually make sense. Of course, touting Quicktime as the best media format/player shows your complete disconnection with reality..



      If you have already purchased (or have been given) an Xbox or a PS2, simply bring it outside of a video game store, with a sledgehammer, and tell everyone how boring, crappy, and slow the system is, and how you are not going to give Bill Gates any more of your money. Then smash it to fucking bits.



      Just so you know, Bill Gates doesn't make a cent off of SONY'S PS2. Not one.

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    2. Re:Nintendo = Apple by wheany · · Score: 1
      Mac OS X is so advanced that its raw, God-like potential...
      LOL, raw, GOD-like potential. I know I'm replying to an AC here, but man, nobody should become thet involved with an OS...
      a fake Mario (i.e. Sonic the homosexual hedgehog)
      Oooh, clever. You must be, what, almost 12 years old?
      Samus Aran could easily take out any character from Halo.
      See? Nintendo MUST be better...
    3. Re:Nintendo = Apple by Anonymous Coward · · Score: 0

      You are a fool to think that anyone would think that Bill Gate's makes money off of PS 2.

      Furthermore, recent studies show that pr0n addicts prefer QT to WIMP 3 to 1!

    4. Re:Nintendo = Apple by keflex · · Score: 1

      Of course, you are dissecting a post that's moderated as "Troll"... ;/

      --


      My karma is -1 because I don't use AC posting. LOL.
  58. I disagree a bit by Aqua+OS+X · · Score: 2, Informative

    The PS1 became popular because it had a simple API set that was easy to develop for. The games looked like garbage, but there were a lot of them, and they could be copied if you had 20 bucks for a mod chip.

    The PS2 is a lot harder to develop for, however I guess developers have figured out the guts and made well needed tools by now.

    The only thing that is really selling the PS2 again is games. It can play the old ugly PS1 games and I got a jump start in the next-gen market. Developers have phisically had muuuch more time with the PS2 on the market.

    However, Game Development for the xbox and Cube should be fairly rapid. Developers already have tools for Direct X 8 and Open GL games, and many developers are also use to the Nvidia / Intel hardware and the IBM /ATi Hardware. Nintendo claims that delopers are going to be able to port games to the cube quite quickly....I belive that. If anything, xbox games will be fast ports. From what I hear the move from Direct X 8.x to openGL is not that hard to make now that Direct X has matured.

    Unfortunatly, Sony scrapped the one thing that made the PS1 so popular. Now they are just riding on a brand name, the heat of an old console, and the obviouse advantage of a jump start in the next gen market.

    Don't get me wrong, the PS2 is going to sell well, but Sony is kind of screwing their future if you ask me. Ine about 3 months there is going to be a ton of xbox and cube titles.... things are going to get intese. When Super Smash Brothers, Zelda, and Metroid Prime come out we are going to see a jump in Cube sales for sure....trust me.

    --
    "Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
  59. you obviously do not know how to develop software by Anonymous Coward · · Score: 0

    ...nor write games, for that matter.

    And, before you ask, why yes, I do work in the industry as a programmer.

  60. Ya didn't buy Tony Hawk 3?! by Aqua+OS+X · · Score: 1

    Man, you're missing out. I know it's a PS2 title too, but Tony Hawk 3 is freek'n video-crack... to say the least.

    And, well, we'll see what happens once Zelda, Metroid Prime, Super Smash Bros, and all of those exclusive (and visualy stunning) new Resident Evil games come out.

    If you ask me, the best looking cube games are still a few weeks away....which is unfortunate, they would've really been great to have from the get-go.

    --
    "Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
    1. Re:Ya didn't buy Tony Hawk 3?! by SectoidRandom · · Score: 1

      Ahh i submitted too early! http://slashdot.org/comments.pl?sid=24273&cid=2629 638

      Yes TONY HAWK Should almost be illegal!!

      Ahh THPS2 i played non-stop for like 3-4 months when i first got it! :)

      But since i live in this third-world country (Australia) i have to wait till March 2002 or so for my Cube / THPS3 fix!

      Noooooooooooo.. :(

    2. Re:Ya didn't buy Tony Hawk 3?! by SmittyTheBold · · Score: 1

      I recognize the quote in your .sig.

      Yes, it's lame to reply to .sigs, but oh well.

      YAY SPACE GHOST!

      (I'm entirely too happy about that, and will now go to sleep.)

      --
      ± 29 dB
    3. Re:Ya didn't buy Tony Hawk 3?! by Anonymous Coward · · Score: 0

      The gamecube has Tony Hawk 3.
      The X-Box has tony hawk 2x.

  61. SSB2 is a system seller by yerricde · · Score: 1

    Gamecube's launch in North America was full of sub-par remake titles (a few fun multiplayer games, but no system sellers), which are now having to compete with a very impressive PS2 selection.

    If Super Monkey Ball isn't a system seller, Super Smash Bros. Melee (whose box unfortunately looks nothing like this) surely is.

    --
    Will I retire or break 10K?
  62. Re:Gee, you don't say. by dimator · · Score: 5, Funny

    so stop spreading your Microsoft-bashing FUD

    Umm.. dude, this is slashdot...

    --
    python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"
  63. Re:Important Information For Slashdot Users by Mark19960 · · Score: 1

    why was it modded that high to start! he shouldnt discuss his emotional problems with anyone but a shrink. WHY did it lower myself to this level!

  64. your history is incorrect by Anonymous Coward · · Score: 0

    The PS1 suffered greatly until Sony released some decent tools for it. That's why the first games for the PlayStation sucked so badly.

  65. Fan? by Kris_J · · Score: 2

    I haven't seen a GC in the flesh so I didn't realise it had a fan. What's the noise level like?

    1. Re:Fan? by inio · · Score: 2

      the dvd drive seeking makes more noise than the fan in most cases. The device does have a slight whirr to it, but nothing you would hear even over the quietest TV.

    2. Re:Fan? by scxw65d · · Score: 1

      It's not very loud at all. Nothing that you would hear over a video game, anyway.

    3. Re:Fan? by thelenm · · Score: 1

      It's not really noticeable when you're playing. It's pretty quiet. But in the middle of the night when the house is silent and you're sitting there trying to figure out what the heck you're supposed to do next to get past a level in Luigi's Mansion, you might notice it then.

      --
      Use Ctrl-C instead of ESC in Vim!
  66. Re:you obviously do not know how to develop softwa by Anonymous Coward · · Score: 0

    Sure. This is what you should expect on slashdot. Someone telling you to trust them, they are a _____, and you do not know anything.

  67. Please make a "consoles" category. by corky6921 · · Score: 5, Insightful

    Slightly OT, but please read before moderating.

    I would like to see a "consoles" category on Slashdot. That way, all of these articles about the Gamecube and Xbox could go in their own category, which users could then remove from the front page. Right now, they are in the generic "technology" category, which contains many other articles that might be interesting to those of us who couldn't care less about the latest console hack.

    Thanks--

    1. Re:Please make a "consoles" category. by squaretorus · · Score: 2

      I'd agree with this wholeheartedly, from the other side of the fence.

      At the moment, with Xbox and GameCube just out we're seeing a glut of good console posts. But these will dry up because people will get sick of them.

      A new catagory would allow the stories to continue for those of us who want them.

    2. Re:Please make a "consoles" category. by Cutriss · · Score: 2

      There is an appropriate category already. It's called Games. Why /. doesn't use it for this beats the hell out of me...

      --
      "Mod, mod, mod...and another troll bites the dust."
  68. Nintendo = Apple by Anonymous Coward · · Score: 1, Troll

    Nintendo = Apple

    As time goes by, it is clear that Nintendo is becoming the Apple of the video game world. What that means for its future is obvious -- it will always have the maximum respect, others will always try to steal something from it, it will always be the acme of its time, and it will never be defeated.

    Just like Apple, Nintendo produces the world's best software for superior consumer hardware. There is Mac OS X and Metroid. There is QuickTime and Mario. There is Aqua and Zelda.

    Mac OS X is so advanced that its raw, God-like potential will not be fully appreciated for at least several years. It is untouchable -- just like Metroid. Both share an existence to unique and powerful that nobody dares making something similar. Just as Apple has embarked on a new journey for its latest version of Mac OS , Nintendo has done the same for Metroid Prime -- changing Metroid into a first-person experience.

    Mario is the ultimate ruler of all video game characters, just like QuickTime owns all other media players. Everyone who tries to make a fake Mario (i.e. Sonic the homosexual hedgehog) fails miserably and ends up blowing their brains out.

    Have you ever tried to look at porn movies that just can't be viewed with QuickTime player? Wimp has never worked, and Real just sucks (it will "Real"ly make you lose your boner). Real and Sega might have a beautiful but meaningless future relationship.

    Aqua is Apple's gorgous new interface. Nintendo also has a legendary new look for its Legend of Zelda series that is going to combine cartoon nostalgia with revolutionary graphics.

    If that doesn't convince you, just look at the GameCube's hardware. Its CPU is a PPC, which comes from the same family of chips as the one that your Mac has (and the superiority of the Macintosh can always be proven).

    Apple and Nintendo even have the same mortal enemies -- Fugly, boring, evil machines with disgraceful, uninteresting software. And Microsoft.

    Samus Aran could easily take out any character from Halo. In fact, she could take them all on at the same time. She probably wouldn't even break a sweat, considering that they would probably turn traitorous, just like the company that made them -- Bungie.

    That is why I urge all hardcore Mac users who are interested in purchasing a video game console to get a Nintendo GameCube. If Nintendo retakes the video game world, then it will not be that difficult for Apple to own the computer world.

    If you have already purchased (or have been given) an Xbox or a PS2, simply bring it outside of a video game store, with a sledgehammer, and tell everyone how boring, crappy, and slow the system is, and how you are not going to give Bill Gates any more of your money. Then smash it to fucking bits. If you have an Apple or Nintendo shirt, wear it for extra impact.

    We can do this. People just have more fun with Apples and Nintendos.

  69. Different tastes.. by SectoidRandom · · Score: 1

    I can't understand why ive seen next to no mention of Tony Hawke Pro Skater 3 here on slashdot! That game alone would be enough for me to buy the Cube! (nb. I know its on ps2 aswell but mario wont be! :]) THPS2 i played on psx more than i ever played even games like Civ on pc. Something like 3 months averaging 10-30 hours a week!!

    But too my point, games like Halo, etc dont appeal to me in the slightest.. That whole genre hasn't appealed to me since Quake2, and in the same way the Xbox or PS2 (for that matter) doesnt appeal that much too me, Ive got 3 pc's for those games. :)

    But everyone's different, so as you were..

    1. Re:Different tastes.. by jacoplane · · Score: 1

      What? Some of the best shooters ever came out after quake 2. Let's see there's Half Life, Quake 3, Unreal Tournament, Counterstrike, Castle Wolfenstein just to name a few. Halo looks quite interesting to me, especially since it seems to be a different kind of game: instead of playing one player vs. many enemies, it's more of a battle situation, where you have nany allies fighting alongside you.

    2. Re:Different tastes.. by Ashran · · Score: 1

      I'm playing Tony Hawks 2 on my GBA and PC, even tho I hate sport games!

      It just rox

      --

      Before you email me, remember: "There is no god!"
    3. Re:Different tastes.. by Jazu · · Score: 1

      Tony Hawk is good, but NHL hitz is good too. Getting into fights for fun and profit. You can wipe out 4 people in one game!

      --
      My joke got modded as Insightful and my insight got modded as Funny.
  70. Re: read the word of Gord by tigris · · Score: 2, Interesting

    For another look at the ongoing console wars from someone who actually runs a gameshop for a living you should check out this commentary on the relative success of the Gamecube v. Xbox at the Acts of Gord.

  71. Judge for yourself people by HanzoSan · · Score: 4, Informative

    I dont think Nintendo is targeting kids with these ads.

    Let Slashdot be the judge.

    Zelda ad 1

    Zelda ad 2

    Zelda ad 3

    Luigis Mansion

    GameCube



    Xbox commercial
    Xbox2
    Xbox1

    Xbox site Has the rest

    --
    If you use Linux, please help development of Autopac
    1. Re:Judge for yourself people by Anonymous Coward · · Score: 0

      IF you look closely at Zelda ad3... the kid is playing a N64!! buaahahah.. sure does not look like the game cube.....

    2. Re:Judge for yourself people by thelenm · · Score: 1

      Actually, all of them (not just ad3) are commercials for Majora's Mask, which is an N64 game.

      --
      Use Ctrl-C instead of ESC in Vim!
  72. Portable gamecube by Flat+Feet+Pete · · Score: 1

    There's already car powered screen thingys fro the top of the cube.
    Saw it in Fry's, much like the PSOne units

  73. Re:I'm gonna have to go ahead and disagree with yo by Anonymous Coward · · Score: 0

    shut up rear admiral

  74. PC programmer right? by HanzoSan · · Score: 2



    Please, you arent a programmer compared to guys like Miyamoto who have been programming games for the past 20-30 years.

    IF you are truely better than them then prove it in your games ELSE shut up.

    --
    If you use Linux, please help development of Autopac
    1. Re:PC programmer right? by Binary+Tree · · Score: 2, Interesting

      Miyamoto is a designer, not a programmer.

      You, sir, are a raving idiot.

    2. Re:PC programmer right? by Anonymous Coward · · Score: 0

      So who appointed you Nintendo's champion, oh 10-year-old-of-lordly-might?

      Jesus, you're a fucking idiot.

  75. super monkey ball.. by sega by \\ · · Score: 2, Interesting

    super monkey ball is quite simply one of the most fun and addicting games i have ever played.

    you have the main game, where you move your monkey (in a ball.. super.. monkey ball) around the screen to the end. you basically tilt the board and make the monkey move around.

    more than this, you've got monkey fight, which is incredibly simple and incredibly fun, bomberman-level fun, monkey target, where you launch your monkey and attempt to land on some targets in the ocean, monkey race, where you race other monkeys around a track, and then three unlockable games, monkey billiards, monkey bowling, and monkey golf, which is 18 holes of miniature golf.. this game has seven games built into it, and i can not stop playing it.

    i bought tony hawk 3 and rogue squadron 2 at launch, along with super monkey ball, and i have played them a combined total of an hour and a half. super monkey ball? probably 20 times that.

    i realize this comes off as rambling.. but dammit, this game rocks. ign review aqui.

    the most addicting, and best (imo) game for the gamecube yet.. made by sega. no surprise.

    hmm. i bet this is offtopic..

    1. Re:super monkey ball.. by sega by pheph · · Score: 1

      Aside from Monkey Fight, the side games aren't that great. But goddam, the Main Game is so awesome. Though it reeks of childish animations, Super Monkey Ball has become a staple of our household. We play it every night. We're almost halfway through expert! I recommend this game to anyone that likes puzzles and has a lot of time on their hands ;)

  76. Aren't they from... by inKubus · · Score: 1

    that tiny island called Japan? With 120 million people on it? Size does matter after all.

    --
    Cool! Amazing Toys.
  77. Re:I'm gonna have to go ahead and disagree with yo by Aqua+OS+X · · Score: 1

    Bitter geek

    --
    "Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
  78. Re:Important Information For Slashdot Users by Anonymous Coward · · Score: 0

    Quit whining about it like a sissy and get yourself some man beef.

  79. XBox == Beautiful water by Osty · · Score: 1

    Why are you attributing physics to the PS2? The PS2 has no hardware or software native to it to deal with physics. That's something left up to the programmer on all systems. So really, the developer for that water racing game you're talking about has a better grip on physics than the developer for Wave Race, obviously. It's not the system that produces the effects for the physics.

    Very true, but there are ways to do that kind of thing in hardware. For instance, pixel shaders make it very trivial and inexpensive to get correct refraction/reflection on water. Look at any XBox game that contains water for an example (Munch's Oddysey especially, but also DOA3. And Blood Wake, which will be out shortly, has the best water effects I've ever seen -- to the point that the keel-cam made people seasick, and thus Microsoft chose to get rid of that viewing option). The point? When it comes to simulating water, the XBox win hands down, no competition at all. But again, it does require a developer to at least have some grasp on the physics behind water and waves, like you said.

  80. SALUTE. by Anonymous Coward · · Score: 0

    You and I are one in the same my friend...

    One in the same.

    1. Re:SALUTE. by Anonymous Coward · · Score: 0

      Taco prefers Cream of Sum Yung Gi.

  81. Re:Gee, you don't say. by DarkEdgeX · · Score: 3, Insightful

    What, exactly, is your point with this statement? Let's think, just for a little bit, about whether what you said changes anything-- [thinks, thinks some more, comes to a conclusion]. NOPE! It's still an entirely accurate statement.

    Just because Company A doesn't produce as much as Company B doesn't mean you ignore that Company B sold FAR more units at retail than Company A did (even if both sold out). While the numbers don't show all sides of the issue, it does show that Nintendo indeed sold twice as many units as Microsoft did. No FUD in there. I'm not afraid. I'm quite certain. And there's no doubt.

    --
    All I know about Bush is I had a good job when Clinton was president.
  82. Re:Gee, you don't say. by Suicide · · Score: 1

    Both consoles sold out you say? Thats rather amusing considering that the last 2 Funco Land stores that I have been in still have Gamecubes in stock, but no X-Boxes.

    Could just be the market in my area is having trouble selling Gamecubes for some reason. Of course, I do live in low income L.A., makes me wonder why they would have more in sotck of the cheaper console.

  83. N64 vs PSX by HanzoSan · · Score: 2



    N64 was hard to develop for on purpose, Nintendo didnt expect competition from Sony and wanted the most powerful System possible to compete with Sega.

    --
    If you use Linux, please help development of Autopac
    1. Re:N64 vs PSX by Anonymous Coward · · Score: 0

      Huh?

      You're a raving loon fanboy. The PSX hardware was finalised long before the Ultra 64 (at the time), which was a moving target because of the 3D ability of the PSX. Same for the Saturn, which was the ultimate 2D powerhouse with 3D tacked on at the end to compete with PSX. Both companies underestimated the pulling power of Sony's new machine.

      A hard to code for system != power either. The polygon shifting power of the PSX is greater than the N64. The limiting factor with PSX is the 2MB of texture memory compare to the N64's 4MB (or 8MB with the RAM expansion, for some games). Sony also provide a great deal of support, unlike Nintendo that just provide the dev kit and manuals (although this has changed a little with the GCN).

      And the Saturn was a bitch to code for, with it's multiple processors and shoddy architecture.

    2. Re:N64 vs PSX by jerkface · · Score: 1

      It's interesting that now it is Sony who sells the console that's most difficult to develop for (PS2), and Nintendo's GameCube is reputed to be the easiest to develop for. For example, most of the work on Rogue Leader was done during an 8-month period, which is a very short development time for a game. Reportedly, Tony Hawk 3 was ported in a matter of weeks, with only 2 people working on the project full-time. I also recall someone from Sega stating that Amusement Visions chose the Gamecube to port Monkey Ball to, purely because it was the easiest platform to program for.

  84. Jeeze. by Anonymous Coward · · Score: 0

    With 'myriad pictures' not 'myriad of'...

  85. Re:Gee, you don't say. by Anonymous Coward · · Score: 0

    or you know, you could just be a liar

  86. Poor microsoft by Anonymous Coward · · Score: 0

    They are so bashed =( I'm crying cause I want microsoft to be even more rich and well-off. I want them to have the chance to rape america 2, maybe 3 more times before the public finally gets a clue.

    Come on microsoft, I'm bending over. Shove some proprietary shit down my throat again that locks me into your monopoly corperate model. I just love it.

    BTW, STOP BASHING MICROSOFT!!! IT"S JUST NOT FAIR!.

  87. Re:I believe - Gamecube does not have 64MB RAM! by Anonymous Coward · · Score: 0

    Gamecube doesn't have 64MB of RAM, that is the XBox you're thinking of. The Gamecube has only 40MB of RAM according to Gamespot:
    http://gamespot.com/gamespot/features/video/game cu be_dossier/

  88. Huh? by Darth+Maul · · Score: 2

    > The Star Wars game wasn't very fun.

    Did you turn the system ON??! Because the Star Wars game I have for my Gamecube is nothing short of spectacular, beautiful, AND fun.

    To each his own, but IMHO Star Wars: Rogue Leader is superb!

    --
    --- witty signature
  89. Re:Gee, you don't say. by arson1 · · Score: 1

    they didn't sell out around here, I can still pick up at xbox or a gamecube... so maybe your point amounts to exactly jack shit and 43 cents. :-P

    --


    --
    Don't sweat the petty things, and don't pet the sweaty things.
  90. Yes, the current consoles are good...but by GazoolovesWilma · · Score: 1

    from a hardware perspective - are any of the current offerings significantly better than the dreamcast? I don't think so. In fact, with an impressive library of games - and I am sure, a flood of used to hit soon - why not pick it up for $50 bucks?

  91. imagine.... by Anonymous Coward · · Score: 0

    ... a beowulf cluster...

  92. OT (?): Star Wars amazing! by occam · · Score: 2, Interesting

    SW Rogue Leader is an amazing game. The PS2 and xbox have SW Starfighter which doesn't even rate compared to the experience of Rogue Leader. Rogue Leader is a great example of a beautifully designed and executed game. It proves the gamecube is fully capable of competing with the other two consoles (even though Nintendo isn't hyping the specs of their new machine). If you want to reexperience the attack on the deathstar, you can do it right out of the box with the gamecube and a copy of SW Rogue Leader.

    Then... make sure you play it with the component cables... so you get the progressive graphics. WHAT a difference: rock solid stars in the background, crisp graphics, smooth images as you swoop around the world. Amazing.

    = Joe =

  93. Re:Gee, you don't say. by dohnut · · Score: 1



    Sorry, both consoles did not sell out. I can't go down to EB and get a GameCube, but I can still get an Xbox. It's easier for me to get an Xbox than it is some PS2 games -- though that's changed in the last week.

    Of course, on the flip side, I played my brother's GameCube over the holiday and he said he just walked into a Target and bought it, plenty for everyone apparently.

    I don't really care though, I'm sticking with the PS2 until the GameCube gets some better games out.

    --
    Stupider like a fox! - H.S.
  94. Re:Gee, you don't say. by sam@caveman.org · · Score: 2

    same here - the best buy has tons of XBox and PS2 consoles, zero gamecubes. sold out.

    -sam

    --
    burn the computers. go back to the abacus.
  95. Idiot internet kid website by Anonymous Coward · · Score: 0

    I know the kid who runs the website. He has no idea how to confiugre apache.

    Mortin, Keven, what ever....

    If you don't know how to configure apache then don't post your less then informative articals on slashdot.

    --
    pick up your anti-Icrontic t-shirt @ http://www.cafepress.com/cp/store/productdetail.as px?prodno=1573748

  96. Oh, bullshit. MS is much more cunning... by Chasing+Amy · · Score: 2

    As has been pointed out, Nintendo put twice as many boxes on the shelves as Microsoft did, so you have to expect it to sell twice as many units--which is exactly what it's doing since both are selling out. While that does make your statement correct, it also means that this is in no way an accurate measure of consumer demand. Demand could be greater for the Xbox, and it would still be outsold 2:1 by Gamecube until MS gets more boxen on the shelves of retail outlets.

    And none of that supports your assertion that Xbox will be dead in a year. What so many people fail to remember is that Microsoft can afford to bleed money for several years on their Xbox division, and still remain a very, very profitable company overall. The problem with Sega was that they couldn't financially afford to play with the big boys anymore--that, and the fact that most gamers held onto their PSXs and/or N64s while holding out for the PS2.

    Sega counted on the Dreamcast becoming a hit because it was going to be out so long before the PS2 that gamers would jump on it. And some did, and loved it. But the vast majority of people are not hardcore gamers willing to spend lots of money on getting every game console under the sun. The vast majority of console customers are average teenagers, twentysomethings, and parents who buy them for their kids. And most of them already had Playstation or N64 machines they were pretty happy with. And when they read about how this new Sega Dreamcast is coming out that has much better graphics and will have more realistic, cool games that the PSX or N64 can't do, they'd consider maybe shelling out the money for it--until at the end of the same article they see that Sony claims the PS2 will be out within a year of Dreamcast, and that it has this incredible Emotion Engine chip that will make things look completely realistic and have games that will be totally revolutionary.

    Now, I remember clearly at the time that that's what happened in every article or TV spot discussing the Dreamcast--it's great, it's so much better; and the Playstation 2 will completely kick its ass and bring us to a new dimension of gaming realism, and be out within a year of Dreamcast. Now, we all know that most of that stuff was just Sony hype, and the PS2 isn't revolutionary, and came out a lot later than Sony originally said. But hindsight is 20/20, and people went by what they read and saw and heard, and by Sony marketing hype like Emotion Engine. Since Sega couldn't afford to bleed money like Microsoft can, they had to withdraw with their tail between their legs when sales didn't meet projections.

    Now, Microsoft can and will happily bleed money if necessary. Why? So that they can get their box into every household they possibly can. And it will be a lot of households, especially once the price drops 6 months to a year from now. You see, the Xbox has one advantage that neither the PS2 nor the Gamecube has. It's just a PC with some proprietary connectors. As such, it's more versatile than the competition, and it has a much longer usable life.

    See, right now Microsoft is downplaying the PC aspects of the Xbox, so that it will appeal first to the gaming market. MS wants it to appeal to kids, their parents, and dumb college kids who'd buy a Playstation instead of PC, for the gaming and entertainment/DVD features. In that respect it and the PS2 are perfect--Little Johnny gets a game station and his parents get themselves a DVD player; Johnny Fratboy gets a game machine and DVD player in one. The fact that you can buy a separate DVD player for the price delta between the Gamecube and the Xbox or PS2 doesn't matter, because Johnny Average wants one easy box instead of two that might be more complicated. Flashing 12:00 syndrome, and all.

    Once it saturates the gamer market, and gets into a lot of homes already, Microsoft can suddenly unveil Phase 2. You see, if Microsoft had wanted to make their console more console-like and less PC-like they easily could have. In fact, they had to know that hardwar enthusiasts would start ripping them apart and turning them into PCs just like they did with Netpliances and all the other webterminals that were essentially PCs. And if people do that, it costs them money since they lose $ on the hardware, selling it at such a low price point. MS knows this, they are not stupid when it comes to business. They would have changed it to make it less PC-like and more unhackable, unless there were a reason to keep it PC-like. I mean, it even has what are essentially USB connectors with a different shape and slight changes, which certainly makes it easy for hackers to find a way to hook up keyboards and mice. They will, sooner or later.

    But you see, this is Microsoft's Phase 2 for the Xbox. When the gamer market is saturated, they roll-out their own inexpensive keyboard and mouse and start not only appealing to a new market of Net users and people who need a PC, but also they already have a huge installed base of gamers who might not have bought a complicated computer thingy in the first place to play their games on, but now who figure "I need to use the Internet or get a computer anyway, so why not just shell out $40 for the Xbox keyboard/mouse and see if that's good enough." It will be integral to their .Net strategy. They will make money through the $20/month subscription to MSN.

    By starting the marketing as a game box, and then turning it into a PC that only works with their service second, they maximize their use of both markets, and get an MSN terminal into a lot more households than would have ever, ever, ever bought a crappy Netpliance or WebTV. Then they rake in the $20/month subscription fees for MSN. Oh, and for just $5/month extra, you can use their slick new network-enabled word processing suite on your Xbox, too, so that you can not only use MSN and the Interney and send and get e-mails, you can also write all your serious stuff and have it sent over the Net straight to your work or school. Brilliant. A few Linux hackers will get their OS running on it and cost them a comparatively small amount, but Joe and Jane Average will happily use their Xbox game console/Internet terminal/Hailstorm-driven word processing networked dynamo.

    It's clear by how PC-like the Xbox remains, despite all the easy ways they could have modified it, that their intention is eventually to have it take over the function of a PC. And it fits in nicely with .Net.

    --

    Chasing Amy
    (We all chase Amy...)
    "The more corrupt the state, the more numerous the laws"-Tacitus
  97. Star Wars game... by Xepherys2 · · Score: 2, Funny

    It wasn't fun? *sigh* Note to self: CmdrTaco != Good Game Reviews! ;-)

    Xeph

  98. Re:Gee, you don't say. by elefantstn · · Score: 2
    Maybe it's because Nintendo released 750,000 gamecubes and Microsoft only released 350,000 Xbox units? So, when you consider that both consoles sold out, your factoid amounts to exactly jack shit.


    Meanwhile, I sold both of the computers I built this year, and Dell still has thousands unsold in their warehouses! Woo hoo! I'm more successful than Dell!

    Dumbass.
    --
    If it ain't broke, you need more software.
  99. My two cents by rpk · · Score: 1

    The Gamecube ads on TV are needlessly weird. Is the point to show the games or to show a production company can wedge odd, uncomfortable collections of things inside cubes in random places ? Yawn.

  100. Removing the screws by bhima · · Score: 1

    Just a helpful hint:

    Use reverse drill bits when attempting to remove screws (which have strange heads) that are screwed into plastic

    --
    Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity.
  101. Re:Important Information For Slashdot Users by Lethyos · · Score: 1, Troll

    Holy shit, this is funny as hell. :)

    --
    Why bother.
  102. Re:Gee, you don't say. by nobodyman · · Score: 2
    To clarify...

    I never challenged the 2:1 figure, but rather the inference you could take from it. The original poster claimed that the 2:1 ratio was due to the fact that the gamecube was more popular. When both systems sell out on the same day, you can't make such an assertion. If inventory levels had nothing to do with it, I'd agree and say that Gamecube was more popular.

    And yes, the systems did in fact sell out on the same day (as backed up by Nintendo/Microsoft press releases and most news reports). The fact that you may see some in store is due to the fact that both companies are still manufacturing them and attempt to replenish inventory levels.

    And lest I get labeled some kind of zealot... I'm not fond of Microsoft either. Hell... I'll buy an Xbox as soon as I can install linux on the thing!

  103. slightly OT, but a legit question by Atilla · · Score: 3, Interesting

    since the xbox is x86/dx8 based, how long do you think it would take some developer to write a wrapper that would allow you to play xbox games on your PC?... i bet this will happen relatively soon.

    --
    --- sig moved for great justice.
    1. Re:slightly OT, but a legit question by Jesus+IS+the+Devil · · Score: 1

      And it wouldn't surprise me that such is an INTENTIONAL plan by M$. After all, either way you'll be using their products and they'll be extending the bank account and monopoly further.

      --

      eTrade SUCKS
    2. Re:slightly OT, but a legit question by Atilla · · Score: 1

      true, but technically they're not holding 100% copyright on the games released for the xbox. MS by itself just doesn't have what it takes to make a decent video game.

      --
      --- sig moved for great justice.
  104. heh by jslag · · Score: 1
    If you want to know the truth, read the parent post. But replace the words "hardcore gamer" with "total loser."


    You're right, it does read better after that.

    1. Re:heh by keflex · · Score: 1

      It also works for "hardcore linux nut". Heh.

      --


      My karma is -1 because I don't use AC posting. LOL.
  105. GC vs PS2 vs XBOX by Anonymous Coward · · Score: 0

    All of these play games. Their primary target is games.

    The GC just does games and thats all it could ever do from the hardware it has. It's very small and cheaper than the others. It doesn't have any frigne uses as the other systems. The games are more kiddie type though(pokemon ick). From the very design of the system it's cute and thats all it will ever be. It suffers from the usual dvd slow access and load times.

    Playstation 2 has been out for a while. It has the advantage of being able to play the massive playstation one crowd of games. It works as a DVD player. Japan has a linux kit out for it(hopefuly one in the US soon). It's got USB ports on it. It can play audio cds aswell. The other two have a long way to come to match the shear diversity and magnitude of the PSX(1/2) game library. It suffers from the slow access and load times of dvd/cd still though.

    Xbox is a computer designed to be a game platform. It has the best hardware specs of the three. It has a built in harddrive(no damn memory cards needed anymore) and an ethernet NIC. It works as a DVD player(with remote purchase). It works as an audio cd player and can have tracks ripped to the harddrive. It has the most and biggest potential of uses besides just games. The games are kiddie pokemon crap but could be beter like the PS2. With the harddrive it is able to partially offset the slow access and load times of the dvd drive.

    Which did I buy? Well I got the xbox because of the game playability combineded with the hardware hackability of it. I would have a PSX2 as well if all my friends already didn't have one. I am staying the hell away from the kiddie console that is the GC though.

    1. Re:GC vs PS2 vs XBOX by keflex · · Score: 1

      It suffers from the usual dvd slow access and load times.

      Hm... I guess you've never actually *played* a game on a GC before, eh?

      I have a PS2, and it's the worst $300 I've spent in my life.

      --


      My karma is -1 because I don't use AC posting. LOL.
  106. It's more than just a gaming platform... by gpinzone · · Score: 1

    He has some great commentary. You gotta respect his opinion as someone with many years in the video game business. However, even if he is correct and the Xbox looses to the Gamecube and PS2, it still doesn't matter for Microsoft. Their goal isn't to just dominate the gaming console industry. It's to dominate the computer hardware industry.

    Microsoft wants to get an affordable yet powerful computer into every home in America. The Xbox is just a means for them to get their foot in the door, so to speak. There already have been leaked plans that the second gen Xbox will be designed to take the place of a Tivo, DVD player, home computer, etc. Let's face it...what's stopping Microsoft from releasing Internet Explorer and MS Office for the Xbox right now?

    1. Re:It's more than just a gaming platform... by rseuhs · · Score: 1
      Dell, HP and all other PC-makers would not like that and might start to *really* embrace Linux on the desktop.

      If Microsoft wants to become the next Apple (closed hardware, closed software) so be it.

    2. Re:It's more than just a gaming platform... by gpinzone · · Score: 1

      Never mind PC manufacturers like Dell and Gateway. It's Sony that needs to run with this idea. The PS/2 is a powerful system, but lacks a hard drive. If I were them, I'd be working really hard to figure out a way of expanding it so it could run some basic competing apps. Like it or not, Linux may be it's best bet to get themselves into this market quickly. They should hook up with AOL and get some brand name recognition. There's millions of PS/2 machines out there. Sony has a lot of potential to beat Microsoft at their own game. The only question is, "Are they gonna go for it?"

    3. Re:It's more than just a gaming platform... by rseuhs · · Score: 1

      Never mind PC manufacturers like Dell and Gateway. It's Sony that needs to run with this idea. The PS/2 is a powerful system, but lacks a hard drive. If I were them, I'd be working really hard to figure out a way of expanding it so it could run some basic competing apps. Like it or not, Linux may be it's best bet to get themselves into this market quickly.

      That's true. For websurfing, emailing etc. this would be good enough.

      They should hook up with AOL and get some brand name recognition. There's millions of PS/2 machines out there. Sony has a lot of potential to beat Microsoft at their own game. The only question is, "Are they gonna go for it?"

      Unfortunately I think this might only happen if they get heat from Microsoft and Nintendo. But with 250,000 new PS2s sold PER WEEK and no slowdown during the XBox and GC launches, I doubt that. While the GC might survive because of loyal Nintendo-fans, the XBox will soon roll over and die, so Sony has no reason to start a war with Microsoft. After all if you can use it for non-gaming activities, they'll make less money on games.

  107. Off topic? by good-n-nappy · · Score: 1

    I've never seen so many posts labeled off topic. What exactly is the topic here? Surely not the redundant pictures of a gamecube.

    Someday I hope to understand how this moderating works.

    --
    Never underestimate the power of fiber.
  108. Re:Gee, you don't say. by Anonymous Coward · · Score: 0

    No way xbox sold out - in southern New England I've walked into numerous Best Buys, Circuit City's, and mall gamestores and have seen plenty of xbox's on the shelves for the last two weeks. Methinks MS is artificially pumping their stats to just stay in the video game race.

  109. MSFT ads by Anonymous Coward · · Score: 0

    > Xbox has crappy ads Come to think of it, I can't think of any good ad campaign msft has ever had. Win95 had a huge campaign that kind of flopped and those XP ads with the desk jetting around the desert was retarded. The Xbox is going _need_ some hip ads to attract their target audience, otherwise it will fail.

  110. Both sold out? by Phil+Wilkins · · Score: 1

    Strange that ebworld has X-Box's available, but not GameCubes...

  111. It's all about the games by Anonymous Coward · · Score: 0

    The factors that make a good console:
    > Cheap...
    > Marketing...
    > Power...

    You missed one thing, arguably the most important: fun games. One of the major reasons people flock to certain systems is the games that are available. Tons of people bought a PSX for Metal Gear Solid. It was a great game, and those same people are probably wanting a PS2 to play MGS2.

    Similarly, gamers who have seen or played Halo (and liked it) will want to buy an Xbox. Zelda or Star Wars flight sim fans will want a GameCube.

    One of the most important aspects of gaining an audience is exclusive games. If a game is available over several platforms, people will look at the other exclusive titles before making a decision.

    In this arena Xbox has a lot of catching up to do: Sony seems to have a larger developer base than Nintendo (I may be wrong), but both have a sginificantly higher number than Microsoft. Microsoft's saving grace is the fact that Xbox games are supposedly easy to create, because throwing around money won't help--Sony and Nintendo both have a lot of money.

    Give me the system with the largest number of good games and the prospect of good games to come.

  112. choose better games... by dR.fuZZo · · Score: 2

    If you've got 5 people there, it's too bad that 2 of your 3 GameCube games are single player. And, that WaveRacer game seems ok to me so far, but nothing to get overly excited about.

    If you want to have a better impression of the GameCube games out there, you should have picked up Tony Hawk Pro Skater 3 (up to 2 players) and (I kid you not) Super Monkey Ball (up to 4.) I've got five games for the GameCube and these two are the ones I've played the most by far.

    Super Monkey Ball is just nuts. Learn the patience to balance a monkey in a hamster ball on a tiny little platform. The party games are the biggest attraction. Ever since The Wizard of Oz, people have dreamed of flying monkeys, and with the "monkey target" party game, you can finally realize it like never before. I'm not kidding, me and my brother couldn't get enough of trying to glide our monkeys onto those targets.

    I do sympathize though, I loved DOA2, and I'm sure DOA3 is a hoot.

    --
    -- dR.fuZZo
  113. Re:Gee, you don't say. by kaimiike1970 · · Score: 1

    That isn't the same. In point of fact, that is the complete opposite.

    --


    Do a google search before posting.
  114. "But the cube is so tiny, it's cute!" by ca1v1n · · Score: 1

    I once dated a girl who was disappointed when her 800 MHz Celeron system died and the warranty replacement was a gigahertz P3 with double the RAM. The Celeron system was cuter, apparently.

    Taco, you're scaring me.

  115. Re:Gee, you don't say. by Anonymous Coward · · Score: 0

    Sold out just means that every console that Nintendo and Microsoft produced was sold to resellers.

    Resellers have not sold out of their supplies on these though.

  116. rogue leader by AndyChrist · · Score: 1

    Then you would really hate rogue leader. It seems not harder or easier than Rogue Squadron, but it is more tedious.

  117. Re:Important Information For Slashdot Users by Anonymous Coward · · Score: 0

    got an mp3 version???

  118. I am a Nintendo Developer by Rolman · · Score: 1

    I have experience working with Nintendo platforms since the SNES (circa 1991). And their designs have always been propietary or heavily customized.

    Regarding the GameCube architecture, it should be noted that the main goal for the system is to maximize the usability of the hardware by achieving a perfect balance on how the components work.

    You'll find out very easily on the PC architecture, you will get a lot of bottlenecks caused by the great diversity of design goals within each single component. Just think: CPU, RAM, GPU, GPU's RAM, I/O all are clocked independently.

    The highest bottleneck of them all is the memory latency and response. (note that this is irrespective to the memory clock or bandwidth) CPU and GPU performance are greatly affected by this, and faster memory is always exponentially more expensive.

    Marketing people will always focus on the theoretical performance, which can NEVER be achieved when other components such as RAM and CPU are involved. There is no use for a really fast GPU when you cannot timely access vectors and textures when you need them.

    The truth is that, for solving bottlenecks, and bring down the cost, power consumption and thus maximize profitability in a platform, you NEED to go propietary.

    GameCube uses the GPU also as the central I/O chip, meaning that even the CPU must get through it in order to access main memory. This architecture, combined with the fact that main memory is not conventional RAM, but much faster SRAM, ensures graphic performance is very predictable, which is a return to the NES/SNES days, when you could count CPU cycles for a given algorithm while having breakfast, unlike all other consoles where you cannot accurately tell your infuriated boss how fast you can get the machine to perform.

    GameCube also uses a (proprietary) hardware based vector compression algorithm, which along texture compression dramatically reduces the memory bandwidth needed for sending data to the GPU. So the resources are very well managed.

    In all, the Xbox may look better in paper, and it DOES have more brute force, but in reality a piece of hardware that has more research on the special data patterns a game utilizes such as the GC, will certainly do more for less.

    Also, don't be fooled, GC could theoretically achieve 100 Million poly/s (just a little short of the Xbox), but that number would neglect the t&l and texture pipelines. That's why you will only see Nintendo advertise "in-game" performance.

    --
    - Otaku no naka no otaku, otaking da!!!
  119. My experience so far... by inkswamp · · Score: 1
    I've played the GameCube twice now. The Star Wars game was horrible. I've seen similar opinions expressed here, and I fully agree. It's just boring and "stiff"--not as fluid feeling and graceful as some of the other SW games I've played.

    Second experience today, playing Luigi's Mansion. Four minutes into the game, it's bombs. The screen freaked out for a second and the box automatically reset itself. :^/

    Not much in the way of making a first (or second) impression. It certainly doesn't bode well, especially since all my experiences trying out PS2 were rock solid and engaging. I hope owners of GC are having better experiences than mine.

    --Rick

    --
    --Rick "If it isn't broken, take it apart and find out why."
  120. Mortin you dumbass! by Anonymous Coward · · Score: 0

    Mortin, why the hell do you waste your time posting articles here when you know you'll crash icrontic? I love I & spend a lot of time on the forums and these downtimes really tick me off. Please stop doing crap like this until you get your new server up! Why post an article that's not going to get seen and drive away your regulars?

    1. Re:Mortin you dumbass! by Anonymous Coward · · Score: 0

      No kidding! When a site is run by a bunch of ignorant kids like Mortin and Celcho this is what you expect. I think they should hand over ownership to MediaMan and Tex or Darksword. They've got some sence. -DB76

  121. Dreamcast sold 10 million, where is it now? by HanzoSan · · Score: 2



    Dreamcast sold 10 million systems. Where is it now?

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    If you use Linux, please help development of Autopac
  122. People werent buying Segas games on dreamcast by HanzoSan · · Score: 2



    So why would they buy them for PS2?

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  123. Before he was a designer he was a programmer by HanzoSan · · Score: 2


    DUH!

    He was a programmer, then a designer, then a producer, and now hes a supervisor.

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