Oh Steve. You are a blueberry muffin of creamy, creamy fun. Jibber on about your salads and your apples (Apples! At McDonalds!) until the cows come home, but in the end you'll have to admit that next to no-one buys those and that those dumpling-shaped kids your company has raised still love the taste of your Lard Burger and that parents still buy them.
Assassin's Creed WAS a sandbox game. Certainly, the world you were in had limits, but so does every sandbox title. As for the plot, I don't think its linearity disqualifies Creed as a sandbox game, it's all about the gameplay.
Early on in Assassin's Creed I was climbing up a wall. The controls were still new to me, so instead of going from the stump I was hanging on to an inviting window further up I jumped clean off and belly flopped into the river at the bottom of an adjacent canyon. If the game wasn't sandbox, I wouldn't have been allowed to do that.
Oh Steve. You are a blueberry muffin of creamy, creamy fun. Jibber on about your salads and your apples (Apples! At McDonalds!) until the cows come home, but in the end you'll have to admit that next to no-one buys those and that those dumpling-shaped kids your company has raised still love the taste of your Lard Burger and that parents still buy them.
Glowing bacon...sounds like something you get off ThinkGeek.
Assassin's Creed WAS a sandbox game. Certainly, the world you were in had limits, but so does every sandbox title. As for the plot, I don't think its linearity disqualifies Creed as a sandbox game, it's all about the gameplay. Early on in Assassin's Creed I was climbing up a wall. The controls were still new to me, so instead of going from the stump I was hanging on to an inviting window further up I jumped clean off and belly flopped into the river at the bottom of an adjacent canyon. If the game wasn't sandbox, I wouldn't have been allowed to do that.