This is misinformed. I also find it depressing that you think it would be possible to make an AI bot that would be able to crush a human opponent on equal footing.
The AI in the game is extremely stupid, like every AI in every game ever made with the exception of chess. It is not designed to "follow human skill" or give a handicap. It simply does the absolute best it can, while also cheating like hell and getting double resources.
The fact that even this is not nearly enough to beat a good human player is simply an indicator of the game's complexity and scope and the difficulty of building a proper AI in general.
I still disagree. Contra games are notorious for their difficulty and have always been regarded hard by the gaming community and press. If a game is voted as one of the hardest games on a platform by multiple magazines and gaming sites, I don't think you can simply say that the difficulty is totally subjective.
You are simply incorrect and suffering from a selective memory bias. It might not have been difficult to you, but you probably played it a lot to reach that state.
In reality, Contra 3 IS difficult, just like all Contra games. I know it because I played it with a friend last year. We didn't have a lot of time and thus savestated the hell out of it, while still losing hundreds of lives. Some bosses required quite a many curse words.
PS: I reserve the right to be wrong on the account that the difficulty of the US version is vastly different from the one we played. This wasn't that uncommon in games those days.
I've been waiting for this, though not expecting to see it. In my understanding, this'll allow future generations to play at least MechWarrior 2 and Battlezone, which have sadly been destroyed by DirectX patching.
I'd like to point out that I tremendously enjoy watching mid-episode music videos with outstanding scifi battle footage. It may not be art, but it's goddamn entertaining. You CAN always ask for more, but is it necessary?
My dad brought a computer home from work when I was very very young. He taught us to use DOS and I don't really remember a time when I didn't know how to use it.
Along with my brother, we browsed his computer-related possessions and amidst the office and CAD software there were a couple of 5.25 floppies that contained the original Hack, Space Quest 1 and the first Larry. Of these, Hack was too hard and believe it or not, I think I was too young to appreciate Larry (we played it, but not until later), but Space Quest was a hit. I remember browsing an english dictionary (not my native language) and inputting words that seemed to fit. It would take a long long time and some hints from older people to actually finish the game, but we really enjoyed it nonetheless.
The first games we bought must have been Star Control and Wing Commander. Damn those were good, even though Origin space sim required our father to purchase a little more ram to run it properly.
This is misinformed. I also find it depressing that you think it would be possible to make an AI bot that would be able to crush a human opponent on equal footing.
The AI in the game is extremely stupid, like every AI in every game ever made with the exception of chess. It is not designed to "follow human skill" or give a handicap. It simply does the absolute best it can, while also cheating like hell and getting double resources.
The fact that even this is not nearly enough to beat a good human player is simply an indicator of the game's complexity and scope and the difficulty of building a proper AI in general.
I still disagree. Contra games are notorious for their difficulty and have always been regarded hard by the gaming community and press. If a game is voted as one of the hardest games on a platform by multiple magazines and gaming sites, I don't think you can simply say that the difficulty is totally subjective.
You are simply incorrect and suffering from a selective memory bias. It might not have been difficult to you, but you probably played it a lot to reach that state. In reality, Contra 3 IS difficult, just like all Contra games. I know it because I played it with a friend last year. We didn't have a lot of time and thus savestated the hell out of it, while still losing hundreds of lives. Some bosses required quite a many curse words. PS: I reserve the right to be wrong on the account that the difficulty of the US version is vastly different from the one we played. This wasn't that uncommon in games those days.
I've been waiting for this, though not expecting to see it. In my understanding, this'll allow future generations to play at least MechWarrior 2 and Battlezone, which have sadly been destroyed by DirectX patching.
I'd like to point out that I tremendously enjoy watching mid-episode music videos with outstanding scifi battle footage. It may not be art, but it's goddamn entertaining. You CAN always ask for more, but is it necessary?
My dad brought a computer home from work when I was very very young. He taught us to use DOS and I don't really remember a time when I didn't know how to use it. Along with my brother, we browsed his computer-related possessions and amidst the office and CAD software there were a couple of 5.25 floppies that contained the original Hack, Space Quest 1 and the first Larry. Of these, Hack was too hard and believe it or not, I think I was too young to appreciate Larry (we played it, but not until later), but Space Quest was a hit. I remember browsing an english dictionary (not my native language) and inputting words that seemed to fit. It would take a long long time and some hints from older people to actually finish the game, but we really enjoyed it nonetheless. The first games we bought must have been Star Control and Wing Commander. Damn those were good, even though Origin space sim required our father to purchase a little more ram to run it properly.