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On Game Developers and Legitimacy

Gamasutra is running a feature by game developer Brian Green on how he and his colleagues are still striving for legitimacy and respect as part of a medium that's still commonly thought of by many as "for kids" and "potentially harmful to kids." He notes that while financial legitimacy is no longer in question, artistic and cultural legitimacy are taking more time. Green makes some interesting parallels to the early movie and comic book industries, and points out that moral outrage against comic books did significant damage to the medium's growth in the US. "... in the United States there was a 'moral panic' about the corrupting influences of comic books on children, as there often is with many 'new' media. The government threatened to enact laws to censor comic books, for the good of the children. (Does that sound familiar to game developers?) The industry reacted by enacting their own regulations, the Comics Code Authority (CCA). The Comics Code Authority heavily restricted the content that comics could contain. For example, the words 'horror' and 'terror' were not allowed in the titles of comics. Werewolves, vampires, zombies, and similar creatures of the night were forbidden."

214 comments

  1. Re:When did comic books become legitimate? by Anonymous Coward · · Score: 5, Insightful

    Define art.
      Your definition will either include videogames or exclude a good amount of things everybody considers art.

  2. CCA was a *good* thing! by Nutria · · Score: 1, Insightful

    My parents didn't have to worry about what comics I bicycled up to the corner convenience store to buy.

    Now, to remain "relevant" and "hip", comics are "graphic novels" with topics I don't want my son reading about (yet). Even if the corner convenience store still existed, and it sold comics.

    --
    "I don't know, therefore Aliens" Wafflebox1
    1. Re:CCA was a *good* thing! by lysergic.acid · · Score: 3, Insightful

      translation:
      your parents didn't have to worry about parenting. after all, why should they take an interest in what their child is reading?

      there are still plenty of G-rated and completely tame comics that cater to children (like the funny pages in the newspaper). but i guess all comic books need be censored in order to meet the approval of lazy parents. god forbid comic book creators are given the creative freedom to write/draw what they want--including material that adult audiences can connect with.

      i suppose if people like you had it your way there'd be no movies beyond PG-13, and all books/media/art would be insipid and uncontroversial--all so you can shelter your child in a Disney-ified world where everything is made for kids.

    2. Re:CCA was a *good* thing! by Anonymous Coward · · Score: 5, Insightful

      My parents didn't have to worry about what comics I bicycled up to the corner convenience store to buy.

      "Internet censorship is a good thing! My parents don't have to worry about what websites I'm visiting!"

      "TV censorship is a good thing! My parents don't have to worry about what I'm watching!"

      Maybe your parents should have worried about what you were buying? Maybe, as parents, that's their job? I certainly see it as part of my job to watch over what my daughters are seeing.

      The problem with gaming being seen solely as the preserve of kids, is that I, a 41 year old, am restricted to content that's been approved for 18 and under. As a game developer as well as a player, I get that from both sides. I can't work on a game with a plot that's too involved, or the kiddies won't get it. I can't show too much emotion between two NPCs, or someone might think it's sexual tension and ban the game.

      The lack of respect for games puts us in a vicious circle where we can't do anything that would let us confront the player, and at the same time, we're not given respect because we never do confront the player.

    3. Re:CCA was a *good* thing! by Man+On+Pink+Corner · · Score: 1

      My parents didn't try to censor my reading material. I respect them to this day for that, even though I didn't really need to read Mario Puzo at age eleven.

    4. Re:CCA was a *good* thing! by Nutria · · Score: 2, Interesting

      your parents didn't have to worry about parenting. after all, why should they take an interest in what their child is reading?

      You don't know my parents. (Specifically, my depression-raised grandparents who were always nosing around in my room, and wouldn't let me watch the 10PM TV shows when I was a young teen, or SNL when I was an older teen.)

      i suppose if people like you had it your way there'd be no movies beyond PG-13

      You need to watch Turner Classic Movies http://www.tcm.com/. Lots of great and powerful grown-up movies, and only a trifling few are TV-14 or above.

      The Hayes Code forced writers to write smart, clever and witty dialog to suggest what is is now splashed across the screen. Think Jaws or the 1960 Psycho or The Birds instead of Saw. Another comparison: Double Indemnity vs. Basic Instinct.

      all books/media/art would be insipid and uncontroversial--all so you can shelter your child in a Disney-ified world where everything is made for kids.

      Have you ever had an original thought? Or do you just regurgitate the idiotic spew of incompetent writers who can't create drama without gore, nudity and foul language?

      --
      "I don't know, therefore Aliens" Wafflebox1
    5. Re:CCA was a *good* thing! by Psychochild · · Score: 1

      Did your parents have to worry when you went to a bookstore? There was no CCA for books, so how did they know you weren't picking up something horrible like Huckleberry Finn? What about going to a museum? Did they steer you away from works of art like Goya's El Tres de Mayo, which depicts a vivid scene of violence and bloodshed?

      In the end, the CCA did more harm than good. The reinforced the idea that comics were only suitable for children. There's a story about how Stan Lee did story in Spiderman about how drug addiction was harming someone. But, the Comics Code didn't allow *any* reference to drug use at all, even to show the negative consequences. The best part about this was that the story was done at the request of the government, trying to reach kids about the harmful effects of drugs! So, a comic book story couldn't even give the message, "Kids, don't do drugs."

      Comics being relegated to the realm of children's stories is one reason why manga is so much more popular worldwide than comics from the U.S.; manga is able to reach a wider audience than just children.

      --
      Brian "Psychochild" Green
      MMO developer's blog
    6. Re:CCA was a *good* thing! by Anonymous Coward · · Score: 0

      Thank god for the Hays code, or Hollywood would have produced filth like Brokeback Mountain (homosexuality) ,Jungle Fever (miscegenation), or Angels in America (reference to STD) back in the good old days.

    7. Re:CCA was a *good* thing! by MBraynard · · Score: 1
      nice reply. And you are right about the classics. That's all I've been getting from Netflix.

      Treasure of the Sierra Madre was awesome. Going through Sgt. York, now.

    8. Re:CCA was a *good* thing! by lgw · · Score: 2, Interesting

      So, a comic book story couldn't even give the message, "Kids, don't do drugs."

      The Sandman comics did a story about a lesbian. She had just come out of a failed relationship, no social acceptance was shown, and IIRC she ended up stabbing out both of her eyes (man, I loved Sandman). The story was frequently criticized as endorsing a homosexual lifestyle, and a stink was made by religious nutjobs. You just can't win.

      The primary purpose of the CCA was to sell more comics. The secondary purpose was to stave off government intervention by self-regulating. It was successful on both counts, much like movie and ESRB ratings.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    9. Re:CCA was a *good* thing! by Nutria · · Score: 1

      There was no CCA for books, so how did they know you weren't picking up something horrible like Huckleberry Finn? What about going to a museum? Did they steer you away from works of art like Goya's El Tres de Mayo, which depicts a vivid scene of violence and bloodshed?

      You're being aggressively narrow-minded, presuming that my guardians were fundamentalists. When I read Lolita as a high school senior, my grandmother was quite upset, at first, but didn't stop me, because she knew it was "literature", and that at age 16 I was "old enough" to read such books.

      --
      "I don't know, therefore Aliens" Wafflebox1
    10. Re:CCA was a *good* thing! by Nutria · · Score: 2, Interesting

      Thank god for the Hays code, or Hollywood would have produced filth like Brokeback Mountain (homosexuality) ,Jungle Fever (miscegenation), or Angels in America (reference to STD) back in the good old days.

      Or... the writers would have had to be more clever in their writing. (The script for the 1940 My Favorite Wife kept getting rejected by the censors, but the final, approved, script was so good that it was nominated for Best Story.

      Or... they wouldn't have been made, and, in the grand scheme of things, the world would not have noticed.

      --
      "I don't know, therefore Aliens" Wafflebox1
    11. Re:CCA was a *good* thing! by Psychochild · · Score: 2, Interesting

      I love Sandman, too. But, understand that the comic wasn't published under the CCA. Vertigo is an imprint of DC Comics, actually. A lot of the big comic publishers started creating imprints during the waning years of the CCA in order to publish comics that wouldn't get CCA approval.

      It was successful on both counts, much like movie and ESRB ratings.

      I don't think you can really compare the CCA to the MPAA or ESRB ratings; movie and game ratings in the U.S. don't restrict what content can be in the work. A work might be a harsh rating and not be shown or sold in some markets, but that's not the same as the direct restrictions the CCA imposed to get approval. There were no ratings for the CCA, and lack of approval during the height of its power meant that the comic couldn't be distributed to the primary markets.

      You can argue that this is a pretty fine distinction, but it is a difference.

      --
      Brian "Psychochild" Green
      MMO developer's blog
    12. Re:CCA was a *good* thing! by Psychochild · · Score: 1

      You're being aggressively narrow-minded, presuming that my guardians were fundamentalists.

      I made no such assumption; rather, I was trying to show that your guardians probably didn't worry about your exposure to unusual ideas or graphic violence in books or paintings. So, why would your guardians be so worried about exposure to these things from comic books? Why was the CCA a good thing, but there was no need for the equivalent for books or paintings?

      This is the core of the issue of "legitimacy" I talked about in the article. I no more want the CCA to restrict comic book content than I want someone to censor Huckleberry Finn or throw out images of Goya's painting.

      --
      Brian "Psychochild" Green
      MMO developer's blog
    13. Re:CCA was a *good* thing! by Nutria · · Score: 1

      So, why would your guardians be so worried about exposure to these things from comic books? Why was the CCA a good thing, but there was no need for the equivalent for books or paintings?

      Because in my "tweens" I had no desire to read "adult" books. Comics (including Mad Magazine) and the Hardy Boys (all 66, plus "specials") are what I remember wanting to read at that age.

      --
      "I don't know, therefore Aliens" Wafflebox1
    14. Re:CCA was a *good* thing! by sesshomaru · · Score: 1

      No, the Comics Code Authority sucked. The reason why it sucked is not just because it censored adult content.

      Put it this way, do you consider Mickey Mouse and Scooby Doo adult content? No? But they have ghosts, witches, werewolves, zombies and vampires in them. Uh-oh, they broke the comics code.

      The comics code went completely overboard, specifically to put E. C. out of business. The code wasn't about censoring adult content (comics had been limited in what they could legally show before the code, although E. C. always pushed the limits of 50's censorship, they were censored even before the code) but about eliminating whole genres of comics. All you had left were superheroes and funny animals when they were done, and Archie's I guess (I've always thought Archie's were a bit weird).

      Of course, by the time you were reading comics, the code had already been revised a bit. I've no doubt that although the damage had already been done, you were reading comics after they decided that it was OK to include ghosts and vampires again, unless you are very old. (Hey, E. C. had been reduced to one comic book, which they had to change to a magazine format, Mad Magazine. They had effectively been forced out of the comic market, so changing the code to allow Frankensteins was meaningless at that point.)

      The thing to remember about the code is that they wanted to put comics completely out of business, and they more or less suceeded. Sure, the broken, ghettoized American comic model still manages to put out the occaisional good comic nowadays. Heck, some people might even read them that aren't already comic book fans. Maybe. (not bloody likely) Of course, it's mostly love in the wards even today, and they are getting creamed by manga.

      --
      "MIT betrayed all of its basic principles."
    15. Re:CCA was a *good* thing! by Anonymous Coward · · Score: 0

      Agreed. It is the parent's responsibility to raise their child.

      If we protect out children from everything by hiding it, they'll just find out about it later and not understand it as clearly as if we had explained it to them.
      Do you want your kids learning about violence, sex, and reality from other kids that also don't know fully what's going on?
      People will rebel and do things that are 'forbidden' or 'mysterious'.

      No, it is the responsibility of parents to educate their children on things that don't fit into mandated public education.
      Vampires, werewolves, etc are fictional, they're for fun. No, you can't fly.
      This is a video game. It's 'ok' to shoot at these things in video games. It's NOT 'ok' to do so in real life. etc etc

      Also, fellow Anon, I'd like a game where I can't skip all the dialog and not lose anything from it. Please publish ;)

    16. Re:CCA was a *good* thing! by tverbeek · · Score: 2, Insightful

      So why would your parents have needed to worry about you picking up Sandman or Preacher (if they had been available)? Your "reasoning" makes no sense.

      --
      http://alternatives.rzero.com/
    17. Re:CCA was a *good* thing! by Anonymous Coward · · Score: 0

      My parents didn't have to worry about what comics I bicycled up to the corner convenience store to buy.

      "Internet censorship is a good thing! My parents don't have to worry about what websites I'm visiting!"

      "TV censorship is a good thing! My parents don't have to worry about what I'm watching!"

      Maybe your parents should have worried about what you were buying? Maybe, as parents, that's their job? I certainly see it as part of my job to watch over what my daughters are seeing.

      The problem with gaming being seen solely as the preserve of kids, is that I, a 41 year old, am restricted to content that's been approved for 18 and under. As a game developer as well as a player, I get that from both sides. I can't work on a game with a plot that's too involved, or the kiddies won't get it. I can't show too much emotion between two NPCs, or someone might think it's sexual tension and ban the game.

      The lack of respect for games puts us in a vicious circle where we can't do anything that would let us confront the player, and at the same time, we're not given respect because we never do confront the player.

      fuck censorship. Whatever happened to being responsible for their own actions and thinking by themselves? Oh, that's right, that's not good for the profit-driven economy. Yea, sorry, my bad. What happened to actually being a parent? Oh, thats right, if they actually do parent, they wont be able to work 3 jobs and thus buy crap in the profit-driven economy. Yea, sorry, my bad.

    18. Re:CCA was a *good* thing! by Evanisincontrol · · Score: 1

      Thank god for the Hays code, or Hollywood would have produced filth like Brokeback Mountain (homosexuality) ,Jungle Fever (miscegenation), or Angels in America (reference to STD) back in the good old days.

      Or... they wouldn't have been made, and, in the grand scheme of things, the world would not have noticed.

      Right. And if no one ever made The Sound of Music, in the grand scheme of things, the world would not have noticed. Your argument holds true for every piece of literature ever created. That makes your argument worthless.

    19. Re:CCA was a *good* thing! by lgw · · Score: 1

      The CCA didn't restrict works either: it rated them as "CCA approved" and "not", and of course there were times when publishers just published "not" issues anyway. But in practice, an NC-17 movie won't be shown in normal theaters, an an "AO" game won't be sold be brick-and-morter retailers. While the CCA was closer to "PG-13", the vast majority of movies won't go to market unless they have that rating. (The R rating today is mostly used to indicate serious dramas that kids would get bored with. Producers of such works have admitted adding "four 'fuck's" just to get the rating, so potential viewers would recognize it as a serious drama.)

      --
      Socialism: a lie told by totalitarians and believed by fools.
    20. Re:CCA was a *good* thing! by Chosen+Reject · · Score: 2, Insightful

      The problem with gaming being seen solely as the preserve of kids, is that I, a 41 year old, am restricted to content that's been approved for 18 and under. As a game developer as well as a player, I get that from both sides. I can't work on a game with a plot that's too involved, or the kiddies won't get it. I can't show too much emotion between two NPCs, or someone might think it's sexual tension and ban the game.

      You are bringing up two different things here. Ratings have nothing to do with plot complexity. You could have a rated e for everyone game with enough complexity that would make most grown adults stare, and you can have an AO game with so little complexity a two year old could grok it.

      --
      Stop Global Warming!
      Just say no to irreversible processes!
    21. Re:CCA was a *good* thing! by Fulcrum+of+Evil · · Score: 1

      The Hayes Code forced writers to write smart, clever and witty dialog to suggest what is is now splashed across the screen. Think Jaws or the 1960 Psycho or The Birds instead of Saw. Another comparison: Double Indemnity vs. Basic Instinct.

      Part of freedom is freedom to write lowbrow schlock. Your ends justify the means attitude is unamerican.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    22. Re:CCA was a *good* thing! by TheLink · · Score: 1

      Well, look at it this way, back then his parents could let him cycle around and buy comics.

      Whereas nowadays, perhaps he'd be kept at home most times - where his internet access can be filtered and monitored. :)

      --
    23. Re:CCA was a *good* thing! by TheLink · · Score: 1

      Infinity extends in all directions even the nonbanned ones.

      Maybe game developers should think a bit harder for a change.

      No wonder we just keep getting the same rehashes- most game makers lack imagination.

      --
    24. Re:CCA was a *good* thing! by N1AK · · Score: 1
      With all due respect, you are basing your opinion of the CCA on the experience you had as a child and anecdotal evidence like this is very rarely worth much, he is making the valid point of questioning whether you would of preferred to be protected from other forms of media in the same way.

      Your last response shows you have not fully grasped the key to the argument anyway.

      When I read Lolita as a high school senior, my grandmother was quite upset, at first, but didn't stop me, because she knew it was "literature", and that at age 16 I was "old enough" to read such books.

      If something like the CCA had existed for books then you wouldn't have been able to buy Lolita at all because it would have been blocked. Why do you think that a child's access to books without pictures should be controlled by parental consent, but books with pictures should be banned entirely if inappropriate for young children? Why was it ok for your Gran to decide if you could read Lolita, but it wouldn't be ok for her to decide if you could of read the times equivalent of The Watchmen (I'm not a comic reader so I really can't think of a relevant example)?

  3. Re:When did comic books become legitimate? by davester666 · · Score: 3, Funny

    Art: Everything 'arty' except videogames? ;-)

    --
    Sleep your way to a whiter smile...date a dentist!
  4. Re:When did comic books become legitimate? by moderatorrater · · Score: 4, Insightful

    Watchmen is a great work, and many of the batman comics that I've read have told a story as well as many books I've read. Have I ever read a comic I consider to be as thought provoking and, well, good as the Count of Monte Cristo? No, of course not, but I've read a few that I would consider as good as Asher Lev, Pride and Prejudice or other critically acclaimed novels.

    As for video games, I don't know whether they'll ever be considered art, and I do believe that your comment (though worded badly) is legitimate. In the end, these are games and should be treated with the same respect you'd treat a football game or soccer game. I'm hoping that the industry surprises me with something that tells a story so well that I'd consider it art, but I haven't found one yet.

  5. Something that might help by The+Wooden+Badger · · Score: 5, Funny

    A critically acclaimed video game turned movie will go a long way towards legitimacy.

    --
    Heroscape, it's like legos combined with anachronistic wargames.
    1. Re:Something that might help by fishybell · · Score: 1
      Oh, like the critically acclaimed Super Mario Brothers?

      Best. Movie. Ever.

      --
      ><));>
    2. Re:Something that might help by cheier · · Score: 1

      Uwe Boll?

    3. Re:Something that might help by Anonymous Coward · · Score: 0

      And that's a perfect example of what happens when games don't get respect.

    4. Re:Something that might help by Mr.+Underbridge · · Score: 1

      A critically acclaimed video game turned movie will go a long way towards legitimacy.

      Yeah, somehow it seems to me that you'd be better served actually doing something than worrying about your artistic legacy when you're a nobody.

      That would be like me writing my memoir which would, at this point, consist of nuggets like "got up...went to work...came home...jerked off to midget porn." Maybe later when I've become an international man of mystery or whatnot, some of the later chapters might be more interesting. That's when I'll start worrying about my "legacy".

    5. Re:Something that might help by Anonymous Coward · · Score: 0

      You clearly missed Hitman and Max Payne.

  6. Games have been legitimate for years... by VinylRecords · · Score: 5, Insightful

    We've had movies based on games, games based on comics, games based on movies and TV shows, movies based on TV shows, games based on books, and soundtracks for all of them (but comics of course). Everything has been intertwined for years. And only the most idiotic of individuals could possibly isolate any one of these media and consider them not to be works of art.

    Chrono Trigger. Street Fighter II. Virtua Fighter. Starcraft. Metal Gear Solid. Art?

    Games are some of highest forms of art in existence as they include:

    - writing: storyline, plot twists, character history and back story
    - visual art: graphics, design, characters, creatures, environments
    - animated art: motion capture, cartoon animation
    - special effects: rag doll physics, explosions, stop motion (Max Payne), complex lighting
    - sound: sound effects, samples, ambient noise, environmental sounds, foley noise
    - music: original and licensed music, Chrono Trigger has amazing original music, Grand Theft Auto has amazing licensed music
    - acting: voice acting, including many AAA games having Hollywood level talent

    Are games considered brilliant works of art? David? Mona Lisa? Sistine Chapel? Are they considered as exceptional art because of the difficulty of the work?

    What about the difficulty in creating an original title such as Half Life? Or Starcraft? Or Chrono Trigger?

    David wasn't the first statue, Mona Lisa not the first painting, Sistine Chapel not the first mural, Starcraft not the first RTS, Half Life not the first FPS, Chrono Trigger not the first RPG, but they are standouts, works of a art, and unique accomplishments. And much time, thought, and effort went into the making of all them.

    Just look at the balance of Street Fighter II (which took fifteen years), or Starcraft (still being balanced every day in Korea and Blizzard HQ), or Virtua Fighter (Sega revises the arcade versions several times). Is there not an art of game balance?

    Balancing Virtua Fighter, where you have a cast of 19 extremely different characters that fight in different ways, or Starcraft where three completely unique races competing on different maps with different starting locations. Is there not an art to balancing those games? If it was a science then each character would be the same, each race the same.

    And level design. It's EXACTLY like set design but more imaginative as you aren't confined to real world physics. Cliff Blezinski designed some of the most amazing architecture I have ever seen. What buildings did he create? None. He made levels, amazing levels, in Unreal Tournament. Levels that are works of art. (UT1 also had an amazing soundtrack).

    Directing an in game cut scene is exactly like directing a scene in a movie (except the actors don't talk back). Look at Final Fantasy X or Metal Gear Solid 4.

    Creating a game soundtrack is the same as making one for a film or television show. Look at Grand Theft Auto, Chrono Trigger, Halo.

    Creating the 3D models for characters in game is the same as carving a statue. The characters in Virtua Fighter 5R are extraordinary when you see them moving on an HDTV monitor at the arcade.

    Writing a script or character for a game is the same as writing one for a book or comic. Solid Snake & Niko Bellic have fuller lives and stories than some of the longest running television characters.

    Animating a character and his or her in game moves is the same as animating a character for an animated or 3D movie. The animations for Virtua Fighter 5R are just as impressive or better than Toy Story or Wall-E. VF5R moves at a blazing 60fps and the animations are fluid and jaw dropping.

    Cinema is art, music is art, television is art, painting or photography is art, writing is art, and so are games.

    1. Re:Games have been legitimate for years... by QuantumG · · Score: 2, Funny

      Yup, and golf is a sport. Golfers are athletes.

      --
      How we know is more important than what we know.
    2. Re:Games have been legitimate for years... by Anonymous Coward · · Score: 0

      jesus fuck, geek, take it easy. you sound like your having a fucking fit.

    3. Re:Games have been legitimate for years... by arogier · · Score: 2, Informative

      As some support for this position, Ars had a nice story on a game that is little other than art. Link

    4. Re:Games have been legitimate for years... by Jack9 · · Score: 1

      only the most idiotic of individuals could possibly isolate any one of these media and consider them not to be works of art.

      You misspelled "rational".
      Balance implies an absolute value that has correctness. There is no art to most games, other than the assets. Technology? no. Gameplay? no - you never choose to make a game less fun in the name of "artistic freedom", rather simplify to distill gameplay rather than make it intentionally less fun. Most of the games named are specific examples of games that are not art.

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
    5. Re:Games have been legitimate for years... by uniquegeek · · Score: 2, Insightful

      "Golfers are athletes" is like saying "gamers are geeks". The statement has the potential to be true, but it really isn't likely to be. This misuse of the word belittles the true athletes & geeks out there.

    6. Re:Games have been legitimate for years... by Anonymous Coward · · Score: 1, Insightful

      ^
      1.) You're a fucking retard.

      2.) Art is self-expression. Video games are massive creations resulting from self-expression. There is little you can do to debate that FACT.

      3.) The definition of athlete is "a person trained or gifted in exercises or contests involving physical agility, stamina, or strength; a participant in a sport, exercise, or game requiring physical skill." - No one is suggesting that they are the equivilent of football players or baseball players - But they are, by definition, athletes.

    7. Re:Games have been legitimate for years... by VinylRecords · · Score: 1

      Yup, and golf is a sport. Golfers are athletes.

      So you are comparing golf to all other sports and saying that all games are like golf? Wrong.

      How about some games are like football, rugby, baseball, and soccer in the world of sports, games like Starcraft, Virtua Fighter, Half Life, Unreal Tournament, in the world of games. What football and soccer (those are different sports in America) have in terms of athleticism, Starcraft and Virtua Fighter have in terms of artistic design.

      Then there are games like golf, and bowling, and darts or whatever in the world of sports, and there are the comparable games in the world of gaming, that aren't created with an ounce of care of any level of production. What gold and bowling lack in terms of athleticism, many games lack in terms of artistic design.

      Football, baseball, soccer; athletic and tough sports. Golf, darts; easy and barely considered sports.

      Starcraft, Virtua Fighter, Metal Gear Solid; works of art in gaming. Big Rigs: Over the Road Racing, Dragon Booster, Hooters Road Trip; not art, hell barely considered games.

    8. Re:Games have been legitimate for years... by dontPanik · · Score: 1

      You make a great arguement for video games as art, and some of your points really made me think. But even though you argue well that video games are art, it doesn't change the fact that our culture doesn't see video games as art or as legitimate.

      It doesn't do any good to preach to the choir man!

      --
      "Computers are useless. They can only give you answers." - Pablo Picasso
    9. Re:Games have been legitimate for years... by grumbel · · Score: 1

      Games are some of highest forms of art in existence as they include:

      Games also include tons of mindless shooting, monsters and other random just-for-entertainment crap. There have been quite a few good games that told an interesting story (The Longest Journey, Planscape Tourment, Grim Fandango, etc.), but more often then not they are over 10 years old and their genres no longer deemed fit for todays game console generation. If mainstream gaming wants to be taken serious it has to try to be more then a gameified version of a monster b-movie. Heck, even highly acclaimed games like Bioshock are really nothing more then a glorified zombie shooter.

      I think the real problem is that gaming hasn't figured out how to create artistic/emotional depths trough gameplay. Even if you look at the good games of the past, more often then not the depth is created in cutscenes, not trough gameplay. NPC interaction sadly hasn't really improved much in the last 20 years, its still either a short sequence of predefined sentences or just the random "shot him till he is dead" thing, since you don't have a talk-button to begin with. And until that is solved gaming will always come in second to movies and books when it comes to handle serious topics, because quite todays game simply have no mechanics to handle such topics.

    10. Re:Games have been legitimate for years... by DreadPiratePizz · · Score: 1

      What you described is art, but that is not the art of a video game. Everything you list is a category of its own. No, the art in videogames comes from having a stimulating and challenging system, that flows and rewards players at high levels of play. Completing Metal Slug 3 without dying, dodging bullets in Ikaruga, running a speedrun in Mirror's edge, it's the games that get the player into the zone with a hard and intense flow that are art. This cannot be duplicated in any other medium. Everything on your list can. The art is in the interaction.

    11. Re:Games have been legitimate for years... by Anonymous Coward · · Score: 0

      "Golfers are athletes" is like saying "gamers are geeks". The statement has the potential to be true, but it really isn't likely to be. This misuse of the word belittles the true athletes & geeks out there.

      Real athletes inject steroids.
      Real geeks bite the heads off of chickens.

      Almost nothing but wannabes and posers left these days.

    12. Re:Games have been legitimate for years... by Anonymous Coward · · Score: 0

      There ARE soundtracks to comics. Most notably, the Blankets soundtrack, or for Alan Moore comics like Snake and Ladders (i think there's one for Birth Caul too)

    13. Re:Games have been legitimate for years... by Hatta · · Score: 1

      Games also include tons of mindless shooting, monsters and other random just-for-entertainment crap.

      A finely balanced mindless shooter is just as much a piece of art as a plot driven character heavy RPG. You don't need plot or character to make a game a work of art. Play Radiant Silvergun sometime. I don't know what the plot is, or who any of the characters are, since I don't know the language. It's still quite obviously a work of extreme beauty.

      --
      Give me Classic Slashdot or give me death!
    14. Re:Games have been legitimate for years... by grumbel · · Score: 1

      Yes, very true. However its really not so much about games being art or not, since that is a very theoretical and pointless discussion, but about games getting respect from mainstream news, politicians and such and that just isn't going to happen as long as games are mainly about saving the world by shooting zombies/aliens/whatever.

    15. Re:Games have been legitimate for years... by Douglas+Goodall · · Score: 1

      Many legitimate forms of art have been appreciated over centuries by all sorts of people all over the world and of many ages. For computer games to compete with classic art,, they would have to stay around for centuries, so that their universal appeal could be evaluated. Computer games seem to last months or years, and not decades or centuries. I see no way to compare them on that basis.

    16. Re:Games have been legitimate for years... by Kashgarinn · · Score: 1

      Well, if you want to extend the concept of art to anything created to please, then games are art.. Sports then is an artistic expression and thus art, any image snapped off a camera is art, every single finger painting by a 2 year old is art, the way you masturbate in the morning shower? an artistic expression, and thus art.

      I'm sorry, but that's a stupid way to define what is art, and about as cool as a teenagers constant use of the word "awesome" to describe the most mundane stimuli.

      To me a computer game is about as artistic as sports or tv soap-operas, as in are meant as entertainment, and do their job as such. They don't have to be defined as "art" to be of value, as they already have value as entertainment.

      I say stop trying to put the same hat on everything, we have different definitions to suit different circumstances, and computer games very, very rarely can be described as art, but almost all of the time be described as entertainment.

  7. A game 7 billion people will play? by Anonymous Coward · · Score: 0

    What if you developed a game and everyone came to play?

    In an odd sort of way, that is just what Metascore is.

  8. "Low" art by Anonymous Coward · · Score: 2, Insightful

    Calvin: A painting. Moving. Spiritually enriching. Sublime. "High" art!

    The comic strip. Vapid. Juvenile. Commercial hack work. "Low" art.

    A painting of a comic strip panel. Sophisticated irony. Philosophically challenging. "High" art.

    Hobbes: Suppose I draw a cartoon of a painting of a comic strip?

    Calvin: Sophomoric, intellectually sterile. "Low" art.

  9. Game playing will always have its detractors by syousef · · Score: 1

    Consider that to some even chess champions who make it be and become rich and famous are just game playing kids. (I'm reminded of the teacher in Searching For Bobby Fischer). It's not realistic to expect people who won't take an intellectual game like chess seriously where becoming good at Grandmaster level requires serious study to suddenly take game developers (and professional game players for that matter) seriously. It would take a massive cultural shift in multiple cultures and countries for that to change.

    Best to just nod, smile and cash your pay cheque. The rest of us do the same, but we don't get to be as creative or have as much fun with our creation.

    --
    These posts express my own personal views, not those of my employer
    1. Re:Game playing will always have its detractors by uniquegeek · · Score: 2, Insightful

      It would take a massive cultural shift in multiple cultures and countries for that to change."

      Cultural shift in the perception of people on the outside looking at gamers, or cultural shift in personal character of the gamers?

      Seriously, I think the second point requires more attention. Then the first point will change.

    2. Re:Game playing will always have its detractors by internerdj · · Score: 1

      FWIW the second is changing, not because the old school gamers are changing but because the medium has become good enough to attract mainstream fans. You have an increase in casual games, a recent introduction of rhythm games to the mainstream, and graphics that can easily compete with animated (and sometimes non-animated) television. This has spread the love to lots of other people. I say gaming is almost to the point that it is mainstream. In a few years all this videogame regulation stuff will disappear into the background noise.
      To the GP: Baseball, Football, Basketball, Hockey, and Soccer players are also just grown ups playing kids games for money, but they carry a legitimacy that Chess Masters do not. There is more to the issue than the "fact" that videogames are for kids. Game developers will always carry some of that anti-intellectual stigma, but I think that as games come into the mainstream like sports have but Chess hasn't then game developers will go into the cool nerd category.

    3. Re:Game playing will always have its detractors by Crumplecorn · · Score: 1

      That videogaming is so mainstream now is the biggest blow struck in recent years to 'art' games.

    4. Re:Game playing will always have its detractors by uniquegeek · · Score: 1

      To talk about the art of the game and it appealing to a broader base is one thing. I'd agree with you there. But if marriages, parental obligations and relationships with friends are destroyed by those who are known as gamers, a good segment of the population will hold a lot of resentment and hate towards games (even though it's the personal character of the gamer at fault).

      We all need a little escapism at the end of the day, but it can go too far. People prefer low-risk immediately-gratifying rewards to dealing with boring or difficult tasks. Games are an excellent facilitator for that.

      If you get carried away with it as a kid, the repercussions aren't so big. As an adult, it's a whole other story. When games become mainstream among adults, and adults don't have the self-control and maturity to deal with it, it will create an extremely bad stigma for games.

  10. game devs, the problem lies within... by boredhacker · · Score: 5, Insightful

    "The most virtuous are those who content themselves with being virtuous without seeking to appear so."

    Plato

    1. Re:game devs, the problem lies within... by Anonymous Coward · · Score: 1, Insightful

      eh, Socrates was better.

    2. Re:game devs, the problem lies within... by Crumplecorn · · Score: 2, Insightful

      Be that as it may, if the world is run amok with deviants, happily blending in despite your virtuosity will not achieve much.

    3. Re:game devs, the problem lies within... by fr!th · · Score: 1

      In a world run amok with deviants the virtuous will not be able to blend in.

  11. Games are Solid Art. by Anonymous Coward · · Score: 2, Insightful

    Any actual game developer who states otherwise is just being modest.

    -Modeling
    -Texture Painting
    -Effects
    -Art of Balancing Gameplay
    -Art of Writing Story ...
    I won't bother to list any more.

    Some may say that there have been no games good enough to be considered art.
    Bullshit.
    If everyone sucked at painting, would it no longer be considered an art?

    1. Re:Games are Solid Art. by woot+account · · Score: 1

      But you're confusing the issue. All of those things are art in games. The game itself isn't art because it contains art.

      I'm firmly in the games-as-art camp, but this is not the correct way to argue that games are art.

  12. Re:When did comic books become legitimate? by FishWithAHammer · · Score: 1

    Ever play The Longest Journey or I Have No Mouth And I Must Scream?

    --
    "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
  13. Isn't there an easy solution to this already? by Anonymous Coward · · Score: 0

    Why not just make ESRB ratings enforcible by law to the same degree as alcohol sale and consumption? If a minor is found to be playing a game rated above his/her age level, the purchase is checked. If it can be proven that the purchase was made by the parent, then the parent gets into legal trouble, just as if they had given their kids alcohol. If the minor bought the game on his own resources (like, say, maybe a teen who has a job and buys an M-rated game while under 17 years old), then the kid gets in trouble, and the parents get told to ramp up the discipline so that the minor doesn't play inappropriate games again.

    This solution can come complete with carding and everything.

    I see no reason why this shouldn't be a perfectly viable solution to the perceived "problem" of today's video games, with respect to appropriate material. And this solution wouldn't disrupt industry operation in the least.

    Thoughts?

    1. Re:Isn't there an easy solution to this already? by Man+On+Pink+Corner · · Score: 3, Insightful

      Why not just make ESRB ratings enforcible by law to the same degree as alcohol sale and consumption?

      Um, because alcohol abuse causes intoxication and addiction, and games don't?

    2. Re:Isn't there an easy solution to this already? by Hecatonchires · · Score: 1

      Um, because alcohol abuse causes intoxication and addiction, and games don't?

      Have you played Civ? One more turn man, one more turn. I'm good for it. Come one man, don't hold out on me. What's that? Sunlight?

      --

      Yay me!

    3. Re:Isn't there an easy solution to this already? by Fremandn · · Score: 1

      Why shouldn't a parent be allow to decide what their child should see? Perhaps I disagree with a group or individual who judges all sexuality to be perverse. Perhaps, I want my child to be exposed to it when s/he is younger than 18 so he can understand it with maturity later on in life. I'd rather my daughter or son be exposed to the topic in a creative medium where s/he can ponder the consequences of a character's mistakes without having made them. Yes, as I parent, I could conjure up a great story myself but I feel that that is an artist's job. Of course, artists may choose to not accurately reflect the consequences of a teen pregnancy. However, if there are enough producers of art it is likely someone will, especially if the market demands it. As a parent, I want to guide my child in her/his exploration of the topic and I can't do that effectively if there isn't anything else to turn to but my limited perspective on my limited set of experiences. An artist can draw from the experiences of a thousand people across a thousand years of recorded human history if s/he wishes.

      --
      I'm NaN, I'm a free variable.
    4. Re:Isn't there an easy solution to this already? by Anonymous Coward · · Score: 0

      Call me when somebody needs a liver transplant because they played too much Civ.

    5. Re:Isn't there an easy solution to this already? by Twiztid_Madrox · · Score: 1

      Why not just make ESRB ratings enforcible by law to the same degree as alcohol sale and consumption?

      Um, because alcohol abuse causes intoxication and addiction, and games don't?

      Ever played wow with a raiding guild ?

    6. Re:Isn't there an easy solution to this already? by phillous · · Score: 1

      save me.

      oh wait, never mind. my guild leader needs a healer and I'm the only one online. i'll quit next week.

    7. Re:Isn't there an easy solution to this already? by Anonymous Coward · · Score: 0

      More importantly, such a law would, in the US anyway, be a violation of the First Amendment right to a free press. Requiring government approval before publication (prior restraint) is not allowed. Sure, the government could try to enforce it, and may be able to do so for a limited time, but it would be overturned by the courts.

  14. Re:When did comic books become legitimate? by gbarules2999 · · Score: 1

    These games never really surpassed anything but an emulation of movies, interspersed with point-and-click gameplay. There's more to it to that, but games as a medium shouldn't be defining themselves through the definition of movies or books.

  15. An insiders view by StaticEngine · · Score: 5, Insightful

    I work in the "Games Industry", so I'll throw in my two cents.

    Part of our problem is that the high profile titles are still stuck in what I'll call the Sitcom and Movie Of The Week phase. We have lots of heavily promoted titles that, to an outside observer, are only midly different (my mother would not be able to tell the difference between L4D and Fallout 3, just as I can't tell the difference between Fraiser and The King of Queens), and the production and release of these titles is largely driven by profitibility.

    There are smatterings of "art" games, and it is my belief that these games are the ones that will bring legitimacy to the industry, although it's going to be an uphill battle. Let me take this sentence apart, because I want to clarify what I mean and why I'm making this argument.

    A game like Emily Short's "Galatea", which is a text based game (ostensibly "Interactive Fiction"), is art, if solely for the beauty of the prose and the exploratory nature of the interaction. There are a vast array of possible conversations that the player can have with the title character, and these are mature, adult conversations, with depth and emotion fitting of any high quality published novel. But barely anyone knows about this game outside of the IF and Academic community.

    Another game is Johnathan Blow's "Braid", which I began playing for the third (fourth?) time again last night. Not only is it beautiful, fun, polished, and unique, but the time-manipulation gameplay ties in with the plot in an almost magical fashion. Who, or what, is The Princess, and how exactly does she fit into the timespace continuum? Even after I put down the controller, I find myself thinking about the story far more than the button mashing or the puzzles.

    But these two games also reveal part of the challenge, in that a game in the purest sense, as James Earnest (of Cheapass Games) used to attempt to impress upon me often, doesn't care about plot or story or pretty graphics. A game is about rules and play and fun, and that's it. So intertwining the game play aspect with the story aspect is the real challenge for legitimacy, because it's through story and narrative that people develop an emotional connection to the content, but it's via interaction that they experience this narrative.

    I think there are a handful of approaches that are starting to tie interaction and dynamic narrative together. Fallout 3 (which I haven't played, admittedly) and Fable 2 are probably good examples, although they're perhaps the modern day "Die Hard" equivalents: yes, romance drives the plot, but it's really about guns and explosions. Cultural legitimacy, when playing a certain video games becomes the mass-populace in-thing to do because there is a positive (or at least thoughtful and broadly appealing) common experience to be had, this is probably at least another decade off. I think we need to see more Braids and Galateas, and better Fables that are less about sword slashing and more about our inner conflicts as human beings, before we get there. I think we need development teams who are more artists and storytellers than algorithmic optomizers, and I think we need to make games that take more risks and fail not simply because the framerate was poor or the textures were blocky, but because they tried to teach us something about what it means to be human and just wound up being weird.

    Those are the mistakes we need to make in the industry, so that we can learn from them. Only when we understand how to merge interaction with introspection will video games be legitimate forms of art and entertainment.

    1. Re:An insiders view by CodeBuster · · Score: 3, Interesting

      Fallout 3 (which I haven't played, admittedly)

      You really owe it to yourself to give Fallout 3 a try, especially if you are a fan of the series. I got hooked as a CS major in college and although I have little time now for serious games, I made time for Fallout 3 and let me say that I was not disappointed. It is obvious while playing the game that the team at Bethesda are real fans who played the original games, groked the Fallout universe, and really wanted to do justice to the first two games and the Fallout name after the series had been tarnished and sold down the river by Interplay with embarrasing console money makers and cheap third party "tactics" spin-offs. The result was really marvellous and the few minor flaws remaining can very easily be fixed in the patches to come. I was especially impressed that Bethsoft had the courage to preserve the over-the-top violence (ala Bloody Mess), drug use, and dark humor that had always been a staple of the series (even though they compromised a bit on Med-x == morphine, and some minor usage animations); no mean feat these days when games receive the sort of intense public scrutiny that comics once received. I am really looking forward to a revamped Fallout series with fan contributed side quest add-ons and more content in the future (there is talk about a sequel where the level cap is raised to 30 and the player takes a cross country trip to the ruins of Pittsburgh). Just talking about it makes we want to pick up my A3-21 plasma rifle and blast some super mutants into piles of goo.

    2. Re:An insiders view by ion.simon.c · · Score: 0, Offtopic

      You can't kill children. You can't even damage them.

      WTF, B?

    3. Re:An insiders view by blahplusplus · · Score: 1

      "I think we need to see more Braids and Galateas, and better Fables that are less about sword slashing and more about our inner conflicts as human beings, before we get there"

      Most gamers couldn't give less of a crap about "inner conflicts of human beings", when I play a game I don't want some game developers whiny philosophical whinging of characters to be the forefront of the experience. I want to get on with the game.

      Most game writing and movie plots do not support "high art" for the most part. Really good movies like say Schindlers list that do (in my mind) qualify as "art" because they make serious statements about our humanity or inhumanity are influential because they take up you full attention, the movie isn't trying to distract you with gaming action on the side... games have a real problem because story can often distract a player from the action and what he wants to do. I've had this experience countless times in RPG's especially, where the developer wants to pimp or interject "too much movie" to the detriment of the gameplay itself. The narrative should be built into the game and for the most part a part of the background, the more upfront the narrative, the more linear the game is going to have to be to "keep the flow" going, like an editor in a movie. But the same thing can also destroy the flow of a game by being too overt, if your game does not have one hell of a story, then I'd rather have more game and have the development team flesh out experience of the world with small details. Like the talking soldiers in halo, or if you should ever get the chance: Get Rogue Galaxy for the PS2. This is probably the best way I've seen character development NOT interfere with gameplay, where characters naturally and spontaneously converse while running around without being "in your face" and breaking the experience.

      I can't tell you how often I hate when the game developers take control of my character away from me and interject a lot of their bad stories and cheezy dialogue.

      But most games plots have to bow to, and facilitate the gameplay, the fun and gameplay is the star, the story, cutscenes, etc is a bonus. I really think many game developers are also in the wrong industry - they should be making movies, not developing games, because you definitely sound like someone who wants to impact people. There are better avenues for doing so.

      The perfect genre for "story based games" was the adventure genre, noticed how it died out mostly as a genre, because most people don't play games for the story, they play for action, competition and interactivity. Gaming is more like a sport or riding amusement park rides then it is like passively watching a movie or reading a book.

      This is the same thing that killed JRPG's and many games who have way too much FMV or cutscenes in them like Metal gear solid 4, GAMES are not the same as movies! Many development teams are out of touch with this, I couldn't stand final fantasy X and 12 for similar reasons : Gameplay has been continually dumbed down and full motion or in game cutscenes have gone way up, when all I want to do is PLAY the game, if I wanted to watch a badly made B movie I'd go watch a movie. Next is the fact that "inner conflict" in game characters cannot really be produced well without making the game linear (well scripted and voice acted) or unbelievable (most computer NPC's). Many people playing the game could care less about someones philosophical or NPC's moral whinging. The problem with games like Bioshock who presented the "Save the little girls or not" is that - we know its fake and there was no emotional investment in said characters, they didn't really present as genuine human beings, more like little monsters who happen to look human.

      I know I didn't play call of duty 4 modern warfare to be presented with the "inner conflicts of human beings", I played it for the action packed entertainment and roller coaster ride of experiences of what it's like to experience (in an exagerrated and unrealistic way) "a sol

    4. Re:An insiders view by Anonymous Coward · · Score: 1, Insightful

      A "game" is about rules and that's it. But videogames aren't games, or not just games. Even an abstract videogame is also a set of representations, of art and visuals and motion. Most games create some kind of fictional world in which to act. Interactivity provides the "grammar" of a videogame the way that the rules of syntax provide the grammar of a novel, or that montage provides the grammar of cinema. But to think that videogames are essentially reducible to their game-like elements is to restrict videogames in a way analogous to reducing cinema to a kind of recorded theater.

    5. Re:An insiders view by martyros · · Score: 4, Interesting

      But these two games also reveal part of the challenge, in that a game in the purest sense, as James Earnest (of Cheapass Games) used to attempt to impress upon me often, doesn't care about plot or story or pretty graphics. A game is about rules and play and fun, and that's it.

      Actually, that's a very good point. There have been games around since before writing began. But no one has ever tried to say that Poker, or Hearts, or Chess, or Monopoly, or golf were "art". That's not what the inventors of those games was going for. The difference is that a lot of modern video games involve both the "game" aspect and the "story" aspect. And for the vast majority of games, the "story" aspect isn't particularly respectable art (nor does it particularly need to be).

      --

      TCP: Why the Internet is full of SYN.

    6. Re:An insiders view by Spatial · · Score: 2

      You can mod that in. Bathesda are PR cowards but not the modders.

    7. Re:An insiders view by Crumplecorn · · Score: 1

      I agree with a lot of what you say, but as an argument it is largely predicated on games relying on cinematographic artistry, with a story-driven experience being the only option above and beyond simple entertaining gameplay.

      In a a truly artistic game, the gameplay is the experience, while simultaneously being fun and entertaining, and the characteristics inherited from literature and cinema, such as the overly-long cutscenes, merely support the gameplay.

      Games can do this now and have done this. Just not many because, as you say, most people don't want them. But people look at gaming and see the mainstream garbage and judge that there is no potential for art, apparently without realising that a similarly generalised test of other media exposed to the mainstream would yield a similar result.

    8. Re:An insiders view by ion.simon.c · · Score: 1

      I know that you can mod it in. That's why I was stoked about the GECK. (But you shouldn't HAVE to mod it in... You should be able to kill anyone and anybody, and be presented with a *good* reason for being unable to throw a switch or turn a knob. ["You can't do that now"?? Seriously?])

      F3 is a good game. I just wish that B was a gutsier company.

  16. maybe they should listen to their critics by Presto+Vivace · · Score: 1

    Green makes some interesting parallels to the early movie and comic book industries, I once heard a psychologist compare Grand Theft Auto to Birth of a Nation as technically brilliant and psychologically poisonous. Ideas have consequences.

    1. Re:maybe they should listen to their critics by Anonymous Coward · · Score: 0

      No, guns in peoples' backs have consequences. Ideas have no consequences at all.

      Before you have the government stick a gun in my back to save me from teh ev1l gamez, please take the time to make sure that media consumption is actually the threat to civilization you seem to think it is.

  17. Re:When did comic books become legitimate? by Anonymous Coward · · Score: 0

    Moore's Top 10 is better than Watchmen, but nobody cares since it's comedic. Therein lies the problem with these debates. People fixate on their subjective perceptions of "seriousness".

    PS Careful what you say about Pride and Prejudice, Austen-ites are mean bastards and ready to rumble.

  18. Re:When did comic books become legitimate? by Fallingcow · · Score: 2, Informative

    Definitely art:

    Deus Ex.

    The Fallout games.

    The Half-Life series + Portal

    Perhaps System Shock 2

    Maybe not "art", but comparable to things that sometimes are considered art:

    Max Payne 2--it's obviously not "The Godfather", but it's certainly better than your average gangster/cop movie. A damn-near flawless game. Does what it sets out to do, does it well, tells its story, and makes a graceful exit.

    Many RPGs are every bit as good as a decent fantasy novel. Some are even better.

  19. I call BS, atleast on what the CCA allowed by dargon · · Score: 1

    Uhm, the Tomb of Dracula, which had both vampires and werewolves in it, is a CCA approved comic.

    http://images1.wikia.nocookie.net/marveldatabase/images/thumb/d/d8/Tomb_of_Dracula_18.jpg/300px-Tomb_of_Dracula_18.jpg

    1. Re:I call BS, atleast on what the CCA allowed by Psychochild · · Score: 2, Insightful

      Two factors here:

      First the CCA was made up of people with political agendas. They would routinely make contradictory decisions on things. As I pointed out in the article on Gamasutra, one person that was approving stories at the time had a problem with the fact that an astronaut character was black and denied CCA approval for that.

      Second, the CCA changed over time. As cultural mores shifted, they started to change what they allowed. After the Comics Code wouldn't allow a goverment-sponsored comic story about the negative effects of drugs to be published, they changed the code to allow the negative aspects of drug use, for example. The original comics care was mostly about "horror comics", which had vampires and werewolves, etc., and were thought to be harmful to young minds.

      I'm not a comics historian (although I have a keen interest), but I suspect one of those two reasons are probably at work for why that comic was published under the CCA.

      --
      Brian "Psychochild" Green
      MMO developer's blog
    2. Re:I call BS, atleast on what the CCA allowed by dargon · · Score: 1

      That's entirely possible, but stating in an article that "For example, the words 'horror' and 'terror' were not allowed in the titles of comics. Werewolves, vampires, zombies, and similar creatures of the night were forbidden." Only to have it to not be 100% true, to me seems like you have an axe to grind against the CCA, whether or not you do. At no point did you mention that it was one person that had a problem with the fact that an astronaut character was black, rather you stated in the article "the CCA objected to the depiction of a black man as an astronaut in a comic." One person is not the CCA, one person is one person. He/she may have had a fair amount of pull within the organization, but to say that the CCA did blah and blah and then respond to my post with one person may have done blah is contradictory. George W Bush was a lousy president and at times came off as quite the moron IMO, does this justify me as saying all Americans are morons? the code has gone through quite a few revisions in it's lifetime, something that you do not mention in your article. Highlights from the 1954 version:

      * Crimes shall never be presented in such a way as to create sympathy for the criminal, to promote distrust of the forces of law and justice, or to inspire others with a desire to imitate criminals.
      * If crime is depicted it shall be as a sordid and unpleasant activity.
      * Criminals shall not be presented so as to be rendered glamorous or to occupy a position which creates a desire for emulation.
      * In every instance good shall triumph over evil and the criminal punished for his misdeeds.
      * Scenes of excessive violence shall be prohibited. Scenes of brutal torture, excessive and unnecessary knife and gunplay, physical agony, gory and gruesome crime shall be eliminated.
      * No comic magazine shall use the word horror or terror in its title.
      * All scenes of horror, excessive bloodshed, gory or gruesome crimes, depravity, lust, sadism, masochism shall not be permitted.
      * All lurid, unsavory, gruesome illustrations shall be eliminated.
      * Inclusion of stories dealing with evil shall be used or shall be published only where the intent is to illustrate a moral issue and in no case shall evil be presented alluringly, nor so as to injure the sensibilities of the reader.
      * Scenes dealing with, or instruments associated with walking dead, torture, vampires and vampirism, ghouls, cannibalism, and werewolfism are prohibited.
      * Profanity, obscenity, smut, vulgarity, or words or symbols which have acquired undesirable meanings are forbidden.
      * Nudity in any form is prohibited, as is indecent or undue exposure.
      * Suggestive and salacious illustration or suggestive posture is unacceptable.
      * Females shall be drawn realistically without exaggeration of any physical qualities.
      * Illicit sex relations are neither to be hinted at nor portrayed. Violent love scenes as well as sexual abnormalities are unacceptable.
      * Seduction and rape shall never be shown or suggested.
      * Sex perversion or any inference to same is strictly forbidden.

    3. Re:I call BS, atleast on what the CCA allowed by Psychochild · · Score: 1

      My point was not to give a complete history of the CCA, but rather to point out one of the dangers of the "let things work out at their own pace" philosophy of dealing with legitimacy. Most people think the problem will resolves itself; they may be right, but there are no guarantees. This is one reason why I bother to write articles like this one.

      If you want to know more about the CCA, I recommend the book Tales from the Crypt: The Official Archives by Digby Diehl. Pages 91-95 in particular show that the CCA (or, more properly, the CMAA) were rather sleazy in how they were dealing with some companies, particularly one of the companies that sold a lot of horror and suspense comics.

      [T]o me seems like you have an axe to grind against the CCA, whether or not you do.

      I'm not a fan of censorship, whether directly from the government or through threats from the government. I encourage you to do your own research, perhaps buy the book I reference above, and find out why things like the CCA tend to be rather odious. As I've said in many other comments here, I'd rather not see the U.S. game industry fall to the same fate as the U.S. comics industry. Being a game developer, I'm motivated by some measure of enlightened self-interest here.

      --
      Brian "Psychochild" Green
      MMO developer's blog
  20. Re:When did comic books become legitimate? by Hecatonchires · · Score: 1

    /agree about Top 10. Watchmen is great, but over-rated and dated, much like V for Vendetta.

    --

    Yay me!

  21. Re:When did comic books become legitimate? by Anonymous Coward · · Score: 1, Insightful

    Art is something which has no real use.
    Another rejected technology.

  22. He should have taken it further by Anonymous Coward · · Score: 1, Insightful

    This has been happening since the advent of the novel

    1. Re:He should have taken it further by Calydor · · Score: 1

      Some people in the stone age were probably killed for drawing risque and 'dangerous' pictures on the walls of a cave.

      --
      -=This sig has nothing to do with my comment. Move along now=-
  23. is this really still true? by Trepidity · · Score: 4, Insightful

    I work kind of in this area as a researcher, so maybe I have a rosy-glass view, but the arguments seem a bit dated to me. Sure, in say 1999 this was a problem, and not that many people took games seriously. But in 2009? Yeah, people still like to kvetch ("games are rarely taken seriously blah blah and we aim to change that" is a standard opening move if you're writing a paper), and maybe the average person on the street doesn't, but there are plenty of inroads:

    There are journals and academic conferences on games, in both the humanities and computer science.

    MIT Press has an entire division of books about videogames. I'm currently reading one about the Atari 2600, which, yes, even covers its role as a cultural and artistic platform.

    There are initiatives and companies to use games for "serious" purposes. The U.S. Army in particular takes them seriously and funds development.

    Braid sold over $1m, despite being a kind of weird arty game made by a single guy. You can even get an MFA doing fine-arts stuff related to games.

    Heck, Gamasutra itself frequently publishes about games as art, and it's semi-high-profile (at least to the extent that getting linked at Slashdot once a week counts as semi-high-profile).

    I mean yeah, I'll agree that far more people respect, say, film than respect games. But it's not as if this is some novel argument and nobody has ever thought about taking games seriously before. Also, to some extent, it's the fault of people not making more interesting games: Hollywood may be crap, but there are a lot more innovative indie films out there than innovative indie games.

    1. Re:is this really still true? by Anonymous Coward · · Score: 4, Informative

      To add one more example, the library at University of Illinois at Urbana-Champaign has a video game collection with vintage and current title.

    2. Re:is this really still true? by nog_lorp · · Score: 1

      Mod this up please, cool informative AC post!

    3. Re:is this really still true? by adisakp · · Score: 1

      You forgot to mention GDC next month which is certainly an important Game Developer Conference. It's not "pure" academics in the sense that most of the talks are not PhD papers being presented like SIGGRAPH (although some of the presentations are indeed PhD papers or purely academic excercises).

      Most of the presentations are just a kick-ass developer with some PowerPoint slides sharing how they developed a system in their game. But nearly all the talks are from Real World Game Developers highlighting what actually worked for them.

      If you're interested in going, you still have 24 hours to save a bunch of $$$ on Early Registration.

  24. Re:When did comic books become legitimate? by Ethanol-fueled · · Score: 2, Informative

    do you consider this art?

    Don't click the link, folks.

    But then you have George Lucas tweaking his movies 30 years after they were finished.

    He sold his soul to the Divell for the almighty dollar. See also: Metallica. Both entities now drink bottled water and wear Dolce and Gabbana sunglesses while they settle in some trendy celebrity's lap.

    John Lennon met Yoko Ono at an art exhibit where one of her pieces involved the spectator pounding a nail into a board.

    Maybe John Lennon was also always on acid at the time, and was impressed by Yoko who was always on acid at the time, who in turn impressed everybody else who was on acid at the time. And hey, the dominance of being the leader of the greatest band of all time gets old after awhile. That's when being dominated by the nearest fuckable female Japanese loser comes into play.

    Personally, I wouldn't call that "art", just like I wouldn't call a man sitting at a piano and not playing "music".

    ...and that's what boring space-marine alien-zombie FPS' are. No, wait. At least boring space-marine alien-zombie first-person shooters would play "heart and soul" with two fingers. Sure, we've heard it again and again without any real improvisiation, but eh. Status quo and all. Oh, shit, I've been troll'd.

  25. Not just games and comics by Swampash · · Score: 1
    1. Re:Not just games and comics by Anonymous Coward · · Score: 0

      Food also.

      http://en.wikipedia.org/wiki/Center_for_Food_Safety_and_Applied_Nutrition

      Electronics too.

      http://en.wikipedia.org/wiki/FCC

      Is there anything else for us to complain about?

  26. Re:When did comic books become legitimate? by Anonymous Coward · · Score: 0

    sponges are awesome, too

  27. Cultural acceptance takes time, but... by Protonk · · Score: 3, Insightful

    ...you need to push things along. It has taken a long time for comic books to be accepted as an capital "A" Art form, almost 2 generations (or three depending on how we date things). I don't see a good reason why games will be accepted more quickly. There is the general reason of "cultural change happens faster now", but that comment is usually unaccompanied by argument or data so I take it with a grain of salt. We are 30-40 years into the history of video games and ~25 years into their entrance into the mainstream. I have no idea what arc they will take, but I can almost guarantee that it will travel through acceptance as an art form at some point. Will they be subject to an independent resistance against big studio control (a la the movie business in the late 50s to 1970s?) Will they await some major change in creation overhead before artists move into the genre? Are we too far in late capitalism for that to happen? No one knows.

    But I can tell you one thing. Most of these game designers aren't helping. Sure, Ted Sturgeon can tell us that 90% of everything is bunk, but we really are reaching into the crapper for most of the content here. There are some wonderful games out there. There is some deep work going on in the business, both in writing and in the design of a game experience. But most of these guys are pushing out undifferentiated games with middleware populated by Mary Sues and John Does. The studios (just like movie studios) don't care and honestly neither do the fans (in most cases). Where a game is a rare combination of artful, AAA, and well promoted, it will make bank. When it is two of the three or (worst), only artful, it will usually sit unloved. Like I said, this is not a problem unique to the gaming industry. For every truly wonderful film out there we have a dozen Dane Cook rom-coms that make you despair for humanity. But simply making that comparison leaves us with an incomplete picture. Those movies that we consider artful and important all took risks. They all represented serious investments of time, blood and money from their creators. They came about (at least in the case of Hollywood) from bitter fights and internecine warfare. Some of the works we think of today as powerful and compelling were almost eliminated (or mutilated) by studios interested in formulaic crap. And for every Kubrick or (young) Lucas or Scott there were hundreds of equally talented souls who just didn't make it. Who said the wrong thing to the wrong guy. Who pushed too hard or didn't push hard enough. Who said "fuck it" and decided to make Disney movies for the rest of their career. Game designers have to be willing to take those risks--the studios aren't going to do it themselves.

    Surprise, surprise, striving for legitimacy and respect involves...striving for legitimacy and respect. You don't get to be respected as an "artiste" until you make some games that can seriously be considered artful. Meridian 59 is pretty god-damn good. But most people don't have games like that under their belt.

    1. Re:Cultural acceptance takes time, but... by lgw · · Score: 1

      Gaiming is only 5 years or so into the mainsteam. When people born this century become ar critics, we'll see recognition of games as art.

      And Sturgeon would *never* tell us that 90% of everything is "bunk". 90% of everything is crap.

      What was artful about Meridian 59? Wasn't just a whack-a-mole "MUD with pictures"?

      --
      Socialism: a lie told by totalitarians and believed by fools.
    2. Re:Cultural acceptance takes time, but... by Protonk · · Score: 1

      Re: the Sturgeon quote, I don't think we can ever be sure. It is misquoted more often than it is quoted. I'll stick to bunk. Re: Meridian 59: sure, it's less sophisticated than WoW, but it is a little different for that to be on a console in 1995. But it had (more or less), PvP, 3d graphics, character customization, and more. If you look at Birth of a Nation, all you may see is a racist black and white movie about Klansmen. But it was one of the first movies to use visual techniques that are common today: closeups (though arguably preceded by Griffith's earlier movie, The Lonedale Operator), jump cuts, tinting, tunnel vision. Remember, like movies, these games are notable for ludic, technical or narrative advances. It doesn't just have to be "Great story ZOMG". Half life has a so-so story, but the execution and technical prowess of the dev team shines through.

  28. lets not forget by theheadlessrabbit · · Score: 1

    let's not forget about the medium of machinima, where films (a medium often seen as high-art) are being made with video games (a medium often seen as vulgar and low-art)

    or how about artists who use video games as an artistic medium? I have stepped into commercial galleries where video games were the basis for an artwork.

    as a professional artist, who has been formally educated in the fine arts, and who has exhibited work on 3 separate continents; it is my opinion that video games are very much a form of art.

    --
    -I only code in BASIC.-
    1. Re:lets not forget by dwye · · Score: 1

      let's not forget about the medium of machinima, where films (a medium often seen as high-art) are being made with video games (a medium often seen as vulgar and low-art)

      That is as much art as anything that Ray Harryhausen ever produced.

      BTW, films are only seen as high art when they lose money, or the director and/or stars is/are dead. Roger Corman would still be derided as Schlock-meister One-Shot Corman is he was still making films with Vincent Price and Boris Karloff.

  29. Re:When did comic books become legitimate? by retchdog · · Score: 1

    Watchmen may well be over-rated (in a way it, like Maus, has become the poster-child for "Serious Graphic Novel"). Still, I really don't think it's dated. It's "out of date" of course, but that's inevitable. If nothing else, I think it preserves a sense of the time permanently and, at least for that alone, is art.

    Let me say it this way: Suppose I were totally unfamiliar with Moore; and someone gave me a copy of Watchmen with all the copyright notices changed to 2009, and they said something like "This graphic novel was just written. It explores the social tensions about power and nuclear brinksmanship of the late 70s and 80s, through a critical and intertextual examination of the development of superheroes in context of society." (or whatever)

    I strongly suspect that I would read it and come out of it saying "Wow, that guy absolutely nailed the 70s/80s and froze it in these pages forever, while in an alternate history nonetheless."

    By contrast, this is not true for V for Vendetta.

    --
    "They were pure niggers." – Noam Chomsky
  30. Current Art Critics by Xistic · · Score: 1

    Current art critics will probably never widely accept video games as art. There was a penny arcade strip which explained this trend throughout history. (Someone will probably reply to this with a link.)

    Ultimately games will be widely accepted as art. But it won't happen until the current crop of respected art critics dies of old age, their names are quickly forgotten, and they are replaced by a generation that was raised with games and knows wherein the art lies. Then they will go on to snub there own generation's struggling art form and the circle of life is complete.

  31. sooky sooky la la by ramul · · Score: 2, Insightful

    Maybe this guy would get some respect if he wasn't such a little bitch.

    Who cares if people don't respect your industry, are you SO hungry for approval from people you have nothing to do with that you lose sleep over the gaming industry being dissed or misunderstood?

    How is it even a bad thing to be making things for kids? Its a fantastic thing, if not necessarily the case.

    God, when will i stop asking rhetorical questions?

  32. Re:When did comic books become legitimate? by Bieeanda · · Score: 1
    The problem there is that 'art' isn't a particularly democratic concept. "Everybody's" definition of the term is meaningless, because the vast majority will call something 'art' because they've been told that it is, not because they've engaged it in any meaningful way themselves.

    Are video games art? I would contend that the vast majority are not, in the same way that a Kinkade painting isn't: there may be basic, technical merit, but they're overwhelmingly trite and kitschy, and have all the emotional depth of a Harlequin romance.

    I don't accept the entirety of Ebert's argument against games-as-art. I don't think that developers are particularly driven to create games-as-art at the moment either, while their producers are breathing down their collective necks to give us the next Christmas blockbuster. Our ideal of games, placing the player in control of everything from camera to pacing, flies right in the face of a traditional work's careful composition... and I don't think that we've really grasped how to use the medium beyond creating highly detailed stick figures in interactive Dick and Jane stories.

  33. The CCA was Frequently Bypassed in Clever Ways by CodeBuster · · Score: 3, Interesting

    Werewolves, vampires, zombies, and similar creatures of the night were forbidden.

    For example, from the wiki article on the Comics Code Authority:

    Marvel skirted the zombie restriction in the mid-1970s by calling the apparently deceased, mind-controlled followers of various Haitian super-villains "zuvembies". This practice carried over to Marvel's super-hero line. In the Avengers comic, when the reanimated super-hero Wonder Man returned from the dead, he was also referred to as a "zuvembie".

    1. Re:The CCA was Frequently Bypassed in Clever Ways by Psychochild · · Score: 1

      Sure. But, consider that Marvel was one of the largest comic publishers at the time. They likely had enough political pull with the CCA to get that approved even if someone wanted to cry foul at that point. A smaller publisher might not have.

      Also, by the 1970s, the damage had been done to the industry. Comics were already minimized in importance. That creativity didn't extend to creating new genres of comics to generate more interest with a wider audience. Compare this to manga and French comic books which didn't have the same restrictions. These comics cover a much wider (and often weirder) audience than U.S. comic books could. They've thrived while the U.S. comic industry has faltered. Go to any geek convention and see how many people are reading manga vs. U.S. comic books.

      I'd like to avoid that happening to our game industry. But, it's probably interesting to note that most of my consulting work has been in Europe over the past few years. I'm just not happy to let this happen, so I write articles. :)

      --
      Brian "Psychochild" Green
      MMO developer's blog
  34. Re:When did comic books become legitimate? by wintermute000 · · Score: 3, Insightful

    Hackneyed androgenous anime figures with an emo lead wielding oversized weapons doing physics defying acrobatics in some stock fantasy world on a quest to save the world is art???

    Oh and a game engine where the 'role playing'element consists of walking towards the next blinking dot on your map and pressing the dialog button??

    At least its not your tolkien-esque elves orcs and dwarves.

    MGS series I guess you have a partial case but FF series...

    and yes I was a huge FF fan as a kid, remember playing through FF3 as a kid, FF4, FF5, FF7, but seriously could not give two ----s about any further sequels.

    Its art with the same level of artistic depth as a Macross episode.

  35. Re:When did comic books become legitimate? by wintermute000 · · Score: 1

    I'll bite.

    Pride and prejudice is a mills and boon novel wrapped up in ye olde english language, combined with mildly insightful social commentary that was apparently very insightful at the time, but now not so 'edgy'.

    God I despise Jane Austen!!!!!!!!!!! (scars from high school and uni english maybe)

  36. America is in BAD SHAPE atm...BEWARE by Anonymous Coward · · Score: 0

    This country has never seen worse times, and I imagine in 18 months or so they'll let us know just how bad it is right now.
    Gaming is recession proof and that means people are still spending money on it regardless. That poses 2 HUGE threats:
    1. The government is going to come in and look for easy taxes, think Liquor and Cigarettes, (and now video games).
    2. We are 15 years away from online currency being taxed, for profit or leisure quote me on this one.

    People are getting desperate as these are desperate times. People are LOSING EVERYTHING. Its not long before they look for a scape goat for peoples desperate attempts at financial freedom and security before they blame video games for the countries lack of morals. Maybe they should ask the Auto and Bank industry if they play video games.

    The writing is on the wall...I'm just glad that a democratic President gives me some hope in this backwards country. I think its time the people take it back and call nonsense on all this B$.
       

  37. Comic book mythology by westlake · · Score: 3, Interesting
    It can be useful to think clearly about the comic book in the fifties:

    Kids - like everyone else - were watching television. Men were reading paperback books.

    Mickey Spillane. "My Gun Is Quick"

    Comic book sales were in a steep downward spiral and crime and horror looked like a quick - cheap - way to recapture an older audience.

    The immediate problem was that distribution was routed through the same news outlets as everything else.

    In the drug store with Scrooge McDuck and the cigar store with the bondage themed True Detective magazine.

    The hard core stuff sold under the table. It could be - and often was - a very sleazy business.

    The larger problem was that the newspaper comic strip was still in its prime.

    Caniff. Al Capp. Chester Gould. Walt Kelly. Charles Schulz ---.

    Both veterans and newcomers producing really, really, good stuff in every genre

    --- and when they fought their own battles against censorship, they came into the fight with much better ammunition.

  38. Re:When did comic books become legitimate? by FishWithAHammer · · Score: 1

    I don't disagree with your lists (except for Fallout 3, which is kind of shitty when weighed as a Fallout game)--but how the hell do you (apparently) value Deus Ex over System Shock 2...?

    --
    "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
  39. I'm the author of the article by Psychochild · · Score: 4, Insightful

    A few general comments here.

    First, this article is intended for professional game developers. I wrote another article on this topic for game players and enthusiasts at RPG Vault: http://rpgvault.ign.com/articles/807/807409p1.html Read that article if you want to see why legitimacy is important to everyone, and why attempts to restrict the content of games hurts more than just game developers.

    The question isn't really if games are Art (with a capital A), but if they're seen as legitimate. The biggest example to show that games are not necessarily considered legitimate is in the numerous laws enacted to restrict the sales of games to "protect the children". Most of these politicians railing against video games are the same ones that would never think about trying to regulate books or even movies. Politicians will speak out against games because there is enough sentiment that games aren't really legitimate that the politician can score easy points. Thankfully, at least in the U.S., the courts have defended games in terms of free speech against various legislative attacks.

    Personally, I think games are an incredibly powerful medium. I think that in the future we'll be able to develop games that have the same impact and meaning as classic movies and books; of course, we still have a very long way to go. On the other hand, we may not get that opportunity if we're hobbled by people who scream the battlecry "save the children!"

    --
    Brian "Psychochild" Green
    MMO developer's blog
    1. Re:I'm the author of the article by Aceticon · · Score: 1

      The problem of the legitimacy of games now is just like the problem of the legitimacy of rock-and-roll in the 1950s:
      - Like rock-and-roll, games as an entertainment medium has been mostly adopted by people of the newer generations.
      - Most people from older generations have never really experienced the new media (play games/listen to rock-and-roll)
      - Since they do not understand the new generation, those people from the older generation will rant about how the new media is doing all sorts of bad things to the new generation.
      - Politicians, which are mostly from the old generation and whose constituents are also mostly from that generation (younger people are less likely to vote than older people) will pick up on this and start ranting themselves.

      Keep in mind that games have only started to become mainstream with young people a little over 10 years ago with the first gaming consoles (the small bunch of early players like me that started with things like ZX Spectrums or Atari machines are not mainstream).

      I expect that this "legitimacy" problem will solve itself within 10 years once the current mainstream generation of gamers (which are now in their mid/late teens and early twenties) have turned into a sizable, politically active voting block.

    2. Re:I'm the author of the article by Psychochild · · Score: 1

      Actually, if you go back and look at earlier art forms, you will see that the fear of a "new medium" has been a problem a lot longer ago than just games and rock 'n' roll. Games are just a more recent example.

      And, yes, the problem will probably resolve itself if we sit back and let things go at their natural pace. The problem is it's not guaranteed. As I pointed out in the article, the CCA did tremendous damage to the U.S. comics industry that it still has not recovered from. I don't want to see my industry suffer the same fate.

      Note, however, that the natural pace is a bit slower than you seem to think. Games were fairly mainstream back in the days of the Atari 2600, which was much longer than 10 years ago. And, I think it will take longer than 10 more years before people start accepting games as legitimate. As other people have mention, even good ol' rock 'n' roll had to endure the PMRC and "explicit lyrics" stickers in recent memory.

      --
      Brian "Psychochild" Green
      MMO developer's blog
    3. Re:I'm the author of the article by Clovis42 · · Score: 1

      Thankfully, at least in the U.S., the courts have defended games in terms of free speech against various legislative attacks.

      In the article it states that the Comic Code was created because of the possibility of legislation/courts becoming involved. At first I thought, "Wow, I'm glad we don't have anything like the comic code." But the ESRB is like the comic code. When the ESRB rates a game AO, they have killed the game. No major studio is going to put major funding into an AO game. And AO != NC-17*. AO is more of a middle to strong R rating. This is a huge problem.

      For example, could you make an accurate video game of The Sopranos. No. It would get an AO because of the Badda Bing and other scenes involving sex. I'm guessing there are levels of violence that will get an AO too; especially if the story makes the violence have an impact on the player.

      *NC-17 is of course a censorship structure for movies. What's wrong with us as a country that we force Stanley Kubrick to butcher his final film just to get it in theatres??

      --
      Clovis
      ^ Clovis, look! It's that guy you are!
    4. Re:I'm the author of the article by Psychochild · · Score: 1

      Yeah, this is an issue of de facto vs. de jure rules. As I wrote in another comment, there is a fine line between the MPAA or ESRB rating content and the CCA accepting or rejecting content.

      But, you are correct, it's pretty much impossible to get AO content into stores (and some won't even accept M-rated games). Again, the perception of a lot of people is that games are only appropriate for children, so we get these types of situations. It's something I'm hoping that educating people about the issue of legitimacy will help.

      In the end, a lot of these ratings will stop mattering, assuming we keep a free and open internet. Lots of games don't have ESRB approval, just as there are a lot of YouTube clips that don't have MPAA ratings. But, in that type of environment, you might still get the "moral guardians" complaining about games and trying to legally restrict them.

      --
      Brian "Psychochild" Green
      MMO developer's blog
  40. Re:When did comic books become legitimate? by Psychochild · · Score: 1

    The issue isn't really what's "art" (but that tends to be very closely related), the issue is how much games are respected. As I said in another comment, the biggest issue we face is hostility from politicians that feel they can score easy points off of trying to restrict games "for the safety of our children." Being considered "Art" helps, but that isn't the only issue here.

    I'd like for games to be considered legitimate so that we can see the full potential of the medium. I'd love to see a game that tackles complex issues like a book does. But, if we're only considered mindless entertainment that must be regulated, we'll never see anything that really pushes the boundaries.

    --
    Brian "Psychochild" Green
    MMO developer's blog
  41. make better games by j1m+5n0w · · Score: 2, Interesting

    If a game developer wants games to be taken seriously, he (or she) ought to start making games that can be taken seriously. I can't think of any game on par with The Lord of the Rings, or Les Miserables, or Till We Have Faces, or (to use more modern examples) Someone Comes to Town, Someone Leaves Town, or Hyperion, or any of dozens of great books I've read.

    Sidenote: more prominent boobs on the box aren't going to earn the gaming industry any more respect. They may increase sales, but the same can be said of romance novels, and they're not widely regarded as great literature either. Sometimes, to gain respect you have to give up a few sales.

    I realize that games aren't books, and we should have different expectations, but the best games still seem to be about on par with mediocre books in terms of character development, emotional impact, and philosophical content.

    I think games ought to take some inspiration from the anime industry; there's a whole lot of bad anime, but there is also some great anime, and I think part of the reason why is that the people in charge are willing to take risks and explore complex issues, and they trust their viewers to "get it". (This can result in bad anime as often as good anime, but the industry on the whole seems to encourage risk-taking, whereas the game industry does not.)

    I don't play a lot of games, so it may be that I'm just not aware of the rare gems out there. Riven is the best example I can think of off the top of my head as a game that made me think deeper thoughts (and I don't mean the puzzles). Some of the Zeldas have been pretty good overall (though all of them are rather silly at times, and perhaps a little too predictable). I have heard good things about Ico and Shadow of the Colossus, though I haven't actually played either.

    If anyone has any great suggestions for what they think is the video-game equivalent of, say, Pachabell's canon, or Michaelangelo's David, or the Notre Dame cathedral, or the Rime of the Ancient Mariner, please enlighten me with your suggestions.

    1. Re:make better games by lgw · · Score: 1

      A terrific novel, painting, or sculpture can be the work of one artist for less than a year. This makes art with no commercial value practical. It's only a matter of time before games reach the same stage, once the tools stop changing (of course, interactive fiction is already there, but few people think of that genre these days).

      --
      Socialism: a lie told by totalitarians and believed by fools.
    2. Re:make better games by Anonymous Coward · · Score: 0

      I have heard good things about Ico and Shadow of the Colossus, though I haven't actually played either.

      Amusements, and little more. There are some nice visuals; you see pretty cool things. There is a certain suspense. They pique your curiosity. However, in the end they are simply puzzle games. There's not much to do but solve puzzles, and solving one won't get you anything more profound than another puzzle. They are great games (especially SotC) but they are not what you are looking for.

    3. Re:make better games by grumbel · · Score: 2, Insightful

      I can't think of any game on par with The Lord of the Rings

      If am to believe Wikipedia, Lord of the Ring took around 12 years to write and that is without ever having to think about gameplay, technology or other stuff that games have to worry about. The game industry just hasn't existed long enough and technology hasn't been stable enough to allow any work of such proportions to exist (aside from Duke Nukem Forever of course). But we still have games like The Longest Journey, it might not be Lord of the Rings, but its 'close enough' to at least demonstrate that such a thing would possible in gaming, someday.

    4. Re:make better games by Crumplecorn · · Score: 1

      I have heard good things about Ico and Shadow of the Colossus, though I haven't actually played either.

      Play them. If you think Zelda was good... yeah you'll like these.

      They focus more on the interactivity and emotional side, if you are looking for more focus on plot and thematic depth, I would recommend Silent Hill 2.

    5. Re:make better games by ninjackn · · Score: 1

      Games won't be "on par" with books in terms of character development, emotional impact, and philosophical content because it develops character and emotions in a far different way than books.

      If you consider that you are more or less force fed character development and emotional impact in a book then you can see how different the development of character and emotion is in a video game. In a game itâ(TM)s all developed through interaction from the player.

      Ever play Max Payne? On the surface it looks like another shooter with fancy matrix effects but it also has great narration. As you progress through out the game more of the plot is revealed and more of the characters past which in turn develop the character you're playing as. Yes he's a cop out to get revenge but when you learn what heâ(TM)s been through, you can see how he was pushed to it.

      FF7 had some pretty strong emotional impact. While the characters werenâ(TM)t âoedevelopedâ as explicitly as it would be in a book, a good amount of time was spent playing with a certain character in your party. Hours upon HOURS are spent with that character, and then that character dies. Many people brush it off as another polygonal death but playing with that character has developed it and in turn I didnâ(TM)t want to see it happen.

      It's the interaction in games that sets it apart from books, movies and music. Doom 3, Silent Hill, Fear and Fatal Frame are games that have achieved something no book or movie has, scaring the crap out of me. It's the interaction required on my part which makes them so scary. Sure it's a virtual death but Iâ(TM)m still scared as hell. It's not just another character on screen or paper in peril, itâ(TM)s me!

      I donâ(TM)t see what "inspiration" you're suggesting the gaming industry should gain from the anime industry. There has already been TONS of inspiration and sharing of things between anime and video games. On the surface: popular composers, voice actors and artists are used in both video games and anime. Anime has spawned games and games have spawned anime. If youâ(TM)re talking about philosophy heavy things like Ghost In the Shell, Evangelion and Serial Experiments Lain then try playing Xenogears or Deus Ex. Heck even Megaman and Unreal Tournament has philosophy in them but it's glossed over because launching a rocket at my friend or beating airman is tons more interesting than having a conversation on the ethics of making prisoners fight against each other as a function of human aggression spawned from entertainment and capitalism or if Robots have free will.

      There are already tons of great games mentioned in the other posts here but Iâ(TM)ll draw a parallel between a video games and an accepted piece of art.

      Chrono Trigger is the Pachelbel's Canon of the gaming world. In my musical tastes and opinions I say that the beauty of Pachelbel's Canon comes from it's repetition and how it well it does it, adding a little something with each repetition. One could argue that Chrono Trigger has the same beauty with each time you New Game+ it adds to the character development, story and game.

      On a different suggestion note: give the Ace Attorney series a try, it plays like a novel but is as fun as any good video game.

      --
      [FUCK BETA 2.6.2014]
    6. Re:make better games by j1m+5n0w · · Score: 1

      I had indeed forgotten about interactive fiction.

    7. Re:make better games by Anonymous Coward · · Score: 0

      Planescape Torment
      Arcanum (though the combat system is shit)
      NWN2: Mask of the Betrayer (sort of)

    8. Re:make better games by j1m+5n0w · · Score: 1

      It's interesting that the opposite argument was expressed in a separate reply: that books can be written by one person in a short length of time, whereas games require a large team (and a lot of money up front).

      Maybe you're right about the stability of technology; it's hard to spend a long time working on a game because then it will be "obsolete" before it goes on sale. That may be part of the difference between anime and games; the technology of the former does not change as fast.

      I have not played The Longest Journey. Thanks for the recommendation.

    9. Re:make better games by j1m+5n0w · · Score: 1

      I had thought about mentioning FF7, but I glossed over it in the interests of brevity, and because I haven't ever actual played it, but rather watched someone else play. (You can spot a great game when people sit and watch other people play and aren't bored.)

      Your other examples are all games I haven't played (save megaman), so it may be that I just haven't been playing the right games.

      You happen to have picked two of my favorite anime (I don't have an opinion on Ghost in the Shell, it's been too long since I saw it, and I'm thinking I probably watched it as a mediocre dub), so I have reason to suspect the games you suggest may appeal to me.

    10. Re:make better games by j1m+5n0w · · Score: 1

      Thanks, I guess it's getting to be about time to convey myself to the nearest purveyor of used video games.

  42. Re:When did comic books become legitimate? by Rallion · · Score: 1

    As somebody who just read Watchmen for the first time a few months ago, I have to agree. Didn't feel 'dated' at all, it was just (like most writing) set in the past.

  43. Re:When did comic books become legitimate? by lgw · · Score: 1

    Ever play The Longest Journey or I Have No Mouth And I Must Scream?

    Well, I Have No Mouth And I Must Scream was of course a short story before it was a game, so that's a bad example. I sure tried to play The Longest Journey, but it was deadly dull, By the "art has no practical use" metric, I must therefore conclude that The Longest Journey is art.

    --
    Socialism: a lie told by totalitarians and believed by fools.
  44. Re:When did comic books become legitimate? by lgw · · Score: 3, Interesting

    I thought V for Vendetta perfectly captured the descent into totalitarianism of a modern society. It didn't capture a particular decade, but I think it did a great job of being a 1984 for post-1984. It doesn't yet seem dated, though I'm sure it will in 100 years, as almost nothing is truly timeless. If anything, the ubiquitous surveilance in London makes it more relevent today.

    --
    Socialism: a lie told by totalitarians and believed by fools.
  45. Re:When did comic books become legitimate? by lgw · · Score: 1

    Any book one is forced to read in high school automatically sucks. I admire 1984, but I can't stand to read it for that reason. Dickens, OTOH, simply sucks.

    --
    Socialism: a lie told by totalitarians and believed by fools.
  46. Artistic Freedom in Gameplay by Anonymous Coward · · Score: 0

    Gameplay? no - you never choose to make a game less fun in the name of "artistic freedom"

    But wouldn't it be awesome if someone did?

    Story, music, images, cinematography - all of these have been independently established as forms of artistic expression. Some games even have semi-respectable artistry in these aspects.

    But no one messes with the gameplay in the name of art.

    Gameplay - the thing that binds everything to the player - absolutely cannot be ignored in this medium. In RTS games I have used strategies I believed to be inferior because they seemed more dramatic. In RPGs I have created characters I believed to be inferior because they seemed to tell a more interesting tale. I don't believe I am alone in this. If I may presume, many people want to see the imperfectly balanced game. They would rather lead the doomed assault than be rewarded with an unsatisfying "you win" screen.

    There's certainly potential for art within the ordinary gameplay models, but how much more interesting would things be if those models were occasionally abandoned?

    1. Re:Artistic Freedom in Gameplay by Jack9 · · Score: 1

      But wouldn't it be awesome if someone did?

      Demonstrably not. These are called bad games for good reason. There is an absolute metric.

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
  47. no zombies please by Anonymous Coward · · Score: 0

    "Werewolves, vampires, zombies, and similar creatures of the night were forbidden."

    Thank god. Who needs more of that? I guess it forced comics to be original and creative; e.g. punisher, x-men, .

    The problem many video games have is that they too often include zombies for no apparent reason and they add nothing to the plot line. They simply ran out of ideas by the Nth level and decided to toss in zombies.

    Examples, Return to Castle Wolfenstein, Prince of Persia (the original didn't have any zombies, all sequels did), CoD WaW, Doom 1 - 3, Quake 1 - 2 & 4, Resident Evil 1 - XXI, etc. I think even the new SiN sequel had zombies tossed in.

    It gets really old, redundant, and moronic. I wish game companies would just stop doing it. If you're making a game and you say to yourself, "You know what this game needs? Zombies!" Please, just shoot yourself.

    1. Re:no zombies please by __aatgod8309 · · Score: 1

      Of course once they've shot themselves, they come back as zombies.

    2. Re:no zombies please by Hatta · · Score: 1

      IIRC Wolf 3d had zombies. Or mutant nazi experiments, same thing. So it wasn't just thrown in.

      --
      Give me Classic Slashdot or give me death!
  48. major threat to children: teaching them to whine by Anonymous Coward · · Score: 0

    i mean for christ f@#$ sake, video games are a multi billion dollar industry. you can hardly meet a 7 year old who hasnt participated in simulated mass murder in some RTS, or known the thrill of gibbing some 'bad guy' in an FPS...the military is actively recruiting people who play video games to control their new armed drone robots and aircraft, ever f'in movie has a video game made about it, and vice versa, there is a voluntary rating system for games that parents simply ignore, every scientific study about games psychological impact gets shot down by ten thousand whining bloggers, .....

    and yet, you are still so oppressed and misunderstood by the cold, cruel world.

    really. i dont get it.

  49. the only thing restricting game content is money by Anonymous Coward · · Score: 0

    you want historical paralells? how about when money became the most important factor in the production of hollywood films, which absolutely crushed and destroyed every last ounce of creativity....

    to the point where an entire 'sub industry' had to be created, the "indy scene", that could feed back creativity into the system.

    i have been playing games since 1985, and ya know what? they are worse, and it is not because of the evil government forcing you to say 'this game is not good for 5 year olds because you can see the guys spine come out'.

    it is the industry, the money, the sheer and unadulterated greed. game 'journalism' has been a joke for 15 years, game 'conferences' are pure marketing orgasms, the entire video card market has been turned up and over to satisfy the lust and ego of teenage boys, and yet... somehow, you have this deep question about why people dont think you are legitimate.

  50. Video Games as a sport by Anonymous Coward · · Score: 0

    A similar battle is being fought by gamers for acceptance of video games as a legitimate sport. Personally, I feel this is a bit of a stretch compared to calling video games an art.

    In Korea, starcraft players play in televised matches, earn sponsorship deals, and train every day to be on top of their game. America is not as enthusiastic in it's acceptance. The Championship Gaming Series (CGS), a TV series on DirecTV, recently closed down. The CGS made waves in the community by paying it's players a salary, thereby elevating all of those who made the cut to online celebrities, with those who enjoyed the program watching their favorite counter-strike player or team perform in the same way many Americans enjoy watching their favorite football team or player.

    Regardless of the CGS, the gaming community has slowly been gaining influence, there are now many lines of "gaming" peripherals and specifically designed "gaming" PCs. There are even endorsed PC parts and peripherals now, (The Fatal1ty line) much like professional basketball players get shoe deals.

  51. Re:When did comic books become legitimate? by BobisOnlyBob · · Score: 1

    Final Fantasy VII may not have the greatest overplot (Summary; evil life-draining alien comes to planet, man is infused with alien cells, man takes over role of evil alien, man is defeated by plucky young group of heroes) but on the individual level, the characters are well fleshed-out, have strengths and weaknesses of character, not just stock archetypes, and while the "role playing" is linear, it allows for a good deal of depth in the character development, unveiling each aspect one by one. I would say it is possible for a strong critical literary analysis of Final Fantasy VII, gameplay aside, which would be proof unto itself that the game is an art piece. Final Fantasy VI also falls under this merit; I would even argue for my least favourite, FFVIII, as being an attempt at art that's so damn convoluted and difficult to understand it falls down upon itself.

    To compare it to the flying-missile-nonsense that is Macross is fairly insulting. Although the later series of that do TRY their hardest to have a plot, it just turns back into girls singing on spacecraft.

  52. Re:When did comic books become legitimate? by BobisOnlyBob · · Score: 1
  53. Books are not *new* media. by DrYak · · Score: 1

    There was no CCA for books, so how did they know you weren't picking up something horrible like Huckleberry Finn? What about going to a museum?

    At the time about which we speak, these media weren't new anymore. Everyone has grown up with books and museums around. Thus nobody is seeing them as "bringers of the end of the world as we know it".

    (But if you go back in history, you can pretty much find lots of examples of fundamentalists movement burning books to protect the population from their corrupting power)

    Back in the comic book scare (or in other recent past scares like role playing games, rock music, etc.) or in the current video game scare, the considered media is new. Only a small fraction of the adult has grown up with them. The children (like always) are really interested into new things. Their parents just don't understand the media. They only see it from outside, and focus on the few negative points that are overhyped by the (classical) media : "beware kids believe so much in it that they confuse their fantasy and the real world", "warning, may contain uncovered nipple", etc.
    They see the new media as a corruptor of the soul of their children and the bringer of the end of the civilisation as we know it.

    After 50 years, video games will be considered the same way as books. Some other newest media-du-jour will be considered as too dangerous for children. And people in year 2060 will joke about how someone could consider some classical video game as something able to distort reality perception and provoke massive violence.

    In short :
    - books aren't new any more, they don't get censored much.
    - video games are currently new, they'll get the fundie's ire.

    For the same argument, read How to Stop Worrying and Learn to Love the Internet by Douglas Adams
    His born iwht/until 30years old/past 30y.o. categories pretty much sum this up.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  54. As opposed to what other art? by Moraelin · · Score: 3, Interesting

    1. As opposed to what other art medium?

    A crucifix in a jar of piss is considered art. A TV displaying static in an empty room is considered art. Or I've personally seen such works of art in a private collection as 4 pieces of A4 paper, 2 crumpled and 2 folded, then straightened out and framed. That was art. I've seen a sculpture apparently representing "death" which was really a steel sheet monolyth. No, seriously, it was a big rectangular box of steel sheet. That was it.

    Or probably the best example here was a modern painting I've seen, which looked _exactly_ like a tetris game when you just lost. No seriously, it was essentially a square grid with 1 to 4 adjacent squares filled with one of 5 or 6 colours or so. Except I recon one of the rows should have been eliminated before because it was full. I wonder if it was an error of the artist or that was some thought-provoking part about the unfairness of life.

    If _that_ is art, why isn't Tetris art? It can produce the same kind of an image. Why is it art if it's displayed in some snob's collection on canvas, but not when it's on the screen?

    2. The general idea (or excuse) of art these days is that it's supposed to be "thought provoking" instead of anything else. (In fact, last I've heard about it at an arts college calling someone else's work "pretty" instead of "thought provoking" is the most grievous insult you can throw and not be sued for it. But use it only if you want to make an enemy.)

    So then why aren't, say, the story arcs of City Of Heroes art? I know several did get me thinking about morality, or about doing what you think is right and discovering that you've been manipulated, and a few other things.

    And I'm not even saying that City Of Heroes is the only game like that. Most games can provoke _some_ thought. E.g., KOTOR 2 did a good job of being pretty morally complex, and had more than a couple of situations worth thinking about. E.g., The Witcher got pretty philosophical at times, and it made a good point that sometimes there are no right sides to pick. E.g., Black And White, much as I otherwise thoroughly despised that game, did get me thinking a bit about divinity and such. Etc.

    Heck, I once even wrote an essay about Chucky Egg as a metaphor for the struggle of the common worker against the oppressive corporate chickens. Ok, it was a big joke, but it did provoke that kind of thought at least. So even a simplistic one-screen platformer can technically be thought-provoking.

    And again, if a crucifix in a jar of piss or a crumpled sheet of paper can use the "thought provoking" excuse, then virtually any game can. If you're the kind that's inclined to think of the deeper meanings and possible metaphors of that jar, I see no reason why you couldn't do the same about a Mario kart game. (See the XKCD strip where she gets all philosophical about choosing to not cross the finishing line. Ok, just to make him lose, but still, that's some thought provoked.)

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:As opposed to what other art? by Anonymous Coward · · Score: 0

      Anybody claiming that games are not art is just trolling. There is no argument about games artistic merit as a medium. Games are art, end of discussion.

      There is also no caste system at play. No game is "more artistic" than any other. Now care and craft are very debatable. The Mona Lisa probably has greater care and craft applied to it than a 4th grade art project. That does not mean the Mona Lisa is more artistic. Pac-Man, ICO, and Doritos: Dash of Destruction are all equally artistic. We just have more to say, and more to draw from, in ICO (and arguably Pac-Man).

      The longer we (developers/gamers) feel that there is a need to argue this point the more the question will be asked. The best way to approach games as art are to see it not as a debate, but as a fact. The article even speaks to this point (artistic legitimacy).

    2. Re:As opposed to what other art? by Keynan · · Score: 1
  55. Re:When did comic books become legitimate? by allcoolnameswheretak · · Score: 1

    Hackneyed garden-variety space-marine alien zombie-fighting crap like Gears of War/Halo/Crysis/Half-Life are fast-food for the mind.

    As a game developer myself, I can appreciate the technical excellence that went into the making of a high quality title like "Crysis", in a similar manner that I appreciate a masterwork of art, like a painting or a musical piece.

    All you do in the game is shoot at stuff, yeah. But all you do with a painting is watch at it. I think that the most important aspect of art is what kind of thoughts and emotions it provokes, and not how you interact or what you do with it. And not every piece of art is for everybody. Maybe the games mentioned above are "fast food for the mind" for you, but knowing how difficuilt it is to create a high quality game engine, I see and appreciate alot of things in them that maybe you don't.

  56. Re:When did comic books become legitimate? by Warma · · Score: 1

    I'd like to point out that I tremendously enjoy watching mid-episode music videos with outstanding scifi battle footage. It may not be art, but it's goddamn entertaining. You CAN always ask for more, but is it necessary?

  57. Some strange responses to this by Kupfernigk · · Score: 1
    You are quite right. (Also my parents didn't have to worry about me riding to the library on my bicycle. Our English teacher actually had a set of stock letters which she handed out to us, when she thought we were ready, to give the local librarian, saying in effect "Please can you give so-and-so an adult library ticket." ) In their desire to avoid all censorship, other people are responding to this post suggesting that intrusive parenting is better than censorship. I find that an almost incredibly immature attitude. Parents need to be in a position to give children responsibilities as they become able to accept them, and society can help with this by giving them a measure of protection. The solipsist, nuclear family view that the world is a jungle and that it's solely the job of parents to protect children is derived, I'm afraid, straight from fundamentalist Protestantism (and is the theme of many a Protestant hymn.) It seems to lead to adults who find it hard to be realistic about actual threats and are fearful about thinghs most unlikely to happen.

    When we moved to our present house in a small English town, over 20 years ago, our smallest child wandered off down the road and fell over. Very shortly afterwards, an elderly lady emerged from her house, put a plaster on her knee, said "You must belong to the people who moved into X's house" and returned her to us. That's the kind of society I prefer to live in. If it means a measure of censorship of publicly available material, I'd rather have that, quite honestly. My youngest daughter now works with children in an inner city environment and is appalled by how, despite their access to "extreme" material, their lives are actually very culturally impoverished.

    The meta-message of the old comics to children was, in fact, that people in uniforms could generally be trusted and that they were people working to make society safe. That's quite a positive message.

    --
    From scarped cliff or quarried stone she cries "A thousand types are gone, I care for nothing, no not one."
    1. Re:Some strange responses to this by Crumplecorn · · Score: 1

      So, censor things so that everything is safe for children, so that children can learn 'responsibility' by living in a world where everything is safe for them.

      Right. Because giving a child responsibilities is impossible in a context where a child actually needs to be responsible.

    2. Re:Some strange responses to this by Fulcrum+of+Evil · · Score: 1

      That's the kind of society I prefer to live in. If it means a measure of censorship of publicly available material, I'd rather have that, quite honestly.

      What makes you think you can't have both? Live somewhere where you know your neighbors and go order sandman comics off Amazon (or from a comic book store).

      The meta-message of the old comics to children was, in fact, that people in uniforms could generally be trusted and that they were people working to make society safe. That's quite a positive message.

      Nowadays, it's dangerous unless you live in a small town. Most of the time, when you meet a cop, he's looking for a reason to give you a ticket.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
  58. If we're drawing paralells... by Canazza · · Score: 1

    I think that the games industry, now that it's a financially viable and we have alot of big companies vying for position, who do the marketing, foot the bills and who own lots of little companies that do all the hard work, the industry is not totally unlike the 70's - 80s Film Industry.
    We've got the likes of EA, Take2, Activision Blizzard (tbh, they should just have called it Activizzard) in place of Warner, MGM etc, and for every "die hard" you have a "look who's talking", instead you have a "Far Cry" for every "Sims" or "Tycoon" game.
    During this period there were a few excellent films that became classics like Blade Runner, Star Wars, just as we have our Half-life and Halo's
    We've even seen a burgeoning Indie development community spring up with the advent of Steam's download system
    Perhaps we're closer to the mid 90's now, how many Friday the 13ths and Fifa/Madden games have we had?
    If the analogy fits, and we continue like this, we're heading for a plethora of sequels, prequels, remakes and 'reimaginings' - infact, we've already had Tomb Raider aniversary - will we start seeing Halo: The phantom menace in the next decade? or perhaps a merging of franchises with "FIFA Tycoon", or Maybe send Madden into space with "Madden X".
    Maybe i've laboured this analogy enough for now, my stomach tells me it's lunch time.

    --
    It pays to be obvious, especially if you have a reputation for being subtle.
  59. Solution: Grow up by Punto · · Score: 1

    and stop looking at other people to validate you.

    --

    --
    Stay tuned for some shock and awe coming right up after this messages!

    1. Re:Solution: Grow up by Crumplecorn · · Score: 1

      And the self-satisfaction of game developers will help them get around the limitations placed on games as a medium due to their perception by the populace at large... how?

  60. Why care about the ESRB rating? by loufoque · · Score: 1

    The answer is simple: why care about the ESRB rating in the first place?
    Those ratings are silly and only favor censorship. Which is evil.

    Just make a game as good as possible, target it to actual adult people and do not mold it around a special rating. If it gets rated M, just bear with it.

    More and more games are M-rated nowadays anyway. I believe it improved sales more than reduced them.

    1. Re:Why care about the ESRB rating? by Crumplecorn · · Score: 2, Insightful

      I take it that intentionally aiming the game in question at a smaller target demographic will be explained to the shareholders by you?

    2. Re:Why care about the ESRB rating? by loufoque · · Score: 1

      No one wants to play a dumbed-down game for the masses. It's actually because of those games have a bad reputation.
      When you make art, you don't care about making it more suitable for all ages or whatever. You just make it a fine piece of art, however it should be.

      Also, how does an advisory rating reduce the target demographic? Ratings are not even enforced in most countries; only extremist parents are gonna care about them.

    3. Re:Why care about the ESRB rating? by Crumplecorn · · Score: 1

      No one wants to play a dumbed-down game for the masses.

      On the contrary, dumbed down games for the masses outsell intelligent/artistic games pretty much every time.

      Also, how does an advisory rating reduce the target demographic?

      I wasn't referring to the rating per se, but rather the phenomenon I just referred to above.

  61. Re:When did comic books become legitimate? by Crumplecorn · · Score: 1

    Ico and, to a lesser degree, Shadow of the Colossus, rely on the interactivity to communicate the most significant aspects of the 'story' (if you can call the more abstract things they try to get across 'stories'), relegating the elements that games inherited from literature and cinema to supporting roles.

    This makes them the only real attempts at truly artistic games (rather than games with artistic elements) that I know of, since most, as you point out, are artistic only in literary or cinematographic ways.

  62. Re:When did comic books become legitimate? by Spatial · · Score: 4, Insightful

    Hackneyed androgenous anime figures with an emo lead wielding oversized weapons doing physics defying acrobatics in some stock fantasy world on a quest to save the world is art???

    I'm curious as to how any typical game could NOT be 'art'. No matter how shitty it is.

    Music is, and games have music. Creative architecture is, and game worlds are composed of this. Sculptures are, and models are just another digital variant of that. There's (shitty) acting. There's animation and motion capture. There's the creative composition of all of these elements, another artform in itself. Even if I hated it as a game, I've never played one that had no artistic qualities.

  63. To hell with the critics by Benfea · · Score: 1

    The idea of a universal definition of "art" is (IMO) born of art critics trying to keep their jobs. I stick with what one artist friend told me: "If you feel something, it's art".

    That is to say that the definition of art is a highly personal one. What is art for me may not be art for you and vice versa.

  64. Re:When did comic books become legitimate? by Fallingcow · · Score: 3, Insightful

    IMHO, Deus Ex is an all-around better game. It has flaws, to be sure, but I think that SS2 had more. Deus Ex also brings a lot to the table that SS2 doesn't even try to--and that's not really a failing of SS2, but I think that it makes Deus Ex a deeper and more substantial game.

    Both are superb, though, and both are easily in my personal top-10 list of games.

    Oh, and I forgot about the Thief series. Completing the third one... man, the whole thing felt so epic for a game series with such a small focus, if that makes any sense.

    Hm, some more on games as art:

    I read quite a bit, and not just shitty genre fiction (though I read my fair share of that too)--I'm very much enjoying working through the huge body of "canonical" literature. I watch movies, including some that make critic's lists. IMO, games hold up very well to those two forms of media as a method of artistic expression, and some of my most moving experiences with fiction have been in games. Depending on what kind of experience you're looking for, they may even be a better method for conveying your message.

    Saving Private Ryan impressed with its gritty opening scene that famously gave the audience a glimpse of hell, but I doubt any movie could have given me as much insight--however slight it may be--in to the concept of shell-shock as the first Russian level of CoD did.

    The feelings evoked by traveling through the worlds of Morrowind and (to a lesser extent) Oblivion were occasionally very similar to those I've felt appreciating real landscapes and natural beauty, and their rich histories and in-game lore rival that of all but the best fantasy literature. Chrono Trigger/Cross, a couple of the Final Fantasies, Arcanum, a couple of the Suikoden games, Planescape: Torment, Darklands--ALL better than the average fantasy/sci-fi novel.

    No book or movie has come close to being as terrifying as a number of the games I've played. IMO, games are the clear master of several types of horror, some of which overlap with those attempted in film and books.

    Half Life 2's coast section had a lonely atmosphere of a quality that can only be seen in some of the best movies.

    Fallout I/II and similar games where you have to make moral choices can tell you things about yourself that you might not discover in a book or movie; for instance, I've found that I can't bring myself to do a "bad" play-through my first time in a game.

    One of the only good parts of Fallout 3--and it was a damn good one--was the bit with Harold, which is among the most heart-wrenching experiences I've ever had with any form of fiction, bar none, and the interactive form it took was integral to that experience.

  65. Re:When did comic books become legitimate? by Anonymous Coward · · Score: 0

    Good point. A man sucking his own dick is impressive, but is it art? performance art? Is a film of it art? Is a clip of it plus music art? We can all agree it evokes emotion -- disgust, laughter, envy, or arousal, depending on the viewer.

  66. Re:When did comic books become legitimate? by Creepy · · Score: 1

    Since when does a video game have a practical use? Most are enjoyed for a period of time and maybe revisited again later, but I can make that same argument for Movies, books, and even paintings. Of course you could argue Wii has a practical use because people exercise with it (I know several Physical Therapy people that use them), but you could argue that a painting gallery makes you walk while you enjoy it, too.

    I think the real problem Video Games have is that they are not a single medium, but rather an amalgamation of mediums. Video Games often combine Visual arts, Music, and coding (which some consider an art). I've seen board games that combine all of these (yes, even music - I can't remember the game, but it had a battery operated tower that played ominous music and crackled thunder - Dark Tower or something like that), but I don't know anyone that considers board games art. Of course, I know people that don't consider writing art, either - they say prose can be artistic, but a novel is not art - in that respect, a game can be artistic, but it is not in of itself art.

    Personally, I loved The Longest Journey, but I enjoy a laid back game once in a while and people like my brother-in-law who was weaned on action games and shooters wouldn't find any fun in it at all. I really enjoy adventure games while watching live TV for instance - when commercials hit I work on the puzzles for a bit. That sort of game tends to work much better than games that require your full attention all or nearly all the time (shooters, MMORPGS, etc).

  67. Re:When did comic books become legitimate? by Anonymous Coward · · Score: 0

    Maybe John Lennon was also always on acid at the time, and was impressed by Yoko who was always on acid at the time, who in turn impressed everybody else who was on acid at the time. And hey, the dominance of being the leader of the greatest band of all time gets old after awhile. That's when being dominated by the nearest fuckable female Japanese loser comes into play.

    Please be a little more misogynistic. I can't get enough of it.

  68. Re:When did comic books become legitimate? by Scrameustache · · Score: 1

    In the end, these are games and should be treated with the same respect you'd treat a football game or soccer game.

    Fanatical crowds outnumbering the players thousands to one, potentially excitable to the point of a murderous mob?

    I'm hoping that the industry surprises me with something that tells a story so well that I'd consider it art, but I haven't found one yet.

    Why haven't you played Ico yet? It's been out for years and years!

    --

    You can't take the sky from me...

  69. The big metal cube by Animats · · Score: 1

    I've seen a sculpture apparently representing "death" which was really a steel sheet monolyth. No, seriously, it was a big rectangular box of steel sheet. That was it.

    I remember reading about that one. Some well-known artist had a vision of a huge cube of metal. One day, he was driving around in New Jersey and saw a sign "You design it, we fabricate it". So he called them up. At first, he wanted a solid metal cube. It was explained to him how much a cubic meter of steel weighs and what it would take to move or display it. So he went with a sheet-metal cube with some internal support structure. The shop built it up and drop-shipped it to the Museum of Modern Art in New York, where he had an exhibit scheduled. Really.

    I've been to too many minor art openings in SF. A question I and a designer friend used to ask each other was "will this be around in ten years or will it have been tossed". A big fraction of the '80s stuff probably hit the dumpster years ago.

  70. Drinking and games. by Sybert42 · · Score: 1

    How can anything that is so much more enjoyable on ethanol be only for kids?

  71. Re:When did comic books become legitimate? by interkin3tic · · Score: 1

    Hackneyed garden-variety space-marine alien zombie-fighting crap like Gears of War/Halo/Crysis/Half-Life are fast-food for the mind.

    It's odd to me that you worded that the way you did. Hackneyed garden-variety? I haven't played crysis, but those other three at least were very original, Half-life especially redefined FPSes. Final fantasy, on the other hand, is almost to it's 20th iteration. It's been pretty stale at many points.

  72. Just wait it out by interkin3tic · · Score: 1

    As far as the legitimacy goes, I feel like time will make fools of the critics. The establishment always looks down on new things, the french impressionists were widely mocked because they were doing something new. Clearly those people would feel like idiots today. In the early days of movies, there were undoubtedly people who would have laughed at the suggestion that they could ever be art, and those people also are clearly revealed to be idiots today.

    The same thing will happen with videogames. It's already gaining traction. And it will happen faster too. Kids who grow up playing games realize they're not only for kids. As the old stodgy art establishment gets turned over, the new one will be filled with gamers, many of whom get into art because of games.

    Likewise, kids who grow up playing videogames realize that their games didn't make them into killers, and will be less likely to buy that crap. I've never bought the argument that violent movies make real life violence because I saw movies like Terminator and Scarface growing up, and made it to adulthood without killing anyone. I played Doom, Marathon, Mortal Kombat, Street Fighter, Carmageddon, and other violent games as a teen too and will never buy that crap about games either.

    If nothing else, rest assured that the crowd who looks down on games is rapidly dying out.

  73. Re:CCA was a *bad* thing! by tverbeek · · Score: 1

    The Comics Code Authority effectively crippled the medium of comics for decades, restricting it to kiddie humor and simplistic superhero stories. The only comics that were able to tell intelligent, challenging, or sophisticated stories for grown-ups after the CCA was established were those that developed through the "underground" drug culture, which weren't distributed to a mainstream audience and market. Fortunately, the CCA gradually became less relevant when comics stopped being distributed widely through newsstands (instead being sold only in comics specialty shops), and material like Watchmen, From Hell, 300, Road to Perdition, and a non-campy version of Batman (plus a whole range of comics that haven't been made into films) were possible. But it's taken decades for the comics medium to recover from (self)censorship, and the comics industry still hasn't. Since the imposition of the CCA, comics have withered into a niche medium, still dominated by the two genres that the CCA tolerated. Our culture is the poorer for it.

    All so your parents wouldn't need to worry about what kinds of books you had access to.

    --
    http://alternatives.rzero.com/
  74. Re: On Game Developers and Legitimacy by Alejandro+Zalazar · · Score: 1

    I haven't realized that the slashdot community is so boring, when no talking about technical topics what a shame! I'll have to wait for the next IE/FF/(putYourBrowserNameHere) security problem...

  75. FFIV = art. Had to get that in there. by Anonymous Coward · · Score: 0

    The core argument of the post to which this replies (which, among other things, suggests the entertaining but artistically shallow character of the earlier FF games) appears to be that repetitive and sometimes predictable storyline, lack of verisimilitude and/or departure from zero-world physics, and reliance on oft-used and recognizeable plot conventions and generic modes makes for shallow art. I'm biased on this point, I guess, as I believe lots of the FF games incorporate carefully constructed and subtle, thought-provoking plot elements (e.g., King and Queen Eblana in FFIV: what is the source of the horror and sorrow these figures generate? Is it simply that (i) they are humans transmuted to monsters, (ii) that they prove humans can be made monstrous, or (iii) that they are monsters which bear the signs of what they have lost?). More important than determining whether these games are artistically shallow, though, is the question of whether their artistic profundity or lack thereof is especially important.

    If the argument above suggests that "early FF games = shallow art b/c of repetitive and unrealistic qualities," and that "shallow art isn't really 'art' as we know it," then the argument simultaneously knocks a huge swath of important works out of the realm of art (e.g., Le Morte D'Arthur, Don Quixote, The Faerie Queene, all of the Pietas anyone ever carved ["I mean, Jesus died and his mother was sad. Here's a sculpture. How's that deep?"], still lives with flowers and fruit, etc). Art's a pretty big domain of human activity with a pretty big set of internal divisions, and those romances and sculptures and paintings belong INSIDE it, rather than outside it. I think works that expand upon earlier artistic traditions should remain, too (e.g., all the FF games mentioned above).

    The romances referenced above, I guess, are the most vulnerable to attack w. respect to artistic status because they were entertaining in their day, and dull and repetitive to modern audiences. Much the same argument is being applied to these early FF games. But even if these romances and games aren't profound art, and even if they were designed purely for entertainment (neither of which I'm arguing), they're still culturally important art.

    There's a lot more to determining whether something merits the name of "art," or determining whether it's profound or good art, than looking at Dali's "Persistence of Memory," putting hand thoughtfully to chin, and saying, "man, that's some deep artistic stuff. I feel that. Can't you just feel the artistic depth here? Boy, if you put that in an Xbox game, I'd feel that, too." That's like saying "food = BLTs, and every other conceivable comestible = dubious, subpar bodily nourishment not meriting the name 'food.'"

    The realm of good art is large and broad, and I'm absolutely CERTAIN that FFIV and most of its variations are located therein.

    (a) "Great art" and (b) "good art" and (c) "culturally important art" may all be different things, and will certainly be defined, and redefined, and squabbled over, and confused with one another umpteen times between now and the next -ism (BTW: what comes after postmodernism? Eh...). But alls I know is that FFIV (or confining it to the extent of my personal experience, FF2[us]) qualifies as at least one of (a), (b), or (c). /fanboyish.plugging.of.ffiv.disguised.as.reply

  76. Re:When did comic books become legitimate? by The+One+and+Only · · Score: 1

    My chess set has majestically sculpted pieces and a beautifully painted wood board but that doesn't make the game of chess art. Even if I listen to Mozart while I'm playing, or instead of using chess pieces, hire Shakespearean actors to walk across a check-boarded marble floor and perform one-on-one battle and death scenes when I make a capture, those are all things attached to the game. It's hard to see this with video games, where the game mechanic is hidden so fully underneath the ornamentation.

    --
    In Repressive Burma, it's not just your connection that dies. slashdot.org/comments.pl?sid=314547&cid=20819199
  77. Re:When did comic books become legitimate? by Anonymous Coward · · Score: 0

    No but it makes that implementation of chess art.

  78. Re:When did comic books become legitimate? by retchdog · · Score: 1

    It's mostly two things that rub me the wrong way; the body-parts of the state were a bit much ("the nose") although I see the point of it (fascist state=one entity); and the whole thing about Fate running things. It's just hard to believe in a single omnipotent computer these days. (Although I guess Adam Susan could have just been imagining its abilities, and really it was doing simple statistical calculations.)

    For what it's worth, I think Moore said that the context of V for Vendetta was overly optimistic: it didn't even take a nuclear strike to bring about V's world.

    --
    "They were pure niggers." – Noam Chomsky
  79. Re:When did comic books become legitimate? by lgw · · Score: 1

    The "practical use" of an entertainment product is that it entertains you. An entertaining movie cannot be art, and an art film cannot be entertaining (while of course an "art film" can). Personally, I think that's the wrong test: nothing accessible to the masses can be art, as "art" exists only as a way to allow a subculture to feel superior to everyone else.

    --
    Socialism: a lie told by totalitarians and believed by fools.
  80. Re:When did comic books become legitimate? by Riven.exe · · Score: 1

    Utilitarian art is still art. And games are more then just game mechanic. Do you not consider plays as an art just because all the kings and heroes there are fakes, or is opera not art because it is just people walking and singing. All art obey some form of direction, all have genre constraints. In case of play, moving force is script, in case of games it is game mechanic.

  81. Re:When did comic books become legitimate? by VeNoM0619 · · Score: 1

    My chess set has majestically sculpted pieces and a beautifully painted wood board but that doesn't make the game of chess art.

    But the minute you take a picture of it, it is art.

    Taking pictures of nature is art...Almost anything visual is art (at least once its captured in a photograph). Art is protected by freedom of expression, but yet we are not able to state that anything visual is protected by freedom of expression (of course the definition of freedom of expression isn't what you would hope it means, to do drugs is expressing yourself, etc. etc.).

    Hmm I seem to have cornered myself into an infinite loop...

    --
    Disclaimer: I am not god.
    We may not be created equal
    But we can be treated equal.
  82. ah yeah, there's that too by Trepidity · · Score: 1

    I'm sort of biased against GDC, but I agree it's the place to go for the industry take. My dislike stems mostly because I heard GDC founder Chris Crawford give me his "why GDC sucks now" spiel, and it was sort of convincing. He originally started it as a more experimental-gaming conference, as a complement to the similarly oriented Journal of Computer Game Design, where developers would discuss the future of games, innovative design ideas, etc. At some point though it got dominated by AAA titles and more present rather than future of games, and then sold out to CMP and became a for-profit venture, which is why it now costs a bazillion dollars to attend.

    It's definitely the place to go if you want talks on the current state of AAA titles, though. The only other place that gets any of those talks is AIIDE, and it gets only a few a year (e.g. Will Wright and Doug Church in 2005; I forget what happened 06/07; Damian Isla, Steve Rabin, and Borut Pfeiffer in 08).

    1. Re:ah yeah, there's that too by adisakp · · Score: 1

      it now costs a bazillion dollars to attend

      Actually, it's only $995 for the Classic Pass right now (Early Reg) -- if you are "alumni" (attended in the past), you can get in for around $800. If you are willing to share your knowledge and present, you can get a full pass for FREE - two of my coworkers are doing a presentation on how we got MK vs DC to run at 60FPS on Unreal and they got free passes. (I can't refute that we're a AAA title since we were in the top ten in Dec for both 360 and PS3 but at the time his presentation was approved, we hadn't even shipped yet and no one knew how well we would do.)

      No matter how you look at it, the cost is relatively cheap to a career game developer for three days of intense learning unavailable anywhere else. The pass itself is the cheapest part of the trip (flights ~= $400-500 + San Fran Hotel in Union Square ~= $200-300 / night).

      GDC is *THE* only conference where *ALL* the real top smart guys in the industry are guaranteed to show up for a week and honestly share their knowledge. Microsoft, Sony, Nintendo, NVidia, AMD/ATI, Intel, as well as hundreds of individual developers from companies small (i.e. 2 guys in a garage) to large (EA) present their latest techniques and ideas.

      more present rather than future of games

      That's actually part of the usefulness. Nearly everything you learn is something that was *ALREADY* successfully integrated in a game. If you want theory or stuff that will be cool when the GFX and CPU become 100X faster, go to SIGGRAPH. GDC, at least for me, has always been about learning stuff you can use *RIGHT* NOW* !!!

  83. ah, I guess that isn't my interest by Trepidity · · Score: 1

    I'm not really interested in making an incrementally better game using current techniques; more into the indie-gaming, art-gaming, and experimental scene in general. Stuff like what these folks are are putting out.

    Also I'm not sure what you mean by "only $995". SIGGRAPH is super-expensive as far as conferences go, and it costs $345 for grad students, or $800 for non-students. Most conferences are about $200 for students, $400-$500 for non-students. But then most conferences are also run by non-profit organizations, not for-profit companies trying to ream you.

    1. Re:ah, I guess that isn't my interest by adisakp · · Score: 1

      Also I'm not sure what you mean by "only $995".

      The games being produced for next gen have budgets of $20-40 million. Anything with physical media (not DL) on PS3 or 360 is gonna have a minimum budget of $4-5 million -- it costs a good chunk of that just to get through all the submission and physically disc stamping costs -- not to mention advertising and actual development costs. Being able to make a $30 million dollar game a lot better using techniques that cost $995 to learn is relatively cheap.

    2. Re:ah, I guess that isn't my interest by adisakp · · Score: 1

      BTW, if you're a casual programmer and working in your spare time on indie games for artistic reasons, sure GDC may be a bit expensive but there is a student pass for that as well. Plus, I have friends who have volunteered there. You work about 1/3 to 1/2 of the time and you're able to attend lectures for free. If there's something you really want to learn going on while you're supposed to volunteer, you can swap time with other volunteers.

      But for a real game developer who makes their living off making profitable games, GDC *IS* cheap for what you get.

    3. Re:ah, I guess that isn't my interest by Fulcrum+of+Evil · · Score: 1

      I'm not really interested in making an incrementally better game using current techniques; more into the indie-gaming, art-gaming, and experimental scene in general.

      Then don't make an incrementally better game. Quality is unrelated to what sort of pretty graphics you can manage.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
  84. Re:When did comic books become legitimate? by joystickgenie · · Score: 1

    I disagree. there is something special about games that movies don't have. Although the story is unfolding in a 3rd person fashion there is a direct connection between the main character and yourself. Games like the longest journey have a unique quality that having the player control the actions of April Ryan allows them to more fully understand and relate with the character. It add a larger feeling of ownership and makes that things that happen to the character feel more personal. because they aren't just happening to the game character in a way they are happening to you as well.

  85. well yeah, for that category by Trepidity · · Score: 1

    Nobody I know who writes games is working on $20 million dollar games, though. For example, I frequently work with these folks, who do a good business for themselves on development budgets measured in the thousands of dollars (sometimes tens of thousands; never millions). It's not the high-profile stuff, but there's a lot of other stuff going on besides EA and friends.

    1. Re:well yeah, for that category by adisakp · · Score: 1

      OK, let's say you're working on a REAL CHEAP game that you're selling yourself for $20-30. So you spend 3 days and $995 learning enough to make your game even incrementally better (in the game industry we call that "Polish" BTW and that Polish / Flair / Tweaking / Tuning is what separates many great games from simply good games).

      Then all you have to do is sell around 50 more copies of your improved game to pay off your investment. Plus what you learn stays with you for future games. I would argue that even "garage" game companies like the ones you mention could get enough out of GDC to justify the cost.

      Give GDC a chance. Maybe you should actually go or talk to regular developers who have gone rather than taking the word of one embittered person who is no longer working with the conference.

  86. Too few good ones by rchoetzlein · · Score: 1

    The main problem is good, inspirational, games are still the exception rather than the standard.

    Most games published are just re-hashes of previous ones. Poor game play, a guy with a gun.. I played FarCry 2 recently, and while the graphics was great, it was boooring. Yet another shooter. HalfLife 2, good game, but similar scenario. The best game i played recently, Armadillo Run (IGF winner), and its not an industry game.

    Unfortunately this is the standard from the big industry players. Shooters, sports, space games with bulky main characters, and sex fem supporting roles. Boooring.. Detrimental to society? Perhaps not directly. But definitely indirectly. Its like watching television. Ok, it shouldn't be illegal, but do you really want your kids watching it all the time.

    There are a few exceptions. Too few.

  87. Re: FInal Fantasy an oxymoron by Douglas+Goodall · · Score: 1

    I cannot see how anything in its twentieth iteration can be called, "Final" anything. Is it just me or has the love of money caused the Final Fantasy to live on like the television serial character who has just a year to live, year after year after year...

  88. Re: Comics versus quality fiction by Douglas+Goodall · · Score: 2, Interesting

    People I have known who were big on comics, focused mostly on the artistic aspect of the graphics. They talk about how a particular artist changed over time in the way they rendered a character. I don't think comic book were ever intended to embody in a few dozen pages as much literary content as a five hundred page book. Some plot, some character development, and intriguing artistic rendering of the scenes is where the artistic value seems to be. Comparing them to book makes no sense to me.

  89. If _that_ is art, why isn't Tetris art? by jotaeleemeese · · Score: 1

    Because "that" was made with an artistic purpose in mind, Tetris wasn't.

    You can ask the developer of Tetris and artistic considerations were the last of his worries.

    --
    IANAL but write like a drunk one.
  90. Re:When did comic books become legitimate? by gpronger · · Score: 1

    Concur. No clue why the its ranked "flamebait" except that a lot of Shashdotters see this stuff as something more than what it is (entertainment). I would consider the problems that comic books ran into much the same, seeing themselves as more than what they were. Get a grip on reality, if you're generating "fluff" for society (and that's not necessarily a bad thing) do a good job at it and get on with you're life.

    Yes you can make a decent living at it; so from a financial perspective you have legitimacy, be happy with making a living at something (I hope) you find rewarding, create something that people can entertain themselves with, but that should be what the goal is. Anything loftier, is missing the purpose of it.

  91. What is a game about? by jotaeleemeese · · Score: 1

    That is the first question a team developing a game should ask themselves.

    Most games answer this in a very rudimentary fashion, which simply pass no mustard with current artistic theory and orthodoxy (or even heterodoxy).

    Of course it would be enough for a development team to declare their game as art, but it would require some artistic justification for such an statement to be taken seriously.

    Many folks here are confusing glossy with artistic, clearly lots of art are glossy and look great, but that is not even the starting point form most art today.

    As long as all games have an eye on the profit it will be very difficult for them to deliver. Learn a bit about most influential artists in history and a constant that emerges is that they, in general terms, disregarded money. From Orson Wells, Van Gogh to Mozart: money was important but it was not driving their call to arms. The same can't be said from game developers (many of whom are uncultured in the most basic aspects of literature, painting, music, film making and photography. The music in games for starters is a painful experience as an aesthetic experience, plot in most games is childish and one dimensional).

    How many game developers are serious Opera buffs? Very few (of the few I know, I have never met any who are) Opera for example deal with similar restrictions (implausible plots, not enough time for proper character development, etc) nevertheless this art manages to deliver the artistic goods.

    For games to become a serious art they will need to learn from other arts and they will need to be made by people that are cultured (this includes popular culture, but popular culture by itself is not enough anymore: the Beatles learned from Stockhausen for example).

    --
    IANAL but write like a drunk one.
  92. Re:When did comic books become legitimate? by Fulcrum+of+Evil · · Score: 1

    He isn't misogynistic, he just hates Yoko Ono. Personally, I would've picked someone else to break up a band over.

    --
    "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
  93. Re:When did comic books become legitimate? by Cassander · · Score: 1

    and yes I was a huge FF fan as a kid, remember playing through FF3 as a kid, FF4, FF5, FF7, but seriously could not give two ----s about any further sequels.

    While I admit that many of the later sequels are disappointing (I'm looking at you FF8, and I'm honestly not too happy with FF10 either), if you are a fan of the older FF games I highly recommend that you give FF9 another shot. 5 and 9 are the best of the series, IMO.

    --
    Knowledge != Intelligence
  94. Re:When did comic books become legitimate? by wintermute000 · · Score: 1

    Thanks, but what I was getting at was that as a kid with my kid perspective I really loved and enjoyed those games. Nowadays I wouldn't bother, the old JRPG dungeon crawl linear plot same combat system (however tweaked) is too same old, same old. (I'm excluding stuff like Skies of Arcadia which actually has an original and different combat system)

  95. Re:When did comic books become legitimate? by defiek · · Score: 1

    You can't pretend to wax philosophical about art/aesthetic philosophy on a slash-dot comment. You should be ashamed for even trying.