Slashdot Mirror


Are Games Getting Easier?

An anonymous reader writes "I can't help feeling that this generation of games for both consoles and PCs are getting increasingly dumbed down and easier to complete. There's no challenge in today's games, most of which can be completed on the day of purchase. Triple A titles such as Halo, Modern Warfare 2 are the worst of the lot. The whole reason for this article is Medal of Honor, this can be completed within hours of purchase. Where's the fun in that?"

854 comments

  1. *yawn* by Anonymous Coward · · Score: 0, Insightful

    Nothing is more lame than some game snob living in his parents basement who thinks he's hardcore because he's good at a video game.

    1. Re:*yawn* by khallow · · Score: 4, Funny

      I don't know. This Slashdot game is pretty hard. I still haven't made it past level 1 where I get dogpiled by FP trolls. And I've been playing since 2001.

    2. Re:*yawn* by blair1q · · Score: 4, Funny

      Then play it in Lawrence of Arabia mode.

      "The trick is not minding that it hurts."

    3. Re:*yawn* by hesiod · · Score: 2, Interesting

      The presentation was a bit trolly, but I agree with the sentiment 100%. The reason the guy can complete games so fast is because he's played so many of them. If you want more of a challenge and change, don't play the same type of over and over.

    4. Re:*yawn* by drodal · · Score: 1

      I don't know if I agree with this. When I get a new video game (like wii etc...)

      I expect 20 to 40 hours of game play to "finish" it. like for Mario or zelda or in the older days Final Fantasy.

      When I got the lord of the rings games, the two towers and the return of the king. I got though all 10 levels the first day.

    5. Re:*yawn* by Anonymous Coward · · Score: 0

      Back in my day it took me weeks to finish a game. And I had to walk to the game store to get them. Uphill both ways. In the snow. In bare feat. And if I need traction I had to wrap me feat with barbed wire.

    6. Re:*yawn* by jpolonsk · · Score: 1

      Games now have sliding scales of difficulty. Hard / Hardcore / Ultra for experienced / sado-masochists and easy or medium for the rest of us.

    7. Re:*yawn* by jarbrewer · · Score: 5, Funny

      What I wouldn't have given to only have to walk up hills. Everything was mountains in my day. And the 'game' was called Getting Poked In the Eye With a Stick. And we were grateful.

    8. Re:*yawn* by Quirkz · · Score: 1

      I don't know what the author is talking about. Games still take me weeks or months to complete. Of course I usually only have a few hours at a sitting, but I'm still putting more than a single day's worth of effort into the game, total, to finish.

    9. Re:*yawn* by darthdavid · · Score: 1

      And if you complained about the tetanus (from the barbed wire) you know what your parents would say? "Walk it off, pussy!" And we were glad to get that much!

    10. Re:*yawn* by Weaselmancer · · Score: 3, Funny

      Luxury, Shilling. We used to have to pay 20 pence for our games which were nothing more than jumping from cowpie to cowpie just to keep warm in the snow. And when we got home my father would thrash us to sleep with an Atari 2600 controller.

      --
      Weaselmancer
      rediculous.
    11. Re:*yawn* by Pojut · · Score: 1

      Indeed. Look at something such as Ninja Gaiden Black. On the easiest difficulty level (unlockable only after dying a certain number of times on the first level), you can breeze through the entire game in about 3-4 hours. Yet, "normal" difficulty is hard enough to dissuade most gamers from playing the game, much less the upper difficulty levels. Note that this difficulty isn't cheap, either; it's genuinely difficult (unlock Ninja Gaiden 2)

      Or, for a much more recent example, Fallout New Vegas. There are parts of that game that are pretty brutal, especially if you have the difficulty cranked up. The DS is also home to many difficult games...the Etrian Odyssey series, The Dark Spire...

      There are plenty of difficult games out there still...you just have to look for them.

    12. Re:*yawn* by Pojut · · Score: 1

      Unlike Ninja Gaiden 2*

      Gah.

    13. Re:*yawn* by bonch · · Score: 1

      The author cites being able to beat today's games in a day as a sign that they're getting easier, but I was able to beat NES games in a day, such as Super Mario Bros. Many of them didn't even have save systems or passwords, so they were designed to be beaten in hours.

      What really happened is that games started out casual and fun, then the race for hardware specs took over with the 16-bit wars and 3D accelerators in PCs which catered to hardcore gamers. Then graphics became a solved problem, and people got tired of paying for expensive hardware, so gaming went back to simple fun again. No surprise that games like New Super Mario Bros. Wii top the charts.

      There are a few modern games that have been too easy because they're more about visuals than gameplay, but those kinds of games have always existed. I don't believe average difficulty has lessened since the start of gaming. It might seem easier because you have faster access to strategies online instead of having to wait for next month's Gamepro issue to thumb through at the local store.

    14. Re:*yawn* by interkin3tic · · Score: 1

      The reason the guy can complete games so fast is because he's played so many of them. If you want more of a challenge and change, don't play the same type of over and over.

      Most games today also have difficulty settings. If you're playing through something on normal mode and it's too easy... well, that's what it's there for. If you're still beating games too quickly on "Extreme hardcore kill you quick" settings, then... well... that's your cue you play too many videogames and might be neglecting other areas of your life. Job, school, love, health, posting on slashdot, hygine... there's something you should be practicing rather than racking up kills in Halo: reach. Let your skills get a little dusty while getting laid, and you might find the difficulty being lowered doesn't annoy you quite as much.

      Plus, is there some dollar per hour value of games? These days with the little free time I have, I -prefer- games that are short and sweet. I'd rather pay $60 for a 2 hour game of "Braid" or "Limbo" caliber than $20 for 60 hours of final fantasy random encounters.

    15. Re:*yawn* by PFI_Optix · · Score: 1

      My only complaint is that there seems to be very little consequence for poor play in modern games. Halo with its shield for example. Batman: ARkham Asylum is the same way: you finish a fight sequence, your health goes back up...it's quite hard to die in MOST parts of the game. I think for the most part the author misses games where consequences lasted more than 30 seconds, where losses stayed with you and you didn't get a free reset every save point.

      Of course there are plenty of games where that isn't the case, but it's easy to find a lot of examples of games that serve the lowest common denominator.

      --
      120 characters for a sig? That's bloody useless.
    16. Re:*yawn* by nu1x · · Score: 1

      Not really - you can be a proverbial RPG Specialist, but you will not finish BG2 saga in one day, if you actually read the text.

      --
      I have nothing to lose but my bindings.
    17. Re:*yawn* by Anonymous Coward · · Score: 1, Insightful

      Having difficulty settings is not always enough. Some games are shipped with difficulty settings that are too far appart, leaving
      you with only two choices: cakewalk or impossible. Imagine doom shipping with only "I'm too young to die" and "nightmare".
      The easy setting would be far too easy and the hard setting would be, well "impossible" (never got past the first level in nightmare).

      For example, look at warcraft 3(RoC and TFT). On normal, it was a cakewalk, you could do it half asleep on your first run. On hard,
      it was ridiculous (at least compared to normal): enemies would rebuild, had infinite money (killing the last acolyte to prevent them from
      single handedly rebuilding the whole base you just destroyed by sacrificing your whole army was the main goal of an attack). Enemies
      would attack twice as often and with four times as many enemies. Beating normal would in no way prepare you to beating hard. There
      should have been a difficulty setting in between normal and hard. Normal was far too easy and hard far too hard for me.

    18. Re:*yawn* by tool462 · · Score: 5, Insightful

      There's a cheat code:
      Unix Unix Dem Dem Linux Repub Linux Repub Broadcom Apple Sun Start

      Instant +5, Insightful and positive Karma.

    19. Re:*yawn* by Anonymous Coward · · Score: 0

      I disagree. I've always been terrible at video games. Back in the 80s, I would hate it when my friends wanted to stop at the arcade, because I would be out of money in 5 minutes, where as they could play all day. The article is correct: games are getting much easier. I can complete many games in mere hours. I can finish most FPS of today in a weekend. I remember spending weeks on them in the 90s.

    20. Re:*yawn* by Richard+Steiner · · Score: 1

      2001? Newbie. :-)

      --
      Mainframe/UNIX Bit Twiddler and long time Windows/Linux Hobbyist.
      The Theorem Theorem: If If, Then Then.
    21. Re:*yawn* by bigstrat2003 · · Score: 1

      Hell, the easy difficulty on Ninja Gaiden Sigma is STILL hard. It's a neat game, but I have no desire to get punished that badly by something I do for fun, so it isn't for me.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    22. Re:*yawn* by roc97007 · · Score: 1

      Dogpile!

      --
      Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
    23. Re:*yawn* by Pojut · · Score: 1

      I was challenged by my best bud to see who could get the farthest on the highest difficulty level, so naturally...

      Needless to say, by the time we were done, we were both much better at fighting games :)

    24. Re:*yawn* by Cinder6 · · Score: 1

      Everyone acts like short games are a new phenomenon. Go back and play Super Mario Bros. You can beat it in minutes. Same with Super Mario World. The Metroid games have always encouraged people to beat them in under two hours. Zone of the Enders takes roughly 4 hours to beat your first try. Metal Gear Solid also encourages you to beat the game in a short amount of time (two hours again, I think). Castlevania? A couple hours.

      So why do people remember games as being real long? Because they used to suck at them. Castlevania has, what, six levels? Yet people remember it taking weeks. The length only exists if you aren't very good at the game.

      You're better at gaming in general. I've seen plenty of non-gamers fail miserably at games I would breeze through. You have twenty-plus years of experience playing games; of course most will seem easy to you. The important question is, are they still fun?

      --
      If you can't convince them, convict them.
    25. Re:*yawn* by Anonymous Coward · · Score: 0

      I played the original Metroid for MANY hours before completing it. I was at my girlfriends house and her brother had it. I had never heard of it. Stuck it in and started playing. I didn't know the concept, the goal, or the reason for it, just started playing it. The challenge of figuring it out and working my way through it was fun. When I saw the credits rolling by, I figured out I had reached the goal. After the fact, I found guides, walk throughs, tips and tricks, saved game codes etc but what is the fun in that?

      If you want a challenge with a game, don't read about the plot, reviews, and the goals ahead of time. Pick the damn game up, turn off any guidance or hint modes, and start playing it. If you want a walk through, know how to play the game, what weapons and objectives there are and what to expect before you even load up the game for the first time and start playing it, don't complain that there was no challenge or it was easy. Man, none of you guys played Myst?

    26. Re:*yawn* by sammyF70 · · Score: 1

      I didn't read TFA (of course), but here are two examples of a game serie getting measurably easier to try to lure more players to them.

      • Bethesda games. Instead of each mob having a fixed level (or at least a fixed level range), their level is always relative to the player's. The difficulty becomes constant. And with instant travel the player doesn't even have to actually play the game. There is absolutely no difficulty (unless you increase the difficulty level yourself) and seriously no reasons to do what the games (speaking Oblivion and Fallout3 here) are about, which is discovering sidequests and generally exploring.
      • The latest Prince of Persia (can't even remember the name). You can't die. You can't even fall of a cliff. Miracle Escape everytime. It does indeed removes the ~hassle~ to save the game yourself. It also removes any difficulty the actual gameplay might present to the player. You're not as much playing as clicking on a button to see the rest of the movie. It's barely better than the VCD games from the 90s. Personally, in immersive games (read "modded to oblivion Oblivion") I often find myself dying and then remembering that I just played for an hour without saving. Painfull it is, but on the other hand, the virtual dangers were actually ~dangerous~ (abeit in a virtual way). With most of the "we won't let you die" game mechanism lately, it just makes the games unbearably *EASY*. Just to prove my point further : think about Portal. What if you had no chance of falling into the fire, but were instead saved by a deus ex machinae? sounds pretty boring, no?
      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    27. Re:*yawn* by sammyF70 · · Score: 1

      to add a third I just thought of :

      Who had any trouble finishing Borderlands? I mean, I like the game in a way, the landscape and general setting is interesting, but it is really incredibly infuriating the way every challenge you face (even if it is a mission rated 2 or 3 levels above you) is just stupidly easy. First of all, you generally have found some ueber-weapon and ueber-shield an hour earlier and everything from then on is down with one or two shots, until you find the next ueber-weapon and ueber-shield. And if you actually happened to die (generally against a boss ... normal foes are just there to fill the landscape), then you'll respawn a couple of meters away, right beside an ammo vending machine probably, and your foe won't even have regenerated. Where's the fun in that?

      Modern games ~attitude~ toward gamers often reminds me of over-protective spoiling parents.

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    28. Re:*yawn* by Nursie · · Score: 1

      Really? Most people were put off by difficulty in NG?

      I played Ninja Gaiden Sigma, not black, though AFAICT they were pretty much the same game. Normal was a challenge, sure, but it wasn't impossible. And it was so much fun that trying again wasn't a chore.

      I loved that game.

    29. Re:*yawn* by Lanteran · · Score: 1

      I disagree; I usually play open ended style RPGs like the elder scrolls, and I beat SW the force unleashed in about 6 hours of play time. And no, I'm not really big on gaming.

      --
      "People don't want to learn linux" hasn't been a valid excuse since '03.
    30. Re:*yawn* by Impy+the+Impiuos+Imp · · Score: 1

      > I don't know. This Slashdot game is pretty hard.

      Back when they showed your Karma, I got pegged high at 50, then got modslammed down to -20. Never found out why, though I suspect it had something to do with a .sig bleating about the true evil that is anal bleaching. I took it as a challenge to crawl back up, which I rapidly did.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    31. Re:*yawn* by hawk · · Score: 1

      See, now if you had spent that long playing nethack, you'd be (almost) ready to ascend . . .

      I dunno about these new-fangled games that you can win within five years.

      And then there's them fancy "pic-tur" things in them. . . just not hte same as being attacked by a & and a D . . .

    32. Re:*yawn* by xtracto · · Score: 1

      No,

      I agree with the original summary. But the main problem I see is that a lot of today's games are heavily focused to online multiplayer. Thus, the single-player storyline is really weak and short.

      That sucks for the bunch of us who want to play offline. Fortnately, companies like Nintendo are still doing good games with good gameplay for single player... unfortunately they keep rehashing the old stupid stories of the pointy-ear-gnome and the plumber saving the princes.

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    33. Re:*yawn* by Anonymous Coward · · Score: 0

      Castlevania has, what, six levels? Yet people remember it taking weeks. The length only exists if you aren't very good at the game.

      Of course it exists if you're not already skilled in the game. Learning how to play the game is part of any game experience.

      You're better at gaming in general. I've seen plenty of non-gamers fail miserably at games I would breeze through. You have twenty-plus years of experience playing games; of course most will seem easy to you.

      No. Castlevania is difficult. It will take you weeks to complete for the first time even if you have a lot of experience from other games, and it will take months until you're good enough at it that you can complete it in a few hours.

    34. Re:*yawn* by boethius78 · · Score: 1

      I work by this rule - don't ever buy a game that's basically just derivative merchandising for a film. Enough people will buy the game simply because they liked the film, so there's no incentive to make the game any good.

    35. Re:*yawn* by tehcyder · · Score: 1

      > I don't know. This Slashdot game is pretty hard.

      Back when they showed your Karma, I got pegged high at 50, then got modslammed down to -20. Never found out why, though I suspect it had something to do with a .sig bleating about the true evil that is anal bleaching. I took it as a challenge to crawl back up, which I rapidly did.

      You fell foul of the anal bleaching fanboys too?

      That's one mistake I certainly won't be making again.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    36. Re:*yawn* by AmiMoJo · · Score: 1

      Modern games, especially Call of Duty, are more like interactive movies than traditional games. They are not hard but you don't play them for the challenge, you play to be a part of the story. Monkey Island lets you do that too but people watch a movie to be entertained, not to be challenged which is why COD is so popular.

      I used to play Medal of Honour and tended to finish the single player within a couple of hours but then spent a year playing online against other people. That is where the real challenge was.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    37. Re:*yawn* by somersault · · Score: 1

      I thought it was more that the games he mentions are all multi-player oriented games, with some crappy single player levels tacked on.

      MW2 on my PS3 was an awful single player experience compared to what I'm used to from years of PC gaming, but the multiplayer is hella fun.

      --
      which is totally what she said
    38. Re:*yawn* by somersault · · Score: 1

      I'd rather at least read the manual so that I know how to control my character. Knowing as much as the main character knows about their own abilities and their goal in the game seems sensible. Some games like fl0w are designed for you to just figure out on your own, but games like beat'em'ups really suck if you don't know the controls (as I found out at new year when playing a few drunken rounds of SSB). Even after years of playing there might still be some combos you haven't discovered, and so anyone who actually knows a character's moves will swiftly kick your ass.

      --
      which is totally what she said
    39. Re:*yawn* by somersault · · Score: 1

      Toy Story 2 and 3 both are great games (never played the original, if there was one). I think most Disney games over the years have been pretty decent, but I enjoy the Toy Story games a lot. I was ~16 when I played TS2, but I still enjoy TS3 at 27.

      Lego Star Wars is also just plain fun, and it's merchandising for two franchises at once!

      --
      which is totally what she said
    40. Re:*yawn* by somersault · · Score: 1

      WTF.. did you just compare COD to Monkey Island? I suppose the story in MW2 wasn't entirely boring, but neither was it anything special, and the single player gameplay is pretty dull.

      Monkey Island's interface has become pretty dumbed down these days, as you no longer have to really hunt for objects any more, you just cycle through the available options, and this makes it much easier to solve the puzzles IMO. But the story in MI5 is great, and I soon got over my desire for old school point'n'clickiness.

      With the MW2 single player I was just playing it out of interest to see how good it was. I wasn't impressed. Thankfully the multiplayer is actually fun, despite the fact you can't switch off auto-aim on the console versions.

      --
      which is totally what she said
    41. Re:*yawn* by boethius78 · · Score: 1

      Heh, yeah fair enough. Any Lego game is fine by me (I'm pretty sure I've played them all), but I wouldn't count them as being derivative marketing. I'm referring more to games that are released within a few weeks of the film itself, so are able to fully cash in on all the PR the film generates. Never played the Toy Story games, but prior experience with games like LotR, Shrek and Beowulf suggest that they may be the exception which proves the rule.

    42. Re:*yawn* by Anonymous Coward · · Score: 0

      Any chance you can let my browser decide where to put line breaks? The only reason I actually read it was because somebody had modded it insightful.

    43. Re:*yawn* by somersault · · Score: 1

      I generally agree with the Movie->Game or Game->Movie conversions being bad, but Disney do seem to put effort into actually making their games good. Pixar apparently got involved with the game modelling/animations for example. It has a nice "Toy Box" mode which is like a simpler version of GTA set in a toy themed world. The Toy Story 3 game also lets you play the Buzz Lightyear game that Rex was playing in the Toy Story 2 movie, it's kind of a meta-game :)

      The one movie I've actually thought was a good Game->Movie conversion was Tomb Raider. I never really enjoyed the Tomb Raider games, but the movie was good fun.

      --
      which is totally what she said
    44. Re:*yawn* by Metrathon · · Score: 1

      luxury!

  2. Where is the fun? by weachiod · · Score: 5, Insightful

    In multiplayer.

    1. Re:Where is the fun? by jaymz666 · · Score: 5, Insightful

      Yep, there's nothing more fun than being teabagged by some jerk who has no life or job so they spend 24/7 practising so they can feel their life has meaning when some wage slave logs on to go find some fun for a few hours.

    2. Re:Where is the fun? by mark72005 · · Score: 5, Insightful

      This.

      I hate how game companies today are shoving everyone toward online play - though I understand, because it frees them from having to... you know... create content for the game.

      Some of us want to be able to play single player in exchange for our $60... it's not too much to ask.

    3. Re:Where is the fun? by kheldan · · Score: 2, Interesting

      Yes. This. Once upon a time multiplayer used to require being in the same room or building, connected via LAN (or MIDI, if you want to go back that far), but once the Internet became ubiquitous, that all changed. Why bother putting tons of money and effort into solo gameplay when multiplayer is so much more attractive to everyone?

      --
      Are YOU using the TOOL, or is the TOOL using YOU? Think about it!
    4. Re:Where is the fun? by Anonymous Coward · · Score: 0

      Yes. It's mostly about multiplayer now. Trying to get the AI to be smart enough to really make a game fun, is in many ways much harder than allowing real players to fight it out - specially in FPS games. The challenge shifts from being a AI problem to largely a networking problem. And there's already a lot of experience in the industry to overcome networking challenges as compared to AI challenges. So I think moving the entire model to a multiplayer one kind of works in everyone's favor. It also allows the server owners to charge a fee downstream, to keep making recurring profits from the game. I bought COD for only single player gaming. And once I played multiplayer, I never went back to complete the single player mission.

    5. Re:Where is the fun? by geekoid · · Score: 1

      Find a better server.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    6. Re:Where is the fun? by stupidfoo · · Score: 1

      Connect via MIDI? Did you mean serial or parallel cables?

    7. Re:Where is the fun? by Hyppy · · Score: 1

      Connected via MIDI? As in... Musical Instrument Digital Interface? Unless you're just talking about a null-modem connection via RS-232 between serial ports, ya lost me.

    8. Re:Where is the fun? by nonos · · Score: 3, Informative

      Serial midi, on the Atari ST

    9. Re:Where is the fun? by Desler · · Score: 3, Insightful

      got it... jerks don't deserve to ruin the fun of everyone else.

      FTFY.

    10. Re:Where is the fun? by abigor · · Score: 5, Interesting

      Fully agree. That said, you just have to pick your games: Assassin's Creed 2, Red Dead Redemption, GTA4 and many others offer extensive single player content. I love stuff like the Modern Warfare games, but I make sure to buy them used and cheap.

    11. Re:Where is the fun? by Ephemeriis · · Score: 1

      Find a better server.

      Right. Because after a 12+ hour day at work, when I'm trying to find a way to relax and let off some steam, what I really want to do is hop from one server to the next in the hopes that I'll find one that isn't full of jerks.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    12. Re:Where is the fun? by chocky · · Score: 1

      Find a better server~

      FTFY

    13. Re:Where is the fun? by Nemyst · · Score: 5, Insightful

      I wish I had mod points now. I'd often rather not have MP at all, for I barely ever do multiplayer. There isn't a whole lot of fun to getting shot at by people you don't know who'll rub it in your face in the typical well-mannered way a 14-year old can.

    14. Re:Where is the fun? by Ephemeriis · · Score: 4, Insightful

      got it... jerks don't deserve fun.

      Sure they do. I'd just prefer it if their fun wasn't had at my expense.

      why don't you make your own games?

      Because I already have a job. I don't want to spend my few leisure hours trying to code up a video game. I want to relax and enjoy myself.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    15. Re:Where is the fun? by AstrumPreliator · · Score: 5, Insightful

      I don't know. My all time favorite multiplayer FPS is Starsiege: Tribes. It was only multiplayer and it was hard as hell to play. I was never one of the greats, or even really good but I always found it fun. Thing is the game is absolutely full of content. The multiplayer was amazingly complex for its day. Even though it had no multiplayer it was still seeped in Starsiege lore. You don't need to know any of it to play the game, but they did put a lot of time into it. So it's not like content and multiplayer are mutually exclusive.

    16. Re:Where is the fun? by Kjella · · Score: 1

      And you really have to max out your character or play the way you need to play to win. I'm having great fun now in Civilization V, it's funny to not go for a domination victory even though that's by far the easiest...

      --
      Live today, because you never know what tomorrow brings
    17. Re:Where is the fun? by Desler · · Score: 2

      Yes, you are correct. If what you consider to be "fun" is being a jerk and ruining everyone else's good time then you really need to evaluate your life. That and move out of your parents basement.

    18. Re:Where is the fun? by SandwhichMaster · · Score: 1

      In multiplayer.

      Have you played the new Medal of Honor? If the fun is hiding in the multiplayer, I have yet to find it. The game's "difficulty" might have inspired this article, but really it should have been the game's "crappiness". $60 officially wasted.

    19. Re:Where is the fun? by Anonymous Coward · · Score: 0

      You should try to work less than 12 hours.

    20. Re:Where is the fun? by Ephemeriis · · Score: 2, Insightful

      Yep, there's nothing more fun than being teabagged by some jerk who has no life or job so they spend 24/7 practising so they can feel their life has meaning when some wage slave logs on to go find some fun for a few hours.

      Indeed.

      I used to have more time on my hands. I used to be able to play Unreal (pre-tournament!) for multiple hours a day. I got halfway-decent at it. It was fun.

      But those days are long-gone. I don't have the time to get good enough at a modern multi-player title for it to actually be fun. If I log into something multi-player these days I just get my ass handed to me time and again. Usually while somebody mocks me. Not my idea of fun.

      This wouldn't really be a problem if there was more single-player content out there. Seems like everyone prefers multi-player these days.

      I can understand the appeal... You build just a few maps and your players can entertain themselves for hours. Saves you money. Makes you more money. Makes good sense from a business standpoint.

      But I miss the days when I could pay $50 and get a good 50 hours or so of gameplay.

      Yes, some RPGs still offer that kind longevity... And I do enjoy a good RPG... Had a lot of fun with Dragon Age...

      And there's always MMOGs... They offer almost limitless gameplay, as long as you keep paying your subscription...

      But I enjoy playing different types of games. And sometimes I really feel like a good shooter. Used to be you could get 50 hours out of a shooter. These days it's more like 10.

      I suppose I could crank the difficulty up... Make it so hard that I'm dying every 5 minutes... That'd drag things out quite a bit longer... But that isn't exactly my idea of fun.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    21. Re:Where is the fun? by Anonymous Coward · · Score: 0

      got it... jerks don't deserve fun.

      so... why don't you make your own games?

      Why don't you make your own games? You obviously have enough time on your hands living in your parent's basement, not working, ruining things for others, etc.

    22. Re:Where is the fun? by Fnkmaster · · Score: 1

      If you just want to frag each other online, download Urban Terror for free and go to town. The Quake 3 engine is good enough and plenty of modders out there creating basic maps for online fragging, CTF, etc.

      If you are going to pay $60 for a game, there should really be single player content.

    23. Re:Where is the fun? by Kev92486 · · Score: 1

      Well why wouldn't you? Clearly you seem to enjoy hopping from respawn to respawn, why not server to server?

    24. Re:Where is the fun? by Anonymous Coward · · Score: 2, Funny

      What a coincidence..thats how I like my women!

    25. Re:Where is the fun? by Anonymous Coward · · Score: 0

      The multiplayer was amazingly complex for its day. Even though it had no multiplayer...

      Huh?

    26. Re:Where is the fun? by Anonymous Coward · · Score: 1, Interesting

      You shoot me, I shoot you, ad nauseam. That isn't fun, that's boring.

      There needs to be more cooperative multiplayer games. Something that allows everyone to play together and advance through levels and a storyline.

    27. Re:Where is the fun? by hjf · · Score: 1

      Assassin's Creed 2 is such an awesome game. I mean it took me a couple of weeks to complete, because I took my time. Yes, I could have rushed through all the missions and get it done, but what's the fun in that?

      Besides, Assasin's Creed FINALLY figured out how to use autosave, and not that BULLSHIT Rockstar is still pulling, the stupid "save point". You know why I don't like GTA4 or Red Dead? Because you can't just simply turn off your console and go back to real life. You have to finish the mission, get a car, and go home and save your game. And missions are LONG and save point is always a couple of minutes away. Please, Rockstar, get over it already. GTA4 has an autosave feature that beats me. I finished the first mission (a date with some chick), went home and saved, only to find that in the next sessions it wanted me to do the mission again... what the hell?

      Free bash at assasins creed tho: Out of curiosity, I picked up all the hidden treasures from one level, I was hoping I'd get some Achievement or something in the 360..but no. Nothing. No points for getting all the packages in one map. But you get points for throwing coins around, or running like crazy. WTF?

    28. Re:Where is the fun? by shadowfaxcrx · · Score: 1

      Did you know you can still play it? There are independent servers still running, and the original publisher has released the client to the public domain. Do a quick search and you'll find 'em. I still load it from time to time.

      The trick now is finding vanilla servers. Most of them have been modded so that every weapon is uber, and then a heavy just sits at his base entrance and blows hell out of you when you poke your head outside of your base.

      --
      "I disagree with you" does not equal "flamebait."
    29. Re:Where is the fun? by the_humeister · · Score: 1

      Have you tried Halo 3 on legendary? It took me a week to finish while I was unemployed.

    30. Re:Where is the fun? by Anonymous Coward · · Score: 0

      Good luck buying digital downloads used!

    31. Re:Where is the fun? by SleazyRidr · · Score: 1

      Who said anything about jerks not deserving fun? I don't have fun doing the things that they do have fun doing. I leave them to have fun in multi-player and go find something that I will have fun doing.

      I don't make my own games because it's hard, and I expect the people who are getting paid to make games would be better at it than I am.

    32. Re:Where is the fun? by Moryath · · Score: 0, Offtopic
      Oh please.

      ASS's creed 2? dozens of hours of the same fucking boring "go here, kill this guy" and "jump up and down in front of the guard till he attacks you out of boredom" crap, same as the first game. There's nothing THERE.

      Red Dead Redemption? GTA 4? Really? Sorry, but I gave up on GTA and GTA-clones YEARS ago. There's no "story" there either, and the "sandbox" just consists of, again, doing the same crap over and over till you get bored with it.

      I'll give the guys from Team Ninja credit for Metroid: Other M. Yes, their story wasn't the best and their gameplay had multiple personality disorder, but at least they TRIED to have a solid, single-player game.

      I enjoy SINGLE-PLAYER play. If I'm going to do multiplayer, I'd much rather do multiplayer CO-OP ON THE SAME DAMN BOX going through the story. None of this "You can do co-op but each of you has to have your own fucking box" stuff that they're all trying to push us to these days.

      Give me split-screen co-op modes so I and my buddies can have a beer, sit in the same living room, TALK to each other, high-five each other, and generally have fun playing. Give me split-screen multiplayer so ONE of us can bring a second box, plug it in upstairs, and we can do room vs room CTF and deathmatch team games.

      And before you even THINK of putting multiplayer in your damn game, make sure that the single-player game is up to snuff. Nothing is worth the crappy nuisance of plugging in what should be a good game only to find out the single-player is basically just a tutorial for the multiplayer that nobody is going to be playing in 3 months anyways.

      Think about it. Who plays the Bioshock 2 multiplayer? NOBODY. Who plays the Transformers: War for Shittertron multi? NOBODY. Who plays Singularity multiplayer? NOBODY. Every goddamn fucking game comes out that just wastes a ton of money building the "ooh you gotta have multiplayer" rather than spending their money making a really fun, enjoyable, engrossing single-player campaign.

      Bioshock 2 was at least enjoyable in single-player, even though they obviously didn't quite "get" what made the first so special. Pretty much every other "multiplayer" title out there? SHAMEFUL.

      There's a reason I hope to motherfucking god that they never try to add multiplayer to a Fallout title. It's not needed, nor wanted. The most I would EVER want to see might be a small, one-box co-op mode where one player can take over playing the companion.

    33. Re:Where is the fun? by Anonymous Coward · · Score: 0

      Go get Mass Effect 2. 40-50+ hours of single player content, among the best story-based content you've ever seen.

    34. Re:Where is the fun? by Darkness404 · · Score: 5, Insightful

      Except for the fact there is a difference between simply losing and being told you suck repeatedly from people who have no life other than the game.

      The problem is, unless you are part of the "community" and can devote a lot of time to a game, you aren't going to have fun because the majority of people online are assholes.

      There is a line between simply being bad at a game and 14 year old kids cursing you out because you can't devote 8 hours a day to the game.

      --
      Taxation is legalized theft, no more, no less.
    35. Re:Where is the fun? by Anonymous Coward · · Score: 1, Insightful

      Assassin's Creed 1 used to lag like crap until I physically disconnected network access. Turns out their DRM servers are not 100% efficient and code not multi-threaded. After network disconnection, it run smooth.

      Assassin's Creed 2 requires 100% online connection. Sorry, but I will not pay for a copy single player game that I can't use without network connection.

    36. Re:Where is the fun? by Desler · · Score: 1

      so your time is ruined because you claim you don't have as much time as you claim it took someone else to get good enough at a game that you can't beat them...

      No, I didn't make any such claims. You seem to be falsely attributing someone else's statement to me. My point still stands, though. If what you consider to be "fun" is to ruin someone else's enjoyment in a game, yes, you don't deserve it.

      keep making excuses... you're the jerk.

      Whatever, kiddo. I'm sure someone someday will be impressed at your griefing and teabagging skills.

      you're completely pathetic.

      Awww, I'm just going to start crying over this. Some internet tough guy called me pathetic! I won't be able to sleep because I'll be crying all night long!

    37. Re:Where is the fun? by nschubach · · Score: 5, Informative

      I don't mind multiplayer. In fact, I encourage it... but I don't do PVP. Most people equate multiplayer to competitive and that's where I think multiplayer gaming gains a big red "x" for some people. What we need to do is encourage developers to develop a storyline and allow jump-in cooperation from people you approve.

      Personally I feel like MP games need to break a bit from the linearity of single player gaming (and I know people will disagree with me on this.) I'd love to be completing storyline missions in one town and let my friend go off and sell loot from our last mission or whatever they like (even if it's breaking form the party and exploring that cave over there.)

      I spend most of my time investigating the cooperative aspects of games so that I can log in and play with friends and complete objectives.

      I don't have nearly as much fun in games when it's just me.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    38. Re:Where is the fun? by vlm · · Score: 1

      You forgot to mention that any PC title multiplayer has always been stuffed full of cheaters.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    39. Re:Where is the fun? by b4dc0d3r · · Score: 4, Insightful

      So how do you get better if you die every few seconds? Does every multiplyaer game have segmented ability-based collections? If I'm awesome at one weapon, can I go to the n00b leagues and try getting better with another one?

      I letigimately don't know. what I do know is I played COD 2 for about 10 minutes at a friend's house and got shot a milliion times, and had no desire to ever play the game again. How do I get better? Just walk around and hopefully someone misses so I can fire my weapon once?

    40. Re:Where is the fun? by Anonymous Coward · · Score: 0

      Assassins creed is by far the worst of the worst, as it is the exact same button combos for the entire game. It's not hard at all, it's basic repetition. Matter of fact all the games you listed are far from difficult to finish. You refuted the mutliplayer well but it's just leading back into what the article is about.

    41. Re:Where is the fun? by Moryath · · Score: 5, Insightful
      I'm really sorry to say this. But you are completely full of shit.

      Two things need to happen. First up, matchmaking desperately needs a better way to match players of similar skill.

      Second, whoever came up with the "play for X hours, get 'experience points' to unlock all the uber fucking gear" for Call of Duty, that every other goddamn FPS-multiplayer has been mimicking ever since, needs to fucking die. It's already bad enough that the lifeless basement-dwellers ruin the game for anyone else coming on to play for fun, now they get an extra advantage in more body armor and deadlier weapons too?

      No. Thank. You.

      I gave up on playing anything multiplayer on Xbox Live for one simple reason: I can't go on to anywhere, find a "new players" server, and get comfortable in the game. No, all that's available are the deathmatch and ctf-playing 14-year-old fatsos who live in their parents' basement, never see natural light, and scream "faggot" into their headset constantly if you don't do everything picture perfect and have a goddamn photographic memory for every little fucking nook and cranny and weapon respawn time so that you're standing right on the rocket launcher the moment it comes back up from their using the ammo up and dropping the last spawn.

    42. Re:Where is the fun? by Anonymous Coward · · Score: 0

      A good question. Where is the fun in multiplayer?

    43. Re:Where is the fun? by Darkness404 · · Score: 1

      They've tried that in things like L4D but the problem is, you are either new and stuck in an elite group in which case you get mocked for not knowing the map like the back of your hand, you are stuck with a new person when the rest of the team knows what they want to do, you get stuck with that one team-killing asshole or you end up with a sucky team where everyone is just bad at the game.

      Its great to play with your friends, its just really crappy to play online with random people.

      --
      Taxation is legalized theft, no more, no less.
    44. Re:Where is the fun? by davev2.0 · · Score: 4, Insightful

      What gets me is that they are making gaming into a social event. If I wanted to be social, I would not be at home on a computer. I would be at a LAN party. I would play golf, or softball, or just go to a gym. I would go to a restaurant, bar, or club. I would go to a bookstore or coffee shop. I would take a class. I would do something, anything other than sit in a room alone and "socialize" on my computer while playing a game.

      When I want to be social, I go be with other people and socialize. I really don't want to be forced to socialize with others in order to play a computer game at home.

    45. Re:Where is the fun? by demonlapin · · Score: 5, Insightful

      I suck at FPS. So what? I don't have time to become good at the genre or memorize the maps. Just put me on a server with a bunch of other guys who don't know the maps and suck. We'll all have fun, while you guys who are good at it compete for the real glory.

    46. Re:Where is the fun? by Anonymous Coward · · Score: 3, Insightful

      Red Dead Redemption? GTA 4? Really? Sorry, but I gave up on GTA and GTA-clones YEARS ago. There's no "story" there either, and the "sandbox" just consists of, again, doing the same crap over and over till you get bored with it.

      I take it, then, that you haven't played these games.

    47. Re:Where is the fun? by Anonymous Coward · · Score: 0

      How in the world did this get modded up? It's obvious flamebait!

    48. Re:Where is the fun? by Late+Adopter · · Score: 3, Informative

      Left 4 Dead is a great casual online multiplayer title. It's co-op for starters, which neutralizes a lot of the experience factor. It's also great if you know the people you're playing with (for those of us with jobs, it's easier to pop online for an hour or two after work), but it's not necessary, and even random strangers make a MUCH better experience than playing offline with bots.

      For local splitscreen gaming on the Xbox, the Gears of War series is pretty good. Also Madden, if you're into that sort of thing.

    49. Re:Where is the fun? by surgen · · Score: 3, Funny

      Why would he even want to? Analog downloads, now that's where the good content is.

    50. Re:Where is the fun? by Diantre · · Score: 1

      Wait.... Did you just post a photo of your house, along with address and location of valuables? Genius.

    51. Re:Where is the fun? by Ephemeriis · · Score: 5, Insightful

      I'm really sorry to say this. Most games are competitive.

      These days that's largely true. Which is part of my complaint. Cooperative and/or single-player games are getting harder to find. Which is a problem, if I don't feel like playing something competitive.

      If you're not having fun, you probably suck.

      I'm very willing to accept that I suck. I don't have hours to devote to practicing enough to become good. And I'm ok with that. You aren't going to insult me by telling me that I suck. I know this already.

      But simply losing at a game can still be enjoyable - if the people you're playing with are not jerks.

      There's a difference between playing a friendly match and losing to somebody who is a good sport, and playing with somebody who is screaming random obscenities and insulting you every time you die.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    52. Re:Where is the fun? by vlm · · Score: 5, Informative

      In the days before RS-232 we had current loop, which was basically the same idea, but used "current flow"/"no current flow" instead of RS-232 +15V/-15V to signal zeros and ones.

      MIDI 1.0 is a current loop serial port that runs at a bizarre baud rate 31250 bps. Yet it uses a nice standard async protocol of 8N1 just like a serial port.

      Depending on the peculiar non-standardness of your serial port, it might, with minimal hacking, be made to work MIDI.

      Take a UART chip, add a RS-232 level shifter like a MAX-232 or those ancient 1489 1488 level shifters, add a DB-25 and you've got a RS-232 port. Take the same UART chip, add some optoisolators and resistors, wire to a 5 pin DIN jack, and you're got a MIDI port. Not as different as you'd think. The software is a bit different of course.

      Or working the other way around, on the Atari ST, the MIDI ports could be connected in a "MIDI null modem"-ish cable, and you could play multiplayer games, although I never owned a ST.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    53. Re:Where is the fun? by Anonymous Coward · · Score: 0

      ASS's creed 2? dozens of hours of the same fucking boring "go here, kill this guy" and "jump up and down in front of the guard till he attacks you out of boredom" crap, same as the first game. There's nothing THERE.

      Red Dead Redemption? GTA 4? Really? Sorry, but I gave up on GTA and GTA-clones YEARS ago. There's no "story" there either, and the "sandbox" just consists of, again, doing the same crap over and over till you get bored with it.

      "I didn't like the content, therefore it magically doesn't count as content!"

      Bioshock 2 multiplayer? NOBODY. Who plays the Transformers: War for Shittertron multi? NOBODY. Who plays Singularity multiplayer? NOBODY.

      Straight up lies. I haven't played the latter two games, but I rented Bioshock 2 a few weeks ago and had no problem finding multiplayer games.

    54. Re:Where is the fun? by Anonymous Coward · · Score: 1, Interesting

      http://www.gametracker.com/games/q3/
      Funnily enough, I bought this (gasp) multiplayer-only game over 10 years ago and... well, there's still tons of people playing. Maybe you need to stop purchasing online games which will obviously die or be shut down within a year.

    55. Re:Where is the fun? by mark72005 · · Score: 1

      Ah yes, I remember Xbox Live well:

      (someone kills you)
      Tween voice: "Hahahahaha noob n-word f-word s-word n-word!"

      (you kill someone)
      Tween voice: ""f-word f-word f-word noob n-word f-word s-word n-word!"

    56. Re:Where is the fun? by Desler · · Score: 1

      you can't win at a game and believe individuals that dominate you must be doing it to have "fun"

      No and I never said anything of the sort. Try going back to elementary school and learning some reading skills?

      if your fun is ruined, that is your fault. start taking responsibility for you own inadequacies.

      I never said my fun was being ruined. I said if someone else is having their "fun" by ruining someone else's enjoyment then they should fuck off. I still stand by that.

      you ARE completely pathetic.

      Awwww, you still seem to think that I care what you think of me. Maybe you should go back to teabagging in your FPS game to show how hardcore you are to the "n00bs".

    57. Re:Where is the fun? by Ephemeriis · · Score: 1

      Well why wouldn't you? Clearly you seem to enjoy hopping from respawn to respawn, why not server to server?

      I don't really have a problem with being killed and having to respawn. It happens. It happens more when you aren't a good player.

      I'm more than willing to admit that I'm not a good player.

      But if you're playing with decent people it isn't actually all that unpleasant to die and respawn. I've played some very enjoyable games where I wound up losing.

      But those are really the exception these days. It really seems like most multi-player games are just filled with assholes who enjoy insulting people. Which is fine, I guess, if that's how they have fun.

      But I don't enjoy it. Which is why I don't play those games. Which leaves me with relatively few options, since game companies seem to prefer making multi-player focused titles.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    58. Re:Where is the fun? by Desler · · Score: 1

      Hahahahahaha. This has got to be the lamest internet tough guy post ever made to Slashdot.

    59. Re:Where is the fun? by Hogwash+McFly · · Score: 1

      You can't expect people to handicap their abilities because there are noobs playing; an online multiplayer game is supposed to be competitive after all. I don't think it's fair to call people jerks because they are better at something than you are. If a few skilled people are able to ruin everybody else's efforts then I'd say that's a game design issue. Most games that I have played online have allowed me to play reasonably well enough when a noob as to be enjoyable.

      Now, I'm a PC gamer mainly and stick to games where there is a heavy emphasis on teamplay, so the John McClane effect is less pronounced and effective. Dedicated custom servers mean that a few good admins can keep things pleasant enough most of the time. It may be that the console wolrd has more teabagging jerk 12 year olds calling everybody fags and screaming at their mothers for chocolate milk. YMMV after all...

      --
      Mother, do you think they'll like this sig?
    60. Re:Where is the fun? by commodore64_love · · Score: 2, Funny

      >>>teabagged

      Apparently your gaming environment is a hell of a lot more fun than mine.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    61. Re:Where is the fun? by houghi · · Score: 1

      Then take a look at this single player game review of axel and pixel

      --
      Don't fight for your country, if your country does not fight for you.
    62. Re:Where is the fun? by Desler · · Score: 1

      No, he just Googled up some random address. He thinks he's being macho and tough especially by posting about his "shooting range and cache of assorted weapons". This kid is some high school dropout who thinks he's hardcore because he goes around "pwning teh n00bs" and teabagging them while his parents are off working to pay for his cheetos and totinos pizza rolls.

    63. Re:Where is the fun? by Anonymous Coward · · Score: 0

      Where's the mod for "-1: Fucktard"?

    64. Re:Where is the fun? by Anonymous Coward · · Score: 0

      Interplay (the people who made the old interplay games, but sold the franchise to get out of debt) is currently working on a Fallout MMO...

      I am actually looking forward to it because I can't think of a single time Interplay has skimped on quality in their games.

    65. Re:Where is the fun? by Pulzar · · Score: 1

      Try Starcraft 2... After the first 5 games, you'll get placed in a league that's appropriate to your skill level, and you'll be playing even games afterward even if you play once a week.

      And, it has quite a fun single-player campaign, as well.

      --
      Never underestimate the bandwidth of a 747 filled with CD-ROMs.
    66. Re:Where is the fun? by jwinster · · Score: 3, Insightful

      This reminds me of why I got addicted to Diablo 2 multiplayer. "PlayerX has joined, Diablo's minions grow stronger." Easy scaling and a lot of fun to play with friends.

      --
      Q.E.D.
    67. Re:Where is the fun? by coolsnowmen · · Score: 1

      Play mass effect 1/2 and bioshock 1/2 on hard. They are fun and take a lot longer than 10 hours.
      They have the shooter element, with a story line. These are definitely my favorite games of the last two years.

    68. Re:Where is the fun? by Nethemas+the+Great · · Score: 2, Interesting

      Actually multi-player it isn't always more attractive. There are a number of people that just want to unplug from society for a bit in a nice solo game. There are a couple issues I think. The first is the "Me Too" problem that first started when WoW started outclassing blockbuster movie revenue. The other is that good AI is very difficult to create. So many games that at first seemed hard became laughably easy as soon as you understood the AI and developed a counter strategy. Before the WoW "me too" problem started game developers were starting to make reasonable progress in adaptive AI. Post WoW all that's been abandoned.

      --
      Two of my imaginary friends reproduced once ... with negative results.
    69. Re:Where is the fun? by LoudMusic · · Score: 1

      Actually, if the game has a halfway decent match making system then you'll likely end up laying people near your skill level on a much more frequent basis. More wage slaves duking it out instead of getting torn to shreds by lifeless basement dwellers.

      Granted you'll still end up head to head with those people on occasion, but greater than 9 times out of 10 you'll be in a sufficiently matched game for it to be enjoyable. I had this experience in Halo 2 for a brief time and again in StarCraft 2. The match making actually works. You just have to stick with it long enough for it to learn your level.

      --
      No sig for you. YOU GET NO SIG!
    70. Re:Where is the fun? by jitterman · · Score: 1

      +1 if I had mod points today...

      This was my thought on coming to the end of the newest MoH. I was pissed. I mean, hell, six hours. Really? Honestly? Six hours of single-player content? I hit my on-line multi-player peak back when the first Half-Life made Quake look pathetically outdated. For a gamer, I'm relatively old, and not only do the kids annoy me, but my slow reflexes tend to draw curses and ire from them, making EVERYONE annoyed.

      Sigh. I made a decision this time to NOT try before I bought (via torrent or other method, of course), and I did literally pay the price for not looking after number 1.

      --
      For conscience is the wound, and there's naught to staunch it
    71. Re:Where is the fun? by westlake · · Score: 3, Insightful

      Red Dead Redemption? GTA 4? Really? Sorry, but I gave up on GTA and GTA-clones YEARS ago. There's no "story" there either, and the "sandbox" just consists of, again, doing the same crap over and over till you get bored with it.

      How do you earn the right to criticize a game without playing it?

      Hunting a group of deer, I heard coyotes approaching from a distance. I shot the deer quickly, only to have the coyotes turn on me and my steed instead. Later, hunting beaver in the mountains, I found myself more afraid of wolves and bears than any human threat.
      "Westerns are about place," [Dan Houser] said. "They're not called outlaw films. They're not even called cowboys-and-Indians films. They're called westerns. They're about geography."
      "We're talking about a format that is inherently geographical," Mr. Houser added, "and you're talking about a medium, video games, the one thing they do unquestionably better than other mediums is represent geography."

      Way Down Deep in the Wild, Wild West

    72. Re:Where is the fun? by slaapliedje · · Score: 1

      Connected via MIDI? As in... Musical Instrument Digital Interface? Unless you're just talking about a null-modem connection via RS-232 between serial ports, ya lost me.

      You could have up to 16 players in MIDI Maze using MIDI cables and the built-in MIDI ports. Built-in MIDI was the one thing the Atari ST had over the Amiga.

    73. Re:Where is the fun? by aztektum · · Score: 1

      GTA4 was the first one I played where I kept playing BECAUSE of the story. Before that all I did was run around beating hookers and jumping cars off stuff. Did not play them long. GTA4 finally hooked me.

      --
      :: aztek ::
      No sig for you!!
    74. Re:Where is the fun? by Desler · · Score: 1

      And what are you going to do if I don't? Are you going to come and shoot me? Ooooh, I'm so scared of the internet tough guy.

    75. Re:Where is the fun? by MachineShedFred · · Score: 1

      Hate to break it to you, but the only server that doesn't have some form of asshat on it is the one that you admin yourself.

      Insert link to Internet comic regarding anonymity breeding douchebags here.

      --
      Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
    76. Re:Where is the fun? by Maxo-Texas · · Score: 1

      And the lack of handicapping also.

      Need to shove experts in with experts.

      --
      She was like chocolate when she drank... semi-sweet at first and then increasingly bitter.
    77. Re:Where is the fun? by Anonymous Coward · · Score: 0

      Anyone ever told you that you're a miserable shit? If you're than bothered with games, you need to get out and see real people. You'll learn that not everyone has your taste and preferences.

    78. Re:Where is the fun? by Rewind · · Score: 2, Insightful

      Yep, there's nothing more fun than being teabagged by some jerk who has no life or job so they spend 24/7 practising so they can feel their life has meaning when some wage slave logs on to go find some fun for a few hours.

      Not that I disagree with you, I don't (though I think you are grossly exaggerating the scale of the problem), but I do find it somewhat ironic that a thread about how easy games have become is filled up posts like yours... discussing how games are full of people way better than themselves ;)

      --
      ?
    79. Re:Where is the fun? by Anonymous Coward · · Score: 0

      You are correct - which is why our good friends on the internet offer up cracked executables that thwart the constant checking. This is the single reason why I dislike Steam - sure, it makes purchasing simple, but boy does any title that interacts with it (even those you purchase in a retail store on DVD, like the above-mentioned MoH) love to use up network resources and slow down an otherwise-decent PC.

      I may purchase a title, but I almost always grab a cracked executable so I don't have to worry about discs in drives or validating the game online every damn time I launch the game.

    80. Re:Where is the fun? by JonySuede · · Score: 2, Funny

      what is an s-word ?
      is this a long sword ?

      --
      Jehovah be praised, Oracle was not selected
    81. Re:Where is the fun? by Desler · · Score: 1

      i was pointing out the ignorance in the grandparent post assuming that anyone that is having fun must be a jerk,

      Except that they never made any such assumption. He was talking about a well-defined group of people that almost anyone has met when playing on pub servers. The 12 year old teabaggers are basically there to do nothing but try to ruing peoples fun. He in no way said that everyone who played multiplayer was a jerk. How exactly did you ever get out of elementary school with such poor reading comprehension skills?

    82. Re:Where is the fun? by Anonymous Coward · · Score: 0

      You just might need to read the thread again. And "start taking responsibility for your inadequacies".

    83. Re:Where is the fun? by Desler · · Score: 1

      I'm nothing yet you continually respond to me and threaten me with the internet tough guy act. Oh you better head upstairs from the basement. Your mommy and daddy might be coming home to bring you some more cheetos to shove down your gullet just in time for your next teabagging session.

    84. Re:Where is the fun? by nabsltd · · Score: 1

      What we need to do is encourage developers to develop a storyline and allow jump-in cooperation from people you approve.

      Although I agree completely, I have to say that I also see how it would be very hard to design a game to hit the "challenging but fun" sweet spot in both single and co-op modes.

      Even good games (e.g., Half-Life 2) are obviously hard enough to design for single-player (note the reliance on infinitely spawning enemies), so adding in co-op would likely result in this same sort of approach. And, there are a lot of "bosses" in games that are hard to kill because the design is such that they can always attack you, but with co-op, it might be too easy.

      But, there are a lot of games with NPCs who aren't critical to the story, like other soldiers you pick up along the way. Maybe a co-op mode would allow control of those characters by other players.

    85. Re:Where is the fun? by Teufelsmuhle · · Score: 1

      There are certainly games out there with plenty of single-player content. If you aren't interested in the multi-player content, vote with your dollars and don't purchase the multi-player centric games.

      That said, it would be nice if more games had both great and extensive single-player content and great multi-player/online content.

    86. Re:Where is the fun? by oji-sama · · Score: 1

      I don't know about U.S. but the Team Fortress 2 servers I've been visiting have been rather nice. There have been a couple of exceptions, but usually I can expect to have a nice game. (Sometime losing badly, sometimes not)

      --
      It is what it is.
    87. Re:Where is the fun? by Anonymous Coward · · Score: 0

      The multiplayer was amazingly complex for its day.

      It's still complex today. Most multiplayer today is about who's best at pulling off headshots with a sniper rifle half-way across the map while running. Tribes required strategy and tactics because effort was put into balancing every aspect of it and creating a variety of roles based on equipment that each had their own weaknesses and strengths. These days every multiplayer FPS I try turns out to be basically a variation on Counter Strike.

    88. Re:Where is the fun? by MichaelKristopeit+54 · · Score: 0, Troll
      it's the truth, coward. i have a 720p webcam broadcasting the theatre room to a domain registered in my name 24/7... i'm in the room right now.

      you're completely pathetic.

      start taking responsibility for your inadequacies.

    89. Re:Where is the fun? by Anonymous Coward · · Score: 0

      Is this the same Michael Kristopeit that graduated from University of Wisconsin and went to work for Silicon Storage Technology?

    90. Re:Where is the fun? by JonySuede · · Score: 1

      This kid is some high school dropout

      I personally think that he is a terribly weak IA that use confrontational tactics to hide the fact that it is a real dumb piece of software.

      --
      Jehovah be praised, Oracle was not selected
    91. Re:Where is the fun? by hedwards · · Score: 2, Insightful

      So how do you get better if you die every few seconds?

      Good games have a mechanism for dealing with that. Few people if any think that it's fun to get blasted immediately, most people do however enjoy a challenge. Not sure about FPS games, but I know that some games do have a ranking system to try to match people up so that the game could go either way.

    92. Re:Where is the fun? by PopeRatzo · · Score: 4, Informative

      What a coincidence..thats how I like my women!

      You mean because they give you extensive single-player content?

      --
      You are welcome on my lawn.
    93. Re:Where is the fun? by MichaelKristopeit+68 · · Score: 0, Troll
      ur mum's face just might need to read the thread again.

      keep making excuses why you can't be the individual celebrating a victory.

      you're completely pathetic.

    94. Re:Where is the fun? by nschubach · · Score: 1

      an online multiplayer game is supposed to be competitive after all.

      Who said all multiplayer games have to be competitive?

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    95. Re:Where is the fun? by TheQuantumShift · · Score: 1

      Agreed. I've spent all of 10 minutes in the campaign of Reach, but I've racked up almost 300 multiplayer matches in the last month. I just play for fun, and am continuously amazed by the headshot abilities of most other players... But it's still fun; especially with a group of friends. I could care less about the campaign, I got my money's worth already in MP.

      --

      Shift happens. Fire it up.
    96. Re:Where is the fun? by Rip+Dick · · Score: 2, Insightful

      For the love of God: Fallout 3 and New Vegas. Also Oblivion.

    97. Re:Where is the fun? by JonySuede · · Score: 2, Funny

      parallel MIDI ??? it existed ?

      --
      Jehovah be praised, Oracle was not selected
    98. Re:Where is the fun? by History's+Coming+To · · Score: 3, Insightful

      Exactly.

      Decent AI is intensive in terms of both processor cycles and programming time. Conversely, representing a character (say, in B1943) only takes a few numbers: x/y/z coordinates and velocities, polar "look" coordinates and velocities, weapons held, and whether it's been fired. All the hard stuff is done by the (other) users and creates a game that is far more varied and "realistic" than any AI I've ever played against.

      For games with a strong multiplayer angle, spending a fortune on the AI for the solo game isn't economically brilliant.

      --
      Please consider this account deleted, I just can't be bothered with the spam anymore.
    99. Re:Where is the fun? by JonySuede · · Score: 2, Insightful

      ps, don't put +15/-15V in a modern motherboard serial port, if you still have them, that is...

      --
      Jehovah be praised, Oracle was not selected
    100. Re:Where is the fun? by BeefMcHuge · · Score: 0

      I by no means rushed through that game and spent at max 25 hours. I was at least 90% complete if not very close to 100%. Don't get me wrong I LOVED Mass Effect 2 but it was kinda short for the genre. I felt that they could have added more zones or bigger cities with more quests to flesh it out. Overall though I would give the game a 9/10 because the game play was fun and the characters are awesome I still wish I had more to do in the game though!

    101. Re:Where is the fun? by interkin3tic · · Score: 4, Funny

      Yep, there's nothing more fun than being teabagged by some jerk who has no life or job...

      Are you saying it's more fun being teabagged by some nice millionaire with a lovely family? I'd think that would make it worse. "Not only is he better than me at this game, and his virtual nuts are in my virtual dead face, he's better than me at LIFE!!!"

    102. Re:Where is the fun? by Hogwash+McFly · · Score: 1

      Perhaps I should have used a PVP qualifier, but most multiplayer games pit humans against other humans and one wins at the expense of another. True, co-op games are multiplayer and not competitive (althought there can still be competition between co-operating players for scores etc.) but as the poster was talking about jerks dominating noobs I took it as given that he was talking about competitive multiplayer scenarios.

      --
      Mother, do you think they'll like this sig?
    103. Re:Where is the fun? by Ephemeriis · · Score: 1

      I've got Mass Effect 1 - haven't gotten around to playing it yet.

      I've played BioShock 1. It was fun... I thoroughly enjoyed the setting. But I couldn't help seeing elements of SystemShock 2 in it, and kept feeling like it could have been a much better game.

      Have not yet played BioShock 2 - I will when the price comes down. I'm hopeful that it will be at least as much fun as BioShock 1 was. I'm also looking forward to BioShock Infinite, which looks to be fun.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    104. Re:Where is the fun? by jitterman · · Score: 2, Insightful

      If you want to be a jerk, direct your question at yourself. Write your own game, and invite everyone who's at least as much of a jerk as you plan on being to play with you.

      Better yet, you could make a lot of money if you can write code that detects asshats and draws them all to the same server while leaving more fair-minded players alone.

      --
      For conscience is the wound, and there's naught to staunch it
    105. Re:Where is the fun? by skids · · Score: 1

      I pretty much cannot play anything other than UT3 online. Everything else feels like you are moving through molasses and the guys using mice are just sitting in the bell-tower sniping away. At least UT3 gives a good gymnastic feeling. GTA4 is pretty fun for racing, if you can tolerate the non-racing-game dead zones with no option to adjust them. If they had spent huge time on the map the "parkour"-like race mode would have been neat.

      Single player there's nothing actually challenging unless you want to go pure puzzle or racing. Fallout3 is at least addictive, if not especially challenging. Borderlands can be too if you just want to numb out and max out stats. Games where there are insanely hard but tedious challenges to complete can be tolerable because you can make up your own sub-challenges (e.g. headshots-in-row) while you plod toward completing the overall stats.

      For the last decade even stuff like the PoP titles are mind-numbingly easy -- at best you'll have to stare at something for a few minutes to realize where to go, but mostly you are lead around by the nose.

      It's all pretty pathetic. I doubt it's the creators not being able to come up with material, just market analytics confirming that indeed, the majority of people want a movie you have to peddle, rather than a game. Would be cool if they'd just at least put some really hard side-games in, but even that's apparently not viable business-model-wise.

    106. Re:Where is the fun? by Anonymous Coward · · Score: 0

      *twitch*

      *twitchtwich*

      Fondest memories of Tribes. Some interesting mods for that, and someone even attempted an RPG Total Conversion on it (didn't turn out to well). To correct you (I'm guessing it was mistyped), for the benefit of anyone reading, Tribes had *NO* single-player content. Everything was online, though generally on dedicated servers that people would put up. Deathmatch, team deathmatch, and capture the flag were the main game modes, though people came up with some creative mods, like actually playing football/soccer (you held the ball, if you got 'tackled' it dropped, and you could aim and pass it).

      Miss those days.

    107. Re:Where is the fun? by nschubach · · Score: 1

      It wouldn't be bad if you weren't required to stay in the same area. Part of the reason I hate L4D is that it's just a bad single player game with a multiplayer component. You need to be able to break from the group and go out on your own. Games should be built with this in mind.

      Example: We need to activate these three switching stations. You go left, I'll go right and we'll meet for the middle. If you get stuck or slowed down, simply wait for me to activate the last one and hop the train (That's now active because of the power stations) to meet back up with us at the next objective.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    108. Re:Where is the fun? by ShakaUVM · · Score: 1

      >>That said, you just have to pick your games: Assassin's Creed 2, Red Dead Redemption, GTA4 and many others offer extensive single player content.

      I'm really liking Fallout New Vegas.

      In regards to TFA's opinion that games are getting too easy, New Vegas implemented something I really wished they'd had for Fallout 3: Hardcore mode. It's actually not as crazy as it sounds, it just turns stimpacks into DOTs instead of instant heals (which means you're no longer invincible, which means the game is no longer trivially easy) and food and water actually mean something. The difficulty is otherwise the same.

      It turns the game from trivial into interesting. Highly highly recommended.

    109. Re:Where is the fun? by Raistlin77 · · Score: 1

      I was just curious and asking, that's all. I think I know you. That is you, right? You graduated in 2001?

    110. Re:Where is the fun? by Anonymous Coward · · Score: 0

      Assassin's Creed 2 is ridiculously easy - yes it takes a long time to complete, but there is absolutely no challenge in it. 50 guards following you? oh just kill'em all and move on!

    111. Re:Where is the fun? by EsabaCZ · · Score: 1

      I can see you point, and I also get pretty peeved when I get mocked by 14 yr olds that haven't hit puberty yet. However, I have found that just turning off all team chat makes a bit more enjoyable. When I first started playing COD:World at War (after being pretty bad ass back in the day at half-life Death match) and had my ass handed to me over and over at first just about made me want to rage quit. However, i toughed it out and figured out how to stay alive a little longer. Also, in the beginning (after being mocked a few times) i turned off all voice chat. Sure I couldn't talk to any what, but I didn't really fucking care. I couldn't hear them be jerks, so it didn't really bother me. So, step up turn off voice chat, I don't know about you, but I could fucking care less to "socialize" with 14 hr olds still living at home. Also, if you do a bit of looking sometimes you can find servers that will flat out ban people of shit talking and being a jerk. For COD: World at war, there use to be a guild out there MOF or house of something, can't relay remember, but they wouldn't stand for any of the shit talking that 14 yrs try to do and would flat out ban them after one warning. True, these types of servers are still few and far between , and I'm not sure if they ever existing on the console, but do a bit of poking around and you should be able to find one. Basically, my two cents, turn off voice chat and simple ignore the young fucks who want to be dick heads. I mean, after working all day, do you really fucking care about being able to talk with someone else? IMO, voice chat is what makes MP games irritating

    112. Re:Where is the fun? by DarwinSurvivor · · Score: 1

      Notice the period? I'm pretty sure the "no multiplayer" part was in reference to "Starsiege Lore".

    113. Re:Where is the fun? by Anonymous Coward · · Score: 0

      4513 brittany ct. eau claire, wi 54701

      Based on that picture you really need to water your lawn. A fresh coat of paint wouldn't hurt either.

      Captcha: appeals

    114. Re:Where is the fun? by jitterman · · Score: 1

      If you're not having fun, you probably suck.

      False assumption. I'm truly not good at multiplayer FPS. The odd thing is, I don't mind getting fragged and still enjoy the games. What's annoying is the childishness of some of those who actually ARE good - I'm happy they're skilled, but feel for the fact that many of them are socially challenged.

      In your words, I do "suck," but I still have fun. I could just do without the whose-dick-is-bigger attitude so prevalent in the on-line gaming community.

      --
      For conscience is the wound, and there's naught to staunch it
    115. Re:Where is the fun? by fahlesr1 · · Score: 1

      Left 4 Dead 2 on expert is extremely challenging. Your only chance of beating it is with really good team work, even then you better hope the director doesn't spawn a tank at an inconvenient time!

      Just wanted to offer an example of a game that is both online, challenging and full of content.

    116. Re:Where is the fun? by CautiousFellow · · Score: 1

      You may be interested in this news. Tribes Universe is in development now. Hope it compares, the original was a blast. http://www.bluesnews.com/s/115380/tribes-acquired-tribes-universe-announced

    117. Re:Where is the fun? by archont · · Score: 1

      Organized PvP is where the real fun is at. Think Battlefield.

      Bots are still too stupid to be a real challenge, and in certain games, 2142 being an example, there comes a point where a massive improvement in arcade skills (think all the skills you ever need to play Quake Live) won't benefit your team as much as a disproportionally smaller increase in your teamplay skills.

    118. Re:Where is the fun? by Anonymous Coward · · Score: 0

      If you have a server with multiple rooms, it should be easy enough to automatically move players up or down a level as appropriate based on their in-game performance e.g. kill/death ratio and other metrics.

      That way, everyone would soon find themselves on a server with opponents with similar skill levels, which should make the games more fun for everyone.

    119. Re:Where is the fun? by Unkyjar · · Score: 1

      You do have a point, no tact, but a point. You're right, that if you aren't good at a game and are playing online against others, you shouldn't gripe and complain when you lose.

      However the point of others is that they wish that video games had rules of conduct for participants like every organized sport and most organized non-video games. The reason for these rules in real world sports and games is to ensure the enjoyment of everyone who plays the game. It isn't something that you can really implement in a video game setting however.

      Of course none of this addresses the fact that video games really are insanely easy today, though I guess I could see why that's a good thing as well as a bad thing.

    120. Re:Where is the fun? by jitterman · · Score: 1

      if you want to be logical, you're an idiot.

      Interesting argument. I'll be sure to remember that.

      I'm happy you have earned a good living writing code. That's honestly fantastic - wish I were that good. And hopefully you did allow less-skilled players to still enjoy the game. But being bad at a game isn't the same as being surrounded by players who will behave in a mean-spirited manner towards you because of it. If you can eliminate that situation, which happens all the time and is perpetrated by - wait for it - JERKS, then you will have truly achieved something that we'll all praise.

      --
      For conscience is the wound, and there's naught to staunch it
    121. Re:Where is the fun? by Mashiki · · Score: 1

      You can't expect people to handicap their abilities because there are noobs playing ... online

      Want to make a bet? Consoles and whiners on consoles get ez-perks such as auto aim, and aim completion to name a few.

      --
      Om, nomnomnom...
    122. Re:Where is the fun? by blahplusplus · · Score: 2, Informative

      "How do I get better? Just walk around and hopefully someone misses so I can fire my weapon once?"

      This is exactly what is wrong with gaming, nobody wants to put in any effort to practice getting better.

      The whole point of _competitive_ multiplayer is to compete you only get better by playing people better then yourselves. The same way you build muscle by lifting weights until exhaustion.

      Back in the quake days everyone got their ass handed to them and we found this FUN and together on private servers with skillful people you get better.

      That's the only way to get better at games, gamers these days want a win button, and to that I say "Fuck that", if you don't like competitive multiplayer games then don't play them. Why should a developer have to dumb down FPS games for people who don't like the competitive aspect at all? I mean why not just play single player against bots on easy if you are so hard up? Seriously.

      The whole point of fun is challenge.

    123. Re:Where is the fun? by Anonymous Coward · · Score: 0

      That house shows up even if you take the street number out of the search. The 4513 street number doesn't show up in listings, but 4507 & 4525 do. Also there's no loser named Michael Kristopeit living in Eau Claire, WI. I call shenanigans (right after I call your mommy).

    124. Re:Where is the fun? by SuricouRaven · · Score: 2, Informative

      Most RS-232 ports today don't operate at the +-15V of the specification, for reasons of power consumption. +-5V is very common, and you'll find some that are 0V/5V. As RS-232 is designed to accept just about anything (To allow for attenuation on very long cable runs), this works fine on short cable runs. But it does mean that your common PC serial port isn't capable of driving long cables, like a true RS-232 would be.

      Note 'long' cables. As opposed to 'really long' cables, for which you want RS-232's long-range cousin, rs-422.

    125. Re:Where is the fun? by Anonymous Coward · · Score: 0

      I would very much recommend Synergy. Half Life 2 was very fun with 4 people. The mod is a little buggy but in a six hour session it only crashed twice.

    126. Re:Where is the fun? by jitterman · · Score: 2, Insightful

      Why bother putting tons of money and effort into solo gameplay when multiplayer is so much more attractive to everyone?

      Because it's not more attractive to everyone. It's more attractive to some. After the disappointment of the most recent MoH single-player campaign, I won't be buying another. But I most certainly will be buying Dragon Age 2, Fallout Vegas (though it's very buggy) etc.

      --
      For conscience is the wound, and there's naught to staunch it
    127. Re:Where is the fun? by Mashiki · · Score: 1

      ME was a good game. ME2 was a pile of steaming colsolized shit. Bioshock 1/2 were terrible games hyped up with the 'wooo....woooooohoooo' awesome mantra.

      The last good fps that I played was AvP2, and that had great multiplayer especially with dynamic breeding(ie facehugger mode), and random queen generation.

      --
      Om, nomnomnom...
    128. Re:Where is the fun? by Moryath · · Score: 1

      Oh, I've played them. They were just CRAP.

    129. Re:Where is the fun? by SuricouRaven · · Score: 3, Informative

      Making the AI good isn't the problem. The problem is making it fun. In an FPS game, a bot could crush you with ease. They could spot you in a single frame, instantly point the sniper rifle and get a perfect headshot. The difficult part isn't simply making the AI smart, but making it realistically stupid - have it feel like an actual opponent, with imperfect aim, reaction time and poor decisions.

      Though in some genres... in RTSs, simply making an AI that could beat the player fairly is a very difficult task. To make the games challenging at all the AI usually needs to be given huge advantages like a pre-built base or infinite resources, which just makes the player feel incredibly annoyed when they realise the difficulty is artificial.

    130. Re:Where is the fun? by ComputerGeek01 · · Score: 1

      Have you tried Halo 3 on legendary? It took me a week to finish while I was unemployed.

      Increasing the difficulty level of a game != increasing the content. Normally you wont be good enough to play the game on Very Hard until you've beaten it on Normal and by then you know the story and what is waiting for your around the next corner. What the Author and many of the commenters want is a lot of objectives, reasons and motivations to complete those objectives and a story to tie it all together.

      Games today suffer I think from the push of big business. It's more profitable to make a short game that generates a lot of hype for the first week of its release then it is to spend the extra time developing a story that keeps people entertained for a month. Also a longer game may interfear with the release of the game that another development team is releasing which would harm its sales. Now you could do the sensabile thing and delay the release of game 2 using that time to work out the bugs that are ALWAYS there, but then you aren't generating as much cash as fast.

    131. Re:Where is the fun? by shmlco · · Score: 1

      There's such a thing as a mute switch, you know...

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    132. Re:Where is the fun? by mark72005 · · Score: 1

      My central point was that game studios are getting lazy and using multiplayer as an excuse to cut development effort (and cost).

      If you look at the Madden series, the game has actually LOST depth over time, and everything is shoving toward online play.

      I think the conglomo game developers see multiplayer as a way to sell lots of boxes without having to put much in the box. Just get the game engine ready, then add some multiplayer maps, some achievements.. send the discs to print. No need to script a storyline or work too much on a campaign.

      Then 6 or 8 months later release an expansion (for cost) which is just more maps and guns. Profit away.

    133. Re:Where is the fun? by Anonymous Coward · · Score: 0

      I find this sense of entitlement quite astonishing.
      Imagine yourself going down to a local court for a pickup game, being out of practice and all tired and stiff after 9 hour day in a cubicle. Do you really expect to be level with the guys who fuck around there all day long? You are likely to be mowed down, and if you can't keep it in good humor you might even get your ass kicked.

      How is that different from online multiplayer? It's a highly competitive endeavor and if you suck you end up at the bottom of scoreboard. Seems fair to me.

      If you can only have fun when you dominate, you probably shouldn't be playing in the first place.

    134. Re:Where is the fun? by MichaelKristopeit151 · · Score: 1

      i'm not a coward, like most of you.

      why do you cower? what are you afraid of?

      I'm not a cowering coward. I'm just one of many numbered accounts - just like you. It's so easy everybody should try it.

    135. Re:Where is the fun? by Your.Master · · Score: 1

      No, he was responding to MichaelKristopeit_19, and one time to MichaelKristopeit_22. You're MichaelKristopeit105. It's TOTALLY different.

    136. Re:Where is the fun? by Omestes · · Score: 1

      He's a prolific troll, don't feed him.

      I managed to fall into it once, until I realized that half of the crap he spouted looked quasi-random (think of Elisa as a troll), and the fact that he never replied with the same UID, notice the numbers at the end.

      This thread will never end. And he will say "you ARE an idiot" 5000 times.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    137. Re:Where is the fun? by Anonymous Coward · · Score: 0

      If I wanted to be social, I would not be at home on a computer. I would be at a LAN party. I would play golf, or softball, or just go to a gym. I would go to a restaurant, bar, or club.

      Such games are aimed at a different audience, people more like me. LAN parties are fun but they're a pain to set up and go to and scheduling requires a lot more forethought than just playing with whoever happens to be on the net at the time. Golf, softball, gyms, clubs? Bleh! I want to do something fun while being social. Game requires 40 people to operate with millisecond perfect coordination? Sounds like a challenge, I'm there!

    138. Re:Where is the fun? by MichaelKristopeit+55 · · Score: 1
      i have implemented rules of conduct in many video game settings that ensure enjoyment.

      stop making excuses for your inadequacies and start taking responsibility for them.

    139. Re:Where is the fun? by Tacvek · · Score: 1

      In my experience, the fun Multiplayer has always been playing against friends. This was a large part of the appeal of games like SSB or Goldeneye.

      Unfortunately most Adults don't have many good opportunities to get together with friends and play local multiplayer.

      It also turns out that although online multiplayer usually supports playing with friends, it doesn't help much. First of all, it often does not particularly encourage playing with friends, with the option to start a match with complete strangers being usually more prominent. Second, unless you have quite a few friends, the ods of you being on at the same time as your friends tend to not be very good.

      --
      Stylish sheet to fix many problems in Slashdot's D3: https://gist.github.com/801524
    140. Re:Where is the fun? by BobMcD · · Score: 3, Informative

      Except for the fact there is a difference between simply losing and being told you suck repeatedly from people who have no life other than the game.

      The problem is, unless you are part of the "community" and can devote a lot of time to a game, you aren't going to have fun because the majority of people online are assholes.

      There is a line between simply being bad at a game and 14 year old kids cursing you out because you can't devote 8 hours a day to the game.

      This is essential. In the MMO context, at least in WoW with their random dungeon finder thingy, the difference in these types of people is striking. Take these two examples where someone notices you're 'doing it wrong', they can:

      A) Whisper you discretely with either a short tip or an offer to answer any questions you may have...

      or

      B) Declare to the world how greatly you suck, enjoy a laugh at your expense, and vote to kick you from the group...

      FPS games seem dominated by the latter, but the former is very rare in any setting.

    141. Re:Where is the fun? by Anonymous Coward · · Score: 0

      I guess I shouldn't be surprised that you're still as much of a douche now as you were then. Also funny that you claim to own a house that was last sold 2 years before you graduated. But I guess you just happened to have $162,000 just laying around doing nothing.

      And so what if my mother did name me Raistlin? I happen to like my name.

    142. Re:Where is the fun? by Omestes · · Score: 1

      He's either a very successful troll with a small collection of macros, or a decent bot. I'm guessing he, or his programmer, has a real life grudge against whoever the hell Michael Kristopeit is, and that is whose address he posted, and whose name he stole. He probably worked for Kristopeit's company, got laid off, and now sits in his mom's basement pondering digital revenge. Or something.

      He is a decent troll though, and further proof that anyone with a UID over a million should be treated with suspicion.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    143. Re:Where is the fun? by BobMcD · · Score: 2, Interesting

      This is exactly what is wrong with gaming, nobody wants to put in any effort to practice getting better.

      The whole point of _competitive_ multiplayer is to compete you only get better by playing people better then yourselves. The same way you build muscle by lifting weights until exhaustion.

      Oh really? Then why is it that certain types of people camp out on a game they've already mastered, afraid to move on to something new?

      Lots of these competitive games are a lot of fun for the first two weeks while everyone is figuring it out. Beyond that, the chances of 'getting better' are nearly nil as you'll get no opportunity to practice anything. Anything except being dead, that is, and we're all already pretty good at that.

    144. Re:Where is the fun? by Totenglocke · · Score: 1

      Exactly. There was a great Queen of Wands comic about this a few years back. A girl goes to buy a PS2 and the salesman tries to get her to buy the one with a modem because "you can play online with other people". She tells him "I play video games so that I don't HAVE to interact with other people". I play video games to escape from real life, not so I can go online and meet some jackass who ruins the game.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    145. Re:Where is the fun? by shmlco · · Score: 1

      Play the game at the highest difficulty levels. Practice shooting and aiming on the fly. DO NOT STAND STILL.

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    146. Re:Where is the fun? by Anonymous Coward · · Score: 0

      > There isn't a whole lot of fun to getting shot at by people you don't know who'll rub it in your face in the typical well-mannered way a 14-year old can.

      driving the car and spinning vinyl was unpleasant as multiplayer FPS, the first times. I managed to have fun in all three eventually. I might even try females one day :D

    147. Re:Where is the fun? by Totenglocke · · Score: 1

      The situation is made worse by the trend of adding "experience" to multiplayer shooters, so that the more you play, the better weapons you have. It makes it impossible for someone who has a job and a life to ever win because they're always going up against people who have no life and play the game 'round the clock.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    148. Re:Where is the fun? by MichaelKristopeit+97 · · Score: 0, Troll
      i am michael kristopeit.

      if you can't distinguish the difference between a PERSON, and a USER, then you have more problems than the delusions leading you to declare yourself as the master of anything.

      you are NOTHING

    149. Re:Where is the fun? by SleazyRidr · · Score: 1

      So... the guy who doesn't spend 16 hours a day playing a video game is the pathetic one?

      Sounds like you might have a few inadequacies for which you need to take responsibility.

    150. Re:Where is the fun? by parlancex · · Score: 4, Insightful

      This is compounded by the new fad of including permanent progression in almost every online game now, so I can go online in Red Dead Redemption or Call Of Duty and get killed instantly by people like that who have 10 times more health and do 10 times more damage. What kind of sane adult has the patience to suffer through it for countless hours just to cancel that out?

    151. Re:Where is the fun? by Anonymous Coward · · Score: 0

      It's one of the worst things about Battlefield Bad Company 2 (the PC version, I'm assuming the others are similar)... starting out, I was dealing with people 20-30+ levels above me, and the only good guns were ones I could scrounge from dead players (most of whom were my level). At level 1, the M60 and the M95 and the GOL all seem like fucking hacks.

      Now, the problem is, once the teams are fucked, they stay fucked... I often see entire squads of level 50 players on one team... and people leaving the other team in droves. I have personally finished games where the teams ended up being 12 players against me, and not a single person switched teams. And then at the end they're all "lol QQ" when I say "gg nice teams".

      No. Thank. You.

    152. Re:Where is the fun? by Unkyjar · · Score: 1

      What inadequacies are you speaking of? Please, elucidate.

    153. Re:Where is the fun? by MichaelKristopeit117 · · Score: 1

      suggesting someone direct a question at themselves is illogical to anyone not suffering from multiple personality disorder

      Multiple personality disorder? Wouldn't that be multiples of personalities disorders for someone with so many accounts?

    154. Re:Where is the fun? by MichaelKristopeit151 · · Score: 1

      keep making excuses why you can't be the individual celebrating a victory.

      Could it be because there's nothing individual about your accounts?

    155. Re:Where is the fun? by MichaelKristopeit117 · · Score: 1

      i am michael kristopeit [snip] you are NOTHING

      And you are a number - or rather a number of numbers.

    156. Re:Where is the fun? by Arthur+Grumbine · · Score: 1

      what is an s-word ?

      Sabre!!

      --
      Now that I think about it, I'm pretty sure everything I just said is completely wrong.
    157. Re:Where is the fun? by SleazyRidr · · Score: 1

      stay sleazy, moron.

      Until the day I die. ;)

    158. Re:Where is the fun? by Unkyjar · · Score: 1

      I meant you should elucidate your meaning, not obfuscate it.

      Or are you just attempting to validate your own self worth through attempts at impugning upon mine?

      Perhaps I was mistaken in attempting to have a discussion based in reason.

    159. Re:Where is the fun? by Biogenesis · · Score: 1

      I feel that Quake Live and Starcraft 2 (ladder) do a very good job of this. They're both games which aren't afraid to be difficult to master and as such accept that a small difference in skill makes for a massive difference in score. Contrast this to, say, Bad Company 2: Everyone plays on the same servers because it's a very "normalised" game. A wide range of skill levels tend to result in similar scores.

    160. Re:Where is the fun? by Anonymous Coward · · Score: 0

      I play L4D and Alien Swarm, both Co-op games, extensively. Just because you can't win without the rest of your team doesn't mean some jerk won't shoot you in the back, light you on fire, or just spam the mic. Some of them don't care, and are just there to annoy the rest of the team.

    161. Re:Where is the fun? by Anonymous Coward · · Score: 0

      you like to cower, because you're a coward.

      ...so sayeth the troll...

      i paid far less than $182,000 and bought it many years after i graduated. time to get a new data provider, as YOU ARE BELIEVING THEIR LIES.

      My bad, the Wisconsin Department of Revenue's site wasn't cooperating. I see now that you (if you are, in fact, Michael Kristopeit) purchased it just 2 months ago. But $177,000 hardly classifies as "far less" than $182,000. In any case, you're a liar. The sale wasn't completed with cash, it was through a conventional loan. Sure, the minimum 20% down might have been cash, but saying that you "paid cash" for your home is equivalent to me saying I paid cash for my Mercedes, even though I have a $300/mo car payment.

      you're a presumptuous moron... i can only assume you always were as i've obviously taken much care to keep you in my life.

      Presumptuous. Interesting choice of words that. You might want to look that one up again.

      Regardless, you're still a douche. Maybe not the douche I knew, as I doubt you really are Michael Kristopeit, but a douche nonetheless. And if you really are Michael Kristopeit, well, I assure you I would not have let you keep me in your life. I tend to avoid douchebags.

    162. Re:Where is the fun? by Raenex · · Score: 1

      I'm pretty sure he meant single player.

    163. Re:Where is the fun? by AAWood · · Score: 1

      Except that as far as I can tell, there's no game called "Starsiege Lore". More likely it was just a typo, and should've read "Even though it had no single player..."

    164. Re:Where is the fun? by Arthur+Grumbine · · Score: 1

      If I wanted to be social, I would ...go to a gym... go to a bookstore...

      Sadly, I know people who do this. While I'm aware that many gyms do have "multiplayer" sports equipment (basketball, racquetball, squash courts etc), and bookstores do have chairs/couches next to each other, it strikes me that, for the most part, socializing is not really the primary purpose of the establishment. Especially a bookstore. To each their own, I guess, right? Except, of course, for those people that want to socialize using video games, they're the ones "doing it wrong"!

      --
      Now that I think about it, I'm pretty sure everything I just said is completely wrong.
    165. Re:Where is the fun? by Penguinisto · · Score: 1

      ...what sibling said. In the past, this meant mods:
      * Unreal Tournament used to have mods that specifically tried (and some largely succeeded) to balance the game. One of them was the "fat boy" mod, where better players became easier targets, while players who scored lower became skinnier and harder to see, let alone hit.
      * Quake CTF mods like Team Fortress and Weapons Factory had classes, where unskilled players could take on classes better built for defense, while skilled players could try at the offensive classes. In either case, the game was balanced out to make things harder on the attackers, and a easier on the defenders.

      Nowadays, game makers have largely abandoned this, and with consoles, one doesn't get much opportunity to make mods that address the shortcomings. Kind of sucks, really.

      --
      Quo usque tandem abutere, Nimbus, patientia nostra?
    166. Re:Where is the fun? by Penguinisto · · Score: 1

      There was once a time when this happened naturally. I remember the old Weapons Factory mod (Quake 2) on TCA's old servers... we naturally sorted ourselves out so that the games were fair. It was a hell of a lot more fun to win that way. Sadly, the last time I saw something like that was in, well... 2001.

      --
      Quo usque tandem abutere, Nimbus, patientia nostra?
    167. Re:Where is the fun? by Penguinisto · · Score: 1

      Funny... :)

      OTOH, unless we're talking about trust fund babies, who the hell would have that much wealth and yet either have the time, or would choose to spend their time on a console (instead of traveling, having strange sex in faraway countries, buying yachts, etc)? I mean, Hell, if I ever stumbled on a couple million bucks, I don;t think I'd promptly spend the rest of my life in the glow of an LCD television, no matter how many square meters the thing may be.

      --
      Quo usque tandem abutere, Nimbus, patientia nostra?
    168. Re:Where is the fun? by Anonymous Coward · · Score: 0

      "How do I get better? Just walk around and hopefully someone misses so I can fire my weapon once?"

      This is exactly what is wrong with gaming, nobody wants to put in any effort to practice getting better.

      The whole point of _competitive_ multiplayer is to compete you only get better by playing people better then yourselves. The same way you build muscle by lifting weights until exhaustion.

      There's a difference between starting off by trying to bench press 300 pounds and 75 and the same applies to games. Why don't players get a rating that helps pit them against others of similar skill? I've noticed that people generally only get motivated enough to work on something if they're able to make noticeable improvements, even minor ones, over a period of time. No one tries doing something they consider to be impossible. I never enjoyed playing chess with my dad (who was a master) until I had a couple years of practice with people that were better than me but not overwhelmingly so, and while I was still thrashed by him I was better able to understand his technique and benefit from my losses.

    169. Re:Where is the fun? by stewartjm · · Score: 1

      Now, the problem is, once the teams are fucked, they stay fucked... I often see entire squads of level 50 players on one team... and people leaving the other team in droves. No. Thank. You.

      The main thing driving that behavior is the need to accumulate points in the first place. At least some servers do have auto team balancing turned on.

      What BFBC2 really needs is some sort of handicapping system, where you get a lot more points killing a level 50 when you're level 1. And possibly rewarding more points when using weaker weapons. Penalities for stacking wouldn't be a bad idea either. To sum up, the players play the way they do, because they are rewarded for it.

    170. Re:Where is the fun? by Mitreya · · Score: 1
      The whole point of fun is challenge.

      Have you read the parent post at all? There is lots of fun in the challenge, but when you get shot every 2 seconds that's not a challenge, that's massacre. In chess servers they have player ranking that makes sure you only play with people of comparable (within some delta) skill. It also makes sure that you get rewarded according to how much challenge you had.
      Those games should really do player ranking and give you a fraction of the kill (between 0.1 and 2.0) based on the skill level of your opponent.

    171. Re:Where is the fun? by Peach+Rings · · Score: 1

      How can you expect to be competitive with people who have played Counter-Strike most nights for years? If you're just joining there can be no way you can reasonably expect to kill anyone.

      That being said, if you're good at video games, you can easily pick up most games and get off the bottom of the scoreboard in about a day. Yes, some games are famously impenetrable like Quake/Warsow arena shooters, but honestly if you haven't picked those games up by now then it's your fault.

      If you're bad at video games, well obviously people who are good are going to beat you.

    172. Re:Where is the fun? by Ephemeriis · · Score: 1

      I've never been a big fan of voice chat. It seems to make being an asshat just a little too easy.

      Unfortunately, it seems to be fairly essential to gameplay these days.

      Used to be that you'd have an assortment of hotkeys for commands like "I need help" or "cover me" or whatever... Since it was difficult to type these out quickly. Voice comms make it very easy to simply yell out commands, so those hotkeys are fading out. I've seen some games that still have them... But a lot of games don't anymore. And even if they do, nobody seems to use them.

      So, if I need help... Or want somebody to cover me... Or if somebody out there is requesting cover from me... Then I kind of need to use voice comms, whether I like it or not.

      But that's really almost irrelevant. The fact of the matter is that I have fairly limited playtime these days, and I'm just not going to play enough to get genuinely good. And I'm OK with that. I don't need to get the #1 slot on some server to feel good about myself. And the derision of pre-pubescent asshats, while annoying, isn't a serious blow to my ego.

      The problem, ultimately, is that games these days seem to focus very heavily on multi-player. To the exclusion of single-player.

      If I go out and buy some random shooter I can almost guarantee it'll have, at most, 10 hours of single-player. The assumption is that you'll get your money's worth by playing multi-player. And if I'm not not playing multi-player, then I just shelled out $60 for 10 hours of gameplay.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    173. Re:Where is the fun? by wintermute000 · · Score: 1

      The other massive impediment is just learning the maps. Say you've never been on a map before and there is a T junction. Do you look left or right. Wrong choice BOOM HEADSHOT. I reckon it takes ~ an hour to learn a map and thats on a team that is NOT getting pwned, if your team is getting pwned/spawn killed etc. then you learn nothing.

      Someone has to fix online multiplayer FPS and when they do it will be bigger than WoW. Not rewarding XP (i.e. time put into game) with better guns would be a good freakin start. Matchmaking based on XP is also so obvious I am facepalming that nobody has tried it yet.

    174. Re:Where is the fun? by Anonymous Coward · · Score: 0

      The average pre-pubescent FPS player (apparently the vast majority of players) is about as predictable as the turns in a NASCAR race. If you are dying whenever you walk past a certain spot, don't walk past that spot.

      Learn your opponent's tactics, and try to be less predictable than your opponent.

    175. Re:Where is the fun? by umbrellasd · · Score: 1

      No offense, but I'm sick of whiny bitches complaining about 14 year olds with more time than them. If you're an adult with a job--here's a news flash--use your adult social skills to find a couple friends and log on together and wipe the floor with the 14 year old jackass.

      Or just grow some tougher skin and use those kids to get better. I'm almost 40 and I still kick most peoples' ass in multiplayer FPS, but sometimes I get my ass handed to me by some kid--so what? I've called up a friend before for the express reason of giving a beat down to some pimple-faced twit and that was good fun.

    176. Re:Where is the fun? by pak9rabid · · Score: 1

      I don't mind multiplayer. In fact, I encourage it... but I don't do PVP. Most people equate multiplayer to competitive and that's where I think multiplayer gaming gains a big red "x" for some people. What we need to do is encourage developers to develop a storyline and allow jump-in cooperation from people you approve.

      You mean like how Brink is going to be?

    177. Re:Where is the fun? by Anonymous Coward · · Score: 0

      The forty posts above this in which the guy was modded a troll might have given you some clue. Just sayin

    178. Re:Where is the fun? by Veggiesama · · Score: 1

      Except for the fact there is a difference between simply losing and being told you suck repeatedly from people who have no life other than the game.

      You are arguing with a straw man. Turn off voice chat and ignore the text chat. Problem solved. Who cares if you do something wrong? That guy you muted? No reason to get bent out of shape over a game.

      I don't think you're right about the "majority of people online are assholes" bit. I think it would be better to state that the majority of loud, obnoxious people online are assholes. Sure, there seem to be more of them online, but statistically you're likely to run into a fair share of assholes in a game with 16-64 other players. Most of the others are quiet. Just like any group of people.

    179. Re:Where is the fun? by shutdown+-p+now · · Score: 1

      Left 4 Dead is a great casual online multiplayer title.

      Co-op is okay unless you join an Expert game (and Advanced if you're not experienced).

      Versus is absolutely not casual. If you join a public versus game, very often all it takes is one slip-up (simply because you don't know the game mechanics well - like trying to shoot a hunter pouncing a survivor instead of meleeing him) to get kick-voted off. I've seen it many, many times.

      The community around it is extremely elitist and has very little patience for anyone not up to their standards. The reason for that is twofold: first, the game itself is designed such that knowing the tricks (high pounces, various spawn exploits, "fast crouch" etc) gives a significant advantage. Also, knowledge of map layout is very important to both survivors (to know where to rush and where not to, where the tanks and witches can spawn, when to conserve ammo & health etc) and to infected (to set up efficient ambushes) - more so than your typical MP game.

      The second reason is that the scoring system exaggerates player's mistakes. In particular, a team which made it all the way to the safe room but then got wiped out (or even just one guy being killed) gets significantly less points than the other team which makes it safely all the way. A lot of people rage quit when they see the score at the end of the round, and the difference is very big and seemingly disproportional to how well the teams actually did. This is also why kicking newbies is so prevalent - because their relatively minor screw-ups cost the team dear.

      Regarding the above, I don't actually have an axe to grind - I'm one of the veteran players (over 500 hours playtime, over 400 of which is versus), with about average skills for that tier (i.e. against other vets, I win about as often as I lose). But as I play a lot, I also see this a lot, so I felt the need to correct your claim to reflect the real picture more often.

      Now, Left 4 Dead 2 is very different there, and much more casual-friendly, even in competitive MP modes - it reduced the amount of hard-to-learn tricks (e.g. much fewer high pounces), maked infected generally easier to play (spitter, jockey...), and changed the scoring system to make differences between teams less pronounced.

    180. Re:Where is the fun? by ruiner13 · · Score: 1

      I believe you are what they call a sore loser. You don't have fun playing unless you win? If you don't want to play random people who may be better than you, go out and find people you know who would want to play you and not be a teabagger. No one forces you to play random opponents. You can just as easily play people you want to play. And if you only have fun unless you win, well, go play some tic-tac-toe. Don't blame the game companies if you don't know anyone to play with.

      --

      today is spelling optional day.

    181. Re:Where is the fun? by shutdown+-p+now · · Score: 1

      Veteran L4D players (of both parts) players don't find Expert challenging, and I tend to agree. It's really pretty straightforward, almost mechanical, once you understand how things work.

      Yes, it does require team coordination, meaning mics are very desirable. But there's nothing particularly challenging about that.

      That's precisely why L4D2 added Realism mode.

    182. Re:Where is the fun? by shutdown+-p+now · · Score: 1

      I want to relax and enjoy myself.

      In any competitive multiplayer game, someone is going to be on the losing side. So what do you propose?

    183. Re:Where is the fun? by Veggiesama · · Score: 1

      Since when are FPSs getting "dumbed down"? You couldn't even jump in DOOM. A Quake mod introduced capture the flag. Modern games regularly sport weapons with alternate firing modes, class-based teamplay, and battlefield-wide multiple objective victory conditions.

    184. Re:Where is the fun? by WraithCube · · Score: 1

      This.

      In any game there will be people of varying skill levels and for the most part those with more skills and practice will win. If you don't want to play with people that are competitive and a lot better than you, you have to set up your own game or server to play with your friends and experiment at an easier level.

      There seems to be a disconnect between video games and any other kind of game. With the exception of games that are pretty much all luck (monopoly and yahtzee I'm looking at you), I'd imagine the people that complain about losing horribly on an FPS or RTS game will likely hate a majority of games they initially lose at. Sure if you play with your friends they can go easy on you, but you can't exactly jump into a pickup basketball game and do well. Or join a chess or bowling league and not lose. Or instantly be able to play card games like pinochle, hearts, bridge, poker instantly. Or be able win a trivia football game against people that have played fantasy football for years.

      Any time you play a game against other people and there is skill involved the new and worse players will lose the majority of the time. By its very nature playing against other people is a competition. The idea that people should be able to do well without being competitive in something that is by its very nature competitive astounds me. Video games are the only thing I have ever come across where people assume they should be able to routinely beat others better than them without trying their hardest to win. Nobody expects to pick up any sport and beat somebody who has played competitively or instantly be able to beat anyone at a game of stratego or khet. But put a controller/keyboard/mouse and put a video on the screen and everyone assumes they can join the largest group of players around and not lose.

      And people need to realize that joining largest most populated server around is the equivalent to entering a giant open to anyone tournament. You will get beaten down pretty quick when you don't know what you are doing. If you want the slow introduction to anything you play against your friends who can go easy on you or are learning it like you or have somebody help train you - which is what a lot of clans in various games do for new players.

      And sure there are a few games out there designed to be pick up and play. A lot of them are really fun to. Go get a wii and some of nintendo's games. Because if you want to relax an do well playing against somebody instantly FPS and RTS games are NOT what you are looking for.

    185. Re:Where is the fun? by Anonymous Coward · · Score: 0

      It. Is. Only. A. Game.

    186. Re:Where is the fun? by shutdown+-p+now · · Score: 2, Informative

      Cooperative and/or single-player games are getting harder to find.

      Au contraire, there seems to be quite a revival of co-op lately - Left 4 Dead, Borderlands...

    187. Re:Where is the fun? by Anonymous Coward · · Score: 0

      Competitive multiplayer falls apart when the people you are playing against are way above your experience level.

      To expand on your weightlifting analogy, you can't build muscle if you have to try and bench 400 lbs the very first time.
      If you are told you can only try and bench 400 lbs and no less, you'll quit. If you start at a more reasonable weight, you'll keep trying.

      They should have some ranking system and group people that way. That would allow for the competitive people to be
      separated from people who don't have time to play competitively.

    188. Re:Where is the fun? by shutdown+-p+now · · Score: 1

      You shoot me, I shoot you, ad nauseam. That isn't fun, that's boring.

      Action games have mostly been about shooting things. The only thing MP adds to this is that the thing you're shooting is now much smarter, with the added excitement of when you still outsmart them.

      Of course, this depends on the specific FPS. Depending on the design, winning over another player may just require some "mad aiming skillz". Or intricate knowledge of the map. But there are some out there where you can go at a slow pace and really outwit someone.

      A good example of that would be Red Orchestra: Ostfront - where frantic run & gun is not common due to full auto weapons being rare and hard to use correctly, and bolt-action rifles dominate the battlefield... hence it tends to be more about finding good positions to shoot from, and advancing slowly from one to another, in such a way that your next one would be better than the one currently occupied by the opponent you're following.

    189. Re:Where is the fun? by shutdown+-p+now · · Score: 1

      You need to be able to break from the group and go out on your own

      What's the point of co-op MP if every player goes on his own? The whole thing about Left 4 Dead is the amount of teamwork it requires!

    190. Re:Where is the fun? by Martin+Blank · · Score: 1

      Half-Life fans have vented pretty loudly about the short play times for Episodes 1 and 2. There's some hope that Episode 3 will be a bit longer, but Valve did hear the complaints and said that they're going to drop the episodic releases, instead just doing HL3.

      There are some games where such concepts work -- the DLC for L4D/L4D2, for example. But those are meant to be shorter games that focus on replay. For major games, it's a bad idea, and content really needs to be foremost. Bioware is about as short a game as I want to play through for paying for a full game, but I still felt shorted. The only thing that kept me from being really irritated by it was the interesting storyline.

      --
      You can never go home again... but I guess you can shop there.
    191. Re:Where is the fun? by Jedi+Alec · · Score: 1

      Interesting. I expect that even if I were to somehow come into serious money and have an Aston Martin parked right outside, I'd still put in Need for Speed at times and just have some mindless fun.

      I game because I enjoy gaming, not because I'm too poor to afford the "real fun stuff", whatever that may be.

      Heck, Formula 1 drivers play video games, and they get *paid* to race around in insanely fast machines.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    192. Re:Where is the fun? by SplashMyBandit · · Score: 1

      Dude, you need to try DCS: BlackShark or DCS: A-10C full flight simulators. Nothing dumbed about those puppies. If they're too undumb for you then try LockOn Modern Air Combat or rFactor for car racing. And it that is still too hard core then try Armed Assault II. If you can't take that then get a Wii.

      See:
      http://www.digitalcombatsimulator.com/
      http://lockon.co.uk/
      http://www.arma2.com/
      http://www.rfactor.net/
      http://www.youtube.com/watch?v=Smvv3IkglvQ LockOn trailer
      http://www.youtube.com/watch?v=KLoBsD6VdHI BlackShark trailer
      http://www.youtube.com/watch?v=sm8NIBjTDvs DCS:A-10C trailer

    193. Re:Where is the fun? by Martin+Blank · · Score: 1

      There are a couple of guys I know and against whom I have played in various FPS games. In both cases, their skills are far superior to mine. However, I only enjoy going up against one of them. The way that they play differs. I may end up losing 20-3 against both, but against one I have fun, while against the other, I can't wait for the match to be over. One plays to win, and the other plays to dominate. There are differences between the two styles.

      --
      You can never go home again... but I guess you can shop there.
    194. Re:Where is the fun? by Anonymous Coward · · Score: 0

      but you don't start lifting 800 lbs in each hand.

    195. Re:Where is the fun? by Ephemeriis · · Score: 1

      I want to relax and enjoy myself.

      In any competitive multiplayer game, someone is going to be on the losing side. So what do you propose?

      I don't have a problem losing.

      I have a problem with people yelling obscenities at me as I lose.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    196. Re:Where is the fun? by Anonymous Coward · · Score: 0

      you know quakelive.com is an updated q3 arena port its free browser based and has matchmaking

    197. Re:Where is the fun? by davev2.0 · · Score: 1

      My local bookstores have social events and several different book clubs and the gym I used to belong to had both exercise and yoga classes as well as a socializing area with beverages, etc.

    198. Re:Where is the fun? by nschubach · · Score: 1

      I was actually thinking something more along the lines of no PVP. Yes, I read it has bot capability, but a FPS usually concentrates on a map by map basis. It looks interestingly like parts of Borderlands that I liked, but it still has a heavy concentration on that Team vs. Team aspect.

      I'd rather stick to AI, puzzles and challenges opposed to relying on other players to increase the difficulty curve.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    199. Re:Where is the fun? by mmaniaci · · Score: 1

      why not just play single player against bots

      And thats what Quake did right. Halo, CoD, et. al. do not have a You-Against-Bots mode, only singleplayer and multiplayer.

    200. Re:Where is the fun? by nschubach · · Score: 1

      For you maybe, but I tend to avoid confrontational games. Even if they have team combat or classes, you deal with people in a confrontational manner and that brings out the rude, inconsiderate, and immature side of people.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    201. Re:Where is the fun? by Anonymous Coward · · Score: 0

      I am in 100% agreement with you... that would make the multiplayer a lot more of a challenge for the 50s and less discouraging for the new people.

      You know, I played a game that had a bonus for killing higher level players if you were low level... I think it was ET: Quake Wars.

    202. Re:Where is the fun? by nschubach · · Score: 1

      Because sometimes strategy includes splitting up...

      L4D had everyone tied together by strings and everything was built as if every player was shooting at the same encounter. Different strategies can involve two skilled players completing different parts of the objective at the same time or less skilled players may choose to do it one objective at a time.

      L4D was very linear and very controlled. I felt like I was on a set of railroad tracks going through a theme park.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    203. Re:Where is the fun? by Fallingcow · · Score: 1

      I agree. By far the best part of Modern Warfare 2 were the coop missions, especially the ones (only two, sadly) where one guy fires from a support aircraft while one runs on the ground.

      The competitive multiplayer is full of no-life play-it-24/7 types, with a bunch of maps that look good but are functionally poor, tons of balance issues, and some addictive "high" moments (getting an AC-130) that you probably won't get often but which are just enough to keep you playing despite the fact that the rest of the time the game kind of sucks. Coop, though? A friggin' blast.

      My favorite game modes are single-player, followed very closely by coop or spitscreen local competitive, with competitive online multiplayer following in a distant last on my list of things I want out of a game--especially a console game.

    204. Re:Where is the fun? by Anonymous Coward · · Score: 0

      A game like Halo or Gears of War allows you multiple ways to play online which aren't directly competitive, co-op campaign and firefight, you can even race in Halo. But competitive is what has made FPS games so popular, like with fighting games.

    205. Re:Where is the fun? by Dr.Boje · · Score: 1

      Spectator mode helps a lot. Generally just start with one thing (i.e. try not to die) and then move your way up. Once you feel comfortable with the controls and weapons, start spectating the players that are handing your ass to you. Try to figure out what things they are doing that give them an edge over you and then practice doing those things on your own. I don't know if the game you're talking about has spectator mode, but Quake II had it and it was incredibly useful. Also, creativity pays off pretty well in these kinds of games if you can trap people or something similar.

    206. Re:Where is the fun? by Anonymous Coward · · Score: 0

      No, you didn't play them. You are lying, and literally everybody who read your post knows that.

    207. Re:Where is the fun? by Anonymous Coward · · Score: 0

      You sound like frag bait.

    208. Re:Where is the fun? by sashang · · Score: 1

      Duke Nukem Forver will have loads of content after 12 years in development.

    209. Re:Where is the fun? by sashang · · Score: 1

      Oh and Dragon Age from Bioware has heaps of content for single player. It's the best single player experience I've had in ages.

    210. Re:Where is the fun? by shutdown+-p+now · · Score: 1

      Different strategies can involve two skilled players completing different parts of the objective at the same time or less skilled players may choose to do it one objective at a time.

      There are places in L4D where you can do just that. E.g. in the newly released Sacrifice in the last map, you can turn generators on (and suffer hordes and tanks) one by one, or you can go start all three together (which requires players to split, in fact).

      That said, I think you're just looking for something in L4D that's alien to its very concept. It's a team shooter, not an Gobliins-style adventure game. I understand your point, but your beef should be with the genre in general, not with L4D in particular. Co-op wasn't the way you describe even back in Doom days.

    211. Re:Where is the fun? by shutdown+-p+now · · Score: 1

      I have a problem with people yelling obscenities at me as I lose.

      Most multiplayer games have mute/ignore buttons these days... just do that on the entire opposing team (or, to be safe, on everyone else) and enjoy the game. ~

    212. Re:Where is the fun? by nschubach · · Score: 1

      It hasn't been like that... and I never said it was. I said in my original post that I would like to see that.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    213. Re:Where is the fun? by Anonymous Coward · · Score: 0

      I torrented Medal of Honor. And it's the first pirated game I've played in several years. Why? Because there'sno way I'm going to pay $60 when I have absolutely no intention of using the multiplayer mode, which clearly in the view of the developers comprises the majority of the value. After hearing how short the single-player campaign was, I decided it simply wasn't worth the price.

      I'm not going to try to justify my actions with lame arguments about EA, DRM or any other stupid reason. Neither am I going to try to claim what I did was right. I don't feel entitled to it, or that software should be free. It was a simple choice based on return on investment, that was available to me at the time. However, if they had offered a version which was locked down to single-player mode only, with no multi-player component, for say $15-20 - I would have strongly considered parting with money for it.

    214. Re:Where is the fun? by Anonymous Coward · · Score: 0

      You never played DN3D, Unreal or Serious Sam coop I take it.

      It's much more fun when you are free to move around on your own.

    215. Re:Where is the fun? by shutdown+-p+now · · Score: 1

      You are free to move around on your own in L4D. You just won't survive for long if you do it against a competent team which sticks together in versus.

      In co-op, the only limit is your skills. Good players can rush the whole map single-handedly, dodging all special infected on their way.

    216. Re:Where is the fun? by jaymz666 · · Score: 1

      Which is why I don't do MP and objected to it to begin with.

      Also, just because you can be a jerk doesn't mean you have to be and blame the game design. Did you miss the teabagging?

    217. Re:Where is the fun? by demonlapin · · Score: 1

      The problem comes for someone who isn't a single guy with a bunch of gamer friends that can always be free on Tuesday night at eight for a two hour match. I have two friends that are gamers at all. I can't play enough with them to get up to speed. I'd love to play something like the touch football game I play once a year with some friends from high school - laid back, not viciously competitive, minimal immaturity. But for some reason the online games always have some asshole who has to gank the newb.

      To take your examples: if I join a bridge club, they will start me out against the guy whonjoined last month, not the president of the club. If I start playing poker, I'll do the no-money online games, not no-limit games in Vegas. I don't expect to beat everyone In the world. I just want to be matched against people with similar skill levels. I don't have to win every game, or even most games. Hell, I don't have to win any of them when I'm starting. But it's reasonable to expect that I'll make one kill for every ten deaths, or that I'll be able to move at least a few feet before dying. You can't even begin to develop skills in most of these games if you don't have a group of friends to start from scratch with, and that's not a good thing.

    218. Re:Where is the fun? by jaymz666 · · Score: 1

      There's being good at a game, and then there's being a douchenozzle.

    219. Re:Where is the fun? by demonlapin · · Score: 1

      I don't want to dominate every game - that's a sign that you're playing below your level. But it's ridiculous to say that if I ever want to play basketball, I have to be ready for the NBA. I know you're better at this. I don't care about being the best at this. I just want the opportunity to avoid the assholes and play at my level.

    220. Re:Where is the fun? by Psychofreak · · Score: 1

      SC2 disappointed me in the one player story line. I was expecting a good 20+ hours and got the Terran saga done in about 12 hours.

      And that was all there was.

      Phil

      --
      Laugh, it's good for you!
    221. Re:Where is the fun? by khchung · · Score: 1

      You have to give credit to Sony (the horror!) for gdoing this right. In PS3, there is NO chat function between opposing sides in multiplayer games like Battlefield BC2.

      While I have been shot probably thousands of time by strangers, none had a chance to taunt me like a 14 yr old.

      --
      Oliver.
    222. Re:Where is the fun? by Fluffeh · · Score: 1

      Hmmmm... I wonder who left this lying here...

      --
      Moved to http://soylentnews.org/. You are invited to join us too!
    223. Re:Where is the fun? by Anonymous Coward · · Score: 0

      The former are rare because the latter tend to be the ones you're giving tips to and they repay your kindness with vitriol.

    224. Re:Where is the fun? by Hork_Monkey · · Score: 1

      Good call. That and the sequel are fun as hell, casual and have great replay value. People can pick it up and start having a good time in just a few minutes.

      I think what made LFD so good is that they stuck to a few key points and did them well.

    225. Re:Where is the fun? by WraithCube · · Score: 1

      The online gaming community definitely needs an overhaul as far as maturity is concerned. But yeah, at this point I coordinate game purchases with the few friends I play online with just so we can have a more friendly laid back match on occasion or some mode where we can screw around. Even then its hard to find times especially with differences in time zones. The single player does at least a little preparation for online play and the games that include the ability to play bots definitely helps, but none of that truly prepares people for playing against other people.

      Matchmaking is a valid complaint as there isn't really any good way to rank players, especially when somebody gets good say with a shotgun and switches to learn a sniper rifle or switching factions in an RTS. Clans are supposed to help deal with that by helping introduce new players to the game and help them learn, but they usually require too much of a time commitment for the casual player. And there are smaller servers to join for PC gamers, I guess it is pretty hard to find a group of just average players to play unless you organize the group yourself.

      I guess I do fit the single guy comment (hey, this is slashdot after all) and I can still find a saturday afternoon every now and then to devote 6-8 hours to learning to play at a competitive level, or maybe I just used to play enough similar games that I can catch on pretty quick, but I've never had to much of a problem learning to play at an average level. (The 6-8 hours seems to be needed for the small intricacies of learning nuances of the game or memorizing map layouts required to compete at a really high level). But it really doesn't seem that bad of a time commitment when compared playing basketball for a few hours or having a few people over for a 3 hour game of monopoly or risk or my new favorite addiction settler's of catan or even going to watch football or baseball game or movie. Though its definitely true that all of the time that list of stuff is a lot higher on the list of things to do than spend an hour learning how to rocket jump switch to a shock rifle and kill somebody with a plasma combo while still airborne.

      Guess I find myself rambling again, but I guess it might just be because I'm really competitive that getting killed repeatedly without firing a shot just makes me try to figure out what I'm doing wrong than want to give up. I'm actually more likely to continue playing a game where everyone online destroys me than one where I win easily, just cause I don't want to give up till I can do better. meh.

    226. Re:Where is the fun? by AK+Marc · · Score: 1

      Hate to break it to you, but the only server that doesn't have some form of asshat on it is the one that you admin yourself.

      You've never met the admin of the sites I admin...

      Insert link to Internet comic regarding anonymity breeding douchebags here.

      As ordered: http://www.penny-arcade.com/comic/2004/03/19/

    227. Re:Where is the fun? by pipedwho · · Score: 1

      It is true that most modern computer based RS232 ports only put out +/-10V or so (and some only +/- 6V). However, the chips used are all still designed to accept +/-30V input levels.

      The implication that +/-15V input levels would damage a modern motherboard is incorrect.

    228. Re:Where is the fun? by Anonymous Coward · · Score: 0

      That's really more a problem with the XBox Live aspect... Unfortunately, pretty soon you won't be able to enjoy this type of game on the PC anymore.

    229. Re:Where is the fun? by Anonymous Coward · · Score: 0

      The point of a game is that it creates a challenge that brings people together. Softball is a game. So is Warcraft (World of, or any other). Otherwise, smacking projectiles with aluminum bats also seems as a silly way to "socialize".

    230. Re:Where is the fun? by Anonymous Coward · · Score: 0

      +++

      I have countless hours in Fallout 3 (try winning with godlike karma). I just bought New Vegas and the additions they put into it really make it a new game. First play through and I've been on "hardcore mode" since the beginning.

    231. Re:Where is the fun? by kcitren · · Score: 1

      Team Fortress 2. I just started playing a few months ago. And yeah, at first it's annoying to get killed every minute or so [I can last 2 minutes or so now], the players on most servers aren't dicks, and there are some "dedicated" newbie servers, where there's a few people who are actively *trying* to teach new players how to play. It's fun. It's incredibly addicting. It's cheap. I've got about 40 hours of play out of it so far, so I'm pretty inexperienced. But those 40 hours have been worth the $10 I spent on the game. Thought I haven't played in a while, I have a fulltime+ job, and Fallout is taking my time now [which is far too easy on normal mode].

    232. Re:Where is the fun? by Anonymous Coward · · Score: 0

      I feel the same way, only about sports players. Too many people praise them as if they are 'gods' when all they do is throw/hit random objects around on fields. They shouldn't get paid a cent for doing that. It's just a pathetic hobby like video games.

    233. Re:Where is the fun? by aXis100 · · Score: 1

      Killing Floor - whilst being graphically dated - is not a bad Team vs AI Zombie coop battle. Generally people are quite friendly too and will assist you to buy decent guns if you are short.

      I dont think I'd pay full price ($20) for it but definitely worth it on a Steam special.

    234. Re:Where is the fun? by AK+Marc · · Score: 1

      The AI in a RTS has a built-in advantage in that they individually control all units on the board at the same time. There's never any lag from a produced unit to the actions they wanted. Also, in most they play with the advantage of no fog of war, even if the pretend a little for searching at the beginning. But yes, they also have horrible attack mechanics where they attack the nearest thing, rather than the least armored or the most damaging. And that's for the user AI as well as the computer AI. Though it really really pisses me off when I tell some units to go here and attack along the way, and they end up attacking units stupidly while the better computer AI attacks the units that are actually under the computer's AI on my behalf. In AI vs AI, the computer's AI beats the player's AI even though they are the same AI.

      So yes, overall strategy, the computer loses. But the knowledge and control cheats used to even it up make it annoying for many AIs out there.

    235. Re:Where is the fun? by goose-incarnated · · Score: 1

      and further proof that anyone with a UID over a million should be treated with suspicion

      Excuse me, please don't regard me with suspicion because of my high slashdot ID, rather, regard me with suspicion because I' m posting from Africa, the home of the 419 scam :-)

      --
      I'm a minority race. Save your vitriol for white people.
    236. Re:Where is the fun? by tirefire · · Score: 1

      Yeah, D2 multiplayer is hard to beat. I've been (unsuccessfully) attempting to sway Wow-playing friends of mine towards D2 for a while. I don't like "massively multiplayer RPGs". I just like RPGs with a multiplayer option, thank you.

      That and if you create characters with a friend solely for multiplayer use you can design your skills/stats/item choices to create one lethal unified strategy between two characters that would be helpless on their own.

    237. Re:Where is the fun? by Impy+the+Impiuos+Imp · · Score: 1

      Ahh, Starsiege Tribes. The heavy, grab the porta-ammo thing, and mortar jump my ass way up to the top of the tower, plant the thing, equip the healer, then equip the long-range mortar gun again. Peg light armor jumpyloos at extreme range. Nothing like an 8s lob timed to meet a high-speed guy moving across the range.

      Other times, plant turrets up the wazoo an wait for a doof to wander into it. Those were the good old days.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    238. Re:Where is the fun? by Ruie · · Score: 1

      Actually RS-232 is a pretty bad protocol because it uses single ended voltage signaling. A current loop is much more resistant to noise as the amount of current that circulates has to be conserved.

    239. Re:Where is the fun? by Anonymous Coward · · Score: 0

      What a coincidence..thats how I like my women!

      You mean because they give you extensive single-player content?

      No, because they are used and cheap!

    240. Re:Where is the fun? by Anonymous Coward · · Score: 0

      +10 speaks the truth!

      Have not found a game that can match the multiplayer experience of Tribes and Tribes 2, along with the insane amount of modification that was possible compared to other games at the time. Most modern games disappoint me and as a result I don't bother wasting my time learning the intricacies of online play for these time wasters.

      For any Australia\NZ players looking for a game, check http://bittah.com/forum/viewforum.php?f=30 for (not so regular) regular PUGs for both games.

    241. Re:Where is the fun? by mjwx · · Score: 1

      What a coincidence..thats how I like my women!

      Well I get my games from the same place I get my women,

      Cheap, from some Asian country.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    242. Re:Where is the fun? by xtracto · · Score: 1

      If you're not having fun, you probably suck[at the game].

      I'm very willing to accept that I suck[at the game]

      If a game gets boring and frustrating because the player does not dominate it, then such a game is wrongly designed.

      The game should have the mechanism to provide the appropriate difficulty level (via intelligent match-making, AI levelling, etc) for each player.

      Shit, I sucked a lot in Hitman, nevertheless I had a lot of fun shooting the shit out of everyone. My mom was terrible in Mario Kart (SNES) but still had good fun and got first (sometimes) in the mushroom cups.

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    243. Re:Where is the fun? by The+Hatchet · · Score: 1

      I wanted to play it, but the PC version was shit, even with a top of the line run anything computer, it still lagged like crazy and crashed after 5 laggy minutes. Consoles are for those rich enough to buy them, I am not in that category, and therefore have to miss out on some of the most awesome games. Like GTA IV, Fable 2, 3. etc.

      --
      Where is the mod rating for "scary"? Also, ...
    244. Re:Where is the fun? by gullevek · · Score: 1

      Most fun multiplayer games are co-op games. I remember playing Doom with 3 of my friends, that was real fun. That was real fun. Same with Diablo and Diablo 2.

      --
      "Freiheit ist immer auch die Freiheit des Andersdenkenden" - Rosa Luxemburg, 1871 - 1919
    245. Re:Where is the fun? by TheTurtlesMoves · · Score: 1

      Can't you just turn the voice chat off? And if needed text chat (I don't read it anyway).

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    246. Re:Where is the fun? by prionic6 · · Score: 1

      This may sound a bit whacky, but WoW is practically the only game you'll ever need. It has extensive single player content (questing) that will last for months. It has cooperative Multiplayer at it's best with random matchmaking for dungeons. If you're into it, you can raid or do pvp. You can switch your focus (single player, small group, big group, pvp) any time. You get a big pack of content roughly every two years with small bits of stuff in between. I can hook you up with a demo key (for european servers), the demo client download is very small, content is streamed in the background while you play.

      Catch: It is expensive and you may burn out. And it will eat your life.

    247. Re:Where is the fun? by cekander · · Score: 1

      You get better with tactical awareness. You could study it offline if you prefer, and it would probably translate well to the game.

      Of course there's still the issue of handling the controller properly, which comes with practice and good posture (relaxed, with your right hand anchored so your thumb can move freely and precisely). Yeah it's tough to compete online. I noticed the competition gets a little easier around 4-6am, if it helps.

    248. Re:Where is the fun? by Evtim · · Score: 1

      One word: mods!

      Got Civ 5 few days ago. Some of the new ideas in the game are just brilliant. However:

      1. Too short and easy - find a mod
      2. Interface icons gigantic (bloody consoles!) - find a mod
      3. Interface too poor (bloody consoles!) - find a mod.

      Without mods I can play his game for a month (wage slave here, with wife). With mods - years!

      The same goes for Rome-Total war (still playing the extended realism mod)
      Civ 4 - the same
      Oblivion (that was actually almost unplayable on PC without interface modes.)

      However, I feel that developers should halve the price since the modders do most of the work these days. I mean Civ 5 was 45 Euros - for so much money they should have fixed at least the interface (actually there is a check box to force the game to use small icons, but it does not work...)

    249. Re:Where is the fun? by RabbitWho · · Score: 1

      In other words, you don't like it 'cause it's too difficult.

    250. Re:Where is the fun? by Anonymous Coward · · Score: 0

      "Waaah! Singleplayer is too easy!"
      "Waaah! Multiplayer is too hard!"

      Seriously?

    251. Re:Where is the fun? by Tukz · · Score: 1

      GTV:IV really is crap.
      Sure, it got story, but the game have so much annoying crap.

      RDR is good though.

      --
      - Don't do what I do, it's probably not healthy nor safe. -
    252. Re:Where is the fun? by Anonymous Coward · · Score: 0

      and then you have alien swarm, where the easy mode is super boring and normal mode gets you insta vote kicked if you try just to play the game instead of rushing for checkpoints and scoring fast.

      no thanks. the game may be good, but I like being a team in a coop game, not being left off to die just because I bumped onto a shadowed obstacle once for a quirk

    253. Re:Where is the fun? by Anonymous Coward · · Score: 0

      oh yeah, they showed me a robbery and stuff in gta4, and then all good crime stuff was only story driven and happen only once. the sandbox part only involves petty crime and douchebaggery. at least san andreas gave something to actually do between missions.

      and why in hell is so hard to keep your own car? you turn around a corner and wooosh! dsappears.

    254. Re:Where is the fun? by julesh · · Score: 1

      Have you tried Halo 3 on legendary? It took me a week to finish while I was unemployed.

      Pfft. Doom 2 took me over a month to finish while I was a student.

      OK, didn't help that I had to do the last level about a thousand times, 'cause I didn't figure out you couldn't just shoot the boss monster to death.

    255. Re:Where is the fun? by mr_gorkajuice · · Score: 1

      So, given that the people who are hostile towards competitive multiplayer, are the people that suck at playing... isn't it sensible to make single player games easier?

    256. Re:Where is the fun? by PhongUK · · Score: 1

      I agree, I know a few people who have played a few hundred hours in total between those three games. I guess devs don't put content in huh? Oh and did Mario really have content? Not really. You could complete that in no time if you knew the shortcuts. In short, the gameplay of a game is what you make of it alot of the time.

    257. Re:Where is the fun? by Alioth · · Score: 1

      On the Sinclair Spectrum 128K (and +2, +3) the MIDI and serial port share the same physical port and circuitry.

    258. Re:Where is the fun? by master_p · · Score: 1

      What kind of multiplayer? cooperative or competitive?

      Personally, what I enjoy most from games is exploring imaginary worlds, and that's why I play first-person shooters and adventure games. I certainly would enjoy it going on quests with friends.

      I think that competitive multiplayer games are a waste of time, because doing the same thing over and over just to get some satisfaction that I am better is nothing more than ego gratification.

    259. Re:Where is the fun? by Anonymous Coward · · Score: 0

      And the only reason you used MIDI was that it was faster than the serial port, that had a 19.2k max IIRC, and something around 30k for MIDI. What I really miss from those days is split screen gaming. I really prefer rubbing elbows with the people I play against.

    260. Re:Where is the fun? by Waccoon · · Score: 1

      It's already bad enough that the lifeless basement-dwellers ruin the game for anyone else coming on to play for fun, now they get an extra advantage in more body armor and deadlier weapons too?

      Threat the items like XP and match people based on how much stuff they've acquired.

      Not that I know anything about online multiplayer. The last time I did that was when Quake3 was in beta on the Mac. Yeah, it's been a while.

    261. Re:Where is the fun? by rve · · Score: 1

      Teenagers with broadband and unearthly reflexes ruined it for me, hehe. Log on, spawn, look around, dead. Respawn, run for cover, where am I? dead and respawning!

    262. Re:Where is the fun? by Anonymous Coward · · Score: 0

      Losing is Fun. Refer to Dwarf Fortress, http://diceofdoom.com/blog/wp-content/uploads/2010/07/dwarfy.png

    263. Re:Where is the fun? by AngelFrog · · Score: 1

      Did it ever occur to you that not everyone has endless hours to spend "getting better" at a game. To most people, a game is just that. A game. A distraction for a few minutes. Then there is work, family time, laundry, mowing the lawn, what have you. I am willing to get a bit of a hard time in a game but i have enough aggravation during the work day dealing with incensitive ignorant douchebags er... customers. I dont need to be put down by a no life little buttmunch with a super fast connection and the latest aimbot. That is why i (and many other people with a life outside games) put my money (of which i have considerably more than a 14 year old living with his parents, making me and my tastes a more attractive market to game designers) on easyer games. I am not lazy. I am f*ing tired and just want to relax. There are many kinds of people with many kinds of needs and tastes in the world. Game companies being businesses, follow the money. Right now the money seems to be coming more from casual gamers than from the hard core ones. Just look at facebook game producers Zynga!

    264. Re:Where is the fun? by Xest · · Score: 1

      I'm not sure I agree with this. I used to play Quake online lots when I was younger and be one of those people who could put hours in and stand toe to toe with the best.

      As I've gotten older I can put nowhere near the time into multiplayer gaming I used to, maybe a couple of hours a week at best now, but I still find I can compete to a high degree, and find myself way above the average in online rankings.

      Case in point, I was playing Medal of Honour on the 360 on the weekend and wanted to get an achievement for getting 600 points (which pretty much involves getting a kill streak of like 25+ without dying). As such I took the option to player a sniper, I stayed back away from the rest of my team to avoid being noticed and got the streak. Some guy runs over to me and starts trying to knife me in the face and shoot at me (no friendly fire so it didn't matter), so I edged towards the edge of the rock I was hiding behind and as he was doing this in my face it pushed him into view, where he then got sniped by the other team, giving me much amusement. Our team had been struggling to take the objective, but because I had my kill streak I had access to a cruise missile which let me destroy the entire enemy team's defenses on the hill, which then let us take the hill. When I died a little after I switched to rifleman and helped assault the rest of the objectives winning us the match.

      At the end of the match the guy who was trying to pester me that I got sniped sent me a message saying "learn to move bellend", because apparently it annoyed him that I was sniping rather than running in like a headless chicken and getting myself killed over and over. I topped the scoreboard of the whole game by quite a large margin thanks to my points streak, and was way ahead on kills/death ratio as well as having played a valuable part in taking the objectives. Yet despite this, according to this guy I was a bad player, and he was apparently awesome.

      This story isn't terribly unusual, I find the poor mannered kids that go on about how awesome they are and how they know how to play the game and you don't actually completely and utterly suck, and are quite easy to outdo and outplay.

      I find this is the easiest way to deal with them too- just ignore their retardedness, and just outplay them, because you know full well that kid probably cried himself to sleep that night because he got his arse handed to him.

      I think past a certain point, time put into a game is largely irrelevant, you can be fairly good at games even if you only put in a small fraction of the amount of time that some of the annoying kids do, and still be better than them. Personally I know I have nowhere near the skill I used to, but I find that defeating your average "xX Oo iDef3nderz 799 oO Xx" is quite easy, and in a way, the more mouthy they are, the more pleasing it is destroying them and silently shrugging off their trolling because bear in mind, if they're the type of person who has an ego big enough to go on about how awesome they are, it's going to make their heart sink far more each time you kill them, than it will you if you simply don't give a fuck, because you realise it's a game. In my experience the really good players seem to just shut up and get on with playing the game, talking only when it matters, it's only the kids who think they're all that but really aren't that are mouthy.

    265. Re:Where is the fun? by LordNacho · · Score: 1

      I don't know why all games don't simply implement something along the lines of chess ratings. FIFA is the only one I play which comes to mind. With a rating system, everyone can have a somewhat challenging time playing with someone of similar skill.

      The worst is things like WoW and MW2, where it's time spent that makes you powerful. All you really guarantee is that people at the top level know what the basic functions of the game are. The guild element in WoW somewhat mitigates antisocial behaviour, but it doesn't guarantee that your mates have read the notes on a given instance.

      With MW2, the need for ratings is even more obvious. People who don't have more than a couple of hours a week should not be pitted with people who can headshot you with a Desert Eagle 100m away. This should be pretty easy to implement. You get owned, relegation. You own everyone, promotion.

    266. Re:Where is the fun? by Anonymous Coward · · Score: 0

      They're usually not really good players, especially the loud-mouths. You can start to compete after only an afternoon on the weekend or so.

    267. Re:Where is the fun? by Joce640k · · Score: 1

      MIDI also has a "through" wiring on the ports so you can connect multiple machines together and any machine can talk to any other. You can't really do that with RS232.

      Atari STs could also run the midi at a higher clock speed if you wanted to (4x MIDI speed I think, or was it 8x...) Many people used this as a cheap way of networking machines together.

      --
      No sig today...
    268. Re:Where is the fun? by Anonymous Coward · · Score: 0

      No, you do the tutorials or single player mode first...

      Of course you can also learn controls while you DO get shot. But apparently you're one of these people who'll need cheap and simple gratification within the first half hour. Really, I'm really not sure what the point in competing with humans is in that case, either the game needs to be quasi-random and independent of player skill (=as boring as throwing dices), or the humans need to be way more stupid than average for you for you to win as a beginner.

      On the other hand, it isn't quite so dramatic either, unless you're playing against the best players around, people should have some successes in less than an hour and get reasonably good after maybe 16 hours. Some of it to learn the rules and tactics of the game, more of it to learn how to rapidly and precisely operate the controls...

    269. Re:Where is the fun? by sxrysafis · · Score: 1

      You should try COD3. It's much more realistic. Here is a review: http://www.theonion.com/video/ultrarealistic-modern-warfare-game-features-awaiti,14382/ You spend the majority of the gameplay hauling equipment and filling out paperwork. Also, the Wii version comes with a 17 pound controller that looks like an M249!

    270. Re:Where is the fun? by jones_supa · · Score: 1

      (or MIDI, if you want to go back that far)

      Thinking more of obscure ways to connect, there was also parallel port with a "Laplink cable". Using parallel port always brought the machine to knees though. People talked about enabling EPP/ECP modes to reduce overhead but it seemed that no software actually used them.

    271. Re:Where is the fun? by Anonymous Coward · · Score: 0

      Most of the other "shelter us from the good players" crowd simply want to win all the time. Kindergarten-style. They'd be annoyed if someone was even slightly better than them playing with them, and yet they mostly would not move on to servers for more experienced people even if they got better (because that will mean being amongst the worst players and loosing really badly yet again). Instead they'd stay and feel "entitled" to win 'cause they "learned how to play".

      This and many other bits are why the only option for you is playing cooperatively, all players vs a weak AI - have the computer loose. Or play a purely luck-based game. Competitive games against humans with an amount of skill determining the outcome simply do not work - they're only suitable for people who can take loosing many times, and will enjoy getting better. A facet of life that's not exclusive to computer games.
       

    272. Re:Where is the fun? by Anonymous Coward · · Score: 0

      I agree about matchmaking. That is a critical component in making online play fun. This is why I love Starcraft 2, the matchmaking is great, especially since there are so many players at each skill level. Don't know of any FPS games with good matchmaking though, maybe just because I don't play FPS.

    273. Re:Where is the fun? by Ephemeriis · · Score: 1

      I've played WoW. It was fun for a while. It got old.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    274. Re:Where is the fun? by Anonymous Coward · · Score: 0

      Amusingly (to me) when I used to run an old-school Counter-Strike server for my friends and me, I sucked more than everyone else *except* when we'd roll new maps into the rotation. Then I would kick ass. Once other folks figured out the best camping spots, etc., then I was toast, but running around like an idiot and adapting to an unknown environment -- THAT I was good at.

    275. Re:Where is the fun? by DrScotsman · · Score: 1

      No, all that's available are the deathmatch and ctf-playing 14-year-old fatsos who live in their parents' basement,

      To be fair, there isn't too much wrong with living in your parents' basement if you're 14 years old ;p

    276. Re:Where is the fun? by Anonymous Coward · · Score: 0

      You mean the game industry finally fixed the old problem of fishing by the spawn points?

      Because in past that was the best and the simplest strategy: running between the points where there was an armor and where the opponents spawn after death. Always picking the armor you were ensuring that you are hard to kill - polling the spawn points ensured that freshly spawned opponents do not even have a chance to get to a weapon capable of killing you.

    277. Re:Where is the fun? by Anonymous Coward · · Score: 0

      The thing that killed MW2 multiplayer for me was the cheaters - people who hide in a corner with a friends and use tactical insertion so they can kill each other -> respawn in same place -> kill again... to get the 25-in-a-row nuke killstreak. This happened in about 60% of the matches I played.

    278. Re:Where is the fun? by Anonymous Coward · · Score: 0

      right, i play MW2, i think ive only played the 1 player for a hour or 2, ill i play is multi, no fun in killing AI..

    279. Re:Where is the fun? by JonySuede · · Score: 1

      well that that to my piece of shit dead board from foxconn that outputted only -5v 5v on the rs-232 port that died when connected to an old school -15v +15v bar code scanner

      --
      Jehovah be praised, Oracle was not selected
    280. Re:Where is the fun? by PastaLover · · Score: 1

      My central point was that game studios are getting lazy and using multiplayer as an excuse to cut development effort (and cost).

      If you look at the Madden series, the game has actually LOST depth over time, and everything is shoving toward online play.

      You clearly have a very blinkered view of the gaming landscape as a whole. Many of the mainly multiplayer games out there definitely did NOT take any less effort. The whole point of multiplayer is that it opens up more possibilities. Even then, there is no general move to multiplayer. There are tons of single player titles out there.

      Unless if you just play EA sports titles. Then yes, you are probably correct. The only other example I can think of right now is Section 8.

      Perhaps I've just been coddled as a PC gamer, but jeez, generalise much?

    281. Re:Where is the fun? by PastaLover · · Score: 1

      Yep, there's nothing more fun than being teabagged by some jerk who has no life or job so they spend 24/7 practising so they can feel their life has meaning when some wage slave logs on to go find some fun for a few hours.

      You do know we're on a story complaining that games are too easy, right?

    282. Re:Where is the fun? by somersault · · Score: 1

      Seconded. I tried Saints Row 2 as well once it got cheap, and it has good stories (3 main plot lines, and a couple of expansion packs). The game world is actually better than in any of the GTAs too. Sure you will eventually run out of stuff to do, but it's definitely not that repetitive.

      Red Dead Redemption is awesome. Plenty of story there, and even just exploring the sandbox world is so much fun. It's amazingly atmospheric. I haven't even unlocked the final area yet as I haven't had time for gaming recently, but it already ranks among the best games I've ever played.

      Besides, repetitive definitely doesn't have to equate with boring.. think of Tetris for example. If the game mechanics are fun, you won't care if you have to do the same thing over and over. Most games still boil down to killing people in slightly varied situations, but a lot of them are fun.

      --
      which is totally what she said
    283. Re:Where is the fun? by somersault · · Score: 1

      There's a reason I hope to motherfucking god that they never try to add multiplayer to a Fallout title. It's not needed, nor wanted.

      I played Fallout for a few days, it just made me wish it was an MMORPG. I got Oblivion instead, and I don't mind it as a single player since the world is slightly less depressing than that of Fallout, but I still wouldn't mind at all if it had an online co-op element, or they made an MMORPG based on that world.

      --
      which is totally what she said
    284. Re:Where is the fun? by skullbox15 · · Score: 1

      I agree. I tried playing Halo 2 online because I was home from work sick for a few days. I felt like I had never picked up a controller before. The other people playing were so rude it made me quit.

    285. Re:Where is the fun? by Abstrackt · · Score: 1

      Sometimes it's fun to play on a server where everyone is considerably better than you. My solution for dealing with assholes is just to mute the really offensive players or disable voice chat entirely when things get unbearable.

      The remaining issues can probably be solved by a mod that makes corpses explode when someone teabags them.

      --
      They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
    286. Re:Where is the fun? by cynyr · · Score: 1

      i think you misunderstood, it's not "quit shooting the noob" it's "co-op vs. Competitive"

      --
      All of the above was encrypted with a Quad ROT-13 method. Unauthorized decryption is in violation of the DMCA.
    287. Re:Where is the fun? by Carrot007 · · Score: 1

      > wanted to play it, but the PC version was shit, even with a top of the line run anything computer, it still lagged like crazy and crashed after 5 laggy minutes.

      It wsas not shit. It did not even require a top[ of the line machine at launch. It did however always require 3 cores as it was a ported from 2 consoles that gave it such. This basically meast the minimum spec was a quad core machine. Runs great on a Q6600 with avaerage gfx and ram. Unforunatly because everyone at the time still had dual core machines (and a lot still do) the marketing department insisted on saying dual core was minimum spec. Unfortunatly this gave people the wrong idea and they kept trying to upgrade the wrong part of there machine to be able to play the game. I had it for about a week before I got my Q6600 box and it sucked ass on a dual core.

      Also consoles for the rich, i think you are somewhat confused. HIgh end PC gaming is for the rich.

      --
      +----------------- | What is the question!
    288. Re:Where is the fun? by cynyr · · Score: 1

      The only time i use #2 in wow is when the ret pally that selected "tank" won't put a damn shield even after i whisper him. I think i have vote kicked 5 people since the system went in.

      --
      All of the above was encrypted with a Quad ROT-13 method. Unauthorized decryption is in violation of the DMCA.
    289. Re:Where is the fun? by BobMcD · · Score: 1

      I an experience like that once. I was learning how to tank on my warrior and had a ret pally 'politely' telling me to keep battle shout up. I declined. I was worrying about learning the ins-and-outs of mob control on a warrior, and didn't consider the buff essential to that. But he insisted, and I tried to comply, but every time it fell off he got more and more angry. He got exceedingly less polite about it and quickly became 'that guy'.

    290. Re:Where is the fun? by Anonymous Coward · · Score: 0

      Or working the other way around, on the Atari ST, the MIDI ports could be connected in a "MIDI null modem"-ish cable, and you could play multiplayer games, although I never owned a ST.

      There was no "null modem cable". The ST, like virtually every other MIDI device, had separate "in" and "out" ports. Just connect the STs that want to play, say, MIDI Maze in a ring, in-to-out. MIDI Maze used a token-passing protocol to talk to non-directly-connected STs.

      (This was from memory, but I should have known that the All Knowing would have the scoop, complete with pictures.)

    291. Re:Where is the fun? by Theoboley · · Score: 1

      you forgot to put it in the garage, or park it properly in a parking space. They dont disappear if you do that.

      --
      Stupidity only gets you so far, then you've gotta try
    292. Re:Where is the fun? by Anonymous Coward · · Score: 0

      Part of me says: yeah, that's ridiculous. They need some kind of training level where people can practice their skills before getting tossed into a fray with a bunch of experienced players.

      The other part of me says: war is hell :-)

    293. Re:Where is the fun? by Rysc · · Score: 1

      What mods for civ5? I hadn't thought of fixing the game with mods but I surely have been annoyed by fucking-huge space consuming menu elements. What happened to letting me see the map? I'd also love it if the unit icons could be fixed to be clearer. Please share your mod list! What does it take to make civ5 nice to play?

      --
      I want my Cowboyneal
    294. Re:Where is the fun? by bigstrat2003 · · Score: 1

      I wouldn't go that far (the story in ME2 was still up to snuff), but they did gut the gameplay just to please the FPS crowd who couldn't handle the RPG elements. Hopefully ME3 is more than just a glorified shooter, and is actually an RPG/shooter hybrid again, but I doubt it.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    295. Re:Where is the fun? by brizzadizza · · Score: 1

      I liked both those games, but they weren't very difficult. You always had a straight line drawn to the next mission/quest objective and for the most part every quest is "go here and kill/talk to this guy, come back here and I'll give you something." It was like a highly graphical game of fetch. As far as battles, get close, go into VATS, shoot in face. Repeat ad naseum. I got through the entire Fallout 3 game using one tactic. I didn't even see a point in upgrading. I used a chinese assault rifle from practically hour 2 to 30 when I finished the game.

      Good game, but still not all that tough.

    296. Re:Where is the fun? by Anonymous Coward · · Score: 0

      I want to use them in mission, take care for them, and I expect them not to disappear mid mission so I have to escape with an horrible sedan.

      quite lame having a car if you can use it only to go from one approved game parking space to the other.

    297. Re:Where is the fun? by Tukz · · Score: 1

      No, things disappear.
      It was a huge problem with earlier GTA's, but it still exists in GTA:IV.

      Sometimes you can even slowly turn the camera around 360 degrees and stuff where you started, are gone.

      --
      - Don't do what I do, it's probably not healthy nor safe. -
    298. Re:Where is the fun? by Bengie · · Score: 1

      Playing against a computer is boring compared to playing against humans. Would you rather go fishing at a lake or do you like to fish from a barrel?

    299. Re:Where is the fun? by Bengie · · Score: 1

      I'm 27 and I still top the charts for FPS games. Fun times. Head shots from across the map with bullet drop and travel time is fun.

      Sniper Rifle: 633 kills 421 headshots 48% accuracy

      Or go running in with a shotty and C4. One shot kills at close range, put some C4 on the ceiling and wait for someone to come by.

      And I got a hand tremor. Makes FPS games a bit harder with my hand randomly spazzing.

    300. Re:Where is the fun? by Idiomatick · · Score: 1

      Says a NOOB.

      Seriously. The article is about games being too easy catering to people that suck at games. And someone suggests multiplayer. And you whine that you can't win? Too funny.

    301. Re:Where is the fun? by coolsnowmen · · Score: 1

      I just started ME2 so I can't comment on that, Bioshock on the other hand-
      If you think Bioshock 1/2 were terrible games, then we simply have a different view on what a good game is. That is ok, there are many games out there.

      Though, I'd be interested in what you thought was terrible about the games if you actually played them.

    302. Re:Where is the fun? by Anonymous Coward · · Score: 0

      YMMV I usually find the bots less aggravating and foolish than real live players....if I can't group with friends in games like Borderlands and L4D, I really do prefer bots over strangers.

    303. Re:Where is the fun? by Iggyhopper · · Score: 1

      I remember when most games didn't have mutiplayer but hell yes they were fun and you could play them for hours.

    304. Re:Where is the fun? by minstrelmike · · Score: 1

      I tend to agree about the AI.

      However, check out Greed Corp. ($9.99 download game PS3). It's a strategy move game you play against beginner, skilled, and expert computer players in off-line mode.

    305. Re:Where is the fun? by jaymz666 · · Score: 1

      Of course, that's not the argument though. The original premise as I read it was that single player campaigns and games were becoming too easy, and the suggested solution was Multiplayer...

    306. Re:Where is the fun? by Mashiki · · Score: 1

      I found the story and plot dull for Bio1/2, some of the fights and enemies were fun. I enjoyed the bit before the ending of the 2nd one but overall I found the game lacking any real depth to draw me in. But I'm the type of person that enjoys a good tale with my song and dance.

      --
      Om, nomnomnom...
    307. Re:Where is the fun? by Chunky+Kibbles · · Score: 1

      Borderlands did that, with drop-in multiplayer co-op.

      In one fell swoop, that game was killed for me; I was really enjoying playing, I ended up in a maximum-size group with all decent people, completely by accident. We played the last half of the game in one loooong sitting.

      Just as we were getting to the last boss, some exploiting douchebag came in and killed the end boss via some exploit.

      Thus I don't play multiplayer games. As if I didn't hate them before, I sure as hell hate them now. The sad thing is that I *really* enjoyed Borderlands, but that put me off even buying the expansions.

      Gary (-;

    308. Re:Where is the fun? by stenWolf · · Score: 1

      You mean you explored and completed 90% of the missions no one ever told you about? the ones you can only discover by chance, by scanning every object in a system?

    309. Re:Where is the fun? by npsimons · · Score: 1

      In the days before RS-232 we had current loop, which was basically the same idea, but used "current flow"/"no current flow" instead of RS-232 +15V/-15V to signal zeros and ones.

      MIDI 1.0 is a current loop serial port that runs at a bizarre baud rate 31250 bps. Yet it uses a nice standard async protocol of 8N1 just like a serial port.

      Depending on the peculiar non-standardness of your serial port, it might, with minimal hacking, be made to work MIDI.

      Take a UART chip, add a RS-232 level shifter like a MAX-232 or those ancient 1489 1488 level shifters, add a DB-25 and you've got a RS-232 port. Take the same UART chip, add some optoisolators and resistors, wire to a 5 pin DIN jack, and you're got a MIDI port. Not as different as you'd think. The software is a bit different of course.

      Or working the other way around, on the Atari ST, the MIDI ports could be connected in a "MIDI null modem"-ish cable, and you could play multiplayer games, although I never owned a ST.

      This. *So totally this*. This is /exactly/ what I come to slashdot for; not to hear some asshole tell other people he sucks at FPS's; or to hear some fanboy spout that his platform doesn't suck, you suck; or to hear someone say you suck for voting for a republicat/demoplican. This kind of comment is what keeps me coming back and friending people so they will get a +6 modifier and I will see every comment they make, even at filter level 5. Only I already have 400 friends and foes. Dammit slashdot! Oh, BTW, thanks for the post! You're fucking awesome!

    310. Re:Where is the fun? by The+Hatchet · · Score: 1

      Dude, it is not about processing power, it is just ridiculously glitchy. I can't run it on my intel i7 920, along with 2 SLI GTS 250s, and 12 gb or ram in 2 triple channel kits at 2000 htz.

      That computer I just mentioned, cost me 1,200 dollars, and I use it primarily for doing my work. Games are just a secondary. Consoles can't be used to get work done. Sure, the PS3 could be for a time, but no longer. I can afford to keep my computer for work, school, and study. I can't afford to waste money on a dedicated gaming system. So yes, consoles are for the rich.

      And GTA IV PC version sucked, and still sucks. I still play GTA SA because GTA IV is just to fucking glitchy to be any fun, and every time I start getting something done it crashes. I am a few years behind on games, part of the whole "poor guy" thing. Can't really afford to buy the latest games.

      --
      Where is the mod rating for "scary"? Also, ...
    311. Re:Where is the fun? by ukyoCE · · Score: 1

      How is socializing online inferior to socializing in a golf cart or softball game or restaurant?

      I think there's a rather strong argument that being in Vent with 20 people for several hours is more social than standing out in left field by yourself. It's also "free", whereas going to a coffee shop or restaurant or bar or club inevitably means spending money, often on things you already have at home for much cheaper. Is it really worth spending $30 on $5 worth of drinks to sit with the same handful of buddies over hanging out in Vent?

      I really don't want to be forced to socialize with others in order to play a computer game at home.

      So....don't play multiplayer games? Why not complain that softball and the gym are "forcing" you to socialize with others too?

    312. Re:Where is the fun? by Anonymous Coward · · Score: 0

      I'm guessing he, or his programmer, has a real life grudge against whoever the hell Michael Kristopeit is

      No... he's real. He's really Michael David Kristopeit, and he's really a dick.

    313. Re:Where is the fun? by ukyoCE · · Score: 1

      One more that IMO is the most ubiquitous:

      C) Silently vote kick or leave group to get away from the "baddie"

      The problem with C is it shuffles a clueless "baddie" between groups even faster, aggravating even more players.

      If you stick to A instead, at least give the baddie a *chance* at learning what they're doing wrong and improving. If worse comes to worst and you're in a hurry or they're not improving, at least they'll know WHY they got booted, and have the chance to do some research or ask around in chat for help.

      Indeed, as you said, it's sad how rarely people choose A.

    314. Re:Where is the fun? by ukyoCE · · Score: 1

      Right - people who play longer will already have more experience, and as a result, more skill. Do they really need to give those already-better players uber gear and weapons to boot? What are they thinking when they design these games?

      I had a friend who thought Counter-strike was stupid because winners are rewarded with money that can be used to buy better weapons, which of course leads to more winning. But at least that was reset every time you change maps, these new FPS games make that rich-get-richer mechanic permanent. Buying into one of those games much after the initial launch is the equivalent of paying to get bullied.

    315. Re:Where is the fun? by SuricouRaven · · Score: 1

      The S is for strategy. The computers always feel like you are fighting an insect colony - one of inflexible stratagy, incapable of learning. They'll send wave after wave of attack at your impenritable tower defence, and not even try to go around it. If their attacks arn't getting through, they won't try holding a few waves back and stockpiling units for a big onslaught. If you smash through the same route again and again, they won't try to station defenses there in advance.

      Perimeter is the best RTS AI I've seen by far, strategicly. But it's still nowhere near good enough to pass as human. Age of Mythology is the worst, and absolutly pathetic.

    316. Re:Where is the fun? by Anonymous Coward · · Score: 0
    317. Re:Where is the fun? by davev2.0 · · Score: 1

      How is socializing online inferior to socializing in a golf cart or softball game or restaurant?

      Simple. There is no physical presence so after or even during, you can not as a group decide to go do something else. Socializing on Vent is the equivalent to being on a party line phone call. While you may be communicating, you aren't really spending any time with the person. The difference between IRL socializing and net.socializing is the difference between having sex and jerking it to phone sex. So....don't play multiplayer games?

      So, I shouldn't play any MMORPGs, right? I enjoy playing WoW on occasion and the game starts off as being single player and as one levels up, it becomes necessary to socialize and join a guild, etc. The same with EVE, only more so. These games are set up so that one can not go very far unless one socializes even though the games claim to be single player capable. And, the reason is completely financial. The more you play and socialize in game, the less of an IRL social life one will have, the more reason one has to keep paying to play the game. Then, there is PVP. I get hit up for PVP on WoW all the time, multiple times from the same player, regardless of what I am doing at the time. I won't even talk about EVE and PVP. The subject is too broad.

      Games like Warhammer:DOW and SC2 come with multiplayer functions and require an network connection. Yet, they are not sold as multiplayer games. The problem is real is that multiplayer is in almost EVERY game.

    318. Re:Where is the fun? by ukyoCE · · Score: 1

      I totally agree when it comes to having to meet strangers to play a game online, that can take relaxation time and make it feel like work. Especially in WOW where raiding and dungeons can quickly turn into babysitting.

      But for people you already know, I don't see think there's a huge chasm between going out bowling versus getting on Xbox Live and playing Halo Reach.

      Agreed on the problem with single and multiplayer being "bundled" these days. I generally view those games as multiplayer-only and avoid them. Not necessarily because the game is bad either, but because I'm not going to get much out of it when I already have 2-3 multiplayer games on my plate for my social/online time.

    319. Re:Where is the fun? by davev2.0 · · Score: 1

      I know what you mean about gaming with one's friends. And about babysitting. I freely admit I am not the best WoW player, but then I don't make it my life and I don't want to be the one being babysat. I prefer to play alone and maybe team up with someone for a few quests. I have tried Warhammer Online and I like their public quest system. I wish there were something like that in WoW.

      We are not so far apart on our opinions. I just want to be able to play DOW II or SCII and not have to deal with or pay for MP or having to have a network connect to play.

    320. Re:Where is the fun? by Janek+Kozicki · · Score: 1

      sorry but Assassin's Creed 2 is just a boring movie, not a game. Real game is using some kind of procedural content generation like adom, or has a really wide tree of quests like older fallout games (not the latest one, which is shallow for me).

      --
      #
      #\ @ ? Colonize Mars
      #
    321. Re:Where is the fun? by Kattspya · · Score: 1

      That's a great argument you've got there.

      You stuff food in your face, I stuff food in my face, ad nauseam. That isn't a meal, that's boring.
      You put the penis all the way in, you take the penis most of the way out, ad nauseam. That isn't fun that's boring.
      You say things, I say things, ad nauseam. That isn't fun that's boring.
      You abuse commas, I abuse commas, ad nauseam. That isn't fun, that's boring.

      You have a point but your argument or whatever you want to call it sucks.

    322. Re:Where is the fun? by MichaelKristopeit116 · · Score: 1
      "MichaelKristopeit151" is run by an desperately pathetic individual attempting to steal my identity.

      to the individual responsible: present yourself to me, and you will face the ultimate penalty for your discretions.

    323. Re:Where is the fun? by MichaelKristopeit121 · · Score: 1
      no, YOU are a number... a number attached to MY name. I ALONE am michael kristopeit.

      "MichaelKristopeit117" is operated by a desperately pathetic individual who is attempting to steal my identity.

      to the individual responsible: present yourself to me, and i will bring unto you the ultimate penalty for your discretions.

    324. Re:Where is the fun? by MichaelKristopeit116 · · Score: 1
      you should say what you mean, idiot

      you were mistaken in believing my self worth was not already validated or that i recognize any worth assigned to you.

      you are NOTHING

    325. Re:Where is the fun? by MichaelKristopeit118 · · Score: 1
      only a moron would attempt to label a person as a "douche" and expect to be respected themselves. you're retarded.

      i own the deed to my house outright. you've claimed your falsified data was the result of "site wasn't cooperating" in the past....the truth is, YOU'RE AN IDIOT. THE DATA YOU TRUST BLINDLY IS WRONG. you presumed that it wasn't... BECAUSE YOU ARE PRESUMPTUOUS. you're an idiot.

      why do you cower? what are you afraid of?

      you're completely pathetic.

    326. Re:Where is the fun? by Unkyjar · · Score: 1

      *laughs* Yes, your self worth is top notch. Of course you don't get your self worth from me. It's why you came back to this after 7 days.

    327. Re:Where is the fun? by MichaelKristopeit115 · · Score: 1
      i came back to this after 7 days because i was vacationing with my wife and kids... because my worth affords me to do ANYTHING I WANT, RETARD.

      you're completely pathetic.

    328. Re:Where is the fun? by Anonymous Coward · · Score: 0

      The problem is people get enough attitude that its easier to just ignore them than teach them. You also run the risk of having someone become dependant on you-- You help them once, and get whispers every day for the rest of your time in the game.

      Thats more true of WoW. I don't really know what tip you could give someone in an FPS that would make any difference, its a lot more about reaction speed, ability to control the mouse, and then just general strategy. Strategy is the only one you could really point out remotely, but then it just sounds like you're stating the obvious; "You shouldn't have peeked" "You could hear footsteps, why didnt you turn around to look at the other entrance?" etc.

      I think the only thing in an FPS i'll give a stranger tips on is just general settings. Its painfully obvious to see someone in counterstrike running default rates, or quake without forrceenemymodel

  3. Then don't . . . by Mitchell314 · · Score: 1

    . . . set the difficulty level to "I bruise like a banana." :P

    --
    I read TFA and all I got was this lousy cookie
    1. Re:Then don't . . . by hypergreatthing · · Score: 1

      That should secretly set the difficulty to "ultra hard mode" and enable the webcam. You'll have to publish the game out of a school district though, thus avoiding all legal responsibility for the pictures.

  4. Sad git by Anonymous Coward · · Score: 0

    Who, other than the bored teens, has time to sit down and play a game all day and evening in one session, just to "beat" it (probably on the easy level)?

    1. Re:Sad git by spire3661 · · Score: 1

      People who have control over their time. Jealous?

      --
      Good-bye
    2. Re:Sad git by Anonymous Coward · · Score: 0

      I have control over my time. Since I can get paid over $100/hr, after taxes, for working, a video game has to be really compelling to get me to spend six or seven hours on it.

    3. Re:Sad git by phek · · Score: 1

      why do you have to beat it in one sitting for it to be short? I play video games for what averages out to maybe half an hour a day. That being the case, I would be happier if when i finished the game i felt like i was any better at the game than when i started other than now i know where to go.

    4. Re:Sad git by Anonymous Coward · · Score: 0

      So you own your own time to the point that you don't own it anymore. Millionaires can be slaves too.

  5. More players = More money by Manos_Of_Fate · · Score: 5, Interesting

    It's a business decision, pure and simple. The more people your game is accessible to, the more copies you sell. Why spend a lot of time developing a game 5% of the potential market will want when you can spend the same effort appealing to the other 95%?

    --
    Isn't enough that I ruined a pony, making a gift for you?
    1. Re:More players = More money by blair1q · · Score: 1

      Lemma 1:

      The more time it takes people to get through single-player, the longer it takes them to start playing multiplayer online.

      Lemma 2:

      The more effort you put into developing challenges in the single-player mode, the less effort you can put into making sure the environment and online security are solid.

      Lemma 3:

      The user community makes a deeper and richer challenge in online mode than you can possibly make in single-player mode.

    2. Re:More players = More money by tbannist · · Score: 2, Insightful

      Yes, it's a business decision, but I'm not sure you've got the reason correct. I don't think multiplayer appeals to more than 50% of the audience. However, multiplayer is trivially "sticky" which means by spending a little time adding multiplayer you can keep people who do buy your game playing longer and talking about your game for longer. If people are playing longer that means you have a longer sales window before used copies start seriously competing with new copies of the game. If people are talking about it for longer you sell more copies as well.

      It's a very good strategy for companies like EA which produce very similar games year after year because it doesn't require much creativity to create new iterations.

      --
      Fanatically anti-fanatical
    3. Re:More players = More money by Anonymous Coward · · Score: 0

      This is true. I used to work in the game industry not long ago. .The publishers keep demanding easier and easier game play.
      If anything is slightly complicated, it is either removed/modified or a hint/help system is added to hold player's hand over it.
      You can't argue with money.

    4. Re:More players = More money by Anonymous Coward · · Score: 1, Interesting

      Bull. "Deeper and richer" means to me that I can pause to eat or answer the door or save to come back tomorrow night. I thought the 'user community' of Oblivion was one of the biggest and most active of any game, yet there is 0 online gameplay.

    5. Re:More players = More money by shadowfaxcrx · · Score: 1

      I noticed this trend first in the Sierra games. Used to be you had to type in what you wanted to do. Then they went to a mouse interface, so if you were stuck you could just click randomly around the screen until you hit the trigger point. The challenge level between Space Quest 1 and Space Quest 5 dropped off a cliff.

      --
      "I disagree with you" does not equal "flamebait."
    6. Re:More players = More money by stms · · Score: 1

      It's a business decision, pure and simple. The more people your game is accessible to, the more copies you sell. Why spend a lot of time developing a game 5% of the potential market will want when you can spend less effort appealing to the other 95%?

      There fixed that for you.

    7. Re:More players = More money by flitty · · Score: 2, Informative

      And there are "hard" games out there. Just last week, Super Meat Boy came out, which is by no means easy. Yes, it has individual levels to beat, so no nintendo style restarting from the beginning, but that's for the better.

      Seriously, if someone is so nostalgic for old school game difficulty, go play those games. They are still there, they still work, and I'm sure you didn't play all of them. Go beat Ghosts n' Goblins twice.

      --
      Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
    8. Re:More players = More money by Manos_Of_Fate · · Score: 1

      I disagree. The average modern game is a much larger production than a game from 10 or 20 years ago, mostly enabled by the mainstream games market. 20 years ago your market was small, and nobody could afford the lavish art and development budgets that are commonplace today.

      --
      Isn't enough that I ruined a pony, making a gift for you?
    9. Re:More players = More money by Anonymous Coward · · Score: 0

      The user community makes a deeper and richer challenge in online mode than you can possibly make in single-player mode.

      No storyline. No progression. The same exact things over and over again.

      Yeah, real "deep".

    10. Re:More players = More money by Prof.Phreak · · Score: 1

      In fact, that's one of the "laws/rules of game programming"; the first two go something like this:

      1. make a game even an idiot can win.
      2. idiots have money too.

      --

      "If anything can go wrong, it will." - Murphy

    11. Re:More players = More money by stms · · Score: 1

      Yes but to make the modern game that the average /.er is asking for would (assuming they speak for the 5% your talking about) cost even more.

    12. Re:More players = More money by HarvardAce · · Score: 2, Interesting

      Lemma 4:

      People still playing multiplayer need an actual copy of the game and cannot resell it to Gamestop or a friend. People who are done with a single player game can resell the game which means no new profits for the company who made/published the game.

      --
      Note to self: Stop putting jokes in my insightful comments so I can get something other than +1 Funny!
    13. Re:More players = More money by HarvardAce · · Score: 1

      However, multiplayer is trivially "sticky" which means by spending a little time adding multiplayer you can keep people who do buy your game playing longer and talking about your game for longer. If people are playing longer that means you have a longer sales window before used copies start seriously competing with new copies of the game.

      Not only that, but as long as you're still playing multiplayer, you usually still need your copy of your game and cannot resell it without losing your ability to play multiplayer. When I finish a game like Assassin's Creed or Mass Effect, there is very little preventing me from reselling the game, which "cuts" into the profits of the company who created/published the game.

      --
      Note to self: Stop putting jokes in my insightful comments so I can get something other than +1 Funny!
    14. Re:More players = More money by nschubach · · Score: 1

      I wouldn't confuse obtuse interfaces with difficult gaming unless you equate learning the interface as being the game.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    15. Re:More players = More money by blair1q · · Score: 2, Insightful

      Make some enemies. Fight up a ladder. Start a flamewar over wall-hacking. Realize you're competing with real human beings.

      Oh, and once you've gone through single-player once, this happens:

      "No storyline. No progression. The same exact things over and over again."

      At least with online when you get into the same situation the enemies facing you won't fall for the same diversion twice. Or maybe they will. This == Deeper.

    16. Re:More players = More money by blair1q · · Score: 1

      Lemma 5:

      Single-player won't evolve. Online will, as people come and go. And it will be a different experience at different times of the day, as the number and skill levels (and ping times) of participants modulate.

    17. Re:More players = More money by Anonymous Coward · · Score: 0

      "Why spend a lot of time developing a game 5% of the potential market will want when you can spend the same effort appealing to the other 95%?"

      Because in gaming they are cutting corners, not merely "designing for an audience" they are using the most crude and crass method in an attempt to increase sales but there is no guarantee they will and lets face it, most people on slashdot don't have the numbers of sales to these games to make the argument.

      Because that 5% is what knows what makes games good to begin with, almost every great game from God of War to civilization was made for the standards of that 5% if you are going to keep cutting corners and pulling things out of games
      eventually you won't have any customers.

      If you think Civilization 5 was a better game for removing things longtime fans wanted you are clearly a moron.

    18. Re:More players = More money by SuricouRaven · · Score: 1

      The family will only let you get away so many times with eating dinner alone in your room because you have to watch your MMORPG character grind in case some NPCs spawn nearby.

    19. Re:More players = More money by skine · · Score: 1

      If these are all lemmas, then what is the theorem they lead up to?

    20. Re:More players = More money by RobertinXinyang · · Score: 1

      Right, I haven't purchased a new game in years. I enjoyed Baulders gate series, mechwarrior 3 and the Fallout series. Then I tried half-life and was never able to get more than half way through, even with the cheats. I tried a few games after that and discovered that in the effort to wow people who do nothing but play games, people like me had been left behind.

      The last game that I purchased, and still play is Sim City. I also play an online game, Pardus. Very simply, the games got too hard and they lost me as a customer.

      I happen to know that I am not the only one. I look at what my friends are playing and I see them playing Diablo I & II again or replaying through Mechwarrior 3. Many people play games for relaxation, not a bout of frustration.

      There is a profit to be made in satisfying that market.

    21. Re:More players = More money by drcheap · · Score: 1

      Profit. It always leads there, even underpants gnomes know that!

    22. Re:More players = More money by blair1q · · Score: 1

      QED. As presumed from the conclusion in the title of the thread.

    23. Re:More players = More money by shadowfaxcrx · · Score: 1

      Neither would I. But I wouldn't confuse "Actually having to think about the problem and type a solution" with "obtuse interface" either.

      "Get keycard" is not obtuse, but it does require you to look around and find the keycard.

      Clicking around the screen randomly until you happen to click on the keycard is not challenging.

      --
      "I disagree with you" does not equal "flamebait."
    24. Re:More players = More money by johncadengo · · Score: 1

      Reminds me of the 80/20 rule. Perhaps game developers realized that the returns on improving single player would account for less sales than just dropping it and marketing multiplayer.

      --
      My page.
    25. Re:More players = More money by Anonymous Coward · · Score: 0

      I couldn't get more than halfway through Half-Life because it was INCREDIBLY dull and had piss poor level design. I did love Half-Life 2 and the Episodes though.

      You might want to try some stealth games. The Thief, Chronicles of Riddick and Hitman series were all quite good and require a different type of skill. It's fun being able to sneak around to go unnoticed or to get the drop on your enemies.

      Also, Mechwarrior 4 Mercenaries was released for free not too long ago. I thought it was more fun than Vengeance, but not quite as good as Mechwarrior 2 which, IMO, was the best of the MW series.

    26. Re:More players = More money by Anonymous Coward · · Score: 0

      Thanks for coming to rescue me, but you "forgot" the weapon that wasn't in the game in the first time round, go back to the start and play all the way through again to get it.

    27. Re:More players = More money by Carewolf · · Score: 1

      Ofcourse you can resell it. Most companies will not advertise the option, but they are forced to offer it in most western countries, so if the producer wants to sell the game in most of Europe, they will have a procedure to reregister a resold game. This is not just limited to Europe either, several US states require the same, all you have to do is insist.

    28. Re:More players = More money by ukyoCE · · Score: 1

      Or to put it another way, who wants to pay $60 for a game and not be able to get past 1/3rd of the content? That's stupid for everyone involved - the player (who got $20 of content for $60), the content creators (whose work is never even experienced), and (when it sells poorly) the publisher.

      This is why games have difficulty levels. If you want it harder, make it harder. If you chose to play on easy, why complain the game is easy?

  6. Could it be... by suman28 · · Score: 1

    The people playing the games might be getting faster as well? Kids as young as 5 years old are using computers. I couldn't remember getting my hands on a computer till I was 15. Kids these days are faster, better, but not necessarily smarter? according to all the other articles on /.

    1. Re:Could it be... by Paradigm_Complex · · Score: 1

      Not exactly, but close. It's easy enough to test: have the newer generation play the older games and newer games. If the trend TFA discusses was primarily a result of a difference in generations' skills, older games wouldn't seem any more difficult than newer games to the same people.

      From what I've seen, younger gamers who grew up with games struggle just as much with the NES's Super Mario Brothers just as much as I did when I was there age, and they breeze through more modern titles the same way I do now.

      One difference between the newer gamers and the old guard, from what I've seen: patience. Rather than spending months trying to get through Super Mario Brothers as the author in TFA did, it seems the newer generation would likely just get frustrated and give up and go play something else.

      That's not to say today's youth have any more patience than yesterday's; rather, there's far more people gaming now than previous. This difference comes from the addition of what is often called ``casual gamers''. That catagory didn't exist as we know it now back in the wild west of the NES days.

      There simply isn't as much money in difficult games as easy ones today. The NES's Battletoads wouldn't sell to the vast majority of today's audience.

      Fucking turbo tunnel.

      --
      "A witty saying proves nothing." - Voltaire
    2. Re:Could it be... by Haxamanish · · Score: 1

      "These days"??? I was 6 when I started using computers in 1975. By the early 80s, all my friends had a computer.

    3. Re:Could it be... by thirstaway · · Score: 1

      Battletoads is the hardest game I ever played. Even playing it on an emulator and quick saving all the time it is nearly impossible. But the First and Second levels are fun. I don't think I made it past the snakes

    4. Re:Could it be... by VGPowerlord · · Score: 1

      I couldn't remember getting my hands on a computer till I was 15.

      Exactly how old are you grandpa?

      I used a computer when I was very young. I don't remember the exact age, but 5-6 sounds right, as it was before we had an NES.

      The computer? A Commodore 64. The same one my mother used to kick my brother and I off to type up papers when she was working on her Master's degree in the early 80s.

      For reference, I'm 31.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    5. Re:Could it be... by Paradigm_Complex · · Score: 1

      If you want a real challenge, try co-op. At parts like the turbo tunnel or snakes, if either person messes up you both have to start over. In fact, at one point the game crashes in co-op. You have to kill off one player before you get there, get through the part with one person, then bring back your partner.

      --
      "A witty saying proves nothing." - Voltaire
    6. Re:Could it be... by hedwards · · Score: 1

      Doubtful. They're spending more money on the graphics and voice talent than they used to. On top of that the standards of what is acceptable these days is much higher. The levels we have today are much larger than what they used to be. Back when I was first gaming, the largest games I can recall were the Oregon Trail and that Muppets game on the Apple ][. Those were quite short and the latter had to fit the mini games on a single screen. I can't recall the size of the floppy, but those 3.5" disks later on dwarfed them in capacity.

    7. Re:Could it be... by TheEyes · · Score: 1

      I don't know why everyone had a problem with the tunnel, unless you were aiming for the warp point near the end. The snakes are tough, but doable. I could never get past the tower; that boss was EVIL.

      I remember another article where the authors defined the term "Nintendo Hard". The thing is, back in the 80s you had to cram all your game data on little tiny ROM cartridges. There was no room for immersive storylines, autosave points, internet multiplayer, and all these other things we have today; the only way you could give your games replay value was to make them so f-ing hard that you never finish in the first place.

    8. Re:Could it be... by shmlco · · Score: 1

      "...it seems the newer generation would likely just get frustrated and give up and go play something else."

      Or go dig up a cheat.

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    9. Re:Could it be... by shutdown+-p+now · · Score: 1

      Commodore (and elsewhere, Spectrum) were still nowhere as widespread as PCs today. If you had one, good for you - but many kids did not.

      Then also, who's to say GP is American or Western European? Other regions (especially USSR and Eastern Europe) lagged quite a bit there.

  7. Difficulty Settings! by eldavojohn · · Score: 4, Interesting

    ... Halo, Modern Warfare 2 are the worst of the lot. The whole reason for this article is Medal of Honor ...

    I can't speak for Halo but I'm pretty sure MW2 had difficulty settings and I know Medal of Honor has difficulty settings because I played that piece of shit game last night. Easy and Normal maybe but I think that Difficult would take more than a couple tries on most levels.

    You're just mad because it doesn't mean anything to beat a game anymore. Sure, on XBox you can get gamer points or achievements for beating it on the hardest setting but it bothers you that others can experience the same rewarding progress dopamine that you get. Well, that's never going to change. By the very nature of how that is rewarding to you is the fact that you're a select few of maybe ~10% of the population that can beat the game.

    So Craptivision can either shutout some of their content to the vast majority of players or introduce difficulty settings so the toddler across the street can mash the controller in order to beat the game in easy mode. That drives profits and the only thing they see as a sacrifice is the rare super gamer that feels a bit miffed he or she just forked over $60 in order to autopilot through a game.

    You know I still played through all the levels of difficulty in Goldeneye on the N64 and didn't feel cheated. When I ran that train level on 00-Agent difficulty night after night after night I can still think back to those rare times when I would laser the engineer room hatch open with my watch and then drop down with Natalya only to have to run down the length of the train with people shooting at our backs. One bullet in either of our backs and we were basically dead. That goddamn bitch always died. Always. I swear to Christ when I eventually passed that level it was by sheer bug alone that she did not die. So after that cruel Sisyphean task that my friend and I worked together strategizing and getting through it, I was rewarded and will never forget some of those levels.

    Games are getting easier but I ask you what does it matter? You will have your difficulty settings (usually) so play only on the hardest setting and enjoy your Contra III style impossibilities. The era of earning progress through a game has largely come to pass unless you look at the end game material of WoW at any one moment. Final Fantasy XIII was a travesty in this respect. And profit dictates it will stay that way.

    --
    My work here is dung.
    1. Re:Difficulty Settings! by Monkeedude1212 · · Score: 4, Informative

      Halo gives you the options to make the game incredibly difficult - not only are there the 4 difficulty settings but there's a whole slew of skulls you can activate to make things harder (Limitted Ammo, Enemies like to use grenades more often, and of course Iron mode (any death by you or a team mate if you are playing co op means you restart the whole level, no checkpoints).

      So if he is complaining about Halo 3 or Reach not being difficult enough, I challenge him to legendary with all skulls on, and try beating that in anything less than 6 hours and I will bow down and call him the gamer king.

      He is just reminiscing the days of difficult platformers where every moving object on the screen was trying to kill you, and one touch meant you were dead and lost a life, and you only got 3 to start.

      Don't get me wrong, games ARE getting easier, but that's not a bad thing. When I first played the new Halo Reach - it was with a buddy of mine and we were trying it on Legendary, no skulls. We got about half way through in one night - and its only because we've played all the halos through since the DEMO of Halo 1 - so our skills in those games are rather refined. When I was playing the game for myself, I wanted to jump in on multiplayer as soon as possible, but I also wanted to finish the campaign, just for the storyline - I would do Legendary another time when I felt like the challenge. Being able to breeze through the campaign on easy was a good thing, like an added feature to the game. When a game is storyline driven, as most games try to be now-a-days, its not a bad thing to have an easy difficulty setting where you can progress the game more like a movie.

    2. Re:Difficulty Settings! by elrous0 · · Score: 1

      Well, everyone knows that Halo on "Legendary" is a fucking walk in the park. That must explain why so many poseurs who call the game "easy" have never done it--because it's *so* easy that it would be an insult for them to even bother.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    3. Re:Difficulty Settings! by rwa2 · · Score: 1

      Yep, he's certainly playing the wrong kind of games.

      Try getting through Left4Dead on Expert Realism. It's a whole different style of gameplay from even the Advanced setting. I can see why people these days might not have the patience for that sort of thing.

      On the other end of the spectrum is the relentless advance of the multiplayer versus mode. I think it's notable because once you figure out the basic game mechanics, your success as a team actually has more to do with how well you coordinate than with your skill level. A good leader can actually talk a novice player to success even against a modestly competent opponent.

    4. Re:Difficulty Settings! by h4rr4r · · Score: 1

      The default is not even limited ammo?

      Yet, people wonder why those of us who remember goldeneye and before look down on halo.

    5. Re:Difficulty Settings! by bigstrat2003 · · Score: 1

      Of course it's limited ammo. I don't play with skulls, but I assume he means more limited than normal.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    6. Re:Difficulty Settings! by Anonymous Coward · · Score: 0

      The default is not even limited ammo?

      Yet, people wonder why those of us who remember goldeneye and before look down on halo.

      Um, try actually playing the game first. Ammo is always limited.

      The difficulty setting GP mentions is even MORE limited ammo than normal, and fewer weapon drops.

    7. Re:Difficulty Settings! by Desler · · Score: 1

      The default is not even limited ammo?

      That's not what it is meant by "limited ammo". It means that dropped weapons have less ammo in them versus on a normal setting.

      Yet, people wonder why those of us who remember goldeneye and before look down on halo.

      No, most people playing Halo are probably having too much fun to care about your nerd rage over Halo.

    8. Re:Difficulty Settings! by orthan · · Score: 1

      your right mostly what matters now is the game play and story if you think the game is easy play it online. death match some people are easy to kill some are not thats what you should be doing to play for a challenge nothing is more challenging then PvP.

    9. Re:Difficulty Settings! by archont · · Score: 1

      It matters.

      Some problems can be of a variable difficulty - an enemy bot may have good or bad aim, turning speed or viewing range. The player character may have more or less health. It's all fine when difficulty can be regulated using those values.

      However core gameplay mechanics also determine difficulty. Take for example difficulty in RPG/adventure games. How will you cater to both the sophisticated gamer and the inbred teenage moron? Essentially you have to create two different games, one where the vocabulary is limited to one thousand words and the solutions to all the puzzles are written out step by step in a journal, all while having a glowing arrow always telling you where to go, the other game being much more mature. There are few games that took this approach - like Blair Witch Project.

      I suggest you take a look at Space Rangers II - it shows that not all gameplay elements can scale in difficulty, and a lot of those have difficulty set in stone by design. Such as text adventures.

      What's more, I think you should pay attention to difficulty in RPG games. I'm totally fine with the default combat being easy, even to the point of absurdity, as long as I can up it a notch. However when you're designing a game for the lowest common denominator then you're not going to have a game half as awesome as Planescape Torment. That's why Fallout 3 sucked - because it catered to players with rock-bottom expectations in storyline, difficulty and a 30-second attention sp-OOH SHINY NUKE BAZOOKA!!!!!

    10. Re:Difficulty Settings! by Rayonic · · Score: 1

      You're just mad because it doesn't mean anything to beat a game anymore. Sure, on XBox you can get gamer points or achievements for beating it on the hardest setting but it bothers you that others can experience the same rewarding progress dopamine that you get.

      This was especially funny in WoW whenever endgame content got rebalanced, and especially when 10-man raiding got introduced. All the hardcore players wailed "those noobs are getting to kill our bosses!*"

      (*note: in World of Warcraft, most endgame content is located in dungeon "instances". i.e., every group gets their own copy of the dungeon, so nobody is actually losing anything.)

    11. Re:Difficulty Settings! by thetoadwarrior · · Score: 1

      The thing is Contra 3 isn't that hard. I was by no means a great player. I couldn't beat a Mega Man game to save my life nor have I ever got half way through one but that is probably more down to the fact I've never been that excited about Mega Man. I could beat Contra 3 and without the extra lives cheat. Hell the neighbour's 12 year old could beat it.

      The problem is people aren't willing to put any effort into trying. They expect games to be like movies rather than something that takes skill. If I want to watch a movie then I will watch a movie and I certainly don't want to pay $60+ / £40+ for a movie and one that will have a weak rehashed story.

      I rather pay for something I can work and feel like I've conquered something and I think most people would feel the same if the content was compelling. Don't forget that we have had huge million seller games since at least the NES days.

      The reality is companies want you to get through the game as soon as possible so you will buy another game. The idea that a game could give you a month or longer of entertainment is a no-no these days. They want you putting that game aside as soon as possible.

      That is the whole reason for achievements. You can burn through a load of games doing a bunch of mind numbing tasks to grow a huge collection of achievements to compensate for your penis size. Achievements are not different from high cores other than the fact a huge collection of little icons looks more impressive than a collection of numbers so it will attract more people into buying games they wouldn't normally buy so they can have more achievements.

    12. Re:Difficulty Settings! by demonbug · · Score: 3, Insightful

      Don't get me wrong, games ARE getting easier, but that's not a bad thing. When I first played the new Halo Reach - it was with a buddy of mine and we were trying it on Legendary, no skulls. We got about half way through in one night - and its only because we've played all the halos through since the DEMO of Halo 1 - so our skills in those games are rather refined. When I was playing the game for myself, I wanted to jump in on multiplayer as soon as possible, but I also wanted to finish the campaign, just for the storyline - I would do Legendary another time when I felt like the challenge. Being able to breeze through the campaign on easy was a good thing, like an added feature to the game. When a game is storyline driven, as most games try to be now-a-days, its not a bad thing to have an easy difficulty setting where you can progress the game more like a movie.

      I've found I do this more and more often. I just don't have the time anymore to slog through on the higher difficulty settings, trying levels over and over. I used to love that, but now I just want to see the story and have some good, relaxing fun.I think the change in difficult reflects the changing demographic of game players. When I was young, and Nintendo games were all the rage, it was basically only kids playing - kids with ample time to try and re-try the same level until they do everything perfectly. You could get away with having a challenging game, because even if you frustrate the player, they are going to come back for more - because they have ample time to master it. Today, gamers are on average significantly older, and they (generally) just don't have time to master every game that comes along. If I run into a roadblock in a game these days, where I try a few times and can't get past something, I'm unlikely to pick up that game again - I get to the point of frustration, but don't have time to work at it until I get beyond the frustration to the reward. When that happens, I tend to move on to the next game.

      That said, I grew up playing games on PC (and before that Commodores; first PET then 64), and there were very few that I'd say were all that hard. It is mostly the impenetrable platformers from the NES and other consoles that people remember as being really difficult, and I never had much interest in those anyway.

       

    13. Re:Difficulty Settings! by badboy_tw2002 · · Score: 1

      Seriously. Try Medal of Honor on the hard levels (or the "tier 1 mode" if you want that awesome "die and start over" retro experience) and you won't be pushing through it in a few hours. Video games were harder because they had like two levels (aka SpyHunter) that repeated over and over again. Look at the mario or zelda runthroughs sometime if you want to see how much content there actually is.

      That's not to say Medal of Honor has a whole lot of content, but I'd say that compared to the "good ol' days" we have things now like Fallout, GTA, and Dragon Age which have huge amounts of content and missions that can be played for many many hours without having to repeat a mission because you die. The "length" and "difficulty" of arcade/early console games came from making you repeat a bunk of crap over and over again. No thanks, I'd rather get some feeling of completion and see the story on "easy" mode than get completely frustrated on "hard".

    14. Re:Difficulty Settings! by IKnwThePiecesFt · · Score: 3, Insightful

      As others have mentioned, of *course* there is limited ammo by default. The skull makes enemies drop half as much ammo as they would normally.

      Ironically, you compare Goldeneye, the game where you could carry every gun you found so you'd never have to make the choice of "do I want 2 rockets or 60 shots in my DMR?" that Halo has.

      Next you'll be telling us kids to get off your lawn.

    15. Re:Difficulty Settings! by UnknownSoldier · · Score: 1

      > Try getting through Left4Dead on Expert Realism. It's a whole different style of gameplay from even the Advanced setting. I can see why people these days might not have the patience for that sort of thing.

      While I mostly agree with you, I do have to object the difficulty. Expert difficulty is not THAT difficult. It's more important to have a good team that:

      a) communicates, and
      b) works together

      I play a lot of PUGS (pick-up groups) and play with a lot of noobs playing on Expert that really should go back to Advanced. Most people don't even understand the basics of:

      a) crouching in front
      b) choke points
      c) situational awareness
      d) melee spam (less of a necessity since Valve put in melee stamina.)

      On non expert, you can afford to be "sloppy". On expert each of your mistakes will stick out like a sore thumb. Trouble is most aren't interested in learning _why_ they fucked up in the first place. (I'm looking at you mr/miss mic spam so I can't hear the specials.)

      > A good leader can actually talk a novice player to success even against a modestly competent opponent.
      True. Done that many, many times, and pulled off some amazing saves.

      The main problem with a game ramping up the difficulty is that the risk/reward ratio is completely out of whack. I got better things to do then wasting my time trying to complete a game that some narcissistic sadist designer thinks is "fun", and I suspect many people feel the same way. A challenge is one thing -- a difficult challenge with nothing / little to show for success is pointless.

    16. Re:Difficulty Settings! by WraithCube · · Score: 1

      I think most of the people (myself included) that think the games are getting easier are those that can play through the hardest difficulty settings without too much difficulty. I don't think anyone is arguing that there shouldn't be an easier mode for people to play through otherwise goldeneye levels wouldn't be referenced so often. Agent on goldeneye could make you feel invincible after playing 00 agent.

      Levels used to require multiple tries and prior planning because sometimes you had to think how to deal with what's ahead of you. I've played through all the halo games on legendary and never once felt I couldn't get by just winging it (granted I haven't finished the halo 3 campaign yet as I've only spent about 2 hours on it so far). Playing through COD4 on the hardest difficulty I beat it in less than a day and only died on a few parts. The only level that really felt like a challenge was the bonus plane level at the end. Goldeneye made me thing about which enemies to take down in what order, what cover to hide behind and whether I'm better off charging forward or advancing slowly. Halo I can just charge forward and if it ever gets too tough I can just duck behind whatever is close.

      Maybe it's also because I'm not that much of a halo fan, but the skulls for me never felt like they were part of the game, but instead just cheats that make things more difficult. Skulls are something that requires you hunt down and find them before you can use them. It just doesn't occur to me that I should play through on, well I guess you'd consider it an easier difficulty, just to hunt down objects in obscure locations so I could play back through the same thing with a challenge. That and even since goldeneye games had things to make the game harder that you could turn on, but weren't considered part of the difficulty of the game. Saying play legendary with all skulls on just sounds like playing goldeneye with enemy rockets turned on. Sure, it gives more of a challenge (00-agent train level is impossible (well unless you are this guy) but people don't usually consider this part of the difficulty of the game

      Easy difficulties are good so that everyone can play through the game, but on the hardest difficulty there is nothing wrong with making it so hard that people get frustrated and have to get up and leave before they try again. Sure, some of the audience might get frustrated and give up, but some of us liked trying to overcome levels that seemed impossible like keeping Natalya alive or the water level in teenage mutant ninja turtles or pretty much all of ninja gaiden, because as angry as it makes everyone to actually fail to beat it, it feels that much greater when you do. There is nothing wrong with having levels that 90% of gamers can't beat on the hardest difficulty. That's why its the hardest difficulty.

    17. Re:Difficulty Settings! by Unkyjar · · Score: 1

      Oh man, I remember doing the Train on 00-Agent. Memorizing the different possible setups of guys and the order of shooting and moving. Trying to head shot the General to add those extra seconds to the bomb clock was always the worst for me...that and Natasha getting hit by the backwash of the explosion.

      Thanks for bringing back good memories. ^_^

    18. Re:Difficulty Settings! by cowscows · · Score: 1

      I like to say that these days I tend to play video games in "tourist mode", in that I'm mostly there to see the scenery, with just a little bit of excitement and action to keep me entertained.

      About 12 years ago I spent 6 weeks backpacking in Alaska. It was an amazing experience. Part of the trip was spent in Prince William Sound, sea kayaking around, and it's an absolutely beautiful place. Anyways, one of the things that I saw there was a cruise ship full of people. On one hand, their experience seemed rather limited and almost lame. Sure, they can see the glaciers and the whales and the eagles, but I was really living it. I was sleeping on the ground, paddling through the ice, having wildlife swim right up to the side of my kayak and those tourist suckers were stuck up on the deck of that big boat. But now that I'm older and my free time is more limited, I can appreciate their point of view. If you've only got three or four vacation days to spend in Alaska, you can't really go backpacking. It takes that long just to get in the groove of things enough to really start enjoying yourself. It makes way more sense to go as a "tourist", see the sights, and go on your way.

      Video games are the same thing for me. A single player game that takes 40 hours to go through is probably going to take me at least a month to work through, because it has to compete with a million other things for my time. There's a good probability that I might not get a chance to play the game at all for weeks at a time, and when I come back I've forgotten what tasks I was in the middle of, or my skills have faded to the point where I can't make any more progress. Or another game that is more interesting to me has popped up and I move on.

      I don't have the time to camp-out in a game, I'm just there to see the sights and then get on with my life.

      --

      One time I threw a brick at a duck.

    19. Re:Difficulty Settings! by Anonymous Coward · · Score: 0

      That said, I grew up playing games on PC (and before that Commodores; first PET then 64), and there were very few that I'd say were all that hard. It is mostly the impenetrable platformers from the NES and other consoles that people remember as being really difficult, and I never had much interest in those anyway.

      Two words: Sierra Entertainment

    20. Re:Difficulty Settings! by Anonymous Coward · · Score: 0

      Can you finish Reach on mythic in under 6 hours, im going to google it. On a side note, you did bring up the fact that people have extended the replayablility of some games by speedrunning, more popular in some fictional IP's than others. Online? MW2 is plain bad iwnet sucks, COD4 on the otherhand is great.

      If you want something thats easy to be ok at and hard to be legendary at get TF2. Most classes feel differnet and have left click right click. Its simple and fun and caters to all types of gamer.

    21. Re:Difficulty Settings! by Jeppe+Salvesen · · Score: 3, Interesting

      I agree. When we were kids, we had the time to keep perfecting. I guess they still do, judging from the multiplayer action. And keeping attempting to beat that difficult boss is actually a fundamentally different experience than lowering the difficulty level. If you invest a lot of frustration into a game (I remember 10 or 20 or more attempts to complete something), it will feel like one helluva achievement to beat the game. Not the same if you have to try two or three times before you proceed.

      And I think we, the grownups, are to "blame" for this. I can take months to complete games. Obviously, I'm not a big gamer anymore - but I find it entertaining enough once in a while. I certainly play at "Please don't hurt me"-difficulty levels. And we, the grown-up low-key gamers are legion. We probably make up a very solid chunk of the market. After all, to us 50 bucks is not a whole lot of money. It's money, but not a whole lot, so we have a lower treshold to pick something up just to try it. And consequentially, if you measure hours spent in the game, we will be a much smaller demographic.

      --

      Stop the brainwash

    22. Re:Difficulty Settings! by Warma · · Score: 1

      You are simply incorrect and suffering from a selective memory bias. It might not have been difficult to you, but you probably played it a lot to reach that state. In reality, Contra 3 IS difficult, just like all Contra games. I know it because I played it with a friend last year. We didn't have a lot of time and thus savestated the hell out of it, while still losing hundreds of lives. Some bosses required quite a many curse words. PS: I reserve the right to be wrong on the account that the difficulty of the US version is vastly different from the one we played. This wasn't that uncommon in games those days.

    23. Re:Difficulty Settings! by Anonymous Coward · · Score: 0

      I beat Contra 3 the day it came out. It was extremely easy.

      Want a hard game? Target Earth for the Mega Drive/Genesis.

    24. Re:Difficulty Settings! by Anonymous Coward · · Score: 0

      So if he is complaining about Halo 3 or Reach not being difficult enough, I challenge him to legendary with all skulls on, and try beating that in anything less than 6 hours and I will bow down and call him the gamer king.

      In giving your argument claiming that Halo is difficult, your just supported the other part of the original author's claim that the games can be completed in just a few hours. Modern games seem to be sacrificing single player modes to focus on multiplayer. I don't like games that have very short single player modes because I very rarely play online. I agree with the original author with his claims that most games seem to be getting easier and can bet completed in only a few hours... and apparently you do to if you believe somebody can get through a game on its hardest setting in anywhere CLOSE to 6 hours. Six hours is not long.
      Today's short and easy games have taught me to avoid purchasing new games... instead I rent a new game for a few days. Why spend $60 for a few hours of enjoyment, when I can spend $7 for the same amount of time?

    25. Re:Difficulty Settings! by thetoadwarrior · · Score: 1

      Not everyone is good at every game. For instance my mom or dad would totally fail at Halo even on the easy setting. Does that mean it's too hard?

      That's the thing games aren't movies and are supposed to require skill. Some will require more than others. Sure it. Sucks for some people but that can be said about any physical game too.

    26. Re:Difficulty Settings! by Warma · · Score: 1

      I still disagree. Contra games are notorious for their difficulty and have always been regarded hard by the gaming community and press. If a game is voted as one of the hardest games on a platform by multiple magazines and gaming sites, I don't think you can simply say that the difficulty is totally subjective.

    27. Re:Difficulty Settings! by Anonymous Coward · · Score: 0

      He is just reminiscing the days of difficult platformers where every moving object on the screen was trying to kill you, and one touch meant you were dead and lost a life, and you only got 3 to start.

      You mean these days?
      If Halo *ever* reaches that level of difficulty, I'll do $SOMETHING OUTRAGEOUS.

    28. Re:Difficulty Settings! by thetoadwarrior · · Score: 1

      Compared to a lot of new games yes Contra seems hard but that's because it's not a common genre any more really. A lot of people struggled with 3D at first and now they don't. I personally think anything said about Contra now isn't that accurate. I play Contra 4 for the DS on the bus which is probably the worst play to play video games and I'm don't do bad at all with it. I was a bit rubbish at first but I hadn't played a Contra game in years.

  8. Online gaming by Anonymous Coward · · Score: 0

    Those games typically are not geared towards single player. Online play is where it is at.

  9. You're too good. by callmebill · · Score: 1

    Maybe the problem is that you're too good for such games. I suggest that you find an alternate form of entertainment.

  10. RPG FTW by Philomage · · Score: 1

    This is why I don't play RTS or FPS.

    1. Re:RPG FTW by BradleyUffner · · Score: 1

      This is creeping in to RPGs too, just look at games like Fable II. One button that "Does the right thing" for attacking, blocking, whatever. Plus no penalty for death... In fact, death actually helps you as it stuns all the enemies and knocks them away from you. It feels like you could practically win the game by just holding forward on the controller and tapping the same button once every second.

    2. Re:RPG FTW by Philomage · · Score: 1

      That I agree with...

      But how does one make death have a meaningful penalty without making the game unplayable (or at least too frustrating for all but the most hc players)?

    3. Re:RPG FTW by Anonymous Coward · · Score: 0

      Yeah, but they don't make RPGs any more.

      Ok: almost don't make them any more. Most modern games they call "RPG" are really "FPS", or MMPORG, which isn't really an RPG either.

      True RPGs, say like BG or Bard's Tale? Almost dead. Not quite, there are still a few. But almost.

    4. Re:RPG FTW by hedwards · · Score: 1

      Indeed, I've spent quite a bit of time with the new Fallout, and it's been quite challenging. I'm nowhere near finishing the main quest and there's still tons of side quests and achievements I can go through.

      FPS and RTS tend to end up as dick contests if you're not playing against people you know. Also they're really dependent upon the server set up for multiplayer if you want something competitive.

    5. Re:RPG FTW by JonySuede · · Score: 1

      you do something like this:
      50% of current level xp loss + 50% gold on player is destroyed the rest is on the corpse

      --
      Jehovah be praised, Oracle was not selected
    6. Re:RPG FTW by bigstrat2003 · · Score: 1

      Gold, maybe. XP, never. XP loss is the most frustrating mechanic ever to get introduced to an RPG, and I refuse to play games which punish the player that badly. Once I get XP it is mine forever. There ARE ways to punish the player for death, like, you know, the old-fashioned save game load. Fable just refuses to do that for whatever reason, so it has no good way to punish players.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    7. Re:RPG FTW by Philomage · · Score: 1

      That's the biggest problem I find with FPS and RTS myself. People who aren't there to have fun; only to make someone else suffer (or to whom fun means making someone else suffer). I don't mind competition, but when the only thing that matters is winning regardless of uneven odds or cheats, then it's gone too far.

      I've enjoyed FO3 myself, but I'm assuming you're talking about New Vegas: how is it? (I don't have the power myself to run it.)

    8. Re:RPG FTW by Philomage · · Score: 1

      Gold, maybe. XP, never. XP loss is the most frustrating mechanic ever to get introduced to an RPG, and I refuse to play games which punish the player that badly. Once I get XP it is mine forever. There ARE ways to punish the player for death, like, you know, the old-fashioned save game load. Fable just refuses to do that for whatever reason, so it has no good way to punish players.

      Save game load doesn't work in a multi-player and JonySuede's "and the rest on the corpse" doesn't work in single player games.

      Though for single player games, I think the save game load is generally good, but then you get save game munchkins. (And save points tend to go too far without protecting from save game munchkins who just run back to a save point before doing something difficult.)

      Some XP loss (but very limited) and some carried goods loss is probably the best way to do it in multi-player games. I hate the games that allow full looting of corpses since then you have to give up everything you've worked for and you tend to have the UO problem of gankers in robes wandering around.

  11. Easy or Stupidly Difficult by VoiceInTheDesert · · Score: 5, Funny

    It seems the way to make AI these days is to make it really stupid and easy for the player to beat, unless the player turns it on hard mode, in which case, they see you from 5 miles away and one-hit you before you were aware the map had finished loading.

    Studios are under a lot of pressure to churn out games as fast as possible these days and AI is suffering. The solution to making games challenging is to make them either never miss and insta-kill the player or to just give them tons of health and attack power, but keep them stupid. Neither strategy is entertaining and it would be nice to have actual care put into building intelligent, challenging AI instead.

    1. Re:Easy or Stupidly Difficult by elrous0 · · Score: 1

      At least games today *HAVE* AI. Back in the day, the only AI that enemies had was "run directly towards the player shooting."

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    2. Re:Easy or Stupidly Difficult by Anonymous Coward · · Score: 0

      "Studios are under a lot of pressure to churn out games as fast as possible these days and AI is suffering. The solution to making games challenging is to make them either never miss and insta-kill the player or to just give them tons of health and attack power, but keep them stupid. Neither strategy is entertaining and it would be nice to have actual care put into building intelligent, challenging AI instead."

      You think that's bad? One developer has been working on developing an intelligent, challenging AI for the last 4.5 billion years or so. The resulting AI is so stupid it still can't stop spawnkilling itself and only a few individuals have barely gotten out of the spawn point into the rest of the map/universe.

      The crap they churn out these days ...

    3. Re:Easy or Stupidly Difficult by gurps_npc · · Score: 1

      Bull. Giving never miss/insta-kill/health/power for 1000 games is NOT easier than creating a single better AI that can be used for all games. AIs have been growing in power and complexity and they will continue to do so.

      --
      excitingthingstodo.blogspot.com
    4. Re:Easy or Stupidly Difficult by hedwards · · Score: 1

      That's been the case for well over a decade. Ever play Unreal multiplayer with just yourself and the bots? Those things would move and shoot in a way which a normal player couldn't. Admittedly I didn't play very often, but it was stupidly hard and kind of ruined the fun of it.

      Programming reasonable bots for multiplayer is hard, but there's been very little progress made since they started putting them into the games.

    5. Re:Easy or Stupidly Difficult by badboy_tw2002 · · Score: 0

      Yeah, I miss the old days when you used to buy the NES ROM with the optional "sentience chip" that put forth a compelling AI. Generally it meant that the turtles went back and forth, back and forth, but that's because they were going for realism and if you've ever seen a turtle, that's what they do. Geeeez....

    6. Re:Easy or Stupidly Difficult by VoiceInTheDesert · · Score: 1

      I never said it was much better in the past. I'm saying for all the advances in graphics, AI has taken a back seat, which has made games, in general, boring.

    7. Re:Easy or Stupidly Difficult by badboy_tw2002 · · Score: 1

      "has made" does implies that the AI was previously "not boring". Or was SMB not boring but if you apply awesome graphics it now is?

    8. Re:Easy or Stupidly Difficult by DarthVain · · Score: 1

      This isn't exactly a new tactic. I am pretty sure gaming companies have been using the same AI "cheats" since the dawn of time.

      Its much easier to just tack on 150% health, etc... than it is to design AI that is actually smarter.

      However in defense of lazy programmers (of which I am debatably one), adding 150% health etc... is also very easy for your computer to do, whereas likely designing a more complex smarter AI would really tax your system, forcing requirements higher, and limiting accessibility and user penetration.

      And really that is what this issue is all about. Increasing accessibility and user penetration, can't miss marketing that game to the hopeless. This has nothing to do with programming, and everything to do with business and marketing.

  12. Failure by Anonymous Coward · · Score: 0

    Somebody never played COD6 on Expert difficulty.

    1. Re:Failure by Anonymous Coward · · Score: 0

      There's no expert. You mean Veteran. And the game is called Modern Warfare 2, not COD6.

    2. Re:Failure by severn2j · · Score: 1

      There's no expert. You mean Veteran. And the game is called Modern Warfare 2, not COD6.

      To compound the error, compared to Modern Warfare (COD4) and W@W (COD5), MW2's (COD6) Veteran mode was considered less of a challenge..

  13. Profit! by aapold · · Score: 4, Insightful

    Just like planned obsolescence in other products, there's less money to be made in something that will keep a customer challenged and occupied for months. Better to let them finish it quickly and back to purchase another game (or some DLC to extend it).

    --
    "Waste not one watt!" - CZ
    1. Re:Profit! by Hyppy · · Score: 1

      Blizzard disagrees. I suppose MMOs would sort of fit into the "DLC to extend" category, though.

    2. Re:Profit! by Anonymous Coward · · Score: 0

      You obviously didn't play Starcraft II. I finished the single player campaign in about 10 hours I think.

      Sure Blizzard has a different business plan with WoW but their non MMO products works follow the trends of all the other Devs. Don't forget that Blizzard is part of Activision.

    3. Re:Profit! by Biogenesis · · Score: 1

      Which is why Starcraft 2 has avatars for "1000 1v1 wins" for each race.

  14. Demon's Souls by Suiggy · · Score: 1

    It's a breath of fresh air compared to the current crop of watered down games on today's consoles. It ushers in the rage inducing difficulty level that many of us grew up with as kids. If you haven't played it yet, you're in for a real treat.

    1. Re:Demon's Souls by Sumadartson · · Score: 1

      I concur! The hardest and best game out there at the moment. Atmostpheric, unbelievable replay value, requires tactics and planning and has an awesome online component. Some of the coolest bosses ever encountered in any video game. If you're bored with the current generation, get this game! I've clocked at least 100 hours and am still finding new ways of playing it.
      Don't forget though;this is not an easy or forgiving game. One mistake and you're dead*. It only adds to the fun that dying makes your enemies stronger. Demon's souls fucking hates you.

      Also, a sequel is already in the works, codename Project Dark.

      * Especially when facing Flamelurker, The False King, Maneater, the group of crossbowmen and blue eyed knights at the end of 1-2 or, of course, the giant Depraved Ones. Or, for that matter, Penetrator, dual katana black skeletons, invading black phantoms, the reapers and BP Satsuki.

    2. Re:Demon's Souls by Anonymous Coward · · Score: 0

      There always were hard games for those that wanted them. Before it was Ninja Gaiden in its various incarnations, now it's Demon's Souls..

    3. Re:Demon's Souls by IICV · · Score: 1

      Unfortunately, in order to play it you need to buy a PS3. Totally not worth it for me, unfortunately.

  15. Burn the rope by Fynnsky · · Score: 0

    Before you even think about attempting this challenging game, remember, you have to burn the rope: http://www.newgrounds.com/portal/view/432872

  16. Just play Soldner X on Impossible by obarel · · Score: 1

    If you can finish it in a couple of hours, I salute you!

  17. Think before you speak by Caboose885 · · Score: 1

    Halo is not easy. Try legendary on for size. I can't vouch for MW2 cause I don't play it but you need to think before you open your mouth and say such bullshit.

    1. Re:Think before you speak by stupidfoo · · Score: 1

      Indeed. Halo Reach on Legendary is quite difficult.

    2. Re:Think before you speak by Seakip18 · · Score: 1

      I think the issue with that is that it's not really making it any more difficult...just making it longer.

      I agree with PA on this-Halo on Legendary is a chore.

      There was one exception in Halo 3 where this wasn't true, during the New Mombasa highway.

      --
      import system.cool.Sig;
  18. Completed? by snookerhog · · Score: 1

    depends on your definition of "completed", especially with multiplayer games. If all you care about is blowing through the single player story as quickly as possible, then you need to either come to grips with the fact that this is how you play or lower your expectations. Personally, I "completed" WC3 when the SC2 came out, many years later. I still liked playing it and it did not get old for me.

    1. Re:Completed? by Anonymous Coward · · Score: 0

      Agreed.

      I like shooters. I especially like multiplayer and have since the early days of lan games, etc. On new games, I tend to rush through the single player as quickly as I possibly can. My goal is to learn the weapons, get a feel for the game physics, and scope out some of the maps and such. I usually play through on Hard difficulty levels just so it isn't a cakewalk.

      Usually after a month or so of multiplayer I'll get annoyed by TKers or griefers or I'll just have a bad game...and then I'll fire the single player back up and work through the whole campaign slowly again, making sure I explore everywhere, etc. I generally end up running the single player games a handful of times in the next year or two.

      The trick to beating the kids (or at least not being constantly destroyed) is changing the way I play. I'm probably not as good a shot as a lot of them, their reflexes are probably better, etc...but I still do ok cause I play like an old, Sneaky Bastard(tm).

  19. It's adult gamers by Derkec · · Score: 4, Insightful

    Hey we're busy. We really don't necessarily all want to struggle with games. We want something fun, that's a little challenging that we can get through. 12 hours of content for 60 bucks? That's about even with a movie.

    Personally, I gravitate to the games I can play over and over again, rather than big story games, but I get it.

    And the games we do play a lot are usually more social these days. The author complains about a short story in Halo or Modern Warfare. Well duh. Most people are paying for the multiplayer experience which infinitely re playable. The single player parts are a sideline. Is a 5 hour single player worth the money there? No. But that's not what people are buying anyway. It's like complaining about hugely expensive veg and potatoes while ignoring the steak that came alongside.

    1. Re:It's adult gamers by Anonymous Coward · · Score: 0

      It is a shame for those of us who like story modes. Exploring, working out traps and puzzles is MUCH more fun than just running around shooting at people half the world away.

    2. Re:It's adult gamers by sznupi · · Score: 1

      It's ordinary people, generally (not some nerdy kids, wishing for games to be "understood"...and apparently complaining when their wish was granted; while ignoring huge library of "hardcore" games)

      --
      One that hath name thou can not otter
    3. Re:It's adult gamers by ElusiveJoe · · Score: 1

      Hmm, this reminds me of my friend talking about music. "Hey, I'm too busy at work. When I drive a car home, I just want something playing along the way".

      It doesn't bother him if it is some "uhn-tss, uhn-tss, baby, I want ya..." shit. But it's still shit, you know.

    4. Re:It's adult gamers by Anonymous Coward · · Score: 0

      The author complains about a short story in Halo or Modern Warfare. Well duh. Most people are paying for the multiplayer experience which infinitely re playable. The single player parts are a sideline. Is a 5 hour single player worth the money there? No. But that's not what people are buying anyway. It's like complaining about hugely expensive veg and potatoes while ignoring the steak that came alongside.

      Fine if you're into multiplayer. Not everyone is.

      If I see 'singleplayer' on a box, I don't expect to be shortchanged on the singleplayer experience because they didn't happen to have the resources to do both multiplayer and singleplayer. It's fundamentally dishonest to advertise a full singleplayer game and only deliver half of one. Why not sell those games as multiplayer only, if that's the audience it's targeted at anyway?

    5. Re:It's adult gamers by jwhitener · · Score: 1

      I can understand not wanting to bother with games that are difficult to master, or have long completion times per mission/goal. But what I've noticed about many newer games, is in addition to getting easier, is that the player has less and less control.

      I'm an adult. I come home from work, and I don't want to spend 2 hours learning and 2 hours more to finish some level in a game, but I do want to move my character/tank whatever around where I want, build defenses how I want, and not be interrupted by movie content all the time.

      I picked up a couple new, well reviewed RTS games. It was the most frustrating gameplay I've ever experienced. Dawn of War 2, Warhammer 40,000 for instance. Each mission, you'd be moving along, and mid battle, or mid move across an area to get cover, constant pop ups with voice overs, during which time, you'd loose control of your forces while the game explained something completely stupid to you.

      Even worse, mid battle or when moving troops, the game would take control of your screen, slide the view up to some location, and say "go there". And I'm not kidding, it was like every 2 minutes or so.

      I miss the days of games like Age of Empires where you could build and build, attack at your pace, exhaust resources if you want to build absurdly large/fun defenses, and basically play, win, or lose the game however you wanted. There is nothing like that on the market now, that I know of.

  20. Hate the mind numbing "Boss Battles" by cruff · · Score: 4, Insightful

    I really enjoy games with interesting puzzles and goals, until I get to those damn boss battles at the end of a segment. Who finds that any fun after the second time around? Really, do I need to die 30 times before I manage to hang on long enough to get past it?

    1. Re:Hate the mind numbing "Boss Battles" by ethicalcannibal · · Score: 1

      So much this! I hate boss battles. I hate getting locked into some dungeon scenario when I am working on something else. I'm nearing 40. I don't care about the boss battle. I have only a couple hours to play before life calls, and yanks me back. I never think it's fun to do boss fights several times in a row.

    2. Re:Hate the mind numbing "Boss Battles" by Late+Adopter · · Score: 1

      I still enjoy the boss battles from Metal Gear Solid (particularly on the Gamecube version). But usually I agree, it breaks the flow of the games.

    3. Re:Hate the mind numbing "Boss Battles" by Jimmy+King · · Score: 1

      I agree, pretty much. I don't mind a boss battle. I do mind a boss battle that I have to do more than 2-3 times, especially when it's one of those 5-20 minute epic battles. Those games can fuck off. It also gets especially old with a long loading time and short fight. If I keep dying 15-45 seconds in and then have to wait for a 30+ second load time, again, the game can fuck right off. I've got plenty of things to do, all of it more interesting than this same boss fight segment (or loading screen) for the 20th time.

    4. Re:Hate the mind numbing "Boss Battles" by Xtravar · · Score: 1

      I 'solve' puzzles all day at work when I'm coding. When I'm home, I just want to mash buttons and zone out. Not that I enjoy twitch-based-reflex games, either. Just, don't make me think or work too hard to advance the story, ok?

      --
      Buckle your ROFL belt, we're in for some LOLs.
    5. Re:Hate the mind numbing "Boss Battles" by Hatta · · Score: 1

      I love boss battles, properly executed. Look at Shadow of the Colossus, the whole thing was boss battles and it was never mind-numbing. Figuring out how to beat a boss can be at least as mentally engaging as figuring out how to get through the level.

      --
      Give me Classic Slashdot or give me death!
    6. Re:Hate the mind numbing "Boss Battles" by Anonymous Coward · · Score: 0

      Depends on the type of game. I am a JRPG fan. I like games with puzzles within dungeons (Golden Sun is very good at this), but the real challenge for the battle system is usually not getting through all of the small battles but instead handling one large extended battle. At least in RPGs, if the battle is too hard, you are always free to spend some more time leveling up so there is a kind of built-in difficulty adjustment.

    7. Re:Hate the mind numbing "Boss Battles" by Anonymous Coward · · Score: 0

      don't forget the cutscene before the boss.

    8. Re:Hate the mind numbing "Boss Battles" by Jimmy+King · · Score: 1

      Ah, yes. The old unskippable cut scene. My wife can attest to the combined total of hours I've spent furiously pressing buttons in a fit of rage as if maybe this time the cut scene will be skippable if I just hit the right button.

    9. Re:Hate the mind numbing "Boss Battles" by Anonymous Coward · · Score: 0

      And yet the puzzle is still fun the 3rd time around? I find the puzzles boring after a few plays because i already know the solution, frequently there isn't a way to improve you performance, and they are rarely effected by upping the game to a higher difficulty setting.

  21. Never so easy as... by Anonymous Coward · · Score: 0

    No matter how easy games get, none will come close to the ease of "winning" Monty Python's Quest for the Holy Grail...

    http://www.amazon.com/Python-Mac-OSX-Classic-System-7-1/dp/B000067O93/ref=sr_1_2?ie=UTF8&s=videogames&qid=1288122104&sr=8-2

    1. Re:Never so easy as... by elrous0 · · Score: 3, Interesting

      Obviously, you've never beaten Desert Bus. Now *there* is an accomplishment!

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    2. Re:Never so easy as... by Anonymous Coward · · Score: 0

      Incidentally, the next "Desert Bus for Hope" is coming up on Nov. 19th.

      These people are insane. INSANE!

    3. Re:Never so easy as... by GameboyRMH · · Score: 1

      Driving a bus with bad steering alignment along a desert road for 8 hours? Meh, that's no challenge for today's gamers who are experienced in morning-to-night MMO grinding.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
  22. Which games? by geekoid · · Score: 3, Insightful

    and what do you mean by easier?

    The time to complete something it's a good indicator of whether or not a game is harder.

    I played Might and magic and it took 100 hours to complete. Does spending 40 minutes killing 10000 skeletons by hitting the same two keys hard?

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:Which games? by amicusNYCL · · Score: 1

      Does spending 40 minutes killing 10000 skeletons by hitting the same two keys hard?

      Yes, I believe it does hard.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    2. Re:Which games? by Anonymous Coward · · Score: 0

      and what do you mean by easier?

      The time to complete something it's a good indicator of whether or not a game is harder.

      I played Might and magic and it took 100 hours to complete. Does spending 40 minutes killing 10000 skeletons by hitting the same two keys hard?

      Or boars... Millions of them

    3. Re:Which games? by drinkypoo · · Score: 1

      Does spending 40 minutes killing 10000 skeletons by hitting the same two keys hard?

      Yes, I believe it does hard.

      I see what you there.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  23. More gamers have lives by Byzantine · · Score: 2, Insightful

    If games are getting easier, I think you need look no further for the reason than the rising average age of the gamer demographic. When I was in college, I could spend six hours a day for a week on games if I wanted to. Now I have a job and a family, and I might have an hour a day in which I could play games—but probably not. On those rare occasions I do play something, well, it wouldn't be very exciting to play for an hour and just make it through the tutorial.

    Shorter games are better for busy people.

    1. Re:More gamers have lives by phek · · Score: 1

      although i agree that making it through the tutorial would be nice, it wouldn't be difficult to make it through if games weren't so slow paced. When i'm running around in a game i want to be doing something constantly rather than just running. If you think back to mario or zelda there were constantly enemies on the screen that you could get to within two seconds (or they would get to you). Games now, you have to run around for 30 seconds before you find an enemy or something to doo. It's really just bullshit, these games that already feel short because they're only 12 hours long are in rreality even shorter because h3/4 of the time is running around doing nothing.

  24. Funny thing... by Slutticus · · Score: 0

    ...I fired up Super Mario Brothers 3 for the first time in years last night, and I almost broke my TV from an angrily tossed controller. I only made it to level 2-3. And I had 20 lives.
    Yes, absolutely games are getting easier. The only truly difficult game i've played lately is Halo 3 on Legendary mode; but that's BS because you have the option to complete the game at a much easier setting. Not true of SMB3 for sure! Kids these days have it easy.
    now GTFOML!

  25. No Possibility Huh... by Nom+du+Keyboard · · Score: 1

    No possibility, huh, that you might just be a better game player now than in the past? Can't give yourself a pat on the back there?

    The problem is that if games continually get harder as time goes by, new players to computer games overall will never be able to complete them and quit buying them out of frustration.

    If games are too easy then experienced players will quit buying them. Game makers will see the trend and increase the challenge.

    Or you could just overclock your PS3..

    --
    "It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
  26. Der what? by Anonymous Coward · · Score: 0

    Um, on Legendary Halo Reach is MURDEROUS. With skulls on it can get even crazier. And I hear there is an unlockable difficulty above legendary. Don't come whining to me just becuase game developers have finally started to realize that continually frusteraiting your players by fickle jump puzzles is poor game design.

    1. Re:Der what? by Slutticus · · Score: 0

      Yes, but you can always play through on a much easier level. The point is: it wasn't like that before.
      I can see both sides of it: On one hand you can pick the difficulty you're comfortable with and that can make a game more accessible to people but on the other hand.....there is something satisfying about beating one of those old-school games that you just don't get with the modern ones....I can't place it....but it is some kind of satisfaction knowing that not everyone can do what you just did (where as my wife could probably complete halo reach on the easiest setting.probably)

    2. Re:Der what? by elrous0 · · Score: 1

      It wasn't like that before because they didn't have enough memory or storage to even have the option. Old school games also didn't have decent AI, the ability to save, and a bunch of other crap that made the games more annoying--not out of choice, but due to the limits of the technology.

      You can choose now if you want the hardcore experience or the casual one--and choice is a good thing. Of course, there will always be some dick who thinks that only hardcore players should be allowed at the party. But it's probably the *only* party he's ever getting invited to.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    3. Re:Der what? by Anonymous Coward · · Score: 0

      Perhaps you're investing entirely too much of your sense of accomplishment into a video game, then?

  27. Re:Nope. It is not the games. It is you. by Shadow+Wrought · · Score: 1

    I have a hard time believing you finished Halo on Legendary within a few hours. And, if you did, and everyone else is doing it, than you should be playing on XBox Live to get the challenge that the game is lacking for you. Matchup against similar players and you're good to go.

    --
    If brevity is the soul of wit, then how does one explain Twitter?
  28. I'm not sure... by brian0918 · · Score: 5, Funny

    I'm not sure - I haven't played a new game in years. Still working on Myst. I hope to have it completed by 2015, and then I'll move on to Riven. I may just finish this series before I die...

    1. Re:I'm not sure... by Anonymous Coward · · Score: 0

      I'm not sure - I haven't played a new game in years. Still working on Myst. I hope to have it completed by 2015, and then I'll move on to Riven. I may just finish this series before I die...

      Wow that took you a long time. I finished Myst back in 2005. I'm playing 7th Guest now and hope to start Riven in a couple of years. I'd like to try Tomb Raider but there's only so many hours in the day.

    2. Re:I'm not sure... by Totenglocke · · Score: 1

      The problem with Myst wasn't that it was hard - it was that they gave you no hint whatsoever about what you were supposed to do. It's akin to me locking you in a room with a tv, stack of movies, pc with plenty of games, and some glue and popsicle sticks and expecting you to build the Eiffel Tower out of the popsicle sticks.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    3. Re:I'm not sure... by Anonymous Coward · · Score: 0

      I may just finish this series before I die...

      Or maybe even in time to try out Duke Nukem Forever when it's released....

    4. Re:I'm not sure... by Conception · · Score: 1

      Weren't all the answers in the library? That's how I got through all the puzzles.

    5. Re:I'm not sure... by Totenglocke · · Score: 1

      They were - but again, you had to figure out what was a puzzle and what was useless, then dig through tons of useless stuff in the library.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
  29. Indie Games by rakuen · · Score: 2, Insightful

    The main developers are making somewhat easier games (with difficulty settings) because that's the way the market works. If you make every game require the same level of memorization, reflexes, and skill as Battletoads, a large portion of people are going to stop buying your games pretty quickly. They're a business, they have to make money, so no surprise here that they try to cater to the larger demographic.

    There are, however, independent developers who are still making difficult games. They don't have to answer to the bottom-line so much. Some of them even do it for fun. If you want a difficult challenge, go looking around for IWBTG and its ilk. Theyr'e not hard to find, and they won't cost you anything, except perhaps the keyboard you broke in half.

  30. Re:Nope. It is not the games. It is you. by geekoid · · Score: 1

    Then how do you explain those of us who own their oen homes, have families go to sports event for the kids and still kick ass at games?

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  31. Everything was better in my day by elrous0 · · Score: 3, Insightful

    When I was young, everything was better. Today, everything is worse.

    Sincerely,
    Every Generation Since the Dawn of Time.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:Everything was better in my day by Quiet_Desperation · · Score: 1

      This.

      I've been gaming since 1975, and still love it. Gots a gaming PC and all three consoles.

      I recall the days of punishing games that made you replay 20 minutes of stuff if you got killed. Honestly, I don't really miss that. Even Demon's Souls didn't do stuff like that.

    2. Re:Everything was better in my day by Anonymous Coward · · Score: 0

      In the game industry, it's actually true, there are a few patterns which game developers follow and that's it, nothing like the diversity of the DOS era.

    3. Re:Everything was better in my day by elrous0 · · Score: 2, Insightful

      The DOS era was for pussies. The arcade era was the REAL heyday of gaming. It was also, completely coincidentally, when I was young.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    4. Re:Everything was better in my day by VGPowerlord · · Score: 1

      When I was young, I had to walk 2 miles to school uphill both ways in the snow! Now get off my lawn!

      Sincerely,
      Every Old Person Ever

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    5. Re:Everything was better in my day by elrous0 · · Score: 1

      Spoiled kid. In *my* day we didn't have schools!

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    6. Re:Everything was better in my day by interkin3tic · · Score: 1

      When I was young, everything was better. Today, everything is worse.

      That doesn't go for every generation. I mean, in -my- younger days, we didn't have internet porn...

    7. Re:Everything was better in my day by blahplusplus · · Score: 1

      "When I was young, everything was better. Today, everything is worse."

      Except in this case it is true. In terms of gaming things are not the same. We'll take JRPG battles as a example. Final fantasy used to have a decent battle system after FF8-9 things start to go down hill startin with FF10 when weapons and armor have no stats and skills and item sets are massively reduced as well as the # of unique monsters, levels and secrets.

      Old gamers can OBJECTIVELY point out where games today are inferior, that is a huge difference because they can point out what in the game that was once there but been removed due to cutting corners.

      BIG DIFFERENCE.

    8. Re:Everything was better in my day by Anonymous Coward · · Score: 0

      things start to go down hill startin with FF10 when weapons and armor have no stats and skills

      YMMV. IMO, that was one of the best parts of the game because it makes a lot more sense than a system of arbitrarily better weapons that grow more powerful and more expensive as you follow the map from the starting town to the last town. Having the character grow instead of the weapon is more intuitive.

    9. Re:Everything was better in my day by Raenex · · Score: 1

      I played Final Fantasy X on the PS2 when it came out and was blown away by the opening cut scene, and generally was engaged with the story and gameplay. The Blitzball game-within-a-game was pretty neat too. Now when I compare that to the Final Fantasy II (North American, SNES version) I played, there's no way I'd say X was an inferior game.

      See, I'm an older gamer, and I think all this bullshit about games being better back in the day is just the usual old man syndrome.

    10. Re:Everything was better in my day by Pennidren · · Score: 1

      And here I am without any mod points...

    11. Re:Everything was better in my day by Anonymous Coward · · Score: 0

      except when you actually go back to play the old games, you know, the ones that were considered "easy" and they kick your ass hard compared to either their newer iterations or games like them.

      Example, I sat down and played super mario brothers 3 and super mario world after playing super mario galaxy, SMG was leagues easier and was wrapped up much faster.

      It took me a lot longer to complete the other two games, especially SMW. and you know what? My favorite Mario game is still Super Mario World.

      Super Mario 64 was also immersive as well, but not as much as SMW, and as you get to the newer games it gets easier and easier, and shorter.

      I mean, I never had to continue or worry about losing lives on Super mario Galaxy, in fact I had over 75 extra lives.

      SMW, had to continue several times.

      It isnt nostalgia or seeing it through Rose Tinted glasses, older games are harder, and often, better. I even noticed this when I was a kid, that games are getting easier.

      It's for the ADD riddled .com generation who will lose interest in 2 seconds if the game doesnt end in the next 2 seconds.

    12. Re:Everything was better in my day by Anonymous Coward · · Score: 0

      The best selling franchise is Mario. There's a very obvious reason the best selling franchise is not one of these newer ones... they are just not as good.

  32. It is me or... by Syberz · · Score: 1

    Is it me or is there a story on here about how games are too easy or not long enough every couple of weeks or so?

    Go back a few years and people were complaining of how difficult and frustration games were (to this day I haven't beaten Mega Man, the first one with the horrible box art).

    This is a cycle, we're just in the "easy-peasy" part of it, the difficulty will come back, just like leggings... *shudder* Speaking of which, spandex is a privilege, not a right!

    --
    ~Syberz
    1. Re:It is me or... by Jaysyn · · Score: 1

      Two words for Megaman. Nintendo Hard.

      --
      There is a war going on for your mind.
    2. Re:It is me or... by Anonymous Coward · · Score: 0

      Mega Man while difficult, never had horrible art. Ever.

      Also, I went back in a marathon of fury having never beaten a single mega man as a child and found I could clear the first 8 as an adult in less than two weeks.

  33. those are Multilayer games. by Anonymous Coward · · Score: 0

    The games listed in the summary are multilayer games and are dick hard to get all the unlock-ables in them. The single player is just a little bonus and should not be heavily considered when talking about these games.

  34. They want to be like the movie industry by rvr777 · · Score: 1

    That is because some game company want to turn games in something similar to Hollywood. They only care to make spetacular-looking games, but without paying TOO much attention to the history behind it. And they turn this games into blockbusters. Medal of Honor sells for U$ 59.99 and you can complete in just a few hours. Sure, if you are planning on playing it online everyday, it is worth it. But must people I know, don't do this. And it gets worse when the game doesn't even have a multiplayer mode. Pay 60 bucks for some hours of entertainment? Sounds expensive.

    1. Re:They want to be like the movie industry by spire3661 · · Score: 1

      Some games are worth it. Uncharted 2 was unquestionably worth my $60, ditto God of War III, Infamous, Red Dead Redemption, . All of these games have triple-A single player and the ones the do have multiplayer dont let it be the dominant experience.

      --
      Good-bye
    2. Re:They want to be like the movie industry by Americano · · Score: 1

      And yet we regularly spend $15-20 at the movies for 90 minutes of entertainment. $40 if you bring your girl and get some popcorn.

      $10/hr, for a $60 game which gives you 6 hours of entertainment, really doesn't sound that expensive.

      And if you want more complex games, go play more complex games, and don't buy the ez-bake fps games. Learn to play chess - get started quickly, years to master.

  35. Well... by AstrumPreliator · · Score: 1

    Well the focus has shifted from single player to multiplayer quite a lot in the last decade or so. Single play has been getting easier and shorter for mainstream blockbuster titles, but they tend to focus on multiplayer. I did enjoyed the new Medal of Honor single player even with it being very short, they did screw up majorly on multiplayer though. Even games which are heavily focused on single player have been getting shorter, like the episodic releases of Half-Life 2. I'd give them a break but the reason they did episodic releases was shorter games, at quicker intervals. They got the first part down I suppose...

    If you want something that's hard as nails then try I Wanna Be The Guy. It's not an FPS with amazing graphics or anything, but you'll be playing that for a long time. You can also try going back to some of the classic FPS single player games like System Shock 2. It's not like they have somehow gotten worse.

    1. Re:Well... by Anonymous Coward · · Score: 0

      Ah yes, System Shock 2, that was one helluva game. Bioshock is essentially the spiritual successor to that, and both (Bio 1 & 2) of those games have been single focused.

      Or to really get back to original classics, there are the numerous DooM source remakes out there.

  36. Demon's Souls by Anonymous Coward · · Score: 0

    i take it the original poster hasn't played Demon's Souls yet

  37. Well... by Jaysyn · · Score: 1

    Well if you guys keep buying them, they'll keep making them!!

    --
    There is a war going on for your mind.
  38. Money is fun by Kenoli · · Score: 1

    I imagine catering to a less skilled but broader audience translates into higher sales. It's all about numbers, you know.

    Also, it seems that people are increasingly willing to buy watered down shit, ignoring quality and focusing on theme. I'm looking at you, sports games.

  39. Beating hard games doesn't make you a badass. by B+Nesson · · Score: 2, Insightful

    I played through Mass Effect 2 on normal, and felt like a badass by the end, because in Mass Effect 2, you play a badass. You go up against impossible odds and save the human race.

    Some of my friends played through Mass Effect 2 on Insane difficulty, and felt like badasses by the end, because they had done something hard.

    Neither of these things actually makes you a badass, though. One is just pretending in a story, and one is just developing proficiency at a game. The difference is, I don't have any illusions about how badass I actually am.

    1. Re:Beating hard games doesn't make you a badass. by Anonymous Coward · · Score: 0

      I uninstalled me2 after about 15min of play. After me1, increased loading times and console friendly ui made me hate the piece of crap immediately.

      ME1 had good enough graphics, all they needed to do was fix bugs and write and do more story. Nothing else. But noooo, they just had to fuck things up.

  40. They're being dumbed down too! by Anonymous Coward · · Score: 1, Insightful

    Just look at WOW.

    Hunters used to need to take care of ammo counts and bags.
    Everyone needed wood to light a fire.
    You used to need to spend time going somewhere in order to play a BG.
    You used to need to spend time going somewhere to get in a dungeon instance.
    Some spells/abilities were only available at certain trainers.
    They've just dumbed down the whole stats and talenting system, so there will be even fewer cookie-cutter character builds.

    Slowly, but surely, it's turning into another InstaFrag game where the RP is pointless.

    1. Re:They're being dumbed down too! by Wyatt+Earp · · Score: 1

      Hunters had a bag slot wasted, as did Warlocks and were the only class that had to spend money to kill. Oh and warlocks had to go farm mobs before a dungeon or raid so they could cast important spells. It was a great farking mechanic.

      Wood? Fire? It was pointless when you could cook in any town or camp. Oh that buff from a camp fire was a make or break.

      Yes, you have to go out to the middle of nowhere if you wanted to queue for a BG, and you had to commit to that BG. So like if AV had a 3 hour queue you just waited and waited and hoped it didn't crash you out when you zoned.

      Again, it was awesome to travel all the way to Strath, or better yet Dire Maul and then find out someone dropped group.

      Spells, abilities, professions are still only available at certain trainers, or are you that one guy who liked having weapon trainers spread across three cities?

      All your points are things that needed to be fixed.

    2. Re:They're being dumbed down too! by supradave · · Score: 1

      I haven't paid my account for a few months now and I'm really debating to spend the money on Cataclysm. When I got my first dread steed at level 40 and then amount of money and time I had to spend and never got to get the level 60 dread steed, I was a bit torqued regarding the ability to get it after taking a few months off at that point.

      If anything, Blizzard should have 2 modes, stupid-easy mode with all the new "wonderments" and regular mode with all the original requirements.

    3. Re:They're being dumbed down too! by Philomage · · Score: 1

      I wouldn't call WoW a role playing game. It has a lot more in common with a FPS than a RPG.

    4. Re:They're being dumbed down too! by spire3661 · · Score: 1

      There is more then enough STORY to WoW. Having to stock ammo is for hte most part an immersive mechanic only. It wasnt punishing, it wasnt overly burdensome, it didnt fulfill much of a role other then to appease RP nerds. It was simply tedious and boring.

      --
      Good-bye
    5. Re:They're being dumbed down too! by Americano · · Score: 1

      Hunters used to need to take care of ammo counts and bags.

      How are any of these things "fun", though? Let's see:

      "YES! I have to constantly remember to pack my bags before I leave town and stock up on useless gold-sink items like spell reagents and ammo." (Fun for whom? Accountants? Travel consultants?)

      "YES! I have to devote a bag slot to carrying around a stack of wood so that I can light a fire to cook something to eat. Start the party... NOW!" (Fun for whom?)

      "YES! I can spend 15 minutes riding around pointlessly to get to a battleground NPC or a summoning stone!" (Unless you're on a PvP server and enjoy world PvP, this is only possibly fun for the person ganking you while you're in transit.)

      They've just dumbed down the whole stats and talenting system, so there will be even fewer cookie-cutter character builds.

      The point of those changes was to make the talent points more interesting. Was it really "fun" to grind for 3 levels to get 3 talent points to increase the damage of your main attack by 2/3/6%? Wow. Thrill a minute stuff there. I'd argue that those changes actually have made the talent builds less cookie-cutterish, and encourage you to pick up some of the more fun / PvP / utility talents, because the tree isn't stuffed with a bunch of "Increase crit chance by 1%" talents, which aren't 'fun' in any sense of the word. I'd say my shadow priest's talent tree is a LOT more 'fun' to play (and easier to spec) than it used to be, more versatile (my spec functions passably well in bg's AND pve now), and the gear & combat ratings system has gotten simpler to compare new gear.

      If you enjoy sitting there plugging values into a spreadsheet for an hour or two every evening, then yeah, WoW is less "fun" now because they've simplified things. If you don't (and most people don't) enjoy spreadsheets, then WoW let's you get to the "fun" stuff more readily now.

      I'd say that a lot of the "dumbing down" of WoW has involved stripping out unnecessary and pointless complexity

    6. Re:They're being dumbed down too! by Anonymous Coward · · Score: 0

      Wheres the RP in running to town for more arrows? Or clogging up my inventory with wood and flint and other firestarting stuff? Or trudging for 10 minutes back to the city to join a BG or an instance. Having to run to another city because trainer X in city Y doesn't have a certain spell or skill.

      None of this stuff has anything to do with roleplaying unless you really do enjoy roleplaying the mundane things, tracking inventory, traveling to have fun somewhere else, etc.

      I haven't played WoW for a year or two, but those kind of changes were fantastic, IMO. They reduced the drudgery and let you get to the actual game elements quicker.

      I have unpleasant memories of waiting around for 30 minutes or so at the entrance to instances waiting for 1-2 players who are halfway across the game world to fly, fly more, hop a transport to the other continent, and travel to the instance. Usually only to have someone else in the group quit because they've been waiting for 15+ minutes and gotten bored. Yeah, damn you Blizzard for getting rid of this type of aggravation.

      Posting AC cause I don't have my password saved on this laptop.

    7. Re:They're being dumbed down too! by Godskitchen · · Score: 1

      Travel in games doesn't make the game more challenging, it just makes it more time consuming.

      WOW isn't challenging, the least it can do is make it quick and easy to accomplish trivial things.

    8. Re:They're being dumbed down too! by kaatochacha · · Score: 1

      I have absolutely no idea what you just said.

    9. Re:They're being dumbed down too! by bigstrat2003 · · Score: 1

      You're right about most of what you say, except talents. I guess maybe some classes have done OK, but when I logged into my mage, I was appalled. For any given tree, there is exactly one way to spec for PvE, and one way to spec for PvP. And to make matters worse, you get so few talent points now that your off tree means nothing. Back in the day, for example, an arcane/fire mage had substantial differences from an arcane/frost mage. Now, with so few points to put in your secondary tree, it doesn't add flavor; rather, it just props up your main tree some more.

      Blizzard has made a lot of great changes to the game over the years (like basically everything else), but the new talent system is a travesty in my opinion. The goal is depth without needless complexity, of course, but now there is neither complexity nor depth. I'd rather have complex depth than something completely shallow like what we have now.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    10. Re:They're being dumbed down too! by Americano · · Score: 1

      That's a fair enough objection - I can't really speak for mages, I've got a very low-level one who I've messed around on occasionally, but no real serious experience. For some reason I keep coming back to my pally & my priest, and I've been pretty happy with the changes so far.

      My impression of the paladin changes are that they're fine - a little more time when tanking to use some other utility talents rather than simply mashing the 6-9-6-9-6-9 rotation to keep up threat - 3 holy power + shield slam puts up some pretty amazing threat. But as hybrids, pallies have an inherently different playstyle and flavor to each tree, so I can certainly see that having 3 trees all dedicated to the same role might make it harder to differentiate for the pure dps classes.

      I dual-specced for disc/shadow, and primarily run pve. Before the patch, we had "one true spec" for pve shadow (14/0/57), and at most, a couple of free talent points at the end of a disc build to customize with. Holy used to offer the most versatility in terms of spec - you could focus on improving your direct-healing single-target heals, or you could buff your aoe & hots, or go for the 'comic relief' build and pick up Lightwell. I haven't spent any time as holy since about halfway through Ulduar, though, so I'm not sure how the new talent trees look for holy.

  41. Games are easier because games have changed by Anonymous Coward · · Score: 1, Insightful

    In oldschool games, you had gameplay, and nothing more. The gameplay and the challenge were the entire point.
    Games today try to be a cinematic experience. You spend 10 minutes trekking through a stage to get to a boss, you dont want to die and then have to play through all that again. Why not? Because its boring as hell to play through again. It's like getting to a good point in a movie and then rewinding to watch some boring bit that you just watched 3 times already. As long as games are long, drawn out experiences, you just dont have that "one more try" feeling that oldschool games used to keep you playing over and over.

  42. There are no new games? by hawguy · · Score: 1

    I'm not a gamer, and I know I'll get royally flamed for this, but my theory is that there are no new games -- there are a handful of unique games styles and everything else is a variant of those styles with different eye candy pasted on. Faster computers and better graphics cards just enable better eye candy (and maybe better game physics), not better games.

    I've got my flame retardant suit donned, so flame on!

    1. Re:There are no new games? by Dunbal · · Score: 1

      Fair comment. As someone who has seen the rise of the computer industry from the beginning and who has played games from cassette tape days, I could argue that you're *almost* right.

      It seems that "evolution" in the gaming industry is incremental - major changes in the structure of computer games arrive every 5 years or so, and in the meantime everyone is just copying everyone else instead of innovating. Sure, graphics hardware improves and eye candy gets shinier and filled with more polygons over time, but like you said, this is just more of the same.

      However innovation does happen. There was a time before "Total War" style games. There was a time before Dune (and later Command and Conquer) gave us RTS type games. There was a time before Doom, and the FPS, and there was a time before Railroad Tycoon. All of these games completely turned the industry on its head by opening new categories which are still alive and well today. I don't doubt that right now some kid is in high school and soon he will dream up another fundamentally different type of game. But until then, we're stuck (again) in a rut.

      --
      Seven puppies were harmed during the making of this post.
    2. Re:There are no new games? by Anonymous Coward · · Score: 0

      I'm not a gamer, and I know I'll get royally flamed for this, but my theory is that there are no new games -- there are a handful of unique games styles and everything else is a variant of those styles with different eye candy pasted on. Faster computers and better graphics cards just enable better eye candy (and maybe better game physics), not better games.

      I've got my flame retardant suit donned, so flame on!

      Don't tell anyone, but the movie industry, the book industry, the music industry, and pretty much every other entertainment medium is the same way and has been since time immemorial.

    3. Re:There are no new games? by seebs · · Score: 1

      Pretty much exactly as true as the observation that there are no new stories to tell.

      Which is to say, it's not true, but if you carefully avoid ever reading any stories, you'd never know.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    4. Re:There are no new games? by tepples · · Score: 1

      Pretty much exactly as true as the observation that there are no new stories to tell.

      Then what new video game genre has been created since 1996, when Parappa the Rapper introduced the rhythm game? Even Katamari Damacy is just Bubbles (1982) recast as a 3D platformer.

    5. Re:There are no new games? by Anonymous Coward · · Score: 0

      Pretty much exactly as true as the observation that there are no new stories to tell.

      Then what new video game genre has been created since 1996, when Parappa the Rapper introduced the rhythm game?

      Rhythm games have been around since at least 1987

    6. Re:There are no new games? by Fluffy+Bunnies · · Score: 1

      Depends a bit on how loosely you define genres. Does "MMA simulator" count as a new genre or is it grouped with table tennis into "sports games", or with Mortal Kombat into "fighting games"? What genre do Sims and Flower belong to?

    7. Re:There are no new games? by sempir · · Score: 1

      Wait till they bring on the games centered round politics and, or, religion.

      --
      A closed mouth gathers no foot.
    8. Re:There are no new games? by tepples · · Score: 1

      Does "MMA simulator" count as a new genre

      I don't lump MMA in with Street Fighter II or table tennis, but I do lump it with wrestling.

      What genre do Sims and Flower belong to?

      You're right: The Sims is from 2000, after Parappa, so I'll grant you that. But it's the codifier of the genre whose Ur Example was Little Computer People from 1985. As for the PLAYSTATION 3-exclusive Flower, I don't own nor regularly visit anybody who owns a PS3 console, so I can't comment, but the Wikipedia description makes it sound like Glider PRO at first glance.

    9. Re:There are no new games? by Fluffy+Bunnies · · Score: 1

      Are there wrestling simulators? I'm only familiar with wrestling-themed fighting games. And even if there are, wrestling isn't MMA, MMA isn't wrestling.

      I looked up some videos of Glider PRO, and it's not really the same... I mean, the very basic gameplay mechanic, "fly around collecting shit" is the same I guess, but that mechanic isn't really the defining feature of Flower. It's all about the atmosphere it creates. Have a look at this video http://www.youtube.com/watch?v=RUC2tpY5gb4

      Btw, if indie games count, have tried http://www.ludomancy.com/games/today.php?lang=en or http://www.kongregate.com/games/GregoryWeir/the-majesty-of-colors

    10. Re:There are no new games? by tepples · · Score: 1

      Are there wrestling simulators? I'm only familiar with wrestling-themed fighting games. And even if there are, wrestling isn't MMA, MMA isn't wrestling.

      I've never had a chance to play UFC games or any WWE game since WWF Attitude on the PS1. But as I understand it, WWE games and UFC games are at least as close as Mario Kart is to Need For Speed. But some might in fact lump Mortal Kombat with WWE.

      Btw, if indie games count

      I'm not entirely sure to what extent indie games count. The impression that I get from comments to various articles about the PC vs. console war is that only geeks play indie games, not the general public.

  43. console vs PC difficulty by Anonymous Coward · · Score: 0

    Yes. And if even a *little* difficulty is put into a game, such as Dragon Age (*), all the console kiddies will bitch that it's too hard (even though their console version was already dumbed down from the PC version!). Then, you have auto-aim on console FPSs, and other kinds of dumbing down.

    (*) DA was easy compared to oldschool games, but harder than a lot of people were used to these days.

    It also doesn't help that developers mistake "assload of health in enemies" for "difficulty". These are not the same thing.

  44. Maybe you should branch out by aztektum · · Score: 1

    "Games" are getting easier and the only examples he offers are 3 recent FPS games. FPS games have never offered much in the way of what I'd consider to be difficult, engaging gameplay.

    --
    :: aztek ::
    No sig for you!!
    1. Re:Maybe you should branch out by BobMcD · · Score: 1

      "Games" are getting easier and the only examples he offers are 3 recent FPS games. FPS games have never offered much in the way of what I'd consider to be difficult, engaging gameplay.

      Seems like a comment of this nature could offer some examples? TFA mentioned Zelda. What compares to that today?

    2. Re:Maybe you should branch out by bane2571 · · Score: 1

      Given that Zelda was freaking easy, let's go with...Modern day Zelda. Also freaking easy, just as time intensive but made in the last few years. Counter example success!

    3. Re:Maybe you should branch out by BobMcD · · Score: 1

      Original Zelda took months for their target audience to complete.

  45. ROI by Ryvar · · Score: 5, Informative

    (All opinions expressed herein may not reflect the views of my employer, and in fact we try to avoid falling into this trap but it's a pretty prevalent attitude in the industry right now):

    I work as a game designer on big-budget shooters for a living, so here's my take:

    Game companies are consciously making the decision to do this for two reasons:
    1) Easier games have broader markets, by increasing the likelihood and rate at which the user receives validation we increase sales, and much more importantly:

    2) It's unusual for more than 50% of the people who beat the first level of your game to beat the last level. Money spent on later levels is generally money wasted, and shortening the experience altogether is a function of the increasing development cost per hour of gameplay and ROI of even having more than 10 hours of content at all. If 95% of the people who bought the game complete the first level (as tracked by developers through achievement systems) but only, say, 35-40% finish the game, that necessarily influences how you invest your limited development funds.

    --Ryv

    1. Re:ROI by klingens · · Score: 1

      If 95% of the people who bought the game complete the first level (as tracked by developers through achievement systems) but only, say, 35-40% finish the game, that necessarily influences how you invest your limited development funds.

      Could this be due to many people renting your game? After all, if I pay $60 for a game and own it perpetually, I probably want my money's worth if the game is only at least halfway entertaining, so I play it til the end.
      If I rent the game however, the clock is always ticking: another day costs another dollar, so I might be tempted to stop playing and bring the game back instead?
      This of course brings some dilemma: the game developer creates short games since the gamer doesn't play to the end, while the gamer only rents the game since "it's only a few hours long anyways, not worth my money" which in turn encourages the game developer to create shorter games.... How long until there is nothing but a tutorial for the game anymore?

    2. Re:ROI by Zenin · · Score: 2, Insightful

      Because it couldn't be that the later levels were rushed, sloppy, unimaginative, and ultimately just boring. Or the game in general wasn't that good to begin with. Nah, it must be the gamer's fault. *facepalm*

      Good games hook you all the way through and still leave you wanting more, enough so that you play it through again a few times. When you first finished the game you did it at 6am, because you just couldn't put the game down, it was that good.

      If your achievement spying system indicates half your players aren't finishing your game, it's most likely because your game sucks! It's analogous to people walking out of a movie theater half way through or stop watching a TV show half way through the season. The answer is not to shorten the game time, but to improve the game.

      --
      My /. uid is better then your /. uid
    3. Re:ROI by Anonymous Coward · · Score: 0

      I think it has a lot to do with the story of the game- I feel Half Life 2 had one of the best stories I've ever played through in a video game, even though it was not so difficult to complete . I wonder if the statistics for this game are the same as 95/40 you quote above. I also felt that Reach was a much better story than H3 and felt more compelled to complete the missions- and would most definitely play the game again. It's like big budget Hollywood films, they look great but too often lack a compelling script and characters and you just end up feeling disappointed you wasted 2 hours and 15 bucks.

    4. Re:ROI by BitZtream · · Score: 1

      I'll buy #2 for low budget games. MoH? CoD? Halo? No, doesn't apply, those aren't 'limited budget' titles, sorry.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    5. Re:ROI by Anonymous Coward · · Score: 0

      Re; 2

      Have you considered that its the crappy development attitude which leads to titles where players become bored and quit?

      So you use that to justify making the latter part of the game even worse?

      How many people who finished the first level of Half Life 2 finished the last? I bet its a hell of a lot more than 50%.

    6. Re:ROI by Anonymous Coward · · Score: 0

      2) If 95% of the people who bought the game complete the first level (as tracked by developers through achievement systems) but only, say, 35-40% finish the game, that necessarily influences how you invest your limited development funds.

      You realize this is a self-fulfilling prophecy?

    7. Re:ROI by Quasar1999 · · Score: 1

      Sounds like a self fulfilling prophecy if I've ever heard one... People don't play the final levels so we don't put much effort into them, so in turn people will not want to play the crappy final levels, rinse and repeat. STUPID logic. How about making every level more and more interesting, drawing the player further and further into the game. God of War did a great job of that. The story and the levels became more and more interesting as you went through the game. Give the users incentive to continue playing... spending less and less effort on the content as the game progresses leads to shit releases like DOOM 3, after the second level it looked like the level was script generated, by the 5th level I wasn't killing zombies, *I* the player, had become a zombie.

      --

      ---
      Programming is like sex... Make one mistake and support it the rest of your life.
    8. Re:ROI by aaaaaaargh! · · Score: 1

      If 95% of the people who bought the game complete the first level (as tracked by developers through achievement systems) but only, say, 35-40% finish the game, that necessarily influences how you invest your limited development funds.

      What I find bizarre is that the companies don't seem to take into account that if only 35-40% finish the game 60-65% didn't like the game enough to play it through -- which, one might think, indicates that they didn't really like it. Given that the last impression is usually the one that lasts it is only a matter of time until this will impact sales.

    9. Re:ROI by Anonymous Coward · · Score: 0

      Oh man, that sounds like a self-reinforcing loop if I ever heard one. People don't always play to the end of the game, so polish starts gravitating toward the start of the game and the endgame suffers?

    10. Re:ROI by Anonymous Coward · · Score: 0

      (as tracked by developers through achievement systems)

      Wow, I feel pretty fucking naive that I never saw achievements this way. And I am generally pretty cynical.

    11. Re:ROI by BobMcD · · Score: 1

      If 95% of the people who bought the game complete the first level (as tracked by developers through achievement systems) but only, say, 35-40% finish the game, that necessarily influences how you invest your limited development funds.

      You have a point, but if 100% of the people wanted to get to the end of the game, you've done it right. The abandonment you're describing is due to a lot of factors ranging from 'ooh shiney' to your own attitude towards ROI.

      If games are art, and people are leaving halfway through, something is wrong with the product. Making it shorter isn't necessarily the answer.

    12. Re:ROI by Ryvar · · Score: 3, Insightful

      The problem with that line of argument, which I'm sympathetic to personally, is that the rough numbers I'm describing are (give or take 5%) reflected across every major FPS/action title in the past several years.

      Quality and engaging stories are critical to good base sales and customer satisfaction, but you'd be surprised by how little impact they have on player completion rates.

      The solution taken by the better studios in the industry, and I apologize as judging from the responses I seem to have poorly presented my point - is not to phone in the ending, but rather to shorten the experience while maintaining consistent quality throughout.

      I think a lot of people don't realize that the levels you see in, say, Modern Warfare 2 cost literally millions of dollars to make, and the debate regarding optimal running time is still very much in progress.

      --Ryv

    13. Re:ROI by Anonymous Coward · · Score: 1, Interesting

      If Fallout 3 and Fallout New Vegas are any indication of "optimal running time", then making a game shorter than 200 hours is a bad idea. Of course you could run through the game skipping all the side quests and complete the game in 10 hours (if you tried).
       
      In other words, you need to make a game that can be played how the player chooses to play. My first run through of Fallout 3 I skipped the GNR mission entirely and went straight to Rivet City. I maybe beat the game in 30 hours with some side missions. I then realized I missed half the game without feeling like I missed it. So I replayed it and am still replaying it trying to complete all the side quests (man is there a lot of character development and more story with those), and I'm at about 150 hours and still playing.
       
      Not to mention its on a back burner for Fallout New Vegas. Now that I understand the game mechanics I'm taking it slow, exploring everything, getting the full story and loving it. I'm currently at about 40 hours game time and still haven't even gotten to New Vegas yet! Nope, still on my journey there. I understand not everyone has such desires and could blow through the game in 20 hours if they wanted. Hell, you could make it to new vegas in a couple hours of playing if you really wanted.
       
      The point is that the quality of any part of the game doesn't suffer because some kid wants to beat it in 5 minutes OR because a "basement dweller" wants the game to last for weeks.

    14. Re:ROI by umbrellasd · · Score: 1

      Good arguments, but there's a chicken/egg phenomenon here. People may not bother continuing to later levels of a game because the developers didn't invest time in holding the interest of the players or providing content worth exploring. Then developers conclude that it's not worth investing money in a longer game. Then the game gets shorter and the new end of the game begins to get short-changed for similar reasons...

      And pretty soon all anyone can buy is a God Damn 1 level game demo, that never materializes into anything substantial because the developers are already on to the next purchase enticing demo.

      If you follow this shit out, then what you end up building is the shortest possible piece of shit that you can sucker people into shelling out the most money for. And that's what's wrong with letting economics be the primary driver of creation. The great games are ones that are built on a vision of something amazing and the follow through is driven by that personal desire for greatness by the developers rather than what the ROI will be.

      It is, of course, true that you need good management of a project to keep the costs sane, but I would say that the games that are driven more by projected ROI end up as shit, and the games that are well-managed but allowed the time necessary to reach an artistic level of completeness are far superior. I don't like Blizzard very much, but if you look at their games, they don't design the first half of a campaign to be great and then just trail off. They build them great from beginning to end because they believe in their vision and they believe the ROI will follow suit.

    15. Re:ROI by Anonymous Coward · · Score: 1, Insightful

      Because it couldn't be that the later levels were rushed, sloppy, unimaginative, and ultimately just boring. Or the game in general wasn't that good to begin with. Nah, it must be the gamer's fault. *facepalm*

      http://www.steampowered.com/status/ep2/ep2_stats.php

      Man, that Half-Life game. Only 50% of people who started it, finished it. Probably because the later levels were rushed, sloppy, unimaginative, and ultimately just boring. Or the game in general wasn't that good to begin with. Nah, it must be the gamer's fault.

      *facepalm*

    16. Re:ROI by Anonymous Coward · · Score: 0

      So people start playing, and find it gets boring half way through,. and give up. To compensate for this, developers spend less time/money on later levels, that people find boring and don't play?

    17. Re:ROI by ranton · · Score: 1

      If your achievement spying system indicates half your players aren't finishing your game, it's most likely because your game sucks!

      One of two things is true:

      1) Game developers spend millions of dollars writing games, but then take no effort to do market research to find out why players aren't finishing their games.

      2) Game developers spend millions of dollars writing games, and then spend serious money doing market research that shows a significant number of players never finish games even if it is incredibly fun. Therefore they decide not to spend as much time on late game content because they could make more money making another game instead.

      Personally, I am betting on #2 being true. In general, people DO NOT PAY FOR QUALITY. People may like to think they do, but they don't. Just like citizens deserve the government they have, gamers deserve the games they are playing.

      --
      -- All that is necessary for the triumph of evil is that good men do nothing. -- Edmund Burke
    18. Re:ROI by SheeEttin · · Score: 1

      2) It's unusual for more than 50% of the people who beat the first level of your game to beat the last level.

      Very true--For those unaware, Valve publishes statistics (lower right panel) for some of their games. For Half-Life: Episodes 1 and 2, they've published the highest map reached. The graph is slightly S-shaped (greatest percentage at the first map, lowest at the last, and evener in the middle), with about 100% beating the first level and a bit less than 50% beating the last.

      For Episode 2, they also published death heatmaps--maps showing where people died the most frequently. Of course, boss battles and the like appear pretty hot, but what I found particularly interesting is this map, the first level. That hot spot you see there marks the cliff facing the far-off superportal, which the player is instructed to look at (it's pretty cinematic). Newbie players likely think, "hey, I wonder if I can jump down there." (You can, but the fall kills you.)

    19. Re:ROI by BobMcD · · Score: 1

      I think a lot of people don't realize that the levels you see in, say, Modern Warfare 2 cost literally millions of dollars to make, and the debate regarding optimal running time is still very much in progress.

      I'd only counter this by suggesting that if indie gamers can do it on their own time, your team could likely do it for less than 'millions' given certain allowances.

      It sounds like a leadership issue to me, honestly.

    20. Re:ROI by Anonymous Coward · · Score: 0

      I also work for a game developer, and I think you ended your post on the main reason: "limited development funds".
      Folks, making a video game costs a lot of money; sometimes too much money (looking at you, 300M$ games). Take the current problems with the economy and add in the number of studios out there right now and you get a mix of low budgets from publishers and low ROI (too much competition). If you want to make money at some point you'll have to cut somewhere... And among the things being tried right now is cutting into the content to reduce development costs. The total number of games produced is also being reduced. We're told this is the "new reality" for our industry...

    21. Re:ROI by Anonymous Coward · · Score: 0

      I feel like its such a waste though. A level in MW2 might cost millions, but a level in HalfLife 1 was just as fun if not more so. Obviously you couldn't get away with as simplistic of a level design and appearance today, but i definitely think theres a point where throwing more money at something isnt helping your product any, and I'd say MW2 passed that by a long shot.

      A better example would be portal, which was short but every minute of it felt very well done. At the same time, I don't think they overproduced it and wasted a ton of money per level the way I feel MW2 did.

  46. Agreed. by lunatic1969 · · Score: 1

    Meh. These multiplayer shoot-em-ups don't do it for me anymore. They don't offer anything different. We might as well all still be playing Half Life - and frankly that'd probably be more fun anyway (Mods, Maps, etc). I'm hugely disappointed with what's available in the game market, especially on the console. Give me something different. Give me a story that grabs my attention. Give me something that makes me think. I mean, actually THINK. I think some developers think that's the same thing as having the patience to simply put up with the game....

  47. A Rather Terrible Analogy, There by damn_registrars · · Score: 4, Insightful
    From the article:

    Imagine if Tiger Woods just gave up the first time he swung a golf club because he didnt get a hole in one? What if Michael Jordan gave up because he couldnt dunk straight away? Both Golf and Basketball are games just like any other game, you play because its fun and in time you learn to play better and improve.

    Well, if Tiger Woods had to play his first ever game of golf against Jack Nicklaus, he probably would have been so frustrated with the experience that he might have considered not bothering. That is how multiplayer (your favorite FPS here) is for many people. That is exactly why I only played the first Quake for about an hour - and the rest of the series not at all. People who are new to the games end up in multiplayer games against people who play it 16 hours a day and hence find themselves annihilated faster than they can even figure out which button opens a door and which button changes weapons.

    People aren't giving up games quickly because they are hard - more often they are giving up because there is no point in trying to compete when there are no new players around. It would be as it there was no such thing as amateur boxing, everyone had to get started by fighting Mike Tyson; many people wouldn't even consider it out of fear of immediate death.

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    1. Re:A Rather Terrible Analogy, There by SatanicPuppy · · Score: 1

      I don't buy that for shooters. Just about every popular shooter on the planet has bots to practice against, so you can get your ass shot off in private for a while before you go try it on with the big boys.

      Those are really more about the multiplayer though. If you want to play a game without multiplayer, they still exist.

      --
      ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
    2. Re:A Rather Terrible Analogy, There by Anonymous Coward · · Score: 0

      Isn't that the point of ever-improving matchmaking systems though? Sure, the first few games you play will be matched against anyone, but after your skill levels are determined, most matchmaking systems allow you to search by skill. These systems are always evolving and getting better. Just like in an RPG or puzzle game how you might play a specific part a few times before getting it down, give the matchmaking system the same amount of time. It takes a few tries for it to learn your skill level and get things right.

    3. Re:A Rather Terrible Analogy, There by Anonymous Coward · · Score: 0

      There are plenty of people playing the game online that are not experts when it is first released. Naturally if you start playing the game a year after it came out, however, you're going to suck. Just the fact that people are playing the game a year after it was release speaks volumes about the quality of the game.

      There are a few single player games on the market, but I'm kind of surprised that they are even including a single player mode at all in many of the games since that is clearly not where most people are spending their time. Most of the people that I know have not even finished playing the single player mode of most games because like me they think what's the point. If you put it on an easier enough mode you're going to win, big deal.

    4. Re:A Rather Terrible Analogy, There by Buelldozer · · Score: 1

      Bots? BOTS? That's your answer, practice against BOTS?

      Once I know the basics of a map I can SLAUGHTER bots by the score. I can seriously mow down entire armies of the stupid things...and yet I'm still getting teabagged by half the 14 year olds on the planet 30 seconds after I join a server.

      If I put my mind to it, and am willing to spend the hours of precious free time practicing and getting teabagged, I will eventually reach a skill level that allows me to consistently kill 85% of players but practicing against Bots is useless for anything but learning the map.

    5. Re:A Rather Terrible Analogy, There by Zibblsnrt · · Score: 1

      I find the idea that FPS bots are somehow comparable to human players sort of hilarious.

      --
      "All that is necessary for evil to succeed is for good men to do nothing." - Edmund Burke
    6. Re:A Rather Terrible Analogy, There by men0s · · Score: 1

      Well, if Tiger Woods had to play his first ever game of golf against Jack Nicklaus, he probably would have been so frustrated with the experience that he might have considered not bothering. That is how multiplayer (your favorite FPS here) is for many people. That is exactly why I only played the first Quake for about an hour - and the rest of the series not at all. People who are new to the games end up in multiplayer games against people who play it 16 hours a day and hence find themselves annihilated faster than they can even figure out which button opens a door and which button changes weapons.
      ...
      People aren't giving up games quickly because they are hard - more often they are giving up because there is no point in trying to compete when there are no new players around. It would be as it there was no such thing as amateur boxing, everyone had to get started by fighting Mike Tyson; many people wouldn't even consider it out of fear of immediate death.

      You just summed up a common multiplayer problem described in your first paragraph with the last sentence of your last paragraph. People are afraid; they care too much.

      Everyone, and I mean everyone, is a noob at some point. I remember playing CS:S multiplayer for the first time and had no fucking idea what to do except buy a gun and shoot someone that didn't look like me. I had no idea that various maps had specific objectives and I didn't know how to plant a bomb or how to use flash bangs.

      But I played anyways because I didn't care and I wasn't afraid: I was having fun. It was a new experience to me and serious players be damned. So what if I popped every round? I could always log off and go do something else I was good at. It's only when I get to the point of being angry that I find myself not enjoying the game. This basically amounts to yelling, "This game cheats!" or chucking a controller against a wall.

    7. Re:A Rather Terrible Analogy, There by skine · · Score: 1

      Look, good against remotes is one thing. Good against the living? That's something else.

    8. Re:A Rather Terrible Analogy, There by Anonymous Coward · · Score: 0

      It would be as it there was no such thing as amateur boxing, everyone had to get started by fighting Mike Tyson; many people wouldn't even consider it out of fear of immediate death.

      Or fear of having their ear bitten off...

    9. Re:A Rather Terrible Analogy, There by Jah-Wren+Ryel · · Score: 1

      I find the idea that FPS bots are somehow comparable to human players sort of hilarious.

      Sounds like there is a business opportunity in the vein of 3rd call-centers for training servers with real experienced players who deliberately go easy on the paying players.

      --
      When information is power, privacy is freedom.
    10. Re:A Rather Terrible Analogy, There by Anonymous Coward · · Score: 0

      Quake doesn't have a "use key", you just run at the door and it will open.

      How did you get past the first level without figuring that out? Please tell me you didn't spend an hour in E1M1 in the one room before the elevator.

    11. Re:A Rather Terrible Analogy, There by Anonymous Coward · · Score: 0

      Many games on the xbox 360 which use xbox live's matchmaking systems tend to put you in with par-skilled players. Quake live does as well.

    12. Re:A Rather Terrible Analogy, There by Anonymous Coward · · Score: 0

      And some jerks start game anew to appear to be inexperienced. All that to get in to the MP with beginners and show off how kewl they are.

      Also in some long standing franchises, the notion of the beginner is rather murky: people who played previous titles are too considered to be beginners - same as people who play the game first time.

  48. Easier, more entertaining, or are you older? by jollyreaper · · Score: 2, Insightful

    Games are certainly getting easier if you define it as "I can beat it."

    Back in the early console days, I only ever beat maybe one in ten of the games, "beating" meaning that I got to the end credits. PC games were a different story because you could save the game state. With sheer endurance, you could make it to the end.

    Older games didn't have much going for them but the play mechanics themselves and they could be fiendishly difficult and completely unforgiving. "Twitch gaming" is not a recent development.

    So yeah, through sheer endurance, you can beat most games out these days. The question is whether you can maintain enough interest to bother.

    The thing I've noticed as I've gotten older is that it takes a greater effort and more originality to pique my interest. I have no tolerance for annoying play mechanics, derivative designs, and rehashes of games I've already played.

    I've been a fan of RTS games for a long time but nothing kills my interest in a game more than seeing something five or ten times shinier than the last RTS I played with AI and pathfinding every bit as awful as the last one.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
    1. Re:Easier, more entertaining, or are you older? by VGPowerlord · · Score: 1

      I've been a fan of RTS games for a long time but nothing kills my interest in a game more than seeing something five or ten times shinier than the last RTS I played with AI and pathfinding every bit as awful as the last one.

      So, now that you've told us how much you dislike StarCraft II, what's your opinion on R.U.S.E.?

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  49. I say good. by DrEldarion · · Score: 1

    Back in the day, companies had to make games hard in order to get any sort of play time out of them. Contra, for instance, is brutally hard, but once you get good at it, you can make it through the game in under a half hour. Nowadays, the focus is on the content itself - I'd much rather play even a very-short 5 hours of storyline and progress than 5 hours of dying repeatedly until I memorize the exact location of every enemy on a level.

    Of course, all this is moot anyway because almost all of these games offer higher difficulty levels or multiplayer modes.

    1. Re:I say good. by PRMan · · Score: 1

      Really? I beat Contra with a friend about the 2nd or 3rd time I played (using all the Continues). It wasn't THAT hard. Try Batman or Fester's Quest. Now THOSE were hard.

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
  50. We wanted it! by sznupi · · Score: 2, Insightful

    Remember all those pains involved in having such ignored and even ridiculed way of spending time? How "games were only for kids", and only weird and awkward ones at that? How, if only the masses would really try, they would understand and like it?

    Well, it happened. So now many games are made for them, not you. Deal with the consequences of what we wanted (this is extremely easy, considering huge numbers of great "hard" games made also now; even if limiting oneself to what's available, more than can be played in a lifetime)

    --
    One that hath name thou can not otter
  51. Re:Nope. It is not the games. It is you. by swanzilla · · Score: 1

    Then how do you explain those of us who own their oen homes, have families go to sports event for the kids and still kick ass at games?

    Statistical outlier.

  52. um did anyone read the blog first? by greymond · · Score: 1

    The first paragraph complains about FPS that are easy to complete in "4 hours", but then the post goes on to compare that against games like Zelda Ocarina of Time, a RPG...

    Let me break things down for those who have not grasped this concept:

    FPS: First Person Shooters (ie: Halo, MoA, etc) have typically "short" single player campaigns because the games typically have a lot of replay value in that after you "finish" the game you spend the majority of your time going head to head with others online, or at home, or on different modes co-op.

    RPG: Role Playing Games (ie: Zelda, DragonAge, etc) have typically 80-120 hours of game play story because typically once you beat them you never play them again. Granted, you may play the game again "later", like I played FF: Tactics when I was in high school and when it was released on the PSP I got a copy to play again.

  53. The fun in that is by baadfood · · Score: 1

    Game developers used to ask players what they wanted, and players asked for more, harder, content. Then the internet was invented, and consoles got online games. And developers got to measure the gap between what players said they did, and what they actually did. And game developers found that the more, harder, content was mostly ignored, and actually the majority of players gave up on content longer than a few hours, and stuck to easy mode. Because thats where the fun is.

  54. Non-car-analogy detected by Anonymous Coward · · Score: 0

    I am trying really hard....

    So....its like buying an expensive car and complaining about the cheap steak?

    Or was the car supposed to have been made of steak?

    Oh wait, maybe this is it. The glovebox cooks steak, but the steak is just mediocre quality and doesn't include potatos, so you feel like you paid too much for the car.

    Right?

  55. PVZ Endless by omnibit · · Score: 1

    Plants v Zombies, hardly an old game, has a survival mode that can potentially go on forever, getting more difficult with each turn.

    That should appeal to your penchant for difficult gaming.

  56. Patience by VGR · · Score: 1
    From the article:

    You, the player, spend on average €60 or $60, depending on which side of the pond you are on ...

    I thought everyone knew by now that paying $60 for a game is foolish. Very few games are so good that they are worth buying as soon as they come out. Most games are half that price after only a month or two, and a third that price after six months.

    Sometimes the price drop is bizarre. I remember seeing unopened retail boxes of Bioshock for $5 in regular stores, only a year after Bioshock had come out! Yet, somehow, "gems" like Family Feud Home Edition continue to clog up the shelves for $20 each....

    --
    The Internet is full. Go away.
    1. Re:Patience by BobMcD · · Score: 1

      I thought everyone knew by now that paying $60 for a game is foolish. Very few games are so good that they are worth buying as soon as they come out. Most games are half that price after only a month or two, and a third that price after six months.

      Just bear in mind that this is going away. Boxes on shelves themselves are going the way of the dodo, and there's no compelling reason to drop prices on digital 'inventory'. Once we migrate to a completely-online-only delivery system for all our gaming, the price flexibility will dry up pretty quick, and we'll be right back to this same value-for-the-dollar discussion.

  57. Similar mechanics by Anonymous Coward · · Score: 0

    One point nobody's brought up yet is that most video games use fairly similar mechanics. If you're new to first-person shooters, you'll have to learn how to aim headshots with your mouse. If you've spent hundreds or thousands of hours playing first-person shooters, you'll be very very good at shooting things in the head from extreme distances. In other words, many of the skills you learned playing Halo are still useful in Medal of Honor -- this makes the game easier, because there's no learning curve involved for most of the basic gameplay. The same basic thing applies to platformers, RPGs, RTSs, MMOs, and most other games. I guarantee you that someone who's played 500+ matches of Starcraft is going to be better at Starcraft II than someone who's never touched a RTS before.

  58. Dupe? by Bigbutt · · Score: 1

    Yea, not really. But wasn't there an article here not too long ago about how the game companies that were collecting stats for their games were finding people would only play for a few hours before considering themselves done and move on to the next game? Why put $500,000,000 into creating an intricate game when 95% of the players don't even get to the 10th battle scene? Heck, it looks like most companies could just create the first 4 or 5 levels and claim anything they want.

    "That's right, this has 150 levels of puzzles, boss matches, and awesome graphics that will really heat up your GPUs!!!"[1]

    [1] Your game may not actually have 150 levels.

    [John]

    --
    Shit better not happen!
    1. Re:Dupe? by BobMcD · · Score: 1

      Why put $500,000,000 into creating an intricate game when 95% of the players don't even get to the 10th battle scene? Heck, it looks like most companies could just create the first 4 or 5 levels and claim anything they want.

      So, to sum up...

      Issue - Players leave games early

      Solution - Make games worse

      That doesn't make much sense to me.

  59. Difficulty modes ftw by Twinbee · · Score: 1

    I'd do anything for a Plants vs Zombies game, but with real challenge and difficulty. That was a great but far too easy game. Can't they at least put extra difficult modes on like the old arcade games used to do? Sigh...

    --
    Why OpalCalc is the best Windows calc
    1. Re:Difficulty modes ftw by bigstrat2003 · · Score: 1

      Endless survival mode is anything but easy in PvZ.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
  60. another take of this is by hypergreatthing · · Score: 1, Flamebait

    But do they have battletoads?

    No seriously, ever play that game? It's rage inducing. Did i think it was a good game? Fuck no, it was a piece of shit.

    To summarize, difficulty != Fun

    Wanna do something hard? Do something outside of video games.

    1. Re:another take of this is by Anonymous Coward · · Score: 0

      That was hands down the hardest game I have ever played. Even to this day I still can't make it past the third level.

    2. Re:another take of this is by werepants · · Score: 1

      But do they have battletoads?

      No seriously, ever play that game? It's rage inducing. Did i think it was a good game? Fuck no, it was a piece of shit.

      To summarize, difficulty != Fun

      Wanna do something hard? Do something outside of video games.

      I beg to differ. Battletoads kept me going back to the video store over and over to rent it as a kid. It was tough as hell, but it was interesting and the art was fun and the music was good, so I actually kept trying. A good but difficult game will give you hours of playtime, a good but easy game will only give you a few, and a bad game won't keep you playing whether it's easy or not.

    3. Re:another take of this is by Shikaku · · Score: 1

      Battletoads is easy. You never played Ninja Gaiden (especially 3) for the NES I presume.

      That is pure torture. Also the final boss of Ninja Gaiden 3? 3 forms, all very hard. You lose a life, you go back half the stage. Lose all your lives? Well be glad you get infinite continues, but the boss is at stage 6 part 3. You start at the beginning of the stage, part 1, when you continue. And it's long and stupidly hard.

  61. The big $$ titles are always watered down by ProppaT · · Score: 1

    If you're putting out a blockbuster title, wouldn't you want it to be accessible to the masses. Like it or not, the hardcore gaming community is not the large focus of the game industry anymore now that the market has been expanded so much. FPS players are just now feeling the hit because FPSs are the current flavor of the week. RPG and platformer gamers have already gone through these expanded market growing pains.

    The thing you have to remember is that you're not forgotten. It might seem like for every 10-20 games that come out, only one is challenging...but you also have to remember that we're pumping out 10x's as many games as we used to. You're basically getting the same amount of difficult/hardcore-oriented games, there's just a ton of mainstream friendly games to wade through now to find them.

    I'm currently experiencing the opposite problem. It seems that a lot of the games I'm playing are just extremely hard. For example, I've played through all the 2D Castlevania games and beat them all. Some were easy, some were difficult. But none of them were brutal. I picked up the new Castlevania game that just came out for the Xbox/PS3 and it's killing me. I've found myself putting it on diaper baby mode multiple times just to get by mini boss type encounters. Shmups, fighting games, and side scrollers aren't getting any easier, either...probably due to the fact that these genre's are no longer "main stream" and appeal to hardcore gamers a lot more than your average or casual gamers.

    --
    Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
  62. Game Choice by Anonymous Coward · · Score: 0

    Pick different games if you want a challenge then. The games you mentioned are AFAIK made solely for the multiplayer experience, so the single-player campaign isn't as long or as fun. If you want good, difficult single-player, play some better games. Or branch out from the FPS genre a bit. Seriously, there are a lot of good titles out there that have incredibly hard difficulty modes. Some of them are even Triple-A titles. Try Mass Effect 2 on Insanity mode. Try StarCraft II on Brutal. You could even try Halo Reach on Insanity. The point is that difficulty modes exist for a reason, and beating a game on its hardest difficulty still allows for a feeling of accomplishment.

  63. Games are getting easier because of 3d graphics by tp_xyzzy · · Score: 1

    It just takes too long time to create all the 3d stuff for games, that programmers have no time to create the actual gameplay or levels. In the 90's, you could see 2d games where there was 100 levels of varying difficulty available. With 3d graphics, that's just impossible recardless of what kind of team is creating the game.

  64. So... by Quiet_Desperation · · Score: 1

    ...but different games.

    Right now: Fallout: New Vegas on Very Hard with hardcore mode on.

    People who are new to the games end up in multiplayer games against people who play it 16 hours a day and hence find themselves annihilated faster than they can even figure out which button opens a door and which button changes weapons.

    That was really bad on Red Dead Redemption which did not rank the free roam at all. I log in the first time with my level 1 character and a cheap ass gun loadout, and some level 50 guy on a giant buffalo and golden gun keeps attacking me. Things were better when I got to level 30, but by then I online segment was played out for me. Getting to level 50 seemed like too much of a slog.

    To you high level guys who go after low level characters: what's the point? It's like playing with a cheat code. This is why 90% of my online play is private co-op.

  65. Content more involved? by khendron · · Score: 1

    Could it be that creating content is simply much more labour intensive than it was years ago?

    Creating a level in the old days was easy, because the required detail was pretty low. I recall building my own Quake levels (I replicated the office where I worked) in just a few hours. I have no idea how levels are created for the latest FPS games, but the stunning amount of detail has raised the bar very high. I am guessing the amount of effort involved is also very high. And since content takes longer to create, to get the game out in a reasonable time they have to cut the amount of content.

    --
    Life is like a web application. Sometime you need cookies just to get by.
    1. Re:Content more involved? by Venzor · · Score: 1

      I recall building my own Quake levels (I replicated the office where I worked)...

      Careful, admitting this might earn you an unexpected gift.

      --
      If someone is wrong, don't insult; Educate.
  66. No I dont think they have. by Anonymous Coward · · Score: 0

    They are also not as linear as they used to be.
    You can beat the game in 7 to 14 hours for most titles today but in order to attain all the game has to offer, you have to play through more than once.
    also since the focus has also moved to online game-play as opposed to single or god rest its soul split screen multiplayer, the game companies dont have to spend as much time on the complexity of the single player when the multi-player is where the game gets longevity in playability.
    You are also no longer playing against the game, you are playing against other humans for the most part.
    I argue the games have not gotten easier but have become more complex. Gaming has changed to much to still be able to compare apples to apples.

  67. Re:Nope. It is not the games. It is you. by Animaether · · Score: 1

    More to the point - although I too find GP poster's "get a life" assessment more than a little lacking in substance* - how does it explain people who are relatively new to games playing through them in just a day, too?

    Perhaps it's the need for console games to 'help' the player a bit by simplifying things that also finds its way into PC gaming?

    Perhaps it's simply the genre of games being released nowadays (a pretty much linear FPS can be played through in a few hours as long as you're familiar with FPS games in general.. shoot everything that moves, hope none of the victims were important (Half Life 1 - Can't shoot the scientists in Half Life 2.. how disappointing). Hunting down pixels in CountDown (Access Software) will still take you several days no matter how often you've played Monkey Island, LOOM, The Dig, etc.)

    Perhaps it's the milking of games with downloadable content, 'episodes', and the focus on multiplayer, dimishing the single player experience.

    Probably a combination of things.. but since the question doesn't ask for a cause, merely a yes/no answer, I'll go with: Yes.

    * If you have a job, family, etc, then all that means is that instead of playing it through on the same day in 6 hours, you play it through over the course of two months in half hour stints. Guess what? That still means it was just 6 hours - where an older game might have been 12 hours.. whether that's 12 hours in 1 day or 12 hours over the course of 4 months doesn't change that it was 12 hours.

  68. D for Sony Playstation by logicassasin · · Score: 1

    Many years ago, I worked for Funcoland. The day that "D" was released for the Playstation, we sold quite a few copies.

    EVERY one of them was returned within hours to trade for a different game. Everyone was flying through the game and, yes, they all saw the "Best" ending.

    I think what's happening is that devs have kept difficulty at a steady point, yet the gamers are just getting better.

    Personally, I don't see the attraction of a lot of these modern games. They don't have the replay value of a game like, say, Robotron 2048 which, after nearly 30 years is still a tough game to play.

    --
    Fifty watts per channel, baby cakes.
  69. Kids today... by o2binbuzios · · Score: 1

    I haven't played games regularly since SNES, but my kids are all over PS3 games.

    My experience as a fuddy-duddy Dad who picks up a controller every now and then is I can't even get past the training levels...so there is a base level of
    skill that needs to be there that I don't have (or have the patience to acquire). This is true on Assassins Creed, MW2, and a few others that go bang and splat.

    I think the gameplay has to be easy enough that a 1st timer with a reasonable amount of patience could pick it up. If you have been playing for 10 years,
    that will probably make it seem facile. I know my kids can get through a game in a weekend if I let them....but I'm sure I couldn't get through those same games
    in 2 months (assuming I stay employed, married and otherwise continue as a productive member of society)

  70. Devil in the details... by Last_Available_Usern · · Score: 1

    I don't know that the difficulty is that much lower, just the overall amount of gameplay. This due in large to the amount of detail and attention required to create the same amount of content today v/s previous years. Ignoring the game mechanics, a game like the Legend of Zelda would take very little time to string together graphically. Now, creating that same amount of real estate with today's graphical expectations would take a team of designers and graphicc artists a VERY long time. It's not enough that there be a two-dimensional tree, that same tree needs to have moving branches and leaves and wildlife with varying levels of detail depending on hardware. It needs to be destructable or at least show damage. Heck, most gamers would probably expect to be able to climb it too. All of these aspects take time, and money, and thus the amount of content, not the diffculty, suffers.

  71. Re:Nope. It is not the games. It is you. by Anonymous Coward · · Score: 0

    yes all gamers live in their moms basement, i just recently finished god of war 3 on the ps3, i dont own a ps3 i played it at a friends house over several saturdays when we both had time since its launch and that game was challenging and rewarding, passing the controller to friends when you die or checkpoint is the best way to play games. but i guess that never happens cause i live in my mother basement?

  72. Of course they are by MBCook · · Score: 3, Insightful

    Seems pretty obvious to me.

    When I was a kid and had my NES, games were TOUGH. Old Atari games were tough as well. Even into the Genesis and SNES games were often still hard.

    Now, I'm older, and better at games, so that makes a difference. But I'd say that the average game now, even on 'normal', is easier than it was.

    There are a couple of reasons. First is games aren't coin-ops now. When I was a kid, most games were either coin-op conversions, or designed by companies who were used to them. They were used to designing games to make you fail, so you had to stick in more quarters.

    Second, hard games turn people off. Battletoads was fun, but I couldn't get past the elevator stage as a kid, even in two player. Contra is famously hard. Super Ghouls and Ghosts? Tough! There were some easier games, but that could be killer. Rent a game and it's too hard, you give it up. You don't buy the game. You don't buy the sequels. When it feels like you're being punished by the game, it's not fun.

    Games are evolving. Super Mario Galaxy had some very tough moments (especially getting all the stars). But you could die until you game over and lose basically nothing. The lives are irrelevant. Today most FPSes have regenerative shields (thanks to Halo) so you don't get stuck somewhere with 1 health, unable to move.

    Games have moved on. They can still be punishing. Some are designed that way (Ninja Gaiden for the XBox), some can just be set that way (various songs in Rock Band on expert). Are things like Ratchet & Clank easier than older platformers? I'm not sure.

    I'm happy about this. I enjoyed FF X and XII, but I never finished them. They got too hard, and I had to grind and grind and grind just to get to the next area. It stopped being fun. Last summer I played The Legendary Starfy on the DS. The game was easy as heck, but it was quite enjoyable. I expect the same thing out of the new Kirby game. That isn't always a bad thing. A game can be easy and still a ton of fun. We've learned replay value doesn't just come from forcing you to replay the game over and over just to survive to a new area.

    What I really hate is what other commenters have noted: online play. When Q3 did it they had a good reason: it was a FPS with no story and the bots weren't that great. But today, it's an excuse to make less content. It's an excuse to make a buggy game. It's an excuse to try to force me to buy an XBox Live subscription. I almost never care. The only times I've really enjoyed online games where when I ended up stumbling upon a server I could play on all the time, with people I knew who would take care of griefers and generally played the game.

    On the whole, online play is usually tacked-on and not that great. When I see a preview for a game that's not dedicated online, and online is one of the first features they talk about, I know I'm not going to care much.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:Of course they are by Anonymous Coward · · Score: 0

      Today most FPSes have regenerative shields (thanks to Halo)

      Thanks Infantry Online

    2. Re:Of course they are by VGPowerlord · · Score: 1

      What I really hate is what other commenters have noted: online play. When Q3 did it they had a good reason: it was a FPS with no story and the bots weren't that great. But today, it's an excuse to make less content. It's an excuse to make a buggy game. It's an excuse to try to force me to buy an XBox Live subscription. I almost never care. The only times I've really enjoyed online games where when I ended up stumbling upon a server I could play on all the time, with people I knew who would take care of griefers and generally played the game.

      My current game of the... well, several years now, is Team Fortress 2.

      Having said that, I also, along with 10 other people, run our own server. Not surprisingly, we crack down on griefers and other douchebags, even if we do sometimes disagree on how the server should be run.

      In TF2, when you first get the game, you are sort of at a disadvantage, in two different ways:
      1. You won't have any of the random-drop or achievement-unlocked weaponry. (All classes have 3 weapon/item slots, which have a default weapon in them. You also start with all 3 weapons and full ammo when you respawn.)
      2. TF2 also puts a lot of emphasis in learning the layouts of maps.

      Having said that, #1 isn't all that important as the original weapons are some of the most balanced (and least gimmicky) in the game. There are certain dropped weapons that give a clear advantage though. The largest offenders here are:
      1. The Soldier's Equalizer. Increases damage and run speed as you take damage. Prevents healing from a Medic. Last I checked TF2Stats, 92% or so of players used it.
      2. The Medic's Uber-saw. 25% slower than the Bone Saw it replaces, but builds up your Healing Gun's Uber-Charge meter 25% on each hit. This meter is used by the Medic Gun and Kritzkrieg to make the Medic and their patient invulnerable or have critical hits for the next 8 or so seconds.
      3. The Spy's Cloak and Dagger cloaking device. A cloaking device that has a shorter cloaking time than the Invisibility Watch, but standing still while cloaked recharges it. Less likely to be used by "pro" spies.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    3. Re:Of course they are by MBCook · · Score: 1

      Yes. I wasted dozens and dozens of hours on TF2 since I got a computer that could play it.

      TF2 is multiplayer, but it's designed as multiplayer. There are games like Uncharted 2: Drake's Fortune. Why does it need multiplayer? Because it can and it's a marketing bullet point. Then there are games like TF2 and Q3 that are multiplayer games. Adding a single player is kinda pointless.

      People playing TF2 can be jerks or just focus on playing deathmatch, but that's what servers are for. You can usually find one pretty quickly that's good. I always played on the VooGru servers as JohnnySaucepan. I got to know the other players, and people generally played as a team, even as everyone was popping in and out. The admins were nice and kept things in control. When I couldn't get on my preferred servers things were a crap-shoot. Sometimes the servers were fun, other times they were just full of crazy people playing like it was a solo FPS and the mods didn't keep them under control. Thanks to being a team game and being on a good server where people played co-op, we could carry a terrible guy or two. If you weren't a rockstar player you could still have a blast and help the team.

      That's one of my problems with XBL. On the PC I've always found a handful of servers I like, with good people, and I can keep going back there. With XBL you can't do that. You have to do things like on Quake Live where you build a list of nice players and follow them, in hopes you end up on a server with players who make the game fun.

      I got kinda tired of TF2 after playing it most nights for months. I wasn't a fan of the additional weapons being added, I kinda felt they made the game more complicated, and you had to avoid playing for a week or so after each came out because everyone was trying to achievement grind to get the new stuff.

      I'm kinda TF2ed out at this point. I've played so many FPSes in my life I generally avoid them like the plague now. They all kinda feel the same, and I'm just over it. TF2 is one of the games I broke that rule for (because I adored playing Team Fortress Classic) and I had a blast.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    4. Re:Of course they are by Anonymous Coward · · Score: 0

      Your first point hits it dead on. If there's money to be made in making it hard, it will take more effort to beat the game than to push start a bus uphill. The hardest recent game I can remember is F-Zero GX for the Game Cube, which just happened to have been co-developed with F-Zero AX, an arcade game. Both will eat your lunch, the AX version will eat your quarters too (5 of them at a time, last I remember).

    5. Re:Of course they are by GameboyRMH · · Score: 1

      Yeah the only modern game I've played that matches '80s-level difficulty is DMC4. The regular difficulty level is HARD, and the above-normal levels all cause you to run into impossible challenges early into the game, at that point it really feels like an '80s arcade game that requires godlike skills to get past the first few levels.

      I don't think Halo deserves its reputation for being super-easy. Like Crysis, it's only easy if you're very, very patient. The game's no fun at that point.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    6. Re:Of course they are by noidentity · · Score: 1

      I've played those NES etc. games again and some are tough, but now I'm wise enough to see that the difficulty was usually just due to poor design or poor implementation. I can see that something can't really be learned well, and is mostly chance, or that it's some quirk that you have to figure out to get around it. It kind of kills my enthusiasm to see the "difficulty landscape" and that it's not worth even trying, but maybe that's a good thing.

  73. Re:Nope. It is not the games. It is you. by Tridus · · Score: 1

    When the "game" has 5 hours of content and is easy, you can beat it in one day and still have a life. We call those days "Saturday" and "Sunday".

    Seriously, this "attack the poster" mentality is idiotic. Games today are unquestionably easier then games from 15 years ago. Making games that most people can't play is bad for business. WoW is a great example: if hard modes were the only modes for raids, most of the playerbase would never be able to raid and they'd lose all those customers. Catering to the top 10% of your players is a good way to get rid of the other 90%.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  74. Yes, GTA is a perfect example by dave562 · · Score: 1

    I have been playing the Grand Theft Auto series since the original came out. In the original games, and even going up through GTA III on the original PS, the mission timers were strict. There wasn't any room for error. You had to find the perfect path to complete the mission or you would run out of time and have to start all over again. It was frustrating but at the same time when you did figure out how to do it, there was a sense of accomplishment. It was like the game designers would not let you get by with mediocrity. You had to do it just right.

    Fast forward to GTA IV and it is MUCH more simple. There seems to be a lot of leeway built into the game. Instead of making it nearly impossible to succeed, they have made it nearly impossible to fail. On missions where you have to chase after people, they will actually slow down if they get too far ahead. In the original, if they got too far ahead, that was it, game over.

    I think the attention spans of children are getting shorter. They have too many entertainment options these days. When I was a kid, we had a system.... usually it was one or two kids in the neighborhood had one and everyone else went over to their house. First it was an Atari. Then a Nintendo. Piracy wasn't an option. Game designers had some leeway because choices were limited.

    In this day and age, there are simply too many options. If a game is too difficult, your average kid will go do something else and might not ever come back.

    1. Re:Yes, GTA is a perfect example by 0123456 · · Score: 1

      You had to find the perfect path to complete the mission or you would run out of time and have to start all over again. It was frustrating but at the same time when you did figure out how to do it, there was a sense of accomplishment. It was like the game designers would not let you get by with mediocrity. You had to do it just right.

      No, it was just a pain in the ass. I so freaking hate games that force me to go through the same mission again and again to progress in order to hide a lack of content; and it's particularly troublesome with this kind of game on the PC which expect you to get through the mission using a keyboard which only has full accelerate/brake/left/right controls and poor frame-rates due to an unoptimised port of a console engine.

      This 'you must do this mission again and again' idea is another example of consolitis infecting the PC market, because I don't remember it in any PC game I played before the majority of games became console ports. Certainly it was true in the 8-bit gaming days, but that was because there simply wasn't much content you could fit into 16k of RAM.

  75. Re:RPG FT fake achievement by rwa2 · · Score: 1

    Huh, I never really liked RPGs for the same reason quoted by subby... with enough grinding /anyone/ can W1N!

    http://www.pixelpoppers.com/2009/11/awesome-by-proxy-addicted-to-fake.html

    But yes, I do play the occasional RPG for the story. But mostly I stick to sims (flying / racing / construction puzzles / turret defense / maybe the occasional RTS / compelling FPS with compelling mechanics and/or non-twitch-based multiplayer dynamics).

  76. Consequence of wanting to be art by TheCRAIGGERS · · Score: 1

    Many people want to see video games called art, placed on the same pedestal that movies are placed at the very least.

    One consequence of that want is that you want your game's superbly written story line with all its drama and emotion to be accessible. If critics (or the general populace, for that matter) can't get past level two, they're going to have a hard time saying how it's on par with last month's blockbuster.

  77. Games getting easier? by Grizzley9 · · Score: 1

    Angry Birds says no.

    Though seriously, to me it's about value as well. For a small game like the mentioned for only a buck, I've gotten hours of gameplay out of it. Likewise a good online multiplayer you can get numerous hours of gameplay as well. What I don't like are the story games where you are done in just a few hours. Not the best entertainment for your dollar. Likely the reason is that single time through games are expensive to make and don't have as much volume in sales. HL2 may be an exception.

  78. MP SP by Anonymous Coward · · Score: 0

    Most games that have a multiplayer mode (especially FPSs) derive their gameplay from said Multiplayer.

    Single player story mode? Who the hell cares about that?

  79. Simple yet complex by PlusFiveTroll · · Score: 1

    Dwarf Fortress. http://www.bay12games.com/dwarves/

    You will probably give up quickly because you are a lame n00b that gets ate by skeletal crocodiles or starve to death. You will most certainly not make it to the point where you make a !!magma!! cannon to shower your enemies with hot death from above.

    Yea, you can camp spawns all day, but can you build a pressure plate activated super computer?

    1. Re:Simple yet complex by Venzor · · Score: 1

      Dwarf Fortress. http://www.bay12games.com/dwarves/

      Allow me to introduce the bastard offspring, Minecraft. It's highly addicting, and (in single-player) quite challenging. The game's still in Alpha, but boy is it exciting. Adding a 3D environment and positional sound makes for a game that keeps you on edge. With the updates on the way, it'll be even more dangerous without being tedious.

      --
      If someone is wrong, don't insult; Educate.
  80. What? by Anonymous Coward · · Score: 0

    Half life 2, episode two on hard mode has one of the most incredible, challenging, virtuosic moments in gameplay... easily a summer project for the average gamer to beat without saving through

  81. Multiplayer Experience by KingPin27 · · Score: 1

    I enjoy playing games for both Single and Multiplayer -- which is why i'm drawn towards games like TF / TF2 and CoD etc... The only trouble i'm finding these days is the danged game hackers. Wall hacks, aimbots, modded lobbies all make life more frustrating when i'm just wanting a challenging experience playing someone else on a somewhat level field of play.

    --
    "i lost my dignity on a slippery wiener"
  82. Vote with your dollars by Anonymous Coward · · Score: 0

    Watch honest, cut-throat reviews by cut-throat reviewers like Yahtzee's Zero Punctuation reviews.
    Consider less cut-throat reviews by sites like gametrailers.

    If you're less scrupulous, try before you by (no, I'm not going to tell you how).

    If the game doesn't seem like its your cup of tea, don't buy it.

    If we stop paying for shitty games, eventually pouring $10 to $50 million into a bad title will become a losing venture, and large companies like EA will either change their tack, or die.

    Simple.

  83. Sadly true by Dakiraun · · Score: 1

    I've noticed the same as well. One of my favourite examples was Elder Scrolls III: Morrowind vs Elder Scrolls IV: Oblivion. Morrowind was a very detailed game with a huge world, wonderful story and a good deal of complexity to the world, controls and the parts you played in the main story. Oblivion was more advanced in terms of visuals, but the controls were simpler, there was a lot less flexibility in character-based spells and weapons customization, the quests were much, much easier (and used a computer-aided compass to point out precisely where they were), the world was smaller, and the story was weak. Your part in the story was even... well, kind of secondary in the end. Part of this dumbing down of games, in my opinion, comes from the game consoles. As most games today are made for the consoles as the primary market, it seems they focus on making the controls simpler. There is also greater pressure to get games pumped out quickly, and a larger market to throw into upheaval if a game is not to their liking. Working in a university campus, my impression of the youths that comprise the younger portion of today's gamers is that they seem to have a shorter attention span (which, given the massive media exposure they have is not surprising). Perhaps the dumbing-down of games is also an attempt to hold their interest?

  84. Re:Nope. It is not the games. It is you. by archont · · Score: 1

    Games ARE my life. I'm a game designer and programmer. Do you mean another life, like joining the Marines or something?

  85. Quite right. by Half-pint+HAL · · Score: 1

    Obviously though, it's not that he's naturally too good, but that he's just playing the same effing game he's been playing for the last 10 years, with slightly better graphics and different maps. Does a championship runner complain that tracks are getting shorter? No, he's just getting better at the sport. You're right though. There's only so far that these games can go before the challenge runs out, and then it's time to find a new hobby. Games need a new evolutionary kick start. Nintendo recognised this, and look at the effects the Wii has had on the market. There are several good ideas out there that haven't yet been done to death. A decent remake of even something ancient like The Sentinel would keep most gamers occupied for days.

    --
    Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    1. Re:Quite right. by callmebill · · Score: 1

      I just started playing Super Mario Bros 3 on my Wii (going on 20 years since I last touched it on the NES), and it's kicking my ass! I have 4 lives to get through a whole world. If I die, I have to start the world over! OTOH, I respawn pretty quickly in COD2 :) I love both games, though.

  86. Should I only be paying $10 for Medal of Honor? by Anonymous Coward · · Score: 0

    I wish I could remember the article but it talked about why games priced at $60 is fair. Basically, it said that with the number of hours of entertainment you get out of a game for the price is comparable to that of going to the movie theater where you pay $10 to watch a 2 hour movie. The article was around when you could spend upwards of 10 to 15 hours on average to finish the single player game. If this is the case should I only be paying $10 for Medal of Honor?

  87. Dumber for Dumber by Anomalyx · · Score: 1

    I think that the general population is getting dumber, and games are just being made that cater to them. Dumber games for dumber people.

    My personal preference are games that require both thinking and quick hands, and stick it on the highest difficulty. Then throw a small dose of "dumb game" in there every once in a while for when I just want to blow stuff up... and because I found it on clearance for $5.

    --
    No, there is no "-1 I'LL NEVER ADMIT BEING WRONG!!!" mod.
    1. Re:Dumber for Dumber by BobMcD · · Score: 1

      I think that the general population is getting dumber, and games are just being made that cater to them. Dumber games for dumber people.

      When you get a little older, you'll realize that the the generation ahead of you thinks this of you, and their predecessors of them, and so on forever. Those cavemen must have been 'hella' smart.

  88. Dumbed down? Bring it on! by war4peace · · Score: 2, Interesting

    I'm what should be called "hardcore casual gamer". Sounds weird? Not quite: I play lots of games; most of them on easiest difficulty setting. I'll tell you why in a second.
    My philosophy is fairly simple: I buy a game, therefore I own it (albeit the EULA saying that it's only rented/licensed/leased to you, blah-blah). Bottom line is I can play it however I want. So... that's what I do.
    I know my limits. Aged 31 and working 'till 2 AM every night, I know that my reflexes aren't that good; my patience runs short; and I want to have fun. For me, fun is when you cruise through a game without wasting an insane amount of energy and frustration to advance. So in order to obtain that fun, I set the difficulty level to the lowest possible. I also try to grab all games which offer a rich sandbox mode. Examples: Prototype, Just Cause 2, Assassin's Creed, GTA 3, 4, The Saboteur, etc.
    Metagaming and immersion is a lot more important than mindlessly following the main storyline through corridors from A to Z. I usually ignore the main storyline whenever I can and only follow it when I want to change something. I had endless hours of fun in Just Cause 2 (played for almost 100 hours of game time so far) and it's still fun to do stuff in there. Same for GTA 4. Same for Prototype. I just wish there were more games like these out there on the market.
    One sandbox-type game that I did NOT like is Spore, because you always are summoned to do this and that and have to go there and do it, otherwise bad things happen. Ugly and unrewarding. Another bad sandbox game is Mafia 2: nothing to do except roam around in a car. Boring.
    As for Multiplayer: I enjoy co-op PvE games (such as Serious Sam), but I dislike PvP. My aggressiveness is around -7 on a scale from 1 to 10; combined with my bad gaming skills and my unwillingness to improve (call me lazy, I don't care) makes for a bad set of prerequisites for PvP.
    MMOs: I play browser-based MMOs, which are fun; OGame was one of the more interesting ones, up to a point when everything sort of got stuck (some sort of "endgame" where the server had too few people to make anything a challenge). I also play EVE Online, but lately it became to aggressive on all levels to be enjoyable. Everybody seems to fight everybody else for no apparent reason.
    One more thing about pretty much all MMOs I have played: the trolls, jerks and pubeless snoogans vastly outnumber all other types of players, thus poisoning the gamevironment. Yes, even EVE Online is invaded by such archetypes, polluting forums, chatrooms, etc. I had hoped the complexity of the game would drive them off; sadly, it's not the case.
    Well, anyway, staying on topic: I have no problem with dumbed down games. What I have a problem with are:
    - games which cheat. A good example would be racing games where everybody is 1 lap behind in the last lap, and all of a sudden you are ranked 6th.
    - inconsistent game difficulty. An example is the bloody ninja rope trial in Worms: Reloaded. I cruised through most levels (with few exceptions) but got stuck on that stupid level for the last 2 months or so. Epic Fail from the producer. Not to mention the ninja rope's mechanics is completely different from all other Worms games.
    - Bad ports from consoles. No further comment here...
    All in all, so what if the main storyline ends in 3 hours? Good, now we can concentrate on having fun in the sandbox mode :)

    --
    ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    1. Re:Dumbed down? Bring it on! by geekoid · · Score: 1

      "I know my limits. Aged 31 and working 'till 2 AM every night, I know that my reflexes aren't that good; my patience runs short; and I want to have fun."

      Exactly why I only box 1st graders.

      Your not hardcore, you are a casual gamer that doesn't want to fully admit they aren't hardcore. sad really.

      Playing lots of different games doesn't make you any more hardcore then collecting cars makes you an Indy driver.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Dumbed down? Bring it on! by war4peace · · Score: 1

      Agreed. Depends what you mean by Hardcore. I mean exactly what it's supposed to mean for someone who has English as second language. My "core" is of a true gamer. Leftovers since I was 16, perhaps. Now the wrapping doesn't help anymore, so only the core remained hard :)

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    3. Re:Dumbed down? Bring it on! by Anonymous Coward · · Score: 0

      In my case, I've recently started setting a lot of the coin op conversion video games to the Easy setting and in some cases also selecting the maximum number of turns the game will allow above the default number of turns. This isn't necessarily because the game is too hard, it's because I'm not in an arcade, and I do want the longest possible play session possible for that game.

      That means I'll play Afterburner II on the Easiest difficulty--I'm not that good at the game so why should I punish myself with harder difficulty and take longer to learn the game? I'll play Sinistar on difficulty 0 or difficulty 1 rather than its default of difficulty 5 and I'll also set extra turns every 15000 instead of the default of 30000/every 60000 thereafter--the game is still plenty challenging, I just get a longer play session and I might make it to the Void Zone (5th screen) instead of not finishing the Warrior Zone (3rd screen). However, another game such as ThunderForce III now gets played on Hard because I've finished it on Normal difficulty twice already. But if I play Dance Dance Revolution, I almost always start a new song at Basic/Beginner before choosing a harder level, that's especially the case whenever I might play Double (all 8 arrows) instead of single (4 arrows only). When playing Guitar Hero, I'll do about the same thing, I'll try Easy first and then move up to Medium or Hard (and very rarely Expert). Unreal Tournament, I play at the Experienced level and that's plenty challenging for me. I actually got bored with Need For Speed Underground and it's sequel Need for Speed Underground 2 because having to race over and over again to complete what is obviously and epic-long video game just didn't interest me anymore. And while I do enjoy playing EA NASCAR 07, I find the qualifying challenges way to strict to keep making the effort and prefer just to go right into starting the race instead. Finally, also consider that something like Ghosts 'N' Goblins/Ghouls 'N' Ghosts are so frustrating to me even at the Easy difficulty level and increasing the number of turns to 5 that I've more or less stopped playing them (and each time I try playing them again I end of quitting after about 6 continues of getting stuck somewhere and not making any more progress).

    4. Re:Dumbed down? Bring it on! by Sedated2000 · · Score: 1

      I love pure sandbox games! I do the missions of course because I want more abilities, money to purchase items in-game, and I want to open the worlds to see everything. The main bit for me is still exploring. I like to see the places, the buildings, find hidden caves or rooms. In GTA: San Andreas, part of the most fun for me was getting people in my "gang" so they followed me around and then hop in a car and drive to the woods out in the country. They looked stupid trying to be "gangsta" in the woods, it was funny to me. Also seeing what things I could jump on a motorcycle, or what mountains I could climb in what car.
      Just Cause 2 is perfect because you can use the grapple hook to tie things together and see what happens. The in-game world is HUGE, and you can fly around in a jet forever without finding all of the secrets. Red Dead Redemption was so immersing for me that I wanted to buy some cowboy boots and eat baked beans.
      I think everyone can appreciate GTA Vice City if they were a kid in the 80's. Driving around with the radio on is great for nostalgia, and I never would have guessed that 80's pop music was the perfect hit and run soundtrack. Sure, I could beat all of these without too much difficulty. I still had a great time. A game is not fun if you never get to progress in it.
      Also, I got Fable 3 last night. So far it is all I hoped it would be. The story is very cool.
      Yes! Yes I have a life outside of videogames, so leave me alone!

    5. Re:Dumbed down? Bring it on! by GameboyRMH · · Score: 1

      I thought the Just Cause series had among the worst game content to game world size ratio of any games.

      Not to say the games weren't fun, but you'd think they'd be able to fit more into such a ridiculously massive world. The side missions offered have little variety and don't offer a whole lot in reward. Even when you get lots of money, all you can do is upgrade your weapons and vehicles a bit, and buy them. What was really disappointing was how short the main storyline was, especially in Just Cause 2 - even though they were good games, it felt like there was so much missed potential.

      Contrast with something like Stalker: SoC. In terms of accessible land area the whole game could easily fit onto any of the smaller islands in Just Cause 2, but it has a proper storyline and gameplay that leaves you feeling like the whole game world was used to full effect.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
  89. Tribes? by TiggertheMad · · Score: 1

    Wait a tic, Tribes was multiplayer? Here I thought it was a post apoc game, where everybody else in the world was dead... *sigh*

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!
  90. DAO by Jerry+Rivers · · Score: 1

    I'm nowhere near a hard core gamer, but I have played Dragon Age: Origins and the sequels for months on end. I play it on Nightmare and have played nearly every race and class because the origin stories are different for each one. I really love this game because it just seems to have such deep content. /flame on gamer.

    --
    The pursuit of absolute tolerance leads to the most rigorous and ludicrous intolerance. - REX MURPHY
  91. Tell poster to try by Anonymous Coward · · Score: 0

    Ninja Gaiden 3 or Battletoads for something to remember the good old days.

  92. More accessible and cheaper to produce... by Anonymous Coward · · Score: 0

    It is hard to imagine that any company would want to make products that are more accessible and cheaper to produce...

  93. This thread is amazing by GodfatherofSoul · · Score: 1

    People equally complaining that games are too easy and too hard.

    --
    I swear to God...I swear to God! That is NOT how you treat your human!
  94. hold out hope. maybe by bhcompy · · Score: 1

    Gotta hold out hope for the next Stalker game, but they just announced it's coming to consoles, too. So maybe not.

    [fuuuuuuuuuuuuuuuuuuuuuu.jpg] in response

  95. o_O by Anonymous Coward · · Score: 0

    There are more games being manufactured today than our nostalgic times. Do you expect ALL of them to be great? Compare the number of gems there are today than there were back when SNES was a year old, or Playstation1, or whatever era you consider the 'Golden Days'.
    If they're the same, then there's a constant to be had. If there are more, then the gems made have a strong correlation to the number of games being produced.
    If there are less... then this article is actually warranted. . I blame it on the economy

  96. Oops by Anonymous Coward · · Score: 0

    Sorry Mark, meant to reply to your parent. HM

  97. Story-driven games should be easy by Stephen+Williams · · Score: 1

    Story-driven games should be easy. Everyone who starts the story should be able to experience the whole adventure and find out how it ends. They can still challenge more serious gamers by providing sidequests, optional bosses, bonuses for 100% completion etc.

    -Stephen

  98. Regular = Easy, Hard = Regular by flibbidyfloo · · Score: 1

    I agree that games are getting easier, but that's why a lot of them have different difficulty levels. Devs seems to have decided to lower the curve a bit is all.

    Sometimes the programming on these sucks, but sometimes it's pretty great. Unless you are playing every new game you get on the hardest mode then don't complain they are too easy. Play it for a little while and if you are blazing through it, up start over and up the difficulty.

    Oh, and play the new Fallout game on "Hardcore" mode if you want a challenge. They didn't just make the monsters tougher :)

  99. Modern Game = story by MessyBlob · · Score: 1

    Recent games are often linear stories, loaded with artistic media, pretending to be free-to-roam games. Given the linear game sequence, it _doesn't pay to make some parts really difficult_, because it would close off the remainder of the game, spoiling the satisfaction. I used to develop small games: usually procedural, without story, where the difficulty just keeps going up, no end! While my approach challenged every player, and offered replayability, it wouldn't result in the type of 'formula' game that gets published nowadays.

  100. Perhaps it is time for you ... by Anonymous Coward · · Score: 0

    ... to stop playing games, and starting designing and programming them.

    Bet it takes you more than 1 day.

  101. Are games getting easier? You bet they are. by Anonymous Coward · · Score: 0

    Most "gamers" today would be blown away by the difficulty of some NES games.
    Especially players of those "Triple A" titles mentioned...

  102. Kids have zero attention span by Pro923 · · Score: 1

    I was going to buy a new golf game that I could play on my PS3 - hoping to bring back the fun that we used to have in college playing PGA Tour Golf on the Sega Genesis. I downloaded the demo of the newest Tiger Woods golf on the PS3 and couldn't beleive how dumbed down the game was. Instead of having to use split second timing to make the perfect shot, you just simply move the controller lever back and then forward and you get the perfect swing every time. Talk about ruining a perfectly good video game. Around here (New England) we have a different kind of bowling - candlepin. At some point they invented 'bumpers' that make it so that young kids could play without constantly getting gutter balls. The problem is, now you watch teenagers play (who should be perfectly capable of throwing the ball straight) with the bumpers up simply because the game to them is to see how hard they can throw the ball. Kids don't really want a challenge these days - they want instant gratification and don't want to be challenged.

  103. I'm the reason. by Wireless+Joe · · Score: 1

    Want to know the reason games are getting easier? It's me, and people like me. I suck at games; I'm absolutely terrible. I'm the guy who didn't make it past the second screen in Pac Man, who couldn't time the barrel jumps right in Donkey Kong, and blew himself up with the rocket launcher or got lost playing CTF in DOOM. I don't have the time, ability or the desire to spend honing my skills on a game that I'd only spend a few hours of my life on even if I did learn to play correctly.

    But you know what? I've started playing more games precisely because they're becoming easier. I'm the new target demographic because I'm untapped and have money to spend. I'm very sorry for your experience, but I'm actually beginning to enjoy myself. Hopefully in the near future they'll learn to balance game levels, we can peacefully coexist. I'll be hanging out in "casual" while you're mastering "epic" content, and we'll both be having fun.

  104. As far as MMORPGs go... by Godskitchen · · Score: 1

    Yes. I used to play Everquest and it was awesome because there was a real sense of risk vs reward (corpse runs in Po(A or S... was it Air or Sky... can't remember) come to mind). Also, as I played an enchanter, I felt there was actually an element of skill involved (a bad enchanter vs a good enchanter could ruin/make a group; same concept applied to clerics etc... - I realize playing a warrior was boring). Nowadays, with WOW, MMORPGS are ridiculously easy and most strategies are "learned" by looking up videos on YouTube. People don't want to play the game to figure out problems; they just want shiny epic items. I don't find that challenging and thus I don't find it fun.

    1. Re:As far as MMORPGs go... by seebs · · Score: 1

      It's easy to make your own challenges. When I played WoW I used to try to duo five-man dungeons at level with friends. We could sometimes do it, sometimes not. But it was definitely a way to have more challenge.

      There is no intrinsic difficulty of the game itself, just difficulty of what you're trying to do. You think it's too easy, go do something further above your level or current gear, or introduce arbitrary handicapping (smaller team, take off some gear, whatever).

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  105. Adventure / role playing games are easier now by Beerdood · · Score: 1

    These quest style games have definitely gotten easier over time. Oblivion is a good example of a more recent game that has a lot of content and a considerable amount of open-world exploring (compared to say any FF game, which is essentially a walkthrough by comparison). Oblivion (and other recent games) still have some major differences compared to games 10 or 20 years ago. Some of these are :

    - Auto mapping - It becomes a lot easier navigating a dungeon if you know exactly where to go once you've been there already. You didn't get a map for any of the King's Quest games - you had to remember or draw it out yourself. In the Ultima Series, you got a crude world-map, but not much detail (no maps of dungeons either).
    - Preset dialog / actions - (Mass Effect, Dragon Age etc..) You used to have to type out commands or use a pre-set combination of specific verbs and nouns to do stuff. Like in the monkey island games. It's a lot easier to just select some pre-determined choices rather than figure out how to solve the next puzzle.
    - No internet for quick solutions - Even if these games were just as difficult, people don't have the patience to sit around and get stuck in one part for more than 15 minutes. It's pretty easy to just look up your next step in a walkthrough.

    Not sure if I agree with "easier games" for other types of games - some are still pretty difficult. Mass Effect 2 didn't seem that difficult on the hardest level, but I still can't pass a game on Civ 4 or Civ 5 on the hardest level - so I wouldn't say that game is "too easy". For any games that have a multiplayer component, I think that's really their main focus. The campaign mode seems like more of an added bonus, and I don't really expect it to take more than 40 or 50 hours on the hardest level.

    --
    Global warming and other natural disasters are a direct effect of the shrinking number of pirates - Gospel of the FSM
  106. You're conflating several unrelated things. by seebs · · Score: 2, Insightful

    Difficulty and "dumbed down" are not the same thing. World of Warcraft is much more complicated than Mario Bros, but that doesn't mean it's harder to "do well" at it. It's also not always easy to define the boundary between "dumbed down" and "streamlined". Comparing modern D&D to 1st Edition AD&D, for instance, I find that many things are much, much, simpler -- I no longer have to look up multiple numbers in tables most of the time -- but that the game as a whole has a much, much, more diverse set of options and choices at any given time.

    Furthermore, it's not entirely obvious that there's any intrinsic virtue to games being "hard". Take a game you like. Now, modify it as follows: Every five minutes, there is a 20% chance that you instantly lose the game, including any and all "lives" or "continues" or whatever that you might have had. Now, is this game better than the one you started with?

    Games used to be "hard" because arcade games were built around a business model where you had to put in twenty five cents to play the game "once". They had to have a definite end, and the end had to be as close to inevitable as possible. We aren't using that model anymore, and it is no longer particularly relevant whether games are "hard" in that sense. Instead, we start thinking in terms of whether games are challenging, because that's part of what makes them fun to us.

    In many cases, games that have been "dumbed down" or "made easy" have actually been moved to a higher level of abstraction or thought. Modern MMOs are, in many cases, much easier to survive in than they were five or ten years ago... But this doesn't mean that there's no room for skilled play, it just means that what you get from being skilled is different from what it used to be. On the whole, I find them a lot more interesting now. With upcoming changes to CoH to make life easier on pretty much all characters (we'll get some combination of more powers to use or more energy to use our powers with), I don't expect that suddenly the game will "stop being challenging". I expect that it will be less frustrating in some cases, and that I'll spend less time easily winning a fight and then waiting a minute with nothing interesting to do while my character regenerates.

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  107. They are getting easier by kikito · · Score: 1

    By eliminating the boring parts.

    Remember the you-die-and-you-restart-the-level mechanic? The pixel-perfect-platform-jump?

    Gone they are!

    And the world is a better place.

  108. Maybe you're just playing the wrong games? by tyme81 · · Score: 1

    Fallout New Vegas has been pretty challenging...[not because of the bugs, though that's definitely added to it]

  109. Mainstream wins by boxxa · · Score: 1

    I think they aim the game for the more general public. Games are getting more mainstream than ever so there is the line to stay on that keeps the casual gamer into your game and the hardcore gamer motivated. MW2 and Halo have done a good job with the multiplayer to keep the game fun along with adding the special ops part as something different but if a game wants to be big in the large public, its gotta have more of a store line and fun factor than complexity IMO.

    --
    Bryan
  110. Card games as well by Anonymous Coward · · Score: 0

    Even Magic: The Gathering has been dumbed down recently. At one point in the early nineties, it was on a list of games recommended by Mensa.

  111. BeowolfSchaefer by Anonymous Coward · · Score: 0

    I'm surprised nobody here seems to realize that the current dependence on multiplayer is also largely an anti-piracy effort. Single player games can be cracked and pirated and the developer can't do much about it, but if their game is heavily MP reliant then that significantly increases the chances that people will purchase the game and take advantage of it rather than pirate it.

  112. Rocks 'n Diamonds (Sokoban) by Flector · · Score: 0

    Even after years this is still a great thinking person's game, at least if logic puzzles are your cup of tea.

  113. Problem already solved... by Anonymous Coward · · Score: 0

    ...by more complex, well-thought-out difficulty settings. A harder game is not just adding more, tougher enemies.

    Anyone played Fallout New Vegas? There is a "hardcore mode" which changes the mechanics of the game to make it much more challenging. You have to eat, drink water, and sleep at regular human intervals (no word on going to the bathroom or... you know but I'm sure the modders are working on it).

    Additionally, ammo and other misc. items count against the weight you carry (normally they don't). Healing yourself is harder, and requires more skill as a doctor. It's easier to be killed. Best of all, the game TELLS you with a pop-up box at the beginning that this mode is available (although it recommends against enabling it) so that you can play that way from the get-go even if you didn't look at the options panel before playing.

    It is nice to see that they finally added this 'more realism' level of difficulty, since you had to add it via a 3rd party mod for Morrowind, Oblivion, and Fallout 3.

    Side note: I know posting as AC will get this post +0 and my carefully crafted post will wither in obscurity, but hope springs eternal. Realistically though, the 'hardcore' gamers will continue to snort, smirk, and open another bag of Cheetos while complaining about the mass-marketing of video games and how the explosion of growth in the video game industry has never benefited them in the slightest. Now, back to Vegas...

  114. Its the console market by Anonymous Coward · · Score: 0

    Since Playstation 3 and Xbox 360 went HD and stuff the market has gone down hill. Everyone is moving to them and PC gaming is pretty much dead. The PC gaming went down hill as well as the games.....they all seem to be ported to the PC now. Everyone is an idiot, keep buying the consoles!! Thanks for ruining the PC gaming market!

  115. Thank Goodness for games like Demon's Souls by KatchooNJ · · Score: 1

    I'm mostly a PC gamer, but I was given a PS3 as a gift recently, so I have been playing some of those games now too. The last console I had before this was a Dreamcast. lol Anyway, I recently discovered Demon's Souls and... damn! That game is hard! I love it! lol It is nice to see that some games are nice and tough still... it definitely gives a feeling of accomplishment when you finish a section. :-) More games need to do this! Do you hear me, Sony?! Make me happy! ;-)

    --
    "Never give up, for that is just the time and place when the tide will change." -Harriet Beecher Stowe ^_^
  116. Security by Anonymous Coward · · Score: 0

    My machine has limited internet access.
    I do not want to play multiplayer as the quaalude kid that gets beaten to the punch every time.
    I paid $$ for a game, not more to login to a game.
    I have real toys to play with my real friends.

  117. Also by Sycraft-fu · · Score: 1

    I think games are working to better become challenging in the right ways, and challenging in a more gradual sense (as in it gets harder as you go on). Many older games that were hard were hard simply by virtue of doing shitty things. They'd give you no guidance at all as to what to do, or they'd require you to do a section over and over perfecting the sequence of commands needed to be given at a high speed. Sure all that was "hard" in that it was difficult for many people to do, much less do well, but that doesn't mean it was good.

    Also games don't have to be as hard these days to give a lot of play. Back in the NES days, what with the rather limited cartridge space, you had to bad out the gameplay. In the case of something like Final Fantasy, that meant a lot of grinding. In the case of most action/platformers, that meant a limited amount of lives after which you had to restart the whole damn thing. If you want to see just how short some of the games really are, go look up the NES speed runs. Here people use an emulator to effectively do a "fastest possible" kind of run. Often games last all of 10 minutes to see all the content. The reason they took longer was because you'd have to restart (whereas with the emulator they just rewind a bit, since it logs execution and can reverse it).

    Difficulty for its own sake is not a good thing. Challenge is there to be fun, not just for its own sake. This whole thing smacks of more "Get off my lawn," bullshit. I think the author is being a dumbass for two reasons:

    1) Being a tough guy. "Oh these kids these days don't know how rough we had it. Our games were hard, AND WE LIKED IT!" Oh shut up. There are still plenty of challenges out there. Many games offer challenges in doing optional things, or harder difficulty modes and so on. Others do it online. You want some real reflex challenges? Plan an online shooter. You'll find some damn good players out there to challenge you. Not for everyone for sure, but if twitch challenge is your thing, they are good stuff. Stop being a tough guy and pretending you had it so much harder. Games are fun, not a survival process.

    2) Seeing the past through rose coloured glasses. Lots of people always says that the past was so much better, and they are always wrong. People remember things as being better than they were. However in this case, it is real easy to tell. Think old games were so great? Fire up an emulator and play them then. You can play old video games, in their original glory, today. However be prepared for them not to be as awesome as you remembered. Not saying there weren't good games, or old games I still enjoy playing, just that they aren't quite as good as your memory might tell you. I really liked Final Fantasy 4 (2 in the US) as a kid. Seemed like an amazing story, and really hard, my friends and I would get together to play it and strategize on bosses. Ya not so much. The story is actually fairly generic/shallow and the game is easy as can be. Still a fun game, but not the epic experience I remembered.

  118. Completion - not the only metric by fyngyrz · · Score: 1

    My favorite game was the first Mechassault on the XBox. Completion of the story mode took about a day or two; and sure, it was fun. But that wasn't where the value of the game really was. If anything, that was just practice.

    Mechassault sported local player against local player, local player against computer, and local player against online player game modes. Several of them, in fact. Co-operative and otherwise. And it was in those modes that I spent - and continue to spend - hour after hour in the game. To this day, I have found nothing as satisfying as the dual-team (about six against six, IIRC) online mode - absolute mayhem. And I like mayhem. :) The graphics are now hugely dated, the game is more than just "familiar", and yet it never lost its playability... I just got cut off from the online modes when someone dropped the support ball in the transition from the old XBox Live to the new. We (my friends and I) still play it in local mode using my home theater, and it's still the best game I've ever played. If my XBox dies, I will immediately replace it simply on the strength of this one particular game.

    Now, I recognize that Mechassault appeals to me, and certainly not to everyone, but there is a common thread here and that is those extra modes. No computer (yet) is going to be as wily, as clever, as unpredictable, as a human opponent. IMHO, games that correctly leverage this, and have that perfect mix of great control and a compelling theme will always trump those that don't, and they have the potential for high quality replayability as long as you can find an experienced partner or partners to have a game with.

    So... I don't really care if a game's story mode, or whatever it's called these days, is relatively short. I have no, and I do mean zero, interest in cut scenes, those in-game movies... I want to play, and generally speaking, I want to play with other people. That'll probably remain the same until some real breakthroughs are made in AI, and I'm not holding my breath for that.

    --
    I've fallen off your lawn, and I can't get up.
    1. Re:Completion - not the only metric by Gunnut1124 · · Score: 1

      "No computer (yet) is going to be as wily, as clever, as unpredictable, as a human opponent."

      Ever played F.E.A.R.? AI doesn't just have aim on it's side, those bastards use legit tactics and coordinate against you.

      --
      America is all about speed. Hot, nasty, badass speed. -Eleanor Roosevelt, 1936
    2. Re:Completion - not the only metric by bigstrat2003 · · Score: 1

      Ah, MechAssault. I still prefer MechWarrior (real men customize their mechs!), but I will never forget, during a battle, wandering around looking for my friend I was playing with. He snipes me from halfway across the map, and says, "Your charged PPCs betray you" in his best Darth Vader voice. Priceless moments that can only come from multiplayer gaming. :D

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    3. Re:Completion - not the only metric by fyngyrz · · Score: 1

      real men customize their mechs!

      Unfortunately, Mechassault never gained that ability. The second version was a dimwitted "boss-based" platformer, and the third... remains a dream.

      I do all my gaming on the XBoxes (orig and 360), pS2 and 3, Wii, Gamecube and PSP. No PC gaming (Mac user), and I generally look for sims like Mechassult or Project Gotham, which I also enjoy very much (for very similar reasons... racing against people.) I own lots of mech games, from the controller-heavy Steel Battalion (yech... gameplay is pitiful, though the controller is awesome) to a bunch of others. Mechassault I is still my favorite.

      Though... was it mechwarrior 2 on the PC that had that awesome intro where the one mech was coming to the relief of the other, and gets blasted into smithereens? That was great. I used the sounds from that for my system power up and down for years. :)

      --
      I've fallen off your lawn, and I can't get up.
    4. Re:Completion - not the only metric by bigstrat2003 · · Score: 1

      Yeah, that was MechWarrior 2. Great, great game. I have also put a hell of a lot of hours into MechWarrior 4. I know what you mean about waiting, still waiting on that new MechWarrior game that they announced a couple years back myself. It's been so long without news, I'm prepared to call it dead in the water at this point. :(

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    5. Re:Completion - not the only metric by tirefire · · Score: 1

      Ever played F.E.A.R.? AI doesn't just have aim on it's side, those bastards use legit tactics and coordinate against you.

      In my experience, the opponents in FEAR were cattle to the slo-mo slaughter; I never noticed or really looked for any tactics on their part. Maybe I just never cranked up the difficulty high enough.
      When I was still playing it, I thought it would be fun to go through the whole game without using slow motion, but my computer just couldn't pull high enough FPS for that, and I don't think I was in the minority there.

    6. Re:Completion - not the only metric by dintech · · Score: 1

      Yeah, he should have a go at the newer Ninja Gaiden games. Those are pretty hard.

    7. Re:Completion - not the only metric by tehcyder · · Score: 1

      I do all my gaming on the XBoxes (orig and 360), pS2 and 3, Wii, Gamecube and PSP. No PC gaming (Mac user)

      What, you're worried about the clutter?

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  119. "Prince of Persia" is the best game I had seen by Anonymous Coward · · Score: 0

    In spite of being written for DOS, it is very human. I always compare it to the stories we heard when being 10 years old.
    Technology is not exactly good for people, only for robots!-?

  120. Math is Hard by WillAffleckUW · · Score: 1

    "Math is Hard" says Barbie.

    And nowadays the average age of people playing these games online is 10-14.

    Now stop twinking your characters with in-game spiffs and you won't find it so "easy".

    --
    -- Tigger warning: This post may contain tiggers! --
  121. 1sttimeposter by Anonymous Coward · · Score: 0

    Completely agree with your statement that games are 'dumbed' down. You may say that the FPS games are the worst, but modern MMORPG's are just as bad. Try any of the recent MMO's to come out? All they are is a giant time sink. There's no thought involved into the leveling and there is absolutely no feel of achievement in the games either. I've put a lot of time into MMO style games and I never thought that World of Warcraft would be looked at as a difficult MMO years after its release. I miss the old RPG games that were more strategy and puzzle based than click and wait of the modern age.

  122. true by ani23 · · Score: 1

    I was thinking the same thing the other day. I know i never managed to finish either legend of zelda or jackal on NES. I downloaded the emulator the other day and still cant get past level 2 on jackal even with saves and reloads.

  123. Let me tell you whippersnappers about games by HertzaHaeon · · Score: 1

    Back in my day, if we wanted to play games we had to build the hardware ourselves from radio tubes that would shock you if you fatally if you looked at them funny, and then painstakingly program the games with soggy punch cards, distinguish enemies on a screen with pixels the size of bricks, using a controller that could only go left and up.

    Kids these days are spoiled. Spoiled I say!

  124. Re:RPG FT fake achievement by UnknownSoldier · · Score: 1

    Someone please mod parent up for that link.

    Very interesting article on game design, philosophy - perserverance vs performance.

  125. Easier, or just shorter? by meerling · · Score: 1

    I remember lots of games that would take at least 40 hours of play to complete even if you used every mega god unlimited cheat there was. Now we get games that can be completed in 30 hours including all side missions. Often they have a hard mode that almost nobody on the planet can complete without cheats. It's not so much they are getting easier, it's that they are getting shorter.

    I don't like the online to play garbage either, there are lots of time I want to play a game crafted around my game character, and not have to worry about some online douchebag out to wreck my day. I've also noted that if a games features gives a prominent mention of PVP, it usually means they have very little actual game content, they expect you to run around ganking other players and be so dumb that you mistake that for content. (There are a lot of essentially empty games out there.)

  126. No by Morth · · Score: 1

    Apparently noone so far has answered the direct question... The answer is: no.

    In a few more words, games used to have to be played from start to end in a single session. Especially on the original gameboy, games were quite easy. I remember my record at beating Kung Fu master was 4 minutes + something. Same applies to games like Super Mario. They're not more simple now than they were before, quite possibly the other way around.

    Some games have gotten more easy... Final Fantasy comes to mind. But usually it's due to the developers getting less evil.

    Disclaimer: The article seems to talk mostly about first person games, which I don't play.

    1. Re:No by geekoid · · Score: 1

      That's because the question is nonsense. IT's so wide as to be meaningless.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  127. agreed by luther349 · · Score: 1

    long gone are the days of us gamers pitching are controllers in anger being we cant pass a certen part of a game after trying half the day. and games that took weeks to beat. even tho i did hear halo reach is dammed hard in single player. i think nes to psx/n64 where the golden days of gaming. they made hard or very long games. now you see very few games that are like that gta being one of them where its full of single player content and very low multiplayer focus. even the final fantasy serise took a nosedive. 13 is a friggen interactive movie no towns or free roam witch every ff game sense nes had. . and 14 is a moo riddled with bugs and lacking content.

  128. Megaman Anniversary Collection and easy mode by pizzach · · Score: 1

    I never used to like hard games you die a lot when I was little. Now I love them. My first Megaman games were 7 and 9. Here is one of the things about harder games:

    They are more memorable and you get more satisfaction when you finally win.

    My friend hates dieing. He played the games in the Megaman Anniversary collection in easy mode. I noticed when I did the same thing, none of the older classics were as memerable as 7 when I originally went through it and 9.

    Easy modes in games are shit and destroy the game. After all, if you beat the game in easy mode and there is nothing extra to see in normal and hard, what is the point of going back?

    --
    Once you start despising the jerks, you become one.
  129. Supaplex by JonnnnY · · Score: 1

    In supaplex, I got to level 104.
    But none believed me :(

  130. Gave up. by Anonymous Coward · · Score: 0

    I gave up playing commercial games long time ago. I love doujin and indie games from bottom of my heart, especially Touhou.

  131. It's true. If you can't see most of the game... by Sits · · Score: 1

    ...then often people feel cheated out of your money. There is a Youtube video of a UK comic complaining about games that "hide" their content (either through difficulty or longevity tactics).

  132. Dieing is not a bad thing. by pizzach · · Score: 1

    People like to complain abouth difficulty but....

    I played the original Contra. When I lost all my lives, I would just put off trying it again until the next day. It only took me about a week to get through the game. It was not frustrating at all, as when I died and lost my continues it was about my stop point anyway.

    There are bad games that force you to die too often, but games like Contra and Megaman did dieing right. They were not too hard, but they were definitely not a push over either. There is something about games where when you first approach them they are hard as hell, but when you figure out the secret they are a walk in a park that are extremely enjoyable.

    I believe Mario Galaxy is another good example of challege. The old lord of the rings games were a bad example where switching the difficulty was a bit too easy to do.

    When games are too easy to blow by they become unmemorable.

    --
    Once you start despising the jerks, you become one.
  133. Perception by Alanbly · · Score: 1

    Look I can beat the original Mario in 4 hours and it's taken me over 80 days of Play time in World of Warcraft just to get through the Majority of the end-game content (that's like 15% of the total content), easier is in your state of mind. For the most part games are getting harder and longer and for anyone who ever played games on the NES or Genesis or earlier when there was no "save" this should be obvious. The games you mention are supposed to be easy to "beat" (Compared to some other modern games) because the point of them isn't to win the story but to compete against other players.

    --
    -- Adam McCormick
  134. the "Achievements" spur you on... by foszae · · Score: 1

    ACHIEVEMENT UNLOCKED: "Way to go, sport!" (you started a new game!)

  135. Try Project Reality by gravyface · · Score: 1

    I felt the exact same way until I stumbled across Project Reality, a Battlefield 2 mod. If you can get past the 2005 graphics (I don't find them bad at all, actually), you're in for surprise:

    Honor system: you can't spawn rape. Kick/ban in effect; noobs can't fly aircraft or vehicles if they don't know what they're doing; there are training servers for that, kick/ban in effect.

    Teamwork: No really, you can't win the game by yourself. The scoresheet rewards those who provide team assistance; a good medic or squad leader can easily have the top score. on that note, you have to join a squad; almost all require you to use VoIP. All heavy assets below to squads, first come first serve, so some noob can't take a chopper and crash it into the ocean every time it respawns; you need the heavy and logistics squads to run troop transport and drop supply crates -- you can't build a Forward Observation Base (FOB) where you can respawn without crates; you can't deploy TOW or .50 CAL emplacements without two supply crates.

    Moderation: at least in the servers I play in, there's always at least one player/admin in the server at any one time enforcing everything I just mentioned. And no, they're not assholes, they do a great job keeping the game going.

    I've played entire maps, completely engrossed and satisfied in the game (even when your side loses a round), without having fired a shot -- it's actually frightening moving up some dark streets with your squad trying to take an objective when you hear the "clankety clank" of a tracked vehicle and the Cobra attack chopper squad just got shot down.

    --
    body massage!
  136. Starting above your 1 rep max by tepples · · Score: 4, Insightful

    The same way you build muscle by lifting weights until exhaustion.

    But you don't start with a weight that you can't lift for even one repetition.

    1. Re:Starting above your 1 rep max by blahplusplus · · Score: 1

      "But you don't start with a weight that you can't lift for even one repetitions"

      Apples to oranges, they are not comparable.

    2. Re:Starting above your 1 rep max by blahplusplus · · Score: 1

      I probably sound like an elitist jerk, but the fact is, I’m right. I’m old enough to have seen it change, and it’s very clear to see. Modern games and dumbed down, because modern gamers are dumb and lazy. There is no denying it either, and unless you have played old games from the past, you can’t even appreciate it. Even 15 years ago they were very different. I remember games like the original Rainbow Siz. One shot and you were dead, game over. You also had to plan the missions out beforehand too. Look at that compared to modern games where your health is infinite and it’s constantly regenerating. You can get shot 20 times and all you do is stand by a wall for a few seconds and you are good to go again. You can then get shot another 20 times and it’s no problem. This is modern gaming, and it’s pretty pathetic.

    3. Re:Starting above your 1 rep max by mundanetechnomancer · · Score: 1

      i disagree, would you expect to get better at fighting by having a good fighter punch you unconscious repeatedly, without you ever getting a chance to throw a punch? at best you'll learn to dodge a bit, but you won't learn anything useful enough to win. the same thing applies to video games. you have to find people near your skill level, get better then them, and repeat

  137. Compare to.. by Anonymous Coward · · Score: 0

    ..some classic games like Shadow of the Beast.. which many people never completed. Yet they still went out and bought the next Psygnosis game, regardless.

    Or Virus by David Braben, which only a handful of people ever gained partial mastery of, let's say, to get to level 8 or 9... but they still say it's one of the best, even after 20 years.

    I'm playing LOTRO now, and it's really fscking anoying that I CAN'T DIE. "You have succumbed to your wounds." Woohoo. Any self respecting orc would eat my intestines on the spot, not run away allowing me to revive and kill him a few minutes later.

    The problem is that the more "realistic" a game is, the longer it takes for people with no imagination to "imagine" their character with all the trappings of race, rank, etc., i.e., tell the game what they are, look like, are carrying, etc. And who wants to go through all that crap again, picking out noses, hair color, clothing, etc.

    Nethack was a blast and it just used ANSI codes, for dog's sake.

    [captcha "fosters", which incidentally, I just drank..]

  138. Meta-analysis; criticism based on docs by tepples · · Score: 1

    How do you earn the right to criticize a game without playing it?

    I don't know exactly, but I'd bet it looks a lot like meta-analysis: take the consensus among reviewers who have played the game. Or it could involve criticism of elements as they are described in the game's documentation. For example, CronoCloud might negatively criticize a game just for having been made for PC instead of a console.

  139. RPGs by Anonymous Coward · · Score: 0

    I often feel this way about modern RPGs like Oblivion, Dragon Age, and that whole crowed. Mission logs/quest objectives that tell you exactly where to go/what to do. No real consequences to any actions outside of the sandbox reputation and storyline elements. I miss the days of Baldur's Gate where you could fucking lose a character for stepping on a flesh to stone trap and failing save or solving actually difficult puzzles and teasing out quests more for one's self. I understand why things have gotten the way they have, and I applaud games like New Vegas that offer "hardcore" modes, but at the same time the tougher difficultly levels always feel very cookie cutter. Triple the mobs xp and good game.

  140. Autosave without quickload by tepples · · Score: 1

    Besides, Assasin's Creed FINALLY figured out how to use autosave, and not that BULLSHIT Rockstar is still pulling, the stupid "save point".

    Would you prefer that all games autosave like NetHack, which has no quickloads? If your character dies, your character's death is saved.

    1. Re:Autosave without quickload by Anonymous Coward · · Score: 0

      Would you prefer that all games autosave like NetHack, which has no quickloads? If your character dies, your character's death is saved.

      Would you prefer that false dichotomies didn't exist?

    2. Re:Autosave without quickload by tepples · · Score: 1

      Would you prefer that all games autosave like NetHack, which has no quickloads? If your character dies, your character's death is saved.

      Would you prefer that false dichotomies didn't exist?

      Then would you prefer that game balance didn't exist? Save points keep people from earning achievements without skill by reloading every time they get hit.

      Or would you prefer a multi-second pause every minute while the game autosaves? It's not always easy to write out an entire game's state to a console's slow NAND flash in the background unless your console's operating system provides a way to make the game state copy-on-write. And even then, gamers complain when the save takes 16 MB out of the console's 512 MB NAND flash.

    3. Re:Autosave without quickload by demonlapin · · Score: 1

      How about doing what Nintendo does with Wii Virtual Console games? You can save at any time, but your saved state is deleted when you resume the game. You get the ability to drop the game now and pick it up later while requiring a certain level of skill to succeed.

    4. Re:Autosave without quickload by hjf · · Score: 1

      It's 2010 (or 2005 if you want to freeze it at the console's date). 7th generation of consoles. No, I don't take your argument... or excuse. I just want to be able to turn off my console at any point I want, and go to sleep, school, work, whatever. I don't want to be forced by Rockstar to play until they decided it's enough and I've "earned" my right to save the game.

    5. Re:Autosave without quickload by Anonymous Coward · · Score: 1, Insightful

      That is the main reason why I do not bother with consoles: most games can't properly save progress. As an adult gamer I prefer traditional PC games because I can play them when I have time for as long as I have time - without being forced to play the games until game decides that I may leave now. Or some f****ed up examples like Metroid where one has to sometimes search for the save point... Why kind of a bad joke game is that???

    6. Re:Autosave without quickload by tepples · · Score: 1

      How about doing what Nintendo does with Wii Virtual Console games? You can save at any time, but your saved state is deleted when you resume the game.

      Which is the same thing as what NetHack does, and which Anonymous Coward called a false dichotomy.

    7. Re:Autosave without quickload by tepples · · Score: 1

      I just want to be able to turn off my console at any point I want, and go to sleep, school, work, whatever.

      A game in which a save can't be loaded more than once would fix your use case. However, Anonymous Coward called the choice between challenge due to spacing of save points and challenge due to inability to load the same quicksaved state twice a "false dichotomy".

    8. Re:Autosave without quickload by somersault · · Score: 1

      Then would you prefer that game balance didn't exist? Save points keep people from earning achievements without skill by reloading every time they get hit.

      Actually, modern games all seem to have auto-regenerating health anyway so this is unecessary. What you describe is actually what I did in Half-Life, which was the first FPS I ever played all the way through). I wouldn't say I got through it without skill, but back then there were no achievement systems, I simply saved often so that I wouldn't have to replay the entire level every time I died.

      --
      which is totally what she said
    9. Re:Autosave without quickload by somersault · · Score: 1

      GTA has exactly the same save game mechanism on consoles and PC. I think GTA even autosaves after you complete missions, though maybe I'm getting confused with Saint's Row.

      Modern console games save progress fine too. It's just that consoles never used to have long term storage systems (unless they were built into the cartridge for example), but now most games save regularly to the HDD, or some even let you save whenever you want, PC style. Oblivion for example.

      --
      which is totally what she said
    10. Re:Autosave without quickload by hjf · · Score: 1

      A game in which a save can't be loaded more than once would fix your use case.

      What? So if I lose I have to start the game again? I think you're confusing "save game" with "save state" or more like "save state exploit". I've done that a couple of times. Last time was when replaying Super Mario World. In the final battle vs. Koopa, I saved every time I hit him cause I wanted to finish it already. It's kinda annoying to die cause his... fire or ship or something touches you right and the turtle shell you throwed is in mid-air right about to hit him.

    11. Re:Autosave without quickload by hjf · · Score: 1

      Games that needed save had it (SNES cartridges with batteries). And consoles have had support for saving for over a decade. The original PS already had Memory Card support, and the PS2 needs one for any game (I wonder how many kids get disappointed every christmas after finding out they can't save their game). Some PS2 games even feature autosave, so it's not that difficult to do.

    12. Re:Autosave without quickload by somersault · · Score: 1

      Well yeah I forgot about memory cards when I was writing that tbh despite the PS being my first console, but the thing about them is that they were incredibly slow, with limited space. These days things are much faster and things like autosave and complete state saving are much more feasible.

      --
      which is totally what she said
    13. Re:Autosave without quickload by tepples · · Score: 1

      So if I lose I have to start the game again?

      If you run out of lives in Super Mario Bros., you have to start over.

      I think you're confusing "save game" with "save state" or more like "save state exploit".

      Being able to "save game" everywhere transforms "save game" into exploitable "save state". Some GBA games got this right, providing different kinds of save slots. All but one are traditional save slots, which work only at the end of the round; the last one is a save state slot, which works at any time during a round, but loading from this slot erases it so that you can't save-scum.

      Last time was when replaying Super Mario World. In the final battle vs. Koopa, I saved every time I hit him cause I wanted to finish it already.

      The clown car battle is by no means the hardest boss battle in Mario games.

    14. Re:Autosave without quickload by hjf · · Score: 1

      Luckily we've come a long way since Super Mario Bros, and games have gotten longer and more complex since then.

      To avoid "save-scum", just dont let the player save in the middle of a boss fight and thats it. I don't see why it can be so hard.

      Also, I didn't say the final boss in SMW was hard. I just said I wanted to finish it already.

    15. Re:Autosave without quickload by Anonymous Coward · · Score: 0

      However, Anonymous Coward called the choice between challenge due to spacing of save points and challenge due to inability to load the same quicksaved state twice a "false dichotomy".

      No I didn't you fucking retard. go back and read it again.

  141. Easy by Anonymous Coward · · Score: 0

    Games are marketed to the general population, casual gamers. Sure there will be a few hardcore games out there but for the most part, the money making section is the people who only play a couple times a week or families with children.

  142. nightmare setting by Anonymous Coward · · Score: 0

    Go play doom on nightmare setting... respawning bad guys totally changes how you play the levels since you'll quickly run out of ammo. it becomes a mad dash for keys to gtfo of there.

  143. Lazy kids these days by Anonymous Coward · · Score: 0

    Wow, are cantankerous old people now really complaining about easy video games? My grandparents immigrated, worked in coal mines and steel mills as children, and circled the globe to fight WWII. My parents lived through Vietnam and the Cold War. Now my generation comes along bitching about how Super Mario Brothers was more difficult than Halo?! Please tell me this author is Gen Y, otherwise I'm handing my Gen X membership card back.

  144. Case in point: Starcraft 2 by Anonymous Coward · · Score: 0

    Starcraft 1 took me weeks to finish.
    Broodwar took another couple of weeks.
    Starcraft 2 took me 4 days.

  145. Use a harder setting. by gknoy · · Score: 1

    If a game is too easy, you need to play it on the harder settings. Unless you're Very Good at these games, the harder settings will likely be hard enough.

    I also don't think that the games are substantially easier. Having played from Doom through COD4, all of the games have parts that are just trash-clearing, and other sequences that end up as tedious quick-load marathons for me. And yet, I'm a better player than I once was, because I have fifteenish years of FPS experiences. I no longer have to think about the process of the shooting or moving. (Now, if only I were more aware or had better reflexes or could aim better.)

    In terms of multiplayer, I recall COD4 as a somewhat harsh experience as a newbie: most encounters, I'm on the floor, because hardcore means you die when you get shot. In balance, though, the games tend to be well-balanced (barring bugs and cheaters) and most guns are similarly effective. It's not like Quake where you were fodder if you didn't have a railgun or rockets, for example. In terms of single player, the AI still cheats, and there are still sections stacked against you.

    I should revise what I said before. Games are easier now, in that NOW they usually have a difficulty modifier. Default difficulty seems similar, but often there's an easier option available than there used to be, because many players want to play for the maps and story, rather than for the challenge. In return, the hard modes can be VERY hard. (There's a noticeable difference between the hardest and next-hardest difficulty in many games, from DOOM's nightmare mode to AvP's hard modes to COD's harder modes.)

  146. No mention of Borderlands? by Anonymous Coward · · Score: 0

    No mention of Borderlands? I know the hacked weapons kind of ruined it for mixed groups, and the money system was a little silly, but playing that game with friends in multi-player co-op was a hoot and I got a lot of mileage out of it. I'm actually bummed there's no more content now that the Robolution has been defeated. MechWarrior 2 on Mplayer - still my all time favorite.

  147. You can always choose to play... by zoom-ping · · Score: 1

    Ikaruga, Dwarf Fortress, Liberal Crime Squad, Spelunky.
    Some of the latest ones I've played. There still are challenging games out there. You don't have to play the mundane ones.

  148. starcraft 2 by Anonymous Coward · · Score: 0

    starcraft 2?

  149. Writer suffers from gamer-nostalgia-syndrome. by Anonymous Coward · · Score: 0

    There are plenty of games that I had trouble finishing in my youth. I crack them open now and often finish them in very little time at all. Author wants to recapture the nostalgia of youth. Instead he's coming across as grandpa "back in my day [insert nostalgia topic here], and we liked it!".

  150. Why can't they just copy Chess? by tepples · · Score: 1

    Sounds like there is a business opportunity in the vein of 3rd call-centers for training servers

    The money would be better spent on better matchmaking that gives a player a provisional rating after an hour of play and then puts players with similar ratings together. Chess uses the Elo system, and it works. Nintendo tried a vaguely Elo-style rating system with Tetris DS, and it worked (except for problems associated with using the same rating system for three different game variants).

  151. You fucken nerds by Anonymous Coward · · Score: 0

    Go outside and get some real life experience. Maybe get yourself laid too.

  152. Mobile broadband is still too expensive by tepples · · Score: 1

    I'm kind of surprised that they are even including a single player mode at all in many of the games since that is clearly not where most people are spending their time.

    Not everybody has an always-on Internet connection. Look at Assassin's Creed 2 and the complaints about its DRM requiring a continuous Internet connection during the single-player campaign. And consider handheld systems: a child might wind up with a DSi, PSP, or iPod touch because mom can't afford $70 per month for a smartphone with a voice and data plan.

    And not all game genres lend themselves to balance for player vs. player. For example, Mario is vastly more agile than the enemies in his games; the same is true in any shmup.

  153. Tetanus? by tepples · · Score: 1

    And if you complained about the tetanus (from the barbed wire) you know what your parents would say? "Walk it off, pussy!"

    When I complained about the tetris, and all the new "infinite spin" and "T-spin triple" crap that Mr. Rogers was putting into the tetris, I did something about it: I made Lockjaw.

    1. Re:Tetanus? by Sigma+7 · · Score: 1

      Dr. Mario is more damaging to tetris than whatever Mr. Rogers can do.

      It flattens all pieces, and plops GAME OVER - PRESS 'R' TO RESTART across the screen.

  154. Short answer "Yes" by xhrit · · Score: 1

    Yes, games are getting easier and I blame the Wii. Hardcore gamers want hardmode games with white knuckle bullet sweating action, high learning curves, and brutal penelties for lack of skill. Casual gamers want easymode happy time games they can feel good with goofing around while they chat with their facebook friends...

    1. Re:Short answer "Yes" by arb+phd+slp · · Score: 1

      Are you trolling? The Wii exists in response to the demographic split you describe, it didn't create it.

      --
      There's a perfect xkcd for my sig but I'm too lazy to look it up. sudo someone go find it.
  155. Lost Planet 2 by Anonymous Coward · · Score: 0

    If you think MW2 was easy, LP2 is doable blindfolded using whatever appendage of your choosing. Easiest game ever.

  156. Try the hard setting. by Anonymous Coward · · Score: 0

    As an experienced gamer who has been playing games over the past 30 years, I always set new games to the hardest difficulty. Anyone who would say that MW2 or Halo Reach on the hardest difficulty is a walkthrough is seriously deluded or amazingly skilled. Either way, you're a fringe case and don't matter that much.

    These newer games also have an online component which pits you against other humans, the most difficult opponent of all. Combined with distractions like achievements and commendations, these games provide more than enough value for money.

    Many older games which are put on a pedestal can be speed run in minutes; I can finish Quake on Nightmare in under 30 minutes with the fastest I've seen at 12 minutes or so. SMB series is infamous for it's level skipping secrets and many other older games have speedrun communities.

  157. Games SHOULD get easier, shorter and cheaper. by Anonymous Coward · · Score: 0

    In the early years of game design difficulty was a way to make a game more appealing when the mechanics themself arent that much fun. Today if a game needs to be difficult to be interesting then the core mechanic wasnt good enough to begin with.

    A novel that increasingly gets harder to read as you progress will give a sense of accomplishment its unncessary and annoying when the novel itself is interesting to read.

    Hard core gamers at Uni or in part time work or with limited social lives or no family can spend hudnreds of hours of there lives gaming. But for those with work, life and family commitments have very little free time.

    Gaming is not just for the young, unemployed stoners of the world. Its an entire medium. Portal was a great experience because it was two to three hours long, amazingly tight game play, not that challenging and was sold at the price of a DVD stand alone.

    The majority of the potential market would love to buy, games the price of films, that last roughly the same length of time, that just focus on tight experiences and not 50 hours of padding around a single good idea. But the vocal minority of gamers keep complaining! But you see we can both win! You can have your $100 games that last 150 hours and we can have our $30 games that last four hours.

    Its like Cinema Vs TV. Both can be accomodated for.

  158. Not Always the Case by Anonymous Coward · · Score: 0

    You know, there were a hell of a lot of easy NES games too. You can beat Kung Fu in like 12 minutes! I think I finished Kirby's Dream Land on Gameboy in about 20. There are plenty of challenging games and harder difficulty levels today, too-- if anything, games all take a hell of a lot Longer to beat.

  159. For the record by Anonymous Coward · · Score: 0

    I still remember the high fives when my buddy and I beat an 8 bit Nintendo Ikari Warriors clone (I don't even remenber the title) in 22 minutes.
    Epic! Those were the days.

  160. The single-player storyline by Anonymous Coward · · Score: 0

    The single-player storyline is becoming obsolete. It's the on-line multiplayer that,just a few years ago an add-on, that is now driving gameplay. The success of Wolfenstein-ET was the harbinger of this trend.

  161. Metal Gear Solid? What people want.... by dindi · · Score: 1

    I think that is what people want. Easy accessible gaming, a few hours a week maybe. No time for more for most.

    I think there are hard games that took days/weeks to beat, but it really depends on what you want. I almost only play FPS and except a few that had good single player, I only play online.

    A game that I remember playing for LONG, and left a good impression was the last MGS ... took forever to beat, and I was lucky enough and had time to play it.

    Also look at Japanese titles. The guys over there must like challenge, and some of the games are just unplayably hard. Then again, this is from 6 years ago when I had the chance to try a bunch of import games. BTW MGS is a Japanese title .... that explains the full DL-Blue Ray disk and the length of the game.

  162. Easy, because ... by PPH · · Score: 1

    ... we've just got to get that "Mission Accomplished" banner hung up.

    --
    Have gnu, will travel.
  163. Easier and better looking by Snaller · · Score: 1

    Much like women - you don't complain ;)

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  164. I'm trying to pay my mortgage by Anonymous Coward · · Score: 0

    Are there still videogames? I hadn't noticed since, well, 2008.I kinda wish I had $60.00 to spend on one. Is anyone hiring a Java developer?

  165. That's what the Difficulty setting is for. by Anonymous Coward · · Score: 0

    Try using the difficult settings. Play on Hardcore or its equivalent and you most likely will have to load your last save more than once ;)

  166. Content Tourists vs Hardcore gamers by tokyoahead · · Score: 1

    If you set the difficulty right, you will have a difficult game.
    I have seen a game (some fps, don't remember which) that had a difficulty setting called "Content Tourist". If you want to use the game as a story and finish it in 6 hours, use that. If you are a person who wants to be challenged, use the hardest mode available. There is enough middle ground for people who like to memorize 543 button combos and people who just want to see nice graphics.

    If you want a game that is free from these issues, play Minecraft w/o monsters

    --
    no sig
  167. I dunno, it's kinda like Mario by ericvids · · Score: 1

    If you try hard enough, you'll get to World -1.

    *sits down waiting for Troll moderation*

    --
    Pet peeve: Profane people propagating perfunctory pedantry.
  168. Quicksave killed the video game star. by DeadboltX · · Score: 1

    I have often wondered when exactly video games lost their challenge to me. To figure it out, it took remembering the classic games that I played years ago, decades even. Games that not only took hours to beat, but took hours to beat the 3rd level. Old NES games like Super Mario Bros, Contra, Spy Hunter, Legendary Wings, Teenage Ninja Mutant Ninja Turtles, Mega Man. The time it took to beat these games was not measured in hours, or even days; it was measured in lives lost, and the count of empty soda cans lining the only clean spot on the carpet that marked where you sat while playing these video games. If you beat Super Mario Bros then it wasn't because you put up with the game long enough to inch your way to the end, with your hand held the entire way. You beat Super Mario Bros because in order to get to the last level it took playing the first level 50 times, the second level 48 times, the third level 46 times... A game might only have a total of 24 levels, but you beat 471 levels to get to the last level.

    What has changed since then? What is so different about today's games? How can you beat an entire game with only having played the first level once? It was a slow and gradual change, one that started with codes. Not the kind of code that gave you twenty lives, but codes that marked your progress and allowed you to skip a portion of the game in order to start somewhere near where you last left off. Not a lot of games had these codes in the beginning, but something happened that caused nearly every game to have codes. Game Genie happened. Games endings that were previously out of your reach were now a trip to the store away. With this little device everyone could enjoy the thrill of beating a game, even if they didn't earn it. People became accustomed to being able to win, and started to hunger for it, and soon learned to demand it. The solution for the hungering masses was not more codes though, it would turn out to be easier than that. It turned out to be memory cards.

    With the advent of the memory card the game could save your exact progress, not an estimate of how far you got, and it would do it automatically for you with an auto-save function. It no longer took writing down a save code, or a Game Genie with level skipping codes, it no longer took the will of the player to bypass entire segments of a game that you may have only just squeezed by. With auto-save you only had to beat the first level once. Eventually that wasn't enough though. At some point someone decided that having to play an entire level over again, or an entire checkpoint over again, was asking too much. They solved this with quicksave. No longer did you have to complete an entire level to earn a saved game, or reach a checkpoint a quarter or halfway through a level. You could now save the game any time you wanted. Have a hard time beating a portion of the level? Just save the game after every guy you kill. Save the game every 30 seconds, so that you'll never have to play that 30 seconds again. Saved games was not the end of an era of tough video games though, it was only the beginning of what would turn out to be a pitfall of easy-mode.

    Somewhere along the line saved games wasn't enough for the average game player to win. Even if you beat the first level, or the fifth, you could still just barely scrape by those levels, enough to the point where you would run out of in-game resources and not have enough to beat the next levels. In-game resources such as lives, ammo, and health would make it so that although you beat level 5, you only had one life left to beat the next three levels, or not enough ammo to kill the 8 guys between you and the next cache of resources. At some point the notion of lives being a limited resource vanished out the window. You now had no fear of dying. If you died then you would just restart at the last save point, and you could continue on willy nilly. You could die 30 times on the first level, and then 40 times on the second. No longer did you have to be good to beat a level, you just had to end

  169. Kings Quest by Internetuser1248 · · Score: 1

    Yes games are getting easier, and have been for some time. This is only true for console releases however and pc releases that came out on both. Hard new games are dwarf fortress, men of war (try playing the US campaign or red tide on the hardest setting. Oh and by the way in the original russian red tide is actually called 'black coat'), all roguelikes, total war series (the battles are still easy but the campaigns on the hardest setting are pretty stiff in empire), civilisation still has very hard settings... in fact, like I said before console games are easy. Perhaps this is because of the well known facts that console players have no attention span or wish to challenge themselves, and it is near impossible to be good at most games without a mouse. There are exceptions of course, for example realism racing sims for console are often pretty hard. Still, when I was a lad completing a game was a fantasy like enlightenment that one strove for but never really expected to attain.

  170. I still ONLY play BF2, now with AIX2 by Anonymous Coward · · Score: 0

    Since 2005 this is the only game I play, period. There was BF 1942 and BF Nam (with the cool mod), but since 2005 nothing but BF2, and since 2009 BF2/AIX2. I tried others like the IL series (realism? apparently no fun) but only ever play BF2. That's for 5 YEARS! I didn't know there WAS an end.

    BTW, my current "new" discovery is the AS50 snipe-ass canon rifle. Takes out a tank in as little as 5 shots at 1000 yars. So far the most fun is from the Mec side in ... the map starts with an E. Evergreen, Everest, whatever (the map is from 1942). I like flying the MiG-19 when I do, but that means dragging out the HOTAS (Seitek 52 or whatever).

  171. One word... by cbope · · Score: 1

    Ports. Most of the AA titles today, especially the ones covered by major media and with big sales numbers are developed for consoles first and then ported to PC. As a result, most of these titles do not gain any depth from the conversion to PC... even the controls stay dumbed-down in many titles to match their console origins. Although I have somewhat enjoyed a few recent titles that were ported from consoles, they desperately lack the depth and controls of a PC-only title.

    In fact, I immediately lower my expectations when I see a game launched simultaneously on console and PC because it's very likely ported from a console and I've yet to see any ported game that 100% maintained the depth and complexity of earlier PC-only titles.

  172. Re:RPG FT fake achievement by k8to · · Score: 1

    But you phrase it in a self-defeating way. Apparently the value of the game, for you, is that other people can't win.

    I don't think that's what you really mean.

    --
    -josh
  173. MIDI Maze by xororand · · Score: 1

    http://en.wikipedia.org/wiki/MIDI_Maze

    Up to 16 computers could be networked in a "MIDI Ring" by connecting one computer's MIDI-OUT port to the next computer's MIDI-IN port. Unless the computers were looped correctly, more than 4 players tended to slow down the game to a crawl and make it unstable.

  174. Time. by apricots · · Score: 1

    Some people just don't have time to play for six hours a day, everyday. In a way it makes us LESS lazy! We have to go out and do something else. Or put in a new game! We also don't have the time to wait for games to be developed in a five-year period!

  175. Age segregate servers by Aceticon · · Score: 1

    This is something I've been asking for again and again for online games:
    - Get us age segregated servers where only people above a certain age can join.

    Dealing with hormone-pumped teenagers empowered by a cover of anonimity is not fun and often ruins the game.

    If I wanted to be randomly insulted I could to it myself in front of a mirror and it would be a lot more varied and imaginative than what your average teenager can come up with.

    I work all day and when I come home tired at the end of the day I just want to be entertained, not to have to deal with feeble attempts at humiliating me.

    In fact, I might even be willing to pay a little extra for it.

  176. UFO: Enemy Unknown by Terrasque · · Score: 2, Informative

    I played UFO: Enemy Unknown quite a bit when I was a young lad. I remembered the game as being pretty hard.

    So, I got the chance to play it again. I laughed a bit at remembering it being "hard", and figured it would be piss easy now.
    If it was hard when I was 12 years old and had no clue what I was doing, it should be easy when I'm 25 and have gamed quite a lost these last 10 years..

    Ok, so I load it up, getting filled by nostalgia, shoot down my first UFO, and go out to pick up the remains. Ship land, first turn. This time, the bastards won't know what hit'em :)
    Send first man out, first step outside the ship, a shot comes from nowhere, dead man. Next man out, same. After third man, the invisible shooter is out of time / ammo (yay), so I run down with man 4.

    He sees an alien with the back to me. A-ha! Revenge time! I order my man to open fire, three shot burst. First miss by a country mile, second hit within the same screen at least, third hits the alien. I cheer! Alien, unhurt, turns around and guns my man down with one shot.

    I managed to clean it up (was only 2 aliens), but with massive losses. Second mission goes better, but cost of replacing soldiers and equipment have me at almost-broke already. Third mission. First round, my first team member carefully poke his head outside. Right outside stands a little grey dude with a rocket launcher. He fires. All but 2 of my team is dead instantly.

    Yes, that game IS hard. For those that say earlier games only seemed harder because we were younger then, go play some of them. Some of those you had to fight nail and teeth for every step! The developers took pride in giving you a challenge (sometimes to the extreme), and winning actually meant something. And that was why they were so damn fun, too.

    --
    It's The Golden Rule: "He who has the gold makes the rules."
    1. Re:UFO: Enemy Unknown by Anonymous Coward · · Score: 0

      One of my favourite games. It is one that requires work - and that involves understanding the enemy AI - but although the difficulty curve starts off pretty high, it plateaus (SP? that doesn't look right) fairly quickly.

      My main regret about that game is that by copy did some wonky XORing of the post-completion 'movie'. I know it was something about the Cydonians having seeded earth, and therefore we had no rights to destroy them[1], but the rest was an impenetrable haze of pixel juice.

      To support your point, I'd mention that I got an updated copy of Quake a few weeks ago. When I was a youngun, I used to quake it all the time. It gripped me. Tried it a few weeks back, and the first chapter (which I could trivially complete on Hard) kills me on normal [2]. Guess I've lost my edge.

      [1] I'm not intentionally trying to be a dick if that's a spoiler.
      [2] I won't try easy. Either it's an admission that I've had to crank down the difficulty, or if the game actually kills me on easy this would be a killing insult.

  177. Yes they are! by vanDee28 · · Score: 1

    Have you tried megaman recently? I got my ass whooped in levels I aced as a 12 years old!

  178. error by Anonymous Coward · · Score: 0

    By OP's logic final fantasy games are the most 'challenging' out there.

  179. Dying every ten seconds isn't fun... by Joce640k · · Score: 1

    Sure they have settings to make it impossible to play but where's the fun in that?

    --
    No sig today...
  180. Play mods. by incognito84 · · Score: 1

    I hate how people claim that games are too easy, yet they refuse to really dig into the internet and see what mods are popular that might enhance their experience of any number of games. There are great mods out for many major titles and since they're developed by gamers instead of large companies, you get more of the things you want and fewer of the things you're made to think you want. I can name dozens of mods that have more enriching, engrossing multiplayer than their host games to the point where I don't even buy new games anymore.

    I haven't bought a new game in a year yet I'm constantly playing new and more enthralling stuff. I recommend taking a few hours and looking at MODdb.com to see what's out there for you, unless you're a console gamer... in which case, there is no hope.

  181. Definitely easier. by jodio · · Score: 1

    Most certainly easier nowadays. I have completed WOW about 5 times in the last few years. I have been playing http://www.nethack.org/v343/nethack for more than half of my life, (I am over 50) and I still haven't won!

  182. GTA by mutherhacker · · Score: 1

    I played the original Grand Theft Auto (no1) for 9 months straight.

  183. There is the fun! by Anonymous Coward · · Score: 0

    Allright, heard enough of these kind of responses. Here's mine:

    If you really are someone with rw friends, and you're a geek with a job and cannot play 24x7 (i.e. you're like me), then you probably have some friends who like multiplayer games too. So:

    Set up your own server, password protect it and tell your friends when you're online. That way it's more fun because you all suck, no-one is calling anyone any names and you get genuine practice. I've been doing it for years and I can now get around on most public servers without dying every 3 seconds.

    This is exactly why you should avoid buying games that do not support private servers (you know, the kind that have a lobby where you cannot influence which server you get thrown to).

    - Bertus

  184. There is a very simple fix for this issue by ntime60 · · Score: 1

    Simply vote with you're wallet. When we refuse to buy that repackaged sequel goo the companies will respond by giving in to our demands or see their precious green evaporate in their quarterly earnings statement. But I fear there are too many who will blindly bite on the company hype line...but wait there's more! What would it hurt to not purchase say Halo x?

  185. Ob. Penny Arcade by DarthVain · · Score: 1

    http://www.penny-arcade.com/comic/2010/9/15/

    I remember this with Halo 2. Competing against racist seemingly tourette syndrome 14 year olds that must play 26 hours a day to perfect their 'leet skillz', when I just want to play a game and have some fun.

  186. Nowadays games suxx by luk3Z · · Score: 0

    Nowadays games are too easy because they're made for money in most cases, so old games are better...

    --
    Recipes for USA bankrupt - http://tinypaste.com/0d66f dd = dollar deluge (printed in the infinity)
  187. Hentai games by Taulin · · Score: 1

    I agree. The recent hentai games from Illusion are also far easier than before. Previously, there was the challenge of trying to follow the target without them knowing it, so you can reach the rape scene. Now-a-days, all you have to do is choose the location and equipment! What is up with that?!

  188. der by Anonymous Coward · · Score: 0

    "A lot of people will argue that with all the games mentioned above; that they have excellent multiplayer modes, which keep you gaming long after the single player is over and done with. That would be a very fair point, but what if you don’t like multiplayer, and you buy the game just for the story mode!?"

    To this, I say: well, you're out of luck - the multiplayer is where the game is at for most FPSs and the single player section is an added bonus. NOT the other way around. If you want to buy it for the single player experience only, then wait until it is cheaper. Der.

    Also, you have to keep in mind that there's usually this thing called difficulty. On games like MW2 you can change it. And believe me, you will spend more than 4-5 hours playing MW2 on Veteran.

  189. Zillion by Anonymous Coward · · Score: 0

    It seems more and more game designers are activly trying not to ever cause the player to become fustrated. It is not just about the difficulty of any one area or boss but the cumulative effects of endless array of check points and do overs that prevent the player from having to redo entire levels to move ahead or really put any effort into improving their skills as a player.

    I remember playing many games where when your life(s) were gone you started at the very beginning. Not at the start of a stage or level. This simply does not exist in any modern game I know of today.

  190. Re:RPG FT fake achievement by The_mad_linguist · · Score: 1

    So you'd like 7th saga, then?

  191. Good games are exceptional by grikdog · · Score: 1

    Just like Final Fantasy has become about 90% eye candy and 5% satisfaction with 5% cruft, even the great old franchises suffer under lack of vision and bad team-building. Especially Japanese stuff, where a good game (FF7) that exceeds market expectations suddenly becomes a template for every game that follows, and all we get thereafter is pale but reverent reflections of the original (FF13), while anything that accidentally succeeds despite ignoring the old formula (FF12) is expunged from the corporate ken.

    Oh, wait...that's Hollywood.

    Seriously, the good stuff is unreal - impossible, almost - and everything else is done by committee because in the absence of vision, that's what big studios do. Like Mafia Music just before the Beatles arrived.

    --
    ``Tension, apprehension & dissension have begun!'' - Duffy Wyg&, in Alfred Bester's _The Demolished Man_
  192. Interactive Movies by jwhitener · · Score: 1

    For me, it seems like the problem isn't easy vs hard. It is the lack of control that modern games give the player. They play more and more like Interactive Movies, that constantly interrupt you, and guide you down narrow paths to tell a story. I blogged about a couple purchases a while back. I haven't bought any games since then.

    My Older Blog Post:

    I haven’t been playing many games in the last 6 months. This weekend I got the urge to play a RTS, so I read up on reviews, and choose Company of Heroes and Dawn of War 2, Warhammer 40,000.

    Both of them suck. At least, if you were expecting to play an RTS in the C&C, Age of Empires, Warcraft sense.

    First off, you have zero control. Each game constantly interrupts gameplay by telling you to move to a marker, to engage the target at a second marker, to send artillery to this smoke. You have no control. Each game just tells exactly what to do. Plus, their is no way to "overkill defense" just for the fun of it. I really enjoyed building solid walls of towers in Age of Empires, just for fun:)

    Company of Heroes is the by far the worse. Options to build artillery, barracks, etc.. were all greyed out. You’d literally wait, the screen would shift to a building, a voice would come on and say “click this building, click this button”. Once you did that, the screen would shift again to a location maker, and a voice would say “click here to deploy that other thing I had you click”.

    What is the point of playing a Real Time Strategy game, if the game decides exactly what you should do?

    And lets talk about how the game chooses to direct you: by taking control of the screen every other minute. That has got to be the most annoying game play “experience” I have ever encountered. Not only are you not allowed to actually make a decision, but literally ever minute the game takes control away from your mouse and keyboard, and moves the screen. It completely breaks any remaining sense of control or immersion.

    I suppose that multiplayer is the only true reason those games are popular. I would assume (hope) that a multiplayer match actually allows you to make decisions, place defenses where you want them, and doesn’t interrupt your gameplay every other minute by telling you what to do and taking control of all the keys.

  193. Re:RPG FT fake achievement by rwa2 · · Score: 1

    Meh, I mostly play for entertainment value. For example, I just about never ragequit... I enjoy just hanging on for the amusement of others. Even griefers :P

    But esp. with the flight sims and maybe even the open world games like GTA, there are not really always solid goals or "win" conditions... you're just poking around exploring the environment.

    Anyway, I appreciate the games that you can accumulate innate skills in, and not fake "stat skillz", so you can pick it up later sometime and immediately start pwning in it without grinding up a character.

  194. If these games are too easy for you by Anonymous Coward · · Score: 0

    try Dwarf Fortress (http://www.bay12games.com/dwarves/). This is a game as tough as dwarves.
    No fancy 3D graphics, all ASCII, but it is the most difficult computer game I've found in thirty years.
    It is free (but not open source, probably because that would give away too many spoilers), available for Windwos, Mac and Linux, and the forum support is absolutely stunning good.

  195. Re:Where is the fun? in People that are not Jerks by Anonymous Coward · · Score: 0

    The sad truth is that, as in real life, fun is about the other people "around" you and you interacting with them. An observation can be made: Playing FPS in a Clan or Team with average age of about 30, is much more rewarding than the average CoD ~14years. And these "fun" clans/players seem to be easier to find on PS3 than XBox multiplayer FPS's.

  196. I have to agree with war4peace... by cmdrwhitewolf · · Score: 1

    I like games with good replay ability. I find games that make you tunnel through their single path through storyline a pain-in-the-you-know-where, and quickly dump them with rapidity of poison. And goes for a lot of games.

    For me, If I wanted to do something difficult, I'd just stay at work. And I'm not there to do that, I want to play and fun. And thats means do whatever the heck I want without having to deal with stupid annoying constraints - like puzzles, linear storylines if you don't do X right now your screwed or any such silliness.

    Now, as for why the games seem to be getting easier?
    1) Well, Maybe it's that your getting Jaded, and have the been there done that syndrome of game play. Meaning the developers are introducing anything new to the game, and you've got into the reflexive A happens, do B without thinking.
    2) Perhaps companies push to get games out the door quickly is leading to less due diligence in writing good games. We've got box stores, box house, box-like clothing, why not games that cheaply regraphiced copies of cheap old code? (Oh wait a minute, We've already got that, it's Madden football.)
    or my personal favorite reason ~
    3) Maybe it's always been a crummy game and it's taken you this long to notice it!

    --
    [Now, I'm off to lift my le... Um, visit... at another place.]