"Fire's high and the airbag's tight, Food's low but the skies are bright. Props spinning all through the night,...we're low on cash but see another target."
That's what Jonathan Coulton did, and he did it right. A Thing a Week puts stress on you, but you are forced to get it done. Then again, you can hear that he has lots of experience and did his homework. Oh - and has talent.
From the abstract I thought at first this was something like Canoma (developed by Kai Krause's MetaCreations, then bought by Adobe, then - dropped?). With it you could make and texturize(!) 3D models from a photograph. Actually it was even working with comics.
So - everybody buy his stuff! Come on people, he ought to be filthy stinkin' rich. Then with all the money he'll lose all his good ideas and maybe even his talent! Then I still won't have ideas as good as him, but at least it'll teach him!
In the 'glory' years of the New Economy no part of the music industry was able to build an working online music store, parctically leaving this market to early Napster and Kazaa. Then they bought Napster, sued Kazaa and the likes and still they weren't able to build up an online music store.
Then came Apple and proved them all wrong. And now it's a monopoly?
I have the very same problem, and actually two comments on that: one is that I refrain from keeping my ideas under the hood because one desperatly needs some profound feedback on questions like: is the idea really new? did someone try it and failed? is it feasible? etc
My opinion is that talking to developers and the like is fine because you get responses, comments, criticism and links which all is great.
Until some point I thought that nobody (like a big company) would steal an idea because if they're smart they will hire you or buy into your business; it's easier for them that way.
But a VC guy at an entrepreneur party gave me a hint I'd like to share: if your idea is not related to some special skills you (and only you) have, or some special technology you'd like to use, then the ordinairy VC will be tempted to talk you out of your own idea, and give your idea secretly to some not-so-innovative company that he consults, too.
Since it was a venture capitalist himself saying that, I'd recommend to be cautious while talking to VC's.
Still, I'd say that Napster before Napster was something that would not have been stolen from Shawn because at this time no one believed that a non-browser based solution would have such big impact on the community (considering that hotline was there before, for example).
Are you saying that there are vampires on the ISS now?
... I get my .mars email address.
"Fire's high and the airbag's tight, ...we're low on cash but see another target."
Food's low but the skies are bright.
Props spinning all through the night,
Seems like the Airship Pirates from Abney Park finally get their chance, at last.
... the more likely it gets to fail.
... it proves mankind is not intelligent (enough?).
That's what Jonathan Coulton did, and he did it right. A Thing a Week puts stress on you, but you are forced to get it done. Then again, you can hear that he has lots of experience and did his homework. Oh - and has talent.
From the abstract I thought at first this was something like Canoma (developed by Kai Krause's MetaCreations, then bought by Adobe, then - dropped?). With it you could make and texturize(!) 3D models from a photograph. Actually it was even working with comics.
So am I.
So - everybody buy his stuff! Come on people, he ought to be filthy stinkin' rich. Then with all the money he'll lose all his good ideas and maybe even his talent! Then I still won't have ideas as good as him, but at least it'll teach him!
I am so jealous.
This is ridiculous.
In the 'glory' years of the New Economy no part of the music industry was able to build an working online music store, parctically leaving this market to early Napster and Kazaa. Then they bought Napster, sued Kazaa and the likes and still they weren't able to build up an online music store.
Then came Apple and proved them all wrong. And now it's a monopoly?
I have the very same problem, and actually two comments on that: one is that I refrain from keeping my ideas under the hood because one desperatly needs some profound feedback on questions like: is the idea really new? did someone try it and failed? is it feasible? etc
My opinion is that talking to developers and the like is fine because you get responses, comments, criticism and links which all is great.
Until some point I thought that nobody (like a big company) would steal an idea because if they're smart they will hire you or buy into your business; it's easier for them that way.
But a VC guy at an entrepreneur party gave me a hint I'd like to share: if your idea is not related to some special skills you (and only you) have, or some special technology you'd like to use, then the ordinairy VC will be tempted to talk you out of your own idea, and give your idea secretly to some not-so-innovative company that he consults, too.
Since it was a venture capitalist himself saying that, I'd recommend to be cautious while talking to VC's.
Still, I'd say that Napster before Napster was something that would not have been stolen from Shawn because at this time no one believed that a non-browser based solution would have such big impact on the community (considering that hotline was there before, for example).