This could be a huge boon for the PC Game industry. And no, I'm not talking about Piracy. But, without used games to bring the cost down, gamers like myself will shift more of their funds to heavily discounted digital download titles on the PC, which is something I've yet to see matched on the console side.
Why is it that people love the services provided by Google at no cost, due to advertising, but also find no qualms with the advertising encountered on cable television, a service which we directly pay for? I don't have cable, but everyone I know does, and I'm always curious why they have no complaint with essentially paying twice to watch the latest CSI. Once out of pocket, and once via advertisements.
When will people realize, when you decline to purchase a game due to restrictive DRM, opting instead to pirate it, you are hurting other gamers. Your decision to pirate the game, rather than not play it at all, contributes to the justification for these companies to come up with even more intrusive DRM, to combat the "rampant" piracy of their titles. As long as piracy occurs on any title, those studios will blame sales shortfalls on piracy. Not the ever decreasing length, or quality, of the their games. Not the decision to kill dedicated servers, cap player limits, or release slapped together console-ports. Not the required third-party multiplayer platforms (GFWL, Gamespy, etc.).
They see things in one context: If there be pirates, there be demand, we just need more DRM.
This could be a huge boon for the PC Game industry. And no, I'm not talking about Piracy. But, without used games to bring the cost down, gamers like myself will shift more of their funds to heavily discounted digital download titles on the PC, which is something I've yet to see matched on the console side.
Can dead people be happy?
Hopefully Global Foundries' issues don't impact Bulldozer, or AMD will fall even further behind in the performance desktop arena.
Sprint is majority shareholder of ClearWire
Why is it that people love the services provided by Google at no cost, due to advertising, but also find no qualms with the advertising encountered on cable television, a service which we directly pay for? I don't have cable, but everyone I know does, and I'm always curious why they have no complaint with essentially paying twice to watch the latest CSI. Once out of pocket, and once via advertisements.
I should have clarified, but I just don't play restrictive DRM titles.
When will people realize, when you decline to purchase a game due to restrictive DRM, opting instead to pirate it, you are hurting other gamers. Your decision to pirate the game, rather than not play it at all, contributes to the justification for these companies to come up with even more intrusive DRM, to combat the "rampant" piracy of their titles. As long as piracy occurs on any title, those studios will blame sales shortfalls on piracy. Not the ever decreasing length, or quality, of the their games. Not the decision to kill dedicated servers, cap player limits, or release slapped together console-ports. Not the required third-party multiplayer platforms (GFWL, Gamespy, etc.). They see things in one context: If there be pirates, there be demand, we just need more DRM.
...it was the Real World of Sci-Fi. Because, in the future, only gorgeous 30 somethings will have hard science doctorates.
PEBKAC