When you have the files selected in Find File/Sherlock/Sherlock 2, go to the edit menu and Select All, then go to the Edit menu and Copy. Go into your favorite e-mail program, create a new message, and then go into Edit menu -> Paste.
Not too bad, eh?
Re:yeah, like that many people bought it
on
Myst - In Realtime?
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· Score: 1
I've never heard anyone who's purchased more than three computer games say that either Myst or Riven was worth the full retail price.
I own about 15-20 computer games. (Q3, UT, Starcraft, etc...)
I thought that Myst/Riven was worth it. In fact, I think that Riven was one of the best games I've ever played in my life. Kept me entertained for several months (on and off), the graphics were absolutly amazing, the sound was cool, it made a tad bit more sense than Myst... I thought it was very worth it.
Okay, now, get it to email a list of the deleted files to the administrator and make your system do all that every morning at 3.
Easy. Write a script in MacPerl to do this for you. It's got almost every feature that UNIX perl does, and runs under MacOS.
Or, even better, use AppleScript to do this as well. AppleScript is a deceptivly simple language - from the top it looks idioticly simple, but if you dig deeper it's got some amazing features in it.
Re:Ask not for whom the bell tolls...
on
Copyrant
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· Score: 1
Quake3... If you do a full install Quake3 doesn't need the CD in. Not in single player, not in multiplayer. At least not on my Mac... There's also a well-known way to get around the CD-in-drive requirements of UT for Mac. Don't know about Windows/Linux versions of it, but I know that I don't need the CD for either of them. Speaking of which, is there a Windows equivalent of the Mac's disk images? Basically what they are is a file on your hard drive which when mounted by one of several freely avaliable apps shows up on the desktop as a disk. Many apps/games which require the CD are fooled by this method...
Well, yes, it would be hard to make a single-player game out of the Q3A engine, as it's so optimized for deathmatch.
Huh? I don't get what you mean at all. They could very easily just use the Q3 engine... there's three games that I can think of off the top of my head that'll use the Q3 engine and be single player (Return to Castle Wolfenstine, Heavy Metal FAKK2, and that Star Trek game), plus I believe there are several community-made single-player games in the works... Probally just a matter of coding a mod correctly. (And level design, of course.)
Looking at your.sig there, I can see that you're a Marathon fan... IMHO, even Marathon walked all over doom in terms of gameplay, I'm somewhat surprised you didn't mention it. I played Marathon first though, that may have spoiled it...:)
Besides, he doesn't develop for Mac OS; IIRC id doesn't do the Q3A port or any other ports for their games to the Mac.
Quake 3 was developed simultaneously for Mac OS, Windows, and Linux. All previous id games were ported by various Mac porting houses. Apparently Apple persuaded JC to develop Quake3 for classic Mac OS in exchange for some advice on their game strategy. In fact, I do believe that Quake 3 was first publicly demoed at the summer MacWorld NY in 98 (or was it the January SF one in 99?). As you mention, Carmack was a big fan of NeXTStep though, and since OS X's Cocoa API's are derived from them, all future id games will run on the Mac using OS X's Cocoa API only. (In fact, he's hinted at switching from NT to OS X as his primary development system... Pretty cool IMHO.)
So what happens if someone e-mails/. and says "That post by Anonymous Coward, the fourth one in serial no.2, that one is mine and it can't be used without my permission"? Do they get taken out or left in? It would be unfair if someone wrote in and said that it couldn't be used in the book if they weren't the true poster of the comment. Are all ACs going to be left in no matter what, because of the anonymous nature of posting as AC?
As my English teacher said to me, "Two double negatives don't make a postive." Two words for her: Yeah, right.
So you can actually read all those boot messages as they whiz by? Don't know about x86 hardware, but on my B&W G3 400MHz LinuxPPC loads so fast you can't really even read the kernel messages... better off just running dmesg if you want to read them.
Not sure how much you're looking to spend, but currently the Mac is ahead in DV. If you have a large-ish budget (around 15,000 dollars) then a top-of-the-line G4 with Cinema Display and Final Cut Pro would be ideal. I don't know very much about the camera end of it, but I've heard many good things about Canon's. If you're on a much lower budget (like 5000) go for a souped up B&W G3. A friend of mine bought a B&W G3, Final Cut Pro and a Canon GL-1 for around 5000 (I think) and he's been extremely happy with it. I saw some sample work... and it's *very* high quality stuff.
Thanks for summing this all up for those of us who just heard about it. I found this very helpful in understanding the issues involved... and also understanding how much of a jerk Slade seems to be.:)
Oh yeah. Tons of third-party maps and levels. Most people used Bungie's textures though, so you'll have a hard time finding levels that don't use them. You can pick up a copy of the Mac Action Sack for 20 bucks at your favorite retailer, which includes the full Marathon series plus a few other bungie games, or you can also try and dig up a copy of Win95 Marathon 2.
I know this is a little late for this, but...
When you have the files selected in Find File/Sherlock/Sherlock 2, go to the edit menu and Select All, then go to the Edit menu and Copy. Go into your favorite e-mail program, create a new message, and then go into Edit menu -> Paste.
Not too bad, eh?
I own about 15-20 computer games. (Q3, UT, Starcraft, etc...)
I thought that Myst/Riven was worth it. In fact, I think that Riven was one of the best games I've ever played in my life. Kept me entertained for several months (on and off), the graphics were absolutly amazing, the sound was cool, it made a tad bit more sense than Myst... I thought it was very worth it.
Easy. Write a script in MacPerl to do this for you. It's got almost every feature that UNIX perl does, and runs under MacOS.
Or, even better, use AppleScript to do this as well. AppleScript is a deceptivly simple language - from the top it looks idioticly simple, but if you dig deeper it's got some amazing features in it.
Quake3... If you do a full install Quake3 doesn't need the CD in. Not in single player, not in multiplayer. At least not on my Mac... There's also a well-known way to get around the CD-in-drive requirements of UT for Mac. Don't know about Windows/Linux versions of it, but I know that I don't need the CD for either of them. Speaking of which, is there a Windows equivalent of the Mac's disk images? Basically what they are is a file on your hard drive which when mounted by one of several freely avaliable apps shows up on the desktop as a disk. Many apps/games which require the CD are fooled by this method...
Huh? I don't get what you mean at all. They could very easily just use the Q3 engine... there's three games that I can think of off the top of my head that'll use the Q3 engine and be single player (Return to Castle Wolfenstine, Heavy Metal FAKK2, and that Star Trek game), plus I believe there are several community-made single-player games in the works... Probally just a matter of coding a mod correctly. (And level design, of course.)
Looking at your .sig there, I can see that you're a Marathon fan... IMHO, even Marathon walked all over doom in terms of gameplay, I'm somewhat surprised you didn't mention it. I played Marathon first though, that may have spoiled it... :)
Quake 3 was developed simultaneously for Mac OS, Windows, and Linux. All previous id games were ported by various Mac porting houses. Apparently Apple persuaded JC to develop Quake3 for classic Mac OS in exchange for some advice on their game strategy. In fact, I do believe that Quake 3 was first publicly demoed at the summer MacWorld NY in 98 (or was it the January SF one in 99?). As you mention, Carmack was a big fan of NeXTStep though, and since OS X's Cocoa API's are derived from them, all future id games will run on the Mac using OS X's Cocoa API only. (In fact, he's hinted at switching from NT to OS X as his primary development system... Pretty cool IMHO.)
May I be the first to point out to you that Doom III is going to have an all-new engine using brand-new technology?
It's gonna rock. :)
Whoops. Thanks for pointing that out... Just corrected it. I feel like an idiot now. *sheepish grin*
My English teacher once said to me, "Two double positives don't make a negative." Two words for her: Yeah, right.
So what happens if someone e-mails /. and says "That post by Anonymous Coward, the fourth one in serial no.2, that one is mine and it can't be used without my permission"? Do they get taken out or left in? It would be unfair if someone wrote in and said that it couldn't be used in the book if they weren't the true poster of the comment. Are all ACs going to be left in no matter what, because of the anonymous nature of posting as AC?
As my English teacher said to me, "Two double negatives don't make a postive." Two words for her: Yeah, right.
So you can actually read all those boot messages as they whiz by? Don't know about x86 hardware, but on my B&W G3 400MHz LinuxPPC loads so fast you can't really even read the kernel messages... better off just running dmesg if you want to read them.
Not sure how much you're looking to spend, but currently the Mac is ahead in DV. If you have a large-ish budget (around 15,000 dollars) then a top-of-the-line G4 with Cinema Display and Final Cut Pro would be ideal. I don't know very much about the camera end of it, but I've heard many good things about Canon's. If you're on a much lower budget (like 5000) go for a souped up B&W G3. A friend of mine bought a B&W G3, Final Cut Pro and a Canon GL-1 for around 5000 (I think) and he's been extremely happy with it. I saw some sample work... and it's *very* high quality stuff.
Via ATA!!! Via Final Cut Pro!!! Via la revolution!!!
I think you mean Viva.
Thanks for summing this all up for those of us who just heard about it. I found this very helpful in understanding the issues involved... and also understanding how much of a jerk Slade seems to be. :)
Oh yeah. Tons of third-party maps and levels. Most people used Bungie's textures though, so you'll have a hard time finding levels that don't use them. You can pick up a copy of the Mac Action Sack for 20 bucks at your favorite retailer, which includes the full Marathon series plus a few other bungie games, or you can also try and dig up a copy of Win95 Marathon 2.