Myst - In Realtime?
"Personal Musings: After downloading the Serious Sam demo -- excuse me, technology test -- last weekend, and marveling at the rendering quality, it occurred to me that technology has finally advanced to the point where we could do Myst in realtime. Here it is three days later, and I discover it's being worked on. Just amazing.
I'm interested to see how they address certain issues in the game. One thing that made some of Myst's puzzles work at all was that you didn't have complete freedom of movement. For example, the clock tower at one end of the main island was only accessible after you fiddled with the knobs and got the walkway to appear. But in realtime Myst, what's to prevent you from just wading over? It can't be more than three feet deep there. Likewise, what if you walk off the dock and into the water at the beginning of the game? Will you drown immediately, will there be an obvious way back out, or will they contrive that You Just Can't Go There? Oh, and if I crank the boiler pressure really high, can I launch the tree off the island? :-)
However they address these issues, I'm interested in seeing the result."
Myst and Riven both sold an astonishing number of copies, but don't let that fool you. Most of their numbers come from PC-packaging deals. Most Myst owners didn't buy the game; it just came with their computer when they bought it.
This is just what the gaming world doesn't need. Myst and Riven are generally considered shitty as far as the gaming community is concerned. They exist solely as eye candy, with little gameplay value.
The Cyan crew needs to quit trying to ride the wave of the original Myst's success and get on to something a little more creative.
This month's Wired magazine has an article on the future of amusement parks in which they mention that one park is considering/has considered a Myst island adventure. The island would have some sort of puzzles that guests would have to solve.
you can find a quicktime movie of the upcoming myst 3 on apple's quicktime trailers site.
Mentioning Myst merely brings back memories of boredom for me. I'd definitely rather play Serious Sam.
The game I'm really waiting for is Terminus, the demo of which is due to be released on Monday, according to Station Terminus
Of course there were the Myst parodies, Mylk and Pyst.
-Yarn - Rio Karma: Excellent
Why do gamers always totally bash Cyan and the Myst line of games? When I first saw Myst, I fell in love with it. It's not just pretty pictures as most people think it is. It's one of the few games that makes you think about what to do next. If Cyan had put in a time limit on the game (though that might have been unnatural to the idea of "go explore this place"), I think it would have been even more challenging.
However, here's a thought: Myst is the best selling game of all time. It has sold more copies than Quake, and was the first game to sell a million copies. Not a single game has surpassed Myst in this way. It's also the first game to, IMO, really appeal to the average non-gamer.
That's my rant for today...
You should never take life too seriously - You'll never get out of it alive.
Harry from Silent Hill never even had a rocket launcher, IIRC, he was barely accurate with the pistol Sybil gave him, and only with the laser-guided infinite ammo weapon was he really a good shot..
:)
Erm, sorry for the off-topic rant. Guess my point is, never give a reporter missing a daughter a big weapon like that.
bash: ispell: command not found
This sig left intentionally blank.
That sounds like what Myst was originally. They're changing it to make it realtime. Which one of us is confused?
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$x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
$x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
That's one of the big things I liked about Myst. It had no artificial restrictions like "sorry, you can't open this door because you're not cool enough yet." Sure, there are places you can't go, but that's because of something realistic, like there's a bridge between here and there but the bridge is retracted and can only be extended from the other side of the bridge - so you have to find some other way to get to the other side first, and then extend the bridge to make things easier for you.
In Myst, if you can get there somehow, everything's waiting for you. In many other games, if you can find a way to get to someplace you're supposed to be yet, a door will be locked for no apparent reason (if you get there the "correct" way it'll be open when you get to it), or there'll be a person you have to talk to and they'll refuse to talk to you. I hate that; it's stupid. In Myst, you can beat the game from start to finish in two minutes, if you happen to know the secret - which you normally figure out by discovering clues as you go, but if you don't want to do it the "correct" way, you don't have to.
--
$x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
$x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
If you have any really pressing questions about HyperCard, feel free to e-mail me.
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$x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
$x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
--
$x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
$x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
After a few years, you really do forget a lot of the puzzles and things, although it does come back quickly, and you can never forget how the ending works.
--
$x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
$x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
--
$x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
$x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
--
$x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
$x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
Ok, do we have a concensous here? Can we all agree that all games, including chess, zork, head games, foreplay, thermonuclear war, and bridge, all would be inproved by the introduction of either a rocket launcher or a chainsaw?
Doing C first negates the entire point of the game, though. If I can simply 'Open the Hole' in the begining, well why in the heck play the game!??!!
There is also another fact. Millions of people disagree with you, in that Myst and Riven where pretty much all-time best sellers.
Don't like it? Don't buy it. Fairly simple. You made your statement, and perhaps they'll pay attention when they notice only 1,999,999 copies sold, instead of 2,000,000.
-- I'm the root of all that's evil, but you can call me cookie..
Welp, I have a whole shelf full, and I can say I honestly enjoyed them. I'd say Riven more then Myst, but they where both well worth it..
-- I'm the root of all that's evil, but you can call me cookie..
A realtime engine does not necessarily remove all constraints. A locked door is still a locked door; the engine can prevent you from wading into water, etc.
There are dozens of examples of realtime 3D games which present puzzles which rely on movement constraints: Sonic Adventure won't let you into the casino until you learn to spin-dash onto a ledge where there's a button which opens the door; Silent Hill sees you blocked by crevasses in the street, so you have to find your way through houses and their back yards instead.
Part of this is that the capabilities of the protagonist are carefully limited. Silent Hill's main character *can't* rocket-jump over the crevasse as he might in Quake.
Incidentally, DOOM!'s movement is severely limited compared to Quake's, and I'd argue it makes for a better (at least, more immediately enjoyable) game, when combined with sympathetic level design.
--
Some of us have an imagination.
I use to play games made by Infocom they were called TEXT adventures.(Figure it out if ya want to.) If playing Myst is too much for ya go back to watching the WWF or Smackdown or whatever passes for entertainment these days. Cause ye kin git 60 FPS on that there TV!
Damm young wipersnappers:)
Linux is only free if your time has no value. Windows is only free if you threaten to use Linux.
Another tidbit is that they used NetImmerse, which runs under Linux... I'm off to ask them about a Linux version of that game.
I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
I wonder. I went to http://members.aol.com/mystsequel7/m3d/ yesterday and they had a lot more shots and information available. Seems like someone didn't like the information being available. :(
I recall the page said the game publisher's going to be Mattel. Is this good/bad?
sulka
"Although it is not true that all conservatives are stupid, it is true that most stupid people are conservative."
The original was of considerably higher rendering quality if you look at the screenshots they give you. The second one looks good, but the first one looked great, mainly because the first one was tediously rendered scene by scene. To get this game playable on anything but the sweetest of machines they will likely have to drop the resolution considerably, and also use smaller textures and fewer polygons.
--
I think there is a world market for maybe five personal web logs.
How long ago was that? Hm ... 11 or 12 years ago. Well guess what, apart from the network multiplayer stuff, it still beats Everquest and compares quite well to QuakeIII or what have you in terms of playability, me thinks. Gee, I wish I could find it and play it on some emulator. And it fitted in 1Meg of ram and a few floppies ... amazing.
is a rocket launcher. I'm convinced that any game can be improved with the introduction of a rocket launcher.
A really *good* baseball game where you can play any position plus batter or baserunner -- let an AI handle the each of other ones. Hell, have some AIs to act as coaches and the managers,too.
Bench-clearing brawls, arguments with umpires, and encounters with drunken spectators wouldn't be allowed, of course. "Let's keep it clean out there, kids..."
"How many light bulbs does it take to change a person?" --BMcC-->
Um. What are you talking about? Myst came out when 486/100's were all the rage. Of course it needs more memory and hard drive space
Prerelease specs are something like:
Pentium 450
64+MB ram
3D Accelerator (duh)
SB.
Thats probably why they released it on DVD afterwords eh?
SB.
http://www.cyan.com/arachnid/sneakpeek. html has a video (though in Quicktime) of realtime Myst. These are older videos, and the image quality of it may have gotten better... but there is some kinda idea what it will look like.
http://www.cyan.com/arachnid/jpgs/scre en.jpg An older screenshot of it.
SB.
Text adventures were fun because you interacted with people and monsters, not just wandered around a bunch of pretty, inanimate objects. The only draw Myst really had for me was to see all the nicely rendered graphics; the story never developed enough to suck me in.
NTSC TVs have 60 interlaced FIELDS per second, so watching the IRS Smackdown would not be as exciting as playing GL Quake on a GeForce 4 RDR Turbo++ Alpha.
And I played HHGTTG on a IIe goddamit! I know I still have that Don't Panic pin somewhere...
Scuttlemonkey is a troll
Just what I've been waiting for: boredom at 30fps. Myst was ok for its day, when PC multimedia was a relatively new thing ( I was kickin' it with my proprietary interface, x2 CD-ROM ); but am I the only one who thought Myst was more a slide show than a game?
Scuttlemonkey is a troll
There are almost no games that couldn't be greatly improved by a chainsaw.
Even Elite (Ramming speed!!!!)
My Journal
The disc changing wasn't THAT much of a problem. It pretty much only occurred when you visited a new island. And it usually takes more than 10 seconds to go through everything on an island.
How exactly do static screenshots prove that the game is rendering in realtime? :)
Just kidding, I think it rocks.
Myst III will not be done in real time. However, it will allow QuickTime-VR like rotation at any of the points you can stand, allowing you to see a complete panorama of scenary. Cyan says they can trust Presto to make this game good, so I'm definately going to be waiting in line to pick it up.
"You know, Hobbes, some days even my lucky rocketship underpants don't help" -- Calvin
Kinds like EverQuest on Valium.
--
--
Look, I know the road is rough, and the work is hard; But we'll burn every bridge as we get to it, OK?
Well, the only experience I have with the company making Myst 3 is with the Journeyman Project 3 demo from the Riven CDs. But I played that demo and I thought it was terrible. I'm disappointed that the Cyan guys aren't working on Myst 3 instead of this bizarre Myst rehash.
The Myst 3 web page seems to imply that they're using the same horrible interface from JP3 (360 degree view?)
I could be wrong - Presto might do a good job with this. But many people have tried to imitate Myst and failed. It's a lot harder to get right than it seems. Sure, anybody can string pretty pictures together and throw some puzzles in, but Myst and especially Riven were so much more than that...
/* The beatings will continue until morale improves. */
BTW: Myst 3 is out, though it has been done by the guys who made the Journey Man Project ( Presto Studios ). There is a website: http://www.myst3.com/
Jumpstart the tartan drive.
While you are first person, these tend to be at the seat of a vehicle. First-person tends to refer to the idea of being able to walk around on your own to feet. I suppose you could call the others first-vehicle games.
Jumpstart the tartan drive.
It was amongst the first CD-ROM games, but it was the first that was worth buying. I can remember other games at the time that simply tried filling the CDs with a lot of junk, simply to say that it needed a CD.
Jumpstart the tartan drive.
My guess is that they are no longer writing this in HyperTalk, venerable language that it is.
Anyone know what they are coding in?
With realtime Myth we'll finally be able to escape the beaten path and make our way to the brothel book hidden behind the observatory. Anybody who's seen The Thirteenth Floor knows that Atrius is probably just another pervert who uses his abilities to create his personal deviant universe. He only locked up his kids 'cause they were going to rat him out to his wife.
IIRC, there was Myst for Dos, then Myst for Windows, and then Riven. Now we have Real Time Myst. I guess Real Time Riven is next. How about we spend some time coming up with new ideas rather than rehashing the same old things over and over? Is Real Time Myst going to have the same puzzles? I hope not. If so, why buy it?
--
then it comes to be that the soothing light at the end of your tunnel is just a freight train coming your way
then it comes to be that the soothing light at the end of your tunnel is just a freight train coming your way
Millions of people got Myst and Riven included with their computer or in CD-ROM kits. A few hundred thousand bought it retail because it had pretty screenshots and everybody told them it was the best selling game around.
I've never heard anyone who's purchased more than three computer games say that either Myst or Riven was worth the full retail price.
In the game business, this is sometimes called "the Granny Factor": a game which sells because it is highly visible on shelves and has a pleasant, non-violent cover (like Granny might buy for her grandkid's birthday).
Lost Eden didn't have free movement either. You could click in a few directions, and the camera just took you to a new destination.
I'm so excited!
The game will use the original "plot" of the Myst... as well as those 5 ages we remember so well... but there will be an additional age built specifically for the new engine. Also, many new puzzles to make use of the engine I'm sure.
WorldMaker
Sheesh! Many of us adventure gamers have known about this since April 1st or so... when Cyan posted a fishy joke Press Release (go to their site and read it... it's quite... weird). Then some mysterious 'employee' leaked some photos and a quick abrubt ending movie file. Then at E3 the game was officially announced as "Myst Dimensions", and will be out in the fall! Then, come Spring "Myst 3: Exile" from Presto comes out! Myst 3 looks incredible and has a new villian. Of course, it will be pre-rendered, but check it out at Myst3.com anyway.
WorldMaker
The sad thing is, the previous post got modded down for some reason.
I wouldn't be surprised if they keep a lot of the gameplay exactly the same, and seriously restrict your movement. Anybody remember the Seventh Guest? The graphics weren't rendered realtime, but they were full-motion. In fact, have they eve promised full range of motion? It might be that the graphics are merely rendered realtime.
I don't think the target audience for myst is the ones with good enough hardware for a realtime myst. Of course there are exceptions but in general I don't think the myst people are the ones who upgrade their computer to play games.
// C
Damn, ANOTHER version of Myst? First it's Myst, then Riven, then Myst Gold, Myst Online Edition, Myst Still the Same Edition, Myst We've Played this Enough Already
Now Myst 3d? Give me a break. The only thing worse than a boring serial plotline...is repeating that over and over...
Couldn't they have made a new story at least? All those images look straight out of the original Myst. Who wants to play Myst all over *again* but just in 3D?
It's 10 PM. Do you know if you're un-American?
The only problem I can see with this is that it wont stop Myst from sucking. I don't know why everyone liked Myst so much. It was so boring. And don't say I didn't give it a chance. I gave it more chances than it deserved. The puzzles were impossible, the plot was stupid, and the game was boring. Now the Manhole on the other hand, even though it was built on the Myst engine, that was a fun game!
From what I've heard, this was made mostly by SunSoft, and Myst III is being made by Presto. That gives Cyan plenty of time to work on Mudpie.
Um, the screenshots prove that the game is in real-time? Apparently the original was in real-time too, because it looked exactly the same in screenshots.
Yeah, well Titanic made more money than any other movie, but it still sucked.
-Sigs are for losers.
"If I had a rocket launcher, I'd make somebody pay..." -Bruce Cockburn
Wah!
Yeah, but what's the fun of just walking into the side of the Hancock building when you can fly a Cessna into it at 200mph? If you just walk into the Hancock building, you wind up in the lobby, take the escalator up to the mezzanine and order a Coke. I can do that in real life, eh? Who's gonna buy simGoBuyACoke? simFlyIntoABuilding is much more exciting, and I still didn't have to shoot anybody.
--
This is not my sandwich.
The screenshots look really amazing. Just look at the woods ... about ten bazillion objects there, plus the water mirroring everything ... I really can't imagine how they want to do that in real-time on existing hardware. I mean, this isn't just a few walls and stacked boxes like in quake, they have very complex objects, too (see the skeleton in the first picture).
... a Beowuld cluster? ;-) *ducksandruns*
I guess, for playing this in real-time, you would need
EagerEyes.org: Visualization and Visual Communication
That just proves that the public will buy anything that looks pretty. I doubt many of these dunderheads finished the game. I mean, really, it was something like 3 years old and then suddenly everyone started buying it again so the price was jacked up from bargain-bin $14.95 to $39.95. I actually think a lot of these copies sold were to said idiots who bought it for their Windows 3.1 systems. When they upgraded to 95 and it didn't run anymore, bought the 95 version instead of calling support to get the free patch.
Gamingmuseum.com: Give your 3D accelerator a rest.
The screen shots are pretty obviously taken from a low-res textured environment. I'm guessing 640x480 or so (not sure what res a Mac uses). You can easily see the stretching of the textures inherent in this type of render. Look at the rocks by the lighthouse. The original didn't look like this. It's also pretty easy to tell these screen shots came from a Mac, mainly because of the general dimness or low gamma. Of course, the original was rendered frame by frame on a Mac...
Dive Gear
--- Think of it as evolution in action ---
When I was a kid I played Nintendo games like Super Mario Bros. and Zelda; the only things you killed were yucky monsters and you got to solve a lot of puzzles along the way. Gender-neutral games like Tetris or Where in the World is Carmen Sandiego were also a great joy to play for me. But when Myst came out, I spent many awestruck evenings playing that beautiful game on my Macintosh Quadra 605 with external 2X CD-ROM, and it certainly inspired me to want to create gorgeous, interesting worlds of my own. However, when I went to a modemer party where my nerd guy friends were shooting the hell out of each other in Doom, I felt completely alienated.
The Web was the killer app for me; I learned HTML on my own so that I could instantly communicate my art and poetry. Eventually I applied to Stanford so I could major in Computer Science. Admittedly, I'm not the best student, and sometimes I wonder how much more skilled I would be if someone had just shown me how to program BASIC or given me a computer before high school. Games like Myst really were my only exposure to computing, and I aspire to coding artful games myself someday. You say you want a game that isn't linear? Hire a chick to design one.
a prophet on the burning shore
If you were running the 3-D version, I'd expect that you would have to have a *heck* of a lot of memory and hard drive space available. That world was rather complex.
I dunno 'bout you, but I'd sort of like to see a more freeform realtime rerelease of the 7th Guest. It was a quite fun game when it came out, and certainly could benefit from modern 3d technology.
But don't get me started on The 11th Hour.
Just because it's realtime doesn't nessicarily mean that all constraints are removed. If you think about the original, you really were hopping between discrete points. You could allow the user to click and move between discrete points, and none of the puzzles would change, but with the on-the-fly rendering, you could have a smooth transition of walking from point to point. Still same game, but it might be easier to find your way around if they got rid of the jumpiness. Also, if it's rendered on the fly, you can probably add more background animation of various sorts.
...it's an interesting thought to be able to go anywhere in Myst...)
All in all, just cosmetic changes. (I don't know what cyan is going to do though...
[Posted from deep within the northen forests of North America, via TCP/IP tunneled over carrier pidgeon]
You just need a video card with T&L acceleration!
Even with a non-T&L card, I'd be willing to bet a reasonably fast chip (750 MHz Intel or AMD) will handle the geometry just fine. I don't think RealMYST is the kind of game that will demand 60fps. I'd rather see it at 30fps on my Voodoo5 with full scene anti-aliasing.
But then, RealMyst would also look stunning at 1600x1200 resolution on a GeForce2 GTS card... but who knows what hardware will be available when this game ships.
-CausticPuppy "Of all the people I know, you're certainly one of them." -Somebody I don't know
See here for info: http://www.cyan.com/info1.html
Basically, besides Myst Masterpiece for Mac and Myst3d, they're working on a project codenamed "Mudpie" which will be a massively multiplayer D'ni online roll playing game (aparently using a later version of the Myst3d Engine). And they've also licenced Presto Studios to make Myst III
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The following sentence is true.
The following sentence is true. The preceding sentence was false.
A Couple cyan employees posted on a Riven mailing list info on how these shots were rendered:
:) The one marked difference I've seen between the cards is
Bill Slease wrote:
"I took the shots of mechanical that you've seen on a PIII 500 with a GeForce
card. The other shots were done on similar machines. But my work machine is
a PII 450 with a Viper770 and the game looks just as good...and we're not
done yet...
rendering of fog. I like the GeForce's fog better but that doesn't mean the
Viper's is bad - just different. And probably imperceptible to someone who
isn't living in Selenitic for months at a time on multiple machines.
Note: Direct3D doesn't currently do anti-aliasing so what you're
interpreting as anti-aliasing in those images is probably just a result of
resizing the images for the web."
Doug McBride wrote:
"For the most part, the specs on
the computer realMyst was running on when these screenshots were taken are
P3 500's, with 32Meg GeForce video cards. About half of us have GeForce cards
(D3D), and the rest have Voodoo 2 cards (Glide). Some of our computers have 256
megs of ram, others have 128. Keep in mind that these aren't the minimum hardware
requirements to run realMyst. That hasn't been decided on yet. Those specs I mention
are our development machines, and we have faster computers to help speed the creation
process. We need that much processing horsepower and memory because we
all typically keep several programs, such as 3dsMAX and Photoshop, open at the same
time as we're running the game.
Again, being a real-time game, these images are rendered "on-the-fly" several times
a second in our proprietary Plasma engine (the one Cyan now owns, since we acquired [it from]
Headspin), so it's not like these are rendered with some commercially available software,
such as Bryce 3D. They were taken by hitting a single keyboard key, and the engine
writes the current frame out as a targa image. That's exactly what you are seeing.
Is this the quality you'll experience at home? That depends on your computer. We do
have a "mere mortal" testing machine here at the office that is used to show how well
the engine runs on a computer more typical of what people have at home. On many of
the Ages, we're in the optimizing phase, trying to squeeze as high of a framerate as
possible without losing the quality we want.
The exciting thing about these screenshots is that what you see is a screenshot
directly from the game. It shows not only what our development team can do, but also
what our engine is capable of. I don't care what crazy, unreleased hardware you give any
other 3d engine from any genre of computer gaming. I doubt you'll find one that looks as
good as those 3d screenshots. Yes, it comes at a hardware price, but it shows what
you have to look forward to."
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The following sentence is true.
The following sentence is true. The preceding sentence was false.
You were not actually walking through the world. You were walking along defined paths with defined restrictions as to what you could do and where you could go.
That's what made it fun. You had to find a way to do such and such to get to somewhere or other.
Not much fun if you just walk over to the goal and win is it?
(I know I'm generalizing and that NO company that made such good games as MYST and RIVEN would do something stupid like that.)
Rami
--
rJames.org - illustration
This isn't the kind of game I'm normally good at, which is why I was so surprised. Return To Zork, for example, completely confounded me. I think I bought the walkthrough book for that one the day after I bought the game.
[Rant mode off]
IMHO Myst was designed to be pretty first and playable second. I really hope the "realtime 3D" remake does things better. I really want a game I can play rather than just impressing the luddite masses with the pretty pictures.
I fully understand and appreciate the fact that for a game to be any decent, you have to have a fairly well defined end goal and keep proding the player along in that direction, but there are ways and means of doing it without being so one dimentional. A good example of this was The Elder Scrolls Chapter 2: DaggerFall. There was a storyline to follow, but it really didn't matter what you did - storyline or not. Admittedly other than this, the game was somewhat ordinary.
That's great!
Now I can...read books and flip levers.
The old screenshot is interesting, but the Quicktime movies are myst-eriously missing (sorry, couldn't refuse the pun :)
I think the game would actually hit it off quite well. The idea of the game and the way they worked it out is such that it could be put to 3d quite well. I don't think the puzzles would suffer in quality. The whole way it was constructed was to let you think you were walking through a 3d world anyways. What I think they would achiever here is that a whole generation of new players could start and play this game. Heck, this really is one of those games where you hope that one day your children can play it and you can snigger about their attempts to finish the game by themselves :-)
Use Adsense for Charity
Myst was one of the biggest selling games of all time (maybe even the biggest). I read an article once (wish I could remember where) that it had huge appeal to the mass market, but bored proper gamers senseless.
What i've heard, and what makes alot of sense to me is that the reason they're doing the real-time myst is just to use it as a test bed for their upcoming game that's codenamed 'mudpie.' Sounds like a good idea to me, test out their new technology and make a boatload of money at the same time.... people WILL buy it. Hell, i probably will just for nostalgia reasons.
-WG
"America, I smoke marijuana every chance I get."
It's about time the games companies realised that the only use for 1st person 3D is not just Doom/Quake style blasters. I honestly can't think of a 1st person game where it doesn't involve killing things (If i am wrong, please correct me).
;)
Now, all i want to see is Monkey Island in 1st person, and i'll be a happy man
Syllable : It's an Operating System
I can't believe
got mac?
- - I'm Johnny Badnote, arch-fiend, villain, slime. The public didn't like my songs and so I turned to crime. - -
Just think about it - with this stunning new development of the 3d system for a puzzle game like Myst, maybe eventually they'll make some kind of Multiuser game out of it.
Can't you just picture it? Running around - in three dimensions mind you - in a place with more than just you. You could... I dunno... Attack them! Talk about a cool concept, eh?
"I'm not even supposed to BE here today!"
Most gamers are frustrated with Myst because the puzzles all involve randomness rather than logic or skill. You have to literally wander around mousing over things. In the real world you don't have to touch each doorknob before you know whether it works. It's a very frustrating game, in which there are levers and buttons that don't do anything and others that work illogically.
At the risk of redundancy, I think this is a very good idea. I liked how the screenshos were from the original Myst and not some other world. Ah, memories. Now if they just make it and release it within an acceptabe time span *cough cough* Diablo 2 *caugh caugh*
.cig - what you do after winning a good flame war
I didn't like drag-n-drop text editing to begin with; having
to actually carry the words from paragraph to paragraph,
dodging grammatical errors all the while, is just too much.
They will probably limit what you can touch and where you can walk in order to keep gameplay the same. They may add blocks such as fences or something in some areas, or just make your player unwilling to do some things (there are certain things that even a game player won't do ). BTW, the graphics look awesome. Way to go!
Eh...
Its called MSWorks.
Although it seems that MS consider the biggest cause of bloat to be a word file reader/writer
Oh come on.. One, it was a JOKE. Get it?
Two, you mean to tell me you've never fired up Word, and cursed the day that damned paperclip was born?
Just my 0.02. Hey, so I'm cheap.
For example, they could just put some sort of magical forcefield, or brick wall, or something even more subtle. Cyrus are a pretty innovative bunch, so they'll probably do some cool stuff now that they have more freedom (and funding).
Oh, and Grace has a great butt as well !
So, how exactly does a screenshot demonstrate that a game is "real-time"?
My other first post is car post.
whats so special about the screenshots i think they look just like regular screenshots...
Istigkeit -"is-ness" being and becoming & i'dfiying it with the mathematical abstraction of the idea
I actually made a QBASIC port of it once (hey, I was still learning to program...).
Well, that was a nice bit of nostaligia - thanks!
You are in a maze of twisty little relative jumps, all alike.
Actually, you could just walk over and win in Myst. The game was horrendously easy if you knew how to play the endgame, it took five minutes. You only have to solve three puzzles to beat the game.
True enough, but taking this as a criticism of MYST is like criticising a novel for having a weak plot, because you could just skip to the last chapter and find out whodunnit. I think MYST has to be viewed as something other than a "game," per se, because part of the enjoyment and artistry lies in the unfolding of the story. We call it a "game' for lack of a better term, but it really did create a new category.
In most of those worlds you could simply go wherever you wanted anyways, another part of the fun was discovering the puzzles and story, none of which was given to you at the beginning of the game. A game like Myst was about exploration, and making that real-time can only improve it.
Yes, indeed. I don't think I'd want to play MYST again with 3D as the only change, buit I'd like to see a 3D MYST-like game as the next step.
--------------------
WWW.TETSUJIN.ORG
- - - -
The real Tetsujin 28 is a giant robot.
Actually, you could just walk over and win in Myst. The game was horrendously easy if you knew how to play the endgame, it took five minutes. You only have to solve three puzzles to beat the game.
At the time, however, the game was billed as having advanced CD-quality graphics, if I'm not mistaken. Making the game real-time wouldn't take away that sense of awe and exploration as you stepped through the world of Myst and goggled as you went wondering from puzzle to puzzle. If you think about it, most of the puzzles would still work in real-time. In most of those worlds you could simply go wherever you wanted anyways, another part of the fun was discovering the puzzles and story, none of which was given to you at the beginning of the game. A game like Myst was about exploration, and making that real-time can only improve it.
Dave
I was just wondering. Is this being done in real time like Quake or real time like Grim Fandango? Because if its the latter, then this is not very impressive, having already been done by, er, Grim Fandango, the real time 3d graphic adventure.
ø`ø,,ø`ø,,ø`ø,,ø`ø,,ø`ø,,ø`ø,ø`ø
Oh, yes, just switch all the levers up, and switch the dock lever down. Take the page. Then enter pattern 158 in the fireplace and give Atrus the page.
:-)
Tadaaa! Can be done in under five minutes.
But Myst3D is going to feature another age and I'm sure they're going to put something in to prevent you from "cheating"your way to end.
Anyway, I'm going to play it all over again, but I'm sure my past experiences will give me a lot of andvantage
This is actually quite old news. For some more screenshots, check out:
http://www.rivenguild.com/realmyst/
http://cho.cyan.com/arachnid/jpgs/screen.jpg
For various press-releases and info:
http://www.cyan.com/news.html
Or for a stack of info, and the latest developments, just visit:
http://www.rivenguild.com
I'd like to point out that realtime doesn't necessarily mean freedom of movement...I imagine it's still point and click, just the graphics are rendered "before your very eyes."
Yes, Cyan's got some hot stuff coming out. Presto Studios, having been given the rights to do so, is almost done making Myst III. Cyan's going to have a huge online multiplayer experience, Set in the same universe as Myst/Riven, codenamed MUDPIE, in a few years. All accounts have it as a "Hi-resolution, broadband, Possibly NURBS non-violent Everquest kind of thing." They are using the very same 3D engine that they bought from Headspin technologies to do MUDPIE as they are Myst realtime.
Or would this be a "Return to Myst" kinda thing. I'm sure the same game again wouldn't be that exciting.
I demand a million helicopters and a DOLLAR!
from screenshots that this is going to be realtime? Couldn't those just of easily be taken from the old game?
I demand a million helicopters and a DOLLAR!
Er... Grim Fandango only had real-time characters, just like Resident Evil (Biohazard in Japan) does on the Playsation. This isn't exactly taxing. I think from the screenshots (look like renders though) that they are trying to go with real-time environments. Oh, yes, Myst was really boring anyway.
Myst III Now this, I'm really looking forward too...hope they can keep up with Cyan's vision.
In Thief, although you could kill the guards, it wasn't a good idea. The goal was to sneak in, steal stuff, and get out with minimal fuss.
Slightly off topic but an important point.
Can you change your sig.
The following sentence is true.
The preceding sentence was false.
Every time I read it it takes me half an hour to get off it.
I liked Myst. However, it is a series of puzzles with pretty things to look at. Most people who played the original will be able to get through it again in 15 minutes. Part of the fun of a game like that was figuring out the puzzles and exploring. It's not something that you could play again.
Please, make a sequel in 3D, the original game all over again would just be a walkthrough.
what's the hell is that ??
Hmm, I'm not too sure about this. Whilst real-time adventure games can be great, part of the whole "look and feel" of Myst was the fact that you couldn't just go anywhere or do anything. As ewhac says, sometimes that makes the game what it was - does anyone remember a game called Dungeon Master for the Atari ST/Amiga? Classic dungeon bash with some evil puzzles, but those puzzles wouldn't have been possible without the constraints on movement inherent in the game.
Sometimes real-time and flexibility work for a game - I don't think anyone is going to argue that Quake had a better engine than Wolfeinstein, but when it comes to adventure and strategy games these features aren't necessary, or even warrented in some cases. Civilisation wouldn't have been what it was if it was real time as was originally planned.
I'll certainly have a look at it when it comes out, but until then, I'm remaining dubious about the whole thing. Still, hopefully this won't kill a great game.
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Jon E. Erikson
Jon Erikson, IT guru
Something more important? Apparently you've forgotten that they are working on Myst III: Exile. Although, the screen shots I've seen of it just looks like a return to Riven (oh God, the cd nightmare that was).
I look forward to the real-time Myst. For those of you worried about limitations of movement, it wouldn't be that hard (I don't think) to set it up so that you still follow the old paths of myst, you just have a little more leeway in that path. Try to walk into a lake/ocean whatever, and you just don't do it.
Another possibility could be to implement the moving style that 11th Hour did, the linear movement with movie screens as transitions between the points (kinda like those shuttles in Riven...)
I don't think I'm going to rush out and buy these, but I guarentee I'll check both RTMyst and Exile out.
We don't need no Net Explorer We don't need no Thought control
I'd like to be able to use a chaingun against that little "I drop parchment notes all over the place" ponce at the end...
Instead of not being able to get to the island until you crack that "Price Is Right" game style code, just find the bio-suit and swim there.
Or, you know, it could backfire. Imagine multiplayer deathmatch Myst without weaponry? "ha har, I've got the book of matches! Now you're stranded!"
Could we ask for a realtime version of "Club Mode?" Never mind the stupid "patented and revolutionary "mood bar" technology" - let me at those pretentious caviar eater granola crunching limousine liberal philosopher kings with a BFG. It'd come on 764 CDs, but hey, that's less CDs than I get per month from AOL.
--- Jump!! Fire!! Bullet time!! - Lego version of the Matrix
Being a hardcore fan of both Myst and Riven at first this caught my eye as being exciting. Then I thought, isn't there something better they could be doing with their time. Perhaps comnig up with a new adventure? Yes its true that people often like re-releases with enhanced graphics i.e Star Wars, but let's face it, people would have rather seen a new Star Wars movie then all the old ones again. Especially a new one with Natalie Portman. Maybe they can put her in realtime in the new Myst, then they've got something! Until then, let it go, make the third in the series instead.
--C:\DOS C:\DOS\RUN RUN\DOS\RUN
>>what's the hell is that ?? you mean "Ide be happy..."? umm, typing lag
Fear the government that fears your guns. Fear the government that fears your computers. Remove them from my email.
To be able to run MS Word in realtime.
Fear the government that fears your guns. Fear the government that fears your computers. Remove them from my email.
Do not speak badly towards Myst. You cannot compare it to the finger-twitchin' games that you are used to playing. Myst was targeted at people who enjoy depth of story, full-immersion, and mental exercise along with those who despise war, battle, and strategy. It is a game that can be played for hours and is just as much fun when you've finished as when you started. I have already gone back and played it 2 or 3 times after I've beaten it--just to look around. The realtime version of Myst will make me want to lose myself again.
Remember--the ending has not yet been written...
R.B. Boyer