"He doesn't understand or recognize or care about the issues that the literature, film, and music of the 90's speaks about, he does not care for the tone of voice it speaks in, or the palette of colors it's painted in"
No i understand it, i just think its a tacky version of earlier stuff, that covered the same themes, only with more depth and subtlety.
Sideways scrolling was made easy on the Amiga because of the ability to have a 0 -> 15 pixel shift value, and you could change the bitplane addressed to get word accuracy, voila smooth scrolling. But you needed to blit the new blocks, say, on the right off the screen. If you wanted to overscan the display you`d need to make it wider still, so say goodbye to 2 sprites.
(That left you enough sprites for the player character (if you want 16 colours anyway). So you`d have to use blitter objects for all the other bad guys, scores etc. Which meant that slow cookie-cut blits with 4 sources were needed.)
On the megadrive you had the mapped blocks, and all the objects (player, bad guys, bullets, scores) were done with sprites, which are free (as in processor time).
So although there were loads of scrollers (more after the megadrive came out and pushed standards up), the vast majority of them were pretty shallow (now many characters on screen at once), and not very fast (maybe 10% of games were in 50 frames a second, practically the megadrive games were)
If by chunky graphics you mean chunky pixel mode - where one byte = 8 * 1 bitplanes - then i`m afraid they didnt become a necessity for 3d games for the simple reason that that mode didnt exist on the amiga - at least, not until the cd32 came out. And even then it was extremely limited. The Amiga 500/600/1000/1200 was purely planer.
I can think of hardly any truly new stuff...as in new genres/new ideas Slicker versions of older genres, better sounding/looking, but rather shallow/hollow. It really does look like people dont do stuff for its own enjoyment (with the side effect that sometimes it gets really popular), but only do anything after the focus/marketing groups get back with the results.
Sure there are exceptions, not *everything*, but the main bulk of releases these days. I *really* like Twelve Monkeys, for example, but for all its greatness, its really nothing new (cover of a french art film, mixed with apocalyptic sci-fi/paranoia, time travel etc).
...when people are more impressed with squillions of polygons?
Its no different with music/films/books/hifi equipment. Its all shit now compared with 20 years ago (10 years ago in the case of hifi equipment), but much better marketed, and if people dont see the old good stuff, then whos going to know the difference?
Well it`d be nice to think that there could be a society where people could get on with their lives and politicians would genuinely be doing the tedious stuff thats needed to get trains running, roads cleaned etc. I think we`d still need people to oversee all that...
but i`m not really up for a `putting the world to rights` thread right now... arent there drug sites that deal with this sort of thing. "if i were prime minister i`d...."
Yeah, the megadrive trumped the amiga simply because sonic (and all the other sidescrolling platform games that all look the same to me) couldnt be done. Well,not at that frame rate and that colourfully, and with that many rings on screen etc. A real shame.
Chunky pixel mode wouldnt have hurt either, that only came out on the cd32, about 5 years too late (and in appallingly slow software on the 1200)
yeah, which games ARENT crap. They all look like psx racing games, or driver, or tekken. Ok, slightly better resolution but similar frame rates (either 25 or 50 frames a second). So why bother?
I`d say that the power of a console/piece of consumer electronics never has, and never will have, anything to do with its success. Who`d have guessed that sonys inferior psx would trump the n64 and kill the saturn... vhs would devour betamax...
Its always cost, with some marketing thrown in...
Yeah, that goes for the u.k. too. If somone tries to stop you from working for a rival after you`ve left, *they* are breaking the law.
"the PSX had a lead start"
:)
Well, yeah, but as you just pointed out indirectly, that didnt help the DC...
Fatboy slim is a load of cack. Hopefully his 5 minutes of fame are almost up.
I like techno/d&b though.
No, youre right, i`m going to instead write `how the eighties was the beginning of a cultural renaissance`.
...also, is it supposed to say
"Next: Open Source Software is More Secure"
on the last line, but yet have no way to get to that section? DonGeddit
"He doesn't understand or recognize or care about the issues that the literature, film, and music of the 90's speaks about, he does not care for the tone of voice it speaks in, or the palette of colors it's painted in"
No i understand it, i just think its a tacky version of earlier stuff, that covered the same themes, only with more depth and subtlety.
Hey, i was agreeing with you! That wasnt sarcasm, cubase on the pc sucks.
Sideways scrolling was made easy on the Amiga because of the ability to have a 0 -> 15 pixel shift value, and you could change the bitplane addressed to get word accuracy, voila smooth scrolling. But you needed to blit the new blocks, say, on the right off the screen. If you wanted to overscan the display you`d need to make it wider still, so say goodbye to 2 sprites.
(That left you enough sprites for the player character (if you want 16 colours anyway). So you`d have to use blitter objects for all the other bad guys, scores etc. Which meant that slow cookie-cut blits with 4 sources were needed.)
On the megadrive you had the mapped blocks, and all the objects (player, bad guys, bullets, scores) were done with sprites, which are free (as in processor time).
So although there were loads of scrollers (more after the megadrive came out and pushed standards up), the vast majority of them were pretty shallow (now many characters on screen at once), and not very fast (maybe 10% of games were in 50 frames a second, practically the megadrive games were)
If by chunky graphics you mean chunky pixel mode - where one byte = 8 * 1 bitplanes - then i`m afraid they didnt become a necessity for 3d games for the simple reason that that mode didnt exist on the amiga - at least, not until the cd32 came out. And even then it was extremely limited. The Amiga 500/600/1000/1200 was purely planer.
"The lynx was not American. It was made in Japan and Taiwan. The Jaguar was US-made."
Sorry, i meant designed. *Everything* is made in the far east, from the American flag (Roll Bill Hicks jokes) to the Simpsons.
I can think of hardly any truly new stuff...as in new genres/new ideas Slicker versions of older genres, better sounding/looking, but rather shallow/hollow. It really does look like people dont do stuff for its own enjoyment (with the side effect that sometimes it gets really popular), but only do anything after the focus/marketing groups get back with the results.
Sure there are exceptions, not *everything*, but the main bulk of releases these days. I *really* like Twelve Monkeys, for example, but for all its greatness, its really nothing new (cover of a french art film, mixed with apocalyptic sci-fi/paranoia, time travel etc).
...when people are more impressed with squillions of polygons?
Its no different with music/films/books/hifi equipment. Its all shit now compared with 20 years ago (10 years ago in the case of hifi equipment), but much better marketed, and if people dont see the old good stuff, then whos going to know the difference?
Well it`d be nice to think that there could be a society where people could get on with their lives and politicians would genuinely be doing the tedious stuff thats needed to get trains running, roads cleaned etc. I think we`d still need people to oversee all that...
but i`m not really up for a `putting the world to rights` thread right now... arent there drug sites that deal with this sort of thing. "if i were prime minister i`d...."
yeah, a rusty old second hand 520 (or 1024) st for 30 quid, keeps *much* better time in cubase than a amd k62-300 pc using soundblaster platinum.
I thought he meant the amiga, which has all the "computer" features.
Yeah, the megadrive trumped the amiga simply because sonic (and all the other sidescrolling platform games that all look the same to me) couldnt be done. Well,not at that frame rate and that colourfully, and with that many rings on screen etc. A real shame.
Chunky pixel mode wouldnt have hurt either, that only came out on the cd32, about 5 years too late (and in appallingly slow software on the 1200)
yeah, which games ARENT crap. They all look like psx racing games, or driver, or tekken. Ok, slightly better resolution but similar frame rates (either 25 or 50 frames a second). So why bother?
I`d say that the power of a console/piece of consumer electronics never has, and never will have, anything to do with its success. Who`d have guessed that sonys inferior psx would trump the n64 and kill the saturn... vhs would devour betamax...
Its always cost, with some marketing thrown in...
"Hey, lets sell the Lynx at about twice the cost of the Gameboy!"
"Surely we should be competitive and launch it at a similar price, you know, like we`ve promised?"
"No - besides, ours is colour, and American goddamnit. Whos going to buy a black and white Japanese version?"
You cant compare The Simpsons with star bloody trek!! get it sorted man!
I disagree - if people werent so ****ing stupid there`d be nothing wrong with democracy.
hmmmm?
Hes not mad? (Doesnt look like a question, but it is!)
That has already happened, here in the uk.
Needs debugging.
"Is there a word for simultaneously misquoting and misattributing? "
Yeah, "posting" as in "posting" to SlashDot