You are taking something away. You're taking money away from the developers because you're playing something you should be paying for and don't give me that bullshit excuse that they wouldn't have paid for it anyway. The fact is they played it and to legally do so you have to play a purchased copy. Either one you bought yourself or one your friend bought. Though in the future you may not be able to play a friends game thanks to all the cunts stealing software now.
By taking money from the developer you're taking away opportunity for smaller developers and you're taking away variety and freedom from fellow gamers because no developer will want to make risky moves or release non-DRM software.
So no, actually people are taking away quite a bit by continuing to steal shit they don't own.
The whole try before you buy thing is a load of shit. You won't buy a game you've completed for free and quite often it's teenagers using this excuse. Do they expect me to believe they can actually afford the ass load of music, movies and games they steal without a decent paying job if they even have a job?
I do know some people that have downloaded things and then bought them. It does happen but there is a huge amount of people that are just tight wads or think they deserve more entertainment than they can afford.
If we want to save the internet from DRM we have to find a way to get rid of this dead weight so they don't ruin it for the rest of us.
No but a lot of people rather not have cables running everywhere and unless you have your PC and 360 in the same room you'll end up running cable.
Secondly, MS likes to brag that the 360 is cheaper than the PS3. However the PS3 has more features out of the box, like wifi so you don't have to clutter your house up so everyone thinks you're a dirty pikey. If you want a comprable package from MS it costs as much if not more than a PS3 because MS does charge extortionate rates for their peripherals knowing full well that people will want them.
Wikipedia numbers:
Wii:Worldwide: 50 million (as of March 25, 2009)
360:Worldwide: 27.93 million (as of January 14, 2009)
PS3:21.3 million (as of December 31, 2008)
The 360, for having a year lead, is by no way thrashing the PS3. In fact it's arguable that the PS3 could very well catch up by the end of the year if MS doesn't have any decent exclusives and Sony does. MS should point out that the "unpopular" PSP is out selling the 360.
Sony is clearly selling more units than MS which is why they're catching up. It helps that the PS3 is popular all over the world where as no one outside of the US or UK really care about the 360. Especially in poor countries where they can't afford a system that breaks after a month's use.
Once you add the DS' 100,000,000 units and the PSP's 46 million units then you realise MS is still the nobody in gaming and it's because they don't have enough good titles to completely blow away the PS3 and their hardware is shit.
You're asking for trouble that way. There is nothing stopping you, aside from utter laziness, from getting the updates on there through other means even if it means burning the thing to CD.
You don't give people access to surf the internet on a server.
The problem is no one teaches people how to think. If you learn off of one OS then those skills will transfer over quite easily to the next operating system if you use a little common sense.
Therefore the most cost effective method would be teaching on Linux and teaching people to quit expecting everything to be spoon fed to them. As a result we might also have a better workforce and less of an excuse to send jobs overseas.
Sure. If you got with Ubuntu, which I'd recommend, then your support comes from Canonical.
If you got with Red Hat then they'll provide the support.
Amazingly enough, it happens that whatever company makes the Linux distro provides support for it, just like Windows and Mac. Let's hope your employer doesn't put people as stupid as you in charge of making decisions because you clearly fail at logic.
Unless you can design as well the role of just writing html, css and JavaScript is going away because the web is just becoming too dynamic for such a role to exist without the person doing some actual design as well, imo.
Mind you there are still companies that have people that will focus on the design (or contract it out), some receives a PSD and builds out templates for to be used within code and in some ways that's preferable. Rather than wasting the designer's time worrying about new standards, they can focus solely on coming up with great designs, new trends in the look & feel for web sites and it means the guy coding Java, PHP or whatever all day doesn't have to worry about new changes in HTML / CSS standards either.
But the thing is unless you work for a web design/development company then your employer probably only has an Intranet and a few websites. They won't necessarily have someone designing full time so it's expected that they do the design and the mark-up.
It would be good to either learn more code or design and future proof your career or live with the fact future employment may only come from small time companies that aren't quite up to date like larger companies.
That is true but it doesn't make the good games. In the case of "The Sims", I have no experience with that one. It may be good but I doubt a game aimed at teen girls wanting to raise babies is very good.:P
His argument was very reasonable. He stated that their costs went up so they raised the price of their game form $25 to $28 which no negative effect.
He states that some games are worth more than others and that his problem has to do with companies like Amazon not caring about that and instead trying to force all indie titles to be cheap.
He is right. He should be able to test the market and adjust the price as he wants rather than Amazon dictating to him that it has to be cheap.
The recession isn't an excuse for everything to be cheap no more than the inflation we're experiencing is an excuse for companies to raise prices.
The author seems a bit confused about XNA as well, the entire purpose of the XNA Creators Club is to give hobbyists and amateur game devs a chance at exposure. Incidently neither of his examples Braid nor World of Goo were created with XNA.
/quote>
He never implied they were created with XNA and that's clear by reading his article where he states that Braid charged a very reasonable $15 and the max price for XNA games is $10.
You act like the cost to develop is nothing. Sure the manufactuering cost will be virtually the same but RE4: Wii edition is a remake of a PS2/GC game which was a million seller. All they needed to do really was modify the GC version to use the Wii which would have been a minimal cost.
New models, programming, voice acting, script writing, level creatation, etc went into RE5 and that stuff doesn't come for free.
A lower price might have some benefit but it won't turn Re5 into the next Nintendodogs or Brain Training game.
It is when you have to pay to maintain servers and those interested don't want to pay. Even a child could figure that's bad.
Yeah anything but stopping some spotty 13 year old form stealing games.
That's just a fucking stupid excuse.
You are taking something away. You're taking money away from the developers because you're playing something you should be paying for and don't give me that bullshit excuse that they wouldn't have paid for it anyway. The fact is they played it and to legally do so you have to play a purchased copy. Either one you bought yourself or one your friend bought. Though in the future you may not be able to play a friends game thanks to all the cunts stealing software now.
By taking money from the developer you're taking away opportunity for smaller developers and you're taking away variety and freedom from fellow gamers because no developer will want to make risky moves or release non-DRM software.
So no, actually people are taking away quite a bit by continuing to steal shit they don't own.
The whole try before you buy thing is a load of shit. You won't buy a game you've completed for free and quite often it's teenagers using this excuse. Do they expect me to believe they can actually afford the ass load of music, movies and games they steal without a decent paying job if they even have a job?
I do know some people that have downloaded things and then bought them. It does happen but there is a huge amount of people that are just tight wads or think they deserve more entertainment than they can afford.
If we want to save the internet from DRM we have to find a way to get rid of this dead weight so they don't ruin it for the rest of us.
Then go somewhere else where it's got better content. You aren't forced to come here.
Excellent video! :D
Unless they've recently changed their policy you have to pay shit loads more to get them to come out to your house.
No but a lot of people rather not have cables running everywhere and unless you have your PC and 360 in the same room you'll end up running cable.
Secondly, MS likes to brag that the 360 is cheaper than the PS3. However the PS3 has more features out of the box, like wifi so you don't have to clutter your house up so everyone thinks you're a dirty pikey. If you want a comprable package from MS it costs as much if not more than a PS3 because MS does charge extortionate rates for their peripherals knowing full well that people will want them.
VGChartz numbers:
Wii:48.95M
360:29.68M
PS3:21.60M
Wikipedia numbers:
Wii:Worldwide: 50 million (as of March 25, 2009)
360:Worldwide: 27.93 million (as of January 14, 2009)
PS3:21.3 million (as of December 31, 2008)
The 360, for having a year lead, is by no way thrashing the PS3. In fact it's arguable that the PS3 could very well catch up by the end of the year if MS doesn't have any decent exclusives and Sony does. MS should point out that the "unpopular" PSP is out selling the 360.
Sony is clearly selling more units than MS which is why they're catching up. It helps that the PS3 is popular all over the world where as no one outside of the US or UK really care about the 360. Especially in poor countries where they can't afford a system that breaks after a month's use.
Once you add the DS' 100,000,000 units and the PSP's 46 million units then you realise MS is still the nobody in gaming and it's because they don't have enough good titles to completely blow away the PS3 and their hardware is shit.
You're asking for trouble that way. There is nothing stopping you, aside from utter laziness, from getting the updates on there through other means even if it means burning the thing to CD.
You don't give people access to surf the internet on a server.
I'm sure no one can hack Vista SP2 because no one is using it. Therefore it's impenetrable!
The problem is no one teaches people how to think. If you learn off of one OS then those skills will transfer over quite easily to the next operating system if you use a little common sense.
Therefore the most cost effective method would be teaching on Linux and teaching people to quit expecting everything to be spoon fed to them. As a result we might also have a better workforce and less of an excuse to send jobs overseas.
I take it your mom's name is Linux.
He's thrown the chair into space and it's working on re-entry towards Google now with enough force to wipe them out completely.
These things take time if you want to do them right.
Sure. If you got with Ubuntu, which I'd recommend, then your support comes from Canonical.
If you got with Red Hat then they'll provide the support.
Amazingly enough, it happens that whatever company makes the Linux distro provides support for it, just like Windows and Mac. Let's hope your employer doesn't put people as stupid as you in charge of making decisions because you clearly fail at logic.
Not necessarily. My company keeps getting new machines in (about 20 last week) and they're all XP based.
Good chart except why lump Android with Palm OS, Brew, etc and not Linux despite putting Linux in parentheses after Android?
Yeah it's only a matter of time until OSX rips off Vista's sweet interface.
Unless you can design as well the role of just writing html, css and JavaScript is going away because the web is just becoming too dynamic for such a role to exist without the person doing some actual design as well, imo.
Mind you there are still companies that have people that will focus on the design (or contract it out), some receives a PSD and builds out templates for to be used within code and in some ways that's preferable. Rather than wasting the designer's time worrying about new standards, they can focus solely on coming up with great designs, new trends in the look & feel for web sites and it means the guy coding Java, PHP or whatever all day doesn't have to worry about new changes in HTML / CSS standards either.
But the thing is unless you work for a web design/development company then your employer probably only has an Intranet and a few websites. They won't necessarily have someone designing full time so it's expected that they do the design and the mark-up.
It would be good to either learn more code or design and future proof your career or live with the fact future employment may only come from small time companies that aren't quite up to date like larger companies.
It is a horrible looking language but it's fun. Almost as fun as trolling! ;)
That is true but it doesn't make the good games. In the case of "The Sims", I have no experience with that one. It may be good but I doubt a game aimed at teen girls wanting to raise babies is very good. :P
His argument was very reasonable. He stated that their costs went up so they raised the price of their game form $25 to $28 which no negative effect.
He states that some games are worth more than others and that his problem has to do with companies like Amazon not caring about that and instead trying to force all indie titles to be cheap.
He is right. He should be able to test the market and adjust the price as he wants rather than Amazon dictating to him that it has to be cheap.
The recession isn't an excuse for everything to be cheap no more than the inflation we're experiencing is an excuse for companies to raise prices.
The author seems a bit confused about XNA as well, the entire purpose of the XNA Creators Club is to give hobbyists and amateur game devs a chance at exposure. Incidently neither of his examples Braid nor World of Goo were created with XNA.
/quote> He never implied they were created with XNA and that's clear by reading his article where he states that Braid charged a very reasonable $15 and the max price for XNA games is $10.
You act like the cost to develop is nothing. Sure the manufactuering cost will be virtually the same but RE4: Wii edition is a remake of a PS2/GC game which was a million seller. All they needed to do really was modify the GC version to use the Wii which would have been a minimal cost.
New models, programming, voice acting, script writing, level creatation, etc went into RE5 and that stuff doesn't come for free.
A lower price might have some benefit but it won't turn Re5 into the next Nintendodogs or Brain Training game.