But having a synthesised voice on the other hand, is way cool.
You could go around quoting robotic things like "would-you-like-to-play-a-game-[?]", or configure yourself to sound like GLADDoS or that machine thing from robo cop.
Or Microsoft Sam.
Of all the disabilities this would be the most "Ohhh... well.. huh. Guess that's kind of cool".
I'm serious.
I think a huge problem with the MMO scene is that you only need one MMO on your gaming roster. They keep you entertained for a long time, much longer than most other genres/games. People see the success of Everquest or World of Warcraft and think "awesome, I've gotta make one", realising too late that their target audience is already enjoying their MMO of choice and has no reason to shift to the new one.
The only chance a new MMO has is to be better than what currently exists on the market, which becomes a lot harder if the current dominating MMO has had a lot of time to grow and perfect itself.
Every single game released before it was ready has underperformed or outright failed.
The best games ever released had a specific mandate of "don't release until it's ready", that's in terms of fun and sales performance, and has also increased the reputation of the developers/publishers as folks who make good games.
So why then, going on a decade since this simple formula was first proven, do execs still insist on rushing out unfinished impending failures?
If you actually subscribed to this then vegans wouldn't be eating root vegetables, which have no such regeneration for the most part, and other such plants.
That's the new-old. The original was a LFG channel that existed only in cities, and separate per city. Everyone would condense in Ironforge and "/4 LFM mara". The result was, you didn't get spammed even while in ironforge, and while going about your daily business you could see the above and think "oh hey, mara sounds good", without opting in to the LFG system.
The next iteration, a global LFG channel, is what you're talking about. It was hell because it wasn't really used for looking for groups; people either spammed it or left it permanently or treated it like global general chat.
You'll notice a reversion to the original system when you're in a major city; people advertise groups over the trade channel, which everyone can see (presumably). People who haven't listed themself into the LFG tool (which is most people in the city) can still see it.
That's the greatest advantage of the city LFG channel. Blizzard could substantially improve their system by making the LFG channel, which is normally only "open" to you if you're in the LFG tool, automatically open if you're inside a city.
After trying to use a pile of secure passwords and getting them refused by the policy, he gave up and jokingly entered 'qwerty123'.
It worked.
He used that password until it expired 3 months later and changed it to 'querty124'.
I know a guy whose workplace has instituted an ...interesting password policy.
#1 Eight characters only. No more, no less.
#2 No more than 2 instances of the same character.
#3 Has to contain at least one numeric digit.
It's an extreme example, but the more you try and regulate what passwords people can use, the smaller the pool is.
Am I the only one who thinks Steve Jobs is a bit of an asshole? I'm fairly sure mac fanbois will worship whoever takes the helm as "charismatic".
NZ's just like every other country in that we can buy a PC that is more powerful for half the cost. Only the apple fanbois are cut.
Just get a new vid card for your maOHWAITAHAHAHAH
Criticise. Stop butchering our language!
You could have macros too, of course; predefined wave files you could play whenever you want. You'd be a meatspace ventrilo harasser.
"Duck, could you please make dinner tonight?"
"I'm afraid I can't do that, Dave."
Losing your voice would suck.
But having a synthesised voice on the other hand, is way cool.
You could go around quoting robotic things like "would-you-like-to-play-a-game-[?]", or configure yourself to sound like GLADDoS or that machine thing from robo cop.
Or Microsoft Sam.
Of all the disabilities this would be the most "Ohhh... well.. huh. Guess that's kind of cool".
I'm serious.
I think a huge problem with the MMO scene is that you only need one MMO on your gaming roster. They keep you entertained for a long time, much longer than most other genres/games. People see the success of Everquest or World of Warcraft and think "awesome, I've gotta make one", realising too late that their target audience is already enjoying their MMO of choice and has no reason to shift to the new one.
The only chance a new MMO has is to be better than what currently exists on the market, which becomes a lot harder if the current dominating MMO has had a lot of time to grow and perfect itself.
Every single game released before it was ready has underperformed or outright failed.
The best games ever released had a specific mandate of "don't release until it's ready", that's in terms of fun and sales performance, and has also increased the reputation of the developers/publishers as folks who make good games.
So why then, going on a decade since this simple formula was first proven, do execs still insist on rushing out unfinished impending failures?
Or, ya'know, just play WoW as you appear to have liked the experience. It's just a game.
What is wrong with you people?!
Potential future abuse? What about actual present abuse; I submit TFA as evidence of such.
You're a walking cliche.
Wrong developer. Wrong publisher. Wrong genre. Wrong game.
You've obviously never played Undying, alone.
The "Larch".
"Larch".
First world countries have consumer protection laws. (I am so getting -1 flamebaited for this!)
I think it's -1, Redundant because we don't yet have -1, Unfunny
Calm down.
So, any reasons? Cause I really am just defaulting to "eww intestines", here.
Much like seals. Have you seen the things? They breed like rats.
If you actually subscribed to this then vegans wouldn't be eating root vegetables, which have no such regeneration for the most part, and other such plants.
Already included as #1.
That's the new-old. The original was a LFG channel that existed only in cities, and separate per city. Everyone would condense in Ironforge and "/4 LFM mara". The result was, you didn't get spammed even while in ironforge, and while going about your daily business you could see the above and think "oh hey, mara sounds good", without opting in to the LFG system.
The next iteration, a global LFG channel, is what you're talking about. It was hell because it wasn't really used for looking for groups; people either spammed it or left it permanently or treated it like global general chat.
You'll notice a reversion to the original system when you're in a major city; people advertise groups over the trade channel, which everyone can see (presumably). People who haven't listed themself into the LFG tool (which is most people in the city) can still see it.
That's the greatest advantage of the city LFG channel. Blizzard could substantially improve their system by making the LFG channel, which is normally only "open" to you if you're in the LFG tool, automatically open if you're inside a city.