OK, so maybe FPSes did help kill adventure games. That, however, does not mean that it was due to scripting and stories. FPSes, I suspect, take a lot more time, coding, and resources in general to make than an adventure game. You can say that they might skip out a bit on story but on scripting? Most FPSes contain a fair bit of dialogue (DOOM etc didn't...) and had a fair bit of scriping for AI, and had far more complex engines than adventure games had or ever needed to have.
If anything, I suspect FPSes COST more to make.
Not to mention, the companies making adventure games and FPSes were very different. Sierra, to my understanding, never thought of making anything like a King's Quest FPS: Blood Runs Deep or whatever the hell it would be called. Not sure what went up with LucasArts, though.
Additionally, though the final King's Quest might have sold more, overall market share might have decreased. More gamers but a lower % appreciating adventure games, basically.
Comparing HL to an adventure game is really cheap. Stick to comparing it to games within its genre. Really, comparing it to the King's Quest line? That's complete apples and oranges.
No one ever suggested it was the first game to have first-person story telling. As a first-person shooter you stayed in the first-person throughout and everything that revealed the story remained in-game. I don't recall saying that. However, that fact, and how it was done throughout the game, in addition to the other factors that make the game enjoyable, is why it became so popular.
I haven't played the Ultima Underworld games, but I see they are RPGs as well, and a completely different type of game at that. You might as well be suggesting that DOOM was not revolutionary for its genre because it was not the first game to say, utilize height differences or have a z-axis (no idea if that claim is true, but regardless...) Comparing HL to these games is ridiculous.
Maybe the dime-a-dozen FPSes were because you could skip out on scripting and animation. HOWEVER, HL was NOT one of those games.
You say that HL did us the service of "setting the gamers' expectations high for the new genre", but you don't state why that is. You're correct there, of course.
As for traditional adventure games, they might have died not because of FPSes, but because their popularity waned, especially as 3D took over.
Marketing technique. Get more people to download Steam, increase the chances that someone will buy other things off Steam.
Steam isn't the demon people say it is, although the DRM (having to have a recent internet connection to play games) can be annoying on the (rare, for me) times you haven't been able to get on the internet recently (like following a move w/o having an internet connection). Otherwise though I've had no trouble with it and being able to reinstall everything easily on multiple computers or following a reinstall really is a great convenience.
It was most notably how the story was told--first person, no cut scenes--that partially made the game so revolutionary. The atmosphere, AI, and sheer size of the game (it's pretty damn long for most people) are also pretty large points; for many situations you also had to develop a plan on how you were going to advance, rather than just figure out the best way to kill everyone in sight. The game isn't actually that similar to DOOM (which still is a great game to play that for some inexplicable reason has aged incredibly well, in my opinion) as DOOM is more oriented over killing the demons. In fact, to compare this game with DOOM seems to me that you either didn't play DOOM very much or you didn't play HL very much. Both are pretty different FPSes.
In addition, the game's friendliness to modifications leading to Counter-Strike and a host of other free mods has pretty much solidified its position as one of the greatest FPSes to come out.
I'll be a dollar well-spent. The game is very long, especially by today's standards, and despite its linearity, has great atmosphere and feeling to it.
a) That's what government is for, right? But jabs aside, that would be a risk of the corporate system. Why do corporations deserve such a protection?
b) I believe this is actually legal--that is, for a group of people to suddenly buy/sell a stock to influence its price and then make a killing on the results.
c) Again, another what should be a risk of the whole stock market game.
Why should it be illegal, and not just a risk of playing this game? If the risk is too big, or the game seems like a cheat, you don't play. If the investment is too risky, don't take it.
Of course, I guess nowadays we don't believe in risks and payoffs, do we? Just bail out businesses that take risks, then everyone can succeed!
I think he meant "wrong" not in a legal context but in a moral context; his argument thus leading, "neither of these two things are really wrong and should not be illegal".
We're not really socialist yet. Obama, and more specifically, our next Congress, will lead us down that road. We might not arrive at the destination but we'll wander down that path a bit. Who knows what happens then?
1. Only certain sci fi or fantasy works, much like anything else. Lord of the Rings had a Christian influence; The Narnia Chronicles were written by a Christian Evangelist. I don't see too many complaints about those works.
2. Because nobody has time for stupid religious propaganda, especially Card's particularly noxious brand.
3. What are you talking about? I didn't see a circular argument, and since you intentionally left it out I think you just threw the accusation up there as a red herring from how empty your other two complaints are.
Re:Hey, remember when Ender's Game was good?
on
Ender in Exile
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· Score: 1
Upon a sea of grease and neckbeards I sailed, and I heard the calling in the distant. It was the sound of fat, wolf shirt-wearing nerds crying out in triumph. Their voices merged into one, and I heard them exclaim, "The year of the Linux desktop is upon us!"
No, you're thinking of a perfect market or an ideal market for you. A free market doesn't really say anything about monopolies or cartels or such, just that it's unregulated for the most part.
Have you taken high school chemistry yet?
Then do something about corporate personhood...?
And yet, the bailout and so forth was actually foreseen by some, INCLUDING free marketeers such as (yes, him) Ron Paul...
http://www.lewrockwell.com/paul/paul128.html
Now, I have no idea whether his reasoning is sound, so give it your best shot. But that does seem, to me at least, pretty impressive...
OK, so maybe FPSes did help kill adventure games. That, however, does not mean that it was due to scripting and stories. FPSes, I suspect, take a lot more time, coding, and resources in general to make than an adventure game. You can say that they might skip out a bit on story but on scripting? Most FPSes contain a fair bit of dialogue (DOOM etc didn't...) and had a fair bit of scriping for AI, and had far more complex engines than adventure games had or ever needed to have.
If anything, I suspect FPSes COST more to make.
Not to mention, the companies making adventure games and FPSes were very different. Sierra, to my understanding, never thought of making anything like a King's Quest FPS: Blood Runs Deep or whatever the hell it would be called. Not sure what went up with LucasArts, though.
Additionally, though the final King's Quest might have sold more, overall market share might have decreased. More gamers but a lower % appreciating adventure games, basically.
Comparing HL to an adventure game is really cheap. Stick to comparing it to games within its genre. Really, comparing it to the King's Quest line? That's complete apples and oranges.
No one ever suggested it was the first game to have first-person story telling. As a first-person shooter you stayed in the first-person throughout and everything that revealed the story remained in-game. I don't recall saying that. However, that fact, and how it was done throughout the game, in addition to the other factors that make the game enjoyable, is why it became so popular.
I haven't played the Ultima Underworld games, but I see they are RPGs as well, and a completely different type of game at that. You might as well be suggesting that DOOM was not revolutionary for its genre because it was not the first game to say, utilize height differences or have a z-axis (no idea if that claim is true, but regardless...) Comparing HL to these games is ridiculous.
Maybe the dime-a-dozen FPSes were because you could skip out on scripting and animation. HOWEVER, HL was NOT one of those games.
You say that HL did us the service of "setting the gamers' expectations high for the new genre", but you don't state why that is. You're correct there, of course.
As for traditional adventure games, they might have died not because of FPSes, but because their popularity waned, especially as 3D took over.
Marketing technique. Get more people to download Steam, increase the chances that someone will buy other things off Steam.
Steam isn't the demon people say it is, although the DRM (having to have a recent internet connection to play games) can be annoying on the (rare, for me) times you haven't been able to get on the internet recently (like following a move w/o having an internet connection). Otherwise though I've had no trouble with it and being able to reinstall everything easily on multiple computers or following a reinstall really is a great convenience.
It was most notably how the story was told--first person, no cut scenes--that partially made the game so revolutionary. The atmosphere, AI, and sheer size of the game (it's pretty damn long for most people) are also pretty large points; for many situations you also had to develop a plan on how you were going to advance, rather than just figure out the best way to kill everyone in sight. The game isn't actually that similar to DOOM (which still is a great game to play that for some inexplicable reason has aged incredibly well, in my opinion) as DOOM is more oriented over killing the demons. In fact, to compare this game with DOOM seems to me that you either didn't play DOOM very much or you didn't play HL very much. Both are pretty different FPSes.
In addition, the game's friendliness to modifications leading to Counter-Strike and a host of other free mods has pretty much solidified its position as one of the greatest FPSes to come out.
Then if it'll be still worth it to go through again, why not just plunk down the dollar to begin with? You can go without a cup of coffee for the day.
I'll be a dollar well-spent. The game is very long, especially by today's standards, and despite its linearity, has great atmosphere and feeling to it.
Brain size is correlated with body size, as well; it's possible the reason for a larger male brain is simply because men in general are larger.
So you're saying that Obama and Congress are NOT going to tilt this country towards a more European style?
Nevermind, you won't even respond.
Naw. Bigfoot just has both psychic powers and advanced technology that allows him to teleport away whenever someone is trying to detect him.
As you can see, he either may or may not be there when nobody's watching; nobody knows for sure. So it's folly to assume either.
Obama + Congress are going to make the nation run more like a European one is, which is far more socialist than where we are now.
I could be wrong. But that's what I'm suspecting...
a) That's what government is for, right? But jabs aside, that would be a risk of the corporate system. Why do corporations deserve such a protection?
b) I believe this is actually legal--that is, for a group of people to suddenly buy/sell a stock to influence its price and then make a killing on the results.
c) Again, another what should be a risk of the whole stock market game.
Why should it be illegal, and not just a risk of playing this game? If the risk is too big, or the game seems like a cheat, you don't play. If the investment is too risky, don't take it.
Of course, I guess nowadays we don't believe in risks and payoffs, do we? Just bail out businesses that take risks, then everyone can succeed!
I think he meant "wrong" not in a legal context but in a moral context; his argument thus leading, "neither of these two things are really wrong and should not be illegal".
eligion a fantasy (which may be true, but as many people forget, may not be true either, so there's not even a basis in fact for this claim)
And bigfoot might not live under my bed--but he also just might, as well! There's no basis of fact for either of these claims, right?
We're not really socialist yet. Obama, and more specifically, our next Congress, will lead us down that road. We might not arrive at the destination but we'll wander down that path a bit. Who knows what happens then?
Don't purchase it. If you must, wait until your local library has a copy. Or find an ebook online! *cough*
1. Only certain sci fi or fantasy works, much like anything else. Lord of the Rings had a Christian influence; The Narnia Chronicles were written by a Christian Evangelist. I don't see too many complaints about those works.
2. Because nobody has time for stupid religious propaganda, especially Card's particularly noxious brand.
3. What are you talking about? I didn't see a circular argument, and since you intentionally left it out I think you just threw the accusation up there as a red herring from how empty your other two complaints are.
Yeah but science usually ain't their forte.
Thanks for the correction. I also meant "distance" instead of "distant". I don't know how I'll sleep tonight.
Upon a sea of grease and neckbeards I sailed, and I heard the calling in the distant. It was the sound of fat, wolf shirt-wearing nerds crying out in triumph. Their voices merged into one, and I heard them exclaim, "The year of the Linux desktop is upon us!"
And then everything was silent once more.
No, you're thinking of a perfect market or an ideal market for you. A free market doesn't really say anything about monopolies or cartels or such, just that it's unregulated for the most part.
Why are you equating free software with Richard Stallman? Please don't ever do that again.
It's called, "communism".