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10 Years of Half-Life

intenscia writes "After 10 years of Half-Life and dealing with its silent protagonist Gordon Freeman, ModDB looks back at everything that Valve made possible with the release of its first game. The freedom and flexibility the Gldsource platform gave modders resulted in a plethora of user-generated content such as Counter-Strike and Team Fortress. In this article they take a brief look at the mods that made the jump to retail as well as the top non-commercial mods that have become perennial classics." Planet Half-Life used the occasion to look back at the history of Valve. Valve is celebrating by offering the original Half-Life for less than a dollar on Steam.

182 comments

  1. That's awesome but... by Corpuscavernosa · · Score: 1

    Valve is celebrating by offering the original Half-Life for less than a dollar on Steam.

    Not trying to be smarmy or anything, but is there anyone out there who hasn't played this already? Didn't it sell like 400 million copies? Looks like they stand to pull in about $6 off the deal (yes I know that's not the point).

    What I'm saying is just a testament to how incredibly awesome and groundbreaking this game was.

    --
    We figured out a long time ago that it's easier to elect seven judges than to elect 132 legislators.
    1. Re:That's awesome but... by El+Royo · · Score: 1

      I never bought it or played it. I'm thinking about plunking down the dollar to see what the hype was about.

      --
      Author of Enyo: Up and Running from O'Reilly Media
    2. Re:That's awesome but... by Physicser · · Score: 3, Insightful

      I never bought it or played it. I'm thinking about plunking down the dollar to see what the hype was about.

      I would highly suggest it. I bought it on Steam within the past year and never regretted it.

    3. Re:That's awesome but... by Paradigm_Complex · · Score: 1

      I've got some friends who haven't played it. It's not so unheard of for people to miss classics and just never get the chance to go back to 'em, or for people to gain interest in gaming after Half Life's time has started to fade.

      --
      "A witty saying proves nothing." - Voltaire
    4. Re:That's awesome but... by grub · · Score: 2, Funny


      Half Life was great. My first name is Gordon so when characters in the game would talk to me and use my real name it added more immersion than modern day fancy full screen anti-aliasing and 1080p every could have!

      --
      Trolling is a art,
    5. Re:That's awesome but... by DanWS6 · · Score: 1

      Tell them to skip buying the original and wait for Black Mesa Source to be released.

    6. Re:That's awesome but... by Ethanol-fueled · · Score: 0, Troll

      What I'm saying is just a testament to how incredibly awesome and groundbreaking this game was.

      That's what everybody else said when it first came out. I didn't see it as much more than DOOM with puzzles and a more detailed story.

      Aliens, zombies, space marines, secret research facilities, laboratory accidents gone wrong? Half-life was hardly "groundbreaking" except for being the prettiest game in the genre. Disclaimer: I'm not a hardcore gamer and I haven't played any sequels or expansion packs etc.

    7. Re:That's awesome but... by Chyeld · · Score: 1

      Not to be snarky, but the ETA on that seems to be just after DNF is released.

    8. Re:That's awesome but... by Paradigm_Complex · · Score: 2, Interesting

      I've been waiting for and watching Black Mesa since it's inception, and with it's history of set backs and (relatively) slow progress I'll keep my original plan of recommending the original to my friend. If BM is even half as good as the original HL it'll be worth another go through anyways when it's released. I the BM team luck and mean them no offense, it's just they're no where near close enough to justify waiting for the original any longer.

      --
      "A witty saying proves nothing." - Voltaire
    9. Re:That's awesome but... by DanWS6 · · Score: 1

      Fair enough. I bought the original long ago and have it still. I was looking forward to playing through it again, except on the source engine and then I saw that Valve wanted $10 for it, with no new models or textures. :( Since I have plenty of other games to keep me busy I'm patiently waiting for Black Mesa.

    10. Re:That's awesome but... by DanWS6 · · Score: 1

      At least they released new media today. They also claim to be working on a trailer that will be out "soon".

    11. Re:That's awesome but... by EvanED · · Score: 2, Interesting

      I'm not a go-to guy on FPSs or games in general by any means, but my impression is that "I didn't see it as much more than DOOM with puzzles and a more detailed story" was pretty revolutionary for a FPS.

      (Disclaimer: I haven't finished the original HL (I'm not that good at FPSs and actually stopped playing for a while when I first hit the marines and didn't get past them after about a dozen attempts), but I think HL2 and Episodes are great.)

    12. Re:That's awesome but... by slaker · · Score: 2, Insightful

      The only problem is, then the grandparent will have to play it through Steam. I will resent until my dying day the idea that my computer should have to connect to the internet even occasionally so that I can play a single player game, and even moreso that even when I bought Half Life 2, I couldn't play the copy I paid for until I got a non-dialup internet connection.

      Valve should at least give people the option of not dealing with their content distribution shit. Let people permanently opt out of multiplayer. Whatever.

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
    13. Re:That's awesome but... by word_virus · · Score: 1

      I hadn't played it at all until about 3 weeks ago.

      Built a new computer for the express purpose of playing games, having confined done my gaming to consoles previously (and that not since the Dreamcast), and the first thing I checked out was the Orange Box.

      Loved me some Portal and Team Fortess 2. Tried out HL2 and felt like I was missing the story, so got the original Half Life from Steam (paid USD9.99 tho. Shoulda waited a week). Playing through it now.

    14. Re:That's awesome but... by MindlessAutomata · · Score: 1

      I'll be a dollar well-spent. The game is very long, especially by today's standards, and despite its linearity, has great atmosphere and feeling to it.

    15. Re:That's awesome but... by MindlessAutomata · · Score: 1

      Then if it'll be still worth it to go through again, why not just plunk down the dollar to begin with? You can go without a cup of coffee for the day.

    16. Re:That's awesome but... by 99BottlesOfBeerInMyF · · Score: 0, Troll

      Not trying to be smarmy or anything, but is there anyone out there who hasn't played this already?

      I never bothered. My primary machine has been a Mac for a long time and Valve is Mac-phobic. No great loss though, as there are plenty of FPS game makers like Id and Epic to fill the slack. Heck even MS owned companies port to the Mac within a year or so. It's also likely the reason it never made the top 5 best selling PC games of all time.

    17. Re:That's awesome but... by MindlessAutomata · · Score: 4, Insightful

      It was most notably how the story was told--first person, no cut scenes--that partially made the game so revolutionary. The atmosphere, AI, and sheer size of the game (it's pretty damn long for most people) are also pretty large points; for many situations you also had to develop a plan on how you were going to advance, rather than just figure out the best way to kill everyone in sight. The game isn't actually that similar to DOOM (which still is a great game to play that for some inexplicable reason has aged incredibly well, in my opinion) as DOOM is more oriented over killing the demons. In fact, to compare this game with DOOM seems to me that you either didn't play DOOM very much or you didn't play HL very much. Both are pretty different FPSes.

      In addition, the game's friendliness to modifications leading to Counter-Strike and a host of other free mods has pretty much solidified its position as one of the greatest FPSes to come out.

    18. Re:That's awesome but... by MindlessAutomata · · Score: 1

      Marketing technique. Get more people to download Steam, increase the chances that someone will buy other things off Steam.

      Steam isn't the demon people say it is, although the DRM (having to have a recent internet connection to play games) can be annoying on the (rare, for me) times you haven't been able to get on the internet recently (like following a move w/o having an internet connection). Otherwise though I've had no trouble with it and being able to reinstall everything easily on multiple computers or following a reinstall really is a great convenience.

    19. Re:That's awesome but... by solraith · · Score: 1

      I haven't played it because no one ever mentioned it to me. I had heard of it but never gave it a second thought until I purchased the Orange Box earlier this year, and realized that I actually DO enjoy FPS games. Half-Life 2 has since becomes one of my favorite games, and needless to say, I keep up on the gaming scene a lot more now than I used to.

      That being said, I'm downloading Half-Life on Steam as we speak and can't wait to play it.

    20. Re:That's awesome but... by Anonymous Coward · · Score: 0

      Uh... what? Half-Life is the top-selling first person shooter of all time. I don't know how it ranks in PC games overall, but the only games I'm aware of that sold more are Starcraft and The Sims. The margin between HL and Starcraft is small enough (9.3M vs. 9.5M) that a Mac release might have pushed it above that, but...

      Heck even MS owned companies port to the Mac within a year or so.

      Yeah, how's Halo 2 treating you?

    21. Re:That's awesome but... by bignetbuy · · Score: 5, Informative

      Wait a minute. You buy a game through Steam...an on-line marketplace...then bitch about having to connect to it every now and then? Seriously?

      There is an off-line mode for playing Steam games for those times when your Internet connection is down/missing-in-action.

    22. Re:That's awesome but... by bignetbuy · · Score: 1

      Same here. Having the same first name makes the game a little more fun. (Hello, Alyx)

    23. Re:That's awesome but... by bignetbuy · · Score: 2, Interesting

      Wow. A virgin Orange Boxer. Hope you have a blast exploring PC games. This is a great year to become a PC gamer. FarCry2, Crysis:Warhead, STALKER:ClearSky, Fallout3, and CoD:4 are just a few of the games you should check out.

    24. Re:That's awesome but... by RuBLed · · Score: 1

      We have a cake for you at the end. Hope to see you soon.

    25. Re:That's awesome but... by Sinryc · · Score: 1

      I never bought it. Played it for 10 minutes on a pirated copy once... but I lost interest. I figure this is the way I can play a lot of the mods and stuff. yay.

      --
      Yay, I have a sig.
    26. Re:That's awesome but... by SelrahCharleS · · Score: 1

      Not trying to be smarmy or anything, but is there anyone out there who hasn't played this already?

      I hadn't played it until today. The only computer games I really played until recently were Total Annihilation and Age of Empires II. I never really got into first person shooters and most of my gaming was done on a Playstation.

      Left 4 Dead caught my eye so I downloaded steam to install the demo and found it to be a blast. I tried a few other demos on there and then noticed Half Life was only a dollar so I went for it. I'm happy I did.

    27. Re:That's awesome but... by slaker · · Score: 3, Insightful

      The original Half Life was sold on a CD.

      The second game was as well, but the disc was encrypted or something and needed to download gigabytes of crap from Steam before it could be played. Basically the copy of the game that one could purchase in the store was a giant trojan that put Steam on your PC.

      Gigabytes of downloads aren't exactly compatible with dialup internet connections. There was no way to just put in the physical disc that I bought and play the game.

      Steam has an off line mode. It makes you check in every couple weeks. That's not offline enough. Offline means "this works perfectly well on a computer with no network connection at all." Which is something that I expect of a single player game.

      Yes, today I have six different ways to get on the internet from my apartment, but that doesn't mean all those methods will always be available. I've been the tech guy at LAN parties where a network issue with Steam has killed the evening for some or most of the people attending.

      I can also rant about the fact that Steam delivers advertising and an unwanted startup processes on a PC.

      I really think it's a tragedy that a lot of great games are locked up in Steam. I played through all the Half-Life add-on packs, but I resent the way Steam operates so much I've never seen more than the opening screens of Half-Life 2.

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
    28. Re:That's awesome but... by Anonymous Coward · · Score: 0

      I also bought it last year and was able to tolerate it for about 2 hours before being bored to death. I really don't understand what people find in this game.

    29. Re:That's awesome but... by 99BottlesOfBeerInMyF · · Score: 1

      Uh... what? Half-Life is the top-selling first person shooter of all time. I don't know how it ranks in PC games overall, but the only games I'm aware of that sold more are Starcraft and The Sims.

      It's number 6. (Notice anything interesting about both the Sims and Starcraft, like oh say they released a Mac version at the same time as a PC version?)

      Yeah, how's Halo 2 treating you?

      Late to release, just like the PC version was. Not that I care, I gave up on Bungie after they lost all their good developers and started making crap, halfway through making the original Halo.

    30. Re:That's awesome but... by Perseid · · Score: 4, Informative

      If you install a Valve game from a CD it does not download the game. It will download updates, but those are a good thing.

      Other PC games require you to insert the disc every time you boot the game. This could be considered equally atrocious as what Steam does. If you don't have a network connection no game for you versus no disc no game for you.

      Steam only delivers ads for other Steam games. Not for Coca Cola or some crap. While it may install a startup agent(I don't remember honestly) it can easily be turned off. No steam code on startup on my system.

      I hate DRM as much as the next guy, but Steam doesn't piss me off. It's acceptable to me. My biggest problem is that the Steam client itself performs like it was written in QuickBASIC.

    31. Re:That's awesome but... by Anonymous Coward · · Score: 0

      I always hear people going on about how the first person storytelling and silent protagonist were somehow "revolutionary", but I just don't see it. To me it seems more like lazy developers who didn't or couldn't put together cutscenes or provide a voice for the main character.

      I know my opinion goes against the grain, but the one time I tried to play Half Life nearly bored me to madness. I found the story to be dull and shallow, the puzzles were nothing more than the standard "go here, flip this switch" and I didn't find any of the weapons, enemies, levels or characters to be interesting. At the time I was also playing Shogo, which I found to be a superior FPS to Half Life in every aspect.

      Half Life revolutionary? I just don't see it that way. Maybe something like System Shock or Deus Ex, but not Half Life.

    32. Re:That's awesome but... by Anonymous Coward · · Score: 0

      There is a version that doesn't require those Steam annoyances. You will find it at The Pirate Bay.

    33. Re:That's awesome but... by KDR_11k · · Score: 2, Informative

      It downloads the final chunk needed to play the game, you simply cannot play HL2 without downloading a lot of stuff first even if you have the CD. On dialup even those megabytes can take too long and I've been on an uni connection once (student dorm) where Steam simply wouldn't work (nothing except HTTP and a few other things worked).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    34. Re:That's awesome but... by KDR_11k · · Score: 1

      10 minutes isn't really past the intro. Or tutorial, in the case of the many people who never played a game with WASD before HL1.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    35. Re:That's awesome but... by MBraynard · · Score: 1

      booo effin hooo.

    36. Re:That's awesome but... by sunami · · Score: 1

      I did too; played through it after playing Half Life 2, felt the same way. I see it that, in 1998, Half Life was a god damn masterpiece of storytelling in a game, when put up against FPSs from that time, but compared to current games (especially right after playing the sequel) it's sort of, bleh. I expect that if I had played Half Life way back when, I would feel differently about it.

      Probably the same reason I couldn't get past the first quarter of System Shock 2 but can play Deus Ex over and over again.

    37. Re:That's awesome but... by Anonymous Coward · · Score: 3, Funny

      yea but that requires an internet connection, which is obviously beyond the GP's grasp...

    38. Re:That's awesome but... by Anonymous Coward · · Score: 0

      hmmm know any good games with a main character named Rob?

    39. Re:That's awesome but... by weirdcrashingnoises · · Score: 1

      GTA:IV soon, Mirror's Edge... (well console, and not really "FPS", but close, and should be out on PC early part on 09 i think.)

      --
      sigs... don't talk to me about sigs....
    40. Re:That's awesome but... by Killjoy_NL · · Score: 1

      Try to get to the end anyway, it's really good :)
      Even if only that you get to battle a giant nutsack alien boss :D

      --
      This is the sig that says NI (again)
    41. Re:That's awesome but... by MrHanky · · Score: 1

      Id and Epic haven't made any games quite similar to Half-Life, unless you also think bumper cars are similar to roller coasters.

    42. Re:That's awesome but... by Xest · · Score: 1

      Actually iirc it only sold about 9mill copies. The best selling FPS of all time are apparently Halo 2 on the XBox and Goldeneye on the N64 sitting at about 11 - 12mill copies. Certainly not what one would expect seeing as both these consoles are often thought of as the losers of their generations due to the enormous sales of the PS1 and PS2. That seems to be key in a way however, if your console is the loser of the generation one good game means it'll probably stand right out and everyone with that console will buy it whilst the selection of good games on a more popular console leaves you with more competition perhaps.

      For some perspective, the Sims, the PC's top selling game shifted 16mill copies, that doesn't include expansions however.

    43. Re:That's awesome but... by dintech · · Score: 1

      Yes, he must the most exciting Gordon yet! Except Flash Gordon, but that doesn't really count. :)

    44. Re:That's awesome but... by dintech · · Score: 5, Funny

      I'll be a dollar well-spent.

      I dare say. But aren't you selling yourself a bit short? :)

    45. Re:That's awesome but... by RiotingPacifist · · Score: 1

      darwine should get near native performance as opengl -> opengl is very well supported.

      --
      IranAir Flight 655 never forget!
    46. Re:That's awesome but... by Paradigm_Complex · · Score: 1

      I plunked down the USD$50 back when it was still fresh and played through it a half dozen times since. The difficulty is in trying to convince my friend, et al that it is worth going without coffee for a day.

      --
      "A witty saying proves nothing." - Voltaire
    47. Re:That's awesome but... by Gordonjcp · · Score: 1

      I don't know, I found it a bit odd, particularly playing in company ;-)

    48. Re:That's awesome but... by drsquare · · Score: 1

      Five different FPSes doesn't strike me as a very exciting diverse line-up.

    49. Re:That's awesome but... by pdusen · · Score: 1

      Which is probably why he didn't say "Diverse"...

    50. Re:That's awesome but... by Jaysyn · · Score: 1

      I've seen it played & bought it really cheap @ GoGamer.com (it came with Portal I think) & the game itself is sitting on my desk, but I've never actually sat down & played Half-life. Who knows, maybe I'll do just that tonight.

      --
      There is a war going on for your mind.
    51. Re:That's awesome but... by Jaysyn · · Score: 1

      Are the NO-Steam cracks for Steam games, like there are NO-CD cracks for normal games?

      --
      There is a war going on for your mind.
    52. Re:That's awesome but... by archammer2 · · Score: 1

      They'll get "less than a dollar" from me. At the time half-life came out, my family didn't have a computer capable of running the game (stop laughing, dammit!) and at the time I thought it was just another FPS... and I generally sucked at those.
      Now that I'm a bit older and have my own income... Okay, and a bit more skill at FPS games... I bought Half-Life two and was instantly hooked. So, I'll definitely be buying Half-Life, if only so I can experience the first game and get all the story that I missed over the past ten years or so.

    53. Re:That's awesome but... by jack2000 · · Score: 1

      Must you ask? ofcourse there are...

    54. Re:That's awesome but... by knails · · Score: 1

      No, no, Half-life was revolutionary. I hate the game, and have barely played it and its sequels more than 1 hour, and hate what it helped do to FPSes and the gaming industry in general, but there's no way I cannot call it revolutionary. Back when it was released, it was so different than all of the other mainstream FPS games, and it was really surprising that it gained the success it did given its atmosphere and style.

      --
      "I disapprove of what you say, but I'll defend to the death your right to say it" -Voltaire
    55. Re:That's awesome but... by Kamokazi · · Score: 2, Insightful

      When you do play it, it may see somewhat unspectacular now (but you should still find it plenty interesting)...you have to remember what FPSs of that time were like:

      Kill monsters with mediore to bad AI, find blue key, open door, go to next level. Next level involed the same thing, except there is also a red key.

      Half-Life had a continual story, no real level breaks, talking characters, and some of the AI (Marines) was particularly intelligent and worked together. It laid the groundwork for the modern FPS. Many of the things we consider standard in FPSs now are because of Half-Life.

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    56. Re:That's awesome but... by Dolohov · · Score: 1

      I bought it a year or so after it came out, but have since lost the install CDs. For a buck, I'm kinda tempted to pick it up again and play it again on a better computer.

    57. Re:That's awesome but... by way2slo · · Score: 1

      My biggest problem is that the Steam client itself performs like it was written in QuickBASIC.

      I could not agree more. Granted, I have an older system (P4 1.8 GHz) that I use to game. Several months to a year ago, it could launch Steam fairly easily. It took no longer to launch than most of the other apps on the system. It was a matter of seconds.

      Then enter the one update. All of a sudden it takes minutes to launch Steam. Seriously, I can double-click the icon then walk downstairs to the kitchen, make a sandwich, get a drink and then walk back upstairs and it's still loading. What happened?? (The other apps are still in the seconds range.) Oh, and sometimes it refuses to close with no explanation, which forces me to go process hunting.

    58. Re:That's awesome but... by garylian · · Score: 1

      You obviously never saw Flesh Gordon.

      It may be the single dumbest yet hilarious movie you can see. It certainly is the cheesiest porno I've ever seen. (Yes, I'm a nerd, so I've seen lots of pornos. There, I just saved you a lame attempt at a joke.)

    59. Re:That's awesome but... by Anonymous Coward · · Score: 0

      What exactly did it do to FPS games in general? In gameplay, story and technology it couldn't hold up other FPS games that came out before or in the same timeframe, so I don't see that it contributed anything important to the genre.

      I won't say that I hated it, just that it was an incredibly mediocre game.

    60. Re:That's awesome but... by shlepp · · Score: 1

      If you want to have lots of fun with Half-Life, get Half-Life Source, its got the physics, then just grab the HD pack off of steam as well to give it a small boost in visuals.

    61. Re:That's awesome but... by venom85 · · Score: 1

      It downloads the final chunk needed to play the game, you simply cannot play HL2 without downloading a lot of stuff first even if you have the CD

      It does not download the final chunk. If you bought the game on disc (as I did), the ENTIRE game is on the discs. What it's doing over the internet is decrypting the game files, which DOES NOT require downloading gigabytes or even hundreds of megabytes of data. If you can't connect to Steam, the decryption process doesn't work, but the only reason it's downloading anything for the CD install of Half-Life 2 is to update it.

    62. Re:That's awesome but... by Anonymous Coward · · Score: 0

      Updates are not always a good thing. Counter Strike 1.6 now forces users to see ads in popular 1.6 maps. The ads are poorly placed, and you have no option to opt out of seeing them while playing. This would have been acceptable if the game came bundled with the ads, but when I purchased 1.6 I purchased a ad free game. It's not fair to force ads upon me.

    63. Re:That's awesome but... by gpalyu · · Score: 1
      I remember one time during my first play through of HL where I was walking down a hallway and suddenly a monster throws a guy through the wall, right in front of me. That kind of stuff had never been done in a non-cutscene before, and it was both impressive and awesome at the same time.

      HL was full of that kind of stuff in a time when no other game had anything like it.

    64. Re:That's awesome but... by 99BottlesOfBeerInMyF · · Score: 1

      Id and Epic haven't made any games quite similar to Half-Life, unless you also think bumper cars are similar to roller coasters.

      Doom, Quake, and Unreal series all seem to be FPS games in competition from my perspective.

    65. Re:That's awesome but... by 99BottlesOfBeerInMyF · · Score: 1

      darwine should get near native performance as opengl -> opengl is very well supported.

      I'm a casual gamer. I already have Windows in a VM for random applications, but that's for work when I need it. I only buy a game or two a year and there are plenty of choices for native games so why go through the hassle of configuring WINE and installing and running non-native games?

    66. Re:That's awesome but... by Fallingcow · · Score: 2, Insightful

      Completely different class, IMO.

      If I'm in the mood for Doom, a Quake or Unreal (or Serious Sam, or Wolfenstein, or even Painkiller) session will do just as well. Half Life won't.

      Same works the other way. If I'm in the mood for Half Life but don't have it around, I'm probably going to go for a replay of Deus Ex, Thief 1/2/3, Max Payne 2, System Shock 2, Bioshock, or even an RPG (Morrowind, Oblivion, Fallout 1/2/3, Arcanum, The Witcher), rather than Doom, Quake, etc.

      I think what makes the second category different from the first are things like pacing, atmosphere (not necessarily better, but certainly different), and the style and depth of storytelling.

      I know, I know, it sounds silly to throw storytelling in there when, after all, isn't Half Life just another "OMG aliens shoot them!" game? But if that's the case, where are the elaborate scripted events involving NPCs in the games I've placed in the other category? How about someone like the G-Man? Anything like that in those other games?

      Pacing: generally slower and/or more varied in the second category.

      As for atmosphere, in Half Life 2 there were: straight-up horror levels; lonely levels with a strange, Hitchcock feel; "leading the revolution" levels; levels following a sad underground railroad, full of determined but beaten individuals; etc.

      In Doom 3 there was Mars Base and Hell. I guess the lab section kind of stood out, a little.

      You know what though? Sometimes I do like to fire up Quake or RTCW and blast some bad guys. Sometimes I just want to slice some people up with a lightsaber, so I plug in one of the later Dark Forces games, never mind that the level design is generally sub-par and the storytelling is lame. *whisper* sometimes I play CS:Source with all bots and restrict my purchases to armor and handguns (incidentally, I really wish there were more options for setting up bots-only games--I'd love to play 6-on-12 with Normal bots on my side and Easy bots on the other).

      I don't dislike games like that, but to say that the average ID game is comparable to the Half Life series strikes me as highly inaccurate. To be completely honest, I believe that making a successful game of the second class requires something like craftsmanship while the first requires only a 3D engine, moderate talent, and some time. I think the second is more artful. Depending on my mood, however, I can enjoy both.

    67. Re:That's awesome but... by Anonymous Coward · · Score: 0

      Wow! When I got HL, I legally changed my name to Gordon Freeman just so I could have the same experience!!!

      Recently I changed it to Anonymous Coward. The problem is, I see a bunch of folks posting as me on this site. *shrug* I reckon imitation is the sincerest form of flattery.

    68. Re:That's awesome but... by Cybrex · · Score: 1

      You're not kidding. I'm *still* playing the original Half-Life. When it first came out my co-workers and I played roughly twice a week, but it wasn't until a few years later that I ever got around to trying out the single player mode. I tend to jump around between games, and sadly don't have a lot of free time to game. I've finished HL2, Blue Shift, Portal, and HL2 Ep 1, and am playing HL2 Ep 2 and the original Half-Life concurrently (if infrequently).

      Sure, the graphics don't stand up to current offerings, and the later games have much more involved plots than the original did, but it's still the same compelling world, and playing them out of sequence had made things... interesting. I'd encountered Vortigaunts as allies long before I ever faced them as enemies, and feel just a bit guilty giving them the crowbar. :-)

      --
      Boundless Expansion, Self-Transformation, Dynamic Optimism, Intelligent Technology, Spontaneous Order- BEST DO IT SO!
    69. Re:That's awesome but... by Cybrex · · Score: 1

      Even as a fellow die-hard Mac fan your stance saddens me. In my living room alone we have 3 Macs, and that's not counting the server and various "museum piece" Macs elsewhere in the house. And still I keep a PC for precisely two reasons: the Half-Life games and the Command & Conquer games. Either series is good enough to justify having a PC just to run them. Really.

      Yes, I know that C&C 3 is out for Intel Macs, but I bought the PC version the day it came out, and our household didn't get its first Intel Mac until earlier this week. Regardless, PC Gamer called Half-Life 2 "The best computer game ever made", and I support that statement 100%. It's amazing, and much too good to pass on just for the sake of platform loyalty.

      As an aside, the original Half-Life WAS supposed to come out for the Macintosh. Like the Dreamcast port, the project was (tragically) terminated just prior to release.

      --
      Boundless Expansion, Self-Transformation, Dynamic Optimism, Intelligent Technology, Spontaneous Order- BEST DO IT SO!
    70. Re:That's awesome but... by hal9000(jr) · · Score: 1

      There is an off-line mode for playing Steam games for those times when your Internet connection is down/missing-in-action.

      I travel and I play half-life. I found out, the hard way, that you have to go into off-line mode while still on-fscking-line. I hit the airport, found out that I had a four hour delay. Thought I'd while away the time playing Half-Life in off-line mode. Guess what? You can't select off-line mode, as far as I know, interactively.

      That is my only complaint about Steam, and boy was I steamed. I actually spent the time working. Not fun. Not fun.

    71. Re:That's awesome but... by mdwh2 · · Score: 1

      Other PC games require you to insert the disc every time you boot the game. This could be considered equally atrocious as what Steam does. If you don't have a network connection no game for you versus no disc no game for you.

      When I buy a game, it comes with the CD. Do Steam games come with a broadband Internet connection?

      If I bought a game and it didn't include a necessary CD, then yes that would be "considered equally atrocious as what Steam does".

      Steam only delivers ads for other Steam games. Not for Coca Cola or some crap.

      Oh, that makes it okay then.

    72. Re:That's awesome but... by Miltazar · · Score: 1

      The second game was as well, but the disc was encrypted or something and needed to download gigabytes of crap from Steam before it could be played. Basically the copy of the game that one could purchase in the store was a giant trojan that put Steam on your PC.

      Bzzzt. Wrong. I purchased the collectors edition of Half Life 2 the day it came out at Best Buy. At the time I was on dial-up and all it needed to do was download something small to decrypt the files. I only had a 56k modem connection and it took less than an hour and I was in the game. I understand that there are those that still dislike steam games having to connect to a server every so often, however it really isn't that big of a problem. I did it for 2 years with only dial-up.

      --
      "Hold! What you are doing to us is wrong! Why do you do this thing?"
    73. Re:That's awesome but... by ElAurian · · Score: 1

      If you don't want programs stealthily setting themselves to run at startup, download the following pieces of genius:

      http://www.mlin.net/StartupMonitor.shtml

      http://www.mlin.net/StartupCPL.shtml

      They are StartupMonitor and Startup Control Panel, by Mike Lin. StartupMonitor is the really awesome one.

      Every time its message comes up saying "Hey, some driver thinks its terrible control software needs to run all the time! Want that to happen?" and I click NO, I laugh like a person who has just been given the means to set people on fire through the Internet. It is the fucking bomb to end all bombs. It is made of antimatter.

    74. Re:That's awesome but... by Walter+Carver · · Score: 1

      You bought the game, right? Okey, you did the right thing for them. Now do the right thing for you and grab yourself a nice pirated version of HL2 and have fun :)

  2. 5 years? by TempySmurf · · Score: 1

    20? How does that work?

  3. Poor crowbar... by FungusCannon · · Score: 0

    No recognition for Crowbar?

  4. Late nite by kvsnut · · Score: 3, Funny

    I was newly married and this game kept me up to all hours. My wife would come into the basement at 3 am and reprimand me.

    I've notices hl2 for original xbox used at gamestop and I hesitate to buy it. It may take over my nights again - and i have three kids now.

    1. Re:Late nite by Martin+Blank · · Score: 1

      I think the original is still the more fun of the two. I've beaten it probably eight times, compared to maybe three times for HL2. The play was more linear, but the story seemed to be a bit better and a little less contrived. The enemies were also more varied instead of just more heavily armored.

      And who can forget the covert ops girls dying and falling forward on their knees? :) You just don't get that with rag-doll physics.

      --
      You can never go home again... but I guess you can shop there.
    2. Re:Late nite by IorDMUX · · Score: 2, Interesting

      Indeed.

      I received Half Life 2 for Christmas, a few years back, and had it completely finished by December 28th. I did the same when Ep. 1 came out, and then again for Ep. 2--which is not to say that I was done with the game when I completed it. I'm currently in my 3rd(?) replay of the entire series (HL1, Opposing Force, Blue Shift, ..., Portal, Ep. 2) [I'm on PC, so no HL:Decay], and have played HL1 and HL2 themselves more times than I can remember. Even though I can quote Dr. Breen word for word, the game remains interesting--I discover a bit more that I missed each time through.

      And I'm close to getting my wife to play Portal. That will be a triumph; a huge success, indeed.

      --
      >> Standing on head makes smile of frown, but rest of face also upside down.
    3. Re:Late nite by Anonymous Coward · · Score: 0

      Someone ported decay fairly recently.
      http://decay.half-lifecreations.com/

    4. Re:Late nite by Hawkeye05 · · Score: 1

      I originally played Half Life 1 about two years ago, i never actually finished it, i got to about the third xen level and after about 30 deaths i gave up. Now about 2 months ago i bought The Orange Box off of Steam, i beat HL2 and I'm on EP1 now, i really do think 2 is better. The pacing is better, and I've never really been a fan of the dungeon shooter style that 1 had some strong elements of, I've always liked large open environments where you can move around and choose the best approach on an enemy and 2 really uses that.

      --
      Http://Stineomite.org (Yeah Thats Right I'm An Organization)
    5. Re:Late nite by Anonymous Coward · · Score: 0

      It's not totally up to them, even if they wanted to open source the engines. Half-Life used a extensively modified Quake engine, and eventually migrated to the Quake 2 engine when they realized the first's limitations. I doubt id would have a problem with releasing their (modified) engine under an open source license, but those weren't the terms under which Valve's license was granted. Valve could potentially "renegotiate" the license agreement, but nobody but nerds care about open source software. A cheap video game is better P.R. than a promise of a free one, eventually, once programmers get interested enough to build it and create new artwork and so on.

    6. Re:Late nite by adamofgreyskull · · Score: 1

      Kids are awake during the day right? So you play by night and sleep by day. I fail to see the problem. ;)

    7. Re:Late nite by mrchaotica · · Score: 1

      I've notices hl2 for original xbox used at gamestop and I hesitate to buy it.

      It's much better on PC, as are all FPSs.

      However, I can sort-of recommend buying the original Half-Life for PS2, because it has a platform-exclusive co-op mode.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    8. Re:Late nite by mrchaotica · · Score: 1

      I've always liked large open environments where you can move around and choose the best approach on an enemy and 2 really uses that.

      You're gonna love (most of) EP2, then.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    9. Re:Late nite by iworm · · Score: 2, Funny

      When newly married other things normally keep you "up", if my fading memory serves me correctly. You sir are a true geek (albeit a married one, which knocks a few points off again, of course)

    10. Re:Late nite by RiotingPacifist · · Score: 1

      >However, I can sort-of recommend buying the original Half-Life for PS2, because it has a platform-exclusive co-op mode.

      You mean like sven-coop or did it have a story to accomodate the multiple players (IIRC sven just let multiple users play on the original levels)

      --
      IranAir Flight 655 never forget!
    11. Re:Late nite by mrchaotica · · Score: 1

      It had a story to accommodate the multiple players.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    12. Re:Late nite by pdusen · · Score: 1

      uh... what? They never migrated to Quake 2, they used the same heavily modified Quake 1 up until release, and called it GoldSrc. Then they heavily modified THAT into Source, and it basically no longer has Quake code in it.

    13. Re:Late nite by attributed+insanity · · Score: 1

      There's a recently released mod that ports Decay to the PC. Oh, and I'll second that vote for Minerva.

    14. Re:Late nite by Anonymous Coward · · Score: 0

      I think I pretty much continiously played HL or HL2 and their mods from ages 12 to 18. HL1 modding got me into level design and eventually coding. It's a bit sad that modern modding hasn't taken off in the same way as HL1 modding did - perhaps due to the cost of doing good enough artwork nowadays - far too many people are hung up on visuals.

      Also, Natural-Selection is still one of the best tactical FPSs I've ever ever played.

    15. Re:Late nite by FlopEJoe · · Score: 1
      "It may take over my nights again - and i have three kids now"

      At least that would stop that kid having problem you have.

  5. Open up the engine by Enderandrew · · Score: 5, Insightful

    When a new Quake comes out, they open up the old engine. The original Half Life was OpenGL if I recall, and could be ported by the community to Mac, Linux, etc. etc. etc. Selling the game for $1 is a nice move. Opening the engine (a decade old engine that won't hurt Valve in the least) would be a better move.

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    1. Re:Open up the engine by Anonymous Coward · · Score: 0

      Maybe they would open up the engine, however a lot of people still plays mods for HL. And wouldn't opening up the engine expose any potential hacks for cheaters to take advantage of?

    2. Re:Open up the engine by Chyeld · · Score: 1

      However, given the original engine is actually Quake I with heavy modifications, even though a version of the Quake engine has been opened, it might not be their call on opening it.

    3. Re:Open up the engine by barzok · · Score: 2, Interesting

      IIRC, a hybrid Quake1/2 engine was the basis for Half-Life's engine. Their license with id Software may not allow them to release the source, even though the Q1&2 sources were released quite a few years ago.

    4. Re:Open up the engine by Forrest+Kyle · · Score: 1

      I think Slashdot is not the best place to make the argument that open sourcing leads to security vulnerabilities.

      I don't know all that much about online gaming though, so I could be wrong.

    5. Re:Open up the engine by jaxtherat · · Score: 1

      That is the most ridiculous argument I've ever heard, and I read /. every day!

      --
      http://www.zombieapocalypse.tv/
    6. Re:Open up the engine by lmnfrs · · Score: 4, Informative

      The Quake engine was the basis for both the Half-Life engine and the Quake2 engine, so they are related but there was no 'hybrid' per se. The Quake and Quake2 engines were released under the GPL. If the Half-Life engine source isn't available, it's likely due to it being a pre-GPL fork of the Quake engine (or something like that).

      Uncle AC wonders if releasing code will expose vulnerabilities. Since so much of the engine has been available for years (since 1999, IIRC), there is relatively little risk. There was when the source for Quake was released. All kinds of hacks and cheats flooded around (for all Quake-engine games).. But that was long ago; perhaps people have forgotten.

    7. Re:Open up the engine by lmnfrs · · Score: 2, Interesting

      For reference, people made all kinds of fun toys after gaining knowledge of the insides of the engine and netcode. They then fixed so much that they released their own versions of the server, and eventually used that as a great line on their resume to get hired into the game coding biz.
      I think Slashdot would be glad to hear those details :)

    8. Re:Open up the engine by KDR_11k · · Score: 1

      It's a game though, those things can't be secured traditionally because you also want to prevent things like aimbots that use perfectly valid moves but automate them in a way that hurts the game.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    9. Re:Open up the engine by AbRASiON · · Score: 1

      They can't open the engine, they purchased the engine from id software, sure it's heavily modified chunks of Q1 and Q2 code but none the less it's not theirs to sell.
      Not every business can run the way carmack does, Valve still support developers very well anyhow.

      Furthermore there's 2 versions of HL on steam now anyhow, the original with the old id / valve code and the new one with fairly fresh source engine code - again something they wouldn't want to give away.

    10. Re:Open up the engine by RiotingPacifist · · Score: 1

      I want to disagree, but having played assaultcube im not sure i can. I cant think of any way that doesnt sound like DRM, and hence flawed, to detect a user that has full access to the code and has modified it to cheat.

      hashes & signing are useless as you can fake the response
      almost any test is useless as you can build a hacked version that will take a memory dumb of an unhacked version and switch the version after checks (not quite as practical but with an old game on modern hardware this could be doable with a couple of seconds lag)

      So it would require a 2nd engine to run in the background and make sure the 1st engine is playing fair (something like vac) this would however be closed source, leaving players on any unsupported system in the same boat they are now!

      --
      IranAir Flight 655 never forget!
    11. Re:Open up the engine by WWWWolf · · Score: 1

      If the Half-Life engine source isn't available, it's likely due to it being a pre-GPL fork of the Quake engine (or something like that).

      Yup, Half-Life was released (eh) 10 years ago, while Quake engine source was released December 21, 1999. Plus, I believe it didn't affect any of the licensing deals; id Software still licenses their past engines for non-GPL use if anyone's still paying for them, and GPL source releases hasn't stopped them from using their original source (as is full within their rights as the copyright holder) - like how they're now releasing Quake Live, which is based on Q3A code.

  6. /salute by duckInferno · · Score: 4, Interesting

    Half-Life wasn't the first FPS game to capture my attention but it was the first to enthrall me to such a degree that I went out and bought the damn thing. Years of Counter-Strike, Natural Selection, Rocket Crowbar and other various interesting mods later, I'm damn glad I did. I garnered a metric fuckton of fun from that game and it feels like it's been a lot longer than 10 years since its release.

    But then I guess that's what one can expect from a Valve game. Blizzard has a nice attitude: "when it's ready". Valve goes one further: "when it ready and only if it's fun". When HL2 was delayed by a year or so there was a lot of complaining... but nobody was complaining when that thing was released.

    Here's to one of the best games ever released!

    /salute

    --
    Fool me once, shame on you. Fool me twice, watch it -- I'm huge!
    1. Re:/salute by JonTurner · · Score: 3, Informative

      >>but nobody was complaining when that thing (HL2) was released.

      Wha? I guess you've forgotten the Great Steam Activation Debacle where millions of geeks were all trying to activate HL2 on the brand-new Steam network, overwhelming the servers with a giant self-induced DDOS. It took me two days to activate. Others, on dialup, much longer.

      People were complaining bitterly -- not about the game quality (I agree with you -- GREAT game) but instead due the inability to play the game they just plunked down fifty dollars for. What a mess that was.

    2. Re:/salute by Anonymous Coward · · Score: 0

      The best memory of my last job was the 16 player counter-strike sessions we would have after-hours. We'd be there until 9pm most nights.

    3. Re:/salute by incognito84 · · Score: 1
      I payed $130 dollars for Half-Life when it first came out. I remember the exact price, because I was in Middle School at the time and I starved myself at lunch every single day for months in order to save up that much dough ($2 a day).

      I went to Radioshack and bought it, mainly because I was a fourteen year old geek and PCGamer said it was excellent.

      For $130 I got hundreds upon hundreds of hours of game time completely outside of the core content. I played every mod religiously, made custom maps, joined mod teams and clans and checked out the IRC chatrooms of all my favourite mods.

      Ten years later, I'm playing Half-Life 2 (got it for $29.99 I believe) which was released years ago and isn't even close to it's death yet. Great game, great mods, and great community.

      Best purchases I've ever made!

    4. Re:/salute by Blimey85 · · Score: 1

      Steam is a steaming pile of crap IMO which is why even though I own a legit copy of HL2, I run a non-steam version that I downloaded from a torrent site. I assume it's still not legal for me to run the non-steam version, even though I own a license for the regular version, but I don't care. They got my money and now I play their game, without having any extra crap installed on my machine.

      --
      How is it that one careless match can start a forest fire, but it takes a whole box to start a campfire?
    5. Re:/salute by duckInferno · · Score: 1

      Uh.. well.. yeah. But the game itself, no complaints :D

      --
      Fool me once, shame on you. Fool me twice, watch it -- I'm huge!
  7. Grr... by Tickenest · · Score: 4, Informative
    The freedom and flexibility the Gldsource platform gave modders resulted in a plethora of user-generated content such as Counter-Strike and Team Fortress.

    User-generated? I don't think so. The original TF mod for Quake was made by TFS, which was just a group of players at the outset, but they were hired by Valve. Team Fortress Classic was a Valve product.

    --
    This is the NFL, which stands for "Not For Long" if you keep making those bulls*** calls.
    1. Re:Grr... by REJOSU · · Score: 1

      I believe Robin Walker and John Cook were the two who really implemented the mod, however... and they were hired by Valve.

      Side Note: Robin Walker answers e-mails... I've sent him multiple since I was a kid playing the original TF and he is extremely kind and helpful.

    2. Re:Grr... by ravenshrike · · Score: 1

      I'm sure Robin will thank you for slashdotting him.

  8. Team Fortress? by davisk · · Score: 3, Informative

    Quake 1 gave us Team Fortress, not Valve, not Half Life. (yes, Valve hired the dev team behind TF, but that doesn't mean they gave it to us originally)

  9. A true innovator by StreetStealth · · Score: 5, Insightful

    A lot of people forget how generally unprecedented it was at the time for an action game to begin with half an hour of context and tone establishment instead of throwing you right into the fire.

    Traveling through the massive subterranean tram network, checking in at the desk and grabbing your equipment to start what would have been a normal day's work... As the tension is slowly built, something goes wrong, and then aliens show up out of that, the effect is something vastly more profound than jumping into Quake and shooting stroggs straight off the bat.

    --
    Your mind is clear / The things that you fear / Will fade with how much you / Believe what you hear
    1. Re:A true innovator by Elsan · · Score: 2, Funny

      Thanks for ruining the start of the game for me, you insensitive clod!

    2. Re:A true innovator by Chris+Pimlott · · Score: 2

      Never has the /. "story" tag been so appropriate...

    3. Re:A true innovator by KDR_11k · · Score: 1

      I was pretty disappointed that after all the hype that you play as a scientists instead of a soldier your character was still heavily armored and a perfect shot.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:A true innovator by Grimorous · · Score: 2, Funny

      I always thought it would have been funny to mod the game so your "work" did not start a resonance cascade and everything went as normal, and they made you go back to your desk and do tons of paperwork for the rest of the game.

      Btw.. here is the real Gordon:
      http://www.flickr.com/photos/8297787@N03/2845861422/sizes/l/

    5. Re:A true innovator by Anonymous Coward · · Score: 0

      Perfect shot - He is American, all of them are. It is the law. Plus you can't shoot the English king appears and steals your wife.
      Heavily Armored - Not really, but was in a biosuit designed for really really shitty environments. Like Leeds.

    6. Re:A true innovator by ravenshrike · · Score: 1

      Given that many Americans are better shots than pretty much the rest of the world except for certain military units, this isn't a surprise.

    7. Re:A true innovator by Blakey+Rat · · Score: 2, Informative

      A lot of people forget how generally unprecedented it was at the time for an action game to begin with half an hour of context and tone establishment instead of throwing you right into the fire.

      I played Marathon, which manages to both throw you right into the fire *and* establish context, and has a more compelling story to boot. The real shame is that Valve gets the credit for something that, frankly, Bungie had already mastered... just because Bungie released their game for a less popular platform.

    8. Re:A true innovator by Anonymous Coward · · Score: 0

      Look under the desk. You can set off the base alarm. You get yelled at by the guard.

      In the breakroom, you can keep powering up the microwave and blow up the guy's food. He yells at you too. Bonus... in Ep 2, a scientist actually brings up "the microwave incident"!!!

    9. Re:A true innovator by pandrijeczko · · Score: 1

      I was pretty disappointed that after all the hype that you play as a scientists instead of a soldier your character was still heavily armored and a perfect shot. ...not coming home from the pub after 6 pints of Old Thumper real ale he wasn't!

      --
      Gentoo Linux - another day, another USE flag.
    10. Re:A true innovator by Cybrex · · Score: 1

      I guess it depends on the crowd with whom you associate. My wife is both a scientist and a damn fine shot. When headcrabs start materializing out of thin air she's the one I want watching my back!

      --
      Boundless Expansion, Self-Transformation, Dynamic Optimism, Intelligent Technology, Spontaneous Order- BEST DO IT SO!
    11. Re:A true innovator by default+luser · · Score: 1

      There is a justification for this. They created the "Hazard Course" as a way to get new players used to playing 3D games with the mouse (and other complex movements like the long jump and the duck jump). But it also provided a foundation for Gordon's skills: "employees" have to pass the Hazard Course in order to be certified for the hazard suit.

      I think anyone in real life who could shoot all the targets on the last leg of the hazard course could shoot as straight as Gordon. In fact, I have my love of FPG games to thank for my impressive skest shooting skills (no, I'm not kidding, twitch amiming is what I'm best at).

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

  10. 98 cents? by SYSS+Mouse · · Score: 1

    They should have done it EA way by making them freeware.
    (EA released C&C and C&C:Red Alert as freeware at C&C 12th and 13th birthday)

    1. Re:98 cents? by Anonymous Coward · · Score: 0

      do you think they care about the 98 cent ?

      they just figure that while you're browsing the steamstore and going through the payment stuff to buy HL1, you might also buy some other crap.

    2. Re:98 cents? by Anonymous Coward · · Score: 0

      You can't be that cheap. It costs less than a can of energy drink.

    3. Re:98 cents? by stormguard2099 · · Score: 1

      Steam shoulda done it the EA way

      Good lord! It must be backwards day on /.

      Go Microsoft!

      But seriously, with all of the mods out there $1 hl is a better value than free C&C

      --
      http://greenobyl.com/ please.... think of the children!!
    4. Re:98 cents? by lolocaust · · Score: 1

      I think the idea was that they'd make you register your credit card for the $1, making it one less step for you to buy something else on impulse.

      --
      Why does my post history abruptly stop? I want to laugh at the stupid things I posted as a kid.
    5. Re:98 cents? by Fallingcow · · Score: 1

      I have to put my info in every time I buy something on there, and I've never seen an option to save any of it.

      Am I doing something wrong?

  11. HL by Anonymous Coward · · Score: 0

    Half Life rocksssssssssssss !

  12. Nearly Three by florescent_beige · · Score: 3, Funny

    ...former Microsoft employees Gabe Newell and Mike Harrington, instrumental minds behind nearly three generations of the Windows operating system.

    And I have nearly three eyes.

    --
    Equine Mammals Are Considerably Smaller
    1. Re:Nearly Three by Anonymous Coward · · Score: 0

      ROFL, nice catch.

  13. Whole-Life... by fatp · · Score: 1

    > 10 Years of Half-Life

    So Whole-Life is 20 years? Oh...

    1. Re:Whole-Life... by Anonymous Coward · · Score: 0

      10 Years of Half-Life So Whole-Life is 20 years? Oh...

      No, 20 years is Three-Quarters Life. That's how halflife works.

  14. Re:Huh? Where's the most important piece of news? by HiVizDiver · · Score: 1

    Last line of the summary?

    Christ, I know people don't RTFA here, but man, you didn't even RTFS!

  15. Anonymous Coward by Anonymous Coward · · Score: 0

    Let's not forget that Quake I is what brought Team Fortress. - nathaway

  16. Still Steamed by Anonymous Coward · · Score: 0

    I know it is an old argument now.

    But I wouldn't take Valve content if they paid ME, so long as it is DRM'd with Steam.

    I wish content producers were willing to sell me content, instead of DRM.

    1. Re:Still Steamed by pandrijeczko · · Score: 1

      As a huge Half-Life one fan, I used to think the same way as you and it took me 18 months after the release of Half-Life 2 to relent and go buy it.

      Compared to the obnoxious DRM on BioShock and other modern games (which I refuse to buy or play), Steam is the lesser of two evils for the following reasons:

      1. Once installed on your PC, you can put your game disk back in the box for good.

      2. You can copy your Steam folder to other PCs as it is and just run the games - any other game and you more than likely need to reinstall it so that certain registry keys are set up correctly.

      The downside of Steam is that unlike Half-Life 1 which has a doddle for setting up LAN play, for Steam it's a bit hit-and-miss trying to use one game license for multiple machines on the same LAN (where there's no need to connect anything to the Internet) although you can get it to work. But otherwise, most of my buddies have their own Steam accounts so it really has little effect anyway - plus the number of freebie mods and levels more than makes up for the inconvenience.

      I've never bought anything from Steam in the same way that I've never paid for a music download - I like a nice tangible shiny disk when I part with my money.

      But Steam *really* isn't as bad as you're making out and if you liked Half-Life 1 then you're doing yourself a disservice by not trying out the stuff in The Orange Box...

      --
      Gentoo Linux - another day, another USE flag.
    2. Re:Still Steamed by Anonymous Coward · · Score: 0

      I'm not doing myself a disservice because in the end it's just a game.

      It's Valve disserving themselves.

      Look at it this way. There's about 20 different ways I can drive to work in the morning where I live. I have a preferred path I usually use.

      If the town decided to put in a bumpy, gravelly ditch on that path ... I'd stop using it. Sure, it would still be navigable. And sure, in an ideal world I'd prefer going that way. But in the end, with 19 other less-hassly ways I could go, why bother? Goodbye, preferred path. On to something new.

      DRM is like that. There are always alternatives. So it hurts noone but the idiots who impose it.

  17. An outstanding game - yet I know loath it..... by Anonymous Coward · · Score: 0

    I loved this game in the years before Valve introduced steam. This game was the first that put a bad taste in my mouth about DRM. Someone apparently generated the CD key I bought and Valve was much more interested in protecting the pirate that me (their legitimate paying customer).

    I would have stood in line to buy HL2 on release night before the CD key incident, but to this date I am sickened by the thought of even paying for it used...

    1. Re:An outstanding game - yet I know loath it..... by Anonymous Coward · · Score: 1, Informative

      Sorry but I find that just a little hard to believe. There's been a system in place since Steam was released to clear up any sort of problem that could arise from a stolen account or stolen CD key.

      Just as a related aside, a month ago I purchased Day of Defeat: Source for cheap at a local store, only to find out after entering the CD key that it was "already taken". I contacted VALVe's Steam support system, emailed a picture of the box and scan of the CD key insert, and was up and running within 24 hours.

  18. Re:Huh? Where's the most important piece of news? by The+MAZZTer · · Score: 1

    I read the user submitted summary, but I guess I missed the editor bits. Not to mention I had been skimming for the magic 98 number.

    And is it my fault I only expect the editors to edit, not add more links? ;)

    Don't say I didn't RTFA, I read about this before Slashdot posted it, straight from the horse's mouth, on Steam's News page. So forgive me for skimming when reading a second news item about it. :)

    ...

    OK OK so I screwed up, but you don't have to be so mean about it. :(

  19. Best $10 I have ever spent. by FLaSh+SWT · · Score: 2, Interesting

    I bought Half-Life "Game of the Year Edition" on sale at CompUSA for $9.99 in the spring of 1999. It has spoiled me. When I think of all the fun I've gotten out of that $10 over the past nine years (I still play CS and DoD) it is just staggering. I'll venture out on a limb and say that was the best $10 I have ever spent.

    1. Re:Best $10 I have ever spent. by Anonymous Coward · · Score: 0, Troll

      Given how much of your real life has probably been consumed by a stupid computer game, I'd venture to say that was probably the worst $10 you have ever spent.

    2. Re:Best $10 I have ever spent. by berend+botje · · Score: 2, Funny

      It beats trolling on Slashdot, at least.

    3. Re:Best $10 I have ever spent. by Anonymous Coward · · Score: 0

      I think a lot of the game industry misses the point that while the original was pretty awesome, it was the openness of the HL SDK and the modding community that made HL truly awesome. I've played the original game for a mere 50 hours total, but it's the mods that have sucked away 1/2 of the last 10 years of my life too.

    4. Re:Best $10 I have ever spent. by pandrijeczko · · Score: 1

      Half-Life is definitely tops for modding and sheer entertainment value for money.

      But please don't forget Dooms 1 & 2, Duke Nukem 3D, Shadow Warrior, Quake 1 through 3, Unreal Tournament and UT2004 as well - plus a few more I've missed out. All of them at budget prices (some even Open Source and free now from perspective of the game engines) and choc-full of expandibility, community mods and levels.

      Plus honourable mention to Total Annihilation...

      --
      Gentoo Linux - another day, another USE flag.
  20. only 10 years of half-life? by agravier · · Score: 2, Funny

    Carbon 14 appears to have a less flighty fanbase.

  21. That's awesome but...Jumping Jacks. by Ostracus · · Score: 1

    Well it certainly revolutionized jumping.

    --
    Shai Schticks:"You don't make peace with friends, you make peace with enemies"
  22. still have my original CD by gsn · · Score: 1

    I remember playing it when it first came out and the bloody three tentacles and having to crawl around and toss grenades to distract the thing. Still have my unreal (gorgeous levels and I think the first game with decent AI for the baddies but really rubbish story and the series went dead with II) and quake II (kill lots of things, get key, open door, shoot boss much like the first one except with an actual boss at the end) discs from that time too but the original HL was the game that stood out simply because of the tight scripted story that made the game interesting. Didn't hurt that they developed the multiple PoVs with the other games, something I really wish they'd do with HL2.

    --
    Reality must take precedence over public relations, for nature cannot be fooled.
    1. Re:still have my original CD by pandrijeczko · · Score: 1

      I have to admit that Half-Life is the only game ever where I've actually got a slight flutter in the stomach from "virtual vertigo" when doing the bits of jumping and climbing along the cliff face and jumping between the moving platforms on Xen.

      --
      Gentoo Linux - another day, another USE flag.
  23. Minerva by berend+botje · · Score: 2, Informative

    If you haven't played it already, take a look at Minerva. You can get it from its own website or even as featured mod on Steam.

  24. cool by Anonymous Coward · · Score: 0

    i remember since the first time i played half life here in Leustasch appatements it was fun.. wish they would make new more fun games.

  25. Haven't really played it by TheLink · · Score: 1

    I bet there are a fair number who bought the game and still haven't played it, and an even larger number who bought the game and just played the single player story for a few minutes.

    What did they play instead? Counter-Strike...

    Must be thousands of kids in cybercafes who just click the "Play Counter-Strike" shortcut on the desktop and don't even realize that Half-Life has a single player game :).

    --
  26. Dow still the same? by cheekyboy · · Score: 1

    Havent checked, but is the dow lower now than 10 years ago?

    Talk about rewind.

    --
    Liberty freedom are no1, not dicks in suits.
  27. Sbetsho by Anonymous Coward · · Score: 0

    How About Legend Of Zelda: Ocarina Of Time? It's 10 years old also around this time. I think it's more significant game.

    1. Re:Sbetsho by Xs1t0ry · · Score: 1

      I agree. Probably the best game ever made. But it's HL's birthday, not Zelda's. Don't ruin it's party!

  28. Correct me if I am wrong.. by RichiH · · Score: 1

    ..but the original TF was a Valve product from day one. It even came on the original disc. You know, the software version where the guided RPG had not yet been nerfed. The version where I dominated _any_ map by just standing on a RPG ammo spawn point with a good view of the level and killed everything in sight or just out of sight. Sadly, they 'fixed' this in the very first patch :(

    1. Re:Correct me if I am wrong.. by Aereus · · Score: 1

      You're thinking of the poorly named Team Fortress Classic for HL1. The ACTUAL original "classic" Team Fortress was for Quake1 5 years earlier ;)

      I have to admit I was partial to the MegaTF mod for TF1. Things like caltrops, magnetic mines, etc. were a great addition to the game. And I miss the fact that it actually had SHADOWS which are sorely missing in TF2 and most of today's FPSes.

    2. Re:Correct me if I am wrong.. by SynMonger · · Score: 0

      And don't forget nuking any hapless noob who fell into the lake in 2fort5... BZZT!

  29. You mean, the same as adventures for years by Moraelin · · Score: 2, Insightful

    Well, that's nice, but adventure games had told a story in game, without cut scenes for years. I don't think that, say, any of the 2d King's Quest games or old Lucas adventures stopped to give you a pre-rendered movie to advance the plot.

    In 3D? Well, Ultima Underworld 1 and 2 managed to advance the plot just fine without cut-scenes, and if first person 3D.

    So let's not go pretending that HL invented it all. HL just brought to FPS what every other game had already been doing for a decade.

    Which is mildly ironic, because the rise of the FPS and the near-extinction of adventure games was merely because most publishers had discovered they can get away with not having much scripting in a FPS. The deluge of Doom clones wasn't because nobody had invented storytelling yet, but because they discovered they can get away with skipping that in these newangled FPS games. (Newfangled for that time, anyway.) Scripting and animating for such in-game story telling were rising, but it looked like people will buy a FPS even if you don't bothered with any of that, so publishers gave us just that then. The deluge of such plain arcade shooters was just because they were _cheap_.

    HL did do us the service of (A) setting the gamers' expectations high for the new genre too, and (B) proving that you can still make money even so, but otherwise there was nothing revolutionary about it. It just brought back some things that Adventure games had had for years. Yes, some of them in 3D and/or first person.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:You mean, the same as adventures for years by MindlessAutomata · · Score: 1

      Comparing HL to an adventure game is really cheap. Stick to comparing it to games within its genre. Really, comparing it to the King's Quest line? That's complete apples and oranges.

      No one ever suggested it was the first game to have first-person story telling. As a first-person shooter you stayed in the first-person throughout and everything that revealed the story remained in-game. I don't recall saying that. However, that fact, and how it was done throughout the game, in addition to the other factors that make the game enjoyable, is why it became so popular.

      I haven't played the Ultima Underworld games, but I see they are RPGs as well, and a completely different type of game at that. You might as well be suggesting that DOOM was not revolutionary for its genre because it was not the first game to say, utilize height differences or have a z-axis (no idea if that claim is true, but regardless...) Comparing HL to these games is ridiculous.

      Maybe the dime-a-dozen FPSes were because you could skip out on scripting and animation. HOWEVER, HL was NOT one of those games.

      You say that HL did us the service of "setting the gamers' expectations high for the new genre", but you don't state why that is. You're correct there, of course.

      As for traditional adventure games, they might have died not because of FPSes, but because their popularity waned, especially as 3D took over.

    2. Re:You mean, the same as adventures for years by duckInferno · · Score: 2, Interesting

      Experiencing a world "in person" is a whole lot different to experiencing it top-down where you click to move a character.

      - It's an FPS, so it has excellent graphics and detail to the world
      - It's an FPS, so it grants greater control and freedom
      - It's an FPS, so it's a more realistic experience

      Non-action RPGs and Adventure games are known for their immersion, but when implemented properly into an FPS, you can get no better. I submit to you Vampire: The Masquerade: Bloodlines, Half-Life 1 and 2, Morrowind (if you're one of the few that can actually get into it), etc...

      --
      Fool me once, shame on you. Fool me twice, watch it -- I'm huge!
  30. Fond memories! by Anonymous Coward · · Score: 0

    Yes, Quake-TF was the first real multiplayer online game I played extensively. So much fun back then...with the grappling hook!

  31. Happy Birthday! by Anonymous Coward · · Score: 0

    Happy belated birthday, Half-Life!!! :D

  32. Team Fortress? by SynMonger · · Score: 0

    I think the summary means Team Fortress Classic. Team Fortress was done as a mod for the Quake 1 engine.

    http://en.wikipedia.org/wiki/Team_Fortress

  33. There are other reasons to get it. by uncledrax · · Score: 1

    Lies..

    I bought HL2 solely to try the mods (specifically Insurgency; NOT CS:S) .. same reason I bought UT2004 (specifically for Red Orchestra, and some of the other UT2k4 mods) and UT2007 aka: UT3..

    I think I put a total of 10 hours into both CS and CS:S over my entire life.
    As for HL2, I've only gotten like an hour into it (the stage where you're escaping via sewers/aquaducts).. although it's a compelling scenario (semi-post-apocy distopia, hell ya!), the linear-story FPS as a whole has lost most of it's appeal to me.

    --
    ----- The internet has given everyone the ability to have their voice heard equally as loud.. even if they shouldn't be
  34. Wrong by Moraelin · · Score: 1

    As for traditional adventure games, they might have died not because of FPSes, but because their popularity waned, especially as 3D took over.

    Wrong. The market size was actually still growing. The last King's Quest game, for example, actually sold more copies than any of its predecessors.

    But the prices for all that scripting and animating in 3D were rising even faster. That same game I mentioned had cost 10 times more to make than the previous one. It sold more copies, but not 10 times more.

    _That_ is what nearly killed adventures.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Wrong by MindlessAutomata · · Score: 1

      OK, so maybe FPSes did help kill adventure games. That, however, does not mean that it was due to scripting and stories. FPSes, I suspect, take a lot more time, coding, and resources in general to make than an adventure game. You can say that they might skip out a bit on story but on scripting? Most FPSes contain a fair bit of dialogue (DOOM etc didn't...) and had a fair bit of scriping for AI, and had far more complex engines than adventure games had or ever needed to have.

      If anything, I suspect FPSes COST more to make.

      Not to mention, the companies making adventure games and FPSes were very different. Sierra, to my understanding, never thought of making anything like a King's Quest FPS: Blood Runs Deep or whatever the hell it would be called. Not sure what went up with LucasArts, though.

      Additionally, though the final King's Quest might have sold more, overall market share might have decreased. More gamers but a lower % appreciating adventure games, basically.

    2. Re:Wrong by Anonymous Coward · · Score: 0

      Sierra did eventually make a fps kings quest, but it sucked big time. (Roberta Williams wasn't involved).

  35. That's actually the fun part by Moraelin · · Score: 1

    Actually that's the fun part: a FPS back then was _much_ cheaper to make than an adventure. You just needed to license a 3D engine, model a couple of enemies and weapon, have a guy make half a dozen maps, and you had your working FPS for a fraction of what it cost to make an adventure.

    That's really what nearly killed adventures. FPS quite often sold less copies than the old adventures (not every FPS was Doom), but cost even less to make, so the chances of ending up with a profit were better.

    It was only post-HL that we started expecting scripts and story, and interesting maps, and enemies that behave naturally, etc. That's the service I was claiming that HL did to us all.

    And when costs to make a FPS rose too, well, you'll notice that people are making adventure games again these days :P

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:That's actually the fun part by Anonymous Coward · · Score: 0

      Well put.

      Some of the extra costs Adventure games would've had that FPSes almost certainly wouldn't would've been employing 1 or several PROFESSIONAL WRITERS. Those guys usually don't work cheaply lol...

      If a games story was good or bad it probably depended on whether it had writers worth anything. Programmers come up with great game ideas but let's face it their story telling can often be utterly hopeless.

      That's just one extra cost I'm sure there were others too. Good points though Moraelin...

    2. Re:That's actually the fun part by poopdeville · · Score: 1

      Some of the extra costs Adventure games would've had that FPSes almost certainly wouldn't would've been employing 1 or several PROFESSIONAL WRITERS. Those guys usually don't work cheaply lol...

      You don't know many professional writers, do you?

      --
      After all, I am strangely colored.
  36. LOL by Guppy · · Score: 1

    And I have nearly three eyes.

    For very small values of three?

  37. And when Half-Life is 20 years old... by pandrijeczko · · Score: 1

    ...Duke Nukem Forever will be 1 year old - if it's ready...

    --
    Gentoo Linux - another day, another USE flag.
  38. is TFC in this? by Anonymous Coward · · Score: 0

    So, is there a way to get TFC and CS working with this? It should, right? They're free mods.