People should reinstall their Windows from scratch at least once a year
Thats a huge risk though. If someone is moderately up-to-date with patches, (especially with XP) and has a firewall turned on, their box is less likely to be 0wn3d just by connecting to the internet. However, if someone is unlucky enough to have an XP disk without SP2+ on it, unless they have a really good anti-virus or use other media to get updates, some script kiddy will turn their box into a zombie pretty quick.
...But I believe that the files themselves are encrypted with Apple's DRM. For example, I bought a DRM'd iTunes song and could get to the file OK, but simply couldn't play it. I would assume that movies would be no different. So in the end, even if you have a movie and transfer it to the Pre, it will be unwatchable because its encrypted and theres no way to decrypt it.
So basically everything gets rerouted on a hot day. Ok, that sounds fine until you realize that most of the outages of Google's products were due to, rerouting. And also, it seems odd that the cost of building a (hopefully redundant) datacenter that is this unreliable would be less than consolidating it with another one and using electrical cooling.
I really should have proofread it. My post was intended to say "The difference is, RPC vulnerabilities are quite severe and can lead to hackers taking over it. With iTunes the methods used weren't intentional but please tell me how its a security risk provided that the rest of the application is secure? It is totally pointless to remove a feature (albeit unintentional) in a security/bugfix update. If they want to remove it, remove it in iTunes 9, the next major release." Otherwise it makes it sound like I'm talking about RPC security flaws being not that big of a deal....
The difference is, RPC vulnerabilities are quite severe and can lead to hackers taking over it. Sure, the methods used weren't intentional but please tell me how its a security risk provided that the rest of the application is secure? It is totally pointless to remove a feature (albeit unintentional) in a security/bugfix update. If they want to remove it, remove it in iTunes 9, the next major release.
No, you should be mad if you used to be able to type in a code and play PS3 games on your Xbox then MS disabled it. It is technically impossible for you to play PS3 games on your Xbox. It is also technically impossible to play Xbox games on a PS3 without an emulator. It is not technically impossible for iTunes to sync with other devices, when functionality like that is removed, you have a right to be mad.
Don't know how it is in Europe, but AMD computers here in the USA fill up 45%+ of any store shelves at any place that stocks computers (well, aside from the Apple store which builds only with Intel CPUs). So "virtual monopoly" is a lie at least here in the USA. As for them owning x86, thats true, but AMD owns x86-64 which will soon be the new instruction standard.
No, but they do have a very closed application market, and until very recently a very closed music market, and still a very closed video market. Put all those together along with the over-zealous guys over at the EU who sued Intel for basically having a large marketshare, and you have a risk that I don't think Apple would want to take.
Really, what would be the benefit for doing this? For one, not many people really -like- iTunes, it just happens to be the easiest way of syncing your iPod, if you could do the same thing in VLC, WMP, etc most people would. This opens up Apple to a lot more anti-trust suits. Apple had nothing to gain and everything to lose by doing this, so in the end what does it get them?
But two things, one would be that shop classes are generally taken by students who have experience with that sort of stuff and enjoy that. Physics though is taken mostly by people who have very little practical knowledge of the subject at hand (nothing beyond calculations and such), and yes, while playing with welding torches when you do get hurt you get hurt bad, almost anyone who solders gets burned at least slightly with any major project.
...Except for the fact that if we ever get plunged into a state of war and chaos, a shiny piece of metal that is gold won't be worth anything. Lets see, if I'm barely surviving in the radioactive wasteland, which is going to be worth more, a huge can of food that would allow me to store it for later and not have to spend hours looking for my next meal, or a shiny piece of metal that looks cool, but doesn't help me survive, nor has the pleasures of drugs, etc.
Just hyper-inflate the dollar enough and you could spend 23 quadrillion on a bag of chips. Just look at Zimbabwe ( http://en.wikipedia.org/wiki/Hyperinflation_in_Zimbabwe ) from the article "On January 16, 2009, Zimbabwe announced plans for imminent issue of banknotes of $10 trillion, $20 trillion, $50 trillion, and $100 trillion". So actually, its possible that the dollar could somehow inflate that high so 23 quadrillion isn't that much.
Also, I doubt that anyone would think it was software, most people would shrug and think that their battery was wearing out and get a new battery or BlackBerry.
The crash of '83 would have not been prevented by having NES/SNES era approval. The two biggest culprits were, not surprisingly, first party games. ET was made and distributed by, Atari as was Pac-Man. The decision to make many more copies of Pac-Man than consoles available (!) was made, unsurprisingly by Atari as was the overproduction of E.T. That is what lead to Atari's downfall. You think that would have been stopped by Atari?
The other reasons included competition and advertising for video game systems marketed as "computers" along with the typical "ZOMG!111!1!1 Playing Space Invaders will rot your child's brain!1!!111!" reactions by parents when a "computer" was seen as something they could take to college with them (I feel sorry for any student who had to use a C64's keyboard to write any sort of lengthy paper).
The main reason Nintendo/Sega/etc. managed to change public opinion is simply the rising standards in video games. No longer was it profitable to write an entire "game" of pure advertising for a console. Back with the 2600, a team of three people could easily make a decent game. The NES was more complex so it required a lot more people, this lead to the decline of large companies having just a small video game team.
Nintendo didn't end up fixing the problem. It fixed itself, all the "seal of approval" was, was simply censorship and marketing. If you have played some NES games other than the ones we remember fondly, you will see that a ton of them, are terrible.
How about Apple should really just do a simple scan for malware and be done with it. An "approval" process is needless, stupid and ends up filtering way too many good applications. For example, look at Nintendo during the NES/SNES eras. Apple should build an automatic scanner for malware and approve apps that are malware free in a matter of hours.
Canada though has a larger landmass with less infrastructure and a lower population. That might account for some of it (and I'm assuming you already converted Canadian dollars into US dollars).
Almost any educated person can tell you psychology is not a science. Theres no way to "prove" any of it especially when correlation != causation. If psychology was science, than theology would be science as would studying Star Trek be science.
I don't know about anyone else, but I really felt that IE6 was a much better (although flawed) browser than IE7. Sure, IE7/8 has new features, but its UI is terrible and seems to be slower responding. IE6 was a decent browser, aside from the fact it was a pain to code for and insecure.
There are a few things though, for one, many people live in apartments where all utilities are paid for (excluding cable and telphone service but including electricity) and for another, to most of us, $10 more or less on our powerbill doesn't really matter in the end because we allocate funds already for that.
Really, if they are that good, it doesn't matter if they get paid in real or counterfeit currency, so long as it doesn't get traced to them. If enough people agree that this $100 bill is worth $100, you have something worth $100, if that was made by a 4 year old it doesn't diminish its value.
Gran Turismo 3 AND 4
Metal Gear Solid 2 & 3
Final Fantasy X, X2
amongst "a few others"
Of which, only Gran Turismo was made by Sony. MGS is made by Konami and Final Fantasy (as mentioned in the post above) was made by Square Enix. And the poster I was responding to mentioned Sony's development studios not third party studios who happened to make games for the PS2 (and other platforms).
Yes, and what you get with those "Many well know franchises" is ultimately Rehash after Rehash of crappy games that are played for 30 minutes then shelved. Mario Party Series anyone??
Sure, Mario Party gets reincarnated every year, (although I did find the installments on the N64 to be pretty fun and long-lasting), but Nintendo makes more than that. Ever played Super Smash Bros. Brawl? It is a pretty fun game (except for the screwed up online play) and quite a bit more innovative than "traditional" fighting games. Really, Nintendo has an amazing answer to almost every genere, RPGs? Golden Sun, Fire Emblem and Earthbound are all outstanding examples of RPGs (and Pokemon pretty much revolutionized the genere too, though recently they seem to have gotten stuck in a remake cycle). Racing? Both F-Zero and Mario Kart are outstanding examples of racing games that focus on fun, not realism. FPS games? Metroid Prime is one of the best FPS games I've played on a console. Puzzle? Dr. Mario, Puzzle League (it was titled Tetris Attack on the SNES or Panel De Pon on the Super Famicom) along with other more obscure titles (Yoshi, Wario's Woods, etc). Along with a large amount of more casual games such as Animal Crossing, the "Wii" series (Wii Sports, Wii Play, Wii Fit, etc), and others.
While Nintendo and consequently Nintendo's consoles don't really get overloaded with one "good" genre, there are shining examples of every genre on Nintendo's consoles, many from Nintendo itself.
Once Nintendo gets some new ideas for their games, i may invest in a WEEEEEEEEEEEE, but until then, my 32" tv will remain intact and not have a WEEEEEEEEEEmote sticking out of it.
Oh I forgot about all the other original ideas coming out of all the other console makers. All the original FPS games that in no way are the exact same, all the original sports games which in no way are the same game as before with new players, all the innovative racing games, etc.
Exactly, some parts of many companies QA make no sense though they have become more rational in recent years. For example, almost every great game for the NES/SNES was crippled by Nintendo's QA censorship. And really, thats all QA is and really was and is. Yes, some truly terrible games get blocked, but you would have to be blind not to see the level of crap that gets through "quality assurance".
Sony doing so well? Sure, the legacy PS2 is doing good, but the PS3 seems to be failing. Sure, there are 50 million PSPs, however there are 100 million DS consoles sold. While I can pick up a Wii for $250 or a low-end 360 for $200, I still have to pay $400 for a new PS3 (!). That means for the price of a PS3 and a game, I can buy both competing consoles. Plus reception for the PSP GO has been overwhelmingly negative. At this point Sony needs every sale they can get.
However, they don't have as many established franchises though. Lets see, Nintendo has many, many many well known franchises, Mario, Zelda, and Donkey Kong where you can go up to anyone on the street and they will recognize at least one of them. Not to mention other franchises that are well known among gamers, Metroid, Earthbound, Star Fox, etc. On the other hand, most of the games that "defined" the PS1 and PS2 have been third-party games. Lets see, Resident Evil was made by Capcom, Spyro and Crash Bandicoot ended up going cross-platform after the PS1, Square-Enix made the Final Fantasy games, etc. About the only games that really "defined" the PS2 that were made by Sony were God of War and a few others. The Xbox seems to be driven mostly by Halo and the fact that there aren't any other decent competing consoles in the hardcore game market (the PS3 is way to expensive and the Wii requires add-ons if you want to have more than a few buttons).
People should reinstall their Windows from scratch at least once a year
Thats a huge risk though. If someone is moderately up-to-date with patches, (especially with XP) and has a firewall turned on, their box is less likely to be 0wn3d just by connecting to the internet. However, if someone is unlucky enough to have an XP disk without SP2+ on it, unless they have a really good anti-virus or use other media to get updates, some script kiddy will turn their box into a zombie pretty quick.
...But I believe that the files themselves are encrypted with Apple's DRM. For example, I bought a DRM'd iTunes song and could get to the file OK, but simply couldn't play it. I would assume that movies would be no different. So in the end, even if you have a movie and transfer it to the Pre, it will be unwatchable because its encrypted and theres no way to decrypt it.
So basically everything gets rerouted on a hot day. Ok, that sounds fine until you realize that most of the outages of Google's products were due to, rerouting. And also, it seems odd that the cost of building a (hopefully redundant) datacenter that is this unreliable would be less than consolidating it with another one and using electrical cooling.
I really should have proofread it. My post was intended to say "The difference is, RPC vulnerabilities are quite severe and can lead to hackers taking over it. With iTunes the methods used weren't intentional but please tell me how its a security risk provided that the rest of the application is secure? It is totally pointless to remove a feature (albeit unintentional) in a security/bugfix update. If they want to remove it, remove it in iTunes 9, the next major release." Otherwise it makes it sound like I'm talking about RPC security flaws being not that big of a deal....
The difference is, RPC vulnerabilities are quite severe and can lead to hackers taking over it. Sure, the methods used weren't intentional but please tell me how its a security risk provided that the rest of the application is secure? It is totally pointless to remove a feature (albeit unintentional) in a security/bugfix update. If they want to remove it, remove it in iTunes 9, the next major release.
No, you should be mad if you used to be able to type in a code and play PS3 games on your Xbox then MS disabled it. It is technically impossible for you to play PS3 games on your Xbox. It is also technically impossible to play Xbox games on a PS3 without an emulator. It is not technically impossible for iTunes to sync with other devices, when functionality like that is removed, you have a right to be mad.
Don't know how it is in Europe, but AMD computers here in the USA fill up 45%+ of any store shelves at any place that stocks computers (well, aside from the Apple store which builds only with Intel CPUs). So "virtual monopoly" is a lie at least here in the USA. As for them owning x86, thats true, but AMD owns x86-64 which will soon be the new instruction standard.
No, but they do have a very closed application market, and until very recently a very closed music market, and still a very closed video market. Put all those together along with the over-zealous guys over at the EU who sued Intel for basically having a large marketshare, and you have a risk that I don't think Apple would want to take.
Really, what would be the benefit for doing this? For one, not many people really -like- iTunes, it just happens to be the easiest way of syncing your iPod, if you could do the same thing in VLC, WMP, etc most people would. This opens up Apple to a lot more anti-trust suits. Apple had nothing to gain and everything to lose by doing this, so in the end what does it get them?
But two things, one would be that shop classes are generally taken by students who have experience with that sort of stuff and enjoy that. Physics though is taken mostly by people who have very little practical knowledge of the subject at hand (nothing beyond calculations and such), and yes, while playing with welding torches when you do get hurt you get hurt bad, almost anyone who solders gets burned at least slightly with any major project.
...Except for the fact that if we ever get plunged into a state of war and chaos, a shiny piece of metal that is gold won't be worth anything. Lets see, if I'm barely surviving in the radioactive wasteland, which is going to be worth more, a huge can of food that would allow me to store it for later and not have to spend hours looking for my next meal, or a shiny piece of metal that looks cool, but doesn't help me survive, nor has the pleasures of drugs, etc.
Just hyper-inflate the dollar enough and you could spend 23 quadrillion on a bag of chips. Just look at Zimbabwe ( http://en.wikipedia.org/wiki/Hyperinflation_in_Zimbabwe ) from the article "On January 16, 2009, Zimbabwe announced plans for imminent issue of banknotes of $10 trillion, $20 trillion, $50 trillion, and $100 trillion". So actually, its possible that the dollar could somehow inflate that high so 23 quadrillion isn't that much.
Also, I doubt that anyone would think it was software, most people would shrug and think that their battery was wearing out and get a new battery or BlackBerry.
The crash of '83 would have not been prevented by having NES/SNES era approval. The two biggest culprits were, not surprisingly, first party games. ET was made and distributed by, Atari as was Pac-Man. The decision to make many more copies of Pac-Man than consoles available (!) was made, unsurprisingly by Atari as was the overproduction of E.T. That is what lead to Atari's downfall. You think that would have been stopped by Atari?
The other reasons included competition and advertising for video game systems marketed as "computers" along with the typical "ZOMG!111!1!1 Playing Space Invaders will rot your child's brain!1!!111!" reactions by parents when a "computer" was seen as something they could take to college with them (I feel sorry for any student who had to use a C64's keyboard to write any sort of lengthy paper).
The main reason Nintendo/Sega/etc. managed to change public opinion is simply the rising standards in video games. No longer was it profitable to write an entire "game" of pure advertising for a console. Back with the 2600, a team of three people could easily make a decent game. The NES was more complex so it required a lot more people, this lead to the decline of large companies having just a small video game team.
Nintendo didn't end up fixing the problem. It fixed itself, all the "seal of approval" was, was simply censorship and marketing. If you have played some NES games other than the ones we remember fondly, you will see that a ton of them, are terrible.
How about Apple should really just do a simple scan for malware and be done with it. An "approval" process is needless, stupid and ends up filtering way too many good applications. For example, look at Nintendo during the NES/SNES eras. Apple should build an automatic scanner for malware and approve apps that are malware free in a matter of hours.
Canada though has a larger landmass with less infrastructure and a lower population. That might account for some of it (and I'm assuming you already converted Canadian dollars into US dollars).
Almost any educated person can tell you psychology is not a science. Theres no way to "prove" any of it especially when correlation != causation. If psychology was science, than theology would be science as would studying Star Trek be science.
Try using a different Flash plugin. I've had some flash plugins eating 100% CPU all the time, and after upgrading or downgrading they are usable.
I don't know about anyone else, but I really felt that IE6 was a much better (although flawed) browser than IE7. Sure, IE7/8 has new features, but its UI is terrible and seems to be slower responding. IE6 was a decent browser, aside from the fact it was a pain to code for and insecure.
There are a few things though, for one, many people live in apartments where all utilities are paid for (excluding cable and telphone service but including electricity) and for another, to most of us, $10 more or less on our powerbill doesn't really matter in the end because we allocate funds already for that.
Really, if they are that good, it doesn't matter if they get paid in real or counterfeit currency, so long as it doesn't get traced to them. If enough people agree that this $100 bill is worth $100, you have something worth $100, if that was made by a 4 year old it doesn't diminish its value.
Gran Turismo 3 AND 4 Metal Gear Solid 2 & 3 Final Fantasy X, X2 amongst "a few others"
Of which, only Gran Turismo was made by Sony. MGS is made by Konami and Final Fantasy (as mentioned in the post above) was made by Square Enix. And the poster I was responding to mentioned Sony's development studios not third party studios who happened to make games for the PS2 (and other platforms).
Yes, and what you get with those "Many well know franchises" is ultimately Rehash after Rehash of crappy games that are played for 30 minutes then shelved. Mario Party Series anyone??
Sure, Mario Party gets reincarnated every year, (although I did find the installments on the N64 to be pretty fun and long-lasting), but Nintendo makes more than that. Ever played Super Smash Bros. Brawl? It is a pretty fun game (except for the screwed up online play) and quite a bit more innovative than "traditional" fighting games. Really, Nintendo has an amazing answer to almost every genere, RPGs? Golden Sun, Fire Emblem and Earthbound are all outstanding examples of RPGs (and Pokemon pretty much revolutionized the genere too, though recently they seem to have gotten stuck in a remake cycle). Racing? Both F-Zero and Mario Kart are outstanding examples of racing games that focus on fun, not realism. FPS games? Metroid Prime is one of the best FPS games I've played on a console. Puzzle? Dr. Mario, Puzzle League (it was titled Tetris Attack on the SNES or Panel De Pon on the Super Famicom) along with other more obscure titles (Yoshi, Wario's Woods, etc). Along with a large amount of more casual games such as Animal Crossing, the "Wii" series (Wii Sports, Wii Play, Wii Fit, etc), and others.
While Nintendo and consequently Nintendo's consoles don't really get overloaded with one "good" genre, there are shining examples of every genre on Nintendo's consoles, many from Nintendo itself.
Once Nintendo gets some new ideas for their games, i may invest in a WEEEEEEEEEEEE, but until then, my 32" tv will remain intact and not have a WEEEEEEEEEEmote sticking out of it.
Oh I forgot about all the other original ideas coming out of all the other console makers. All the original FPS games that in no way are the exact same, all the original sports games which in no way are the same game as before with new players, all the innovative racing games, etc.
Exactly, some parts of many companies QA make no sense though they have become more rational in recent years. For example, almost every great game for the NES/SNES was crippled by Nintendo's QA censorship. And really, thats all QA is and really was and is. Yes, some truly terrible games get blocked, but you would have to be blind not to see the level of crap that gets through "quality assurance".
Sony doing so well? Sure, the legacy PS2 is doing good, but the PS3 seems to be failing. Sure, there are 50 million PSPs, however there are 100 million DS consoles sold. While I can pick up a Wii for $250 or a low-end 360 for $200, I still have to pay $400 for a new PS3 (!). That means for the price of a PS3 and a game, I can buy both competing consoles. Plus reception for the PSP GO has been overwhelmingly negative. At this point Sony needs every sale they can get.
However, they don't have as many established franchises though. Lets see, Nintendo has many, many many well known franchises, Mario, Zelda, and Donkey Kong where you can go up to anyone on the street and they will recognize at least one of them. Not to mention other franchises that are well known among gamers, Metroid, Earthbound, Star Fox, etc. On the other hand, most of the games that "defined" the PS1 and PS2 have been third-party games. Lets see, Resident Evil was made by Capcom, Spyro and Crash Bandicoot ended up going cross-platform after the PS1, Square-Enix made the Final Fantasy games, etc. About the only games that really "defined" the PS2 that were made by Sony were God of War and a few others. The Xbox seems to be driven mostly by Halo and the fact that there aren't any other decent competing consoles in the hardcore game market (the PS3 is way to expensive and the Wii requires add-ons if you want to have more than a few buttons).