There was no DRM in Windows 95 or 98, aside from an easily obtainable code, and they were commonly available on full install CDs, even when included with a new PC.
If you have some laying around, they might be worth something now. I would really have to dig to find any that I have, though, especially 95.
If they don't want people to buy under-priced books for resale at a profit, then why don't they price them right to begin with?
And if it's a matter of "what if none of them show up and these books won't sell to anyone else locally at that price?" then just lower the price after a certain time period like noon. If people want the good books early to read and not to resell, they can pay more, but still less than the open market price.
I started in a forest and it was more like a maze of little tiny rooms than any kind of forest.
One thing I noticed about the later FFXI expansion areas (except the ones based on original zones) is how they made "outdoor" levels be essentially dungeon areas with sky on top. The whole zone gets divided into little tiny rooms for no particularly good reason other than lazy level design.
Naturally, they would keep this same trend on FFXIV.
I don't know why people are modding you down. This is not the first time I've heard this gripe. (Except you're the only one to use that lame WoW term "toon".) The bazaars from hell are bad enough, but someone went totally batshit insane on the crafting system design.
And the worst part is that SE seems to be adamant about not implementing an Auction House, even though so many are screaming for one.
I've been playing FFXI for a while now, and I could see this train wreck coming for months... it just turned out to be a bigger wreck than I expected. The best part is that whoever the jerks were that insisted on keeping the fun out of FFXI seem to have been reassigned to keeping the fun out of FFXIV. FFXI has been pretty fun the past few months, what with lifting the level cap and other changes.
Actually they released it about 3 months early because they thought they had to to compete with the next WoW expansion... which got delayed. And the PS3 version is planned for 6 months after the PC release, but they better get cracking to meet that deadline.
(wow, I managed to completely screw that up thanks to a broken HTML tag, even when using preview)
Furthermore, how would a TLD help bring information to the "information-starved masses"? Domain names don't bring information to the site they represent (except maybe e-mail), they allow information to come from the site.
Submitter needs to see an opthmaloogist about getting a stellarectomy.
Towards the end of the 3.5" era, I noticed that most new generic-brand 1.44MB floppy disks were crap. I particularly noticed it when trying to install Slackware using floppy disks that I bought in the 25-disk bulk packs.
I had a TRS-80 back in the day. A few years ago I ripped all my old floppy disks using a Catweasel card. The only errors in those 20+ year old disks were the errors they originally had 20 years earlier.
CD-Rs, on the other hand can be more trouble. If you buy cheap CD-Rs, they may last no longer than a year or so. In my limited experience, Imation disks have lasted pretty well, though.
And in addition to the two copies, throwing in some PAR2 files of the data wouldn't hurt, especially if the data is a few big files, rather than lots of small files.
Back in the late '80s two friends of mine who were roommates in the same apartment complex that I lived in both ran BBSes. One funny story was when we were noticing that one particular game (I think it was called Barons or something) was only being played by one person, who logged in every day to do whatever.
It had a few paragraphs of really cheesy intro text (stuff like "you are now entering the land of the barons!"), so I made a backup copy of the exe, then hex-edited those paragraphs into a parody of their pompous crap. And changed nothing else.
A few minutes later he logs in. The guy noticed the changes immediately and went nuts about it. We were laughing so hard because he must have been reading that text every time he went in and taking it way too seriously.
Gemstone is still around at Simutronics.net, but at some point they expanded the world to support 2000 people online (rather than going with shards), and then once it shrunk below 400 online, most of the world became pretty much a ghost town. Actually they did do a "shard" thing, but it was for a premium service where the GMs would do more stuff for you. I played GS again for a bit early this year and population was dropping below 200 at peak.
A brief history of the game:
Gemstone I - the test version that ran on an Amiga
Gemstone II - ran on GEIS mainframes over the GEnie network, and ran very badly because the CPU time was a bit bursty (but no matter how lagged the players were, the monsters got their move every ten seconds like clockwork)
Gemstone III - ran on a Unix server, but was accessed via GEnie and later via other online services, then eventually the internet in general. Originally used the Iron Crown Enterprises Rolemaster game system and world (that era is thus called "ice age") but later had a great renaming to get rid of ICE words while leaving the combat system much the same.
Gemstone IV - I'm not sure exactly what the change was for them to rename it this time, since I'm pretty sure that ice age ended during III, and general internet access began during III. I think the problem was that the player levels had outgrown the game, so they re-balanced it with a max level of 100. From what I recall hearing, in GS3, once you reached the point where you couldn't get XP off of monsters, the only source of XP was popping chests (mostly thiefs, but not exclusively limited), healing (empaths only) and raises (clerics only).
I was not aware that it was on CIS. It was originally on the GEnie network as Gemstone II, but when they rebooted it as Gemstone III on their own Unix computer, they certainly could have added other ways in.
And for what it's worth, Gemstone I was the prototype that ran on an Amiga.
The crew compartment being on the top of the stack also allows you to attach an escape booster to the top. That's what the pointy bit is at the top of a Saturn V stack. If something goes wrong during launch, they can blow the bolts below and let the escape booster get them away from the rest of the rocket.
And wow, I just checked their "front page" for the first time in a couple of months. This is not even the Digg I knew that I barely cared about any more.
There was no DRM in Windows 95 or 98, aside from an easily obtainable code, and they were commonly available on full install CDs, even when included with a new PC.
If you have some laying around, they might be worth something now. I would really have to dig to find any that I have, though, especially 95.
If they don't want people to buy under-priced books for resale at a profit, then why don't they price them right to begin with?
And if it's a matter of "what if none of them show up and these books won't sell to anyone else locally at that price?" then just lower the price after a certain time period like noon. If people want the good books early to read and not to resell, they can pay more, but still less than the open market price.
I started in a forest and it was more like a maze of little tiny rooms than any kind of forest.
One thing I noticed about the later FFXI expansion areas (except the ones based on original zones) is how they made "outdoor" levels be essentially dungeon areas with sky on top. The whole zone gets divided into little tiny rooms for no particularly good reason other than lazy level design.
Naturally, they would keep this same trend on FFXIV.
I don't know why people are modding you down. This is not the first time I've heard this gripe. (Except you're the only one to use that lame WoW term "toon".) The bazaars from hell are bad enough, but someone went totally batshit insane on the crafting system design.
And the worst part is that SE seems to be adamant about not implementing an Auction House, even though so many are screaming for one.
I've been playing FFXI for a while now, and I could see this train wreck coming for months... it just turned out to be a bigger wreck than I expected. The best part is that whoever the jerks were that insisted on keeping the fun out of FFXI seem to have been reassigned to keeping the fun out of FFXIV. FFXI has been pretty fun the past few months, what with lifting the level cap and other changes.
Actually they released it about 3 months early because they thought they had to to compete with the next WoW expansion... which got delayed. And the PS3 version is planned for 6 months after the PC release, but they better get cracking to meet that deadline.
>Domain ID:D160329287-LROR
>Domain Name:THELIBRARIANBAY.ORG
>Created On:05-Oct-2010 20:00:23 UTC
I rest my case.
(wow, I managed to completely screw that up thanks to a broken HTML tag, even when using preview)
Furthermore, how would a TLD help bring information to the "information-starved masses"? Domain names don't bring information to the site they represent (except maybe e-mail), they allow information to come from the site.
Submitter needs to see an opthmaloogist about getting a stellarectomy.
to the site they represent (except maybe e-mail), they allow information to come from the site.
Submitter needs to see an opthmaloogist about getting a stellarectomy.
I suggest the "Mark 0.000001", in honor of that famous relay computer, the Mark I.
Towards the end of the 3.5" era, I noticed that most new generic-brand 1.44MB floppy disks were crap. I particularly noticed it when trying to install Slackware using floppy disks that I bought in the 25-disk bulk packs.
I had a TRS-80 back in the day. A few years ago I ripped all my old floppy disks using a Catweasel card. The only errors in those 20+ year old disks were the errors they originally had 20 years earlier.
CD-Rs, on the other hand can be more trouble. If you buy cheap CD-Rs, they may last no longer than a year or so. In my limited experience, Imation disks have lasted pretty well, though.
And in addition to the two copies, throwing in some PAR2 files of the data wouldn't hurt, especially if the data is a few big files, rather than lots of small files.
This is the internet. Give it a few hours for someone to register the domain.
Back in the late '80s two friends of mine who were roommates in the same apartment complex that I lived in both ran BBSes. One funny story was when we were noticing that one particular game (I think it was called Barons or something) was only being played by one person, who logged in every day to do whatever.
It had a few paragraphs of really cheesy intro text (stuff like "you are now entering the land of the barons!"), so I made a backup copy of the exe, then hex-edited those paragraphs into a parody of their pompous crap. And changed nothing else.
A few minutes later he logs in. The guy noticed the changes immediately and went nuts about it. We were laughing so hard because he must have been reading that text every time he went in and taking it way too seriously.
Gemstone is still around at Simutronics.net, but at some point they expanded the world to support 2000 people online (rather than going with shards), and then once it shrunk below 400 online, most of the world became pretty much a ghost town. Actually they did do a "shard" thing, but it was for a premium service where the GMs would do more stuff for you. I played GS again for a bit early this year and population was dropping below 200 at peak.
A brief history of the game:
Gemstone I - the test version that ran on an Amiga
Gemstone II - ran on GEIS mainframes over the GEnie network, and ran very badly because the CPU time was a bit bursty (but no matter how lagged the players were, the monsters got their move every ten seconds like clockwork)
Gemstone III - ran on a Unix server, but was accessed via GEnie and later via other online services, then eventually the internet in general. Originally used the Iron Crown Enterprises Rolemaster game system and world (that era is thus called "ice age") but later had a great renaming to get rid of ICE words while leaving the combat system much the same.
Gemstone IV - I'm not sure exactly what the change was for them to rename it this time, since I'm pretty sure that ice age ended during III, and general internet access began during III. I think the problem was that the player levels had outgrown the game, so they re-balanced it with a max level of 100. From what I recall hearing, in GS3, once you reached the point where you couldn't get XP off of monsters, the only source of XP was popping chests (mostly thiefs, but not exclusively limited), healing (empaths only) and raises (clerics only).
I was not aware that it was on CIS. It was originally on the GEnie network as Gemstone II, but when they rebooted it as Gemstone III on their own Unix computer, they certainly could have added other ways in.
And for what it's worth, Gemstone I was the prototype that ran on an Amiga.
When these people get re-hired, they'll call it "new jobs created".
The crew compartment being on the top of the stack also allows you to attach an escape booster to the top. That's what the pointy bit is at the top of a Saturn V stack. If something goes wrong during launch, they can blow the bolts below and let the escape booster get them away from the rest of the rocket.
Because it's about gameplay, not graphics.
This certainly gives a new dimension to the concept of "personal army". What exactly, I'm not sure, but something.
if (poster == "MrBabyMan") { return 100.0; }
And wow, I just checked their "front page" for the first time in a couple of months. This is not even the Digg I knew that I barely cared about any more.
...and FORTRAN.NET and RPG.NET. Damn.
Too bad we don't have Ted Stevens any more to explain it to him.
...will cause a giant hand to materialize, slapping you in the face.
>Anonymous Coward
>sharks
Apparently not.
Their's werse things then that.