Final Fantasy XIV Launches To Scathing Reviews
RogueyWon writes "Now that the massively-multiplayer Final Fantasy XIV has been on the shelves for a couple of weeks, the reviews are starting to arrive; and it appears that the game is the subject of a critical battering unprecedented in the history of the main Final Fantasy series. First it was the Amazon user reviews, then Gamespot weighed in, describing the game as a 'step backwards for the genre,' and now IGN has described it as 'an arduous experience that, in its current state, isn't worth playing.' Given the general dissatisfaction that surrounded the release of the (offline) Final Fantasy XIII earlier in the year, many long-time fans of the series must now be wondering whether the magic hasn't departed."
I guess I'll have to turn to one of about 10,000 other spikey-haired-hermaphrodites-on-the-rails-rpgs if I want my Japanese game fix.
SJW: Someone who has run out of real oppression, and has to fake it.
I've been playing online RPG's since MUD's in junior high and FFXIV was the first time in my game-playing history that I've ever desperately wanted a tutorial.
I haven't even bothered with FF XIV. I do have XIII, and it hasn't captured me like the previous games have -- even X. I love the hell out of Final Fantasy, and my favourite games of all time are pretty much all of them up until X.
The point of my post, though, is that they could make another 16 bit version of the game like FFIV or FFVI, and I'd still play it because those games had amazing story lines. The story in XIII was more confusing than anything for quite some time. It took me a while just to figure out WHAT was happening, much less why I was interested in playing it.
I spend most of my time searching for good old SNES RPGs on the Internet because most of the new ones spent more time making the special moves look pretty and less time making the story interesting and in-depth.
Haven't played FF XIV, but the issue plaguing XIII was the insistence of the developers on having a beautifully-rendered world full of gorgeous eye candy.
Turns out you don't have enough space on a standard PS3 DVD to make a beautifully-rendered world full of gorgeous eye candy that is as open and expansive as FF players have come to expect. Result: one of the most boring, linear games I've ever played. In fact FF XIII is more like watching a several-days-long film than playing an interactive game.
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It feels like they just plain gave up and didn't want to take the time to polish it. The now-infamous Gametrailers review is pretty much spot on.
If this and pretty much every Final Fantasy game since VII have proven anything, it's that this series needs to just go away. It's far too late for a graceful death, but put it out of its misery.
YMMV, just my opinion, etc apply.
Living With a Nerd
Apparently some people feel ripped-off because they paid for something and they ended up not liking it. So they write a bad review.
The rest of us that like it, just play the game. (NO TIME 2 RITE REVIEWZ!!!!! MUST LVL!!111!)
Karma: NaN
...this game just never made sense to me the very moment I heard about it, as well as FFXI. I've played I, II, V, VI, VII, IX, X, and the incredibly awesome XII (which people didn't like for being "too different" and "too non-linear"; peh), and it has always boggled me how they could ever translate the Final Fantasy experience to an online game; you can't! You can have the general look-and-feel, but it just isn't a Final Fantasy game, nor a good RPG in general, if the game's an eternal grind-fest. XII, for example, had so much strategy that I rarely saw in real-time-ish RPGs that it didn't feel like a grind-fest at all; I wanted to level up because there were more challenging boss fights and hunts ahead, and that alone, besides the awesome (and thankfully non-overly-melodramatic) storyline, was worth the money for buying the game.
I've tried many MMORPGs, and they're all the same to me. Loosly-jointed quests, repetitive grinding, almost no strategy whatsoever, and high monthly fees that add up to a lot of money compared to your usual $50 100-200-hour single-purchase RPG. If you remove everything that makes a Final Fantasy game good and make it a needlessly-expensive grind-fest with no redeeming value whatsoever (not even a linear storyline), how would you ever expect it to be a good game?
"Our country is not nearly so overrun with the bigoted as it is overrun with the broadminded." -Archbishop Fulton Sheen
I heard from a friend in the beta, that it was basically Final Fantasy 11 with a fresh coat of paint-- and this was a guy who enjoyed Final Fantasy 11. Given that 11 launched during the Everquest era, when players were treated with total contempt by devs, soloing was a grind almost as agonizing as waiting for a group, and it was easy to lose days' worth of progress in an encounter gone bad, it's not surprising that something in a similar vein would go over very poorly today.
What happened to Final Fantasy? I grew up with it, the original Final Fantasy was my first RPG, and then Final Fantasy 2, and then, what I believe to be the greatest RPG of all time, Final Fantasy 3/6 came out. Final Fantasy VII was great, and breathtaking, but since then, it's been downhill. Nine was a quick breath of fresh air, but VIII is the only Final Fantasy I've never played past the first hour. Ten was super linear (geez, *another* cutscene?), and X-2 was a joke (please stop making intrepid adventurers act like tween girls, it's insulting to everyone except tween girls). XII seemed to be on the right track, but that's because they used an established world and mythos from the Tactics series, and the biggest problem was it's abrupt ending and auto-gameplay, but at least there were some compelling characters and power struggles, although it fell short in that area. And then XIII I haven't played yet, because I took one look at the map, and lost all interest (hint, it's a straight line), and nothing I read said that the story made up for that lack of exploration.
It seems to me that the problem, more than anything, is the failure to dream up a really compelling setting, characters, and plot, and then let the player loose in it. Earlier games had those, but it seems that lately all that they're interested in is new systems of combat and leveling up. There are no villains like Kefka, no tragedies like Rosa's attempted suicide, no big reveals like Cloud's backstory, no tortured protagonists like Cecil.
In a lot of ways, it's as if they've substituted "cool" for "good". They want a cool story, a cool main character, a cool setting, not good ones, not well developed ones. The potential for storytelling in videogames, from a technological standpoint, it's all there. There's nothing really holding anyone back, but instead, we get flashy graphics and a new battle system, instead of characters we care about. When I was 14 years old, watching Rosa throw herself off a cliff, or Terra almost decide against saving the world, or even the NPC orphan teenage couple obliquely considering an abortion because Kefka had turned the world into a wasteland, that was good storytelling, and I expected it to only get better as technology improved, and it really didn't, at least not for the Final Fantasy series.
It's a shame, and maybe this is harsh, but I consider the Final Fantasy series to be like M. Night Shyamalan movies. Sure, "Sixth Sense" and "Unbreakable" were epic, and "Signs" was pretty decent, but at some point you have to give up on things and count yourself as no longer a fan, but a harsh critic.
Yogscast covered it pretty darn well on their youtube channel.
http://www.youtube.com/user/BlueXephos#p/c/561514793F6CB99F/0/aF7vrQ04_q4
Lots of play time and commentary, showing just how amazingly boring this game is. Also: cutscene. Cutscene. CUTSCENE.
what the hell is a 'junk character', anyway?
Every time a new MMO launches, I've got this baggage of playing WoW for 2-3 years. I expect the game that comes out to be as polished and as good as WoW. It's unfair but my logic just ends at "why don't I just play WoW instead." I hope other people are different but that's what I keep thinking and what leads to my termination of game play. I don't go back to WoW until an expansion comes out and then I just level max my characters and drop it after a month.
I played Darkfall and it was very unpolished. I've played a lot of MMOs like it. It gets into development and then it feels like the source of funding forces an early release and the thing falls apart. If I think back before WoW to my first MMO which was Star Wars Galaxies, I can recall the complete lack of a tutorial, the completely unpolished game play and the glitches right off the bat. But I stuck with it for a long time right up until the combat upgrade because I didn't know that there was a World of Warcraft. FFXIV lacks any tutorial or basic guide. It lacks polish. And I scrutinize it unfairly and don't give it a chance. I was in the beta and the lag killed me. I'm told that got better but I wasn't giving up another $50-$60 for a month of a game. I don't think that's a bad deal, I just have had it with unpolished games.
I have given up on FFXIV unless my friends inform me otherwise in the future and I now away The Old Republic. For me, it's just looking for that next MMO to sweep me off my feet like SWG and WoW did. Unfortunately, it's going to need the interesting and immense world of SWG with the refined and polished combat of WoW before I dive into it forty hours a week for over a year. So far, there's been three or four candidates that have fallen short. FFXIV is just the latest. I'm starting to feel like it will never end. Please, game publishers, do not release an MMO before it's ready just to make some quick bank only to drop it like a prom night dumpster baby on the pavement. You are killing your developing team's vision.
Side Note: FFXIII was terrible. What a linear game! Have they forgotten how much players like to customize their characters to their own desires and goals?! I think there was maybe one dimension of that game that allowed me to customize my characters through their skill spheres and even that was a no-brainer-everybody-has-to-take-this-path style of game play. I gave up after five levels of "now you must go here, you cannot grind, you cannot do anything interesting, you cannot explore, you can not investigate." What a stark departure from a franchise I have loved!
My work here is dung.
Whoever did 10-2 should be shot... and from that point it just tanked. I'm not taking into account the MMORPG... but the normal serious completely tanked. The story was confusing, if not completely lost... and the target audience changed vastly. It's not Final Fantasy anymore... it's a Uwe Boll made movie now.
Get back to original storylines and release a game that's worth playing. Not just for cash.
I'll weigh in on the debate when I finally finish FFVII
Meta will eat itself
"General" dissatisfaction? Huh? I mean I know some reviewers took a swipe at it for some things like the linear game play (like other FF's haven't been like that ::rolls eyes::) but my impression was that the "general" reception was that it was a good game.
Man that game sucks. Bought it right away. Looking forward to it. Even my girlfriend was looking forward to it (it's true, i have such a thing with titties and a complete lack of logic running around here) after 24 hours of hitting the A button to fight something, taking 1 step forward in the only direction there is, and repeat... i just put it away. The game is fucking boring as hell. And I tried... I really tried... any other game this bad would have been put aside in 2 hours... let alone 23. My girlfriend managed to take her savegame to 26 hours... before she finally said something that actually made sense: this is boring :')
Enix
GameTrailers isn't a fan of the game either
I could not get through 7... Again, like some of the "super classic FFs" - I thought the story was pretty good, just so annoying to play. I have finished only 2 FF games in my life: 6 and 9 Every other one I would start I would get 3/4th of the way through (mind you I have only played, other than 6 and 9: 7, 10 and 12) and just perplexed why I wasted my time grinding for hours just to advance the story and just quit and never return to it.
many long-time fans of the series must now be wondering whether the magic hasn't departed.
There is nothing to wonder about; the magic left when Square merged with Enix and many of the key staff resigned, and they started putting out sequels, expansions, MMOs and totally linear games rather than anything like FF1-9 :(
-- a long time fan of the series
I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
Just for a quick bit of info, from what I understand in the Japanese culture the effeminate looking bishounen (prettyboy) with the heart-shaped face is actually an ideal of masculinity. The massive square-jawed body-builder a la Zangief is actually their stereotype for gay.
So, yeah, those spikey-haired hermaphrodites are Real Manly Men.
Yeah, it makes no sense for me either.
A polar bear is a cartesian bear after a coordinate transform.
The Video game industry followed the movie industry down the rabbit hole. They are dependent now on blockbusters and are always one bad game or expansion away from bankruptcy it seems. Bad release? Time to lay off half the studio.
The EA\Sony\Activision nonsense of the uber publishing house has run its course. Eve Online continues its slow lumbering growth by rejecting the contemporary model. Minecraft outsold SC2 for a couple of weeks, with 1 guy as a developer. Dwarf Fortress soliders on and grows. Indie games are making a comeback and all that the big 3 (here in the US at least) can do is more reboots and sequels... just like Hollywood and we know how well that worked out for them for quality... blegh....
-=[ Who Is John Galt? ]=-
Since my post was modded flamebait (oh noes!), perhaps I should explain it more clearly.
I know nothing of the classic FF3 original (which from what I've heard was excellent), but for FF7 on the Playstation, here is what you did:
When you meet an enemy, press the same button over and over and over and over again. Caan you guess what happens when you meet the next enemy?
Rinse repeat. I'll repeat again, there was ABSOLUTELY ZERO CHALLENGE. It was the same button again and again. What the heck?!
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No spoilers, god dammit! You've just ruined 5000hrs of gameplay for me.
Meta will eat itself
I've been playing for awhile now and will say that no mmo to date has actually made such a successful game out of crafting/harvesting. If you'e familar to EQII crafting it's somewhat modelled after that, with skills to react to certain actions (colors) but adds a very complicated system of needing multiple crafts to make one finished item. You can imagine the headaches however when everyone starts a game only being able to produce component materials.. yarn, nails, string, sticks, handles... They've designed the game to depend on a large number of component mats to get thrown together to make an actual functional piece of armor/weapon/tool. Only after a few weeks now are you starting to see some of this stuff flush out. The market system for for buying/selling materials, items between people is obviously horrible as stated in a multitude of reviews, and on top of this if you actyually try to do everything yourself.. which you definitly can.. you run into silly bag space restrictions, even using your npc retainer just to hold materials. They need to put housing in (to store stuff), and hopefully follow the EQII method of actually being able to put in crafting workspaces. I imagine they will do this before too long. I think the fighting/combat class system is solid, being able to mix skills from multiple classes into the one you're playing. While there isn't enough story right now I have enjoyed what I've been through, I find it a bit more intriguing than what other MMO's have produced, especially when you look at free plays (Aika, Allods etc.). I'm going to give them time, I think they've laid a solid foundation for something more with the crafting system, more than just watching a progress bar for 5 seconds to deplete to nothing. I know they have some mechanics as far as multiple member combat skill usage as far as figthing as well, that's going to require more than 111111. People need slow down imo, people say well when you get high level blah blah blah.. well if you're high level already... you haven't played the game as was intended, go pick up another tool/weapon relax and have some fun. It's not a race, it's a game.
Finding gear on the "market" is ala EQ1. 500 toons standing around in the market area. Have to go to each one and "browse" and hope they have the gear your looking for. I spent just close to an hour last night looking for one piece of gear (no luck). To make level 6 gear, you need items from level 20 crafters... There is no "bank". So you are very limited on space. Can't transfer items from one toon to another. No mail system. Tab always selects you first. Graphics kick ass, no doubt. Been an avid gamer and participated in most Beta's through launch since EQ1. This game is two gens behind at least.
What is everyone complaining about? Square-Enix has given us all an opportunity to get into a beta of a huge, anticipated game. With Halo, Medal of Honor etc. everyone was desperately trying to get into the betas, but with Final Fantasy XIV it's now as easy as picking it up in stores. Isn't it great?
This should be a wake up call to every 1st tier MMORPG developer:
Money and a strong IP do not equal success!
How many of us felt intuitively that Square Enix has been losing its way with the FF franchise for years? How could FFXIV be anything other than what we're seeing right now?
Just like the offline industry that spends hundreds of millions now to develop offline AAA titles, the MMORPG market is suffering the same, eventual fate: to be usurped by quickly built, fun, disruptive games discovering new monetization models ala Minecraft. Yet, we're seeing the big boys approach development with the same WOW-killer attitude again and again, instead of innovating.
Some might say: well look at FFXIV's switch up from the auction system to player markets! Sorry, that's as old as Ultima Online and finding items you want is just as frustrating.
It's so very disappointing to see Final Fantasy XIV hit the shelves like this, I can't even believe it.
You lucky bastard. Sometimes I think I must be the only person in the known universe who actually played VIII until the end, just out of morbid curiosity if it gets better. It actually kept getting worse. After the first CD the plot twists started going from stupid to surrealistically stupid.
A polar bear is a cartesian bear after a coordinate transform.
I have been playing since it was released (not the collectors early release) and I have found it quite enjoyable. The main thing I have a problem with right now is the bazaar-only system. They really need to implement an auction house. I've left my game logged in overnight several times just to sell off some inventory, because the market wards just seem too cumbersome to actually use them. I'm sure my video card loves that... and high pop servers probably appreciate the associated lag of loading everyone's character model etc. Another thing they ought to do is give us recipe books. The crafting system is intricate enough without having to go to a 3rd party website to look up mats for everything you want to craft. Love how crafting damages your gear too.
I figure they have until WoW:Cataclysm comes out to sink or swim, at least for me.
DOUBLE STRIKE! *Pow* -66 dmg *Pow* -64 dmg
Final Fantasy has been defeated into the ground! The series is over!
You gain +120 gold, +431 exp. Level Up!
Yeah, but you can always go extreme the other way round. For example Dragon Age was simply too hard for me. Perhaps I'm not cut for this kind of games, not sure... but I always had to be extra careful, always had to push to my limits and often... just load game after death. I played it until I came to place where I had to load like 10 times and still no dice. Game had pretty good story and gameplay, but was just too hard for me and I gave up. Lowering difficulty would probably just make it too easy.
I don't know how easy was FF7 on PS, but perhaps for most folks it was fit right. You know, they tend to be more casual.
The problem is people keep buying the sequels. I think I'm the only person who doesn't really get into buying sequels at all. I want a new experience every time. There has been a lot of original games lately, but you are right about the sequels. Bioshock, Mass Effect, Dragon Age, Dead Space, Mirrors Edge, Gears of War, etc. I played them and found them really great games. I haven't and don't plan on, buying any follow ups, prequels, or whatever else they come out with. I usually only break that rule if its a new generation of console and it's the first game for that system like Halo 3. I know I'm missing out on good games, but I much prefer NEW directions over more of the same, even if that same is really really good.
Kotaku has been posting a log of their in-game experiences.
--You will rephrase your request for me to go to hell. Goto statements are not acceptable programming constructs
I totally agree. My main issue with the Final Fantasy series is a disconnection I felt throughout the sequels.
Final Fantasy was the first RPG I ever played as well. I've been a big fan of all the 8bit and 16bit sequels up to VII on the PS1.
FFVIII was the first one that I quit after playing for only 6 or so hours. The repetitve summoning cutscenes and the grinding necessary to advance spells was a total bore fest. The story and environment were boring as well. I didn't care about any of the characters nor did I care for the futuristic feel (gun-swords?!... c'mon!). I tried to give it a shot but couldn't muster more than 6 hours.
I did enjoy IX thoroughly. The traditional art style worked for me as I felt the ultra-realistic look of VIII was a complete turn-off. But after that, my interest in the series was waaning like a bad relationship.
I tried Final Fantasy X and couldn't get past roughly six hours again. The focus on ultra-realistic graphics and drawn out summoning scenes just sucked the fun out of the fantasy for me. And I haven't even bothered with any sequel since.
I guess there is something to Nintendo's style of the "quiet protagonist" that holds a certain charm. When you over-develop a character you risk alienating the player and I feel the recent sequels suffer from this. I really think that is another reason besides the other points I mentioned above that caused me to feel disconnected to the games. I really didn't care and no changes to the core system could help that.
Here's an overview of the issues with FFXIV:
Laggy menus. the vast majority of menus are server side. You have to wait for them to load (1-3 seconds normally, 5+ seconds for vendors)
-Awful interface design. No keyboard shortcuts. To interact with a crystal I don't double click or right click it, I have to open up the main menu and select a menu that only displays near a crystal (I actually had to look up how to interact with crystals).
-Crafting requires you to go through 4 or so (laggy) menus and confirmations. You then start a (slow) crafting process where you're given no information what to do and how to lower the chance of failure. Most crafting requires materials only made by other professions
-No AH. Instead you've got to manually visit dozens of player stores and hope one of them has the item you're after. Laggy menus make this even more of a chore.
-Worthless maps.
-NPC do not give any directions at all. They'll say things like "go get some materials from xyz". You then have to open a help website if you want to know where XYZ is because the game gives you no help at all.
-Limits to the number of guildleves (quests), XP and skill points you can get. All on different counters, all reset in different ways, all punishing the player for playing the game they've paid to subscribe to.
-Worlds are filled with copy and paste scenary.
-Nowhere near enough content. Only story comes from story quests you get once in a blue moon. Other than that it's solo grinding or guildleves.
-Even creating an account is a mission in itself. You have to deal with stupid amounts of unexplained jargon even at this stage, you have to sign up to some paypal clone (with its own cumbersome registration process). Oh and they put on a leaflet in big letters "YOUR REGISTRATION CODE", silly me, I thought that was the code I should use to register. 30 Minutes of wondering how I enter a code with that format, I discovered that wasn't the registration code, that was a code to enable me to use the forums. The code I really wanted was on the back of the manual.
They have declined in quality over the years...I loved 7,8, and 10. I never finished 13...just got bored. I'm hoping that the FF creator, who is over at Mistwalker now, will come out with something new. I really got into Blue Dragon.
Is that game seems to be annoyed you want to play it. They seem to be more interested in making a really long, boring, movie than a game. the interactivity keeps getting dialed back. Battles are largely auto-mode and involve mostly you watching massive animations of attacks ans do on.
I think part of it is they are unclear on what they are supposed to be doing. They've forgotten that game makers are supposed to make games, not movies and games mean interactivity, and lots of it. Also as a practical matter they'd need to get way better at movie making if that was what they want to go for. Their story telling sucks and their visuals get repetitive, even though that's what they want to focus on.
The other part is that padding gameplay seems to be big with JRPGs. The number of hours of play seems to be a real selling point. "Oh this game has 400 hours of play, it must be great." Eh, that may just mean it is really padded out with stupid shit. I'd much rather have Mass Effect any day. Yes, it is "only" 40-50 hours even if you do all the optional missions but it is a damn fun 40 hours. You are very engaged. Even then there's a bit of padding going on, but at least it is interactive (like roaming around on planets). Also it makes that kind of shit optional, you can just stick to the core story stuff, and still have 20 hours of game to play.
It isn't just Final Fantasy that is afflicted with this, though they are by far the worst. It seems like JRPGs in general have really been suffering from it. I'm a huge RPG fan and watch all the time for new ones, and all the ones that seem to come recommended are US and EU made games. Perhaps that is some reviewer cultural bias, since I live in the US and read English publications. However back in the past there were no problem with JRPGs getting heavy recommendations, FF3 (FF6) still routinely shows up on the "Top XX games of all time," lists for the US. Also the JRPGs I've tried have been as you and I have talked about.
It just seems like the RPG developers over there, particularly Square who is the largest, aren't doing such a good job anymore. They want to cram in a ton of visuals without consideration for if they really are worthwhile or not. They want hundreds of hours of boring gameplay rather than 40 of good gameplay.
What?
The Xbox 360 uses standard dual layer DVDs which only hold about 6.7GB total. Smaller than the PS2 and Xbox last gen.
An absolute nightmare for developers.
Why not just end the 'Final' title and come up with a new game and name altogether?
Might steer people away from the inevitable comparisons to the previous 13 versions of the game. Just a thought.
He who knows best knows how little he knows. - Thomas Jefferson
For a pithy summary of the game, might I suggest the Somethingawful Goon reviews?
http://frontblog.ffgoons.com/2010/10/01/ffxiv-review
http://forums.somethingawful.com/showthread.php?threadid=3353297
Also... CATGIRLS!
final fantasy vii was a fine game, but it wasn't really a final fantasy game. ffvi was the last of the glory days.
I don't know if the folks that review the game actually play the game. I find it pretty cool and inovative the damage to body parts and less-so battle regimens (skill chains FFXI). Damage to Body Parts:
Among the enemies found throughout Eorzea, there are those with body parts susceptible to damage. Sustaining a certain amount of damage will result in those body parts becoming incapacitated. For example, an aldgoat’s horns may be broken, or a diremite’s stinger lopped off. This is achieved through the use of specific weaponskills that automatically target these body parts whenever they are present. When the body part of an enemy is incapacitated, it will suffer the following effects:
Weaken the monster
Prevent the monster from using its special attacks
Influence the type of loot dropped
Also yes, there are some things that are annoying like no AH and mailing stuff to players, but I am sure this will be resolved soon. Just the fact that one can use almost any skill from any job is pretty cool, you can customize your character how ever you wish.
Tired of my customary (Score:1)
Oh, on the contrary, I'm a ferm advocate of 99% nurture and 1% nature in just about any cultural thing. I'll be the first to say that gender roles are purely cultural constructs, and not even constant in any time or place.
But, yes, a lot of other cultures make no sense to me. I'm not saying it's innate or anything. I'm saying a lot of those stereotypes and choices seem illogical to me.
If it makes it any better, though, I think half the western culture is illogical too.
A polar bear is a cartesian bear after a coordinate transform.
MMO developers need to man the fuck up and start making better games. MMOs have a long tradition of sucking. If you took the same quality of game and made it single player, it would be a universal bomb in most cases. The reason they got away with it was because they are MMOs. People really want that experience of playing in a large, persistent, world with others and thus would put up with crap if that was what it took to get it.
That shouldn't be the case. MMOs should need to be good like other games. For it to be considered a good game it should, you know, actually need to be good, to be fun, to not have massive amounts of problems, etc.
The reason WoW sold MMOs to the masses is it was the first MMO to be good. Not perfect, not without flaw, but good. A well designed game on its own. It was easy to get started in, fun to play, inviting, etc.
That is the standard people need to meet. It isn't just about getting the bugs out before you launch, though that is part of it, it is more about game design. You need to design the game to be inviting to new players, fun to get started on, plenty to do for everyone and so on. A very simple example is the very beginning of WoW. You watch a little movie and then gain control of your character. You are in a colourful world with an inviting NPC with a bigass ! over their head. It is the only thing that really draws your attention. They set you off in the world, and in one fell stroke teach you several things like how to communicate, how quests work and so on. Things are very easy and go at your own pace, you have all of two or three abilities to use, and you get a nice sense of achievement each time you kill something and the experience bar ticks up.
Basically it very slowly eases you in to the world. It makes it easy to accomplish something right off. No sitting through tons of boring "training" no feeling like a fish out of water, having trouble coping with what to do. You get in to the world and can have fun right away.
There's a lot more than just that, but it is design like that. Actual, good, gameplay things that are more or less required for non-MMOs to be considered reasonable games.
So while I don't want new games to be "another WoW" I do want them designed to that standard. I want them to be good games. That is not unfair at all.
Okay, that's fine if you want a more film-like experience.
But I meant literally when I said about using the same button/magic/item against the enemy. I'm confused, because it gives you a host of different weapons/magic to use against the enemy, but you only need to use one of them to actually beat the game (well I lasted up until the bike ride section). Because of this, one may as well skip the battles (impossible of course without doing the usual single button press) and just watch it as if it were a film.
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It seems the beta testers were doing a pretty good job of communicating the problems up to the developers, but the developers never gave much feedback about those messages and did not really address most of the problems that were pointed out. If they fix that feedback loop in the future, it would surely lead to a better game.
I'm trying to teach myself to set people on fire with my mind... Is it hot in here?
If it's really as bad as people say, I don't think the 8 weeks until December 7th is enough time to fix it.
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
I bought two copies of the collector's edition for pre-release fun... That's $150. Just so my gf and I could play early and 'enjoy' the less crowded newbie zones, etc.
.. like opening my inventory on the fly. Nothing is intuitive. Combat is slow and the lag is terrible. I come to find out through research on the net that all of the servers are located in Japan and that there are no plans to change this. Great. I press on. I find myself running through some random map area. I finally find something to kill, and do so pretty easily. I figure heck I should be able to check out the next area. The monster looks like a tiny squirrel on steroids. It one-shots me. I die, and respawn 20 minutes from where I was. So I go somewhere else... find an area with some mushrooms that I can kill. Great! But the lag is so bad that other players are seeing the mushrooms respawn seconds before I do, and they are getting first hit on the mob. I can't get any kills.
A few hours later and we've got all the patches downloaded on one computer, but the other one refuses to download much of anything through the torrent-only source method. So, I find a way to trick the patcher into using the other computer's files, which is a complete hassle but eventually we get it working. At this point my excitement is pretty high because I still haven't even logged into the game once. I just registered through their highly suspect payment method and managed to figure out how to login, and I've created a character.
Time for the fun, right? Wrong.
After finally getting into the game I immediately get a bad feeling. I can't jump (what is this, 1999?). In a game where you can't even jump you can forget about flying, as in WoW or Aion and others. I can't bind keys to do anything
It goes on and on like this for a few hours until I log out, disgusted. I will never play it again. Well played, SE, well played. You made $150 off of me for 3 hours of gameplay (if you can even call it that). I should've learned my lesson from FFXIII. I blame only myself.
I do not respond to cowards. Especially anonymous ones.
Sounds a lot like Everquest(which is good). MMOs are too easy these days. Wah wah kill the same creature over and over again. None of these kids know anything about difficulty and repetition. They've never killed Aviaks, Frogloks, etc for weeks on end to get through one hell level.
... the UI. Which is partially stored server side and manipulated only serverside, which causes major lag for ANYTHING using the UI.
The combat I enjoy (it's far slower paced than say wow or eq2 though), the crafting is ok, the class system I really like, etc... but the UI is just hideous, it's designed for a controller and using one alleviates 50% of the issues... but not the lag. Until they can fix the lag (and the only fix is moving the ui clientside completely... which I doubt they're willing to do.) there are going to be no good reviews, the ui is so bad it overshadows EVERYTHING.
The slower combat and old school style are definitely not for everyone, but the UI pushes it towards "not for anyone."
Shadus
For there to be so many flaws (and I actually spent a good 30 mins searching for other reviews), you have to wonder what the hell happened during alpha and beta testing. It almost seems as though all their beta testers were using PS3s and not PCs. How else could such a clunky interface have been overlooked? Or did they not really take their beta reports seriously?
I had a perfect system for telling if a square enix game was going to be good. All the ones where Uematsu wrote the soundtrack were awesome. This may make me loose faith in the system.
"I'll repeat again, there was ABSOLUTELY ZERO CHALLENGE."
Then you're ignorant of the challenge modes other people came up with in the game.
For example, winning without using materia, or winning while only using your base default starting equipment for every character.
Your lack of imagination is what made the game into a non-challenge.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
I understand why a lot of people didn't like XIII but just about the point where I was getting fed up with the party limits, the game finally came around and I was quite pleased with it. Yes it was very, very linear. It was very tube like. But it was also a beautiful game. The graphics were great and if you didn't want to go backwards and could get beyond the occasional cliche one liners, you'd find a very fast combat system, a decent story, and a lot of things to look at. No it's not like the previous entries in the series, but it's Final Fantasy and that's how they roll. It's still a quality game if it came from any other developer.
Course, I had XIV pegged as a failure since day one.
FFXII was the best to date IMO. I'm talking in terms of art, and mostly in terms of Fran. FF needs more Fran. I've never actually played the game.
1) Like everyone else says, the interface is atrocious. When you see something, half the time you can't click on it. There is no excuse in today's GUI-driven world, to have things where you can't click on it to interact with it. You open a menu (by clicking a button), then click the new submenu that appears only when you're near the thing you want to interact with, and then you have some choices. And all of this takes forever.
And then there's the map. Totally useless, doesn't show anything about resources (they're just glowing lights you can see around), no idea how to get back to town or another town or between maps or anything. I started in a forest and it was more like a maze of little tiny rooms than any kind of forest. I felt like I was playing Metroid.
2) For a game which promotes "change your class/job by simply switching weapons/tools" as a feature, it is a freaking pain in the ass to try and figure out how and where to get these weapons/tools. I made a Fighter, and wanted to try out being a gladiator. Could not find a sword to save my life. I had to look up a wiki to find where a merchant was, and then use the map on the website to get there because the game map flat out sucks. I never even tried out crafting because I couldn't find tools for most of them.
And then on top of that, when you do want to switch, the inventory screen is flat-out archaic. You can't grab an inventory item and drag it to a spot, you can't click an item in your inventory and equip it, you have to open the character equipment, click the item, then click the item you want in the inventory list. And that's not to mention, it's an inventory list. Everything gets thrown in this big ass list and God knows what you've got because you might have seven entries for "animal hide," "animal hide +1," "animal hide +2," and on and on.
And if I'm wrong on any of this, I wouldn't even know, because all of this is how I figured out how to do things. There's no manual or information showing you how to do anything.
Its early days and most MMO's start of crippled by bugs. FFXIV seems to be buggered up by an amazingly counter-intuitive UI and extensive learning curve without any form of tutorial.
The biggest problem is that this game is plagued by terrible design choices that would require fundamental redesign (read: more than just a simple patch) of key portions of the game. Better put, they would've been well served to look at what other MMOs are doing right as opposed to ignoring the entire genre and creating something that mires the player in unnecessary garbage just to learn the game let alone try and get deep enough into it to enjoy it.
FF14 can be summed up this way: They created an amazing world and then decided at the last second to have a developer meeting to figure out what the player would actually do in that world. Since they didn't have time to examine competitor's design choices, they went with whatever sounded best and crossed their fingers. The results are as bad as one would expect rushed, uninformed development would be.
Those of us in the FFXI community are quite pleased that the XIV development team returned our good content creators (i.e. the battle team) and took away all the bad content creators as their directors. We've had two mini expansion patches in the last six months that raised our level caps to 85 and added a ton of new content. FFXIV will be the EQ2 to FFXI's EQ.
Occasionally living proof of the Ballmer peak.
I'm glad that you know what you're talking about, rather than relying on other people to do the review for you. Oh... wait...
I kinda doubt that Square Enix really cares what you people think, considering they are a Japanese company that continues to be a huge success in Japan. Cultural differences are so hard to understand, don't you think?
You Americans are so critical of things... and since you don't like it. How can anyone on the planet? Give more absolute statements about things, Americans! It has clearly worked so well in the past.
Dude, I'm not even talking "boring". It starts boring, sure. Then it gets stupid. I'm talking plot twists of the caliber of, and spoiler warning: these are actual plot twists from the game:
- oh, we all grew up together, but somehow we all just forgot that (while still living together the whole time. We're not talking people who lived somewhere else for 20 years and forgot their friends from kindergarten, but people who forgot their friends from kindergarten while still living in the same room with them.)
- oh, and that evil chick we've been trying to kill for the last two discs and viceversa? we kinda forgot she's our adoptive mother who raised us since we were babies. (Yeah, I guess it's the kind of thing that just slips one's mind.)
- oh, they're shooting ICBM's at our school, but they don't know that our school can move. Seriously, it's like a freaking iceberg with the visible school on top and a giant mechanism under it for, umm, moving the school out of the way of an ICBM attack. (What, your school wasn't built with such a mechanism?)
- Rinoa getting kidnapped again and again until it turns into a running gag taken to absurd extremes. Like when a whole country who was A-OK with Edea, the big evil sorceress who had attacked them and nearly caused a world war, now arrests Rinoa for having received basic padawan training (so to speak) from Edea in the sorceress business. And you have to rescue her again. And I mean, seriously, it's on par with being ok with Hitler but trying to off some guy he trained in skeet shooting.
- the final twist when your party gets to travel in time and convince Edea to, umm, adopt their baby selves and start a school dedicated to hunting witche. Err... sorceresses.
And don't think some elaborate mind-fuck or subtle philosophical arguments to convince her to throw her life away just to train some guys who'll hunt her and her kind down. Think a poor young woman sweeping her back yard, and a bunch of strangers crash onto her lawn. And it kinda goes like:
"Are you a witch?"
"Umm, yes."
"I want you to found an orphanage and school dedicated to training kids to hunt down witches."
"Umm, ok."
Not an exact quote, but, really, _that_ fracking stupid.
A polar bear is a cartesian bear after a coordinate transform.
then how can there be more than one, leave alone the question of fourteen?
This reminds me of my puzzlement of "The Never Ending Story II" and III.
"Flyin' in just a sweet place,
Never been known to fail..."
I am waiting for Versus http://en.wikipedia.org/wiki/Final_Fantasy_Versus_XIII to come out before judging single player Final Fantasy done. It has several elements that should produce a quality game: a setting that can only be described as the spiritual successor of FFVII, the standard features of Final Fantasy that were lacking from XXIII(towns, exploration) should be back in, some of the most gorgeous graphics available on the market and the fact that Square knows that it can't botch this one and get away with it again. I don't expect a miracle but I would be suprised at nothing less than strong title to bring the series back in line.
I had started this reply by writing four paragraphs about what I hate about FFXIV and what I like. I then realized that I could sum up all of my complaints in a single statement: it sucks the big one.
I have been a FF fan-boy since I picked up the original when I was 9, so please do not attack me for my opinion on this particular incarnation. I do not believe many FF fans out there will find FFXIV to be worthy of the games lineage. If I were to compare XIV to XI, I would have to say that: in areas where improvements should have been made, there were none; in areas where improvements would have made players happier, there were few (and most had anything to do with the actual game - goodbye PlayOnline); and in other areas, the development/planning/whatever team has taken significant measures to guarantee I will not play the game for more than 3 days.
Maybe the whole plan was to sell lots of copies due to hype, make $60 on the initial sale, and then $15/mo for 2 months for all those schmucks that held on hoping "it'll get better soon, you'll see". That's gotta be several hundred thousand dollars, easy.
For now, I go back to playing my good, old, non-MMO, standbys of FF's I(1) through VII.
I was a beta tester for FFXIV myself, and I can attest with absolute confidence that the devs did literally -nothing- to respond to some of the more serious gameplay-related complaints.
The only complaints from beta testers that seemed to get any attention were graphical glitches, driver technical problems, and things which impacted visual quality. ... you stand there like a dumbass doing nothing, wondering why, and nothing tells you that you are just a few pixels too far away, all the while the monster is smacking you around. So you struggle with laggy menus wondering if you missed something to turn on auto-attack, wasting tremendous time and frustration. I even gave a few specific suggestions such as a visual indicator hovering above a target that was out of range or something like that. Not a single dev response, despite over 100 other players agreeing with my post. However the next post on the forum would be something like "pretty looking doo-dad is the wrong color" and there would be a thread of 4 or 5 devs on top of the problem within an hour. They obviously are stuck in a mindset where they think we buy the game for pretty eye candy, and are just trying to get nice looking screenshots into reviews/mags rather then actually make the game fun (possible) to play.
Many of the beta tester feedback items were suggestions such as "the menus lag forever, are you implementing them server side? You may wish to reconsider that, when I'm lagging I can't even gracefully quit the game" and got no attention at all. An example of a specific issue I reported was that when you initiate combat (after you figure out how) there was no visual indication that you are too far away to attack your target with a weapon
Begging for failsauce. It's a failure of internal project management priorities, little more.
One aspect of the game hardly anybody is talking about, which I feel is significant, is that allegedly the entire thing was developed in China.
The game has been filled with Chinese to Japanese translation errors on an enormous magnitude. And it limits online gameplay in such a way to be compliant with Chinese rules on online game duration. Even the collectable goodies (a mug) were shipped filled with mold and have a note saying you can't use it to store liquids or drink from.
In Japan, the users have amassed a ton of evidence that points to the game being developed in China with almost no assistance from Square of Japan, and have called on Square to answer this claims.
The short answer is that Square got lazy and farmed the game off to Chinese devs, and that's why the end result is so poor.
I think it's worth pointing out that the reviews are far far worse than the blurb implies. Currently on metacritic it's at 56. Even worse both Gamespot and IGN have slammed the game with numbers below 60%. In the game review business these sorts of numbers are never really used on a big AAA publisher. Even if the game is the worst game ever it's pretty rare for it to go below 65% from Gamespot or IGN.
Unlike you, I could deal with the repetitive gameplay. However, I still couldn't play through to the end. The reason is that I have a very low tolerance for controlling characters that are doing something utterly retarded. It's been several years, but I believe this was the scene that made me mutter "What the ****?", drop my controller in disgust, and remove the CD to let it gather dust on the shelf:
Good Guy A: Oh, no! There is a meteor heading towards the planet that will kill everyone!
Good Guy B: The evil Shinra corporation is gathering Big Materia, in order to destroy the meteor and save the world. They may be evil, but at least they have their priorities straight.
Good Guy A: Those evil bastards! Let's steal their Big Materia so we can save the world instead!
Good Guys B-G: : OK
Me: Did I miss a scene where my characters all suffered brain damage?
Actually, from what I've been reading, it seems that women started liking guys that look like women basically only after the pill got in heavy use. Apparently being pregnant -- or on the oestrogen pill which gives the body the same signal -- flips one's preferences around. Pregnant women are sorta programmed to want to be more with other women than with the macho guy, which I suppose it makes sense for the ape tribes we evolved from. So it's more of a curious side-effect of messing with body chemistry than either nature or nurture.
Downside: only those on the pill.
Bigger downside: when she gets married and stops taking the pill, well, then the normal body signals kicked in. Mostly along the lines of, "eew, this guy totally isn't a turn on" (any more.)
A polar bear is a cartesian bear after a coordinate transform.
This is the truth of the matter that most of the haters really can't wrap their angry little heads around: a lot of people like the game. You can't say the majority like the game, but you can say that there's evidence a strong minority of about 25-30% of the players like the game (e.g. Metacritic or English Amazon user review breakdown). The server I've played on has been at about 1900-2600 consistently from the start.
The game is actually retaining a lot of its numbers, it has a definite appeal for a certain niche of folk who don't mind ponderous (not nearly Battlecruiser hard) interfaces and having to look up where to find things on third party web sites. The raging you hear from the majority is mostly people frustrated that FFXIV turned out not to be the drug of choice for them, and they're hoping that by changing a few things here and there, it will be... sorry, I really don't think so, the core design philosophy itself differs from your average World of Warcraft clone.
[Dragon Age] was just too hard for me and I gave up. Lowering difficulty would probably just make it too easy.
What? You gave up because it was too hard, and did not try the easier difficulties because they'd _probably_ make it too easy? Seriously?
Come on; that's hardly fair. You can't judge the game by what it could have been, had you had the imagination. It was created to be played a certain way, and that's what it should be judge upon. Otherwise, even the worst games of all time probably should get higher scores:
"I give Dreckfest 88%. If you played the way they say in the manuals, the tutorials, and the pop-up hints, the controls were horrendous, the graphics were utterly broken, and the AI would frequently walk into walls. However, if you played the game with your eyes closed, and tried to navigate the game world by listening only to the sounds (e.g. your footsteps, enemy footsteps/voices, projectiles from your guns on various surfaces), the game became atmospheric and fun."
You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
For normal grunts, sure. For bosses if you went grinding so that you overpowered them, sure. For a lot of bosses, if you were at the appropriate level, that wasn't true at all. For example, the boss in the Shinra Mansion safe, and the boss at the end of the Temple of Ancients, are hard as nails if you aren't fairly leveled up.
"16MB (fuck off, MiB fascists)" - The Mighty Buzzard
I don't think making the game in China was a bad choice. The matter of fact is there are a lot of talented programmers in China. However, GUI design as well as art concept and story line should never be outsourced. Further more, I think there are a lot of management issues inside of Square-Enix. In short, this game is horribly rushed and thus forced some bad choices.
The dev team for ff14 is relatively new. They are not experienced as the original ff11 team. With a team like that, the company really should give them some time to do research. FF11 has extensive research behind it regardless of its flaws. At its core, it was and still is a sustainable economy that you can scale.
ff14 team made some horrible choices as to what to keep from ff11 and what not to. Starting from the network core of the game. It is a port over from ff11. Now ff11 network core was written to accommodate Play Online, a small company that doesn't have much of network infrastructure. It constraints large bandwidth usage into a small pipeline by implementing a long queue. Why S-E would want to go cheap on network usage is beyond me. However, the matter of fact is this game has trouble keeping up with having over 100 players or npcs at any given location. This is a problem for a game that has a lot of subscribers since it makes the game utterly unplayable.
The dev team also doesn't want people to think they ripped off of ff11. That by itself is understandable. However not bringing over the auction house was a horrible horrible choice. When virtually every mmo out there on the market have an auction house, it doesn't make any sense to remove such feature. It is a natural evolution from using bazaar to auction house. You don't go a step backward just to be different.
Lastly, leve quests make the economy unsustainable. This is due to the fact it introduces a lot of money and items into the economy. Without a proper money/item sink, the following is going to happen: common items will devalue to the point where they can't be sold. This is because common items will just be farmed by the individual players in large quantities instead of buying from others. When there is self sufficiency, there is no need for commerce. On the other hand, rare item prices will hit the roof and continue to increase in price. This is because continuous devaluation of currency due to inflation.
UI issues are already covered by most other users.
Game is also insanely unstable. It crashes at least twice every 3 hours of play time.
All in all, this beta grade software that needs to be redesigned. Most likely some middle management lied about the state of readiness of the game.
Where is the "Ignorant" mod tag?
Okay, well tbh I thought the idea of using the same button over and over was so insane that I thought to myself "it's going to get harder soon, much harder". That 'soon' never came. And by the time I played around 5-10 hours worth, I was bored with the repetition (I think the story is what saved it to that point), and certainly didn't want to go back to the very beginning to try one of the 'hidden challenges' you can apparently use.
Funny, because I actually sometimes like to make a challenge for myself in a game (for example when I complete it on its hardest mode).
Now compare FF7 to a real RPG such as say, Mysteria on the Saturn. That actually had you thinking "now should I use up this turn on defense, or attack, and if so what kind of attack would perhaps score a hit against 3 enemies at once instead of just one. Or *maybe* after all, I should concentrate on one for now, if it's particularly deadly". That kind of thing. You get *none* of that in FF7. Even Plants versus Zombies had more tactical gameplay, and that's almost purely an action game.
Why OpalCalc is the best Windows calc
Was that really part of the story? You're right that's super dumb if it's true. Good guys turning not just dumb, but also seemingly evil.
Why OpalCalc is the best Windows calc
You could've make the game both faster and harder by running away from the random battles...
Tell me about some million-plus-selling titles you've put out since the mid-80's. Please. I want to know from someone who OBVLIOUSLY knows how to 'make a good game'.
Dumb mothefuckers here on this site - +5 informative my ass
Really? Gambits ruined XII for me. You know something is wrong when you enter a boss battle and don't have to press a single button.
I didn't like the XII's story either. The characters, while not stereotypical, were incredibly hollow. Nobody really drove the story forward for me. *SPOILER* I hated the story twist. I found out that that dark ghosts behind people were actually Gods who had been controlling the destiny of everything for some time. After that I said "This is bullshit" and turned the game off.*SPOILER*
I've been playing since VI and this was the first one I quit.
Haha... yes, in an otherwise superb game and story (IMO) that part did seem a bit retarded.
In my head, I always pretended that after Cid actually spoke some sense on the subject (that hey, it's science, do we really want to steal that materia just because it's Shinra?) and ultimately says "do whatever you feel is best" that Cloud decided not to take it. The game does leave you with that option and leaves the story ambiguous enough that it works either way. As the player though I still nab it.. need that Master Materia later on ;)
They never released 13 for PC gamers yet they want to shovel us yet another failed piece of mmo garbage?!?!
there are 9999999 cute asian RPG's out there, and most of them are free. You cant have an epic RPG story in an MMO with doods coming up to you asking if you want to join their guild just as Aerith is getting killed by scyther!
I know you want that steady subscription money like WOW and EQ got but sheesh, Give it up.
After having suffered through an entire generation of console games and console gamers, I was beginning to think that, too. And then I played Okami, and Persona, and Lost Odyssey, and branched off to some more lesser-"mainstream" games. I found out that I was still capable of enjoying myself like a child.
I realized that the mainstream game companies nowadays are no different than anime companies.
Throughout the 80's and 90's, anime was awesome. It was a new medium and everyone had their own idea of how it should be; there was tons of creativity, and love and care was put into each series. Nowadays, after a few decades, anime companies have the next "hit" anime down to an almost mathematical formula. Love and care are replaced by cheap Korean illustrators. Storylines are often painfully forced to be different, yet they always seem to follow an almost identical structure.
If you want a really good anime, it's mostly done by small company startups; and they're usually founded by some old-time veterans that are disillusioned and want to be creative for the sake of being creative, again, not creative for the sake of being profitable.
And now look at the game industry. It's the same thing.
There's nothing wrong with sequels. There's only something wrong with too many sequels. And, of course, "too much" varies depending on your game/franchise.
I think I lost what little respect I had for Square Enix after they started badmouthing the PS3 shortly after its release stating its not a dedicated game console and Sony is disrespecting gamers. I think Square-Enix has been more successful producing movies rather then games as of late and probably should shut up now. FF13 was hotly anticipated 5 years ago, and firmly ignored today.
It's like aromatherapy. FF13 finally cracked me up in the Narthex, when I realized I'd spent real money on this unsmiling drivel. Although it was nice to look at, never did find time (or inclination) to jump through 30 hoops just to ride a chocobo. A pity too. FF12 was great, and the cleared game left a plethora of unbeatable beasties scattered around for the so inclined. But the main attraction was appealing characters and a fate to avoid, in an undirected landscape that felt exactly like a sidequest. What did Square-Enix do? Fire the FF12 development team, or just burn them out? The reek of smouldering brain cells is all over FF13, and if that extends yet another klick of radius into management's turf, it's no surprise at all that FF14 has turned out like Okefeenokee -- a buggy, stagnant, slow-moving mess.
``Tension, apprehension & dissension have begun!'' - Duffy Wyg&, in Alfred Bester's _The Demolished Man_