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Lost Online Games From the Pre-Web Era

harrymcc writes "Long before the Web came along, people were playing online games — on BBSes, on services such as Prodigy and CompuServe, and elsewhere. Gaming historian Benj Edwards has rounded up a dozen RPGs, MUDs, and other fascinating curiosities from the 1970s, 1980s, and early 1990s — and the cool part is: they're all playable on the Web today." What old games were good enough for you to watch them scroll by on your 300 baud modem?

186 comments

  1. Oh, if I could get the hours lost back by symbolset · · Score: 5, Informative

    If I could get the hours lost back from Barren Realms Elite, I'd be young again. It was just an evolution of a game called Hamurabi for the IBM Model 5150 I learned to write machine code, Basic and APL on, but the addition of online opponents and leagues made it cool. We also had a Star Trek game, and football with random-generated game events and leagues and computer generated text play-by-play.

    And then there was LORD (Legend of the Red Dragon), Solar Realms Elite, Trade Wars, and the other door games.

    Ah, old times. Kids these days think games began with Quake.

    /onion, belt, off my lawn and so on.

    --
    Help stamp out iliturcy.
    1. Re:Oh, if I could get the hours lost back by OnePumpChump · · Score: 2, Informative

      SRE was so much better than BRE. Every BRE game played out the same way: If you got in on the first day, and you played all your turns every day, you had a chance of winning. If you did not, you might as well not play, you would be completely dominated. SRE was far less clear-cut.

      Also, did you never play Exitilus? Like LORD, but MORE.

      And there was this BBS for the Mac which was almost exactly like WWIV...it had, or could run, a door game which was like Tradewars, but IMO, better.

      I think my favorite door game, though, was The Pit. Gladiatorial combat, in ANSI graphics.

    2. Re:Oh, if I could get the hours lost back by darkpixel2k · · Score: 4, Informative

      If I could get the hours lost back from Barren Realms Elite, I'd be young again. It was just an evolution of a game called Hamurabi for the IBM Model 5150 I learned to write machine code, Basic and APL on, but the addition of online opponents and leagues made it cool. We also had a Star Trek game, and football with random-generated game events and leagues and computer generated text play-by-play.

      And then there was LORD (Legend of the Red Dragon), Solar Realms Elite, Trade Wars, and the other door games.

      Ah, old times. Kids these days think games began with Quake.

      /onion, belt, off my lawn and so on.

      Every time I see these pop up, people fail to mention LOD (Land of Devastation) by Scott M(?) Baker. That game was hands-down the best. Roam the wastelands of post-atomic earth and fight monsters while trying to recover stolen parts to the puritron(?) that will help clean up the radiation. After years of playing, you slowly uncover the dark secret that an alien badass tampered with the nuclear launch systems and nuked earth so he could take over. Then you go kill him.

      Am I the only one who played LOD? Am I the only one that thought it was awesome?

      Wildcat 4.11 forever.

      --
      There's no place like ::1 (I've completed my transition to IPv6)
    3. Re:Oh, if I could get the hours lost back by Anonymous Coward · · Score: 0

      There are still some descendants of Trade Wars out there (besides tradewars). Better in many cases. Here is one I spent a few years on.

      StarShipTraders

    4. Re:Oh, if I could get the hours lost back by Anonymous Coward · · Score: 1, Informative

      Oops. That domain expired. It now lives on StarShipTraders

    5. Re:Oh, if I could get the hours lost back by Daltorak · · Score: 4, Interesting

      Here's a wonderful little piece of trivia about Solar Realms Elite:

      The author of SRE, Amit Patel, went on to work at Google, and is one of two people credited with devising their "Don't Be Evil" motto.

    6. Re:Oh, if I could get the hours lost back by Elshar · · Score: 1

      You're not alone. I remember actually downloading LOD and playing it as a stand-alone RPG, as well as playing it via the local BBS. I'm really suprised more people didn't play it. Was definitely one of the best door games out there.

    7. Re:Oh, if I could get the hours lost back by Anonymous Coward · · Score: 0

      No, you're not alone, but damn, you just ruined the storyline for me! I didn't get that far, or at least I don't recall that part of the storyline, which could be due to age, I suppose. /rant

      Ha! My verification text is "crazily". How fitting.

    8. Re:Oh, if I could get the hours lost back by mvar · · Score: 1

      I remember LOD too. Usurper was another good door game, but probably the most brutal of all was Evangelist Wars where you played a preacher who had all sorts of stuff going on with organized crime.. Lots of laughs on that one >

    9. Re:Oh, if I could get the hours lost back by mvar · · Score: 1

      I remember my enthusiasm whenever a new BRE version was out (if i recall 0.988 is the last one).. Inter-BBS BRE was probably the best gaming experience in the BBS-era where you had multiple boards fighting each other, forming alliances, backstabbing former allies, everything was accepted. Since the game was turn-based, there was a whole strategy involved on who would log in first, how many turns he would play etc..And then there was that after-midnight thrill of receiving a busy tone for like an hour or so from the BBS dialup, and you knew that someone was already playing BRE, probably nuking the hell out of your empire and wasting all those precious regions of yours. Good old times

    10. Re:Oh, if I could get the hours lost back by Anonymous Coward · · Score: 0

      You're right about being a bit off-my-lawn.

      Just as people of your day would say "games.. on a computer? that's not {football|soccer|tennis|etc}!" there just happens to be the same ratio nowadays of with-it and non-with-it people (I'll let you decide which side gets which term). DnD is surely not the best relic of days gone by sure (albeit the largest, I posture), but tabletop and oldschool (just look at Minecraft) gaming are still as alive and well as they were at any point in the last couple of decades.

      That said, I wasn't around as long as yourself, so I'm very likely wrong about your days vis-a-vis. So I guess you can go back to your old-man-isms and I'll just prep myself for doing the same once I'm no longer a youngin'

    11. Re:Oh, if I could get the hours lost back by ultranova · · Score: 4, Funny

      And then there was LORD (Legend of the Red Dragon), Solar Realms Elite, Trade Wars, and the other door games.

      LORD: the game where you could have sex with a severed head. Kinda makes modern MMORPGs seem like pussies :).

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    12. Re:Oh, if I could get the hours lost back by symbolset · · Score: 1

      Try and imagine this: there was a computer game called "Star Trek" where you navigated a ship (actually a text glyph that looked like the Enterprise) around a universe populated by Romulans, Klingons, &c and used phasers and photon torpedos, where you got repairs at starbases and so on. And it wasn't authorized or accepted by anybody in Hollywood. But nobody got sued for appropriation of intellectual property. Weird, hunh? It's like grandpa lived in a different world than you entirely, where people could use the icons of their culture freely. There was a guy who wrote a book about this. His name was Ray Bradbury. Celcius 233 or something like that.

      --
      Help stamp out iliturcy.
    13. Re:Oh, if I could get the hours lost back by crossmr · · Score: 1

      No. I loved LoD. It was amazing. for years after BBSs were more or less dead I'd fire it up. he was working on a web version at one point but it never materialized. It was the ultimate door game. it had everything.

      player created bases, items, automated weapons, tons of monsters, lots of loot, all kinds of stuff going on.

    14. Re:Oh, if I could get the hours lost back by Anonymous Coward · · Score: 0

      Ah, old times. Kids these days think games began with Quake.

      Doom, you insensitive clod!

    15. Re:Oh, if I could get the hours lost back by Brobock · · Score: 3, Informative

      Here's a wonderful little piece of trivia about Solar Realms Elite:

      The author of SRE, Amit Patel, went on to work at Google, and is one of two people credited with devising their "Don't Be Evil" motto.

      and that he lost the source code to SRE due to a hard drive crash.

    16. Re:Oh, if I could get the hours lost back by jojoba_oil · · Score: 1

      After being unsatisfied with the article, I did a search for that game. I never had a chance to play on a BBS, and I never registered, but I lost so many hours playing that game...

      That game was fun, funny, and classic. And I'm almost tempted to purchase a registration for it now. I kinda wish NETLOD took off, but I also enjoy having a life too...

    17. Re:Oh, if I could get the hours lost back by Vekseid · · Score: 1

      Land of Devastation always seemed to be a bit of a niche game, unfortunately. Gods I loved it so. Did a lot of work playing with the editor that unfortunately went nowhere : /

    18. Re:Oh, if I could get the hours lost back by commodore64_love · · Score: 0, Offtopic

      >>>If I could get the hours lost back I'd be young again

      I'm happy to say I wasted very little time on online games. I tried the various MUDs and of course Tradewars, but they held little appeal for me. Like today's online games they seemed to have no point, and instead I stuck with classic Atari and Commodore simulations/arcade-style games. Like Red Storm Rising & Stealth Fighter which helped me land my first job.

      Also I'm happy to say I was never stuck at 300 baud (0.3 kb/s). Imagine reading slashdot if the messages scrolled on the screen at the same speed you read them! Zzzz. Well you don't have to imagine. Here's a demo (turn down the volume) -

      http://www.youtube.com/watch?v=BkHwT6o6Jvw#t=2m - I used to watch TV when I was online, because otherwise I would have been bored out of my mind waiting for the slooooooow loading speed.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    19. Re:Oh, if I could get the hours lost back by Anonymous Coward · · Score: 0
    20. Re:Oh, if I could get the hours lost back by cob666 · · Score: 1

      Roam the wastelands of post-atomic earth and fight monsters while trying to recover stolen parts to the puritron(?) that will help clean up the radiation.

      Sounds like Fallout 3. Just goes to show you that even in video games there are no really new ideas!

      --
      Do what thou wilt shall be the whole of the Law - Aleister Crowley
    21. Re:Oh, if I could get the hours lost back by commodore64_love · · Score: 1

      Another game they forgot was one of the first Graphical online games. An early form of Sims or Ninteodo's "Mii"'s but in 1985:

      HABITAT aka CLUB CARIBE (invented by LucasFilms - hosted by AOL for Commodore computers)
      http://www.atarimagazines.com/compute/issue77/habitat.php

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    22. Re:Oh, if I could get the hours lost back by Anonymous Coward · · Score: 0
      If I could have it back

      All the time that I wasted

      You know I would only waste it again.

    23. Re:Oh, if I could get the hours lost back by cmdr_tofu · · Score: 2, Interesting

      I loved tradewars. When I wasn't playing it, I had turbo pascal code sending 1 fighter to random sectors, looking for planets and whatnot. Then when I did get time to play I had a "map" based on the my log files. Fun times :)

    24. Re:Oh, if I could get the hours lost back by LearnToSpell · · Score: 1

      Man, only one mention of the Pit. I loved that game. Dimly remember getting the Vorpal Blade (?) and just carving through enemies.

      SRE was great. I think it had the same "feature" as GWar did though - they were turn-based, but by day. If you dialed in just before midnight, you could take that day's turn, and then hang up and immediately dial back *after* midnight, and take another turn. You'd have to live through the entire 24-hour period after that, but if you timed it right, having two turns in a row could give huge rewards. (If I'm thinking of the right game - they were all fun. Now I feel old though. I miss you, Amiga 500.)

    25. Re:Oh, if I could get the hours lost back by Spatial · · Score: 4, Funny

      Apparently it also makes severed heads look like pussies.

    26. Re:Oh, if I could get the hours lost back by commodore64_love · · Score: 1

      Another game they forgot was one of the first Graphical online games. An early form of Sims or Ninteodo's "Mii"'s but in 1985:

      HABITAT aka CLUB CARIBE
      (LucasFilms)(hosted by AOL for Commodore)
      http://www.atarimagazines.com/compute/issue77/habitat.php

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    27. Re:Oh, if I could get the hours lost back by Machtyn · · Score: 1

      Take off every fig! You know what you doing!

      Oh, wait, I'm mixing something here.

    28. Re:Oh, if I could get the hours lost back by evel+aka+matt · · Score: 1

      I lol'ed. Sorry I don't have mod points!

    29. Re:Oh, if I could get the hours lost back by Anonymous Coward · · Score: 0

      .

      Ah, old times. Kids these days think games began with Quake

      I think you mean Doom and all its spawn (which included Quake), particularly as they relate to DWANGO, which initially made the first 3D games available as multiplayer via dial-up servers in the days before everyone had Internet access. As a sign of your age and mine, these "kids" are all probably in their mid thirties now and what the real kids know of Quake comes via Steam. Sigh.

    30. Re:Oh, if I could get the hours lost back by commodore64_love · · Score: 1

      >>>If I could get the hours lost back I'd be young again

      I'm happy to say I wasted very little time on online games. I tried the various MUDs and of course Tradewars, but they held little appeal for me. Like today's online games they seemed to have no point, and instead I stuck with classic Atari and Commodore simulations/arcade-style games. Like Red Storm Rising & Stealth Fighter which helped me land my first job.

      Also I'm happy to say I was never stuck at 300 baud (0.3 kb/s). Imagine reading slashdot if the messages scrolled on the screen at the same speed you read them! Zzzz. Well you don't have to imagine. Here's a demo (turn down the volume) - http://www.youtube.com/watch?v=BkHwT6o6Jvw#t=2m

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    31. Re:Oh, if I could get the hours lost back by GeorgeS · · Score: 1

      There is a version of Trade Wars available online now. It's called BlackNova Traders.
      I have it running on my home server here: http://www.frodoslair.net/blacknova/ (please be gentle...it's not Slashdot proof!!)
      I spent hundreds or perhaps thousands of hours playing Trade Wars back in the old BBS days on my trusty Commodore64 and BlackNova is a pretty good clone for the web.

      --
      "I'd rather have a bottle in front of me than have to have a frontal lobotomy."
    32. Re:Oh, if I could get the hours lost back by mrmeval · · Score: 1
      --
      I'd go on a Vegan diet but the delivery time from Vega is too long. --brownkitty
    33. Re:Oh, if I could get the hours lost back by Dread_ed · · Score: 1

      I absolutely loved that game. There were so many details that allowed you to get ahead of your competitors. My favorite was automation through the internal macro system in the laptop. With a little forethought you could change the exp grind into a 1 or 2 button facerolling contest. And the way it was implemented was like the game author modded his own game through a computer he wrote into the game! It seems all very tongue in cheek.

      Even something that seemed like a bug, like teleporting onto an impassible forest map tile, had hidden benefits if you had the right equipment on you.

      I think I am going to go play it now.

      --
      When the only tool you have is a claw hammer every problem starts to look like the back of someone's skull.
    34. Re:Oh, if I could get the hours lost back by Anonymous Coward · · Score: 0

      Clearly, you never played CRIPPLE SMASH.

    35. Re:Oh, if I could get the hours lost back by Anonymous Coward · · Score: 0

      ef ya, LORD!

      I hosted a BBS (The OuTwOrLd BBS) on my 2400 bps external Hayes modem back when I was 13. The 5 variations of L.O.R.D., Trade Wars, and Usurper were the most popular ones.

      There was a special file for L.O.R.D. wherein "bad words" were translated to other words on a default installation: "Seth" translated to "God" (Seth was the creator of L.O.R.D. If I remember correctly). He was also apparently a fan of Jenny Garth.

      It took ~1 hour to download 1MB. Hell yea. ASCII art (and RipART for a bit) and "Page the SysOp" FTW.

      Also: "Neverwinter Nights" on AOL

  2. LORD by joeflies · · Score: 1

    It was probably more during the 9600 baud days than 300 baud, but oh how I remember staying up at night just to take advantage of the next day's activity in Legend of the Red Dragon. I don't remember altogether HOW they game was played (I'm kind of thinking it was EAMON except online) but the player vs player activities really meant that you had to watch out for the other guy about to jump you.

    1. Re:LORD by Bambi+Dee · · Score: 1

      There're still many versions of Legend of the Green Dragon on the WWW...

    2. Re:LORD by Valacosa · · Score: 1

      I remember that. There were only a few of us who signed onto the local BBS, and only one other who was playing LORD as regularly as I was. But it made for a compelling reason to log on every day. "If I don't dial in and take my turn, that other guy is going to kill me."

      --
      "Live as if you'll die tomorrow." Ridiculous. You could die later today.
    3. Re:LORD by antifoidulus · · Score: 1

      LORD redone as a web page lord

  3. Galactic Empire by TopSpin · · Score: 2, Interesting

    My BBS multi-player game of choice was Galactic Empire, consumer of many lines on Major BBS systems. Open Source today. I have Telix scripts for that game somewhere... what we would today call an aimbot. :)

    --
    Lurking at the bottom of the gravity well, getting old
    1. Re:Galactic Empire by manicpop · · Score: 1

      Yeah, that was absolutely my favorite. Every once in a while I get nostalgic and find a telnet-able BBS that still has it and play it non-stop for a week or so until I realize I'm completely neglecting the rest of my life and I force myself to stop. I'd get into it again if I found a place to play it that actually had a decent group of people and actual competition. Often times you'll only find one or two other people playing so you end up hunting Cybertrons almost exclusively. I remember playing in the early 1990's and having some crazy five-player battles... the last time I played, the only other guy playing got pissed at me because I blew his ship up so he stopped playing!

    2. Re:Galactic Empire by khchung · · Score: 2, Interesting

      Wow, that brings back memories.

      I had a Telemate script that automated most of the chores, with a hot key for each function. Not only did it scan the enemy twice and calculate the projected position for the laser shot, it has a hot key to shoot torpedoes, hot key to going up and down warp space to evade enemy torpedoes, etc.

      It also has hot key to automatically land the ship on planets (which was very tedious if you want to do it safely, keep scanning and reducing speed, and wait until you were close enough to land without crashing), hot key to auto-pilot to designated planet at some sector and land there (in the program I kept a list of all my planets) so I just press a key and wait when doing tours through my planets. :P

      That script was the most complicated program I had ever written at that time (just before going to college).

      Too bad it only works at 2400 baud. For some reason, at 9600 baud, Telemate start missing text when scanning (possible due to limit on its multitasking capability). Fortunately I only have the $$ for a 2400 baud modem at that time, but my friend has to lower his modem speed in order to use the script :)

      --
      Oliver.
  4. MUD's, the first MMO's by MstrFool · · Score: 4, Informative

    Heh, I remember getting into MUSH's and MUD's back when 2400 bps was a good speed. Spent more time on those games then a full time job. Folks said I had no life, but they were wrong. I had a lot of them. So what if they were all virtual? These days I can't spend as much time on them, but I still play a few MU*s. To me it's like reading a book rather then seeing a movie. I don't need some one to show flashy graphics. My mind can fill that in on it's own from a bit of text. Heh, I feel like I should be making a comment about how we had to use raw telnet, up hill, both ways, and we liked it. Heh. Gods, I'm getting old... And get off my lawn...

    --
    Question reality.
    1. Re:MUD's, the first MMO's by Anonymous Coward · · Score: 2, Funny

      Heh, I remember getting into MUSH's and MUD's back when 2400 bps.

      Shit man, we were playing chess by mail long before those new-fangled mo'dems came along.

    2. Re:MUD's, the first MMO's by Aladrin · · Score: 1

      Which ones do you play now?

      I found one that I really, really like, but the company basically drove all the cool people away with price increases and now when I try to play, I just remember the old days.

      I'd like to recapture that feeling with a new mud, but all the ones I find are really lame when it comes to combat and things to do.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    3. Re:MUD's, the first MMO's by zubiaur · · Score: 1

      Amazing, can you please enlighten us with the names of MUDs you play?, I used to play at rplay.net but college took most of my MUD time, I am planning to get back but I would like to try some other games.

    4. Re:MUD's, the first MMO's by stealth_finger · · Score: 1

      Spent more time on those games then a full time job. Folks said I had no life, but they were wrong. I had a lot of them. So what if they were all virtual?

      I bet half those people now spend all their time on facebook/farmville etc

      --
      Wanna buy a shirt?
      https://www.redbubble.com/people/stealthfinger/shop?asc=u
    5. Re:MUD's, the first MMO's by terrisus · · Score: 1

      I've been playing my MUD of choice, Legends of Terris, for a dozen years or more now, and still play it quite regularly.
      (Also have my username most places based off of it, needless to say).

      Certainly much less active than it was, but, still a very dedicated core of players.
      The world in there really seems like home, with many great friendships formed over time. There really hasn't ever been anything quite like it for me.

    6. Re:MUD's, the first MMO's by petsounds · · Score: 1

      There were some interesting MUDs, but they were like text-based MMORPGs. The real zietgiest of text-based role-playing was centered on MUSHes and MOOs. There was a Star Trek:TNG MOO which had a full ship combat system. There were no graphics, only coordinate locations of ships and damage assessments. The rest was up to you. I got to the point where my brain could instantaneously figure out what angle to turn my ship to fire on an enemy ship, or what angle to turn my ship to present my enemy with my strongest shields. I once (with the help of my engineer) took out 13 player-controlled capital ships with one Klingon heavy cruiser. I still remember one battle where I had entered a nebula and two Romulan cruisers surrounded me. If you got off your photon torpedoes as they were in the process of decloaking, you could do some significant damage. Through some skill and luck, I managed to keep them wounded and at bay until the server went down. Afterwards, the commander of the heavy cruiser complimented me on my skill (though with a requisite amount of Romulan snarkiness ). These interactions were much more compelling than any commercial MMORPG I've played, and sadly it seems these games are meant for the digital dustbin.

  5. Getting my 14.4 was better than sex! by Anonymous Coward · · Score: 0

    I remember spending hours on Barren Realms Elite, Lord and my favorite, MajorMud. It's sad that I use to be able to memorize a 200 direction path to get somewhere based on N,E,S,W...

  6. Legend Of The Red Dragon by dominion · · Score: 1

    I ran a BBS in the Chicago area in the 90's called "Throwing Copper", and Legend Of The Red Dragon was my addiction. Sometimes I think I set up that BBS just so I could play it without dialing in. This brings me back, The Whammy Bar, Disallusioned Society, and a bunch that are on the tip of my tongue.

    Someone should make a gritty reboot of LORD. I'd play it.

    1. Re:Legend Of The Red Dragon by Anonymous Coward · · Score: 1, Informative

      I ran a BBS in the Chicago area in the 90's called "Throwing Copper", and Legend Of The Red Dragon was my addiction. Sometimes I think I set up that BBS just so I could play it without dialing in. This brings me back, The Whammy Bar, Disallusioned Society, and a bunch that are on the tip of my tongue.

      Someone should make a gritty reboot of LORD. I'd play it.

      http://www.lotgd.net/home.php?

      Someone did. You can even grab the PHP code and run your own Legend of the Green Dragon server.

    2. Re:Legend Of The Red Dragon by Einherjar.Valkerjar · · Score: 1

      Legend of the Red Dragon is still kicking at Lord.Nuklear.org. 60-100 players in each of three different realms/rule sets.

    3. Re:Legend Of The Red Dragon by Anonymous Coward · · Score: 0

      I know there's Legend Of the Green Dragon ( http://www.lotgd.net/ ) but I have no idea how it stacks up to the original.

  7. Nightmare by Cylix · · Score: 1

    My whole purpose for digging through the libraries computers was to play on MUDS. I found little tricks, jump boxes and a hord of other little things to get through my playtime. The librarians were quite familiar with me and didn't bother me much because I would hide my session and free the terminal if too many were in use. This meant I could hord as much time as I wanted because I was using only spare cycles. Eventually I did get my own PC and it didn't take too long to destroy, rebuild, destroy, and rebuild again.

    A lovely byproduct of the era is the fqdn is burned into my mind and I will probably never forget it. While I no longer remember the list I kept there was a time when I memorized every open gopher server I could find. This would essentially allow me to jump from host to host to hide my origin or employ the use of multiple accounts. Good times!

    --
    "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
  8. Empire by Space+cowboy · · Score: 2, Interesting

    The civilization of yesteryear. Oh nukes, how do I love thee ;-)

    playing across the Internet between colleges of London University ... I lost so much time to that game...

    Simon

    --
    Physicists get Hadrons!
  9. Interesting take... by IorDMUX · · Score: 3, Informative

    Hmm...

    First off, since when is Nethack "forgotten"? Most people I know who still play it, do so on a centralized server like alt.org (mentioned in the article). There are even annual tournaments over at /dev/null/network.

    Also, where is the MUD/MMORPG GemStone? (Gemstone II came out in 1988, though Gemstone III gained big popularity in the mid 90's.) Gemstone II predates The Realm, mentioned in the article as "one of the Internet's first MMORPG's", by nearly a decade.

    --
    >> Standing on head makes smile of frown, but rest of face also upside down.
    1. Re:Interesting take... by manwargi · · Score: 1

      That article managed to completely miss Simultronics' text based games and the massive, fanatical player bases that followed them in the 90s. I played Gemstone III a year before they detached themselves from the service providers and adopted a pay web service model, and even for a couple of years after that. But a veteran DragonRealms player I know still plays DR even now.

    2. Re:Interesting take... by Anonymous Coward · · Score: 0

      Gemstone III still exists today as Gemstone IV. I've taken a few long breaks since I started playing it in '97 but I have to say that it is by far one of the most in depth and fun games I've ever played.

    3. Re:Interesting take... by Balisane · · Score: 1

      I still remember GemStone III very, very well; it ate most of my teenage years. it's sad that i don't have time to play in IV, because i have never enjoyed any other MU* quite as much.

    4. Re:Interesting take... by nospam007 · · Score: 1

      I played Gemstone on CIS for thousands of hours, with european telecom prices from the eighties.

    5. Re:Interesting take... by Megane · · Score: 1

      I was not aware that it was on CIS. It was originally on the GEnie network as Gemstone II, but when they rebooted it as Gemstone III on their own Unix computer, they certainly could have added other ways in.

      And for what it's worth, Gemstone I was the prototype that ran on an Amiga.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    6. Re:Interesting take... by Megane · · Score: 2, Interesting

      Gemstone is still around at Simutronics.net, but at some point they expanded the world to support 2000 people online (rather than going with shards), and then once it shrunk below 400 online, most of the world became pretty much a ghost town. Actually they did do a "shard" thing, but it was for a premium service where the GMs would do more stuff for you. I played GS again for a bit early this year and population was dropping below 200 at peak.

      A brief history of the game:

      Gemstone I - the test version that ran on an Amiga

      Gemstone II - ran on GEIS mainframes over the GEnie network, and ran very badly because the CPU time was a bit bursty (but no matter how lagged the players were, the monsters got their move every ten seconds like clockwork)

      Gemstone III - ran on a Unix server, but was accessed via GEnie and later via other online services, then eventually the internet in general. Originally used the Iron Crown Enterprises Rolemaster game system and world (that era is thus called "ice age") but later had a great renaming to get rid of ICE words while leaving the combat system much the same.

      Gemstone IV - I'm not sure exactly what the change was for them to rename it this time, since I'm pretty sure that ice age ended during III, and general internet access began during III. I think the problem was that the player levels had outgrown the game, so they re-balanced it with a max level of 100. From what I recall hearing, in GS3, once you reached the point where you couldn't get XP off of monsters, the only source of XP was popping chests (mostly thiefs, but not exclusively limited), healing (empaths only) and raises (clerics only).

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    7. Re:Interesting take... by Impy+the+Impiuos+Imp · · Score: 1

      It was available on AOL, too, back when they charged hourly fees. When AOL went monthly fee as a provider, it changed and shortly went private. Or pay-for-play. Or something. Never did quite figure it out.

      I miss people dragging kobolds into the city. All modern MMOs up thru stuff like WoW have that kind of excitement stripped -- when it was the unexpected was the best damned part of these things.

      Days of real invasions are over. Too many whinebags complaining that the invasion has interrupted their cross-continental journey to go hunting rats with friends.

      Then there's CoH with static "invasions". I'm sorry, but if "the invasion's boring, let's go do something else" crosses one's lips, they're doing it wrong.

      Why oh why are there no games with "real" invasions, where territory is lost, yes, even in cities or newbie areas?

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    8. Re:Interesting take... by bughunter · · Score: 1

      Aye, I played GS3 on AOL just after the "conversion" away from ICE intellectual property, when 100 people online at once brought the game to a crawl. I spent $400/month playing an elven rogue, and it remains the best online roleplaying experience of my life.

      I, too, remember fondly the invasions, and the fire clouds drifting thru the center of town before the lockpickers were relegated to the city gate towers. I remember hunting alone, and the risk of dying and being resurrected in town, running back to my corpse and the pile of gear -- hoping that a player or a monster hadn't picked up my expensive sword or armor. I remember being disabled by the scars of healed wounds before being able to afford the herbs that removed them. I remember being ripped off by a thief who reassured me that she would trade me the gold if I just handed over the blade I was trying to sell.

      By they time Dragonrealms was released, the GS3 game was becoming overpopulated with noobs and kiddies, but there was still a sense of community.

      None of that exists anymore, and it probably never will again, now that games like WoW have dumbed it down and made everything "safe" for casuals... and profitability.

      --
      I can see the fnords!
    9. Re:Interesting take... by Impy+the+Impiuos+Imp · · Score: 1

      There's probably a niche market for something like that. "If you don't like interruptions with unscheduled events, or even permanent loss of territory to NPCs, get the hell out!"

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  10. Just don't save them on CD's by Tablizer · · Score: 1
    1. Re:Just don't save them on CD's by Concerned+Onlooker · · Score: 1

      I think they already are:

      Not Found

      The requested URL /device2/slideshow_viewer/0,1205,l%3D255130%26a%3D255131%26po%3D0,00.asp was not found on this server.

      Apache/2.0.52 (Red Hat) Server at mobile.pcmag.com Port 80

      --
      http://www.rootstrikers.org/
  11. Movie Madness by rirugrat · · Score: 2, Interesting
    I actually wrote a BBS game called Movie Madness in the late 80s that was somewhat popular on Atari ST BBS systems. You purchased scripts, cast movie stars, spent money on production and marketing and watched how much money it made each week.

    Then the Academy Awards would be held and if your movie did or was cast well, you could win an Oscar and make more money (and then the whole game started over with you being able to hire better actors, spend more money, etc). A bit different than the usual fare.

    Honestly, I (and 99.999999999% of the population) completely forgot about that game until I read this article.

    Chris

    P.S. Was also a big Galactic Empire fan too!

    1. Re:Movie Madness by sunspot42 · · Score: 1

      You wrote that! That's hysterical. When I saw the article about BBS games, that was the very first game I thought of. I've actually searched for it online several times over the years, but couldn't remember the name, or that it was an ST game (although I thought it might be, since I had an ST).

      That was an incredibly amusing game. You should totally recreate it on the web (or on Facebook). I used to laugh at the hilarious cast options the game would present you, where you'd end up being forced to cast, say, Danny DeVito as the "young hero", or Jimmy Stewart (there was always some fossil cropping up) as the "evil wizard". I have no idea how the game worked, but sometimes the most oddball casts resulted in boffo box office.

      Which, come to think of it, is pretty much like real life. I mean, who in 1987, would have thought that John Travolta was gonna become a major box office star? His ship had pretty much sailed you'd have thought. And then Look Who's Talking happened, and that kept him running for 5 years, and then Pulp Fiction made him a superstar.

    2. Re:Movie Madness by The+Optimizer · · Score: 2, Interesting

      Neat concept for a BBS game.

      I'll bet no one here remembers "CompuTrek" hosted on Computalk TCS in the Dallas/Ft.Worth Area circa 1986-1988. Up to 8 players squaring off in a real-time version of the old 'Star Trek' games (on a 64x64 sector grid if I recall correctly). The BBS itself was run on a cluster of 8 Atari 800's, sharing a Corvus 20 MB hard disk via a multiplexer, (and with a homemade synchronization device attached to joystick port 2 of each machine no less). The guys with 2400 baud modems had a definite advantage.

      Whenever I hear "Galactic Empire" I always think of the TRS-80 game from br0derbund (conquer the 19 other planets in 1000 years) without FTL.

       

    3. Re:Movie Madness by rirugrat · · Score: 1
      Yes, that was me who wrote it and yes, you definitely remember the game. The MM "algorithm" for casting and box office was that either really great or really terrible (ie. it's so bad it's good) matches for actors/roles made the most money. Anything in between resulted in so-so revenue.

      I also wrote the non-BBS door game Wilderness Survival for MS-DOS, which was pretty popular in the late 80s too (anyone else remember playing it?). I still have the code and executables for that. Lost the code for MM.

      Chris

    4. Re:Movie Madness by Myopic · · Score: 1

      I definitely played a sim-movie game, but I don't remember it being quite that old or having quite that name. I may have played a game that ripped off your game.

    5. Re:Movie Madness by Anonymous Coward · · Score: 0

      That calculation leaves you with less than a tenth of a person, going by the current world population. Maybe the game was a little less popular than you thought.

  12. Furcadia, anyone? by Anonymous Coward · · Score: 0

    Since Furcadia came out the same year as The Realm, maybe it qualifies. On the other hand, it's still quite popular, so it might not count as a "lost" or "forgotten" game.

    1. Re:Furcadia, anyone? by Aladrin · · Score: 1

      Ah yeah, I played both of those. Heh. Simpler times. :)

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  13. XvT by LongearedBat · · Score: 4, Interesting

    I still wish to see a remake of X-Wing vs. TIE Fighter. The scripted missions were great, more varied and more involving than any other space/flight sim I've come across. One really got a feel for different ships, such as the clunkyness of a Y-Wing compared to a TIE-Interceptor or A-Wing.

    The problem was that the internet wasn't fast enough. Even with direct dial-up, lag was bad. Basically the game came out a a couple of years too early.

    I think an XvT2 would actually do quite alright now. With broadband there'd be very little lag, and with modern computers battles could be truly huge.
    What I'd like to see is something like XvT, but where some players can control capital ships (several players serving different roles on a ship) and a few players even serving as admirals. Flight groups could be populated by a mix of players and NPCs. Anyone interested in making something like that?

    Anyway, I miss XvT. But I don't think it will run on modern platforms.

    1. Re:XvT by BlueBlade · · Score: 3, Informative

      LucasArts actually made a sequel in the same genre as XvT, called X-Wing Alliance. It will run fine on modern Windows systems (it uses Direct 3D), and you can even download fan-made high resolution texture packs for it to make it look better on newer systems. You only get to play the alliance side (at least in single player), but the campain is even longer than XvT's. There are also more varied ships than just fighers (Correlian Transports, shuttles, etc).

      The game follows the story of the Azameen family shorty after the evacuation from Hoth. You'll be playing several family missions, eventually joining the Rebel Alliance. From there you'll be staging Alliance missions, stationed in a variety of capital ships as the story progresses. There are also still family-related missions when you take leaves from the Alliance, which makes thing even more interesting.

      If you liked XvT, you'll love X-Wing Alliance. I wish they would make another of those games so much, but they are too complex to fit in today's "shoot everything that moves" paradigm.

      --
      Religion is the best example of mass psychosis
    2. Re:XvT by X0563511 · · Score: 1

      They should redo X-Wing, TIE, XvT, and X-Wing Alliance. It would sell.

      I understand your cynicism but it's not true at all. Just because you aren't in the "top-10" doesn't mean you aren't successful.

      Plenty of people have ArmA2 for instance, and that sure as hell is more than "shoot everything that moves." while remaining (primarily) a shooter!

      (for those link-shy - it's a youtube recording of an hour long session. voice coms, organizational/'realistic' communication etc)

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    3. Re:XvT by X0563511 · · Score: 1

      Crap. ok, this is less organized than I was thinking. Wrong vid. But still, my point stands eh?

      THIS is the one I was looking for.

      It's irritating that this guy loves his third-person camera. Nobody ever uses it except him it seems.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    4. Re:XvT by ducomputergeek · · Score: 2

      I spent a lot of time with XvT and with 56k modems the game was surprisingly playable unless you were playing against people half way around the world. At least until people started getting DSL/Cable/Broadband. Then the game became laggy as hell of there were a mix of dial up/cable players. Someone once explained why that was. It's successor was X-Wing Alliance. Now that game was too laggy to play without a high speed line.

      I wish someone would go back and make a good Space Combat simulator. I know there were a couple attempts to use the FreeSpace engine to create a fan made Battlestar game. I played the demo a couple years ago and it was amazing, but then the project stalled and the series has been over for almost two years and still no playable version.

      The only thing that made FreeSpace a bit more fun in my opinion was the FRED editor. Someone in Australia made a 3rd party community editor for XvT/XWA missions that was pretty slick as well. I spent a lot of hours making my own missions trying to simulate huge space battles with 16 and then 32MB of video ram. Today you could really pull it off with the hardware out there.

      --
      "The problem with socialism is eventually you run out of other people's money" - Thatcher.
    5. Re:XvT by LongearedBat · · Score: 1

      Yeah, I tried X-Wing Alliance. But it was too story driven (and an annoying story at that). And the "mission editor" was waaay to simplistic. Also, if I remember correctly, it was single player only.

  14. Solar Realms Elite (SRE) by Anonymous Coward · · Score: 1, Informative

    Best game from the bbs era.

    Sadly the author (Amit Patel) didn't have a second backup of his data. So when he went to get it from backup and the floppy wouldn't read, it was all over but the crying. Never remade since the last version in 1994.

    Though he did have Barren Realms Elite too. Good but not as good.

  15. The Realm by theArtificial · · Score: 1

    The Realm is from the mid 90s and still going.

    --
    Man blir trött av att gå och göra ingenting.
    1. Re:The Realm by bytor4232 · · Score: 1

      I remember The Realm well. I beta tested it back in early 1996, and gave up MMORPGs after waking up one day and played for almost 24 hours straight. I didn't want to turn into an apeman

      --
      -- 4 8 15 16 23 42
  16. BattleTech 3056 / 3065 by DeionXxX · · Score: 1

    I seriously spent a good 2 years and 5-10 hours a day depending on whether I was on vacation or not on those servers.

    I'd love nothing more than an MMO with Mechs.

    1. Re:BattleTech 3056 / 3065 by Machtyn · · Score: 1

      Agreed. Although it looked like a direct rip from Activision's MechWarrior 2 series. I spent many a laggy day on AOL just for that game.

  17. You're all posers. by badboy_tw2002 · · Score: 1

    Unless you have the game name in your handle :)

  18. Barney Splat by rocketPack · · Score: 2

    Judging by the lack of any other response citing this game, it may have been more of a local thing but I do recall at least 2 or 3 BBSes that had this in my area... Of course, I was 8-10 years old so this was right up my alley. No matter what you decided, you always ended up killing Barney somehow. I guess I'm not totally legit either, we had a 2400 baud modem -- way too high tech, I'm sure, by many of your standards.

    1. Re:Barney Splat by Gary+Perkins · · Score: 1

      I never played it, but I do remember seeing it installed on the boards here.

  19. Wow.. i feel old. by CrAlt · · Score: 2, Insightful

    Even though the web of today offers so much more I still sometimes miss the times of BBSes.. My old Laser Turbo XT was great "online" with its CGA color screen,st-225 HD, and 2400bps Hayes modem. Beautiful 80x24 ANSI art..

    I used to play Falcons Eye, Planets TEOS, and BRE.. I never really got in to LoRD.

    I forget which game it was but one of them used to reset your turns at 12am so it was a rush at midnight to be the 1st one in on the single line BBS to get a jump on everyone else. One of them (I think BRE?) used to pit BBS vs BBS. The game would dial the other systems at night to sync up all the moves and data.

     

    --
    I have to return some videotapes...
    1. Re:Wow.. i feel old. by Anonymous Coward · · Score: 0

      Both BRE and FE (falcon's eye) had BBS vs BBS features. That's what made them my favorite games back then. Logging in at 00:00 to perform the new days moves and put my armies in the joint attack force! :P

    2. Re:Wow.. i feel old. by echucker · · Score: 2, Informative

      LoRD probably reset at midnight as well. It still exists in a slightly changed for as LotGD - classic server can be found at http://www.lotgd.net/

    3. Re:Wow.. i feel old. by Gary+Perkins · · Score: 1

      I mostly miss the local community. My favorite thing to do now, though, is at the end of the day log on and read through the message bases. BBS's aren't dead, but forget about finding a BBS that is active locally. It's a global community now. Synchronet's DOVEnet is decently active, and has some good discussions. Many of the participating BBS's have just about all of the great oldie doors, too, and they're just as fun to play now as they were then.

  20. Missed some good ones by Oriumpor · · Score: 4, Interesting

    This should have been called "Extremely Popular Games from 1996, and some general archetypes I heard about from people that played them for real."

    Meridian 59 had thousands of subs initially, as did the Realm (once it got outa beta) these subs were mostly short lived because the companies that were running these games did a horrible job initially. So much so you could say their history is like a "DO not do this" playbook.

    In fact, the realm is a huge shame because Sierra had just gotten a chunk of change from their sale of THE SIERRA NETWORK (AKA The Imagination Network) to AT&T.

    AT&T took what could have been a marginally profitable service, with thousands of users connected online playing games, and dismantled the service following strict supply side economics. Some games as diverse as card games like Hearts (very popular) to MMORPGs (before they had a name) like The Shadow of Yserbius (very Eye of the Beholder meets multiplayer Wizardry) and laggy as crap action games such as Red Baron all saw great success leading up to AT&T's slow murder of the service.

    AT&T first took away all availability of "Unlimited" access plans. Since INN relied on a large system of non-toll POPs AT&T presumably was able to leverage their domestic backbones to decrease aggregate costs that Sierra was having to offset at a much larger percentage of their operating expenses. By cutting the unlmited subscription option they lost the majority of their most die hard fans and advocates. Shortly therafter they increased the hourly overage (because you bought time in 25-50 hour blocks) by over a dollar an hour (from 1.99 to 3.49.) And lowered the available hours to the lowest plan from 30 to 20 and scaled back all other plans while leaving their pricing schedule alone.

    Shortly therafter the number of online users plumetted, and it can only be assumed so did subscription rates. AOL closed up shop in 1998 and sold the venture to AOL who immediately closed the service, users who tried logging in before the last day of service recieved an in game mail from the support team and AOL thanking them for their patronage and requesting they join AOL to continue such great gaming. AOL never transitioned any of the games to their platform, and until 2007 INN was a black hole.

    Some hobbyists picked up the old client, reverse engineered the server protocol and packaged up INN in a Dosbox emulator, breathing life back to a service that many thought gone forever.

    Meridian 59 on the other hand, who's history is fought back and forth in Wikipedia entries has come back to the beginning.

    Initially it was a game developed by the Kirmses brothers and backed by limited funding by an independent shop. The story goes: 3do loved it, bought their studio and brought them to their team. The game had a great launch, and had thousands of subs. The game was not turning an incredible profit, trying to sell media for a game that *required* the update to play was a fruitless venture. Eventually because of lackluster sales, and an inefficient support model for the quantity of subscriptions Trip Hawkins aimed 3do's success straight at the ground and followed in AT&T's footsteps, cancelling all unlimited subs and creating time based pay model. Effectively the cost to play was trippled in one month, and the number of players plummetted in half. But, because of supply side economics... well it was more profitable to support fewer users paying more. It cost less in support staff, so they cut in game paid support almost completely, and they had fewer load issues so they scrimped on server refreshes. They let most of the developers go, leaving a small staff to continue developing content releases and game patches.

    What happened after that is the sad story many games see, the critical mass required to make Meridian 59 "fun" for most peo

    1. Re:Missed some good ones by Anonymous Coward · · Score: 0

      AT&T closed up shop in 1998 and sold the venture to AOL...

      Oops. Lots of other errors, it's 3am.

    2. Re:Missed some good ones by Anonymous Coward · · Score: 0

      It's pretty sad when services like TSN (aka INN) which advertised in PC MAG in their heyday and don't warrant an honorable mention in an article about the history of said services.

    3. Re:Missed some good ones by Anonymous Coward · · Score: 0

      THANK YOU!

      I have been hoping someone would finally resurrect INN (or SOL as it was originally called). I really hope some of the old fans pick up on this and start playing again- it's more fun with a good community.

    4. Re:Missed some good ones by Aquitaine · · Score: 1

      Uh, supply-side economics has nothing to do with eliminating unlimited access fees. Supply side economics simply says that, by lowering the barriers to entry in the market (barriers typically being taxes and regulation), you will encourage growth and thus have a greater supply and lower prices.

      Cutting supply so that your product is not as affordable, even if it means a short-term profit boost, has nothing to do with supply side economics.

    5. Re:Missed some good ones by Anonymous Coward · · Score: 0

      Sure it does, the supply is the service (customer service, technical service etc.) which you are ultimately counting on cutting to decrease your costs.

      You cut back on server upgrades, and the available cycles dwindles as the developers slowly increase the overhead required to run the game. By increasing the price, they were able to bring demand in line with their planned supply.

  21. Barren Realms Elite & Falcon's Eye by Anonymous Coward · · Score: 0

    Barren Realms Elite & Falcon's Eye (BRE & FE) were two quite popular BBS games in Sweden in the 90's.
    http://en.wikipedia.org/wiki/Falcon%27s_Eye_%28BBS_door%29 http://en.wikipedia.org/wiki/Falcon%27s_Eye_%28BBS_door%29
    You can even still BUY them today: http://johndaileysoftware.com/products/bbsdoors/
    I was sysop at a BBS in Stockholm that won the largest FE league once... those were the days... users stacking up on redial at midnight to perform the new turns of the day. Now as then - the charm is to get together, build something together and summon forces to hit a human opponent somewhere out there.... //SysOp at Bright Shadow BBS

  22. Apogee's "Monster Bash" by Kreychek · · Score: 0, Offtopic

    It was so good! I remember buying it at some gas station or something when we were on vacation out west as a little kid. They had a buncha Apogee-era 3.5" disk packs and I remember thinking the packaging looked awesome. :) http://en.wikipedia.org/wiki/Monster_Bash

    1. Re:Apogee's "Monster Bash" by Anonymous Coward · · Score: 0

      I'm not sure you know what the word "Online" in "Lost Online Games From the Pre-Web Era" means.

      But, hey, nice try!

  23. Speaking of "pre-web era" online games... by Anonymous Coward · · Score: 0

    ... the 2010 IF Competition games have just been posted. Go play them.

  24. I only played LORD by blind+biker · · Score: 1

    ....but played it way more than was good for me. That was in the 90's. Then I played it some more via Telnet, a couple of years ago, but I must admit, a lot of the charm had disappeared. I realized too clearly that it was just primitive virtual point collection. Now I wish I had that time back, but perhaps it was a valuable lesson for the times ahead, and helped me to avoid MMOs and other destructive time-wasters.

    --
    "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
  25. Adventure by NixieBunny · · Score: 1

    Yeah, the old FORTRAN game played on the decsystem10.
    I remember staring at the source code, trying to figure out the database to work out the map. It was rather convoluted, as all code designed to run on a computer with hardly any core had to be.

    --
    The determined Real Programmer can write Fortran programs in any language.
  26. You got a shareware BBS program and a cheap modem by irixjohnson · · Score: 2, Interesting

    "You are now ready to start accepting calls." Damn, I miss the feeling of sneaking out of my room at 12:05am to log on to every local board I could--just to get my turns in for Virtual Sysop. What a great door game. Sadly, most sysops, (at least in the Atlanta area), would selectively edit the game files in order to (re)balance things more to their liking. Good times nonetheless.

  27. Re:Kids these days by elfprince13 · · Score: 1

    Don't be silly, we ALL played Commander Keen and Myst and Descent. Can't stand when you old fart's try to be hip by dropping the names of all these new games like "Quake" and "Doom"

  28. RTFA? by pspahn · · Score: 1

    Geez, what is this kind of garbage TFA is? Terrible.

    No wonder people don't RTFA most of the time, it's crap like this and the comments are more interesting to read.

    --
    Someone flopped a steamer in the gene pool.
    1. Re:RTFA? by Anonymous Coward · · Score: 0

      I agree. The slideshow interface was non-intuitive. I didn't see any option to render it all as 1 page. An ad partially obscured the slideshow controls on the second picture. The blurbs about each game had no mention about what year the respective game came out. I was trying to learn some computer game history here. The scroll picture-thingy at the bottom moved by itself even if I had the slideshow paused. I quit reading after about 5 games. Badly-designed overall. I will beware of the PC-Mag site from now on. Absoludricous!

  29. Ahh.. the Compuserve and Source days.. by dbcad7 · · Score: 1

    Tried them both briefly, but can't say that either had any games that hooked me.. and money was even tighter for me back then, than today.. and you had to watch your usage like a hawk.. I dropped them, and my Apple IIC, and built my first PC and about a year and a half after that I was on the net with Windows 3.1 , Trumpet Winsock, and Netscape.. But once again back to watching minutes like a hawk.. Thank god for Earthlink, and "all you can eat Internet".. I seriously think that the Internet would have been about as successful as the Source if not for Earthlink.. To those of you that had the cash to enjoy Compuserve, the Source, Prodigy, Genie, and the old AOL .. well I salute you.. I just couldn't enjoy (afford to enjoy) their content at the time.

    --
    waiting for ad.doubleclick.net
    1. Re:Ahh.. the Compuserve and Source days.. by Anonymous Coward · · Score: 0

      To those of you that had the cash to enjoy Compuserve, the Source, Prodigy, Genie, and the old AOL .. well I salute you.. I just couldn't enjoy (afford to enjoy) their content at the time.

      I would create a fake account with a credit card number generated from CreditMaster (a DOS app that generated credit card numbers). Back in those days companies couldn't just verify the numbers with VISA/AMEX/etc. right away and would just check the algorithm was correct and create the account. Some places waited weeks or months before they would verify or bill to the number and find it was fake. Then you just created another fake account and kept going. Compuserve updated their CIM software to prevent multiple registrations, but you could still use CIM 2.x to create the accounts. Of course you could never use fake CC#'s on AOL but you always had enough free hours from the countless disks they mailed you.

      I always remember Compuserve/Prodigy telling me I would be billed out the ass for everything I did on there. I explored them fully, but I'm sure I could never have afforded it if I was actually paying for it all on my own credit card.

  30. call waiting by J+Mack+Daddy · · Score: 1

    We used to play BRE, over the modem of course. Some people had call waiting (the one that beeps at you if someone calls when you're already on the phone). Unfortunately this would cause the modem to hang up. So it became part of the strategy to try to anticipate if someone else was getting their turns in before you. You would then call them, causing their connection to drop. You'd then dial in and try to play your turns before them (it's already been noted above that BRE was particularly sensitive to this in terms of gaining advantage). It became all a bit too much (definitely favoured those who didn't have call-waiting enabled!)

    --

    Jiggity

    1. Re:call waiting by shawb · · Score: 1

      *70 disabled call waiting. That brings back memories of modem init strings. I remember the dialing sounds well enough that I could probably even figure out the phone number to the BBS I used. And check it against the lists of 414 BBSes... yeah. Odd reading through some of the names of the boards. And finding such era specific names such as "Mr. Homie's Neighborhood." Ah yes, and then there was the whole demo and tracker community, and upon upgrading your computer seeing how many balls you could get bouncing in the fountain part of Second Reality.

      --
      I'll never make that mistake again, reading the experts' opinions. - Feynman
  31. Trade Wars by ForgedArtificer · · Score: 1

    So, who remembers Trade Wars 2002? I bet a lot of people reading this article do... it was probably the most popular of the door games. I played it way back when, when BBSes were all the rage amongst nerds, and again when it was played heavily by a group of dedicated players online (through TelNet-based BBS software) - I even participated in the big yearly tournament once, although I can't remember for the life of me what it was called, and still have a registered copy of SWATH (Strategic Weapons and Automagic Tradewars Helper).

    Interestingly enough, it's recently been re-imagined and re-released with a very slick web interface (I didn't like it at first, but I'm a big fan now.)

    For anyone who's interested, you can check the new one out here:
    http://www.tradewarsrising.com/
    Or, if you're feeling generous, I also have an affiliate link:
    http://www.tradewarsrising.com/?creator=Dorque

    Another old door game that's taken an interesting twist is Improbable Island, a very tongue-in-cheek mod of the original LoRD, which uses (with full permission) the LoGD code. It's full of clever humour in a very British style, reminiscent of Douglas Adams and Terry Pratchett:
    http://www.improbableisland.com/
    Or again, I have a referral link if you're feeling particularly nice:
    http://www.improbableisland.com/home.php?r=Artificer

    Both are great revivals of the classics, in my opinion... and of course are a lot of fun. A lot more so than many modern games, come to it... and definitely make you think a bit more.

    I haven't played TWR lately, but I might get back into it if I could find a few partners. I happen to have a lot of residual skills from years of TW2002 competition. ;)

    --
    The right to offend is central to the right to free speech.
    1. Re:Trade Wars by pieceofstone · · Score: 1

      I played Trader Wars. That was a fun experience for me. I remember a team mate ran out of moves and he wanted to destroy a generally disliked team because it was so aggressive, so this person actually called my house so I would get online and finish what he couldn't do.

    2. Re:Trade Wars by Archillies · · Score: 1

      I recall three distinct door game versions of games called tradewars or some variation of it, Trade War, Tradewars 2002, and Tradewars. Now a fourth, proving what a great game concept it is. Yeah! I loved those games! I ran all three as doors locally so I could learn the difference. Couldn't afford to run a full time BBS it was expensive to buy hardware and phone service back then and money has always been tight. Funny how the wife insists the kids have shoes... .

      --
      Finally an OldFart : Keep off MY lawn too!
    3. Re:Trade Wars by GeorgeS · · Score: 1

      Talk to Ron Harwood. I'm pretty sure he was the original author of the game and he may still tinker with the online version.
      Best place to get in touch with him that I know of is at http://www.blacknova.net/ (They develop an online version of TradeWars2000)
      You can also get the source code and setup a game on your own from that site.
      Or for some fun just join mine at http://www.frodoslair.net/blacknova/

      --
      "I'd rather have a bottle in front of me than have to have a frontal lobotomy."
    4. Re:Trade Wars by ForgedArtificer · · Score: 1

      I'm not sure - it's been a long time - but I believe that version was TW 2001, the precursor to 2002.

      I'm not sure where to find the full game, but I did find the source here: http://www.programmersheaven.com/download/4048/download.aspx

      It should probably take a few whole seconds to compile =P

      --
      The right to offend is central to the right to free speech.
    5. Re:Trade Wars by ForgedArtificer · · Score: 1

      We all shared phone numbers and such back during the big tournaments. It was the only realistic way to play. Attacks on big planets had to be incredibly coordinated... six full ICs hitting the planet at once... all dead... back again, keep doing it until they ran out of fuel... it was pretty comical, with all of the bot programs and whatnot. During the serious games, all you had to do was enter a sector with an enemy fighter and a botting program would instantly warp a planet in on you and destroy you.

      --
      The right to offend is central to the right to free speech.
  32. Why not go truly old school? by The+Creator · · Score: 1

    Correspondence chess.

    --

    FRA: STFU GTFO
  33. T.E.O.S by TyFoN · · Score: 1

    I'm missing The Exploration Of Space in that list :(

    1. Re:T.E.O.S by ForgedArtificer · · Score: 1

      Loved TEOS :)

      Some days I'd just grab a few Warp Units and blip back and forth between Hothor and Volcana as much as possible.

      You could make money in that game really fast if you kept the best trade routes in mind.

      --
      The right to offend is central to the right to free speech.
  34. I still run a BBS... by daitengu · · Score: 1

    There's still quite a few of us who live in the past, and still run BBSes. SynchroNet BBS Software makes it fairly simple, and is still (very) actively developed.

    My BBS (listed in my signature!) runs on Linux, gets a few callers a month, and has the old door games that everyone loved. It's primary purpose is for me to make fun of all the conspiracy-theorist nut-jobs in FidoNet. (Yes, FidoNet still exists!)

    1. Re:I still run a BBS... by Archillies · · Score: 1

      There's still quite a few of us who live in the past, and still run BBSes. SynchroNet BBS Software makes it fairly simple, and is still (very) actively developed. My BBS (listed in my signature!) runs on Linux, gets a few callers a month, and has the old door games that everyone loved. It's primary purpose is for me to make fun of all the conspiracy-theorist nut-jobs in FidoNet. (Yes, FidoNet still exists!)

      Was called by the son of an old buddy last week about bring back his dad's old BBS The SmallTime BBS in Phoenix. It was a great place for files and gaming in the 90's. I spent a ton of time playing LoD, LoRD, and Tradewars there. Probably a SynchroNet BBS Software site as well....

      --
      Finally an OldFart : Keep off MY lawn too!
  35. On a 300 Baud modem? by ignavus · · Score: 1

    Chess.

    --
    I am anarch of all I survey.
  36. A few... by Dunbal · · Score: 3, Insightful

    The Island of Kesmai (shut down by EA in 1999)
    Megawars III (CompuServe)/Stellar Emperor (GEnie)
    Air Warrior, Air Warrior II, Air Warrior III...

    --
    Seven puppies were harmed during the making of this post.
    1. Re:A few... by dornbos · · Score: 2, Insightful
      Island of Kesmai - Grim..tag

      Air Warrior - Damned Rocket

      Was hoping to see those appear on the list somewhere. Lotta great times with both those games (and waaayy too much money!)

      These days I purposely avoid getting sucked into on going games 'cause I know I'm a sucker for spending hours and hours more than I should playing. But it sure was fun back then. I lived in Richmond, VA - John and Kelton (Kesmai Corp) lived over near Charlottesville - several of us paid them a visit one everning - which was cool to see some of the secret powers they kept reserved for themselves. We had several live get-togethers, including one in Columbus, OH (CompuServe's HQ), seems like we hit Annapolis, MD for a couple years and occasional weekends some of us East-coasters would meet up at a player's home up in Maryland for marathon game sessions.

    2. Re:A few... by EQ · · Score: 1

      IOK was a ball, and I played Legends of Kesmai from the time it was beta until they closed it down. But MW-III I remember a lot: it cost me a pile of cash on Compuserve back when I was "hulling out" a planet (and I remember a ton of hacks on GEnie one of which was logging in at 300 for some things, and "high speed" for others). In some ways, IoK/LoK was more fun than some of the more modern MMOs. There was a good community there.

      --
      Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo! http://goo.gl/J9bkO
    3. Re:A few... by EQ · · Score: 1

      I visited them in Charlottesville too! The old brick "stables" on the hill were an interesting and pretty place to work. IOK Frito.OOI (And later, LoK BBQFrito.BW after Daisy roasted me when I was showing off my rdagger skills)

      --
      Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo! http://goo.gl/J9bkO
    4. Re:A few... by Thumper_SVX · · Score: 1

      LOL... remember Air Warrior well. I never got into it beyond the first one, but I remember well the bombing missions we used to undertake. Honestly there just wasn't any other gameplay environment that felt quite the same as climbing into a B17 with a few of your friends and then dropping a load of ordinance on an enemy airbase while fighters swarmed around you being shot down either by your gunners or by one of your fighter escorts.

      Of course, the amount of planning that was involved was immense. There would be long email chains for days prior planning the raids, and even then you were often at the mercy of the dreaded busy signal or line drops. But once in the air, the long flights to the enemy bases might seem boring as depending on your route it might take an hour or more to reach your target... but it was always tense while you looked out for fighters and chatted with your colleagues (or occasionally jumped on the open channel to taunt your enemies). Spotting an enemy scout at high altitude coming out of the North when you were half way to your target was always terrifying as you knew he would be reporting his sighting to his colleagues and getting ready to attack. Problem was, unlike in real life you couldn't silence the scout with a P51... even if you shot him down he could still report to his commanders.

      The problems I had with the game were legion, though. Lag could sometimes make dogfights completely unpredictable... but a good furball could be a blast. Disconnects were rife, and the servers would suddenly drop everyone for no reason right in the middle of a mission far too often for my tastes.

      I'm sure it would all be better today... with better graphics, more planes, bigger servers... whatever... but I can't dedicate that kind of time to these things any more. That was one hell of a time-sink as even a single mission to just fly out, scout and take down enemies could kill two hours in an evening easily. This being in the UK as well it was painful to think of the amount of money I paid to play that game, too!

      Good times. Thanks, Slash for making me feel old :P

  37. Materia Magica by Anonymous Coward · · Score: 1, Informative

    List is missing quite possible the best one. Materia Magica, (http://www.materiamagica.com) formernly Moongate, a text based game with new additions been rolled out all the time, played through a client such as Zmud, Cmud, Mush, Portal, simply just Telnet, or even the games own custom built Java client.

    "Online for over fourteen years, MATERIA MAGICA is one of the longest-running, continually-developed games available, with a vast game world, detailed environments, intelligent monsters and other denizens, and many, many thrilling quests - you'll never run out of things to do." - Game login.

    The login hardly does it justice, so I'll name a few of the features that you can expect:

    *Multiclass - There are 12 races to choose from, each with its own perks and pitfalls, each race has access to a pool of classes, from the 4 fighter, 4 mage, 4 cleric and 2 thief, every 60 levels you can multiclass info one of the pools you don't have yet (help multiclass) can explain it in more depth should you choose to give it a try.

    *Archon system - Hit level 240? Ready for a challenge? Then go attempt the Domain of Arbaces, 9 floors of some of the most challenging creatures around for your level, and topped off a tricky little doll to help home. Archon's are rewarded with a massive stat and vitals boost that they can train, as well as new spells and skills. How ever becoming an Archon is not all benefit, for your troubles you will be hounded across the face of Alyria by the Ithrix, a race of extra-dimensional beings who will create rifts through time and space as they hunt down Archons to kill, are you prepared?

    *Clans and Alliances - Join a Clan, get together with like minded people, have access to a clan hall to recall to, slay enemies you could not on your own with them, have access to extra help when you need it. Some Clans are even in Alliances which gets you even more backup, in addition to this you can partake in alliance invasions; defend your home town as waves of foes descend upon it to earn passive rewards and points to spend.

    *Religion system - Find a clergy of a power and dedicate yourself to it, gain access to that deity's spells, help your power out by partaking in player vs player religion battles as you assault other religions shrines to make your god more benevolent towards you.

    *Character development - 7 quest masters with several thousand quests to do for rewards to better your character. There are also alternate ways to better your character, a treasure hunting quest, a body part collecting, various collecting of random scatters to build up items to improve yourself to name a few ways.

    *Marks - Currently there are 274 marks in game, what are marks you ask? Feats of bravery, luck, exploration, *cough* evil doing, and others award a mark for your efforts, marks are a one time deal which offer great rewards, people will frequently ask which marks you have earned so far!

    *Skill & spells - There is currently just shy of 300 skills and spells available, picking your classes will earn you access to the unique and fun spells and skills of those classes.

    *Player homes - Build and customize your own home, pick a plot, create the rooms, doors, hidden rooms, dark, light, outside, player killing, safe, and many, many more flags for you to play with in creating your own private domain. You can even build one home per home zone and have access to safe recall points all over the globe.

    *Massive world - Alyria is composed of an overhead virtual world approximately 2300 x 1600 rooms, richly featured with 10 main towns, and dozens of dungeons, villages, inns, keeps and more. Head underground and you will find yourself in the Great Alyrian Underground, yet more towns and isles with some of the deadliest creatures found. Also you can find your way to the Faerie Plane, where you can locate the seat of power for the Sidhe and Fey races, with more zones to explore. Topped off with the recent addition of the Sigil Underground, which has several zones to explore, and is the

    1. Re:Materia Magica by vlm · · Score: 1

      Online for over fourteen years,

      I agree Materia Magica is cool. I have/had a character there but haven't logged in for probably 5 to 7 years.

      The problem is 14 years ago is WAY post www. That would be very late 96ish more like 97ish. I installed that strange "Mosaic" thing, probably the only excuse for running X-windows on an early linux box, the fall of 93. On the Sun and HP boxes at school, this new fangled "Mosaic" thing was available somewhat before the spring of 93 and I distinctly remember demoing it to my father to our amazement. The most interesting thing to see was this webcam pointed at a coffee maker (I believe in the UK).

      Isn't 97 so post WWW that it was well into the artsy movie era of "the internet is like psychedelic drugs" where it was all stupid animations and stuff?

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
  38. Re:Kids these days by WidgetGuy · · Score: 2, Interesting

    Don't be silly, we ALL played Commander Keen and Myst and Descent. Can't stand when you old fart's try to be hip by dropping the names of all these new games like "Quake" and "Doom"

    Come back and read that message when you turn fifty (when you're the "old fart"). I can't stand it when you young farts ... well ... act your age.

    Haven't read all the replies yet, but, so far, I haven't seen Core Wars mentioned. We had a real active CW club on CompuServe Programmers' SIG/Forum in the early 1980's. Loads of fun for programmers. The play was mostly off-line (with downloaded warriors other people had written in Red Code -- the CW "machine language"), but the bragging wasn't!

    --
    One "Aw, Shit!" is worth 100 "Ata boys!"
  39. Stellar Crisis by j0nb0y · · Score: 1

    The early web game Stellar Crisis is still going today. The web's first multiplayer strategy game!

    http://homeserve.org/sc/sc.php

    --
    If you had super powers, would you use them for good, or for awesome?
  40. DOOM and Duke Nuke'em by Nonillion · · Score: 1

    Used to play Doom and Duke Nuke'em via 28.8k/56k modems back in the early 90's. There was one BBS (The Hole in the Wall) I'd log into that eventually became a Mom & Pop Internet provider. I was active on packet radio using e-mail and usenet, at a whopping 1200 baud! Ah, the good old days.

    --
    "I bow to no man" - Riddick
  41. Ultimate Universe by spottedkangaroo · · Score: 1

    I must have played UU for like 16,000 hours on my BBS. I really miss it most days. I resurrected my copy on dosemu a decade ago, and it was fun, but it needs multiplayer. They're "working" on it; although I expect they'll never finish...

    http://www.ultimate-universe.com/

    --
    Imagine if you weren't allowed to use roads because a bus company complained about your driving 3 times. --skunkpussy
  42. Door games? by Shivetya · · Score: 1

    Sounds like someone who also was familiar with the WWIV BBS system, one of the few which you could get source too. A very interesting code base which spawned quite a few other BBS systems; telegard/renegade/etc. The best feature back then was WWIVNET which served messages and primitive e-mail between sites across the country, it was pretty seamless and a breeze for both operators to setup and users to make use of. Throw in the dearth of mods one could make to the later version's C source code and it was close to be a shared project, not quite open source (you had to buy it for less than $50 and you could not sell it yourself) but a beginning.

    The earlier Pascal version was used the most by other writers, in the Pascal 3.0 days "door" games on it were not even complete programs, instead run by a feature native to Pascal 3.0 itself.

    Of course I may be rambling and door games is a term used elsewhere, but during my BBS days I only saw it in one place.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  43. They're all playable on the Web today by harris+s+newman · · Score: 1

    Well, not really. The ones you listed are. Decwars/Megawars was my favorite game, see: http://hsnewman.freeshell.org/decwar.htm and http://en.wikipedia.org/wiki/Decwar to learn about this historic game. It's not available on the web. I'm rewriting a similar game, called routerwars. See: http://routerwar.com/

    1. Re:They're all playable on the Web today by Bootsy+Collins · · Score: 1

      This is the one I came to this thread to post about. I *loved* multiplayer DECWAR on the DEC-10, and spent hundreds and hundreds of hours playing its child MegaWars on Compuserve with/against a bunch of other players. It was the only reason I ever accessed Compuserve. I'm sure if I played it now, it wouldn't have the same impact; but I miss the way I felt playing DECWAR/MegaWars. It was a blast.

  44. Met my wife that way by dreamchaser · · Score: 4, Interesting

    I met my wife on a MOO (MUD, Object Oriented) long before meeting anyone online was fashionable. The funny thing was it wasn't anything romantic until we met in the real world. We just clicked mentally and she was coming up my way to Pittsburgh so we decided to get together. Two months later she moved in with me, two months after that we were married. Been happily married for well over a decade now.

    Thank you, text-space.

    1. Re:Met my wife that way by bughunter · · Score: 1

      The funny thing was it wasn't anything romantic until we met in the real world. We just clicked mentally and she was coming up my way to Pittsburgh so we decided to get together.

      Ahh. That's what she wanted you to believe.

      (Grats, man. Not many people are as fortunate as you two.)

      --
      I can see the fnords!
    2. Re:Met my wife that way by beowulfcluster · · Score: 1

      I found my career on a MUD. I was an english major in Uni when I discovered MUDs. Eventually I became a wizard, i.e an area creator on it. To do that you had to learn to code a bit in LPC. I discovered I enjoyed it and the next year I switched majors to Comp. Sci. and that's what I work with now. Though nothing I'm doing now is as fun as coding big bad monsters for that mud was. :o

    3. Re:Met my wife that way by dreamchaser · · Score: 1

      I was a wizard on the MOO I referenced. My name for that character was Yoda, and my favorite self made verb was "Yoda opens his Jedi robe and waves his gnarled staff at you."

  45. COMBAT on the MECC mainframe computers by Teancum · · Score: 4, Interesting

    By far and away one of the most influential computer games that I ever played was called simply COMBAT, a real-time mutliplayer computer game played on teletype terminals (yes... I played it originally on a printer originally designed for use in a news bureau and had yellow paper printing only capital letters and control codes like backspace had to be manually entered with the "control" key directly.... none of this sissy backspace key BS).

    Unfortunately, the best reference I can find that talks about this game is Slashdot itself on this thread: http://apple.slashdot.org/comments.pl?sid=238223&cid=19477595

    Porting this game to a modern system would be sort of pointless as there are now many other very excellent shoot-'em up multi-player computer games, but for what this did and the kind of user interface that it had was simply amazing for the era. It required a whole bunch of imagination as it was more like sitting in a mission control room for a 1960's era NASA mission that lacked a TV camera in terms of piloting your spacecraft. All of the controls had to be entered as text keyboard entries at a command prompt. Some people simply couldn't really figure out more than how to get onto the game and get wiped out, but there certainly were some very skilled players over the years and even some teams that formed which became very potent.

    I don't know if this game was ported to other computer systems of the era (early 1970's before microcomputers) and it really didn't make the jump to the microcomputers in part because of its multi-player real time gameplay. Computer games of that nature didn't start to happen again until internet connections were pretty common.

  46. Does the worldwide X25 network qualify as pre-Web? by Gruturo · · Score: 1

    Cause I remember fiddling with stuff like A M P back in the late '80s. hey I still remember its NUA: 023422020010700 (power of the young brain, I was 14 and pretty much everything I read tended to stick).

    --

    Vacuum cleaners suck. Kings rule.
  47. Re:Kids these days by commodore64_love · · Score: 1

    >>>we ALL played Commander Keen and Myst and Descent

    Never 'erd of them. They must be new? I'm still trying to make my way through the Atari 800 and C=64's 10,000 program library. I'm sure I'll get around to the new 90s games someday...

    --
    "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
  48. No mention of VGA Planets? by technik · · Score: 2, Interesting

    I can't be the only one here who scraped together the registration for VGAP3,
    a turn-based multiplayer space conquest/economy game. I used to play by email
    and upload turns via BBS door. Probably cost me a few points on my GPA
    (both VGAP and DartMUD...).

    Nice to see it still exists http://www.vgaplanets.com/

    1. Re:No mention of VGA Planets? by Shadyman · · Score: 1

      DartMUD's still around, too :)

    2. Re:No mention of VGA Planets? by Bootsy+Collins · · Score: 1

      I played it a little bit; friends played it more. It was hard to keep a group together long enough to play a whole game.

    3. Re:No mention of VGA Planets? by technik · · Score: 1

      Yes, but the thought of grinding skills for hours on end on a MUD doesn't seem quite
      as entertaining now that I don't have a thesis to write :)

      I'll never forget writing elaborate tinyfugue scripts to grind skills and finally being newted
      by Ogma when he noticed that my character gave the same ack on his entry (random, but
      it kept track of who entered and didn't re-ack unless a few minutes had passed).

    4. Re:No mention of VGA Planets? by phlack · · Score: 1
      My friends and I spent many a weekend in college playing this. When I got a job, my officemate and I played over the net via email and teamed up, (Pirates & Empire...a very deadly combination) slaughtering everyone we played against. Yeah, kinda unfair, so I eventually started a "team game"...three teams of three races. It got every interesting. My officemate even printed out the whole galactic map, and using protractors and such, was able to figure out warp distances, so we schemed throughout the whole day on our move that night. It's a wonder we got any work done.

      Fun times. My wife didn't agree, though. At the end it was taking me 2+ hours/night to do my turn.

  49. Federation II by Tickenest · · Score: 1

    Federation II was a pretty big one on AOL back in the mid-late 1990s. A text-based space trading game, you could eventually move up to owning your own planet for other players to visit and trade at. Fun times. The company (ibgames) still exists and they've got a new version of the game going that's also called "Federation II," though I've never given it a shot.

    --
    This is the NFL, which stands for "Not For Long" if you keep making those bulls*** calls.
  50. For me, it was all about Usurper. by Lord+Kano · · Score: 1

    I don't remember the version number, but it was the last version before they fucked the game up by adding like 12 different places where you could put armor on your body.

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  51. Blue Wave and e-mail games by AtomicSnarl · · Score: 1

    From the 2400baud days, Blue Wave was a store-and-forward e-mail system. BBSs were part of a network which would call each other a few times a day, and Blue Wave would pass mail packets back and forth. It also served as a mail reader, so you could log on, up/download your mail, and read at your leisure later.

    From the mid-90s, I remember joining some E-mail games where some BBS hosted the game and 3-8 other people turned in moves. Operations was very similar to a D&D game master leading the people on a quest, following a game template, all by e-mail.

    I think one was called Toonville or Toon Town (something like that) where you chose your character (literally anything), chose a few unique skills, and others provided by the game master. I was a radioactive fuel rod with a beret, beard, and electric Hupmobile. Another character was a constantly angry wheel of Cheddar cheese with a slingshot and a pet moray eel. Simply boarding the plane enroute to Banana Island took a dozen hilarious moves. "Welcome aboard Trans-Debris Airline! We try to fly, and it shows!"

    Talk about adventure fiction -- Good days those...

    --
    Pacifist paratroopers yell, "Ghandi!" when they jump.
  52. Amusing BBS door story by Megane · · Score: 1

    Back in the late '80s two friends of mine who were roommates in the same apartment complex that I lived in both ran BBSes. One funny story was when we were noticing that one particular game (I think it was called Barons or something) was only being played by one person, who logged in every day to do whatever.

    It had a few paragraphs of really cheesy intro text (stuff like "you are now entering the land of the barons!"), so I made a backup copy of the exe, then hex-edited those paragraphs into a parody of their pompous crap. And changed nothing else.

    A few minutes later he logs in. The guy noticed the changes immediately and went nuts about it. We were laughing so hard because he must have been reading that text every time he went in and taking it way too seriously.

    --
    #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
  53. TW2002 by Guysmiley777 · · Score: 1

    The game that gave me the 10-key skills I have to this day.

    --
    Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
  54. I see StarWeb is still running. by jthill · · Score: 1

    If it started in 1976, play by mail counts as online, right?

    It's up there with Diplomacy.

    --
    As always, all IMO. Insert "I think" everywhere grammatically possible.
  55. Star Drek? by pieceofstone · · Score: 1

    Does anyone remember Star Drek? That was a game played from the perspective of the bridge monitor in 3D space. Everything was in ASCII graphics and real-time. A photon torpedo headed your way would be redrawn as a larger and larger group of maybe it was asterisks. There was a bug where you could indicate to use a large negative number for the amount of energy to spend on phasers, which would both let you use a powerful phaser blast and you wouldn't lose energy from your ship. The game had tractor beams, a planet called Blish and a Death Star, only it wasn't out and out called a Death Star. This was either in the late '70s or early '80s. When you created an account for the game (this was on unix, I think), you'd be asked various questions as though going through an application form ("Have you ever been arrested for a felony?") and if you said no, it'd proceed normally, but if you said yes, it'd ask how many times. If you gave some low number, it would tell you to be more careful next time. If you gave a high enough number, it'd say anyone stupid enough to be arrested that many times was too stupid to run a starship, or something like that.

  56. Mall Wars! by KlomDark · · Score: 1

    I just did a google search for it, and came up empty. But Mall Wars was fun, and silly. You were a teenaged kid with a skateboard in a mall, and you'd fight other skateboarders. You'd also try to steal from stores in the mall then get taken out by the mall security if you got caught.

    I don't really know why I liked it, but I did. It was one of those games that were a perfect mix of stupid and cool.

    I think I still have a copy on one of my backup stashes, I might need to look and see.

  57. Trade Wars by JoeD · · Score: 1

    I had Trade Wars running on my BBS back in the day.

    It was a version that I wrote from scratch in Turbo Pascal, since I wasn't able to locate an official copy. It was harder to find stuff back in the pre-web, pre-search-engine days...

    I still have a copy in my archives.

  58. My three pre-web time wasters by RogerWilco · · Score: 1

    The three games I played on the net heavily before the advent of www, were:
    AberMud: Infinity of the Virual World Club of New Mexico
    DikuMud: Dutch Mountains at the RuG
    VGA-Planets: Play by e-mail strategy game.

    --
    RogerWilco the Adventurous Janitor
  59. Star Trek! by Anonymous Coward · · Score: 0

    I remember playing Star Trek on a Wang 2200 (http://www.wang2200.org/)... What Joy!

  60. Adventure text game by splatter · · Score: 1

    http://en.wikipedia.org/wiki/Adventure_game

    How much of my youth was spent trying to figure out this stupid game. No modern equivalent.

    --
    "(I) have this unfortunate condition that causes me not to believe a single thing any politician says when a mic's on.
  61. Oldies but Goodies by Anonymous Coward · · Score: 0

    LORD and Trade Wars were my games of choice.

    While I have to get my Trade Wars fix with an emulator, LORD lives on in spirit with a web-based version called Legend of the Green Dragon [www.lotgd.net].

  62. Re:Kids these days by elfprince13 · · Score: 1

    Was my /s not implied strongly enough?

  63. Lot of lessons from the old games by khallow · · Score: 1

    While old games can't hold a candle to modern games in terms of graphics, the really good ones trounce modern games in terms of gameplay. The stereotypical example is NetHack, mentioned in the article. Nothing compares to it in terms of how game elements interact with each other (for example, if your character touches a cockatrice, live or corpse, you die by turning to stone, but if you wear gloves, then you can wield the cockatrice corpse as a very nasty weapon, turning most things you meet into stone). And there were a variety of obscure features like the ability to win games without killing a single monster (the "pacifist" win) and other harder ways to play. But it's a rather ugly text-based game.

    My personal favorite was Empire (the one named in the article), a real time, military strategy game. The traditional version started with primitive units like cavalry and moved on to things like nuclear bombs and modern weaponry. Not only were you fighting other players, but you were also trying to develop your resources and advance your technology. Captured enemy territory could help you win the game, if you could make it productive, fast enough. The one time I played a far different version where the technology had been frozen as Second World War technology and we fought massive sea battles. I lost readily (after having squandered some of my naval forces on badly executed force recons), but I still feel warm inside knowing that I forcibly saw a neighbor into the abyss first.

    I played a few MUDs and saw someone play a MUSH. These were extremely varied. I think they explored to great detail not just possible game genres (like fantasy, sci fi, or horror), but also a lot of the play-style classifications that people think of today (like the split between player vs player and player vs environment) and social conventions (grouping, trade, spamming, etc).

    I played hunt for a few times when I was an undergrad. The game didn't interest me that much, though it was a clever solution to concurrent real time play. The game progressed only when someone acted. So each time you did something, the game collectively moved a bit further along.

    I just want to mention a few special games that while they probably wouldn't have made this list, are remarkable in their own right. One of my favorites was called "Conqueror" (yet another generic game name). This was a multiplayer, text-based Unix game. The world was Tolkien-like with several races, humans, dwarves, elves, orcs, and undead. You played a country of a particular race, alignment, and specialty (for example, I was an evil human pirate in my favorite game). The goals could be varied, but elimination of all foes was a common choice. You did the usual thing, take land, build stuff, and grow your armies. If released now with modern graphics, it probably would be rather sophisticated, but not outstanding. You could have a large number of players and the game play was slow, but comfortably so. For example, in my favorite game above, we had a new "turn" every day. That meant that the game progressed steadily, but not so fast that it burned out players.

    Xtank was a nice, graphics-based armored shoot-em-up. You hopped into a tank that you customized yourself and piloted against other foes, human or computer. You had a variety of technologies that you could apply to your tank and modify it. You could also play some fun games like "ultimate frisbee" which was basically hockey with tanks. For a bonus, you could write your own programs and use those to steer the tank (BTW, crobots being the architype of that particular type of game). I understand this genre has been done better since (for example, Bolo which also was made in the late 80s).

  64. Re:Kids these days by WidgetGuy · · Score: 1

    When you turn fifty, you'll be able to answer that question for yourself. Trust me.

    Ageism is Silicon Valley's "dirty little (not so) secret." If you're a commercial software developer and you're not in "management" by the time you hit forty or so, your days are numbered. Once you hit fifty, your career is over unless you have what it takes (money, talent, energy, time and luck -- mostly luck) to put a successful start-up together.

    There is nothing funny about ageism, just as there is nothing funny about racism. Ask yourself this question: "What would happen if I posted a sarcastic message about a racial minority on /.?" Racism is no different than ageism except in one respect: my race is unlikely to change in my lifetime; but, no one escapes growing old.

    --
    One "Aw, Shit!" is worth 100 "Ata boys!"
  65. Mad Maze by antdude · · Score: 1

    I remember this game on Prodigy (still remember my ID!), but why is it still requiring IE for the Internet version? :(

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    1. Re:Mad Maze by Anonymous Coward · · Score: 0

      JXVW07C represent.

  66. Re:Kids these days by zemkai · · Score: 1

    Amen.

    If it ain't adventure (the colossal cave)... GET OFF MY LAWN.

  67. HP2000 Time Shared Basic by vaporland · · Score: 1

    I have the library of games from our high school's minicomputer (1980), text classics like Golf, Blackjack, 3d Tic Tac Toe, Slots and multiuser Star Trek.

    For the record, they ran at 110 baud, 10 characters per second, on a teletype initially, then 30 characters per second on a Lear Siegler ADM3A.

    Now they all run in SIMH telnet sessions on my PC and Mac, and I can change the code and cheat at cards.

    Still trying to hook up the SIMH HP2000 simulator in my Mac Pro to the Teletype ASR35 someone gave me a while back, but I can't set the serial port speed (add-in card) to 110 baud - it won't go that slow...

    --
    Ask Me About... The 80's!
  68. Re:Kids these days by Reaperducer · · Score: 1

    Myst? Seriously? You consider that old?

    When I think of an old online multi-player game, I think of RabbitJack's Casino, which has got to pre-date Myst by a decade or more.

    Or some of those relay games we played on ARB, WWIV, and C-Net (no relation to cnet.com) BBSes, circa 1983.

    --
    -- I'm old enough to have lived through six different meanings of the word "hacker."
  69. Yes, I Run One of Those Boxes by tmjva · · Score: 1

    Yes I run one of those boxes with a Telnet version of Empire. It also has a Player vs. computer version of MILLBORN, It also has a game of MANSION (the one were you're supposed to seduce the maid). ADVENT (the one with the Troll bridge), and WARP. ZONE, DROID, FUEDAL TRIREME. The CIVIL war game where you enter food and money before each battle. And three versions of the classic Star TREK games, where you fight Klingons on a grid.

    (URL in my homepage germane) http://198.212.189.111/

    Telnet to the same IP address. Works best with a Hewlett Packard version of a terminal emulator.

    Sorry no domain name anymore, IP only.

    --
    Tracy Johnson
    Old fashioned text games hosted below:
    http://empire.openmpe.com/
    BT
  70. Old Star Trek game on VAX by Valdez · · Score: 1

    When I was a kid (80s) my dad would always show off his text-based Star Trek game, which he played on a VAX terminal at work. I've always looked for a port of that game, but heck, I don't know the exact system it ran on or even the real name of the game, just that he text-commanded his way through space firing photon torpedos at Klingons. One day I hope to find it and boot it up on his home computer, I imagine he'd have a fit (and not leave the computer for days).

    Assistance, ideas, or vague leads are appreciated.

  71. Trade Wars by wintermute1974 · · Score: 1

    There was an even older, better, simpler version of Trade Wars that used a 1000-sector universe where everyone had the same type of ship (with the same number of holds) and there was one planet called The Wanderer.

    Can anyone remember the version number? Is it available to play over the Internet today?
    (If I had to guess, I'd say it was called Trade Wars 9.014 and came out long before Trade Wars 2002.)

  72. Re:Kids these days by elfprince13 · · Score: 1

    No, but platformers and point-and-click adventures are representative of the pre-FPS era that us late-80s/early-90s children grew up in, that always seems to get glossed over in the transition from textual interfaces to WoW and Halo. And I included Descent, because it was definitive at the time, even if nothing of its legacy survives today.

  73. Rebel Space! by decarillion · · Score: 1

    Rebel Space! Anyone play it on Prodigy? It was a turn-based, play-by-email game from Stormfront Studios, around the early to mid-90s. Stormfront shut it down, and many of us went to The Realm, then EQ. Some started playing VGA Planets, too.
            ~theprincess!

  74. TBBS and MajorBBS by Anonymous Coward · · Score: 0

    Anyone out there remember Legends (for TBBS/TDBS) or Swords of Chaos (for MajorBBS)? I wasted my teens on those games.

  75. Blackdragon by thesandtiger · · Score: 1

    I used to play a game called Blackdragon on The Source (My userid back then was TCI006) - it wasn't multiplayer, but I would play it with a friend of mine, and we would imagine that the other monsters we ran into were other players. That game really ate up a LOT of my time, and I remember my dad getting really irked that I ran up such a bill (but he was also really glad that his daughter was so into computers, so it evened out :)) That and the Game Master BBS in Illinois used to really eat up a LOT of time for me.

    --
    Since I can't tell them apart, I treat all ACs as the same person.
  76. Re:Kids these days by elfprince13 · · Score: 1

    As someone who most strongly identified with Bean Delphiki out of any character in any book I've ever read (and I've read hundreds), and spent most of high school correcting incompetent teachers and trying to get state legislators to take my political movement seriously, I'm aware of the unfunniness of ageism. That may be part of the reason I'm so strongly drawn to one of the few areas where the stick of ageism beats in the opposite direction. That being said, I also have sympathy for you -- I've spent 95% of my life being the victim of ageism, whereas you're probably finishing up a stretch of exemption from it at least as long as I've been alive, and it sucks to come back under that again. But that doesn't excuse lacking a sense of humor. Us youngin's put up with good natured get-off-my-lawn-you-damn-kids poking, and you put up with the good natured silly-old-farts-think-they-are-hip poking. It goes both ways.

  77. You don't know where you're going... by obeythefist · · Score: 1

    You don't know where you're going unless you know where you've been, as the old proverb goes. And this is a good case of it... looking at console games that are getting released today, it really seems like 90% of new games have much less depth than these ancient texts.

    What does this mean for the future? Should we expect console controllers will go back to just having one button?

    --
    I am government man, come from the government. The government has sent me. -- G.I.R.
  78. Stars! was a good turn based email game. by Christoffer777 · · Score: 1

    Although strictly not from before the Web, I love the Stars! game. Talk about addictive 4X strategy game. And since it is turn based, you can play with your friends over email! It is a shame their sequel never materialised. I believe it was called Stars! Supernova Genesis.

  79. IF YOU WANT TO MUD... by sshhhhhh · · Score: 1

    Check out Toril... still very active dev's Not nearly as many players as there used to be... but its well done and still growing. Still plenty of people to group with or quest high level zones etc... http://www.torilmud.org/