NeXT you're going to tell me that Trolltech's Designer tool is on-par with Interface Builder or the Visual Studio tools for UI design are on-par with IB, but I'm betting you'll throw out that abortion of designing interfaces known as Netbeans?
It's clear to me that you really know nothing of ObjC and Cocoa and the tools Apple includes as well.
Please don't talk about Glade/Python as being superior to ObjC/Cocoa and IB. I can understand you not wanting to pay a dime for the Mac Hardware to learn the tools but remember your comment when you get sick of seeing 10.6 and the changes Apple implements by ripping out all the cruft that has held it back for the past decade.
F***'in eh, you just made me throw up in my coffee.
Java is a poor-man's ObjC/Cocoa. It always has been. You'll agree with my prior statement after OS X 10.6 is released with all the changes being done.
The only reason SUN even went with Java is the political fallout between my former NeXT Management and Sun's former Management.
The Openstep Initiative had Openstep 4 ported to SUN Hardware, across the board, but they just couldn't put their egos aside long enough to manage an equitable arrangement on who gets what for the software and how it ties in to the cost of the hardware.
Three edits later, and it still makes no sense. I obviously meant to say "If not even the editor posting a stroy is interested".
[Goes to hide in a corner until he's able to type again.]
Hvae you seen taht rscheearch at Cmabrigde Uinervtisy taht syas it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoetnt tihng is taht the frist and lsat ltteer be at the rghit pclae. The rset can be a toatl mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
This research is based upon the individual already have an accessible stored copy of the correct version of the word. The greater the person's vocabulary the more capable they are of reading garbled words and still capture their proper spelling. This goes to explaining that the human brain is capable of graphing various languages and spellings to equate the same context of any situation.
eykjavik (Iceland) â" Considering the big news coming out of Intel this week (Larrabee) and the expected big News from Nvidia within the next two weeks (x86 CUDA), AMD is under pressure to match its rivals: AMD is making substantial changes to its GPGPU software strategy and announced at its GPG CTO Technology Day that it will ditch its Close-To-Metal platform and switch to OpenCL.
In his speech GPG CTO Technology Day held in Icelandâ(TM)s capital, Raja Koduri, CTO of AMD GPG (ex-ATI), announced that AMD believes that the time for proprietary software solutions such as AMD's own Close-to-Metal and Nvidia's CUDA has passed.
As a result, AMD will throw its efforts behind DirectX 11 Computational Shaders and the OpenCL GPGPU language and will focus on standardized solutions only. Koduri highlighted the GPGPU advances made by companies such as CyberLink, PeakStream (which was acquired by Google), RapidMind, RogueWave, CAPS, ImageScan, Telenetics, Neurda and many others. It is apparent that many companies are bringing GPGPU-accelerated products to market, but AMDâ(TM)s is going a somewhat different way as the companyâ(TM)s stream products will be aligned with DirectX 11 and OpenCL.
Koduri noted that a first product showcasing this strategy will be available in the first quarter of next year. Also, AMD is working on APU (Accelerated Processing Unit) at full speed, which is scheduled for debut in first half of next year.
The decision to go with OpenCL could be a critical step for AMD to compete with Nvidia and Intelâ(TM)s GPGPU and cGPU products that are capturing the headlines today. AMDâ(TM)s low-level programming approach was one of the main reasons why developers preferred Nvidiaâ(TM)s (high-level) CUDA version over the companyâ(TM)s stream processor cards. OpenCL is widely considered to be a possible solution of GPGPU programming that could bridge Nvidia, Intel, AMD and other products and we are hearing more and more developers requesting support for OpenCL.
Keep whining until OpenCL arrives and you realize the reasons for OpenGL 3.0 being rethought of and how OpenCL will complement OpenGL. People, Microsoft is worried not about OpenGL 3.0 but is worried about OpenGL, it's many children/brethren and OpenCL.
Suck it up junior. Learn ObjC or get the hell off of OS X and it's Dev Platforms.
You've had 10 years to be proficient in C and ObjC or the past 4 years to use ObjC++ but then again you can use Ruby, Python/ObjC, OCaml and other languages all you want, right along with C++. Apple has over 2 decades of investment in ObjC and their APIs. If you think they're going to move to C++ and Direct you better stay on Windows.
That's the problem - Apple just doesn't have enough resources to do app QA/testing that they're pretending to be doing. They are obviously cannot keep up - problem reports take a *week* just to get a standard canned reply "we're looking at problem and will contact you soon". I'd say - lift the NDA, loose the grip and let the market sort the crap out.
Man you're kneck deep in crap. For a company of over 20,000 employees they do have the resources and are even hiring. Apply if you want to help. Otherwise, keep swimming in cocka.
Stating it and proving it through a test environment are two entirely different realities. For cryin' out loud there are plenty of developers around here dealing with TCP/IP, switches, wireless protocols to wired protocols to discover where the bottlenecks reside.
Having consulted at AT&T Wireless I'll be my left nut that the main culprit is on THEIR END.
In reality it will be a compound issue between both Apple and AT&T.
Please cue random, ``If OS X were Open Sourced it would all disappear,'' comment.
Working with Linux and OS X on a daily basis the defense, ``Linux is free'' doesn't hold water anymore due to the billions invested by IBM and others to make it stable.
I love both Operating Systems, but drop the juvenile rant about first released products. You might as well bring back the Car analogy and all the recalls that occur in the auto-industry, even though that's over 100 years old.
Sure, but that does nothing to help driver development. They still need to support all the deprecated features if the application requests them (most likely for a very long time to come as well), and driver quality is one of the major problems with OGL right now.
The "old" GL3 was also supposed to include interoperability with GL2 mind. But it would not do it by layering yet more stuff on top of the old, which I can't imagine will do driver quality any favours.
Seeing as Nvidia, Intel and AMD/ATi all helped in shaping the OpenGL 3.0 spec and more I find it rather annoying for someone to bitch about driver difficulties unless you think the big three are secretly both sadists and masochists.
WINE's Direct3D sits on top of native linux OpenGL.
I don't think most developers are "furious". When OpenGL 3.0 was described as a backward-incompatible rewrite, they were a bit closer to furious. They spoke, and said they wanted backward compatibility retained a while longer. And lo, Khronos delivered, while providing a mechanism for migration to the new architectural constructs (buffer objects, shaders, moar buffer objects, moar shaders), and a way to build your code so that deprecated constructs fail.
Seriously, most people in the OpenGL community are fairly happy (though there's some grumbling over the still-wide OpenGL / OpenGL ES split).
Agreed. It reminds me of the Political Boards for the 2008 US Presidential Election. It's as constructive as a HuffingtonPost article.
One of the big reasons for not moving from Irix to Linux (or *BSD) was that you lost accelerated indirect GLX. Irix machines were doing this for well over a decade, and it allowed you to run GLX applications remotely but still benefit from local 3D acceleration. With the latest X.org releases, this is now supported pretty much everywhere, so it's one less reason to stick with Irix. Sun are, I think, still the only UNIX vendor to ship an implementation of the XDPS (Display Postscript on X11), which makes Solaris the only choice for running a few old DTP apps if you don't have a NeXT cube lying around. With SGI, the kernel was never much of a selling point (unless you were on a big NUMA box), but the X server was.
You're correct and damn those NeXT Turbo Color Slabs or Turbo Color Cube with the temperamental Dimension boards were works of art.
It reminds me of doing my second degree in Computer Sceince and all the whining regarding heavy lifting with PDE/ODE and Linear Algebra where most of the dweebs suffered through during their Differential Equations, Linear Algebra and oddly Discrete Mathematics courseware.
I can see this being even more devastating for Gamers only because most of them don't have Mechanical Engineering degrees [my first degree] and they therefore don't have any true background in Statics, Dynamics, Mechanics of Materials, Machine Design, Vibration Analysis, Fracture Mechanics, Thermal Systems Design, so on and so forth.
Wah! OpenGL is being advanced to meet heavyweights across industries that need many of the application backgrounds of aforementioned classes within their simulations without always having to spend millions writing custom libraries, just for their application.
Gaming will even benefit from the resource skills of many engineers getting involved and improving the specs for applied physics and much more.
Seeing this made me smile:
Finally, the OpenGL working group is working closely with the newly announced OpenCL working group at Khronos to define full interoperability between the two open standards. OpenCL is an emerging royalty-free standard focused on programming the emerging intersection of GPU and multi-core CPU compute through a C-based language forheterogeneous data and task parallel computing. The two APIs together will provide a powerful open standards-based visual computing platform with OpenCLâ(TM)s general purpose compute capabilities intimately combined with the full power of OpenGL.
Their network setup is impressive. Their connection to the outside world isn't. 20mbit? Less downstream than a good DSL line. And their traffic counts? Pitifully low. 12GB in over 30 hours is under 10% average utilization.
I see three possibilities:
1) People just aren't using the internet much
2) There are so many attacks going on that the network is unusable for actual internet connectivity
3) People are too busy trying to attack things that they don't bother with the internet.
This is the United States of America--Las Vegas to be exact. We aren't talking about Japan as far as network performance rates are concerned.
Anybody that claims he/she is a hacker is most likely not.
These are the 'l33t' script kiddies and such, they couldn't hack their way out of a paper back if someone didn't provide a fill-in-the-blanks kit that they can download.
Anybody that really is a hacker is already in your system, just not bragging about it.
It's like lock picking, if you're really good at it you keep your mouth shut so that if some stuff disappears you're not going to be #1 on everybody's suspect list.
I can't believe Android is going to be successful. Even if you take out their inability to execute on new products, they are way late to the party.
It doesn't have to be successful in the USA.
Maybe it'll take Europe or Asia by storm and then the USA will be the feeling left behind and "late to the party".
With the massive listing of iPhone countries expanding throughtout Europe, South America, Asia, Africa, North America I doubt Apple is worried about it being successful.
As the Washington Post article mentions, Steve Jobs' stated goal for Apple is 10 million iPhones in 2008. A rather modest goal for an industry that pushes more than a billion units a year.
You might as well save your breath. People will cite throw away phones that telcos can't even give away as part of the same market as the iPhone. You're absolutely correct that the future of Telcos in the wireless markets are Smartphones. This is where Apple will be and continue to become the market leader.
You seem to have a different definition of "many" than I do. iPhone adoption has been huge so far, and not just "a small group of fanatics."
As the Washington Post article mentions, Steve Jobs' stated goal for Apple is 10 million iPhones in 2008. A rather modest goal for an industry that pushes more than a billion units a year. For the first half of the year, Apple has only sold 2.4 million iPhones.
Of course, the spin in this article doesn't stop with iPhone "popularity"... The article is also spinning this as a competition between T-Mobile and Apple. There is no competition. You cannot choose T-mobile's app store over Apple's on your iPhone. Likewise, you cannot shop at Apple's store on a T-Mobile phone. Apple's store is irrelevant to T-Mobile's ambitions. Apple exists in its own little walled garden.
Furthermore, it sounds as if T-Mobile is competing with Nokia's Download Store which, BTW, predates Apple's app store... and iPhone for that matter. Why wasn't the actual competition mentioned? That's where the meat is in this news... Will Nokia be blocked by T-Mobile on their locked handsets? Will the T-Mobile store offer a better deal to S60 developers? Will Nokia withhold signed apps from T-Mobile or fast track the signing process for Nokia Download Store developers?
Nope, no real news in this article. It's just fanboy infotisement. How did it even make front page? News for nerds indeed...
The article is already out-dated as Apple hs been said to be requesting manufacturing of the iPhone 3G toward 700,000 units per week.
But if Apple chooses to cut you off (which it can whenever it wants, by removing your app from its store or by pushing an update which deletes it from all iPhones), you've just lost all access to the market. On the other hand, if you have an application which is being sold for many platforms, you are not as dependent upon the whims of one company which controls both the platform and the store.
Write a must have application for the iPhone and I guarantee you it will never be cut off. The whole point of the development platform for the iPhone is to drive more phone sales. It does nothing for Apple to ostracize products that make their platform bonafide leaders in their respective market(s).
NeXT you're going to tell me that Trolltech's Designer tool is on-par with Interface Builder or the Visual Studio tools for UI design are on-par with IB, but I'm betting you'll throw out that abortion of designing interfaces known as Netbeans?
It's clear to me that you really know nothing of ObjC and Cocoa and the tools Apple includes as well.
Please don't talk about Glade/Python as being superior to ObjC/Cocoa and IB. I can understand you not wanting to pay a dime for the Mac Hardware to learn the tools but remember your comment when you get sick of seeing 10.6 and the changes Apple implements by ripping out all the cruft that has held it back for the past decade.
F***'in eh, you just made me throw up in my coffee.
Java is a poor-man's ObjC/Cocoa. It always has been. You'll agree with my prior statement after OS X 10.6 is released with all the changes being done.
The only reason SUN even went with Java is the political fallout between my former NeXT Management and Sun's former Management.
The Openstep Initiative had Openstep 4 ported to SUN Hardware, across the board, but they just couldn't put their egos aside long enough to manage an equitable arrangement on who gets what for the software and how it ties in to the cost of the hardware.
``Objects aren't as large as they appear.''
Athiesm is a religion like not collecting stamps is a hobby.
``I before E, except after C.''
Perhaps they can f*** in all languages?
All roads leading to "Oh gawd! You're so big!
Damn it.
Three edits later, and it still makes no sense. I obviously meant to say "If not even the editor posting a stroy is interested".
[Goes to hide in a corner until he's able to type again.]
Hvae you seen taht rscheearch at Cmabrigde Uinervtisy taht syas it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoetnt tihng is taht the frist and lsat ltteer be at the rghit pclae. The rset can be a toatl mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
http://www.mrc-cbu.cam.ac.uk/~mattd/Cmabrigde/
This research is based upon the individual already have an accessible stored copy of the correct version of the word. The greater the person's vocabulary the more capable they are of reading garbled words and still capture their proper spelling. This goes to explaining that the human brain is capable of graphing various languages and spellings to equate the same context of any situation.
Perhaps it's someone's subtle joke by reference a numerical palindrome?
What do you think OpenCL brings to the OpenGL Community?
http://www.tgdaily.com/content/view/38764/140/
Keep whining until OpenCL arrives and you realize the reasons for OpenGL 3.0 being rethought of and how OpenCL will complement OpenGL. People, Microsoft is worried not about OpenGL 3.0 but is worried about OpenGL, it's many children/brethren and OpenCL.
Suck it up junior. Learn ObjC or get the hell off of OS X and it's Dev Platforms.
You've had 10 years to be proficient in C and ObjC or the past 4 years to use ObjC++ but then again you can use Ruby, Python/ObjC, OCaml and other languages all you want, right along with C++. Apple has over 2 decades of investment in ObjC and their APIs. If you think they're going to move to C++ and Direct you better stay on Windows.
That's the problem - Apple just doesn't have enough resources to do app QA/testing that they're pretending to be doing. They are obviously cannot keep up - problem reports take a *week* just to get a standard canned reply "we're looking at problem and will contact you soon". I'd say - lift the NDA, loose the grip and let the market sort the crap out.
Man you're kneck deep in crap. For a company of over 20,000 employees they do have the resources and are even hiring. Apply if you want to help. Otherwise, keep swimming in cocka.
Stating it and proving it through a test environment are two entirely different realities. For cryin' out loud there are plenty of developers around here dealing with TCP/IP, switches, wireless protocols to wired protocols to discover where the bottlenecks reside.
Having consulted at AT&T Wireless I'll be my left nut that the main culprit is on THEIR END.
In reality it will be a compound issue between both Apple and AT&T.
Please cue random, ``If OS X were Open Sourced it would all disappear,'' comment.
Working with Linux and OS X on a daily basis the defense, ``Linux is free'' doesn't hold water anymore due to the billions invested by IBM and others to make it stable.
I love both Operating Systems, but drop the juvenile rant about first released products. You might as well bring back the Car analogy and all the recalls that occur in the auto-industry, even though that's over 100 years old.
Is it possible to reassign this post number to the top of the tree, separate from any editing branch so people can read it and absorb it?
Clearly, most of this thread has turned into Vista vs. XP and driver rants.
Sure, but that does nothing to help driver development. They still need to support all the deprecated features if the application requests them (most likely for a very long time to come as well), and driver quality is one of the major problems with OGL right now.
The "old" GL3 was also supposed to include interoperability with GL2 mind. But it would not do it by layering yet more stuff on top of the old, which I can't imagine will do driver quality any favours.
Seeing as Nvidia, Intel and AMD/ATi all helped in shaping the OpenGL 3.0 spec and more I find it rather annoying for someone to bitch about driver difficulties unless you think the big three are secretly both sadists and masochists.
WINE's Direct3D sits on top of native linux OpenGL.
I don't think most developers are "furious". When OpenGL 3.0 was described as a backward-incompatible rewrite, they were a bit closer to furious. They spoke, and said they wanted backward compatibility retained a while longer. And lo, Khronos delivered, while providing a mechanism for migration to the new architectural constructs (buffer objects, shaders, moar buffer objects, moar shaders), and a way to build your code so that deprecated constructs fail.
Seriously, most people in the OpenGL community are fairly happy (though there's some grumbling over the still-wide OpenGL / OpenGL ES split).
Agreed. It reminds me of the Political Boards for the 2008 US Presidential Election. It's as constructive as a HuffingtonPost article.
One of the big reasons for not moving from Irix to Linux (or *BSD) was that you lost accelerated indirect GLX. Irix machines were doing this for well over a decade, and it allowed you to run GLX applications remotely but still benefit from local 3D acceleration. With the latest X.org releases, this is now supported pretty much everywhere, so it's one less reason to stick with Irix. Sun are, I think, still the only UNIX vendor to ship an implementation of the XDPS (Display Postscript on X11), which makes Solaris the only choice for running a few old DTP apps if you don't have a NeXT cube lying around. With SGI, the kernel was never much of a selling point (unless you were on a big NUMA box), but the X server was.
You're correct and damn those NeXT Turbo Color Slabs or Turbo Color Cube with the temperamental Dimension boards were works of art.
It was a joy working on them.
It reminds me of doing my second degree in Computer Sceince and all the whining regarding heavy lifting with PDE/ODE and Linear Algebra where most of the dweebs suffered through during their Differential Equations, Linear Algebra and oddly Discrete Mathematics courseware.
I can see this being even more devastating for Gamers only because most of them don't have Mechanical Engineering degrees [my first degree] and they therefore don't have any true background in Statics, Dynamics, Mechanics of Materials, Machine Design, Vibration Analysis, Fracture Mechanics, Thermal Systems Design, so on and so forth.
Wah! OpenGL is being advanced to meet heavyweights across industries that need many of the application backgrounds of aforementioned classes within their simulations without always having to spend millions writing custom libraries, just for their application.
Gaming will even benefit from the resource skills of many engineers getting involved and improving the specs for applied physics and much more.
Seeing this made me smile:
Their network setup is impressive. Their connection to the outside world isn't. 20mbit? Less downstream than a good DSL line. And their traffic counts? Pitifully low. 12GB in over 30 hours is under 10% average utilization.
I see three possibilities:
1) People just aren't using the internet much 2) There are so many attacks going on that the network is unusable for actual internet connectivity 3) People are too busy trying to attack things that they don't bother with the internet.
This is the United States of America--Las Vegas to be exact. We aren't talking about Japan as far as network performance rates are concerned.
I highly doubt that :)
Anybody that claims he/she is a hacker is most likely not.
These are the 'l33t' script kiddies and such, they couldn't hack their way out of a paper back if someone didn't provide a fill-in-the-blanks kit that they can download.
Anybody that really is a hacker is already in your system, just not bragging about it.
It's like lock picking, if you're really good at it you keep your mouth shut so that if some stuff disappears you're not going to be #1 on everybody's suspect list.
paper bag
Foiled Again!
I can't believe Android is going to be successful. Even if you take out their inability to execute on new products, they are way late to the party.
It doesn't have to be successful in the USA.
Maybe it'll take Europe or Asia by storm and then the USA will be the feeling left behind and "late to the party".
With the massive listing of iPhone countries expanding throughtout Europe, South America, Asia, Africa, North America I doubt Apple is worried about it being successful.
As the Washington Post article mentions, Steve Jobs' stated goal for Apple is 10 million iPhones in 2008. A rather modest goal for an industry that pushes more than a billion units a year.
Sure, if you're talking about the entire cell phone market. Most of those won't be a target for an app store. Smart phones are the market, and Apple was able to grab 28% of it even before the iPhone 3G.
For the first half of the year, Apple has only sold 2.4 million iPhones.
No surprise there. Who's going to buy one of the old ones when it's an open secret that a new version will be out soon?
That's why they sold a million 3Gs on the release weekend.
You might as well save your breath. People will cite throw away phones that telcos can't even give away as part of the same market as the iPhone. You're absolutely correct that the future of Telcos in the wireless markets are Smartphones. This is where Apple will be and continue to become the market leader.
You seem to have a different definition of "many" than I do. iPhone adoption has been huge so far, and not just "a small group of fanatics."
As the Washington Post article mentions, Steve Jobs' stated goal for Apple is 10 million iPhones in 2008. A rather modest goal for an industry that pushes more than a billion units a year. For the first half of the year, Apple has only sold 2.4 million iPhones.
Of course, the spin in this article doesn't stop with iPhone "popularity"... The article is also spinning this as a competition between T-Mobile and Apple. There is no competition. You cannot choose T-mobile's app store over Apple's on your iPhone. Likewise, you cannot shop at Apple's store on a T-Mobile phone. Apple's store is irrelevant to T-Mobile's ambitions. Apple exists in its own little walled garden.
Furthermore, it sounds as if T-Mobile is competing with Nokia's Download Store which, BTW, predates Apple's app store... and iPhone for that matter. Why wasn't the actual competition mentioned? That's where the meat is in this news... Will Nokia be blocked by T-Mobile on their locked handsets? Will the T-Mobile store offer a better deal to S60 developers? Will Nokia withhold signed apps from T-Mobile or fast track the signing process for Nokia Download Store developers?
Nope, no real news in this article. It's just fanboy infotisement. How did it even make front page? News for nerds indeed...
The article is already out-dated as Apple hs been said to be requesting manufacturing of the iPhone 3G toward 700,000 units per week.
But if Apple chooses to cut you off (which it can whenever it wants, by removing your app from its store or by pushing an update which deletes it from all iPhones), you've just lost all access to the market. On the other hand, if you have an application which is being sold for many platforms, you are not as dependent upon the whims of one company which controls both the platform and the store.
Write a must have application for the iPhone and I guarantee you it will never be cut off. The whole point of the development platform for the iPhone is to drive more phone sales. It does nothing for Apple to ostracize products that make their platform bonafide leaders in their respective market(s).