Now, you see, this is a problem I have with a lot of people when they talk about anime:
"I'm still in a state of emotional shock from this last episode, but a very good work, all the same"
I'm a bit confused by the fact that you seem to think that having an emotionally jarring ending detracts from the quality. To my mind, most great art tells a message, and the art that affects you most is that art which contains a viewpoint different than yours.
Neat endings are a better fit for Disney movies, IMHO. If a work of art can make me keep thinking about it for a year after I first saw it, it is truly something amazing.
Many people in this discussion have thought that making the client and server open source is opening the door to cheating, and equally many have replied that any server worth its salt should be enforcing the rules of the world a bit better. Some have even said that Open Sourceing Quake 1 has killed it (which I can't argue with since I don't know the state of the Q1 community).
However, making an RPG open source and making a first person shooter open source mean totally different things in terms of security. An FPS game is designed with most of the rules on the client side; this is not an oversight on the part of the designers, but rather a sacrifice made to make the game playable. When the server is enforcing most of the rules, you get excellent cheat protection, true, but you sacrifice not only CPU overhead on the server side, but you get massive bandwidth issues on the client side. One of the largest problems an FPS developer faces is how to balance the need to stop cheaters against the need to keep bandwidth usage low. Open sourcing such a client, then, does make it much easier to exploit, since the rules are implemented in the client.
RPG games, however, don't really suffer from this, since delays are acceptable (though irritating) and don't destroy gameplay. Here, it is obviously a good idea to make the server do all the work of enforcing the rules, since the benefit is so great and the harm is minimal. An open source RPG client is a fine idea, because the client can't actually break the rules (since it doesn't do the enforcing). As long as the people at Nevrax keep this in mind, I don't see any reason this wouldn't work.
I can see now what would happen if we took the "CowboyNeal" route:
Slashdot_user: *crackle* Unit leader, we are surveying the suspect app.
Unit_leader: Roger that, keep me informed.
Slashdot_user (a few minutes later): Uh oh. We have confirmation; GPL violation at 9:00. Repeat, we have confirmed GPL access violation.
Unit_leader: Shit. I had hoped it wouldn't come to this. All right. Switch to plan Taco, that's tango alpha charlie omega.
Slashdot_user: Switching to plan Taco. Now deploying the trolls. God rest the souls of those poor bastards for ever thinking they could defy the GPL.
It seems to me that having more geeks at those companies might actually be a benefit, since they could encourage theyr employers to take a more progressive view of the music/film industry. IE, suggest that they have pay per download mp3 files. I think that many people download mp3's not because they don't want to pay for the music, but because it's far more convenient to just download it than to drive down the the store and buy it.
Do they wipe it when they auction it off? Or do we finally get their sgi compile tools? I know quite a few mappers with 64 processor sgi machines that want to know;)
a known speed of light Key word here is "a" It's quite possible to slow down light by having it pass through something; that's how refraction works. Clever, though...
If you don't see them, they can't eat you...
Now, you see, this is a problem I have with a lot of people when they talk about anime: "I'm still in a state of emotional shock from this last episode, but a very good work, all the same" I'm a bit confused by the fact that you seem to think that having an emotionally jarring ending detracts from the quality. To my mind, most great art tells a message, and the art that affects you most is that art which contains a viewpoint different than yours. Neat endings are a better fit for Disney movies, IMHO. If a work of art can make me keep thinking about it for a year after I first saw it, it is truly something amazing.
Can someone mark this as redundant if the EXACT SAME THING can be found in the comments on the Kuro5hin article?
Many people in this discussion have thought that making the client and server open source is opening the door to cheating, and equally many have replied that any server worth its salt should be enforcing the rules of the world a bit better. Some have even said that Open Sourceing Quake 1 has killed it (which I can't argue with since I don't know the state of the Q1 community).
However, making an RPG open source and making a first person shooter open source mean totally different things in terms of security. An FPS game is designed with most of the rules on the client side; this is not an oversight on the part of the designers, but rather a sacrifice made to make the game playable. When the server is enforcing most of the rules, you get excellent cheat protection, true, but you sacrifice not only CPU overhead on the server side, but you get massive bandwidth issues on the client side. One of the largest problems an FPS developer faces is how to balance the need to stop cheaters against the need to keep bandwidth usage low. Open sourcing such a client, then, does make it much easier to exploit, since the rules are implemented in the client.
RPG games, however, don't really suffer from this, since delays are acceptable (though irritating) and don't destroy gameplay. Here, it is obviously a good idea to make the server do all the work of enforcing the rules, since the benefit is so great and the harm is minimal. An open source RPG client is a fine idea, because the client can't actually break the rules (since it doesn't do the enforcing). As long as the people at Nevrax keep this in mind, I don't see any reason this wouldn't work.
Good. It seems like most companies just wither away and die when the switch to being software only...
I can see now what would happen if we took the "CowboyNeal" route:
Slashdot_user: *crackle* Unit leader, we are surveying the suspect app.
Unit_leader: Roger that, keep me informed.
Slashdot_user (a few minutes later): Uh oh. We have confirmation; GPL violation at 9:00. Repeat, we have confirmed GPL access violation.
Unit_leader: Shit. I had hoped it wouldn't come to this. All right. Switch to plan Taco, that's tango alpha charlie omega.
Slashdot_user: Switching to plan Taco. Now deploying the trolls. God rest the souls of those poor bastards for ever thinking they could defy the GPL.
But who can deny that the greatest anime of all time is, in fact, Rurouni Kenshin?
I've been looking for an OS for my toaster...
It seems to me that having more geeks at those companies might actually be a benefit, since they could encourage theyr employers to take a more progressive view of the music/film industry. IE, suggest that they have pay per download mp3 files. I think that many people download mp3's not because they don't want to pay for the music, but because it's far more convenient to just download it than to drive down the the store and buy it.
Hey, Craig, when are you going to come back to us at LNO? Now that we know you're alive, we aren't going to stop until we have you back... :)
Do they wipe it when they auction it off? ;)
Or do we finally get their sgi compile tools?
I know quite a few mappers with 64 processor sgi machines that want to know
a known speed of light Key word here is "a" It's quite possible to slow down light by having it pass through something; that's how refraction works. Clever, though...
I actually found the quote in the Principia Discordia, and found it amusing. Thus it became my .sig
What would that be? dismiss -9?