that's actually a pretty nice idea. The thing seems to have some caveats though: only categorical labels are allowed, training sets are limited to 100mb and no sparse features can be used. There's also no info on whether things like cross-validation are done and what algorithm will be chosen. I also wonder about how fast the prediction phase will be. Still pretty neat.
Android features it's own custom vm which is far behind the sun's vm. While the main gui stuff on android has to be done in java there's a very nice and easy to use native developement kit that allows you to write the performance critical portions of your code in c/c++ (with some limitations). As of NDK version 1.6 you can also access OpenGL directly, paving the way for truely performant 3D games.
I could provide you with some links but i don't think they'd work with your brain anyways...
am i missing something here? they advertise a game, but any information except what genre it is and what plattform it supports is under an NDA. the website is a single image showing of artwork which is so heavily borrowed from warcraft its not funny. why does this make it on the front pa... oh nevermind, it's running on linux, free pass no matter how crappy it is.
a linux based internet tablet with tons of 3rd party apps, everything open source, superb pdf reader, very big screen 800x480, wifi, bluetooth, keyboard, camera, microfon etc.
really it's the perfect device for the purposes you mentioned. i couldn't live without mine. forget about the iphone/ipod touch, they are nothing compared to this little beast.
seconded even though redundant on my part. the pdf reader that comes pre installed is ok but has long page load times for some pdfs (mostly those from citeseer). the screen is superior to the iphone's screen, not to mention that it runs a fullblown linux that is 100% under your control. additionally there's python 2.5 at your hand, a real vnc client, xterminal, mplayer (which is just awesome for watching battlestar galactica before going to sleep) and anything else you could wish for.
the keyboard is to small for my hands but it's ok for e-mails and slashdot posts. it could use a better cpu and a bit more ram. some sites i just can't visit with java script enabled (slashdot...).
i'm not working for nokia, i just think this little gadget deserves all the praise it can get. for me it's a netbook and iphone killer.
steve wozniak himself commenting and nearly nobody noticing it? why doesn't everyone go apeshit as it happens when carmack posts? but then i might be just to new here...
given the recent track record of the khronos group ( anyone one remember the opengl 3.0 specs ) i don't think we'll see opencl anytime soon. i hope they don't screw that one up if it ever sees the light of day.
cuda has gotten a lot of scientific attention in the past year. it's a nice paper machine, just take your favorite algorithm and port it even if it's not the best fit for the architecture. sure, missing cachin for global memory will bite you in the ass but it's still better than ati's close to metal initiative or going the graphics pipeline way.
any competing api will have a hard time against cuda. the ati thing is to little to late.
well we already have opengl (es) for that which is remarkably cross platform. somehow microsoft was able to get 90% of gamedevs to use directx and we know how that went. were it not for directx games could be ported without hazzle. berkley for networking ( only a single function name different on windows ), openal for sound, a couple of lines of os dependant thread, input and window handling that can be hidden away ( sdl ) and some caution when doing file handling. sadly this is not the case ( except for id )
most people i ask about their preference of directx over ogl answer something along the lines of "better documentation and samples". however, imo the direct3d docs are a mess and a lot less helpful than the equivalent ogl man pages or specs. there's probably more samples for direct3d out there which makes copy & pastin easier i guess...
so on the software end there's really no excuse not to write crossplatform games. i rather think that it's a matter of quality assurance and support cost. also, microsoft is supporting gamedevs a lot whereas that's impossible in case of linux in that form. apple probably also gives a rats ass on that matter.
it won't be a bonus for linux imo. actually i don't believe it's going to happen as predicted. that would be going back to the old dos times where you wrote everything from scratch. i don't believe that'd be cost effective and as others stated those low-end parts will be outsourced and hopefully a new standard will evolve or we'll really be back to the dark age. people seem to underestimate the huge amount of work the hardware does these days without us graphicsprogrammers noticing.
that's actually a pretty nice idea. The thing seems to have some caveats though: only categorical labels are allowed, training sets are limited to 100mb and no sparse features can be used. There's also no info on whether things like cross-validation are done and what algorithm will be chosen. I also wonder about how fast the prediction phase will be. Still pretty neat.
Android features it's own custom vm which is far behind the sun's vm. While the main gui stuff on android has to be done in java there's a very nice and easy to use native developement kit that allows you to write the performance critical portions of your code in c/c++ (with some limitations). As of NDK version 1.6 you can also access OpenGL directly, paving the way for truely performant 3D games. I could provide you with some links but i don't think they'd work with your brain anyways...
am i missing something here? they advertise a game, but any information except what genre it is and what plattform it supports is under an NDA. the website is a single image showing of artwork which is so heavily borrowed from warcraft its not funny. why does this make it on the front pa... oh nevermind, it's running on linux, free pass no matter how crappy it is.
a linux based internet tablet with tons of 3rd party apps, everything open source, superb pdf reader, very big screen 800x480, wifi, bluetooth, keyboard, camera, microfon etc. really it's the perfect device for the purposes you mentioned. i couldn't live without mine. forget about the iphone/ipod touch, they are nothing compared to this little beast.
seconded even though redundant on my part. the pdf reader that comes pre installed is ok but has long page load times for some pdfs (mostly those from citeseer). the screen is superior to the iphone's screen, not to mention that it runs a fullblown linux that is 100% under your control. additionally there's python 2.5 at your hand, a real vnc client, xterminal, mplayer (which is just awesome for watching battlestar galactica before going to sleep) and anything else you could wish for. the keyboard is to small for my hands but it's ok for e-mails and slashdot posts. it could use a better cpu and a bit more ram. some sites i just can't visit with java script enabled (slashdot...). i'm not working for nokia, i just think this little gadget deserves all the praise it can get. for me it's a netbook and iphone killer.
steve wozniak himself commenting and nearly nobody noticing it? why doesn't everyone go apeshit as it happens when carmack posts? but then i might be just to new here...
given the recent track record of the khronos group ( anyone one remember the opengl 3.0 specs ) i don't think we'll see opencl anytime soon. i hope they don't screw that one up if it ever sees the light of day. cuda has gotten a lot of scientific attention in the past year. it's a nice paper machine, just take your favorite algorithm and port it even if it's not the best fit for the architecture. sure, missing cachin for global memory will bite you in the ass but it's still better than ati's close to metal initiative or going the graphics pipeline way. any competing api will have a hard time against cuda. the ati thing is to little to late.
well we already have opengl (es) for that which is remarkably cross platform. somehow microsoft was able to get 90% of gamedevs to use directx and we know how that went. were it not for directx games could be ported without hazzle. berkley for networking ( only a single function name different on windows ), openal for sound, a couple of lines of os dependant thread, input and window handling that can be hidden away ( sdl ) and some caution when doing file handling. sadly this is not the case ( except for id ) most people i ask about their preference of directx over ogl answer something along the lines of "better documentation and samples". however, imo the direct3d docs are a mess and a lot less helpful than the equivalent ogl man pages or specs. there's probably more samples for direct3d out there which makes copy & pastin easier i guess... so on the software end there's really no excuse not to write crossplatform games. i rather think that it's a matter of quality assurance and support cost. also, microsoft is supporting gamedevs a lot whereas that's impossible in case of linux in that form. apple probably also gives a rats ass on that matter. it won't be a bonus for linux imo. actually i don't believe it's going to happen as predicted. that would be going back to the old dos times where you wrote everything from scratch. i don't believe that'd be cost effective and as others stated those low-end parts will be outsourced and hopefully a new standard will evolve or we'll really be back to the dark age. people seem to underestimate the huge amount of work the hardware does these days without us graphicsprogrammers noticing.