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New RTS Based on DotA Offers Native Linux Client

S2 Games, longtime fans of the "Defense of the Ancients" (DotA) mod for Warcraft 3, have decided to create an entire game based around it (which IceFrog had no objection to). Without offending their still-active NDA, I can say that Heroes of Newerth is shaping up to be a very polished RTS, with the ability to play both via S2's own online service and local games, something that even Blizzard seems to be missing these days. Unlike most publishers, S2 has also decided to simultaneously release Windows, Mac, and Linux clients, making this one of the best looking games that I have ever seen on my Linux box. Additionally, S2 would like to invite another 400 players to the HoN beta, so if you are an RTS fan (and especially if you are a DotA fan) just send an email to scuttlemonkey at slashdot dot org with the subject line of "HoN Beta Key Request" and I'll reply to the first 400 requests as best I can. Update 20:37 GMT by SM: In case you don't notice in your haste to create a beta account, let me remind you that this game is still under strict NDA, so please no specifics in the discussion below. Update 00:01 GMT by SM: Well, given the 800+ emails that flooded my inbox in the first half hour or so we're all out of beta keys, but keep an eye out for a release date. Update 01:00 GMT by SM: Apparently your friends over at S2 games were quite impressed with the level of interest and are furnishing another 2,000 beta keys for me to continue working through the requests in my inbox (I'm at around 1,500 requests total as of this update, and only about 350 keys sent out). Please be patient as I slowly try to catch up. Also a point of clarification, while IceFrog doesn't mind S2 diving in to this space with a game based on DotA (competition is good in the long run after all), he wanted to make sure loyal fans of DotA knew that he plans to continue developing and improving DotA for WC3. Update 7/10/2009 13:06 GMT by SM: to all those still waiting on a beta invite, please be patient. I use gmail as the central repository for my email for ease-of-use, and while I was only expecting to have to hand out 400 keys, apparently gmail has an email cap of 500 per day. Last night my account got locked for excessive use, so I am waiting on the wrist-slap to expire so I can continue my key-spam. It looks like all who have requested a key so far will get one.

173 comments

  1. Woo Hoo!!! by grub · · Score: 5, Funny


    Gaming comes to Linux, this is the end for Tux Racer!

    --
    Trolling is a art,
    1. Re:Woo Hoo!!! by Cornflake917 · · Score: 4, Insightful

      It's multi-platform? Great!

      It supports LAN? Awesome.

      Will it be a fun, enjoyable gaming experience (possibly more fun then DoTA, a game I already have access too)? You seemed to leave out that minor detail.

      Let's not start comparing a game to Blizzard's games until we actually see the game, shall we?

    2. Re:Woo Hoo!!! by VulpesFoxnik · · Score: 0

      The real question is what Architectures they will support. Often when we see close source software in linux, it's still all for 32 bit, even though the majority of systems being run on desktops are 64bit.

      --
      RES PUBLICA NON DOMINETUR
    3. Re:Woo Hoo!!! by TheSambassador · · Score: 3, Insightful

      A note - DotA isn't made by Blizzard... but is a Warcraft 3 map/mod made by players.

    4. Re:Woo Hoo!!! by Cornflake917 · · Score: 4, Insightful

      No. That's not the real question. I don't mean to sound apathetic about the poor availability of games to Linux, but if the game sucks, it doesn't matter what platform it runs on.

    5. Re:Woo Hoo!!! by Cornflake917 · · Score: 3, Insightful

      True that. However, the submitter still made a comparison to SC2, almost implying that the game will be better because it supports one feature that SC2 won't. That's like me saying "I can shoot medium to long range shots better than Shaq." Like it really means anything about my Basketball ability.

    6. Re:Woo Hoo!!! by Anonymous Coward · · Score: 0

      i'm running it on 64bit xubuntu 8.10

    7. Re:Woo Hoo!!! by tylerni7 · · Score: 2, Informative

      Just wanted to mention there is a mutli-platform (okay well, Mac support is still iffy :/), LANable, fun, RTS engine called Spring. It's FOSS, of course, and lots of mods are available for playing online.
      Don't mean to preach or anything, I was just really happy when I found a game I could play at LAN parties with my friends without having to reboot. http://springrts.com/

    8. Re:Woo Hoo!!! by BorgAssimilator · · Score: 1

      Well from the very limited amount of screenshots and the 9 second video clip, it seems to look a lot like it does in Warcraft 3, so while it does look pretty awesome and fun, I'm not sure what they'll be able to do that wouldn't be possible using Warcraft 3.

      I'd think the main things this game could have to offer is better graphics and more options (more heroes / the ability to build and repair structures / etc). Plus, it might be cool if they allowed mods, kindof how World of Warcraft does, so that players could customize the interface and whatnot (however I say that not knowing specifics about this game, so that might not be possible).

      Then again, just the simple fact that it's "DOTA on Linux" does have appeal in-and-of itself.

      --
      "Intelligence has nothing to do with politics!"
      -Londo Mollari
    9. Re:Woo Hoo!!! by orkybash · · Score: 1

      Um, citation needed? Everyone I know right now is still on a 32-bit system, including someone who downgraded to 32 bit from their older 64-bit computer because of precisely the phenomenon you're describing. I also see a lot more pre-built 32-bit systems on the market than 64.

    10. Re:Woo Hoo!!! by wozzinator · · Score: 1

      Is there any chance that this is some form of Blizzard copyright violation even though its a user made game? Aside from the obvious reusing of icons and models I wonder if Blizzard has anything like "any user created content is now ours" type of stuff in the fine print. Hopefully it's good enough that all the DOTA players go to it so i'll finally be able to see my tower defenses on the game's list.

      --
      BSD is for people who love Unix, Linux is for people who hate Microsoft.
    11. Re:Woo Hoo!!! by Calithulu · · Score: 1

      I agree that if the game is crap it won't be worth playing on any platform. However, while under a "strict NDA" according to TFS he probably can not give a review out without violating aforementioned NDA.

    12. Re:Woo Hoo!!! by VulpesFoxnik · · Score: 1

      I'm saying if you bought a new desktop PC in the last 3 years, you have a 64 processor. Whether you decide to run 64bit on it because of the lack of 64bit support by closed source developers, thats your decision. I was also including ARM and PPC in the set too, although I'm not sure the program would run on many of the Arm devices due to processing requirements.

      --
      RES PUBLICA NON DOMINETUR
    13. Re:Woo Hoo!!! by Anonymous Coward · · Score: 0

      run it inside a 32bit virtual machine

    14. Re:Woo Hoo!!! by Shark · · Score: 1

      I mean, 3GB of RAM ought to be enough for everybody....

      --
      Mind the frickin' laser...
    15. Re:Woo Hoo!!! by Lunzo · · Score: 1

      Can you rephrase that as a car analogy? I'm not sure what this "basketball" thing is.

    16. Re:Woo Hoo!!! by Anonymous Coward · · Score: 0

      When the missing feature (Linux support) is a show-stopper, the presence of that feature does make this game more attractive than the other - though I still don't know whether it's attractive enough to be worth buying, and won't know for a while due to their NDA garbage. If I happen to notice the game again after it ships, I'll give it a closer look.

    17. Re:Woo Hoo!!! by Rennt · · Score: 1

      You're experience is hardly a citation either - but who cares? we ain't compiling an encyclopedia here.

      Anyway, in my experience most people using Windows are on 32bit, where as everyone I know on Linux are on 64bit.

      The maturation of 64bit software on Linux is such that the only reason not to use it is that you don't have a 64bit machine. And, at least in the circles I move, if you are a big enough geek to run Linux, you are enough of an enthusiast to have upgraded your machine in the last 4 years.

    18. Re:Woo Hoo!!! by Lord+Byron+II · · Score: 1

      Huh? I don't know about other distributions, but in OpenSUSE, the 64-bit version runs 32-bit software with no problem. Why would you need to make your entire system 32-bit in order to run a single 32-bit program?

    19. Re:Woo Hoo!!! by Kelvie · · Score: 2, Interesting

      It does run on 64-bit (natively), I have it running right now. The linux installer has both 32 and 64 bit binaries inside it, and I must say, it works (almost) flawlessly. There is one issue with it I have, but I think KWin is to blame rather than S2. It also runs _really_ fast on linux, and it's just a beta. I'd expect it to be much better when it gets released.

    20. Re:Woo Hoo!!! by osu-neko · · Score: 2, Insightful

      Can you rephrase that as a car analogy? I'm not sure what this "basketball" thing is.

      Car A isn't necessarily better than car B simply because car A's stereo has bluetooth support and car B's does not.

      Of course, the original submission contains no such assertion. Cornflake invents an invalid argument, then points out it's invalid. Apparently slaying strawmen is his idea of a fun game... :p

      --
      "Convictions are more dangerous enemies of truth than lies."
    21. Re:Woo Hoo!!! by Ian+Alexander · · Score: 1

      Architecture support is a bit of a moot question in the case of 64bit hardware however because very few people actually use their 64-bit hardware to run a 64-bit operating system. Most people (myself included) just install the vanilla x86_32 operating system of their choice on their 64-bit hardware.

    22. Re:Woo Hoo!!! by Ian+Alexander · · Score: 1

      Isn't there also the case of binary-only support being a hurdle? I know you can run 32-bit executables just fine but how about hardware whose only support in Linux is binary blobs? (Can't name any off the top of my head but I'm sure there's some out there) Also, isn't the 64-bit Flash plugin still in alpha? It's been a while since I looked at 64-bit so I might be wrong, I dunno.

    23. Re:Woo Hoo!!! by houstonbofh · · Score: 1

      I mean, 3GB of RAM ought to be enough for everybody....

      Yeah, but 1 of that is mapped to my video card.

    24. Re:Woo Hoo!!! by MindlessAutomata · · Score: 1

      I don't think I can tell anything about the game, but I do think that I can say that I believe it will be worth playing on any platform :)

    25. Re:Woo Hoo!!! by Miseph · · Score: 1

      I've been running 64-bit operating systems exclusively for over 2 years now: WinXP, Ubuntu Feisty-Jaunty (I missed a couple in there when my MBR ate itself and I was too lazy to fix it, but i think i used most of them) and Win7 beta (for about 3 hours before trashing it, another story) all work(ed) just fine with nothing actually failing to run due to 64-bit noncompliance. I've yet to find any of the horrible incompatibility problems people have been bitching about so far. Then again, I don't see any of the Firefox memory leaks either, so maybe I'm just lucky.

      --
      Try not to take me more seriously than I take myself.
    26. Re:Woo Hoo!!! by Anonymous Coward · · Score: 0

      Very true, and it was apparent when their previous title Savage2 launched that even with great cross platform support it had too many issues to be much fun. Thankfully S2 continued to work on it and it's a decent game to play now.

      Heroes of Newerth on the other hand will be very well polished on release and that should make all the difference.

    27. Re:Woo Hoo!!! by chammy · · Score: 1

      My experience is just the opposite. The only people I know that run 32bit linux have older laptops or ancient desktop PCs -- everybody else uses a 64bit install.

      In any case, it really doesn't matter one bit if the program you want to run is 32bit, since it works just fine under 64bit with the right set of libraries (meaning the ones it was linked against).

    28. Re:Woo Hoo!!! by Mozk · · Score: 1

      In all seriousness, though, that's not how they work.

      --
      No existe.
    29. Re:Woo Hoo!!! by noundi · · Score: 1

      Let's not start comparing a game to Blizzard's games until we actually see the game, shall we?

      DotA != Blizzard

      --
      I am the lawn!
    30. Re:Woo Hoo!!! by noundi · · Score: 1

      Out of curiosity, how many of these use Linux?

      --
      I am the lawn!
    31. Re:Woo Hoo!!! by Mushukyou · · Score: 1

      I have 10 beta keys to give away, for anyone interested.

    32. Re:Woo Hoo!!! by JavaTHut · · Score: 1

      Like DotA was a mod to Warcraft III, Heroes of Newerth is a mod to Savage 2, which is already available/playable on Linux and a great game. So, there's at least some evidence this is likely to be good.

    33. Re:Woo Hoo!!! by evol262 · · Score: 1

      If nobody's picked you up on this offer through other channels, I'm definitely interested.

      --
      "The more corrupt a society, the more numerous are its laws." -Tacticus
    34. Re:Woo Hoo!!! by walshy007 · · Score: 1

      And, at least in the circles I move, if you are a big enough geek to run Linux, you are enough of an enthusiast to have upgraded your machine in the last 4 years.

      Personally I think that highly depends on whether the person games, and/or likes HD content.

      I'm sitting here on a five year old machine, with 2gb ram running rawhide fedora, and for all of my most common tasks, I fail to see how I wouldn't be fine with a p3 450 or some such from '99.

      Processing text could be done instantly on a 386/33 mhz machine, and 486's handled mp3 playback just fine. Some things can always use faster computers though (3d rendering an example) but for those tasks you can always farm it out to a cluster which would dwarf even the most expensive of single machines.

      Most people never use the complete potential of their pc's, and even those who do usually are just doing trivial stuff like gaming, so why upgrade if you don't do the heavy media stuff?

    35. Re:Woo Hoo!!! by uganson · · Score: 1

      So then players would make a Warcraft mod for DotA to make it look like Warcraft, and then Blizzard will make it a standalone game on its own, that will allow mods, and then... Oh wait!

    36. Re:Woo Hoo!!! by DrgnDancer · · Score: 1

      He never said it was. The summary compared the efforts here to a Blizzard quality game on Linux, the GP was merely stating that this judgment might be best reserved for after playing the game. Blizzard is, in many people's eyes, the Gold Standard for RTS (they more or less invented the genre and their efforts have nearly always pushed the envelope at the time of release). To compare an unknown and unplayed effort to something Blizzard would do seems a bit premature.

      --
      I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
    37. Re:Woo Hoo!!! by Mushukyou · · Score: 1

      Sure, just email me, mushukyou at yahoo.com

    38. Re:Woo Hoo!!! by Rennt · · Score: 1
      You've missed my point, for an enthusiast in any field it is not about what you need. Anyway, there is plenty of non-trival stuff that requires powerful hardware.

      Processing text could be done instantly on a 386/33 mhz machine

      Hacking conf files is not text processing. Try using your vintage machine to process 10s or 100s of GB of logs a day and get back to me.

    39. Re:Woo Hoo!!! by oneplus999 · · Score: 1

      Will it be a fun, enjoyable gaming experience (possibly more fun then DoTA, a game I already have access too)? You seemed to leave out that minor detail.

      The NDA asks us really not to share "ANY INFORMATION", so I assume that's why.

    40. Re:Woo Hoo!!! by Cornflake917 · · Score: 1

      My question to you would be then why would the submitter even mention that it supports LAN while Starcraft 2 does not?
      Doesn't that seem odd to you? I can't really think of a better reason for such a statement in the summary. I admit I was making an assumption, but that doesn't mean it's an invalid argument.

      And for future reference, making an invalid statement and making a strawman argument are two completely different things. I'm not even debating with the submitter so I'm not sure how the whole strawman thing comes in to play here.

    41. Re:Woo Hoo!!! by AttillaTheNun · · Score: 1

      Then again, just the simple fact that it's "DOTA on Linux" does have appeal in-and-of itself.

      I play DoTA on Linux everyday. It works very well under Wine.

    42. Re:Woo Hoo!!! by brkello · · Score: 1

      Then why did they even mention Blizzard? It is an obvious reference to SC2's lack of a feature. Just say it has LAN support and be done with it. Cornflake says "almost implying". He doesn't say it with authority or as a statement of fact. On the other hand, you state as fact that he invents an invalid argument and points out that it is invalid. So in reality, you are the one setting up the strawman and then slaying it. The hypocrisy is delicious. You could work for Fox News.

      --
      Support a great indie game: http://www.abaddon360.com
    43. Re:Woo Hoo!!! by DRACO- · · Score: 1

      I agree with needing more proc/ram than low end machines.
      I've been tinkering with truecrypt. I decided to create a 35 gb volume inside a 40 gb volume on a 2ghz sempteron laptop with 1.5 gig ram. I really got bored for the hour+ that it took to generate those files. Thank the tech gods I have a 3 ghz desktop I could do other stuff on at the same time.

      The more stuff I tinker with the more I find I need more cpu, ram and network bandwidth.

      --
      Consider yourself blessed if you are sneezed on by a dragon and only get wet, it could have been a fireball.
  2. Let it die by Anonymous Coward · · Score: 0, Troll

    Correct me if I'm wrong, I never was a big RTS fan, but I _think_ DotA is where all the tower defense games spawned off of?

    I for one would like to see this genre die already. It's been done. And done. And done to death.

    1. Re:Let it die by Broken+scope · · Score: 4, Insightful

      No, dota doesn't even qualify as a tower defense game really, it is more action rpg than anything.

      --
      You mad
    2. Re:Let it die by Radhruin · · Score: 1

      DotA is not a tower defense game at all. It's more akin to Diablo where you control a single character and attempt to kill enemy characters. You also must destroy the enemy towers and, finally, their main structure, however towers are never built by players; they are present at the beginning of the game as an obstacle for players to overcome.

    3. Re:Let it die by Fozzyuw · · Score: 4, Interesting

      Wikipedia to the rescue!. DotA is it's own kind of mini-genre but it does share some similarities to a Tower Defense game. More of a "Tower Offense and Defense" and instead of "Tower" you have "hero character". More of a "tug-of-war" kind of game where you stream of soldiers is trying to push back your enemies stream of soldiers to their base so your guys can kill their "boss" or "Ancient".

      Some games have a "tower" builder making it possible to play it similarly to a tower defense with offense.

      I love Warcraft 3 mods. I would probably call these things their own style of mini-games:

      Defense of the Ancients
      Tower Defense
      Castle Defense
      Team Survival (or Enfo's Team Survival)

      I think Enfo's was one of my favorites and they're all fairly similar, but just different enough. No doubt some where inspired by others.

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    4. Re:Let it die by Anonymous Coward · · Score: 0

      You're thinking of Wintermaul TD.

      http://images.google.ca/images?q=wintermaul+td

    5. Re:Let it die by Anonymous Coward · · Score: 1, Informative

      Wikipedia to the rescue!. DotA is it's own kind of mini-genre but it does share some similarities to a Tower Defense game. More of a "Tower Offense and Defense" and instead of "Tower" you have "hero character". More of a "tug-of-war" kind of game where you stream of soldiers is trying to push back your enemies stream of soldiers to their base so your guys can kill their "boss" or "Ancient".

      Some games have a "tower" builder making it possible to play it similarly to a tower defense with offense.

      I love Warcraft 3 mods. I would probably call these things their own style of mini-games:

      Defense of the Ancients

      DotA really isn't in a mini-genre of its own. It's called the Aeon of Strife (AoS) genre, after the original SC1 custom map. DotA:AS is just the most popular of the AoS custom maps, of which there are hundreds in WC3. (You might ask why I just called it DotA:AS, that's because that's its name; DotA refers to the pre-TFT map upon which DotA:AS was based, by a different guy, which was very high quality for the time but rendered outdated by the huge advances in the editor coming with the WC3 expansion.)

    6. Re:Let it die by Anonymous Coward · · Score: 0

      Don't forget two others which are really fun:
      Castle Fight - very rock-paper-scissors approach, but with a lot more variety and strategies, autospawning auto-controlled units, relaxing and great to play while alt-tabbing
      Battleships - Similar to DotA except you can change your boat and auto-fire weaponary, teaches you great things about fog of war and focusing fire on units. As you get better at the game, you could take down 8k HP enemies with your 1.2k HP boat to many laughs.

    7. Re:Let it die by 2obvious4u · · Score: 1

      It is exactly like Demigod.

    8. Re:Let it die by brkello · · Score: 1

      Actually, Demigod is exactly like DotA.

      --
      Support a great indie game: http://www.abaddon360.com
    9. Re:Let it die by BobisOnlyBob · · Score: 1

      Tower Defence started with Starcraft Map Editor. DotA was created with Warcraft III Map Editor.
      Same core elements, very different results. Taking a generalised strategy game and using its built-in scripting engine to build new types of gameplay (subgenres?) by adding new scripts to existing elements.

      DotA and TD share a common parent. They are not equivalent or similar.

  3. DotA - fun game, horrible community by abigsmurf · · Score: 4, Interesting

    I've never experienced any game which has such a hostile community as DOTA. The torrent of abuse you can get from your team mates, even if you're winning, is unreal and to say the experience for noobish types is unpleasant is an understatement.

    They're so deadly serious and so intolerant, it spoils a good game. I did stick with it a while and get reasonable with it but I got tired of the abuse hurled around at everyone and gave it up. By contrast Footman Frenzy and Maffarazzo TD are much more tolerable.

    1. Re:DotA - fun game, horrible community by dannys42 · · Score: 5, Interesting

      I've found this to be true of pretty much anything on battle.net. Or perhaps of anything remotely popular.

      I think part of the problem is the complete anonymity of people and the fact that there are a lot of immature people playing the game that haven't learned yet the value of teamwork.

      What may help is a psuedo social network, where players could rank each other in terms of who're good players, whether people enjoyed playing with/against them, etc. Somewhat like the feedback mechanisms of ebay and amazon. This way unpleasant players will find that they just don't get invited/allowed to many games.

      But of course you still need some way for newbies to get experience and reputation, or else you'll effectively cut off experience players from new players.

      A mechanism like this could also make it easier for people of similar skill levels to find and play with each other.

    2. Re:DotA - fun game, horrible community by pwfffff · · Score: 1

      This is only because there's no form of matchmaking in DotA. If you don't want to play with bad people, the only option is just to yell at them until they decide never to play again :)

      Hopefully I can beta test this, and beg them to implement a skill-based matchmaking system (or maybe they already have one, who knows).

    3. Re:DotA - fun game, horrible community by Cornflake917 · · Score: 2, Interesting

      I have to second this. I have never experienced so many whiny, stupid, inconsiderate assholes in a single game. DoTA games makes Counter-Strike servers seem like Sesame Street. It's really such a shame because I think DoTA is a freakin' awesome game.

      If you are new or somewhat new to the game you can download the AI maps for DoTA which actually has relatively challenging AI, and you can at least learn about all of the weapons and skills. After playing that for awhile you can probably join a few games with only few curse words thrown in your direction.

    4. Re:DotA - fun game, horrible community by Radhruin · · Score: 2, Insightful

      I have certainly experienced this. The problem is, in general, that just one missing link on the team becomes a major handicap for the 4 other players. All it takes is for one player to give opponents a few easy kills for the opponents to gain enough experience and equipment to become more or less unstoppable. This, combined with the fact that DotA is played on chiefly on Battle.net where the average age is seemingly mid-teens and you've got a recipe for problems.

      My advice, if you want to get in to it, is to first play with AI players (you can download a map with AI players at getdota.com). This will get you acquainted with how to control your hero, what items there are, figure out how to stay alive in your lane, and some other fundamentals. Then, when joining a game, participate in the team chat. DotA is very much a team game. Ask for help, and in my experience, you'll get it. Pick a hero that sounds fun (maybe one you practiced with using the AI), and ask for advice on item builds and for a player to team up with in a lane. If people know you're new, and that you're trying to learn, they'll cut you some slack.

    5. Re:DotA - fun game, horrible community by Anonymous Coward · · Score: 0

      There are very few custom maps available for Warcraft 3 that require as high a level of teamwork as dota. Due to its popularity, there is a greater chance to play with a very wide assortment of skill levels and because each game lasts at least half an hour it's easy to see why people might be intolerant to others who don't play at their skill level, their weakness is your loss. Similarly, even though you're winning it can be extremely agitating having to deal with individuals who gloat and reap the benefits of a few veteran players hard work. The hostility has always been as severe in other blizzard games it just happens to be more visible in this case because of the number of opportunities it has to occur.

    6. Re:DotA - fun game, horrible community by Anonymous Coward · · Score: 0

      Agreed with the comment that the game (which was a lot of fun) is plagued by a truly awful community. It's actually quite vexing how outwardly hostile so many of the players are, especially considering that as far as I can tell it's always been that way. None of the DoTA-before-DoTA games garnered such a community, and yet for whatever reason DoTA was pretty much serious fucking business right at the start.

      I remember during its infancy I noticed that one of the computer-controlled units did more damage than its opposing side's corresponding unit, and when I raised the issue on the community boards I was instantly and relentlessly flamed. No one, as far as I could tell, even considered the possibility that I might be right. They made provably false claims about how it was balanced, and lied to me about tests they obviously didn't run to show that it was balanced. The whole experience was strangely surreal.

      I kept trying the game every little bit, since it is quite a bit of fun. Every time though I'd be attacked by friend and foe alike for being a noob (which isn't hard to do since the game is both extremely elitist in design and not the most intuitive), and I'd be turned off from the experience for another stretch.

    7. Re:DotA - fun game, horrible community by thenewguy001 · · Score: 1

      100% agree. The DOTA online community is the most hostile online community I've ever encountered. I don't plan on paying these chumps any of my money solely based on my previous experience with these players.

    8. Re:DotA - fun game, horrible community by Dragonslicer · · Score: 1

      The people involved in the original game (I notice how the summary doesn't credit the real original author) weren't too bad. I gave up when the crappy remake came out, which became much more popular because the characters had easy-to-abuse instant-kill abilities.

    9. Re:DotA - fun game, horrible community by Jimmy_B · · Score: 1

      I think the reason is because for most of DotA's history, there was no way to balance the teams after players left. A large portion of games were spoiled by players leaving early and imbalancing the teams, which is very frustrating, and since you can't yell at someone who's already gone, people take out their frustrations on players they expect to leave, ie noobs. The situation was greatly improved by adding the option to switch teams, so that if two players left from the same team someone could volunteer to switch teams and make them even again; but a community of assholes remains a community of assholes forever, because non-assholes are driven away.

    10. Re:DotA - fun game, horrible community by Radhruin · · Score: 1

      This was true in the 5.84 days, I remember it well. Back when it was RoC DotA or Allstars, I was on the side of the old DotA because Allstars was rife with abilities like Slayer's Laguna Blade that would kill most heroes in a single shot. Now, though, heroes are far more balanced, and insta-kill abilities are non-existent, assuming the hero in question is not fed. There are also a lot more items now, so it's easier to tailor your build for the heroes you're up against using items that still make sense for your hero.

    11. Re:DotA - fun game, horrible community by Rycross · · Score: 1

      Yes, the community certain rates as one of the top-3 most hostile I've come across, if not the number one. Once I noticed the hostility starting to rub off on me, I decided to quit playing the game altogether. That kind of thing is poisonous. If one of these spin-offs develops a significantly better community, then I'd consider picking it up.

    12. Re:DotA - fun game, horrible community by Anonymous Coward · · Score: 0

      The majority of the players I believe came from CS if that tells you anything. CS definitely has just a hostile community as DOTA. The reason people are so hostile on DOTA is because the average game is going to take 40+ minutes and its annoying when you play twenty minutes in and someone starts getting repeatedly ganked/killed or doing a terrible build. I pretty much never play anymore because I couldn't stand playing unless I knew at least one or two of my friends would be in there as well so not all my teammates would mess the game up. I pretty much always play in pubs too so its to be expected, a lot of the players whom were better that I'd played with all played in TDA/in-house games.

    13. Re:DotA - fun game, horrible community by TheSoepkip · · Score: 1

      It's far from perfect but there are several leagues out there that track stats and have leaderboards. People in those leagues tend to be slightly better behaved because being a total asshat may result in a ban. However, new players will still be... "asked"... to go play "pubs" first before playing another "pro" league game.

    14. Re:DotA - fun game, horrible community by Rycross · · Score: 1

      Ask for help, and in my experience, you'll get it.

      In my experience, if I was in a lane with an opposing hero that was particularly bad against mine (as some heroes have a lot of trouble fighting other heroes), then my request would be all but ignored until I died several times, at which point I would be verbally berated. It was a tossup whether questions about optimal weapon builds would be met with a helpful answer, scorn, or just ignored. Suffice to say, I did not find that the community was willing to help you get through challenges in the game.

    15. Re:DotA - fun game, horrible community by otterpopjunkie · · Score: 1

      I agree with parent. While there are immature players in any online game I've noticed it's particularly harsh in DotA. That's why I often host noob-only games even when I'm not playing, because there's so few hosted games for people to just play for fun or to learn. For the most part, there aren't too many regular players joining these games with malicious intent, but when that happens I banlist them.

    16. Re:DotA - fun game, horrible community by Rycross · · Score: 1

      Its understandable why they're hostile, but its still not acceptable. And it still kills the fun in the game. I tried to get a couple of friends into playing DotA so we could have a competent team, but they never got past the newbie stage. They didn't feel that dealing with all the harassment was worth it.

    17. Re:DotA - fun game, horrible community by khellendros1984 · · Score: 1

      You talk about "bad people" and "skill-based matchmaking"....so I've got to assume that you're saying that people are hostile assholes because other players are either new players or have inferior skill in the game. I'd say that neither of those is a good reason to do your best to drive someone away from the game, especially if they're a new player. It sounds selfish and short-sighted, and it's the exact situation where I would stay in the game specifically to make peoples' lives miserable. Because what can I say? If someone tried to yell at me enough to get me to leave the game, then they damn well deserve it.

      --
      It is pitch black. You are likely to be eaten by a grue.
    18. Re:DotA - fun game, horrible community by alexhard · · Score: 1

      The problem with DotA is that if one player is not playing well, the rest aren't just playing 4v5 (or whatever), but are playing against an exp and gold advantage because the newbie has died too much. Before going on battle.net I suggest you play every hero at least once with the AI, and read guides on each hero and gameplay in general. Or at least play in "noob-only" games, so that you won't ruin the experience for the rest.

      --
      Infinite time means everything that can happen, will. You being you is absolutely incidental. You do not exist.
    19. Re:DotA - fun game, horrible community by Anonymous Coward · · Score: 0

      Well, most people start off by playing against the AI locally. There's no reason to ruin 9 other people's game with your inexperience, really..

    20. Re:DotA - fun game, horrible community by Fahelium · · Score: 2, Informative

      Perhaps it isn't the community that is so horrible--an equally "horrible" community must also play other games--but rather the method of playing a DotA game that emphasizes the bad apples in the community. If one of the ten players in a DotA game leaves early in the match, the other nine are more seriously impacted than in games in which players can join and leave as they wish.

    21. Re:DotA - fun game, horrible community by Goateee · · Score: 1

      You mean like Dota-League? Anyone can join for instant games, but if they missbehave they may get banned.

    22. Re:DotA - fun game, horrible community by dannys42 · · Score: 1

      Ah, good to know. But as I said, it's not just DotA. I've seen behavior like that in other battle.net games.

      I've also seen similar behavior in entirely different online games, even chess. For example, most games calculate your score/ranking after you win/lose a game. In many systems, people will simply drop the connection if they know they're about to lose.

      So unfortunately, it seems like they only way to foster "nice" players is to actually require it in the score calculations.

    23. Re:DotA - fun game, horrible community by Mr.P1ckl3s · · Score: 0, Troll

      Look, people get mad when you are stupid in dota, new or old, having an uncharacteristically bad match it doesn't matter. The fact is a match goes about 40 minutes, and no one wants 40 minutes of fail due to someone messing up the game. Protip: If you suck don't join pro games If you're a noob only play noob games, that's what they're for If you're alright stay out of noob/pro games Also everyone gets flamed as a noob, I'm sorry if you're too overly sensitive to take being mocked on the internet (which is some pretty serious business) maybe you shouldn't be playing dota in the first place Less QQ moar P3w P3w

    24. Re:DotA - fun game, horrible community by Anonymous Coward · · Score: 0, Funny

      Hmm... people tinkering with a pkece of free software which has a community that ranges in helpfulness from indifference to scorn when a person needs help getting started.

      Where have I experienced that kind of community before......

    25. Re:DotA - fun game, horrible community by Undead+Waffle · · Score: 1

      What may help is a psuedo social network, where players could rank each other in terms of who're good players, whether people enjoyed playing with/against them, etc. Somewhat like the feedback mechanisms of ebay and amazon. This way unpleasant players will find that they just don't get invited/allowed to many games.

      A system of ranking each other just sounds like a horrible idea to implement on the kind of scale that would be required of a decently popular online game. In the case of DOTA and many other games it would also discourage people from playing support since they don't get recognized for having ridiculous amounts of kills. As if DOTA players needed more incentive to race for their favorite agility hero.

      Rankings also wouldn't do much. Ever play Warcraft 3 random team games? In many games as soon as it looks like one team has an advantage the other team gets right to blaming each other for losing them the game. It's an ego thing. They're not willing to accept that someone else is simply better than them. It's either their allies or some imbalance in the game.

    26. Re:DotA - fun game, horrible community by Goateee · · Score: 1

      Have too agree. Hope Blizzard will manage to create a better atmosphere for battle.net in SC2. The more major games that reward people for not being dicks, the more enjoyable it will be for everyone.

    27. Re:DotA - fun game, horrible community by rawls · · Score: 1

      The problem with a ranking system is that the game will still be played by the same people. If the majority are immature and rude then it's them who will have good reputations and the minority of reasonable people and new players who will have bad reputations.

    28. Re:DotA - fun game, horrible community by ChienAndalu · · Score: 1

      Get hamachi, mumble, a headset and play with your mates

    29. Re:DotA - fun game, horrible community by Kashgarinn · · Score: 1

      I don't think that kind of a negative/positive system would work..

      With simple games like these, if you really want a rating system it should be relatively simple; Everyone starts with "beginner", after a successfully completed game you can only rate allies, and you can either leave his rating alone, or up it to "intermediary". Beginners should not be able to up your rating if you're already intermediary. At Intermediary level you can only up your allies to "experienced" (or leave their rating alone), if you're experienced, intermediary or beginners cannot up your rating, and so on and so forth.
      - Then at certain number of positive uprates from other players, you can choose yourself to uprate yourself to Inermediary, if you feel confident in your skills.
      - Of course deciding at how many votes your rating will change is the arbitrary mark which will have to satisfy the players rating and being rated.
      - then you can introduce a gradual expiry rate on people who don't play too often, i.e. play once a month, and you keep your current rating, don't show up for 3 months, your rating drops.

      Anything which allows people to give others a negative rating would be abused by idiots and discourage newcomers to try the game and enjoy it.

      Automatic systems based on win/loss are fine, but they're also prone to abuse.

    30. Re:DotA - fun game, horrible community by MrMunkey · · Score: 1

      Savage 2, also made by S2 games, has this functionality already. At the end of the match you are given the chance to give either good or bad karma to one player, as well as rating the commander.

    31. Re:DotA - fun game, horrible community by brkello · · Score: 2, Informative

      DotA has a high learning curve. And while you are trying to learn, people are yelling insults at you for not doing the stuff it took them months to learn. The community is horrible. But to win requires a lot of teamwork. It's like you want to learn football so you go play a Sunday game with the New England Patriots. You don't even know the rules of football and everyone is booing you out of the stadium. Not a great way to learn how to play.

      --
      Support a great indie game: http://www.abaddon360.com
    32. Re:DotA - fun game, horrible community by AttillaTheNun · · Score: 1
      By and large it is an asshole-ridden community (countdown leavers, feeders, rage leavers, pubstomps, lone wolfs, trolls, flamers, etc). However, it's the only game I play anymore (it's that good, IMO), so I just develop a thick skin, try to play to the best of my abilities and work with teammates that are willing to cooperate and ignore the noise.

      The nature of a pub game is that the matchup is random. That's part of what makes it so addictive, as no two games are the same.

    33. Re:DotA - fun game, horrible community by Hacker_PingWu · · Score: 1

      Yeah, have to agree with this. There *are* some independent semi-social networking mods that are used(usually by the 18ish+ crowd that don't normally fall into the drooling psychopathic troll category), but those are primarily to maintain a floating ban list for the community to identify leavers, hackers, and the like rather than people that are simply unpleasant. And with DoTA, what active user base there is, *does* tend to be caustic... to greatly understate it... much, much, much more so than other games on battle.net let alone anywhere else. Though it does seem to be a pox infesting battle.net more than anywhere else I've seen. I also see a *lot* of junior high and high school aged kids in cyber cafes (I live just south of Los Angeles) playing DoTA... I thought stories of drooling kids trolling from cyber cafes playing DoTA and Starcraft were just exaggerations, but alas...

  4. DotA is the only game I play these days by Radhruin · · Score: 4, Interesting

    For those unaware of what DotA is, it's a team based strategy game where you control a single character (called your hero) with varied abilities. The goal is simply to destroy the enemy team's main structure, which is protected by multiple towers of progressive difficulty and, of course, enemy heroes.

    During the course of the game, you attempt to kill as many neutral computer units as possible in order to collect money, buy items to improve your character, gain experience and skills, and kill enemy heroes. When you get into the strategy a bit more, there are far more goals to attend to, such as harassing enemy heroes and denying them of experience and money, 'ganking' enemies with your teammates, and etc. There is a lot of depth in the game play and lots of general strategies to pick from.

    As the subject says, DotA is really the only game I play these days, and I've been playing it for years. There are around 100 heroes, each with their own set of unique abilities, strengths, and weaknesses. The game is intuitive to play and always interesting. It also runs on old hardware, being based on a blizzard game, although it can take a while to load.

    If this game is even a fraction as fun as DotA, and has a native Linux client, it's a must buy from me.

    1. Re:DotA is the only game I play these days by blahplusplus · · Score: 0

      "If this game is even a fraction as fun as DotA, and has a native Linux client, it's a must buy from me."

      You should also check out demigod if you have a more modern system.

      http://www.demigodthegame.com/

      Demigod is inspired by DoTA

    2. Re:DotA is the only game I play these days by Radhruin · · Score: 3, Informative

      Demigod does not have a Linux client and will not run on Wine for various reasons, making it far less attractive to me when regular old DotA is lots of fun and runs with Wine mostly without issue.

    3. Re:DotA is the only game I play these days by blahplusplus · · Score: 1

      Sorry I didn't know you were a linux only guy!

    4. Re:DotA is the only game I play these days by Lunzo · · Score: 1

      Demigod is a fraction as fun as DotA. A very small fraction in my opinion, say 1/1000.

      The main difference is it has 8 heroes, in 2 broad categories. The heroes in each category play exactly the same, so it basically has 2 play styles. It gets old quick. In contrast, DotA has many heroes with a great variety of play styles. Different hero combinations on a team also greatly change the dynamics of the game.

      Also the DemiGod user interface is much harder to use than the War3 interface, making controlling your hero an annoyance.

    5. Re:DotA is the only game I play these days by pwnies · · Score: 1

      Care to play a few games later? It'd be fun if we could get a /. team going.

    6. Re:DotA is the only game I play these days by Radhruin · · Score: 1

      For sure, if you want to organize it ;) Send me an email @ btthalion at gmail.

    7. Re:DotA is the only game I play these days by KaptainKrunch · · Score: 0

      Demigod is also a lot less fun than DotA and only has 8 different heroes. I had fun with it for a few days.

  5. League of Legends? by Anonymous Coward · · Score: 0

    Isn't Guinsoo (the original DotA Allstars developer) already making a game like this, called League of Legends?

    http://www.leagueoflegends.com/

  6. Competition in the DotA successors? by Myrcutio · · Score: 4, Interesting

    Demigod only came out a few months ago, turned out to be a worthwhile alternative to DotA, and surprisingly more friendly to newcomers. The biggest downside to Demigod however is the conversion from the Wine-friendly stardock client to the newer Impulse client, based on dotnet2. As yet, mono isn't up to the task of running the client, which basically puts linux out of the picture for what would be a very fun game (note* warcraft3 runs flawlessly). A native linux remake of DotA could be very enticing for us penguin lovers.

    1. Re:Competition in the DotA successors? by Anonymous Coward · · Score: 0

      Your definition of flawlessly is a lot different to mine. I like it when it doesn't invert the colours for a start.

    2. Re:Competition in the DotA successors? by Myrcutio · · Score: 1

      The wine app database shows it at platinum. I myself wouldn't give it more than a gold since it requires some configuration, but compared to the terminal full of errors and fixme's i get when trying to start up impulse, yea i'd say its flawless. Even the autorefresh utility i used with warcraft3 worked like a charm. The only significant bug i experienced was the game turning greyscale when rotating the desktop in compiz fusion, but thats hardly typical usage.

  7. Where do I buy it? by SL+Baur · · Score: 1

    A Linux client? I'll buy it. Where do I sign up?

    1. Re:Where do I buy it? by xnixnix · · Score: 2, Informative

      Note that the other games S2 games has developed also have native Linux clients.
      Check out Savage 2 for example which is a great game and available for Linux
      for free:

      http://www.savage2.com/en/

    2. Re:Where do I buy it? by BitZtream · · Score: 1

      Its hard to click the link in the summary isn't it.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    3. Re:Where do I buy it? by 777a · · Score: 1

      I was a huge fan of Savage 2 for quite a few months.

      The game itself was pretty sweet, and when they added full voice chat (previously only the commander could chat, and the chat was often buggy) the game just got better.

      S2 Games makes good stuff, supports open source (Savage 1 source was released after Savage 2 came out, and the community updated the game quite a bit), and make good games.

      They have really, really sucky marketing though, so expect to hear about the game on geek friendly sites like slashdot, but if it's anything like there previous games, the player base will be a few hundred players.

      On the plus side, a large percentage of those players would be able to make UI interfaces, maps, and the usual stuff that normal players can't.

    4. Re:Where do I buy it? by SL+Baur · · Score: 1

      This is slashdot. I can barely be bothered to read the summary let alone the article.

      The summary did say this game was in beta which implies it is not for sale yet. So let me restate it in plainer words for the Microsoft Windows clingers - "Because there is a native Linux client for this game, I will buy it."

      I hope it's a good game, but people like this must be encouraged and I vote with my pocketbook.

    5. Re:Where do I buy it? by SL+Baur · · Score: 1

      Check out Savage 2 for example which is a great game and available for Linux
      for free:

      I'll check that out, thanks, but I'd *much* rather _buy_ something from them that runs on Linux.

    6. Re:Where do I buy it? by wakingrufus · · Score: 1

      you can upgrade your account for $10 to unlock more features of the game

  8. Vi sitter hÃr i venten... by Anonymous Coward · · Score: 0

    ... och spelar lite Heroes of Newerth ...

    1. Re:Vi sitter hÃr i venten... by xaxa · · Score: 1

      I didn't know DotA was a game (I've know that song, but don't know any Swedish).

      I'd hand in my geek card, but I never filled in the application form.

    2. Re:Vi sitter hÃr i venten... by Anonymous Coward · · Score: 0

      It's not, it's a map for Warcraft 3. But the indoctrinated talk about it as though it were a game unto itself.

      Seems kind of odd.

  9. I'd like to comment without violating the NDA by Anonymous Coward · · Score: 5, Funny

    Some of the aspects of the game I really enjoy:

    1) Having it so that certain buildings can't be built until you have other supporting structures built before that. It's almost like a "tree" of "things" you can "build."

    2) Being able to highlight a bunch of your army and send them off to fight people on the other side of the map. Tremendous fun.

    3) The developers, knowing how much people enjoy 2) have implemented "keyboard shortcuts" to make bundling up a group of units and sending them off as one easier. I can't discuss the specific keys being used, but on ANY STANDARD KEYBOARD, you'll be able to press a combination of keys that will "store" your group selected in memory. Not just that, but you can RECALL this group that was stored at a prior time by pressing yet another patented group of keys. What will they think of next?!

    4) Being able to choose more than one race as the army under your control. So Race 1 can fight Race 2 and employ different tactics!

    5) Not being able to build until you "harvest resources." You have to send out a bunch of little guys (I'd probably call them peons) to get these resources for you before you can build any of the buildings and get a start on your "tech tree."

  10. Re:Go to facebook to join the beta? by Anonymous Coward · · Score: 0

    I'm sorry if you don't understand this, but you can use Facebook without trying to get as many friends as possible.

  11. Re:Go to facebook to join the beta? by Anonymous Coward · · Score: 1, Funny

    And yes, I dislike Facebook and generally have a lower opinion of anyone who subscribes to such retarded friend ePenis contests, I'm sorry, social networking sites.

    Sounds like someone got unfriended. :(

  12. Re:Go to facebook to join the beta? by BitZtream · · Score: 1

    Before anyone feels the need to reply:

    Yes, I realize I am in fact an idiot who didn't even fully read the summary in his haste to get in on the action.

    --
    Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
  13. Discussion not in breach of NDA by Vainglorious+Coward · · Score: 1

    If a post does breach the NDA, will it be deleted?

    --
    My next sig will be ready soon, but subscribers can beat the rush
    1. Re:Discussion not in breach of NDA by Anonymous Coward · · Score: 0

      Nope. Usually, offending posts are just trunc

    2. Re:Discussion not in breach of NDA by selven · · Score: 1

      Only if there's a bunch of crazies with million dollar lawyers enforcing it.

  14. Re:Go to facebook to join the beta? by drougie · · Score: 1

    They're not in the business of raising your opinion, BitZtream, rather to take advantage of a possibly symbiotic arrangement with a company that may help them market their product. That said, on behalf of these guys I apologize for letting you down and suggest you try DopeWars which it addition to the platforms this game runs on also runs on the TI-82.

  15. Please no specifics? by Mr2001 · · Score: 1

    Isn't that what "Post Anonymously" is for?

    --
    Visual IRC: Fast. Powerful. Free.
  16. Re:Go to facebook to join the beta? by Verdagon · · Score: 1

    Yes, the problem with most of facebook is that most people are immature and use it obsessively and abuse it. But saying Facebook sucks is like saying battle.net sucks; most of battle.net is rabid teenagers, but battle.net is a very good tool when used right. Facebook is a good tool in the right hands. I use it to join my friends' capture the flag games all the time, and its much easier than getting another site, because we all already have accounts on facebook.

  17. Re:Go to facebook to join the beta? by Anonymous Coward · · Score: 0

    I'm sorry that your ePenis is so small. I hear they have pills for that, check your e-mail for more details.

  18. what's the point? by mzechner · · Score: 0

    am i missing something here? they advertise a game, but any information except what genre it is and what plattform it supports is under an NDA. the website is a single image showing of artwork which is so heavily borrowed from warcraft its not funny. why does this make it on the front pa... oh nevermind, it's running on linux, free pass no matter how crappy it is.

  19. NDA + Slashdot = FAIL by Hurricane78 · · Score: 1

    let me remind you that this game is still under strict NDA, so please no specifics in the discussion below.

    Yeah. Right. That will work! </sacrasm>

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
  20. Re:Go to facebook to join the beta? by Anonymous Coward · · Score: 0

    If you have RTFA or not, I share your sentiment 100%.

  21. I don't know that it would help by Sycraft-fu · · Score: 1

    There are just a lot of immature gamers out there and on Battle.net, there are a lot of people who really, really, really care about their statistics. Their win-loss rating is like a measure of self worth to them.

    A long while ago a roommate and I played Starcraft online together for fun. Most matches were 2v2 so we'd go and do that as a team. Now we were pretty good, in part because we worked together all the time, but we still made mistakes and lost sometimes. So I remember in one match, my roommate screwed up and an enemy player got in his base (one of those zerg tunnel things). He survived the attack, but it crippled him to the point that there really wasn't going to be a recovery. So I hunkered down and built up my defense. As soon as they finished off my roommate, one of the guys on the other team told me to quit. I said no thanks, I'll play to the end. He started berating me saying I had no chance to win. I told him this was probably correct, but I'd play anyhow. He got furious that I wouldn't give him a quick win. So I decided, rather than play to win, I'd just play to stay. I was able to hold out for a long time and he kept screaming at me more and more. I pointed out he could leave any time he liked, but he wouldn't because that would hurt his stats. He did win, in the end, but was just livid with anger.

    That just seemed to be the general attitude on bnet. People didn't play to have fun, they played to have big numbers, and hence were assholes about anything that would threaten that, including playing with team members that were less than perfect.

    Heck for that matter people did stupid things like setup 7 players vs 1 computer to boost their ratings.

    1. Re:I don't know that it would help by Rycross · · Score: 1

      DOTA, however, doesn't really have stats to track. At least not without using some sort of external program (I don't know if they exist or not). Custom games aren't tracked in WC3/Battle.net. Within a DOTA match, however, it was quite common for players to try to get the biggest kill/death ratio and brag about that. This got to the point where you would get screamed at if you killed an enemy player that your team-mate was fighting (called kill-stealing).

    2. Re:I don't know that it would help by Radhruin · · Score: 1

      DotA wins or losses don't show up anywhere within battle.net, being a 'custom' game. It's all about having a 'good game', and unfortunately, a new person on a team can quickly turn it into something else.

      Adding to what I said above, consider that when a team loses, it can take 45 minutes to an hour. If the game is just one team dominating and the other (with the novice player) just waiting for defeat, it's not all that fun. That's a lot of time wasted, which adds to the hostility you see. This can probably be considered a chief flaw in DotA's gameplay, but it may just be a consequence of a very desirable trait - that of being highly team based.

    3. Re:I don't know that it would help by Rycross · · Score: 1

      Its partly a flaw of having to deal with Battle.net as a matchmaking system. That is, you couldn't kick players, swap players for new ones, mark players to avoid, or re-balance teams.

    4. Re:I don't know that it would help by khellendros1984 · · Score: 1

      Kill-stealing is one of those courtesy things in a lot of games, not just DotA. It's stupid how seriously some people take it, but I might be annoyed if someone stole a kill of mine, possibly enough to send them a message reminding them that it's rude.

      --
      It is pitch black. You are likely to be eaten by a grue.
    5. Re:I don't know that it would help by Rycross · · Score: 1

      It depends. If I'm fighting a guy, and I'm whomping him completely, with none of his allies around, and some guy comes along and purposely takes the last hit, I'd probably send him a message saying its rude. If our life bars are roughly even, or there's lots of enemy players around, then its understandable that the other guy might assume that I needed help, and I'd just brush it off. Its also worth noting that your character auto attacks stuff, so in several cases I've been in a situation where my character kills off a trash unit, then turns and hits the enemy hero, killing him, before I notice and re-assign targets.

      At any rate, the level of verbal abuse is often-times completely unwarranted. In many cases, the hostility shown due to a simple mistake is on-par of what you'd expect if other players were following heros with the explicit goal of taking the kill-shot.

    6. Re:I don't know that it would help by Lunzo · · Score: 1
      Back when I played DotA someone had made a program which helped with the match setup. banlist.nl was the place to get it, and with a quick check it looks like its still there.

      It did things like:

      • Check if any of the players in the game should be avoided
      • Add players to a local blacklist.
      • Ping all the players in a game (so you can boot people from overseas who would leave because of lag)

      It also allowed you to whitelist as well as blacklist, so you could keep track of people that were worth playing with. That feature wasn't used much back when I played, but maybe its used more these days?

      I do agree that it would be useful to re-balance teams half way through, or kick players that are being jerks. At the very least being able to ignore them in in-game chat would be a useful improvement. Sometimes if one person left someone on the opposite team would leave to keep it balanced, but unfortunately that was the exception, not the rule.

    7. Re:I don't know that it would help by Rycross · · Score: 1

      I tried using banlist. My impressions were that it was flakey technically (sometimes pinging and banning just didn't work for me), and also flakey from a social perspective. I got "banned" for some of the stupidest stuff, including picking the hero that the host wanted.

    8. Re:I don't know that it would help by ion.simon.c · · Score: 1

      Heck for that matter people did stupid things like setup 7 players vs 1 computer to boost their ratings.

      I never understood why folks would setup and play such games until now. Thanks for the insight!

    9. Re:I don't know that it would help by MoriaOrc · · Score: 1

      There are a few programs like that out there now (Listchecker and GHost++ being the two that I see most often).

      Also, your comment about switching. DotA recently added a command to switch two players on opposite teams. The intention is if you are in a situation where one team outnumbers the other by two or more because of leavers, you can switch someone from the bigger team to the smaller. Unfortunately, though depending on who switched, the game is usually still fairly imbalanced afterwords due to the team-based nature of the game.

  22. S2 games by SLot · · Score: 1

    has a long history of supporting linux. Both of their previous titles, Savage 1 & Savage 2 also have native linux clients.

    HoN is the most polished game I've seen from s2games.

    Kudos to them for continuing to provide linux games that don't suck and for taking the time to listen to their community.

    We appreciate it Marc (Maliken)!

    1. Re:S2 games by MrMunkey · · Score: 1

      Maliken rules! (yes, I've played a little too much Savage 2)

    2. Re:S2 games by MortimerV · · Score: 1

      Oh, thanks for posting this! I knew I recognized their name from somewhere, but I was too lazy to check.

      I loved Savage, but I never played Savage 2. Now I'm interested in seeing what this game's like.

  23. HoN Beta Key Request by mds820 · · Score: 0, Offtopic

    Thanks.

  24. Here's an idea Blizz should have released by idontgno · · Score: 3, Interesting

    in World of Warcraft:

    A PvP battleground implementation of DotA.

    Seriously. DotA, first-person perspective. You and 39 of your closest friends plus auto-spawning NPC combatants slugging it out to advance battle lines and destroy opposing infrastructure. The other faction, doing exactly the same thing. And trying to kill you in the process, just like you're trying to do to them.

    Add combat vehicles... maybe aircraft with dogfighting... yeah. That's what Blizz shoulda done.

    --
    Welcome to the Panopticon. Used to be a prison, now it's your home.
    1. Re:Here's an idea Blizz should have released by Merc248 · · Score: 1

      For some reason, I thought they already did this in one of their battlegrounds? I haven't really advanced too far in WoW (the last time I played it was about two years ago), but I did watch my friend play and I thought they had a battleground with AI enemies. But maybe someone can correct me on that?

      --
      "Hegelians, who love a synthesis, will probably conclude that he wears a wig." - Bertrand Russell
    2. Re:Here's an idea Blizz should have released by selven · · Score: 3, Insightful

      Alterac Valley ... until they trivialized it into yet another 15-minute game with no strategy beyond rushing to the enemy base.

    3. Re:Here's an idea Blizz should have released by Anonymous Coward · · Score: 0

      Yes, he's trying to complain about what Blizzard has failed to deliver regarding Alterac Valley. There was talk about adding siege weapons, vehicles, etc in AV, but instead they made Strand of the Ancients, which has the vehicles and siege warfare, is an offense/defense map. You play offense first round (if you're Alliance, Horde plays defense), and after you complete the battleground objectives (basically capture the other team's point), or run out of time (10 minutes or something), you switch roles. (If you play Horde, you do it in reverse order). Team with fastest time wins. The map is not bad, but updating AV would have been much more exciting. And old schoolers will complain that it's time based, so you no longer can have 24 hour long BGs.

    4. Re:Here's an idea Blizz should have released by idontgno · · Score: 1

      The fact that you can zerg Van or Drek proves it's not DotA.

      Try that with any hero character in the original WC3 DotA and die in seconds.

      Restrictive terrain, swarms of aggressive and advancing NPCs, static defenses... that's DotA. WoW hasn't done it yet.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    5. Re:Here's an idea Blizz should have released by Chris+Burke · · Score: 2, Informative

      The fact that you can zerg Van or Drek proves it's not DotA.

      You couldn't zerg the bosses in the original Alterac Valley which is what they were talking about... at least, I'd never seen it done, and if it was possible to do then it would have been done rather than have the games drag out for 8+ hours like they did, with no additional reward.

      Restrictive terrain, swarms of aggressive and advancing NPCs, static defenses... that's DotA. WoW hasn't done it yet.

      That was AV too... not that this means it was good. I mean, it was cool to fight through lines of NPCs and enemy PCs, building up and coordinating assaults by your own NPCs, summoning the Uber NPCs, and all that jazz. But it was a novelty. The first time you'd summoned all the npcs and run the gauntlet and spent 6 hours pushing a couple graveyards towards the enemy base, only to have a counter offensive or defensive slip-up push you back to a stalemate in the center of the map, and you were ready to quit and never play again.

      It's a shame... they should learn from DotA and others and put a battleground like that back in.

      --

      The enemies of Democracy are
    6. Re:Here's an idea Blizz should have released by Anonymous Coward · · Score: 0

      *ahem*

      Or Savage with mobile NPCs..

      Poor S2, so many Linux gamers here who have never heard of them. I wonder if they thought of Slashdoting Savage 1&2.

      +10 Insightful, thanks.

    7. Re:Here's an idea Blizz should have released by Anonymous Coward · · Score: 0

      You couldn't zerg the bosses in the original Alterac Valley which is what they were talking about... at least, I'd never seen it done, and if it was possible to do then it would have been done rather than have the games drag out for 8+ hours like they did, with no additional reward.

      It was possible, the problem was in the early days Alterac Valley would ALWAYS be jam packed with several hour long queue at peak times. Naturally you ended up having everyone from decked out "did every instance in the game" players to scrappy "only did the XP grind" players who could barely keep up with the fast paced PVP action crammed into an instant-action bloodbath with no real means of coordination due to the in-game's crappy chat system and inability to get 39 anonymous players in the same voice chat.

    8. Re:Here's an idea Blizz should have released by bemymonkey · · Score: 1

      Sounds a lot like UT2004 Onslought mode... or Battlefield :)

  25. Its completely worth the effort. by Anonymous Coward · · Score: 0

    Im a beta tester and believe me, it hurts to not be able to share any infos. Suffice it to say this is probably the most polished and fun game Ive ever beta tested. There's tons of invites floating around you should try to get in on the action.

  26. Sunken D by ciroknight · · Score: 1

    You're thinking of Sunken D from Starcraft. There are probably even earlier tower defense games, but this was the really, really big one (it was the Killer Game for an already Killer Game; I've bought several copies of SC over the years just to play this game, those damned keys are hard to keep track of).

    --
    "Victory means exit strategy, and it's important for the President to explain to us what the exit strategy is." G.W.Bush
    1. Re:Sunken D by Anonymous Coward · · Score: 0

      I memorized my StarCraft CD key on the way home from the grandparents, after playing the game for 6 hours immediately after getting it as a gift. I haven't forgotten it since.

  27. Meh by Anonymous Coward · · Score: 0

    IceFrog didn't create DOTA, so they didn't really need his blessing anyways. Allstars was/is a knockoff of the original Reign of Chaos DOTA. At this point it's pretty much entirely original though, although back when Allstars first came out it was just a slightly edited knockoff of the original DOTA.

    1. Re:Meh by Anonymous Coward · · Score: 0

      And the original Reign of Chaos DOTA was a knockoff of Starcraft's Aeon of Strife. But the real reason they don't need his blessing is because anything created with blizzard's map maker is property of blizzard, not the map's creator. Can't be letting people sell their custom maps!

  28. Re:Go to facebook to join the beta? by Anonymous Coward · · Score: 0

    sorry you don't have any friends. loser.

  29. Hopefully with some AI version by squisher · · Score: 1

    I love DotA, and I would be so happy about a game based on the concept which has a native client. I'd hope though that it included some kind of AI script. And similarly, one great thing about DotA is that Icefrog updates the game every now and then, I wonder if they'd do a similar thing for HoN.

  30. Good ol' days by HappySam · · Score: 1

    Does anyone remember Aeon of Strife (AOS) for original Starcraft? if i remember rightly that was the genesis of this style of game...

  31. Thanks! by Anonymous Coward · · Score: 0

    I wanna send you a thank you email, but I'm sure your inbox is full enough.
    So I'll just do it here. Thanks!!

  32. This is a serious question: by Mongoose+Disciple · · Score: 1

    Someone explain this to me, because I feel like I have to be missing something.

    This is an RTS, based on a mod for an RTS? What does that mean?

    In other words, reading the article and knowing only a little about DotA, I think: Game in the same genre as Warcraft 3, based on a Warcraft 3 mod... won't that just basically be like Warcraft 3? I don't follow how a DotA RTS is distinct from that.

    1. Re:This is a serious question: by Anonymous Coward · · Score: 0

      Think of DotA as the Counter-Strike of Warcraft 3. The gameplay is very different from normal Warcraft 3 (you only control one hero at a time, and many other differences). It's pretty much a completely new genre.

    2. Re:This is a serious question: by brkello · · Score: 1

      It's nothing like playing a stand WC3 game. It is just a game using the WC3 engine. You have a hero (as do your teammates) you control. You kill stuff to gain xp and gold for your hero so you can level up. The money goes to buying upgrades for your character from different areas on the map. The goal is to push in to your enemies camp and kill their ancient. It sounds simple but has a high learning curve and people are pretty intolerant to people who don't know how to play.

      --
      Support a great indie game: http://www.abaddon360.com
  33. I Like... by Anonymous Coward · · Score: 0

    how you referenced frogie's post directly instead of linking to the thread, considering the thread has the lovable dota community comparing the 2 games in very colourful language. There are some very valid points in that thread though, this IS a graphical port from the looks of it. A lot of skills seem to be directly taken, along with heroes and items and (gasp) stats. Couldn't someone have taken a risk and done something different? a whole new set of heroes and items? I dont think its appropriate to abuse you for ripping it off considering the high cost of game development these days but surely, something better than brain dead cloning?

  34. Re:Go to facebook to join the beta? by Anonymous Coward · · Score: 0

    Perhaps a symptom of the larger problems that are hindering your social life? I don't blame you for not wanting a facebook account. What are you going to do with it- look up acquaintances from high school and exchange awkward "hi, how are you"'s? Sounds like a lot of trouble just to let your old friends know you still haven't finished college ^_^

  35. S2 Games deserve special attention by us by Qbertino · · Score: 1

    Ever since they released the award winning Savage, a very good RTS / FPS combo, with an advertised (!) native Linux client right from the get go, S2 Games has a special place in my heart. They deserve support ever since they started publishing. Buy their Games, they are very cool and fun to play and also run great on older hardware.

    --
    We suffer more in our imagination than in reality. - Seneca
    1. Re:S2 Games deserve special attention by us by mounthood · · Score: 1

      Savage was awesome. I'd buy a remake from S2 in a heartbeat.

      --
      tomorrow who's gonna fuss
  36. Is it just me or... by Anonymous Coward · · Score: 0

    ...is the link in the description a bit... lacking... in real information. All I get is a background image and not much more.

  37. No mention of League of Legends? by hamjay711 · · Score: 1

    Why no mention of League of Legends? They both sound like the same game made by different people, only LoL is made by guys that work on DotA (Icefrog included) http://www.leagueoflegends.com/index.php

  38. 100% true by Anonymous Coward · · Score: 0

    You're dead on. I think part of the problem is that it's all kids playing Dota. Most adults are playing WoW.

    That's the ONE reason I almost wouldn't mind paying $x/month for Dota. I think it would weed out 99% of the kids. (Maybe 99% of the players as well.)

    The attitudes are quite hilarious. Everyone runs local banlists and if you dominate 99 games and lose the 100th, you can get banned. It's as if no player is willing to admit they have ever lost a match before when every game has a winning and losing team.